Re: [Flashcoders] MouseEvent.MOUSE_WHEEL event not working for me.
Daniel Freeman wrote: I can't get mouse wheel events to work. stage.addEventListener(MouseEvent.MOUSE_WHEEL,mousewheel); trace('mousewheel event set'); function mousewheel(ev:MouseEvent):void { trace('localX='+ev.localX+' localY='+ev.localY'); trace('stageX='+ev.stageX+' stageY='+ev.stageY); } When I run this simple test, and move two fingers over my trackpad (Apple mousewheel) - nothing happens. Why? Send instant messages to your online friends http://au.messenger.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Hey Daniel, The Flash Player on a Mac does not detect mouse wheel events. Should work on a PC fine. I did manage to find a solution though: http://blog.pixelbreaker.com/2006/11/08/flash/swfmacmousewheel/ Cheers, Nick Johnston ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] MouseEvent.MOUSE_WHEEL event not working for me.
I can't get mouse wheel events to work. stage.addEventListener(MouseEvent.MOUSE_WHEEL,mousewheel); trace('mousewheel event set'); function mousewheel(ev:MouseEvent):void { trace('localX='+ev.localX+' localY='+ev.localY'); trace('stageX='+ev.stageX+' stageY='+ev.stageY); } When I run this simple test, and move two fingers over my trackpad (Apple mousewheel) - nothing happens. Why? Send instant messages to your online friends http://au.messenger.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Javascript SetVariable -- when does Flash see thechange?
The browser is a big variable in latency of message-passing. You can confirm that many SWF will run at different rates in different browsers. The NPRuntime API is now implemented pretty well in today's popular browsers, but the size and timing of permissible messages may vary among implementations. http://www.mozilla.org/projects/plugins/npruntime.html In this case, though, it looks like you're using the old "javascript:" pseudo-URL, and then polling immediately for a result. It may be better to wait a frame or two, or an interval, before checking whether the plugin-to-browser and browser-to-plugin communication cycles have finished. I don't know how many browsers would stop the plugin's execution during the attempted cross-app communication. jd/adobe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Javascript SetVariable -- when does Flash see the change?
We have a piece of JavaScript like this: swf.SetVariable("_level1.myvar","myvalue") ; This JS code is triggered by a piece of Flash code that is executed when the SWF loads. However, it appears that the variable is not immediately set: // Called at load time for the SWF getURL("javascript:doSet()") ; trace(_level1.myvar);// Reports nothing But waiting and tracing the variable's value later seems to work: this.onEnterFrame = function() { trace(_level1.myvar) ;// This prints correct value } Can anyone confirm this behavior? Is there some delay here (e.g. JS takes 100ms to respond) or is that the value is set when the movie clip's timeline starts up and not until then? It's all just a bit mysterious... Doug P.S. This is Flash 6 code, running in Flash player 9. Browser is Firefox or IE 7, both behave the same. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Class for movie - best practice question
This AS2 class acts like the document class in AS3. You need to extend MovieClip like you need to extend Sprite or MovieClip in AS3. Tracing this in the class will result in _level0, its not composition. Its really useful for swf that you load, gives you the ability to type check everything on the root timeline without having to create an empty clip on the timeline etc... And I've thrown in EventDispatcher in there which is really useful as well. BLITZ | Patrick Matte - 310-551-0200 x214 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ngo Sent: Tuesday, April 24, 2007 9:01 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Class for movie - best practice question Why would you extend MovieClip and composition a MovieClip as well? Seems a bit redundant, no? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Matte | BLITZ Sent: Tuesday, April 24, 2007 7:09 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Class for movie - best practice question Try this class. Put new ApplicationClass(this); on the first frame of the timeline. import mx.events.EventDispatcher; class ApplicationClass extends MovieClip{ public var addEventListener:Function; public var removeEventListener:Function; private var dispatchEvent:Function; public function ApplicationClass(target){ target.__proto__ = __proto__; this = ApplicationClass(target); EventDispatcher.initialize(this); init(); } private function init(){ trace("this = " + this); } } You can also use that class as a generic class for all your timelines and extend it like this import mx.utils.Delegate; import it.sephiroth.XML2Object; class RootClass extends ApplicationClass{ public function RootClass(target){ super(target); } private function init(){ trace("override init this = " + this); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
Jordan, It's in bleeding-edge-beta only available through SVN repository. Check out the osflash landing page http://www.osflash.org/papervision3d and subscribe to the mailing list for acquisition information. -- Jim Palmer ! Mammoth Web Operations > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Jordan > Snyder > Sent: Tuesday, April 24, 2007 9:28 PM > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] Papervision3D Terrain Demo with > USGS SDTS DEM > data > > > jim, I haven't seen anywhere to download it readily...is it in Beta > only? Where might I get a copy? > > Cheers > > On 4/24/07, Palmer, Jim <[EMAIL PROTECTED]> wrote: > > > > The documentation is rather lacking - but it's relatively > easy once you struggle through your first project. > > The best thing that's happening right now, beyond just the > core PV3D code, are all the demos people are putting together > with source code released. > > > > It's really tough just doing a tweak->compile->wait->repeat > especially with AS3 taking so long to compile. I've pulled > many hairs out no doubt. > > > > Yes - you can position sprites/MCs in 3d space. You can > essentially apply anything that is an asset in the library as > a texture, bitmap at least. I've seen a demo or two with > animated materials as well. As far as I can tell you can make > parts of a model clickable. I've seen a couple demo's that > will highlight the wireframe "outline" of the specific > triangle you're mouse is "over" in 3D space, which would > imply you can click on it. > > > > Give it a try if you have the time! I'd suggest messing > around with the AS3 version. > > > > -- > > Jim Palmer ! Mammoth Web Operations > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Behalf > > > Of Merrill, > > > Jason > > > Sent: Monday, April 23, 2007 8:23 AM > > > To: flashcoders@chattyfig.figleaf.com > > > Subject: RE: [Flashcoders] Papervision3D Terrain Demo with > > > USGS SDTS DEM > > > data > > > > > > > > > Very cool - how hard was papervision to learn? The > > > documentation seems a > > > little lacking. Do you know if you can position sprites > or movieClips > > > in the 3-D space and/or if you can make parts of a 3-D model > > > click-able? > > > > > > Jason Merrill > > > Bank of America > > > GT&O Learning & Leadership Development > > > eTools & Multimedia Team > > > > > > > > > > > > > > > >>-Original Message- > > > >>From: [EMAIL PROTECTED] > > > >>[mailto:[EMAIL PROTECTED] On Behalf > > > >>Of Palmer, Jim > > > >>Sent: Saturday, April 21, 2007 8:01 PM > > > >>To: flashcoders@chattyfig.figleaf.com > > > >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS > > > >>SDTS DEM data > > > >> > > > >> > > > >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of > > > >>-mammoth-mountain-ski-area/ > > > >> > > > >>Just put together a simple proof-of-concept by taking the > > > >>USGS D.E.M. (Digital Elevation Model) data in SDTS format, > > > >>converted it to a huge array of Vertex3D objects and did a > > > >>ghetto-fab "triangulation" of the vertices for the > Face3D objects. > > > >> > > > >>I'd honestly LOVE to put together a SDTS DEM to papervision3d > > > >>Mesh3D conversion utility to literally load SDTS data on the > > > >>fly, but that will not happen too soon =[ > > > >> > > > >>It appears to be 3080 Vertex3D objects and 5933 Face3D > > > >>objects with my ghetto-triangulation. > > > >> > > > >>The "wireframe" texture with doubleSided=false seems to do > > > >>alright in terms of performance and falls within the 15sec > > > >>script execution limitation. > > > >>We'll see how this does with a texture applied, if I can even > > > >>accomplish this easily. > > > >> > > > >>..comments? > > > >> > > > >>-- > > > >>Jim Palmer ! Mammoth Web Operations > > > >>___ > > > >>Flashcoders@chattyfig.figleaf.com > > > >>To change your subscription options or search the archive: > > > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >> > > > >>Brought to you by Fig Leaf Software > > > >>Premier Authorized Adobe Consulting and Training > > > >>http://www.figleaf.com http://training.figleaf.com > > > >> > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consul
Re: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
jim, I haven't seen anywhere to download it readily...is it in Beta only? Where might I get a copy? Cheers On 4/24/07, Palmer, Jim <[EMAIL PROTECTED]> wrote: The documentation is rather lacking - but it's relatively easy once you struggle through your first project. The best thing that's happening right now, beyond just the core PV3D code, are all the demos people are putting together with source code released. It's really tough just doing a tweak->compile->wait->repeat especially with AS3 taking so long to compile. I've pulled many hairs out no doubt. Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that will highlight the wireframe "outline" of the specific triangle you're mouse is "over" in 3D space, which would imply you can click on it. Give it a try if you have the time! I'd suggest messing around with the AS3 version. -- Jim Palmer ! Mammoth Web Operations > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf > Of Merrill, > Jason > Sent: Monday, April 23, 2007 8:23 AM > To: flashcoders@chattyfig.figleaf.com > Subject: RE: [Flashcoders] Papervision3D Terrain Demo with > USGS SDTS DEM > data > > > Very cool - how hard was papervision to learn? The > documentation seems a > little lacking. Do you know if you can position sprites or movieClips > in the 3-D space and/or if you can make parts of a 3-D model > click-able? > > Jason Merrill > Bank of America > GT&O Learning & Leadership Development > eTools & Multimedia Team > > > > > >>-Original Message- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf > >>Of Palmer, Jim > >>Sent: Saturday, April 21, 2007 8:01 PM > >>To: flashcoders@chattyfig.figleaf.com > >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS > >>SDTS DEM data > >> > >> > >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of > >>-mammoth-mountain-ski-area/ > >> > >>Just put together a simple proof-of-concept by taking the > >>USGS D.E.M. (Digital Elevation Model) data in SDTS format, > >>converted it to a huge array of Vertex3D objects and did a > >>ghetto-fab "triangulation" of the vertices for the Face3D objects. > >> > >>I'd honestly LOVE to put together a SDTS DEM to papervision3d > >>Mesh3D conversion utility to literally load SDTS data on the > >>fly, but that will not happen too soon =[ > >> > >>It appears to be 3080 Vertex3D objects and 5933 Face3D > >>objects with my ghetto-triangulation. > >> > >>The "wireframe" texture with doubleSided=false seems to do > >>alright in terms of performance and falls within the 15sec > >>script execution limitation. > >>We'll see how this does with a texture applied, if I can even > >>accomplish this easily. > >> > >>..comments? > >> > >>-- > >>Jim Palmer ! Mammoth Web Operations > >>___ > >>Flashcoders@chattyfig.figleaf.com > >>To change your subscription options or search the archive: > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >>Brought to you by Fig Leaf Software > >>Premier Authorized Adobe Consulting and Training > >>http://www.figleaf.com http://training.figleaf.com > >> > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Class for movie - best practice question
Why would you extend MovieClip and composition a MovieClip as well? Seems a bit redundant, no? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Matte | BLITZ Sent: Tuesday, April 24, 2007 7:09 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Class for movie - best practice question Try this class. Put new ApplicationClass(this); on the first frame of the timeline. import mx.events.EventDispatcher; class ApplicationClass extends MovieClip{ public var addEventListener:Function; public var removeEventListener:Function; private var dispatchEvent:Function; public function ApplicationClass(target){ target.__proto__ = __proto__; this = ApplicationClass(target); EventDispatcher.initialize(this); init(); } private function init(){ trace("this = " + this); } } You can also use that class as a generic class for all your timelines and extend it like this import mx.utils.Delegate; import it.sephiroth.XML2Object; class RootClass extends ApplicationClass{ public function RootClass(target){ super(target); } private function init(){ trace("override init this = " + this); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Papervision3D Terrain Demo with USGS SDTS DEM data
