Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-25 Thread Georgios Partoulas

I also don't understand why there are only old maps.

I have checked the "Top Rated All Time" and there are really pretty maps.

Valve could also asked us which maps we don't want. Choosing 8 maps from 15 is really weird.

Also why don't they just make some of the very pupolar maps to standard maps? TF2 has permanent maps by the community.

I really don't understand why Valve does this. It has nothing to do with laziness they even programmed all the stuff for the voting.

 

Gesendet: Freitag, 21. Februar 2014 um 07:57 Uhr
Von: "Michael Mayea" 
An: csgo_sdk@list.valvesoftware.com
Betreff: [Csgo_sdk] Valve, it would have been nice to know.


Valve I believe you should have communicated your intent to redistribute the maps for the next Operation more clearly. I was under the impression opportunity was present when it wasn't, and I worked tremendously hard at a chance to get my map into the next Operation when there was never really a chance to begin with.
 

Do you know what it is like to try and serve Valve? It feels like a pipe dream, like I'm shooting for something that is so improbable I contemplate sometimes if I truly am a rational being. I spent weeks cramming for something that had no clear deadline and wasn't even a real opportunity, at the end of it all I just feel duped. Not only did my map not make it into the Operation, there was never a chance it was going to happen, and Valve didn't even leave a comment on the workshop page. Over 8 months of hard work that did nothing but fall on deaf ears. 

 

I've spent thousands of hours the past 11 years teaching people how to use your software, how to make maps, how to solve problems. I do it for free, I do it because I believe map making is an art form of its own and I want to help it grow, and I do it because I love it. 

 

It would have made my day even if you told me my map wasn't any good.

 

Sincerely,

 

Michael "zastels" Mayea. 

 

 

 

 

 

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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-24 Thread ics
beyondurwo...@hotmail.com> 
<mailto:beyondurwo...@hotmail.com <mailto:beyondurwo...@hotmail.com>>> 
wrote:

>
>If you are trying to map makes specifically for Valve Corp.
>and employees, then you are doing it incorrectly.
>
>It’s not Valve that you’re aiming for, it’s the people that
>are interested in your product that you make. Specifically,
>the community.
>
>Publish your map on Steam workshop. If people like your map,
>then Valve will have a chances to check them out.
>
>As for the Operation DLC, all I can say appropriately is…
>
>“Valve Time”.
>
>All the best
>
>-Skibur
>
>*From:*csgo_sdk-boun...@list.valvesoftware.com 
<mailto:csgo_sdk-boun...@list.valvesoftware.com>
><mailto:csgo_sdk-boun...@list.valvesoftware.com 
<mailto:csgo_sdk-boun...@list.valvesoftware.com>>
>[mailto:csgo_sdk-boun...@list.valvesoftware.com 
<mailto:csgo_sdk-boun...@list.valvesoftware.com>
><mailto:csgo_sdk-boun...@list.valvesoftware.com 
<mailto:csgo_sdk-boun...@list.valvesoftware.com>>] *On Behalf

>    Of *Nick Haruk
>*Sent:* Friday, February 21, 2014 10:55 PM
>*To:* csgo_sdk@list.valvesoftware.com 
<mailto:csgo_sdk@list.valvesoftware.com>
><mailto:csgo_sdk@list.valvesoftware.com 
<mailto:csgo_sdk@list.valvesoftware.com>>

>*Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.
>
>Valve Handbook for new employees, page 52
>
>> What is Valve Not Good At?
>
>> Disseminating information internally
>
>Whether this list is considered internal or not, who knows.
>Somebody might.
>
>Isn't it operation Phoenix?  Like, rise from the ashes
>phoenix?  Like, return to life phoenix?  As apposed to Icarus,
>who flew towards the sun with wings of wax.
>
>Operation Phoenix sounds like retreading the maps in name, and
>that's what it does. Operation Icarus will be a pack of maps
>that only look good in screen shots, look forward to that!
>(Just kidding, that wouldn't get a release.)
>
>Now, if it was Operation Chuck, I'd be worried.
>
>Consider this pack time to get in gear.  This is how you know,
>and with a time estimate. Month or more from last pack
>release.  I expect Chuck to come out around Spring Break, but
>that's just my amature biz-dev speculation.
>
>
>
>Regards,
>Vulgarman
> http://steamcommunity.com/id/vulgarman/
>
>On Friday, February 21, 2014 1:58 AM, Michael Mayea
>mailto:mikema...@gmail.com> 
<mailto:mikema...@gmail.com <mailto:mikema...@gmail.com>>> wrote:

>
>Valve I believe you should have communicated your intent to
>redistribute the maps for the next Operation more clearly. I
>was under the impression opportunity was present when it
>wasn't, and I worked tremendously hard at a chance to get my
>map into the next Operation when there was never really a
>chance to begin with.
>
>Do you know what it is like to try and serve Valve? It feels
>like a pipe dream, like I'm shooting for something that is so
>improbable I contemplate sometimes if I truly am a rational
>being. I spent weeks cramming for something that had no clear
>deadline and wasn't even a real opportunity, at the end of it
>all I just feel duped. Not only did my map not make it into
>the Operation, there was never a chance it was going to
>happen, and Valve didn't even leave a comment on the workshop
>page. Over 8 months of hard work that did nothing but fall on
>deaf ears.
>
>I've spent thousands of hours the past 11 years teaching
>people how to use your software, how to make maps, how to
>solve problems. I do it for free, I do it because I believe
>map making is an art form of its own and I want to help it
>grow, and I do it because I love it.
>
>It would have made my day even if you told me my map wasn't
>any good.
>
>Sincerely,
>
>Michael "zastels" Mayea.
>
>
> ___
>Csgo_sdk mailing list
> Csgo_sdk@list.valvesoftware.com <mailto:Csgo_sdk@list.valvesoftware.com>
><mailto:Csgo_sdk@list.valvesoftware.com 
<mailto:Csgo_sdk@list.valvesoftware.com>>

> https://list.valvesoftware.com/

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-24 Thread Michael Mayea
Without a doubt that may be the case, but I think things could be remedied
if Valve reached out to map makers more. I know they're busy, but I'm
spending hundreds of hours trying to do something for them, a 30 minute
conversation with someone from Valve while playing inside the map would be
invaluable to me. Right now the guys making weapon skins and stickers have
all the perks it seems. .


