Keith Whitwell wrote: > Russ Dill wrote: > >> On Tue, 2002-10-15 at 10:01, Stefan Lange wrote: >> >> >>> Q3A: stable (at least for the time I tested), but not very fast. In >>> fact it shows the same symptoms I got with earlier versions of >>> DRI-trunk (before around 2002-10-11): poor overall speed, and a >>> framerate that maxes out at 50 FPS. Is the r200-code in your branch >>> from before that date? If yes, that would explain the behaviour. >>> >> >> This speed problem is somehow related to displaying the players weapon, >> or status. If you are playing q3a, and switch to free fly mode, the fps >> jumps to around 100-250fps > > > That makes sense. The speed problem comes from agressively throttling > glClear() operations. Q3 does multiple clears of the backbuffer for > drawing the little floating head and I don't know what else in the > status bar. So, I expect the speed to go up after a trunk merge. >
I just checked, that's exactly the case: With "cg_drawStatus 0" I'll get >50 FPS also with pre-October-11 code. It seems like those "on-screen-display" things are indeed causing this effect. Drawing or not drawing the gun doesn't make a change for me, however. > Keith > > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel