[IxDA Discuss] Concept Is Solution to Smart Homes

2010-02-03 Thread smartbus
Not only that every home owners, developers, investors requires home
automation in compliance to the green global awareness for saving
energy yet the vital subject of a company that will provide the right
solution.

Since that automation is in its vast demand, it has grown under a big
umbrella in the market emerging from many different companies.

Company’s schemes vary from their products to its pricing to the
volume of requirements and needs.

Smarthome™ and HDL joined with their ingeniousity and as encouraged
by the compassion to their client and experience with different
products in related to the so called “ Smart Home “ over the years
has evolved from a Supplier/Installer, then Integrators and now as
Manufacturers of 2009 Mark of Excellence CEA Awardee for Best Green
Product.

As a provider it is an obligation to furnish the best offer based not
on competition but the objective of supporting needs of every
consumer.

Uplifted, as of today Smart-HDL providing simple yet high end
management monitoring and control of every household functions
asserting the term “Home Automation “.

Facet of Smart Home such as Lighting and Dimming Control, Air
Conditioning, Security, Drape Control, Door Entry Access and Home
Entertainment does not only aims at each inhabitants but as well
essential for those that offers the solution in which S-Bus and
Z-Audio outstands from all.

Some of the key advantages of these aspects are:

1- Lighting Control: Din Rail and Mountable Dimmers and Relays works
in both 110 V and 220 V, 50 and 60 HZ. Green product operated by 24V
DC.

2- Air Condition Control: control all type of AC. The AC module can
control Single Multi stage unit, 2 fan speed and VAV 0 -10 Volt
control, 4-20 ma with external temp sensor terminal.

3- Curtain and Shade Control: does not the need to run electrical
wiring and thus controls all types of shade motors like blinds,
vertical and horizontal curtain.

4- Security: supports more than 250 000 security zones and can be
divided to 8 different areas.
Considering these advantages the constraints with budgeting will now
ease up everyone to easily afford having their homes integrated in
full monitoring and control.

Automation by Smart-HDL “a lifestyle in simple execution of command“

Visit and read more on www.smart-hdl.com

Smarthome™ of Digitcom Technology LLC, venerates Mr. Jimmy Chin
founder of DIGITCOM USA and our own Mr. Firas K. Mazloum, Owner
(Digitcom Technology LLC) and Mr. Liang, Owner of HDL (High
Definition Living – China).

Other links:
www.smarthomeuae.com
www.digitcom-tech.ae
www.digitcom-canada.com
www.sunseeker.me
www.resound.me
www.smarthomeuniversity.com
www.smart-bus.ru

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[IxDA Discuss] Save Energy and Automate your Home or Office without spending high cost

2010-02-03 Thread smartbus
Hello Everyone,

Today Energy and Lighting Control has become an important and global
issue. Smart-HDL information and solutions will make you happy more
and more

The Powerful Dimmers and relays have many advantages to you, The
Unique Super powerful Dimmers today are the solution for those who
have problem for connecting the bus lighting system to 110V in such
countries like USA, Saudi Arabia and others, The Smart-BUS Product
range or what is called (S-bus) Dimmers and relays solve any voltage
and Hz problems and have many more features and protection like:

1- same module can work on both 110V, and 220V, no need now to stock
2 different types, make mistake in ordering, or care about
installation.

2- Powerful, can dim, ramp the output from 1V-110 V if supplied by
110 V, 1V -220V  if supplied by 220V, power Line in from 85-260V
AC.

3- Standard, work in both 50 HZ and 60 HZ, Auto detecting Technology.
Green, operated by the bus network 24V supply, Operation consumption
for the 8 channels Relay, Just 12mA/24VDC.

4- Protection, all Dimmers have built in temperature sensor for
overheat protection, with big heat sink, with overload, and surge
Protection for both power line and signal line..

5- Smart & Elegant, small and din rail, with channel momentary button
operated, Life LED indicator, Broadcast address function, Elegant
plastic Labeling Area.

6- Functionality, Channel Maximum Level setting, minimum Dimming
Level, Safety Delay time option, channel name and load type remarks,
Scene and Area Settings, Sequence programming for Disco show or
Industrial applications, Power On Module default safety scene
setting.

7- All Options, Â for all installation needs, for Din Rail Range,
Dimmer 6 channels 2 Amp for reference Code you can Search for
Model(SB-DIN-D0206) Dimmer 4 channels 3 Amp for reference Code you
can Search for Model(SB-DIN-D0403) Dimmer 2 channels 5 Amp for
reference Code you can Search for Model(SB-DIN-D0205) Relay 8 Channel
16 Amp for reference Code you can Search for Model(SB-DIN-R0816) Relay
8 Channel 10 Amp for reference Code you can Search for
Model(SB-DIN-R0810) Relay 4 Channel 10 Amp for reference Code you can
Search for Model(SB-DIN-R0410) Relay 4 Channel 20 Amp for reference
Code you can Search for Model(SB-DIN-R0420) Curtain 2 Change over
Relays for 2 curtains.

8- Do not waste your Money buying those expensive Brands with less
Features and complicated installation software and connection
topology. the S-BUS Price and Quality are great and more than needed
while price is real value for the money. The Manufacturer offer 18
Month Warranty, with incompatible price, helping you to make your
smart home with 0 Cost, by saving wiring and energy and free training
on the easiest installation and simple programming, you can finish
your project in 1 day

To read more details about the features, check
http://www.smart-HDL.com

-- Best Regards

Firas K. Mazloum Smarthome Guru Digitcom - Smart home High Definition
Living

Dubai - UAE

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[IxDA Discuss] Save Energy and Automate your Home or Office without spending high cost

2010-02-03 Thread smartbus
Hello Everyone,

Today Energy and Lighting Control has become an important and global
issue. Smart-HDL information and solutions will make you happy more
and more

The Powerful Dimmers and relays have many advantages to you, The
Unique Super powerful Dimmers today are the solution for those who
have problem for connecting the bus lighting system to 110V in such
countries like USA, Saudi Arabia and others, The Smart-BUS Product
range or what is called (S-bus) Dimmers and relays solve any voltage
and Hz problems and have many more features and protection like:

1- same module can work on both 110V, and 220V, no need now to stock
2 different types, make mistake in ordering, or care about
installation.

2- Powerful, can dim, ramp the output from 1V-110 V if supplied by
110 V, 1V -220V  if supplied by 220V, power Line in from 85-260V
AC.

3- Standard, work in both 50 HZ and 60 HZ, Auto detecting Technology.
Green, operated by the bus network 24V supply, Operation consumption
for the 8 channels Relay, Just 12mA/24VDC.

4- Protection, all Dimmers have built in temperature sensor for
overheat protection, with big heat sink, with overload, and surge
Protection for both power line and signal line..

5- Smart & Elegant, small and din rail, with channel momentary button
operated, Life LED indicator, Broadcast address function, Elegant
plastic Labeling Area.

6- Functionality, Channel Maximum Level setting, minimum Dimming
Level, Safety Delay time option, channel name and load type remarks,
Scene and Area Settings, Sequence programming for Disco show or
Industrial applications, Power On Module default safety scene
setting.

7- All Options, Â for all installation needs, for Din Rail Range,
Dimmer 6 channels 2 Amp for reference Code you can Search for
Model(SB-DIN-D0206) Dimmer 4 channels 3 Amp for reference Code you
can Search for Model(SB-DIN-D0403) Dimmer 2 channels 5 Amp for
reference Code you can Search for Model(SB-DIN-D0205) Relay 8 Channel
16 Amp for reference Code you can Search for Model(SB-DIN-R0816) Relay
8 Channel 10 Amp for reference Code you can Search for
Model(SB-DIN-R0810) Relay 4 Channel 10 Amp for reference Code you can
Search for Model(SB-DIN-R0410) Relay 4 Channel 20 Amp for reference
Code you can Search for Model(SB-DIN-R0420) Curtain 2 Change over
Relays for 2 curtains.