The documentation is rather lacking - but it's relatively easy once you struggle through your first project. The best thing that's happening right now, beyond just the core PV3D code, are all the demos people are putting together with source code released. It's really tough just doing a tweak->compile->wait->repeat especially with AS3 taking so long to compile. I've pulled many hairs out no doubt. Yes - you can position sprites/MCs in 3d space. You can essentially apply anything that is an asset in the library as a texture, bitmap at least. I've seen a demo or two with animated materials as well. As far as I can tell you can make parts of a model clickable. I've seen a couple demo's that will highlight the wireframe "outline" of the specific triangle you're mouse is "over" in 3D space, which would imply you can click on it. Give it a try if you have the time! I'd suggest messing around with the AS3 version. -- Jim Palmer ! Mammoth Web Operations > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf > Of Merrill, > Jason > Sent: Monday, April 23, 2007 8:23 AM > To: flashcoders@chattyfig.figleaf.com > Subject: RE: [Flashcoders] Papervision3D Terrain Demo with > USGS SDTS DEM > data > > > Very cool - how hard was papervision to learn? The > documentation seems a > little lacking. Do you know if you can position sprites or movieClips > in the 3-D space and/or if you can make parts of a 3-D model > click-able? > > Jason Merrill > Bank of America > GT&O Learning & Leadership Development > eTools & Multimedia Team > > > > > >>-Original Message- > >>From: [EMAIL PROTECTED] > >>[mailto:[EMAIL PROTECTED] On Behalf > >>Of Palmer, Jim > >>Sent: Saturday, April 21, 2007 8:01 PM > >>To: flashcoders@chattyfig.figleaf.com > >>Subject: [Flashcoders] Papervision3D Terrain Demo with USGS > >>SDTS DEM data > >> > >> > >>http://www.overset.com/2007/04/21/papervision3d-terrain-map-of > >>-mammoth-mountain-ski-area/ > >> > >>Just put together a simple proof-of-concept by taking the > >>USGS D.E.M. (Digital Elevation Model) data in SDTS format, > >>converted it to a huge array of Vertex3D objects and did a > >>ghetto-fab "triangulation" of the vertices for the Face3D objects. > >> > >>I'd honestly LOVE to put together a SDTS DEM to papervision3d > >>Mesh3D conversion utility to literally load SDTS data on the > >>fly, but that will not happen too soon =[ > >> > >>It appears to be 3080 Vertex3D objects and 5933 Face3D > >>objects with my ghetto-triangulation. > >> > >>The "wireframe" texture with doubleSided=false seems to do > >>alright in terms of performance and falls within the 15sec > >>script execution limitation. > >>We'll see how this does with a texture applied, if I can even > >>accomplish this easily. > >> > >>..comments? > >> > >>-- > >>Jim Palmer ! Mammoth Web Operations > >>___ > >>Flashcoders@chattyfig.figleaf.com > >>To change your subscription options or search the archive: > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >>Brought to you by Fig Leaf Software > >>Premier Authorized Adobe Consulting and Training > >>http://www.figleaf.com http://training.figleaf.com > >> > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Class for movie - best practice question
Try this class. Put new ApplicationClass(this); on the first frame of the timeline. import mx.events.EventDispatcher; class ApplicationClass extends MovieClip{ public var addEventListener:Function; public var removeEventListener:Function; private var dispatchEvent:Function; public function ApplicationClass(target){ target.__proto__ = __proto__; this = ApplicationClass(target); EventDispatcher.initialize(this); init(); } private function init(){ trace("this = " + this); } } You can also use that class as a generic class for all your timelines and extend it like this import mx.utils.Delegate; import it.sephiroth.XML2Object; class RootClass extends ApplicationClass{ public function RootClass(target){ super(target); } private function init(){ trace("override init this = " + this); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Class for movie - best practice question
If you like Java so much, why don't you marry it? If you want to make deferential commentary regarding Actionscript, go to Java forums and seek validation from your Java friends. Unlike us Flashcoders, I'm sure they'd be happy to oblige. It's extremely easy to make a document class in AS2 and it is most certainly not a hack. You make an empty movieclip (CTRL+F8), assign your main class to it (under Linkage), put it on the root timeline at 0,0 and you're done. Doesn't get much easier than that. It's not a hack, there is nothing negative about it and it has quite a few positives. Just build your entire application within that clip. The "hacks" that I have seen about how to force the root to have a class assigned to it are complicated at best, and unnecessary (as I have just illustrated) at worst, not to mention you can run into issues when you take into account FlashVars and other _root considerations. When I'm developing, I hear two voices in my head: Judge Judy says, "KISS! Keep It Simple, Stupid." and David Hansson says "DRY! Don't Repeat Yourself." ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re[2]: [Flashcoders] Clear Set Interval Q:
HG> So once you create a new interval with the same name you will lose the path HG> of the original? An interval has no name, it has a numeric ID - what has a name is the variable (or more variables if you want) where you store this ID. And yes, if you doesn't care about storing the ID (e.g. you overwrite it), you will lose information which is required for clearing a specific interval. Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
you could try clearInterval( intervalID); delete intervalID; and then wait for the garbage truck to drive by and pick it up... eric haha, nice... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
So once you create a new interval with the same name you will lose the path of the original? /*SAMPLE Of course we know this is not the way to do it ;) Its just for testing purposes */ var myInterval:Number = setInterval (this, "test", 1000); var myInterval:Number = setInterval (this, "test", 1200); var myInterval:Number = setInterval (this, "test", 1400); var myInterval:Number = setInterval (this, "test", 1600); clearInterval (myInterval); function test() { trace("hi"); } In this case we now don't have access to interval 1,2 and 3 and of course 4 was cleared. ...helmut On 4/24/07, Muzak <[EMAIL PROTECTED]> wrote: clearInterval stops an interval from executing, it doesn't remove the ID that was assigned to the interval. >From the docs: setInterval: Returns Number - An integer that identifies the interval (the interval ID), which you can pass to clearInterval() to cancel the interval. Each time you call setInterval a numeric identifier is returned, which is auto incremented as you can see in your example. And this also explains why it is so important to clear an interval before creating a new one, which was mentioned a few times here recently. regards, Muzak - Original Message - From: "Helmut Granda" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tuesday, April 24, 2007 11:18 PM Subject: [Flashcoders] Clear Set Interval Q: > Is there any specific reason why after calling clearInterval the variable > with the interval returns 1 instead of undefined/null? > > Following the docs and creating a simple item we get different results (no > different but no what our logic might expect) > > function callback() { > trace("interval called: "+getTimer()+" ms."); > } > > var intervalID:Number = setInterval(callback, 1000); > trace(intervalID); > > clear_btn.onRelease = function(){ > clearInterval( intervalID ); > trace(intervalID);//shouldnt this return undefined/null? > trace("cleared interval"); > }; > > start_btn.onRelease = function() { >intervalID = setInterval(callback, 1000);// this adds 1 to the current > interval >trace(intervalID); > } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
you could try clearInterval( intervalID); delete intervalID; and then wait for the garbage truck to drive by and pick it up... eric On 4/24/07, Steven Sacks <[EMAIL PROTECTED]> wrote: An interval ID is just a number. If you clear the interval, it doesn't get rid of the number, it just stops the interval of that ID from running. delete intervalID; Helmut Granda wrote: > Is there any specific reason why after calling clearInterval the variable > with the interval returns 1 instead of undefined/null? > > Following the docs and creating a simple item we get different results (no > different but no what our logic might expect) > > function callback() { > trace("interval called: "+getTimer()+" ms."); > } > > var intervalID:Number = setInterval(callback, 1000); > trace(intervalID); > > clear_btn.onRelease = function(){ > clearInterval( intervalID ); > trace(intervalID);//shouldnt this return undefined/null? > trace("cleared interval"); > }; > > start_btn.onRelease = function() { >intervalID = setInterval(callback, 1000);// this adds 1 to the current > interval >trace(intervalID); > } > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mc alpha not effecting static text
Andrew Sinning wrote: Figured it out: I don't have the font's installed on this machine. duh. Andrew Sinning wrote: When I change the alpha of a movie clip, the alpha of static text inside the clip remains at 100%. It looks just fine within Flash, but in the Player it stays at 100%. I'm using MX04. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Hey Andrew, Embed the fonts. That will work. Cheers, Nick ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
clearInterval stops an interval from executing, it doesn't remove the ID that was assigned to the interval. >From the docs: setInterval: Returns Number - An integer that identifies the interval (the interval ID), which you can pass to clearInterval() to cancel the interval. Each time you call setInterval a numeric identifier is returned, which is auto incremented as you can see in your example. And this also explains why it is so important to clear an interval before creating a new one, which was mentioned a few times here recently. regards, Muzak - Original Message - From: "Helmut Granda" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Tuesday, April 24, 2007 11:18 PM Subject: [Flashcoders] Clear Set Interval Q: > Is there any specific reason why after calling clearInterval the variable > with the interval returns 1 instead of undefined/null? > > Following the docs and creating a simple item we get different results (no > different but no what our logic might expect) > > function callback() { > trace("interval called: "+getTimer()+" ms."); > } > > var intervalID:Number = setInterval(callback, 1000); > trace(intervalID); > > clear_btn.onRelease = function(){ > clearInterval( intervalID ); > trace(intervalID);//shouldnt this return undefined/null? > trace("cleared interval"); > }; > > start_btn.onRelease = function() { >intervalID = setInterval(callback, 1000);// this adds 1 to the current > interval >trace(intervalID); > } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Class for movie - best practice question
There are a number of ways of essentially 'hacking' AS2 to behave in a more classic OO manner. Personally, as it IS a hack no matter what you do in AS2, I always keep it simple and just import a Main.as file, rather than go to unnecessarily elaborate lengths to fool myself that I'm really using a stricly typed, perfectly conventioned OO based language. But fear not, AS3 will let you create the document class you long for. In the most mature example of popular commercial OO based code, Java, the best practice is always to call the main dcument class "main". If you stick with Java best practices you won't go wrong with AS. Sean McSharry > Hi, just wanted to know if there is a best practice when creating a class > for the mother movie (i.e. the flash-movie itself). Is > this the way to go? > > var mother:MyFabFlashApp = new MyFabFlashApp(); > > ..or is there a better way? Seems kind of a stupid question, but I wanted > to put it anyway in case I've missed something. ;-) I'veput my main code > on the first frame of the _root timeline for too long, and want to move it > into a class. > > Regards, > > /Johan Nyberg > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