On Mon, Feb 24, 2014 at 8:59 PM, Nick Haruk  wrote:

> > If you do the math, this kind of behaviour doesn't encourage people to
> do levels, except the few people that have their work in already.
>
> The first time I saw the little announcement to vote on maps for the next
> operation, and it was full of previous operation maps, I thought "huh,
> there must not have been enough good maps lately."  I don't know how common
> that thought was in others.  I didn't check the workshop afterward to see
> if that was the case.  Heck, it may go so far as to discourage players from
> voting on new content, by implicitly suggesting there isn't anything worthy.
>
> Vulgarman, armchair psychologist
>
>
>
>   On Saturday, February 22, 2014 1:05 AM, ics  wrote:
>  Actually Michael is correct in one thing. Valve is the gatekeeper, and
> if you haven't got the connections, it's very hard to get your own map
> into their sights. Infact they are doing the same thing on CSGO that
> they did with TF2. If  you have gotten one map (or item) to the game,
> there is a bigger chance for you to get more in much more easier. Valve
> picked the first 7, then 8 more, make community vote out from within
> those 15 and put every single map on the workshop aside. If you do the
> math, this kind of behaviour doesn't encourage people to do levels,
> except the few people that have their work in already.
>
> If you look at 2 past operations and their maps, there's more than few
> people that have 2 or more maps (or have collaborated with a map) in the
> 3 operations we currently have. There's nothing wrong in that, good job
> by the people who got their maps in but still makes me wonder if Valve
> favors them just because they are lazy or too busy to dig in properly
> and test the maps. I'm, not going Angry Joe here though.
>
> -ics
>
> Andy Posey kirjoitti:
> >
> > Well there is a certain quality that they expect. Although, how that
> > library map made it in the first OP is beyond me.
> >
> > On Feb 21, 2014 11:32 PM, "Michael Mayea"  > <mailto:mikema...@gmail.com>> wrote:
> >
> >That's just not true, Valve is rejecting maps with huge followings
> >and subscribers and telling the map maker to make it look better.
> >It's not about votes, Valve is the gate keeper.
> >
> >
> >On Sat, Feb 22, 2014 at 12:27 AM, Skibur
> >mailto:beyondurwo...@hotmail.com>> wrote:
> >
> >If you are trying to map makes specifically for Valve Corp.
> >and employees, then you are doing it incorrectly.
> >
> >It's not Valve that you're aiming for, it's the people that
> >are interested in your product that you make. Specifically,
> >the community.
> >
> >Publish your map on Steam workshop. If people like your map,
> >then Valve will have a chances to check them out.
> >
> >As for the Operation DLC, all I can say appropriately is...
> >
> >"Valve Time".
> >
> >All the best
> >
> >-Skibur
> >
> >*From:*csgo_sdk-boun...@list.valvesoftware.com
> ><mailto:csgo_sdk-boun...@list.valvesoftware.com>
> >[mailto:csgo_sdk-boun...@list.valvesoftware.com
> ><mailto:csgo_sdk-boun...@list.valvesoftware.com>] *On Behalf
> >Of *Nick Haruk
> >*Sent:* Friday, February 21, 2014 10:55 PM
> >*To:* csgo_sdk@list.valvesoftware.com
> ><mailto:csgo_sdk@list.valvesoftware.com>
> >*Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.
> >
> >Valve Handbook for new employees, page 52
> >
> >> What is Valve Not Good At?
> >
> >> Disseminating information internally
> >
> >Whether this list is considered internal or not, who knows.
> >Somebody might.
> >
> >Isn't it operation Phoenix?  Like, rise from the ashes
> >phoenix?  Like, return to life phoenix?  As apposed to Icarus,
> >who flew towards the sun with wings of wax.
> >
> >Operation Phoenix so

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-24 Thread Nick Haruk
> If you do the math, this kind of behaviour doesn't encourage people to do 
> levels, except the few people that have their work in already.

The first time I saw the little announcement to vote on maps for the next 
operation, and it was full of previous operation maps, I thought "huh, there 
must not have been enough good maps lately."  I don't know how common that 
thought was in others.  I didn't check the workshop afterward to see if that 
was the case.  Heck, it may go so far as to discourage players from voting on 
new content, by implicitly suggesting there isn't anything worthy.
Vulgarman, armchair psychologist




On Saturday, February 22, 2014 1:05 AM, ics  wrote:
 
Actually Michael is correct in one thing. Valve is the gatekeeper, and 
if you haven't got the connections, it's very hard to get your own map 
into their sights. Infact they are doing the same thing on CSGO that 
they did with TF2. If  you have gotten one map (or item) to the game, 
there is a bigger chance for you to get more in much more easier. Valve 
picked the first 7, then 8 more, make community vote out from within 
those 15 and put every single map on the workshop aside. If you do the 
math, this kind of
 behaviour doesn't encourage people to do levels, 
except the few people that have their work in already.

If you look at 2 past operations and their maps, there's more than few 
people that have 2 or more maps (or have collaborated with a map) in the 
3 operations we currently have. There's nothing wrong in that, good job 
by the people who got their maps in but still makes me wonder if Valve 
favors them just because they are lazy or too busy to dig in properly 
and test the maps. I'm, not going Angry Joe here though.

-ics

Andy Posey kirjoitti:
>
> Well there is a certain quality that they expect. Although, how that 
> library map made it in the first OP is beyond me.
>
> On Feb 21, 2014 11:32 PM, "Michael Mayea"  <mailto:mikema...@gmail.com>> wrote:
>
>     That's just not true, Valve is rejecting maps with huge followings
>     and subscribers and telling the map maker to make it look better.
>     It's not about votes, Valve is the gate keeper.
>
>
>     On Sat, Feb 22, 2014 at 12:27 AM, Skibur
>     mailto:beyondurwo...@hotmail.com>> wrote:
>
>         If you are trying to map makes specifically for Valve Corp.
>         and employees, then you are doing it incorrectly.
>
>         It’s not Valve that you’re aiming for, it’s the people that
>         are interested in your product that you make. Specifically,
>         the community.
>
>         Publish your map on Steam workshop. If people like your map,
>         then Valve will have a chances to check them out.
>
>        
 As for the Operation DLC, all I can say appropriately is…
>
>         “Valve Time”.
>
>         All the best
>
>         -Skibur
>
>         *From:*csgo_sdk-boun...@list.valvesoftware.com
>         <mailto:csgo_sdk-boun...@list.valvesoftware.com>
>         [mailto:csgo_sdk-boun...@list.valvesoftware.com
>         <mailto:csgo_sdk-boun...@list.valvesoftware.com>] *On Behalf
>         Of *Nick Haruk
>         *Sent:* Friday, February 21, 2014 10:55 PM
>         *To:* csgo_sdk@list.valvesoftware.com
>         <mailto:csgo_sdk@list.valvesoftware.com>
>        
 *Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.
>
>         Valve Handbook for new employees, page 52
>
>         > What is Valve Not Good At?
>
>         > Disseminating information internally
>
>         Whether this list is considered internal or not, who knows. 
>         Somebody might.
>
>         Isn't it operation Phoenix?  Like, rise from the ashes
>         phoenix?  Like, return to life phoenix?  As apposed to Icarus,
>         who flew towards the sun with wings of wax.
>
>         Operation Phoenix sounds like retreading the maps in name, and
>         that's what it does. Operation Icarus will be a pack of maps
>         that only look good in screen shots, look forward to that! 
>         (Just kidding, that wouldn't get a release.)
>
>         Now, if it was Operation Chuck, I'd be worried.
>
>         Consider this pack time to get in gear.  This is how you know,
>         and with a time estimate. Month or more from last pack
>         release.  I expect Chuck to come out around Spring Break, but
>         that's just my
 amature biz-dev speculation.
>
>
>
>         Regards,
>         Vulgarman
>        http://steamcommunity.com/id/vulgarman/
>
>         On Friday, February 21, 2014 1:58 AM, Michael Mayea
>         mailto:mikema...@gmail.com>> wrote:
>
>         Valve I bel

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread ics
Actually Michael is correct in one thing. Valve is the gatekeeper, and 
if you haven't got the connections, it's very hard to get your own map 
into their sights. Infact they are doing the same thing on CSGO that 
they did with TF2. If  you have gotten one map (or item) to the game, 
there is a bigger chance for you to get more in much more easier. Valve 
picked the first 7, then 8 more, make community vote out from within 
those 15 and put every single map on the workshop aside. If you do the 
math, this kind of behaviour doesn't encourage people to do levels, 
except the few people that have their work in already.


If you look at 2 past operations and their maps, there's more than few 
people that have 2 or more maps (or have collaborated with a map) in the 
3 operations we currently have. There's nothing wrong in that, good job 
by the people who got their maps in but still makes me wonder if Valve 
favors them just because they are lazy or too busy to dig in properly 
and test the maps. I'm, not going Angry Joe here though.


-ics

Andy Posey kirjoitti:


Well there is a certain quality that they expect. Although, how that 
library map made it in the first OP is beyond me.


On Feb 21, 2014 11:32 PM, "Michael Mayea" <mailto:mikema...@gmail.com>> wrote:


That's just not true, Valve is rejecting maps with huge followings
and subscribers and telling the map maker to make it look better.
It's not about votes, Valve is the gate keeper.


On Sat, Feb 22, 2014 at 12:27 AM, Skibur
mailto:beyondurwo...@hotmail.com>> wrote:

If you are trying to map makes specifically for Valve Corp.
and employees, then you are doing it incorrectly.

It’s not Valve that you’re aiming for, it’s the people that
are interested in your product that you make. Specifically,
the community.

Publish your map on Steam workshop. If people like your map,
then Valve will have a chances to check them out.

As for the Operation DLC, all I can say appropriately is…

“Valve Time”.

All the best

-Skibur

*From:*csgo_sdk-boun...@list.valvesoftware.com
<mailto:csgo_sdk-boun...@list.valvesoftware.com>
[mailto:csgo_sdk-boun...@list.valvesoftware.com
<mailto:csgo_sdk-boun...@list.valvesoftware.com>] *On Behalf
Of *Nick Haruk
*Sent:* Friday, February 21, 2014 10:55 PM
*To:* csgo_sdk@list.valvesoftware.com
    <mailto:csgo_sdk@list.valvesoftware.com>
*Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.

