Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread William Chadwick
Apple's decision is irritating, but they're going to loose out. Apple is the
one who will suffer.

William Chadwick

On Mon, Feb 1, 2010 at 3:19 PM, Bob Wohl  wrote:

> No, it's written with AS but not compiled to flash. It's all smoke and
> mirrors.
>
> On Mon, Feb 1, 2010 at 3:07 PM, Gustavo Duenas
>  wrote:
> > I don't get it, it says that ipad wouldn't support flash player, but
> > recently I read on adobe labs that there is possible in cs5 to make app
> > (flash based) for iphone, then is not the same system?
> >
> > gus
> > On Feb 1, 2010, at 4:36 PM, Henrik Andersson wrote:
> >
> >> Gerry wrote:
> >>>
> >>> Flash Player 1. I emailed Tobias and he replied...
> >>> Sorry, but Gordon supports only SWF version 1.0 at this time. Export
> your
> >>> movie to FP1 and it will works great.
> >>
> >> Can you even do that with recent Flash versions?
> >> ___
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] amfphp

2010-02-01 Thread David Hunter

Glen has given you a wealth of links (that i'm going to look at too!) but i 
used two video tutorials on gotoandlearn.com which were a great introduction.
http://www.gotoandlearn.com/play?id=78http://www.gotoandlearn.com/play?id=79
i started making my own CMS off the back of these, but haven't got round to 
finishing it and doubt i will, no inclination to try and reinvent the wheel. it 
will be great to try amfphp for a client though when the right project comes 
along.i definitely had an issue with installing it. i think i had to manually 
drag the files on to the server or something. whatever the problem it was a 
quick fix and the video was a great help.
hope that helps,
david

> Date: Mon, 1 Feb 2010 22:20:47 +
> From: postmas...@glenpike.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] amfphp
> 
> Hi,
> 
> Sephiroth had some nice stuff about working with AMFPHP, I remember his 
> setup tutorial was quite useful, but later releases of AMFPHP got better 
> at this - just unzip, change your gateway.php to point at the right 
> place, then look in some of the folders under there for the service 
> browser etc:
> 
> http://www.sephiroth.it/tutorials.php
> 
> Getting the Flash AS2 side was a bit of fun - you need the extra 
> remoting classes - outlined in Sephiroth's tutorials installed, which 
> can be fun to setup I believe...
> http://blog.vixiom.com/2007/04/17/actionscript-20-flash-remoting-with-flash-cs3/
> 
> The datagrid example I mentioned is here:
> 
> http://flash-creations.com/notes/servercomm_remoting_amfphp.php
> 
> I also know the Flash-DB site has some tutorials for AS2 & AS3 that look 
> powerful:
> 
> http://www.flash-db.com/Tutorials/hello/flashamfphp.php
> 
> To be honest, I played around with the server side code quite a lot 
> myself to learn - you can write examples to handle all the helloworld 
> and echo test in Flash, then play with some of the ideas above... The 
> "ServiceBrowser" is an invaluable tool for helping you setup your PHP 
> stuff server side - it will soon tell you if there are errors in your 
> PHP code that you might spend hours looking for in Flash. I also used to 
> write very simple PHP scripts to test my server side methods and check 
> the code was working okay. Also invaluable is using NetDebug::trace() 
> which passes debug information back to Flash along the remoting 
> connection - sprinkle liberally throughout your code and use the 
> Remoting Debugger or some kind of http-proxy like Charles, etc. to see 
> what gets spewed out. I have not done this for a while now, so not the 
> best person to ask maybe :)
> 
> Once you get the hang of writing services, it gets easier. There also 
> used to be a nice code generator when Aral did the AMFPHP + ARP demo 
> stuff which would generate AS stub code for your Flash client side, but 
> to be honest that got in the way of learning a bit and I shied away from 
> using it much after sussing out the stuff produced...
> 
> If you are looking at integrating with a back-end system, the Drupal 
> AMFPHP module lets you expose your Services via AMFPHP, which can be 
> configured in the Drupal Admin area. This kind of gets you away from 
> getting your hands dirty server-side, so is not ideal.
> 
> http://groups.drupal.org/node/2768
> 
> If you are a fan of other frameworks, or systems, they generally have 
> some tutorials for getting things going. I remember trying to setup with 
> CakePHP - that was a pain.
> 
> Some of the code is a bit old for the Flash side of things now, but the 
> PHP stuff is generally still quite relevant, although most of the 
> Services tend to be written in quite a non-modular way.
> 
> A lot of the Flex stuff works out of the box with Remoting now - look at 
> some of the examples, quite easy to setup a remoting connection and 
> define your result handling. It's what you do with the data that's 
> important.
> 
> I also just found this ready-rolled framework for AS3 remoting on 
> OSFlash - http://osflash.org/as3lrf The example sets out your "standard" 
> pattern for handling a remote method call to a server method which can 
> help you build. I have not spent any time messing with PureMVC, etc. but 
> thinking they may provide stuff to handle your "service" bit, or maybe 
> some examples (I would hope so...)
> 
> HTH a bit
> 
> Get the AMFPHP code, unzip to your LAMP server, visit the gateway.php 
> page to see the message then follow the link to the service browser...
> 
> Glen
> 
> Gustavo Duenas wrote:
> > Hi guys, I've pick this curiosity about amfphp since I'd like to use 
> > it on my websites, Does anyone of you knows a good tutorial of it, 
> > rather than the one in the amfphp website? that tutorial seems for me 
> > not easy to understand or follow, is so simple, maybe some example 
> > about how to make a repeater in as3 or reading info from a mysql 
> > database on a URLLoader in flash as3, any help would be appreciated on 
> > this end.
> >
> > Reg

[Flashcoders] Drop shadow behavior

2010-02-01 Thread Mattheis, Erik (MIN - WSW)
I have a sprite with two children, a bitmap and a dynamic mask. I apply two 
filters two it - a BevelFilter when it's added_to_stage, and a DropShadowFilter 
later.

When I add the drop shadowfilter, it only displays in what would be the 
rectangular hit area unless a) I don't add the bevel filter first or b) I'm 
looking at it in the authoring environment.

This is AS 3, Flash Player 10. Ideas? Thanks.

_ _ _
Erik Mattheis
Senior Web Developer
Minneapolis
T  952 346 6610
C 612 377 2272

Weber Shandwick
Advocacy starts here.

PRWeek Global Agency Report Card 2009 - Gold Medal Winner
The Holmes Report Global Agency of the Year
PR News Agency of the Year

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] amfphp

2010-02-01 Thread Glen Pike

Hi,

Sephiroth had some nice stuff about working with AMFPHP, I remember his 
setup tutorial was quite useful, but later releases of AMFPHP got better 
at this - just unzip, change your gateway.php to point at the right 
place, then look in some of the folders under there for the service 
browser etc:


http://www.sephiroth.it/tutorials.php

Getting the Flash AS2 side was a bit of fun - you need the extra 
remoting classes - outlined in Sephiroth's tutorials installed, which 
can be fun to setup I believe...

http://blog.vixiom.com/2007/04/17/actionscript-20-flash-remoting-with-flash-cs3/

The datagrid example I mentioned is here:

http://flash-creations.com/notes/servercomm_remoting_amfphp.php

I also know the Flash-DB site has some tutorials for AS2 & AS3 that look 
powerful:


http://www.flash-db.com/Tutorials/hello/flashamfphp.php

To be honest, I played around with the server side code quite a lot 
myself to learn - you can write examples to handle all the helloworld 
and echo test in Flash, then play with some of the ideas above... The 
"ServiceBrowser" is an invaluable tool for helping you setup your PHP 
stuff server side - it will soon tell you if there are errors in your 
PHP code that you might spend hours looking for in Flash. I also used to 
write very simple PHP scripts to test my server side methods and check 
the code was working okay. Also invaluable is using NetDebug::trace() 
which passes debug information back to Flash along the remoting 
connection - sprinkle liberally throughout your code and use the 
Remoting Debugger or some kind of http-proxy like Charles, etc. to see 
what gets spewed out. I have not done this for a while now, so not the 
best person to ask maybe :)


Once you get the hang of writing services, it gets easier. There also 
used to be a nice code generator when Aral did the AMFPHP + ARP demo 
stuff which would generate AS stub code for your Flash client side, but 
to be honest that got in the way of learning a bit and I shied away from 
using it much after sussing out the stuff produced...


If you are looking at integrating with a back-end system, the Drupal 
AMFPHP module lets you expose your Services via AMFPHP, which can be 
configured in the Drupal Admin area. This kind of gets you away from 
getting your hands dirty server-side, so is not ideal.


http://groups.drupal.org/node/2768

If you are a fan of other frameworks, or systems, they generally have 
some tutorials for getting things going. I remember trying to setup with 
CakePHP - that was a pain.


Some of the code is a bit old for the Flash side of things now, but the 
PHP stuff is generally still quite relevant, although most of the 
Services tend to be written in quite a non-modular way.


A lot of the Flex stuff works out of the box with Remoting now - look at 
some of the examples, quite easy to setup a remoting connection and 
define your result handling. It's what you do with the data that's 
important.


I also just found this ready-rolled framework for AS3 remoting on 
OSFlash - http://osflash.org/as3lrf The example sets out your "standard" 
pattern for handling a remote method call to a server method which can 
help you build. I have not spent any time messing with PureMVC, etc. but 
thinking they may provide stuff to handle your "service" bit, or maybe 
some examples (I would hope so...)


HTH a bit

Get the AMFPHP code, unzip to your LAMP server, visit the gateway.php 
page to see the message then follow the link to the service browser...