Thats what I thought. I just wanted to make sure I wasn't missing anything else that was essential. Thanks! On 4/24/07, Steven Sacks <[EMAIL PROTECTED]> wrote: An interval ID is just a number. If you clear the interval, it doesn't get rid of the number, it just stops the interval of that ID from running. delete intervalID; Helmut Granda wrote: > Is there any specific reason why after calling clearInterval the variable > with the interval returns 1 instead of undefined/null? > > Following the docs and creating a simple item we get different results (no > different but no what our logic might expect) > > function callback() { > trace("interval called: "+getTimer()+" ms."); > } > > var intervalID:Number = setInterval(callback, 1000); > trace(intervalID); > > clear_btn.onRelease = function(){ > clearInterval( intervalID ); > trace(intervalID);//shouldnt this return undefined/null? > trace("cleared interval"); > }; > > start_btn.onRelease = function() { >intervalID = setInterval(callback, 1000);// this adds 1 to the current > interval >trace(intervalID); > } > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Class for movie - best practice question
Best practices: A lot of people use main.swf and main.as. FLASC/MTASC has a feature to support this very functionality. Never put classes in the same folder as your movie. Always put them in a namespace folder chain. For instance: class com.clientname.projectname.Main HTH, Steven Johan Nyberg wrote: Hi, just wanted to know if there is a best practice when creating a class for the mother movie (i.e. the flash-movie itself). Is this the way to go? var mother:MyFabFlashApp = new MyFabFlashApp(); ..or is there a better way? Seems kind of a stupid question, but I wanted to put it anyway in case I've missed something. ;-) I'veput my main code on the first frame of the _root timeline for too long, and want to move it into a class. Regards, /Johan Nyberg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Clear Set Interval Q:
Dunno if there's a good reason behind it, but if you need it to return null you can always use "delete intervalID" just afar clearing the interval. Karina > -Original Message- > From: Helmut Granda [mailto:[EMAIL PROTECTED] > Sent: 24 April 2007 22:19 > To: Flashcoders mailing list > Subject: [Flashcoders] Clear Set Interval Q: > > Is there any specific reason why after calling clearInterval > the variable with the interval returns 1 instead of undefined/null? > > Following the docs and creating a simple item we get > different results (no different but no what our logic might expect) > > function callback() { > trace("interval called: "+getTimer()+" ms."); } > > var intervalID:Number = setInterval(callback, 1000); > trace(intervalID); > > clear_btn.onRelease = function(){ > clearInterval( intervalID ); > trace(intervalID);//shouldnt this return undefined/null? > trace("cleared interval"); > }; > > start_btn.onRelease = function() { > intervalID = setInterval(callback, 1000);// this adds 1 > to the current interval > trace(intervalID); > } > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Clear Set Interval Q:
An interval ID is just a number. If you clear the interval, it doesn't get rid of the number, it just stops the interval of that ID from running. delete intervalID; Helmut Granda wrote: Is there any specific reason why after calling clearInterval the variable with the interval returns 1 instead of undefined/null? Following the docs and creating a simple item we get different results (no different but no what our logic might expect) function callback() { trace("interval called: "+getTimer()+" ms."); } var intervalID:Number = setInterval(callback, 1000); trace(intervalID); clear_btn.onRelease = function(){ clearInterval( intervalID ); trace(intervalID);//shouldnt this return undefined/null? trace("cleared interval"); }; start_btn.onRelease = function() { intervalID = setInterval(callback, 1000);// this adds 1 to the current interval trace(intervalID); } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Clear Set Interval Q:
Is there any specific reason why after calling clearInterval the variable with the interval returns 1 instead of undefined/null? Following the docs and creating a simple item we get different results (no different but no what our logic might expect) function callback() { trace("interval called: "+getTimer()+" ms."); } var intervalID:Number = setInterval(callback, 1000); trace(intervalID); clear_btn.onRelease = function(){ clearInterval( intervalID ); trace(intervalID);//shouldnt this return undefined/null? trace("cleared interval"); }; start_btn.onRelease = function() { intervalID = setInterval(callback, 1000);// this adds 1 to the current interval trace(intervalID); } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] links behaviors in a data grid component
>>Do you mind to send me >>where I can learn more about this cell renderer? Google is your friend. Your bestest bestest friend. http://www.flash-db.com/Tutorials/cellrenderer/ Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Changing Green (halogreen) highlight color
HA! this is great. I can't believe I didnt think of it. For some odd reason I thought that only the Halo Themes were accepted by themeColor. Thanks all! On 4/24/07, John Mark Hawley <[EMAIL PROTECTED]> wrote: setStyle("themeColor", "red" ( or 0xFF or whatever ) ); > > From: "Helmut Granda" <[EMAIL PROTECTED]> > Date: 2007/04/24 Tue PM 02:04:23 CDT > To: "Flashcoders mailing list" > Subject: [Flashcoders] Changing Green (halogreen) highlight color > > Is there anyway to change the green highlight color for components without > having to create a custom skin (The green/orange/blue highlight when the > component has focus) ? > > TIA > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] links behaviors in a data grid component
Thanks Matt, it is exactly what I'm looking for: to make clickable the cell of the link column. Do you mind to send me where I can learn more about this cell renderer? Regards. Gustavo Duenas On Apr 24, 2007, at 4:34 PM, Matt Samet wrote: I'm not sure what you mean. Are you trying to display clickable links (instead of just regular text) inside cells in a DataGrid? If so, you probably want to use a CellRenderer to do this. CellRenderers allow you to display custom content in each cell of a column inside the DataGrid. They can be a little involved, but the docs cover them pretty well... -=matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: Tuesday, April 24, 2007 1:20 PM To: Flashcoders mailing list Subject: [Flashcoders] links behaviors in a data grid component Hi, I've recently downloaded a data grid editor and a data conn wizard, it went fine in order to retrieve data from a xml page, but I'd like to use the links in order to go to the site where the news is bigger, do you know how? in the wizard everything went ok, but when I tried to click on the link, nothing happens I know is easier in flex, But I'd like to have this in flash 8. Somebody would help me. Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas Creative Director LEFT AND RIGHT SOLUTIONS LLC 1225 w. Beaver St. suite 119 Jacksonville, FL 32204 904 . 2650330 www.leftandrightsolutions.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] links behaviors in a data grid component
I'm not sure what you mean. Are you trying to display clickable links (instead of just regular text) inside cells in a DataGrid? If so, you probably want to use a CellRenderer to do this. CellRenderers allow you to display custom content in each cell of a column inside the DataGrid. They can be a little involved, but the docs cover them pretty well... -=matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: Tuesday, April 24, 2007 1:20 PM To: Flashcoders mailing list Subject: [Flashcoders] links behaviors in a data grid component Hi, I've recently downloaded a data grid editor and a data conn wizard, it went fine in order to retrieve data from a xml page, but I'd like to use the links in order to go to the site where the news is bigger, do you know how? in the wizard everything went ok, but when I tried to click on the link, nothing happens I know is easier in flex, But I'd like to have this in flash 8. Somebody would help me. Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] links behaviors in a data grid component
Hi, I've recently downloaded a data grid editor and a data conn wizard, it went fine in order to retrieve data from a xml page, but I'd like to use the links in order to go to the site where the news is bigger, do you know how? in the wizard everything went ok, but when I tried to click on the link, nothing happens I know is easier in flex, But I'd like to have this in flash 8. Somebody would help me. Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Changing Green (halogreen) highlight color
setStyle("themeColor", "red" ( or 0xFF or whatever ) ); > > From: "Helmut Granda" <[EMAIL PROTECTED]> > Date: 2007/04/24 Tue PM 02:04:23 CDT > To: "Flashcoders mailing list" > Subject: [Flashcoders] Changing Green (halogreen) highlight color > > Is there anyway to change the green highlight color for components without > having to create a custom skin (The green/orange/blue highlight when the > component has focus) ? > > TIA > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Changing Green (halogreen) highlight color
I believe you can use the setStyle function to do it. For instance, in some of my code where I'm setting up a combo box I have this (I forget which color setting actually changes the focus rectangle, but I think it's 'themeColor'): comboBox.setStyle('themeColor', 0x007CBA); comboBox.setStyle('borderStyle', 'solid'); comboBox.setStyle('borderColor', 0x6E6E6D); comboBox.setStyle('fontSize', 10); Or, to turn it off I do: comboBox.drawFocus = null; -Andy On 4/24/07, Helmut Granda <[EMAIL PROTECTED]> wrote: Is there anyway to change the green highlight color for components without having to create a custom skin (The green/orange/blue highlight when the component has focus) ? TIA ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Class for movie - best practice question
One way: In the same directory as your SWF. Have a main class with a static function that takes in a movie clip. In your FLA put code in Frame 1 like: MainClass.main(this); The "this" is the root movie clip. The static function main will pass it around to who ever needs it in your application. It depends how you want to handle it but this is a starting point. Hope this helps, Rob. Johan Nyberg wrote: Hi, just wanted to know if there is a best practice when creating a class for the mother movie (i.e. the flash-movie itself). Is this the way to go? var mother:MyFabFlashApp = new MyFabFlashApp(); ..or is there a better way? Seems kind of a stupid question, but I wanted to put it anyway in case I've missed something. ;-) I'veput my main code on the first frame of the _root timeline for too long, and want to move it into a class. Regards, /Johan Nyberg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Changing Green (halogreen) highlight color
_global.style.setStyle("themeColor", 0x6092B8); Replace 0x6092B8 with whatever color you want. You can even use string literals like "haloGreen", "haloBlue", etc. -=matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Helmut Granda Sent: Tuesday, April 24, 2007 12:04 PM To: Flashcoders mailing list Subject: [Flashcoders] Changing Green (halogreen) highlight color Is there anyway to change the green highlight color for components without having to create a custom skin (The green/orange/blue highlight when the component has focus) ? TIA ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2.0 Question - passing data between classes
A> Is there also some way to do this using a command called getinstance() ? A> I've seen it in some AS script and it looks like it passes data between A> classes? There is no such method in Flash's built-in classes, so propably it occured in someone's custom class. In general getInstance is a commonly used method name in singleton classes (see Singleton design pattern: http://en.wikipedia.org/wiki/Singleton_pattern). Attila ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2.0 Question - passing data between classes
getInstance() is usually used for accessing Singleton classes. These are classes of which only a single instance can exist. This way any class can call getInstance (a static method) to get the class, and that class can store shared data. Take a look at this: http://en.wikipedia.org/wiki/Singleton_pattern for an overview of singletons. It's a very useful design pattern. -Andy On 4/24/07, Andrew <[EMAIL PROTECTED]> wrote: Is there also some way to do this using a command called getinstance() ? I've seen it in some AS script and it looks like it passes data between classes? Cheers Andrew ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
