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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Stefan Lange

Brian Paul wrote:

[...]

I did some testing with the mesa-4-1-branch today on my r200. Compiling 
was less trouble than I expected, everything was pretty much straight 
forward ;-)

> 
> I'd appreciate it if people could start testing this branch, esp the
> drivers I haven't tested.  One thing in particular to check is the
> Mesa/demos/readpix program - make sure front/back buffer rendering is
> working.  That's something that I've had to change in all the drivers.
> 

I don't know what exactly readpix is supposed to do, but I think it 
works fine. Switching between front and backbuffer doesn't affect the 
displayed pictures. The benchmark result is:

Benchmarking...
Result:  325 reads in 4.009000 seconds = 2956697.430781 pixels/sec


My experiences from testing:

Wolfenstein (single-player): works, about same speed as dri-trunk, but 
not completely stable (exited with Signal 4 in one run, and Signal 11 in 
another, and once I got a complete lockup of the system)

Q3A: stable (at least for the time I tested), but not very fast. In fact 
it shows the same symptoms I got with earlier versions of DRI-trunk 
(before around 2002-10-11): poor overall speed, and a framerate that 
maxes out at 50 FPS. Is the r200-code in your branch from before that 
date? If yes, that would explain the behaviour.

small stuff like gl-screensavers, mesa-demos seems to run fine

one more thing: If I disable hardware-TCL (R200_NO_TCL=1), then some 
GL-apps won't start ( Signal 8 / FPE ). At least q3a, wolfsp and gears 
are affected, probably others too. Disabling hw-TCL does work with 
current trunk-code for me.

My system is a AMD 1800+ on a KT266A-mobo, with a Radeon 8500 QL, 
linux-2.4.19, agpmode is set to 1, page-flipping is enabled

[...]

> -Brian
> 



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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Brian Paul

Stefan Lange wrote:
> Brian Paul wrote:
> 
> [...]
> 
> I did some testing with the mesa-4-1-branch today on my r200. Compiling 
> was less trouble than I expected, everything was pretty much straight 
> forward ;-)
> 
>>
>> I'd appreciate it if people could start testing this branch, esp the
>> drivers I haven't tested.  One thing in particular to check is the
>> Mesa/demos/readpix program - make sure front/back buffer rendering is
>> working.  That's something that I've had to change in all the drivers.
>>
> 
> I don't know what exactly readpix is supposed to do, but I think it 
> works fine. Switching between front and backbuffer doesn't affect the 
> displayed pictures. The benchmark result is:
> 
> Benchmarking...
> Result:  325 reads in 4.009000 seconds = 2956697.430781 pixels/sec

If you saw the images in both front and back-buffer mode it's OK.
A blank window would indicate a problem.


> My experiences from testing:
> 
> Wolfenstein (single-player): works, about same speed as dri-trunk, but 
> not completely stable (exited with Signal 4 in one run, and Signal 11 in 
> another, and once I got a complete lockup of the system)
> 
> Q3A: stable (at least for the time I tested), but not very fast. In fact 
> it shows the same symptoms I got with earlier versions of DRI-trunk 
> (before around 2002-10-11): poor overall speed, and a framerate that 
> maxes out at 50 FPS. Is the r200-code in your branch from before that 
> date? If yes, that would explain the behaviour.

I made the branch on Oct 9.  I'll do a merge from the trunk in a bit.
Hopefully that'll clear up the speed problem.


> small stuff like gl-screensavers, mesa-demos seems to run fine
> 
> one more thing: If I disable hardware-TCL (R200_NO_TCL=1), then some 
> GL-apps won't start ( Signal 8 / FPE ). At least q3a, wolfsp and gears 
> are affected, probably others too. Disabling hw-TCL does work with 
> current trunk-code for me.

I'll test this after updating from the trunk.


> My system is a AMD 1800+ on a KT266A-mobo, with a Radeon 8500 QL, 
> linux-2.4.19, agpmode is set to 1, page-flipping is enabled

Thanks!

-Brian




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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Russ Dill

On Tue, 2002-10-15 at 10:01, Stefan Lange wrote:

> Q3A: stable (at least for the time I tested), but not very fast. In fact 
> it shows the same symptoms I got with earlier versions of DRI-trunk 
> (before around 2002-10-11): poor overall speed, and a framerate that 
> maxes out at 50 FPS. Is the r200-code in your branch from before that 
> date? If yes, that would explain the behaviour.

This speed problem is somehow related to displaying the players weapon,
or status. If you are playing q3a, and switch to free fly mode, the fps
jumps to around 100-250fps



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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Keith Whitwell

Russ Dill wrote:
> On Tue, 2002-10-15 at 10:01, Stefan Lange wrote:
> 
> 
>>Q3A: stable (at least for the time I tested), but not very fast. In fact 
>>it shows the same symptoms I got with earlier versions of DRI-trunk 
>>(before around 2002-10-11): poor overall speed, and a framerate that 
>>maxes out at 50 FPS. Is the r200-code in your branch from before that 
>>date? If yes, that would explain the behaviour.
>>
> 
> This speed problem is somehow related to displaying the players weapon,
> or status. If you are playing q3a, and switch to free fly mode, the fps
> jumps to around 100-250fps

That makes sense.  The speed problem comes from agressively throttling 
glClear() operations.  Q3 does multiple clears of the backbuffer for drawing 
the little floating head and I don't know what else in the status bar.  So, I 
expect the speed to go up after a trunk merge.

Keith



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[Dri-devel] Backing store on Radeon?

2002-10-15 Thread Ian Romanick

Warning: ignorant questions on the way...

I've gotten some questions from a couple of people about backing store with
DRI, on the R100 driver specifically.  Because my background isn't firmly
rooted in X-Windows, I wasn't really familiar with what that meant. :)  I
did a little searching, and I think I have a vauge idea now.

In any case, as near as I can tell, when the Radeon DRI driver gets loaded,
backing store is explicitly disabled.  Why is that?  Is it a hardware
limitation or is it "just" to conserve memory?  Something else?

-- 
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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Stefan Lange

Keith Whitwell wrote:
> Russ Dill wrote:
> 
>> On Tue, 2002-10-15 at 10:01, Stefan Lange wrote:
>>
>>
>>> Q3A: stable (at least for the time I tested), but not very fast. In 
>>> fact it shows the same symptoms I got with earlier versions of 
>>> DRI-trunk (before around 2002-10-11): poor overall speed, and a 
>>> framerate that maxes out at 50 FPS. Is the r200-code in your branch 
>>> from before that date? If yes, that would explain the behaviour.
>>>
>>
>> This speed problem is somehow related to displaying the players weapon,
>> or status. If you are playing q3a, and switch to free fly mode, the fps
>> jumps to around 100-250fps
> 
> 
> That makes sense.  The speed problem comes from agressively throttling 
> glClear() operations.  Q3 does multiple clears of the backbuffer for 
> drawing the little floating head and I don't know what else in the 
> status bar.  So, I expect the speed to go up after a trunk merge.
> 

I just checked, that's exactly the case: With "cg_drawStatus 0" I'll get 
 >50 FPS also with pre-October-11 code. It seems like those 
"on-screen-display" things are indeed causing this effect. Drawing or 
not drawing the gun doesn't make a change for me, however.

> Keith
> 
> 



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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Brian Paul

Brian Paul wrote:
> Stefan Lange wrote:
> 
>> My experiences from testing:
>>
>> Wolfenstein (single-player): works, about same speed as dri-trunk, but 
>> not completely stable (exited with Signal 4 in one run, and Signal 11 
>> in another, and once I got a complete lockup of the system)
>>
>> Q3A: stable (at least for the time I tested), but not very fast. In 
>> fact it shows the same symptoms I got with earlier versions of 
>> DRI-trunk (before around 2002-10-11): poor overall speed, and a 
>> framerate that maxes out at 50 FPS. Is the r200-code in your branch 
>> from before that date? If yes, that would explain the behaviour.
> 
> I made the branch on Oct 9.  I'll do a merge from the trunk in a bit.
> Hopefully that'll clear up the speed problem.

The merge is done.


>> small stuff like gl-screensavers, mesa-demos seems to run fine
>>
>> one more thing: If I disable hardware-TCL (R200_NO_TCL=1), then some 
>> GL-apps won't start ( Signal 8 / FPE ). At least q3a, wolfsp and gears 
>> are affected, probably others too. Disabling hw-TCL does work with 
>> current trunk-code for me.
> 
> 
> I'll test this after updating from the trunk.

Setting R200_NO_TCL works for me - no signals or FP exceptions.
However, with R200_NO_TCL I'm seeing some flashing/missing textures
in RTCW.

-Brian



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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Stefan Lange

Brian Paul wrote:
> Brian Paul wrote:
> 
>> Stefan Lange wrote:
>>
>>> My experiences from testing:
>>>
>>> Wolfenstein (single-player): works, about same speed as dri-trunk, 
>>> but not completely stable (exited with Signal 4 in one run, and 
>>> Signal 11 in another, and once I got a complete lockup of the system)
>>>
>>> Q3A: stable (at least for the time I tested), but not very fast. In 
>>> fact it shows the same symptoms I got with earlier versions of 
>>> DRI-trunk (before around 2002-10-11): poor overall speed, and a 
>>> framerate that maxes out at 50 FPS. Is the r200-code in your branch 
>>> from before that date? If yes, that would explain the behaviour.
>>
>>
>> I made the branch on Oct 9.  I'll do a merge from the trunk in a bit.
>> Hopefully that'll clear up the speed problem.
> 
> 
> The merge is done.
> 

OK, so I just updated from CVS and recompiled.
as expected: the speed problem in q3a is solved ;-)


> 
>>> small stuff like gl-screensavers, mesa-demos seems to run fine
>>>
>>> one more thing: If I disable hardware-TCL (R200_NO_TCL=1), then some 
>>> GL-apps won't start ( Signal 8 / FPE ). At least q3a, wolfsp and 
>>> gears are affected, probably others too. Disabling hw-TCL does work 
>>> with current trunk-code for me.
>>
>>
>>
>> I'll test this after updating from the trunk.
> 
> 
> Setting R200_NO_TCL works for me - no signals or FP exceptions.
> However, with R200_NO_TCL I'm seeing some flashing/missing textures
> in RTCW.
>


hmm, that's odd. I still get floating point exceptions for almost every 
GL-app. with TCL disabled.

Demos that _do_ work with TCL disabled include:
clearspd, drawpix, gamma, glinfo, lodbias, readpix, winpos

Maybe this can give you a clue, why some are working and some aren't?

Could I have messed something up during checking 
out/compiling/installing that is causing these FPE's?

I attached the output of glxinfo, in case that's any helpful.

Regards, and thanks for your quick help and patience,
Stefan




> -Brian
> 
> 



glxinfo.bz2
Description: Binary data


Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Brian Paul

Stefan Lange wrote:
> Brian Paul wrote:
>>
>> The merge is done.
>>
> 
> OK, so I just updated from CVS and recompiled.
> as expected: the speed problem in q3a is solved ;-)

Great.


>> Setting R200_NO_TCL works for me - no signals or FP exceptions.
>> However, with R200_NO_TCL I'm seeing some flashing/missing textures
>> in RTCW.
>>
> 
> 
> hmm, that's odd. I still get floating point exceptions for almost every 
> GL-app. with TCL disabled.
> 
> Demos that _do_ work with TCL disabled include:
> clearspd, drawpix, gamma, glinfo, lodbias, readpix, winpos
> 
> Maybe this can give you a clue, why some are working and some aren't?
> 
> Could I have messed something up during checking 
> out/compiling/installing that is causing these FPE's?

Can you run with gdb and find where the FP exception is happening?

-Brian




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Re: [Dri-devel] Mesa 4.1 branch

2002-10-15 Thread Keith Whitwell


> hmm, that's odd. I still get floating point exceptions for almost every 
> GL-app. with TCL disabled.
> 
> Demos that _do_ work with TCL disabled include:
> clearspd, drawpix, gamma, glinfo, lodbias, readpix, winpos
> 
> Maybe this can give you a clue, why some are working and some aren't?
> 
> Could I have messed something up during checking 
> out/compiling/installing that is causing these FPE's?

Try running under gdb & posting a strack trace.  Note that there will be an 
initial fpe during sse detection -- this is normal and you have to hit 'c' to 
continue past it.

Keith



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Re: [Dri-devel] Backing store on Radeon?

2002-10-15 Thread Michel Dänzer

On Die, 2002-10-15 at 20:30, Ian Romanick wrote:
> Warning: ignorant questions on the way...
> 
> I've gotten some questions from a couple of people about backing store with
> DRI, on the R100 driver specifically.  Because my background isn't firmly
> rooted in X-Windows, I wasn't really familiar with what that meant. :)  I
> did a little searching, and I think I have a vauge idea now.
> 
> In any case, as near as I can tell, when the Radeon DRI driver gets loaded,
> backing store is explicitly disabled.  Why is that?  Is it a hardware
> limitation or is it "just" to conserve memory?  Something else?

I was going to guess something like 'because there can't be backing
store for direct rendered windows?', but are you actually sure about
this? I just started a server with DRI enabled and +bs, and both the log
and xdpyinfo indicated that backing store was enabled.

If you have more questions about backing store, you should probably post
to Xpert.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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[Dri-devel] r200 and libxaa

2002-10-15 Thread Simon Bland

I've seen ppl mention the libxaa.a from Fonseca seems to fix the problem
with the screen blanking. Thing is I can't seem to find this libxaa..
Can anyone point me in the right direction for this? And can anyone
confirm that this does seem to fix the screen blanking problem with the
Radeon 8500.


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