Glen

Gustavo Duenas wrote:
Hi guys, I've pick this curiosity about amfphp since I'd like to use 
it on my websites, Does anyone of you knows a good tutorial of it, 
rather than the one in the amfphp website? that tutorial seems for me 
not easy to understand or follow, is so simple, maybe some example 
about how to make a repeater in as3 or reading info from a mysql 
database on a URLLoader in flash as3, any help would be appreciated on 
this end.


Regards,

Gus
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



--

Glen Pike
01326 218440
www.glenpike.co.uk 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Bob Wohl
No, it's written with AS but not compiled to flash. It's all smoke and mirrors.

On Mon, Feb 1, 2010 at 3:07 PM, Gustavo Duenas
 wrote:
> I don't get it, it says that ipad wouldn't support flash player, but
> recently I read on adobe labs that there is possible in cs5 to make app
> (flash based) for iphone, then is not the same system?
>
> gus
> On Feb 1, 2010, at 4:36 PM, Henrik Andersson wrote:
>
>> Gerry wrote:
>>>
>>> Flash Player 1. I emailed Tobias and he replied...
>>> Sorry, but Gordon supports only SWF version 1.0 at this time. Export your
>>> movie to FP1 and it will works great.
>>
>> Can you even do that with recent Flash versions?
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Merrill, Jason
This means it's the ability to port your Flash/Actionscript code over
from a Flash project to the iPhone/iTouch/iPad's OS as an app.  It's not
a .swf that runs in the Flash player and it won't run inside the Safari
browser on an iTouch/iPhone/iPad.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gustavo
Duenas
Sent: Monday, February 01, 2010 5:08 PM
To: Flash Coders List
Subject: Re: [Flashcoders] WIRED hates Flash

I don't get it, it says that ipad wouldn't support flash player, but  
recently I read on adobe labs that there is possible in cs5 to make  
app (flash based) for iphone, then is not the same system?

gus
On Feb 1, 2010, at 4:36 PM, Henrik Andersson wrote:

> Gerry wrote:
>> Flash Player 1. I emailed Tobias and he replied...
>> Sorry, but Gordon supports only SWF version 1.0 at this time.  
>> Export your movie to FP1 and it will works great.
>
> Can you even do that with recent Flash versions?
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Pedro Kostelec
THe CS5 apps for iPhone are not flash based, they are converted to iPhone
code. (i guess)
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gustavo Duenas
I don't get it, it says that ipad wouldn't support flash player, but  
recently I read on adobe labs that there is possible in cs5 to make  
app (flash based) for iphone, then is not the same system?


gus
On Feb 1, 2010, at 4:36 PM, Henrik Andersson wrote:


Gerry wrote:

Flash Player 1. I emailed Tobias and he replied...
Sorry, but Gordon supports only SWF version 1.0 at this time.  
Export your movie to FP1 and it will works great.


Can you even do that with recent Flash versions?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gerry
Yes.

On Feb 1, 2010, at 4:36 PM, Henrik Andersson wrote:

> Gerry wrote:
>> Flash Player 1. I emailed Tobias and he replied...
>> Sorry, but Gordon supports only SWF version 1.0 at this time. Export your 
>> movie to FP1 and it will works great.
> 
> Can you even do that with recent Flash versions?
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] amfphp

2010-02-01 Thread Gustavo Duenas
Hi guys, I've pick this curiosity about amfphp since I'd like to use  
it on my websites, Does anyone of you knows a good tutorial of it,  
rather than the one in the amfphp website? that tutorial seems for me  
not easy to understand or follow, is so simple, maybe some example  
about how to make a repeater in as3 or reading info from a mysql  
database on a URLLoader in flash as3, any help would be appreciated on  
this end.


Regards,

Gus
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Henrik Andersson

Gerry wrote:

Flash Player 1. I emailed Tobias and he replied...
Sorry, but Gordon supports only SWF version 1.0 at this time. Export your movie 
to FP1 and it will works great.


Can you even do that with recent Flash versions?
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Flash and MySQL

2010-02-01 Thread Steven Sacks
Quite frankly, it boggles my mind anyone ever answers beno's posts with any 
level of seriousness. He's the love child of a troll and a help vampire.


"How hard would [building a MySQL equivalent db in AS3] be? Tell me..."

I think beno is a 4channer and is secretly laughing at how many people provide 
serious responses to such inanity.


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Merrill, Jason
Wow.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
Sent: Monday, February 01, 2010 3:01 PM
To: Flash Coders List
Subject: Re: [Flashcoders] WIRED hates Flash

Flash Player 1. I emailed Tobias and he replied...

"Hi Gerry!

Sorry, but Gordon supports only SWF version 1.0 at this time. Export
your movie to FP1 and it will works great.

Tobi"


On Feb 1, 2010, at 1:17 PM, Merrill, Jason wrote:

>>> you can only use swf's exported as FP1 in order
>>> for them to show on the iPhone.
> 
> FP1?!  Or do you mean AVM1?  
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
> Sent: Monday, February 01, 2010 1:15 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
> 
> Yeah it's not worth it. It's "neat" but you can only use swf's
exported
> as FP1 in order
> for them to show on the iPhone.
> 
> -G
> 
> 
> 
> On Feb 1, 2010, at 11:39 AM, Zeh Fernando wrote:
> 
>> No point. It's an interesting experiment I'm quite sure. But I guess
> in a
>> world where people are impressed by acronyms being thrown around
> without
>> regard for accuracy or fact-checking, it fits the bill perfectly.
> Suddenly
>> "parsing a SWF" format means "supporting Flash 99.9%", as much as
> "other
>> technology plays videos" means "Flash is dead".
>> 
>> etc.
>> 
>> Zeh
>> 
>> On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
>> jason.merr...@bankofamerica.com> wrote:
>> 
>>> I guess what's the point then?  Just displaying cartoons so people
> don't
>>> have to use the Flash player?  Impressive technically, but nothing
to
> be too
>>> excited about regarding feasibility I suppose.
>>> 
>>> 
>>> Jason Merrill
>>> 
>>> Bank of  America  Global Learning
>>> Learning & Performance Soluions
>>> 
>>> Join the Bank of America Flash Platform Community  and visit our
>>> Instructional Technology Design Blog
>>> (note: these are for Bank of America employees only)
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
>>> Sent: Monday, February 01, 2010 11:19 AM
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] WIRED hates Flash
>>> 
>>> I looked into it last night. It only handles frame based animation.
> oh
>>> well.
>>> 
>>> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>>>  wrote:
>> I think apple store and adobe flash have big chance to be
> flipfloped
 anyway:
>> http://paulirish.com/work/gordon/demos/
 
 None of those samples worked for me on IE7.
 
 It's a great idea ,but I guess I'm skeptical of any Javascript
> engine
 being able to fully replicate all or even most the features of the
> Flash
 player. At least enough to have widespread adoption.  Do you know
> what
 percentage of Flash player 10 features this is supposed to be able
> to
 handle?
 
 
 Jason Merrill
 
 Bank of  America  Global Learning
 Learning & Performance Soluions
 
 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
>>> 
>>> 
>>> 
>>> --
>>> Carl Welch
>>> http://www.carlwelch.com
>>> 805.403.4819
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.f

[Flashcoders] [JOB] 2

2010-02-01 Thread Beau Gould (OSS)
[JOB] Senior Flex Architect, NYC (Relo OK) | 120-140k 

This is a full time, on-site, salaried position located in New York City
paying $120,000-140,000 + benefits.  No telecommuting allowed.  US Citizens,
Green Card holders, EAD or CAN only please.  Local candidates preferred;
however, candidates interested in relocating considered as well. 

My client is looking for a very talented, self-motivated Flex Architect to
work on the next generation product offerings. The position involves being
responsible for key areas of new product launches as well as support the
ongoing business. The person would be responsible for architectural software
decisions, as well as software implementation in a team effort. In addition,
the person would work closely with the Product / Marketing team to
facilitate the delivery of top quality software products. The environment is
dynamic with focus on creative thinking and usage of open source to solve
complex problems and business needs. 

Requirements:  
o Minimum 4 years of Flash development experience on major Flex Flash
Projects 
o Mastery of ActionScript 3.0 and object oriented programming 
o Experience with XML and Flash, including an understanding of XSD/DTD for
validation 
o Experience building Adobe AIR applications 
o Cairngorm MVC framework (Flex frameworks) 
o Ability to independently set tasks and complete work with limited
direction 
o Excellent written and verbal communication skills 
o Ability to manage competing priorities in a complex environment and
maintain high productivity 
o Ability to devise creative technical solutions 
o Bachelors degree or equivalent 

Additional Considerations: 
o Comprehensive understanding of web browsers and front-end technologies,
including HTML, CSS, and JavaScript. JSP a plus 
o AS3 related media APIs is a plus. 

To be considered, please submit your resume and preferably a portfolio along
with your salary requirements to beau-AT-open-source-staffing.com  

Thank you, 

Beau J. Gould 
Open Source Staffing 
www.open-source-staffing.com 
beau-AT-open-source-staffing.com 

Flash, Flex, AIR (and related) Discussion / Jobs 
http://www.linkedin.com/groups?gid=990627 







[JOB] Flash/AS3 Developer, Paramus, NJ | Salary/hourly: open

This is a contract-to-hire or full time, on-site position located near
Paramus, NJ.  Hourly/salary is open and depends on experience. US Citizens,
Green Card holders, EAD or CAN only please.  Candidates within commutable
distance to Paramus, NJ preferred, but candidates interested in relocating
at their own expense considered as well.  No telecommuting allowed.  Thank
you. 

My client is looking for an experienced Web/Flash/AS3 Developer with strong
AS3 object-oriented programming skills to join their growing interactive
team. As a Flash/AS3 Developer, you'll be developing microsites, rich-media
banners, enterprise-level sites, and stand-alone applications for a broad
range of clients. The ideal candidate will bring their knowledge,
enthusiasm, and willingness to learn to each new project. 

Candidate should have experience working with XML, video, and audio in
Flash, as well as a good understanding of JavaScript, HTML, and CSS.
Experience working in the Flex Builder IDE is strongly desired, but not
required.

Requirements: 

* At least 3+ years programming experience 
* Agency experience or experience working in a creative environment 
* Strong AS3 skills 
* OOP principles 
* Photoshop and Illustrator skills 
* JavaScript, HTML, CSS, XML 
* Thorough understanding of web design best practices 

Pluses: 

* Flex 
* Adobe Air 
* PHP 
* Flash remoting (Zend, AMFPHP, or other framework) and MYSQL experience 
* Objective-C & iPhone development 
* 3D and physics libraries for AS3, such as Papervision and jiglibflashZ 
* Strong design background 

This position will start out as contract and then go to full time after 3
months.  

To be considered, please submit your resume and/or portfolio along with your
HOURLY RATE AND SALARY REQUIREMENTS to beau[AT]open-source-staffing.com  

Thank you, 
Beau J. Gould 
-- 
Open Source Staffing 
beau-AT-open-source-staffing.com 
http://www.open-source-staffing.com 
http://www.facebook.com/beau.gould  


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gerry
Flash Player 1. I emailed Tobias and he replied...

"Hi Gerry!

Sorry, but Gordon supports only SWF version 1.0 at this time. Export your movie 
to FP1 and it will works great.

Tobi"


On Feb 1, 2010, at 1:17 PM, Merrill, Jason wrote:

>>> you can only use swf's exported as FP1 in order
>>> for them to show on the iPhone.
> 
> FP1?!  Or do you mean AVM1?  
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
> Sent: Monday, February 01, 2010 1:15 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
> 
> Yeah it's not worth it. It's "neat" but you can only use swf's exported
> as FP1 in order
> for them to show on the iPhone.
> 
> -G
> 
> 
> 
> On Feb 1, 2010, at 11:39 AM, Zeh Fernando wrote:
> 
>> No point. It's an interesting experiment I'm quite sure. But I guess
> in a
>> world where people are impressed by acronyms being thrown around
> without
>> regard for accuracy or fact-checking, it fits the bill perfectly.
> Suddenly
>> "parsing a SWF" format means "supporting Flash 99.9%", as much as
> "other
>> technology plays videos" means "Flash is dead".
>> 
>> etc.
>> 
>> Zeh
>> 
>> On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
>> jason.merr...@bankofamerica.com> wrote:
>> 
>>> I guess what's the point then?  Just displaying cartoons so people
> don't
>>> have to use the Flash player?  Impressive technically, but nothing to
> be too
>>> excited about regarding feasibility I suppose.
>>> 
>>> 
>>> Jason Merrill
>>> 
>>> Bank of  America  Global Learning
>>> Learning & Performance Soluions
>>> 
>>> Join the Bank of America Flash Platform Community  and visit our
>>> Instructional Technology Design Blog
>>> (note: these are for Bank of America employees only)
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> -Original Message-
>>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
>>> Sent: Monday, February 01, 2010 11:19 AM
>>> To: Flash Coders List
>>> Subject: Re: [Flashcoders] WIRED hates Flash
>>> 
>>> I looked into it last night. It only handles frame based animation.
> oh
>>> well.
>>> 
>>> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>>>  wrote:
>> I think apple store and adobe flash have big chance to be
> flipfloped
 anyway:
>> http://paulirish.com/work/gordon/demos/
 
 None of those samples worked for me on IE7.
 
 It's a great idea ,but I guess I'm skeptical of any Javascript
> engine
 being able to fully replicate all or even most the features of the
> Flash
 player. At least enough to have widespread adoption.  Do you know
> what
 percentage of Flash player 10 features this is supposed to be able
> to
 handle?
 
 
 Jason Merrill
 
 Bank of  America  Global Learning
 Learning & Performance Soluions
 
 Join the Bank of America Flash Platform Community  and visit our
 Instructional Technology Design Blog
 (note: these are for Bank of America employees only)
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
>>> 
>>> 
>>> 
>>> --
>>> Carl Welch
>>> http://www.carlwelch.com
>>> 805.403.4819
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Fig Leaf Software is hiring!

2010-02-01 Thread Dave Watts
Fig Leaf is looking for a Flash developer with AS 3 experience. If you
also know Flex/MXML, that's even better! We're located in downtown
Washington, DC, and are looking for someone available at that
location. If you're interested, please send your resume and portfolio,
etc, to j...@figleaf.com.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Flash and MySQL

2010-02-01 Thread Gustavo Duenas
Hi glen, sorry I catch Beno request before the ugh php, personally  
I've never used python, I've never had to. But would you mind to tell  
me of a website or tutorial where I can learn to make an app using  
amfphp with flash rather than the one is on the amfphp website...it  
seems too obscure for me,. I'd appreciate any enlightenment about ti.


Gustavo

;)

seems that I might need that kind of approach because I'd like to put  
all the text of my site on a mysql rather than .txt files





On Feb 1, 2010, at 2:05 PM, Glen Pike wrote:

FYI - Beno expressed a preference for Python, I think he does not  
like PHP, he said "oh...ugh...php".


Me - used to PHP, but liking some of Python's powerful list stuff,  
(not using it for web and thoroughly enjoying that fact :)


Beno - BTW, if you can write classes in Python you can write classes  
in PHP too.  Not sure about the comparison between functional PHP &  
functional Python though.  If you want to leverage your AS3 to  
Python backend stuff.  Have a look at PyAMF or some of the other  
systems that may be out there.  AMFPHP & PyAMF supports passing SQL  
recordsets straight back to Flash which is really powerful - you can  
just pass the SQL query result straight back to Flash and set it as  
the dataprovider for data-grids.  I have never used PyAMF, but the  
PHP version is nice and AMF remoting is worth looking at if you plan  
to do a lot of Flash->Server communication, why?


http://www.jamesward.com/census/

HTH

Glen

Gustavo Duenas wrote:

Hi Beno, you can try this one:

http://library.creativecow.net/articles/brimelow_lee/php_mysql/video-tutorial.php

here is a tutorial how to use php + mysql and flash, but is as Glen  
wrote, it is servce side, you have to have a server in order to  
prove it, or at least use mamp on your mac or whatever the kind is  
for windows.


Regards,

Gus
On Jan 29, 2010, at 8:48 AM, Glen Pike wrote:

I doubt this would really catch on because FlashPlayer is client  
side and MySQL is server side - you would normally talk to your  
webserver with Flash and get server side code to do the MySQL work.


Saying that, you could write your own AS3 MySQL engine and connect  
directly to port 3306, or alternatively use someone else's AS3- 
MySQL engine but they are usually not "complete" or mature like  
libs for PHP, Python, etc. etc.

http://www.google.com/search?ie=UTF-8&oe=UTF-8&sourceid=navclient&gfns=1&q=as3+mysql

beno - wrote:

Hi;
It dawned on me that in my study thus far of this very  
sophisticated AS3
language, there is no support for MySQL (or presumably for any  
database
engine). A quick preliminary search confirms that. Why? Will  
there be?

beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



--

Glen Pike
01326 218440
www.glenpike.co.uk 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Flash and MySQL

2010-02-01 Thread Glen Pike
FYI - Beno expressed a preference for Python, I think he does not like 
PHP, he said "oh...ugh...php".


Me - used to PHP, but liking some of Python's powerful list stuff, (not 
using it for web and thoroughly enjoying that fact :)


Beno - BTW, if you can write classes in Python you can write classes in 
PHP too.  Not sure about the comparison between functional PHP & 
functional Python though.  If you want to leverage your AS3 to Python 
backend stuff.  Have a look at PyAMF or some of the other systems that 
may be out there.  AMFPHP & PyAMF supports passing SQL recordsets 
straight back to Flash which is really powerful - you can just pass the 
SQL query result straight back to Flash and set it as the dataprovider 
for data-grids.  I have never used PyAMF, but the PHP version is nice 
and AMF remoting is worth looking at if you plan to do a lot of 
Flash->Server communication, why?


http://www.jamesward.com/census/

HTH

Glen

Gustavo Duenas wrote:

Hi Beno, you can try this one:

http://library.creativecow.net/articles/brimelow_lee/php_mysql/video-tutorial.php 



here is a tutorial how to use php + mysql and flash, but is as Glen 
wrote, it is servce side, you have to have a server in order to prove 
it, or at least use mamp on your mac or whatever the kind is for windows.


Regards,

Gus
On Jan 29, 2010, at 8:48 AM, Glen Pike wrote:

I doubt this would really catch on because FlashPlayer is client side 
and MySQL is server side - you would normally talk to your webserver 
with Flash and get server side code to do the MySQL work.


