Re: D overview on facepunch.com

2012-08-13 Thread Jesse Phillips

On Sunday, 12 August 2012 at 12:04:05 UTC, Jakob Ovrum wrote:
On Sunday, 12 August 2012 at 12:02:06 UTC, Andrei Alexandrescu 
wrote:

http://facepunch.com/showthread.php?t=1204676&s=affb44baf90ed48786f63e20a6052df1&p=37188144#post37188144

Andrei


I'm the OP.

It's still a work in progress, some sections are super-thin and 
I need to put in more references since I don't explain most of 
the terms I introduce, and many of them are D-specific (e.g. 
scope statements).


This was very good, at least much of the first items as I didn't 
get through everything.


Re: D overview on facepunch.com

2012-08-13 Thread F i L

On Sunday, 12 August 2012 at 12:04:05 UTC, Jakob Ovrum wrote:
On Sunday, 12 August 2012 at 12:02:06 UTC, Andrei Alexandrescu 
wrote:

http://facepunch.com/showthread.php?t=1204676&s=affb44baf90ed48786f63e20a6052df1&p=37188144#post37188144

Andrei


I'm the OP.

It's still a work in progress, some sections are super-thin and 
I need to put in more references since I don't explain most of 
the terms I introduce, and many of them are D-specific (e.g. 
scope statements).


You mention in the first post that you're unaware of any IDE for 
Mac. MonoDevelop + MonoD is cross platform and works identical 
(except for Debugging) on all three platforms.


Also, the way you have MonoD listed ("for Linux..."), it could be 
confused as a Linux-Only IDE to a passer-by. I noticed later on a 
person was comparing VisualD to VisualStudios-C#. Often, I've had 
a much better time with MonoD over VisualD, and for those who 
place a lot of importance on intelisense, MonoD has much more 
comparable features to C# AtM.


I would recommend amending your MonoD listing to include a "Cross 
Platform" label and emphasis on intelisense support *comparable* 
to C#.



Mono-D's not all there yet, but it actually feels faster and less 
buggy than Mono C#'s built-in intellisense. Project management 
and refactoring support are also very complete.


That being said, D is a much more dynamic beast (syntactically) 
than C#, so there's more than a few times code-completion simply 
fails. Regardless, it's a great development environment and I 
wouldn't recommend anything else :)




Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Nick Sabalausky
On Mon, 13 Aug 2012 11:25:29 +0200
"Paulo Pinto"  wrote:

> On Monday, 13 August 2012 at 07:05:11 UTC, Russel Winder wrote:
> > Apple's strategy appears to be that computers are 
> > non-upgradable,
> > non-repairable, disposable items that last until the next 
> > release:
> 
> It is this type of issues that keeps me away from Apple products.
> 

Along with what I like to call "Orwellian Hipsterism". Or maybe
"Orwell-Chic". A noxious combination of intolerably large doses of
"trendiness" paired with Big Brother seeping out of every
millimeter of the design. And then high prices on top of all that.

The idea that Apple is the same company that put out that famous
"1984" commercial would be laughable if it weren't so depressing.



Re: First working Win64 program!

2012-08-13 Thread Nick Sabalausky
On Mon, 13 Aug 2012 15:42:19 +0200
"Adam D. Ruppe"  wrote:

> On Monday, 13 August 2012 at 04:44:43 UTC, Nick Sabalausky wrote:
> >> It's not the current plan. Frankly, I think 32 bits is rapidly
> >> becoming irrelevant on the desktop.
> >
> > Bullshit.
> 
> While I agree with the sentiment (in fact, one of my newest 
> computers
> is 32 bit; I got a mini laptop - not quite netbook, but not 
> regular
> laptop either - that is 32 bit), it is worth noting that 32 bit
> D isn't going away.
> 
> We're going to be in the same boat we're in now, which does work.

Well, not *exactly* the same boat. I always, perhaps mistakenly, assumed
the OMF issue would eventually get addressed. To see it pretty much
verified that it *won't* be happening is very discouraging and
frustrating. The existence of GDC and LDC doesn't solve the problem
either.



Re: First working Win64 program!

