Russ Dill wrote:
> On Tue, 2002-10-15 at 10:01, Stefan Lange wrote:
> 
> 
>>Q3A: stable (at least for the time I tested), but not very fast. In fact 
>>it shows the same symptoms I got with earlier versions of DRI-trunk 
>>(before around 2002-10-11): poor overall speed, and a framerate that 
>>maxes out at 50 FPS. Is the r200-code in your branch from before that 
>>date? If yes, that would explain the behaviour.
>>
> 
> This speed problem is somehow related to displaying the players weapon,
> or status. If you are playing q3a, and switch to free fly mode, the fps
> jumps to around 100-250fps

That makes sense.  The speed problem comes from agressively throttling 
glClear() operations.  Q3 does multiple clears of the backbuffer for drawing 
the little floating head and I don't know what else in the status bar.  So, I 
expect the speed to go up after a trunk merge.

Keith



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