Re: [Flashcoders] snap to guide AS code?

2008-11-24 Thread Rich Rodecker
yeah, there's a few little things like that that I'll need to look out for.
 On top of that, I will be dragging rotated objects..yay.

On Mon, Nov 24, 2008 at 12:33 PM, Eric E. Dolecki <[EMAIL PROTECTED]>wrote:

> You'll need to think of what to do at a corner intersection... a corner
> case, but you may need to weight one rule over another.
>
> On Mon, Nov 24, 2008 at 3:17 PM, Rich Rodecker <[EMAIL PROTECTED]>
> wrote:
>
> > kris - no meant snapping ti a line created in the swf.  Same idea as the
> > IDE, but in a swf.
> > hans - yeah something like that. I was hoping someone had some code
> flushed
> > out already :)
> >
> >
> >
> >
> >
> >
> >
> > On Sun, Nov 23, 2008 at 1:21 AM, Hans Wichman <
> > [EMAIL PROTECTED]> wrote:
> >
> > > Hi,
> > >
> > > if you iterate through the guides and you locate the one with the
> closest
> > > distance to your object, you got the closest guide.
> > > Now if your mouse/object is closer than 'x' pixels to the guide, set
> the
> > > object x to the guide x, otherwise set the object x to the mouse x.
> > >
> > > Is that what you are looking for?
> > >
> > > greetz
> > > JC
> > >
> > > On Sun, Nov 23, 2008 at 9:34 AM, kris range <[EMAIL PROTECTED]>
> wrote:
> > >
> > > > Are you talking about snapping to a guide you have setup in the Flash
> > > IDE?
> > > >
> > > > As far as I know you can't snap to that through code. You could
> easily
> > > > take a number though ( from your mouse for ex ) and use the Math
> class
> > > > to round it to a pixel or to the nearest x pixel if you knew where
> > > > your guide was already placed. You could as well as do some testing
> if
> > > > you wanted to snap to an invisible movieclip or sprite that was to be
> > > > used as a sort of "guide".
> > > >
> > > > On Sat, Nov 22, 2008 at 8:09 AM, Rich Rodecker <[EMAIL PROTECTED]>
> > > > wrote:
> > > > > no, i mean snap to a guide while your dragging an object.
> > > > >
> > > > > On Sat, Nov 22, 2008 at 7:30 AM, Piers Cowburn <
> [EMAIL PROTECTED]>
> > > > wrote:
> > > > >
> > > > >> You can do a bezier tween with something like TweenMax http://
> > > > >> blog.greensock.com/tweenmaxas3/ , is that what you're after?
> > > > >>
> > > > >> Piers
> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >> On 22 Nov 2008, at 15:03, Rich Rodecker wrote:
> > > > >>
> > > > >>  I'm looking for some code that can pull of 'snap to guide' in
> > > > >>> actionscript.
> > > > >>>  I've found some snap to grid code, but all of them are in AS2,
> so
> > > I'm
> > > > >>> wondering if there might be a better way to do it in AS 3 as
> well?
> > > > >>> ___
> > > > >>> Flashcoders mailing list
> > > > >>> Flashcoders@chattyfig.figleaf.com
> > > > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >>>
> > > > >>
> > > > >> ___
> > > > >> Flashcoders mailing list
> > > > >> Flashcoders@chattyfig.figleaf.com
> > > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >>
> > > > > ___
> > > > > Flashcoders mailing list
> > > > > Flashcoders@chattyfig.figleaf.com
> > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Kris Range
> > > >  ___
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> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > ___
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> > >
> > ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> http://ericd.net
> Interactive design and development
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Re: [Flashcoders] snap to guide AS code?

2008-11-24 Thread Rich Rodecker
kris - no meant snapping ti a line created in the swf.  Same idea as the
IDE, but in a swf.
hans - yeah something like that. I was hoping someone had some code flushed
out already :)







On Sun, Nov 23, 2008 at 1:21 AM, Hans Wichman <
[EMAIL PROTECTED]> wrote:

> Hi,
>
> if you iterate through the guides and you locate the one with the closest
> distance to your object, you got the closest guide.
> Now if your mouse/object is closer than 'x' pixels to the guide, set the
> object x to the guide x, otherwise set the object x to the mouse x.
>
> Is that what you are looking for?
>
> greetz
> JC
>
> On Sun, Nov 23, 2008 at 9:34 AM, kris range <[EMAIL PROTECTED]> wrote:
>
> > Are you talking about snapping to a guide you have setup in the Flash
> IDE?
> >
> > As far as I know you can't snap to that through code. You could easily
> > take a number though ( from your mouse for ex ) and use the Math class
> > to round it to a pixel or to the nearest x pixel if you knew where
> > your guide was already placed. You could as well as do some testing if
> > you wanted to snap to an invisible movieclip or sprite that was to be
> > used as a sort of "guide".
> >
> > On Sat, Nov 22, 2008 at 8:09 AM, Rich Rodecker <[EMAIL PROTECTED]>
> > wrote:
> > > no, i mean snap to a guide while your dragging an object.
> > >
> > > On Sat, Nov 22, 2008 at 7:30 AM, Piers Cowburn <[EMAIL PROTECTED]>
> > wrote:
> > >
> > >> You can do a bezier tween with something like TweenMax http://
> > >> blog.greensock.com/tweenmaxas3/ , is that what you're after?
> > >>
> > >> Piers
> > >>
> > >>
> > >>
> > >>
> > >> On 22 Nov 2008, at 15:03, Rich Rodecker wrote:
> > >>
> > >>  I'm looking for some code that can pull of 'snap to guide' in
> > >>> actionscript.
> > >>>  I've found some snap to grid code, but all of them are in AS2, so
> I'm
> > >>> wondering if there might be a better way to do it in AS 3 as well?
> > >>> ___
> > >>> Flashcoders mailing list
> > >>> Flashcoders@chattyfig.figleaf.com
> > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>
> > >>
> > >> ___
> > >> Flashcoders mailing list
> > >> Flashcoders@chattyfig.figleaf.com
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> >
> >
> >
> > --
> > Kris Range
> >  ___
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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Re: [Flashcoders] snap to guide AS code?

2008-11-22 Thread Rich Rodecker
no, i mean snap to a guide while your dragging an object.

On Sat, Nov 22, 2008 at 7:30 AM, Piers Cowburn <[EMAIL PROTECTED]> wrote:

> You can do a bezier tween with something like TweenMax http://
> blog.greensock.com/tweenmaxas3/ , is that what you're after?
>
> Piers
>
>
>
>
> On 22 Nov 2008, at 15:03, Rich Rodecker wrote:
>
>  I'm looking for some code that can pull of 'snap to guide' in
>> actionscript.
>>  I've found some snap to grid code, but all of them are in AS2, so I'm
>> wondering if there might be a better way to do it in AS 3 as well?
>> ___
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>
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[Flashcoders] snap to guide AS code?

2008-11-22 Thread Rich Rodecker
I'm looking for some code that can pull of 'snap to guide' in actionscript.
 I've found some snap to grid code, but all of them are in AS2, so I'm
wondering if there might be a better way to do it in AS 3 as well?
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Re: [Flashcoders] Why is amfphp cool?

2008-07-14 Thread Rich Rodecker
Just a few off the top of my head:

   - Speed - you're usually sending much less data back and forth with AMF
   then with xml (amf is the data format for flash remoting), so loading times
   are sometimes drastically reduced.
   - Ease of use - you can work with objects in your native languages (such
   as actionscript and php) without having to convert to a middle-man format
   just to transfer the data, which requires serializing and unserializing on
   both ends. (well, technically this does happen but it's a transparent
   process which is taken care of for you).

You should definitely give it a try to get a feel for it.  It's probably
overkill for something like an email form, but for things like a
photogallery application, or wherever you're sending a decent amount of data
back and forth, it would be a good fit.





On Mon, Jul 14, 2008 at 1:37 PM, Dwayne Neckles <[EMAIL PROTECTED]>
wrote:

> I know where to find info it but I'm more looking beginners info as to the
> "Why is it good?" Why is better than loading an xml document full of data?
>
> I get the basic that flash remoting can call methods on the php classes
> like
> its native... But it seems to be adept at handling large amounts of data...
> Is this all? Of course not, so any info u have would be useful...
>
> I do know that more advanced sites use it...
>
> Can you tell me if it would be useful for these simple uses?
> Loading text...such events
> Video player with playlist
> Sending email with php
> How is it useful for a photogallery application
> I think its time to step up my knowlegde to create rias...
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Re: [Flashcoders] as3 class libraries

2008-07-14 Thread Rich Rodecker
'Best' is going to be a relative term :)   You may want to check out
www.actionscriptclasses.com, there's a lot of classes there...though there's
no ranking or anything.


On Mon, Jul 14, 2008 at 1:41 PM, Corban Baxter <[EMAIL PROTECTED]> wrote:

> I am trying to put together a list of some of the best AS3 and Flex
> Libraries, Classes and Frameworks we have available. I was hoping to
> get as much input form you guys as possible and what you guys use and
> enjoy. Here are some examples I am looking for...
>
> Frameworks:
> GAIA
> MATE
> pureMVC
>
> Video:
> flvplayerlite
>
> Data:
> Flare
>
> Games:
> as3ds
> ape
>
> Animation:
> Tweenlite
> Tweener
> Go
>
> 3D:
> Papervision 3D
> Away 3D
>
> Graphics:
> ActiveWindowBlur
> Reflection
>
> Utilites:
> QueueLoader
> ASMailer
> bulkLoader
>
> API:
> youtube
> flickr
> yahoo maps
>
> Audio:
> ?
>
> If you guys have any more categories and input for my list I would
> appreciate alot. Thanks for the help!
>
>
> --
> cb
> http://blog.projectx4.com
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Re: [Flashcoders] custom map image geocoding service?

2008-06-17 Thread Rich Rodecker
Wow, I didn't think it would be that difficult.  I could have sworn there
were some "upload your image, we'll hook it up" services out there.


On Tue, Jun 17, 2008 at 1:19 AM, Geografiek <[EMAIL PROTECTED]>
wrote:

> That is, only if his base map actually is in Mercator projection (which I
> doubt).
> Rich, first you have to find out the actual projection of your base map.
> Only after that you can do the math.
> For more info on map projections: http://www.csiss.org/map-projections
> If you are north american based you might get more info here: http://
> www.nacis.org
> HTH
> Willem van den Goorbergh
>
> Op 17-jun-2008, om 9:34 heeft Haris KRAJINA het volgende geschreven:
>
>
>  Hehe
>>
>> Google Mercator projection and start doing math . I started working on
>> maps
>> too and as I can see my employer uses Mercator projection algorithm to
>> calculate x,y. So my advice to you is to get started with that if you
>> don't
>> find service that will help you.
>>
>>
>> Greetings
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Rich
>> Rodecker
>> Sent: Monday, June 16, 2008 10:05 PM
>> To: Flash Coders List; [EMAIL PROTECTED]
>> Subject: [Flashcoders] custom map image geocoding service?
>>
>> I'm building a flash app which requires some mapping functionality.  It's
>> relatively simple, so I'm not sure that it needs all the bells and
>> whistles
>> that come with using google's or yahoo's map services. Basically we have a
>> static U.S./Canada map image (no pan or zoom) that has some interactive
>> markers overlaid on it...pretty much a heatmap I guess.  We're already set
>> up with receiving the latitude and longitude coordinates, now i just need
>> to
>> translate that into x,y positions on the map.  I know there are services
>> out
>> there that handle this, but I've been searching for a while and most of
>> the
>> results reference back to google or yahoo maps, so I'm thinking I'm not
>> suing the right search terms.  Does anyone know where I can get this
>> done...or any other tips/advice that might help?
>> Thanks,
>>
>> Rich
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>>
>>
>
>
> =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> Geografiek is a Dutch, Utrecht-based map and chart design company.
> Willem van den Goorbergh can be contacted by telephone: (+31)30-2719512 or
> cell phone: (+31)6-26372378
> or by fax: (+31)302719687
> snail mail: Hooghiemstraplein 89 3514 AX UTRECHT
> Visit our website at: http://www.geografiek.nl
> =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
>
>
>
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[Flashcoders] custom map image geocoding service?

2008-06-16 Thread Rich Rodecker
I'm building a flash app which requires some mapping functionality.  It's
relatively simple, so I'm not sure that it needs all the bells and whistles
that come with using google's or yahoo's map services. Basically we have a
static U.S./Canada map image (no pan or zoom) that has some interactive
markers overlaid on it...pretty much a heatmap I guess.  We're already set
up with receiving the latitude and longitude coordinates, now i just need to
translate that into x,y positions on the map.  I know there are services out
there that handle this, but I've been searching for a while and most of the
results reference back to google or yahoo maps, so I'm thinking I'm not
suing the right search terms.  Does anyone know where I can get this
done...or any other tips/advice that might help?
Thanks,

Rich
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Re: [Flashcoders] Re: Flash CS3: CellRenderers in loaded swfs don't work if the parent swf exports a cellrenderer?

2008-05-31 Thread Rich Rodecker
yeah, putting the renderer in the parent swf works for now, but I know it's
going to come back to bite me later.

On Sat, May 31, 2008 at 10:25 AM, Ian Thomas <[EMAIL PROTECTED]> wrote:

> Not terribly helpful, I know, but I've had a bunch of problems where
> mx Flex components in loaded child .swfs don't render properly (and/or
> throw exceptions) unless the same Flex component is compiled into the
> parent movie.
>
> I've never figured out why; when it's happened, so far I've been in a
> rush trying to get things finished and adding the component to the
> parent movie is an easy solution.
>
> I'd love to track down an answer to this one, too...
>
> Ian
>
> On Sat, May 31, 2008 at 5:31 PM, Rich Rodecker <[EMAIL PROTECTED]>
> wrote:
> > ok...i think i was wrong on that.  I wound up having to add the custom
> cell
> > renderer to the parent swf's library for now.  I'd still love to figure
> > thisout if anyone has any ideas.
> >
> > On Fri, May 30, 2008 at 6:15 PM, Rich Rodecker <[EMAIL PROTECTED]>
> wrote:
> >
> >> Figured it out...it was due to hacking UIComponent:
> >>
> http://www.visible-form.com/blog/one-note-about-hacking-cs3s-uicomponent-to-fix-eventrender/
> >>
> >>
> >> On Fri, May 30, 2008 at 11:09 AM, Rich Rodecker <[EMAIL PROTECTED]>
> >> wrote:
> >>
> >>> I have a situation where I have a swf, let's call it child.swf,
> contains a
> >>> List component which makes use of a custom cell renderer,
> >>> CustomCellRenderer, which extends CellRenderer.  On it's own,
> everything
> >>> works fine.
> >>> My problem is trying to load it into Main.swf, which also has a List in
> >>> it's library, and thus the CellRenderer and CellRendererSkins component
> >>> assets exported with it.  When i load child.swf into Main.swf, it finds
> the
> >>> CustomCellRenderer class fine, but that class is throwing errors saying
> that
> >>> the assets which are supposed to be on stage are not found, which
> sounds
> >>> like it can no longer pull the library symbol for CustomCellRenderer.
>  I
> >>> have custom skins for the scrollbar in the List though that work fine.
> >>>
> >>> I have narrowed it down to the CellRenderer symbol being exported in
> >>> Main.swf.  Right now, I am setting LoaderContext.applicationDomain =
> >>> ApplicationDomain.currentDomain for the Loader which is loading
> child.swf,
> >>> but I've tried every combo of application/security domain and it's
> still a
> >>> no go.
> >>>
> >>> It does work if I export the CustomCellRenderer symbol in Main.swf's
> >>> library, but that is not ideal.
> >>>
> >>> Any ideas?
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
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> >
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[Flashcoders] Re: Flash CS3: CellRenderers in loaded swfs don't work if the parent swf exports a cellrenderer?

