Re: Fastest JSON parser in the world is a D project

2015-10-17 Thread Sean Kelly via Digitalmars-d-announce
If this is the benchmark I'm remembering, the bulk of the time is 
spent parsing the floating point numbers. So it isn't a test of 
JSON parsing in general so much as the speed of scanf.


Re: Fastest JSON parser in the world is a D project

2015-10-17 Thread Sean Kelly via Digitalmars-d-announce
On Saturday, 17 October 2015 at 16:14:01 UTC, Andrei Alexandrescu 
wrote:

On 10/17/15 6:43 PM, Sean Kelly wrote:
If this is the benchmark I'm remembering, the bulk of the time 
is spent
parsing the floating point numbers. So it isn't a test of JSON 
parsing

in general so much as the speed of scanf.


In many cases the use of scanf can be replaced with drastically 
faster methods, as I discuss in my talks on optimization 
(including Brasov recently). I hope they'll release the videos 
soon. -- Andrei


Oh absolutely. My issue with the benchmark is just that it claims 
to be a JSON parser benchmark but the bulk of CPU time is 
actually spent parsing floats. I'm on my phone though so perhaps 
this is a different benchmark--I can't easily check. The one I 
recall came up a year or so ago and was discussed on D.general.




Re: Calypso: Direct and full interfacing to C++

2015-05-30 Thread Kelly via Digitalmars-d-announce

On Tuesday, 19 May 2015 at 17:15:49 UTC, Kelly wrote:

Hello Suliman,

I have translated the GDAL example ( 
http://www.gdal.org/warptut.html ) and got it to run...woohoo!! 
I needed to apply the fix from Elie last night (and the pull 
request from me that hasn't been accepted yet), so this won't 
work for you yet, unfortunately...soon hopefully.


For comparison I have posted the translation here ( 
http://pastebin.com/VwrVeBJ3 ), but it may be a day or two yet 
before Calypso can compile it out-of-the-box, even if my pull 
requrest is accepted today. There is still one outstanding 
error that I couldn't fix. I had to cheat and modify a system 
file (not a good thing to ask others to do, obviously)!!


Ok, this example for GDAL should work out-of-the-box with Calypso 
now (new git HEAD from last night).


This took a while to get running because of a major rewrite that 
Elie was working on the last couple weeks. Things work quite a 
bit better now, with the new changes, so hopefully we can get 
some more examples working soon. Elie may chime in with more 
specifics on the need for the rewrite.


I still haven't built this GDAL example on Windows, but if you 
can let me know if you try this Suliman, that would be great. Let 
me know if something doesn't work for you and we'll try to help 
out.


Thanks,
Kelly




Re: Calypso: Direct and full interfacing to C++

2015-05-19 Thread Kelly via Digitalmars-d-announce

On Tuesday, 19 May 2015 at 19:57:45 UTC, Suliman wrote:



import (C++) GDALWarpOperation;
import (C++) GDALAccess;
import (C++) GDALWarpOptions;


How do you understand which files should be imported?



These aren't files being imported, they are 
classes/structs/templates being imported for use. Files are 
'modmap'ed not imported in Calypso.


It can be tricky to know which classes/structs/templates need to 
be imported if you aren't writing a program from scratch AND know 
the library fairly well. What you can do is run Calypso and if it 
complains that there is an 'undefined identifier', then check to 
see if that identifier is a class/struct/template and try to 
import it to see if the problem is fixed. Not an ideal 
programming philosophy, of course, but it can help at the 
beginning to let Calypso do some work for you.


There are also clues in the source code...if you have to 'new' 
anything then it will need probably to be imported.



GDALWarpOptions* psWarpOptions = GDALCreateWarpOptions();

GDALWarpOptions* is type?
would:
auto psWarpOptions = GDALCreateWarpOptions();
work?



This actually ties in with the question above...and yes, 'auto' 
will work. 'Auto' is definitely your friend with Calypso, as 
sometimes it isn't clear what the C++ type would translate into. 
Now the big thing with 'auto', in this case, is that if you use 
'auto' then you don't even need the 'import (C++) 
GDALWarpOptions' Calypso will figure it out and do it for you.


This is a bit of a double edge sword though, because sometimes 
you will really want/need to know the type you are dealing with 
and what it translates into. Hopefully this doesn't happen too 
often.



Windows
I hope to be able to test it in nearest time. As I wrote before 
I have not enough knowlages to build it's by myself, so I will 
wait bin builds.


If gdalwarper.h includes gdal.h and GDALDatasetH is declared 
in gdal.h, then gdal.h gets imported too?


+1 for question!



Since everything in the headers on the C++ side is sort of mashed 
together into the PCH (pre-compiled header) file, and you import 
every global variable/typedef/function/namespace using the 
special _, then you can get access to all of these globals via 
the one modmap of gdalwarper.h.


Some more well-behaved libraries that have multiple namespaces 
can be easier to deal with because you can be quite specific with 
what you want to import, instead of just importing 'EVERYTHING' 
and then only using a small portion of it.



This is an As far as I understand it!!! type of answer designed 
to be a little less technical. Please see Elie's answers to these 
questions for a more technical and in depth explanation (and the 
CORRECT explanation, as I may be somewhat off in my 
interpretation here :) !! )


Thanks,
Kelly



Re: Calypso: Direct and full interfacing to C++

2015-05-19 Thread Kelly via Digitalmars-d-announce

On Tuesday, 19 May 2015 at 16:33:00 UTC, CraigDillabaugh wrote:

On Tuesday, 19 May 2015 at 08:09:33 UTC, Suliman wrote:

modmap (C++) gdalwarper;

import std.stdio;

void main()
{
GDALDatasetH  hSrcDS, hDstDS;
GDALAllRegister();
writeln(hello);
}


error:
app.d(7): Error: undefined identifier GDALDatasetH
app.d(7): Error: undefined identifier GDALDatasetH
app.d(8): Error: undefined identifier GDALAllRegister


Perhaps you also need to include the GDAL headers, as I suspect 
gdalwarper doesn't define GDALDatasetH.



Hi Craig,

The method here is to actually 'import (C++) _;' since that '_' 
will make Calypso import all the global 
functions/variables/typedefs in gdalwarper.


This works for namespaces also, so if you have a namespace in a 
different example called MySpace, then calling 'import (C++) 
MySpace._;' will import all the functions/variables/typedefs in 
the namespace and make them accessible in your D file.


If you just have a single class in the MySpace namespace called 
'myclass', and you would like to use it in your D program, then 
use 'import (C++) MySpace.myclass;' to import it. Then 
instantiate the class in D and use it from there.


Thanks,
Kelly




Re: Calypso: Direct and full interfacing to C++

2015-05-19 Thread Kelly via Digitalmars-d-announce

On Tuesday, 19 May 2015 at 08:09:33 UTC, Suliman wrote:

modmap (C++) gdalwarper;

import std.stdio;

void main()
{
GDALDatasetH  hSrcDS, hDstDS;
GDALAllRegister();
writeln(hello);
}


error:
app.d(7): Error: undefined identifier GDALDatasetH
app.d(7): Error: undefined identifier GDALDatasetH
app.d(8): Error: undefined identifier GDALAllRegister



Hello Suliman,

I have translated the GDAL example ( 
http://www.gdal.org/warptut.html ) and got it to run...woohoo!! I 
needed to apply the fix from Elie last night (and the pull 
request from me that hasn't been accepted yet), so this won't 
work for you yet, unfortunately...soon hopefully.


For comparison I have posted the translation here ( 
http://pastebin.com/VwrVeBJ3 ), but it may be a day or two yet 
before Calypso can compile it out-of-the-box, even if my pull 
requrest is accepted today. There is still one outstanding error 
that I couldn't fix. I had to cheat and modify a system file (not 
a good thing to ask others to do, obviously)!!


As you can see the differences between the two examples are 
pretty minimal. Things like using '.' instead of '-'. Having to 
'new' the GDALWarpOperation, and another slightly subtle change 
-- we need to use an ampersand for the function pointer 
assignment of GDALTermProgress/GDALAGenImgProjTransform.


Also notice that we needed to explicitly modmap cpl_conv.h to get 
access to CPLMalloc. In addition, we have to be explicit about 
which structs/classes to 'import'.


I have not tested this on Windows! I haven't even built Calypso 
on Windows yet...so I may not be able to help much with Windows 
errors. Just so you know.


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-05-18 Thread Kelly via Digitalmars-d-announce

On Sunday, 17 May 2015 at 13:37:45 UTC, Suliman wrote:

Where set where Calypso should look header files?


Suliman,

You can just use '-cpp-args -I/path/to/header/file' to pass along 
the include directory for C++ files.


So for example:

ldc2 -L-lstdc++ -cpp-args -I/usr/local/qt5/QtCore test.d 
-L-lQt5Core





Re: Calypso: Direct and full interfacing to C++

2015-05-12 Thread Kelly via Digitalmars-d-announce
Well the first fully working example of a large library is 
finally working with Calypso. Elie has managed to get a Qt5 demo 
program to compile and run!!


The demo is a D version of the Qt5 Widgets demo. This is a simple 
window with a pseudo address book app. The demo uses a D class 
inheriting from QWidget, calls 'super(parent)' from D code and 
uses the QStrings, QLabel, QLineEdit, QLayout, QGridLayout 
classes, among other things. You can see the code here: 
https://github.com/Syniurge/Calypso/blob/master/tests/calypso/qt5/qt5demo.d


The demo is confirmed to work with Qt5.4 and Qt5.2.1.

While this might not seem like a really big deal, please keep in 
mind that while compiling this demo, Calypso effectively parses 
and produces 692 object files, including large swathes of the C++ 
STL and most of the Qt library!


The latest push last night also cut down on compile times quite a 
lot. Doing the initial compile of the example takes about 28 
seconds on my mid-level Intel i5 machine, versus around 2 seconds 
for just the C++ version. After generating a cache file with last 
nights commits you can recompile the project in just 7.5 
seconds...which I think is quite good for just getting things up 
and running :)


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-04-29 Thread Kelly via Digitalmars-d-announce
A small update may be appropriate. We have run into a couple 
snags this past week when Elie improved the modulemap'ing for C 
files.


Calypso now autodetects modulemap files for libc and POSIX 
standard headers in the /usr/include directory and 
/usr/include/x86_64-linux-gnu/sys. This change took a few days 
and many libraries broke in the meantime, but now things are back 
to approximately where they were last week (although one 
improvement is that iterator now compiles).


There was also a backport from D2.068 to allow MSVC library usage 
which should move things along on Win platforms.


Upon further testing of the LEMON library, I discovered that many 
things worked, but there is still one or two errors that make it 
not quite work for everything, so rewriting a nice example in D 
didn't quite work out.


Efforts continue and hopefully we can get at least one library 
completely working soon, so that a proper example of Calypso's 
use can be written. I think things are quite close now because I 
was able to use every class, struct, function, etc. (that I tried 
randomly) in scintilla with just a couple hand written fixes to 
two scintilla header files. I think scintilla, LEMON and libzmq 
are the closest to working at this point.


Thanks for your patience,
Kelly



Re: Calypso: Direct and full interfacing to C++

2015-04-29 Thread Kelly via Digitalmars-d-announce

On Wednesday, 29 April 2015 at 14:45:42 UTC, Kagamin wrote:

On Thursday, 23 April 2015 at 08:04:46 UTC, Kelly wrote:
I haven't tried Qt yet because it needs to be hand-compiled 
with a user supplied namespace


Aren't there precompiled versions?


