Keith Whitwell wrote:
> Russ Dill wrote:
> 
>> On Tue, 2002-10-15 at 10:01, Stefan Lange wrote:
>>
>>
>>> Q3A: stable (at least for the time I tested), but not very fast. In 
>>> fact it shows the same symptoms I got with earlier versions of 
>>> DRI-trunk (before around 2002-10-11): poor overall speed, and a 
>>> framerate that maxes out at 50 FPS. Is the r200-code in your branch 
>>> from before that date? If yes, that would explain the behaviour.
>>>
>>
>> This speed problem is somehow related to displaying the players weapon,
>> or status. If you are playing q3a, and switch to free fly mode, the fps
>> jumps to around 100-250fps
> 
> 
> That makes sense.  The speed problem comes from agressively throttling 
> glClear() operations.  Q3 does multiple clears of the backbuffer for 
> drawing the little floating head and I don't know what else in the 
> status bar.  So, I expect the speed to go up after a trunk merge.
> 

I just checked, that's exactly the case: With "cg_drawStatus 0" I'll get 
 >50 FPS also with pre-October-11 code. It seems like those 
"on-screen-display" things are indeed causing this effect. Drawing or 
not drawing the gun doesn't make a change for me, however.

> Keith
> 
> 



-------------------------------------------------------
This sf.net email is sponsored by:ThinkGeek
Welcome to geek heaven.
http://thinkgeek.com/sf
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to