Re: [Flashcoders] world clock - revisited

2008-03-27 Thread Marcelo Volmaro
I can't send code if that's what you need (because it belongs to a client  
app) but on each clock (that are a kind of widget you can place into a  
dashboard) you can select the timezone you want to display in that clock.


The time is simply calculated by performing some math on the Date object:

var d:Date = new Date();
var ct:Number = Number(d)+(d.getTimezoneOffset() * 6); // this makes  
the time be at GMT+0
d.setTime(ct + (selectedTimeZoneOffset * 6)); //this makes the time be  
at the selected Timezone


Where the "selectedTimeZoneOffset" variable holds the information of the  
"b" attribute. Then, I use that date to check if I'm in DST I re-do the  
calc, but using the "d" attribute.


Regards,

On Thu, 27 Mar 2008 11:05:44 -0300, Corban Baxter <[EMAIL PROTECTED]>  
wrote:



thats great! Marcelo! sorry about the code confusion. :)  do you have
any examples of how you are implementing this? I think i have put my
clocks together ok... i'd kinda like to see how you are using it. do
you mind?

On Wed, Mar 26, 2008 at 6:08 PM, Marcelo Volmaro <[EMAIL PROTECTED]>  
wrote:

I did that code :)

 You have problems because the US changed the DST policy. Now it starts  
at

 SECOND SUNDAY of MARCH
  and ends at FIRST SUNDAY of NOVEMBER.

 So, USADLS now should be (2, 0, 3, 1, 0, 11);

 I don't know if the other policies changed too.

 This is the latest table:
 OLD_USADST: new Dst(LAST, SUNDAY, OCTOBER, FIRST, SUNDAY, APRIL),
 NEW_USADST: new Dst(FIRST, SUNDAY, NOVEMBER, SECOND, SUNDAY, MARCH),
 EU_DST: new Dst(LAST, SUNDAY, OCTOBER, LAST, SUNDAY, MARCH),
 CH_DST: new Dst(SECOND, SATURDAY, MARCH, SECOND, SATURDAY, OCTOBER),
 OCBR_DST: new Dst(SECOND, SUNDAY, FEBRUARY, FIRST, SUNDAY, NOVEMBER),
 NCBR_DST: new Dst(LAST, SUNDAY, FEBRUARY, FIRST, SUNDAY, NOVEMBER),
 MV_DST: new Dst(SECOND, SUNDAY, MARCH, FIRST, SUNDAY, OCTOBER),
 MA_DST: new Dst(LAST, SUNDAY, SEPTEMBER, LAST, SUNDAY, MARCH),
 JD_DST: new Dst(LAST, FRIDAY, SEPTEMBER, LAST, THURSDAY, MARCH),
 ME_DST: new Dst(LAST, SATURDAY, OCTOBER, LAST, SUNDAY, MARCH),
 EG_DST: new Dst(LAST, THURSDAY, SEPTEMBER, LAST, THURSDAY, APRIL),
 IS_DST: new Dst(THIRD, SUNDAY, SEPTEMBER, LAST, FRIDAY, MARCH),
 NA_DST: new Dst(FIRST, SUNDAY, SEPTEMBER, FIRST, SUNDAY, APRIL),
 AR_DST: new Dst(FIRST, SUNDAY, OCTOBER, FIRST, SUNDAY, APRIL),
 IR_DST: new Dst(FOURTH, TUESDAY, SEPTEMBER, FIRST, SUNDAY, MARCH),
 AU_DST: new Dst(LAST, SUNDAY, MARCH, LAST, SUNDAY, OCTOBER),
 TA_DST: new Dst(LAST, SUNDAY, MARCH, FIRST, SUNDAY, OCTOBER),
 NZ_DST: new Dst(THIRD, SUNDAY, MARCH, FIRST, SUNDAY, OCTOBER)

 There are a couple of countries that do not have a "programatic" DST  
but

 moves from year to year.

 Below is the XML I use to get the information I need:

 Attributes:
 n = name of the timezone
 b = time offset (in minutes)
 d = same, but in daylight

 f and l = used to identify first and last nodes. Any year before f will
 use the information in f for the calcs, any year after l will use the
 information in l.

 dst = the dst information from above.
 shh, ehh: Start hour and End hour where the change occurs (so, it is  
not

 always at 00:00).

 If a year does not has a DST information, it must has the information
 regarding the start and end date (sd = start day, sm = start month, ed  
=

 end day, em = end month). If no information is provided (nor DST nor
 Start/End dates), there are no DST for that specific year.

 Also, remember that countries/timezones that have DST may or may not  
apply

 the policy (example: Check GreenLand in the TimeZone control pannel in
 Windows, you have an option to adjust for DST or not).

 Hope this helps

 







d="420">











d="360">





d="300">




d="300">





d="240">















emm="59" ess="59"/>


























 b="0" d="-60">



 b="-60" d="-120">



 b="-60" d="-120">


d="-120&

Re: [Flashcoders] world clock - revisited

2008-03-26 Thread Marcelo Volmaro
 





	b="-120" d="-180">












































































































On Wed, 26 Mar 2008 19:25:47 -0300, Corban Baxter <[EMAIL PROTECTED]>  
wrote:



Hey all,
because of the daylight savings time going on across the world I was
having trouble with the world clocks I setup for a client. I tried to
implement the code below but was un succesful to do it correctly
apparently. Does anyone have any working examples of this. And if so
do you mind sharing? Thanks ALL!!



Code via: Keith Reinsfield (I think* sorry...)
dstPolicies = {
   USADLS:new DstPolicy(1,0,4, -1,0,10),
   EUDLS:new DstPolicy(-1,0,3, -1,0,10),
   AU2003DLS:new DstPolicy(-1,0,10, -1,0,3),
   AUTDLS:new DstPolicy(1,1,10, -1,0,3),
   RUDLS:new DstPolicy(-1,0,3, -1,0,10),
   EGDLS:new DstPolicy(-1,5,4, -1,4,9),
   IRDLS:new DstPolicy(-1,6,3, -1,1,9),
   IQDLS:new DstPolicy(255, 1,4, 255, 1,10),
   ILDLS:new DstPolicy(-1,4,3, 1,4,10),
   JODLS:new DstPolicy(-1,3,3, -1,4,10),
   NADLS:new DstPolicy(1,0,9, 1,0,4),
   PKDLS:new DstPolicy(1,6,4, 1,6,10),
   SYDLS:new DstPolicy(255,30,3, 255,21,9),
   CLDLS:new DstPolicy(2,0,10, 2,0,3),
   CLEDLS:new DstPolicy(2,5,10, 2,6,3),
   NZDLS:new DstPolicy(1,0,10, 3,0,3),
   PYDLS:new DstPolicy(1,0,9, 1,0,4),
   FKDLS:new DstPolicy(1,0,9, -1,0,4)
   };

/*Where the first number is the position (1: first, -1:last, 255:  
straight

date), the second and the third are the day/month.
If the position is 255, the date is a straight day/month date, so for
example for IRAQ the start date is April 1.

The formulas for the calcs are:*/

/**
* @param y:int Year
* @param m:int Month (0 - 11)
* @param n:int Day of the week (0 for a Sunday, 1 for
a Monday, 2 for a
Tuesday, etc)
* @param w:int Occurence (1:first, 2:second, 3:third,
4:fourth, -1:last)
* @return real day of the month where the DST starts/ends
*
* first friday = w:1, n:5
* third monday = w:3, n:1
* last monday = w:-1, n:1
*/

function calcStartEnd(y:Number, m:Number, n:Number, w:Number):Number {
if (w<0) {
var nd:Number = (new Date(y, m, 0)).getDate();
var diff:Number = (getDayOfWeek(y, m+1, nd)-n)%7;
if (diff<0) {
diff += 7;
}
return nd-diff;
}

var nq:Number = 7*w-6+(n-getDayOfWeek(y, m+1, 1))%7;
if (nq<1) {
nq += 7;
}

return nq;
}

/**
* @param y:int Year
* @param m:int Month (1 - 12)
* @param d:int Day (1 - 31)
* @return 0 for a Sunday, 1 for a Monday, 2 for a  
Tuesday, etc.

*/

function getDayOfWeek(y:Number, m:Number, d:Number):Number {
var a:Number = Number((14-m)/12);
y -= a;
m += 12*a-2;
	var r:Number =  
(d+y+Number(y/4)-Number(y/100)+Number(y/400)+int((31*m)/12))%7;

if (r<0) {
return 7+r;

} else {
return r;
}
}





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Re: [Flashcoders] getDefinitionByName and error #1009

2008-02-08 Thread Marcelo Volmaro
The problem is, I'm using getDefinitionByName in other places, and it  
works fine.


The specific class (EN_US) is included, but I can't instantiate it. Also,  
I was wrong on one of my statements: The trace of the static var  
(trace(klass.test)) worked fine.


That what makes this a mystery for me.. The class is on the flash,  
accessing its static member works, but instantiating it does not.


On Fri, 08 Feb 2008 13:18:27 -0300, Kenneth Kawamoto  
<[EMAIL PROTECTED]> wrote:



If I do this I get all the traces:

(Document class)
package {
import flash.display.Sprite;
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
import extremefx_comar.i18n.locales.EN_US;

public class Test extends Sprite {

public function Test():void {
trace(EN_US.test);
var n:String = "extremefx_comar.i18n.locales.EN_US";
var klass:Class = getDefinitionByName(n) as Class;
trace(klass);
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
} catch (e:Error){
trace("catch error:"+e);
}
if (klass != null){
trace(klass.test);
try {
var ca:Object = new klass();
trace(describeType(ca));

} catch (e2:Error){
trace("catch error2:"+e2);
}
}   
}
}
}

not sure if this helps though...

