Re: [crossfire] Re: Polymorph etc
Brendan Lally wrote: On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> wrote: I did not necessarily mean more powerful spells. Some existing spells can get moved up the chain, and intermediate "interesting" spells can be added to fill the gaps, so a player always has a new spell "just within reach". Either that, or spell could be made to not get more powerful with level, and then players could learn more powerful versions of a spell they already know, which would exist every 5-10 levels. The problem with that is that skills already scale with level, icestorm is one of the best cold spells at any level, because of how well its damage and range scale, so unless you want to nerf the scaling of all the low level spells, they are going to remain the best option, especially if the base level of the supposedly 'better' spells is increased, because then they will have fewer levels to scale over. Well, perhaps the scaling is too powerful then. I'd make the case that icestorm (a pretty low level spell) shouldn't be the best spell in the game. Other possiblity is to put caps on scaling, ala dungeons & dragons - ice storm goes up in damage until skill level 20 or something, and then stops, where as large ice storm scales up to level 50, etc. I really should do a dump so all this can be reasonably compared. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
One could add new spells... like circular spells. --- Brendan Lally <[EMAIL PROTECTED]> wrote: > On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> > wrote: > > I did not necessarily mean more powerful spells. > Some existing spells > > can get moved up the chain, and intermediate > "interesting" spells can > > be added to fill the gaps, so a player always has > a new spell "just > > within reach". Either that, or spell could be > made to not get more > > powerful with level, and then players could learn > more powerful > > versions of a spell they already know, which would > exist every 5-10 > > levels. > > The problem with that is that skills already scale > with level, > icestorm is one of the best cold spells at any > level, because of how > well its damage and range scale, so unless you want > to nerf the > scaling of all the low level spells, they are going > to remain the best > option, especially if the base level of the > supposedly 'better' spells > is increased, because then they will have fewer > levels to scale over. > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
Could add some circular spells like in diablo... the object to make that possible was added a few months ago. --- Anton Oussik <[EMAIL PROTECTED]> wrote: > On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > > Anton Oussik wrote: > > > On the note of adding/fixing spells, could some > high level spells be > > > added into CF, which need higher levels (like > 40, 60, 80, 100) in a > > > skill to be able to cast them? At the moment > there is little point in > > > levelling things like sourcery beyond level 15, > when you can cast town > > > portal. Either re-shuffling spells about or > adding some more spells to > > > fill the gaps would be needed for that. > > > > Reshuffling of spells may make sense. The > current spell levels where set back > > in the days when I believe max level was much > lower. > > > > I'd be a bit concerned about adding new spells > that are even more powerful - a > > fair number of the spells are already pretty > powerful at high levels, and adding > > more powerful spells doesn't necessarily seem like > it would help things out > > much. And I think most spells already have pretty > large areas of effect - > > making even bigger fireballs/cones are likely to > get to the point where one > > spell covers the entier map. > > I did not necessarily mean more powerful spells. > Some existing spells > can get moved up the chain, and intermediate > "interesting" spells can > be added to fill the gaps, so a player always has a > new spell "just > within reach". Either that, or spell could be made > to not get more > powerful with level, and then players could learn > more powerful > versions of a spell they already know, which would > exist every 5-10 > levels. > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
On 1/19/06, Anton Oussik <[EMAIL PROTECTED]> wrote: > I did not necessarily mean more powerful spells. Some existing spells > can get moved up the chain, and intermediate "interesting" spells can > be added to fill the gaps, so a player always has a new spell "just > within reach". Either that, or spell could be made to not get more > powerful with level, and then players could learn more powerful > versions of a spell they already know, which would exist every 5-10 > levels. The problem with that is that skills already scale with level, icestorm is one of the best cold spells at any level, because of how well its damage and range scale, so unless you want to nerf the scaling of all the low level spells, they are going to remain the best option, especially if the base level of the supposedly 'better' spells is increased, because then they will have fewer levels to scale over. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
On 19/01/06, Mark Wedel <[EMAIL PROTECTED]> wrote: > Anton Oussik wrote: > > On the note of adding/fixing spells, could some high level spells be > > added into CF, which need higher levels (like 40, 60, 80, 100) in a > > skill to be able to cast them? At the moment there is little point in > > levelling things like sourcery beyond level 15, when you can cast town > > portal. Either re-shuffling spells about or adding some more spells to > > fill the gaps would be needed for that. > > Reshuffling of spells may make sense. The current spell levels where set > back > in the days when I believe max level was much lower. > > I'd be a bit concerned about adding new spells that are even more powerful > - a > fair number of the spells are already pretty powerful at high levels, and > adding > more powerful spells doesn't necessarily seem like it would help things out > much. And I think most spells already have pretty large areas of effect - > making even bigger fireballs/cones are likely to get to the point where one > spell covers the entier map. I did not necessarily mean more powerful spells. Some existing spells can get moved up the chain, and intermediate "interesting" spells can be added to fill the gaps, so a player always has a new spell "just within reach". Either that, or spell could be made to not get more powerful with level, and then players could learn more powerful versions of a spell they already know, which would exist every 5-10 levels. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
Anton Oussik wrote: On the note of adding/fixing spells, could some high level spells be added into CF, which need higher levels (like 40, 60, 80, 100) in a skill to be able to cast them? At the moment there is little point in levelling things like sourcery beyond level 15, when you can cast town portal. Either re-shuffling spells about or adding some more spells to fill the gaps would be needed for that. Reshuffling of spells may make sense. The current spell levels where set back in the days when I believe max level was much lower. I'd be a bit concerned about adding new spells that are even more powerful - a fair number of the spells are already pretty powerful at high levels, and adding more powerful spells doesn't necessarily seem like it would help things out much. And I think most spells already have pretty large areas of effect - making even bigger fireballs/cones are likely to get to the point where one spell covers the entier map. Adding fighting levels to weapons would also make sense, and in my opinion would be more consistent for things like swords and bows than item power is. item_power currently does that. total item power was deemed a better approach - for one reasons, races that can not equip all the items otherwise get sort of screwed if they are limited to wearing items below there level or something - item power helps balance that to some extent by letting those characters equip same power of items. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
I have this disabled on Cat2, item power restrictions allready exist. As for higer lvl spells, how about those circular spells I was talking about awhile back. Oh and a month or so ago I committed a necro book pic and spell symbol. A spell in necromancy should be to animate flesh (similar to animate weapon). Another raise dead (if you have a pile of 4 or so diff parts from a certain archtype it will raise that into a pet of that type (with race undead set aswell). --- Brendan Lally <[EMAIL PROTECTED]> wrote: > On 1/18/06, Anton Oussik <[EMAIL PROTECTED]> > wrote: > > Adding fighting levels to weapons would also make > sense, and in my > > opinion would be more consistent for things like > swords and bows than > > item power is. > > Having a minimum level for every object that can be > applied wouldn't > be that difficult, I'd be inclined to say it could > work well with item > power as well. (to wield sword of foo you must be > level n at > one_handed_weapons and have x spare item power) > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: Polymorph etc
On 1/18/06, Anton Oussik <[EMAIL PROTECTED]> wrote: > Adding fighting levels to weapons would also make sense, and in my > opinion would be more consistent for things like swords and bows than > item power is. Having a minimum level for every object that can be applied wouldn't be that difficult, I'd be inclined to say it could work well with item power as well. (to wield sword of foo you must be level n at one_handed_weapons and have x spare item power) ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire