Re: [R300] the_perfect_frag snapshot
On Mon, May 23, 2005 at 01:37:10PM +0200, Dario Laera wrote: I'm doing some test with this driver, and I read on the website that Radeon 9600 (including Radeon Mobility M10) - works well, no lockups... well, not for me :P Exactly, I can play almost every 3d game avaible for linux/PPC, but I get lockups when not in full screen mode. In window mode moving the mouse is a risk, from glxgears to neverball. I remember this problem was discussed some time ago on this list, but don't seems fixed for me. Thought I'd give this code a whirl on the Albook. (Radeon Mobility M10) After the initial install, I saw exactly the above -- immediate lockup a second or so after starting glxgears. However, after a reboot, it's been perfectly stable ever since, both in windowed and full screen mode, with every 3D app I've been able to try. Which isn't many unfortunately, since the unstable Ubuntu release I've got on there is in the middle of a C++ ABI transition none of the packages that depend on libglu1 will install at the moment. So far I've only managed to try glxgears, the rss-glx screensavers and neverball, but all seem to be entirely stable. Only slight problem is that the current Xorg CVS seems prone to crashing via double frees on VT switch, but that's unlikely not the dri code's fault I guess. Phil -- http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt --- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vladimir Dergachev wrote: I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Today's CVS worked quite well on my 9600 Pro playing Legends [1], although the ground was blue when it should've been brown. Also the main menu has a ton of blue stripes across the bottom. The UT2003 demo crashed when I tried to load the DM-Asbestos level, but everything else looked good. The UT2004 demo crashed when trying to start either the AS-Convoy or BR-Colossus levels. The others were pretty much unplayably slow but looked great. The Doom 3 demo wouldn't even start. On America's Army, the text was almost unreadable (but I see this on the TODO). Also, the clouds overhead and straight ahead on the first training mission looked like square boxes. Thanks, Donnie 1. http://www.legendsthegame.net/ but it's down atm -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFCmCOKXVaO67S1rtsRAi3AAKDC/XvUBcre0F5U14gncC9SdjiwQwCfYQnT VCRC3vojRTSZ8eC7zhQSJQQ= =Rv0Z -END PGP SIGNATURE- --- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
oops.. cc-ing dri-devel this time. Donnie Berkholz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Vladimir Dergachev wrote: I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Today's CVS worked quite well on my 9600 Pro playing Legends [1], although the ground was blue when it should've been brown. Also the main menu has a ton of blue stripes across the bottom. Are you using the latest Mesa CVS aswell? UT2004 had similar issues before support for ATI_texture_env_combine3 was added to the texenv generation stuff. The UT2003 demo crashed when I tried to load the DM-Asbestos level, but everything else looked good. The UT2004 demo crashed when trying to start either the AS-Convoy or BR-Colossus levels. The others were pretty much unplayably slow but looked great. After the crash, on the console did you see a message to the effect of Aiii AOS Array count exceeded? I saw this in a number of UT2004 levels. I bumped the maximum from 8 to 16, and AS-Convoy/BR-Colossus seem to start okay. I don't have ut2003 handy to test with, I'll see if ut2003-demo is in portage later on. The Doom 3 demo wouldn't even start. Doom3 retail requires ARB_texture_cube_map, which I've disabled as I don't think we support it properly yet, and it causes some problems with ut2k4. You can re-enable it by uncommenting the line at the top of r300_context.c. Doom3 seems to run okay with the ARB rendering path. Starts okay with R200 and ARB2 paths, but in-game crashes with an unknown fragment program opcode.. According to the output it's an NV_fragment_program opcode, and we're not advertising that extension.. Ben Skeggs. On America's Army, the text was almost unreadable (but I see this on the TODO). Also, the clouds overhead and straight ahead on the first training mission looked like square boxes. Thanks, Donnie 1. http://www.legendsthegame.net/ but it's down atm -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFCmCOKXVaO67S1rtsRAi3AAKDC/XvUBcre0F5U14gncC9SdjiwQwCfYQnT VCRC3vojRTSZ8eC7zhQSJQQ= =Rv0Z -END PGP SIGNATURE- --- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel --- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Vladimir Dergachev wrote: 1. Are you using merged framebuffer ? Try turning it off. I'm not sure I understand what are you talking about, btw: (WW) RADEON(0): Failed to detect secondary monitor, MergedFB/Clone mode disabled 2. Try turning of SilkenMouse - it is one of the options in xorg.conf (**) RADEON(0): Option SilkenMouse 0 (**) RADEON(0): Silken mouse disabled One more thing - I have DynamicClocks enabled in my xorg.conf - it would be interesting if this has any effect. Tried either enabled/disabled. glxgears, same lockups. Sorry :( -- Laera Dario Undergraduate student at Computer Science University of Bologna ICQ# 203250303 /==/ http://laera.web.cs.unibo.it Mail to: laera_at_cs.unibo.it dario_at_astec.ms --- SF.Net email is sponsored by: GoToMeeting - the easiest way to collaborate online with coworkers and clients while avoiding the high cost of travel and communications. There is no equipment to buy and you can meet as often as you want. Try it free.http://ads.osdn.com/?ad_id=7402alloc_id=16135op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
On Mon, 23 May 2005, Vladimir Dergachev wrote: On Mon, 23 May 2005, Dario Laera wrote: Hi, I'm doing some test with this driver, and I read on the website that Radeon 9600 (including Radeon Mobility M10) - works well, no lockups... well, not for me :P Exactly, I can play almost every 3d game avaible for linux/PPC, but I get lockups when not in full screen mode. In window mode moving the mouse is a risk, from glxgears to neverball. I remember this problem was discussed some time ago on this list, but don't seems fixed for me. 1. Are you using merged framebuffer ? Try turning it off. 2. Try turning of SilkenMouse - it is one of the options in xorg.conf One more thing - I have DynamicClocks enabled in my xorg.conf - it would be interesting if this has any effect. best Vladimir Dergachev --- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Hi, I'm doing some test with this driver, and I read on the website that Radeon 9600 (including Radeon Mobility M10) - works well, no lockups... well, not for me :P Exactly, I can play almost every 3d game avaible for linux/PPC, but I get lockups when not in full screen mode. In window mode moving the mouse is a risk, from glxgears to neverball. I remember this problem was discussed some time ago on this list, but don't seems fixed for me. Also I have tried playing with some enlightenment cvs apps(I know, unstable code :P), like evas or engage: in gl mode I can only move the mouse, everything is blocked. Dunno if this post can be useful... btw many thanx to all developers of this driver: great work :) Dario -- Laera Dario Undergraduate student at Computer Science University of Bologna ICQ# 203250303 /==/ http://laera.web.cs.unibo.it Mail to: laera_at_cs.unibo.it dario_at_astec.ms --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
On Mon, 23 May 2005, Dario Laera wrote: Hi, I'm doing some test with this driver, and I read on the website that Radeon 9600 (including Radeon Mobility M10) - works well, no lockups... well, not for me :P Exactly, I can play almost every 3d game avaible for linux/PPC, but I get lockups when not in full screen mode. In window mode moving the mouse is a risk, from glxgears to neverball. I remember this problem was discussed some time ago on this list, but don't seems fixed for me. 1. Are you using merged framebuffer ? Try turning it off. 2. Try turning of SilkenMouse - it is one of the options in xorg.conf best Vladimir Dergachev Also I have tried playing with some enlightenment cvs apps(I know, unstable code :P), like evas or engage: in gl mode I can only move the mouse, everything is blocked. Dunno if this post can be useful... btw many thanx to all developers of this driver: great work :) Dario -- Laera Dario Undergraduate student at Computer Science University of Bologna ICQ# 203250303 /==/ http://laera.web.cs.unibo.it Mail to: laera_at_cs.unibo.it dario_at_astec.ms --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
On Fri, 20 May 2005 09:22:43 -0400 (EDT) Vladimir Dergachev [EMAIL PROTECTED] wrote: Hi all, I tagged yesterday the_perfect_frag snapshot of R300 driver. hi, i got some compile errors (gcc 3.4.3, Mesa HEAD, r300 -r the_perfect_frag) #v+ make[5]: Wejcie do katalogu `/home/users/fritz/cvs_checkouts/Mesa/src/mesa/drivers/dri/r300' touch depend /usr/X11R6/bin/makedepend -fdepend -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DCOMPILE_R300 -DGLX_DIRECT_RENDERING -I. -I../../../../../src/mesa/drivers/dri/common -Iserver -I../../../../../../drm/shared-core -I../../../../../include -I../../../../../include/GL/internal -I../../../../../src/mesa -I../../../../../src/mesa/main -I../../../../../src/mesa/glapi -I../../../../../src/mesa/math -I../../../../../src/mesa/transform -I../../../../../src/mesa/shader -I../../../../../src/mesa/swrast -I../../../../../src/mesa/swrast_setup -I../../../../../src/egl/main -I../dri_client -I../dri_client/imports ../../common/driverfuncs.c ../common/mm.c ../common/utils.c ../common/texmem.c ../common/vblank.c ../common/dri_util.c ../common/xmlconfig.c ../common/drirenderbuffer.c ../common/glcontextmodes.c radeon_screen.c radeon_context.c radeon_ioctl.c radeon_lock.c radeon_span.c radeon_sta te.c r300_context.c r300_ioctl.c r300_cmdbuf.c r300_state.c r300_render.c r300_texmem.c r300_tex.c r300_texstate.c r300_texprog.c r300_vertexprog.c r300_shader.c r300_maos.c \ /dev/null /usr/X11R6/bin/makedepend: warning: /usr/include/gnu/stubs.h: non-portable whitespace encountered at line 7 /usr/X11R6/bin/makedepend: warning: /usr/include/asm/errno.h: non-portable whitespace encountered at line 5 /usr/X11R6/bin/makedepend: warning: r300_texstate.c: non-portable whitespace encountered at line 1108 /usr/X11R6/bin/makedepend: warning: r300_texstate.c: non-portable whitespace encountered at line 1113 /usr/X11R6/bin/makedepend: warning: r300_texstate.c: non-portable whitespace encountered at line 1214 /usr/X11R6/bin/makedepend: warning: r300_texstate.c: non-portable whitespace encountered at line 1219 gcc -c -I. -I../../../../../src/mesa/drivers/dri/common -Iserver -I../../../../../../drm/shared-core -I../../../../../include -I../../../../../include/GL/internal -I../../../../../src/mesa -I../../../../../src/mesa/main -I../../../../../src/mesa/glapi -I../../../../../src/mesa/math -I../../../../../src/mesa/transform -I../../../../../src/mesa/shader -I../../../../../src/mesa/swrast -I../../../../../src/mesa/swrast_setup -I../../../../../src/egl/main -I../dri_client -I../dri_client/imports -Wall -O -g -fPIC -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DCOMPILE_R300 -DGLX_DIRECT_RENDERING -std=c99 -ffast-math -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DDRI_NEW_INTERFACE_ONLY -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DCOMPILE_R300 -DGLX_DIRECT_RENDERING r300_state.c -o r300_state.o In file included from r300_state.c:55: r300_context.h:573:1: warning: multi-line comment r300_state.c: In function `r300_setup_textures': r300_state.c:1374: warning: pointer type mismatch in conditional expression r300_state.c:1374: warning: dereferencing `void *' pointer r300_state.c:1374: error: request for member `OutputsWritten' in something not a structure or union r300_state.c:1373: warning: unused variable `texUnit' r300_state.c: In function `r300_setup_rs_unit': r300_state.c:1468: warning: pointer type mismatch in conditional expression r300_state.c:1468: warning: dereferencing `void *' pointer r300_state.c:1468: error: request for member `OutputsWritten' in something not a structure or union r300_state.c: In function `r300SetupVertexShader': r300_state.c:1733: warning: pointer type mismatch in conditional expression r300_state.c:1713: warning: unused variable `unk4' r300_state.c:1722: warning: unused variable `cmd_reserved' r300_state.c:1722: warning: unused variable `cmd_written' r300_state.c:1722: warning: unused variable `cmd' r300_state.c: In function `r300SetupVertexProgram': r300_state.c:1794: warning: pointer type mismatch in conditional expression r300_state.c:1793: warning: unused variable `cmd_reserved' r300_state.c:1793: warning: unused variable `cmd_written' r300_state.c:1793: warning: unused variable `cmd' r300_state.c: In function `r300GenerateTexturePixelShader': r300_state.c:1840: warning: pointer type mismatch in conditional expression r300_state.c:1840: warning: dereferencing `void *' pointer r300_state.c:1840: error: request for member `OutputsWritten' in something not a structure or union r300_state.c: In function `r300SetupPixelShader': r300_state.c:1942: warning: unused variable `k' r300_state.c: In function `r300ResetHwState': r300_state.c:2079: warning: unused variable `i' r300_state.c:
Re: [R300] the_perfect_frag snapshot
Hi, Vladimir Dergachev wrote: I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Known issues/help needed: * Radeon 9800 cards are still exhibiting an occasional lockup. * It would be interesting to know whether the driver works with some of the newer cards (like Radeon X800) I found to do a little testing on my X800: * Quake3: no artifacts, nice menu =) * Tuxracer: no artifacts * UT 2003: it starts with _many_ artifacts, almost playable in a funny kind of way: I can see items and players, what more do you need? =) * UT 2004: its starts with _many_ artifacts, but locks up in the menu. I'll see if I can pin it down. * a known issue I have is loosing the z-buffer when resizing window - full screen. (I can't figure out why this happens). Rune Petersen --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
On Sat, 21 May 2005, Rune Petersen wrote: Hi, Vladimir Dergachev wrote: I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Known issues/help needed: * Radeon 9800 cards are still exhibiting an occasional lockup. * It would be interesting to know whether the driver works with some of the newer cards (like Radeon X800) I found to do a little testing on my X800: * Quake3: no artifacts, nice menu =) * Tuxracer: no artifacts * UT 2003: it starts with _many_ artifacts, almost playable in a funny kind of way: I can see items and players, what more do you need? =) * UT 2004: its starts with _many_ artifacts, but locks up in the menu. I'll see if I can pin it down. * a known issue I have is loosing the z-buffer when resizing window - full screen. (I can't figure out why this happens). Thank you very much ! Was this AGP or PCIe version of X800 ? Vladimir Dergachev Rune Petersen --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Vladimir Dergachev wrote: On Sat, 21 May 2005, Rune Petersen wrote: Hi, Vladimir Dergachev wrote: I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Known issues/help needed: * Radeon 9800 cards are still exhibiting an occasional lockup. * It would be interesting to know whether the driver works with some of the newer cards (like Radeon X800) I found to do a little testing on my X800: * Quake3: no artifacts, nice menu =) * Tuxracer: no artifacts * UT 2003: it starts with _many_ artifacts, almost playable in a funny kind of way: I can see items and players, what more do you need? =) * UT 2004: its starts with _many_ artifacts, but locks up in the menu. I'll see if I can pin it down. * a known issue I have is loosing the z-buffer when resizing window - full screen. (I can't figure out why this happens). Thank you very much ! Was this AGP or PCIe version of X800 ? AGP X800 XT (0x4a4b) Rune Petersen --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Am Freitag, den 20.05.2005, 09:22 -0400 schrieb Vladimir Dergachev: Hi all, I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Known issues/help needed: * Radeon 9800 cards are still exhibiting an occasional lockup. * It would be interesting to know whether the driver works with some of the newer cards (like Radeon X800) I've got a new Notebook with an X600. I have to test this some time soon. It may be a week or two before I get a round to it though (I haven't even had time to try fglrx on it yet ;-). Anyway, you guys have done amazing work on the r300 driver. It sounds like it's become really usable for everyday use by now. * Also see the list at http://r300.sf.net/r300_dri.php Big thanks to everyone who contributed to this release, especially Aapo Tahkola, Ben Skeggs and Nicolai Haehnle ! enjoy ! Vladimir Dergachev Best regards, Felix -- | Felix Khling [EMAIL PROTECTED] http://fxk.de.vu | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_idt12alloc_id344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Vladimir Dergachev wrote: Hi all, I tagged yesterday the_perfect_frag snapshot of R300 driver. The code is in CVS at http://r300.sf.net As the name suggests I cannot find visible faults with rendering Quake3 levels. Also, PPRacer shows no artifacts either, at least in the first few levels.. Known issues/help needed: * Radeon 9800 cards are still exhibiting an occasional lockup. * It would be interesting to know whether the driver works with some of the newer cards (like Radeon X800) * Also see the list at http://r300.sf.net/r300_dri.php So I can confirm the occaisional lockup with the 9800 still. neverputt played fine for half a round. Q3A played fine for about 8 minutes before locking up my machine. UT played fine for maybe 3-4 minutes before locking up. UT2004 locked up almost immediately in the menu... Which also displayed bizarre... Blender worked! I didn't put it through a lot of tests but I was able to load a number of files which had previously crashed Blender. I'd say there are three things keeping me from switching from my 9000pro to my 9800 permanently: 1) lockups 2) lack of S3TC through the libtxc_dxtn 3) Not being merged into Mesa (and, along with that, lack of FreeBSD support). Is there any way to debug these lockups? Adam --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Vladimir Dergachev wrote: So I can confirm the occaisional lockup with the 9800 still. neverputt played fine for half a round. Q3A played fine for about 8 minutes before locking up my machine. UT played fine for maybe 3-4 minutes before locking up. UT2004 locked up almost immediately in the menu... Which also displayed bizarre... Blender worked! I didn't put it through a lot of tests but I was able to load a number of files which had previously crashed Blender. I'd say there are three things keeping me from switching from my 9000pro to my 9800 permanently: 1) lockups Adam, Could you try the attached patch ? It is unclean, but just in case it does you any good.. thank you ! Vladimir Dergachev No luck. I just tried UT and Q3A... I got in, at most, a few more minutes with each game, if that. Adam --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
On Fri, 20 May 2005, Adam K Kirchhoff wrote: Vladimir Dergachev wrote: So I can confirm the occaisional lockup with the 9800 still. neverputt played fine for half a round. Q3A played fine for about 8 minutes before locking up my machine. UT played fine for maybe 3-4 minutes before locking up. UT2004 locked up almost immediately in the menu... Which also displayed bizarre... Blender worked! I didn't put it through a lot of tests but I was able to load a number of files which had previously crashed Blender. I'd say there are three things keeping me from switching from my 9000pro to my 9800 permanently: 1) lockups Adam, Could you try the attached patch ? It is unclean, but just in case it does you any good.. thank you ! Vladimir Dergachev No luck. I just tried UT and Q3A... I got in, at most, a few more minutes with each game, if that. Too bad. It would be nice if it worked ;) best Vladimir Dergachev Adam --- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_id=7412alloc_id=16344op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [R300] the_perfect_frag snapshot
Adam K Kirchhoff wrote: So I can confirm the occaisional lockup with the 9800 still. neverputt played fine for half a round. Q3A played fine for about 8 minutes before locking up my machine. UT played fine for maybe 3-4 minutes before locking up. UT2004 locked up almost immediately in the menu... Which also displayed bizarre... Blender worked! I didn't put it through a lot of tests but I was able to load a number of files which had previously crashed Blender. I'd say there are three things keeping me from switching from my 9000pro to my 9800 permanently: 1) lockups 2) lack of S3TC through the libtxc_dxtn 3) Not being merged into Mesa (and, along with that, lack of FreeBSD support). Is there any way to debug these lockups? Adam I have had the exact same problems, I am willing to help debug this, you can find a debug kernel log of a crash at http://dastyle.net/joe/kern.log.bz2. Cheers, Jonathan signature.asc Description: PGP signature signature.asc Description: OpenPGP digital signature