Kenneth Kawamoto
http://www.materiaprima.co.uk/

Marcelo Volmaro wrote:

Hi!,
 I'm trying to do something pretty simple: dynamically instantiate a  
class based on it's name:

 var n:String = "extremefx_comar.i18n.locales.EN_US";
var klass:Class = null;
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));
   } catch (e:Error){
trace("catch error:"+e);
}
   if (klass != null){
trace(klass.test);
   try {
var ca:Object = new klass();
trace(describeType(ca));
   } catch (e2:Error){
trace("catch error:"+e2);
}
}
 The first trace works fine, no errors (so the describetype returns the  
correct XML for that class). Now, when I try to instantiate that class  
(var ca:Object = new klass()) i get the following error: TypeError:  
Error #1009: Cannot access a property or method of a null object  
reference.
 Also, the klass has a public static var "test". The trace(klass.test)  
returns undefined.

 Ideas?
 Thanks in advance,


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[Flashcoders] getDefinitionByName and error #1009

2008-02-08 Thread Marcelo Volmaro

Hi!,

I'm trying to do something pretty simple: dynamically instantiate a class  
based on it's name:


var n:String = "extremefx_comar.i18n.locales.EN_US";
var klass:Class = null;
try {
klass = Class(getDefinitionByName(n));
trace(describeType(klass));

} catch (e:Error){
trace("catch error:"+e);
}

if (klass != null){
trace(klass.test);

try {
var ca:Object = new klass();
trace(describeType(ca));

} catch (e2:Error){
trace("catch error:"+e2);
}
}

The first trace works fine, no errors (so the describetype returns the  
correct XML for that class). Now, when I try to instantiate that class  
(var ca:Object = new klass()) i get the following error: TypeError: Error  
#1009: Cannot access a property or method of a null object reference.


Also, the klass has a public static var "test". The trace(klass.test)  
returns undefined.


Ideas?

Thanks in advance,


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Re: [Flashcoders] coding a world clock

2007-09-06 Thread Marcelo Volmaro
Now

all I need is the data, by location, to pass in.

Note to Jim Berkey: First, thank you for the link. Nice touch with the
iconic location graphics. Second, I'm getting a 404 for the worldclock
source file. Just FYI.

Regards,

-Keith
http://keithreinfeld.home.comcast.net


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Re: [Flashcoders] coding a world clock

2007-09-03 Thread Marcelo Volmaro
wana","Bulgaria","Burundi","Cyprus","Egypt","Estonia","Finland","Greece","Israel","Jordan","Latvia","Lebanon","Lesotho","Libya","Lithuania","Malawi","Moldova","Moldovian  
Rep Pridnestrovye","Mozambique","Romania","Russian Federation zone  
one","Rwanda","South  
Africa","Sudan","Swaziland","Syria","Turkey","Ukraine","Zaire Haut  
Zaire","Zaire Kasai","Zaire Kivu","Zaire Shaba","Zambia","Zimbabwe"],
		[3.00,  
"Azerbaijan","Bahrain","Djibouti","Eritrea","Ethiopia","Iraq","Kenya","Kuwait","Madagascar","Mayotte","Qatar","Russian  
Federation zone two","Saudi Arabia","Somalia","Tanzania","Uganda","Yemen"],

[3.50, "Iran"],
		[4.00, "Armenia","Georgia","Mauritius","Oman","Reunion","Russian  
Federation zone three","Seychelles","United Arab Emirates"],

[4.50, "Afghanistan"],
		[5.00, "Kyrgyzstan","Maldives","Pakistan","Russian Federation zone  
four","Turkmenistan","Uzbekistan"],

[5.50, "India","Sri Lanka"],
[5.75, "Nepal"],
		[6.00, "Bangladesh","Bhutan","Kazakhstan","Russian Federation zone  
five","Tajikistan"],

[6.50, "Myanmar"],
		[7.00, "Cambodia","Indonesia West","Laos","Russian Federation zone  
six","Thailand","Vietnam"],
		[8.00, "Australia Western","Brunei","China People's Rep","Hong  
Kong","Indonesia Central","Malaysia","Mongolia","Philippines","Russian  
Federation zone seven","Singapore","Taiwan"],
		[9.00, "YST: Yukon Standard","Indonesia East","Japan","Korea Dem  
Republic of","Korea Republic of","Palau","Russian Federation zone eight"],

[9.50, "Australia Northern Territory","Australia South"],
		[10.00, "AHST: Alaska-Hawaii Standard","CAT: Central Alaska","HST:  
Hawaii Standard","Australia New South Wales","Australia  
Queensland","Australia Tasmania","Australia Victoria","Australian Capital  
Territory","Guam","Mariana Island","Northern Mariana Islands","Papua New  
Guinea","Russian Federation zone nine"],

[10.50, "Australia Lord Howe Island"],
		[11.00, "Caroline Island","New Caledonia","New Hebrides","Ponape  
Island","Russian Federation zone ten","Solomon Islands","Vanuatu"],

[11.50, "Norfolk Island"],
		[12.00, "IDLE: International Date Line  
East","Fiji","Kiribati","Kusaie","Kwajalein","Marshall Islands","Nauru  
Republic of","New Zealand","Pingelap","Russian Federation zone  
eleven","Tuvalu","Wake Island","Wallis and Futuna Islands"],

[13.00, "Tonga"],
[14.00, "Line Islands: Kiritibati"]
];


Regards,

On Sun, 02 Sep 2007 19:26:15 -0300, Keith Reinfeld  
<[EMAIL PROTECTED]> wrote:



Hi,

This thread inspired me to prototype my own world clock. And, yes the  
Date

object does provide the means to convert local time to remote time IF you
have the remote location's GMT offset value to plug in. I think this is  
the

data Corban was asking after. http://wwp.greenwichmeantime.com/ and
Wikipedia maybe good general information sources, but I haven't been  
able to

find a nice tidy list of locations and their GMT offsets that I can
effortlessly implement in Flash.

Regards,

-Keith
http://keithreinfeld.home.comcast.net


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Re: [Flashcoders] Dang IE...

2007-08-09 Thread Marcelo Volmaro
It's a problem with External Interface under IE. Check  
http://www.extremefx.com.ar/blog/fixing-flash-external-interface-inside-form-on-internet-explorer


Regards,

On Wed, 08 Aug 2007 20:44:36 -0300, Dave Mennenoh  
<[EMAIL PROTECTED]> wrote:


Anyone seen this? In IE I am getting this error: Line: 1, Char: 86,  
Object doesn't support this property or method, Code:0


Page validates with the W3 school's validator service. Works without  
error in FF. Works fine in IE, but generates this error that I cannot  
figure out, and my client is not liking it...


The URL: http://65.211.160.184

Still in testing...but almost ready to launch...



Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/  
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Re: [Flashcoders] Flash JavaScript Integration Kit Issues

2007-03-22 Thread Marcelo Volmaro

If your flash object is inside a form element, that´s the problem.
Check  
http://www.extremefx.com.ar/blog/fixing-flash-external-interface-inside-form-on-internet-explorer  
for more information.


On Thu, 22 Mar 2007 09:08:49 -0300, Alain Rousseau <[EMAIL PROTECTED]>  
wrote:


Check more on the JavaScript Side, It might be a problem accessing the  
DOM objects in IE6.


Check out document.documentElement in javascript, sometimes this is  
where the solution lies in such problems.
put some alerts() at the key places and try to find the value of the  
Flash object for IE6 ...


Hope this helps

Steve Mathews wrote:

Hi,

I have an issue with some e-learning content that I can't figure out.
The content is setup to communicate with the LMS using AICC and is
currently working fine in IE7 and FireFox. In IE6 it fails to finish
initializing and I believe I have tracked it down to a point where
Javascript is calling a Flash method, but Flash doesn't seem to
receive the call. Is there any known issues with the kit and IE6 that
I might look at, or any reasons for a call to just not get sent?

Thanks,
Steve
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Re: [Flashcoders] javascript, externalinterface and swfobject part 2

2007-01-26 Thread Marcelo Volmaro
Well, i don´t know for sure, but i never, ever use window[element] to  
access an element object. I always use document.getElementById and had no  
problems neither in explorer nor in firefox/opera/safari.


Also, you should better not use document.write to write content on a page.  
document.write statements must be run before the page finishes loading.  
This means that they must be either in the body of the page or in  
functions called from the body of the page.
Any document.write statement that runs after the page finishes loading  
will create a new page and overwrite all of the content of the current  
page. This is almost certainly not what you intend to have happen.


Use the DOM functions to create a new node and append it to the DOM tree  
or innerHTML to write content to an existing node (while you can, of  
course, create the content and insert it on an existing node using DOM,  
internet explorer has problems with that, so go with the innerHTML  
version).


On Fri, 26 Jan 2007 05:49:56 -0300, Andreas R <[EMAIL PROTECTED]>  
wrote:


So i got EI working with swfobject just fine; turns out i had omitted  
addParam("allowScriptAccess", "always");

SWF-to-container calls now work wonderfully as such:

ExternalInterface.call("methodName");

However, i'm having a hell of a party getting container-to-swf calls up  
and running; i keep getting the methodName is not defined error in  
firefox.


Here's my JS:

Rayon.BlackBox = function(){
document.write('Content here');
mediaPlayer = new SWFObject("mediaplayer.swf", "mediaPlayerMovie",  
"100%", "100%", "8");

mediaPlayer.addParam("allowScriptAccess", "always");
mediaPlayer.addParam("scale", "exactfit");
mediaPlayer.addParam("menu", "false");
mediaPlayer.addParam("salign", "TL");
   mediaPlayer.write("MediaPlayer");
   }
Rayon.BlackBox.prototype = {
getMovie:function(movieName){
if (navigator.appName.indexOf("Microsoft") != -1) {
return window[movieName]
}else {
return document.getElementById(movieName);
}
},
pushToList:function(jsonString){
alert("push to playlist: "+jsonString);
var movie = this.getMovie("mediaPlayerMovie");
movie.addToPlayList(jsonString);
alert("push done");
}
}
var BlackBox = Rayon.BlackBox;

instanced with:
obj = new BlackBox();

and method called through:

obj.pushToList("jsonstring");

in the swf:

ExternalInterface.addCallback("addToPlayList",null,addToPlayList);

I've tried alerting on the return value for getMovie and it does return  
a relevant value. However i keep getting "movie.addToPlayList is not a  
function" errors


Anyone know what i'm doing wrong?

- Andreas R
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Re: [Flashcoders] Textformat size ignores anything over 96

2007-01-09 Thread Marcelo Volmaro
As far as i know, no, is not documented. Is adobe aware? It should,  
because i reported that. But i also reported some other problems a long  
time ago (when flash 8 saw the light) and they still exist on flash 9, so  
better go with the code i provided :).


On Tue, 09 Jan 2007 09:59:51 -0300, Mike Mountain  
<[EMAIL PROTECTED]> wrote:


Is this documented anywhere? Is Adobe aware? What a stupid limitation.  
Thanks for sharing the code.


Cheers

M


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Marcelo Volmaro
Sent: 09 January 2007 12:53
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Textformat size ignores anything over 96

You can´t. I had to develop an application that needed text
sizes bigger than that, and i had to create a "special" text
field in where if the size was bigger than 96px (in fact the
limit is on the line of the 80px, that´s why i use 81 in the
function), i scaled up (by for example 200%) the text field
and place the text scaled down (by 50% in this case).

The function i use to find the scale is:

private function calcFSize(pSize:Number, pDiv:Number):Number {
 pDiv = pDiv || 1;
 if ((pSize / pDiv) < 81) return pDiv;
 return calcFSize(pSize, ++pDiv);
}


and you use it like:

var fontSize = 384;

var perc = calcFSize(fontSize); //fontSize is the size in
pixels of the font.
textformat.size = fontSize/perc;
textfield._xscale = textfield._yscale = perc * 100;


Regards,


On Tue, 09 Jan 2007 07:36:38 -0300, Mike Mountain
<[EMAIL PROTECTED]> wrote:

> Anyone know how to format text to above  96px high using
the texformat
> object - it seems to just ignore them.
> Cheers
> M
>
>
>
>
>
>
>
> ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
>
> Tel: 01964 672000  
> Fax: 01964 671102
>
> Registered in England no. 01646471 
>
> The information contained within this email expresses the
views of the
> sender and not necessarily those of the company. It is private and
> confidential and may be legally privileged. It is intended
solely for
> those authorised to receive it. If you are not the intended
recipient
> you are hereby notified that any disclosure, copying,
distribution or
> action taken in reliance on its contents is strictly prohibited and
> may be unlawful. If you have received this email in error, please
> telephone us immediately on
> 01964 672000 or email a reply to highlight the error and
then delete
> it from your system. This email may contain links to web-sites, the
> contents of which ECM Systems Ltd have no control over and
can accept
> no responsibility for. Any attachments have been
virus-checked before
> transmission; however, recipients are strongly advised to carry out
> their own virus checking as ECM Systems Ltd do not warrant
that such
> attachments are virus-free. Please note that this email has been
> created in the knowledge that Internet email is not a secure
> communications medium.
> We advise that you understand and observe this lack of
security when
> emailing us.
>
> ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ
>
> Tel: 01964 672000  
> Fax: 01964 671102
>
> Registered in England no. 01646471 
>
> The information contained within this email expresses the
views of the
> sender and not necessarily those of the company.
> It is private and confidential and may be legally privileged. It is
> intended solely for those authorised to receive it. If you
are not the
> intended recipient you are hereby notified that any disclosure,
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> strictly prohibited and may be unlawful. If you have received this
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Re: [Flashcoders] Textformat size ignores anything over 96

2007-01-09 Thread Marcelo Volmaro
You can´t. I had to develop an application that needed text sizes bigger  
than that, and i had to create a "special" text field in where if the size  
was bigger than 96px (in fact the limit is on the line of the 80px, that´s  
why i use 81 in the function), i scaled up (by for example 200%) the text  
field and place the text scaled down (by 50% in this case).


The function i use to find the scale is:

private function calcFSize(pSize:Number, pDiv:Number):Number {
pDiv = pDiv || 1;
if ((pSize / pDiv) < 81) return pDiv;
return calcFSize(pSize, ++pDiv);
}


and you use it like:

var fontSize = 384;

var perc = calcFSize(fontSize); //fontSize is the size in pixels of the  
font.

textformat.size = fontSize/perc;
textfield._xscale = textfield._yscale = perc * 100;


Regards,


On Tue, 09 Jan 2007 07:36:38 -0300, Mike Mountain  
<[EMAIL PROTECTED]> wrote:



Anyone know how to format text to above  96px high using the texformat
object - it seems to just ignore them.
Cheers
M







ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

Tel: 01964 672000   
Fax: 01964 671102

Registered in England no. 01646471  

The information contained within this email expresses the views of the  
sender and not necessarily
those of the company. It is private and confidential and may be legally  
privileged. It is intended
solely for those authorised to receive it. If you are not the intended  
recipient you are hereby notified
that any disclosure, copying, distribution or action taken in reliance  
on its contents is strictly prohibited
and may be unlawful. If you have received this email in error, please  
telephone us immediately on
01964 672000 or email a reply to highlight the error and then delete it  
from your system. This email may
contain links to web-sites, the contents of which ECM Systems Ltd have  
no control over and can accept
no responsibility for. Any attachments have been virus-checked before  
transmission; however, recipients
are strongly advised to carry out their own virus checking as ECM  
Systems Ltd do not warrant that such
attachments are virus-free. Please note that this email has been created  
in the knowledge that Internet

email is not a secure communications medium.
We advise that you understand and observe this lack of security when  
emailing us.


ECM Systems Ltd, Ellifoot Park, Burstwick, East Yorkshire HU12 9DZ

Tel: 01964 672000   
Fax: 01964 671102

Registered in England no. 01646471  

The information contained within this email expresses the views of the  
sender and not necessarily those of the company.
It is private and confidential and may be legally privileged. It is  
intended solely for those authorised to receive it. If you are
not the intended recipient you are hereby notified that any disclosure,  
copying, distribution or action taken in reliance on its
contents is strictly prohibited and may be unlawful. If you have  
received this email in error, please telephone us immediately
on 01964 672000 or email a reply to highlight the error and then delete  
it from your system. This email may contain links to
web-sites, the contents of which ECM Systems Ltd have no control over  
and can accept no responsibility for. Any
attachments have been virus-checked before transmission; however,  
recipients are strongly advised to carry out their own
virus checking as ECM Systems Ltd do not warrant that such attachments  
are virus-free.
Please note that this email has been created in the knowledge that  
Internet email is not a secure communications medium.
We advise that you understand and observe this lack of security when  
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Re: [Flashcoders] weird htmlText split and join behavior

2006-11-28 Thread Marcelo Volmaro
V8 of the player (i don´t know 9) seems to have a BIG problem with  
textfields. Anytime you modify the contents of an html text field from  
WITHING the text field (ie: you are modifying the textfield using a link  
on the textfield) the player start doing weird things with the content.


I have the same problem in an html editor i made, where you can "click" on  
the images. The player starts duplicating the image and you will end with  
two, three or more images stacked. In your case, the player is duplicating  
the link all over the textfield.


Try doing the same but using a button... No problem and all works as  
expected.
My solution (because i can´t use a button to edit the image) was to  
rebuild the area. Yes... each time you edit an image, i rebuild the entire  
textarea...


Regards,

On Tue, 28 Nov 2006 10:05:34 -0300, GregoryN <[EMAIL PROTECTED]> wrote:


Hello all,

I'm upgrading a project from v7 to v8 player. Main reason is better
text readability.
In this project, split().join() combination is used to hide/show some
text (similar to css tricks in "normal" html).
It works great in player v7, but, when published for v8, all text
becomes underlined...
Here is a test movie (click "replace" link):
http://gousable.com/flash/temp/flashcoders/split_join_bug/textSplitJoin_1.html

Source:
http://gousable.com/flash/temp/flashcoders/split_join_bug/textSplitJoin1_source.zip

In my (original) movie, all the text also becomes a link...

Code:
// === START OF CODE ===
var lorem_ipsum:String = "Lorem ipsum dolor sit amet, consectetuer  
adipiscing elit. Donec vehicula. Nullam orci. Nulla viverra. Curabitur  
venenatis. Quisque nisi. Aliquam in turpis a tellus semper cursus. ";  
Nulla viverra. Curabitur venenatis. Quisque nisi. Aliquam in turpis a  
tellus semper cursus. ";


var string2replace:String = "**";

var links_area:String = "href=\"asfunction:doReplace,var1\">replace: case #1";


// NOTE:
// createTextField()  does NOT return a tf object in player v7

// show system info
this.createTextField("sys_info", this.getNextHighestDepth(), 10, 10,  
400, 30);

sys_info.text = "Flash Player:   "+System.capabilities.version;
sys_info.border = true;
sys_info.borderColor = 0xff;

var is_v8_or_later:Boolean =  
(Number(System.capabilities.version.substr(4,1)) >=8) ;

//trace("is_v8player = "+is_v8_or_later);
sys_info.text += ",   is_v8_or_later = "+is_v8_or_later;

var my_format:TextFormat = new TextFormat();
my_format.font = "Verdana";

this.createTextField("my_text1", this.getNextHighestDepth(), 10, 50,  
400, 300);

my_text1.multiline = true;
my_text1.wordWrap = true;
my_text1.antiAliasType = "advanced";
my_text1.html= true;
my_text1.border = true;
my_text1.borderColor = 0x00ff00;
my_text1.embedFonts = true;

var startText:String =  lorem_ipsum + string2replace + links_area  
+ lorem_ipsum;

my_text1.htmlText = startText;
my_text1.setTextFormat(my_format);

// doReplace
function doReplace(p:String):Void{
 trace("doReplace called");
var tag2replace:String = "";
var my_replace:String = "=== Lorem ipsum ===";
my_text1.htmlText= startText.split( tag2replace  
).join( my_replace );

    my_text1.setTextFormat(my_format);
}

// === END OF CODE ===


What is it - known bug or I'm missing something?
Any help is appreciated.





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Re: [Flashcoders] Grabbing data directly from the HTML page

2006-11-09 Thread Marcelo Volmaro
ML page

I was playing around with the idea of passing data from an HTML page
directly into a Flash movie via Javascript/SWFObject. One thing I wanted
to try was sending the text that SWFObject replaces into the Flash
movie.

In Firefox this was pretty simple. E.g., if SWFObject was replacing the
contents of ..., then all that was needed
was something in the Javascript code like:

var swfObj = new SWFObject(parameters);
swfObj.addVariable("HTML_flashContent", escape('' +
document.getElementById("flash-content").innerHTML.toString() +
""));

Then, in Flash, the root variable HTML_flashContent can be parsed into
an XML object. This has obvious benefits for search engine optimization,
as well as making it so a Flash and non-Flash version of a page can be
the exact same file.

Unfortunately, though, Internet Explorer and Safari return SGML, not
XHTML, for the innerHTML property (e.g., the above div tag gets
converted to ... in IE). I made a
quick-and-dirty SGML to XHTML conversion tool to get around this, and it
seems to work so far.

My question is, has anybody else made an SGML to XHTML conversion tool
in ActionScript, or should I continue to refine mine and offer it for
public use when done?
―
T. Michael Keesey
Director of Technology
Exopolis, Inc.
2894 Rowena Ave. Ste. B
Los Angeles, California 90039


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Re: [Flashcoders] Re: inline images in a textarea

2006-09-12 Thread Marcelo Volmaro
They measure the width of each character and then insert spaces where the  
image should be placed. Then the image is attached onto a movieclip using  
as a coordinates the sum of the width of all the characters in one line.


If the text spans into multiple lines, that´s no problem neither. You know  
the width of the text field, so you can check where the text will span,  
and measuring the height of a textline, add that space to the y coord.


Easy? No. Doable? Yes.
In fact, i remember now a component that does exactly that... don´t  
remember the name, but something with emoticons and flash :)


Regards,

On Tue, 12 Sep 2006 15:43:23 -0300, Rich Rodecker <[EMAIL PROTECTED]>  
wrote:



wierd...how do you suppose they did it here then?:

http://www.mambers.com/chat/preloader.swf

i thought about picking the string apart and piecign together some new
movieclips/text fields to display the content, but that would get crazy  
when

the text spans multiple lines.  the link above handles it pretty well
though.



On 9/8/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote:


You can´t do that because flash doesn´t support images as in-line
elements, only as block elements.

On Fri, 08 Sep 2006 17:30:43 -0300, Rich Rodecker <[EMAIL PROTECTED]>
wrote:

> thanks...its not the text thats going to the next line though...the  
text

> is
> all appearing on one line, but the image is appearing on the next.
>
> so for instance when the image is supposed to be in the middle of the
> line
> of text:
>
> hey there http://www.thewhole9.com/chat/smilies/smile.jpg";
> width="19" height="19" VSPACE="0" HSPACE="0" /> hows it going?
>
> is turning into this (visually anyway, the html is still correct in  
the

> textarea):
> hey there hows it going?
> http://www.thewhole9.com/chat/smilies/smile.jpg"; width="19"
> height="19" VSPACE="0" HSPACE="0" />
>
> does that make sense?  thee image is appearing on the next line, after
> the
> line of text when it should be right in the middle.
>
> On 9/8/06, Lori Hutchek <[EMAIL PROTECTED]> wrote:
>>
>> Check that you are setting this VSPACE="0" HSPACE="0" it's the  
vertical
>> and horizontal space around the image which may be pushing the text  
to

>> next line
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Rich
>> Rodecker
>> Sent: Friday, September 08, 2006 12:55 PM
>> To: Flashcoders mailing list
>> Subject: [Flashcoders] Re: inline images in a textarea
>>
>> hmmm..anyone?  i know i've seen it done a couple of times, but I'm
>> pretty
>> stuck.
>>
>>
>>
>> On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>> >
>> > ok, i know working with images in a text area is only going to lead
me
>> to
>> > heartache, but I've seen this done and if anyone can point me in  
the

>> right
>> > direction that would be awesome.
>> >
>> > I have a chat app that im building with support for emoticons.
>> everyhting
>> > works great except the smiley image always appears on the next line
>> after
>> > the text, so I wind up with something like:
>> >
>> > here is my smiley
>> > :)
>> >
>> > when i really want:
>> >
>> > here is :) my smiley
>> >
>> > The one quirk i can see that might cause some wierdness is that i  
am
>> > setting the contents of the textarea using the .text property,  
though

>> the
>> > textarea is set to html = true and everything renders out ok.  I  
dont

>> want
>> > to use .htmlText because I'm letting the user choose any font, and
>> htmlText
>> > wont seem to render without the text embedded.
>> >
>> >
>> >
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>> http://tr

Re: [Flashcoders] Re: inline images in a textarea

2006-09-08 Thread Marcelo Volmaro
You can´t do that because flash doesn´t support images as in-line  
elements, only as block elements.


On Fri, 08 Sep 2006 17:30:43 -0300, Rich Rodecker <[EMAIL PROTECTED]>  
wrote:


thanks...its not the text thats going to the next line though...the text  
is

all appearing on one line, but the image is appearing on the next.

so for instance when the image is supposed to be in the middle of the  
line

of text:

hey there http://www.thewhole9.com/chat/smilies/smile.jpg";
width="19" height="19" VSPACE="0" HSPACE="0" /> hows it going?

is turning into this (visually anyway, the html is still correct in the
textarea):
hey there hows it going?
http://www.thewhole9.com/chat/smilies/smile.jpg"; width="19"
height="19" VSPACE="0" HSPACE="0" />

does that make sense?  thee image is appearing on the next line, after  
the

line of text when it should be right in the middle.

On 9/8/06, Lori Hutchek <[EMAIL PROTECTED]> wrote:


Check that you are setting this VSPACE="0" HSPACE="0" it's the vertical
and horizontal space around the image which may be pushing the text to
next line

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: Friday, September 08, 2006 12:55 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Re: inline images in a textarea

hmmm..anyone?  i know i've seen it done a couple of times, but I'm
pretty
stuck.



On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>
> ok, i know working with images in a text area is only going to lead me
to
> heartache, but I've seen this done and if anyone can point me in the
right
> direction that would be awesome.
>
> I have a chat app that im building with support for emoticons.
everyhting
> works great except the smiley image always appears on the next line
after
> the text, so I wind up with something like:
>
> here is my smiley
> :)
>
> when i really want:
>
> here is :) my smiley
>
> The one quirk i can see that might cause some wierdness is that i am
> setting the contents of the textarea using the .text property, though
the
> textarea is set to html = true and everything renders out ok.  I dont
want
> to use .htmlText because I'm letting the user choose any font, and
htmlText
> wont seem to render without the text embedded.
>
>
>
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Re: [Flashcoders] WSIWYG HTML text editor in Flash - follow onquestion

2006-08-09 Thread Marcelo Volmaro
>>>>>>
>>>>>>>>This should give you a head start.
>>>>>>>>
>>>>>>>>- James
>>>>>>>>
>>>>>>>>
>>>>>>>>-Original Message-
>>>>>>>>From: [EMAIL PROTECTED]
>>>>>>>>[mailto:[EMAIL PROTECTED] On Behalf

Of

>>>>>>Merrill,
>>>>>>>>Jason
>>>>>>>>Sent: Tuesday, August 01, 2006 10:11 AM
>>>>>>>>To: Flashcoders mailing list
>>>>>>>>Subject: [Flashcoders] WSIWYG HTML text editor in Flash?
>>>>>>>>
>>>>>>>>Two related questions.  In a nutshell, trying to make a

WSIWYG

>>HTML
>>>>>>text
>>>>>>>>editor for Flash 7.
>>>>>>>>
>>>>>>>>Question 1:
>>>>>>>>
>>>>>>>>Has anyone created an HTML text editor component or class of
some
>>>>kind
>>>>>>>>in Flash?  Basically, having a textfield containing a

paragraph

of
>>>>>>text
>>>>>>>>the user can apply bold, size, font, etc. to - I assume it

would

>>use
>>>>
>>>>>>>>something like:
>>>>>>>>


textfield.replaceText(Selection.getBeginIndex(),Selection.getEnd

In
>>de
>>>>x(
>>>>>>),
>>>>>>>>theNewString)
>>>>>>>>
>>>>>>>>or something to that effect.
>>>>>>>>
>>>>>>>>So to my second question, I was able to get the above

working,

but
>>>>the
>>>>>>>>html Textfield would not apply the new HTML tags, it would

show

>>them
>>>>
>>>>>>>>literally when replaceText was used.  Initially, I set the

text

>>with
>>>>
>>>>>>>>textField.htmlText = myText and renders fine with the

bolding,

but
>>>>>>>>textField.replaceText() seems to not allow the textfield to

show

>>the
>>>>>>>>bold tags applied - it shows the literal tag.   Any ideas?
>>>>>>>>
>>>>>>>>Basically, would like to create a WSIWYG HTML text editor

(flash

>>7),
>>>>>>but
>>>>>>>>from what I read in the archives, it's a lot harder than it
sounds
>>>>and
>>>>>>>>maybe not even possible in Flash right now, but I don't want

to

>>give
>>>>>>up
>>>>>>>>too early.  It seems that all the basic methods are

available,

>>there
>>>>>>are
>>>>>>>>just some quirks to work out with the Textfield class.
>>>>>>>>
>>>>>>>>Thanks,
>>>>>>>>
>>>>>>>>Jason Merrill
>>>>>>>>Bank of America
>>>>>>>>Learning & Organization Effectiveness - Technology Solutions
>>>>>>>>
>>>>>>___
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>>>>>>
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>>>>
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Re: [Flashcoders] WSIWYG HTML text editor in Flash - follow onquestion

2006-08-09 Thread Marcelo Volmaro
gt;>>>>>>
>>>>>>>>Has anyone created an HTML text editor component or class of
some
>>>>kind
>>>>>>>>in Flash?  Basically, having a textfield containing a

paragraph

of
>>>>>>text
>>>>>>>>the user can apply bold, size, font, etc. to - I assume it

would

>>use
>>>>
>>>>>>>>something like:
>>>>>>>>


textfield.replaceText(Selection.getBeginIndex(),Selection.getEnd

In
>>de
>>>>x(
>>>>>>),
>>>>>>>>theNewString)
>>>>>>>>
>>>>>>>>or something to that effect.
>>>>>>>>
>>>>>>>>So to my second question, I was able to get the above

working,

but
>>>>the
>>>>>>>>html Textfield would not apply the new HTML tags, it would

show

>>them
>>>>
>>>>>>>>literally when replaceText was used.  Initially, I set the

text

>>with
>>>>
>>>>>>>>textField.htmlText = myText and renders fine with the

bolding,

but
>>>>>>>>textField.replaceText() seems to not allow the textfield to

show

>>the
>>>>>>>>bold tags applied - it shows the literal tag.   Any ideas?
>>>>>>>>
>>>>>>>>Basically, would like to create a WSIWYG HTML text editor

(flash

>>7),
>>>>>>but
>>>>>>>>from what I read in the archives, it's a lot harder than it
sounds
>>>>and
>>>>>>>>maybe not even possible in Flash right now, but I don't want

to

>>give
>>>>>>up
>>>>>>>>too early.  It seems that all the basic methods are

available,

>>there
>>>>>>are
>>>>>>>>just some quirks to work out with the Textfield class.
>>>>>>>>
>>>>>>>>Thanks,
>>>>>>>>
>>>>>>>>Jason Merrill
>>>>>>>>Bank of America
>>>>>>>>Learning & Organization Effectiveness - Technology Solutions
>>>>>>>>
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>>>>>>To change your subscription options or search the archive:
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>>>>>>
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>>>>
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Re: [Flashcoders] WSIWYG HTML text editor in Flash - follow onquestion

2006-08-09 Thread Marcelo Volmaro
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Re: [Flashcoders] WSIWYG HTML text editor in Flash?

2006-08-01 Thread Marcelo Volmaro
It was developed with that in mind, but the class itself can be used as  
standalone editor (I´m already using it for some projects). You simply set  
the content by writting to the _content property of the HTMLeditor class  
and get the content by reading that property.


Currently i don´t have the time to make a component, but it should be  
really easy to create a component from what is done.
The JS file is used to replace textareas with the html file, and the  
configuration options you see are simply passed via flashvars to the  
class, so you don´t need it to make the editor works.



On Tue, 01 Aug 2006 11:56:32 -0300, Merrill, Jason  
<[EMAIL PROTECTED]> wrote:



That seems to be a flash file specifically for HTML forms and uses a
large .js file for configuration.  Could this be loaded into a Flash
file?  I mean, I know it could, but it doesn't seem like it would work
if you did, and how would you get the end string from it?

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions


-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Marcelo Volmaro
Sent: Tuesday, August 01, 2006 10:40 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] WSIWYG HTML text editor in Flash?

http://osflash.org/flashtextarea

On Tue, 01 Aug 2006 11:35:49 -0300, Merrill, Jason
<[EMAIL PROTECTED]> wrote:


strip them out and replace with what
you need for the corresponding styles for your site


Right, if I follow you, that's similar to what I have tried, but I

can't

get the textfield to re-render the HTML tag  - it shows the tag
literally if I use replaceText() or replaceSel().

Or how would you do it?  Have a code example?  thanks.

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions


-Original Message-
From: [EMAIL PROTECTED]

[mailto:flashcoders-

[EMAIL PROTECTED] On Behalf Of Tom Rhodes
Sent: Tuesday, August 01, 2006 10:23 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] WSIWYG HTML text editor in Flash?

i've made some simple ones for css sites, that get their copy out

of a

db. i used textformats back in the flash 6 days, then in the

output

string, once you've applied the formatting in the "editor" text

field,

you look for the textformat tags, strip them out and replace with

what

you need for the corresponding styles for your site

with 7 and the stylesheets support maybe it's even easier than

that. I

just remember having to keep things simple in terms of editor
functionality, basically one button for each possible style

Merrill, Jason wrote:

Two related questions.  In a nutshell, trying to make a WSIWYG

HTML

text

editor for Flash 7.

Question 1:

Has anyone created an HTML text editor component or class of some

kind

in Flash?  Basically, having a textfield containing a paragraph

of

text

the user can apply bold, size, font, etc. to - I assume it would

use

something like:





textfield.replaceText(Selection.getBeginIndex(),Selection.getEndIndex(),

theNewString)

or something to that effect.

So to my second question, I was able to get the above working,

but

the

html Textfield would not apply the new HTML tags, it would show

them

literally when replaceText was used.  Initially, I set the text

with

textField.htmlText = myText and renders fine with the bolding,

but

textField.replaceText() seems to not allow the textfield to show

the

bold tags applied - it shows the literal tag.   Any ideas?

Basically, would like to create a WSIWYG HTML text editor (flash

7),

but

from what I read in the archives, it's a lot harder than it

sounds

and

maybe not even possible in Flash right now, but I don't want to

give

up

too early.  It seems that all the basic methods are available,

there

are

just some quirks to work out with the Textfield class.

Thanks,

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions


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Re: [Flashcoders] WSIWYG HTML text editor in Flash?

2006-08-01 Thread Marcelo Volmaro

http://osflash.org/flashtextarea

On Tue, 01 Aug 2006 11:35:49 -0300, Merrill, Jason  
<[EMAIL PROTECTED]> wrote:



strip them out and replace with what
you need for the corresponding styles for your site


Right, if I follow you, that's similar to what I have tried, but I can't
get the textfield to re-render the HTML tag  - it shows the tag
literally if I use replaceText() or replaceSel().

Or how would you do it?  Have a code example?  thanks.

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions


-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Tom Rhodes
Sent: Tuesday, August 01, 2006 10:23 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] WSIWYG HTML text editor in Flash?

i've made some simple ones for css sites, that get their copy out of a
db. i used textformats back in the flash 6 days, then in the output
string, once you've applied the formatting in the "editor" text field,
you look for the textformat tags, strip them out and replace with what
you need for the corresponding styles for your site

with 7 and the stylesheets support maybe it's even easier than that. I
just remember having to keep things simple in terms of editor
functionality, basically one button for each possible style

Merrill, Jason wrote:

Two related questions.  In a nutshell, trying to make a WSIWYG HTML

text

editor for Flash 7.

Question 1:

Has anyone created an HTML text editor component or class of some

kind

in Flash?  Basically, having a textfield containing a paragraph of

text

the user can apply bold, size, font, etc. to - I assume it would use
something like:



textfield.replaceText(Selection.getBeginIndex(),Selection.getEndIndex(),

theNewString)

or something to that effect.

So to my second question, I was able to get the above working, but

the

html Textfield would not apply the new HTML tags, it would show them
literally when replaceText was used.  Initially, I set the text with
textField.htmlText = myText and renders fine with the bolding, but
textField.replaceText() seems to not allow the textfield to show the
bold tags applied - it shows the literal tag.   Any ideas?

Basically, would like to create a WSIWYG HTML text editor (flash 7),

but

from what I read in the archives, it's a lot harder than it sounds

and

maybe not even possible in Flash right now, but I don't want to give

up

too early.  It seems that all the basic methods are available, there

are

just some quirks to work out with the Textfield class.

Thanks,

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions


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Hammersmith, London. W6 0QT
Tel: 020 8748 4466  Fax: 020 8748 4850
www.wheelhousecreative.co.uk
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Re: [Flashcoders] Embedding a SWF using base64 and Data: URI scheme

2006-06-02 Thread Marcelo Volmaro
It is possible to encode ANY file to base64 and insert it on a page (a  
flash file, an image, a sound). The problem is that IE doesn´t support it.


You can do (for example)
src="data:image/gif;base64,dSQ84lLQfY5R14wDB5Lyon4ubwS7jx9NcV9/j5+g4JADs="  
width="10" height="15" />
And all browsers will show the correct image, and IE a broken image icon.  
(the above image is not a real one, so don´t try on your browser).


On Fri, 02 Jun 2006 16:28:00 -0300, John Dowdell <[EMAIL PROTECTED]>  
wrote:



Tom Lee wrote:
In the original Microsoft list of workarounds for the Eolas patch, one  
of
the possible workarounds was to base64 encode your swf and embed the  
data
inline in your object tag.  The original page has since been removed,  
and

the only evidence I can now find of this is at
http://www.mustardlab.com/developer/flash/standards/, a page being kept
around for archival reasons (see the "official fixes" section).  Though  
I
don't need this technique as an Eolas workaround, I'm still really  
curious
about it.  Is it possible to base64 encode a swf file and include that  
raw
data in your web page instead of hosting a separate swf file on your  
server?


Hi Tom, I don't have much solid info myself on that approach... I had  
heard it discussed during meetings, with the context that there were  
size constraints of some type, but I haven't seen any implementations of  
it myself.


Sorry I've no solid info, but maybe that in itself is some info...?  ;-)

jd










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Re: [Flashcoders] geturl:javascript is causing images to not display on IE

2006-05-29 Thread Marcelo Volmaro

Use
getURL("javascript:void(setFlashHeight('wrapper','"+h+"')");


On Mon, 29 May 2006 13:19:02 -0300, Kevin Newman <[EMAIL PROTECTED]>  
wrote:


I think you may have hit one of the problems with using javascript:  
pseudo urls. If I remember correctly, when you use a javascript pseudo  
url it disables some of the events under some circumstances. You could  
try two things - either use fscommand (or FlashJS, or one of the other  
communication packages floating around on the net) or try returning  
false from the javascript: url (I'm not sure about this one).


getURL("javascript:setFlashHeight('wrapper','"+h+"');return false;");

This is the only mention of the problem that I could find:  
http://groups.google.com/group/comp.lang.javascript/browse_frm/thread/a57416b64499f57b/e77bfad5ee2fe342?lnk=st&q=javascript+pseudo+url+images+not+loading+group%3Acomp.lang.javascript&rnum=2&hl=en#e77bfad5ee2fe342


Since the javascript: url seems to work fine in plugin based browsers  
(Mozilla, Opera, Safari), and just doesn't work in ActiveX (IE) you  
could check the plugin type in Actionscript  
(System.capabilities.playerType == "PlugIn"), and use fscommand for  
ActiveX and use getURL for plugin. You would just need to add a vbscript  
to catch the fscommand and route it to the javascript call.


Something along these lines should work (untested - probably needs work):

Actionscript:
if (System.capabilities.playerType == "PlugIn") {
getURL("javascript:setFlashHeight('wrapper','"+h+"');return false;");
} else {
fscommand("setFlashHeight", "wrapper,"+h);
}

HTML:

On Error Resume Next
Sub <YourMovieName>_FSCommand(ByVal command, ByVal args)
Call yahooMap_DoFSCommand(command, args)
End Sub


function <YourMovieName>_DoFSCommand(command, args) {
var args = args.split(',');
window[command](args[0], args[1]);
}

:NOTE: You could probably do everything from the VBScript, but I don't  
know VBScript well.


Also, if you are publishing to Flash 8 then you can save yourself some  
headache by using ExternalInterface.


BTW, I'm pretty sure this is an IE problem, not a Flash one. ;-)

Kevin N.


Phil Glatz wrote:
I've been experiencing an intermittent problem with a getURL call back  
to a javascript function on the page calling an SWF.


I'm using Flash 8, and testing on XP.  With Firefox, there is no  
issue.  With IE 6, I experience the problem about 80% of the time.   
This issue is that I have my SWF in a div, with some divs below it  
containing some gif images.  When I flush the browser's cache, the  
images always display.  After subsequent page refreshes (F5), the  
images usually don't appear (but sometimes do).


I'm using the SWF to display some variable content, filling dynamic  
text fields from passed variables.  I can also select from a number of  
fonts via a passed var.  When the font changes, the div height needed  
to contain the stage changes.  I created an actionscript function that  
passes the new calculated height back to the page via a javascript call:


function resize() {
  if (allowResize == "true") {
h = Math.ceil(pBody._y+pBody._height)+10;
getURL("javascript:setFlashHeight('wrapper','"+h+"');");
  }
}

The HTML page has the javascript function setFlashHeight() that resizes  
the enclosing division for the SWF, via DOM.  Like I say, it all works  
fine with Firefox, and the HTML and CSS are both correct.


I first suspected a DOM issue, but I later discovered that if I added a  
return statement as the first line of the javascript function, the  
problem persisted.


If I comment out the getURL call in the actionscript, my disappearing  
image problem goes away.  So it appears to be a Flash issue of some  
sort, which I'm not understanding.


I've Googled around a bit and can't find anything remotely related to  
this problem.  I'm on a tight project deadline and am about to send $99  
to Macromedia for a support call.  I thought I'd check with this wise  
group first to see if this rings any bells.  Is this some sort of known  
issue with Flash/IE?  Driving me nuts!


thanks, Phil




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Re: [Flashcoders] Alpha Masking Weirdness

2006-05-24 Thread Marcelo Volmaro
  Stage.scaleMode="noscale";
Stage.align="TL";
mainClass = new Main(rootMC);
}
}
End test 3-

On Tue, 23 May 2006 23:31:45 -0300, Nehal <[EMAIL PROTECTED]> wrote:


I already reported that to MM (with very simple and small test cases)


Can you share test case?

Neh


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
Volmaro
Sent: Tuesday, May 23, 2006 8:31 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Alpha Masking Weirdness

Indeed, it´s a buggy flash player behavior.
When you mix TextFields with Masks and FX, all goes wrong. It has nothing
to do with MTASC.
I already reported that to MM (with very simple and small test cases)

Maybe in the next update? Or maybe we need to wait for the V9 player.


On Tue, 23 May 2006 11:42:35 -0300, Rifled Cloaca  
<[EMAIL PROTECTED]>

wrote:

I've embedded the font, naturally.  I'm getting extremely buggy  
behavior.

Sometimes the textfield will appear partially... only the right half of
the
textfield, but most of the time, not at all.

At one point, I found that removing the dropshadow filter from the
textfield, and then adding it back later programmatically helped the
problem.  But, now that I've added the alpha mask, it doesn't behave
right,
and it's very slow.

The only thing I can think of is that it has something to do with the
combination of movies compiled with MTASC versus the Flash IDE.  The
shell
is all code, compiled in MTASC, and it loads in modules created in the
Flash
IDE.



On 5/22/06, Vivek lakhanpal <[EMAIL PROTECTED]> wrote:


Try embedding font for the textfield.

Thanks,
Vivek

On 5/23/06, Rifled Cloaca <[EMAIL PROTECTED]> wrote:
>
> All,
>
> I'm masking a MovieClip with an alpha mask using cacheAsBitmap.  The
> MovieClip has a dynamic text field inside it that I populate at a
later
> time.  When I play the movie, the area where the textfield is remains
> empty.  If I drag the corner of the player to resize the movie, the
text
> magically appears.  Anyone run into this sort of weird behavior?
> ___
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Re: [Flashcoders] Alpha Masking Weirdness

2006-05-23 Thread Marcelo Volmaro

Indeed, it´s a buggy flash player behavior.
When you mix TextFields with Masks and FX, all goes wrong. It has nothing  
to do with MTASC.

I already reported that to MM (with very simple and small test cases)

Maybe in the next update? Or maybe we need to wait for the V9 player.


On Tue, 23 May 2006 11:42:35 -0300, Rifled Cloaca <[EMAIL PROTECTED]>  
wrote:



I've embedded the font, naturally.  I'm getting extremely buggy behavior.
Sometimes the textfield will appear partially... only the right half of  
the

textfield, but most of the time, not at all.

At one point, I found that removing the dropshadow filter from the
textfield, and then adding it back later programmatically helped the
problem.  But, now that I've added the alpha mask, it doesn't behave  
right,

and it's very slow.

The only thing I can think of is that it has something to do with the
combination of movies compiled with MTASC versus the Flash IDE.  The  
shell
is all code, compiled in MTASC, and it loads in modules created in the  
Flash

IDE.



On 5/22/06, Vivek lakhanpal <[EMAIL PROTECTED]> wrote:


Try embedding font for the textfield.

Thanks,
Vivek

On 5/23/06, Rifled Cloaca <[EMAIL PROTECTED]> wrote:
>
> All,
>
> I'm masking a MovieClip with an alpha mask using cacheAsBitmap.  The
> MovieClip has a dynamic text field inside it that I populate at a  
later

> time.  When I play the movie, the area where the textfield is remains
> empty.  If I drag the corner of the player to resize the movie, the  
text

> magically appears.  Anyone run into this sort of weird behavior?
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Re: [Flashcoders] Text editor - Selection trouble.

2006-04-12 Thread Marcelo Volmaro
That´s right, because once you hitted the button, the selection is the  
button.
You need to store the start/end index somewere and then, on the button,  
use that indexes instead of the Selection functions.


An easy way could be to assign into an onEnterFrame a function that checks  
if the selected item is the textfield and if is, store the start/end  
positions of the selection.
Then, the button code should look like (assuming you stored the start/end  
indexes in startIndex and endIndex)

boldButton.onRelease = function () {
my_txt.setTextFormat(startIndex, endIndex, arialBold);
}

Hope it helps...

On Wed, 12 Apr 2006 09:46:55 -0300, Magnus Askenbäck  
<[EMAIL PROTECTED]> wrote:



Hi all,
I'm trying to build a quite simple text editor in f8 and are currently  
having some problems with the Selecton class.

If anyone can give me some pointers it would be much apreciated.

Problem is that whenever I try to use my buttons I loose focus of the  
textField and the Selection doesn't trigger. Like so:


boldButton.onRelease = function () {
my_txt.setTextFormat(Selection.getBeginIndex(),  
Selection.getEndIndex(), arialBold);

}

Selection.getBeginIndex() and Selection.getEndIndex() only returns -1

And if someone has a live exemple (with code) that would be awesome. A  
component is not an option tho.


Tnx

.magnus

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Re: [Flashcoders] Radiobutton - Dispatch event on code selected?

2006-03-30 Thread Marcelo Volmaro

Thank you both...
I found another way (not an elegant one, but it works):

radioButton.onRelease();

Regards,

On Thu, 30 Mar 2006 05:40:34 -0300, Aaron Smith <[EMAIL PROTECTED]>  
wrote:



Sure its possible!!!

Marcelo,

here is a solution:

put two radio buttons on the stage and call it rb1 / rb2. then in the  
actions layer put:


import mx.controls.RadioButton;
import mx.utils.Delegate;
import mx.events.EventDispatcher;

var dispatchEvent:Function;
EventDispatcher.initialize(this);

//create prototype reference for RadioButton
var osv = _global.mx.controls.RadioButton.prototype;

//hold onto the old setSelected method ( The intrinsic set Selected  
method is in SimpleButton, RadioButton inherits from that. the set  
method simply calls setSelected.  )

osv.oldSetSelected = osv.setSelected;
osv.oldOnRelease = osv.onRelease;

//overwrite onrelease to deal with multiple events being dispatched.
osv.onRelease = function():Void
{
this['wasReleased'] = true;
this.oldOnRelease.apply(this,[]);
}

//overwrite the old method with new method.
osv.setSelected = function(val:Boolean):Void
{
if( !this['wasReleased'] )
{
if( val == true )
{
this.dispatchEvent( { type:'codeSelected' } );
this.oldSetSelected.apply( this,[ true ] );
}
}
else
{
this.oldSetSelected.apply( this,[ true ] );
}
this['wasReleased'] = false;
}

//add listener to radio button.
rb1.addEventListener('codeSelected', Delegate.create(this,  
handleCodeSelect));

rb1.addEventListener('click', Delegate.create(this, handleClick));

//handle code selected event
function handleCodeSelect():Void
{
trace("codeSelected");
}

//handle click event
function handleClick():Void
{
trace("CLICK");
}

//set an interval to do some testing on the codeSelected event
tmpInt = setInterval(setSel,1000,true);

//set the selected property
function setSel():Void
{
//trigger the event
rb1.selected = true;
}



test that out.. you'll see that for testing i just set an interval to  
change the selected property to true.. the event gets dispatched every  
time the selected property is set to true.  Also worth mentioning you  
have to update the onRelease method to deal with multiple events being  
dispatched. Also don't name the codeSelected event as click, as that is  
not whats happening and would cause confusion.


rb2 is never used in this example.. just use that to click back and  
forth between... also try commenting out the interval just for more  
testing.. you'll see that just the click event fires..


smith




Danny Kodicek wrote:



>It´s possible to make the radio button dispatch the "click" event if i
select it by code?

Not directly, but you could add something like this (I haven't used the  
rb component for a while, but I think this would work


radioButton.autoClick=function() {
this.selected=true
linkType_cml.setType()
}

Then to select the radio button you just call radioButton.autoClick(),  
and your event should be dispatched.


Danny
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[Flashcoders] Radiobutton - Dispatch event on code selected?

2006-03-29 Thread Marcelo Volmaro

Hi!,
It´s possible to make the radio button dispatch the "click" event if i  
select it by code?


The following doesn´t work (but of course, if you mouse-select the radio  
button, works perfectly):



function setType(){
 trace("it works!");
}

linkType_cmp = _root[_root.radioComponent.groupName];
linkType_cmp.addEventListener("click", setType);
linkType_cmp.selected = true;


Thanks in advance!,

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Re: [Flashcoders] CSS with input text

2006-03-20 Thread Marcelo Volmaro

On the SVN, under deploy... i don´t have it currently online...

On Mon, 20 Mar 2006 17:34:56 -0300, Danny Kodicek  
<[EMAIL PROTECTED]> wrote:



Take a look at FlashTextArea at osflash.

I already did all that work.

Ooh, I was looking for a while at text editors, but I missed that one.  
Got a

demo up somewhere? (incidentally, I got mine working pretty well, so I'll
probably not need it, but if it's more reliable, I might switch)

Danny





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Re: [Flashcoders] CSS with input text

2006-03-20 Thread Marcelo Volmaro

Take a look at FlashTextArea at osflash.
I already did all that work.

On Mon, 20 Mar 2006 09:10:46 -0300, Danny Kodicek  
<[EMAIL PROTECTED]> wrote:


I don't know if this will help you at all, but the TextField.Stylesheet  
class has a transform() method which will convert _one_ of your style  
objects from the Stylesheet (ie. The one you maybe assigned for the   
or the  element or  element) into a TextFormat  
object which you can then apply to your TextField with setNewTextFormat.


Hmm - I'm not sure how this works (the transform() docs are possibly the  
most useless I've ever seen!). As far as I can make out, transform() is  
the internal function used by the StyleSheet object to translate it into  
textFormats. But I can't quite tell what happens next... Can you give me  
an example of what you mean in practice?


Right now I'm fairly close to dropping styleSheets altogether. My  
current plan is to have a parser that translates the HTML into my own  
internal XML format, so that the textField is really a fairly dumb  
container, but really this is turning into such a nasty hack that I'm  
not terribly happy about it.


Danny

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Re: [Flashcoders] CSS with input text

2006-03-20 Thread Marcelo Volmaro
Is not possible at all. When flash parses a CSS styled html, it simply  
replaces all the tags with the corresponding formatting code (textformat,  
font, etc).


And you are right about the structure: While the majority of the time the  
structure remains the same (in flash format, of course) it starts to  
change when you add images.


To change the format of a CSS parsed html, you must use  
setTextFormat/setNewTextFormat.


On Mon, 20 Mar 2006 07:19:30 -0300, Danny Kodicek  
<[EMAIL PROTECTED]> wrote:



use textField.setNewTextFormat()


Thanks, I know about that and am using it extensively. But it doesn't  
let me do what I want to do, which is to apply a CSS to my text editor.  
I've noticed that all the text editors out there suffer from the same  
problem, though, so perhaps I'm stuck with it. It just means that when I  
tell Flash to display html of one kind, it's going to change it to  
something else. And when it comes to parsing that back to the XML I  
want, this makes me nervous: can be absolutely sure it's always going to  
have the same structure? If not, what parameters can I expect to have to  
deal with? I hate being out of control in that way.


Danny



I've got a textField I'm trying to use for input text and I'd like to be
able to style it. Unfortunately, the htmlText is being automatically set
to
this:
a
This isn't much help, because the FONT tag is appearing inside the P  
tag,

with the result that any styling Iattach to P is being overridden (at
least,
I assume this is the source of the problem).

Any idea how I can avoid this? Really, my ideal would be for Flash not  
to
keep 'helping' me by adding its own HTML or changing mine: I'd like to  
be

able to tell it exactly what HTML I want displayed. This is particularly
important because I need to be able to extract the HTML at the end and
return it.

Danny

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[Flashcoders] Math, Maps and problems...

2006-03-10 Thread Marcelo Volmaro

Hi,
I have to make an app that, given a bitmap of a Map (a photo of a city),  
and given the georeferences of the upper-left corner and lower-right  
corner of that photo, take any group of latitudes/longitudes and draw on  
the map that coordinates.


I´ve tried using the Mercator projection formula, but for some reason it  
doesn´t work. Probably because i need to "interpolate" the whole world  
size from the given map.


Ideas? Formulas?

Thanks in advance!,


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Re: [Flashcoders] Load external bitmap into bitmapdata?

2006-03-06 Thread Marcelo Volmaro

Indeed, it works!,
Also, trying this i´ve found a method to attach loaded movies as  
bitmaps... now i can create libraries of MCs!!


Thanks!

On Mon, 06 Mar 2006 19:50:24 -0300, JesterXL <[EMAIL PROTECTED]>  
wrote:



I started to eat a cup, but it really didn't taste so good.  Suddenly, my
mouth really hurt trying to voraciously chew on ceramics, thus I gave up
upon realising cups don't taste so good.

...however, this code in fact works:

import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.geom.ColorTransform;

function init()
{
 Stage.align = "TL";
 Stage.scaleMode = "noScale";

 createEmptyMovieClip("image_mc", 0);

 var mcl:MovieClipLoader = new MovieClipLoader();
 mcl.addListener(this);
 mcl.loadClip("test.jpg", image_mc);
}

function onLoadInit(target)
{
 var width:Number = image_mc._width;
 var height:Number = image_mc._height;
 var transparent:Boolean = false;
 var fillColor:Number = 0x;

 var myBitmapData:BitmapData = new BitmapData(width, height, transparent,
fillColor);
 myBitmapData.draw(image_mc, new Matrix(), new ColorTransform());

 createEmptyMovieClip("copy_mc", 1);
 copy_mc._x = 20;
 copy_mc._y = 20;
 copy_mc.attachBitmap(myBitmapData, 0);

 image_mc._alpha = 20;
}

init()

- Original Message -
From: "Marcelo Volmaro" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Monday, March 06, 2006 5:38 PM
Subject: Re: [Flashcoders] Load external bitmap into bitmapdata?


The problem is: I need to load a bitmap. I can´t embed the bitmap inside  
a

swf, because i have no control over the bitmaps.
Any other ideas?

On Mon, 06 Mar 2006 17:36:46 -0300, Adrian Park <[EMAIL PROTECTED]> wrote:


Hey Marcelo,

I've been playing with BitmapData for the first time this past weekend
so I
stand to be corrected on what I'm about to say!

My understanding is that you can only load BitmapData from an existing
image
which is already in your library and has a linkage ID. For this reason,  
I

don't think you can load an image and get its BitmapData. I was thinking
there might be a workaround though...

I was going to try embedding the jpg/png/gif in an swf and giving it a
linkage id in the library, then load that swf into your master movie and
attach the BitmapData from the loaded swf's library.

Possible issues? I know you can't attach library assets from a loaded  
swf

into another swf so the same limitation may apply with BitmapData.
Again, I
thought a workaround for this might be to attach the BitmapData into the
swf
you've just loaded and then clone it to a BitmapData object elsewhere?

As you can see, I've been doing a lot of thinking and not a lot of doing
so
I'm not sure if this is of any help at all!

I'd be very interested to know if any of this works.

Cheers, Adrian P

On 3/6/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote:


Hi list!,

It´s possible to load an external bitmap (jpg, png, gif) into a
bitmapData?

Or..

It´s possible to load an external bitmap into an MC and then render  
that

mc into a bitmapData?

All what i tried didn´t work...

Thanks in advance!,


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Re: [Flashcoders] Load external bitmap into bitmapdata?

2006-03-06 Thread Marcelo Volmaro
The problem is: I need to load a bitmap. I can´t embed the bitmap inside a  
swf, because i have no control over the bitmaps.

Any other ideas?

On Mon, 06 Mar 2006 17:36:46 -0300, Adrian Park <[EMAIL PROTECTED]> wrote:


Hey Marcelo,

I've been playing with BitmapData for the first time this past weekend  
so I

stand to be corrected on what I'm about to say!

My understanding is that you can only load BitmapData from an existing  
image

which is already in your library and has a linkage ID. For this reason, I
don't think you can load an image and get its BitmapData. I was thinking
there might be a workaround though...

I was going to try embedding the jpg/png/gif in an swf and giving it a
linkage id in the library, then load that swf into your master movie and
attach the BitmapData from the loaded swf's library.

Possible issues? I know you can't attach library assets from a loaded swf
into another swf so the same limitation may apply with BitmapData.  
Again, I
thought a workaround for this might be to attach the BitmapData into the  
swf

you've just loaded and then clone it to a BitmapData object elsewhere?

As you can see, I've been doing a lot of thinking and not a lot of doing  
so

I'm not sure if this is of any help at all!

I'd be very interested to know if any of this works.

Cheers, Adrian P

On 3/6/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote:


Hi list!,

It´s possible to load an external bitmap (jpg, png, gif) into a
bitmapData?

Or..

It´s possible to load an external bitmap into an MC and then render that
mc into a bitmapData?

All what i tried didn´t work...

Thanks in advance!,


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[Flashcoders] Load external bitmap into bitmapdata?

2006-03-06 Thread Marcelo Volmaro

Hi list!,

It´s possible to load an external bitmap (jpg, png, gif) into a bitmapData?

Or..

It´s possible to load an external bitmap into an MC and then render that  
mc into a bitmapData?


All what i tried didn´t work...

Thanks in advance!,


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Re: [Flashcoders] RE: rich text box

2006-03-06 Thread Marcelo Volmaro
If you don´t mind in adapting the source to use the MM components (or if  
you want to use it out of the box):

http://osflash.org/flashtextarea


On Mon, 06 Mar 2006 11:21:12 -0300, Mike Britton <[EMAIL PROTECTED]>  
wrote:



This one looks nice:

http://www.flashloaded.com/flashcomponents/flashtexteditor/

Pricey though for a component.

hth,

Mike
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Re: [Flashcoders] FlashDevelop and scope

2006-03-01 Thread Marcelo Volmaro

Not tested (works under ASDT)

function MyClass(){
socket = new XMLSocket();

var _scope:MyClass = this;
socket.onData = function(data){
_scope.parse(data);
}
 }

On Wed, 01 Mar 2006 09:20:29 -0300, Andreas Rønning  
<[EMAIL PROTECTED]> wrote:



A quick example class

class MyClass{
var socket:XMLSocket;
function parse(data:String):Void{
}
function MyClass(){
socket = new XMLSocket();
//interesting bit
socket["creator"]=this;
socket.onData = function(data){
this.creator.parse(data);
}
}
}

I know this isn't the best way to do it (hello delegate), but still.
One of the big things in FlashDevelop for me is the dynamic code  
completion, and when i type "this." in the onData handler, it gives me a  
list of methods for MyClass, when it should give me methods for socket.  
Or am i wrong? The scope of handlers confuses me.


- Andreas
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Re: [Flashcoders] Memory leak in Flash projector

2006-02-24 Thread Marcelo Volmaro
Well, just today i filled 3 bugs reports on memory leaks and things that  
don´t get drawn correctly, all with test cases.
v8 also has problems with the new ExternalInterface under IE, if the  
 tag is inside a form.


Hope someone at Adobe fix all of this...

On Fri, 24 Feb 2006 16:19:03 -0300, Andreas Rønning  
<[EMAIL PROTECTED]> wrote:



This is very serious. The majority of my work is kiosk apps.
Any more details on this, official Macromedia stance on it? Future fixes?

- Andreas

Marcelo Volmaro wrote:
Well, unless you used a lot of the new FX, i recommend you going back  
to the v7 player. The v8 has a lot of errors/memory leaks, mostly of  
them related to the new bitmap engine.


I recently had to change a lot of code that takes advantage of the new  
system to the old one, because a lot of things breaks badly.


On Fri, 24 Feb 2006 15:32:51 -0300, Joe Cutting <[EMAIL PROTECTED]>  
wrote:



Hello,
   I think I've found a memory leak in the Flash player on the PC.
I made a fairly simple animation (no actionscript) and built a  
projector and when I run
it in a loop the amount of memory needed continues to rise. (as  
measured using Task Manager).


I'm using Flash Player version 8,0,22,0 on Windows XP professional.

Has anyone else experienced this, or even better found a cure?

If there is no cure then this is pretty serious for anyone using flash  
in a kiosk type situation.


Cheers

Joe

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Re: [Flashcoders] Memory leak in Flash projector

2006-02-24 Thread Marcelo Volmaro
Well, unless you used a lot of the new FX, i recommend you going back to  
the v7 player. The v8 has a lot of errors/memory leaks, mostly of them  
related to the new bitmap engine.


I recently had to change a lot of code that takes advantage of the new  
system to the old one, because a lot of things breaks badly.


On Fri, 24 Feb 2006 15:32:51 -0300, Joe Cutting <[EMAIL PROTECTED]> wrote:


Hello,
   I think I've found a memory leak in the Flash player on the PC.
I made a fairly simple animation (no actionscript) and built a projector  
and when I run
it in a loop the amount of memory needed continues to rise. (as measured  
using Task Manager).


I'm using Flash Player version 8,0,22,0 on Windows XP professional.

Has anyone else experienced this, or even better found a cure?

If there is no cure then this is pretty serious for anyone using flash  
in a kiosk type situation.


Cheers

Joe

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Re: [Flashcoders] HTML text font size issue

2005-12-09 Thread Marcelo Volmaro
It´s a limit of the player. And it´s a weird one. I have to write some  
custom function to find the maximum font site in a text field, if i found  
a value > 81 (empiric value) use the following function to find the  
divisor:


function calcFSize(pSize:Number, pDiv:Number):Number {
if (!pDiv) pDiv = 1;
if ((pSize / pDiv) < 81) return pDiv;
return calcFSize(pSize, ++pDiv);
}

then divide each font size by the scale, draw the text and scale the whole  
text block by 100 * scale.


Hope that helps.

Regards,

On Fri, 09 Dec 2005 02:31:48 -0300, Dhiraj Girdhar <[EMAIL PROTECTED]>  
wrote:




Hi,
Does anyone know about what is the maximum font size can be
given toHTML text in Flash?
If I create a HTML text field and change the font size to > 127
pt, when I compare the SWF text size and text size in Flash
authoring, SWF  text size is smaller than what is in the authoring. When
I trace textField.htmlText the size comes out to be 127, but it
writes the  correct HTML tags to SWF file with whatever size was
given.

I couldn't figure out about this type of behavior?
Does anyone have clue about this?

Regards:
Dhiraj
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Re: [Flashcoders] scrollRect.height?

2005-10-08 Thread Marcelo Volmaro

mainMenu.scrollRect.height = 50;
mainMenu.scrollRect = mainMenu.scrollRect;

You need to re-set the rectangle (setting it to itself do the work).



On Sat, 08 Oct 2005 09:43:32 -0300, Kent Humphrey <[EMAIL PROTECTED]> wrote:


Hey guys, this is my first post, so excuse me if I misbehave ;>

I'm trying to come to grips with scrollRect.

I have applied it to a MC, no problem, using a new Rectangle. I can see
the width, height, x, and y of the scrollRect, but I can't change them.

Here is my code:

var rect:Rectangle = new
flash.geom.Rectangle(475,41,286,as2obj.main.length*20+8);
mainMenu.scrollRect = rect;

And this will tell me the height of the scrollRect:

trace(mainMenu.scrollRect.height);


But how do I change the height? This doesn't work:

mainMenu.scrollRect.height = 50;

So I'm guessing it's properties can be tested but not set?
The docs
(http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.htm?href=2513.html)
don't list the properties of scrollRect so I'm kinda shooting in the
dark here.

Do I have to change the Rectangle's height? How do I access that?

Thankyou for your time.
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