[IxDA Discuss] SiGraDi 2010 conference @ Universidad de los Andes, Bogota, Colombia.

2010-02-11 Thread Leonardo Parra
Dear all,

I´m gladly inviting you all to participate in SiGradi 2010.

SiGraDi (Iberoamerican Society of Digital Graphics) has been organizing
conferences since 1997 and is the Southamerican peer of ECAADE, ACADIA,
CAADRIA and ASCAAD, which some of you might be familiar with.

Congress that will be held between 17th and 19th November 2010 in Bogota,
Colombia. It will be hosted by Universidad de los Andes, and  put together
by the Architecture and Design Department along with Engineering, Arts and
Mathematics Departments in search for connections between disciplines.

Our 2010 main theme is Disruption, Modeling and Construction: Shifting
Dialogues.

The papers and works can apply to the proposed theme and/or to SIGRADI
interest areas that contribute to the knowledge field divided in the
following areas and focus on:

Design supported by collaborative environments (CAD-i)
* Simulation and numerical modeling
* Complex dynamic system representation
* Collaborative ambients based in simulation of complex phenomena
* Modeling technique and simulation of complex phenomena to real time
applications
* Collaborative ambients evaluation

Human Machine Interfaces (HMI or HMHI)
* Tangible interfaces
* Haptic Interfaces
* Collaboration interfaces
* Training interfaces
* Interface evaluation

Visualization and decision-making
* Visual analytics
* Support systems to Urban mobility decision
* Support systems to Public Health decision

Urban interventions
* Planning ambients
* Prevention and emergency maneuvering
* Ambientes para su gestión
* Artistic insertions an Manifestations

New media in heritage conservation
* Representation and visualization of architectonic heritage
* Support to reconstruction of cultural heritage (arqueology, anthropology)

Didactics and curriculum
* Digital tools fabrication to support teaching
* Alternative visualization systems – Enhanced reality, virtual reality, etc
* Collaborative systems to Project definition
* Didactic experiments based on disruptive use of Tic’s

Disruption poetics
* Idea, discontinuity, chance, collisions, accidents, chaos, final work
* Disruptive events inside creation projects
* Creation, chaos, chance

Languages: Spanish, Portuguese, English

TIMELINE

Sigradi 2010, Bogotá presentation at Sigradi 2009, São Paulo
November 18 - 2009

Call for abstracts
January 15 - 2010

Second call for abstracts
February 1 - 2010

Last day for sending abstracts
April 1 - 2010 e

Abstracts revision period by Editorial Comittee
April - may - 2010

Abstracts evaluation period by Scientific Comittee
May - June - 2010

Abstracts final revision period by Editorial Comittee
June - July- 2010

Divulgation of selected abstracts
July 15 - 2010

Final date for sending full papers an payment
September 17 - 2010

Register and payment
Begin July 15 - 2010
Ends - Authors until September1 - 2010
 - Professionals and students until October 1 - 2010

Revision, organization and publication of full papers
September 17 – October 15 - 2010

SIGRADI 2010
Registration day November 16
Congress November 17,18 y 19

For further info go here: http://sigradi2010.uniandes.edu.co/

If you have any questions, please do not hesitate to contact me.

Leonardo Parra,
Chair
Local Organizing Committee SIGraDi 2010
Sociedad Iberoamericana de Gráfica Digital
Universidad de los Andes

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[IxDA Discuss] Sigradi 2010. Universidad de los Andes. Bogota, Colombia.

2010-01-21 Thread Leonardo Parra
Dear all,

I´m gladly inviting you to participate in Sigradi 14th conference,
which will be held at Universidad de los Andes, Bogota, Colombia in
mid-November 2010.

Sigradi: Iberoamerican Society of Digital Graphics.

Conference overview:
The 2010 SIGRADI Conference in Bogotá will encourage reflection on the
discontinuities and continuities that characterize creative processes
and project design across different disciplines.

The activities involved in making products, offering services, or
providing infrastructure usually require the systematic development of
models, innovatory prototypes and finished products. However, it is
important to recognize that currently, disruption, whether understood
as method, strategy or thought process, can make an important
contribution to creative, innovatory and inventive processes.

Taking as it starting point the uniqueness and specificity of
different disciplines, each of which has its own models, processes,
methods and goals, the conference will generate common ground to
enrich reflection and practice in the digital media field. The 2010
SIGRADI Conference offers the ideal scenario for people to meet and
engage in transformative dialogue.

Further info here: http://sigradi2010.uniandes.edu.co

Hope to meet some of you here.

IxDA Latin American Chapters: I would like to encourage you all to
participate in this event, it´d be awesome to meet you, and share good
times. It´d also be very nice if you let me know which Universities in
your area could be interested in participating in Sigradi to contact
them directly.


Best,

Leonardo.

-- 
Leonardo Parra M.F.A.
Profesor
Departamento de Diseño
Universidad de los Andes
Bogotá, Colombia.

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Re: [IxDA Discuss] History of Interaction Design training?

2009-10-29 Thread Leonardo Parra
Hi Sam,

Yesterday I came across an article from Digital Creativity (Vol 20)
you might want to check out: Breaking the rules in interactive media
design education. Oğuzhan Özcan;  Asim Evren Yantaç; Mary Lou O'Neil.
Get full pdf here:
http://www.informaworld.com/smpp/title~db=all~content=g911166153

It´s more about how to tackle innovation in interactive media design
education, but still related to your work.

Best,

Leonardo.

On Thu, Oct 29, 2009 at 1:01 AM, Sam Ladner samlad...@gmail.com wrote:
 Hi folks,
 I'm a sometimes member of this list so apologies for busting in
 without having contributed for some time.

 I'm writing an article for Interactions magazine and I would really
 like to know how people are typically trained for interaction
 design.

 I know the IxDA personas were based on a survey, though I haven't
 seen the data, so don't know if they would answer my question.

 Does anyone have any papers or surveys or data that might help me
 answer this question? Ideally, I'd like to compare IxD to
 professions such as law or accounting, in terms of degrees,
 standardized tests, apprenticeships, and designations.
 
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-- 
Leonardo Parra M.F.A.
Profesor
Departamento de Diseño
Universidad de los Andes
Bogotá, Colombia.

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[IxDA Discuss] Casual game development in Latin America.

2009-10-21 Thread Leonardo Parra
Dear all,


I'm currently interested in meeting people involved in the casual
game development area in South America.
If anyone can point me in the right direction, it'd be great.

best,

-- 
Leonardo Parra
Profesor
Departamento de Diseño
Universidad de los Andes
Bogotá, Colombia.

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[IxDA Discuss] [Bogota - Event] Pablo Herrera talks about Interactive Media @ Universidad de los Andes

2009-10-15 Thread Leonardo Parra
Dear all,


We´re having a visitor at our University which might be interesting to
go and talk to. Following a very short english info:

Pablo Herrera (Peru), Industrial Designer, MA in Theory, History and
Architecture Critic, SIGRADI (Digital Graphics Iberoamerican Society)
General Coordinator, full time professor at UPC (Peru), and guest
professor at Universidad de Chile, will be speaking about interactive
media: learning, implementation, and general issues on a global and
local context.  Algorythms: complex shapes in Design and
Architecture. 
Monday 19, Room SD 1003, 3:00pm (15:00h), Universidad de los Andes.
Cra 1 No 18a-10. Bogota, Colombia.

I´m hoping to meet a lot of IxDA local members at this talk. Drop me a
line if you´re attending.

Further info in spanish here:
http://designblog.uniandes.edu.co/blogs/presencias/

Cheers,

-- 
Leonardo Parra
Profesor
Departamento de Diseño
Universidad de los Andes
Bogotá, Colombia.

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Re: [IxDA Discuss] Design Patterns: multi-touch and stream

2009-10-08 Thread Leonardo Parra
Today at Wired:

http://www.wired.com/gadgetlab/2009/10/touch-user-interfaces/all/1


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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[IxDA Discuss] International Affective Picture System. Interactive apps.

2009-10-08 Thread Leonardo Parra
Hi all,

Just found out about the International Affective Picture System
(IAPS), and was wondering if anyone here has any experience with it.
My question is quite broad, but I really don´t have anything specific
yet.

IAPS info here: http://csea.phhp.ufl.edu/media/iapsmessage.html

Cheers,

Leonardo.

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Re: [IxDA Discuss] IxD and humanitarian work

2009-07-16 Thread Leonardo Parra
Hi Oscar,

Take a look at Make mag issue 18, you might bump into some funky and
fun ways to tinker around with Ix, and both old and new tech.

http://makezine.com/18/

It might not be exactly what you´re looking for, but it´ll certainly
give you some insights.

lpa.

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[IxDA Discuss] Barcelona / Vienna IxDA local groups?

2009-06-11 Thread Leonardo Parra
Hi all,

I will be in Barcelona from June 17th to June 21nd, and will be in Vienna
from June 22nd to June 26th, and I was wondering if there are any IxDA
meetings I can join during those dates. It´d be real nice to meet up and
talk about your IxDA activities.

There seems to be no group in Vienna, but who knows, someone might want to
meet up and chat.

Best,

Leonardo.

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Re: [IxDA Discuss] Design research.

2009-05-20 Thread Leonardo Parra
Incomplete previous post. Here it is complete. Sorry for double
posting the same, just thought the references were needed.

The danger with the Bayazit approach is that it can end up being
totally theoretical.  I agree with you, and that is exactly what
we´re not looking for, or at least a group of us, we believe design
practice can be understood as research, but I guess you are right
when you say published, we certainly need to write about it.

And yes, you are correct again when you speak about politics in
academia We are trying to bend the rules, we still have a designer
inside! ; ) 


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Design research.

2009-05-20 Thread Leonardo Parra
Hi all, 

Now to be a little more specific, the actual discussion at my work
group is aimed at defining research policies in our design
department, within specific research requirements/perspectives coming
from university policies. We are looking at how -design activities-
are a form of research, which may not fit a scientific point of view.


 I agree with you, and that is exactly what we´re not looking for, or
at least a group of us, we believe design practice can be understood
as research,  but I guess you are right when you say published,
we certainly need to write about it. 

And yes, you are correct again when you speak about . We are trying
to bend the rules, we still have a designer inside!;)


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=42131



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[IxDA Discuss] Design research.

2009-05-19 Thread Leonardo Parra Agudelo

Hi all, 

I am currently involved in a discussion on how research can be a part of 
design. 

There seems to be two different paths, Nigan Bayazit wrote: Some of the art, 
craft, and design people call what they do for art and design “research.”...An 
artist’s practicing activities when creating a work of art or a craftwork 
cannot be considered research., but C Frayling from RCA writes about how the 
actual design practice IS research. Just an issue tickling my mind these days. 
Any input on this?

Best, 

Leonardo.



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[IxDA Discuss] Bogotá, Colombia. Local group .

2009-04-02 Thread Leonardo Parra Agudelo


Hi all,

I am currently putting together an IxDA group in Bogotá, Colombia, I'm 
sure there are people on this list who would be interested in joining 
such a group, so please shout out loud, and let's start it up


I'm offering support from Universidad de los Andes,  and our lectures' 
cycle: Presencias del Diseño, where we strive to bring diversity to our 
university, and where we discuss design from several points of view.


Amongst others, we have had:
-Swedish Seeds: Sweden Designs for Children, cosponsored with the 
Swedish Embassy.
-Laura Niño: from Strategic Futures @ Design Department, Philips Design, 
Eindhoven.
-For Internacional Letra Menuda: A one day discussion about copyrights, 
with local government participants, designers, lawyers, with lecturers 
from Mexico, Argentina  Chile.
-Ola Rune, Architect, Designer (and quite funny I must say). From 
Claesso, Koivisto, Rune Architecture Office, Sweden.