Valve Handbook for new employees, page 52

> What is Valve Not Good At?

> Disseminating information internally

Whether this list is considered internal or not, who knows. 
Somebody might.


Isn't it operation Phoenix?  Like, rise from the ashes
phoenix?  Like, return to life phoenix?  As apposed to Icarus,
who flew towards the sun with wings of wax.

Operation Phoenix sounds like retreading the maps in name, and
that's what it does. Operation Icarus will be a pack of maps
that only look good in screen shots, look forward to that! 
(Just kidding, that wouldn't get a release.)


Now, if it was Operation Chuck, I'd be worried.

Consider this pack time to get in gear.  This is how you know,
and with a time estimate. Month or more from last pack
release.  I expect Chuck to come out around Spring Break, but
that's just my amature biz-dev speculation.



Regards,
Vulgarman
http://steamcommunity.com/id/vulgarman/

On Friday, February 21, 2014 1:58 AM, Michael Mayea
mailto:mikema...@gmail.com>> wrote:

Valve I believe you should have communicated your intent to
redistribute the maps for the next Operation more clearly. I
was under the impression opportunity was present when it
wasn't, and I worked tremendously hard at a chance to get my
map into the next Operation when there was never really a
chance to begin with.

Do you know what it is like to try and serve Valve? It feels
like a pipe dream, like I'm shooting for something that is so
improbable I contemplate sometimes if I truly am a rational
being. I spent weeks cramming for something that had no clear
deadline and wasn't even a real opportunity, at the end of it
all I just feel duped. Not only did my map not make it into
the Operation, there was never a chance it was going to
happen, and Valve didn't even leave a comment on the workshop
page. Over 8 months of hard work that did nothing but fall on
deaf ears.

I've spent thousands of hours the past 11 years teaching

Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Andy Posey
Well there is a certain quality that they expect. Although, how that
library map made it in the first OP is beyond me.
On Feb 21, 2014 11:32 PM, "Michael Mayea"  wrote:

> That's just not true, Valve is rejecting maps with huge followings and
> subscribers and telling the map maker to make it look better. It's not
> about votes, Valve is the gate keeper.
>
>
> On Sat, Feb 22, 2014 at 12:27 AM, Skibur wrote:
>
>> If you are trying to map makes specifically for Valve Corp. and
>> employees, then you are doing it incorrectly.
>>
>> It's not Valve that you're aiming for, it's the people that are
>> interested in your product that you make. Specifically, the community.
>>
>> Publish your map on Steam workshop. If people like your map, then Valve
>> will have a chances to check them out.
>>
>>
>>
>> As for the Operation DLC, all I can say appropriately is...
>>
>> "Valve Time".
>>
>>
>>
>> All the best
>>
>> -Skibur
>>
>>
>>
>> *From:* csgo_sdk-boun...@list.valvesoftware.com [mailto:
>> csgo_sdk-boun...@list.valvesoftware.com] *On Behalf Of *Nick Haruk
>> *Sent:* Friday, February 21, 2014 10:55 PM
>> *To:* csgo_sdk@list.valvesoftware.com
>> *Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.
>>
>>
>>
>> Valve Handbook for new employees, page 52
>>
>>
>>
>> > What is Valve Not Good At?
>>
>> > Disseminating information internally
>>
>>
>>
>> Whether this list is considered internal or not, who knows.  Somebody
>> might.
>>
>>
>>
>> Isn't it operation Phoenix?  Like, rise from the ashes phoenix?  Like,
>> return to life phoenix?  As apposed to Icarus, who flew towards the sun
>> with wings of wax.
>>
>>
>>
>> Operation Phoenix sounds like retreading the maps in name, and that's
>> what it does.  Operation Icarus will be a pack of maps that only look good
>> in screen shots, look forward to that!  (Just kidding, that wouldn't get a
>> release.)
>>
>>
>>
>> Now, if it was Operation Chuck, I'd be worried.
>>
>>
>>
>> Consider this pack time to get in gear.  This is how you know, and with a
>> time estimate.  Month or more from last pack release.  I expect Chuck to
>> come out around Spring Break, but that's just my amature biz-dev
>> speculation.
>>
>>
>>
>>
>>
>> Regards,
>> Vulgarman
>> http://steamcommunity.com/id/vulgarman/
>>
>>
>>
>> On Friday, February 21, 2014 1:58 AM, Michael Mayea 
>> wrote:
>>
>> Valve I believe you should have communicated your intent to redistribute
>> the maps for the next Operation more clearly. I was under the impression
>> opportunity was present when it wasn't, and I worked tremendously hard at a
>> chance to get my map into the next Operation when there was never really a
>> chance to begin with.
>>
>>
>>
>> Do you know what it is like to try and serve Valve? It feels like a pipe
>> dream, like I'm shooting for something that is so improbable I contemplate
>> sometimes if I truly am a rational being. I spent weeks cramming for
>> something that had no clear deadline and wasn't even a real opportunity, at
>> the end of it all I just feel duped. Not only did my map not make it into
>> the Operation, there was never a chance it was going to happen, and Valve
>> didn't even leave a comment on the workshop page. Over 8 months of hard
>> work that did nothing but fall on deaf ears.
>>
>>
>>
>> I've spent thousands of hours the past 11 years teaching people how to
>> use your software, how to make maps, how to solve problems. I do it for
>> free, I do it because I believe map making is an art form of its own and I
>> want to help it grow, and I do it because I love it.
>>
>>
>>
>> It would have made my day even if you told me my map wasn't any good.
>>
>>
>>
>> Sincerely,
>>
>>
>>
>> Michael "zastels" Mayea.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> ___
>> Csgo_sdk mailing list
>> Csgo_sdk@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
>>
>>
>> ___
>> Csgo_sdk mailing list
>> Csgo_sdk@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
>>
>>
>
> ___
> Csgo_sdk mailing list
> Csgo_sdk@list.valvesoftware.com
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
>
>
___
Csgo_sdk mailing list
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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Michael Mayea
That's just not true, Valve is rejecting maps with huge followings and
subscribers and telling the map maker to make it look better. It's not
about votes, Valve is the gate keeper.


On Sat, Feb 22, 2014 at 12:27 AM, Skibur  wrote:

> If you are trying to map makes specifically for Valve Corp. and employees,
> then you are doing it incorrectly.
>
> It's not Valve that you're aiming for, it's the people that are interested
> in your product that you make. Specifically, the community.
>
> Publish your map on Steam workshop. If people like your map, then Valve
> will have a chances to check them out.
>
>
>
> As for the Operation DLC, all I can say appropriately is...
>
> "Valve Time".
>
>
>
> All the best
>
> -Skibur
>
>
>
> *From:* csgo_sdk-boun...@list.valvesoftware.com [mailto:
> csgo_sdk-boun...@list.valvesoftware.com] *On Behalf Of *Nick Haruk
> *Sent:* Friday, February 21, 2014 10:55 PM
> *To:* csgo_sdk@list.valvesoftware.com
> *Subject:* Re: [Csgo_sdk] Valve, it would have been nice to know.
>
>
>
> Valve Handbook for new employees, page 52
>
>
>
> > What is Valve Not Good At?
>
> > Disseminating information internally
>
>
>
> Whether this list is considered internal or not, who knows.  Somebody
> might.
>
>
>
> Isn't it operation Phoenix?  Like, rise from the ashes phoenix?  Like,
> return to life phoenix?  As apposed to Icarus, who flew towards the sun
> with wings of wax.
>
>
>
> Operation Phoenix sounds like retreading the maps in name, and that's what
> it does.  Operation Icarus will be a pack of maps that only look good in
> screen shots, look forward to that!  (Just kidding, that wouldn't get a
> release.)
>
>
>
> Now, if it was Operation Chuck, I'd be worried.
>
>
>
> Consider this pack time to get in gear.  This is how you know, and with a
> time estimate.  Month or more from last pack release.  I expect Chuck to
> come out around Spring Break, but that's just my amature biz-dev
> speculation.
>
>
>
>
>
> Regards,
> Vulgarman
> http://steamcommunity.com/id/vulgarman/
>
>
>
> On Friday, February 21, 2014 1:58 AM, Michael Mayea 
> wrote:
>
> Valve I believe you should have communicated your intent to redistribute
> the maps for the next Operation more clearly. I was under the impression
> opportunity was present when it wasn't, and I worked tremendously hard at a
> chance to get my map into the next Operation when there was never really a
> chance to begin with.
>
>
>
> Do you know what it is like to try and serve Valve? It feels like a pipe
> dream, like I'm shooting for something that is so improbable I contemplate
> sometimes if I truly am a rational being. I spent weeks cramming for
> something that had no clear deadline and wasn't even a real opportunity, at
> the end of it all I just feel duped. Not only did my map not make it into
> the Operation, there was never a chance it was going to happen, and Valve
> didn't even leave a comment on the workshop page. Over 8 months of hard
> work that did nothing but fall on deaf ears.
>
>
>
> I've spent thousands of hours the past 11 years teaching people how to use
> your software, how to make maps, how to solve problems. I do it for free, I
> do it because I believe map making is an art form of its own and I want to
> help it grow, and I do it because I love it.
>
>
>
> It would have made my day even if you told me my map wasn't any good.
>
>
>
> Sincerely,
>
>
>
> Michael "zastels" Mayea.
>
>
>
>
>
>
>
>
>
>
>
>
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>
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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Skibur
If you are trying to map makes specifically for Valve Corp. and employees,
then you are doing it incorrectly.

It's not Valve that you're aiming for, it's the people that are interested
in your product that you make. Specifically, the community.

Publish your map on Steam workshop. If people like your map, then Valve will
have a chances to check them out.  

 

As for the Operation DLC, all I can say appropriately is.

"Valve Time".

 

All the best

-Skibur

 

From: csgo_sdk-boun...@list.valvesoftware.com
[mailto:csgo_sdk-boun...@list.valvesoftware.com] On Behalf Of Nick Haruk
Sent: Friday, February 21, 2014 10:55 PM
To: csgo_sdk@list.valvesoftware.com
Subject: Re: [Csgo_sdk] Valve, it would have been nice to know.

 

Valve Handbook for new employees, page 52

 

> What is Valve Not Good At?

> Disseminating information internally

 

Whether this list is considered internal or not, who knows.  Somebody might.

 

Isn't it operation Phoenix?  Like, rise from the ashes phoenix?  Like,
return to life phoenix?  As apposed to Icarus, who flew towards the sun with
wings of wax.

 

Operation Phoenix sounds like retreading the maps in name, and that's what
it does.  Operation Icarus will be a pack of maps that only look good in
screen shots, look forward to that!  (Just kidding, that wouldn't get a
release.)

 

Now, if it was Operation Chuck, I'd be worried.

 

Consider this pack time to get in gear.  This is how you know, and with a
time estimate.  Month or more from last pack release.  I expect Chuck to
come out around Spring Break, but that's just my amature biz-dev
speculation.

 



Regards,
Vulgarman
http://steamcommunity.com/id/vulgarman/

 

On Friday, February 21, 2014 1:58 AM, Michael Mayea 
wrote:

Valve I believe you should have communicated your intent to redistribute the
maps for the next Operation more clearly. I was under the impression
opportunity was present when it wasn't, and I worked tremendously hard at a
chance to get my map into the next Operation when there was never really a
chance to begin with.

 

Do you know what it is like to try and serve Valve? It feels like a pipe
dream, like I'm shooting for something that is so improbable I contemplate
sometimes if I truly am a rational being. I spent weeks cramming for
something that had no clear deadline and wasn't even a real opportunity, at
the end of it all I just feel duped. Not only did my map not make it into
the Operation, there was never a chance it was going to happen, and Valve
didn't even leave a comment on the workshop page. Over 8 months of hard work
that did nothing but fall on deaf ears. 

 

I've spent thousands of hours the past 11 years teaching people how to use
your software, how to make maps, how to solve problems. I do it for free, I
do it because I believe map making is an art form of its own and I want to
help it grow, and I do it because I love it. 

 

It would have made my day even if you told me my map wasn't any good.

 

Sincerely,

 

Michael "zastels" Mayea. 

 

 

 

 

 


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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Nick Haruk
Valve Handbook for new employees, page 52

> What is Valve Not Good At?
> Disseminating information internally

Whether this list is considered internal or not, who knows.  Somebody might.


Isn't it operation Phoenix?  Like, rise from the ashes phoenix?  Like, return 
to life phoenix?  As apposed to Icarus, who flew towards the sun with wings of 
wax.

Operation Phoenix sounds like retreading the maps in name, and that's what it 
does.  Operation Icarus will be a pack of maps that only look good in screen 
shots, look forward to that!  (Just kidding, that wouldn't get a release.)


Now, if it was Operation Chuck, I'd be worried.

Consider this pack time to get in gear.  This is how you know, and with a time 
estimate.  Month or more from last pack release.  I expect Chuck to come out 
around Spring Break, but that's just my amature biz-dev speculation.




Regards,
Vulgarman
http://steamcommunity.com/id/vulgarman/




On Friday, February 21, 2014 1:58 AM, Michael Mayea  wrote:
 
Valve I believe you should have communicated your intent to redistribute the 
maps for the next Operation more clearly. I was under the impression 
opportunity was present when it wasn't, and I worked tremendously hard at a 
chance to get my map into the next Operation when there was never really a 
chance to begin with.

Do you know what it is like to try and serve Valve? It feels like a pipe dream, 
like I'm shooting for something that is so improbable I contemplate sometimes 
if I truly am a rational being. I spent weeks cramming for something that had 
no clear deadline and wasn't even a real opportunity, at the end of it all I 
just feel duped. Not only did my map not make it into the Operation, there was 
never a chance it was going to happen, and Valve didn't even leave a comment on 
the workshop page. Over 8 months of hard work that did nothing but fall on deaf 
ears. 

I've spent thousands of hours the past 11 years teaching people how to use your 
software, how to make maps, how to solve problems. I do it for free, I do it 
because I believe map making is an art form of its own and I want to help it 
grow, and I do it because I love it. 

It would have made my day even if you told me my map wasn't any good.

Sincerely,

Michael "zastels" Mayea. 





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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread ics
Don't be too hard on yourself. I'd like to point that if you aim to 
please Valve, you aren't on the right track. What you should do is try 
to please the players and server admins that might play or run your map. 
Doing the best you can, spreading information about it and responding to 
feedback is the best thing you can do. Then if users and admins like 
your map, they will run it, play it and Valve might pick it up for 
operation.


However, what comes to workshop submissions, it's mere luck if your map 
get s a lot of views or not as in users attention. First week is 
critical. If your map hits spot 1 on most popular this week, the folks 
will see it on Steam on the CSGO page when they go and start the game, 
if they use the game details view. That brings  a lot of views and 
subscriptions and ratings.


For example, the first map i submitted to CSGO workshop got over 14000 
views, 550 ratings in the first week and it got to that spot. The second 
map that i submitted about 2 weeks ago (which i think is even better 
than the one before), never got that attention and views got left under 
1800 views and 128 ratings right now. This is actually a bad flaw in 
workshop, as it favors mostly luck and what gets released at the same 
time as your map does.


But seriously speaking, don't aim to please Valve. That will never work. 
Just do the best you can and you might get lucky.


Valve could arrange a map contest, for new maps only. Give time like 6 
months to produce work. It would bring up attention nicely and equally 
to everyone.


-ics

Michael Mayea kirjoitti:
It's not bad at all, but the lack of information is inconvenient. What 
is the deadline? Will new maps be in the next Operation? Will they 
look for demolition maps or defuse maps or hostage maps? How do you 
even know if your map is good enough, some people have over 50k 
subscribers and don't hear a peep from Valve.





On Fri, Feb 21, 2014 at 9:31 AM, Andy Posey 
mailto:witsalldonebe...@gmail.com>> wrote:


Well that sounds like they are going to be doing OP's for
different things. Which isn't bad.

On Feb 21, 2014 1:29 AM, "Michael Mayea" mailto:mikema...@gmail.com>> wrote:

No new maps were added to the Operation, nobody had a chance.
Valve can sort the workshop items according to popularity,
they don't have to search through every item.


