Re: Amount of Arguments per Method

2009-06-25 Thread mmalc Crawford


On Jun 23, 2009, at 9:14 AM, WT wrote:

On Jun 23, 2009, at 4:57 PM, mmalc Crawford wrote:

On Jun 23, 2009, at 4:05 AM, WT wrote:


Let's start with bug reporting, which is of general relevance to  
developers here:



Whether or not it's an actual *error* is immaterial -- it's a  
usability issue.  It's still considered as a bug.
Not if it's a usability issue to only a very small group of people,  
which seems to be the case here.



Wrong.
As far as those people are concerned, it's still a usability issue,  
which is considered a bug, and worth reporting.  (Here and hereafter  
bug may mean feature or enhancement request.)

Without reports, we will never know how widespread it is...


Bug reports don't have to be a novel.  You could have spent less  
time filing a bug report than you have posting messages to this  
thread.
Since you're going to one extreme, let me go to the other. What do  
you think the result would be if someone filed a request that just  
said add spaces to the documentation ?




The positive result would be that it would be added to a database of  
bugs for consideration for action.


If many people provided feedback along the lines of:

---

Long method declarations and invocations in a single, e.g.

- (id) outputImageProviderFromBufferWithPixelFormat:(NSString*)format  
pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height baseAddress: 
(const void*)baseAddress bytesPerRow:(NSUInteger)rowBytes  
releaseCallback:(QCPlugInBufferReleaseCallback)callback releaseContext: 
(void*)context colorSpace:(CGColorSpaceRef)colorSpace shouldColorMatch: 
(BOOL)colorMatch


are difficult to parse.
The documentation would be more readable if such code were laid out to  
make the relationship between the keywords and arguments more obvious.  
To illustrate, one possible format would be:


- (id) outputImageProviderFromBufferWithPixelFormat: (NSString*) format
 pixelsWide: (NSUInteger) width
 pixelsHigh: (NSUInteger)  
height
baseAddress: (const void*)  
baseAddress
bytesPerRow: (NSUInteger)  
rowBytes
releaseCallback:  
(QCPlugInBufferReleaseCallback) callback

 releaseContext: (void*) context
 colorSpace:  
(CGColorSpaceRef) colorSpace

   shouldColorMatch: (BOOL) colorMatch

---

then it might be determined that:
(a) The documentation tools should be modified to output method  
declarations in a different format;
(b) Guidelines should be changed such that writers are encouraged to  
format such code appropriately.



There are a few important subtleties here:

1. This might be a nice to have feature, but if it's one that a  
sufficiently large number of people desire then it's more important,  
particularly if the solution can be provided at comparatively low cost.
Of course, we'll only know how many people might like this if they  
actually bother to file bugs.


2. There's no need to spend more time on crafting the report than has  
been spent in this thread so far -- it doesn't have to be an extensive  
treatise.


3. The bug stated the problem but avoided requiring a particular  
solution, instead providing an example.  When making requests such as  
this, it's typically better to describe the problem and perhaps point  
in the general direction of a solution rather than require a specific  
implementation.  Such issues may be considered in a broader context --  
there may be several possible remedies to the problems, and the one  
chosen may be dependent on other factors.




So to reiterate, the documentation is considered part of the product.
If you can identify a change that might make you more productive as a  
developer, then it's worth reporting as a bug.





The remainder of the message relates to mailing list etiquette -- feel  
free to skip it.

** Any responses to this section should be made off-list. **

To address these points generally:

Why is it so baffling? The question is not wanting something to be  
changed, but wanting *bad enough* to have something changed.
Because, as has been stated so often, posting messages to a list  
will not cause any change.
If you complain about something on a list but don't actually file a  
bug report, then you're simply wasting everyone's time.
You're making the unjustified assumption that my original comment  
was a complaint intended to cause a change.


It's clearly sufficiently important an issue that you're willing to  
bring it to several thousand other people's attention.  If it's  
important enough for that, it's important enough for a bug report.


Another unjustified assumption. If my intention was to bring this  
specific matter to the attention of several thousand people with the  
specific intention of effecting change, I 

[Moderator] Re: Amount of Arguments per Method

2009-06-25 Thread Scott Anguish

This thread is closed.

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Re: Amount of Arguments per Method

2009-06-25 Thread Ken Ferry
Not a method, but NSCell.h has a function with 13 arguments.

