Re: [Dri-devel] Radeon DRI problems still =(

2001-04-13 Thread Joseph Carter

On Thu, Apr 12, 2001 at 01:16:06AM -0700, Simon Kirby wrote:
  After a few hours, the machine will lock up if I have the drm module
  loaded.  It runs fine for days on end without it, so it's probably AGP
  related.  Lockups happen a lot faster if I run a GLX app that uses more
  than a few textures.  gears and similar run just fine, but something such
  as QuakeForge will lock up the system usually within a minute.  By lockup,
  I mean that the machine no longer responds to the keyboard and the monitor
  pops up its no signal message.  SysRq commands still work, but remote
  logins don't.
 
 I'm also seeing lockups with Quake3 on my ASUS P2B-DS dual Celeron board
 with my Radeon VE 32MB DDR.

Actually, what is REALLY freakin' weird is that it seems to work just
about to the point that I start typing something, at which point the next
thing I type has to start with SysRq because it's locked tight..  It's
truly bizarre, and nobody seems to have the slightest idea what could be
causing it.  I've tried every suggestion I've been given at least once -
some with disasterous (but fixable, thankfully) results like changing AGP
driving strength.  Setting it to the suggested value caused the box not to
boot at all.  Old ISA video card to the rescue.

I suspect we're seeing different problems, and I've pretty much concluded
that whatever the hell is wrong, it's specific to my particular setup.
It'd most likely take someone with an identical motherboard and video card
(possibly also running at 100MHz as I am running it) to duplicate the
problems I am having.  I'm keeping my eyes open, but at the same time I'm
looking into the possibility of a PCI card to replace my Voodoo2 and
possibly some sort of setup that way.


 Sometimes it will play fine for a few CTF games, but it will usually die
 somewhere in the game.  It seems to die either one of two ways -- either
 the screen will go blank or become corrupted (for example, scanning the
 first scan line for the entire screen while my second head on a PCI
 card remains fine), or the screen will just freeze.
 
 In the latter case, the machine will not respond to sysrq.  In the
 former case, it will, and I can unmount and reboot cleanly.
[..]
 I have yet to see anything die while I'm not playing Quake 3, so it seems
 GL-related.  I suppose I should try running UT for a while and see if
 similar lockups occur.

Well, if yu manage to track down the problem, I would be interested in the
result.  How does it work if you disable the use of the second head?

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

Joy wow... simple maths show that Debian developers have closed more
  than *31* *thousand* bug reports since our BTS exists!
Joy that is about 30999 more than Microsoft ;)


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Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Joseph Carter

On Thu, Apr 12, 2001 at 08:56:12PM -0700, Simon Kirby wrote:
 I decided to upgrade to the newest (as of earlier today) DRI tree, along
 with 2.4.3-ac5.  I was playing Quake3 again, and got a lockup which has
 never happened before: the monitor on my Radeon went blank, but Quake3
 kept going (I could hear the sounds and still "t"alk and hear the
 transmission).  Usually the sound will loop over and over and sysrq will
 either work or not work.  This time everything worked except for the
 monitor, but it locked up as soon as I quit the game (blindly).

The looping sound, blanked screen, and sysrq working case is exactly the
one which I can reproduce faithfully with QuakeForge.  I have not tried
Q3A recently as I have no way of knowing exactly what it's doing whereas I
obviously know QF pretty well..  I have been experiencing this combination
of problems since 2.4.2.  I currently use a slightly patched version of
2.4.3-ac4 (I've added lm-sensors and an updated bttv driver..)  I've been
temporarily out of commission for the past day or two, so I haven't tried
-ac5 yet.

Just so you know that the error is probably not a freak bug which only you
have happen.  Of course, it dies for me in seconds, not minutes.  I'll see
if I can produce your results under -ac5 in Q3A.  If you have a Quake CD
laying around (or don't mind tracking down the shareware pak file), could
you give QuakeForge a shot?  Perhaps something it does is killing it
faster?  I'm using the "quakeforge" CVS tree, usually the nq-glx target.
It also happens with the qw-client-glx target.

If I am real lucky, we are experiencing the same bug.

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

RFC 882 put the dot in .com, not Sun Microsystems
-- Seen on Slashdot


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Re: [Dri-devel] Binary packages...

2001-04-13 Thread Adam K Kirchhoff

- Original Message -
From: "Scott Call" [EMAIL PROTECTED]
To: "dri-devel" [EMAIL PROTECTED]
Sent: Friday, April 13, 2001 12:03 AM
Subject: Re: [Dri-devel] Binary packages...


 On Wed, 11 Apr 2001, Adam K Kirchhoff wrote:

 
  FYI, the ftp server has a /pub/dri/release directory with binary modules
  and server, but the /pub/dri directory only has binary modules; no X
  server.  Unfortunately, the X server in the release directory won't work
  with the newer binary modules in the /pub/dri directory, pretty much
  making them useless :-)

 The latest XFree86 binary lives in the "Extras-.*.gz" file.  I found that
 out the other day :)


Except that there's no Extras*.gz file in /pub/dri, only in
/pub/dri/release.  And the server in /pub/dri/release doesn't work with the
binary modules in /pub/dri

Adam


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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-13 Thread Simon Kirby

On Fri, Apr 13, 2001 at 05:02:42AM -0700, Joseph Carter wrote:

 Actually, what is REALLY freakin' weird is that it seems to work just
 about to the point that I start typing something, at which point the next
 thing I type has to start with SysRq because it's locked tight..  It's
 truly bizarre, and nobody seems to have the slightest idea what could be
 causing it.  I've tried every suggestion I've been given at least once -
 some with disasterous (but fixable, thankfully) results like changing AGP
 driving strength.  Setting it to the suggested value caused the box not to
 boot at all.  Old ISA video card to the rescue.

Hmm!  Where is this option?  I can't seem to find it in my BIOS anywhere. 
Perhaps it's only an option on newer boards.

What other things have you tried?

 I suspect we're seeing different problems, and I've pretty much concluded
 that whatever the hell is wrong, it's specific to my particular setup.
 It'd most likely take someone with an identical motherboard and video card
 (possibly also running at 100MHz as I am running it) to duplicate the
 problems I am having.  I'm keeping my eyes open, but at the same time I'm
 looking into the possibility of a PCI card to replace my Voodoo2 and
 possibly some sort of setup that way.

Actually, I'm running the bus at 100 MHz.  Dual Slot1 300A Celerons
drilled  soldered to run at dual 450 MHz, but I left that part out to
increase the validity of my report. ;)

  Sometimes it will play fine for a few CTF games, but it will usually die
  somewhere in the game.  It seems to die either one of two ways -- either
  the screen will go blank or become corrupted (for example, scanning the
  first scan line for the entire screen while my second head on a PCI
  card remains fine), or the screen will just freeze.
  
  In the latter case, the machine will not respond to sysrq.  In the
  former case, it will, and I can unmount and reboot cleanly.
 [..]
  I have yet to see anything die while I'm not playing Quake 3, so it seems
  GL-related.  I suppose I should try running UT for a while and see if
  similar lockups occur.
 
 Well, if yu manage to track down the problem, I would be interested in the
 result.  How does it work if you disable the use of the second head?

I haven't tried.  It's on a PCI board (not the second head of the
Radeon VE), so I didn't think it would be affecting it.  As I'm running
out of other things to try myself, I'll try this in a bit.

Simon-

[  Stormix Technologies Inc.  ][  NetNation Communications Inc. ]
[   [EMAIL PROTECTED]   ][   [EMAIL PROTECTED]]
[ Opinions expressed are not necessarily those of my employers. ]

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Re: [Dri-devel] Binary packages...

2001-04-13 Thread Scott Call

Odd, I could swear there was one back on the 10th when I d/l'd them
last...  I remember having to d/l it because I was getting a PCI bus
master symbol error in the r128 drivers

Oh well, sorry to mislead you.
-s

Scott Call  Router Geek, ATGi, home of $6.95 Prime Rib
"Only the Phoenix rises and does not descend
And everything changes. And nothing is truly lost."
- Neil Gaiman, The Wake

On Fri, 13 Apr 2001, Adam K Kirchhoff wrote:

 - Original Message -
 From: "Scott Call" [EMAIL PROTECTED]
 To: "dri-devel" [EMAIL PROTECTED]
 Sent: Friday, April 13, 2001 12:03 AM
 Subject: Re: [Dri-devel] Binary packages...
 
 
  On Wed, 11 Apr 2001, Adam K Kirchhoff wrote:
 
  
   FYI, the ftp server has a /pub/dri/release directory with binary modules
   and server, but the /pub/dri directory only has binary modules; no X
   server.  Unfortunately, the X server in the release directory won't work
   with the newer binary modules in the /pub/dri directory, pretty much
   making them useless :-)
 
  The latest XFree86 binary lives in the "Extras-.*.gz" file.  I found that
  out the other day :)
 
 
 Except that there's no Extras*.gz file in /pub/dri, only in
 /pub/dri/release.  And the server in /pub/dri/release doesn't work with the
 binary modules in /pub/dri
 
 Adam
 
 


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Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby

On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote:

 I'm trying to compile the glx client but I'm not having much luck. 
 Debian unstable.  How are you compiling it over there?

Okay, finally got qf-client-glx to compile (library conflicts with DRI
tree).