On Fri, Feb 21, 2014 at 2:09 AM, Andy Posey
mailto:witsalldonebe...@gmail.com>> wrote:

What? You need to gather community interest. You can't
expect Valve to search through each and every workshop
item. Also, what do you mean you didn't have a chance?

On Feb 21, 2014 12:58 AM, "Michael Mayea"
mailto:mikema...@gmail.com>> wrote:

Valve I believe you should have communicated your
intent to redistribute the maps for the next Operation
more clearly. I was under the impression opportunity
was present when it wasn't, and I worked tremendously
hard at a chance to get my map into the next Operation
when there was never really a chance to begin with.

Do you know what it is like to try and serve Valve? It
feels like a pipe dream, like I'm shooting for
something that is so improbable I contemplate
sometimes if I truly am a rational being. I spent
weeks cramming for something that had no clear
deadline and wasn't even a real opportunity, at the
end of it all I just feel duped. Not only did my map
not make it into the Operation, there was never a
chance it was going to happen, and Valve didn't even
leave a comment on the workshop page. Over 8 months of
hard work that did nothing but fall on deaf ears.

I've spent thousands of hours the past 11 years
teaching people how to use your software, how to make
maps, how to solve problems. I do it for free, I do it
because I believe map making is an art form of its own
and I want to help it grow, and I do it because I love
it.

It would have made my day even if you told me my map
wasn't any good.

Sincerely,

Michael "zastels" Mayea.






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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Andy Posey
I can see how that would be frustrating. But now you have a chance to get
more community support and add more polish to your map.
On Feb 21, 2014 10:06 AM, "Michael Mayea"  wrote:

> It's not bad at all, but the lack of information is inconvenient. What is
> the deadline? Will new maps be in the next Operation? Will they look for
> demolition maps or defuse maps or hostage maps? How do you even know if
> your map is good enough, some people have over 50k subscribers and don't
> hear a peep from Valve.
>
>
>
>
> On Fri, Feb 21, 2014 at 9:31 AM, Andy Posey wrote:
>
>> Well that sounds like they are going to be doing OP's for different
>> things. Which isn't bad.
>>  On Feb 21, 2014 1:29 AM, "Michael Mayea"  wrote:
>>
>>> No new maps were added to the Operation, nobody had a chance. Valve can
>>> sort the workshop items according to popularity, they don't have to search
>>> through every item.
>>>
>>>
>>> On Fri, Feb 21, 2014 at 2:09 AM, Andy Posey 
>>> wrote:
>>>
 What? You need to gather community interest. You can't expect Valve to
 search through each and every workshop item. Also, what do you mean you
 didn't have a chance?
 On Feb 21, 2014 12:58 AM, "Michael Mayea"  wrote:

> Valve I believe you should have communicated your intent to
> redistribute the maps for the next Operation more clearly. I was under the
> impression opportunity was present when it wasn't, and I worked
> tremendously hard at a chance to get my map into the next Operation when
> there was never really a chance to begin with.
>
> Do you know what it is like to try and serve Valve? It feels like a
> pipe dream, like I'm shooting for something that is so improbable I
> contemplate sometimes if I truly am a rational being. I spent weeks
> cramming for something that had no clear deadline and wasn't even a real
> opportunity, at the end of it all I just feel duped. Not only did my map
> not make it into the Operation, there was never a chance it was going to
> happen, and Valve didn't even leave a comment on the workshop page. Over 8
> months of hard work that did nothing but fall on deaf ears.
>
> I've spent thousands of hours the past 11 years teaching people how to
> use your software, how to make maps, how to solve problems. I do it for
> free, I do it because I believe map making is an art form of its own and I
> want to help it grow, and I do it because I love it.
>
> It would have made my day even if you told me my map wasn't any good.
>
> Sincerely,
>
> Michael "zastels" Mayea.
>
>
>
>
>
>
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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Michael Mayea
It's not bad at all, but the lack of information is inconvenient. What is
the deadline? Will new maps be in the next Operation? Will they look for
demolition maps or defuse maps or hostage maps? How do you even know if
your map is good enough, some people have over 50k subscribers and don't
hear a peep from Valve.




On Fri, Feb 21, 2014 at 9:31 AM, Andy Posey wrote:

> Well that sounds like they are going to be doing OP's for different
> things. Which isn't bad.
> On Feb 21, 2014 1:29 AM, "Michael Mayea"  wrote:
>
>> No new maps were added to the Operation, nobody had a chance. Valve can
>> sort the workshop items according to popularity, they don't have to search
>> through every item.
>>
>>
>> On Fri, Feb 21, 2014 at 2:09 AM, Andy Posey 
>> wrote:
>>
>>> What? You need to gather community interest. You can't expect Valve to
>>> search through each and every workshop item. Also, what do you mean you
>>> didn't have a chance?
>>> On Feb 21, 2014 12:58 AM, "Michael Mayea"  wrote:
>>>
 Valve I believe you should have communicated your intent to
 redistribute the maps for the next Operation more clearly. I was under the
 impression opportunity was present when it wasn't, and I worked
 tremendously hard at a chance to get my map into the next Operation when
 there was never really a chance to begin with.

 Do you know what it is like to try and serve Valve? It feels like a
 pipe dream, like I'm shooting for something that is so improbable I
 contemplate sometimes if I truly am a rational being. I spent weeks
 cramming for something that had no clear deadline and wasn't even a real
 opportunity, at the end of it all I just feel duped. Not only did my map
 not make it into the Operation, there was never a chance it was going to
 happen, and Valve didn't even leave a comment on the workshop page. Over 8
 months of hard work that did nothing but fall on deaf ears.