APPKIT_EXTERN void NSDrawNinePartImage(NSRect frame, NSImage *topLeftCorner,
NSImage *topEdgeFill, NSImage *topRightCorner, NSImage *leftEdgeFill,
NSImage *centerFill, NSImage *rightEdgeFill, NSImage *bottomLeftCorner,
NSImage *bottomEdgeFill, NSImage *bottomRightCorner, NSCompositingOperation
op, CGFloat alphaFraction, BOOL flipped)
AVAILABLE_MAC_OS_X_VERSION_10_5_AND_LATER;

-Ken

On Mon, Jun 22, 2009 at 1:03 AM, Roland King r...@rols.org wrote:

 This still the longest one or has Apple outdone themselves since? 11 args,
 you really wouldn't want much more than this.

 -(id)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:


 WT wrote:

 On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:

  clearly simplicity is important, but i'd like to know if there is a
 limit for the amount of arguments which a method can handle?



 I don't know if there's an upper limit, but I don't recall ever  writing a
 method with more than 5 or 6 arguments. When I feel inclined  to do
 otherwise, it typically means that there's a flaw in my design.

 Wagner
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Re: Amount of Arguments per Method

2009-06-23 Thread WT

On Jun 23, 2009, at 7:45 AM, Scott Anguish wrote:

There should be whitespace automatically generated between the  
necessary bits.


There is necessary as far as the compiler is concerned and there is  
necessary as far as humans are concerned. The second isn't  
technically a necessity, and is therefore a subjective issue, but I  
think most people would agree that some white space makes code easier  
to read. In any case, there is no valid reason that I can think of to  
have the documentation be so terse.


If you'd rather see it the other way (and I can see an argument for  
that), hit up bugreporter or feedback.


On an off-list reply to the question have you filed a bug?, I said:

No.

My perception is that A LOT of people in the cocoa-dev list really  
don't see this as a problem (Do you? If so, have you filed a bug?),  
which puts me in a very small minority. I don't expect Apple to change  
their entire documentation based on something that is not a bug and  
that most people have no problems with. So, it's just one of those  
things in life that I just deal with on my own.


On the other hand, if I'm mistaken about how many people think as I  
do, I'll probably see some supporting feedback to my post on cocoa- 
dev. If that's the case, I'll consider filing a documentation  
enhancement request.


Devpubs listens, and our delivery team (the folks that take the XML  
and output it to the various formats) ROCK.


I am now leaning more and more towards filing a documentation  
enhancement request.


Wagner
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Re: Amount of Arguments per Method

2009-06-23 Thread mmalc Crawford


On Jun 22, 2009, at 10:59 PM, WT wrote:

Devpubs listens, and our delivery team (the folks that take the XML  
and output it to the various formats) ROCK.


I am now leaning more and more towards filing a documentation  
enhancement request.


This is simply baffling.
If you want something to be changed, then *file a bug report*.

mmalc

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Re: Amount of Arguments per Method

2009-06-23 Thread WT

On Jun 23, 2009, at 9:33 AM, mmalc Crawford wrote:


On Jun 22, 2009, at 10:59 PM, WT wrote:

Devpubs listens, and our delivery team (the folks that take the  
XML and output it to the various formats) ROCK.


I am now leaning more and more towards filing a documentation  
enhancement request.


This is simply baffling.
If you want something to be changed, then *file a bug report*.

mmalc


Why is it so baffling? The question is not wanting something to be  
changed, but wanting *bad enough* to have something changed.


As I pointed out in the section that you left out of your quote of my  
previous message, I don't believe that Apple would change something  
across their entire documentation that is not an actual error and  
which most people in this list don't even think is an issue at all,  
which means that in order to make a convincing case I'd have to spend  
an atypically large amount of time composing my request. Like most  
people, I have other things to do. Unlike many people, I try not to do  
things in a half-cooked way and would/will file a request only if I'm  
reasonably sure that my efforts would/will pay off.


Also, I do not consider this such a high-priority issue, which I  
already alluded to earlier when I said that I've learned to deal with  
it in my own way, or else I would already have filed a documentation  
enhancement request.


So, ease off with the head-chewing.

Wagner
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Re: Amount of Arguments per Method

2009-06-23 Thread Sean McBride
That can be better, but then you end up with 2x as many arguments, in a way:

[NSDictionary dictionaryWithObjectsAndKeys:
ob1, key1,
ob2, key2, ... etc.


On 6/22/09 7:10 AM, Jack Carbaugh said:

With that many arguments, i'd make a dictionary and pass only that
dictionary. I understand your choice for not doing so however.

jack

On Jun 22, 2009, at 4:03 AM, Roland King wrote:

 This still the longest one or has Apple outdone themselves since? 11
 args, you really wouldn't want much more than this.