Saying that, you could write your own AS3 MySQL engine and connect 
directly to port 3306, or alternatively use someone else's AS3-MySQL 
engine but they are usually not "complete" or mature like libs for 
PHP, Python, etc. etc.
http://www.google.com/search?ie=UTF-8&oe=UTF-8&sourceid=navclient&gfns=1&q=as3+mysql 



beno - wrote:

Hi;
It dawned on me that in my study thus far of this very sophisticated 
AS3

language, there is no support for MySQL (or presumably for any database
engine). A quick preliminary search confirms that. Why? Will there be?
beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



--

Glen Pike
01326 218440
www.glenpike.co.uk 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Flash and MySQL

2010-02-01 Thread Gustavo Duenas

Hi Beno, here is other to try:

http://www.amfphp.org/

Regards,

gus

I totally agree with the rest of the guys, if you want to communicate  
mysql with flash you would have to use a php or coldfusion page first,  
make this page as xml and then retrieve the info into flash...it seems  
that there is not other way.



On Jan 29, 2010, at 8:48 AM, Glen Pike wrote:

I doubt this would really catch on because FlashPlayer is client  
side and MySQL is server side - you would normally talk to your  
webserver with Flash and get server side code to do the MySQL work.


Saying that, you could write your own AS3 MySQL engine and connect  
directly to port 3306, or alternatively use someone else's AS3-MySQL  
engine but they are usually not "complete" or mature like libs for  
PHP, Python, etc. etc.

http://www.google.com/search?ie=UTF-8&oe=UTF-8&sourceid=navclient&gfns=1&q=as3+mysql

beno - wrote:

Hi;
It dawned on me that in my study thus far of this very  
sophisticated AS3
language, there is no support for MySQL (or presumably for any  
database
engine). A quick preliminary search confirms that. Why? Will there  
be?

beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Flash and MySQL

2010-02-01 Thread Gustavo Duenas

Hi Beno, you can try this one:

http://library.creativecow.net/articles/brimelow_lee/php_mysql/video-tutorial.php

here is a tutorial how to use php + mysql and flash, but is as Glen  
wrote, it is servce side, you have to have a server in order to prove  
it, or at least use mamp on your mac or whatever the kind is for  
windows.


Regards,

Gus
On Jan 29, 2010, at 8:48 AM, Glen Pike wrote:

I doubt this would really catch on because FlashPlayer is client  
side and MySQL is server side - you would normally talk to your  
webserver with Flash and get server side code to do the MySQL work.


Saying that, you could write your own AS3 MySQL engine and connect  
directly to port 3306, or alternatively use someone else's AS3-MySQL  
engine but they are usually not "complete" or mature like libs for  
PHP, Python, etc. etc.

http://www.google.com/search?ie=UTF-8&oe=UTF-8&sourceid=navclient&gfns=1&q=as3+mysql

beno - wrote:

Hi;
It dawned on me that in my study thus far of this very  
sophisticated AS3
language, there is no support for MySQL (or presumably for any  
database
engine). A quick preliminary search confirms that. Why? Will there  
be?

beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders





___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Kurt Griffin
All I have to say is, show me right now a working HTML 5 page that can do even 
half of what I did in Flash last year, in the browser of my choice. That is 
all, Mr. Jobs.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Limit TextFiled width

2010-02-01 Thread Glen Pike

Hi,

   In the IDE for "Input" text fields, you can fill it with "m" 
characters ("M" if you are allowing uppercase input).  Then count the 
number of m's that fit in your space for that font size and set the 
"Maximum Characters" property of the text field in the IDE 
(TextField.maxChars is the corresponding AS property). 

   FYI - "m" is usually the widest character in the font which is why 
they use "em" for font measurement; (1em = width of the "m")


   If you are using pure AS code, you can calculate the width in a 
similar way when you create the text field, by filling it with m's until 
your width is reached.


   for example (untested):

   var calculatedSize:Boolean = false;
   var fmt:TextFormat = myTf.getTextFormat();
   var padding:int = 4;//standard padding for TextFields
   //This is how wide your text field can be - you could pass this into 
a class if your TF does not know the size of the thing it's supposed to 
match.

   var desiredWidth:int = 50;
   var maxChars:int = 0;
   
//Go in a loop adding characters until the width of our text 
exceeds our "desired" width.

do {
  
  myTf.appendText("m");
  //not 100% sure, but think you may have to call this to ensure 
your input text gets formatted nicely when you add chars.
  myTf.setTextFormat(fmt);   
  maxChars++;

  if ((desiredWidth - padding) < myTf.textWidth) {
 maxChars--;
 calculatedSize = true;
  }

   } while(false == calcutedSize)
  
   myTf.maxChars = maxChars;

   myTf.text = "";

   HTH

   Glen
  


ktt wrote:

Hello,

TextFiled is placed on a larger box A. How to limit input to TextField, when it 
touches(visualy) one of the box sides? TextField is not a child of a box A.


Regards,
ktt


  
___

Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

  


--

Glen Pike
01326 218440
www.glenpike.co.uk 

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Merrill, Jason
>> you can only use swf's exported as FP1 in order
>>for them to show on the iPhone.

FP1?!  Or do you mean AVM1?  


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Gerry
Sent: Monday, February 01, 2010 1:15 PM
To: Flash Coders List
Subject: Re: [Flashcoders] WIRED hates Flash

Yeah it's not worth it. It's "neat" but you can only use swf's exported
as FP1 in order
for them to show on the iPhone.

-G



On Feb 1, 2010, at 11:39 AM, Zeh Fernando wrote:

> No point. It's an interesting experiment I'm quite sure. But I guess
in a
> world where people are impressed by acronyms being thrown around
without
> regard for accuracy or fact-checking, it fits the bill perfectly.
Suddenly
> "parsing a SWF" format means "supporting Flash 99.9%", as much as
"other
> technology plays videos" means "Flash is dead".
> 
> etc.
> 
> Zeh
> 
> On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
> jason.merr...@bankofamerica.com> wrote:
> 
>> I guess what's the point then?  Just displaying cartoons so people
don't
>> have to use the Flash player?  Impressive technically, but nothing to
be too
>> excited about regarding feasibility I suppose.
>> 
>> 
>> Jason Merrill
>> 
>> Bank of  America  Global Learning
>> Learning & Performance Soluions
>> 
>> Join the Bank of America Flash Platform Community  and visit our
>> Instructional Technology Design Blog
>> (note: these are for Bank of America employees only)
>> 
>> 
>> 
>> 
>> 
>> 
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
>> Sent: Monday, February 01, 2010 11:19 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] WIRED hates Flash
>> 
>> I looked into it last night. It only handles frame based animation.
oh
>> well.
>> 
>> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>>  wrote:
> I think apple store and adobe flash have big chance to be
flipfloped
>>> anyway:
> http://paulirish.com/work/gordon/demos/
>>> 
>>> None of those samples worked for me on IE7.
>>> 
>>> It's a great idea ,but I guess I'm skeptical of any Javascript
engine
>>> being able to fully replicate all or even most the features of the
Flash
>>> player. At least enough to have widespread adoption.  Do you know
what
>>> percentage of Flash player 10 features this is supposed to be able
to
>>> handle?
>>> 
>>> 
>>> Jason Merrill
>>> 
>>> Bank of  America  Global Learning
>>> Learning & Performance Soluions
>>> 
>>> Join the Bank of America Flash Platform Community  and visit our
>>> Instructional Technology Design Blog
>>> (note: these are for Bank of America employees only)
>>> 
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>> 
>> 
>> 
>> --
>> Carl Welch
>> http://www.carlwelch.com
>> 805.403.4819
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Known memory leaks in FP10

2010-02-01 Thread Henrik Andersson

Mario Gonzalez wrote:

Using an anvil to place a thumbtack approach, you could use flash player
10.1 and it's new 'unloadAndStop' method


The method has been there sine fp 10, not fp 10.1
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gerry
Yeah it's not worth it. It's "neat" but you can only use swf's exported as FP1 
in order
for them to show on the iPhone.

-G



On Feb 1, 2010, at 11:39 AM, Zeh Fernando wrote:

> No point. It's an interesting experiment I'm quite sure. But I guess in a
> world where people are impressed by acronyms being thrown around without
> regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
> "parsing a SWF" format means "supporting Flash 99.9%", as much as "other
> technology plays videos" means "Flash is dead".
> 
> etc.
> 
> Zeh
> 
> On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
> jason.merr...@bankofamerica.com> wrote:
> 
>> I guess what's the point then?  Just displaying cartoons so people don't
>> have to use the Flash player?  Impressive technically, but nothing to be too
>> excited about regarding feasibility I suppose.
>> 
>> 
>> Jason Merrill
>> 
>> Bank of  America  Global Learning
>> Learning & Performance Soluions
>> 
>> Join the Bank of America Flash Platform Community  and visit our
>> Instructional Technology Design Blog
>> (note: these are for Bank of America employees only)
>> 
>> 
>> 
>> 
>> 
>> 
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
>> Sent: Monday, February 01, 2010 11:19 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] WIRED hates Flash
>> 
>> I looked into it last night. It only handles frame based animation. oh
>> well.
>> 
>> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>>  wrote:
> I think apple store and adobe flash have big chance to be flipfloped
>>> anyway:
> http://paulirish.com/work/gordon/demos/
>>> 
>>> None of those samples worked for me on IE7.
>>> 
>>> It's a great idea ,but I guess I'm skeptical of any Javascript engine
>>> being able to fully replicate all or even most the features of the Flash
>>> player. At least enough to have widespread adoption.  Do you know what
>>> percentage of Flash player 10 features this is supposed to be able to
>>> handle?
>>> 
>>> 
>>> Jason Merrill
>>> 
>>> Bank of  America  Global Learning
>>> Learning & Performance Soluions
>>> 
>>> Join the Bank of America Flash Platform Community  and visit our
>>> Instructional Technology Design Blog
>>> (note: these are for Bank of America employees only)
>>> 
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>> 
>> 
>> 
>> --
>> Carl Welch
>> http://www.carlwelch.com
>> 805.403.4819
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Known memory leaks in FP10

2010-02-01 Thread Mario Gonzalez
Using an anvil to place a thumbtack approach, you could use flash  
player 10.1 and it's new 'unloadAndStop' method

http://help.adobe.com/en_US/FlashPlatform/beta/reference/actionscript/3/flash/display/Loader.html#unloadAndStop%28%29

Also i've also had instances where the memory profiler crashes the SWF  
once it's loaded.
What I had to do was divert any loading of content, asset heavy  
classes till a few seconds after the initial startup



Mario Gonzalez,
http://onedayitwillmake.com

On Jan 31, 2010, at 2:39 PM, Jer Brand wrote:


I'm sure someone will correct me if I'm wrong, but it's not just
listeners. It's references to objects in the swf you want to unload.
So say if your code creates a reference to a movieClip in that swf,
you have to clear that reference or the GC won't reclaim the memory.