-Graphics go Big: with our local designers Lucho Correa  Carlos Duque.
-Nathan Shedroff: talking about design future.
-Étienne Mineur: Interactive design from France.

Check out our lectures' blog (in spanish) for more info: 
http://designblog.uniandes.edu.co/blogs/presencias/ 

We also host the Wiring project, a Processing sibling, lead by Hernando 
Barragán: http://www.wiring.org.co/  and several other interactive 
related activities.


So join us, and let's work together.

To all those non-colombians: if this seems like an interesting place for 
you to come, drop me a line, and we'll work it out, we'd be thrilled to 
have you here, and learn from you.


Full program blogs' list (in spanish): http://designblog.uniandes.edu.co/

Warmest,

Leonardo Parra
MFA Design + Technology
Full Time Faculty
Design Department
Universidad de los Andes




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Re: [IxDA Discuss] Some of the non-software things that interaction designers do

2009-03-28 Thread Leonardo Parra Agudelo


At our design program we are exploring non-software based interactions 
with service design, interior design, social -and offline- networking 
(see Prototyping Social Interaction. Esko Kurvinen, Ilpo Koskinen, Katja 
Battarbee, Design Issues Summer 2008, Vol. 24, No. 3: 46–57 for 
reference), non-software based game design and others. We're also 
studying performative communication issues, think of an airline counter, 
how does the person providing the service should interact with 
customers? How does the flight crew provides brand-exclusive services, 
and interact with people? We think all those little interactions are 
designable, and measurable (we are having a bit of trouble trying to 
find ways to measure this, but working on it though)
I also remember this one project, thought to make people interact with 
Bogotá (Colombia's capital), remotely through taste. Students mapped 
Bogota's downtown through taste, developed a food-based experience, and 
remapped it to NYC, so you could actually feel how our city is like, 
when you go out and eat Colombian things in NYC. This might be a little 
bit far fetched when you think of it as an /interactive /project, but 
it's certainly pushing the boundaries of it, since it's not just people 
with/or machines interacting, but actual cities, through human senses.


: )

LPA.




In the area of service design in healthcare, quite a bit is being done by
interaction designers including:
- creation of new spaces in which to physically interact e.g. pediatric
suite of the future

  

  



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Re: [IxDA Discuss] PhD Studentship - University of Cambridge

2009-03-26 Thread Leonardo Parra Agudelo



Funding will be available for exceptional candidates, from
the UK and EU, including maintenance and fees. Overseas students must be
self-funded. 

sad.   : (

no funds for a three year program in pounds.

again  : (

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[IxDA Discuss] Teaching to program: arrays.

2009-02-28 Thread Leonardo Parra Agudelo


Hi all,

I have been teaching how to program to non-engineers, mostly  
designers, artists and a few musicians, and it all goes well until we  
hit the arrays. At this point, it gets tricky. I have tried a few  
different approaches, but since many of you here have gone through  
the learning process, or teach programming, I was wondering which  
methods had worked for you, and what do you think could be improved  
when you compare your learning process, to some other strategies  
you're familiar with.

I'm using processing.
You can take a look at some of the exercises here:
http://design.uniandes.edu.co/medios/cursos/dise3308-091-02

It's all in spanish, but click around.

: )

Leonardo.


Leonardo Parra Agudelo
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes,
Bogotá, Colombia
[57-1]-3394949 xt 3268





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Re: [IxDA Discuss] Doctoral study in design.

2009-02-23 Thread Leonardo Parra Agudelo



Why the exclamation mark behind engineering?

I knew it was going to tickle some bellies  : )

 What Does the Field Think about
Research? rather scary.

This is a question regarding how research should be tackled in  
design, be it interactive, product, graphic or whatnot. I understand  
RCA has a very interesting way to tackle research in design, and  
that's by validating the actual design practice as a research  
process, but from where I am from, this approach is getting trouble  
to go through classic research institutions, because it's not purely  
scientific, nor social-science oriented either. It's true there's a  
need to do research, the question here is not how to do it (maybe it  
is too), but how to make it understandable to those looking from  
across the fence.


Some countries might be beyond this, but as I said, in my country  
we're not, and I'm trying to figure out the path as I walk.




...enroll in master’s programs, where the dominant educational model –
borrowed from the studio arts – addresses the refinement of practice- 
oriented

skills and portfolios.

I did enroll in a master program with a hybrid model in the US, but  
in the end, final research conclusions weren't as important as the  
wow-factor, and that leaves me with a bad mouth taste   : (
Design education as I know it from experience is definitely practice- 
oriented, is RCA's way the right way? Is practice what makes us  
designers?


It's easy to see questions are arising from multiple fronts here, and  
to start, Jesse is putting out some good questions too.


Best,

Leonardo.







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Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Leonardo Parra Agudelo

I'm game, count me in!

: )




(a) sound is under-represented within interaction design, (b) there  
are more

questions than answers in terms of how it can be encouraged, and (c)
this makes it a very exciting field to work in. Join me in my
journey...



Leonardo Parra Agudelo
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268





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Re: [IxDA Discuss] Information through sound.

2009-01-30 Thread Leonardo Parra Agudelo


A rather frugal website.



On Jan 29, 2009, at 2:35 PM, Angel Marquez wrote:


http://www.bazooie.com/


Leonardo Parra Agudelo
lpa...@uniandes.edu.co
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268





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Re: [IxDA Discuss] Information through sound.

2009-01-29 Thread Leonardo Parra Agudelo


Not quite familiar with theatre myself, could you point at some  
references?


- Leonardo.

On Jan 26, 2009, at 6:01 PM, Angel Marquez wrote:


Theatre has been doing it for centuries.

On Mon, Jan 26, 2009 at 7:06 AM, Leonardo Parra Agudelo  wrote:

Hi All,


I just started working with sound as a source of information, among  
other things, and my starting point was Gestalt, and basic design  
principles to study sound pieces, from sound artists to raw pop, it  
seems to me there's a need to put together some sort of document  
which talks about this, framing sound within our design realm. And  
I'm not talking from the sound design perspective, since it  
appears to be a whole different discipline. What I'm looking for  
is, to find a design answer to understand sound as a critical piece  
of a communication/product/interactive/experience piece.
I've been in touch with the max/msp community, but their approach  
to sound is located further away in the art spectrum. So my  
questions are quite broad, who's working on this, and which docs/ 
books should I look for to find further info?


Thank you very much!

Best,

Leonardo Parra.

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Re: [IxDA Discuss] Information through sound.

2009-01-28 Thread Leonardo Parra Agudelo


Well, I'm not thinking of the interface, what I'm trying to do is to  
find a way to look at sound from a design perspective, as a non- 
musician and non-sound expert, I find extremely complicated to look  
at sound, and think of it as a useful medium in design, even though  
in some cases sound is critical to an interface. Let me put an  
example here, think of processing, a programming environment for  
artists and designers without the structural knowledge acquired in  
engineering programs. It is certain that to understand and make  
things with processing, there's a need for an introduction to  
programming, but it's way less painful than digging into C++ from  
scratch, if you're not familiar with programming structures. Such a  
perspective, put in sound, would be a great resource for interaction  
design, and the all design siblings.


: )

-Leonardo.



On Jan 26, 2009, at 6:33 PM, Aaron Harmon wrote:

What are you looking at with sound?  If you're phoenetic utterances  
and language, then linguistics and in particular the subfield of  
discourse analysis are particularly useful.


The book This Is Your Brain On Music is a good primer for how the  
brain processes music.  It can be a good gateway to music theory as  
well.


Abstract sound interfaces are also useful, but often less  
informative - telling the user input is required (like dialtone) or  
as a warning (sirens and car horns or the beeping crosswalks in  
Oakland, CA).


What sort of sound interface where you imagining?

-Aaron


On Jan 26, 2009 3:20 PM, Leonardo Parra Agudelo  
lpa...@uniandes.edu.co wrote:


Hi All,


I just started working with sound as a source of information, among
other things, and my starting point was Gestalt, and basic design
principles to study sound pieces, from sound artists to raw pop, it
seems to me there's a need to put together some sort of document
which talks about this, framing sound within our design realm. And
I'm not talking from the sound design perspective, since it appears
to be a whole different discipline. What I'm looking for is, to find
a design answer to understand sound as a critical piece of a
communication/product/interactive/experience piece.
I've been in touch with the max/msp community, but their approach to
sound is located further away in the art spectrum. So my questions
are quite broad, who's working on this, and which docs/books should I
look for to find further info?

Thank you very much!

Best,

Leonardo Parra.



Reply to this thread at ixda.org
http://www.ixda.org/discuss?post=37669


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Leonardo Parra Agudelo
lpa...@uniandes.edu.co
Full Time Faculty
Design Department
Architecture and Design School
Universidad de Los Andes, Bogotá-Colombia [57-1]-3394949 xt 3268





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[IxDA Discuss] Information through sound.

2009-01-26 Thread Leonardo Parra Agudelo


Hi All,


I just started working with sound as a source of information, among  
other things, and my starting point was Gestalt, and basic design  
principles to study sound pieces, from sound artists to raw pop, it  
seems to me there's a need to put together some sort of document  
which talks about this, framing sound within our design realm. And  
I'm not talking from the sound design perspective, since it appears  
to be a whole different discipline. What I'm looking for is, to find  
a design answer to understand sound as a critical piece of a  
communication/product/interactive/experience piece.
I've been in touch with the max/msp community, but their approach to  
sound is located further away in the art spectrum. So my questions  
are quite broad, who's working on this, and which docs/books should I  
look for to find further info?


Thank you very much!

Best,

Leonardo Parra.

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Re: [IxDA Discuss] Terms and Conditions with a twist

2008-10-27 Thread Leonardo Parra Agudelo

Here some random thoughts. 

It occurs to me that you could do something like Creative Commons, for 
instance: the Attribution-NonCommercial-NoDerivs 3.0 Unported license has a 
proper legal document at 
http://creativecommons.org/licenses/by-nc-nd/3.0/legalcode   but they also have 
the Human readable summary http://creativecommons.org/licenses/by-nc-nd/3.0/  
where they say This is a human-readable summary of the Legal Code (the full 
license).  I'm pointing at this, because the human-readable summary is 
probably what you really need non-legal people to read, and what people would 
be more interested in, since it makes sense, because most of us are not 
lawyers. The point being that it might be possible to get people curious about 
a full TC through a human-readable version, and it might be actually a better 
way to introduce people to legal terms. 

Best, 

Leonardo. 


- Original Message -
From: McLaughlin Designs [EMAIL PROTECTED]
Date: Monday, October 27, 2008 4:46 am
Subject: [IxDA Discuss] Terms and Conditions with a twist
To: [EMAIL PROTECTED]

 I am looking for sample of Terms and Conditions acceptance with 
 a bit of a twist.
 
 Generally when I have set up TC acceptance in the past, there 
 is a scrollable box with all the legal text followed by either a 
 check box to say that you have read/accept the TC or there are 
 radio button for “yes” and “no” about accepting them. In either 
 case a person never has to actually read, or even scroll to the 
 bottom of, the TC text. The common stuff...
 
 However I have a client that will not accept (no pun intended) 
 this. Their legal team is insisting that the user is forced to 
 at least reach the bottom of the TC before they can accept 
 them. They do understand that this does not mean that anyone had 
 read the text, but they want to be able to say that at least 
 someone has been forced to reach the end of the text before 
 accepting it.
 
 While I have some ideas about how to go about this, I was 
 wondering if anyone knew of some sample that are online now that 
 are doing this.
 
 BTW – This is not something that is arguable with the legal team 
 about not having this capability.
 
 
 Thanks -
 
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