 -
 (id
 )initWithBitmapDataPlanes:pixelsWid
e:pixelsHigh:bitsPerSample:samplesPer
Pixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel
 :

 WT wrote:
 On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:
 clearly simplicity is important, but i'd like to know if there is a
 limit for the amount of arguments which a method can handle?
 I don't know if there's an upper limit, but I don't recall ever
 writing a method with more than 5 or 6 arguments. When I feel
 inclined  to do otherwise, it typically means that there's a flaw
 in my design.
 Wagner
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--

Sean McBride, B. Eng s...@rogue-research.com
Rogue Researchwww.rogue-research.com
Mac Software Developer  Montréal, Québec, Canada


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Re: Amount of Arguments per Method

2009-06-23 Thread mmalc Crawford


On Jun 23, 2009, at 4:05 AM, WT wrote:

Why is it so baffling? The question is not wanting something to be  
changed, but wanting *bad enough* to have something changed.


Because, as has been stated so often, posting messages to a list will  
not cause any change.
If you complain about something on a list but don't actually file a  
bug report, then you're simply wasting everyone's time.



As I pointed out in the section that you left out of your quote of  
my previous message, I don't believe that Apple would change  
something across their entire documentation that is not an actual  
error




Whether or not it's an actual *error* is immaterial -- it's a  
usability issue.  It's still considered as a bug.



and which most people in this list don't even think is an issue at  
all, which means that in order to make a convincing case I'd have to  
spend an atypically large amount of time composing my request. Like  
most people, I have other things to do.




Bug reports don't have to be a novel.  You could have spent less time  
filing a bug report than you have posting messages to this thread.   
You would also have better respected others' time.


Unlike many people, I try not to do things in a half-cooked way and  
would/will file a request only if I'm reasonably sure that my  
efforts would/will pay off.


Efforts posting to a list without filing a bug report are certainly  
wasted.



Also, I do not consider this such a high-priority issue, which I  
already alluded to earlier when I said that I've learned to deal  
with it in my own way, or else I would already have filed a  
documentation enhancement request.


It's clearly sufficiently important an issue that you're willing to  
bring it to several thousand other people's attention.  If it's  
important enough for that, it's important enough for a bug report.




So, ease off with the head-chewing.


Please don't misrepresent others' behaviour.

mmalc

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Re: Amount of Arguments per Method

2009-06-23 Thread WT

On Jun 23, 2009, at 4:57 PM, mmalc Crawford wrote:


On Jun 23, 2009, at 4:05 AM, WT wrote:

Why is it so baffling? The question is not wanting something to be  
changed, but wanting *bad enough* to have something changed.


Because, as has been stated so often, posting messages to a list  
will not cause any change.
If you complain about something on a list but don't actually file a  
bug report, then you're simply wasting everyone's time.


You're making the unjustified assumption that my original comment was  
a complaint intended to cause a change. As is clear from what I said -  
or at least it should have been - I can live with things as they are,  
so my original comment was merely that: a comment. Last I checked,  
people can still post comments in this list, provided they are related  
to the list's subject matter. That is, comments don't *have* to imply  
an action.


Whether or not it's an actual *error* is immaterial -- it's a  
usability issue.  It's still considered as a bug.


Not if it's a usability issue to only a very small group of people,  
which seems to be the case here.


Bug reports don't have to be a novel.  You could have spent less  
time filing a bug report than you have posting messages to this  
thread.


Since you're going to one extreme, let me go to the other. What do you  
think the result would be if someone filed a request that just said  
add spaces to the documentation ? If this is something important to  
me, I'd make the effort to be thorough in my reasoning when filing a  
request. Being thorough does not equate to writing a novel, but it  
still requires time.



You would also have better respected others' time.


It's the second time in your message that you subtly accuse me of  
wasting your time (and other people's). No one forced you to read my  
posts.


Efforts posting to a list without filing a bug report are certainly  
wasted.


See the first paragraph of this reply.

It's clearly sufficiently important an issue that you're willing to  
bring it to several thousand other people's attention.  If it's  
important enough for that, it's important enough for a bug report.


Another unjustified assumption. If my intention was to bring this  
specific matter to the attention of several thousand people with the  
specific intention of effecting change, I would have done it in a  
separate thread, not in this thread. As I pointed out above, my  
original message was merely a comment.



So, ease off with the head-chewing.



Please don't misrepresent others' behaviour.


I don't think I did that and I stand by my request. Your This is  
simply baffling was clearly judgmental, and uncalled for in a public  
venue.


===

Not that I see a reason to continue this exchange, but should you  
choose to do so, we should do it off the list.


Wagner
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Amount of Arguments per Method

2009-06-22 Thread Chunk 1978
clearly simplicity is important, but i'd like to know if there is a
limit for the amount of arguments which a method can handle?

also, just for fun, what's the longest method name you've seen?
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Re: Amount of Arguments per Method

2009-06-22 Thread Dave Keck
 clearly simplicity is important, but i'd like to know if there is a
 limit for the amount of arguments which a method can handle?

The C99 standard states that conforming compilers must support at
least 127 function arguments. I don't know if GCC enforces a limit
above this, but if it doesn't, then the maximum number of arguments is
only limited by the available stack space at run time. I assume
Objective-C would support the same functionality, but I'm sure someone
will correct me if I'm wrong. (Note that Obj-C uses two hidden
arguments when sending messages: self and _cmd. So in the case that
GCC supports the bare minimum of 127 function arguments, when sending
messages with Objective-C, you'd only be able to use 125. In practice
though, I think we all have a better chance of winning the lottery,
getting struck by lightning, and contracting swine flu all in the same
night, than creating a genuinely useful function that takes 128
arguments.)

 also, just for fun, what's the longest method name you've seen?

Probably my own; I'm relentless when it comes to clarity in method,
class and variables names. I've got a class name that's 55 characters,
a category (filename) that's 51, and a variable name that's (drumroll)
63 characters. Of course, it's arguable that after a certain length,
it's counterproductive. I think I'm just crazy...

David
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Re: Amount of Arguments per Method

2009-06-22 Thread WT

On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:


clearly simplicity is important, but i'd like to know if there is a
limit for the amount of arguments which a method can handle?


I don't know if there's an upper limit, but I don't recall ever  
writing a method with more than 5 or 6 arguments. When I feel inclined  
to do otherwise, it typically means that there's a flaw in my design.


Wagner
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Re: Amount of Arguments per Method

2009-06-22 Thread Roland King
This still the longest one or has Apple outdone themselves since? 11 
args, you really wouldn't want much more than this.


-(id)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel: 



WT wrote:

On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:


clearly simplicity is important, but i'd like to know if there is a
limit for the amount of arguments which a method can handle?



I don't know if there's an upper limit, but I don't recall ever  writing 
a method with more than 5 or 6 arguments. When I feel inclined  to do 
otherwise, it typically means that there's a flaw in my design.


Wagner
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Re: Amount of Arguments per Method

2009-06-22 Thread Jack Carbaugh
With that many arguments, i'd make a dictionary and pass only that  
dictionary. I understand your choice for not doing so however.


jack

On Jun 22, 2009, at 4:03 AM, Roland King wrote:

This still the longest one or has Apple outdone themselves since? 11  
args, you really wouldn't want much more than this.


- 
(id 
)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel 
:


WT wrote:

On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:

clearly simplicity is important, but i'd like to know if there is a
limit for the amount of arguments which a method can handle?
I don't know if there's an upper limit, but I don't recall ever   
writing a method with more than 5 or 6 arguments. When I feel  
inclined  to do otherwise, it typically means that there's a flaw  
in my design.

Wagner
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Re: Amount of Arguments per Method

2009-06-22 Thread Roland King
That one's not mine, that's Apple's. The original poster asked what  
the longest one was, that's the longest Cocoa one I've come across. I  
didn't use it!


On Jun 22, 2009, at 7:10 PM, Jack Carbaugh wrote:

With that many arguments, i'd make a dictionary and pass only that  
dictionary. I understand your choice for not doing so however.


jack

On Jun 22, 2009, at 4:03 AM, Roland King wrote:

This still the longest one or has Apple outdone themselves since?  
11 args, you really wouldn't want much more than this.


- 
(id 
)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel 
:


WT wrote:

On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:

clearly simplicity is important, but i'd like to know if there is a
limit for the amount of arguments which a method can handle?
I don't know if there's an upper limit, but I don't recall ever   
writing a method with more than 5 or 6 arguments. When I feel  
inclined  to do otherwise, it typically means that there's a flaw  
in my design.

Wagner
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Re: Amount of Arguments per Method

2009-06-22 Thread Bill Bumgarner

On Jun 22, 2009, at 6:10 AM, Jack Carbaugh wrote:
With that many arguments, i'd make a dictionary and pass only that  
dictionary. I understand your choice for not doing so however.


Why?   If you break up the call by hitting return after each argument  
and line up the colons (which Xcode will do automatically), it is  
about as clear as it can get.


With a dictionary there is no validation during compilation that you  
have set up all of the parameters, you can't pass scalar values  
directly, and it adds all kinds of unnecessary additional dependencies  
(like memory management, if in non-GC).


Still, I avoid such a monstrosity of a method when defining APIs.

b.bum


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Re: Amount of Arguments per Method

2009-06-22 Thread Andy Lee

On Jun 22, 2009, at 4:03 AM, Roland King wrote:
This still the longest one or has Apple outdone themselves since? 11  
args, you really wouldn't want much more than this.


- 
(id 
)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel 
:


That's still the longest, both by name length (148) and number of  
arguments, if you look only at the most commonly used frameworks.


However, as of Leopard, the longest *documented* method name (150,  
though with only 9 arguments) is


[QCPlugInContext  
outputImageProviderFromBufferWithPixelFormat:pixelsWide:pixelsHigh:baseAddress:bytesPerRow:releaseCallback:releaseContext:colorSpace:shouldColorMatch 
:]


http://developer.apple.com/documentation/Cocoa/Reference/QCPlugInContext_Protocol/Reference/Reference.html#//apple_ref/occ/intfm/QCPlugInContext/outputImageProviderFromBufferWithPixelFormat:pixelsWide:pixelsHigh:baseAddress:bytesPerRow:releaseCallback:releaseContext:colorSpace:shouldColorMatch: 
.


I also found two undocumented methods with 15 arguments, both in  
DOMMouseEvent:


initMouseEvent:canBubble:cancelable:view:detail:screenX:screenY:clientX:clientY:ctrlKey:altKey:shiftKey:metaKey:button:relatedTarget 
:


initMouseEvent:::

On the iPhone [2], the longest by name (113), with 6 arguments, is

[NSDecimalNumberHandler  
decimalNumberHandlerWithRoundingMode:scale:raiseOnExactness:raiseOnOverflow:raiseOnUnderflow:raiseOnDivideByZero 
:]


Until recently, the method with the most arguments (7) was

[NSString  
drawAtPoint:forWidth:withFont:minFontSize:actualFontSize:lineBreakMode:baselineAdjustment 
:]


In the 3.0 SDK there is now

[NSMigrationManager  
migrateStoreFromURL:type:options:withMappingModel:toDestinationURL:destinationType:destinationOptions:error 
:]


with 8 arguments.

--Andy

[1] Based on a search of:
   AddressBook,
   AirPort,
   AppKit,
   ApplicationServices,
   Automator,
   CalendarStore,
   Collaboration,
   CoreData,
   DiscRecording,
   DiscRecordingUI,
   ExceptionHandling,
   Foundation,
   InputMethodKit,
   InstantMessage,
   IOBluetooth,
   IOBluetoothUI,
   Message,
   OpenDirectory,
   PreferencePanes,
   PubSub,
   QTKit,
   Quartz,
   QuartzCore,
   ScreenSaver,
   ScriptingBridge,
   SecurityFoundation,
   SecurityInterface,
   ServerNotification,
   SyncServices,
   WebKit,
   XgridFoundation

[2] Based on a search of:
   AddressBook,
   AddressBookUI,
   AudioToolbox,
   AudioUnit,
   AVFoundation,
   CFNetwork,
   CoreAudio,
   CoreData,
   CoreFoundation,
   CoreGraphics,
   CoreLocation,
   ExternalAccessory,
   Foundation,
   GameKit,
   MapKit,
   MediaPlayer,
   MessageUI,
   OpenGLES,
   QuartzCore,
   Security,
   StoreKit,
   SystemConfiguration,
   UIKit

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Re: Amount of Arguments per Method

2009-06-22 Thread WT

On Jun 22, 2009, at 4:14 PM, Andy Lee wrote:


On Jun 22, 2009, at 4:03 AM, Roland King wrote:
This still the longest one or has Apple outdone themselves since?  
11 args, you really wouldn't want much more than this.


- 
(id 
)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel 
:


That's still the longest, both by name length (148) and number of  
arguments, if you look only at the most commonly used frameworks.


However, as of Leopard, the longest *documented* method name (150,  
though with only 9 arguments) is


snip



This brings to mind a peeve of mine: Apple's unofficially sanctioned  
practice, followed by a lot of people, of NOT throwing in some white  
space in between parts of method names. Programmers spend most of  
their time *reading* code (their own or other people's), and with  
method names as verbose as those found in Cocoa, it seems to me that  
adding some white space ought to be a common practice. Alas...


I mean, seriously, how easy is it to read

- (id) outputImageProviderFromBufferWithPixelFormat:(NSString*)format  
pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height baseAddress: 
(const void*)baseAddress bytesPerRow:(NSUInteger)rowBytes  
releaseCallback:(QCPlugInBufferReleaseCallback)callback releaseContext: 
(void*)context colorSpace:(CGColorSpaceRef)colorSpace shouldColorMatch: 
(BOOL)colorMatch


(copied directly from the documentation link Andy provided)

compared to

- (id) outputImageProviderFromBufferWithPixelFormat: (NSString*) format
 pixelsWide: (NSUInteger) width
 pixelsHigh: (NSUInteger)  
height
baseAddress: (const void*)  
baseAddress
bytesPerRow: (NSUInteger)  
rowBytes
releaseCallback:  
(QCPlugInBufferReleaseCallback) callback

 releaseContext: (void*) context
 colorSpace:  
(CGColorSpaceRef) colorSpace

   shouldColorMatch: (BOOL) colorMatch

I know that XCode will automatically pretty-print code for us, but I'm  
talking about Apple's documentation (and code-sharing in this list and  
elsewhere). It's not like pdfs or html pages kill trees, you know.


Wagner
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Re: Amount of Arguments per Method

2009-06-22 Thread Graham Cox


On 23/06/2009, at 1:03 AM, WT wrote:

This brings to mind a peeve of mine: Apple's unofficially sanctioned  
practice, followed by a lot of people, of NOT throwing in some white  
space in between parts of method names. Programmers spend most of  
their time *reading* code (their own or other people's), and with  
method names as verbose as those found in Cocoa, it seems to me that  
adding some white space ought to be a common practice. Alas...


I mean, seriously, how easy is it to read



I totally agree with you.

On a very similar note, I really dislike the fact that in headers (and  
source for that matter), the return type of a method is immediately  
followed by the start of the method name. It makes it very hard to  
visually separate the two and hence very easy to miss a method  
relevant to a given problem when hunting through the headers. In my  
own headers, I put whitespace between the return type and the start of  
the method name, and also line up the method names on a tab. It makes  
manually 'parsing' headers far easier, since I'm usually more  
interested in what the method does than the type it returns, at least  
on a first pass.


e.g:

- (BOOL)shouldAutoActivateWithEvent:(NSEvent*) event;
- (BOOL)hitLayer:(NSPoint) p;
- (DKDrawableObject*)   hitTest:(NSPoint) p;

- (void)mouseDown:(NSEvent*) event inView:(NSView*) view;
- (void)mouseDragged:(NSEvent*) event inView:(NSView*) view;
- (void)mouseUp:(NSEvent*) event inView:(NSView*) view;
- (void)flagsChanged:(NSEvent*) event;

- (NSView*) currentView;
- (NSCursor*)   cursor;
- (NSRect)  activeCursorRect;

as opposed to:

- (BOOL)shouldAutoActivateWithEvent:(NSEvent*)event;
- (BOOL)hitLayer:(NSPoint)p;
- (DKDrawableObject*)hitTest:(NSPoint)p;
- (void)mouseDown:(NSEvent*) event inView:(NSView*)view;
- (void)mouseDragged:(NSEvent*)event inView:(NSView*)view;
- (void)mouseUp:(NSEvent*) event inView:(NSView*)view;
- (void)flagsChanged:(NSEvent*)event;
- (NSView*)currentView;
- (NSCursor*)cursor;
- (NSRect)activeCursorRect;



--Graham

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Re: Amount of Arguments per Method

2009-06-22 Thread Greg Parker

On Jun 22, 2009, at 1:03 AM, Roland King wrote:
This still the longest one or has Apple outdone themselves since? 11  
args, you really wouldn't want much more than this.


-(id) 
initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel 
:


One of the Objective-C runtime's unit tests includes methods with  
names like


@selector(idret)

That's 28 unnamed parameters. (The test fills every parameter register  
with a value, to make sure objc_msgSend() doesn't trample them. Some  
architectures have a lot of parameter registers.)



--
Greg Parker gpar...@apple.com Runtime Wrangler


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Re: Amount of Arguments per Method

2009-06-22 Thread Paul M
In documentation, stacking the arguments verticaly is of value. In 
actual code, I _always_ concatenate
on to as few lines as necesary (tho' using double indentation for 
subsequent lines) as I find it makes for much _more_ readable code.
Reasoning? - I wrote that code, or I've already read it carefully, so I 
know - as well as I need to - what kinds of arguments it takes. What 
I'm much more interested in is the 'shape' of the code, or it's 
structure. So fitting more on a page is much of more value (but not 
over-compressing the code as this has exactly the oposite effect).
A problem with an individual function call means I concentrate on the 
line or lines that it occupies, stacking verticaly doesnt help much. If 
the structure of the code is obfusicated, that will always be a problem 
and an ongoing one.


That's just my view. The point is - do what works best for you, and 
leave others do what's best for them.
Trying to force others to your preference is a great way to stifle 
creativity, enjoyment and quality. Everybody is different and works 
differently, and the very best they can do is to do what works best for 
them.



paulm


On 23/06/2009, at 3:03 AM, WT wrote:

This brings to mind a peeve of mine: Apple's unofficially sanctioned 
practice, followed by a lot of people, of NOT throwing in some white 
space in between parts of method names. Programmers spend most of 
their time *reading* code (their own or other people's), and with 
method names as verbose as those found in Cocoa, it seems to me that 
adding some white space ought to be a common practice. Alas...


I mean, seriously, how easy is it to read

- (id) outputImageProviderFromBufferWithPixelFormat:(NSString*)format 
pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height 
baseAddress:(const void*)baseAddress bytesPerRow:(NSUInteger)rowBytes 
releaseCallback:(QCPlugInBufferReleaseCallback)callback 
releaseContext:(void*)context colorSpace:(CGColorSpaceRef)colorSpace 
shouldColorMatch:(BOOL)colorMatch


(copied directly from the documentation link Andy provided)

compared to

- (id) outputImageProviderFromBufferWithPixelFormat: (NSString*) format
 pixelsWide: (NSUInteger) width
 pixelsHigh: (NSUInteger) 
height
baseAddress: (const void*) 
baseAddress
bytesPerRow: (NSUInteger) 
rowBytes
releaseCallback: 
(QCPlugInBufferReleaseCallback) callback

 releaseContext: (void*) context
 colorSpace: (CGColorSpaceRef) 
colorSpace

   shouldColorMatch: (BOOL) colorMatch

I know that XCode will automatically pretty-print code for us, but I'm 
talking about Apple's documentation (and code-sharing in this list and 
elsewhere). It's not like pdfs or html pages kill trees, you know.


Wagner


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Re: Amount of Arguments per Method

2009-06-22 Thread Michael Ash
On Mon, Jun 22, 2009 at 7:46 PM, Paul Ml...@no-tek.com wrote:
 In documentation, stacking the arguments verticaly is of value. In actual
 code, I _always_ concatenate
 on to as few lines as necesary (tho' using double indentation for subsequent
 lines) as I find it makes for much _more_ readable code.
 Reasoning? - I wrote that code, or I've already read it carefully, so I know
 - as well as I need to - what kinds of arguments it takes. What I'm much
 more interested in is the 'shape' of the code, or it's structure. So fitting
 more on a page is much of more value (but not over-compressing the code as
 this has exactly the oposite effect).
 A problem with an individual function call means I concentrate on the line
 or lines that it occupies, stacking verticaly doesnt help much. If the
 structure of the code is obfusicated, that will always be a problem and an
 ongoing one.

The trouble with this sort of thing is that when you come back to the
code in six months' time you will no longer know what kinds of
arguments it takes and other such important details. Whether it's
better to optimize for the short term or for the long term is of
course a difficult decision that you need to make for yourself. I
personally like to split long methods onto multiple lines or, better
yet, take long methods as a sign of a design flaw and eliminate them
altogether.

Mike
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Re: Amount of Arguments per Method

2009-06-22 Thread WT

On Jun 23, 2009, at 6:03 AM, Michael Ash wrote:


On Mon, Jun 22, 2009 at 7:46 PM, Paul Ml...@no-tek.com wrote:
In documentation, stacking the arguments verticaly is of value. In  
actual

code, I _always_ concatenate
on to as few lines as necesary (tho' using double indentation for  
subsequent

lines) as I find it makes for much _more_ readable code.
Reasoning? - I wrote that code, or I've already read it carefully,  
so I know
- as well as I need to - what kinds of arguments it takes. What I'm  
much
more interested in is the 'shape' of the code, or it's structure.  
So fitting
more on a page is much of more value (but not over-compressing the  
code as

this has exactly the oposite effect).
A problem with an individual function call means I concentrate on  
the line
or lines that it occupies, stacking verticaly doesnt help much. If  
the
structure of the code is obfusicated, that will always be a problem  
and an

ongoing one.