I was also under the impression that any timeline animations would
continue to run unless stopped, until the GC removed them. This might
be especially problematic if said timeline animation has frame script.
I'd guess you've seen this before, but if not:
http://www.gskinner.com/talks/resource-management/ has some good info.
I know he's got other articles on his site on this topic, but my
google skills are failing me at the moment.

Hope this helps.

Jer


On Sun, Jan 31, 2010 at 4:07 AM, Weyert de Boer   
wrote:
Hmm, I am reading 8 XML files every 30 seconds using XMLList and  
XML objects. Are you saying that AS3 XML objects have a big memory  
leak? Hopefully, the profiler will work tomorrow so I can try to  
hunt down some issues.


If I remember correctly, I don't need to release timeline  
animations/movieclips manually when removing the SWF, right? As  
long I haven't attached any event handlers to it? Correct?

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Re: [Flashnewbie] Two Classes, One Package

2010-02-01 Thread gamera

please, keep this on [Flashnewbie].
s

On Feb 1, 2010, at 5:49 PM, beno - wrote:


On Mon, Feb 1, 2010 at 11:53 AM, beno -  wrote:

On Mon, Feb 1, 2010 at 11:24 AM, Nathan Mynarcik  
wrote:


It seems as though you might have more than one issue here.  
Without seeing
the folder structure and the AS and fla files, there is not much I  
can do.



This problem is now solved, but for the benefit of anyone who  
googles this,

here's the solution:

I have the following import statement:

import Explosion;

in which I have the following line:

class explode extends DisplayObject3D

I get this error:

5008: The name of definition "explode" does not reflect the location  
of this

file.

The reason for this error is because the class must be named by the  
same

name as the *.as file. So I changed it to:

class Explosion extends DisplayObject3D

and all is well...at least with that error!
beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders



___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gerry
I've tried every kind of tween and various flash player exports but still can't 
get this Gordon work.
FP6 AS1
FP 7 AS1
FP8 AS1 & AS2
FP9 AS2 & AS3
FP10 AS2 & AS3

I've checked my chmod settings on the files, still no dice. I love the lack of 
documentation regarding
the exporting of the swf and what you can/cannot do as far as player version 
and actionscript. (sarcasm)
Oh well, I tried.

-G

On Feb 1, 2010, at 11:47 AM, Merrill, Jason wrote:

>>> Suddenly
>>> "parsing a SWF" format means "supporting Flash 99.9%", as much as "other
>>> technology plays videos" means "Flash is dead".
> 
> Ha - so true!  I'm sick of all the "HTML 5 will kill Flash" talk that only 
> refers to video capabilities of each.  True that Flash has thrived by 
> providing most of the video content on the web these days, but it just makes 
> people look shallow and naïve when they use video as the reason Flash will 
> die. 
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our 
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando
> Sent: Monday, February 01, 2010 11:40 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
> 
> No point. It's an interesting experiment I'm quite sure. But I guess in a
> world where people are impressed by acronyms being thrown around without
> regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
> "parsing a SWF" format means "supporting Flash 99.9%", as much as "other
> technology plays videos" means "Flash is dead".
> 
> etc.
> 
> Zeh
> 
> On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
> jason.merr...@bankofamerica.com> wrote:
> 
>> I guess what's the point then?  Just displaying cartoons so people don't
>> have to use the Flash player?  Impressive technically, but nothing to be too
>> excited about regarding feasibility I suppose.
>> 
>> 
>> Jason Merrill
>> 
>> Bank of  America  Global Learning
>> Learning & Performance Soluions
>> 
>> Join the Bank of America Flash Platform Community  and visit our
>> Instructional Technology Design Blog
>> (note: these are for Bank of America employees only)
>> 
>> 
>> 
>> 
>> 
>> 
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
>> Sent: Monday, February 01, 2010 11:19 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] WIRED hates Flash
>> 
>> I looked into it last night. It only handles frame based animation. oh
>> well.
>> 
>> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>>  wrote:
> I think apple store and adobe flash have big chance to be flipfloped
>>> anyway:
> http://paulirish.com/work/gordon/demos/
>>> 
>>> None of those samples worked for me on IE7.
>>> 
>>> It's a great idea ,but I guess I'm skeptical of any Javascript engine
>>> being able to fully replicate all or even most the features of the Flash
>>> player. At least enough to have widespread adoption.  Do you know what
>>> percentage of Flash player 10 features this is supposed to be able to
>>> handle?
>>> 
>>> 
>>> Jason Merrill
>>> 
>>> Bank of  America  Global Learning
>>> Learning & Performance Soluions
>>> 
>>> Join the Bank of America Flash Platform Community  and visit our
>>> Instructional Technology Design Blog
>>> (note: these are for Bank of America employees only)
>>> 
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>> 
>> 
>> 
>> --
>> Carl Welch
>> http://www.carlwelch.com
>> 805.403.4819
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] MouseMove - performance issues

2010-02-01 Thread Duncan Reid
Hi Glen,

are you using the updateAfterEvent method in your mouse move handler?

private function mouseMoveHandler(event:MouseEvent):void {
trace("mouseMoveHandler");
event.updateAfterEvent();

}

http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/events/MouseEvent.html#updateAfterEvent%28%29

otherwise i'd try a timer, i had to do this recently with some 3d stuff
where startDrag refuses to work when something was rendered as 3d and using
a timer was a good alternative.

hope this helps some,
Dunc




Message: 18
Date: Mon, 01 Feb 2010 13:23:40 +
From: Glen Pike 
Subject: [Flashcoders] MouseMove - performance issues
To: Flash Coders List 
Message-ID: <4b66d5dc.6080...@engineeredarts.co.uk>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi,

   I am noticing a performance issue creeping into my application todo
with mouse movement.

   We have a touchscreen with custom sliders to control stuff via a few
AS3 classes then an XML socket.

   The sliders use a "thumb" which applies an MOUSE_MOVE listener to
the stage when the thumb receives a MOUSE_DOWN event and removes it when
the stage / thumb gets a MOUSE_UP event.

   If someone moves the slider quickly, over a period of time, the
screen update becomes more and more delayed and when you release the
slider. it bounces around for ages after you let go, the longer and
faster you move it for, the longer it takes to stop.

   Now some of this bottleneck is due to the amount of code that gets
called each mouse move, which I understand.  What I could do with does
anyone have any tips or techniques for reducing the bottleneck or
handling the mouse movement events differently.

   e.g.  Do I need to start looking at ENTER_FRAME or timer based
events, or something else.

   From what I understand, FlashPlayer will handle the mouse events as
the OS sends them - the problem is not apparent on Windows running dual
Xeon 5150's, but deploying on an AMD Athlon Dual core 5000+ running
Gentoo + FP10 (10.0.32.18?) the FlashPlayer don't like it, no sirree.

   TIA.

   Glen
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Glen Pike

I am sure it handles sockets really well :)

Someone should try it with the PV3D "starwars" demo ;)

Do you know what
percentage of Flash player 10 features this is supposed to be able to
handle?
  


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Sam Brown
excellent article on HTML5, Flash and reality. http://bit.ly/94r6Bc

On Mon, Feb 1, 2010 at 11:47 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> >> Suddenly
> >>"parsing a SWF" format means "supporting Flash 99.9%", as much as "other
> >>technology plays videos" means "Flash is dead".
>
> Ha - so true!  I'm sick of all the "HTML 5 will kill Flash" talk that only
> refers to video capabilities of each.  True that Flash has thrived by
> providing most of the video content on the web these days, but it just makes
> people look shallow and naïve when they use video as the reason Flash will
> die.
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Soluions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando
> Sent: Monday, February 01, 2010 11:40 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
>
> No point. It's an interesting experiment I'm quite sure. But I guess in a
> world where people are impressed by acronyms being thrown around without
> regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
> "parsing a SWF" format means "supporting Flash 99.9%", as much as "other
> technology plays videos" means "Flash is dead".
>
> etc.
>
> Zeh
>
> On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
> jason.merr...@bankofamerica.com> wrote:
>
> > I guess what's the point then?  Just displaying cartoons so people don't
> > have to use the Flash player?  Impressive technically, but nothing to be
> too
> > excited about regarding feasibility I suppose.
> >
> >
> > Jason Merrill
> >
> > Bank of  America  Global Learning
> > Learning & Performance Soluions
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (note: these are for Bank of America employees only)
> >
> >
> >
> >
> >
> >
> > -Original Message-
> > From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> > flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
> > Sent: Monday, February 01, 2010 11:19 AM
> > To: Flash Coders List
> > Subject: Re: [Flashcoders] WIRED hates Flash
> >
> > I looked into it last night. It only handles frame based animation. oh
> > well.
> >
> > On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
> >  wrote:
> > >>> I think apple store and adobe flash have big chance to be flipfloped
> > > anyway:
> > >>>http://paulirish.com/work/gordon/demos/
> > >
> > > None of those samples worked for me on IE7.
> > >
> > > It's a great idea ,but I guess I'm skeptical of any Javascript engine
> > > being able to fully replicate all or even most the features of the
> Flash
> > > player. At least enough to have widespread adoption.  Do you know what
> > > percentage of Flash player 10 features this is supposed to be able to
> > > handle?
> > >
> > >
> > > Jason Merrill
> > >
> > > Bank of  America  Global Learning
> > > Learning & Performance Soluions
> > >
> > > Join the Bank of America Flash Platform Community  and visit our
> > > Instructional Technology Design Blog
> > > (note: these are for Bank of America employees only)
> > >
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> > --
> > Carl Welch
> > http://www.carlwelch.com
> > 805.403.4819
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Re: [Flashnewbie] Two Classes, One Package

2010-02-01 Thread beno -
On Mon, Feb 1, 2010 at 11:53 AM, beno -  wrote:

> On Mon, Feb 1, 2010 at 11:24 AM, Nathan Mynarcik wrote:
>
>> It seems as though you might have more than one issue here. Without seeing
>> the folder structure and the AS and fla files, there is not much I can do.
>
>
This problem is now solved, but for the benefit of anyone who googles this,
here's the solution:

I have the following import statement:

import Explosion;

in which I have the following line:

class explode extends DisplayObject3D

I get this error:

5008: The name of definition "explode" does not reflect the location of this
file.

The reason for this error is because the class must be named by the same
name as the *.as file. So I changed it to:

class Explosion extends DisplayObject3D

and all is well...at least with that error!
beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Merrill, Jason
>> Suddenly
>>"parsing a SWF" format means "supporting Flash 99.9%", as much as "other
>>technology plays videos" means "Flash is dead".

Ha - so true!  I'm sick of all the "HTML 5 will kill Flash" talk that only 
refers to video capabilities of each.  True that Flash has thrived by providing 
most of the video content on the web these days, but it just makes people look 
shallow and naïve when they use video as the reason Flash will die. 


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Zeh Fernando
Sent: Monday, February 01, 2010 11:40 AM
To: Flash Coders List
Subject: Re: [Flashcoders] WIRED hates Flash

No point. It's an interesting experiment I'm quite sure. But I guess in a
world where people are impressed by acronyms being thrown around without
regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
"parsing a SWF" format means "supporting Flash 99.9%", as much as "other
technology plays videos" means "Flash is dead".

etc.

Zeh

On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> I guess what's the point then?  Just displaying cartoons so people don't
> have to use the Flash player?  Impressive technically, but nothing to be too
> excited about regarding feasibility I suppose.
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Soluions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
> Sent: Monday, February 01, 2010 11:19 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
>
> I looked into it last night. It only handles frame based animation. oh
> well.
>
> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>  wrote:
> >>> I think apple store and adobe flash have big chance to be flipfloped
> > anyway:
> >>>http://paulirish.com/work/gordon/demos/
> >
> > None of those samples worked for me on IE7.
> >
> > It's a great idea ,but I guess I'm skeptical of any Javascript engine
> > being able to fully replicate all or even most the features of the Flash
> > player. At least enough to have widespread adoption.  Do you know what
> > percentage of Flash player 10 features this is supposed to be able to
> > handle?
> >
> >
> > Jason Merrill
> >
> > Bank of  America  Global Learning
> > Learning & Performance Soluions
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (note: these are for Bank of America employees only)
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> Carl Welch
> http://www.carlwelch.com
> 805.403.4819
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread jonathan howe
I have to agree - seems much more likely that someone will develop a
animator-friendly UI comparable to Flash CSx that exports, for example,
HTML5 content, than a successful version of this plugin replacement (and all
of potential incompatibilities).

-jonathan


On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> I guess what's the point then?  Just displaying cartoons so people don't
> have to use the Flash player?  Impressive technically, but nothing to be too
> excited about regarding feasibility I suppose.
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Soluions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
> Sent: Monday, February 01, 2010 11:19 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
>
> I looked into it last night. It only handles frame based animation. oh
> well.
>
> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>  wrote:
> >>> I think apple store and adobe flash have big chance to be flipfloped
> > anyway:
> >>>http://paulirish.com/work/gordon/demos/
> >
> > None of those samples worked for me on IE7.
> >
> > It's a great idea ,but I guess I'm skeptical of any Javascript engine
> > being able to fully replicate all or even most the features of the Flash
> > player. At least enough to have widespread adoption.  Do you know what
> > percentage of Flash player 10 features this is supposed to be able to
> > handle?
> >
> >
> > Jason Merrill
> >
> > Bank of  America  Global Learning
> > Learning & Performance Soluions
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (note: these are for Bank of America employees only)
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> Carl Welch
> http://www.carlwelch.com
> 805.403.4819
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
-jonathan howe
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Zeh Fernando
No point. It's an interesting experiment I'm quite sure. But I guess in a
world where people are impressed by acronyms being thrown around without
regard for accuracy or fact-checking, it fits the bill perfectly. Suddenly
"parsing a SWF" format means "supporting Flash 99.9%", as much as "other
technology plays videos" means "Flash is dead".

etc.

Zeh

On Mon, Feb 1, 2010 at 11:32 AM, Merrill, Jason <
jason.merr...@bankofamerica.com> wrote:

> I guess what's the point then?  Just displaying cartoons so people don't
> have to use the Flash player?  Impressive technically, but nothing to be too
> excited about regarding feasibility I suppose.
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Soluions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
>
>
>
>
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
> Sent: Monday, February 01, 2010 11:19 AM
> To: Flash Coders List
> Subject: Re: [Flashcoders] WIRED hates Flash
>
> I looked into it last night. It only handles frame based animation. oh
> well.
>
> On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
>  wrote:
> >>> I think apple store and adobe flash have big chance to be flipfloped
> > anyway:
> >>>http://paulirish.com/work/gordon/demos/
> >
> > None of those samples worked for me on IE7.
> >
> > It's a great idea ,but I guess I'm skeptical of any Javascript engine
> > being able to fully replicate all or even most the features of the Flash
> > player. At least enough to have widespread adoption.  Do you know what
> > percentage of Flash player 10 features this is supposed to be able to
> > handle?
> >
> >
> > Jason Merrill
> >
> > Bank of  America  Global Learning
> > Learning & Performance Soluions
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (note: these are for Bank of America employees only)
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> Carl Welch
> http://www.carlwelch.com
> 805.403.4819
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Merrill, Jason
I guess what's the point then?  Just displaying cartoons so people don't have 
to use the Flash player?  Impressive technically, but nothing to be too excited 
about regarding feasibility I suppose.


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our Instructional 
Technology Design Blog
(note: these are for Bank of America employees only)






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Carl Welch
Sent: Monday, February 01, 2010 11:19 AM
To: Flash Coders List
Subject: Re: [Flashcoders] WIRED hates Flash

I looked into it last night. It only handles frame based animation. oh well.

On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
 wrote:
>>> I think apple store and adobe flash have big chance to be flipfloped
> anyway:
>>>http://paulirish.com/work/gordon/demos/
>
> None of those samples worked for me on IE7.
>
> It's a great idea ,but I guess I'm skeptical of any Javascript engine
> being able to fully replicate all or even most the features of the Flash
> player. At least enough to have widespread adoption.  Do you know what
> percentage of Flash player 10 features this is supposed to be able to
> handle?
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Soluions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Carl Welch
http://www.carlwelch.com
805.403.4819

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Zeh Fernando
http://wiki.github.com/tobeytailor/gordon/swf-tag-support-table

http://wiki.github.com/tobeytailor/gordon/browser-support-table

The guy is probably a genius, but Gordon is nowhere near feasible for
anything other than displaying some animated vectors.

Zeh


On Mon, Feb 1, 2010 at 11:10 AM, Gerry  wrote:

> I've been digging through the code and trying to build my own examples.
> Does anyone have
> info on gordon as far as targeted FP version?
>
> -Gerry
>
> On Feb 1, 2010, at 10:58 AM, Merrill, Jason wrote:
>
> >>> I think apple store and adobe flash have big chance to be flipfloped
> > anyway:
> >>> http://paulirish.com/work/gordon/demos/
> >
> > None of those samples worked for me on IE7.
> >
> > It's a great idea ,but I guess I'm skeptical of any Javascript engine
> > being able to fully replicate all or even most the features of the Flash
> > player. At least enough to have widespread adoption.  Do you know what
> > percentage of Flash player 10 features this is supposed to be able to
> > handle?
> >
> >
> > Jason Merrill
> >
> > Bank of  America  Global Learning
> > Learning & Performance Soluions
> >
> > Join the Bank of America Flash Platform Community  and visit our
> > Instructional Technology Design Blog
> > (note: these are for Bank of America employees only)
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Carl Welch
I looked into it last night. It only handles frame based animation. oh well.