8- Do not waste your Money buying those expensive Brands with less
Features and complicated installation software and connection
topology. the S-BUS Price and Quality are great and more than needed
while price is real value for the money. The Manufacturer offer 18
Month Warranty, with incompatible price, helping you to make your
smart home with 0 Cost, by saving wiring and energy and free training
on the easiest installation and simple programming, you can finish
your project in 1 day

To read more details about the features, check
http://www.smart-HDL.com

-- Best Regards

Firas K. Mazloum Smarthome Guru Digitcom - Smart home High Definition
Living

Dubai - UAE

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[IxDA Discuss] Expectations research

2010-02-03 Thread Stephen Collins
Pre-emptive apologies for the cross post (I wish I new how big the
common set was).

I'm in the planning stage of a piece of customer expectations research
for an important government service (passports provision). The client
is well aware that both their information site
(https://passports.gov.au) and the existing online application process
is pretty ordinary and they are highly motivated to get it right.

This chunk of the research is about public expectations. There will be
another that deals with business stakeholders (of which there is a
moving feast).

While I've done lots of this sort of research before, I just want to
make sure my mind and ideas are fresh. So I'm looking to you folk to
stoke me full of thoughts and methods you've used to do really good
expectations research.

What have you got for me?

TIA!

Steve C
-- 
Stephen Collins
t...@acidlabs.org | +61 410 680722 | @trib

acidlabs | Conversation. Collaboration. Community. | www.acidlabs.org

This email is:   [ ] bloggable   [X] ask first   [ ] private

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Sally Abolrous
I agree with all the pro-sketchers; sketching is an important part of
the design process - especially for the designer. I think that for
you, and perhaps your team members, sketching on a white board or
paper is an important step for getting your ideas down, figuring out
what works and what doesn't work, and brainstorming design ideas.

However, when it comes to your stakeholders, this doesn't
necessarily have to be a part of their process; it's a designer's
tool.

After you get your thoughts down, however you like, give them a rough
sketch or different options in Visio or Illustrator - this will help
them visualize the different options AND is easier than paper or a
white board to distribute. I would make these very rough though so
that people don't get distracted by the visuals or the layout. Also
I wouldn't include all the interaction details in this rough sketch
- just the screens that need to be agreed upon and explored before
moving on to the detailed wireframes. 



 


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Re: [IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Ali Mohamed
Designing Interactive Systems: People, Activities, Contexts,
Technologies (2005). David Benyon, Phil Turner, Susan Turner.
http://product.half.ebay.com/Designing-Interactive-Systems_W0QQtgZinfoQQprZ43755771


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Michael Caskey
I set myself up for that one.

I definitely plan to read it Todd!  I'm a regular user of your work... used 
your Ai wireframe template several years back, and I've found it useful several 
times over.

Hmmm... hope Prototyping comes up in Safari Bookshelf...

Mike Caskey


On Feb 3, 2010, at 4:41 PM, Todd Zaki Warfel wrote:

> In fact, I think there might be an entire book on this http://bit.ly/protobk
> 
> On Feb 3, 2010, at 5:23 PM, Michael Caskey wrote:
> 
>> What are you guys using for rapid web prototyping right now?
> 
> 
> Cheers!
> 
> Todd Zaki Warfel
> Principal Designer, messagefirst
> Author of Prototyping: a practitioner's guide http://bit.ly/protobk
> --
> Contact Info
> Voice:(215) 825-7423
> Email:t...@zakiwarfel.com
> Blog: zakiwarfel.com
> Twitter:  @zakiwarfel
> --
> In theory, theory and practice are the same.
> In practice, they are not.
> 


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Todd Zaki Warfel
In fact, I think there might be an entire book on this http://bit.ly/protobk

On Feb 3, 2010, at 5:23 PM, Michael Caskey wrote:

> What are you guys using for rapid web prototyping right now?


Cheers!

Todd Zaki Warfel
Principal Designer, messagefirst
Author of Prototyping: a practitioner's guide http://bit.ly/protobk
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@zakiwarfel.com
Blog:   zakiwarfel.com
Twitter:@zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Todd Zaki Warfel
paper. fireworks. html/css/javascript. 

On Feb 3, 2010, at 5:23 PM, Michael Caskey wrote:

> What are you guys using for rapid web prototyping right now?


Cheers!

Todd Zaki Warfel
Principal Designer, messagefirst
Author of Prototyping: a practitioner's guide http://bit.ly/protobk
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@zakiwarfel.com
Blog:   zakiwarfel.com
Twitter:@zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Amy Silvers
Just to reinforce the validity of what Christian and Adam said: I had
a feeling this topic had come up before on the list*, so I did a quick
search of the archives to see if I could find the thread. The vast
majority of the posts that come up when you search the archives for
"interactive" are postings for jobs at agencies. That really does seem
to be the main context for the use of the term.

--Amy

*I was wrong--I was thinking of threads about "interaction designer"
vs. "interface designer," which is another discussion entirely.

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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread paul bryan
When the reward justifies the effort, another aspect of connecting the
wires between research and design involves an attempt at
quantification. How prevalent is that persona attribute or behavior
in our audience? How did that design component we came up with in the
concepting session for the last release fare in terms of conversion?
Do we have any evidence to support the notion that an augmented
reality tennis shoe viewer will move the needle? Perhaps not during
the magic moments, so that creativity can tap out, but shortly
afterward. The qualitative data that many design research projects
generate is very helpful for understanding patterns and sequences,
but not at all useful for understanding prevalence, and therefore
relative priority, except to define the key concepts that need to be
operationalized and then measured.

Paul Bryan 

Usography ( http://www.usography.com )
Blog: Virtual Floorspace ( http://www.virtualfloorspace.com ) Linked
In: http://www.linkedin.com/in/uxexperts




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Adam Korman
My experience has been that people usually use the term interactive  
design in the context of marketing and advertising, where  
"interactive" distinguishes an agency or service from traditional  
print, billboard and/or TV marketing & advertising. So, in very broad  
strokes, if interaction design is designing products & services,  
interactive design is using an interactive medium to sell products &  
services.


-Adam

On Feb 3, 2010, at 2:42 PM, Richard Carson wrote:


Hi Folks,

I am trying to understand and there are some confusion between the  
two. Are they the same field of design? Is there a clearly defined  
difference between the two?


Richard


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Re: [IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Christian Crumlish
historically, "interactive" has been a term used by ad agencies and other
traditional (pre-online) entities as they branched into multimedia and
eventually the web.

the words are obviously cognates and the distinctions are lost on people who
don't work in the field, but for the folks who advanced the term
"interaction design" it's can be something of a dog-whistle that indicates a
narrow or hidebound approach to designing interactive experiences.

my 2 cents.

-x-

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Re: [IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Shaun Bergmann
I don't think I've heard of "Interactive Design", but at first blush it
sounds like an adjective applied to any act of Designing.  (which is kind of
self evident, as any Design process is difficult to be anything but
interactive.)
Whereas "Interaction Design" is the Design of Interactive Systems.  (as it
relates to this question).


On Wed, Feb 3, 2010 at 2:42 PM, Richard Carson
wrote:

> Hi Folks,
>
> I am trying to understand and there are some confusion between the two. Are
> they the same field of design? Is there a clearly defined difference between
> the two?
>
> Richard
> 
> Welcome to the Interaction Design Association (IxDA)!
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>

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[IxDA Discuss] Interaction Design vs Interactive Design

2010-02-03 Thread Richard Carson
Hi Folks,

I am trying to understand and there are some confusion between the two. Are 
they the same field of design? Is there a clearly defined difference between 
the two? 