Kagamin,

Yes, the precompiled version was the problem. They didn't use the 
'QT_NAMESPACE' option when compiling the precompiled versions of 
Qt, so there was no namespace to import with Calypso.


This isn't a problem anymore because Calypso can import libraries 
without an explicit namespace now, as long as it has a modulemap 
(that was part of the updating effort over the last week). I 
think it might be possible to use parts of Qt now, but Elie is 
looking into that so I'll let him reveal how much works.


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-04-23 Thread Kelly via Digitalmars-d-announce

On Wednesday, 22 April 2015 at 14:57:43 UTC, Kagamin wrote:

What about Qt? I don't remember it being heavily templated.



Hello Kagamin,

I haven't tried Qt yet because it needs to be hand-compiled with 
a user supplied namespace, otherwise there isn't a namespace to 
import with Calypso. I have also looked at it a bit and it uses 
some of the STL files that still don't compile with Calypso, like 
iterator, etc. so it is probably a no-go at this point.


On a brighter note things are looking extremely close for some 
other libs (and one lib finally works...see below :) ). Here is a 
small sample of some I have tried:


Libzmq should compile with one other change to Calypso. The 
change will need to allow multiple C header files to be 
modulemap'ed. The separate parts of this lib compile on their own 
so once we can use multiple PCH files, this should work.


Fastflow actually DOES compile for all the C++ header files I 
have tried (YAY!!), but I just can't instantiate a worker thread 
(really the most basic need for this lib) because of one error I 
will discuss with Elie. Hopefully it will be pretty easy to fix, 
as the other minor parts of this lib that I have tried are 
working at this point.


Irrlicht has some portions that compile and can be called like 
CWriteFile, CLogger, CImage and some os.h functionality. I ran 
into a couple errors so I stopped testing after that, but it is 
coming along.


Now the best news...it looks like the LEMON C++ Library works!!! 
WooHoo!!


(Library for Efficient Modeling and Optimization in Networks - 
http://lemon.cs.elte.hu/trac/lemon).


I haven't tested everything, but I have imported all the headers 
and compiled them without errors (I think I got them all). I have 
also instantiated things like: dim2.Point, Tolerance, DHeaps, 
Graphs, Digraphs and Arg_Parsers. These all instantiate fine, and 
I have used a few function calls with the instances, so things 
are looking exceptionally good for LEMON. We can also cast 
between Digraphs and Graphs (the C++ classes) in D, so that is 
looking good :)


I will try to do some more complete testing and get at least one 
decent example working to show off this library. I will also 
write up a tutorial on how to get Calypso up and running with 
this lib (Linux only at this point as I haven't even tried the 
Win build from Elie yet...and I don't believe OSX Calypso will 
work yet).


Thanks,
Kelly



Re: Calypso: Direct and full interfacing to C++

2015-04-15 Thread Kelly via Digitalmars-d-announce
Amazing stuff Elie!! It has been a pleasure watching this come 
together. Looking forward to testing and using Calypso.


A huge and impressive milestone :)

Thanks,
Kelly

On Thursday, 16 April 2015 at 00:47:31 UTC, Elie Morisse wrote:
Sorry for the lack of updates, progress was a bit boring for 
the past 2 months and consisted mostly in crawling my way up a 
bottomless pit of errors generated by « import (C++) 
Ogre.Light; ».


And then this happens: https://paste.kde.org/pse8pqzch :D

The compilation speed could be improved, more bugs should get 
triggered by actual usage of Ogre, but close to everything gets 
mapped, semantic'd and codegen'd and this is the milestone I've 
been working towards for months.



Last week also introduced was the Clang module map file 
support, which helps breaking namespaces into smaller pieces 
and thus makes probably most C libraries usable right now 
without having to maintain bindings, only a module map file 
which may also be generated by clang-modularize.




Re: Calypso: Direct and full interfacing to C++

2015-02-24 Thread Kelly via Digitalmars-d-announce
On Wednesday, 18 February 2015 at 16:18:10 UTC, Elie Morisse 
wrote:

BTW I just pushed support for function template instantiation.

So lately thanks to a bit of free time there has been quite a 
lot of new features implemented: overloaded operators, function 
templates, and groundwork for class value types (they were 
added to the AST as a new semi-hackish kind of type, they make 
mapping any C++ type possible but they can't be used directly 
from D code yet).


Operators should make std::map usable, so I'm going to resume 
testing further STL types.


Just so others know, coding of Calypso continues and more of the 
STL is working now. Currently these C++ files can be mapped and 
used from a D program with Calypso:


bitset
deque
foreach
list
map
set
stack
string
vector
vstring  -- just a vector of strings, but at least using classes 
in combination is working.



Not all functions in these files work, but a significant portion 
do in most cases above. Iterators are still not working due to 
class value support being incomplete, but hopefully it will be 
working soon. Thanks to Elie for moving forward with this.


Coding continues :)

Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-18 Thread Kelly via Digitalmars-d-announce

Hello Elie,

I just pushed a small pull request for 
fromTypeTemplateSpecialization. I forgot to mention in the 
request that the changes allow bitset.d to be compiled and run 
again.


With those changes all the examples compile and run again. There 
are still two errors when compiling vector.d. Clang errors when 
making the pch file. LDC2 still runs and produces a working 
binary anyways.


Not sure what you are working on, but I can look at those errors 
if you like. Do you have an email address I can get in touch with 
you at? Jump on to #ldc on IRC and pm me if you don't want to 
post here.


I didn't look at the build errors on OS X again yet...got tired 
of build errors for  a bit :)


Thanks,
Kelly



Re: Calypso: Direct and full interfacing to C++

2015-02-16 Thread Kelly via Digitalmars-d-announce

On Tuesday, 17 February 2015 at 01:53:22 UTC, Elie Morisse wrote:

Hi Kelly,

It's done, I've merged latest LDC upstream + your build fixes 
into Calypso.


Alright, cool. I pulled it here and things build fine on Linux. 
Showcase and string examples work nicely.


About Microsoft vtables they work much more differently from 
the Itanium ones than I thought, it's going to a lot trickier 
than just a few lines of code so I won't be able to make D 
classes inheriting from C++ ones work on MSVC until I setup a 
dev environment on Windows.


Ok, developing on Win is not the nicest right now. I use Qt and 
it seems like the best option (change to msvc when needed...like 
to change the Debug/Release build types because the command line 
and Qt don't seem persistent).


It's just those « D-C++ classes » though, the rest has a better 
chance to work now.


Ok, I might try to build again here and see how it goes.

Thanks,
Kelly

P.S. I HATE THIS FORUM EDITORplease add a preview button, 
whoever takes care of this!?!? I take notes in a different editor 
and then paste here and it looks fine, only to end up mangled 
when actually submitted...ugh  :)


Re: Calypso: Direct and full interfacing to C++

2015-02-16 Thread Kelly via Digitalmars-d-announce

Hello Elie,

Ok, I tried to build on OS X with the LLVM/Clang revisions from 
above and

the Calypso/LDC code from my github fork, but it is a no go.

Calypso compiles pretty easily, but there are issues with 
vector not being
found, so then I install libc++ so that clang easily picks up the 
correct

include directories.

Then unistd.h isn't found...ok it turns out XCode Command Line 
Tools needs
to be installed to get some gcc specific files, but the internal 
Calypso

call to clang needs to be modified.

Change Calypso to call 'xcrun --show-sdk-path`, because this 
seems to work
from the command line. Needs to be run from a shell...ugh. Etc, 
etc.


Run into problems with libc++ and libstdc++ colliding. Remove 
libc++. Ugh.


I finally just compile things by hand and get through to Calypso 
running
and producing a bunch of object files, but then gcc won't link in 
 some allocator code from stdc++?? Sheesh, not sure what is going 
on...I have

tried several different ways to fix this, to no avail.

Anyways, I am tired so I will just have to mess with this some 
more tomorrow
or the next day. Hopefully I can figure out what is going on as 
it seems

close to working.

There might be real issues with someone having libc++ and 
libstdc++

alongside XCode tools like I had.


Thanks,
Kelly

P.S. I try out Calypso from your github repo most days and the
vector/bitset/showcase examples weren't working with todays code 
--
Do not call _d_invariant on C++ class objects. Just to make 
sure you

are aware of it.


Re: Calypso: Direct and full interfacing to C++

2015-02-15 Thread Kelly via Digitalmars-d-announce
Alirighty, Calypso builds and runs on both Linux and Win64 with 
that last change from today in my fork. Now when I say 'runs' on 
Linux, I mean it runs properly and fully (compiling and running 
all examples from Feb 8th)...but when I say 'runs' on Win64, I 
should say 'runs as far as it can' because there is an internal 
LLVM assert with getVTableContext Microsoft VTableContext not 
yet supported    UGH! :(


Well...that is a stopper on Win64, period. I imagine this will be 
addressed fairly quickly because LLVM is moving extremely fast on 
Win64...at least I hope that will be the case!!


So that leaves us with Calypso up to the last commit on February 
8th, LDC from yesterday (Feb 14th) and with LLVM-3.7/Clang using 
the revision hashes above.


I will make sure all this builds and works on OS X now...wish me 
luck :)


I will also try to pull in the latest Calypso commits from the 
last couple days, and merge it with LDC so that we are all up to 
date and synced with LDC from yesterday. Unfortunately we are 
stuck with bleeding edge on all this stuff, (even when LLVM-3.6 
stable comes out next week) because most of the Win64 code in 
LLVM and LDC has been added in just the last few weeks.


Anyways, hopefully you can just spend time on the internal 
Calypso stuff this way Elie, and not waste time poking around 
with the Win64 build right now.



Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-15 Thread Kelly via Digitalmars-d-announce

On Sunday, 15 February 2015 at 14:03:22 UTC, Elie Morisse wrote:
It's from Calypso actually, the assert is in 
gen/dcxxclasses.cpp and is only triggered by D classes 
inheriting from C++ classes with a vtable.


Ah, sorry I see it now...there is the assert and then a backtrace
that indicates that an llvm file had the assert, but the actual
error does print from within dxxclasses.cpp before the assert
code backtrace.


If the rest works as usual on Linux you got the most important 
covered. I'll check your merge as soon as I'm done fixing a 
linking error with the std::string example the latest additions 
introduced, then I'll add the Microsoft VTableContext support 
so we could get those first working binaries for Windows users 
:)


Ok, cool. Hopefully that is the only difficulty left.

However LLVM and Clang 3.6 aren't even released yet (next 
week), IMHO it would be wiser to stick with 3.6 and get 
LDC/Calypso working with 3.6 until 3.7 is more stable. Did you 
mean that even LDC can't be built by MSVC with LLVM 3.6 atm?


Actually, I am not totally sure whether the current LDC will
build with 3.6 on Win64. I didn't want to try it until 3.6 is
finalized because building takes forever on Windoze!!!
Probably 10 times slower than Linux/OSX...and my Win7 machine
is a dual quad-core i7 with 12GB RAM!! A much better machine
than my Linux machines.

Anyways, once 3.6 final comes out we'll have to  see if it
works, I guess.

Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-14 Thread Kelly via Digitalmars-d-announce
Ok, I have pushed my changes to Calypso on github. I did this 
mostly for testing because I wanted to make sure things still 
compiled on linux.


Unfortunately, we need specific versions of llvm and clang to get 
things compiled as ldc2 hasn't been updated to the bleeding edge 
as of today. The versions I used on Win64 and Linux (didn't test 
OS X, but I can if needed) are:


llvm:   77b557430c1315ef50c3256cdc5e73ac54d0154e
Clang:  baa701f47b7856f848080b51bc4fbcf984d29faa

So, it took me a while to figure out that some problems weren't 
ours, but rather with compiling calypso (or ldc) with llvm from 
git today. Things build and will compile D programs as is, but 
fail on Win64 and Linux today for calypso specific code.


Elie, perhaps you can see what is wrong just looking at my 
revisions? I would suspect the problem is in astunit.cpp because 
ASTReader is where the error is coming from.


Anyways, take a look if you like. I would like to get this 
problem figured out before importing the last couple days worth 
of Calypso changes. I'll work on it some more in a few hours 
since I have a usable linux install again...WIN64 is just painful 
to work on for me, so I'll get things working and merged on Linux 
first and then move back to WIN64 :)


Thanks,
Kelly




Re: Calypso: Direct and full interfacing to C++

2015-02-13 Thread Kelly via Digitalmars-d-announce

On Monday, 9 February 2015 at 22:38:51 UTC, Elie Morisse wrote:

On Monday, 9 February 2015 at 07:10:56 UTC, Suliman wrote:
If somebody have working Windows build, could you please share 
it?


It would be nice to know if someone even managed to build 
Calypso on Windows yet :)




Hello Elie,

Ok, I have merged in the newest LDC with Calypso from github 
today and built it with vs2013 on Win7 :)


There is a small diff involved in getting things to compile. The 
resulting ldc2 runs and builds a simple hello world program, but 
it fails when trying to use calypso.


I guess I've made a mistake with my patch since I am getting an 
assert in ASTReader with input for calypso to compile. I will 
look at it tomorrow and once I can get calypso to work I will 
push to my github fork.


Hoping for better news tomorrow,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-13 Thread Kelly via Digitalmars-d-announce

On Friday, 13 February 2015 at 17:54:25 UTC, Elie Morisse wrote:
Anyway I'm probably fixing the last issue right now preventing 
std::vector from instantiating so I'm going to push the commits 
to master in the hour.


Hello Elie,

You can push to master, if you like, because we'll just have to 
go through and update everything either way. Hopefully not too 
many collisions or changes for llvm-3.7. Most of the changes I 
made are just slight modifications without new code, so there 
really shouldn't be too many collisions.


Just going to start working on this ASTReader assert. Once it 
works, I will push to my fork, or I might just pull in your 
changes and see what happens.


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-12 Thread Kelly via Digitalmars-d-announce

On Monday, 9 February 2015 at 22:38:51 UTC, Elie Morisse wrote:

On Monday, 9 February 2015 at 07:10:56 UTC, Suliman wrote:
If somebody have working Windows build, could you please share 
it?


It would be nice to know if someone even managed to build 
Calypso on Windows yet :)




Hello Elie,

I have tried to build and use a few versions of Calypso/ldc with 
vs2013 and only the newest combination of LLVM and ldc from git 
work. llvm-3.6 with the corresponding ldc doesn't compile cleanly 
and neither does llvm-3.5 with ldc or Calypso with vs2013. Lastly 
Calypso with llvm3.7git doesn't compile, which is to be expected 
because of the many win64 patches that have been pushed to ldc 
the last couple months.


Anyways, I just thought I would let you, and any interested 
others, know that Calypso won't build and run properly (or at 
least I couldn't get it to build/run) on Win7 with vs2013 today. 
Maybe things would work with llvm-3.5 and mingw with clang? I 
don't think so, though.


I'll take a look at merging together Calypso and ldc since the 
split, if you like...hopefully not many conflicts. Not sure what 
all changed in llvm between 3.5 and 3.7, though.


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-11 Thread Kelly via Digitalmars-d-announce

On Monday, 9 February 2015 at 22:38:51 UTC, Elie Morisse wrote:

On Monday, 9 February 2015 at 07:10:56 UTC, Suliman wrote:
If somebody have working Windows build, could you please share 
it?


It would be nice to know if someone even managed to build 
Calypso on Windows yet :)




Hello Elie,

I did manage to build Calypso on Win7, and the resulting binary 
works to produce an obj file, but linking of a full executable 
fails :(


I am getting file contains invalid .pdata contributions when 
trying to link. Trass3r over on ldc's github page was getting 
this error at one point also, but I don't know what the solution 
was. It seems like this was back in Aug 2014 so I would have 
thought any changes needed were picked up by Calypso when you 
forked in Oct.


I would post an issue with ldc but Calypso isn't up to date, so 
it might not be really fair as the fix may be in the newest ldc. 
I can't see anything standing out in the commits for an issue 
like this, but I might just be missing it.


Thanks,
Kelly



P.S. There is a small patch needed to compile on windows with 
VS2013. Things should still build fine on Linux with the patch. 
Here it is:


diff --git a/dmd2/cpp/cppimport.cpp b/dmd2/cpp/cppimport.cpp
index 709f324..2dec2ae 100644
--- a/dmd2/cpp/cppimport.cpp
+++ b/dmd2/cpp/cppimport.cpp
@@ -6,7 +6,10 @@
 #include cpp/calypso.h
 #include expression.h

+#ifndef _MSC_VER
 #include unistd.h
+#endif
+
 #include stdlib.h
 #include stdio.h

diff --git a/dmd2/cpp/cppmodule.cpp b/dmd2/cpp/cppmodule.cpp
index 114f3f0..385cb79 100644
--- a/dmd2/cpp/cppmodule.cpp
+++ b/dmd2/cpp/cppmodule.cpp
@@ -21,7 +21,10 @@
 #include cppexpression.h
 #include cpptemplate.h

+#ifndef _MSC_VER
 #include unistd.h
+#endif
+
 #include stdio.h
 #include stdlib.h

diff --git a/dmd2/mars.h b/dmd2/mars.h
index b22dc5b..fc8f798 100644
--- a/dmd2/mars.h
+++ b/dmd2/mars.h
@@ -270,8 +270,8 @@ struct Compiler
 const char *vendor; // Compiler backend name
 };

-struct LangPlugin;
-typedef Arraystruct LangPlugin * LangPlugins;
+class LangPlugin;
+typedef Arrayclass LangPlugin * LangPlugins;

 typedef unsigned structalign_t;
 #define STRUCTALIGN_DEFAULT ((structalign_t) ~0)



Re: Calypso: Direct and full interfacing to C++

2015-02-09 Thread Kelly via Digitalmars-d-announce

On Monday, 9 February 2015 at 22:24:49 UTC, Elie Morisse wrote:



Hi Kelly,

Good to see bitset instantiating and basically working too! Can 
I add your code to the tests?


So yes to clear things up a bit, operators are still missing 
and so are many other features. Off the top of my head:


 - Function templates = the groundwork is here, they're 
already mapped and it

shouldn't be too difficult to get them instantiating from D
 - Operators = probably easy to add although there might be 
differences between C++ and D operators
 - Functions with class values parameters aren't even mapped 
yet, since I haven't made my mind on how to handle class 
values. Despite the POD or not issue it still feels more 
consistent to treat C++ classes like D classes, while adding 
C++ class value types to DMD's types like C++ reference types 
were with TypeReference (which makes C++ variables with 
reference types usable but which can't be assigned as the types 
of D variables)
 - C++ reference types are supported by DMD but not by LDC yet, 
they only work for function parameters and return types since 
Calypso replace them by ref



Hello Elie,

Yes, you can use the code above for bitsets (modify as you see 
fit, it is public domain as far as I am concerned), thanks for 
asking.


I have set up test files for most other STL headers...some seem 
quite close to working. Hopefully soon :)


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-02-08 Thread Kelly via Digitalmars-d-announce

On Sunday, 8 February 2015 at 22:45:14 UTC, Elie Morisse wrote:

On Sunday, 8 February 2015 at 20:56:31 UTC, Syro wrote:

That is really cool.


Thanks, just got that tangled mess of templates that is 
std::string working too:

On Sunday, 8 February 2015 at 22:45:14 UTC, Elie Morisse wrote:

On Sunday, 8 February 2015 at 20:56:31 UTC, Syro wrote:

That is really cool.


Thanks, just got that tangled mess of templates that is 
std::string working too:


Hey Elie, this is great stuff, as usual. I have written a test 
file for bitset here also (including a couple failures I am sure 
you are aware of, but others might want to see what works and 
what doesn't).



/**
 * std::bitset example.
 *
 * Build with:
 *   $ ldc2 -L-lstdc++ bitset.d
 */

modmap (C++) bitset;

import std.stdio;
import (C++) std.bitset;

void main()
{
enum : ulong { A=0, B, C, D, E, F, G, H, numColors };
auto usedColors = new bitset!(numColors);

usedColors.set(A, true);
usedColors.set(C, true);

writeln(usedColors.len=\t, numColors);   // '8' as it 
should be

write(usedColors = \t);
if (usedColors.any())  // any() works
{
for(int i=0; iusedColors.size; i++)   // size seems to 
work

if (usedColors.test(i))// works
write('1');
else
write('0');
write('\n');   // prints 1010 for usedColors
}  // seems backwards also see 'b' 
below

   // is this right?

writeln(C bit = \t, usedColors.test(C));  // true as it 
should be
writeln(count = \t, usedColors.count());  // seems like 
count is
// 
working...returns 2
writeln(as ulong = \t, usedColors.to_ulong);  // '5' is 
correct


writeln(all = \t\t, usedColors.all);
writeln(none = \t\t, usedColors.none);// these work
writeln(any = \t\t, usedColors.any);

usedColors.flip(C);
writeln(C flipped = \t, usedColors.test(C));  // false as 
appropriate


write(b = \t\t);
auto a = new bitset!(4u)(0b0110);
auto b = new bitset!(4u)(0b1101);
for(int i=0; ib.size; i++)// size seems to work
{
if (b.test(i))
write('1'); // prints out 1011 for 'b'
else
write('0');
}
write('\n');
writeln(b as ulong = \t, b.to_ulong); // '13' is correct

// FAILURE in phobos format.d
//writeln(b);

// FAILURE because the [] operator isn't recognised
//writeln(usedColors[C]);

// FAILURE on operators again
//auto d = ab;

}

Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-01-23 Thread Kelly via Digitalmars-d-announce

Hello Elie,

Just a little build script until cmake can be used properly:

#!/bin/bash
set -x

clang++ -std=c++11 -c showcase.cpp -o showcase.cpp.o
ar rcs libshowcase.a showcase.cpp.o
/bin/rm calypso_cache*
ldc2 -cpp-args -std=c++11 -Llibshowcase.a -L-lstdc++ showcase.d


I remove the the calypso_cache otherwise there will be an error
if a previous build failed and the C++ files get modified.

It looks like the 'undefined identifier size_t;' error is just
from testStruct. If I comment out all refs/uses to testStruct
then things compile and run fine. Good stuff.

Thanks,
Kelly

P.S. If I find a little time, I'll try to get up to speed on the
code base :)


On Friday, 23 January 2015 at 17:18:22 UTC, Elie Morisse wrote:
Thanks for the feedback Kelly, you're probably the first person 
to give it a serious try, sorry for the bumpy ride :)


Since I was focused on getting Ogre working and neither rebuilt 
druntime/phobos nor tested the showcase example against the 
latest commits they might have broken something.
Also the README forgets to say how libshowcase.a should be 
built:


  clang++ -std=c++11 -c showcase.cpp -o showcase.cpp.o
  ar rcs libshowcase.a showcase.cpp.o

  ldc2 -cpp-args -std=c++11 -Llibshowcase.a -L-lstdc++ 
showcase.d


Adding this now.

I'm going to fix the rest this afternoon (finally some free 
time), and also figure out why assistbuilder.cpp failed to 
compile against the latest Clang 3.5.


Also going to setup a testing script to ensure not everything 
gets broken again by a commit.




Re: Calypso: Direct and full interfacing to C++

2015-01-23 Thread Kelly via Digitalmars-d-announce

Hello Elie,

The small patch for defining size_t works here. Thanks.

I just wanted to let people know that showcase.d should build 
fine (one deprecation warning, but not a big deal).


People might still need the small quick fixes for 
gen/cpp/assistbuilder.cpp, but just adding clang:: in a couple 
spots shouldn't be too arduous for anybody if they really want to 
compile and play with Calypso.


Thanks,
Kelly


Re: Calypso: Direct and full interfacing to C++

2015-01-23 Thread Kelly via Digitalmars-d-announce

Hello Elie,

This project looks great, thanks for the hard work. I downloaded 
Calypso and ldc2 about 6 hours ago to try your project out.


I can get Calypso to compile with a couple small changes to 
assistbuilder.cpp (just adding a namespace qualifier for two 
class instantiations of CodeGen). That is with clang-3.5 from 
todays svn. Maybe a recent clang commit has changed things?


Once I had a working Calypso ldc2 build, I unfortunately couldn't 
get the showcase example to build. I just use the build line from 
your git page to try to build, but I get an 'undefined identifier 
size_t' error. The pch file is produced properly but then this 
error comes up...it seems like while compiling druntime from the 
'-v' output?? Maybe something changed in the druntime submodule 
in the last few days...but I didn't really look into it yet.


I hacked a couple things to just get around this error and then 
things fail because libshowcase.a isn't available. I assume that 
is a remnant from an earlier compilation technique, because it 
appears everything is self contained in the .o files being 
produced and then linked on the command line...so I just thought 
I would let you know this part doesn't work.


If you could give me a hint on the 'undefined identifier size_t' 
error, I can look into it a bit further here...I am just getting 
tired and probably not seeing what is going on there. If you are 
on #ldc I will be on there later today. Not sure what your 
username is in #ldc. At least one other person has been by asking 
if you were there also :)



Thanks,
Kelly (wilsonk-laptop)




Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-24 Thread Sean Kelly via Digitalmars-d-announce

On Friday, 24 October 2014 at 06:50:05 UTC, Kagamin wrote:

On Thursday, 23 October 2014 at 15:53:19 UTC, Sean Kelly wrote:
We could experiment with separately linking the GC.  It 
wouldn't be hard to do, though the link line might be a bit 
weird, since core, rt, and gc are all interdependent in terms 
of link dependencies.


Can't it work like any other user library?


Well, on linux at least I think you might have to list it twice. 
Once before and once after libdruntime. I don't know if there's a 
portable linker flag that indicates that it should try and 
resolve dependencies in libraries listed later in the link line.


Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-23 Thread Sean Kelly via Digitalmars-d-announce

On Thursday, 23 October 2014 at 14:02:33 UTC, Kagamin wrote:
On Thursday, 23 October 2014 at 13:13:06 UTC, Mathias LANG 
wrote:
It will clash at best, or just ignore cdgc, as objects are 
considered as a whole, in link order.


At best, they won't clash :)
If the default GC is not pulled by the linker, why should they 
clash?


We could experiment with separately linking the GC.  It wouldn't 
be hard to do, though the link line might be a bit weird, since 
core, rt, and gc are all interdependent in terms of link 
dependencies.


Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-20 Thread Sean Kelly via Digitalmars-d-announce

On Monday, 20 October 2014 at 10:39:28 UTC, Regan Heath wrote:


Sure, but past/current env vars being used are used *privately* 
to a single program.  What you're suggesting here are env vars 
which will affect *all* D programs that see them.  If D takes 
over the world as we all hope it will then this will be a 
significantly different situation to what you are used to.


I'm not advocating the approach, but you could create a run_d
app that simply set the relevant environment args and then
executed the specified app as a child process.  The args would be
picked up by the app without touching the system environment.
This would work on Windows as well as on *nix.


Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-16 Thread Sean Kelly via Digitalmars-d-announce
On Thursday, 16 October 2014 at 10:56:49 UTC, ketmar via 
Digitalmars-d-announce wrote:

On Thu, 16 Oct 2014 08:10:38 +
Dylan Knutson via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:

I'm sure there's a cross platform way to retrieve them without 
bring passed them directly

there isn't.


Runtime.args?


Re: D2 port of Sociomantic CDGC available for early experiments

2014-10-09 Thread Sean Kelly via Digitalmars-d-announce

On Wednesday, 8 October 2014 at 17:39:46 UTC, Walter Bright wrote:

On 10/8/2014 12:43 AM, Leandro Lucarella wrote:
I think this is an unjustified fear, there are already many 
environment
variables that can affect your program. That's why they are 
called...

environment variables :)


Being on the front lines of tech support for 30 years, it is 
not an unjustified fear nor a hypothetical problem.


What you could do is propose a secret switch to all dmd 
generated programs that the druntime switch checks before 
main() gets control, such as:


app --druntimeSet=usexxx ...the regular app args ...


Back when Druntime was called Ares, it was possible to choose the 
GC at link time.  Do we really need to defer the decision to run 
time?  If so, switching GCs after the app has started should work 
in most cases, though I'm not sure offhand if memory allocated by 
the prior GC will be scanned through for references within the 
new GC.


Re: Digger 1.0

2014-10-01 Thread Sean Kelly via Digitalmars-d-announce

On Tuesday, 30 September 2014 at 09:35:20 UTC, Marco Leise wrote:


So why would Apple be able to get away with 1GB on its just
released iPhone 6? Maybe 1048576 kilobytes is enough for
everyone?


ARC is more memory efficient than mark  sweep GC like Javascript 
uses.  Though a lot of it is just that iOS developers are simply 
very careful about memory use.  Writing a performant game in iOS 
is really quite hard because of the memory constraints.


Re: DVM - D Version Manager 0.4.3

2014-09-03 Thread Sean Kelly via Digitalmars-d-announce

On Wednesday, 3 September 2014 at 15:55:47 UTC, Chris wrote:


Methinks DVM doesn't get it right. 2.065.zip is available here:

ftp://ftp.digitalmars.com/dmd.2.065.0.zip

(cf. 
http://forum.dlang.org/thread/ebvumaoniuukgjbow...@forum.dlang.org)


But DVM tries to access it via http:

Fetching: http://ftp.digitalmars.com/dmd.2.065.zip
An unknown error occurred:
tango.core.Exception.IOException@/home/doob/development/d/tango/tango/core/Exception.d(59): 
The resource with URL 
http://ftp.digitalmars.com/dmd.2.065.zip; could not be found.


The link for 2.065 on http://dlang.org/changelog.html is broken
as well.  I don't think this particular issue can be blamed on
DVM.


Re: DVM - D Version Manager 0.4.3

2014-09-03 Thread Sean Kelly via Digitalmars-d-announce

On Wednesday, 3 September 2014 at 19:34:26 UTC, Chris wrote:


I know, but I thought maybe DVM tries different addresses, if 
one is not working. Anyway it should be on 
dlang.org/changelog.html.


For what it's worth, if you do dvm install 2.065.0 it will find
it.  Not sure if DVM should try alternates or not though.


Re: core.stdcpp

2014-08-29 Thread Sean Kelly via Digitalmars-d-announce

On Wednesday, 27 August 2014 at 04:23:28 UTC, Mike wrote:

On Wednesday, 27 August 2014 at 00:32:20 UTC, Mike wrote:


I'm asking this community to consider setting a new precedent 
for druntime:  reduce the scope to just the language 
implementation, encapsulate and isolate the platform specific 
logic (e.g. the ports - see 11666), and deport the artificial 
dependencies to phobos or other libraries.




Please understand that I'm not suggesting we start refactoring 
druntime for 2.067.  All I'm asking for is that we recognize 
that C/C++ library and OS bindings don't belong in druntime as 
public modules, and we gradually work towards migrating them to 
phobos or some other library in the years to come.


The reason these are in Druntime at all is because code in
Druntime depends on them.  So if they were split into a separate
library then it would be a required library.  And even if we
completely eliminate any dependency on standard C functions, I
don't see any way to avoid depending on platform-specific calls.
Now I would be fine with including just a subset of declarations
in Druntime (which is really what we have right now anyway), but
if the remainder were split into a standalone library then things
start to get weird.  Please let me know if you have a solution to
this problem.


Re: core.stdcpp

2014-08-29 Thread Sean Kelly via Digitalmars-d-announce

On Wednesday, 27 August 2014 at 21:38:04 UTC, deadalnix wrote:


The problem is that you don't always want to bring libc and 
libstdc++ with you with every single project you write.


Thus it shouldn't be in the runtime (except the very bit you 
can't get rid of). It can still be core.stdc .


To be fair, the only part you bring with you are the dependencies
that Druntime itself has.  And nearly all of core.stdc is
declarations anyway, so the only code bloat is unused ModuleInfo
objects (notice that in places where Druntime uses C structs it
declares them as =void to avoid depending on default
initialization).

The remaining issue becomes one of maintenance.  If Druntime only
declares the functions it needs, then where does the other stuff
live?  If you want to use that other library to get everything,
does it publicly import core.stdc for the basics?  What if
Druntime needs a new call for some reason that's in this separate
library?  Do we declare it in core.stdc and cause collisions?
What if D is ported to a new platform?  That may require a whole
raft of new declarations, both in a common API like core.stdc and
in something more targeted like core.sys.linux.

Don't get me wrong, I hate having to maintain the modules in
core.stdc and core.sys.  It's the worst job ever.  I'm just not
aware of a better solution to this particular problem.


Re: core.stdcpp

2014-08-29 Thread Sean Kelly via Digitalmars-d-announce

On Wednesday, 27 August 2014 at 18:06:00 UTC, Daniel Murphy wrote:
eles  wrote in message 
news:rixtiaiokrukvqjsf...@forum.dlang.org...


One such platform exists and is the embedded system, others 
are the linux kernel and the like, and even others are writing 
D compiler back-ends and, yes, druntimes (well, exactly the 
part that it is called phobos-runtime above).


An embedded system that can support all of D but doesn't have a 
cruntime?  I don't believe it.  If it has a cruntime then 
providing bindings is a non-issue, and if it can't support all 
of D then supporting only a subset (and then being free to 
exclude core.stdc) is inevitable.


There was a D runtime years ago created as a separate project
around the time that Druntime had its beginnings (as Ares) that
had no dependencies on standard C.  The creator went by Maide in
IRC, and she was doing some really cool stuff with it that made D
work kind of like ObjectiveC.  I don't think it's in development
any more, but it's probably possible to track it down with enough
googling.