It starts up and runs, but I'm not able to find any multiplayer servers
and it doesn't let me play single player.  I'll search for some in xqf or
something.

However, in the mean time, there are some strange things happening.  As
soon as the client starts, my analog flatpanel starts to get all jittery
-- pixels are all vibrating left and right.  I can _sometimes_ see a
single row of pixels jittering normally if the sync is misaligned, but
quakeforge isn't even changing the resoution (1024x768) and it just
suddenly starts going all funky.  Each scanline is different, as if the
horizontal sync is changing phase slightly.

As soon as I quit, everything returns to normal.

I just obscured the window trying to find a multiplayer server, and got a
lock up.  Sysrq worked, but my mouse was frozen.  I hadn't even started
playing yet.

Trying again...

Simon-

[  Stormix Technologies Inc.  ][  NetNation Communications Inc. ]
[   [EMAIL PROTECTED]   ][   [EMAIL PROTECTED]]
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Re: [Dri-devel] Radeon lockups with Quake3

2001-04-13 Thread Simon Kirby

On Fri, Apr 13, 2001 at 02:07:05PM -0700, Simon Kirby wrote:

 On Fri, Apr 13, 2001 at 01:32:39PM -0700, Simon Kirby wrote:
 
  I'm trying to compile the glx client but I'm not having much luck. 
  Debian unstable.  How are you compiling it over there?
 
 Okay, finally got qf-client-glx to compile (library conflicts with DRI
 tree).
 
 It starts up and runs, but I'm not able to find any multiplayer servers
 and it doesn't let me play single player.  I'll search for some in xqf or
 something.
 
 However, in the mean time, there are some strange things happening.  As
 soon as the client starts, my analog flatpanel starts to get all jittery
 -- pixels are all vibrating left and right.  I can _sometimes_ see a
 single row of pixels jittering normally if the sync is misaligned, but
 quakeforge isn't even changing the resoution (1024x768) and it just
 suddenly starts going all funky.  Each scanline is different, as if the
 horizontal sync is changing phase slightly.
 
 As soon as I quit, everything returns to normal.
 
 I just obscured the window trying to find a multiplayer server, and got a
 lock up.  Sysrq worked, but my mouse was frozen.  I hadn't even started
 playing yet.
 
 Trying again...

Well, I compiled "nuq" instead (the single player version), and I just
finished three levels without any problems (other than the weird pixel
thing which doesn't happen in q3).

I tried obscuring the window, changing virtual desktops, dragging
everything over it, etc., and couldn't get it to lock up at all.  Before,
when I had my G200, I could cause a lockup with any GL program by
dragging partially or fully obscuring the GL window.  It seems that this
isn't causing it, though, or something in the multiplayer client is.

Simon-

[  Stormix Technologies Inc.  ][  NetNation Communications Inc. ]
[   [EMAIL PROTECTED]   ][   [EMAIL PROTECTED]]
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Re: [Dri-devel] Radeon DRI problems still =(

2001-04-13 Thread Joseph Carter

On Fri, Apr 13, 2001 at 12:10:11PM -0700, Simon Kirby wrote:
  Actually, what is REALLY freakin' weird is that it seems to work just
  about to the point that I start typing something, at which point the next
  thing I type has to start with SysRq because it's locked tight..  It's
  truly bizarre, and nobody seems to have the slightest idea what could be
  causing it.  I've tried every suggestion I've been given at least once -
  some with disasterous (but fixable, thankfully) results like changing AGP
  driving strength.  Setting it to the suggested value caused the box not to
  boot at all.  Old ISA video card to the rescue.
 
 Hmm!  Where is this option?  I can't seem to find it in my BIOS anywhere. 
 Perhaps it's only an option on newer boards.
 
 What other things have you tried?

P2C/C2P(?) concurrency, turning off AGP-4x mode all together, and other
settings.  I posted my AGP-related settings about a week ago along with
kernel info, system info, etc.


  I suspect we're seeing different problems, and I've pretty much concluded
  that whatever the hell is wrong, it's specific to my particular setup.
  It'd most likely take someone with an identical motherboard and video card
  (possibly also running at 100MHz as I am running it) to duplicate the
  problems I am having.  I'm keeping my eyes open, but at the same time I'm
  looking into the possibility of a PCI card to replace my Voodoo2 and
  possibly some sort of setup that way.
 
 Actually, I'm running the bus at 100 MHz.  Dual Slot1 300A Celerons
 drilled  soldered to run at dual 450 MHz, but I left that part out to
 increase the validity of my report. ;)

AMD Duron 800, running 100x8.  I don't overclock - my CPU is already
109F as it is!

-- 
Joseph Carter [EMAIL PROTECTED]Free software developer

wichert solaris is bsd, so it should work
* Espy takes wichert's crack pipe away


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