2008-05-31 Thread Rich Rodecker
ok...i think i was wrong on that.  I wound up having to add the custom cell
renderer to the parent swf's library for now.  I'd still love to figure
thisout if anyone has any ideas.

On Fri, May 30, 2008 at 6:15 PM, Rich Rodecker <[EMAIL PROTECTED]> wrote:

> Figured it out...it was due to hacking UIComponent:
> http://www.visible-form.com/blog/one-note-about-hacking-cs3s-uicomponent-to-fix-eventrender/
>
>
> On Fri, May 30, 2008 at 11:09 AM, Rich Rodecker <[EMAIL PROTECTED]>
> wrote:
>
>> I have a situation where I have a swf, let's call it child.swf, contains a
>> List component which makes use of a custom cell renderer,
>> CustomCellRenderer, which extends CellRenderer.  On it's own, everything
>> works fine.
>> My problem is trying to load it into Main.swf, which also has a List in
>> it's library, and thus the CellRenderer and CellRendererSkins component
>> assets exported with it.  When i load child.swf into Main.swf, it finds the
>> CustomCellRenderer class fine, but that class is throwing errors saying that
>> the assets which are supposed to be on stage are not found, which sounds
>> like it can no longer pull the library symbol for CustomCellRenderer.  I
>> have custom skins for the scrollbar in the List though that work fine.
>>
>> I have narrowed it down to the CellRenderer symbol being exported in
>> Main.swf.  Right now, I am setting LoaderContext.applicationDomain =
>> ApplicationDomain.currentDomain for the Loader which is loading child.swf,
>> but I've tried every combo of application/security domain and it's still a
>> no go.
>>
>> It does work if I export the CustomCellRenderer symbol in Main.swf's
>> library, but that is not ideal.
>>
>> Any ideas?
>>
>>
>>
>>
>>
>
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[Flashcoders] Re: Flash CS3: CellRenderers in loaded swfs don't work if the parent swf exports a cellrenderer?

2008-05-30 Thread Rich Rodecker
Figured it out...it was due to hacking UIComponent:
http://www.visible-form.com/blog/one-note-about-hacking-cs3s-uicomponent-to-fix-eventrender/

On Fri, May 30, 2008 at 11:09 AM, Rich Rodecker <[EMAIL PROTECTED]> wrote:

> I have a situation where I have a swf, let's call it child.swf, contains a
> List component which makes use of a custom cell renderer,
> CustomCellRenderer, which extends CellRenderer.  On it's own, everything
> works fine.
> My problem is trying to load it into Main.swf, which also has a List in
> it's library, and thus the CellRenderer and CellRendererSkins component
> assets exported with it.  When i load child.swf into Main.swf, it finds the
> CustomCellRenderer class fine, but that class is throwing errors saying that
> the assets which are supposed to be on stage are not found, which sounds
> like it can no longer pull the library symbol for CustomCellRenderer.  I
> have custom skins for the scrollbar in the List though that work fine.
>
> I have narrowed it down to the CellRenderer symbol being exported in
> Main.swf.  Right now, I am setting LoaderContext.applicationDomain =
> ApplicationDomain.currentDomain for the Loader which is loading child.swf,
> but I've tried every combo of application/security domain and it's still a
> no go.
>
> It does work if I export the CustomCellRenderer symbol in Main.swf's
> library, but that is not ideal.
>
> Any ideas?
>
>
>
>
>
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[Flashcoders] Flash CS3: CellRenderers in loaded swfs don't work if the parent swf exports a cellrenderer?

2008-05-30 Thread Rich Rodecker
I have a situation where I have a swf, let's call it child.swf, contains a
List component which makes use of a custom cell renderer,
CustomCellRenderer, which extends CellRenderer.  On it's own, everything
works fine.
My problem is trying to load it into Main.swf, which also has a List in it's
library, and thus the CellRenderer and CellRendererSkins component assets
exported with it.  When i load child.swf into Main.swf, it finds the
CustomCellRenderer class fine, but that class is throwing errors saying that
the assets which are supposed to be on stage are not found, which sounds
like it can no longer pull the library symbol for CustomCellRenderer.  I
have custom skins for the scrollbar in the List though that work fine.

I have narrowed it down to the CellRenderer symbol being exported in
Main.swf.  Right now, I am setting LoaderContext.applicationDomain =
ApplicationDomain.currentDomain for the Loader which is loading child.swf,
but I've tried every combo of application/security domain and it's still a
no go.

It does work if I export the CustomCellRenderer symbol in Main.swf's
library, but that is not ideal.

Any ideas?
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[Flashcoders] Re: flash cs3 - getting button's current mouseState?

2008-05-03 Thread Rich Rodecker
i wound up just making a BaseScrollArrow class and putting all of the logic
in that.  Then i created a subclass for each state that just sets parameters
to help decide how to draw the skins.

On Sat, May 3, 2008 at 11:52 AM, Rich Rodecker <[EMAIL PROTECTED]> wrote:

> Hello,
> I'm creating some UIScrollbar  skins, and i'm trying to find a way to have
> one skin for the up/down arrows, and just draw them differently depending on
> which mouse state they represent.  I know that the states are just the
> backgrounds of a BaseButton, and BaseButton has a 'mouseState' property
> that's perfect for my needs, but it's protected and you can't access it from
> the skin itself.  I was trying to avoid subclassing BaseButton and hacking
> together a new version of the scrollbar for this, but it seems that's really
> the only way to get what I want to do done.  Anyone know anything different?
>
> Thanks,
>
> Rich
>
>
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[Flashcoders] flash cs3 - getting button's current mouseState?

2008-05-03 Thread Rich Rodecker
Hello,
I'm creating some UIScrollbar  skins, and i'm trying to find a way to have
one skin for the up/down arrows, and just draw them differently depending on
which mouse state they represent.  I know that the states are just the
backgrounds of a BaseButton, and BaseButton has a 'mouseState' property
that's perfect for my needs, but it's protected and you can't access it from
the skin itself.  I was trying to avoid subclassing BaseButton and hacking
together a new version of the scrollbar for this, but it seems that's really
the only way to get what I want to do done.  Anyone know anything different?

Thanks,

Rich
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[Flashcoders] getting point size of text field within a scaled movieclip

2007-03-20 Thread Rich Rodecker

Anyone have any idea on how to get the actual point size of a
textfield within a movieclip that has been scaled?

Example:  my_txt is insidec textFieldHolder_mc, with a point size of
12pt.  textFieldHolder_mc is scaled to 300%.  How would i figure out
the actual new point size inside the text field?  Flash obviously will
still tell me that it is 12pt.
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Re: [Flashcoders] Need help with testing ObjectSwap on Safari

2007-01-15 Thread Rich Rodecker

yeah i see the tree fine, safari 2.0.4 and flash player 9.  i'm not
sure if sitechecks go over too well on the list though ;)



On 1/11/07, Karina Steffens <[EMAIL PROTECTED]> wrote:

Hi List,

I'm having a bit of a problem with my ObjectSwap script, that I'm hoping
someone could help me with.
It was developed on Windows and, according to comments on my blog and the
SitePoint article, it was working fine with Safari. However, I recently
tried it on a client's Mac and it didn't seem to be working properly (That
is, the Flash part of my home page was invisible). Apparently my own Mac,
which I rarely switch on, is so old it can't even install Safari (OSX 10.1).


So, my request is, if anyone with a Mac has a moment to spare to have a look
at my home page (www.neo-archaic.net) and tell me if the flash part of it
displays correctly - that is, if you can see the tree animation. I need to
figure this out before I start running around trying to find an available
Mac...

TIA,
Karina


Karina Steffens  |  Neo-Archaic
creative & technical new media design
  www.neo-archaic.net

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Re: [Flashcoders] What is better mx.transitions.Tween or mx.effects.Tween ?

2007-01-03 Thread Rich Rodecker

yep, you're right.  As far as I can tell, mx.transitions.Tween has
event handlers that mx.effects.Tween doesn't implement:

onMotionFinished
onMotionLooped
onMotionChanged
onMotionStarted
onMotionStopped
onMotionResumed

mx.effects.Tween seems like it just has event handlers for
onTweenUpdate and onTweenEnd.  It's weird, I expected them to be
almost the same but by checking it out the code they're actually
pretty different, though they both look like they use some sort of
pennr-style tweening formula.




On 1/3/07, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:

Hey Rich, thanks for the link, didn't know about this site (
actionscriptclasses.com).

However, I think I should give a quick note here: Mauricio's question wasn't
about better tweening classes but rather about the differences (if any)
between mx.transitions.tween and mx.effects.tween. I don't know as I don't
use them (never used btw).

Cheers,

Marcelo.

On 1/3/07, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>
> there's also a nice list of tweening classes at
> http://www.actionscriptclasses.com/category/tween/
>
> On 1/3/07, Jack Doyle <[EMAIL PROTECTED]> wrote:
> > I use TweenLite on almost every project I work on, and have for the last
> > year or two. There are more full-featured tweening engines out there,
> but
> > TweenLite is very compact, fast, and much easier to use than the
> > mx.effects.Tween stuff (in my not-so-humble opinion). View some
> > documentation and Download it (along with a sample FLA) at:
> > http://www.greensock.com/ActionScript/TweenLite/
> >
> > Hope it helps.
> >
> > Jack
> >
> > -ORIGINAL MESSAGE--
> > Date: Wed, 3 Jan 2007 09:52:10 -0200
> > From: "Mauricio Furtado Massaia" <[EMAIL PROTECTED]>
> > Subject: [Flashcoders] What is better mx.transitions.Tween or
> > mx.effects.Tween ?
> > To: "Flashcoders mailing list" 
> > Message-ID:
> > <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> >
> > I always use mx.effects.Tween and i never use mx.transitions.Tween
> >
> > example :
> >
> > import mx.effects.Tween;
> > import mx.transitions.easing.*;
> >
> > this.createEmptyMovieClip( "mc" , this.getNextHighestDepth() );
> > mc.beginFill( 0x00 , 100 );
> > mc.lineTo( 10 , 0 );
> > mc.lineTo( 10 , 10 );
> > mc.lineTo( 0 , 10 );
> > mc.lineTo( 0 , 0 );
> > mc.endFill();
> >
> > function onTweenEnd( values:Array ):Void
> > {
> > this.onTweenUpdate( values );
> > }
> > function onTweenUpdate( values:Array ):Void
> > {
> > mc._x = values[0];
> > mc._y = values[1];
> > }
> > var tw:Tween = new Tween( this , [0,0] , [ 250 , 100 ] , 1000 );
> > tw.easingEquation = Back.easeOut;
> >
> >
> > what Tween class is better?
> >
> >
> > thx
> >
> > MauricioMassaia
> >
> >
> >
> > ___
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Re: [Flashcoders] What is better mx.transitions.Tween or mx.effects.Tween ?

2007-01-03 Thread Rich Rodecker

there's also a nice list of tweening classes at
http://www.actionscriptclasses.com/category/tween/

On 1/3/07, Jack Doyle <[EMAIL PROTECTED]> wrote:

I use TweenLite on almost every project I work on, and have for the last
year or two. There are more full-featured tweening engines out there, but
TweenLite is very compact, fast, and much easier to use than the
mx.effects.Tween stuff (in my not-so-humble opinion). View some
documentation and Download it (along with a sample FLA) at:
http://www.greensock.com/ActionScript/TweenLite/

Hope it helps.

Jack

-ORIGINAL MESSAGE--
Date: Wed, 3 Jan 2007 09:52:10 -0200
From: "Mauricio Furtado Massaia" <[EMAIL PROTECTED]>
Subject: [Flashcoders] What is better mx.transitions.Tween or
mx.effects.Tween ?
To: "Flashcoders mailing list" 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I always use mx.effects.Tween and i never use mx.transitions.Tween

example :

import mx.effects.Tween;
import mx.transitions.easing.*;

this.createEmptyMovieClip( "mc" , this.getNextHighestDepth() );
mc.beginFill( 0x00 , 100 );
mc.lineTo( 10 , 0 );
mc.lineTo( 10 , 10 );
mc.lineTo( 0 , 10 );
mc.lineTo( 0 , 0 );
mc.endFill();

function onTweenEnd( values:Array ):Void
{
this.onTweenUpdate( values );
}
function onTweenUpdate( values:Array ):Void
{
mc._x = values[0];
mc._y = values[1];
}
var tw:Tween = new Tween( this , [0,0] , [ 250 , 100 ] , 1000 );
tw.easingEquation = Back.easeOut;


what Tween class is better?


thx

MauricioMassaia



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Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-21 Thread Rich Rodecker

yeah, i tried it but xcode's world frightens and confuses me (bonus
points for who guesses what I'm referring to).  all text mate needs is
that drop-down autocomplete and it's good to go.



On 12/21/06, Randy Troppmann <[EMAIL PROTECTED]> wrote:

I happily use xcode. Auto completion. Apple script "shift-enter" will
compile and run in Flash. Quick switching between class files.

Randy

On 12/21/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> oh yeah, good point.
>
> On 12/20/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:
> > > ("pc" - that term is a bit oldskool IMO)
> >
> > Apple doesn't seem to think so.  ;)
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Re: [Flashcoders] ActionScript switch/default syntax and interpretation

2006-12-21 Thread Rich Rodecker

yeah it seems feels delibrately awkward to leave off the last
break...sorta like writing a one line if.



On 12/21/06, Andy Herrman <[EMAIL PROTECTED]> wrote:

Yea, the last break is unecessary, but I think it's a good idea to put
there.  Just to have the habit of already remembering to put breaks at
the end of case statements (I've forgotten a couple times and went
nuts looking for the bug).  And as Wagner mentioned, it protects
against people adding more cases to the end of the switch statement.

   -Andy

On 12/21/06, Wagner Amaral <[EMAIL PROTECTED]> wrote:
> The last break on default is considered by some to be a coding
> standard, by which you explicitly say you wanted to leave the default
> block empty, and not just simply forgot.
> Also, if unadvised people add code at the end of the switch without
> realizing the missing break, your default will fall-through.
>
>
>
> On 12/21/06, T. Michael Keesey <[EMAIL PROTECTED]> wrote:
> > On 12/21/06, Julien Vignali <[EMAIL PROTECTED]> wrote:
> > >
> > > switch(condition){
> > >   case A:
> > >   break;
> > >   case B:
> > >   break;
> > >   default:
> > > // not mendatory but should always be the last statement
> > >   break;
> > > }
> >
> > That last break is actually unnecessary. The breaks are only to keep
> > it from going to the next case. In some (pretty rare) cases, you may
> > not even want to do that, e.g.:
> >
> > switch(a) {
> > case 0:
> >// Does this if a == 0
> >   break;
> > case 1 :
> >// Does this if a == 1.
> > case 2 :
> >// Does this if a == 1 or a == 2.
> > default :
> >   // Does this if a is anything but 0.
> > }
> >
> > --
> > T. Michael Keesey
> > The Dinosauricon: http://dino.lm.com
> > Parry & Carney: http://parryandcarney.com
> > ISPN Forum: http://www.phylonames.org/forum/
> > ___
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Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-21 Thread Rich Rodecker

oh yeah, good point.

On 12/20/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:

> ("pc" - that term is a bit oldskool IMO)

Apple doesn't seem to think so.  ;)
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Re: [Flashcoders] ActionScript switch/default syntax and interpretation

2006-12-21 Thread Rich Rodecker

yeah, that technique is called a "fall-through", it's very handy, I
use it all the time.

http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=1244.html



On 12/21/06, T. Michael Keesey <[EMAIL PROTECTED]> wrote:

On 12/21/06, Julien Vignali <[EMAIL PROTECTED]> wrote:
>
> switch(condition){
>   case A:
>   break;
>   case B:
>   break;
>   default:
> // not mendatory but should always be the last statement
>   break;
> }

That last break is actually unnecessary. The breaks are only to keep
it from going to the next case. In some (pretty rare) cases, you may
not even want to do that, e.g.:

switch(a) {
case 0:
   // Does this if a == 0
  break;
case 1 :
   // Does this if a == 1.
case 2 :
   // Does this if a == 1 or a == 2.
default :
  // Does this if a is anything but 0.
}

--
T. Michael Keesey
The Dinosauricon: http://dino.lm.com
Parry & Carney: http://parryandcarney.com
ISPN Forum: http://www.phylonames.org/forum/
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Re: [Flashcoders] Senior Developer Posisition

2006-12-20 Thread Rich Rodecker

well, really it's up to the individual to decide if they want to
accept that salary or not, so really there's no point in arguing about
it.



On 12/20/06, hank williams <[EMAIL PROTECTED]> wrote:

On 12/20/06, Mark Winterhalder <[EMAIL PROTECTED]> wrote:
>
> > Reverse the math from London at $80K.
> >
> > NYC: $69K, SF: $52K
> > Both of which are far less than what a senior level flash dev should be
> > making in this market.
>
> It doesn't work that way. You don't spend all your salary on rent,
> food and restaurants. Computers, cars and so on typically cost about
> the same as elsewhere in the country. And don't forget you (hopefully)
> don't actually spend all of your salary, but save some for retirement,
> which could be anywhere.


City to city cost of living calculations/comparisons usually take an average
and include all of those kinds of assumptions in them. Not that they are
perfect (nothing could be), but they do consider those issues.

Regards,
Hank
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Re: [Flashcoders] Senior Developer Posisition

2006-12-20 Thread Rich Rodecker

ah, i didnt realize the difference was that great.



On 12/20/06, nelson ramirez <[EMAIL PROTECTED]> wrote:

40k GBP ~= 78k USD

On 12/20/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> >>Yeah, good luck with that.  It's a seller's market right now.
> >> I wouldn't take a senior level position for less than $US 85K a year.
>
> I think that was 35-40k in the UK  - so not USD and not as bad as it
> sounds.
>
> Jason Merrill
> Bank of America
> Learning & Organizational Effectiveness
>
>
>
>
>
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Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-20 Thread Rich Rodecker

heh, yeah i just use 'pc' because it's easier to type, and the meaning
comes across the same.  anyway, i haven't used flashdevelop on the pc.
maybe once I pick up an intel mac, i could check it out with
parallels or something.



On 12/20/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:

>>(even so mac textmate > pc sepy).

Sorry to go a little off-topic for this thread, but what about Textmate
vs. Flashdevelop on Windows ("pc" - that term is a bit oldskool IMO) ?
For free editors, I haven't found one better than Flashdevelop.  I used
Sepy, Eclipse and SciTe Flash previously and have found not much beats
FlashDevelop for Actionscript coding.  Although, FlashDevelop has it's
own problems - ease of changing user preferences is one thing that comes
to mind.  But the code completion, even for your own custom classes,
rocks.

Jason Merrill
Bank of America
Learning & Organizational Effectiveness





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Re: [Flashcoders] Senior Developer Posisition

2006-12-20 Thread Rich Rodecker

um, yeah, 35-40k is some seriously junior developer, maybe even
production artist money.

not criticizing, just saying, be careful what you wish for.



On 12/20/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:

> We are currently looking for a senior flash developer
> The Salary is between 35K - 40K.

Yeah, good luck with that.  It's a seller's market right now.  I
wouldn't take a senior level position for less than $US 85K a year.
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Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-20 Thread Rich Rodecker

yeah, I was a huge fan of SEPY for a long time.  TextMate > SEPY
though, especially since we're talking about mac here. (even so mac
textmate > pc sepy).



On 12/19/06, Mark Burvill <[EMAIL PROTECTED]> wrote:

Yep - another vote from Textmate from me. It's speeded up my coding ten
times over.

Although I'll also put in a word for Sepy, which I used to use on PC. It
always used to be really buggy on Mac, but a new release has just come
out that *so far* seems a lot more stable on OS X.

M.


Reuben Stanton wrote:
> I have to agree with Steven - I vote for TextMate - took a little
> while to learn but is very intuitive and very fast.
>
> On 14/12/2006, at 5:38 AM, Steven Sacks | BLITZ wrote:
>
>> TextMate is the best script editor for the Mac, period, hands down.
>> Integrates with MTASC, auto-completion, macros, actions, command line
>> access, etc. etc.  If you take the time to learn all the cool stuff it
>> will become an invaluable tool for you.
>>
>> http://www.macromates.com
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Re: Re: [Flashcoders] Good External Actionscript Editor for Mac?

2006-12-17 Thread Rich Rodecker

there are a few ways to do it.  you won't get the 'intellisense'
autocompletion like how it is in the flash IDE (with the dropdown that
pops up), but you can:

1. Hit the escape key when you are typing.  This automcpletes the word
based  on mathes it finds in the document, based on distance from the
cursor: http://macromates.com/textmate/manual/working_with_text#completion

2. use tab triggers to insert snippets into your code.  a snippet is a
bit of text you want to insert into the document.  a tab trigger just
means that that you can assign a keystroke plus hit the tab key and
the snippet will be inserted.  For instance, I have it set up so i
type 'getset'->tab, and a private var with it's getter/setter methods
will appear.  The coolest hing about snippets is that you can tab
through them after the appear, so you can jump right to the spot where
you want to type just by hitting tab again, and use mirroring if you
need to type the same thing more than once in a snippet.

http://macromates.com/textmate/manual/snippets#snippets

On 12/17/06, Josh Santangelo <[EMAIL PROTECTED]> wrote:

How do you make TextMate do autocompletion? I use it as well, but
haven't had it do anything special with AS other than syntax coloring.

-josh

Steven Sacks | BLITZ wrote:
> TextMate is the best script editor for the Mac, period, hands down.
> Integrates with MTASC, auto-completion, macros, actions, command line
> access, etc. etc.  If you take the time to learn all the cool stuff it
> will become an invaluable tool for you.
>
> http://www.macromates.com
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Re: [Flashcoders] gProject

2006-11-27 Thread Rich Rodecker

yeah i bought it, i like it.  Sometimes I actually forget to use it. my main
gripe is all the clutter it adds with extra comments to the classes when it
auto-generates them...but that's a small gripe.

On 11/27/06, Charles Parcell <[EMAIL PROTECTED]> wrote:


Yeah it is a winner. That fact that you can "publish" multiple fla files
with one button is worth it as well.

Charles P.


On 11/27/06, Derek Vadneau <[EMAIL PROTECTED]> wrote:
>
> Buy it.
>
> I don't have a lot of large projects, but I do have a lot of them and
> gProject has been a huge time saver. It helps organize your projects. I
> think some of the (seemingly) simple pieces are worth the dough. Things
> like exploring the directory where your project is when you need to move
> and manage file assets. The folder locations feature is also a time
saver.
> I use it to include common directories for all projects so you can
quickly
> get to frequently-used files.
>
> "For OOP projects, they say it should have been part of flash."
>
> Forget OOP, just about any project can use it.
>
> Check out what others have said:
>
> http://weblogs.macromedia.com/md/archives/2006/02/gproject_a_fant.cfm
> http://www.flashguru.co.uk/gproject-panel-review/
> http://www.feed-squirrel.com/index.cfm?evt=viewItem&ID=23853
> http://labs.blitzagency.com/?p=7
>
> Those are just some of the links I found through Google.
>
>
> Derek Vadneau
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Weyert
de
> Boer
> Sent: Monday, November 27, 2006 10:21 PM
> To: Flashcoders mailing list
> Subject: SPAM-LOW: [Flashcoders] gProject
>
>
> Does anyone use gProject and if so what do you think of it? I might be
> planning to buy it, only I am not sure if it's any good. You can't get a
> limited demo either.
>
> Yours,
> Weyert de Boer
>
>
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[Flashcoders] polymorphism, with singletons

2006-11-17 Thread Rich Rodecker

What's a good way to go about hanlding a situation where you need
polymorphism, yet would still like be able to access that object via
getInstance()?

I have a Model class that has two subclasses...XMLModel and URLModel. I'd
like to be able to access either of those classes via getInstance(), but I
won't know which one will be loaded until runtime.
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Re: [Flashcoders] as 2 email validation class

2006-11-17 Thread Rich Rodecker

I found this when I was adding stuff to actionscriptclasses.com :

http://www.robgonda.com/blog/index.cfm/2006/3/1/actionscript-regular-expression-class

the download has an email validation example.



On 11/17/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


> However it seems to think an email address with less that 4
> characters before the "@' is not valid (when it is).

So just modify it to allow less than 4 characters before the @.
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Re: [Flashcoders] why are my classproperty's strongtypingbeingignored?

2006-11-16 Thread Rich Rodecker

you can, but you need to use 'var'.

On 11/16/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


You can't put strict typing like that in the timeline.  ( >^^)





> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Claus Wahlers
> Sent: Thursday, November 16, 2006 5:09 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] why are my classproperty's
> strongtypingbeingignored?
>
>
> > emailBody:String = "Strict typing is kind of an all or none
> thing.  If
> > you only partially strict type, which I have done plenty of in the
> > past, then you'll only partially get compiler errors.  However, in
> > preparation for AS3 where strict typing has a very noticable
> > improvement in speed, I am strict typing everything, and I mean
> > everything.";
> >
> > emailSignature:String = "HTH," + newline + "Steven";
>
> **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 1: Syntax error.
>
> Cheers,
> Claus ;)
>
> --
> claus wahlers
> côdeazur brasil
> http://codeazur.com.br
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Re: [Flashcoders] why are my class property's strongtypingbeingignored?

2006-11-16 Thread Rich Rodecker

heh, funneh



On 11/16/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


emailBody:String = "Strict typing is kind of an all or none thing.  If
you only partially strict type, which I have done plenty of in the past,
then you'll only partially get compiler errors.  However, in preparation
for AS3 where strict typing has a very noticable improvement in speed, I
am strict typing everything, and I mean everything.";

emailSignature:String = "HTH," + newline + "Steven";
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Re: [Flashcoders] why are my class property's strong typingbeingignored?

2006-11-16 Thread Rich Rodecker


A winky emoticon denotes sarcasm or a joke.




right, i got that part, which is why you got a smiley in return.  a smiley
indicates a good vibe.

the reasoning for making Object the return type for pop() is obvious...but i
se what you mean by your example.


On 11/16/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


A winky emoticon denotes sarcasm or a joke.

I'm glad that somebody was able to locate your problem, though.  I
figured somewhere you were using a loosely typed variable so the
compiler wasn't complaining.

Here's a fun one.

someFileName:String = "something.swf";
extension:String = someFileName.split(".").pop();

This generates a compiler error.  The compiler doesn't know that the
type is String because the intrinsic class Array specifies Object as the
return type of pop().

The solution:

someFileName:String = "something.swf";
extension:String = String(someFileName.split(".").pop());

The lesson here is that if you don't get compiler errors with strict
typing, you're either using bracket access to dynamically set variables
in which case the compiler can't know, or you loose typed something
elsewhere.

Of course, all of this goes away when you start using AS3/VM2 which
generates errors for type mismatching which can be handled using things
like try catch finally, etc.
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Re: [Flashcoders] why are my class property's strong typing beingignored?

2006-11-16 Thread Rich Rodecker

yes it is purely academic, it's not causing me problems. And I manage my
time quite well thank you :) as a matter of fact, the project is done...but
I'd still like to discuss it, maybe i'll learn something.









On 11/16/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


I'm coming in late to this discussion but is this lack of compiler error
on strict typing in AS2 causing your code to break or is this concern
purely academic?  If it's academic then might I suggest you stop
procrastinating and get on with your project?  ;)

AS2 strict typing is a lie anyway.  It has zero effect at runtime
because AS2 code just gets compiled to AS1.  If you wanted to set a
strict typed variable at runtime to a different type you could do so.
If you are trying to get ready for AS3, try writing this code in AS3 and
stop trying to force AS2 to be like AS3.  It's not.  The AS2 compiler is
just the actor playing the soup nazi on Seinfeld. The AS3 compiler is
actually the soup nazi.  NO SOUP FOR YOU!

Sometimes _global gets the job done and that's what's most important.

http://www.joelonsoftware.com/articles/fog18.html
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Re: Re[4]: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker

there you go, you are correct, i missed strong typing that variable.  thanks
again!

On 11/16/06, Rákos Attila <[EMAIL PROTECTED]> wrote:



Well, looking again into your earlier posts I noticed this line:

RR> var settingsBranch = app_xml.firstChild.firstChild;

You didn't set the type of settingsBranch to XMLNode, so any further
reference to the properties of the object it refers to, will not carry
type information. Was this line present in your last try?

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Re: Re[4]: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker

plus if i try to assign a string literal i do get an error.

On 11/16/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


yuyp, in the superclass, so its an inherited property

var settings:Settings;

On 11/16/06, Rákos Attila < [EMAIL PROTECTED]> wrote:
>
>
> RR>  // nope, no error
> RR> settings.settings_id =
> settingsBranch.firstChild.firstChild.nodeValue;
>
> Are you sure that variable settings is typed as Settings?
>
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Re: Re[4]: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker

yuyp, in the superclass, so its an inherited property

var settings:Settings;

On 11/16/06, Rákos Attila <[EMAIL PROTECTED]> wrote:



RR>  // nope, no error
RR> settings.settings_id = settingsBranch.firstChild.firstChild.nodeValue;

Are you sure that variable settings is typed as Settings?

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Re: Re[2]: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker

ok well maybe i spoke too soon:

If you try it by

the following way, you'll surely get a compile error:

settings.settings_id = settingsBranch.firstChild..firstChild.nodeValue;



// nope, no error
settings.settings_id = settingsBranch.firstChild.firstChild.nodeValue;


On 11/16/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


Of course not, because you use the array syntax again (childNodes[0]


there you go!  I was overlooking the array syntax in the assignment.
Thanks!




On 11/16/06, Rákos Attila <[EMAIL PROTECTED]> wrote:
>
>
> When saying the compiler has no type information I mean that it
> doesn't know, that the members of the childNodes array are XMLNode
> objects (because the lack of typed arrays), so it doesn't know
> anything about the type of the array members' properties, too.
>
>   Attila
>
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Re: Re[2]: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker


Of course not, because you use the array syntax again (childNodes[0]



there you go!  I was overlooking the array syntax in the assignment.
Thanks!




On 11/16/06, Rákos Attila <[EMAIL PROTECTED]> wrote:



When saying the compiler has no type information I mean that it
doesn't know, that the members of the childNodes array are XMLNode
objects (because the lack of typed arrays), so it doesn't know
anything about the type of the array members' properties, too.

  Attila

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Re: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker


In AS2 there is a compile-time type-checking only, the Flash VM itself
doesn't care about type settings



here's what I'm thinking: the complier should know that the return value
from xmlnode.nodeValue  == string (even though the xml wouldnt be loaded
until runtime), and therefore throw an error if I try and assign it to
apoperty typed as a number.

You don't have compiler errors because you're assigning values to your

singleton by using the square brackets [ ] method. By doing this, at
compile
time the compiler doesn't know which property you're trying to modify



that's a good point.  I actually just did that to tidy up the code a little
bit, but that's not the issue.  Here's a clearer example of what I mean:

// this produces compiler error because settings_id is typed to Number
settings.settings_id = 'someString';

// this does not produce an error
settings.settings_id = settingsBranch.childNodes[0].firstChild.nodeValue;

//outputs 'string'
trace(typeof settings.settings_id)

or you can

modify your Settings class and make your xml processing aware of Settings'
property types



yeah that seems like the long way around...I don't have control over the xml
output so I can't just convert the xml to JSON, so I might not have a choice
though.







On 11/16/06, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hi,
another option for typed data is the serializer from the xflas2 package.
It serializes/deserializes classes as well.

Or example imagine you not only have strings and numbers in your xml but a
type MyClass as well.
After deserializing it, you immediately calls methods on your object.

The reason I love that, is because instead of manually translating a model
to xml and back, i simply say Serializer.serialize (myModel) and when i
get
back to it, i deserialize it, and its immediately available to add
listeners
to for example.

Still in alpha though:)
greetz
JC


On 11/16/06, Julien Vignali <[EMAIL PROTECTED]> wrote:
>
> Thanks Rich ;-)
>
> You don't have compiler errors because you're assigning values to your
> singleton by using the square brackets [ ] method. By doing this, at
> compile
> time the compiler doesn't know which property you're trying to modify...
> The
> property can be of any type or can even not exist at all, the compiler
> won't
> bother! ;-)
> To solve the problem you can use JSON as Eka previously said, or you can
> modify your Settings class and make your xml processing aware of
Settings'
> property types.
>
> Here is a example:
>
> class com.mysite.model.Settings
> {
>   private static var instance:MySettings;
>   public var custom_color_3:String;
>   public var background_image:Boolean;
>   public var background_type:String;
>   public var background_alpha:Number;
>   public var title_mode:String;
>
>   /*
>* Private constructor
>*/
>   private function MySettings(){
>   init();
>   }
>
>   /**
>* Set the defaults values
>* (otherwise properties are seen as 'undefined')
>*/
>   private function init():Void {
>   custom_color_3 = "";
>   background_alpha = 0;
>   background_image = false;
>   background_type = "";
>   title_mode = "";
>   }
>
>   // rest of class..
> }
>
> function parseSettings(success:Boolean){
> var settingsBranch:XMLNode = app_xml.firstChild;
> var name:String; // will store the current node name
> var value:String; // will store the current node string value
> var type:String; // will store Setting's property type
> var settingNodes:Array = settingsBranch.childNodes;
>
> // iterate through setting nodes
> for(var i:Number = 0; i < settingNodes.length; i++){
>var settingNode:XMLNode = settingNodes[i];
>name = settingNode.nodeName;
>value = settingNode.firstChild.nodeValue;
>type = typeof(settings[name]);
>switch(type){
>  case "number": settings[name] = Number(value); break;
>  case "boolean": settings[name] = (value == "1") ? true : false;
> break;
>  default: settings[name]= value; break;
>}
> }
> }
>
> Hope it helps,
>
> Julien
>
>
>
>
>
>
> 2006/11/16, Rich Rodecker < [EMAIL PROTECTED]>:
> > julien:
> >
> > sure here's a sample:
> >
> > class com.mysite.model.Settings {
> >
> > private static var instance = null;
> >
> > public var custom_color_3:String;
> > public var background_image:Boolean;
> > public var background_type:String;
> >  public var background_alpha:Number;
> > public var title_mode:String;
> &

Re: [Flashcoders] why are my class property's strong typing being ignored?

2006-11-16 Thread Rich Rodecker

julien:

sure here's a sample:

class com.mysite.model.Settings {

   private static var instance = null;

   public var custom_color_3:String;
   public var background_image:Boolean;
   public var background_type:String;
   public var background_alpha:Number;
   public var title_mode:String;

   //rest of class
}

Here is the function where I parse the xml into the properties above, pretty
simple:

   function parseSettings(){

   var settingsBranch = app_xml.firstChild.firstChild;
   var c = settingsBranch.childNodes;

   var num = settingsBranch.childNodes.length;

   var nextBranch:XMLNode = settingsBranch.childNodes[0];

   while(nextBranch){
   var tagName = nextBranch.nodeName;
   settings[tagName] = nextBranch.firstChild.nodeValue;
   nextBranch = nextBranch.nextSibling;
   }

   }


and here is what the xml looks like:
   
   #FF
   1
   jpg
   100
   PROFILE
   



eka:  - yeah, i know xml is only a string..my problem is that i am assigning
a string to properties that are clearly typed as something other than a
string, yet flash isnt complaining.




On 11/16/06, eka <[EMAIL PROTECTED]> wrote:


Hello :)

a XML is only a String  all properties (nodeValue) or attributes are
strings... you must transform the type of your values with customs
"deserialize" functions.

For me it's better to use JSON for example : http://www.json.org/ (you
keep
the primitive types of your objects with the serialize/deserialize)

You can try to use my openSource framework "VEGAS" who implement JSON and
EDEN (the best solution to text format datas)

Install VEGAS : http://vegas.riaforge.org/ (use the SVN or the zip link in
this page to download my framework)

Test the JSON examples in VEGAS in the vegas.string package :
http://svn.riaforge.org/vegas/AS2/trunk/bin/test/vegas/string/

Test the Eden examples (Burrrn library used in VEGAS) :
http://svn.riaforge.org/vegas/AS2/trunk/bin/test/buRRRn/eden/

Test JSON and Eden extension in ASGard (extension of VEGAS) :
http://svn.riaforge.org/vegas/AS2/trunk/bin/test/asgard/net/ (JSONLoader,
EdenLoader)

Test my example of Config pattern and localization pattern in
http://svn.riaforge.org/vegas/AS2/trunk/bin/test/asgard/config/ (and
bin/test/system)

For me ... XML is slow and don't keep the typing  !

EKA+ :)


2006/11/16, Julien Vignali <[EMAIL PROTECTED]>:
>
> Hi Rich, could you provide some sample code of your Settings class and
> your
> xml processing ?
>
> 2006/11/16, Rich Rodecker <[EMAIL PROTECTED]>:
> >
> > Hello,
> >
> > I've got a class named 'Settings' which has a number of
> properties.  Those
> > properties are strongly typed to various types...string, number,
> boolean,
> > etc.
> >
> > I'm loading in xml in a separate Model class, and then parsing the xml
> and
> > assigning the that various values in the xml to the properties of the
> > Settings class.  However, all the values are being set as a string
(that
> > part I expected since I am assigning the  values of text nodes, which
of
> > course are strings, in the xml to the Setting's properties)...and I'm
> not
> > getting any parse errors when I try and assign a string to a property
> that
> > is strongly typed as a number, or boolean.
> >
> > I figure since I am trying to use myBranch.firstChild.nodeValue that
> > flash,
> > at compile time, can see I am trying to set a string to a property
typed
> > as
> > a Number, so what's going on?
> > ___
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[Flashcoders] why are my class property's strong typing being ignored?

2006-11-15 Thread Rich Rodecker

Hello,

I've got a class named 'Settings' which has a number of properties.  Those
properties are strongly typed to various types...string, number, boolean,
etc.

I'm loading in xml in a separate Model class, and then parsing the xml and
assigning the that various values in the xml to the properties of the
Settings class.  However, all the values are being set as a string (that
part I expected since I am assigning the  values of text nodes, which of
course are strings, in the xml to the Setting's properties)...and I'm not
getting any parse errors when I try and assign a string to a property that
is strongly typed as a number, or boolean.

I figure since I am trying to use myBranch.firstChild.nodeValue that flash,
at compile time, can see I am trying to set a string to a property typed as
a Number, so what's going on?
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Re: [Flashcoders] Job Board or List

2006-11-12 Thread Rich Rodecker

actionscript.org has a pretty active one.



On 11/12/06, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:


Anyone know of any Flash specific job boards or jobs list?  Please let me
know.

Thanks,

Dave
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Re: [Flashcoders] Need help from PHP coder

2006-11-09 Thread Rich Rodecker

there is a native php function, but i dont remember it, but you may want to
take a look at the DOMIT class.

On 11/9/06, Pete Miller <[EMAIL PROTECTED]> wrote:



"Learn PHP" is still on my to-do list, and now I'm fumbling my way
through a few simple PHP scripts.  I simply want to send an XML object
to a PHP script that will write it to the server.  What PHP function
will catch the end result of a XML.send() function?  No need for too
many details, I'll read up on it, but if someone could name the proper
function?

Thanx,

P.
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Re: [Flashcoders] Simple Flash player detection without versioning?

2006-11-09 Thread Rich Rodecker

if they dont have flash player, then they won't have the required version
number anyway, so wouldn't the version detection scripts still work?



On 11/9/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:


Might be a dumb and simple answer, but is there any way to simply detect
the presence of the Flash player in IE WITHOUT also checking for a
specific version number (IE detection only is required, not other
browsers)? The Javascript detection scripts I've seen always check for
say Flash 7 or 8, but not for just Flash.

Reason is: In our case, all of our user base either has the Flash player
installed of a specific common version enterprise wide, or not at all.
I'd like a script that does not check for versions, or multiple
versions, so we don't have to update the detection script when the
enterprise pushes out a new player version to the user base.  Our
detection scripts in HTML files get pushed out and copied several times
over to different web sites, so I don't want to have to update all of
those later when new version of Flash get pushed out.

It's probably quite simple with Javascript, I just don't have much time
to research it today. Thanks!

Jason Merrill
Bank of America
Learning & Organizational Effectiveness




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Re: [Flashcoders] Q:Framework ARP vs PixLib

2006-11-08 Thread Rich Rodecker

i gotta say, even though it makes it a little more difficult to pick one to
go with, I'm really glad to see all these different frameworks out there.

On 11/8/06, eka <[EMAIL PROTECTED]> wrote:


hello :)

the documentation is in progress (en english with javadoc) and i think
finish it in the version 0.8 :)

but for the moment, you can find examples in the svn :

http://svn1.cvsdude.com/osflash/vegas/AS2/trunk/bin/test/

EKA+ :)



2006/11/8, Muzak <[EMAIL PROTECTED]>:
>
> Does it come with documentation?
> Couldn't find any useful info or documentation on osflash regarding
VEGAS.
>
> All it says is: VEGAS is an AS2, AS3 and SSAS OpenSource Framework
>
> regards,
> Muzak
>
> - Original Message -
> From: "eka" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Wednesday, November 08, 2006 2:58 PM
> Subject: Re: [Flashcoders] Q:Framework ARP vs PixLib
>
>
> > Hello :)
> >
> > We can find very good ideas in all opensource framework :) All
> librairies
> > are good :)
> >
> > Only the vision of the concepts change with the practices of uses.
There
> is
> > not only one manner of implementing a design pattern for me.
> >
> > You can test for example my library VEGAS (it's an other librarie to
> > compare) :
> >
> > - http://osflash.org/vegas (the project in OSFlash)
> > - http://vegas.riaforge.org/ (the backup in RIAForge)
> > - http://code.google.com/p/vegas/ (the backup in Google Code)
> >
> > You can use VEGAS and this libraries (extension) ASGard (remoting,
> displays,
> > config, localization...) and LunAS( components)
> >
> > A good library is a set of tools ... not a complete solution to
resolve
> all
> > problems !
> >
> > EKA+ :)
> >
>
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Re: [Flashcoders] Freelancer Class

2006-11-06 Thread Rich Rodecker

you know you dont have to reference 'this' inside the class, right?  :D




On 11/6/06, JulianG <[EMAIL PROTECTED]> wrote:


// ActionScript 2.0

class Freelancer extends Person {

var available_time:Number; // hours per day

// Constructor
function Freelancer( hs:Number ){
this.available_time = hs;
}

function onIdle(){
if( this.available_time > 2 ){
this.workWithPixeltoys();
}
}

function workWithPixeltoys(){
getURL("mailto:[EMAIL PROTECTED]");
}

}
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Re: [Flashcoders] Q:Framework ARP vs PixLib

2006-11-06 Thread Rich Rodecker

ihavent tried pixlib yet, but as for ARP, you'll get more "mvc" with a few
extensions to the original arp package.  There a few different versions of a
ModelLocator out there (the official ARP release doesn't have a model
implementation -- the commands queried a view for information to be passed
to the server, then returned some information back to the view), and there's
also the extensions found here:
http://theresidentalien.typepad.com/ginormous/2005/10/extending_arp.html

On 11/6/06, Francis Bourre <[EMAIL PROTECTED]> wrote:


hello !

pixlib isn't targeted on games devt for a while, maybe till the beginning.
It's got an architectural framework inside too (mvc, frontcontroller,
hashcode factory, moviecliphelper, modellocator ...)  + lot of features
(collections, xml, flv, sound, preloading, remoting package with no mx
dependencies ...).

try it for the fun! ;)

francis

- Original Message -
From: "Jamie S" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Monday, November 06, 2006 4:09 PM
Subject: Re: [Flashcoders] Q:Framework ARP vs PixLib


>I have been using the ARP Framework for a while and I can recommend it
> highly. I don't have any experience with using the PixLib framework but
> from
> what I read of the documentation it seems like it had it's start as a
> framework for building games and that's where it is probably most useful
> (with tools for doing tweens, measuring time intervals, and passing xml
> data
> objects to and from the server).
>
> The ARP framework does assume that you are building more of a form based
> application and that you are probably using flash remoting and/or flex
> (which isn't always the case). But I do like it's implementation of the
> Command Design Pattern which really makes it easy to get your head
around
> a
> project. Basically the user does something to trigger an event, the
> controller issues a command, the command carries out it's assigned task
> and
> returns the result to the controller.
>
> Jamie
>
> On 11/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>>
>> Hi
>> I'd like to adopt a coding framework that is scalable and that is
>> flexible
>> enough to work with on a huge variety of projects.
>>
>> Has anyone on the list compared PixLib and ARP?
>>
>> Do both offer good implementations of MVC?
>>
>> I've heard good things about both but haven't used either yet.
>>
>> Is one 'better' than another?
>> Jim Bachalo
>>
>> [e] jbach at bitstream.ca
>> [c] 416.668.0034
>> [w] www.bitstream.ca
>> 
>> "...all improvisation is life in search of a style."
>>  - Bruce Mau,'LifeStyle'
>> ___
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Re: [Flashcoders] MovieClipLoader, onLoadInit: not working properly / bug

2006-10-28 Thread Rich Rodecker

hmm...you said the external swf's are 6 and 7...do youknowif it's only the
version 6 swfs giving you the propblem?  or is it both?  just trying to
isolate.

On 10/28/06, Drew Shefman <[EMAIL PROTECTED]> wrote:


I've run into an issue with MovieClipLoader, that I haven't been able to
find an mention of anywhere else online.

The issue is with the onLoadInit firing before the first frame
actionscript
has executed.  The issue was repeatable, but only on specific machines,
and
ONLY through the browser. When played in the IDE or EXE then it worked as
expected. I personally was not able to see this error, but it happened
consistently on my client's internal network.

Here is the issue:

The external swf files have AS on frame 1:

//>
var myClass:CustomClass = new CustomClass();
function getInstance():CustomClass { return myClass;}

var holder_mc:MovieClip
var myMCL:MovieClipLoader = new MovieClipLoader();
myMCL.addListener(this)

function onLoadInit(p_target)
{
var myInst:CustomClass = holder_mc.getInstance();
if (myInst == undefined)
{
  trace("Error, your file doesn't contain the appropriate class");
}
else
{
//Working as it should
}
}

myMCL.loadClip("myUrl.swf",holder_mc);

private var loadInitInterval:Number;
private var doLoadInitCount:Number = 0;
function onLoadInit()
{
doLoadInit()
}

function doLoadInit()
{

clearInterval(loadInitInterval);
var myInst:CustomClass = holder_mc.getInstance();
if (myInst == undefined)
{
//Let's try waiting for a couple of frames
if (doLoadInitCount > 1)
{
trace("Error, your file doesn't contain the appropriate class");
}
else
{
var duration:Number = 1/30*1000 * 2 // wait for 2 frames
at
30 fps
clearInterval(loadInitInterval);
loadInitInterval = setInterval(this,"doLoadInit",
duration)
}
doLoadInitCount++
}
else
{
 //Working as it should
}
}
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Re: [Flashcoders] XPath

2006-10-28 Thread Rich Rodecker

yeah, i used the w3schools to learn the syntax, and i get by with that.

On 10/28/06, Joseph Balderson <[EMAIL PROTECTED]> wrote:


Found this, not too detailed though. Hope it helps.

http://www.skylab.ws/?p=85


__

Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner, Community MX | http://www.communitymx.com
Consultant, New Toronto Group | http://www.newyyz.com

Chip Moeser wrote:
> Does anyone know where I can samples using these
> (http://www.xfactorstudio.com/) xpath classes?
> Thanks!
> -Chip
>
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Re: [Flashcoders] doLater not working

2006-10-18 Thread Rich Rodecker

i think it might be a case that the component is not yet intialized when you
are assigning the doLaterso you might need to wait a frame for the
component to initialize.  you can also just do an onEnterFrame that runs
just once:

this.onEnterFrame = function(){
   this.displayCorrectFrame();
   delete this.onEnterFrame;
}

On 10/18/06, David Buff <[EMAIL PROTECTED]> wrote:


I think...

You have to be attentive about the fact that flash execute the code from
the
upper layer to the lower layer. So if your _root.panelBG.sp.doLater(_root,
"displayCorrectFrame"); is written on a layer witch is upper layer of the
one where is created your scrollPlane, this last one doesn't exist when
the
function is called... Try to write tour _root.panelBG.sp.doLater(_root,
"displayCorrectFrame"); on the frame 2, if it works, it's because you
don't
do the things in wright order...

David Buff


- Original Message -
From: "Mendelsohn, Michael" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, October 17, 2006 9:56 PM
Subject: [Flashcoders] doLater not working


Hi list...

I have a line of code on frame 1 of the _root:
_root.panelBG.sp.doLater(_root, "displayCorrectFrame");
...where sp is a scrollPane component inited in the panelBG mc.

My doLater function is also on frame 1 of the _root, but it never gets
fired.  I can't figure out why.  I think it might be a scope issue, but
it's all only on frame 1 of the _root timeline.

Thanks,
- Michael M.

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Re: [Flashcoders] best tool for flash and maps

2006-10-17 Thread Rich Rodecker

they look pretty good, but it seems like you have to use thier maps...ar at
least pay thme to change the map for you.

On 10/17/06, Matthew Ganz <[EMAIL PROTECTED]> wrote:


i was evaluating these guys when we were checking out some mapping
solutions:  www.flashmaps.com

they've got some real slick transitions and nice national, state, and
county
displays. i'd definitely recommend checking them out.

hth, matt.
- Original Message -----
From: "Rich Rodecker" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, October 17, 2006 4:40 PM
Subject: [Flashcoders] best tool for flash and maps


> I've got a little project coming up that will require some flash/map
> integration.  I know there's a lot of solutions out there, but one main
> requirement is that we use a pre-existing map graphic being supplied by
> the
> client.  Anyone have something they can recommend for that?  I've foudn
> this
> one so far: http://www.bliki.com/flashstatic/, but I havent downloaded
> anythign yet to try it out.
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[Flashcoders] best tool for flash and maps

2006-10-17 Thread Rich Rodecker

I've got a little project coming up that will require some flash/map
integration.  I know there's a lot of solutions out there, but one main
requirement is that we use a pre-existing map graphic being supplied by the
client.  Anyone have something they can recommend for that?  I've foudn this
one so far: http://www.bliki.com/flashstatic/, but I havent downloaded
anythign yet to try it out.
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Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread Rich Rodecker

oh yeah, one thing i will mark against mProjector was application
transparency on the mac. at the time there was a flaky kludge solution, not
sure if it's still the same.

On 10/3/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


oh man...

mProject does rock.  Well, at least it did like about a year and a half
ago, thats the last time I used it.  cant vouch for any of the other ones.

mike mountain - just say it and stick by it.  don't apologize and act like
you didnt mean to say it.  you're allowed your opinon just as much as anyone
else.


On 10/3/06, John Grden <[EMAIL PROTECTED]> wrote:
>
> Some updates on your knowledge of SWHX
>
> 1.  SWHX is completely new, open source and cross-platform
> 2.  The old version was the bench mark to which other's hoped to attain
> and
> worked great.
> 3.  The version you speak of, as I have heard, was a version that was
> modified for a company you worked for - a company who's owner was a
> liar/fraud and never paid for the services he hired Edwin to do.  I
> believe
> also, that that version was left "buggy" BECAUSE of the non-payments and
>
> therefore, was never completed/fixed/updated/made right.
> 4.  Nicolas only did a port from C++ to C on the windows platform.
> Edwin/team have taken it from there to the mac platform.  Haxe/Neko make
> everything else possible, crossplatform and very consistent with a
> standard
> of coding that remains from platform to platform.
>
> "IMO, the reason Screenweaver was made open source is because it was a
> mess and the only way to clean it up was to invite other coders to get
> involved and help fix all its problems.  I'm all for open source, but
> the original Screenweaver code was so bad, I can't bring myself to rely
> on it."
>
> 5.  That's not true - and is a slap in the face to the guys who worked
> on
> it.  Of whom, I am good friends with.  Screenweaver was for-profit with
> 3
> partners.  The company folded and later, Edwin encouraged going open
> source
> with it because it was collecting dust and there were alot of requests
> for
> it to return.  Mainly based on the buggy issues with OTHER wrappers.
>
> "I invite anyone to share a negative experience they had with mProjector
> (I've never seen or heard a single one), but you can search the archives
> and there are plenty of developers in the community who have had plenty
> of negative experiences with Screenweaver.  Other wrappers like
> SWFStudio and Zinc, while not as solid as mProjector, were far more
> stable than Screenweaver.  I would trust any wrapper except Screenweaver
> to handle functionality that mProjector doesn't have."
>
> 6.  Ok.  The UI sucks and is completely off track with other wrapper
> applications.  In an attempt to be "innovative", they've left other's
> behind
> who don't have time to "think" like their innovators.  They assume WAY
> too
> much for you and like I said, the interface is so counter intuitive it
> makes
> it impossible for advanced users to use it in powerful ways.  Now, it's
> been
> a while since I've tryied mProjector, and I've heard plenty of good
> things,
> but my last experience basically left me with asking Edwin "where the
> hell
> is screenweaver?!?".  So, I apologize if it's come along way with the
> UI/tools.  Good for them.
>
> creating a SWHX app is cake and updating the SWHX engine/files to the
> latest
> releases is a commandline away - it's so easy, a caveman could do it.
>
> In fact, I've been running Xray with it for the past 3 weeks and it's
> run
> wonderfully and has been a beauty to maintain/update.
>
> Also, Edwin/Nicolas are very responsive - any time a feature is asked
> for or
> a bug is reported, they are either fixing already, or adding that
> feature
> overnight in many cases.
>
> anyway, I hope that helps clear up the confusion.
>
>
> On 10/3/06, Steven Sacks | BLITZ < [EMAIL PROTECTED]> wrote:
> >
> > Promoting it is one thing, but his post was not a promotional post,
> but
> > more that of a call to action from an impartial party, which he is
> not.
> >
> > I don't think Screenweaver being open and free makes it better
> > considering Screenweaver before it was open and free was, simply put,
> > bad.  Here are some facts about Screenweaver.
> >
> > It was extremely buggy,
> > had features that simply did not work,
> > was unstable and would crash without warning and with no notification,
> > had issues with ATI cards when Microsoft Outlook was open,
> > had issues where the CPU usage would spike 

Re: [Flashcoders] Projector Wrapper

2006-10-03 Thread Rich Rodecker

oh man...

mProject does rock.  Well, at least it did like about a year and a half ago,
thats the last time I used it.  cant vouch for any of the other ones.

mike mountain - just say it and stick by it.  don't apologize and act like
you didnt mean to say it.  you're allowed your opinon just as much as anyone
else.


On 10/3/06, John Grden <[EMAIL PROTECTED]> wrote:


Some updates on your knowledge of SWHX

1.  SWHX is completely new, open source and cross-platform
2.  The old version was the bench mark to which other's hoped to attain
and
worked great.
3.  The version you speak of, as I have heard, was a version that was
modified for a company you worked for - a company who's owner was a
liar/fraud and never paid for the services he hired Edwin to do.  I
believe
also, that that version was left "buggy" BECAUSE of the non-payments and
therefore, was never completed/fixed/updated/made right.
4.  Nicolas only did a port from C++ to C on the windows platform.
Edwin/team have taken it from there to the mac platform.  Haxe/Neko make
everything else possible, crossplatform and very consistent with a
standard
of coding that remains from platform to platform.

"IMO, the reason Screenweaver was made open source is because it was a
mess and the only way to clean it up was to invite other coders to get
involved and help fix all its problems.  I'm all for open source, but
the original Screenweaver code was so bad, I can't bring myself to rely
on it."

5.  That's not true - and is a slap in the face to the guys who worked on
it.  Of whom, I am good friends with.  Screenweaver was for-profit with 3
partners.  The company folded and later, Edwin encouraged going open
source
with it because it was collecting dust and there were alot of requests for
it to return.  Mainly based on the buggy issues with OTHER wrappers.

"I invite anyone to share a negative experience they had with mProjector
(I've never seen or heard a single one), but you can search the archives
and there are plenty of developers in the community who have had plenty
of negative experiences with Screenweaver.  Other wrappers like
SWFStudio and Zinc, while not as solid as mProjector, were far more
stable than Screenweaver.  I would trust any wrapper except Screenweaver
to handle functionality that mProjector doesn't have."

6.  Ok.  The UI sucks and is completely off track with other wrapper
applications.  In an attempt to be "innovative", they've left other's
behind
who don't have time to "think" like their innovators.  They assume WAY too
much for you and like I said, the interface is so counter intuitive it
makes
it impossible for advanced users to use it in powerful ways.  Now, it's
been
a while since I've tryied mProjector, and I've heard plenty of good
things,
but my last experience basically left me with asking Edwin "where the hell
is screenweaver?!?".  So, I apologize if it's come along way with the
UI/tools.  Good for them.

creating a SWHX app is cake and updating the SWHX engine/files to the
latest
releases is a commandline away - it's so easy, a caveman could do it.

In fact, I've been running Xray with it for the past 3 weeks and it's run
wonderfully and has been a beauty to maintain/update.

Also, Edwin/Nicolas are very responsive - any time a feature is asked for
or
a bug is reported, they are either fixing already, or adding that feature
overnight in many cases.

anyway, I hope that helps clear up the confusion.


On 10/3/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:
>
> Promoting it is one thing, but his post was not a promotional post, but
> more that of a call to action from an impartial party, which he is not.
>
> I don't think Screenweaver being open and free makes it better
> considering Screenweaver before it was open and free was, simply put,
> bad.  Here are some facts about Screenweaver.
>
> It was extremely buggy,
> had features that simply did not work,
> was unstable and would crash without warning and with no notification,
> had issues with ATI cards when Microsoft Outlook was open,
> had issues where the CPU usage would spike to 99% and never release
> making Windows (and the SW app) unresponsive requiring a task manager
> force quit,
> had a terrible API for doing the most simple things (something like
> 15-20 lines of code to make a system tray icon compared to ONE line of
> code in mProjector,
> had many functions required 5+ arguments, which reflects poor planning)
>
> And the list goes on and on.
>
> I wouldn't recommend trusting anything that was based on such bad code
> unless it was completely rewritten from scratch, which I'm not sure it
> was.
>
> Contrary to that, mProjector has always been rock solid and well thought
> out and has had asynchronous support since the beginning while all other
> wrapper developers could not figure how to do it for years.  Let me
> stress that - for years nobody knew how the author of mProjector
> provided asynchronous support despite their best efforts, and there was
> plenty of

Re: [Flashcoders] Has anyone had any experience with Bit Components?

2006-10-02 Thread Rich Rodecker

for skinnability, they are great.  there are some wierd issues you'll
encounter here and there, I would check over the products forums for some
examples. One such example is that I dont think you can change the animation
of the accordion pane.  The documentation is decent enough, I don't have any
issues with it.

On 10/2/06, Rudi Yardley <[EMAIL PROTECTED]> wrote:


I'm looking to build a media delivery application and am looking for
some basic ultra skinnable lightweight components to use for it. I have
been looking around a bit and was wondering if anyone has had experience
with Bit Components and if so how have they found their implementation?
Basically I am looking for something that can replace v2 components and
be skinned at run time (ie click a button and you have a red component
set, click another for a blue component set etc). I am hoping these
components are shipped as compiled components with source code for
extensibility. I am also hoping there is some decent documentation
available for them. It has also crossed my mind that I may need to add
animation to some of the components that fail to animate such as the
accordion.

Any thoughts?

Rudi

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Re: [Flashcoders] Disabling Nested MCs?

2006-10-02 Thread Rich Rodecker

just add the map._visible = false part to after the tween ends.  If you're
using the built in Tween class there is an onMotionFinished event handler
you can use on the tween, and pretty much most of the other tweening engines
have something comparable.

On 10/2/06, Kevin Cannon <[EMAIL PROTECTED]> wrote:


Hi Jake,

Ahh, I so that's how you do it. I think the current way I have tweens
working won't allow be to easily do that, but when I start using Fuse
Kit it should be a doddle.

Thanks,

- Kevin

On 02/10/06, Jake Prime <[EMAIL PROTECTED]> wrote:
> Hi Kevin
>
> Try:
>
> map._visible = false;
>
> This will disable all buttons in map, and if the whole map is 0 alpha
> anyway will make no visible difference.
>
> Jake
>
> On 02/10/06, Kevin Cannon <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I have an interactive map with various clickable countries on it. At
> > certain times the map fades out to alpha = 0.
> >
> > When that happens the country movieclips are still clickable so I need
> > to disable them.
> >
> > I expected map.enabled = false; to do it, but it seems to have no
> > effect since the map movieclip itself has no actions.
> >
> > If there a way to disable the nested MCs without having to do it by
> > manually disabling them all? I don't want to reinvent the wheel if
> > there's a native way of doing it.
> >
> > Thanks,
> >
> > - Kevin
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Re: [Flashcoders] movieclip._y = textField._height

2006-09-28 Thread Rich Rodecker

nothing quite like someone popping into the list and throwing around
profanity and attitude.


On 9/28/06, Lieven Cardoen <[EMAIL PROTECTED]> wrote:


Why?


Ps : sorry for the profanity.
(hope the word 'why?' is permitted)

-Original Message-
From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] On Behalf Of julien castelain
Sent: donderdag 28 september 2006 16:25
To: Flashcoders mailing list
Subject: Re: [Flashcoders] movieclip._y = textField._height

if textField.autoSize property is set, it wont work :)

On 9/28/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> Well we tried to help but I think we need more info. Give us more
> details...like the vers of player you are targeting, etc.
> I set the fla (the one I made available) to publish to FP6 & FP6 AS1 and
> adjusted the code so it wasn't stronly typed and it still works.
> Maybe you are over looking something simple.
> Is the textField you are trying to get the height prop from created
> dynamically?
>
> G
>
> > Look, I'm aware that normally it works, but in this case it doesn't
work.
> >
> > I do things like this all the time, but apparently in this case Flash
> > won't do it, it just won't do it.
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of André
> > Goliath
> > Sent: donderdag 28 september 2006 15:44
> > To: 'Flashcoders mailing list'
> > Subject: RE: [Flashcoders] movieclip._y = textField._height
> >
> > Your fla works for me as long as you publish it to FP8/AS2 or remove
the
> > strict typing and publish it for AS1.
> >
> > tested the Flash 8 (without dot) version
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > [EMAIL PROTECTED]
> > Sent: Thursday, September 28, 2006 3:38 PM
> > To: Flashcoders mailing list
> > Subject: RE: [Flashcoders] movieclip._y = textField._height
> >
> > I put up this test fla...see if this helps.
> > http://www.thespikeranch.com/test/testYpos.zip
> >
> > I'll leave that up today.
> >
> > Gerry
> >
> >
> >> How about this?
> >>
> >> var test:Number = Math.round(parseFloat(textField._height));
> >> movieClip._y = test;
> >>
> >> ;)
> >>
> >>
> >> strange, works for me obviously,...
> >>
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
Lieven
> >> Cardoen
> >> Sent: Thursday, September 28, 2006 3:24 PM
> >> To: Flashcoders mailing list
> >> Subject: RE: [Flashcoders] movieclip._y = textField._height
> >>
> >> Instead of going to y-coordinate 60, it goes to ZERO.
> >>
> >> Even if I like do this :
> >>
> >> Var test:Number = textField._height;
> >> movieClip._y = test;
> >>
> >> Still the same shit. Incredible.
> >>
> >> -Original Message-
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of John
> >> Grden
> >> Sent: donderdag 28 september 2006 15:13
> >> To: Flashcoders mailing list
> >> Subject: Re: [Flashcoders] movieclip._y = textField._height
> >>
> >> well, what DOES it do?
> >>
> >> On 9/28/06, Lieven Cardoen <[EMAIL PROTECTED]> wrote:
> >>>
> >>> Really strange bug :
> >>>
> >>>
> >>>
> >>> If I put movieclip._y = 60 , it works fine
> >>>
> >>>
> >>>
> >>> If I put movieclip._y = textField._height , it doesn't work fine
> >>>
> >>>
> >>>
> >>> Lieven
> >>>
> >>> ___
> >>> Flashcoders@chattyfig.figleaf.com
> >>> To change your subscription options or search the archive:
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
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> >>
> >>
> >>
> >> --
> >> [  JPG  ]
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Re: [Flashcoders] Q:LoadVars send WITHOUT refreshing the browser

2006-09-26 Thread Rich Rodecker

don't worry, that's not an unusual request, that's pretty much always been a
feature of flash.  Like muzak said, use sendAndLoad().  You don't absolutely
have to catch any return values from the server if you don't want to, but
most people would at least like to check to make sure that everything went
ok.

On 9/26/06, Muzak <[EMAIL PROTECTED]> wrote:


Tried the docs?


A successful send() method call will always open a new browser window or
replace content in an existing window or frame. If you
would rather send information to a server and continue playing your SWF
file without opening a new window or replacing content in a
window or frame, then you should use LoadVars.sendAndLoad().




- Original Message -
From: <[EMAIL PROTECTED]>
To: 
Sent: Tuesday, September 26, 2006 10:55 PM
Subject: [Flashcoders] Q:LoadVars send WITHOUT refreshing the browser


> Hi
> Currently working on a simple flash form using LoadVars object.
>
> However, I have an unusual request in that I'm not supposed to refresh
the browser window at all after the send command.
> I currently have:
>
> this.myloadvars.send(myFilepath, "_self", "GET");
>
> but this causes the browser window to refresh. I don't want to target a
blank window either.
>
> How do I change the above to NOT target any browser window?
>
> Thanks in advance


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Re: [Flashcoders] combobox label not displaying any text

2006-09-25 Thread Rich Rodecker

i also notice if i set the DG's editable property to true, i cant enter any
tex into the input field...wtf?


On 9/25/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


also, all the items in the combobox's dropdown display fine...its just the
TextInput that shows the cb's selected item.

On 9/25/06, Rich Rodecker < [EMAIL PROTECTED]> wrote:
>
> i am embedding the font through a dynamic textfiled on the main
> timeline, since adding a font symbol takes up way more space.
>
>
> On 9/25/06, Andrei Thomaz <[EMAIL PROTECTED]> wrote:
> >
> > the font must be available as a symbol font in the library. And, in
> > some
> > cases, the font must be in the library of the main movie, in the case
> > of
> > combobox being in a movie loaded by another one. This is because Flash
> > creates the combobox list in _level0. Sometime I created a combobox
> > inside a
> > movie that was rotationed, and the list appeared straight on the
> > screen,
> > without the inclination of the "main" movie (the main movie of the
> > list was,
> > actually, the _root).
> >
> > []'s
> > andrei
> >
> >
> > On 9/25/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> > >
> > > I have a combobox that I am using in a CellRenderer for a
> > datagrid.  For
> > > some reason the text for the selected item in the comboobox wont
> > display.
> > > If i trace out the value of the text, it shows the right value, so I
> > know
> > > its being set. I am setting embedFonts to true for the TextInput and
> > > ComboBox components in the _global styles.
> > >
> > > anyone have any ideas as to why the selected text isnt displaying?
> > > ___
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>


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Re: [Flashcoders] combobox label not displaying any text

2006-09-25 Thread Rich Rodecker

also, all the items in the combobox's dropdown display fine...its just the
TextInput that shows the cb's selected item.

On 9/25/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


i am embedding the font through a dynamic textfiled on the main timeline,
since adding a font symbol takes up way more space.


On 9/25/06, Andrei Thomaz <[EMAIL PROTECTED]> wrote:
>
> the font must be available as a symbol font in the library. And, in some
>
> cases, the font must be in the library of the main movie, in the case of
> combobox being in a movie loaded by another one. This is because Flash
> creates the combobox list in _level0. Sometime I created a combobox
> inside a
> movie that was rotationed, and the list appeared straight on the screen,
> without the inclination of the "main" movie (the main movie of the list
> was,
> actually, the _root).
>
> []'s
> andrei
>
>
> On 9/25/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> >
> > I have a combobox that I am using in a CellRenderer for a
> datagrid.  For
> > some reason the text for the selected item in the comboobox wont
> display.
> > If i trace out the value of the text, it shows the right value, so I
> know
> > its being set. I am setting embedFonts to true for the TextInput and
> > ComboBox components in the _global styles.
> >
> > anyone have any ideas as to why the selected text isnt displaying?
> > ___
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> >
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Re: [Flashcoders] combobox label not displaying any text

2006-09-25 Thread Rich Rodecker

i am embedding the font through a dynamic textfiled on the main timeline,
since adding a font symbol takes up way more space.


On 9/25/06, Andrei Thomaz <[EMAIL PROTECTED]> wrote:


the font must be available as a symbol font in the library. And, in some
cases, the font must be in the library of the main movie, in the case of
combobox being in a movie loaded by another one. This is because Flash
creates the combobox list in _level0. Sometime I created a combobox inside
a
movie that was rotationed, and the list appeared straight on the screen,
without the inclination of the "main" movie (the main movie of the list
was,
actually, the _root).

[]'s
andrei


On 9/25/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>
> I have a combobox that I am using in a CellRenderer for a datagrid.  For
> some reason the text for the selected item in the comboobox wont
display.
> If i trace out the value of the text, it shows the right value, so I
know
> its being set. I am setting embedFonts to true for the TextInput and
> ComboBox components in the _global styles.
>
> anyone have any ideas as to why the selected text isnt displaying?
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
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[Flashcoders] combobox label not displaying any text

2006-09-25 Thread Rich Rodecker

I have a combobox that I am using in a CellRenderer for a datagrid.  For
some reason the text for the selected item in the comboobox wont display.
If i trace out the value of the text, it shows the right value, so I know
its being set. I am setting embedFonts to true for the TextInput and
ComboBox components in the _global styles.

anyone have any ideas as to why the selected text isnt displaying?
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Re: [Flashcoders] Right-MouseClick

2006-09-22 Thread Rich Rodecker

heh that guy's right click menu is pretty smart actually.

On 9/22/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


> Setting wmode as transparent makes the context menu not show up in a
> browser.

Setting wmode as transparent causes a major performance hit on all
browsers on all computers especially Macs and Firefox.  Avoid it like
the plague on anything where frame rate and script performance is
important.
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Re: [Flashcoders] Close/exit browser AS event?

2006-09-21 Thread Rich Rodecker

I use the javascript method, except i use the swfobject/javascript
integration kit...works fine for me.



On 9/21/06, David Rorex <[EMAIL PROTECTED]> wrote:


The only way I know to do it is from javascript, and then call to flash
using ExternalInterface, which is synchronous, thus the browser cannot
exit
until the flash function call finishes (so it wont 'zap' the flash object
in
the middle of your cleanup)

-David R

On 9/21/06, Michel Gaudette <[EMAIL PROTECTED]> wrote:
>
> Hi!
>
> Do any of you know how to catch the event (in Flash/AS) when a browser
> is closed or zapped?
>
> I think I could use the JavaScript unloadPage if it's called before the
> Flash object is zapped, but I'd prefer to use some sort of onUnload() on
> the main timeline...
>
> Any clues?
> Thanks!
>
> Michel
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Re: [Flashcoders] Replace MC Tween? (AS1)

2006-09-21 Thread Rich Rodecker

there's a few Tween classes up at
http://www.actionscriptclasses.com/category/tween/ , though im not sure if
any of them handle color tweens. gotta add the Fuse one there too.

On 9/21/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:


Highly recommend you try out Fuse for Actionscript based animation:

http://www.mosessupposes.com/Fuse/index.html

it's AWESOME -

There are some great tutorials Lee Brimlow just updated recently on
http://www.gotoAndLearn.com


Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions






>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Charles Parcell
>>Sent: Thursday, September 21, 2006 12:22 PM
>>To: Flashcoders mailing list
>>Subject: [Flashcoders] Replace MC Tween? (AS1)
>>
>>I am looking to replace MC Tween which is written in AS1 and uses
prototype
>>to add methods to MovieClips. I want a version that is a class.
>>
>>I am aware of the Tween class that in the mx package. But it does not
cover
>>all aspects (ColorTransform for example). It also does not have all
the
>>easing options that MC Tween has, but that is less important to me.
>>
>>Does anyone know of such a class that is available out there?
>>
>>Charles P.
>>___
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Re: [Flashcoders] Calling Actionscript from PHP

2006-09-18 Thread Rich Rodecker

I think we can probably help you o ut better if we had a better idea of what
you were trying to accomplish.  As prviously stated, actionscript is always
going to execute inside, when you are dealing with the flash player.
Sockets can be one way of dealing with the issue, but it may be
overkill...for instance, do you need to fire this function just once as the
page initially loads, or at any random time?



On 9/18/06, Jordan Snyder <[EMAIL PROTECTED]> wrote:


Anything executed within Flash is client-side.  If you're talking about
avoiding calling a Flash function via JavaScript, then there are ways to
do
so, but yes, you would need something that is constantly connected to the
Flash client, such as FMS or an XMLSocket server.  That is the only way
that
I know of to achieve server "push," which is what you apparently want.
Something you might consider is having Flash hit a PHP url every n seconds
and check for an updated variable that would be set when the AJAX call
hits
the server.  If the variable has changed, PHP can notify Flash and Flash
can
update itself accordingly.

HTH


On 9/18/06, Andrew Lechner <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
> I'm a PHP/Perl developer who's not terribly familiar with Flash or
> Actionscript.  A Flash developer friend of mine suggested I try asking a
> question here.
>
> I find myself in a position where I need to call an Actionscript
function
> from PHP.  This PHP page is not viewed by the user, it's just called via
> AJAX from another page.  The server is running FreeBSD with PHP 4.  Is
> there
> any way to accomplish this?
>
> I would rather avoid having this function called on the client-side due
to
> security concerns.
>
> If the above is impossible or financially prohibitive (via FMS), is
there
> a
> good Actionscript to PHP converter anyone can recommend?
>
> Thank you very much for your time,
> Andrew
> ___
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--
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Applications Developer
Image Action LLC
http://www.imageaction.com
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Re: [Flashcoders] Re: inline images in a textarea

2006-09-14 Thread Rich Rodecker

heh...did i just completely overlook something there?

On 9/12/06, Keith Reinfeld <[EMAIL PROTECTED]> wrote:


There are none so blind...


-Keith
http://home.mn.rr.com/keithreinfeld



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: Tuesday, September 12, 2006 6:32 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: inline images in a textarea

that doesnt look like it does anything with inline images, that is a
pretty
cool component.

On 9/12/06, Keith Reinfeld <[EMAIL PROTECTED]> wrote:
>
> This maybe the component you are referring to:
>
> http://home.tiscali.nl/~erikwe/component/TextFieldExtension.mxp
>
>
> HTH,
>
> -Keith
> http://home.mn.rr.com/keithreinfeld
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
> Volmaro
> Sent: Tuesday, September 12, 2006 2:30 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Re: inline images in a textarea
>
> They measure the width of each character and then insert spaces where
the
> image should be placed. Then the image is attached onto a movieclip
using
> as a coordinates the sum of the width of all the characters in one line.
>
> If the text spans into multiple lines, that´s no problem neither. You
know
> the width of the text field, so you can check where the text will span,
> and measuring the height of a textline, add that space to the y coord.
>
> Easy? No. Doable? Yes.
> In fact, i remember now a component that does exactly that... don´t
> remember the name, but something with emoticons and flash :)
>
> Regards,
>
> On Tue, 12 Sep 2006 15:43:23 -0300, Rich Rodecker <[EMAIL PROTECTED]>
> wrote:
>
> > wierd...how do you suppose they did it here then?:
> >
> > http://www.mambers.com/chat/preloader.swf
> >
> > i thought about picking the string apart and piecign together some new
> > movieclips/text fields to display the content, but that would get
crazy
> > when
> > the text spans multiple lines.  the link above handles it pretty well
> > though.
> >
> >
> >
> > On 9/8/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote:
> >>
> >> You can´t do that because flash doesn´t support images as in-line
> >> elements, only as block elements.
> >>
> >> On Fri, 08 Sep 2006 17:30:43 -0300, Rich Rodecker <[EMAIL PROTECTED]
>
> >> wrote:
> >>
> >> > thanks...its not the text thats going to the next line though...the
> >> text
> >> > is
> >> > all appearing on one line, but the image is appearing on the next.
> >> >
> >> > so for instance when the image is supposed to be in the middle of
the
> >> > line
> >> > of text:
> >> >
> >> > hey there http://www.thewhole9.com/chat/smilies/smile.jpg
"
> >> > width="19" height="19" VSPACE="0" HSPACE="0" /> hows it going?
> >> >
> >> > is turning into this (visually anyway, the html is still correct in
> >> the
> >> > textarea):
> >> > hey there hows it going?
> >> > http://www.thewhole9.com/chat/smilies/smile.jpg";
width="19"
> >> > height="19" VSPACE="0" HSPACE="0" />
> >> >
> >> > does that make sense?  thee image is appearing on the next line,
> after
> >> > the
> >> > line of text when it should be right in the middle.
> >> >
> >> > On 9/8/06, Lori Hutchek <[EMAIL PROTECTED]> wrote:
> >> >>
> >> >> Check that you are setting this VSPACE="0" HSPACE="0" it's the
> >> vertical
> >> >> and horizontal space around the image which may be pushing the
text
> >> to
> >> >> next line
> >> >>
> >> >> -Original Message-
> >> >> From: [EMAIL PROTECTED]
> >> >> [mailto:[EMAIL PROTECTED] On Behalf Of
Rich
> >> >> Rodecker
> >> >> Sent: Friday, September 08, 2006 12:55 PM
> >> >> To: Flashcoders mailing list
> >> >> Subject: [Flashcoders] Re: inline images in a textarea
> >> >>
> >> >> hmmm..anyone?  i know i've seen it done a couple of times, but I'm
> >> >> pretty
> >> >> stuck.
> >> >>
> >> >>
> >> >>
> >> >> On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> >> >> &g

Re: [Flashcoders] Re: inline images in a textarea

2006-09-12 Thread Rich Rodecker

that doesnt look like it does anything with inline images, that is a pretty
cool component.

On 9/12/06, Keith Reinfeld <[EMAIL PROTECTED]> wrote:


This maybe the component you are referring to:

http://home.tiscali.nl/~erikwe/component/TextFieldExtension.mxp


HTH,

-Keith
http://home.mn.rr.com/keithreinfeld



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcelo
Volmaro
Sent: Tuesday, September 12, 2006 2:30 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: inline images in a textarea

They measure the width of each character and then insert spaces where the
image should be placed. Then the image is attached onto a movieclip using
as a coordinates the sum of the width of all the characters in one line.

If the text spans into multiple lines, that´s no problem neither. You know
the width of the text field, so you can check where the text will span,
and measuring the height of a textline, add that space to the y coord.

Easy? No. Doable? Yes.
In fact, i remember now a component that does exactly that... don´t
remember the name, but something with emoticons and flash :)

Regards,

On Tue, 12 Sep 2006 15:43:23 -0300, Rich Rodecker <[EMAIL PROTECTED]>
wrote:

> wierd...how do you suppose they did it here then?:
>
> http://www.mambers.com/chat/preloader.swf
>
> i thought about picking the string apart and piecign together some new
> movieclips/text fields to display the content, but that would get crazy
> when
> the text spans multiple lines.  the link above handles it pretty well
> though.
>
>
>
> On 9/8/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote:
>>
>> You can´t do that because flash doesn´t support images as in-line
>> elements, only as block elements.
>>
>> On Fri, 08 Sep 2006 17:30:43 -0300, Rich Rodecker <[EMAIL PROTECTED]>
>> wrote:
>>
>> > thanks...its not the text thats going to the next line though...the
>> text
>> > is
>> > all appearing on one line, but the image is appearing on the next.
>> >
>> > so for instance when the image is supposed to be in the middle of the
>> > line
>> > of text:
>> >
>> > hey there http://www.thewhole9.com/chat/smilies/smile.jpg";
>> > width="19" height="19" VSPACE="0" HSPACE="0" /> hows it going?
>> >
>> > is turning into this (visually anyway, the html is still correct in
>> the
>> > textarea):
>> > hey there hows it going?
>> > http://www.thewhole9.com/chat/smilies/smile.jpg"; width="19"
>> > height="19" VSPACE="0" HSPACE="0" />
>> >
>> > does that make sense?  thee image is appearing on the next line,
after
>> > the
>> > line of text when it should be right in the middle.
>> >
>> > On 9/8/06, Lori Hutchek <[EMAIL PROTECTED]> wrote:
>> >>
>> >> Check that you are setting this VSPACE="0" HSPACE="0" it's the
>> vertical
>> >> and horizontal space around the image which may be pushing the text
>> to
>> >> next line
>> >>
>> >> -Original Message-
>> >> From: [EMAIL PROTECTED]
>> >> [mailto:[EMAIL PROTECTED] On Behalf Of Rich
>> >> Rodecker
>> >> Sent: Friday, September 08, 2006 12:55 PM
>> >> To: Flashcoders mailing list
>> >> Subject: [Flashcoders] Re: inline images in a textarea
>> >>
>> >> hmmm..anyone?  i know i've seen it done a couple of times, but I'm
>> >> pretty
>> >> stuck.
>> >>
>> >>
>> >>
>> >> On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>> >> >
>> >> > ok, i know working with images in a text area is only going to
lead
>> me
>> >> to
>> >> > heartache, but I've seen this done and if anyone can point me in
>> the
>> >> right
>> >> > direction that would be awesome.
>> >> >
>> >> > I have a chat app that im building with support for emoticons.
>> >> everyhting
>> >> > works great except the smiley image always appears on the next
line
>> >> after
>> >> > the text, so I wind up with something like:
>> >> >
>> >> > here is my smiley
>> >> > :)
>> >> >
>> >> > when i really want:
>> >> >
>> >> > here is :) my smiley
>> >> >
>> >> > The one quirk i can see that might caus

Re: [Flashcoders] Re: inline images in a textarea

2006-09-12 Thread Rich Rodecker

wierd...how do you suppose they did it here then?:

http://www.mambers.com/chat/preloader.swf

i thought about picking the string apart and piecign together some new
movieclips/text fields to display the content, but that would get crazy when
the text spans multiple lines.  the link above handles it pretty well
though.



On 9/8/06, Marcelo Volmaro <[EMAIL PROTECTED]> wrote:


You can´t do that because flash doesn´t support images as in-line
elements, only as block elements.

On Fri, 08 Sep 2006 17:30:43 -0300, Rich Rodecker <[EMAIL PROTECTED]>
wrote:

> thanks...its not the text thats going to the next line though...the text
> is
> all appearing on one line, but the image is appearing on the next.
>
> so for instance when the image is supposed to be in the middle of the
> line
> of text:
>
> hey there http://www.thewhole9.com/chat/smilies/smile.jpg";
> width="19" height="19" VSPACE="0" HSPACE="0" /> hows it going?
>
> is turning into this (visually anyway, the html is still correct in the
> textarea):
> hey there hows it going?
> http://www.thewhole9.com/chat/smilies/smile.jpg"; width="19"
> height="19" VSPACE="0" HSPACE="0" />
>
> does that make sense?  thee image is appearing on the next line, after
> the
> line of text when it should be right in the middle.
>
> On 9/8/06, Lori Hutchek <[EMAIL PROTECTED]> wrote:
>>
>> Check that you are setting this VSPACE="0" HSPACE="0" it's the vertical
>> and horizontal space around the image which may be pushing the text to
>> next line
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Rich
>> Rodecker
>> Sent: Friday, September 08, 2006 12:55 PM
>> To: Flashcoders mailing list
>> Subject: [Flashcoders] Re: inline images in a textarea
>>
>> hmmm..anyone?  i know i've seen it done a couple of times, but I'm
>> pretty
>> stuck.
>>
>>
>>
>> On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>> >
>> > ok, i know working with images in a text area is only going to lead
me
>> to
>> > heartache, but I've seen this done and if anyone can point me in the
>> right
>> > direction that would be awesome.
>> >
>> > I have a chat app that im building with support for emoticons.
>> everyhting
>> > works great except the smiley image always appears on the next line
>> after
>> > the text, so I wind up with something like:
>> >
>> > here is my smiley
>> > :)
>> >
>> > when i really want:
>> >
>> > here is :) my smiley
>> >
>> > The one quirk i can see that might cause some wierdness is that i am
>> > setting the contents of the textarea using the .text property, though
>> the
>> > textarea is set to html = true and everything renders out ok.  I dont
>> want
>> > to use .htmlText because I'm letting the user choose any font, and
>> htmlText
>> > wont seem to render without the text embedded.
>> >
>> >
>> >
>> ___
>> Flashcoders@chattyfig.figleaf.com
>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>> Brought to you by Fig Leaf Software
>> Premier Authorized Adobe Consulting and Training
>> http://www.figleaf.com
>> http://training.figleaf.com
>> ___
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>> To change your subscription options or search the archive:
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
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>>
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--
_
Marcelo Volmaro
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Re: [Flashcoders] Re: inline images in a textarea

2006-09-08 Thread Rich Rodecker

thanks...its not the text thats going to the next line though...the text is
all appearing on one line, but the image is appearing on the next.

so for instance when the image is supposed to be in the middle of the line
of text:

hey there http://www.thewhole9.com/chat/smilies/smile.jpg";
width="19" height="19" VSPACE="0" HSPACE="0" /> hows it going?

is turning into this (visually anyway, the html is still correct in the
textarea):
hey there hows it going?
http://www.thewhole9.com/chat/smilies/smile.jpg"; width="19"
height="19" VSPACE="0" HSPACE="0" />

does that make sense?  thee image is appearing on the next line, after the
line of text when it should be right in the middle.

On 9/8/06, Lori Hutchek <[EMAIL PROTECTED]> wrote:


Check that you are setting this VSPACE="0" HSPACE="0" it's the vertical
and horizontal space around the image which may be pushing the text to
next line

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: Friday, September 08, 2006 12:55 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Re: inline images in a textarea

hmmm..anyone?  i know i've seen it done a couple of times, but I'm
pretty
stuck.



On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
>
> ok, i know working with images in a text area is only going to lead me
to
> heartache, but I've seen this done and if anyone can point me in the
right
> direction that would be awesome.
>
> I have a chat app that im building with support for emoticons.
everyhting
> works great except the smiley image always appears on the next line
after
> the text, so I wind up with something like:
>
> here is my smiley
> :)
>
> when i really want:
>
> here is :) my smiley
>
> The one quirk i can see that might cause some wierdness is that i am
> setting the contents of the textarea using the .text property, though
the
> textarea is set to html = true and everything renders out ok.  I dont
want
> to use .htmlText because I'm letting the user choose any font, and
htmlText
> wont seem to render without the text embedded.
>
>
>
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Re: [Flashcoders] RE: Q:Reduce file size of mx.transitions.Tween ??

2006-09-08 Thread Rich Rodecker

I added this class to actionscriptclasses.com:
http://www.actionscriptclasses.com/2006/tweenlite/

If you (or anyone else) has any other classes they'd like to share on there,
feel free to sign up and add them.

On 9/8/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


got it, thanks


On 9/8/06, Count Schemula <[EMAIL PROTECTED]> wrote:
>
> link worked for me.
>
> I just e-mailed you the .zip file...
>
> On 9/8/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> > hey jacki tried downloading that zip but the link doesnt seem to
> lead
> > anywhere?
> >
> > On 9/7/06, Jack Doyle <[EMAIL PROTECTED]> wrote:
> > >
> > > This is exactly why I wrote the TweenLite class. It only adds about
> 2k to
> > > your file and has some features that the Tween class doesn't. You
> can
> > > download it at http://www.greensock.com/ActionScript/TweenLite.zip
> > >
> > > There's some brief documentation at the top of the file, but let me
> know
> > > if
> > > you have any questions. Hope it helps.
> > >
> > > Jack Doyle
> > >
> > > > From: [EMAIL PROTECTED]
> > > > Date: 2006/09/07 Thu AM 08:47:29 CDT
> > > > To: flashcoders@chattyfig.figleaf.com
> > > > Subject: [Flashcoders] Q:Reduce file size of mx.transitions.Tween??
> > > >
> > > > Hi
> > > > Working on a project where file size is important...and the built
> in
> > > mx.transitions.Tween comes in at over 6k.
> > > >
> > > > Any suggestions to reduce the size?
> > > >
> > > > Thanks!
> > > > Jim bBachalo
> > > > [e] jbach at bitstream.ca
> > > > [c] 416.668.0034
> > > > [w] www.bitstream.ca
> > > > 
> > > > "...all improvisation is life in search of a style."
> > > >  - Bruce Mau,'LifeStyle'
> > > > ___
> > >
> > >
> > >
> > >
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
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> > >
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> > http://training.figleaf.com
> >
>
>
> --
> count_schemula
>
> http://www.thelargeglass.com/flashNo0b/ ">files for No0bs
> ___
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Re: [Flashcoders] RE: Q:Reduce file size of mx.transitions.Tween ??

2006-09-08 Thread Rich Rodecker

got it, thanks

On 9/8/06, Count Schemula <[EMAIL PROTECTED]> wrote:


link worked for me.

I just e-mailed you the .zip file...

On 9/8/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:
> hey jacki tried downloading that zip but the link doesnt seem to
lead
> anywhere?
>
> On 9/7/06, Jack Doyle <[EMAIL PROTECTED]> wrote:
> >
> > This is exactly why I wrote the TweenLite class. It only adds about 2k
to
> > your file and has some features that the Tween class doesn't. You can
> > download it at http://www.greensock.com/ActionScript/TweenLite.zip
> >
> > There's some brief documentation at the top of the file, but let me
know
> > if
> > you have any questions. Hope it helps.
> >
> > Jack Doyle
> >
> > > From: [EMAIL PROTECTED]
> > > Date: 2006/09/07 Thu AM 08:47:29 CDT
> > > To: flashcoders@chattyfig.figleaf.com
> > > Subject: [Flashcoders] Q:Reduce file size of mx.transitions.Tween ??
> > >
> > > Hi
> > > Working on a project where file size is important...and the built in
> > mx.transitions.Tween comes in at over 6k.
> > >
> > > Any suggestions to reduce the size?
> > >
> > > Thanks!
> > > Jim bBachalo
> > > [e] jbach at bitstream.ca
> > > [c] 416.668.0034
> > > [w] www.bitstream.ca
> > > 
> > > "...all improvisation is life in search of a style."
> > >  - Bruce Mau,'LifeStyle'
> > > ___
> >
> >
> >
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
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> > http://training.figleaf.com
> >
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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http://www.thelargeglass.com/flashNo0b/";>files for No0bs
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Re: [Flashcoders] RE: Q:Reduce file size of mx.transitions.Tween ??

2006-09-08 Thread Rich Rodecker

hey jacki tried downloading that zip but the link doesnt seem to lead
anywhere?

On 9/7/06, Jack Doyle <[EMAIL PROTECTED]> wrote:


This is exactly why I wrote the TweenLite class. It only adds about 2k to
your file and has some features that the Tween class doesn't. You can
download it at http://www.greensock.com/ActionScript/TweenLite.zip

There's some brief documentation at the top of the file, but let me know
if
you have any questions. Hope it helps.

Jack Doyle

> From: [EMAIL PROTECTED]
> Date: 2006/09/07 Thu AM 08:47:29 CDT
> To: flashcoders@chattyfig.figleaf.com
> Subject: [Flashcoders] Q:Reduce file size of mx.transitions.Tween ??
>
> Hi
> Working on a project where file size is important...and the built in
mx.transitions.Tween comes in at over 6k.
>
> Any suggestions to reduce the size?
>
> Thanks!
> Jim bBachalo
> [e] jbach at bitstream.ca
> [c] 416.668.0034
> [w] www.bitstream.ca
> 
> "...all improvisation is life in search of a style."
>  - Bruce Mau,'LifeStyle'
> ___




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[Flashcoders] Re: inline images in a textarea

2006-09-08 Thread Rich Rodecker

hmmm..anyone?  i know i've seen it done a couple of times, but I'm pretty
stuck.



On 9/7/06, Rich Rodecker <[EMAIL PROTECTED]> wrote:


ok, i know working with images in a text area is only going to lead me to
heartache, but I've seen this done and if anyone can point me in the right
direction that would be awesome.

I have a chat app that im building with support for emoticons.  everyhting
works great except the smiley image always appears on the next line after
the text, so I wind up with something like:

here is my smiley
:)

when i really want:

here is :) my smiley

The one quirk i can see that might cause some wierdness is that i am
setting the contents of the textarea using the .text property, though the
textarea is set to html = true and everything renders out ok.  I dont want
to use .htmlText because I'm letting the user choose any font, and htmlText
wont seem to render without the text embedded.




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Re: [Flashcoders] Penner AS2 ProFMX: Complete

2006-09-08 Thread Rich Rodecker

cool, nice work.  you might want to offer them all packaged up into one zip
file too.



On 9/8/06, Mark Walters <[EMAIL PROTECTED]> wrote:


I just wanted to let everyone know that I finally completed converting
all of Robert Penner's AS1 classes from his book to AS2.

You can view the last post here:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_20.php

You can download each set of classes here:
http://www.digitalflipbook.com/downloads/

Some examples from the book now using AS2:

Cyclone:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_19.php

Fractal Dancer:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_17.php

MotionCamera:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_16.php

Snowstorm:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_14.php

Aurora Borealis:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_12.php

PhysicsParticle:
http://www.digitalflipbook.com/archives/2006/09/penner_as2_prof_11.php

Vector3d:
http://www.digitalflipbook.com/archives/2006/07/penner_as2_prof_3.php

Thanks and Enjoy!
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Re: [Flashcoders] Using TransitionManager..?

2006-09-07 Thread Rich Rodecker

hmmm...i use the transition manager frequently, never really had a problem
with it, bit ive never tried using it with the bitmap filters.  It's
probably just a misprint in the email, but you for your first doTrans() call
you dont have the mc's name in there right.



On 9/7/06, slangeberg <[EMAIL PROTECTED]> wrote:


Anyone using Flash's built-in TransitionManager?

I'm losing the transitions if I apply Bitmap filters (through the IDE) to
a
movieclip on the stage, which use the following code:

import mx.transitions.*;
import mx.transitions.easing.*;

doTrans( Iris, Transition.OUT, _mc );
doTrans( Wipe, Transition.IN, flv_mc );

function doTrans( type:Function, dir:Number, target:MovieClip ) {
if ( type == Iris ) {
TransitionManager.start( target, {type:Iris, direction:dir,
duration:5, easing:Bounce.easeOut, startPoint:5, shape:Iris.CIRCLE} );
} else if ( type == Wipe ) {
TransitionManager.start( target, {type:Wipe, direction:dir,
duration:2, easing:None.easeNone, startPoint:1});
}
}

Anyone use a different package to accomplish the same thing, that is a bit
more reliable?


: : ) Scott
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Re: [Flashcoders] XML id attribute shortcut not working?

2006-09-07 Thread Rich Rodecker

it should work...try using qutes maybe?

trace(myXML["3"]);


On 9/7/06, Rifled Cloaca <[EMAIL PROTECTED]> wrote:


All,

It seems to be due to a bug in the base XML class definition.  If you want
to use idMap in Flash 8, you'll need to edit your XML.as class to add the
attrib.

Thanks again!


On 9/7/06, Rifled Cloaca <[EMAIL PROTECTED]> wrote:
>
>  Thanks,
>
> It works by itself, but if I try to use it in a class with an XML object
> in it, I get:
>
> There is no property with the name 'idMap'.
>
> It's defined as type XML.  What's up?
>
> Thanks!
>
>
>  On 9/7/06, Mike Keesey <[EMAIL PROTECTED]> wrote:
> >
> > Use the XML.idMap property.
> >
> > ―
> > Mike Keesey
> >
> > > -Original Message-
> > > From: [EMAIL PROTECTED] [mailto:flashcoders-
> > > [EMAIL PROTECTED] On Behalf Of Rifled Cloaca
> > > Sent: Thursday, September 07, 2006 3:27 PM
> > > To: Flashcoders mailing list
> > > Subject: [Flashcoders] XML id attribute shortcut not working?
> > >
> > > All,
> > >
> > > I have a large XML document with unique ID attributes that I'd like
to
> >
> > > access via the ID shortcut, like so:
> > >
> > > trace(myXML[3]);
> > >
> > > returns:
> > >
> > > ...
> > >
> > > It works fine when I publish to Flash 6, but publishing to anything
> > > greater
> > > returns undefined.
> > >
> > > Any thoughts?
> > >
> > > Thanks in advance!
> > > ___
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[Flashcoders] inline images in a textarea

2006-09-07 Thread Rich Rodecker

ok, i know working with images in a text area is only going to lead me to
heartache, but I've seen this done and if anyone can point me in the right
direction that would be awesome.

I have a chat app that im building with support for emoticons.  everyhting
works great except the smiley image always appears on the next line after
the text, so I wind up with something like:

here is my smiley
:)

when i really want:

here is :) my smiley

The one quirk i can see that might cause some wierdness is that i am setting
the contents of the textarea using the .text property, though the textarea
is set to html = true and everything renders out ok.  I dont want to use
.htmlText because I'm letting the user choose any font, and htmlText wont
seem to render without the text embedded.
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Re: [Flashcoders] Job postings ok?

2006-09-07 Thread Rich Rodecker

hmm...why does posting a job about flash programming on the flashcoders list
not seem to bother me at all?  maybe because its totally relevant?



On 9/7/06, bruce <[EMAIL PROTECTED]> wrote:


if you have a job, then you might be upset by job postings!!

if you don't have a job, then you're probably looking to respond to as
many
'valid/legitimate' job opportunities as possible.

the majority of people would in all honesty, respond to the position, as
opposed to the mailing list.

for the people who have jobs, and only want to see 'code' it's a pretty
eay
thing to delete the few messages and to move on!!!

come on people!!



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alias™
Sent: Thursday, September 07, 2006 9:26 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Job postings ok?


How about:

Job posts are OK, as long as people only reply to them offlist?

HTH
Alias

On 07/09/06, Mike Britton <[EMAIL PROTECTED]> wrote:
>
> I'm surprised people are ok w/ job posts here.
>
> if (!codeRelatedPost)
> offTopic = true;
>
> Can a FlashJobPosts list be started?  Job posts show us options, sure,
> but they aren't about code, they are about jobs.
>
>
> Mike
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Re: [Flashcoders] File upload : getting Flash to know the new name

2006-08-25 Thread Rich Rodecker

as far as I've seen there's no way to return any values from a file upload.
There was something I saw where you could return different HTTP header codes
back to flash to get some sort of control over what was sent back, but even
that still wouldnt send back any data.

jeroen's suggestion might work, or if you have a lot of data maybe you can
even save a text file to the server and read that in after the onComplete.



On 8/25/06, Serge Jespers <[EMAIL PROTECTED]> wrote:


Yeah... I see where you're going with that... Can also read the value
from my database but I thought it must have been possible to have my
upload.php return that new name to Flash. That would have made more
sense, but I guess that's not possible then...?

S



> Hi Serge,
>
> Maybe store the new name into the $_SESSION and request it when the
> onComplete event is dispatched?
> Or am I mis-understanding the situation?
>
> Greets,
> Jeroen
>
> Serge Jespers wrote:
>> Hey guys,
>>
>> I'm doing a fileUpload in this project and in my PHP script, I rename
>> the file (make an MD5 from it).
>> I was just wondering how I can get Flash to understand this new
>> filename... Is this possible at all?
>>
>> Thanks for your fast responses ;-)
>>
>> Serge
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Re: [Flashcoders] Madobe certified professional - still recommend?

2006-08-12 Thread Rich Rodecker


But in my experience people seem to think Certified Flash Developer
gives a little cred..



i think thats true.  the exam is way too easy i think, and youonly need a 75
or something to pass.  Also i've never had one potential client ask me if
I'm certified, and many didnt even know there was a certification.

On 8/12/06, Eskil Janson <[EMAIL PROTECTED]> wrote:


See your point, but you will have the latest available Flash exam, and
that is what counts for the customers.

As I said, i think Adobe should adress this problem. I suppose they will
change certifications
to "the Adobe way"

http://www.adobe.com/support/certification/

In my experience, none has actually asked me about what version I am
certified for. If it is required, the
person who buys your services, knows what certification counts.
But in my experience people seem to think Certified Flash Developer
gives a little cred..


/Eskil

André Goliath skrev:
>>> I think it would be better to show that your
>>> certification is up to date.
>>>
>
> Sure, the point I was trying to make is that every "non-Flasher" would
> recognize Flash MX 2004 is now two
> years old, they probably don´t even know that there where major changes
from
> MX to MX04. MX does not suffer from this "handicap" of a number attached
to
> it.
>
> The exam on MX is not available, in fact those who have only the MX
> certification are not listed any longer on
> Adobe's certifed Developer page[1].
>
> So I guess since there are no Flash 8 beta exams anounced[2] they´ll
> propably start a new rush on Flash 9/Flex 2...
>
>
>
>
> [1]
>
http://www.adobe.com/support/training/certified_professional_program/retired
> _exams.html
> [2] http://www.donathgroup.com/macromedia/candidate/
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rich
> Rodecker
> Sent: Saturday, August 12, 2006 7:49 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Madobe certified professional - still
recommend?
>
> andre - i'm not sure if I would agree with taking the exam in Flash MX
> instead of flash mx 04.  Actually, is the flash mx testing still
available?
> anyway, the reason I say that is, as I'm sure you know well, so much
changes
> with each version of flash, and I think it would be better to show that
your
> certification is up to date. For instance, if you took the Flash MX
exam,
> you could score 100% and not know a thing about Actionscript 2.  And if
> you're just worried about the year, dont worry, you can just say you're
a
> Certified Flash Developer.
>
>
>
>
> On 8/12/06, André Goliath <[EMAIL PROTECTED]> wrote:
>
>> Thanks for your thoughts :)
>>
>> Propably I´d rather take the exam in Flash MX than MX 04, just because
MX
>> does not have a year in it ;)
>> It´s the same with Windows: Everyone would agree that Windows 2000 is
>> "old".
>> But would you call Windows XP "old"?
>> Propably not, until I tell you that it was released in 2001 ;)
>>
>> I got the preparation book today and took the online test. 60% correct
>> without even looking into it isn´t too bad I think.
>> I probably take the test anyway, looks good in the CV at least ;)
>>
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Eskil
>> Janson
>> Sent: Saturday, August 12, 2006 5:58 PM
>> To: Flashcoders mailing list
>> Subject: Re: [Flashcoders] Madobe certified professional - still
>> recommend?
>>
>> I passed the test a year ago, at the time when Flash 8 was just
>> released, and it seemed strange alreade at that time
>> to study outdated concepts(primarely related to AS1 ) ... But most of
>> the basic stuff is the same for both products.
>>
>> Most of your clients, or students if you teach Flash, won't be able to
>> tell the difference between the versions (MX2004, 8) , but some of them
>> will probably be
>> interested in the fact that you have the highest level of certification
>> for the product (Flash) before they consider hiring you.
>>
>> I think Adobe should get a grip on the certification and training
>> situation for Flash. I personally really like AS3 and I can't
understand
>> why Adobe (formerly MM) never have tried to design courses targeted to
>> real professionals, including real OOP, since that makes
>> developing Flash so much easiser, and is what everybody is into. This
>> should also be reflected in the courses they provide to prepare
>> for the exam, and the exam itself.
>>

Re: [Flashcoders] Madobe certified professional - still recommend?

2006-08-12 Thread Rich Rodecker

andre - i'm not sure if I would agree with taking the exam in Flash MX
instead of flash mx 04.  Actually, is the flash mx testing still available?
anyway, the reason I say that is, as I'm sure you know well, so much changes
with each version of flash, and I think it would be better to show that your
certification is up to date. For instance, if you took the Flash MX exam,
you could score 100% and not know a thing about Actionscript 2.  And if
you're just worried about the year, dont worry, you can just say you're a
Certified Flash Developer.




On 8/12/06, André Goliath <[EMAIL PROTECTED]> wrote:


Thanks for your thoughts :)

Propably I´d rather take the exam in Flash MX than MX 04, just because MX
does not have a year in it ;)
It´s the same with Windows: Everyone would agree that Windows 2000 is
"old".
But would you call Windows XP "old"?
Propably not, until I tell you that it was released in 2001 ;)

I got the preparation book today and took the online test. 60% correct
without even looking into it isn´t too bad I think.
I probably take the test anyway, looks good in the CV at least ;)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eskil
Janson
Sent: Saturday, August 12, 2006 5:58 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Madobe certified professional - still
recommend?

I passed the test a year ago, at the time when Flash 8 was just
released, and it seemed strange alreade at that time
to study outdated concepts(primarely related to AS1 ) ... But most of
the basic stuff is the same for both products.

Most of your clients, or students if you teach Flash, won't be able to
tell the difference between the versions (MX2004, 8) , but some of them
will probably be
interested in the fact that you have the highest level of certification
for the product (Flash) before they consider hiring you.

I think Adobe should get a grip on the certification and training
situation for Flash. I personally really like AS3 and I can't understand
why Adobe (formerly MM) never have tried to design courses targeted to
real professionals, including real OOP, since that makes
developing Flash so much easiser, and is what everybody is into. This
should also be reflected in the courses they provide to prepare
for the exam, and the exam itself.

/Eskil










André Goliath skrev:
> Hello List,
>
> I´m thinking about becoming a certifed Macromedia(?) