[Flashcoders] fms videostream thumbnails

2011-04-04 Thread Latcho
What is the best setup to export a small set of thumbnails of a flash 
media server recorded stream ?
The idea is content moderation, and therefore I need 2 or 3 snapshots of 
what the client recorded and the stream that got archived.
Has FMS that functionality serverside or do I have to create bmp snaps 
on the client and upload them ?

Has anybody has some illustrative FMS code ?
Thanks,
Latcho



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Re: [Flashcoders] Trouble with é

2011-04-04 Thread Latcho

Did you embed the font and the basic latin chars?

On 4/2/2011 1:02 AM, Creighton, Gerry wrote:

So I’m trying to place  a textField at the end of a title by getting the bounds 
of the last character in the title string BUT
This is all dynamic and there is one title that has “ é” as the last 
character. Flash doesn’t like this.
How can I get the following code to work in this instance? I’m pulling what’s 
left of my hair out.
I tried escaping and unescaping but no go.

code
var charI:String = String(_albumTitle.charAt(_albumTitle.length-1));
var charInt:int = _albumTitle.indexOf(charI);

var frame:Rectangle = _albumTF.getCharBoundaries(charInt);

//_releaseDateTF is the textField I’m positioning at the end of the title which 
also may wrap to a second line
//so I can’t just get the width of the textField to place my _releaseDateTF

_releaseDateTF.x = (frame.x+frame.width)+4;//get last character position
  _releaseDateTF.y = frame.y+1;//get last character position

/code

Thanks,

-Gerry
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Re: [Flashcoders] Automatic quality toggle

2011-02-26 Thread Latcho
I hate super heavy cpu supersucker vector animations online, I prefer 
streaming video :) And vector animations compress way nicer to video as 
photographic content does.
I think it is simple to write a tool that onenterframe captures any 
(swf-loaded) animation frame to a bitmap, which you can save with AIR as 
a jpg or png.
Easy to combine this jpg's to an mjpeg video stream in any reasonable 
videopackage or with ffmpeg ( http://www.ffmpeg.org/faq.html#SEC14 ).


On 2/26/2011 11:10 AM, Henrik Andersson wrote:

Christoffer Enedahl skriver:

It sounds like it's time to encode the flash animation to video.



For some of the cases, yeah. You are right in that encoding to video 
would solve the issue for local playback. Give me a shout when you 
find a tool that actually can do it properly.


But it is not acceptable for online distribution. I myself hate people 
uploading video encodings of their vector animations. It's needlessly 
big files and the quality just isn't as good as the source material.

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Re: [Flashcoders] Re: Video player fullscreening/quality

2011-02-20 Thread Latcho

Can help you out. I'm all in video. Wrote the Adidas player.
for ex.
http://www.adidas.com/nl/basketball/?cm_nav=cm_exnv
PM me if you like: zetm...@gmail.com
Cheers,
Latcho Aka Stijn De Ryck


On 2/18/2011 11:04 PM, Karl DeSaulniers wrote:

And the videos, so I can test
:)

On Feb 18, 2011, at 3:43 PM, Karl DeSaulniers wrote:


Hi J,
I'll take a stab at it. Can you send me a fla with just your video 
page and code in it?

LMK,

Best,

Karl


On Feb 18, 2011, at 1:30 PM, J.C. Berry wrote:


I am willing to pay a few hundred for successful rewriting of this.

On Thu, Feb 17, 2011 at 10:05 AM, J.C. Berry 
jcharlesbe...@gmail.comwrote:



Correction - below in bold

On Thu, Feb 17, 2011 at 9:57 AM, J.C. Berry 
jcharlesbe...@gmail.comwrote:



Hello all,
I am willing to pay for successful help with this. I am working on 
a Video
player for our Brightcove videos and am having a problem. If I 
specify the
height and width of the video then the initial presentation is 
fine, but the
fullscreen resolution is bad, as is the presentation of the player 
upon
returning to non-fullscreen view. However, if I do not specify the 
height
and width then the player first appears with dimensions around 
1.5x1.5
inches or so, but then on fullscreening the resolution looks fine, 
*but
the presentation of the player upon returning to non-fullscreen 
view still

shows the 1.5x1.5 player*. You can see an under construction version
here:


http://www.mindarc.com/staging/simple_flash.htmlhttp://www.mindarc.com/staging/simple_flash2.html 



Some fullscreening code that I have been attempting to use here.

private function onStageResize(event:Event):void
{
if (stage.displayState == StageDisplayState.FULL_SCREEN)
{
originalParent = player.parent;
originalIndex = originalParent.getChildIndex(player);
originalX = player.x;
originalY = player.y;
stage.addChild(player);
//stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.TOP_LEFT;
//stage.fullScreenSourceRect = new
Rectangle(20,110,1280,800);
player.x = 0;
player.y = 0;
//player.width = 588;
//player.height = 410;
isFullScreen = true;
} else if (isFullScreen){//back to reg view
//stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align = StageAlign.TOP_LEFT;
originalParent.addChildAt(player, originalIndex);
//player.width = 478;
//player.height = 269;
player.x = originalX;
player.y = originalY;
isFullScreen = false;
//stage.fullScreenSourceRect = new
Rectangle(0,110,588,410);
//stage.fullScreenSourceRect = new
Rectangle(0,97,478,269);
}
}

Thanks much in advance.

--
J.C. Berry, M.A.
UI Developer
619.306.1712619.306.1712(m)
jcharlesbe...@gmail.com
portfolio: http://Client:maz...@www.mindarc.com

 



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Re: [Flashcoders] OTish MP3 files for a piano scale

2011-02-07 Thread Latcho

free 52 and 68 notes pack


(on top of the the 1st sample pack page you can download as pack)

http://www.freesound.org/packsViewSingle.php?id=621start=0

http://www.freesound.org/packsViewSingle.php?id=2489

enjoy,
Latcho


On 2/8/2011 12:40 AM, Paul Andrews wrote:

Thanks guys.

This doesn't have to be a particularly accurate thing - I just want it 
to sound something like a piano.

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Re: [Flashcoders] Creating FLV from bitmapdata frames

2011-02-05 Thread Latcho

nope. this is it.
zip, upload and do something funky serverside :)

On 2/5/2011 12:19 AM, Patrick Matte wrote:

Hi there,

I found this class which exports an FLV from BitmapData frames.

http://www.zeropointnine.com/blog/simpleflvwriteras-as3-class-to-create-flvs/

Unfortunately, it doesn't support audio.

Anyone knows of a similar class that supports audio?



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Re: [Flashcoders] [Job] Activescript 3 development

2011-02-01 Thread Latcho

Oh didn't know version Activescript 3 was already released.
Ahhh the technological singularity, still can't digest it...
Latcho
On 2/1/2011 6:06 PM, Leandro Ferreira wrote:

http://www.nusphere.com/kb/phpmanual/install.windows.activescript.htm

*
*
*   @leandroferreira*
*   55 61 91151257*



On Tue, Feb 1, 2011 at 14:58, Merrill, Jason
jason.merr...@bankofamerica.com  wrote:


Just curious, what's Activescript?

  Jason Merrill
  Instructional Technology Architect
  Bank of America  Global Learning





___

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of lists...@fo.com
Sent: Tuesday, February 01, 2011 11:56 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] [Job] Activescript 3 development

[Job] Activescript 3 development:

Looking for an additional off-site freelancer to the west (Downingtown,
Exton, Malvern, West Chester) of Philadelphia.

Straight AS3, non-timeline, part-time AIR/FLASH development.

If interested, please email me off-list with resume | cv | portfolio and
off-site rate requirements.

Thank you,
~Bill
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Re: [Flashcoders] error 2101 urlvariables decode

2011-01-25 Thread Latcho

I checked your flashcode on pastebin

make sure the object where you assign your variables in ( the one you 
named _var) is of the type UrlVariables.

I can't see wether that is the case in your code but I suspect not.
*var _var= new UrlVariables()*
_var.fieldX = inputX.text
_var.fieldY = inputY.text
_ldr.dataFormat = URLLoaderDataFormat.VARIABLES;
_req.method = URLRequestMethod.POST;
 _req.data = _var;



On 1/19/2011 11:55 AM, Karl DeSaulniers wrote:

No problem. GL.

Karl


On Jan 19, 2011, at 4:38 AM, David Hunter wrote:



Thanks for the links Karl, my server is running PHP 5.2.16 and their 
server is running PHP 5.2.5 . So I'll be giving their hosting company 
call to see what the problem could be.

Thanks for all your help. Much appreciated.


From: k...@designdrumm.com
Subject: Re: [Flashcoders] error 2101 urlvariables decode
Date: Wed, 19 Jan 2011 03:58:17 -0600
To: flashcoders@chattyfig.figleaf.com

Hi David,
Do you know if there was any server upgrade or re-structuring/fix
that had happen?
It could be that a default php.ini setting had be re-issued when an
upgrade or fix was done on the server.
You can look into your php.ini file and have a look at the sending
email settings.

Find your PHP.ini
http://www.google.com/search?client=safarirls=enq=php.ini
+locationie=UTF-8oe=UTF-8

Email settings for PHP.ini
http://www.google.com/search?
hl=ensafe=offclient=safarirls=enq=php.ini+email
+settingsaq=faqi=g1aql=oq=

If this is not your cup of tea, I would contact your hosting
companies IT and have a chat. :)

Best,
Karl


On Jan 19, 2011, at 3:46 AM, David Hunter wrote:



Thanks Karl, I have downloaded your file and will have a look at
it. Having tried two other form examples I found online with still
the same Error #2101 results, I moved the PHP to my server and it
works fine. So Karl, you may be right that it is something to do
with the PHP version or a glitch with the server. Very confusing.


From: k...@designdrumm.com
Subject: Re: [Flashcoders] error 2101 urlvariables decode
Date: Wed, 19 Jan 2011 02:29:18 -0600
To: flashcoders@chattyfig.figleaf.com

Oh yeah. Sry.
Here you go.

http://designdrumm.com/sendmail_gen.zip

Karl


On Jan 19, 2011, at 2:23 AM, David Hunter wrote:



Thanks Karl, can't seem to download the file, it just opens a
String of gobbeldy-gook in a new browser window. Can you put the
php file inside a zipped folder and lose the .php.zip so its only
.zip in the url? I will look into the headers, thanks for that
tip.
Cheers

From: k...@designdrumm.com
Subject: Re: [Flashcoders] error 2101 urlvariables decode
Date: Wed, 19 Jan 2011 00:25:16 -0600
To: flashcoders@chattyfig.figleaf.com

Hi David,
I am not sure about your mailer, as I am an old AS2 head. lol
But I have a sendmail_generic php script you could try to see if it
works over yours.
It is set up to work with flash and html alike.
Instructions are in the comments in the script.

http://designdrumm.com/sendmail_gen.php.zip

FYI, I have used this for years and it still works with Flash 10.
I have a feeling in your php script, you need to set more
headers to
send with, like X-Mailer parameters.
HTH,

Karl


On Jan 18, 2011, at 7:23 PM, David Hunter wrote:



Thanks for the response Karl. the php version is 5.2.5 and I don't
think it changed recently. It seems lots of people are reporting
this problem with CS4/CS5 and FP10. none of the solutions on
google
seem to be helping. I have tried encoding the URLLoader.data as
variables and as text, on the php side i have tried echoing
sentOk= .sentOk, sentOk=, ?sentOk=, sentOk=true,
success. Either an #2101 error is pulled when using variables,
when using text no error occurs but the php doesn't send the
email.
Has anyone run into this problem? Or has an example of sending and
returning vars with a php script that they know works in CS5 with
AS3 for comparison. This is doing my head in!!!
Thanks in advance


From: k...@designdrumm.com
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] error 2101 urlvariables decode
Date: Tue, 18 Jan 2011 13:35:22 -0600
CC: flashcoders@chattyfig.figleaf.com

What version of php was that file made for and what version of
php do
you have on the server? or better yet, did they upgrade the
php on
your server to a newer version. that may make an old php file not
send
anymore.

JAT

Karl

Sent from my iPhone

On Jan 18, 2011, at 8:01 AM, David Hunter
davehunte...@hotmail.com
wrote:



Happy New Year everyone!
Recently updated a site that has a registration form which is
now
throwing an error. I didn't change anything to do with the
form. It
now throws an error #2101: The String passed to
URLVariables.decode
() must be a URL-encoded query string containing name/value
pairs.
I've looked on google and there seems to be some conflict
whether it
is a problem with the flash side or PHP side. I know that
this has
only occurred since updating another section of the site. I
am now
using CS5 but I was previously on CS3. I have tried changing my

Re: [Flashcoders] test

2011-01-11 Thread Latcho

Hey guys !
You are indeed the last flashers breed on earth :)
Including me. forever
;)

On 1/11/2011 7:06 PM, Merrill, Jason wrote:

Could be a sign of list maturity.  As the list audience grows in skill set, 
people have to ask fewer questions until we reach a point where the list has 
served its ultimate purpose and fulfilled its destiny and can move on to a 
higher plane, kind of like Yoda. Perhaps we're all gurus now. :)

Or, could just be that the global economy still sucks and fewer of us have jobs.

  Jason Merrill
  Instructional Technology Architect
  Bank of America  Global Learning





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From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Tuesday, January 11, 2011 12:37 PM
To: Flash Coders List
Subject: RE: [Flashcoders] test

Good one Kerry!


That's because we don't have Flash is dead threads.


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Re: [Flashcoders] swf compressing

2010-06-10 Thread Latcho

I'm looking for ways w/o opening the fla... lazy :)


On 10-06-10 22:15, Nathan Mynarcik wrote:

Think there might be some JSFL files that will compress the all the images
in the FLA.  Just will have to open each FLA and then run it.

Nathan Mynarcik
nat...@mynarcik.com
254.749.2525
www.mynarcik.com


On Thu, Jun 10, 2010 at 3:48 PM, Latchospamtha...@gmail.com  wrote:

   

Hi friends,

I have a bunch of AS2 / flash 8 swf files that are on a cdrom.
The swf's were never intended for web use, but now the client wants a web
version.
The swf's contain gazzilions of uncompressed images.
Is there a hacky shortcut / way to compress the images within the swf's
without reopening / altering the fla projects ?
I know I can google, but I love to here or the tools you used succesfull.
  I'm on windows.
Cheers,
Latcho
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[Flashcoders] swf compressing

2010-06-10 Thread Latcho

Hi friends,

I have a bunch of AS2 / flash 8 swf files that are on a cdrom.
The swf's were never intended for web use, but now the client wants a 
web version.

The swf's contain gazzilions of uncompressed images.
Is there a hacky shortcut / way to compress the images within the swf's 
without reopening / altering the fla projects ?
I know I can google, but I love to here or the tools you used 
succesfull.  I'm on windows.

Cheers,
Latcho
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Re: [Flashcoders] FDT4 or Flash Builder 4

2010-05-19 Thread Latcho

can I addin to this:
FlashDevelop 3.1.1 has a profiler now too, simple but yet effective. 
Also their debugger took off finally.
The only thing I miss on FD is SVN integration. But in regard of 
setting-up-the-ultimate-flash-development-environment article which 
takes half a day to install I guess, I'm up and running in 5 mins on a 
new machine by downloading the SDK and FD. Click'nPlay.


Latcho.


On 19-05-10 17:20, Eric E. Dolecki wrote:

It pairs nicely with Flash CS5... do your UI stuff in the IDE and have the
project live in FB4. It's a workflow with document class that I've been
banging on for a while and I personally like it a lot. The Flex stuff is a
bonus.

Eric


On Wed, May 19, 2010 at 11:05 AM, Tom Goodingt...@quickthinkmedia.co.ukwrote:

   

Thanks - not sure I can justify buying both though - is the only unique
feature to Flash Builder the ability to do Wysiwyg layouts on Flex forms?

On 19 May 2010, at 14:22, John McCormack wrote:

Hi Tom,

  Has anyone used both in conjunction?

This setup of FDT with FB looks promising - I will be trying it next week:

http://blog.hexagonstar.com/setting-up-the-ultimate-flash-development-environment/

John

On 19/05/2010 10:52, Tom Gooding wrote:
 

I am about to invest in a few desks worth of AS3 IDEs (we have both
   

straight Flash projects and future requirements for Flex applications).
 

I currently use FDT and am pretty happy with it (though not used it for
   

MXML) - my main gripe being the absence of the Flash Builder profiling
features - I see FDT is introducing this and has a Beta available which
looks good (possibly better than FlashBuilder).
 

Has anyone been through any kind of evaluation/comparison? Has anyone
   

used both in conjunction? Any steer would be appreciated... What say the
masses?
 

Cheers,

Tom




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[SPAM] Re: [Flashcoders] tint a movieclip

2010-05-19 Thread Latcho
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Content preview:  codewise this offers you all the info and possibilities:
  http://www.adobe.com/devnet/flash/articles/matrix_transformations.html
  On 20-05-10 2:42, Juan Pablo Califano wrote:  To apply in code the same
  transform you set at author time in the IDE:   var
  colTransf:ColorTransform = mc.transform.colorTransform; 
  colTransf.redMultiplier = -0.18;  colTransf.greenMultiplier = -0.42; 
  colTransf.blueMultiplier = 0.22;  colTransf.alphaMultiplier = 0.26; 
  mc.transform.colorTransform = colTransf;   The left values in the
  panel are the multipliers (one for each channel).  There's a
  difference: in code the values are expressed as normal value in  the
  range 0-1 (whereas in the IDE it's represented as a percetage, 0 - 100).
So the above code will have the same effect as setting the left
  values to  -18%, -42%, 22% and 26%.   If you want to change the
  values in the right of the panel through code, set  the offsets instead
  (the properties redOffset, greenOffset, etc in the  ColorTransform
  object). They are expressed in the same units both in code  and the
  IDE.   Cheers  Juan Pablo Califano   2010/5/19 Mendelsohn,
  Michaelmichael.mendels...@fmglobal.comHi list...   This is
  probably a bitwise question, which is why I'm posting. I have a 
  grayscale movieclip and I want to give it a particular hue based on a
  hex  value. I don't want it to be tint, where it approaches being a
  solid color,  but rather like watercolors.   Additionally, I know
  that the left side values of the Advanced color pallet  does this, and
  the right side values are for tinting. I'm just not sure at  the
  moment how to do that through code.   Thanks if anyone knows!  -
  Michael M.Flashcoders mailing list 
  Flashcoders@chattyfig.figleaf.com 
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  Flashcoders mailing list  Flashcoders@chattyfig.figleaf.com 
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders   [...] 

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Re: [Flashcoders] Changing Values Programmatically

2010-05-17 Thread Latcho

- build in some traces
- I won't dive in your code sice it has a weird structure and a lot of 
if else cases that can go wrong easily;

- work with states.
- You might want to make a clear reset(state:String) function that 
resets all back to a certain  state before starting again.


But maybe start checking on the alpha and also if it is staged.
trace(XXXContainer.alpha, XXXContainer.stage,XXXContainer.visible)

Also make sure your Tweens don't overwrite each one another.
OverwriteManager.init(OverwriteManager.AUTO)

Ciao,
Latcho

On 17-05-10 18:28, jonathan howe wrote:

Tha'ts a lot of code for email. Any way you can isolate the problem for us?

-jonathan


On Sat, May 15, 2010 at 1:36 PM, John Singleton
johnsingleton...@yahoo.comwrote:

   

Full View
Hi;
I have the following code. When
it runs through BigContainer the second time, for some reason my
containers disappear and nothing shows on the screen. This happens even
if I take out my removeChild statements, and that's what's got me
puzzled. Ideas?

var start_flag:Boolean = true;
var start_flag2:Boolean = true;

function
BigContainer()
{
if(start_flag == false)
{
start_flag2 = false;
}
if(start_flag == true)
{

LoadImages();
start_flag = false;
}
else
{
if(i == 4)
{
i = 1;
}
else if(i == 3)
{
j = 1;
}
var timeline:TimelineLite =
new TimelineLite({onComplete:LoadImages()});

timeline.append(new TweenLite(container_left, 3, {alpha: 1}));
}
}

function LoadImages()
{
LoadLeft();
}


function LoadLeft():void
{
if(start_flag ==
true)
{
container_left = new Sprite();
} else {

big_container.removeChild(container_left);

container_left = container_left2;
}

big_container.addChild(container_left)
var path:String =
images/left + i + .png;
var req:URLRequest = new
URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.addEventListener(IOErrorEvent.IO_ERROR,
function(e:IOErrorEvent):void{ trace(e) });

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
LoadLeftLoaded);
}

function
LoadLeftLoaded(evt:Event):void
{
var
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var
displayObject:DisplayObject = loaderInfo.content;

displayObject.width = 319;
displayObject.height = 502;
big_container.removeChild(container_left2);

container_left.addChild(displayObject);
if(start_flag2 == true)
{
container_left.x = 1000;
container_left.y = 20;
} else {
container_left.x = 30;
container_left.y =
20;
}
var timeline:TimelineLite = new
TimelineLite({onComplete:SpinLeft});
timeline.append(new
TweenLite(container_left, 1, {x:30, y:20}));
}

function SpinLeft()
{

big_container.addChild(container_left2)
var path:String = images/left + j + .png;
var req:URLRequest = new
URLRequest(path);
var loader:Loader = new Loader();
loader.load(req);

loader.addEventListener(IOErrorEvent.IO_ERROR,
function(e:IOErrorEvent):void{ trace(e) });

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
SpinLeftLoaded);
}

function
SpinLeftLoaded(evt:Event):void
{
var
loaderInfo:LoaderInfo = evt.target as LoaderInfo;
var
displayObject:DisplayObject = loaderInfo.content;

displayObject.width = 319;
displayObject.height = 502;
container_left2.addChild(displayObject);

container_left2.x = 30;
container_left2.y = -482;
var rand:Number = new Number(randomNumber(rand_low, rand_high));
var timeline:TimelineLite = new TimelineLite({onComplete:
CompleteLeft});
timeline.append(new
TweenLite(container_left, rand/100, {alpha: 1}));

timeline.append(new TweenLite(container_left, 1, {x:30, y:522}));
var timeline2:TimelineLite = new TimelineLite();
timeline2.append(new TweenLite(container_left2, rand/100,
{alpha: 1}));
timeline2.append(new TweenLite(container_left2, 1, {x:30,
y:20}));
}

function CompleteLeft()
{
left_done = true;
AllDone();
}

function AllDone()
{
if(right_done == true  mid_done == true
left_done == true)
{
right_done =
false;
mid_done = false;
left_done = false;
i += 1;
j += 1

Re: [Flashcoders] ASDoc third party libraries: TEST

2010-04-14 Thread Latcho


Hi Jason,
been experimenting.
as long you don't have typed TweenLite vars that point to a Tweenlight 
class and if you copy over the com.greenscok package to a seperate LIB 
folder (that you can include in your project as a second base classpath 
node)

the SRC folder will compile fine this way:
I used this structure to test:


+---src
|   |   Main.as
|   |
|   \---sub
|   AvailableClass.as
|
+---lib
|   |   LibClass.as
|   |
|   \---com
|   \---greensock
|   |   OverwriteManager.as
|   |   TimelineLite.as
|   |   TimelineMax.as
|   |   TweenAlign.as
|   |   TweenLite.as
|   |   TweenMax.as
|   |   TweenNano.as
|   |
|   +---plugins 



where the Main.as class looked like this:


package
 {
import flash.display.Sprite;
import com.greensock.TweenLite;
import LibClass;
import sub.AvailableClass;
/**
 * ...
 * @author Jason Merrill
 */


public class Main extends Sprite
{
private var _mySprite:Sprite;

private var _availableClass:AvailableClass;
/**
 * Constructor
 * @param duration the duration of the animation
 */
public function Main(duration:Number)
{
   TweenLite.to(_mySprite, duration, { x:10, y:10 } );
TweenLite.to(this, duration, { x: -10, y: -10 } );
new LibClass();
}

public function get availableClass():AvailableClass { 
return _availableClass; }


public function set 
availableClass(value:AvailableClass):void

{
_availableClass = value;
}


}

 }


I also included a second LibClass as a test. And as long os I didn't 
include a variable  ref like:

private var _lib:LibClass;
everything went fine, even when using the new LibClass();


My command line and result looked like this:

G:\tmp\jasonE:\flex_sdk\v3.2.0.3794\bin\asdoc.exe -doc-sources 
G:\tmp\jason\src  -strict=false -warnings=false
   Loading configuration file 
E:\flex_sdk\v3.2.0.3794\frameworks\flex-config.xml

   Documentation was created in G:\dump\jason\asdoc-output\


Cheers,
Latcho




On 14-04-10 0:12, Merrill, Jason wrote:


Thanks, I've tried that all different ways substituting in
com.greensock.TweenLite - no luck.  Here is a sample class that imports
Greensock's TweenLite class which in tests I cannot get ASDoc to exclude
TweenLite.  If anyone knows how to get this class documented in ASDoc
without compiler errors, I'm all ears.

package
{
import flash.display.Sprite;
import com.greensock.TweenLite
/**
 * ...
 * @author Jason Merrill
 */


public class Main extends Sprite
{
private var _mySprite:Sprite;
/**
 * Constructor
 * @param duration the duration of the animation
 */ 
public function Main(duration:Number)
{
TweenLite.to(_mySprite, duration, {x:10, y:10 }
);
}

}

}


Jason Merrill

Bank of  America  Global Learning
Learning  Performance Solutions

Join the Bank of America Flash Platform Community  and visit our
Instructional Technology Design Blog
(note: these are for Bank of America employees only)


   


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[Flashcoders] Re:drawrect: get the linestyle drawing inside

2010-04-13 Thread Latcho



Hi Ktu,
Thanks for your supportive emails.
I'm not a newbie but I thought I might have missed something on the API 
that wasn't apparent in the as3 docs.

It sucks to have it confirmed it isn't supported :)
The thing is I want to stay as close to the original api as possible 
preferably without wrappers (we're not only talking about rects but also 
curved shapes are possible you see...). Though I'd be happy to see what 
you're take on it looks like :)

Thanks,
Latcho


On 13-04-10 16:59, Ktu wrote:
From my experience, there is no API support for it. It sucks I know. 
I deal with this problem all the time.


For transparency, the beginFill(color:uint, alpha:Number); you can 
specify alpha. With the system I have shown you, the stroke would be 
transparent over top of the original color, so a red square with a 
semi transparent blue border would produce purple as your border.


If you want the stroke to be unaffected by the inside square it 
wouldn't be that hard to write a class to handle that. In fact, I use 
this so often I think I will do that.


I should be able to finish by Thursday at the latest and I'll share 
when I'm done. If you are eager for it, the idea would be to have 
build an object, that you would specify dimensions for, and fill color 
and alpha, and also the border fill and alpha, then when it draws the 
rectangle, it incorporates the stroke width into consideration so that 
there are no graphics behind it.


Ktu

On Tue, Apr 13, 2010 at 7:50 AM, spank man spamtha...@gmail.com 
mailto:spamtha...@gmail.com wrote:


nice and simple sollution,
but not so fine if you want the inner to be semi-transparent
Other ideas ? So no API support on this ?


On Tue, Apr 13, 2010 at 4:11 AM, Ktu
ktu_fl...@cataclysmicrewind.com
mailto:ktu_fl...@cataclysmicrewind.com wrote:

When I want inside borders I do this:


var spr:Sprite = new Sprite();
addChild(spr);
var g:Graphics = spr.graphics;
g.beginFill(0xFF45A3);

g.drawRect(0, 0, 100, 100);
g.endFill();
drawInsideStroke(g, 0, 0, 100, 100, 1, 0x32010B);

function drawInsideStroke(graphics:Graphics, x:int, y:int,
width:int, height:int, thickness:int = 1, color:uint = 0x00) {
graphics.endFill(); // for good measure, but maybe not?
graphics.beginFill(color);
graphics.drawRect(x, y, width, height);
graphics.drawRect( x + thickness, y + thickness, width -
(thickness * 2), height - (thickness * 2) );
graphics.endFill();

}
trace(spr.width,spr.height);  // - 110 110
trace(spr.getBounds(this)) // - (x=-5, y=-5, w=110, h=110)


On Mon, Apr 12, 2010 at 7:14 PM, Latcho spamtha...@gmail.com
mailto:spamtha...@gmail.com wrote:

Hello,
Something i still can't solve is that when drawing for
example a rect in a Shape graphics object with a fat
lineStyle, the line drawn is always half it's thicknes in
the inner part of the rect and half outside; This always
gives me headaches  when aligning, measuring,  skinning or
bitmapping stuff since half the line is in the negative x
/ y coordinate space of the shape..
I know that I can use the getBounds method to get me the
accurate  negative x and y offset of the (line) graphics,
but what I really want is to have the line beign drawn
totally within the rect. Is that possible by the default
graphics api ? Then please expand on my example.

Thanks.
Latcho.


var spr:Sprite = new Sprite();
addChild(spr);
var g:Graphics = spr.graphics;
g.lineStyle(10,0xff);
g.beginFill(0xff);
g.drawRect(0,0,100,100);
g.endFill();
trace(spr.width,spr.height);  // - 110 110
trace(spr.getBounds(this)) // - (x=-5, y=-5, w=110, h=110)

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Re: [Flashcoders] Re:drawrect: get the linestyle drawing inside

2010-04-13 Thread Latcho

Thanks for thinking out loud :)
Can do that too if I need it. But if you ever write something generic 
I'd love to use / see it because I don't have the time for this now.
Personally I wouldn't extend directly on shape but create some static 
methods like
GraphicsInnerStroke.drawRect(myDispObj.graphics, linestyleObject, method 
arguments );


Cheers,
Latcho

atm the best thing I can come up with is an object that can recreate the 
draw methods, assuming that you want a stroke on it. If I am just going 
to stick with drawRect, drawRoundRect, and drawRoundRectComplex I can do 
that. Looking into 'drawing' an inner stroke when using lineTo curveTo 
etc and other draw commands will take a bit more work and time.


I kind of feel like it might end up being InnerStroke extends Shape, and 
creating public methods that are 'override's of the graphics drawing 
api. Just thoughts out loud.


Ktu

On Tue, Apr 13, 2010 at 12:09 PM, Latcho spamtha...@gmail.com 
mailto:spamtha...@gmail.com wrote:




   Hi Ktu,
   Thanks for your supportive emails.
   I'm not a newbie but I thought I might have missed something on the
   API that wasn't apparent in the as3 docs.

   It sucks to have it confirmed it isn't supported :)
   The thing is I want to stay as close to the original api as possible
   preferably without wrappers (we're not only talking about rects but
   also curved shapes are possible you see...). Though I'd be happy to
   see what you're take on it looks like :)

   Thanks,
   Latcho


   On 13-04-10 16:59, Ktu wrote:

From my experience, there is no API support for it. It sucks I
   know. I deal with this problem all the time.

   For transparency, the beginFill(color:uint, alpha:Number); you
   can specify alpha. With the system I have shown you, the stroke
   would be transparent over top of the original color, so a red
   square with a semi transparent blue border would produce purple
   as your border.

   If you want the stroke to be unaffected by the inside square it
   wouldn't be that hard to write a class to handle that. In fact,
   I use this so often I think I will do that.

   I should be able to finish by Thursday at the latest and I'll
   share when I'm done. If you are eager for it, the idea would be
   to have build an object, that you would specify dimensions for,
   and fill color and alpha, and also the border fill and alpha,
   then when it draws the rectangle, it incorporates the stroke
   width into consideration so that there are no graphics behind it.

   Ktu

   On Tue, Apr 13, 2010 at 7:50 AM, spank man spamtha...@gmail.com
   mailto:spamtha...@gmail.com mailto:spamtha...@gmail.com
   mailto:spamtha...@gmail.com wrote:

   nice and simple sollution,
   but not so fine if you want the inner to be semi-transparent
   Other ideas ? So no API support on this ?


   On Tue, Apr 13, 2010 at 4:11 AM, Ktu
   ktu_fl...@cataclysmicrewind.com
   mailto:ktu_fl...@cataclysmicrewind.com
   mailto:ktu_fl...@cataclysmicrewind.com
   mailto:ktu_fl...@cataclysmicrewind.com wrote:

   When I want inside borders I do this:


   var spr:Sprite = new Sprite();
   addChild(spr);
   var g:Graphics = spr.graphics;
   g.beginFill(0xFF45A3);

   g.drawRect(0, 0, 100, 100);
   g.endFill();
   drawInsideStroke(g, 0, 0, 100, 100, 1, 0x32010B);

   function drawInsideStroke(graphics:Graphics, x:int, y:int,
   width:int, height:int, thickness:int = 1, color:uint =
   0x00) {
   graphics.endFill(); // for good measure, but maybe not?
   graphics.beginFill(color);
   graphics.drawRect(x, y, width, height);
   graphics.drawRect( x + thickness, y + thickness, width -
   (thickness * 2), height - (thickness * 2) );
   graphics.endFill();

   }
   trace(spr.width,spr.height);  // - 110 110
   trace(spr.getBounds(this)) // - (x=-5, y=-5, w=110, h=110)


   On Mon, Apr 12, 2010 at 7:14 PM, Latcho
   spamtha...@gmail.com mailto:spamtha...@gmail.com
   mailto:spamtha...@gmail.com mailto:spamtha...@gmail.com wrote:

   Hello,
   Something i still can't solve is that when drawing for
   example a rect in a Shape graphics object with a fat
   lineStyle, the line drawn is always half it's
   thicknes in
   the inner part of the rect and half outside; This always
   gives me headaches  when aligning, measuring,
 skinning or
   bitmapping stuff since half the line is in the
   negative x
   / y coordinate space of the shape..
   I know that I can use the getBounds

[Flashcoders] drawrect: get the linestyle drawing inside

2010-04-12 Thread Latcho

Hello,
Something i still can't solve is that when drawing for example a rect in 
a Shape graphics object with a fat lineStyle, the line drawn is always 
half it's thicknes in the inner part of the rect and half outside; This 
always gives me headaches  when aligning, measuring,  skinning or 
bitmapping stuff since half the line is in the negative x / y coordinate 
space of the shape..
I know that I can use the getBounds method to get me the accurate  
negative x and y offset of the (line) graphics, but what I really want 
is to have the line beign drawn totally within the rect. Is that 
possible by the default graphics api ? Then please expand on my example.


Thanks.
Latcho.


var spr:Sprite = new Sprite();
addChild(spr);
var g:Graphics = spr.graphics;
g.lineStyle(10,0xff);
g.beginFill(0xff);
g.drawRect(0,0,100,100);
g.endFill();
trace(spr.width,spr.height);  // - 110 110
trace(spr.getBounds(this)) // - (x=-5, y=-5, w=110, h=110)

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Re: [Flashcoders] An event when a Sprite's visible changes?

2010-02-21 Thread Latcho
You can just extend sprite and override visible with a custom setter / 
getter and dispatch your own events there.

Latcho
Henrik Andersson schreef:

Kerry Thompson wrote:

Alexander Farber wrote:


Is there please an AS3-event broadcasted
when a Sprite is shown or hidden?


Not per se, but you might try Event.RENDER. I doubt it would work,
though--it's dispatched when the display list is about to be updated
and rendered. You'd get a lot of those to process, and I'm not even
sure if changing the visibility causes the update list to be updated.



Turning visible off will stop render events. But it is a very late 
event, needs to be requested each time and is not guaranteed for every 
frame. It really isn't a good candidate for this.

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Re: [Flashcoders] Why is my HTML file so huge

2009-12-17 Thread Latcho

http://code.google.com/p/swfobject/wiki/generator
might be helpfull

kennethkawam...@gmail.com wrote:

Which version of Flash and what publish settings are you using? But in
any case I would not use Flash IDE for generating HTML. Do it manually
using SWFObject (which will be used if you publish from Flash CS5 :)

  


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Re: [Flashcoders] Back On Course, Still Problems

2009-12-08 Thread Latcho
Beno buy a book and start where we all started: learning on your own or 
in a class.

Now go in peace.
Thanks

Paul Andrews wrote:

beno - wrote:
On Tue, Dec 8, 2009 at 3:02 PM, Gregory Boudreaux 
gjboudre...@fedex.comwrote:


 

What is setting e in your code?


It the remnants of a solution using an event handler - hence the 
e:Event. You can also see the remnants of code for controlling 
MovieClips using enterframe (a pointless exercise to avoid adding stop 
on the timeline). All this stuff is clearly beyond Beno.


I have no idea. This is what was suggested to me on this list once 
upon a
time. I presume that's the problem. The idea was to make the mc run 
when the
code entered a certain frame, as you can see by the commented-out 
line and

the trace:

  public function myLeftHand(e:Event=null):void
{
if (e.target.currentFrame == 10) { trace(yes) };
var mcHandInstance2A:mcHand = new mcHand();
addChild(mcHandInstance2A);
mcHandInstance2A.x = 800;
mcHandInstance2A.y = 200;
//if (e.target.currentFrame == 40) TweenMax.to(mcHandInstance2, 2,
{x:200, startAt:{totalProgress:1}}).reverse();
  }

What should it be? How do I tie it in to the rest of the code?
TIA,
beno
  
Beno, have you ever considered that programming is not for you? So far 
you have had a ton of help on a very simple example and very little of 
that assistance seems to have stuck.
What you have now is a real hotpotch of the solutions provided and 
where you have been guided to a simple solution you've totally ignored 
it,


Have you programmed anything before?

A lot of people start with little knowledge and work up step by step. 
You're just wasting everyone's time with this because the advice 
really isn't sticking and it's apparent that any project of complexity 
is beyond your capabilities - at least in the near term.



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Re: [Flashcoders] Suggestion for the new Flash

2009-11-22 Thread Latcho
We code in flash or in actionscript but we are not the creators of (the) 
Flash (IDE);

check out:
https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform
Latcho

Karl DeSaulniers wrote:

Hello,
Can I make a suggestion for the new Flash App.
Can we get a radio button selection in the properties pane for any MC 
to smooth its contents or not?

That way anything loaded into that MC can be opted to be smoothed or not.
Less programing code if this was the case I think.
JAT


Karl DeSaulniers
Design Drumm
http://designdrumm.com

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Re: [Flashcoders] Still Infinitely Looping

2009-11-21 Thread Latcho

Hi Beno,
The power of debugging (or finding a bug) is also the power of using 
elimination to isolate a problem.
By re-activating pieces of the code step by step you might hit the 
offending code block.

Then come back if you are still stuck.
Best of luck.
Latcho


beno - wrote:

On Sat, Nov 21, 2009 at 11:22 AM, Paul Andrews p...@ipauland.com wrote:

  

beno - wrote:



On Sat, Nov 21, 2009 at 10:23 AM, Keith Reinfeld
keithreinf...@comcast.netwrote:



  

The problem must be with some other code that you are not showing.





No, that's all the code!
beno


  

So what do you mean by looping?




The hand tweens play, and replay, and replay...

  

Is there any code in any of these MovieClips that you are instantiating?




No. All the code there is is stated above.
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Re: [Flashcoders] Mailing List Idea: Teddy Bear

2009-11-21 Thread Latcho

I like it :)
FlashTeddy

Steven Sacks wrote:
Legend has it that at one time the MIT student lab had a teddy bear to 
whom you were required to explain a programming issue you were having 
before you could ask the lab administrator for help.


Many people, myself included, ask a mailing list about an issue we are 
having, and only moments after sending you figure it out before anyone 
responds.


I'm considering starting a mailing list where there is no expectation 
of response, but by sending the email, you might figure out your 
issue, and if you don't, then you can copy and paste it to your 
regular mailing list.


Whaddya think? ;)
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Re: [Flashcoders] HTMLLoader

2009-11-20 Thread Latcho

That be funny,

Finally html rendering inside a packed flash air swf but then no flash 
anymore :)


Nono, Works a treat.

Have fun.

Ciao,

Latcho

John R. Sweeney Jr wrote:

Howdy all,

Does anyone know that if you load a website into the HTMLLaoder (AIR app)
and that site contains or is entirely in FLASH, will that work?

Much appreciated and everyone get ready for Turkey Day,
John


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[Flashcoders] user cleanup flashcoders

2009-11-20 Thread Latcho

If there is an admin on this list,
woold you be so ind to remove this users
They give junk auto-replies since they are non-existant (for a long time 
now)

---

e...@nih.go.kr

Diagnostic-Code: smtp; 554 error - Transaction failed. 550 5.1.1 User UnKnown 
e...@nih.go.kr *MDAUserContext::readFrom()(192.168.31.200)


woo...@hmc.hanyang.ac.kr

Diagnostic-Code: smtp; 501 error - Zettamail -  woo...@hmc.hanyang.ac.kr User 
Unknown(10.0.0.14)


and also this one:

securitydisclos...@autoreply.corp.ebay.com if that is linkable to a 
useremail somehow



Thanks,

Latcho


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Re: [Flashcoders] one class listening for another classes dispatchedevent

2009-11-18 Thread Latcho


If like you said,  --totally tightly coupled solution is overkill.-- 
,than I can agree with you :P



But alright, to plug in on this matter. As I found out it's not hard to 
lose the tight coupling.

The hard part is to find a system that works fast and intuitive for you.
Once you found or created one, you'll be happy to reuse that system, 
even for simple setups and for the simple reason that it is YOUR OWN ( 
or preferred ) loosely coupled  (event) system.
At that click you will find out that it that it can work more for you 
than against you or against your speed.
Integrating a loosely coupled flow also helps you in creating your own 
app-paradigm and workflow and enables you to start or reopen  a project 
faster.
You now know the best place to implement and to listen for that shout. 
And a lightyear later when you look back into your crappy-small-app code 
of the past, you will smile and think:

Nice try but I know better now ;)
Latcho




Matt Folkard wrote:
I completely agree with this as I've been in exactly the same 
situation with a largish scale project. The sort of projects I tend to 
do are small scale games for which the *totally tightly coupled 
solution is overkill*. However, I've eaten my words on that point as 
well...




On 17 Nov 2009, at 21:05, Mendelsohn, Michael 
michael.mendels...@fmglobal.com wrote:


Alright, since I asked the question, I'm piping in.  I just finished 
a project that became immensely complicated precisely because I 
eventually had everything tightly coupled.  Had I used custom events 
and done some other things from the get go, I'm nearly certain it 
would have been easier to do my updates.  With the tight coupling of 
that project, it would be difficult for anyone else to go into it in 
the future.


In smaller one-off projects, I don't think it's a big deal, but I'm 
trying to force myself to get in the habit of loosely coupling 
everything, via custom events.


- MM

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Re: [Flashcoders] Who uses Adobe Flex?

2009-11-18 Thread Latcho

In Kerry's post read:

 There are other development environments for Flex, such as 
FlashBuilder, which is free 

as
 There are other development environments for Flex, such as 
FlashDEVELOP, which is free 


and read

Flex is the free Eclipse-based base

Flex IDE which is not free is build upon Eclipse IDE, which is free; 
they both compile trough the free flex sdk /compiler


Latcho

al...@cyberiantiger.biz wrote:

Glen Pike wrote:

  

But you can easily create your own button type class rather than use
the Flash symbols...



In fact, you can do your buttons, or movie clips, and the like in Flash.
Publish the .swf, and you can download it using Flex and use all the
assets in it.

Flex's real strong point is that it is a superior coder's
environment--better debugger, faster editor. It is not a good environment
for artists and designers, by and large.

Your hard-core coders use Flex, the animators and designers use Flash, and
everybody is happy.

I should be more specific. Flex is the free Eclipse-based base. Flex
Builder, which I use, is the coding environment. I use it only for AS3--I
literally have never used the GUI to do MXML.

There are other development environments for Flex, such as FlashBuilder,
which is free. It's really nice, though it doesn't have a debugger. Still,
you can use Flex entirely for free if you wish.

All Flex is, in the end, is another way of making .swf files. You don't
have to do the entire site in Flex--you can use it just like Flash. In
fact, I recommend that you do discrete elements in Flex, and build the
site using these elements. That way, when AS4 comes out, you have your AS3
code isolated, and can keep developing new pages without having to
re-engineer the AS3 pages.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Who uses Adobe Flex?

2009-11-18 Thread Latcho

In Kerry's post read:

 There are other development environments for Flex, such as 
FlashBuilder, which is free 

as
 There are other development environments for Flex, such as 
FlashDEVELOP, which is free 


and read

Flex is the free Eclipse-based base

Flex IDE which is not free is build upon Eclipse IDE, which is free; 
they both compile trough the free flex sdk /compiler


Latcho

al...@cyberiantiger.biz wrote:

Glen Pike wrote:

  

But you can easily create your own button type class rather than use
the Flash symbols...



In fact, you can do your buttons, or movie clips, and the like in Flash.
Publish the .swf, and you can download it using Flex and use all the
assets in it.

Flex's real strong point is that it is a superior coder's
environment--better debugger, faster editor. It is not a good environment
for artists and designers, by and large.

Your hard-core coders use Flex, the animators and designers use Flash, and
everybody is happy.

I should be more specific. Flex is the free Eclipse-based base. Flex
Builder, which I use, is the coding environment. I use it only for AS3--I
literally have never used the GUI to do MXML.

There are other development environments for Flex, such as FlashBuilder,
which is free. It's really nice, though it doesn't have a debugger. Still,
you can use Flex entirely for free if you wish.

All Flex is, in the end, is another way of making .swf files. You don't
have to do the entire site in Flex--you can use it just like Flash. In
fact, I recommend that you do discrete elements in Flex, and build the
site using these elements. That way, when AS4 comes out, you have your AS3
code isolated, and can keep developing new pages without having to
re-engineer the AS3 pages.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Advice on minimum specification for cross platform cdrom

2009-11-18 Thread Latcho

You can always test and evaluate it on a ultra low spec machine...
Nobody knows better than how much ram or cpu your app uses.
Ciao,
Lacho

Paul Steven wrote:

Just designing the CDROM sleeve for a cross platform CDROM created with Flash 
CS3 and MDM Zinc 3 and need to include a minimum system spec. The application 
contains voice over. No video is included.

Here is what I have come up with based on Zincs minimum specification.

I just wanted to double check this is correct before duplicating a few thousand CDROM sleeves. 


Minimum system requirements
PC: XP, AMD / Intel, 1.0 Ghz, 256 mb RAM
MAC: 10.4.x, G3 PowerPC / Intel Solo, 1.0 Ghz, 256 mb RAM

Any advice much appreciated.

Thanks

Paul


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Re: [Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread Latcho

Did a quick test.
I think Stanley is wright: not possible.
My ASV swf decompiler creates JSFL to reconstuct a FLA. I created a 
bunch of different textfields, compiled to swf and decompiled with ASV.

Got ASV creating JSFL rebuild script for recreating a FLA.
For antialias for readability fields it creates JSFL code that creates 
the textfield from scratch.
For antailias for animation textfields it creates a new symbol-SWF of 
the textfield graphic and ads that as a symbol directly into the library;
Just to complement Stanley's idea that it might not be in the power of 
JSFL otherwise ASV would just implement that 100% scriptwise, loosing 
the additional imported SWF's.

Latcho


jared stanley wrote:

hmm good question - i don't know if that's accessible from jsfl.

you could probably just loop through everything on the stage, and if
it's a text field then select it - that dropdown will affect all
selected textfields.
not exactly what you're looking for though, maybe someone else has a
better solution.

jared



On Tue, Nov 17, 2009 at 6:04 PM, Chris Foster
cfos...@catalystinteractive.com.au wrote:
  

Hi,

I'm using JSFL to modify a bunch of FLAs created by a designer.

I need to change the antialiasing on a large number of textfields from
'bitmap' to 'antialias for animation' but the only parameters I can see
are 'standard', 'device', 'bitmap', 'advanced' and
'customThicknessSharpness'.

'advanced' changes the textfield to 'antialias-for-reading', which I
don't want.

Anyone know how to change this to 'antialias for animation'?

Thanks,
C:




Chris Foster
Multimedia Team Leader
cfos...@catalystinteractive.com.au
chris.fos...@kbr.com
Phone: +612 6233 8900 - Fax: +612 6233 8947 - Mobile: +61 414 394 524

Catalyst Interactive Pty Ltd
www.catalystinteractive.com.au
8 Townsville Street Fyshwick ACT 2609
PO Box 722 Fyshwick 2609

a KBR company

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Re: [Flashcoders] one class listening for another classes, doing it tight

2009-11-17 Thread Latcho
If like you said,  --totally tightly coupled solution is overkill.-- 
,than I can agree with you :P



But alright, to plug in on this matter. As I found out it's not hard to 
lose the tight coupling.

The hard part is to find a system that works fast and intuitive for you.
Once you found or created one, you'll be happy to reuse that system, 
even for simple setups and for the simple reason that it is YOUR OWN ( 
or preferred ) loosely coupled  (event) system.
At that click you will find out that it that it can work more for you 
than against you or against your speed.
Integrating a loosely coupled flow also helps you in creating your own 
app-paradigm and workflow and enables you to start or reopen  a project 
faster.
You now know the best place to implement and to listen for that shout. 
And a lightyear later when you look back into your crappy-small-app code 
of the past, you will smile and think:

Nice try but I know better now ;)
Latcho




Matt Folkard wrote:
I completely agree with this as I've been in exactly the same 
situation with a largish scale project. The sort of projects I tend to 
do are small scale games for which the totally tightly coupled 
solution is overkill. However, I've eaten my words on that point as 
well...




On 17 Nov 2009, at 21:05, Mendelsohn, Michael 
michael.mendels...@fmglobal.com wrote:


Alright, since I asked the question, I'm piping in.  I just finished 
a project that became immensely complicated precisely because I 
eventually had everything tightly coupled.  Had I used custom events 
and done some other things from the get go, I'm nearly certain it 
would have been easier to do my updates.  With the tight coupling of 
that project, it would be difficult for anyone else to go into it in 
the future.


In smaller one-off projects, I don't think it's a big deal, but I'm 
trying to force myself to get in the habit of loosely coupling 
everything, via custom events.


- MM

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Re: [Flashcoders] JSFL dynamic textfield antialiasing question...

2009-11-17 Thread Latcho

As found in http://www.scribd.com/doc/3939992/Flash-Javascript-API
My best guess is that to represent  antialias for animation  you would 
use

text.fontRenderingMode - standard
text.fontRenderingMode - static

Latcho

Chris Foster wrote:

Hi,

I'm using JSFL to modify a bunch of FLAs created by a designer.

I need to change the antialiasing on a large number of textfields from
'bitmap' to 'antialias for animation' but the only parameters I can see
are 'standard', 'device', 'bitmap', 'advanced' and
'customThicknessSharpness'.

'advanced' changes the textfield to 'antialias-for-reading', which I
don't want. 


Anyone know how to change this to 'antialias for animation'?

Thanks,
C:


 


Chris Foster
Multimedia Team Leader
cfos...@catalystinteractive.com.au
chris.fos...@kbr.com
Phone: +612 6233 8900 - Fax: +612 6233 8947 - Mobile: +61 414 394 524

Catalyst Interactive Pty Ltd
www.catalystinteractive.com.au 
8 Townsville Street Fyshwick ACT 2609

PO Box 722 Fyshwick 2609

a KBR company

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Re: [Flashcoders] Get a File's creation date with Adobe Air?

2009-11-16 Thread Latcho

again you ! ;)

Patrick Matte wrote:

File extends fileReference... Doh!


  

From: Patrick Matte patrick.ma...@tbwachiat.com
Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
Date: Mon, 16 Nov 2009 14:55:20 -0800
To: spamtha...@gmail.com, Flash Coders List
flashcoders@chattyfig.figleaf.com
Conversation: [Flashcoders] Get a File's creation date with Adobe Air?
Subject: Re: [Flashcoders] Get a File's creation date with Adobe Air?

That doesn't really help me because I need to know the fullpath to the file
and you can't get that with FileReference, only with File.




From: Latcho spamtha...@gmail.com
Reply-To: spamtha...@gmail.com, Flash Coders List
flashcoders@chattyfig.figleaf.com
Date: Sat, 14 Nov 2009 07:14:09 +0100
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Get a File's creation date with Adobe Air?

It must be you or it just doesn't works.
No idea because I didn't tried it yet; but this is what the doc says:

  

http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/FileReference.html#mo
d
  

ificationDate
cheers,
Latcho

Patrick Matte wrote:
  

Is it just me or there's no way to get the date that a file was created or
last modified with Adobe AIR ?



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Re: [Flashcoders] Flicker feed doesn't seem to load

2009-11-14 Thread Latcho

From what I remember;  Very bad documented: the API for using namespaces.
Resulted in errorous code / xml.
I ended up stripping the namespace from the xml.
Latcho

Andrew Sinning wrote:

I'm finding to problems with the flick feed that I'm trying to load.

In the root tag there are name-space attributes:

xmlns:dc=http://purl.org/dc/elements/1.1/; xmlns:flickr=urn:flickr:
xmlns:media=http://search.yahoo.com/mrss/;



Flash has support for those, but I don't remember how you do it.
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Re: [Flashcoders] Get a File's creation date with Adobe Air?

2009-11-13 Thread Latcho

It must be you or it just doesn't works.
No idea because I didn't tried it yet; but this is what the doc says:
http://help.adobe.com/en_US/AS3LCR/Flash_10.0/flash/net/FileReference.html#modificationDate
cheers,
Latcho

Patrick Matte wrote:

Is it just me or there's no way to get the date that a file was created or
last modified with Adobe AIR ?



This e-mail is intended only for the named person or entity to which it is addressed and contains valuable 
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Re: [Flashcoders] Website in an application

2009-10-27 Thread Latcho

G'day,

Well it's up to you to educate the client since you are an
Interactive Multimedia Developer that knows ( I suppose ) that you can't 
render html sites within flash.
If that corporate site is flash I don't see your problem, just use a swf 
projector.


If it is html you will need a third party tool that locks all features of an OS and browser down and 
that let's you stay where you want the user to be (at the corporate location).


Google for kiosk browser
never tested, just found:
http://samanathon.com/firefox-2s-kiosk-mode/

Cheers,
Latcho




John R. Sweeney Jr wrote:

Howdy List,

My client wants a touchscreen application. I've done several on 50 plasma
screens before for them using a Flash projector on a PC, but the kink in
this one is the client wants to be able to view the corporate website in the
Flash app. They don't want a browser popping up over the app, but to appear
inside the program. And of course they only want the user to navigate around
the corporate site, not go to other sites, so no access to a url window
either. :)

Suggestion or a place of a reference for a similar project would be GREATLY
appreciated.

Thanks in advance for any advise or help,
John
 


John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


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Re: [Flashcoders] Website in an application

2009-10-27 Thread Latcho

I did not know that !
Looks good.
Is it also possible to catch referer headers  / link clicks and prevent 
them ?

Ciao,
Latcho

Eric E. Dolecki wrote:

Just use AIR and an HTML Browser component. Easy-peasy.

On Tue, Oct 27, 2009 at 5:12 PM, John R. Sweeney Jr
jr.swee...@comcast.netwrote:

  

Thanks, I'll check it out.

John


on 10/27/09 4:03 PM, Latcho at spamtha...@gmail.com wrote:



Google for kiosk browser
never tested, just found:
http://samanathon.com/firefox-2s-kiosk-mode/

Cheers,
Latcho
  

John R. Sweeney Jr.
Interactive Multimedia Developer


OnDemand Interactive Inc
945 Washington Blvd.
Hoffman Estates, IL 60169
Office/Fax: 847.310.5959
Cellular: 847.651.4469
www.ondemandinteractive.com


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[Flashcoders] mac projector

2009-10-27 Thread Latcho

Hello,

Trying to publish a flash8 mac projector in CS4 turns out to be a tad 
changed.
I published years ago in flash 8 on PC to a mac .HQX file and could put 
my additional loadable swf files next to it.

Now in CS4 I'm forced to publish a mac .APP folder.
So this stuff will be used on a hybrid cdrom and loads several 
additional swf's.
Anybody knows what the relative root is of the project when you load in 
additional swf files ?
Am I supposed to add the additional loadable swf files next to the 
project.app
or do I have to put them in the Resources folder on the level of 
movie.swf and Flash Player.rsrc

CD:.
└───project.app
└───Contents
│ Info.plist
│ PkgInfo
│
├───MacOS
│ Flash Player
│
└───Resources
│ document.icns
│ Flash Player.rsrc
│ icon.icns
│ mflv.icns
│ movie.swf
│
├───cs.lproj
│ Localized.rsrc
│
├───de.lproj
│ Localized.rsrc
...

Thanks,
Latcho.

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Re: [Flashcoders] monitor outgoing http requests

2009-10-09 Thread Latcho

Charles nice...
If it not crashes and then leaves you with altered (non cleaned up) LAN 
/ IE proxy settings so you can't connect to the net anymore... figure that.


Wireshark all the way. It even decrypts AMF0 data. For the peolple whom 
never use wireshark...

choose an interface from the capture / interface menu and clck start.
When the packets start streaming, do your communication thingie and grap 
one of the packets out of the list.
You can filter a communication line by rightclicking one of the target 
packets and choose filter TCP stream.
That gives you a log of the whiole communication and at hthe same time 
creates a filter example you can learn from.


Cheers,
Latcho


John McCormack wrote:

I like Charles too.
It's easy to use, it saved me time and it's worth every penny.
John

Chris Foster wrote:

I like using 'Charles' - an HTTP sniffer from http://xk72.com/

C:
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Andrew
Sinning
Sent: Friday, 9 October 2009 8:28 AM
To: Flash Coders
Subject: [Flashcoders] monitor outgoing http requests

I'm trying to track down an issue with a cross-domain policy violation.

Something in one of my movies is making requests to an outside server,
but I can't seem to track it down.  I get a request for resource at
www.domain.com was denied message, but I need to figure out what
exactly was being requested so I can track down the origin.

Is there a utility or a FF extension that I can install that will log
all of my outgoing http requests, preferable with a filter?

I searched for port-sniffers, but everything I found was either not-free
or way to complicated to figure out on my limited timeline.

Thanks!
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Re: [Flashcoders] shared objects as a sort of scratch disk file

2009-10-03 Thread Latcho

What is a large doc ?
What is little user memory if we talk gigabytes these days  and the LSO 
has a default limit of around 100Kb ?

This is a no no from flashcoders pro :)


Anthony Pace wrote:
As an example, any type of multi or large doc editor would benefit; 
especially on a system that has little memory.


Storing assets for the interface is most definitely an option without 
asking the user, if the data is vector based; yet, for bitmap data, I 
would have to ask the user.  I have been unable to find benchmarks for 
read/write access times for really large files, and when I have the 
time I will have to devote some of it to testing; however, under the 
advice of a good friend, I will need to get the little things working 
before I optimize the storage during operation.


With regard to what I am doing... I don't want to spout vapor about an 
app barely started; yet, as I said it's an editor, but the resultant 
data, after manipulation of the original data, can't be placed in the 
browser cache, and that's the reason I was and still am wondering if 
shared objects can come to the rescue.



Ktu wrote:
I like the sound of that. It certainly seems like something someone 
should
look into. I'm not great with checking speed in code, but I want to 
try to

look into that.

I'm interested in what types of applications would benefit from it. 
Can you

share anything about yours?

Ktu [k-two]

On Wed, Sep 30, 2009 at 3:39 AM, Anthony Pace 
anthony.p...@utoronto.cawrote:


 

-Now, if the user sets the local storage amount to unlimited, it is
possible to save and modify heaps of data; yet, at what cost speed 
wise?

-Is there a max size to a shared object, even if the user selects
unlimited?
-Is there something wrong with my idea, other than having to ask the 
user

to set the storage capacity to unlimited?
-Has anyone clocked speed of read and write access when files get 
extremely

large?
-Has anyone come up with a better solution when the app has to run 
in the

browser?

I worked with shared objects a while back; however, I never really 
needed
to use them to store much more than cookie data.  I am thinking 
about asking
the user to set the local storage to unlimited, in an attempt to 
decrease
the amount of memory that is required by an application, especially 
when it
gets to the 40mb or more of dynamically generated content and the 
user has
limited memory on their system.  The user needs to be able to load 
multiple
files to be modified, and the modifications could be rather intense 
and have

very large file sizes; yet, not all files and resultant data will be
required for modification at the same time, and I was hoping that 
storage on

the system as a shared object, would be able to act as a scratch file.

I know this isn't new, but I was also thinking that if the file is used
properly, and storage is set to unlimited, one could make an 
application
with most of the interface elements stored in the shared object; 
therefore,
even if the user clears their cache, the swf can check the shared 
object to
see when it was last updated and reuse what's stored if nothing has 
changed.

 (reducing bandwidth and download time requirements)...  Is this a pipe
dream?
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Re: [Flashcoders] FOTB

2009-09-26 Thread Latcho
Nothing of interest there. Except a copy of a Maya paint brush that 
exists for over 10 years.
I hope they fix the IDE... Not that I use CS4 a lot, but if I do, please 
let me use it without crashes and major cpu overhaul and let me also 
have a responsive GUI that I miss since flash 8 /  MX.


Patrick Matte wrote:

I hope they'll announce more features than this at Adobe MAX. What about
Flash Player 11 new features? So far we've just heard about AIR and the IDE.


  

From: Anthony Pace anthony.p...@utoronto.ca
Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com
Date: Fri, 25 Sep 2009 14:15:32 -0400
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] FOTB

I think the most interesting things are|:

-the new text features
-better code completion, including custom classes, in the flash ide.
-better integration with flash builder (flex rebranded)
-being able to create your own snippets

http://www.youtube.com/watch?v=9-Jldkqr_J0
http://www.youtube.com/watch?v=DK_U-q0ZSNE

Ian Thomas wrote:


Most interesting, to me, was the new features in AIR 2.0.

More specifically:
- Being able to package native code
- Being able to create .DMG and .EXE files
- Being able to detect when pluggable storage devices (USB sticks
etc.) are plugged into the system

Ian

On Thu, Sep 24, 2009 at 3:51 PM, matt m...@moonbootmedia.com wrote:
  
  

Hey, did anyone attend/pay attention to Flash on the Beach?
Seems like some great content this year, was wondering what the list
thought.
Some cool stuff like Joa Ebert's Apparat  Andre Michelle's
sound/PixelBender stuff, but since this list generally runs toward the less
esoteric aspects of AS3, I was wondering if any content grabbed ya.

--Matt
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Re: [Flashcoders] Catalyst

2009-09-26 Thread Latcho


From the video I've seen a while ago; I think you're not far from the tree.

Eric E. Dolecki wrote:

It needs layouts and stuff so it's flex with as3

Thanks,
Eric

On Sep 26, 2009, at 6:29 PM, Anthony Pace anthony.p...@utoronto.ca 
wrote:


Anyone try catalyst?  Does it only output to flex style code that 
make babies cry, or does it output do pure AS3 too?

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Re: [Flashcoders] building custom libraries and components using FlashDevelop and Flex SDK

2009-09-25 Thread Latcho

Hi Isaac,
I've been there too so that's why I decided to drop you al line.

You can use a classpath in flashdevelop that gets referenced in every 
AS3 project;

Settings-User Classpath ( never used it though, so test please)

You can put a reference there to your own core library.
The classes there should be super generic and reusable / extendable.

You can extend a basic / hgeneric class from that library (for example 
AbstractSimpleMenu)

within your company project to CompanyXMenu extends AbstractMenu.
Within CompanyXMenu only functions that need to change you can override 
,or you can add extra functionallity in there.
Per project you can create an swc that holds your skin-assets and embed 
that swc in your FD project (rightclick, add to library).
So export te classes from the flash lib by using export for AS and 
within your FLASH publish settings choose export swc too.


Now if you can set up the AbstractMenu as such that it always uses a 
default skin, unless you apply something new to it.


Within CompanyXmenu you can say
this.buttonSkin = new CompanyXButtonSkin()  (from flashlib).
Note that the this.buttonSkin is a setter of the AbstractMenu that you 
extends.


Sorry not to much time and there's a bunch of other and maybe even 
cleaner ways, just giving some workflow hints, no exact procedures here.


Cheers,
Latcho

Isaac Alves wrote:

Hello,

I'm giving a try on FlashDevelop with Flex SDK, and a lot of things
are new to me . My study background is on Graphic Design, so I know
little about programming.

One of the reasons I´m migrating to FD it is that I would like to
build my own libraries (menus , slideshows, and other stuff) and gain
productivity as well as flexibility.

For example I´ve been creating animations and menus for a lot of
websites, and so far I´m doing it like this:

I use a class I´ve made called SimpleMenu (which I copy, paste and
make changes for each project)

in the FLA file I have a movieclip (which I also copy, paste and make
changes for each project) of a menu Item and sometimes also the
menuSubItem, if needed.

and in the document class of the main .fla file I write something like that:

public var menuWhatever:SimpleMenu = new SimpleMenu;

// params: path, xPos, yPos, widthOffset, heightOffset, nColumns
menuWhatever.createSimpleMenu(String(menuXMLPath), 5, 143, 16, 5, 8);

The point is:

I feel that copy and pasting code and MovieClips from other projects
is not quite the best practice regarding ActionScript.

I believe that I could do this kind of stuff in a more efficient and
organized way by building my own components (SWC files? ) and
associating them to classes, and so on, but I have many doubts and
feel kind of lost and a little overwhelmed.

I would like to get some advices and tips on how to build my own
libraries and components, taking as start point this way of getting
things done that I-ve briefly described...

That´s it, thank you in advance!
Isaac

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[Flashcoders] light mp3 player with cuepoint support

2009-09-08 Thread Latcho
Anybody having knowledge about a lightweight mp3 player class that 
support adding scriptwise cuepoints ?

Mine seems not failsafe... And i'm in a hurry.
Tnx,
Latcho
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Re: [Flashcoders] How to add a DisplayObject into a container withoutusing addChild() method.

2009-08-18 Thread Latcho

And I'd love to see all your shorthands,  unesthaetic as hell  !
Get your darkest bitwises out.

Don't forget to add in the disclaimer:

This shorthand and the accompanying code are provided as-is. You may use 
it as you please. You may *not* hold me liable for any damage caused to 
you, your company, your neighbors or anyone else, nor for the 
non-maintainability of the written code as a result of implementing  
parts from this post.
Whatever you do with this post, the provided shorthand or the 
accompanying code is at your own risk.


Latcho
Merrill, Jason wrote:

For the record, I love these get your nerd on, see if you can out-nerd
others discussions related to Actionscript.  Bring it! 



Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 


Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 




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Re: [Flashcoders] Duplicate multiple lines in FlashDevelop?

2009-08-18 Thread Latcho

Then let me be your champ today.
http://greencollective.nl/blog/?p=24
Latcho

Joel Stransky wrote:

Thanks, you're a big help champ.

On Tue, Aug 18, 2009 at 11:58 AM, Sidney de Koning
sid...@funky-monkey.nlwrote:

  

Oh shiite ... on a mac its CMD :-)


On Aug 18, 2009, at 5:49 PM, Kenneth Kawamoto wrote:

 No, it won't work on Macs ;)


Kenneth Kawamoto
http://www.materiaprima.co.uk/

Sidney de Koning wrote:

  

Yeah it is, they call it copy-pasting ;-) The key command is CTRL-C to
copy and CTRL-V to paste... Think it even works on a mac too...
One extra key command, but still incredibly usefull! ;-)
Sorry couldn't help it ... :-)
On Aug 18, 2009, at 4:46 PM, Joel Stransky wrote:



Seems like it'd be an incredibly useful feature.

On Tue, Aug 18, 2009 at 9:40 AM, Pedro Taranto ptara...@gmail.com
wrote:

 don't know about multiple lines, but to duplicate a simple line just
  

use
CTRL+D

--
Pedro Taranto


Joel Stransky wrote:

 Anyone know how? Like if I want to dupe an entire function sig.



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Flash / AIR Developer @ www.funky-monkey.nl
Technical Writer @ www.insideria.com

3GB free storage you can sync with your mobile device or Mac or PC.
Check out https://www.getdropbox.com/referrals/NTI1MjcxMzk

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Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.

2009-08-18 Thread Latcho

We might want to change the subjet line.
Our ACElash-friend must have gotten scared from the responses on his 
question

how he should do a  parent.addchild(self) :)

Anyways in my perception a long list of if elses is not always my ideal 
of readable code.

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Re: Autoreply: Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.

2009-08-18 Thread Latcho

time to suspend i...@toolshop.de I'd say

i...@toolshop.de wrote:

Wir haben vom 10.08.2009 - 21.08.2009 Betriebsferien.
Alle Anfragen werden wir danach umgehend beantworten.
Vielen Dank für Ihr Verständnis.

###

We are closed for vacation from Aug 10, 2009 until Aug 21, 2009.
All requests will be answered after Aug 21, 2009.
Thanks for your patience.




  


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[Flashcoders] maintainable code

2009-08-18 Thread Latcho

some great optimalistations can be found here:
http://mindprod.com/jgloss/unmain.html

for ex.

class Truth
  {
  boolean isTrue ( boolean assertion )
 {
 if ( assertion != false )
{
return assertion;
}
 else
{
return assertion;
}
 }
  }
...

var doIt:Boolean;

var trutherizer:Truth = new Truth();
if ( trutherizer.isTrue( s.equals( t ) ) )
  {
  doIt = true;
  }
else
  {
  doIt = false;
  }



// hint: all the above accomplishes is:
doIt = (s==t);

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Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.

2009-08-18 Thread Latcho

Whoohoo, a lot of explicit coders here :D

Steven Sacks wrote:

Taka,

When you're done building your Straw Man, you let me know and I'll 
happily continue the discussion with you.


Cheers,
Steven


Taka Kojima wrote:

Writing readable code  writing less code.

That is what it comes down to. Most coders can understand both of the
following:

if(myObj){;}

and

if(myObj != null){;}

I would opt for the latter method always, as otherwise you are 
relying on

renderer specific logic to handle the conversion, as opposed to explicit
conversion.

I have actually spent an hr trying to debug an IE specific JS error, 
only to

find that even though implicit type conversion was working in other
browsers, it was throwing an error in a specific version of IE.

By your argument of less code  more code, this:

public function outputList():*{;}

would be better than

public function outputList():Array{;}

and AS2 would be better than AS3 on the whole basis that you didn't 
have to

typecast anything.

Just because a certain environment can convert types for you, doesn't 
mean

that you shouldn't typecast or not hint as to their object type in your
code.

Personally, I can type faster than I can think in code. I type really 
fast,
and I think code really fast, and typing out the extra 10 characters 
doesn't

hinder my productivity, it probably enhances it.

If you want to take the implicit convesion route, by all means I am not
going to stop you or object. However, I do and will always believe 
that it
is better for other people reading/working on your code that you do 
spell it

all out, use line breaks when it makes sense, and typecast all your
variables.

I think Dave's point was that you seemed rather authoritative, and 
this is

really a subjective matter.

- Taka

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Re: [Flashcoders] rotationX not working In Flex actionscript Projects

2009-08-17 Thread Latcho

Funny just came out of this issue.
Turned out the v10.0.1-something  debugplayer distributed with my 
flex_sdk was not a nice one.
In my browser the rotX/Y/Z worked like a charm, but on flashdevelop with 
that mentioned player I got the same issues.
I'm on windows so don't know how to do it on mac, but make sure you 
uninstall all v10 players and get *10,0,32,18 (debug).
Also check your flexsdk\runtimes\player\10\mac player version and maybe 
replace that too with **10,0,32,18**.


*

   * DownloadDownload the Macintosh Flash Player 10 Plugin content
 debugger (Intel-based Macs)
 
http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_plugin_debug.dmg
 (6.31 MB)
   * DownloadDownload the Macintosh Flash Player 10 Projector content
 debugger
 
http://download.macromedia.com/pub/flashplayer/updaters/10/flashplayer_10_sa_debug.app.zip
 (ZIP, 6.22 MB)

latcho

Omar Fouad wrote:

Hi all,

Since I switched to Mac now, I am using Flex Builder for my ActionScript
Projects, I've got the latest Flex SDK 3.2 (I think that is the latest) and
edited the flex_config xml file. I've added the playerglobal swc file to the
build path of Flex for Auto Completion and all.

Here is the problem: it seems that the specific FP 10 new properties as .z,
.rotationX, .rotationY and .rotationZ are not recognized by the compiler.

mc.rotationX = 45; // this is not working as it is ignored.

Using Tweener:
Tweener.addTween(mc, { rotationX:45, time:1}); // throws Property rotationX
not found on [object name ]  and there is no default value

Is there anything wrong I am doing in flex?

Thanks for the support.

Cordially.

  


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[Flashcoders] Next big 'speedy' thing ?

2009-08-17 Thread Latcho

So that FlashBuider is another branch of flexbuilder that parses fxg xml ?
And catalyst is our designer handled beloved fxg spawning machine ?
Anytime soon we have to crawl trough this 'super modern' and mega 
lengthy fxg  xml's?

Or am I interpreting this wrong ?
The video tutorials scared me.  Especially the mix of effects, data and 
the inline code you have to for example (find your target and) do the 
actual service binding.
Next big 'speedy' thing ? Super workflow ? I see some advantages if you 
do the Catalyst process yourself, but for complex pages 
It just got clean and organised and now I ask myself, how long before we 
have (virtual xml) scripts on buttons , (virtual xml) frames back ? What 
do you think?


Latcho




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Re: [Flashcoders] Next big 'speedy' thing ?

2009-08-17 Thread Latcho

Okay good to know that they are the same; furthermore I was
talking about the xml-code outcome of this process:
http://www.gotoandlearn.com/play?id=110
Latcho

Merrill, Jason wrote:

I'm not sure I follow 75% of what you're saying, but I will say the
Flashbuilder is what Flexbuilder was - just renamed for version 4 from
Flexbuilder to Flashbuilder.  Same tool.  



Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 


Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Latcho
Sent: Sunday, August 16, 2009 9:04 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Next big 'speedy' thing ?

So that FlashBuider is another branch of flexbuilder that parses fxg xml
?
And catalyst is our designer handled beloved fxg spawning machine ?
Anytime soon we have to crawl trough this 'super modern' and mega 
lengthy fxg  xml's?

Or am I interpreting this wrong ?
The video tutorials scared me.  Especially the mix of effects, data and 
the inline code you have to for example (find your target and) do the 
actual service binding.
Next big 'speedy' thing ? Super workflow ? I see some advantages if you 
do the Catalyst process yourself, but for complex pages 

It just got clean and organised and now I ask myself, how long before we

have (virtual xml) scripts on buttons , (virtual xml) frames back ? What

do you think?

Latcho
 




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Re: [Flashcoders] How to add a DisplayObject into a container without using addChild() method.

2009-08-17 Thread Latcho

(myDO)  (myDO.stage)  ( myDO.parent.removeChild(myDO) )

;)
Latcho

Keith H wrote:


Steven,

Maybe its just me but...
Just doing a Boolean check on DisplayObjects always put my scripts in 
high risk of runtime errors.

Especially in the case of cleanup operations.
Sometimes I might have a function that attempts removing a 
DisplayObject that has not been added to the stage or has already 
been removed.


So I check if the stage property is null for almost all cases now.

var myDO:Sprite=new Sprite();
try {
   //if (myDO) { //Creates runtime error
   if (myDO  myDO.stage != null) {
   myDO.parent.removeChild(myDO);
   }   } catch (e:Error) {
   trace(e.message);
}

-- Keith H --
www.keith-hair.net






Steven Sacks wrote:
I don't understand why you would not want to write a single line of 
code in the class where it would provide the most clarity, and 
instead write MORE code in another class obscuring the behavior that 
is going on.  In other words, you're writing more code to write the 
same code.  You're going to write addChild either way, why make it 
more complicated than it needs to be?


Always follow the KISS principle.


BTW, Ekameleon, you should use

if (target)

Instead of

if (target != null)




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Re: [Flashcoders] CLICK event not getting fired

2009-08-17 Thread Latcho

try a 'this.buttonMode=true' on MyGesture class
Latcho

Sajid Saiyed wrote:

Hi,
Although a bit late, I am making a move to AS3 and facing some issues.
After banging my head around a bit, I would like to ask for some help :)

My CLICK event is not getting detected from withing my class file.

In the code snippets below, the reportClick function is not getting
triggered when I click my mouse in stage.

Here is how the files are setup:

** MyGesture.as

package Gestures
{
import flash.display.*;
import flash.events.*;
import flash.filters.*;


public class MyGesture extends MovieClip
{
   

public function MyGesture(){


addEventListener(MouseEvent.CLICK, reportClick);

}
   

function reportClick(e:Event)
{
trace(reportClick);
//dispatchEvent(new Event(MyGesture.clickOK));
}
}
}


** Mediaplayback.as (This is my Document Class)

package Gestures
{
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import Gestures.MyGesture;


public class Mediaplayback extends MovieClip
{
private var my_gesture:MyGesture = new MyGesture();

public function Mediaplayback(){
addChild(my_gesture);


}
}
}



Can someone tell me what I am doing wrong?

Thanks a lot

Sajid
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Re: [Flashcoders] CLICK event not getting fired

2009-08-17 Thread Latcho

Are you sure there is a graphic in the myGesture movieclip ?
You need something to click on.
Do you see the handcursor with buttonMode = true ?
Otherwise try this as a test in the MyGesture constructor asn make sure 
you see a square, then check for handCursor, then click it.
Mind that the the square is a background graphic so children of 
MyGesture can overlap


this.buttonMode = true;
this.mouseEnabled = true;
this.mouseChildren = false;
this.graphics.beginFill(0xFF00FF,1);
this.graphics.drawRect(0, 0, 100, 100);
this.graphics.endFill();



Sajid Saiyed wrote:

Hi Anna,
Thanks.
Forgot to mention that I tried MouseEvent as well and no luck :(

Seems so strange
I am sure I am missing something basic here.

Sajid

On Tue, Aug 18, 2009 at 11:23 AM, Annavean...@gmail.com wrote:
  

On Mon, Aug 17, 2009 at 9:32 PM, Sajid Saiyed sajid.fl...@gmail.com wrote:



Hi,
Although a bit late, I am making a move to AS3 and facing some issues.
After banging my head around a bit, I would like to ask for some help :)

My CLICK event is not getting detected from withing my class file.

In the code snippets below, the reportClick function is not getting
triggered when I click my mouse in stage.

Here is how the files are setup:

** MyGesture.as

package Gestures
{
   import flash.display.*;
   import flash.events.*;
   import flash.filters.*;
   

   public class MyGesture extends MovieClip
   {
  

   public function MyGesture(){
   

   addEventListener(MouseEvent.CLICK, reportClick);
   
   }
  

   function reportClick(e:Event)
   {
   trace(reportClick);
   //dispatchEvent(new Event(MyGesture.clickOK));
   }
   }
}



Can someone tell me what I am doing wrong?

Sajid,
  

Try changing

function reportClick(e:Event)

to

function reportClick(e:MouseEvent)

In my understanding, AS3 treats Event and MouseEvent differently.

Hopefully, this helps.

Regards,

Anna
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Re: [Flashcoders] Slow emails

2009-08-15 Thread Latcho

No prob man. Thanks for maintaining this.
Flashcoders is fine where it is.
If we have a problem next time we can continue chatting on Tiger list :)
We'll be back anyway ;)
Latcho


Dave Watts wrote:

So the question is: Why does Dave use this slow hosting company
to run the Flashcoders mailing list when there are better and cheaper (free)
alternatives available?



Good question!

But first, I should correct a minor misperception. It's not a matter
of a slow hosting company, or a slow server - the current server is
fast enough to handle the load it gets, and there's plenty of
bandwidth at the ISP. I subscribe to groups on both Google and Yahoo,
and generally see my posts just as quickly from chattyfig as with
those groups. Obviously, your mileage may vary, but there you go.

That said, if it were entirely up to me, I would have switched to
Google Groups. I'm a big fan of Google services in general - Fig Leaf
is a Google Enterprise partner, we use Google Apps for email,
calendaring and information sharing, etc, etc.

However, we run a number of lists, not just Flashcoders. There are
about a dozen different lists. Some of those lists have some actual
business value for us, as a channel for our expertise and for
advertising our services. Flashcoders really doesn't at this point, if
it ever really did at all. When these lists were set up long ago, they
were set up using mailman. Mailman stores user lists and other data in
a non-text format: Python qpickle files. When the Flashcoders list
broke, I had absolutely no familiarity with this, and so had no way to
export users from Mailman to Google Groups. I did, on the other hand,
have a shiny new server that wasn't doing anything else, so the path
of least resistance was to set up Mailman and just move everything
over.

Out of all those lists, Flashcoders was the only one with which I had
any problems. Because Flashcoders' files were corrupted, and I didn't
know Python, I had to manually extract information from the qpickle
files. The other lists ran fine the whole time, and I could migrate
them without any trouble. But I sure did run into trouble migrating
Flashcoders for a variety of reasons, and got a bunch of flak from
subscribers who didn't know how to unsubscribe, etc.

So, in conclusion, if I woke up tomorrow and this was on Google
Groups, I'd be perfectly happy. But that would require current
subscribers to subscribe to that on their own. I just went ahead and
created a group:

http://groups.google.com/group/flashcoders-group

If the consensus is that we should move over there, I'm willing to go
ahead and do that. But I'm a little reluctant to migrate the
Flashcoders user list directly over there on my own volition, because
of the negative feedback I got last time I had problems with the user
list.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Slow emails

2009-08-15 Thread Latcho

No prob man. Thanks for maintaining this.
Flashcoders is fine where it is.
If we have a problem next time we can continue chatting on Tiger list :)
We'll be come back anyway ;)
Latcho


Dave Watts wrote:

So the question is: Why does Dave use this slow hosting company
to run the Flashcoders mailing list when there are better and cheaper (free)
alternatives available?



Good question!

But first, I should correct a minor misperception. It's not a matter
of a slow hosting company, or a slow server - the current server is
fast enough to handle the load it gets, and there's plenty of
bandwidth at the ISP. I subscribe to groups on both Google and Yahoo,
and generally see my posts just as quickly from chattyfig as with
those groups. Obviously, your mileage may vary, but there you go.

That said, if it were entirely up to me, I would have switched to
Google Groups. I'm a big fan of Google services in general - Fig Leaf
is a Google Enterprise partner, we use Google Apps for email,
calendaring and information sharing, etc, etc.

However, we run a number of lists, not just Flashcoders. There are
about a dozen different lists. Some of those lists have some actual
business value for us, as a channel for our expertise and for
advertising our services. Flashcoders really doesn't at this point, if
it ever really did at all. When these lists were set up long ago, they
were set up using mailman. Mailman stores user lists and other data in
a non-text format: Python qpickle files. When the Flashcoders list
broke, I had absolutely no familiarity with this, and so had no way to
export users from Mailman to Google Groups. I did, on the other hand,
have a shiny new server that wasn't doing anything else, so the path
of least resistance was to set up Mailman and just move everything
over.

Out of all those lists, Flashcoders was the only one with which I had
any problems. Because Flashcoders' files were corrupted, and I didn't
know Python, I had to manually extract information from the qpickle
files. The other lists ran fine the whole time, and I could migrate
them without any trouble. But I sure did run into trouble migrating
Flashcoders for a variety of reasons, and got a bunch of flak from
subscribers who didn't know how to unsubscribe, etc.

So, in conclusion, if I woke up tomorrow and this was on Google
Groups, I'd be perfectly happy. But that would require current
subscribers to subscribe to that on their own. I just went ahead and
created a group:

http://groups.google.com/group/flashcoders-group

If the consensus is that we should move over there, I'm willing to go
ahead and do that. But I'm a little reluctant to migrate the
Flashcoders user list directly over there on my own volition, because
of the negative feedback I got last time I had problems with the user
list.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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Re: [Flashcoders] Actionscript class for creating a Spectrogram?

2009-08-14 Thread Latcho

nice one :D
latcho

Carl Welch wrote:

http://tinyurl.com/krezmu

;)



On Fri, Aug 14, 2009 at 10:18 AM, Glen Pikepostmas...@glenpike.co.uk wrote:
  

Look at some of the tutorials online for computeSpectrum - you may be able
to acheive what you want with this, but depends on your sound source.

johnny lee wrote:


Hi Flashcoders, is anyone aware of an available actionscript class that
uses
a Fast Fourier Transform (FFT) to create a Spectrogram in Flash? I'm
trying
to record a person's voice and ask the actionscript class to convert the
audio into a spectrogram that can be displayed and compared in flash.

Thanks, juju
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01326 218440
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[Flashcoders] fdb

2009-08-12 Thread Latcho
Reading about fdb here and seeing it sometimes in the startup of a build 
in FD got me curious.

So just tried this fdb thingie via command line.
Workflow zero, but nice outway  if I really need it and to know now that 
it works.

If you want a messy fdb rundown ( more a reminder / note to myself)
http://greencollective.nl/blog/?p=18
Cheers,
Latcho

Juan Pablo Califano wrote:

Yes, it's the same back-end used by Flex Builder, if I'm not mistaken. Fdb
is indeed almost unusable without a GUI, unless you're a command line freak
and a bit of a masochist, IMO (and you never tried a visual debugger).

The idea of integrating a GUI for fdb into FlashDevelop has been
mentioned in the FD forum a number of times. I don't know the current status
of this feature, though. Last time I checked (about 6 or 7 months), it was
on the wish list, but I couldn't find any info on its status. I hope they
manage to get it working. It'd be awesome.

Cheers
Juan Pablo Califano

2009/8/12 Ian Thomas i...@eirias.net

  

On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchellm...@moonbootmedia.com
wrote:


Yeah but if you want to debug/profile anything, you gotta pay that 5
  

bones


you mentioned earlier in this scenario, and I dunno, a coding environment
without debugging now seems a little silly to me. I wish they'd do a
standalone version of the profiler in Flex Builder, to be honest.
  

Just as a complete aside, in case people don't realise, there _is_ a
debugger included with the Flex SDK (i.e. the free downloadable SDK).
It's a command-line shell called fdb; it's a bit of a pain to use, but
it can be a godsend if you don't have a full Flex license and if
inserting trace() statements everywhere hasn't helped. :-D

Ian
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Re: [Flashcoders] How to compare two audio files with actionscript?

2009-08-09 Thread Latcho


I'd suggest you first get down in audio math and algorithms and indeed FFT.
If you're done with that... choose whatever language you like and 
preferably a faster one then AS3.

But it is not impossible to answer your question.


johnny lee wrote:

Hi All, how do you compare two audio files with actionscript? I heard
something about Fast Fourier Transform, but don't understand how it
works. What I'm trying to do is a basic voice recognition programme,
similar to the one on symbian mobile phones where you can give word
commands to your phone. Can this be done in actionscript?

Thanks and cheers, juju
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Re: [Flashcoders] Compiling API Docs with Flex 3 SDK

2009-08-04 Thread Latcho
clean up all the import statments for classes that aren't used in the 
class that throws errors.

Cheers,
Latcho

Jeff Fox wrote:

I've tried a few times to compile my API docs for a framework I am working
on with the asdoc tool that comes in the FLEX 3 SDK, but I always run into a
number of strange compile errors that don't come up with the regular Flex
compiler. I've tried using both FlashDevlop's integrated ASDoc Tool as well
as the command line version. Anyone have any tips or suggestions?

Regards,
-JFox
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Re: [Flashcoders] Image loader problem

2009-07-26 Thread Latcho

1900 lines of code to fetch some stuff

Joseph Masoud wrote:

Have you considered using existing bulk loaders?
http://code.google.com/p/bulk-loader/

You've got a relatively complex task ahead if you're going to write 
the code all by yourself.


Essentially the idea is to have two stacks, a loading stack and a 
pending stack [list of assets to be loaded].  Ensure there is only one 
loader in the loading stack at any time during the loading process if 
order is important.


I suggest creating a separate data type for storing information about 
the images, however I think you might want to consider letting one 
object deal with the loading process.


Many thanks,
Joseph

On 25 Jul 2009, at 13:53, Cor wrote:



To solve your issue you might write the code so that the next image in
the sequence doesn't load
or start to load until the previous is complete.

Yes, but I dont know how.

You could bulk load the images and stuff them in an array then use a 
loop to

run through
the array to get the image and it's properties so that you can align
everything the way you want.

Frankly I just want them in the same order as they are in my xml.





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Re: [Flashcoders] Particle Playground, Flash 10 General Purpose Comuting with Pixel Bender

2009-03-19 Thread Latcho

You are still clever:)
I think the Alchemy story is a bit of a frustrating one (to know).
Especially if you don't want to go C++ to obtain...performative AS3.
Latcho

mike cann wrote:

Just thought I would update anyone interested, I have updated my Particle
Playground see post: http://www.mikecann.co.uk/?p=392

Also I stumbled accross this very interesting particle on 300k 3D particles
in flash using alchemy and pixel bender!
http://www.unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/

It put a swift end to the thoughts about how clever i was with 40k 2D
particles :P



2009/3/18 mike cann mike.c...@gmail.com

  

Sure will, i learnt quite abit about what you can and cant do with shaders
in flash making this. I hope to share with you all soon.

2009/3/18 Eric E. Dolecki edole...@gmail.com

Ping us when you release something or have a demo online. Looks cool.


E.

On Wed, Mar 18, 2009 at 8:03 AM, Hans Wichman 
j.c.wich...@objectpainters.com wrote:

  

awesome:)

On Wed, Mar 18, 2009 at 12:45 PM, mike cann mike.c...@gmail.com


wrote:
  

Hey List,

I have been playing around with particles again...

I have just released my latest little saunter into the world of
  

particles
  

and shaders in flash 10. It started off as and idea to use the new
  

pixel
  

bender shaders of flash 10 as a more efficient method of updating
  

particle


simulations.

Well after a few struggling evenings I managed to get a little
  

prototype
  

going. I was so amazed at some of the beautiful patterns and effects
  

that
  

the particles were making I thought it may be nice rather than just
releasing a tech demo, to add abit more to it and release it for
  

others
  

to


enjoy.

I will be releasing the source code in the coming weeks along with a
  

blog
  

post which should explain in detail how the technical aspects of
  

updating
  

and rendering tens of thousands of particles per frame works.

The tool features a gallery tab which you can use to take screenshots
  

then


upload them to my picassa account (proxyed via php). The hope is to
  

get
  

some
realy beautiful images in here, perhaps if some are good enough ill
  

get
  

them
printed and framed ;)

You can see it in action over on my blog:
  

http://www.mikecann.co.uk/?p=384


Let me know what you think!

Mike Cann
http://www.mikecann.co.uk/
http://www.artificialgames.co.uk/
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[Flashcoders] tiny remoting with weborb in as3 pure sang

2009-03-12 Thread Latcho

Hi friends,

I'm a bit of a novice when it comes to remoting.
I want to be able to use remoting with weborb-php in AS3 pure sang, 
fairly compact , without mxml configuation and remaining as functional 
as possible.


Setting a direct endpoint into the remotingObject amfchannel was quite 
impossibe due to it beign a getter only and only configurable trough mxmlc,

So I had to set up a channel.
I also had to hack the mx messaging config LoaderConfig's url , 
otherwise the flex mx.rpc's classes fail, if it remains a null value.
(found this hack/tip here: 
http://bugs.adobe.com/jira/browse/BLZ-16#action_171947 but figgured it 
can hold any value as long it's not null)


So I did this

  public dynamic class AMFService extends RemoteObject
  {
  
 mx.messaging.config.LoaderConfig.mx_internal::_url = 
notnull;


   public function AMFService(...)
  (
  _amfChannel = new 
AMFChannel(_destinationChannel,_serviceGateway);

  _amfChannel.connectTimeout = _conectTimeOut;
  _amfChannel.requestTimeout = _requestTimeout;
var myChannelSet:ChannelSet = new ChannelSet();
  myChannelSet.addChannel(_amfChannel);

`}


furthermore this to solve some Typing errors and to get the of Messages 
wright wright


  static private function registerClassAliases():void
  {
/* REGISTERCLASSALIAS()
   * Preserves the class (type) of an object when the object is 
encoded in Action Message Format (AMF).
   * When you encode an object into AMF, this function saves 
the alias for its class,

   * so that you can recover the class when decoding the object.
   * If the encoding context did not register an alias for an 
object's class,

   * the object is encoded as an anonymous object.
   * Similarly, if the decoding context does not have the same 
alias registered,

   * an anonymous object is created for the decoded data.
   * */
   registerClassAlias(DSA, AsyncMessageExt);
  registerClassAlias(flex.messaging.messages.AsyncMessage, 
AsyncMessage);
  registerClassAlias(DSA, AsyncMessageExt);

  registerClassAlias(DSC, CommandMessageExt);
  
registerClassAlias(flex.messaging.messages.CommandMessage,CommandMessage); 

  registerClassAlias(flex.messaging.messages.RemotingMessage, 
RemotingMessage); 
   registerClassAlias(DSK, AcknowledgeMessageExt);
  
registerClassAlias(flex.messaging.messages.AcknowledgeMessage, 
AcknowledgeMessage);
  registerClassAlias(flex.messaging.messages.ErrorMessage, 
ErrorMessage);
  
registerClassAlias(flex.messaging.messages.HTTPMessage,HTTPRequestMessage); 

  registerClassAlias(flex.messaging.messages.SOAPMessage, 
SOAPMessage);
  
registerClassAlias(flex.messaging.messages.MessagePerformanceInfo, 
MessagePerformanceInfo);
registerClassAlias(flex.messaging.io.ArrayList, 
ArrayList);
  
registerClassAlias(flex.messaging.io.ArrayCollection,ArrayCollection);

  registerClassAlias(flex.messaging.io.ObjectProxy,ObjectProxy);
  registerClassAlias(flex.messaging.config.ConfigMap, 
ConfigMap);

  }


Now my questions:
Is this the best way to keep it tiny and pure AS3 without mxml
Do I drop functionallity here if it comes to remoting (and not to the 
remote data processing) ?
Can this be done in an oher AS3 way without hacking with the mx_internal 
trick ?

FYI, the filesize of my remoting test is now 86Kb in release mode.

Please help me out of uncertainty :)

Tnx
Latcho
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Re: [Flashcoders] tiny remoting with weborb in as3 pure sang

2009-03-12 Thread Latcho

Hi Juan,
Thanks for your email. This gives me some confidence of beign on the 
wright track.
Why I tried the Loaderconfig.url notnull string hack was because it 
just works but most of all because that's the only way of not having to 
pass a reference to stage.loaderInfo.url since it is not nice to have a 
proxy extending a DisplayObject and silly to pass a stage reference to 
the remoting instance to get remoting to work.
The loaderInfo.parameters are of no importance to get it to work, so I 
dropped it.
Good to remind me about the DTO registering, I only registered the basic 
messaging classes but I will need some more in the future.
If you have made any examples to test this stuff, it would be nice to 
see copy of your test-setup even if it looks hacky.

Feel free to (not) send me.

Ciao,
Latcho

Juan Pablo Califano wrote:

Hi,
 
I've had this same issue some weeks ago. In my case, I had to use an 
existing back-end that was consumed by a Flex app using RemoteObjects. 
The requirement was to replace the front-end with a more lightweight 
AS pure client, but keeping the back-end. After googling a bit, I 
found, as you did, that the trick was manually registering the Flex 
classes that take part in the communication process (before attempting 
any communication!); this is something you get for free if you setup a 
Flex project, by the way (by means of the Remote meta-tag).
 
I just made some tests to see whether it was feasible and haven't 
built the real thing yet, but I it worked ok against my local service 
(I installed BlazeDS) and against the production service (they're 
using FDS, I think).
 
About the mx_internal hack, I used this code (found it googling):
 
   var swfURL:String = this.loaderInfo.url;

   LoaderConfig.mx_internal::_url = this.loaderInfo.url;
   LoaderConfig.mx_internal::_parameters = this.loaderInfo.parameters;
 
It worked fine. I don't know if it's better this way or your way, though.
 
Maybe you already know this, but another important thing is to map / 
register your DTO's before calling the backend; otherwise, the 
serialization / deserialization fails.
 
I've used this code:
 
  private function mapAppRemoteClasses():void {
   // map the classes that represent entities in the backend to the AS 
classes

   registerClassAlias(ar.com.califa010.remotingTest.User,User);
  }  
 
(Again, in flex project I think you'd just put a [Remote] tag on you 
class, but in an AS project you have to do it manually).
 
Regarding the destination, I set it through the remote object using an 
id. The actual mapping to the Java entry point is on the server; in my 
case (BlazeDS), in the remoting-config.xml
 
destination id=userservice-test

  properties
sourcear.com.califa010.remotingTest.UserService/source
  /properties
 /destination
 
So, in the AS side:
 
 private function setupUserService():void {

   _userService = new RemoteObject();
   
   _userService.destination  = userservice-test;

   _userService.channelSet  = _amfChannelSet;
   
   
   _userService.getFriends.addEventListener(ResultEvent.RESULT,handleServiceResult); 


   
_userService.getFriends.addEventListener(InvokeEvent.INVOKE,handleServiceInvoke);
   _userService.getFriends.addEventListener(FaultEvent.FAULT,handleServiceFault); 
   
   
   _userService.loginUser.addEventListener(ResultEvent.RESULT,handleServiceResult); 


   
_userService.loginUser.addEventListener(InvokeEvent.INVOKE,handleServiceInvoke);
   _userService.loginUser.addEventListener(FaultEvent.FAULT,handleServiceFault);  
   
   // call methods to test the service...

   _userService.getFriends();
   _userService.loginUser(username,pass);
   
   
  }
 
 
As far as I know, you won't lose any significant functionality. You'll 
lose some of the amenities provided by Flex (I mean compiling as a 
Flex Project), like data binding, automatic alias registration, 
automatic linking to the framework dependencies and probably some more 
(I don't have much experience in Flex projects).
 
Hope this helps, and if you find out something interesting, please share!
 
 
Cheers

Juan Pablo Califano
 

 
2009/3/12, Latcho spamtha...@gmail.com mailto:spamtha...@gmail.com:


Hi friends,

I'm a bit of a novice when it comes to remoting.
I want to be able to use remoting with weborb-php in AS3 pure
sang, fairly compact , without mxml configuation and remaining as
functional as possible.

Setting a direct endpoint into the remotingObject amfchannel was
quite impossibe due to it beign a getter only and only
configurable trough mxmlc,
So I had to set up a channel.
I also had to hack the mx messaging config LoaderConfig's url ,
otherwise the flex mx.rpc's classes fail, if it remains a null value.
(found this hack/tip here:
http://bugs.adobe.com/jira/browse/BLZ-16#action_171947 but
figgured it can hold any value as long it's not null)

So I did this

 public dynamic class AMFService extends RemoteObject

Re: [Flashcoders] AS3 - load an external graphic into a movieclip?

2008-12-13 Thread Latcho

- alpha is a number from 0 to 1
- you can also apply the  Xscale/,Yscale/ and alpha directyly on the 
firstimage Loader


Latcho

William Adams wrote:
I'm trying to create a new project in ActionScript 3 in Flash CS3. I 
have the code:


var firstImage:Loader = new Loader();
var empty_mc:MovieClip=new MovieClip();
var url:URLRequest = new URLRequest();

addChild(firstImage);
url = new URLRequest(test.jpg);
firstImage.load(url);
firstImage.x = 10;
firstImage.y = 10;
//empty_mc.addChild(firstImage);
//empty_mc.x = 150;
//empty_mc.alpha = 50;

stop();

and it works until I uncomment the empty_mc stuff --- what I want to 
do is put firstImage into a movieclip so that I can control its 
yscale, alpha c. for animation purposes, but I'm just not getting how 
one does this.


I've tried lots of variations:

empty_mc.addChild(new MovieClip(firstImage));

empty_mc.addChild(firstImage) as MovieClip;

and other variations I should probably be embarrassed to show --- how 
does one load an image (eventually from a server) into a movie clip?


William



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Re: [Flashcoders] What heck is up with parent in actionscript 3?

2008-12-10 Thread Latcho
If your class extends MovieClip, it has to be added to that parent by 
means of addChild and (child.)stage should be true

otherwise there isn't a parent-child relation.
Latcho

Carl Welch wrote:

Hi again,

I am trying to call a function to a parent of a movieclip. I've tried 
these two items that I found but to no avail:


(this.parent.parent as MovieClip).callMedia(String(audio));

AND:

MovieClip(parent.parent).callMedia(String(audio));


Am I missing something? I'm finding that everything I took for granted 
in AS2 is now convoluted in AS3... I'm so frustrated.





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[Flashcoders] RE: AS3: video class........won't stop loading.

2008-12-09 Thread Latcho

Sounds like a mess to me ;)
No honestly, I think nobody can give you an answer on this without a 
core code snippet from you side.

Try to call something like this on the end  of the previous vid:

   private function RESET():void {
   if (video.stage) {
   video.attachNetStream(null)
   video.clear()
   }
   if (stream) {
   stream.close();
   }
  
and when you want to play the new video



private function newStream(streamUrl):void {
  
   RESET()

   stream =* new NetStream(*connection);
   stream.bufferTime = 5;
   stream.addEventListener(NetStatusEvent.NET_STATUS, 
netStatusHandler);

   stream.client = this;
   video.attachNetStream(stream);
   stream.play(streamUrl);
}


Latcho

Carl Welch wrote:

Hi all!

My client asked me to build a video player with a play list. I'm 
building it with AS3.  The player works fine when I load the first 
movie... but when I try to play another, the old video seems to keep 
loading. I've been trying to .close() the video, netstream and the 
URLRequest when I call a new video, but nothing seems to work 
properly. Can anyone point me in the right direction? thanks.


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Re: [Flashcoders] use get / set functions or make your own

2008-12-09 Thread Latcho
on the other hand using public vars makes it more difficult if you have 
to add an extra parse or an extra function on the returning var for ex.  
like array.join() or ad some html wrapping around a string
Then you don't have to redeclare public _unaltered var to an altered 
getter and setter and you don't have to go to all off you class local 
code to change between altered / _unaltered;

You just add in the extra functionallity in the getter/setter.

As for FlashDevelop it is only ctrl-shift-1. That gives me no time to 
masturbate.

Latcho

Steven Sacks wrote:

For clarity, they're referred to as implicit and explicit.

get prop / set prop = implicit
getProp() / setProp = explicit

In AS2, it made a difference because implicits were available right 
away, whereas explicits were not available for 1 frame.  This 
limitation is not present in AS3.


Basically, implicit implies properties of a class, whereas explicit 
implies methods of a class.


I opt for implicit over explicit because this:

foo.prop = value;

makes more sense than

foo.setProp(value);

I leave methods for methods, not properties.

That being said, I don't abide by the retarded rule that you shouldn't 
have public vars in a class.  People who do this


private var _foo:Boolean;
public function get foo():Boolean { return _foo; }
public function set foo(value:Boolean):void { _foo = value; }

are masturbating and I'm not impressed by their bloated ego...I mean 
code. ;)


Unless something needs to happen immediately within the class when you 
set or get a prop (i.e. a state change), it's fine for it to be a 
public var.  It's faster, it's less bloat and most of us aren't 
writing large applications with a bunch of other developers.  Some of 
these rules were created for when good coders are forced to work with 
bad coders and the good ones need to protect their code from the bad 
ones.  When it's just you and a couple other devs, and you're all 
competent, you don't need all these checks and balances that are 
nothing more than compensation for people who you wish you didn't have 
to code with.  /rant   ;)



On the FlashDevelop tip:
http://www.stevensacks.net/2008/02/21/flashdevelop-code-generation/

http://www.stevensacks.net/2008/04/30/flashdevelop-flexbuilder-style-error-reporting-on-save/ 



FlashDevelop's auto-completion and code generation are better than 
anything out there (for AS, at least).  And just to be clear, you 
don't need to select anything for code generation, the cursor just 
needs to be anywhere within the word, or at the end of the statement.


private var _test:Boolean;

If the cursor is after the semicolon, you can press the shortcut (I 
use ALT+2 on Windows, CMD+2 on OSX) and it will bring up the code 
generation options.  The event generation is really valuable, as 
well.  I save so much time with it.


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Re: [Flashcoders] My rights - site not paid for.

2008-12-08 Thread Latcho

Never take the site offline, that is a looser situation.
If you have ftp acces I would transfer the site to a private ftp, and 
make an I-frame from the original location.

That way you protect your source files.
First you disable his CMS entrance (never something visible on the 
frontside because that angries them, and they might sue you for hurting 
their business).

Then you negotiate again.
Latcho


poste9 wrote:

give ftp information to some brazilian where there isnt internet's law.
its an option too.

2008/12/8 Eamonn Faherty [EMAIL PROTECTED]

  

This is a grey area.  Did you draw up a contract when you started the
job?  Deleting the live site could be deemed as an infringement of the
computer misuse act.

Do the easiest thing, sell the debt to a debt management agency and move
on to another job.

I bet the money you will lose doing this will be far less than the
amount you can make on another job in the time it takes to chase this
up!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen
Matthews
Sent: 08 December 2008 11:03
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] My rights - site not paid for.

What are my rights ( in the UK ) for taking down a site which has not
been paid for?

The owner of the company is happy with his site, but is not coughing up.

I still have FTP access.

He says the site took too long, and makes lots of excuses for not
paying - which do not tally.
He changed the site drastically at least three times - I think it took
too long too, due to this.
He is updating the news section and other sections whenever he has new
material.

I would be interested in your thoughts.

This person won an award for being a top business man this year - is
this what you have to do to be a top business man - screw people?

I am not the kind of person to take this action really, but I may
consider it.

Thanks

S



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[Fwd: Re: [Flashcoders] What design pattern would this be?]

2008-12-07 Thread Latcho


As you wish, then go for a minimalist composite pattern my friend.

Joel Stransky wrote:
Thanks for your perfectly useless answer. I know if I could recognize 
the need for certain patterns easily I'd be more than happy to help 
out rather than chastise.
It looks like it's possibly a Template pattern but I was hoping for 
the same kind of insight I've been giving at flashkit for eight years 
no matter how simple the question.


On Sat, Dec 6, 2008 at 10:29 PM, Latcho [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


Are you gonna  take a map  if you have clear line of sight to your
destination ?
Shall we advise you on traffic light implementation  if you are
the only driver in the world ?
Dont' overengineer. If you want to integrate / learn a design
pattern take a more challenging and/or interactive interface.

Latcho


Joel Stransky wrote:

I'm trying to make design patterns a regular part of my
process but
understanding them and knowing which one to use are proving to
be a quite
different.
I'm working on a couple of classes. One class's job is to
iterate over a
list of display objects and modify their scale and location
based on mouse
position.
I want this class to be able to work with a runtime generated
OR an
authortime generated display list.
I figure it's as easy as instantiating either a RuntimeChildren or
AuthortimeChildren class and passing it to the constructor of my
DisplayListUtility class.
Since it's so simple, does it even qualify as a design pattern
and if so
which one?

 



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--
--Joel Stransky
stranskydesign.com http://stranskydesign.com



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Re: [Flashcoders] JavaFX released

2008-12-06 Thread Latcho
Dunno why they put energy in this. Java, they had their chances for 
online animation-focussed penetration, too late now I guess.

And the site crashed my pretty stable FF3.

Anthony Pace wrote:
I am sure if better coders provided better examples it would work 
well; yet, the applications seem to take forever to load and I have a 
pretty decent system.


Eric E. Dolecki wrote:
On my Mac in Firefox when I scroll the page, that player UI flickers 
on and

off. Pretty lame.

On Sat, Dec 6, 2008 at 1:15 PM, Jim Robson [EMAIL PROTECTED] wrote:

 

I checked out the drag-able component sample on javafx.com and it
didn't work. If you're interested in the details, I put them in a
comment on Sten Andersen's blog here:

http://blogs.citytechinc.com/sanderson/?p=49#comment-714

hth
Jim
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Re: [Flashcoders] JavaFX released

2008-12-06 Thread Latcho

Hi Dr. Ache,
It's not about it's power. It's also about marketing and market 
penetration and providing newcomers a solid entry point.  Furthermore ...
The level of complexity that flash can have now can be harder on 
starters;  AS3, compilers, design patterns and so on will be are no out 
of the box toys. The main difference for me is that you can start easy 
and animation friendly via the flash IDE and it's fine documentation.
The historical super technical java docs, silly examples. the packaging, 
the badly documented differences between compiling for online and local 
aps, and a missing IDE or compiler gui pulled me from going further 
after some experimenting with it. Just now, nearly half a decade later, 
after being mentored by good tutorials, a very communicative and a 
helpful flash and AS community from a simple video editor up to a 
design-pattern-level coder, just now I would have the courage to check 
it out again.
By the way:  processing providde me with a nice wrapper and support to 
get visual stuff done for starters;  I loved it and it's betst part - : 
the java displaying power and the easy applet pubishing.

http://processing.org/

Latcho


dr.ache wrote:

What I am concerned I do not see any reason why they should NOT do this.
I find its pretty obvious.

a) They do already have a language actionscript tries to mimic more 
and more with every release.
b) They do have the power flash is lacking especially what desctop is 
concerned.
c) Java was meant to be the internet language ever since. Meaning it 
has all you need for web based systems.

d) Its open source
e) Serious corporations DO use Java for their networks and with Flex 
Adobe is trying to become more mature to be recognized by those 
companies (SAP, etc)
d) Just a guess, but I would say there are more Java developer out 
there then flash developers - so a hugh audience.

e) etc etc

I dont think JavaFX will replace something like flash... but it has 
great power and this is the first release... do you remember flash 1?




Latcho schrieb:
Dunno why they put energy in this. Java, they had their chances for 
online animation-focussed penetration, too late now I guess.

And the site crashed my pretty stable FF3.

Anthony Pace wrote:
I am sure if better coders provided better examples it would work 
well; yet, the applications seem to take forever to load and I have 
a pretty decent system.


Eric E. Dolecki wrote:
On my Mac in Firefox when I scroll the page, that player UI 
flickers on and

off. Pretty lame.

On Sat, Dec 6, 2008 at 1:15 PM, Jim Robson [EMAIL PROTECTED] 
wrote:


 

I checked out the drag-able component sample on javafx.com and it
didn't work. If you're interested in the details, I put them in a
comment on Sten Andersen's blog here:

http://blogs.citytechinc.com/sanderson/?p=49#comment-714

hth
Jim
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[Fwd: Re: [Flashcoders] JavaFX released]

2008-12-06 Thread Latcho

Sorry for the typo's and bad structured mail. I wrote it too fast.

 Original Message 
Subject:Re: [Flashcoders] JavaFX released
Date:   Sat, 06 Dec 2008 22:27:03 +0100
From:   Latcho [EMAIL PROTECTED]
Reply-To:   [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
References: 
[EMAIL PROTECTED] 
[EMAIL PROTECTED] 
[EMAIL PROTECTED] [EMAIL PROTECTED] 
[EMAIL PROTECTED]




Hi Dr. Ache,
It's not about it's power. It's also about marketing and market 
penetration and providing newcomers a solid entry point.  Furthermore ...
The level of complexity that flash can have now can be harder on 
starters;  AS3, compilers, design patterns and so on will be are no out 
of the box toys. The main difference for me is that you can start easy 
and animation friendly via the flash IDE and it's fine documentation.
The historical super technical java docs, silly examples. the packaging, 
the badly documented differences between compiling for online and local 
aps, and a missing IDE or compiler gui pulled me from going further 
after some experimenting with it. Just now, nearly half a decade later, 
after being mentored by good tutorials, a very communicative and a 
helpful flash and AS community from a simple video editor up to a 
design-pattern-level coder, just now I would have the courage to check 
it out again.
By the way:  processing providde me with a nice wrapper and support to 
get visual stuff done for starters;  I loved it and it's betst part - : 
the java displaying power and the easy applet pubishing.

http://processing.org/

Latcho


dr.ache wrote:

What I am concerned I do not see any reason why they should NOT do this.
I find its pretty obvious.

a) They do already have a language actionscript tries to mimic more 
and more with every release.
b) They do have the power flash is lacking especially what desctop is 
concerned.
c) Java was meant to be the internet language ever since. Meaning it 
has all you need for web based systems.

d) Its open source
e) Serious corporations DO use Java for their networks and with Flex 
Adobe is trying to become more mature to be recognized by those 
companies (SAP, etc)
d) Just a guess, but I would say there are more Java developer out 
there then flash developers - so a hugh audience.

e) etc etc

I dont think JavaFX will replace something like flash... but it has 
great power and this is the first release... do you remember flash 1?




Latcho schrieb:
Dunno why they put energy in this. Java, they had their chances for 
online animation-focussed penetration, too late now I guess.

And the site crashed my pretty stable FF3.

Anthony Pace wrote:
I am sure if better coders provided better examples it would work 
well; yet, the applications seem to take forever to load and I have 
a pretty decent system.


Eric E. Dolecki wrote:
On my Mac in Firefox when I scroll the page, that player UI 
flickers on and

off. Pretty lame.

On Sat, Dec 6, 2008 at 1:15 PM, Jim Robson [EMAIL PROTECTED] 
wrote:


 

I checked out the drag-able component sample on javafx.com and it
didn't work. If you're interested in the details, I put them in a
comment on Sten Andersen's blog here:

http://blogs.citytechinc.com/sanderson/?p=49#comment-714

hth
Jim
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Re: [Flashcoders] JavaFX released

2008-12-06 Thread Latcho
I only said they had the tools for years (java) and the examples (cool 
nerd applets, processing) to make that shift earlier and to create the 
atmosphere and invitations to a multimedia minded crowd (how old is 
that word now).
How come that for ex the videoplayer war was on real, ms and qt ? Where 
was java, where were the java api's, tutorials on video and codec 
support? Where were the tools and the starter kits.
Some where in underground  hackersland maybe. Thats what I imply. That's 
why Java always missed the boat, to get the wright buzz out on the 
wright time; It just always looked so java, and the dev's thought it was 
all good with thre new skin toolkit end the sun was shining.
How much time does it take to get that nickel dropping ? And how much 
time will they need to catchup if we merge into a another cycle witch 
requires new tools and sets new expectations ? And for that reason I'm 
not encouraged to jump on their boat. 
They managed to release some-200X-thing and it was about time. Time for 
the nickel to fall.


Latcho



dr.ache wrote:

I did not say anything else. No one says that it's a direct opponent to
flash. but I am pretty sure that this is gonna steal the show for flex 
in the

business line. When you have to build really huge applications enterprise
developer are the first who can manage that - and now with the ability of
a front-end extension to their OWN language and environment (which 
includes
everything that is still lacking in flex and flash or is at most in 
the beginning
of development like unit tests, dependencies visualisation, 
blablabla...) they
do not need to switch to things like flex. they just need to learn 
that package

like some flash developers need to learn , whatever.. Tweenlite ;-)

Just to remember. I just say, there IS a good reason for them to 
further develop java fx


Ashim D'Silva schrieb:
As for Java, yes, it's the original, yes, it's a more powerful 
engine, but
as far as front-end web work goes, both those don't matter too much, 
ease of

production, I think, trumps them. And with Flash 10 (CS4) artists and
developers have an incredible platform, with simple 3D, inverse 
kinematics
with soft skinning, and a shit load more all ready to go. I don't see 
Java
competing with that too easily. Java always seemed to have its own 
space,

which I knew nothing about; Fx is confusing me.

That said, I'd back open source if its got a chance.

2008/12/7 Latcho [EMAIL PROTECTED]

 

Hi Dr. Ache,
It's not about it's power. It's also about marketing and market 
penetration

and providing newcomers a solid entry point.  Furthermore ...
The level of complexity that flash can have now can be harder on 
starters;
 AS3, compilers, design patterns and so on will be are no out of the 
box
toys. The main difference for me is that you can start easy and 
animation

friendly via the flash IDE and it's fine documentation.
The historical super technical java docs, silly examples. the 
packaging,
the badly documented differences between compiling for online and 
local aps,
and a missing IDE or compiler gui pulled me from going further after 
some
experimenting with it. Just now, nearly half a decade later, after 
being
mentored by good tutorials, a very communicative and a helpful flash 
and AS
community from a simple video editor up to a design-pattern-level 
coder,

just now I would have the courage to check it out again.
By the way:  processing providde me with a nice wrapper and support 
to get
visual stuff done for starters;  I loved it and it's betst part - : 
the

java displaying power and the easy applet pubishing.
http://processing.org/

Latcho



dr.ache wrote:

   
What I am concerned I do not see any reason why they should NOT do 
this.

I find its pretty obvious.

a) They do already have a language actionscript tries to mimic more 
and

more with every release.
b) They do have the power flash is lacking especially what desctop is
concerned.
c) Java was meant to be the internet language ever since. Meaning 
it has

all you need for web based systems.
d) Its open source
e) Serious corporations DO use Java for their networks and with 
Flex Adobe
is trying to become more mature to be recognized by those companies 
(SAP,

etc)
d) Just a guess, but I would say there are more Java developer out 
there

then flash developers - so a hugh audience.
e) etc etc

I dont think JavaFX will replace something like flash... but it has 
great

power and this is the first release... do you remember flash 1?



Latcho schrieb:

 

Dunno why they put energy in this. Java, they had their chances for
online animation-focussed penetration, too late now I guess.
And the site crashed my pretty stable FF3.

Anthony Pace wrote:

   
I am sure if better coders provided better examples it would work 
well;
yet, the applications seem to take forever to load and I have a 
pretty

decent system.

Eric E. Dolecki wrote:

 
On my Mac in Firefox when I scroll the page, that player

Re: [Flashcoders] What design pattern would this be?

2008-12-06 Thread Latcho
Are you gonna  take a map  if you have clear line of sight to your 
destination ?
Shall we advise you on traffic light implementation  if you are the only 
driver in the world ?
Dont' overengineer. If you want to integrate / learn a design pattern 
take a more challenging and/or interactive interface.


Latcho

Joel Stransky wrote:

I'm trying to make design patterns a regular part of my process but
understanding them and knowing which one to use are proving to be a quite
different.
I'm working on a couple of classes. One class's job is to iterate over a
list of display objects and modify their scale and location based on mouse
position.
I want this class to be able to work with a runtime generated OR an
authortime generated display list.
I figure it's as easy as instantiating either a RuntimeChildren or
AuthortimeChildren class and passing it to the constructor of my
DisplayListUtility class.
Since it's so simple, does it even qualify as a design pattern and if so
which one?

  


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Re: [Flashcoders] JavaFX released

2008-12-06 Thread Latcho

Sorry couldn't see the content:

TypeError: Error #1009: Cannot access a property or method of a null 
object reference.
   at 
Omniture_Utility/onTemplateReady()[/Applications/MAMP/htdocs/flex/Omniture_Utility/Omniture_Utility.as:59]

   at flash.events::EventDispatcher/dispatchEventFunction()
   at flash.events::EventDispatcher/dispatchEvent()
   at 
com.brightcove.fl.federated.api.modules::ExperienceAPI/onTemplateReady()

   at flash.events::EventDispatcher/dispatchEventFunction()
   at flash.events::EventDispatcher/dispatchEvent()
   at com.brightcove.fl.federated::Template/onContentLoad()
   at flash.events::EventDispatcher/dispatchEventFunction()
   at flash.events::EventDispatcher/dispatchEvent()
   at com.brightcove.fl.federated.content::ContentManager/onContentLoad()
   at com.brightcove.fl.federated.services::PersistentResponder/onResult()

:)

Anthony Pace wrote:

http://channelsun.sun.com/video/software/javafx/1915439297

Check this out... you know it is kind of funny that they are selling 
the idea of javaFX through the use of flash hahaha





dr.ache wrote:

I did not say anything else. No one says that it's a direct opponent to
flash. but I am pretty sure that this is gonna steal the show for 
flex in the
business line. When you have to build really huge applications 
enterprise
developer are the first who can manage that - and now with the 
ability of
a front-end extension to their OWN language and environment (which 
includes
everything that is still lacking in flex and flash or is at most in 
the beginning
of development like unit tests, dependencies visualisation, 
blablabla...) they
do not need to switch to things like flex. they just need to learn 
that package

like some flash developers need to learn , whatever.. Tweenlite ;-)

Just to remember. I just say, there IS a good reason for them to 
further develop java fx


Ashim D'Silva schrieb:
As for Java, yes, it's the original, yes, it's a more powerful 
engine, but
as far as front-end web work goes, both those don't matter too much, 
ease of

production, I think, trumps them. And with Flash 10 (CS4) artists and
developers have an incredible platform, with simple 3D, inverse 
kinematics
with soft skinning, and a shit load more all ready to go. I don't 
see Java
competing with that too easily. Java always seemed to have its own 
space,

which I knew nothing about; Fx is confusing me.

That said, I'd back open source if its got a chance.

2008/12/7 Latcho [EMAIL PROTECTED]

 

Hi Dr. Ache,
It's not about it's power. It's also about marketing and market 
penetration

and providing newcomers a solid entry point.  Furthermore ...
The level of complexity that flash can have now can be harder on 
starters;
 AS3, compilers, design patterns and so on will be are no out of 
the box
toys. The main difference for me is that you can start easy and 
animation

friendly via the flash IDE and it's fine documentation.
The historical super technical java docs, silly examples. the 
packaging,
the badly documented differences between compiling for online and 
local aps,
and a missing IDE or compiler gui pulled me from going further 
after some
experimenting with it. Just now, nearly half a decade later, after 
being
mentored by good tutorials, a very communicative and a helpful 
flash and AS
community from a simple video editor up to a design-pattern-level 
coder,

just now I would have the courage to check it out again.
By the way:  processing providde me with a nice wrapper and support 
to get
visual stuff done for starters;  I loved it and it's betst part - 
: the

java displaying power and the easy applet pubishing.
http://processing.org/

Latcho



dr.ache wrote:

  
What I am concerned I do not see any reason why they should NOT do 
this.

I find its pretty obvious.

a) They do already have a language actionscript tries to mimic 
more and

more with every release.
b) They do have the power flash is lacking especially what desctop is
concerned.
c) Java was meant to be the internet language ever since. Meaning 
it has

all you need for web based systems.
d) Its open source
e) Serious corporations DO use Java for their networks and with 
Flex Adobe
is trying to become more mature to be recognized by those 
companies (SAP,

etc)
d) Just a guess, but I would say there are more Java developer out 
there

then flash developers - so a hugh audience.
e) etc etc

I dont think JavaFX will replace something like flash... but it 
has great

power and this is the first release... do you remember flash 1?



Latcho schrieb:



Dunno why they put energy in this. Java, they had their chances for
online animation-focussed penetration, too late now I guess.
And the site crashed my pretty stable FF3.

Anthony Pace wrote:

  
I am sure if better coders provided better examples it would 
work well;
yet, the applications seem to take forever to load and I have a 
pretty

decent system.

Eric E. Dolecki wrote:


On my Mac in Firefox when I scroll

Re: [Flashcoders] structuring singletons in AS3

2008-12-03 Thread Latcho

Hi Mendelshon,

You shouldn't use a singleton to take off, just use that main document 
class to take of !
The main Document class is automatically your main stage as a MovieClip 
- Displayobject.
That is always a static class and is a Singleton by itself I gues 
becuase you only van have 1 stage :)
So if you want to reference that stage from a display-child  of that 
Documentclass( extends Sprite/MovieClip):
than from within that child call  this.root.stage  ; but this is not 
used most of the time and you can't call functions in the main through 
that ref.


When you add childs to it that need a reference to the main 
Documentclass, just pass a reference to them when they are created.


like

package
{
  
   import flash.display.MovieClip;

   import flash.display.Stage;
   import flash.display.StageAlign;
   import flash.display.StageScaleMode;
  
  
   [SWF( backgroundColor='0x454545', frameRate='30', width='471', 
height='505')]
  


   public class Main extends Sprite
   {
 
   private var app: MyApplication;


   public function Main():void
   {
   app= new MyApplication(this);  //here you create a child 
from class MyApplication (which extends a Sprite or MC) , argument this 
= reference to the main class

   addChild(app)
   }
}


that way you can start leafing.
If you don't want to overcomplicate and have a central point to put some 
function stuff it isn't that bad to make MyApllication a Singleton which 
you can easily reference.

That doesn't imply that you are advised too :)
If your app's start growing and you are adapted to AS3,take a look at 
PureMVC for example or start playing with events (in AS3 you can extend 
the Event Class en pass additional parameters).



Good Luck

Latcho 





Mendelsohn, Michael wrote:

Hmm...I'm not sure what you mean by static class.  Are you saying that
the other classes I instance via composition in my singleton should
themselves be static?

- MM


Why aren't you using a static class for that instead of a Singleton?


Mendelsohn, Michael wrote:
  
Thanks for the responses everyone. 


Steven, I could use some constructive feedback:

Usually what I do is have a singleton instanced when the swf is
initialized, and using composition, other classes are instanced within
the singleton.  So the singleton becomes a sort of tree trunk with
everything branching off of it.  How would you say that this is a bad
idea?  It's worked well for me.  What would be a more effective
alternative to structuring my swfs?



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Re: [Flashcoders] computeSpectrum not working with mp3 from different server.

2008-12-01 Thread Latcho
From the moment that the media is used to do something else with then 
ordinary flash playback , e.g. the media data becomes accessible or is 
exposed to code, flash keeps itself restricted to the basic playback 
abilities of that media as long as you don't give explicit rights to the 
media / code.

Am I saying this wright ?
Latcho

Ashim D'Silva wrote:

That is how the cross domain policy for flash runs, and has run since player
7. It affects quite a few other things as well like bitmap data operations
and other stuff I don't know off the top of my head. Read up on it.

2008/12/1 Carl Welch [EMAIL PROTECTED]

  

Does it matter that I can still hear the sound? It seems weird that I can
hear the song playing from a different server but not have the ability to
render the computeSpectrum.



On Nov 30, 2008, at 5:58 PM, Latcho wrote:

 SecurityError: Error #2123: Security sandbox violation:


SoundMixer.computeSpectrum:
http://oniricdev.com/carl/modules/audioPlayer.swf cannot access
http://setlist.matisyahuworld.com/2008-11-19-09_Dispatch_The_Troops.mp3.
No policy files granted access.
 at flash.media::SoundMixer$/computeSpectrum()
 at audioPlayer_fla::MainTimeline/*drawMyShit*()

You have to put a crossdomain.xml file on the mp3-server that grants acces
to the swf-server domain:
http://setlist.matisyahuworld.com/crossdomain.xml  [ with xml inside, not
html as it renders now]

Put it in root of the swf-server or define non-top-level xml location
within the swf by Security.loadPolicyFile(urltocrossdomain);


Latcho



Carl Welch wrote:

  

Hi guys,

I just ran into a funky problem with computeSpectrum. it appears that it
won't work if the mp3 isn't located on the same server as the swf calling
it. Is there a work around for this issue?

I tried using this as a solution but it didn't have any effect at all:

import flash.media.SoundLoaderContext;
var context:SoundLoaderContext = new SoundLoaderContext();
context.checkPolicyFile = true;
_sound.load(new URLRequest('http://server/song.mp3'), context);


Here is an example of what I have:

swf and mp3 on the same server:
http://oniricdev.com/carl/modules/audioPlayer_test.swf

mp3 from a server other than the one that is hosting my swf:
http://oniricdev.com/carl/modules/audioPlayer.swf


Thanks!



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--
Carl Welch
http://www.carlwelch.com
http://www.jointjam.com
[EMAIL PROTECTED]
805.403.4819




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Re: [Flashcoders] computeSpectrum not working with mp3 from different server.

2008-11-30 Thread Latcho
SecurityError: Error #2123: Security sandbox violation: 
SoundMixer.computeSpectrum: 
http://oniricdev.com/carl/modules/audioPlayer.swf cannot access 
http://setlist.matisyahuworld.com/2008-11-19-09_Dispatch_The_Troops.mp3. 
No policy files granted access.

   at flash.media::SoundMixer$/computeSpectrum()
   at audioPlayer_fla::MainTimeline/*drawMyShit*()

You have to put a crossdomain.xml file on the mp3-server that grants 
acces to the swf-server domain:  
http://setlist.matisyahuworld.com/crossdomain.xml  [ with xml inside, 
not html as it renders now]


Put it in root of the swf-server or define non-top-level xml location 
within the swf by Security.loadPolicyFile(urltocrossdomain);



Latcho



Carl Welch wrote:

Hi guys,

I just ran into a funky problem with computeSpectrum. it appears that 
it won't work if the mp3 isn't located on the same server as the swf 
calling it. Is there a work around for this issue?


I tried using this as a solution but it didn't have any effect at all:

import flash.media.SoundLoaderContext;
var context:SoundLoaderContext = new SoundLoaderContext();
context.checkPolicyFile = true;
_sound.load(new URLRequest('http://server/song.mp3'), context);


Here is an example of what I have:

swf and mp3 on the same server:
http://oniricdev.com/carl/modules/audioPlayer_test.swf

mp3 from a server other than the one that is hosting my swf:
http://oniricdev.com/carl/modules/audioPlayer.swf


Thanks!


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Re: [Flashcoders] protecting flv files.....any recommendations?

2008-11-30 Thread Latcho

obscurity != security: so nope
Latcho

php_mysql_ as_ dev wrote:

Can anyone recommend some techniques for protecting flv files?  I didn't
realize that streaming video could be lifted.
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[Flashcoders] passing on ... args

2008-11-28 Thread Latcho


Hi List,

How can I pass a variable amount off function arguments to a next function ?
Below the way I tried and which fails. While passing them they get combined
I'd like to remain 5 variables for args_B and not a single string.
Stijn

CODE:

testargs( a,b,{z:'zz'},[1,2,3],c )

private function testargs(... argsA):void
{
 trace(#args_A:, 
argsA.length)/// traces: 
#args_A:   5

 passingArgs(argsA)
}

public function passingArgs(... argsB):void
{
  trace(#args_B:,argsB.length)   
/// traces: #args_B:   1  
  for(var i:int=0;iargsB.length;i++) { trace(argsB[i]); }  // which 
traces a string: a,b,[object Object],1,2,3,c

};


Latcho




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Re: [Flashcoders] passing on ... args

2008-11-28 Thread Latcho

Thanks for the accept as Array tip which looks slimmer then apply().
But the apply I will test too, thanks.
Cor what do you mean with ...rest option. Isn't that what I am trying to 
use (and pass on)


Cor wrote:

And there is also the ...rest-option

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kenneth
Kawamoto
Sent: vrijdag 28 november 2008 16:57
To: [EMAIL PROTECTED]; Flash Coders List
Subject: Re: [Flashcoders] passing on ... args

You can accept them as an Array, e.g.:

public function passingArgs(argsB:Array):void   {
trace(#args_B:,argsB.length);
for(var i:int=0;iargsB.length;i++) { trace(argsB[i]); }
}

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Latcho wrote:
  

Hi List,

How can I pass a variable amount off function arguments to a next 
function ?

Below the way I tried and which fails. While passing them they get


combined
  

I'd like to remain 5 variables for args_B and not a single string.
Stijn

CODE:

testargs( a,b,{z:'zz'},[1,2,3],c )

private function testargs(... argsA):void
{
 trace(#args_A:, argsA.length)
/// traces: #args_A:   5

 passingArgs(argsA)
}

public function passingArgs(... argsB):void
{
  trace(#args_B:,argsB.length)   
/// traces: #args_B:   1for(var i:int=0;iargsB.length;i++) { 
trace(argsB[i]); }  // which traces a string: a,b,[object Object],1,2,3,c

};


Latcho


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Re: [Flashcoders] online .swf generator

2008-11-26 Thread Latcho
One way: You can compile an swf serverside with flex-sdk and ant, that 
way you can feed it whatever you want as a main class, config class and 
orher generic created text var classes.

You for ex build a php wrapper around all the command executions.
Latcho

Michael Stocke wrote:

The output file will be a banner ad. The user will be able to choose from about 
5 different designs and list of company-approved graphics/logos/imagery. The 
user will also be able to enter a limited amount of text. My vision is to 
create templates for each of the 5 designs with blank text fields and 
placeholders for the logos/graphics. The user will modify a configuration file 
of some kind through the interface I create, then I will use a yet-to-be-named 
tool to generated the .swf from a .fla (or other core file) and the customized 
configuration file (XML, MXML, .txt, etc.). This is why I mentioned JSFL, 
because I already know how to do this with JSFL.

I have zero experience with Flex, so something with the Flash IDE or 
Flash-based tools would be better.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Axel Aigret
Sent: Wednesday, November 26, 2008 12:01 PM
To: Flash Coders List
Subject: Re: [Flashcoders] online .swf generator

Hi :)

  Can you explain more in detail what must be arrange in your .swf 
and how ( a gui in flash or you don't care ? ) .

  What sort of asset , animation , text ?
  What will be the creation at the end to understand what you want 
more easier.


Axel Aigret


Michael Stocke a écrit :
  

Good morning group.

 


I am looking for an online .swf generation tool. Specifically, a user
designs a .swf online through a tool that I create, then they submit
their work which generates a .swf output. The tool will allow the user
to choose from several templates, then customize them by selecting
various assets from pre-determined lists and adding some free-form text.
From my research so far I'm mainly seeing tools based on Java and C++,
both of which aren't really options for me. I have some very limited
knowledge of Ming (PHP), but this option is too programming intensive
for this scenario. I think JSFL would be my best bet, but I can't find
any information about using it for an online server-side implementation.
My experience has been for local batching purposes only.

 


Does anyone have any suggestions? The client is open to purchasing an
application depending on the cost.

 


Mike Stocke
Interface Engineer

Organic, Inc. | Detroit
2600 S. Telegraph Road -- Suite 100, Bloomfield Hills, MI 48302
t: 248.454.4015  |  f: 248.454.3370

 

Email: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
Blog: http://Threeminds.Organic.com http://threeminds.organic.com/ 
Website: www.Organic.com http://www.organic.com/



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[Flashcoders] stylesheet default without span or body

2008-11-25 Thread Latcho
Is there a way to apply a default style to a textfield via css without 
having to refer to a body or span tag ?


I now use this additive trick to apply a style to txt content without 
further html or body tags:


tf.styleSheet = Stylesheets.css_center_11pt;
tf.htmlText = 'body'+txt+'/body';

How can I circumvent the body's applied to the txt-var ?


FYI the Stylesheets getter function looks like this

   public static function get css_singlebig_ticker():StyleSheet
   {
   var myCSS:StyleSheet = new StyleSheet();
   myCSS.setStyle(body, {fontFamily:'trebuchet', 
fontSize:'11', color:'#00'} );

   myCSS.setStyle(a:link, {fontSize:'11',color:'#FF'});
   }

thanks,

Latcho
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Re: [Flashcoders] What is the best way to scale a bitmap specifically to reduce file size...

2008-11-25 Thread Latcho

file size is something else then memory size.
If you want a smaller swf size, you have to make the source image 
smaller within the fla or before embedding it via code.

So be more specific.
But I think you are after this:

import flash.geom.*;
import flash.display.BitmapData;
import flash.display.Bitmap;

//var container:Sprite = ...I assume you have a container Sprite;

// 10 times smaller
var scaleFactor:Number = 0.1;

var matrix:Matrix = new Matrix ();
matrix.scale (scaleFactor, scaleFactor); // x and y scale

var bmpData:BitmapData = new BitmapData( 
int(container.width*scaleFactor), int(container.height*scaleFactor) );

bmpData.draw(container,matrix)

addChild(new Bitmap(bmpData,auto,true)); // arguments: 
bmp,pixelsnapping,smoothing

removeChild(container)

More nice examples on Matrix here:
http://jasu.tistory.com/228

Latcho

Anthony Pace wrote:

Now when I scale the image it won't display... OMG.  this is nuts.

I thought I had it all figured out, and then wham... it won't work.

Glen Pike wrote:

|Hi,

Something like this:

import flash.display.Bitmap;
import flash.display.BitmapData;

//original image in here
container.width /= 10;
||container.height /= 10;|

//maybe invalidate if it does not redraw??
|
var a:BitmapData = new BitmapData(container.width, container.height);
var b:Bitmap = new Bitmap(a);

addChild(b);

a.draw(container);
container.visible = false;|



Anthony Pace wrote:

Examples?



Glen Pike wrote:

Hi,

   The only way to reduce the memory size of a bitmap is to resize 
it and reduce the number of pixels.


   If you are loading images from the server, you might want to 
think about generating smaller images server side - you may only 
have to do this once when the image is uploaded, so this may be 
more useful if you don't require lots of different sizes / unknown 
sizes at runtime - depends on the project.  Wordpress among other 
things does this quite nicely for you at upload time (when the 
Wordpress coders stop moaning about FP10 and fix the uploader, it 
will be even nicer) and there are lots of scripts which are 
variations - resize on the fly  cache, etc.


   For client side - reduce the size of the container, then draw 
the bitmap image of this into a new bitmap data object - you should 
then have a smaller image and you could discard your container'd one.


   Glen

Anthony Pace wrote:
I can do it by reducing the size of the container object; yet, the 
bitmap remains the same file sized and can be scaled well.


Is there a way to guarantee the memory usage drops?  or at least a 
better way then mine?

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Re: [Flashcoders] flex sdk size report

2008-11-24 Thread Latcho

I just tried it, but no size of the embedded assets available.
Just the size of the associated classes.
:(
Jer Brand wrote:

I understand that, but it also outputs the size and optimized size of the
objects in the swf. It's not a complete replacement, but should supply some
information.

Jer


On Mon, Nov 24, 2008 at 9:37 AM, Ian Thomas [EMAIL PROTECTED] wrote:

  

No, link-report gives an output file containing a list of all the code
dependencies of the SWF. i.e. which external classes are used etc.

Ian

On Mon, Nov 24, 2008 at 2:35 PM, Jer Brand [EMAIL PROTECTED] wrote:


I'm betting what you want will be in the compiler options:


  

http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_14.html


link-report *filename* might produce what you want.


Jer
  

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Re: [Flashcoders] flex sdk size report

2008-11-24 Thread Latcho

here's an output piece of link-reportsize_report.xml/link-report
0.8 KB is kinda small for an ambedded font, so it's just a ref to a 
generated class for that font I guess, not size of embedded asset.


   script name=beemway\AssetManager_FONT_TREBUCHET_BOLD.as mod=1227061400187 size=883 
optimizedsize=250
 def id=beemway:AssetManager_FONT_TREBUCHET_BOLD /
 pre id=mx.core:FontAsset /
 dep id=AS3 /
   /script

So no assets size report yet.


Jer Brand wrote:

I understand that, but it also outputs the size and optimized size of the
objects in the swf. It's not a complete replacement, but should supply some
information.

Jer


On Mon, Nov 24, 2008 at 9:37 AM, Ian Thomas [EMAIL PROTECTED] wrote:

  

No, link-report gives an output file containing a list of all the code
dependencies of the SWF. i.e. which external classes are used etc.

Ian

On Mon, Nov 24, 2008 at 2:35 PM, Jer Brand [EMAIL PROTECTED] wrote:


I'm betting what you want will be in the compiler options:


  

http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_14.html


link-report *filename* might produce what you want.


Jer
  

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Re: [Flashcoders] Re: showing code progress with progress bar

2008-11-24 Thread Latcho
what about a functioncall every 100th loop that has to return fake data 
(a true or false or anything else) to the loop?

Within that function you update the display progress
Latcho

Mac Angell wrote:

Yeah, I actually do have a huge parse that I want to show progress on,
but using ENTER_FRAME just seems like a hack. So I guess the answer to
my question is no. Thanks everyone for the ideas!

 

 

  

Yikes! I don't think he actually wants the loop to take any longer


than

  

necessary. I'm assuming he's got some sort of computationally


expensive

  

operation (huge parse or something) that he wants to show the


progress. How

  

about subdividing your loop into more manageable chunks that get


called once

  

a frame?



  

  

--



  

-jonathan howe



 


-Mac Angell

 


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Re: [Flashcoders] flex sdk size report

2008-11-24 Thread Latcho
Nope, nothing for assets linked to classes I guess. But good to know 
this one exists.



Jer Brand wrote:

I use it for excludes as well. I knew it had class size information and was
guessing that would be what you were interested in. Was there nothing
suitable in those compiler options I linked up (or a google search for
undocumented ones)?


Jer


On Mon, Nov 24, 2008 at 11:11 AM, Ian Thomas [EMAIL PROTECTED] wrote:

  

Oh, sorry, my bad - I'd missed that info. Just shows that I use it for
something completely different. :o)

Ian

On Mon, Nov 24, 2008 at 3:59 PM, Jer Brand [EMAIL PROTECTED] wrote:


I understand that, but it also outputs the size and optimized size of the
objects in the swf. It's not a complete replacement, but should supply
  

some


information.

Jer


On Mon, Nov 24, 2008 at 9:37 AM, Ian Thomas [EMAIL PROTECTED] wrote:

  

No, link-report gives an output file containing a list of all the code
dependencies of the SWF. i.e. which external classes are used etc.

Ian

On Mon, Nov 24, 2008 at 2:35 PM, Jer Brand [EMAIL PROTECTED] wrote:


I'm betting what you want will be in the compiler options:


  

http://livedocs.adobe.com/flex/3/html/help.html?content=compilers_14.html


link-report *filename* might produce what you want.


Jer
  

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[Flashcoders] 3D animation of turning note, without 3D framework

2008-11-23 Thread Latcho

2 questions :

a) So now I wonder, is there a _true_ morphing class (with morphing 
points) available for as3 ?



b) what is the lightest / easiest way to animate a bitmap of a postnote 
or paperlike image, that is turning itself around,meaning showing it's 
backside,
   I don't want a simple horizontal  scale-tweens, but prefferably a 
class scripted effect with some depth / perspective like effect;  Any 
such class available ? (I'm not a math guru , otherwise I would have 
wrote it)




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[Flashcoders] flex sdk size report

2008-11-23 Thread Latcho
Is it possible to output a size report (*) via the Flex Sdk ( I'm 
compiling in flashdevelop) ?

* (similar to flash Publish settings- Generate size report)
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Re: [Flashcoders] Flex vs. Flash

2008-11-19 Thread Latcho

Now we are on this topic:
Are the components fast reskinnable ?
I can guess not: That default flex preloader pops out everywhere ..
Not to mention that blue-greyish backgroundcolor: If they had made the 
default pink that lazy man would think :)

Latcho

Juan Pablo Califano wrote:

However, Flex DOES have animation and effects built into it too, and you can
animate with Actionscript in Flex, so it's really more a question of what
kind of project you are working on.
  


I must say first that I haven't used Flex a lot. But, even though you can
animate stuff with code (either in Flex or in Flash), one of the advantages
of Flash is that you can create and edit animations on a timeline, which is
a more natural setup for the kind of people that could generally make great
animations (designers, artists, animators, etc); most animations done in
code, generally by coders, could be almost decent depending on your goal
and, yes, simple stuff is usually a one line no-brainer with a tweening
engine; but for complex, more interesting and pro animations, a good
animator with a timeline could do much better job and in less time, in my
opinion.

Cheers
Juan Pablo Califano


2008/11/19, Merrill, Jason [EMAIL PROTECTED]:
  

And it's not just the advantages Flex has with comboboxes and dropdown
menus and the like.  There are a ton of other advantages, like for example,
databinding, easy to code layout, including liquid layout, easy component
creation, easy skinning, TONS of components Flash doesn't have,which are not
necessarily just for applications, they could be for games and other
interactions, like color pickers, charts, tree, and things like webservice
components for data connections (no longer available with
Flash).  Flexbuilder also has bandwidth profiling and better coding tools
that Flash doesn't.

For fancy animation stuff, Flash is the clear choice - but anymore, I tend
to look at both equally for projects.  For large complex stuff, I would go
with Flex, - for less complex or animation driven, I would go with
Flash.  However, Flex DOES have animation and effects built into it too, and
you can animate with Actionscript in Flex, so it's really more a question of
what kind of project you are working on.


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB  Staff
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-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of dr.ache
Sent: Wednesday, November 19, 2008 3:22 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Flex vs. Flash

unbelievable bad quality this site. would have expected something better
from bmw.

Joel Stransky schrieb:


I'm struggling with this a bit myself. For web based applications that
include lots of UI like checkboxes, tabs, dropdowns etc. Flex is the
  

clear


choice. That's what it was built for.For small flash elements like
  

banners,


animations and video, Flash is probably the best option.
But what seems hard to answer is weather or not mxml is a good option for
full (FWA quality) flash sites.

Look at bmwusfactory.com. All Flex, but did it need to be?

On Wed, Nov 19, 2008 at 1:25 PM, Lehr, Ross (N-SGIS) [EMAIL PROTECTED]
wrote:


  

I guess this is somewhat off topic, but I'm new to the whole Flex thing.
What are some of the reasons one would build something in Flex instead
of Flash?  Is it just a preference thing, or are there real technical
reasons one should build a particular app in Flex?

Thanks
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Re: [Flashcoders] text line overflow

2008-11-18 Thread Latcho

Hi Rob,
That is great and complete info !
I overlooked the possibility of getCharIndexAtPoint.
Thanks for the example, this will save me a lot of time.
Kind regards,
Latcho

Rob Romanek wrote:

Hi Latcho,

I see you've gotten a couple response but I'll throw another one in to 
the mix. The main functions that will interest you are:
1) getCharIndexAtPoint which locates the char at the edge of the 
textfield

2) replaceSelectedText which is used to substitute in ...

This is some code ripped out of a class I use that extends TextField 
and does a bunch of things for me, one of which is the truncation of 
text. It is not complete but should give you an idea for approaching 
this problem.


private var _htmlText:String = ; //holds the complete text for the 
field even when truncation occurs
private var _tempText:TextField = new TextField();; //another 
textField which is used to truncate the text and then place it into 
this actual field
private var _gutterCompensation:Number = -5; // -5 compensates for the 
gutter on either side of the text


private function checkDimensions(){
_htmlText = super.htmlText;
if(super.textWidth  width - _gutterCompensation){
//use the temporary text holder to do the text shortening and 
replacing

_tempText.htmlText = _htmlText;
_tempText.defaultTextFormat = super.defaultTextFormat; //this 
ensures that the ... are placed using the correct formatting
//find the character located at the edge of the text then count 
back 2 more characters and replace everything from there to the end 
with ...
_tempText.setSelection(super.getCharIndexAtPoint(width-_gutterCompensation, 
2)-2, super.text.length);

_tempText.replaceSelectedText(...);
super.htmlText = _tempText.htmlText;
}

Again is this an email/modified version so it is not complete just to 
give you ideas. (I don't remember if I really needed to use 
super.htmlText or could have gotten by with just this.htmlText)


Basically what I do is when the text field looses focus after editting 
I run the checkDimensions function which does my truncation but also 
stores the complete text. When the user brings the textfield back in 
to focus I replace the truncated text with the complete text I have 
stored.


hth,

Rob

On 17-Nov-08, at 4:26 AM, Latcho wrote:

How to break a line of text on the optimal charachter and adding 
... if it doesn't fit a single lined textfield

| I would like to break | this line of text.
| I would like to br... |

Any suggestions (AS3)

Latcho
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[Flashcoders] text line overflow

2008-11-17 Thread Latcho
How to break a line of text on the optimal charachter and adding ... 
if it doesn't fit a single lined textfield

| I would like to break | this line of text.
| I would like to br... |

Any suggestions (AS3)

Latcho
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Re: [Flashcoders] How much would you charge?

2008-11-14 Thread Latcho

Please.
How much does it cost to build a simple but acceptable car ?

Pedro Kostelec wrote:

As we are talking about money.What would be the price of a very simple but
acceptable web page? And how long does it take to the pros to create one?

Pedro
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[Fwd: Re: [Flashcoders] How much would you charge?]

2008-11-14 Thread Latcho




Hedged or unhedged ?


Bob Wohl wrote:

about tree fiddy.




On Fri, Nov 14, 2008 at 6:12 PM, Latcho [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED] wrote:


Please.
How much does it cost to build a simple but acceptable car ?


Pedro Kostelec wrote:

As we are talking about money.What would be the price of a
very simple but
acceptable web page? And how long does it take to the pros
to create one?

Pedro
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Re: [Flashcoders] How much would you charge?

2008-11-13 Thread Latcho

Also depends where you are located.
In the Netherlands we ask as much as 60 to 90 /hour. But then your 
coding speed counts in too.

I think there are a lot of simple viewers out there like (randompick):
http://theflashblog.com/?p=225
http://www.flashmagazine.com/tutorials/detail/as3_photo_gallery/
...
So that might be profitable to ;)


dr.ache wrote:

Anthony Pace schrieb:
What is a fair price for a simple photo gallery, in AS3, that loads 
the photo data from an XML file?


I said between $280 to $350; given the hours it would take me, plus 
some contingency time. Did I under quote? over quote? what do you 
think? Still new to this independent stuff.

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depends a littlebit how professional you gonna build this in terms of
visual appearance but thats a normal price for that. I just offered 
pretty much the
same but with the feature that the client can upload his files in a 
given folder
on the server and flash gets all the files via php script, so there is 
no need for
maintaining a xml file. the pictures will be shown in a gridwall 3x4 
and blend

independendly = 290€ (might be a bit underestimated)
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