I wouldn't hold my breath waiting for prices changing from this, unfortunately. At the end of the day pricing is purely a marketing function, and in that world the only rule is to charge as much as the customer is willing to pay. Then there are hundreds of ways to justify the price by calling accounting and agreeing on what costs are being covered by the price. For all you know the price difference is to pay for the private jets that the sales reps are taking to go around Europe..! (*) In addition, it is likely that the target for these prices are companies, not individuals. Said companies can get the VAT off in some countries, and may benefit from other tax cuts (e.g. passing this as an expense) which makes them much more willing to foot the bill than your average developer guy/gal, who has to pay from his/her net income and pay VAT on top of it. So... I don't believe it's going to change unless some of the subsidiaries see drops in profits. It's going to take some massive boycotting or perhaps push from an open-source competitor product for things to change... both unlikely. (*) ...or more likely, it must be paying for a lot of local country specialists, lawyers, etc. which are unique to each country, thus driving the overhead costs through the roof. On 4/24/07, Zárate <[EMAIL PROTECTED]> wrote: Hi guys, Sorry to bring this up again, but Danielle Libine has put up a really interesting pdf about the subject. He gathers lots of data with really clear graphics about prices and countries. Then a couple of questions for Adobe: http://web.mac.com/libine/iWeb/Site/Article.html I think we really should keep the "pressure" up and "force" Adobe to at least give a public, official explanation. Hopefully a review of the prices. Cheers, Juan On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: > > > Yes it is totally f*ckd up - production bundle upgrade: > us: $1199 / €897 eu/spain: $2630 / €1967 > > So guess which side of the atlantic i am buying my upgrade ;-) > > Cheers, > >B) Søren > > On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > > > Has anyone checked out the international prices on CS3? > > > > I can hardly believe how badly the UK is getting fleeced. > > > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > > Premium. In > > the US that's $599.00 dollars, but in the UK pounds it works out to > > £703.82. > > Take the exchange rate into account and UK customers are paying... > > > > > > 1,384.51 USD!!! > > > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > > 231% - W > > T F? > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS2.0 Question - passing data between classes
I do not think that this passes any data but it does let you grab an instance (usually of a singleton) so that you can use setters and getters to pass the data. If the object is not a Singleton, I am not sure which instance you get so it is only part of the solution. Look at the book "Head First Design Patterns" if you want to see how communication can be achieved. Look at the Observer pattern and the Factory for a start. Other books will have these common patterns but I have found "Head First Design Patterns" to be clear and a fairly easy read (lots of pictures). Ron Andrew wrote: Is there also some way to do this using a command called getinstance() ? I've seen it in some AS script and it looks like it passes data between classes? Cheers Andrew ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Class for movie - best practice question
Hi, just wanted to know if there is a best practice when creating a class for the mother movie (i.e. the flash-movie itself). Is this the way to go? var mother:MyFabFlashApp = new MyFabFlashApp(); ..or is there a better way? Seems kind of a stupid question, but I wanted to put it anyway in case I've missed something. ;-) I'veput my main code on the first frame of the _root timeline for too long, and want to move it into a class. Regards, /Johan Nyberg ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Changing Green (halogreen) highlight color
Is there anyway to change the green highlight color for components without having to create a custom skin (The green/orange/blue highlight when the component has focus) ? TIA ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS2.0 Question - passing data between classes
Is there also some way to do this using a command called getinstance() ? I've seen it in some AS script and it looks like it passes data between classes? Cheers Andrew ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mc alpha not effecting static text
Figured it out: I don't have the font's installed on this machine. duh. Andrew Sinning wrote: When I change the alpha of a movie clip, the alpha of static text inside the clip remains at 100%. It looks just fine within Flash, but in the Player it stays at 100%. I'm using MX04. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] mc alpha not effecting static text
Totally weird. If I change my static text fields to #dynamic and embed the characters then the alpha works. This is exactly the opposite of what it says in this article here: http://www.connectedpixel.com/blog/fonts/embedding What the heck? Andrew Sinning wrote: When I change the alpha of a movie clip, the alpha of static text inside the clip remains at 100%. It looks just fine within Flash, but in the Player it stays at 100%. I'm using MX04. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] mc alpha not effecting static text
When I change the alpha of a movie clip, the alpha of static text inside the clip remains at 100%. It looks just fine within Flash, but in the Player it stays at 100%. I'm using MX04. Thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scoping issue (?) with static, recursive function
duh! Thanks, Andy. On 4/24/07, Andy Herrman <[EMAIL PROTECTED]> wrote: You need a 'return' before the recursive call: class com.research.StaticRecurse { public static function getOuterMostParent(mc:MovieClip,mcRoot:MovieClip):MovieClip { if (mc._parent._name == "garden") { trace("inside getOuterMostParent: " + mc); return mc; } else { // Add a return here: return getOuterMostParent(mc._parent); } } } -Andy On 4/24/07, me myself <[EMAIL PROTECTED]> wrote: > Okay, so I have an FLA with a series of embedded movieclips: > > garden > tree > branch > twig > flower. > > I want a static function -- in an as 2.0 class -- that, when given > flower, returns tree. In other words, you can give in an embedded > movieclip and it finds that clips ALMOST outermost parent. > > Here's my class & function: > > class com.research.StaticRecurse > { > public static function > getOuterMostParent(mc:MovieClip,mcRoot:MovieClip):MovieClip > { > if (mc._parent._name == "garden") > { > trace("inside getOuterMostParent: " + mc); > return mc; > } > else > { > getOuterMostParent(mc._parent); > } > } > } > > > and inside the fla, I use the following code: > > import com.research.StaticRecurse; > > var innerMostChild:MovieClip = garden.tree.branch.twig.flower; > var mc:MovieClip = StaticRecurse.getOuterMostParent(innerMostChild); > trace("outside getOutMostParent: " + mc); > > the trace is as follows: > > inside getOuterMostParent: _level0.garden.tree > outside getOutMostParent: undefined > > As you can see, the first trace -- which works beautifully -- occurs > RIGHT BEFORE the return statement. But the value that's actually > returned is undefined. I've never encountered anything like this > before. To me, it seems as if I'm doing this: > > function x():Number > { > var n:Number = 1000; > trace(n); //1000 > return n; > } > > trace(x()); //undefined > > ... which would be insane. I'm guessing it's a scoping issue that has > to do with recursion and the fact that this is a static function > (which it kind of has to be). Why is this happening? Is there a > workaround? Thanks! > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] scoping issue (?) with static, recursive function
You need a 'return' before the recursive call: class com.research.StaticRecurse { public static function getOuterMostParent(mc:MovieClip,mcRoot:MovieClip):MovieClip { if (mc._parent._name == "garden") { trace("inside getOuterMostParent: " + mc); return mc; } else { // Add a return here: return getOuterMostParent(mc._parent); } } } -Andy On 4/24/07, me myself <[EMAIL PROTECTED]> wrote: Okay, so I have an FLA with a series of embedded movieclips: garden > tree > branch > twig > flower. I want a static function -- in an as 2.0 class -- that, when given flower, returns tree. In other words, you can give in an embedded movieclip and it finds that clips ALMOST outermost parent. Here's my class & function: class com.research.StaticRecurse { public static function getOuterMostParent(mc:MovieClip,mcRoot:MovieClip):MovieClip { if (mc._parent._name == "garden") { trace("inside getOuterMostParent: " + mc); return mc; } else { getOuterMostParent(mc._parent); } } } and inside the fla, I use the following code: import com.research.StaticRecurse; var innerMostChild:MovieClip = garden.tree.branch.twig.flower; var mc:MovieClip = StaticRecurse.getOuterMostParent(innerMostChild); trace("outside getOutMostParent: " + mc); the trace is as follows: inside getOuterMostParent: _level0.garden.tree outside getOutMostParent: undefined As you can see, the first trace -- which works beautifully -- occurs RIGHT BEFORE the return statement. But the value that's actually returned is undefined. I've never encountered anything like this before. To me, it seems as if I'm doing this: function x():Number { var n:Number = 1000; trace(n); //1000 return n; } trace(x()); //undefined ... which would be insane. I'm guessing it's a scoping issue that has to do with recursion and the fact that this is a static function (which it kind of has to be). Why is this happening? Is there a workaround? Thanks! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] scoping issue (?) with static, recursive function
Okay, so I have an FLA with a series of embedded movieclips: garden > tree > branch > twig > flower. I want a static function -- in an as 2.0 class -- that, when given flower, returns tree. In other words, you can give in an embedded movieclip and it finds that clips ALMOST outermost parent. Here's my class & function: class com.research.StaticRecurse { public static function getOuterMostParent(mc:MovieClip,mcRoot:MovieClip):MovieClip { if (mc._parent._name == "garden") { trace("inside getOuterMostParent: " + mc); return mc; } else { getOuterMostParent(mc._parent); } } } and inside the fla, I use the following code: import com.research.StaticRecurse; var innerMostChild:MovieClip = garden.tree.branch.twig.flower; var mc:MovieClip = StaticRecurse.getOuterMostParent(innerMostChild); trace("outside getOutMostParent: " + mc); the trace is as follows: inside getOuterMostParent: _level0.garden.tree outside getOutMostParent: undefined As you can see, the first trace -- which works beautifully -- occurs RIGHT BEFORE the return statement. But the value that's actually returned is undefined. I've never encountered anything like this before. To me, it seems as if I'm doing this: function x():Number { var n:Number = 1000; trace(n); //1000 return n; } trace(x()); //undefined ... which would be insane. I'm guessing it's a scoping issue that has to do with recursion and the fact that this is a static function (which it kind of has to be). Why is this happening? Is there a workaround? Thanks! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] browser security aggrevations (rant alert)
> So please, smarter people than i; How do you facilitate user interactions > with the browser without crashing into this lunatic > security management solution? What are the rules of thumb? You might want to start here: http://www.adobe.com/resources/security/ http://www.adobe.com/ap/products/flashplayer/security/ http://www.adobe.com/devnet/flashplayer/articles/flash_player_8_security.pdf http://www.adobe.com/devnet/flashplayer/articles/fp8_security-related_apis.pdf regards, Muzak ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] browser security aggrevations (rant alert)
Andreas, Are you testing on a webserver or locally? I rarely get errors from using ExternalInterface or getURL calls when testing online... Flash security is horrible to work with locally (hard-drive, CD-ROM, etc) and it can be a real nuisance to have to always upload your files to the webserver in order to test, but once online it goes pretty smooth. Daniel Holth I.S. Programmer -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas R Sent: Tuesday, April 24, 2007 11:14 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] browser security aggrevations (rant alert) basic banner. you click on something, a url opens. However, this process has to go through a delegate. User clicks, releases; bam, "Adobe flash player has stopped a potentially unsafe operation" Banner has a search bar, enter key, when this inputfield has focus, calls getURL. Nuh uh. "Adobe flash player has stopped a potentially unsafe operation" anything using externalinterface "Adobe flash player has stopped a potentially unsafe operation" getURL calls through event bubbling or event chains "Adobe flash player has stopped a potentially unsafe operation" getURL calls through onPress (bear with me) "Adobe flash player has stopped a potentially unsafe operation" The amount of shit we have to go through to make stuff work in browsers is one thing (such as raping our own script to the point of hilarity), but why, oh dear sweet baby jesus why, is Adobe forcing endusers to use their ridiculous fucking security manager page?! I have rarely seen a more user unfriendly piece of garbage. Nothing is clear, descriptions are vague, and somehow the whole tone seems directed at.. developers? Either i'm doing something fundamentally wrong, and by fundamentally i'm talking triangular wheels type shit, or someone needs to explain to me the thought process behind putting users through such a meat grinder of a security control panel, because the way i see it right now, we're up shit creek if we want to deliver content with a semblance of proper usability and avoid users getting smushed into that security alert again and again. My mom would have *no idea whatsoever* why that thing showed up, nor what the security manager site even does. To remain objective: Here's my problem. X number of buttons in a class where button presses broadcast click events that do a number of things, including opening a url. Also, the search bar problem described above. In an ideal world all these cals would go through javascript with externalinterface (it's a somewhat complex banner and i'd like the client to be able to alter where URLs point for instance), but that's a surefire way of forcing endusers to go through the grinder if they haven't already, degrading the whole application to the power of max. I have a hell of a time figuring out how to do this, and it's beginning to royally anger me. So please, smarter people than i; How do you facilitate user interactions with the browser without crashing into this lunatic security management solution? What are the rules of thumb? *sigh* - Andreas R ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com This e-mail and its attachments are intended only for the use of the addressee(s) and may contain privileged, confidential or proprietary information. If you are not the intended recipient, or the employee or agent responsible for delivering the message to the intended recipient, you are hereby notified that any dissemination, distribution, displaying, copying, or use of this information is strictly prohibited. If you have received this communication in error, please inform the sender immediately and delete and destroy any record of this message. Thank you. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] browser security aggrevations (rant alert)