2012-08-13 Thread Nick Sabalausky
On Mon, 13 Aug 2012 11:23:09 +0200
"Paulo Pinto"  wrote:

> On Monday, 13 August 2012 at 01:18:14 UTC, Sean Cavanaugh wrote:
> > On 8/12/2012 8:15 PM, Andrej Mitrovic wrote:
> >> On 8/13/12, Sean Cavanaugh  wrote:
> >>> we had to modify the code
> >>
> >> Sure enough I've found your name:
> >> http://www.microsoft.com/games/mgsgamecatalog/halopccredits.aspx
> >>
> >> I noticed you before here but never realized you worked on 
> >> Halo. It's
> >> cool to see people of your caliber having interest in D! :)
> >
> > I have a theory that game development accelerates the rate at 
> > which you learn to hate C++
> 
> On the other hand, you get to learn lots of stuff to write "Game 
> Programming Gems" chapters about. :)

Good point! I mean, what would ever happen to that series if C++
died? They'd have to change it to "Game Programming...Umm...Filler
Material...And Maybe a Small Gem or Two" ;) (It is a good series
though.)



Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Andrej Mitrovic
On 8/14/12, Alex Rønne Petersen  wrote:
> That's a Windows-ism.

I think it's technically a linker-ism. Surely LD supports a similar feature?


Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Alex Rønne Petersen

On 13-08-2012 23:58, Andrej Mitrovic wrote:

On 8/13/12, Walter Bright  wrote:

I've thought many times about adding a D feature that allows one to specify
"use
this random character string instead of the identifier as the symbol name
when
writing the object file", but never got around to it.


Isn't that what .def files are for? Or maybe this is only used for DLLs?



That's a Windows-ism.

--
Alex Rønne Petersen
a...@lycus.org
http://lycus.org


Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Michael
No doubt that COFF 64 bits it are good and with high priority, 
though small, but support of COFF 32 bits will be a gift that 
will add popularity to dmd. Anyway I have words that add + to 64 
bit and to 32 bit tools that supports linking with ms toolset.


Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Andrej Mitrovic
On 8/13/12, Walter Bright  wrote:
> I've thought many times about adding a D feature that allows one to specify
> "use
> this random character string instead of the identifier as the symbol name
> when
> writing the object file", but never got around to it.

Isn't that what .def files are for? Or maybe this is only used for DLLs?


Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Walter Bright

On 8/13/2012 2:37 PM, Alex Rønne Petersen wrote:

I've wanted a feature like that on several occasions (mostly when interfacing
with non-C/C++ languages). How hard it would it be to implement? Theoretically,
it sounds simple enough.



You could do it with a pragma or something. It's always going to look ugly, 
though.



Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Alex Rønne Petersen

On 13-08-2012 23:34, Walter Bright wrote:

On 8/13/2012 12:41 PM, Sean Kelly wrote:

Strangely,libc on OSX is very backwards-compatible. To the point where
buggy
functions were preserved as-is and updated versions exported via weird
labels
linked by the compiler using some evil macro code. Needless to say, D
unfortunalely links to the buggy versions because there's no way to
express
the new symbols in-language. I suppose I should try to sort something out
using string mixins and inline assembler.


An easy way is to write a .c file for druntime that accepts the call to
the buggy function and calls the un-buggy one. That way the magic macros
will work.

I've thought many times about adding a D feature that allows one to
specify "use this random character string instead of the identifier as
the symbol name when writing the object file", but never got around to it.



I've wanted a feature like that on several occasions (mostly when 
interfacing with non-C/C++ languages). How hard it would it be to 
implement? Theoretically, it sounds simple enough.


--
Alex Rønne Petersen
a...@lycus.org
http://lycus.org


Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Walter Bright

On 8/13/2012 12:41 PM, Sean Kelly wrote:

Strangely,libc on OSX is very backwards-compatible. To the point where buggy
functions were preserved as-is and updated versions exported via weird labels
linked by the compiler using some evil macro code. Needless to say, D
unfortunalely links to the buggy versions because there's no way to express
the new symbols in-language. I suppose I should try to sort something out
using string mixins and inline assembler.


An easy way is to write a .c file for druntime that accepts the call to the 
buggy function and calls the un-buggy one. That way the magic macros will work.