 I've spent thousands of hours the past 11 years teaching people how to
 use your software, how to make maps, how to solve problems. I do it for
 free, I do it because I believe map making is an art form of its own and I
 want to help it grow, and I do it because I love it.

 It would have made my day even if you told me my map wasn't any good.

 Sincerely,

 Michael "zastels" Mayea.






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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-21 Thread Andy Posey
Well that sounds like they are going to be doing OP's for different things.
Which isn't bad.
On Feb 21, 2014 1:29 AM, "Michael Mayea"  wrote:

> No new maps were added to the Operation, nobody had a chance. Valve can
> sort the workshop items according to popularity, they don't have to search
> through every item.
>
>
> On Fri, Feb 21, 2014 at 2:09 AM, Andy Posey wrote:
>
>> What? You need to gather community interest. You can't expect Valve to
>> search through each and every workshop item. Also, what do you mean you
>> didn't have a chance?
>> On Feb 21, 2014 12:58 AM, "Michael Mayea"  wrote:
>>
>>> Valve I believe you should have communicated your intent to redistribute
>>> the maps for the next Operation more clearly. I was under the impression
>>> opportunity was present when it wasn't, and I worked tremendously hard at a
>>> chance to get my map into the next Operation when there was never really a
>>> chance to begin with.
>>>
>>> Do you know what it is like to try and serve Valve? It feels like a pipe
>>> dream, like I'm shooting for something that is so improbable I contemplate
>>> sometimes if I truly am a rational being. I spent weeks cramming for
>>> something that had no clear deadline and wasn't even a real opportunity, at
>>> the end of it all I just feel duped. Not only did my map not make it into
>>> the Operation, there was never a chance it was going to happen, and Valve
>>> didn't even leave a comment on the workshop page. Over 8 months of hard
>>> work that did nothing but fall on deaf ears.
>>>
>>> I've spent thousands of hours the past 11 years teaching people how to
>>> use your software, how to make maps, how to solve problems. I do it for
>>> free, I do it because I believe map making is an art form of its own and I
>>> want to help it grow, and I do it because I love it.
>>>
>>> It would have made my day even if you told me my map wasn't any good.
>>>
>>> Sincerely,
>>>
>>> Michael "zastels" Mayea.
>>>
>>>
>>>
>>>
>>>
>>>
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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-20 Thread Michael Mayea
No new maps were added to the Operation, nobody had a chance. Valve can
sort the workshop items according to popularity, they don't have to search
through every item.


On Fri, Feb 21, 2014 at 2:09 AM, Andy Posey wrote:

> What? You need to gather community interest. You can't expect Valve to
> search through each and every workshop item. Also, what do you mean you
> didn't have a chance?
> On Feb 21, 2014 12:58 AM, "Michael Mayea"  wrote:
>
>> Valve I believe you should have communicated your intent to redistribute
>> the maps for the next Operation more clearly. I was under the impression
>> opportunity was present when it wasn't, and I worked tremendously hard at a
>> chance to get my map into the next Operation when there was never really a
>> chance to begin with.
>>
>> Do you know what it is like to try and serve Valve? It feels like a pipe
>> dream, like I'm shooting for something that is so improbable I contemplate
>> sometimes if I truly am a rational being. I spent weeks cramming for
>> something that had no clear deadline and wasn't even a real opportunity, at
>> the end of it all I just feel duped. Not only did my map not make it into
>> the Operation, there was never a chance it was going to happen, and Valve
>> didn't even leave a comment on the workshop page. Over 8 months of hard
>> work that did nothing but fall on deaf ears.
>>
>> I've spent thousands of hours the past 11 years teaching people how to
>> use your software, how to make maps, how to solve problems. I do it for
>> free, I do it because I believe map making is an art form of its own and I
>> want to help it grow, and I do it because I love it.
>>
>> It would have made my day even if you told me my map wasn't any good.
>>
>> Sincerely,
>>
>> Michael "zastels" Mayea.
>>
>>
>>
>>
>>
>>
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Re: [Csgo_sdk] Valve, it would have been nice to know.

2014-02-20 Thread Andy Posey
What? You need to gather community interest. You can't expect Valve to
search through each and every workshop item. Also, what do you mean you
didn't have a chance?
On Feb 21, 2014 12:58 AM, "Michael Mayea"  wrote:

> Valve I believe you should have communicated your intent to redistribute
> the maps for the next Operation more clearly. I was under the impression
> opportunity was present when it wasn't, and I worked tremendously hard at a
> chance to get my map into the next Operation when there was never really a
> chance to begin with.
>
> Do you know what it is like to try and serve Valve? It feels like a pipe
> dream, like I'm shooting for something that is so improbable I contemplate
> sometimes if I truly am a rational being. I spent weeks cramming for
> something that had no clear deadline and wasn't even a real opportunity, at
> the end of it all I just feel duped. Not only did my map not make it into
> the Operation, there was never a chance it was going to happen, and Valve
> didn't even leave a comment on the workshop page. Over 8 months of hard
> work that did nothing but fall on deaf ears.
>
> I've spent thousands of hours the past 11 years teaching people how to use
> your software, how to make maps, how to solve problems. I do it for free, I
> do it because I believe map making is an art form of its own and I want to
> help it grow, and I do it because I love it.
>
> It would have made my day even if you told me my map wasn't any good.
>
> Sincerely,
>
> Michael "zastels" Mayea.
>
>
>
>
>
>
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>
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