Richard 

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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Daniel Szuc
Thanks Dan.

rgds,
Dan


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Michael Caskey
Whoa whoa, this is getting sketchy guys...

But really, howzabout more talk about really quick (rapid) prototypes, 
especially for webby things?!?

I'm impressed by the whole Flash Catalyst thing, but I really want to export 
standards-based stuff.

What are you guys using for rapid web prototyping right now?

Thanks!

Mike

On Feb 3, 2010, at 3:12 PM, Todd Zaki Warfel wrote:

> pssst... he was being sarcastic. 
> 
> On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:
> 
>> I agree with Jared about cutting straight to the chase, & focusing on just 
>> building things. However, it is rarely an either-or situation, but rather 
>> one of degree; while trying to build something, I find it useful to make 
>> quick paper doodles/sketches of the various states, for example. Helps to 
>> clear one's mind before starting to code.
>> -Anjali
> 
> 
> Cheers!
> 
> Todd Zaki Warfel
> Principal Designer, messagefirst
> Author of Prototyping: a practitioner's guide http://bit.ly/protobk
> --
> Contact Info
> Voice:(215) 825-7423
> Email:t...@zakiwarfel.com
> Blog: zakiwarfel.com
> Twitter:  @zakiwarfel
> --
> In theory, theory and practice are the same.
> In practice, they are not.
> 
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help


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Re: [IxDA Discuss] Best role for UX in Agile/ Scrum - Customer vs. Implementer?

2010-02-03 Thread Michael Caskey
I'm wishing this were in Denver Colorado!  This is exactly what I've been 
looking for.

Mike Caskey

On Feb 3, 2010, at 2:10 PM, Michael Long wrote:

> On January 30th, 2010 at the Cooper offices in San Francisco, CA,
> practitioners of agile software development and user experience
> design met to see if common ground could be found.
> 
> http://emergentdomain.com/reports/agile-ux-retreat/
> 
> 
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=48601
> 
> 
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Todd Zaki Warfel
pssst... he was being sarcastic. 

On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:

> I agree with Jared about cutting straight to the chase, & focusing on just 
> building things. However, it is rarely an either-or situation, but rather one 
> of degree; while trying to build something, I find it useful to make quick 
> paper doodles/sketches of the various states, for example. Helps to clear 
> one's mind before starting to code.
> -Anjali


Cheers!

Todd Zaki Warfel
Principal Designer, messagefirst
Author of Prototyping: a practitioner's guide http://bit.ly/protobk
--
Contact Info
Voice:  (215) 825-7423
Email:  t...@zakiwarfel.com
Blog:   zakiwarfel.com
Twitter:@zakiwarfel
--
In theory, theory and practice are the same.
In practice, they are not.


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Re: [IxDA Discuss] Best role for UX in Agile/ Scrum - Customer vs. Implementer?

2010-02-03 Thread Michael Long
On January 30th, 2010 at the Cooper offices in San Francisco, CA,
practitioners of agile software development and user experience
design met to see if common ground could be found.

http://emergentdomain.com/reports/agile-ux-retreat/


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] [JOB] 2 Developer positions - Application Studio Developer and Mobility Software Engineer/Wireless

2010-02-03 Thread Bob Don
Posting on behalf of a recruiter. Please do NOT send resumes to me !

Position 1 : Application Studio Developer

Responsibilities
• Develop features in our server and Application Studio products
• Building new UI’s and coding desktop technologies.
• Work closely with product management, sales, and our professional
services team to turn customer requirements into working products
• Contribute innovative ideas and help drive our market-leading
product suite forward

Qualifications
• BS or MS in Computer Science, Engineering, or related major
• 2-4 years experience as a software engineer including application
design, coding, and testing
• Commercial-grade experience with the .NET Framework, emphasis on C#,
SQL and Windows Forms Development
• Reliable, well-organized person with excellent oral and written
communication skills
• Must be authorized to work in the USA for any employer

Position 2 : Mobility Software Engineer/Wireless

Responsibilities
• Design, code, and test new product features and enhancements for
BlackBerry, iPhone, and Windows Mobile devices
• Develop related features in our server and Application Studio products
• Work closely with product management, sales, and our professional
services team to turn customer requirements into working products
• Contribute innovative ideas and help drive our market-leading
product suite forward

Qualifications
• BS or MS in Computer Science, Engineering, or related major
• 2-4 years experience as a software engineer including application
design, coding, and testing
• Commercial-grade experience with J2ME and the BlackBerry JDE,
Objective-C and Xcode, C# and the .NET Compact Framework, and SQL
• Development experience with mobile platforms including iPhone,
BlackBerry, Windows Mobile, and Android
• Reliable, well-organized person with excellent oral and written
communication skills
• Must be authorized to work in the USA for any employer (US Citizen
or Green Card)

About the Company:

Pyxis Mobile (www.pyxismobile.com) Pure and Simple! Pyxis Mobile
brings wireless enterprise applications to the next level. Pyxis
Mobile is the leading provider of enterprise mobile applications for
BlackBerry, iPhone, and Windows Mobile. Our wireless applications are
used by many of the largest corporations in the world including
Allianz, AXA, Thomson Reuters, Concur Technologies, Deutsche Bank, and
many more. We seek strong, "heads up" individuals to join our team and
help drive our products forward in this exciting market. Come work
with the hottest mobile technologies at a 2-time winner of Boston's
Best Places to Work!


Application Process:

To apply for this position, please send contact information, including
cell phone number and best time to contact you to:



John Ellison

john.elli...@talentretriever.com

207-829-2126



All resumes and information provided will be reviewed and qualified
candidates will be contacted promptly for additional evaluation.



Talent Retriever LLC has been engaged by Pyxis Mobile to conduct the
initial sourcing and screening of candidates for this position. Talent
Retriever LLC is not a staffing agency and will not distribute your
information to anyone other than the client specified in this
position. The information you provide will become the property of
Pyxis Mobile and will be kept confidential.

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[IxDA Discuss] Schmidt: “innovation is funda mentally about how the world can become a better place.”.

2010-02-03 Thread Jarod Tang
From
http://blogs.wsj.com/davos/2010/01/29/googles-eric-schmidt-comments-on-china/

> Unlike other CEOs in Davos, who talk about the social responsibilities of
> business as opposed to their fundamental business responsibilities, Schmidt
> sees no difference between the two. Google is into innovation, he says, and
> “innovation is fundamentally about how the world can become a better
> place.”.
>
Schmidt address fundamental of good design as well.

BR,
-- Jarod
-- 
@jarodtang
http://designforuse.blogspot.com/

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Re: [IxDA Discuss] Interaction Design (or HCI) Graduate Program In SF Bay Area ?

2010-02-03 Thread J. A. Fitzpatrick
The School of Information at UC Berkeley offers an interdisciplinary
Master's program (or PhD program) that can be focused on HCI / IxD.  I know
a lot of alums (including myself) who have gone into interaction design from
the iSchool Master's program, so I recommend it highly :)

http://www.ischool.berkeley.edu/

However, as far as I know they don't have a night school offering. I know a
lot of people who worked part-time while going there, but it is not really
geared to continuing full-time work.

Cheers,

   Jean-Anne


On Tue, Feb 2, 2010 at 6:32 PM, Hyunju Lee  wrote:

> Hi All,
>
> I would like to seek advice from you if you know any ID or HCI graduate
> programs that are offered in San Francisco Bay Area. Especially the ones
> with night program for professionals.
>
> Thank you!
>
> --
> Hyunju Lee
> 
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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Dan Saffer
For a limited time, in honor of this topic and of the start of Interaction10, 
I'm offering a free pdf download of Chapter 5 of Designing for Interaction on 
Structured Findings that is on this topic. It was was one of the new chapters 
in the second edition. Happy reading!



Dan


Dan Saffer
Principal, Kicker Studio
@odannyboy on Twitter








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Re: [IxDA Discuss] Indexing / storing usability study results

2010-02-03 Thread Audrey Crane
We are playing with the Acrobat indexing function as that seems like a
good candidate for us -- it doesn't require anyone to write in a
specific format or really do anything special, but it does make it
seem vaguely possible that you could find a needle in a haystack.

Thanks!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=48206



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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Michael Caskey
I'd like to see this tested against some other styles...

To me, the sliding label appears to serve as an aesthetic boost.. and fun 
factor.

And...

I also see it as serving as a UI status.  It becomes painfully clear that you 
are now entering text into the field you just selected!

I like that.

But...

The fun factor is even more interesting to me because I could see it boosting 
the immersion factor, which is desirable in some cases.  Yes, I'm still 
somewhat enamored with the innovative use of the 'flash-like' UI animations 
we're now getting out of standards-based tools. ;)

-Mike



On Feb 3, 2010, at 8:10 AM, Amy Silvers wrote:

> Yes, I think the author is narrowly focused on the problem of the
> disappearing instructional copy, considered without the context of the
> entire form. It's true that labels inside fields started out as a solution
> for limited space, but nowadays I'm also seeing them used in instances where
> there's plenty of room outside the field for instructional copy. So I think
> this is more an aesthetic solution--a 'hey, this is cool!" technique--than a
> practical one.
> 
> On Wed, Feb 3, 2010 at 10:03 AM, Diego Moya  wrote:
> 
>> I'm not sure I understand what problem the sliding labels are supposed
>> to solve. I thought putting labels inside input fields was a
>> compromise solution, for placing instructions in forms where few space
>> is available.
>> 
>> With sliding labels, the final form occupies the same space than a
>> classic form with labels near to the input fields. So why would you
>> want to use a form with sliding labels when you have the available
>> space to put a complete static form?
>> 
>> (I see that the initial state of the sliding label form is cool, and
>> has a more beautiful design. Maybe aesthetics is the primary
>> motivation for this technique?)
>> 
>> 
>> 
>> On 3 February 2010 15:32, Amy Silvers wrote:
>>> I recently saw a neat little bit of jQuery that addresses the problem of
>> the
>>> instruction disappearing when the user clicks in the field:
>>> 
>>> http://www.csskarma.com/blog/sliding-labels-v2/
>>> 
>>> demo:
>>> 
>>> http://www.csskarma.com/lab/slidinglabels2/
>>> 
>>> It slides the labels to the left as soon as the cursor enters the field.
>> It
>>> might be distracting, and I don't think it's appropriate for all uses,
>> but
>>> the thinking behind it is good.
>> 
> 
> Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Sean Gerety
Richard,

During software architecture discussions it is very common for designs to be
performed on a whiteboard prior to any kind of UML tool being used.  I dare
to say that if you company would take issue with sketching prior to
wireframes, they would also have to take issue with the software team doing
the same.

Happy Sketching...

Sean
On Wed, Feb 3, 2010 at 1:02 AM, Richard Carson
wrote:

> Thanks everyone,
>
> For all the wonderful responses and support for sketching. It looks like
> EVERYONE, gave power to the sketching, before the wireframes process.
> Surprisingly not one person ever mention that sketching was a waste of time.
> Really...Not one?
>
> However, the same cannot be said for the company I just started working
> with, who cannot get on onboard with the paper or even a whiteboard
> process.The response I get is... "sketching is for your own personal
> purposes. We just need to see the wireframes."  So they'll put their input
> into the designing the UI, but never fully understanding how the application
> actually works.
>
> Richard
>  
> Welcome to the Interaction Design Association (IxDA)!
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>

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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Paul Sherman
Also I meant to name-check Will Evans for the excellent references he provided 
on this thread. 

(And for producing what is arguably the most @ss-kicking wireframing video on 
Youtube.)

-Paul



On Feb 3, 2010, at 9:43 AM, Paul Sherman wrote:

Interesting discussion you've kicked off, Dan. 

One thing you said ("Think there is lots to be said for pairing a User 
Researcher and Designer roles as they are complimentary skill sets") triggered 
some thoughts. Read on...

At one of my former companies I built a process for conducting 
cross-disciplinary, team-based contextual design research in a time-boxed, 
moderated format. 

As part of the process I made it a requirement that the research team contain a 
designer, a product stakeholder (typically a product manager), and a 
technologist. I also specified that the research team be facilitated. The team 
facilitator was intended to be someone who had deep experience in user/design 
research, team/interpersonal dynamics, and (ideally) some basic ability to 
manage projects. 

I also made it a requirement that the team members - the designer, product 
manager, and engineer - be excused from their "day jobs" for 3-4 weeks so they 
could focus exclusively on spotting opportunities in the field, working 
together to flesh out, prototype, and validate an offering to address the 
opportunity, and then building a rudimentary business case for the offering. 

I time-boxed the activity to three weeks - one for observing and spotting the 
opportunities; one week for working through the data and transforming it into 
design concepts and guidelines; and one week for building out a rough 
prototype, validating the design with more user input, documenting the 
personas, and doing a bit of due diligence on the business case (i.e., defining 
the addressable market, the competition, etc). 

We only ran a few pilots of the process at that company. The output was decent, 
but of course the leaders spiked the opportunities we identified...none of the 
leadership wanted to commit budget to building a new product line; not when 
they had numbers they had to hit that quarter. Typical story.

Looking back, I realized that I vastly underspecified the "magic place" 
activities. So I'm very grateful to the the thread contributors for their 
suggestions, particularly Dan S (whose book is on my guilt pile of unread 
books), Dana C, and the others. 

If I spin up the process at a future company, I'll have good input for the 
"magic place" activities. 

Also, I need to write this process up and present it somewhere. Right now it's 
just taking up space on my hard drive.

-Paul


- - - - - - -
Paul Sherman, Principal, ShermanUX
User Experience  Research | Design | Strategy
p...@shermanux.com
www.ShermanUX.com
+1.512.917.1942
- - - - - - - 




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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Paul Sherman
Interesting discussion you've kicked off, Dan. 

One thing you said ("Think there is lots to be said for pairing a User 
Researcher and Designer roles as they are complimentary skill sets") triggered 
some thoughts. Read on...

At one of my former companies I built a process for conducting 
cross-disciplinary, team-based contextual design research in a time-boxed, 
moderated format. 

As part of the process I made it a requirement that the research team contain a 
designer, a product stakeholder (typically a product manager), and a 
technologist. I also specified that the research team be facilitated. The team 
facilitator was intended to be someone who had deep experience in user/design 
research, team/interpersonal dynamics, and (ideally) some basic ability to 
manage projects. 

I also made it a requirement that the team members - the designer, product 
manager, and engineer - be excused from their "day jobs" for 3-4 weeks so they 
could focus exclusively on spotting opportunities in the field, working 
together to flesh out, prototype, and validate an offering to address the 
opportunity, and then building a rudimentary business case for the offering. 

I time-boxed the activity to three weeks - one for observing and spotting the 
opportunities; one week for working through the data and transforming it into 
design concepts and guidelines; and one week for building out a rough 
prototype, validating the design with more user input, documenting the 
personas, and doing a bit of due diligence on the business case (i.e., defining 
the addressable market, the competition, etc). 

We only ran a few pilots of the process at that company. The output was decent, 
but of course the leaders spiked the opportunities we identified...none of the 
leadership wanted to commit budget to building a new product line; not when 
they had numbers they had to hit that quarter. Typical story.

Looking back, I realized that I vastly underspecified the "magic place" 
activities. So I'm very grateful to the the thread contributors for their 
suggestions, particularly Dan S (whose book is on my guilt pile of unread 
books), Dana C, and the others. 

If I spin up the process at a future company, I'll have good input for the 
"magic place" activities. 

Also, I need to write this process up and present it somewhere. Right now it's 
just taking up space on my hard drive.

-Paul


- - - - - - -
Paul Sherman, Principal, ShermanUX
User Experience  Research | Design | Strategy
p...@shermanux.com
www.ShermanUX.com
+1.512.917.1942
- - - - - - - 



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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread justin_davis
Richard -

This is probably a long shot, but if you feel passionate about the
cause of sketching (as you should), would it be possible to convince
the leadership in the company to take part in a workshop that you put
together?  Put together a program that presents a design problem, and
have half the participants sketch, then wireframe, and the other half
only wireframe.

Take those final solutions and put them in front of users (could be
other people in the company who aren't participants), to see which
process wins out. I'd bet money that the sketch/wireframe process wins
over the wireframing-only process, due to the amount of ideas that can
be generated quickly in a rough form before codifying to a digital
format.

There are probably more ways you could structure a workshop like this,
but I think putting them in the designer's shoes for a bit might help
drive the point home.

Sometimes the best way to prove them wrong is to have them prove
themselves wrong.

Justin


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Jack Moffett
Actually, I vote that we use a picture of Jared's head as a sarcasm mark. ;^)

Jack

On Feb 3, 2010, at 10:01 AM, William Hudson wrote:

> It looks like Jared needs one of them thar new-fangled sarcasm marks.
> See
> http://www.telegraph.co.uk/technology/news/6995354/Sarcasm-punctuation-m
> ark-aims-to-put-an-end-to-email-confusion.html




Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


When I am working on a problem,
I never think about beauty.
I think only of how to solve the problem.

But when I have finished,
if the solution is not beautiful,
I know it is wrong.

 - R. Buckminster Fuller




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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Amy Silvers
Yes, I think the author is narrowly focused on the problem of the
disappearing instructional copy, considered without the context of the
entire form. It's true that labels inside fields started out as a solution
for limited space, but nowadays I'm also seeing them used in instances where
there's plenty of room outside the field for instructional copy. So I think
this is more an aesthetic solution--a 'hey, this is cool!" technique--than a
practical one.

On Wed, Feb 3, 2010 at 10:03 AM, Diego Moya  wrote:

> I'm not sure I understand what problem the sliding labels are supposed
> to solve. I thought putting labels inside input fields was a
> compromise solution, for placing instructions in forms where few space
> is available.
>
> With sliding labels, the final form occupies the same space than a
> classic form with labels near to the input fields. So why would you
> want to use a form with sliding labels when you have the available
> space to put a complete static form?
>
> (I see that the initial state of the sliding label form is cool, and
> has a more beautiful design. Maybe aesthetics is the primary
> motivation for this technique?)
>
>
>
> On 3 February 2010 15:32, Amy Silvers wrote:
> > I recently saw a neat little bit of jQuery that addresses the problem of
> the
> > instruction disappearing when the user clicks in the field:
> >
> > http://www.csskarma.com/blog/sliding-labels-v2/
> >
> > demo:
> >
> > http://www.csskarma.com/lab/slidinglabels2/
> >
> > It slides the labels to the left as soon as the cursor enters the field.
> It
> > might be distracting, and I don't think it's appropriate for all uses,
> but
> > the thinking behind it is good.
>

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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Diego Moya
I'm not sure I understand what problem the sliding labels are supposed
to solve. I thought putting labels inside input fields was a
compromise solution, for placing instructions in forms where few space
is available.

With sliding labels, the final form occupies the same space than a
classic form with labels near to the input fields. So why would you
want to use a form with sliding labels when you have the available
space to put a complete static form?

(I see that the initial state of the sliding label form is cool, and
has a more beautiful design. Maybe aesthetics is the primary
motivation for this technique?)



On 3 February 2010 15:32, Amy Silvers wrote:
> I recently saw a neat little bit of jQuery that addresses the problem of the
> instruction disappearing when the user clicks in the field:
>
> http://www.csskarma.com/blog/sliding-labels-v2/
>
> demo:
>
> http://www.csskarma.com/lab/slidinglabels2/
>
> It slides the labels to the left as soon as the cursor enters the field. It
> might be distracting, and I don't think it's appropriate for all uses, but
> the thinking behind it is good.

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread William Hudson
It looks like Jared needs one of them thar new-fangled sarcasm marks.
See
http://www.telegraph.co.uk/technology/news/6995354/Sarcasm-punctuation-m
ark-aims-to-put-an-end-to-email-confusion.html

Regards,

William Hudson
Syntagm Ltd
Design for Usability
UK 01235-522859
World +44-1235-522859
US Toll Free 1-866-SYNTAGM
mailto:william.hud...@syntagm.co.uk
http://www.syntagm.co.uk
skype:williamhudsonskype 

Syntagm is a limited company registered in England and Wales (1985).
Registered number: 1895345. Registered office: 10 Oxford Road, Abingdon
OX14 2DS.

Attend our courses on Ajax design & usability, card sorting and web
usability:
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-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of
Jared Spool
Sent: 03 February 2010 14:48
To: Anjali Arora
Cc: IXDA list
Subject: Re: [IxDA Discuss] Sketching before the Wireframes


On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:

> I agree with Jared about cutting straight to the chase, & focusing  
> on just building things.



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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Anjali Arora
I know :)

- Original Message -
From: Will Evans 
Date: Wednesday, February 3, 2010 9:42 am
Subject: Re: [IxDA Discuss] Sketching before the Wireframes
To: Anjali Arora 
Cc: Jared Spool , IXDA list 

> He was being snarky :-)
> 
> 
> ~ will
> 
> 
> On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:
> 
> > I agree with Jared about cutting straight to the chase, & focusing  
> 
> > on just building things. However, it is rarely an either-or  
> > situation, but rather one of degree; while trying to build  
> > something, I find it useful to make quick paper doodles/sketches of  
> 
> > the various states, for example. Helps to clear one's mind before  
> > starting to code.
> > -Anjali
> >
> > - Original Message -
> > From: Jared Spool 
> > Date: Wednesday, February 3, 2010 8:29 am
> > Subject: Re: [IxDA Discuss] Sketching before the Wireframes
> > To: Richard Carson 
> > Cc: IXDA list 
> >
> >> On Feb 3, 2010, at 1:02 AM, Richard Carson wrote:
> >>
> >>> Thanks everyone, for all the wonderful responses and support for
> >>> sketching. It looks like EVERYONE, gave power to the sketching,
> >>> before the wireframes process. Surprisingly not one person ever
> >>> mention that sketching was a waste of time. Really...Not one?
> >>
> >> I'll bite.
> >>
> >> Sketching is a complete waste of time.
> >>
> >> Obviously, the ideas were already in your head. Why make the extra
> >> effort to put them on paper. They never come out the way you intended
> >>
> >> anyhow.
> >>
> >> In fact, wireframes are a waste of time too.
> >>
> >> You should just sit down and code.
> >>
> >> Code, code, code. That's the way we get things done around here.
> >>
> >> And don't worry about crafting bug free code. That takes time and
> >> never pays off. Any code will do.
> >>
> >> Remember our motto: Once you remove quality as a requirement,
> >> everything else becomes a whole lot easier.
> >>
> >> Jared
> >>
> >> 
> >> Welcome to the Interaction Design Association (IxDA)!
> >> To post to this list ... disc...@ixda.org
> >> Unsubscribe  http://www.ixda.org/unsubscribe
> >> List Guidelines  http://www.ixda.org/guidelines
> >> List Help .. http://www.ixda.org/help
> > 
> > Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Anjali Arora
I wasn't. You are taking yourself too seriously Jared :)

- Original Message -
From: Jared Spool 
Date: Wednesday, February 3, 2010 9:48 am
Subject: Re: [IxDA Discuss] Sketching before the Wireframes
To: Anjali Arora 
Cc: IXDA list 

> On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:
> 
> > I agree with Jared about cutting straight to the chase, & focusing  
> 
> > on just building things.
> 
> Please, for the sake of the Gods, never, ever take anything I say  
> seriously. It will only get you into deep, deep trouble.
> 
> Jared

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Jared Spool


On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:

I agree with Jared about cutting straight to the chase, & focusing  
on just building things.


Please, for the sake of the Gods, never, ever take anything I say  
seriously. It will only get you into deep, deep trouble.


Jared

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Will Evans

He was being snarky :-)


~ will


On Feb 3, 2010, at 9:36 AM, Anjali Arora wrote:

I agree with Jared about cutting straight to the chase, & focusing  
on just building things. However, it is rarely an either-or  
situation, but rather one of degree; while trying to build  
something, I find it useful to make quick paper doodles/sketches of  
the various states, for example. Helps to clear one's mind before  
starting to code.

-Anjali

- Original Message -
From: Jared Spool 
Date: Wednesday, February 3, 2010 8:29 am
Subject: Re: [IxDA Discuss] Sketching before the Wireframes
To: Richard Carson 
Cc: IXDA list 


On Feb 3, 2010, at 1:02 AM, Richard Carson wrote:


Thanks everyone, for all the wonderful responses and support for
sketching. It looks like EVERYONE, gave power to the sketching,
before the wireframes process. Surprisingly not one person ever
mention that sketching was a waste of time. Really...Not one?


I'll bite.

Sketching is a complete waste of time.

Obviously, the ideas were already in your head. Why make the extra
effort to put them on paper. They never come out the way you intended

anyhow.

In fact, wireframes are a waste of time too.

You should just sit down and code.

Code, code, code. That's the way we get things done around here.

And don't worry about crafting bug free code. That takes time and
never pays off. Any code will do.

Remember our motto: Once you remove quality as a requirement,
everything else becomes a whole lot easier.

Jared


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Anjali Arora
I agree with Jared about cutting straight to the chase, & focusing on just 
building things. However, it is rarely an either-or situation, but rather one 
of degree; while trying to build something, I find it useful to make quick 
paper doodles/sketches of the various states, for example. Helps to clear one's 
mind before starting to code.
-Anjali

- Original Message -
From: Jared Spool 
Date: Wednesday, February 3, 2010 8:29 am
Subject: Re: [IxDA Discuss] Sketching before the Wireframes
To: Richard Carson 
Cc: IXDA list 

> On Feb 3, 2010, at 1:02 AM, Richard Carson wrote:
> 
> > Thanks everyone, for all the wonderful responses and support for  
> > sketching. It looks like EVERYONE, gave power to the sketching,  
> > before the wireframes process. Surprisingly not one person ever  
> > mention that sketching was a waste of time. Really...Not one?
> 
> I'll bite.
> 
> Sketching is a complete waste of time.
> 
> Obviously, the ideas were already in your head. Why make the extra  
> effort to put them on paper. They never come out the way you intended  
> 
> anyhow.
> 
> In fact, wireframes are a waste of time too.
> 
> You should just sit down and code.
> 
> Code, code, code. That's the way we get things done around here.
> 
> And don't worry about crafting bug free code. That takes time and  
> never pays off. Any code will do.
> 
> Remember our motto: Once you remove quality as a requirement,  
> everything else becomes a whole lot easier.
> 
> Jared
> 
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Amy Silvers
I recently saw a neat little bit of jQuery that addresses the problem of the
instruction disappearing when the user clicks in the field:

http://www.csskarma.com/blog/sliding-labels-v2/

demo:

http://www.csskarma.com/lab/slidinglabels2/

It slides the labels to the left as soon as the cursor enters the field. It
might be distracting, and I don't think it's appropriate for all uses, but
the thinking behind it is good.

On Tue, Feb 2, 2010 at 2:30 PM, Mark Waldo  wrote:

> Hi. We just tested a site for many issues including this one. The
> participants needed to create a login and password for registration.
> An email address was required for the login and this was explained in
> the field.
>
> About 80% of our test subjects clicked in the field before reading
> this nugget of information, thereby obliterating any hope for all but
> one of getting any further along with the registration. We had one
> savvy user on his third try guess that an email address might be
> required based on his previous experience.
>
> As a result, this instructional text will be placed outside of the
> field.
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=48953
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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>

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Will Evans

Jared is right -

but I prefer the tagline for the Cult of Agile and their SCRUM acolytes:

"Code it fast, Code it Wrong, Code it Again."



~ will

"Where you innovate, how you innovate,
and what you innovate are design problems"


Will Evans | Director, Experience Design
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
http://www.linkedin.com/in/semanticwill
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Feb 3, 2010, at 8:29 AM, Jared Spool wrote:



On Feb 3, 2010, at 1:02 AM, Richard Carson wrote:

Thanks everyone, for all the wonderful responses and support for  
sketching. It looks like EVERYONE, gave power to the sketching,  
before the wireframes process. Surprisingly not one person ever  
mention that sketching was a waste of time. Really...Not one?


I'll bite.

Sketching is a complete waste of time.

Obviously, the ideas were already in your head. Why make the extra  
effort to put them on paper. They never come out the way you  
intended anyhow.


In fact, wireframes are a waste of time too.

You should just sit down and code.

Code, code, code. That's the way we get things done around here.

And don't worry about crafting bug free code. That takes time and  
never pays off. Any code will do.


Remember our motto: Once you remove quality as a requirement,  
everything else becomes a whole lot easier.


Jared


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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Jared Spool


On Feb 3, 2010, at 1:02 AM, Richard Carson wrote:

Thanks everyone, for all the wonderful responses and support for  
sketching. It looks like EVERYONE, gave power to the sketching,  
before the wireframes process. Surprisingly not one person ever  
mention that sketching was a waste of time. Really...Not one?


I'll bite.

Sketching is a complete waste of time.

Obviously, the ideas were already in your head. Why make the extra  
effort to put them on paper. They never come out the way you intended  
anyhow.


In fact, wireframes are a waste of time too.

You should just sit down and code.

Code, code, code. That's the way we get things done around here.

And don't worry about crafting bug free code. That takes time and  
never pays off. Any code will do.


Remember our motto: Once you remove quality as a requirement,  
everything else becomes a whole lot easier.


Jared


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[IxDA Discuss] JOB: Sr. UX Analyst (Salt Lake City) & UX Designer (Malvern, PA)--SunGard Higher Education--Full Time

2010-02-03 Thread Cherie Hinson
SunGard Higher Education creates class-leading software and digital
solutions for the world's top colleges and universities.  We would
like to  fill two UX positions on the User Experience team at SunGard
Higher Education in Malvern, PA and in Salt Lake City, UT.

Please take a look at the job descriptions below and apply online via
the following link and search for the position by its job code.  Feel
free to email me with questions.

SunGard Higher Education Careers link:
http://www.sungardh e.com/about/ detail.aspx? id=670&LangType= 1033
Sr. UX Analyst (Salt Lake City) Job code: 1568
UX Designer (Malvern, PA)  Job code: 1567

Cherie Hinson
Manager, User Experience
SunGard Higher Education
cheryl.hinson@ sungardhe.com


_
Sr. UX Analyst – SunGard Higher Education  [Salt Lake City, UT]

Join our User Experience team to design products for 1,600 higher
education organizations, 10 million students and thousands of
educational communities to help them find better ways to teach, learn,
manage, and connect.

The Senior User Experience Analyst for SunGard Higher Education is
responsible for the user experience across key SunGard solutions. The
Senior Analyst works with a team of other User Experience Analysts and
Designers along with Product Managers in the lines of business to create
and improve the digital experiences with SunGard products. The Senior
Analyst is the user experience evangelist responsible for transforming
business and user requirements into class-leading software solutions for
the higher education market. SunGard Higher Education is a fast paced
environment using agile design and development processes. The Senior
Analyst will be involved in hands-on creation of key user experience
deliverables that SunGard Higher Education developers will use to build
solutions.

Responsibilities:
The Senior User Experience Analyst:
•Gathers both business strategies and user needs to deliver
value with new or enhanced user experiences
•Plans the user experience design approach
•Designs and iterates proposed designs with team of User
Experience Designers, Design Technologists, Business Analysts,
Developers, Project/Program owners, and Development Partners
•Delivers appropriate artifacts such as user profiles,
competitive analysis, heuristic reviews, user scenarios, site maps,
wireframes, and behavioral prototypes necessary to describe interaction
to product stakeholders and end users
•Conducts user research before, during and after product design
and development
•Educates partners on user centered design best practices
•Provides and reports on metrics that describe and evaluate user
experience efforts
•Develops user experience best practices into standards to be
applied across multiple SunGard HE products

Required Skills/Knowledge/ Experience:
Qualified candidates must:
•Offer at least 7 years of user experience design experience
with robust, highly-interactive interfaces
•Have worked in roles similar to Information Architect,
Interaction Designer, Human Factors Analyst
•Possess portfolio of excellent user interface design and
intelligent process approach and artifacts
•Have planned and executed user research studies
•Be comfortable with agile software development processes
•Thrive in a fast-paced, multi-tasking environment
•Coordinate multiple projects, facilitate meetings across
business lines and vendors, and meet scheduled and unscheduled deadlines
•Work under minimum direction and use independent judgment in
decision-making
•Display outstanding written and verbal communication skills
•Persuade and influence in a manner that is tactful and
assertive
•Demonstrate a high level of personal initiative by setting and
achieving challenging goals and exhibiting a strong entrepreneurial
spirit

_
UX Designer – SunGard Higher Education [Malvern, PA]
Join our User Experience team to design products for 1,600 higher
education organizations, 10 million students and thousands of
educational communities to help them find better ways to teach, learn,
manage, and connect.

The User Experience Designer for SunGard Higher Education is responsible
for creating the user interface and interaction experience of SunGard
Higher Education's suite of software products and online solutions.
The User Experience Designer is an accomplished visual and interaction
designer with a solid portfolio of web site and application design. The
Designer works as part of a team with Experience Analysts, Design
Technologists, Developers and Product Managers to create and improve
digital experiences with SunGard Higher Education products. SunGard
Higher Education is a fast paced environment utilizing agile design and
development processes. The Designer will be involved in hands-on
creation of ke

Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Caroline Jarrett
To add to Mark Waldo's evidence:

My results from usability tests mirror Mark's. (Your users may differ).

Participants do not understand text within the field as being help. They may
either:

- ignore it completely OR
- consider that the field has been pre-populated with that value and
therefore skip the field.

In one test, the 'Customer name' field had the help text 'New Customer'
within it.

Participant after participant did this:

- skipped the field
- created their new customer record with the name 'New Customer' (but didn't
realise)
- first attempt appears to succeed
- when creating the next new customer, repeat the above
- this time it fails because there is already a customer record with the
name 'New Customer'
- participant now completely confused: why did it work first time and fail
second time?

The exception MAY be (but is not guaranteed to be) on a drop down if the
phrase 'Please select' or equivalent is put as the default selection.
Dropdowns seem to have a greater ability to attract the users' attention
than other apparently filled entry spaces.   

Best
Caroline Jarrett
www.formsthatwork.com


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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Daniel Szuc
Thanks Richard and yes.

Think you need to be upfront and clear with the people who are
receiving and using the research that it will be delivered as
something that can be communicated clearly and is a design piece in
itself.

Think there is lots to be said for pairing a User Researcher and
Designer roles as they are complimentary skill sets. 

Some people are lucky to have both and perhaps thats another question
all together.

rgds,
Dan


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] Writing for the Web - How to attract and retain users

2010-02-03 Thread Sampada
Aim of the Workshop:
Get guidelines from Industry Expert on 
•   Writing to increase sales and conversions on your website. 
•   How can you write to engage user and compel him to take an action.

•   How can you interact to emotionally connect with your users.

Highlights of the Workshop:
•   Participants will receive a certificate from TechVed Design
•   The last one hour of the workshop is dedicated for discussion on
participants’ online products. Plan to bring your web content to the
workshop and you will have an opportunity to compare it to Workshop
samples, get expert feedback and revise it with workshop
participant’s inputs.
 
Who should attend this workshop:
•   Content writers who are beginning to dabble in the art of online
writing
•   Advanced web writers looking to polish their skills
•   Technical Writers
•   Instructional designers
•   Product Managers
•   Usability professionals
•   Anyone who has online presence

Venue for this workshop: 
Golden Chariot , Roof top ,  
V Mall business center, 
Off W.E. Highway, 
Thakur Complex , Kandivali (East) , 
Mumbai – 400 101

Date :6th March. 2010 ( Saturday)  
Time : 3 PM to 6PM followed by one hour of discussion on
participants’ online products.
Workshop Fee – Rs. 1000 per participant
Mode of Payment –
•   You can courier a cheque to 
Techved Design
210, V Mall Business Center. 
Off W.E. Highway, 
Thakur Complex, Kandivali (East), 
Mumbai – 400 101
Along with the cheque, also send your Name, Company where you are
working and Contact Details.
We will send you the acknowledgement as soon as we receive the
cheque.
•   You could transfer money online. The details for online payments
are as below: 
A/C Name: Techved Design
A/C No: 01822560001607
Bank:   HDFC Bank Ltd., 
Branch: Thakur Complex Branch, Kandivli (E), Mumbai – 400101

Along with money transfer, also email the Reference Number, your
Name, Company where you are working and contact details to
worksh...@techved.com
We will send you an acknowledgement as soon as we receive your
payment.

About the Workshop instructor:  
Neha Modgil – Neha is an expert on User Centered Design and Web
Usability. She has taken various workshops for Web Usability and
Trends in Web Design for Technology and Product teams of leading
portals in India and overseas, Technical & Management teams of
Internet startups and The Indus Entrepreneurs (TiE) member companies.
She has been a speaker at various national and international
conferences including CHI – Canada, UPA – China and CUE – Pune. Neha
has also taught Interaction Design courses at MIT, Pune. 
Neha is also the Co-founder of a leading Usability Consulting &
Research firm – Techved Design. The firm has offered Usability
consultancy to clients like GE, Paypal, shaadi.com, naukri.com, Dell
etc. She has experience in strategizing and conceptualizing designs
for various domains like E-commerce, Social Networking sites,
Intranets, Banking and Finance applications etc. She has also helped
internet businesses look at their web logs and usage data to
interpret user behaviour. 
For any further queries,  
You can speak with Sampada at : +91. 22. 40163004 / +91. 9819790931 
You can also drop in a mail at:  worksh...@techved.com 

Note :  TVD reserves the right to cancel the workshop. Registrants
will be promptly notified and will receive a full refund. TVD is not
responsible for travel expenses or any costs that may be incurred as
a result of cancellations.


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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Richard Rutter
As an aside to this, I thought the list might like to be aware that a
'placeholder' attribute is now part of HTML 5 to natively handle
the behaviour of help text in text inputs, eg.



As I write it's only implemented in Safari and Chrome but it's
likely to end up in all modern browsers soon enough.
(Note also the 'search' input type which defaults to a regular text
input in browsers which don't support it) 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=48953



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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Mark Waldo
Hi. We just tested a site for many issues including this one. The
participants needed to create a login and password for registration.
An email address was required for the login and this was explained in
the field. 

About 80% of our test subjects clicked in the field before reading
this nugget of information, thereby obliterating any hope for all but
one of getting any further along with the registration. We had one
savvy user on his third try guess that an email address might be
required based on his previous experience. 

As a result, this instructional text will be placed outside of the
field. 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=48953



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[IxDA Discuss] Interaction Design (or HCI) Graduate Program In SF Bay Area ?

2010-02-03 Thread Hyunju Lee
Hi All,

I would like to seek advice from you if you know any ID or HCI graduate
programs that are offered in San Francisco Bay Area. Especially the ones
with night program for professionals.

Thank you!

-- 
Hyunju Lee

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[IxDA Discuss] remote usability and one-on-one testing

2010-02-03 Thread marina
Any feedback on the service usertesting.com? Is there another remote
testing company you'd recommend?

I'm also looking for a usability expert/company that can help write
the test items and analyze the results (basically own the testing).

In addition to remote testing, my company is interested in one-on-one
testing (from writing the discussion guide, to facilitating, to
reporting the results) in the greater LA area. 

Please email me at marin...@gmail.com.

Thanks so much!

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[IxDA Discuss] Glasgow UX book club, 4th March

2010-02-03 Thread Andy Bright
I'm busting at the seams with excitement about the BIGGEST GLASGOW UX
BOOK CLUB YET!

For our 4th meeting we're discussing Don Norman's The design of
everyday things.

Be there, 6pm on the 4th of March at the Saltire Centre.

Full details (and a shareable poster) on the wiki page -
http://bit.ly/glasgowuxbc

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Re: [IxDA Discuss] In need of Work Placement

2010-02-03 Thread Bailey Steinfadt
Are there any other places online (or local in bigger cities) to LOOK for
internships or hands-on learning opportunities other than at 37signals?
Especially for undergrads or people with gaps in their design or technical
backgrounds?


Bailey Steinfadt

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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Josh Ehlke
Paper first. I like to avoid whiteboards for mobile (unless I can't because
I'm working in a group). When you draw a mobile interface on a whiteboard,
you get no sense for how big or small or crammed anything will be on the
final screen size. You almost always end up putting too much on a screen, or
thinking fonts will be smaller than they are, etc.   If anything get small
notepads and go from there.

~Josh

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[IxDA Discuss] Concurrent user restrictions in web sites. Examples, please!

2010-02-03 Thread Darren Ellis
Anyone out there have good examples of sites that limit the number of
concurrent users at a given time? 

For example, if the restriction is set to a single user per account
at a time, then two users cannot access the site with the same
account during the same period of time.

I'm interested in the experience each user faces (doesn't face)
when the second log-in is attempted, and what each user might
experience as a result of that attempt.

Cheers!

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Re: [IxDA Discuss] "help text" in input fields - bad?

2010-02-03 Thread Nathan Ziarek
I don't have any research points to this either, but mirror
@Gayatri's thoughts as far as complex requirements (and essentially
erasing the instructions by entering text).

The placeholder attribute is on the slate for HTML5, so I'm guessing
we'll start seeing a lot more of it.

http://www.whatwg.org/specs/web-apps/current-work/multipage/common-input-element-attributes.html#the-placeholder-attribute


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Richard Rutter
Often, user research can fall into a chasm because there is no up
front thought put into how it can translate into the design. 

As others have said, the chasm can be avoided by thinking about what
questions the research should be answering. So as a designer, ask
yourself "What do I need to know?" followed by "Of that, what
don't I know?" and then see if research can answer those questions.

That way the research will be focussed and far more efficient. Not
just research for the sake of creating a report that will sit unread
on a shelf somewhere. Of course some people make a living doing
that... ;-)


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Re: [IxDA Discuss] The "magic place" between user research and design - tips & stories

2010-02-03 Thread Daniel Szuc
Thanks ALL for the advice so far.

As you are "connecting the wires" (thanks Paul), are there
questions/process you apply to determine when to involve users.

For example: Have seen research where questions are asked of the
product and its users, where best practice, usability principles or
better design would have helped in the first place i.e. it was not
the right time to involve users.

So there is an important "value" in involving users and a "value"
placed on the questions you ask towards clear recommendations.

So question: what cues do you look for to determine when to involve
users as part of your user research planning? 

Does this form part of the magic?

rgds,
Dan



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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread Anand Shashidhar
Guess there is no 'One Good Way' going about this. The simplicity in
using paper and pen or a white board for chalking out initial details
probably help by freeing up more of your concentration on the
ideation itself.
While the computer offers several extra add-ons to make the process
faster, the learning curve is one bottle-neck to overcome, before
seamlessly ingesting it into a brain storming session.
My previous company team had 'Simple Rules' on our thinking cap,
with lots of print-boards, and that really did help out... so much
that its a proven process that I am so comfortable with. There are
times when much more information would be required, and may include
some bit of radical processing, like arranging thoughts based on
labels and that sort. Maybe one of these tools will efficiently jump
in here.
Wireframes require some bit of correction, and as more widgets,
controls and options jump in, ample room of changes should be
available right from the word go.
While using paper, ensure you have lots of free space all around, and
fitting in the no-so-obvious additions shoudl take off with ease.
Sometimes, you can also use a lot of stickies, for options and such,
so that re-arranging them is not a pain in the...!
Using a white board does seem to have the simple option of erasing
and re-writing stuff, but watch out for signs of laziness that may
just about let you accept a fault because you are too bored to erase
and write a lot of stuff again :)


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[IxDA Discuss] Smart-HDL: The Pro HVAC Module

2010-02-03 Thread smartbus
Smart-HDL
Introduce
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Multi Stage to safe your Compressor.

3 - Safety ON/OFF Protection: ON compressor, FAN safety adjustable
delay time

4 - All Modes, Adjustable Cooling Heating, Auxiliary control.

5 - FAN Control: 3 Fan speeds as Low , Medium , High

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all can be connected and controlled to the HVAC relays

7 - VAV control, 0-10 VDC controlling with adjustable High, Medium,
Low voltage Output

8 - AHU Control, 4-20 mA output

9 - Auto Mode: to auto select between Cool, Heat, Fan in all your
year seasons

10 - Adjustable: Temp sensor calibration built in the LCD panel to
fit your real room temp.

11 - Extra sensors: Second Temp sensor/ Humidity input 4-20/0-10 V

12 - Diffrent calculation used LCD temp sensor, HVAC ext temp sensor,
or Average between both for big halls.

13 - More control: can be control as master slave thermostat for 1
compressor for many DLP LCD panels

14 - Powerfull: each DLP Thermostat can control up to 8 other LCD
Thermostat.

15 - Integration: smart-HDL also can control split AC by IR control,
3rd Party HVAC BMS system by RS232.


Smart-HDL care about everyone in the world, to make your home
healthy, saves your energy, educates you, and makes you happier.

For more info, Manuals, Films and others you can visit our website
http://www.smart-hdl.com

For installation and Programming Film you can visit
http://www.youtube.com/sbustraining



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Re: [IxDA Discuss] Sketching before the Wireframes

2010-02-03 Thread David Holmes
Sketching is still a great way of thrashing out your ideas in rough
before you cementing them via computer, yes its old school bread and
butter stuff but its very productive, especially seeing as you are
designing a software app for a mobile device. This is a quick and
dirty way to work but one that puts it in to its true context of use,
create a foam or card model of the device and the intended screen
size/ sizes and away you go sketch your heart away and run through
the screen instances with your model device in your hand and you will
get a true sense of what this thing is you are trying to create. You
will save yourself alot of time and effort sketching your ideas out
like this first plus its fun.

Hope this helps

Cheers

Dave




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