I've thought many times about adding a D feature that allows one to specify "use 
this random character string instead of the identifier as the symbol name when 
writing the object file", but never got around to it.




Re: First working Win64 program!

2012-08-13 Thread Chris Nicholson-Sauls

On Monday, 13 August 2012 at 18:29:13 UTC, Walter Bright wrote:

On 8/13/2012 6:23 AM, Jacob Carlborg wrote:

On 2012-08-13 08:21, Walter Bright wrote:


We'll see. It has already happened on OSX.


The good think on Mac OS X is that basically all system 
libraries are universal
binaries (both 32 and 64bit) meaning it really doesn't matter 
for the user if an

application is 32 or 64bit.

BTW, around 6.6% of my currently running processes are 32bit. 
Mac OS X 10.7 Lion.


True, but consider that dmd is a 64 bit app, and nobody either 
complains about it or notices, and dmd by default produces a 64 
bit app, and as far as I can tell, nobody has noticed that 
either.


I noticed!  But it hasn't been a problem.  One of the things I've 
actually been using D for is writing simple tools for work, to be 
executed while in livedisc environments (diagnostics and the 
like), so I have to keep both 32b and 64b versions of everything, 
and the only missing component was 64b for Windows.  So yeah, I'm 
pretty stoked about this.




Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Sean Kelly
On Aug 13, 2012, at 12:04 AM, Russel Winder  wrote:

> On Sun, 2012-08-12 at 23:29 -0700, Jonathan M Davis wrote:
> […]
>> OSX has a lot less backwards compatibility to worry about.
> 
> Not entirely true.
> 
> 
> Apple's strategy appears to be that computers are non-upgradable,
> non-repairable, disposable items that last until the next release:
> everyone is supposed buy the latest version as soon as it comes out and
> so be on the latest kit(*). Therefore Apple don't care about backward
> compatibility in the way some other manufacturers do, e.g. JDK for the
> last 17 years. Of course sometimes this backfires, cf. many white
> MacBooks which have 64-bit processors but 32-bit boot PROMs. OSX detects
> this and will not boot 64-bit. This leads to extraordinary problems
> trying to compile some codes where the compiler detects 64-bit processor
> and assumes a 64-bit kernel API. To build some applications I first have
> to build the whole compiler toolchain so as to deal with this mixed
> chaos.
> 
> (*) And as we know there are a lot of people who actually do this, which
> is why there is a great market in second hand Apple kit, which is fine
> for me, since it is reasonable kit at a reasonable price. Unlike new
> kit.
> 

Strangely,libc on OSX is very backwards-compatible. To the point where buggy 
functions were preserved as-is and updated versions exported via weird labels 
linked by the compiler using some evil macro code. Needless to say, D 
unfortunalely links to the buggy versions because there's no way to express the 
new symbols in-language. I suppose I should try to sort something out using 
string mixins and inline assembler. 

Re: First working Win64 program!

2012-08-13 Thread Walter Bright

On 8/13/2012 6:23 AM, Jacob Carlborg wrote:

On 2012-08-13 08:21, Walter Bright wrote:


We'll see. It has already happened on OSX.


The good think on Mac OS X is that basically all system libraries are universal
binaries (both 32 and 64bit) meaning it really doesn't matter for the user if an
application is 32 or 64bit.

BTW, around 6.6% of my currently running processes are 32bit. Mac OS X 10.7 
Lion.


True, but consider that dmd is a 64 bit app, and nobody either complains about 
it or notices, and dmd by default produces a 64 bit app, and as far as I can 
tell, nobody has noticed that either.





Re: First working Win64 program!

2012-08-13 Thread Walter Bright

On 8/13/2012 3:55 AM, d_follower wrote:

Does that mean that we get x64 support on Windows (without legacy OMF support)?
Linking with MSVC-produced libraries will work, too?


Yes.



Re: First working Win64 program!

2012-08-13 Thread Jonathan M Davis
On Monday, August 13, 2012 02:51:30 Walter Bright wrote:
> 64 bits is far more important. We don't have arrows for every target, we
> have to pick the juiciest ones.