The trouble with this sort of thing is that when you come back to the
code in six months' time you will no longer know what kinds of
arguments it takes and other such important details. Whether it's
better to optimize for the short term or for the long term is of
course a difficult decision that you need to make for yourself. I
personally like to split long methods onto multiple lines or, better
yet, take long methods as a sign of a design flaw and eliminate them
altogether.

Mike


Exactly! Moreover, often times (especially if you're part of a team)  
one doesn't write code that's read just by oneself.


Wagner

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Re: Amount of Arguments per Method

2009-06-22 Thread Bill Bumgarner
Meh.  I'd much rather see calls to methods that take many arguments  
broken up across a number of lines for three reasons (drawing the line  
at methods that take 4 or more arguments, for me):


(0) I can scan any given line of the method invocation sub-expression  
and know that the aligned colons mean method name fragment on left,  
argument on right.   Reading the method name becomes a simple  
vertical scan.  Reading the arguments becomes scan left o' colon for  
context, right o' colon for value.


(1) If any argument isn't a simple variable or constant, breaking it  
up by line makes reading the expression easier.


(2) Knowing the exact extent of the method invocation expression is as  
simple as double-clicking the opening or closing bracket.  (Or you can  
ctrl-d then ] on the closing bracket to have the opening bracket  
highlighted, if so configured).


I find the whole cram-the-whole-expression-on-one-line notion to be  
utterly bizarre and painful to read.  Code isn't a novel and we aren't  
writing paragraphs.


Code is a highly structured sequence of expressions and our tools are  
optimized to navigating, editing and compiling said structured code.


b.bum
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Re: Amount of Arguments per Method

2009-06-22 Thread Rob Ross
I actually had to use that method once in one of my very first Cocoa  
apps.


My personal rule of thumb for my own code is, when a method I write  
has more than 3 parameters I start to suspect there's a more OO way of  
breaking up the problem. Huge argument lists indicate a procedural  
design, and really feel wrong in the OO mental model.


Rob

On Jun 22, 2009, at 1:03 AM, Roland King wrote:

This still the longest one or has Apple outdone themselves since? 11  
args, you really wouldn't want much more than this.


- 
(id 
)initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel 
:


WT wrote:

On Jun 22, 2009, at 8:05 AM, Chunk 1978 wrote:

clearly simplicity is important, but i'd like to know if there is a
limit for the amount of arguments which a method can handle?
I don't know if there's an upper limit, but I don't recall ever   
writing a method with more than 5 or 6 arguments. When I feel  
inclined  to do otherwise, it typically means that there's a flaw  
in my design.

Wagner

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Re: Amount of Arguments per Method

2009-06-22 Thread Scott Anguish
There should be whitespace automatically generated between the  
necessary bits.


If you'd rather see it the other way (and I can see an argument for  
that), hit up bugreporter or feedback.


Devpubs listens, and our delivery team (the folks that take the XML  
and output it to the various formats) ROCK.



On 2009-06-22, at 11:03 AM, WT wrote:


I mean, seriously, how easy is it to read

- (id) outputImageProviderFromBufferWithPixelFormat:(NSString*) 
format pixelsWide:(NSUInteger)width pixelsHigh:(NSUInteger)height  
baseAddress:(const void*)baseAddress bytesPerRow:(NSUInteger) 
rowBytes releaseCallback:(QCPlugInBufferReleaseCallback)callback  
releaseContext:(void*)context colorSpace:(CGColorSpaceRef)colorSpace  
shouldColorMatch:(BOOL)colorMatch


(copied directly from the documentation link Andy provided)

compared to

- (id) outputImageProviderFromBufferWithPixelFormat: (NSString*)  
format

pixelsWide: (NSUInteger) width
pixelsHigh: (NSUInteger)  
height
   baseAddress: (const void*)  
baseAddress
   bytesPerRow: (NSUInteger)  
rowBytes
   releaseCallback:  
(QCPlugInBufferReleaseCallback) callback

releaseContext: (void*) context
colorSpace:  
(CGColorSpaceRef) colorSpace

  shouldColorMatch: (BOOL) colorMatch



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