Andreas, try test your movies in internet. -- iv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] help with datagrid flash 8
thanks guys, I've just download a data connection wizard and a grid wizard from adobe exchange, I found it here: http://www.adobe.com/devnet/flash/articles/datawizards.html is quick to use and nice, the thing I have to figured out is how to assign the link property (open a webpage) to the links in xml. by the way the file has .cfm but is a rss or xml file inside...xml tags and all of that. Regards Gustavo On Apr 24, 2007, at 3:24 AM, Stefan Thurnherr wrote: Hi Gustavo, I assume that myBlog is a DataGrid component. First of all dataProvider is a property, so the syntax to set it is as follows: myBlog.dataProvider = myParsedRssData; Second I think you need something in between your RSS feed and your DataGrid component. This something must parse your rss.cfm and format it so that it can be fed into your DataGrid's dataProvider property. I have no experience in binding a DataGrid to Web data, but a quick Google search turned up this: http://www.flash-db.com/Tutorials/databind/CatalogTutorial.php?page=6 . It should be applicable for your case (although its DB access and flash MX). HTH, stefan. On 4/23/07, Merrill, Jason <[EMAIL PROTECTED]> wrote: I don't know what your cfm returns, but it needs to match what dataProvider expects. See info on dataprovider in the help docs. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com Gustavo Duenas Creative Director LEFT AND RIGHT SOLUTIONS LLC 1225 w. Beaver St. suite 119 Jacksonville, FL 32204 904 . 2650330 www.leftandrightsolutions.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] browser security aggrevations (rant alert)
basic banner. you click on something, a url opens. However, this process has to go through a delegate. User clicks, releases; bam, "Adobe flash player has stopped a potentially unsafe operation" Banner has a search bar, enter key, when this inputfield has focus, calls getURL. Nuh uh. "Adobe flash player has stopped a potentially unsafe operation" anything using externalinterface "Adobe flash player has stopped a potentially unsafe operation" getURL calls through event bubbling or event chains "Adobe flash player has stopped a potentially unsafe operation" getURL calls through onPress (bear with me) "Adobe flash player has stopped a potentially unsafe operation" The amount of shit we have to go through to make stuff work in browsers is one thing (such as raping our own script to the point of hilarity), but why, oh dear sweet baby jesus why, is Adobe forcing endusers to use their ridiculous fucking security manager page?! I have rarely seen a more user unfriendly piece of garbage. Nothing is clear, descriptions are vague, and somehow the whole tone seems directed at.. developers? Either i'm doing something fundamentally wrong, and by fundamentally i'm talking triangular wheels type shit, or someone needs to explain to me the thought process behind putting users through such a meat grinder of a security control panel, because the way i see it right now, we're up shit creek if we want to deliver content with a semblance of proper usability and avoid users getting smushed into that security alert again and again. My mom would have *no idea whatsoever* why that thing showed up, nor what the security manager site even does. To remain objective: Here's my problem. X number of buttons in a class where button presses broadcast click events that do a number of things, including opening a url. Also, the search bar problem described above. In an ideal world all these cals would go through javascript with externalinterface (it's a somewhat complex banner and i'd like the client to be able to alter where URLs point for instance), but that's a surefire way of forcing endusers to go through the grinder if they haven't already, degrading the whole application to the power of max. I have a hell of a time figuring out how to do this, and it's beginning to royally anger me. So please, smarter people than i; How do you facilitate user interactions with the browser without crashing into this lunatic security management solution? What are the rules of thumb? *sigh* - Andreas R ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] RE: Cross domain issue
thanks it was the Security.allowDomain issue *ActionScript 2.0 Language Reference* [image: Previous] [image: Next] ActionScript classes> security (System.security)> allowDomain (security.allowDomain method) allowDomain (security. allowDomain method) public static allowDomain(domain1:String) : Void Lets SWF files and HTML files in the identified domains access objects and variables in the SWF file that contains the allowDomain() call. If two SWF files are served from the same domain -- for example, http://mysite.com/movieA.swf and http://mysite.com/movieB.swf -- then movieA.swf can examine and modify variables, objects, properties, methods, and so on in movieB.swf, and movieB.swf can do the same for movieA.swf. This is called *cross-movie scripting* or simply *cross-scripting*. If two SWF files are served from different domains -- for example, http://mysite.com/movieA.swf and http://othersite.com/movieB.swf -- then, by default, Flash Player does not allow movieA.swf to script movieB.swf, nor movieB.swf to script movieA.swf. A SWF file gives SWF files from other domains permission to script it by calling System.security.allowDomain(). This is called *cross-domain scripting*. By calling System.security. allowDomain("mysite.com"), movieB.swf gives movieA.swf permission to script movieB.swf. In any cross-domain situation, two parties are involved, and it's important to be clear about which side is which. For the purposes of this discussion, the side performing the cross-scripting is called the *accessing party*(usually the accessing SWF), and the other side is called *the party being accessed* (usually the SWF being accessed). To continue the example, when movieA.swf scripts movieB.swf, movieA.swf is the accessing party, and movieB.swf is the party being accessed. Cross-domain permissions that are established with System.security. allowDomain() are asymmetrical. In the previous example, movieA.swf can script movieB.swf, but movieB.swf cannot script movieA.swf, because movieA.swf has not called System.security.allowDomain() to give othersite.com permission to script movieA.swf. You can set up symmetrical permissions by having both SWF files call System.security.allowDomain(). In addition to protecting SWF files from cross-domain scripting originated by other SWF files, Flash Player protects SWF files from cross-domain scripting originated by HTML files. HTML-to-SWF scripting can be performed with older Flash browser functions such as SetVariable or callbacks established by using ExternalInterface.addCallback(). When HTML-to-SWF scripting crosses domain boundaries, the SWF file being accessed must call System.security.allowDomain(), just as when the accessing party is a SWF file, or the operation will fail. Specifying an IP address as a parameter to System.security.allowDomain()does not permit access by all parties that originate at the specified IP address. Instead, it permits access only by parties that were loaded by explicitly specifying that IP address in their URLs, rather than by a domain name that maps to that IP address. *Version-specific differences* Flash Player's cross-domain security rules have evolved from version to version. The following table summarizes the differences. Latest SWF version involved in the cross-scripting operation. allowDomain() needed? allowInsecureDomain() needed? Which SWF must call allowDomain() or allowInsecureDomain()? What can be specified in allowDomain() or allowInsecureDomain()? 5 or earlier No No N/A 6 Yes, if superdomains don't match The SWF file being accessed, or any SWF file with the same superdomain as the SWF file being accessed - Text-based domain (mysite.com) - IP address (192.168.1.1) 7 Yes, if domains don't match exactly Yes, if performing HTTP-to-HTTPS access (even if domains match exactly) The SWF file being accessed, or any SWF file with exactly the same domain as the SWF file being accessed 8 or later SWF being accessed - Text-based domain (mysite.com) - IP address (192.168.1.1) - Wildcard (*) The versions that control the behavior of Flash Player are *SWF versions*(the published version of a SWF file), not the version of Flash Player itself. For example, when Flash Player 8 is playing a SWF file published for version 7, it applies behavior that is consistent with version 7. This practice ensures that player upgrades do not change the behavior of System.security.allowDomain() in deployed SWF files. The version column in the previous table shows the latest SWF version involved in a cross-scripting operation. Flash Player determines its behavior according to either the accessing SWF file's version or the version of the SWF file that is being accessed, whichever is later. The following paragraphs provide more detail about Flash Player security changes involving System.security.allowDomain(). *Version 5*. No cross-domain scripting restrictions. *Version 6*. Cross-domain scripting security is introduced
Re: [Flashcoders] RE: Cross domain issue
Both apps are using delagate and eventdispature. problem I am having: the shell sets up this function onLoadInit (mc : MovieClip) { trace ("MOB onLoadInit: " + mc); passAlongParameters (); this.getPlayer = function () { return placeHolder_mc.embeddedPlayer.getPlayer (); } placeHolder_mc.embeddedPlayer.onInitError = Delegate.create (this, onInitError); placeHolder_mc.embeddedPlayer.onInitComplete = Delegate.create(this, onInitComplete); placeHolder_mc.embeddedPlayer.getEmbedOverrides = Delegate.create (this, getEmbedOverrides); } function onInitComplete () { trace ("MOB:onInitComplete: clipID=" + clipID); } and the swf being loaded in loads and I can see it traces out: onReady. We killed it, people. config.autoStart so i can tell this is fireing function onReady() { trace("onReady. We killed it, people. config.autoStart: " + config.autoStart); inited = true; onInitComplete(); /*_parent.onInitComplete(); _level0.embeddedPlayer.onInitComplete(); _parent._parent.onInitComplete(); _parent._parent._parent.onInitComplete(); /* } however it doesn't work. if I load an swf right next to the shell it does work?? Thanks in advance, mike On 4/23/07, Michael Ypes <[EMAIL PROTECTED]> wrote: I have had exactly the same problem as I have been doing a lot of cross domain policy stuff for sony recently so I know most of the pitfalls. It depends on the how you want to use your classes and where you have created the instance of the class. My example was using singletons. Can you explain a bit further how you are using your classes and how the two different swf's are using them and i shall try to help??? Cheers Michael Ypes ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Error installing Flash CS3
Don't know if it's relevant, but if he was on the Flash CS3 beta, he will have to make sure he did the FULL uninstall on it forst. Any remnants will cause problems when you try to install the new version . Sean > Hi > > I have a friend with a problem when try install the new Flash CS3. > The error ocurs when he executes Setup.exe file: > > Critical errors were found in Setup > - Session has dependencies that cannot be satisfied > Please see the Setup log file for details > > He don´t found any setup.log. > Any idea? > > Ruben > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and paypal
thanks guys. You've been amazingly helpful <3 flashcoders Quoting John Hattan <[EMAIL PROTECTED]>: You don't send passwords to paypal. Just the transaction details (item numbers, quantities, and prices) and your paypal address. The user enters all the secure stuff on the paypal site so you don't have to mess with that. The transaction you get from paypal only includes the user's info (name, email, and snailmail address) and details about the transaction (items purchased, quantities, and price). There's no way for me to sneakily charge extra money from one of my buyers' accounts. As for security the other way (i.e. people faking a purchase to you), there's a verify step. When paypal first contacts you to tell you that somebody bought something, they send you a key, which is a big string of random characters. You send this key to Paypal's verification-server, and it sends you back a "VERIFIED" or "NOT VERIFIED". If you get a "VERIFIED", then you can be sure that the transaction came from Paypal. Again, the sample-code takes care of all of this. Most of your paypal solution will involve downloading their sample code in your favorite server language (PHP, Perl, CF, etc) and modifying it to serve your needs. Google checkout is similar, security-wise, although it's entirely XML-based and requires an encrypted connection so you can't talk to it directly from Flash (at least not easily). In my case, I talk to a little piece of PHP on my site that sends the transaction to Google Checkout, because PHP has all the secure-connection stuff built in. One nice thing Google Checkout adds is that buyers can hide their emails from sellers. I've gotten a couple of these with game purchases. Instead of the user's real email address, I get something like "[EMAIL PROTECTED]". This email forwards to the buyer, but only for a limited time. That way buyers don't have to worry about getting spammed by sellers after the fact. - Original Message From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 24, 2007 4:42:01 AM Subject: Re: [Flashcoders] flash and paypal super-useful guys, thankyou how secure is this? are there any passwords or seller account details sent by flash to paypal? Quoting Jordan Snyder <[EMAIL PROTECTED]>: That was helpful John! FYI, it seems your Google Checkout code is broken! Cheers On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote: You don't need any third-party API's to talk to paypal. Since the paypal site accepts standard GET and POST CGI data, sending a transaction to Paypal can be done by setting up a LoadVars object, setting the parameters to your shopping cart in the object, then sending that LoadVars object to PayPal's little processor at https://www.paypal.com/cgi-bin/webscr (note that there's apparently a long-standing bug in Flash's POST-handler, so I just use GET. It makes for ugly URL's, but it works) As for doing back-end processing from Paypal (i.e. being notified that somebody bought something and you need to act on that purchase), google for "IPN", which is Paypal's spec for creating and acting on transactions. Paypal's got good sample code in several server-side languages along with developer forums and a sandbox (i.e. a "fake paypal" where you can test your code without spending real money). The process basically goes like this. . . 1. You send your shopping cart data to paypal (either from Flash or some other browser-based shopping-cart solution) 2. The user is sent to paypal where he pays for the transaction. 3. Paypal contacts some server-side code telling you that somebody bought something. 4. You verify the transaction with paypal (to make sure you're not being spoofed) 5. If verified, do whatever's necessary to complete the transaction, like email the user a download link. Here's my little shopping-cart. Note that it also talks to Google Checkout, which has a few more steps but is otherwise similar. http://www.thecodezone.com/buy.html - Original Message From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 23, 2007 11:23:40 AM Subject: [Flashcoders] flash and paypal i'm going to be producing a site which sells some exclusive, single and multiple (ie shopping cart) products which i'd like to do in flash. the client wants to use paypal to begin with (it's a startup). Does anyone have any experience with using flash with paypal? Can you recommend any good tutorial sites or 3rd party api's? Hope you guys can help thanks a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Error installing Flash CS3
Hi I have a friend with a problem when try install the new Flash CS3. The error ocurs when he executes Setup.exe file: Critical errors were found in Setup - Session has dependencies that cannot be satisfied Please see the Setup log file for details He don´t found any setup.log. Any idea? Ruben ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems!
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Erich Erlangga > Sent: 24 April 2007 14:27 > To: flashcoders@chattyfig.figleaf.com > Subject: [Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems! > //run 7 times faster for attaching symbol in the library > //(depends on how many people count) > var a = 1; > var b = 2; > var c = 3; > var d = 4; > var e = 5; > var f = 6; > var g = 7; > trace("first Number = " + a + " - " + b + " - " + c + " - " + > d + " - " + e + " - " + f + " - " + g); > trace("Next Number =" + newline); > _root.onEnterFrame = function(){ > > a +=7; > b +=7; > c +=7; > d +=7; > e +=7; > f +=7; > g +=7; > > trace(a + " - " + b + " - " + c + " - " + d + " - " + e + " > - " + f + " - " + g); >if (g == 70){ > delete _root.onEnterFrame ; > } > > } Yes, that does look a bit odd. How about something like: var tIndex = 1 _root.onEnterFrame = function() { for (var i=0; i<7 i++) { trace(tIndex++) } if (tIndex == 70) { delete _root.onEnterFrame } }; Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
thanx for ur help. On 4/24/07, Sherif Elshazly <[EMAIL PROTECTED]> wrote: Could be irrelevant or could be useful so I'll mention it anyway. That looks fine to me, but i would create a new variable to hold the value of arr.length to test against, it'll be more efficient to access a variable than an array's property. var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; var loopCount:Number = arr.length; for(var i:Number = 0; i < loopCount; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Sherif - Original Message From: Gilles Roquefeuil <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 24, 2007 11:51:18 AM Subject: Re: [Flashcoders] there is a problem plz help Hello, is this better ? var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; for(var i:Number = 0; i < arr.length; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
Thanx Nice solution. On 4/24/07, opto-type <[EMAIL PROTECTED]> wrote: And what about that ? var arr:Array = [17, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]; arr.sort(16); trace(arr[arr.length-1]); Patrick 2007/4/24, Sherif Elshazly <[EMAIL PROTECTED]>: > > Could be irrelevant or could be useful so I'll mention it anyway. > > That looks fine to me, but i would create a new variable to hold the value > of arr.length to test against, it'll be more efficient to access a > variable than an array's property. > > var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; > var greater:Number = 0; > var loopCount:Number = arr.length; > for(var i:Number = 0; i < loopCount; i++){ > greater = Math.max(greater,arr[i]); > } > trace("greater is " + greater + "\n"); > > Sherif > > - Original Message > From: Gilles Roquefeuil <[EMAIL PROTECTED]> > To: flashcoders@chattyfig.figleaf.com > Sent: Tuesday, April 24, 2007 11:51:18 AM > Subject: Re: [Flashcoders] there is a problem plz help > > > Hello, > > > is this better ? > > var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; > var greater:Number = 0; > for(var i:Number = 0; i < arr.length; i++){ > greater = Math.max(greater,arr[i]); > } > trace("greater is " + greater + "\n"); > > Gilles > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > __ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and paypal
You don't send passwords to paypal. Just the transaction details (item numbers, quantities, and prices) and your paypal address. The user enters all the secure stuff on the paypal site so you don't have to mess with that. The transaction you get from paypal only includes the user's info (name, email, and snailmail address) and details about the transaction (items purchased, quantities, and price). There's no way for me to sneakily charge extra money from one of my buyers' accounts. As for security the other way (i.e. people faking a purchase to you), there's a verify step. When paypal first contacts you to tell you that somebody bought something, they send you a key, which is a big string of random characters. You send this key to Paypal's verification-server, and it sends you back a "VERIFIED" or "NOT VERIFIED". If you get a "VERIFIED", then you can be sure that the transaction came from Paypal. Again, the sample-code takes care of all of this. Most of your paypal solution will involve downloading their sample code in your favorite server language (PHP, Perl, CF, etc) and modifying it to serve your needs. Google checkout is similar, security-wise, although it's entirely XML-based and requires an encrypted connection so you can't talk to it directly from Flash (at least not easily). In my case, I talk to a little piece of PHP on my site that sends the transaction to Google Checkout, because PHP has all the secure-connection stuff built in. One nice thing Google Checkout adds is that buyers can hide their emails from sellers. I've gotten a couple of these with game purchases. Instead of the user's real email address, I get something like "[EMAIL PROTECTED]". This email forwards to the buyer, but only for a limited time. That way buyers don't have to worry about getting spammed by sellers after the fact. - Original Message From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 24, 2007 4:42:01 AM Subject: Re: [Flashcoders] flash and paypal super-useful guys, thankyou how secure is this? are there any passwords or seller account details sent by flash to paypal? Quoting Jordan Snyder <[EMAIL PROTECTED]>: > That was helpful John! > > FYI, it seems your Google Checkout code is broken! > > > Cheers > > On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote: >> You don't need any third-party API's to talk to paypal. Since the >> paypal site accepts standard GET and POST CGI data, sending a >> transaction to Paypal can be done by setting up a LoadVars object, >> setting the parameters to your shopping cart in the object, then >> sending that LoadVars object to PayPal's little processor at >> https://www.paypal.com/cgi-bin/webscr >> >> (note that there's apparently a long-standing bug in Flash's >> POST-handler, so I just use GET. It makes for ugly URL's, but it >> works) >> >> As for doing back-end processing from Paypal (i.e. being notified >> that somebody bought something and you need to act on that >> purchase), google for "IPN", which is Paypal's spec for creating >> and acting on transactions. Paypal's got good sample code in >> several server-side languages along with developer forums and a >> sandbox (i.e. a "fake paypal" where you can test your code without >> spending real money). >> >> The process basically goes like this. . . >> >> 1. You send your shopping cart data to paypal (either from Flash or >> some other browser-based shopping-cart solution) >> 2. The user is sent to paypal where he pays for the transaction. >> 3. Paypal contacts some server-side code telling you that somebody >> bought something. >> 4. You verify the transaction with paypal (to make sure you're not >> being spoofed) >> 5. If verified, do whatever's necessary to complete the >> transaction, like email the user a download link. >> >> Here's my little shopping-cart. Note that it also talks to Google >> Checkout, which has a few more steps but is otherwise similar. >> >> http://www.thecodezone.com/buy.html >> >> >> >> - Original Message >> From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> >> To: flashcoders@chattyfig.figleaf.com >> Sent: Monday, April 23, 2007 11:23:40 AM >> Subject: [Flashcoders] flash and paypal >> >> i'm going to be producing a site which sells some exclusive, single >> and multiple (ie shopping cart) products which i'd like to do in flash. >> >> the client wants to use paypal to begin with (it's a startup). >> >> Does anyone have any experience with using flash with paypal? Can you >> recommend any good tutorial sites or 3rd party api's? >> >> Hope you guys can help >> >> thanks >> a >> ___ >> Flashcoders@chattyfig.figleaf.com >> To change your subscription options or search the archive: >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> Brought to you by Fig Leaf Software >> Premier Authorized Adobe Consult
[Flashcoders] WhITE SNOW and Seven Dwarf - MAth Problems!
I have a problem concerning Math. My app need to draw points using movieclip from library. the data comes from the xml file. there are nearly 7000 nodes in the xml describing each points, esp it's X and Y coordinate. Using a single for loop (counting 1, 2, 3, ...and so forth) doesn't let me give a visual cue that application is still drawing. So I switch to setInterval method to attach the same points and let some animation play while drawing the nodes, BUT this STILL requires some time to render. my current thought was to use the same event but with more variables who act as counter. for example to be able to enumerate all 7000 nodes i just assign variables namely a, b, c,d, e, f, g that counts the number with different starting number. "a" starts counting from 1 and add 7 to each counts. "b" starts from 2 and add 7 to each counts, "c" starts from 3 and add 7 to each counts, and the same also goes to rest. Using onEnterFrame, the code look like this (on frame 1) : //run 7 times faster for attaching symbol in the library //(depends on how many people count) var a = 1; var b = 2; var c = 3; var d = 4; var e = 5; var f = 6; var g = 7; trace("first Number = " + a + " - " + b + " - " + c + " - " + d + " - " + e + " - " + f + " - " + g); trace("Next Number =" + newline); _root.onEnterFrame = function(){ a +=7; b +=7; c +=7; d +=7; e +=7; f +=7; g +=7; trace(a + " - " + b + " - " + c + " - " + d + " - " + e + " - " + f + " - " + g); if (g == 70){ delete _root.onEnterFrame ; } } Does anyone has a simpler function to achieve this pattern? also assuring that all nodes are read? thanks in advanced erich erlangga ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and paypal
Yes it is. That's what happens when you make minor code changes without testing 'em. It's working now if you want to try it again. - Original Message From: Jordan Snyder <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 23, 2007 4:19:53 PM Subject: Re: [Flashcoders] flash and paypal That was helpful John! FYI, it seems your Google Checkout code is broken! Cheers On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote: > You don't need any third-party API's to talk to paypal. Since the paypal site > accepts standard GET and POST CGI data, sending a transaction to Paypal can > be done by setting up a LoadVars object, setting the parameters to your > shopping cart in the object, then sending that LoadVars object to PayPal's > little processor at https://www.paypal.com/cgi-bin/webscr > > (note that there's apparently a long-standing bug in Flash's POST-handler, so > I just use GET. It makes for ugly URL's, but it works) > > As for doing back-end processing from Paypal (i.e. being notified that > somebody bought something and you need to act on that purchase), google for > "IPN", which is Paypal's spec for creating and acting on transactions. > Paypal's got good sample code in several server-side languages along with > developer forums and a sandbox (i.e. a "fake paypal" where you can test your > code without spending real money). > > The process basically goes like this. . . > > 1. You send your shopping cart data to paypal (either from Flash or some > other browser-based shopping-cart solution) > 2. The user is sent to paypal where he pays for the transaction. > 3. Paypal contacts some server-side code telling you that somebody bought > something. > 4. You verify the transaction with paypal (to make sure you're not being > spoofed) > 5. If verified, do whatever's necessary to complete the transaction, like > email the user a download link. > > Here's my little shopping-cart. Note that it also talks to Google Checkout, > which has a few more steps but is otherwise similar. > > http://www.thecodezone.com/buy.html > > > > - Original Message > From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> > To: flashcoders@chattyfig.figleaf.com > Sent: Monday, April 23, 2007 11:23:40 AM > Subject: [Flashcoders] flash and paypal > > i'm going to be producing a site which sells some exclusive, single > and multiple (ie shopping cart) products which i'd like to do in flash. > > the client wants to use paypal to begin with (it's a startup). > > Does anyone have any experience with using flash with paypal? Can you > recommend any good tutorial sites or 3rd party api's? > > Hope you guys can help > > thanks > a > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
And what about that ? var arr:Array = [17, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]; arr.sort(16); trace(arr[arr.length-1]); Patrick 2007/4/24, Sherif Elshazly <[EMAIL PROTECTED]>: Could be irrelevant or could be useful so I'll mention it anyway. That looks fine to me, but i would create a new variable to hold the value of arr.length to test against, it'll be more efficient to access a variable than an array's property. var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; var loopCount:Number = arr.length; for(var i:Number = 0; i < loopCount; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Sherif - Original Message From: Gilles Roquefeuil <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 24, 2007 11:51:18 AM Subject: Re: [Flashcoders] there is a problem plz help Hello, is this better ? var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; for(var i:Number = 0; i < arr.length; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
Could be irrelevant or could be useful so I'll mention it anyway. That looks fine to me, but i would create a new variable to hold the value of arr.length to test against, it'll be more efficient to access a variable than an array's property. var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; var loopCount:Number = arr.length; for(var i:Number = 0; i < loopCount; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Sherif - Original Message From: Gilles Roquefeuil <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 24, 2007 11:51:18 AM Subject: Re: [Flashcoders] there is a problem plz help Hello, is this better ? var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; for(var i:Number = 0; i < arr.length; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Shifting points 90 degrees
Through playng about, I've come up with changing: t.angle = i * ((Math.PI * 2) / numOfItems); to: t.angle = (i * ((Math.PI * 2) / numOfItems)) + (Math.PI * .5); Adding 90 degrees to all items. Seems to work :O) Adrian -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Adrian Lynch Sent: 24 April 2007 11:22 To: Flashcoders Subject: [Flashcoders] Shifting points 90 degrees Hey all, I'm using the tutorial on building a carousel from gotoandlearn.com as the basis of one that has a few more things it can do. I'm having trouble with the placement of items on the circle at the beginning. The angle is derived with: t.angle = i * ((Math.PI * 2) / numOfItems); The x and y coords are derived with: t._x = Math.cos(t.angle) * radiusX + centerX; t._y = Math.sin(t.angle) * radiusY + centerY; This starts the placement of the items on the circle starting at 3 o'clock(east), whereas I would like them to start at 6 o'clock(south). How would I go about adding 90 degrees to the initial placement? Cheers. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
Hello, is this better ? var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; for(var i:Number = 0; i < arr.length; i++){ greater = Math.max(greater,arr[i]); } trace("greater is " + greater + "\n"); Gilles ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Shifting points 90 degrees
Hey all, I'm using the tutorial on building a carousel from gotoandlearn.com as the basis of one that has a few more things it can do. I'm having trouble with the placement of items on the circle at the beginning. The angle is derived with: t.angle = i * ((Math.PI * 2) / numOfItems); The x and y coords are derived with: t._x = Math.cos(t.angle) * radiusX + centerX; t._y = Math.sin(t.angle) * radiusY + centerY; This starts the placement of the items on the circle starting at 3 o'clock(east), whereas I would like them to start at 6 o'clock(south). How would I go about adding 90 degrees to the initial placement? Cheers. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
to find greater no. from the array whats the problem with this algo. please help int arr[15]={17,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; int greater=0; for(int i=0; i<15;){ if(arr[i++]>greater){ greater=arr[i]; } } First of all, it's C. Second, try incrementing i inside the for statement, otherwise the algorithm reports the wrong value: for(int i=0; i<15; i++) The Actionscript equivalent would be something like this: var arr:Array = [17,2,3,4,5,6,7,8,9,10,11,12,13,14,15]; var greater:Number = 0; for(var i:Number = 0; i < arr.length; i++){ if(arr[i] > greater) { greater = arr[i]; } } trace("greater is " + greater + "\n"); Cheers, Claus. -- claus wahlers côdeazur brasil http://codeazur.com.br/ http://wahlers.com.br/claus/blog/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] there is a problem plz help
you check if the arr[i] is greater than greater and then you increment i rather do for(int i=0; i<15;i++){ if(arr[i]>greater){ greater=arr[i]; } } :) Waseem Shahzad wrote: /* to find greater no. from the array whats the problem with this algo. please help */ #include void main(){ int arr[15]={17,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; int greater=0; for(int i=0; i<15;){ if(arr[i++]>greater){ greater=arr[i]; } } cout<<"greater is "
Re: [Flashcoders] flash and paypal
super-useful guys, thankyou how secure is this? are there any passwords or seller account details sent by flash to paypal? Quoting Jordan Snyder <[EMAIL PROTECTED]>: That was helpful John! FYI, it seems your Google Checkout code is broken! Cheers On 4/23/07, John Hattan <[EMAIL PROTECTED]> wrote: You don't need any third-party API's to talk to paypal. Since the paypal site accepts standard GET and POST CGI data, sending a transaction to Paypal can be done by setting up a LoadVars object, setting the parameters to your shopping cart in the object, then sending that LoadVars object to PayPal's little processor at https://www.paypal.com/cgi-bin/webscr (note that there's apparently a long-standing bug in Flash's POST-handler, so I just use GET. It makes for ugly URL's, but it works) As for doing back-end processing from Paypal (i.e. being notified that somebody bought something and you need to act on that purchase), google for "IPN", which is Paypal's spec for creating and acting on transactions. Paypal's got good sample code in several server-side languages along with developer forums and a sandbox (i.e. a "fake paypal" where you can test your code without spending real money). The process basically goes like this. . . 1. You send your shopping cart data to paypal (either from Flash or some other browser-based shopping-cart solution) 2. The user is sent to paypal where he pays for the transaction. 3. Paypal contacts some server-side code telling you that somebody bought something. 4. You verify the transaction with paypal (to make sure you're not being spoofed) 5. If verified, do whatever's necessary to complete the transaction, like email the user a download link. Here's my little shopping-cart. Note that it also talks to Google Checkout, which has a few more steps but is otherwise similar. http://www.thecodezone.com/buy.html - Original Message From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 23, 2007 11:23:40 AM Subject: [Flashcoders] flash and paypal i'm going to be producing a site which sells some exclusive, single and multiple (ie shopping cart) products which i'd like to do in flash. the client wants to use paypal to begin with (it's a startup). Does anyone have any experience with using flash with paypal? Can you recommend any good tutorial sites or 3rd party api's? Hope you guys can help thanks a ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Jordan Snyder Applications Developer Image Action LLC http://www.imageaction.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] there is a problem plz help
/* to find greater no. from the array whats the problem with this algo. please help */ #include void main(){ int arr[15]={17,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; int greater=0; for(int i=0; i<15;){ if(arr[i++]>greater){ greater=arr[i]; } } cout<<"greater is "
Re: [Flashcoders] Can we know the domain name from where swf file is currently playing?
You can use "_url" like this: nomRoot = this; src = nomRoot._url; Patrick 2007/4/24, Vivek Lakhanpal <[EMAIL PROTECTED]>: Hi Everyone, Is there anyway we can check where from the current swf file is being played? Something similar to location.href of javascript? I don't want to use flashvars or javascript. Pure swf/AS. -- Thanks & Regards, Vivek Lakhanpal ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Shared Font Symbol
Hello Gantulga, Don't worry. Relax. And try again. -- iv 2007/4/24, gantulga tsenguun <[EMAIL PROTECTED]>: Hello Dembicki I am Mongolian student. I can't Do this. sorry Don't write mail again Please Иван Дембицкий <[EMAIL PROTECTED]> wrote: Hello Matheus, http://www.sharedfonts.com/eng/faq.html#include > A don't use all the caracters that it�s being embeded and I need my file to > be smaller... -- iv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Can we know the domain name from where swf file is currently playing?
sorry i repeated this question. I found answer to this question on flashnewbie posted yesterday. On 4/24/07, Vivek Lakhanpal <[EMAIL PROTECTED]> wrote: Hi Everyone, Is there anyway we can check where from the current swf file is being played? Something similar to location.href of javascript? I don't want to use flashvars or javascript. Pure swf/AS. -- Thanks & Regards, Vivek Lakhanpal -- Thanks & Regards, Vivek Lakhanpal ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Can we know the domain name from where swf file is currently playing?
Hi Everyone, Is there anyway we can check where from the current swf file is being played? Something similar to location.href of javascript? I don't want to use flashvars or javascript. Pure swf/AS. -- Thanks & Regards, Vivek Lakhanpal ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Shared Font Symbol
Hello Dembicki I am Mongolian student. I can't Do this. sorry Don't write mail again Please Ðван ÐембиÑкий <[EMAIL PROTECTED]> wrote: Hello Matheus, http://www.sharedfonts.com/eng/faq.html#include > A don't use all the caracters that it�s being embeded and I need my file to > be smaller... -- iv ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com - Ahhh...imagining that irresistible "new car" smell? Check outnew cars at Yahoo! Autos. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
A related issue which has got me wondering is what to do with some of my old software... The upgrade path to either CS3 Web Premium or Design premium assumes that we have one of several existing versions of software including Creative Suite 2 OR Macromedia Studio 8. I'm sure there are many others on this list who own BOTH of these, yet that counts for nothing when upgrading. I'm contemplating using Studio 8 to unlock the upgrade package then selling Creative Suite 2 - with the proper licence transfer of course. I suppose I could also purchase two copies of the Cretaive Suite 3 - use CS2 to unlock one and Macromedia Studio 8 to unlock the other, then onsell one of the CS3 bundles. Any thoughts? David ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
Excellent article. I'll pass it around. Ian On 4/24/07, Zárate <[EMAIL PROTECTED]> wrote: Hi guys, Sorry to bring this up again, but Danielle Libine has put up a really interesting pdf about the subject. He gathers lots of data with really clear graphics about prices and countries. Then a couple of questions for Adobe: http://web.mac.com/libine/iWeb/Site/Article.html I think we really should keep the "pressure" up and "force" Adobe to at least give a public, official explanation. Hopefully a review of the prices. Cheers, Juan On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: > > > Yes it is totally f*ckd up - production bundle upgrade: > us: $1199 / €897 eu/spain: $2630 / €1967 > > So guess which side of the atlantic i am buying my upgrade ;-) > > Cheers, > >B) Søren > > On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > > > Has anyone checked out the international prices on CS3? > > > > I can hardly believe how badly the UK is getting fleeced. > > > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > > Premium. In > > the US that's $599.00 dollars, but in the UK pounds it works out to > > £703.82. > > Take the exchange rate into account and UK customers are paying... > > > > > > 1,384.51 USD!!! > > > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > > 231% - W > > T F? > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
I will print this PDF and distribute it around ... to consumer associations and the students It has to be done whatever the reasons. Things must be fair and correct. Thanks Cedric Hi guys, Sorry to bring this up again, but Danielle Libine has put up a really interesting pdf about the subject. He gathers lots of data with really clear graphics about prices and countries. Then a couple of questions for Adobe: http://web.mac.com/libine/iWeb/Site/Article.html I think we really should keep the "pressure" up and "force" Adobe to at least give a public, official explanation. Hopefully a review of the prices. Cheers, Juan On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: Yes it is totally f*ckd up - production bundle upgrade: us: $1199 / €897 eu/spain: $2630 / €1967 So guess which side of the atlantic i am buying my upgrade ;-) Cheers, >B) Søren On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > Has anyone checked out the international prices on CS3? > > I can hardly believe how badly the UK is getting fleeced. > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > Premium. In > the US that's $599.00 dollars, but in the UK pounds it works out to > £703.82. > Take the exchange rate into account and UK customers are paying... > > > 1,384.51 USD!!! > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > 231% - W > T F? > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] The great CS3 Swindle
Hi guys, Sorry to bring this up again, but Danielle Libine has put up a really interesting pdf about the subject. He gathers lots of data with really clear graphics about prices and countries. Then a couple of questions for Adobe: http://web.mac.com/libine/iWeb/Site/Article.html I think we really should keep the "pressure" up and "force" Adobe to at least give a public, official explanation. Hopefully a review of the prices. Cheers, Juan On 4/7/07, Søren Christensen <[EMAIL PROTECTED]> wrote: Yes it is totally f*ckd up - production bundle upgrade: us: $1199 / €897 eu/spain: $2630 / €1967 So guess which side of the atlantic i am buying my upgrade ;-) Cheers, >B) Søren On Mar 28, 2007, at 4:27 PM, Joe Wheeler wrote: > Has anyone checked out the international prices on CS3? > > I can hardly believe how badly the UK is getting fleeced. > > I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design > Premium. In > the US that's $599.00 dollars, but in the UK pounds it works out to > £703.82. > Take the exchange rate into account and UK customers are paying... > > > 1,384.51 USD!!! > > Sales tax in the UK is 17.5% but the Adobe price hike is a whopping > 231% - W > T F? > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] help with datagrid flash 8
Hi Gustavo, I assume that myBlog is a DataGrid component. First of all dataProvider is a property, so the syntax to set it is as follows: myBlog.dataProvider = myParsedRssData; Second I think you need something in between your RSS feed and your DataGrid component. This something must parse your rss.cfm and format it so that it can be fed into your DataGrid's dataProvider property. I have no experience in binding a DataGrid to Web data, but a quick Google search turned up this: http://www.flash-db.com/Tutorials/databind/CatalogTutorial.php?page=6 . It should be applicable for your case (although its DB access and flash MX). HTH, stefan. On 4/23/07, Merrill, Jason <[EMAIL PROTECTED]> wrote: I don't know what your cfm returns, but it needs to match what dataProvider expects. See info on dataprovider in the help docs. Jason Merrill Bank of America GT&O Learning & Leadership Development eTools & Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] text attribute!
sherif79,你好 I want change the input textbox to static textbox ! [EMAIL PROTECTED] 2007-04-24 - Original Message - From: Sherif Elshazly To: james.miao Sent: 2007-04-23, 19:12:21 Subject: Re: [Flashcoders] text attribute! What attribute do you want to change? - Original Message From: 挨塑 <[EMAIL PROTECTED]> To: flashcoders Sent: Monday, April 23, 2007 10:17:38 AM Subject: [Flashcoders] text attribute! flashcoders・�斑�?br> Has someone tell me how to change the textbox's attribute use AS ?? I want a inputtextbox when I was type something in it and press one button ,the textbox's attribute changd! Thanks!! Ben James [EMAIL PROTECTED] 2007-04-23 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com