I have no idea how much mork work it is to add 32-bit COFF on top of adding 
64-bit COFF, and I'm totally fine with just targeting 64-bit COFF for now. I'm 
just pointing out that there's a definite cost to not having 32-bit COFF 
support on Windows, whereas your posts seem to imply that you don't think that 
it's important at all.

- Jonathan M Davis


Re: First working Win64 program!

2012-08-13 Thread Adam D. Ruppe

On Monday, 13 August 2012 at 04:44:43 UTC, Nick Sabalausky wrote:

It's not the current plan. Frankly, I think 32 bits is rapidly
becoming irrelevant on the desktop.


Bullshit.


While I agree with the sentiment (in fact, one of my newest 
computers
is 32 bit; I got a mini laptop - not quite netbook, but not 
regular

laptop either - that is 32 bit), it is worth noting that 32 bit
D isn't going away.

We're going to be in the same boat we're in now, which does work.


Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Jacob Carlborg

On 2012-08-13 09:04, Russel Winder wrote:



Apple's strategy appears to be that computers are non-upgradable,
non-repairable, disposable items that last until the next release:
everyone is supposed buy the latest version as soon as it comes out and
so be on the latest kit(*).


But their products last a lot longer than that. I have had my MacBook 
since around 2006. I had to change battery and I've upgraded the RAM, 
except from that everything is working great.



Therefore Apple don't care about backward
compatibility in the way some other manufacturers do, e.g. JDK for the
last 17 years. Of course sometimes this backfires, cf. many white
MacBooks which have 64-bit processors but 32-bit boot PROMs. OSX detects
this and will not boot 64-bit. This leads to extraordinary problems
trying to compile some codes where the compiler detects 64-bit processor
and assumes a 64-bit kernel API. To build some applications I first have
to build the whole compiler toolchain so as to deal with this mixed
chaos.


I never had any problems with 32 vs 64bit on Mac OS X. All system 
libraries ship with universal binaries (32 and 64bit) and it's dead easy 
to compile for multiple architectures.


--
/Jacob Carlborg


Re: First working Win64 program!

2012-08-13 Thread Jacob Carlborg

On 2012-08-13 08:21, Walter Bright wrote:


We'll see. It has already happened on OSX.


The good think on Mac OS X is that basically all system libraries are 
universal binaries (both 32 and 64bit) meaning it really doesn't matter 
for the user if an application is 32 or 64bit.


BTW, around 6.6% of my currently running processes are 32bit. Mac OS X 
10.7 Lion.


--
/Jacob Carlborg


Re: First working Win64 program!

2012-08-13 Thread d_follower

On Monday, 13 August 2012 at 09:52:05 UTC, Walter Bright wrote:

64 bits is far more important. We don't have arrows for every 
target, we have to pick the juiciest ones.


Does that mean that we get x64 support on Windows (without legacy 
OMF support)? Linking with MSVC-produced libraries will work, too?


Re: First working Win64 program!

2012-08-13 Thread Walter Bright

On 8/12/2012 11:29 PM, Jonathan M Davis wrote:

On Sunday, August 12, 2012 23:21:48 Walter Bright wrote:

On 8/12/2012 10:50 PM, Nick Sabalausky wrote:

Even still, it's a far cry to compare ditching 16-bit with
(effectively) shunning 32-bit. Yes, 64-bit is bocoming more and more
important, and yes, 32-bit is becoming less and less important, but I
still think you're very much jumping the gun here.


We'll see. It has already happened on OSX.


OSX has a lot less backwards compatibility to worry about.


I fully understand that is why they are a first mover in leaving 32 bits behind.



While D is primarily going to be used for writing new programs (and therefore
can choose to be 64-bit), it's a huge impediment to adding D into an existing
code base for it not be able to link with Microsoft's 32-bit linker. How much
that will ultimately matter, I don't know, but I think that it's pretty much a
guarante that we're losing quite a bit in the short term by not having
compatability with 32-bit Microsoft C/C+ on Windows.


64 bits is far more important. We don't have arrows for every target, we have to 
pick the juiciest ones.





Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Paulo Pinto

On Monday, 13 August 2012 at 07:05:11 UTC, Russel Winder wrote:

On Sun, 2012-08-12 at 23:29 -0700, Jonathan M Davis wrote:
[…]

OSX has a lot less backwards compatibility to worry about.


Not entirely true.


Apple's strategy appears to be that computers are 
non-upgradable,
non-repairable, disposable items that last until the next 
release:
everyone is supposed buy the latest version as soon as it comes 
out and
so be on the latest kit(*). Therefore Apple don't care about 
backward
compatibility in the way some other manufacturers do, e.g. JDK 
for the
last 17 years. Of course sometimes this backfires, cf. many 
white
MacBooks which have 64-bit processors but 32-bit boot PROMs. 
OSX detects
this and will not boot 64-bit. This leads to extraordinary 
problems
trying to compile some codes where the compiler detects 64-bit 
processor
and assumes a 64-bit kernel API. To build some applications I 
first have
to build the whole compiler toolchain so as to deal with this 
mixed

chaos.

(*) And as we know there are a lot of people who actually do 
this, which
is why there is a great market in second hand Apple kit, which 
is fine
for me, since it is reasonable kit at a reasonable price. 
Unlike new

kit.



It is this type of issues that keeps me away from Apple products.



Re: First working Win64 program!

2012-08-13 Thread Paulo Pinto

On Monday, 13 August 2012 at 01:18:14 UTC, Sean Cavanaugh wrote:

On 8/12/2012 8:15 PM, Andrej Mitrovic wrote:

On 8/13/12, Sean Cavanaugh  wrote:

we had to modify the code


Sure enough I've found your name:
http://www.microsoft.com/games/mgsgamecatalog/halopccredits.aspx

I noticed you before here but never realized you worked on 
Halo. It's

cool to see people of your caliber having interest in D! :)


I have a theory that game development accelerates the rate at 
which you learn to hate C++


On the other hand, you get to learn lots of stuff to write "Game 
Programming Gems" chapters about. :)


Re: First working Win64 program!

2012-08-13 Thread Nick Sabalausky
On Sun, 12 Aug 2012 23:21:48 -0700
Walter Bright  wrote:

> On 8/12/2012 10:50 PM, Nick Sabalausky wrote:
> > Even still, it's a far cry to compare ditching 16-bit with
> > (effectively) shunning 32-bit. Yes, 64-bit is bocoming more and more
> > important, and yes, 32-bit is becoming less and less important, but
> > I still think you're very much jumping the gun here.
> 
> 
> We'll see. It has already happened on OSX.
> 

Whaddya kidding me? That's an Apple product. Apple only makes
disposable throw-away devices. "Release it. Kill it off after 2 weeks.
Let the sheep shower us with more of their money. Repeat until
there's no more hipster morons with money." There's "Apple" and then
there's "the rest of reality".



Re: OSX and 64-bit [Re: First working Win64 program!]

2012-08-13 Thread Russel Winder
On Sun, 2012-08-12 at 23:29 -0700, Jonathan M Davis wrote:
[…]
> OSX has a lot less backwards compatibility to worry about.

Not entirely true.


Apple's strategy appears to be that computers are non-upgradable,
non-repairable, disposable items that last until the next release:
everyone is supposed buy the latest version as soon as it comes out and
so be on the latest kit(*). Therefore Apple don't care about backward
compatibility in the way some other manufacturers do, e.g. JDK for the
last 17 years. Of course sometimes this backfires, cf. many white
MacBooks which have 64-bit processors but 32-bit boot PROMs. OSX detects
this and will not boot 64-bit. This leads to extraordinary problems
trying to compile some codes where the compiler detects 64-bit processor
and assumes a 64-bit kernel API. To build some applications I first have
to build the whole compiler toolchain so as to deal with this mixed
chaos.

(*) And as we know there are a lot of people who actually do this, which
is why there is a great market in second hand Apple kit, which is fine
for me, since it is reasonable kit at a reasonable price. Unlike new
kit.

-- 
Russel.
=
Dr Russel Winder  t: +44 20 7585 2200   voip: sip:russel.win...@ekiga.net
41 Buckmaster Roadm: +44 7770 465 077   xmpp: rus...@winder.org.uk
London SW11 1EN, UK   w: www.russel.org.uk  skype: russel_winder


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