On Mon, Feb 1, 2010 at 7:58 AM, Merrill, Jason
 wrote:
>>> I think apple store and adobe flash have big chance to be flipfloped
> anyway:
>>>http://paulirish.com/work/gordon/demos/
>
> None of those samples worked for me on IE7.
>
> It's a great idea ,but I guess I'm skeptical of any Javascript engine
> being able to fully replicate all or even most the features of the Flash
> player. At least enough to have widespread adoption.  Do you know what
> percentage of Flash player 10 features this is supposed to be able to
> handle?
>
>
> Jason Merrill
>
> Bank of  America  Global Learning
> Learning & Performance Soluions
>
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
>
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Carl Welch
http://www.carlwelch.com
805.403.4819

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gregory Boudreaux
I got nothing on IE8 either.

gregb

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: Monday, February 01, 2010 9:59 AM
To: Flash Coders List
Subject: RE: [Flashcoders] WIRED hates Flash

>> I think apple store and adobe flash have big chance to be flipfloped
anyway:
>>http://paulirish.com/work/gordon/demos/

None of those samples worked for me on IE7.  

It's a great idea ,but I guess I'm skeptical of any Javascript engine
being able to fully replicate all or even most the features of the Flash
player. At least enough to have widespread adoption.  Do you know what
percentage of Flash player 10 features this is supposed to be able to
handle?


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Gerry
I've been digging through the code and trying to build my own examples. Does 
anyone have
info on gordon as far as targeted FP version?

-Gerry

On Feb 1, 2010, at 10:58 AM, Merrill, Jason wrote:

>>> I think apple store and adobe flash have big chance to be flipfloped
> anyway:
>>> http://paulirish.com/work/gordon/demos/
> 
> None of those samples worked for me on IE7.  
> 
> It's a great idea ,but I guess I'm skeptical of any Javascript engine
> being able to fully replicate all or even most the features of the Flash
> player. At least enough to have widespread adoption.  Do you know what
> percentage of Flash player 10 features this is supposed to be able to
> handle?
> 
> 
> Jason Merrill 
> 
> Bank of  America  Global Learning 
> Learning & Performance Soluions
> 
> Join the Bank of America Flash Platform Community  and visit our
> Instructional Technology Design Blog
> (note: these are for Bank of America employees only)
> 
> 
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] WIRED hates Flash

2010-02-01 Thread Merrill, Jason
>> I think apple store and adobe flash have big chance to be flipfloped
anyway:
>>http://paulirish.com/work/gordon/demos/

None of those samples worked for me on IE7.  

It's a great idea ,but I guess I'm skeptical of any Javascript engine
being able to fully replicate all or even most the features of the Flash
player. At least enough to have widespread adoption.  Do you know what
percentage of Flash player 10 features this is supposed to be able to
handle?


Jason Merrill 

Bank of  America  Global Learning 
Learning & Performance Soluions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] strange Text Rendering Bug

2010-02-01 Thread artur

apologies,

i thought the screenshot would have been evidently clear.

what you should be seeing ( behind the main nav menu )
is many textfields, with black text on a white background

but the bug is showing the text fields reversed in color, with the text 
knocked out.
this only happens on these browsers Mac 10.5 with FireFox 3.6 and Safari 
4.0.4


thanks

*Artur Maklyarevsky | CEO *

folio: *design2dev.com* 
voice: 646.797.3320
info : *linkedIN *
skype: Skype Me™! 


On 1/29/2010 10:36 PM, jonathan howe wrote:
Yup, the page loads I don't know what I'm looking for. I see a lot of 
broken looking stuff. Try some descriptive text next time.


On Fri, Jan 29, 2010 at 4:51 PM, Nathan Mynarcik > wrote:


Why what happens?

That link has nothing flash on it.


--Original Message--
From: artur
Sender: flashcoders-boun...@chattyfig.figleaf.com

To: Flash Coders List
ReplyTo: ar...@artur.com 
ReplyTo: Flash Coders List
Subject: [Flashcoders] strange Text Rendering Bug
Sent: Jan 29, 2010 3:20 PM

http://skitch.com/menslow/n18yk/main

Mac 10.5 with FireFox 3.6 and Safari 4.0.4
flash vrsn is: 10.0.42.34

any ideas why this is happens?

thanks

- art

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com 
254.749.2525
www.mynarcik.com 
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com

http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




--
-jonathan howe

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] MouseMove - performance issues

2010-02-01 Thread Glen Pike

Hi,

 Code has to run realtime ideally - the thing being controlled has to 
follow the onscreen as it's a "kiosk" type application.


 Glen

Nathan Mynarcik wrote:

Not sure if an Event.Enter_Frame would be much different. Its worth a try 
though. Does the code have to run realtime with the slider being moved? Or can 
you call all the functions you need when you release the slider?
--Original Message--
From: Glen Pike
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] MouseMove - performance issues
Sent: Feb 1, 2010 7:23 AM

Hi,

I am noticing a performance issue creeping into my application todo 
with mouse movement.


We have a touchscreen with custom sliders to control stuff via a few 
AS3 classes then an XML socket.


The sliders use a "thumb" which applies an MOUSE_MOVE listener to 
the stage when the thumb receives a MOUSE_DOWN event and removes it when 
the stage / thumb gets a MOUSE_UP event.


If someone moves the slider quickly, over a period of time, the 
screen update becomes more and more delayed and when you release the 
slider. it bounces around for ages after you let go, the longer and 
faster you move it for, the longer it takes to stop.


Now some of this bottleneck is due to the amount of code that gets 
called each mouse move, which I understand.  What I could do with does 
anyone have any tips or techniques for reducing the bottleneck or 
handling the mouse movement events differently.


e.g.  Do I need to start looking at ENTER_FRAME or timer based 
events, or something else.


From what I understand, FlashPlayer will handle the mouse events as 
the OS sends them - the problem is not apparent on Windows running dual 
Xeon 5150's, but deploying on an AMD Athlon Dual core 5000+ running 
Gentoo + FP10 (10.0.32.18?) the FlashPlayer don't like it, no sirree.


TIA.

Glen

   
___

Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


  


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] MouseMove - performance issues

2010-02-01 Thread Greg Ligierko
If the code must be really called for each mouse move, then I have no
solutions . However if it is not crucial to execute all code for each
event, then perhaps you could add an incremental flag and execute code
for some of the events only, eg:

 events_count = 0
 
 MOUSE MOVE
 if((events_count++ % 5) == 0) { then execute code } else { wait next event }

To make sure that something is changed after user releases the screen,
then you can call code execution on mouse UP (if last count did not):

 MOUSE UP
 if(events_cout > 0 && (events_count % 5) != 0) { then execute code }

The bigger modulo (here 5), the more noticeable may be the
unresponsiveness to the user, but the faster refresh.

I know it is a brutal overcome.

g
 

Monday, February 01, 2010 (2:23:40 PM) Glen Pike wrote:

> Hi,

> I am noticing a performance issue creeping into my application todo
> with mouse movement.

> We have a touchscreen with custom sliders to control stuff via a few
> AS3 classes then an XML socket.

> The sliders use a "thumb" which applies an MOUSE_MOVE listener to 
> the stage when the thumb receives a MOUSE_DOWN event and removes it when
> the stage / thumb gets a MOUSE_UP event.

> If someone moves the slider quickly, over a period of time, the 
> screen update becomes more and more delayed and when you release the 
> slider. it bounces around for ages after you let go, the longer and 
> faster you move it for, the longer it takes to stop.

> Now some of this bottleneck is due to the amount of code that gets
> called each mouse move, which I understand.  What I could do with does
> anyone have any tips or techniques for reducing the bottleneck or 
> handling the mouse movement events differently.

> e.g.  Do I need to start looking at ENTER_FRAME or timer based 
> events, or something else.

> From what I understand, FlashPlayer will handle the mouse events as
> the OS sends them - the problem is not apparent on Windows running dual
> Xeon 5150's, but deploying on an AMD Athlon Dual core 5000+ running 
> Gentoo + FP10 (10.0.32.18?) the FlashPlayer don't like it, no sirree.

> TIA.

> Glen


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] MouseMove - performance issues

2010-02-01 Thread Nathan Mynarcik
Not sure if an Event.Enter_Frame would be much different. Its worth a try 
though. Does the code have to run realtime with the slider being moved? Or can 
you call all the functions you need when you release the slider?
--Original Message--
From: Glen Pike
Sender: flashcoders-boun...@chattyfig.figleaf.com
To: Flash Coders List
ReplyTo: Flash Coders List
Subject: [Flashcoders] MouseMove - performance issues
Sent: Feb 1, 2010 7:23 AM

Hi,

I am noticing a performance issue creeping into my application todo 
with mouse movement.

We have a touchscreen with custom sliders to control stuff via a few 
AS3 classes then an XML socket.

The sliders use a "thumb" which applies an MOUSE_MOVE listener to 
the stage when the thumb receives a MOUSE_DOWN event and removes it when 
the stage / thumb gets a MOUSE_UP event.

If someone moves the slider quickly, over a period of time, the 
screen update becomes more and more delayed and when you release the 
slider. it bounces around for ages after you let go, the longer and 
faster you move it for, the longer it takes to stop.

Now some of this bottleneck is due to the amount of code that gets 
called each mouse move, which I understand.  What I could do with does 
anyone have any tips or techniques for reducing the bottleneck or 
handling the mouse movement events differently.

e.g.  Do I need to start looking at ENTER_FRAME or timer based 
events, or something else.

From what I understand, FlashPlayer will handle the mouse events as 
the OS sends them - the problem is not apparent on Windows running dual 
Xeon 5150's, but deploying on an AMD Athlon Dual core 5000+ running 
Gentoo + FP10 (10.0.32.18?) the FlashPlayer don't like it, no sirree.

TIA.

Glen

   
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Nathan Mynarcik
Interactive Web Developer
nat...@mynarcik.com
254.749.2525
www.mynarcik.com

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] MouseMove - performance issues

2010-02-01 Thread Glen Pike

Hi,

   I am noticing a performance issue creeping into my application todo 
with mouse movement.


   We have a touchscreen with custom sliders to control stuff via a few 
AS3 classes then an XML socket.


   The sliders use a "thumb" which applies an MOUSE_MOVE listener to 
the stage when the thumb receives a MOUSE_DOWN event and removes it when 
the stage / thumb gets a MOUSE_UP event.


   If someone moves the slider quickly, over a period of time, the 
screen update becomes more and more delayed and when you release the 
slider. it bounces around for ages after you let go, the longer and 
faster you move it for, the longer it takes to stop.


   Now some of this bottleneck is due to the amount of code that gets 
called each mouse move, which I understand.  What I could do with does 
anyone have any tips or techniques for reducing the bottleneck or 
handling the mouse movement events differently.


   e.g.  Do I need to start looking at ENTER_FRAME or timer based 
events, or something else.


   From what I understand, FlashPlayer will handle the mouse events as 
the OS sends them - the problem is not apparent on Windows running dual 
Xeon 5150's, but deploying on an AMD Athlon Dual core 5000+ running 
Gentoo + FP10 (10.0.32.18?) the FlashPlayer don't like it, no sirree.


   TIA.

   Glen

  
___

Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] MC Problem

2010-02-01 Thread beno -
Hi;
I have asked this in the newbies d'list, Adobe's d'list and of the two
listers here kind enough to offer off-list help and all to no avail, so with
your permission I'm now asking it here.

Hi;
I have this code:
 package
{
   import flash.events.Event;
   import flash.events.ProgressEvent;
   import flash.events.Event;
   import flash.events.MouseEvent;
   import flash.display.MovieClip;
   import com.greensock.*;
   import com.greensock.easing.*;
   public class Main2 extends MovieClip
   {
  //Import Library Assests
public var myThumb:CloseThumb;

  public function Main2()
  {
 init();

  }

  public function init():void
  {
theThumb();
}
public function theThumb():void
{
myThumb = new CloseThumb();
myThumb.x = 365;
myThumb.y = 355;
myThumb.addEventListener(Event.ENTER_FRAME, checkFrame);
}
 public function checkFrame(e:Event):void {
if (e.target.currentFrame == 1) {
e.target.removeEventListener(Event.ENTER_FRAME, checkFrame);
trace('check');
addChild(myThumb);
TweenMax.to(myThumb, .4, {shortRotation:{rotation:60}, ease:Back.easeOut});
}
}
}
}
It works fine. The problem is that if I change currentFrame from == 1 to any
other value, it breaks. The reason apparently is because the mc in the fla
is only 1 frame long. Now, I need to be able to call it from various frames.
I've been told to extend it to, for example, 2 frames, but that does
nothing. My main timeline also has but one frame calling the actionscript.
Apparently it's useless to have a listener checkframe on an mc that has 1
frame. Please advise.
TIA,
beno
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Known memory leaks in FP10

2010-02-01 Thread Henrik Andersson

W.R. de Boer wrote:

Yeah, I thought maybe itself but it definitely didn't. But I am having some 
other strange issues popping up. For example, I am trying to load XML files 
every 10 seconds to check if they have been changed. Only when I only use one 
Loader-instance and keep re-using it the performance is terrible But when I 
recreate the Loader-class every 10 seconds and load the files. The performance 
(low framerate) issue goes away. I am not understanding why this is.



Use a socket instead. Polling drains network performance. Just listen 
for changes instead of polling, it is much simpler. Ok, it's not, but it 
is what you should use for realtime notifications.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Known memory leaks in FP10

2010-02-01 Thread W.R. de Boer
Yeah, I thought maybe itself but it definitely didn't. But I am having some 
other strange issues popping up. For example, I am trying to load XML files 
every 10 seconds to check if they have been changed. Only when I only use one 
Loader-instance and keep re-using it the performance is terrible But when I 
recreate the Loader-class every 10 seconds and load the files. The performance 
(low framerate) issue goes away. I am not understanding why this is.

Anyone having any clue? 

> W.R. de Boer wrote:
>> Maybe I should change it to code block below? The dispose()-method tries to 
>> stop any Timer-instances and removes event listeners and nullifies any 
>> objects (i.e. not Numbers or ints).
>> 
>> if ( _element != null ) {
>> _element.dispose();
>> removeChild( _element );
>>delete _element;
>>_element = null;
>> }
>> 
> 
> The order of the removal and disposal shouldn't matter as far as garbage 
> collection goes (your logic might care). But the delete operator is not to be 
> used here. It is for removing dynamic properties. A local variable is not a 
> dynamic property.
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Preloader error (AS3)

2010-02-01 Thread Henrik Andersson

Paul Steven wrote:

lpc.loadingMC.percent.text=int(pcent0)+"%";


This line is the only one even mentioning other objects. One of the 
properties are null.

Check that said object actually exists at that point in time.

The note about the COMPLETE event is correct, listen for it as well, 
since the progress events are not required to be fired for the last few 
bytes.

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Preloader error (AS3)

2010-02-01 Thread allandt bik-elliott (thefieldcomic.com)
especially as pcent0 is a rounded out number so 99.6% would come out as 100%

On Mon, Feb 1, 2010 at 10:49 AM, allandt bik-elliott (thefieldcomic.com) <
alla...@gmail.com> wrote:

> don't know if it helps but instead of
>if (pcent0==100) {
>
>gotoAndStop("setup");
>}
>
> i would add a listener for Event.COMPLETE
>
> a
>
> On Mon, Feb 1, 2010 at 10:46 AM, Paul Steven 
> wrote:
>
>> I am getting the following error in my browser when I load my flash game
>> and
>> would like to know if anyone can identify the problem with my preloader
>> code?
>>
>> TypeError: Error #1009: Cannot access a property or method of a null
>> object
>> reference.
>>at liverGame_fla::MainTimeline/PL_LOADING0()
>>
>> My preloader code (which I adapted from some code I found online is as
>> follows):
>>
>> import flash.display.*;
>>
>> var pcent0:Number;
>>
>> function PL_LOADING0(event:ProgressEvent):void {
>>
>>pcent0=event.bytesLoaded/event.bytesTotal*100;
>>pcent0=Math.round(pcent0);
>>
>>lpc.loadingMC.percent.text=int(pcent0)+"%";
>>
>>if (pcent0==100) {
>>
>>gotoAndStop("setup");
>>}
>> }
>>
>>
>> function checkLoaded0(e:Event) {
>>
>>gotoAndStop("setup");
>>
>> }
>>
>> this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING0);
>>
>> this.loaderInfo.addEventListener(Event.INIT, checkLoaded0);
>> this.loaderInfo.addEventListener(Event.COMPLETE, checkLoaded0);
>>
>>
>> Thanks
>>
>> Paul
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Preloader error (AS3)

2010-02-01 Thread allandt bik-elliott (thefieldcomic.com)
don't know if it helps but instead of
   if (pcent0==100) {

   gotoAndStop("setup");
   }

i would add a listener for Event.COMPLETE

a

On Mon, Feb 1, 2010 at 10:46 AM, Paul Steven wrote:

> I am getting the following error in my browser when I load my flash game
> and
> would like to know if anyone can identify the problem with my preloader
> code?
>
> TypeError: Error #1009: Cannot access a property or method of a null object
> reference.
>at liverGame_fla::MainTimeline/PL_LOADING0()
>
> My preloader code (which I adapted from some code I found online is as
> follows):
>
> import flash.display.*;
>
> var pcent0:Number;
>
> function PL_LOADING0(event:ProgressEvent):void {
>
>pcent0=event.bytesLoaded/event.bytesTotal*100;
>pcent0=Math.round(pcent0);
>
>lpc.loadingMC.percent.text=int(pcent0)+"%";
>
>if (pcent0==100) {
>
>gotoAndStop("setup");
>}
> }
>
>
> function checkLoaded0(e:Event) {
>
>gotoAndStop("setup");
>
> }
>
> this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING0);
>
> this.loaderInfo.addEventListener(Event.INIT, checkLoaded0);
> this.loaderInfo.addEventListener(Event.COMPLETE, checkLoaded0);
>
>
> Thanks
>
> Paul
>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Preloader error (AS3)

2010-02-01 Thread Paul Steven
I am getting the following error in my browser when I load my flash game and
would like to know if anyone can identify the problem with my preloader
code?

TypeError: Error #1009: Cannot access a property or method of a null object
reference.
at liverGame_fla::MainTimeline/PL_LOADING0()

My preloader code (which I adapted from some code I found online is as
follows):

import flash.display.*;

var pcent0:Number;

function PL_LOADING0(event:ProgressEvent):void {

pcent0=event.bytesLoaded/event.bytesTotal*100;
pcent0=Math.round(pcent0);

lpc.loadingMC.percent.text=int(pcent0)+"%";

if (pcent0==100) {

gotoAndStop("setup");
}
}


function checkLoaded0(e:Event) {

gotoAndStop("setup");

}

this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, PL_LOADING0);

this.loaderInfo.addEventListener(Event.INIT, checkLoaded0);
this.loaderInfo.addEventListener(Event.COMPLETE, checkLoaded0);


Thanks

Paul

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


[Flashcoders] Limit TextFiled width

2010-02-01 Thread ktt
Hello,

TextFiled is placed on a larger box A. How to limit input to TextField, when it 
touches(visualy) one of the box sides? TextField is not a child of a box A.


Regards,
ktt


  
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders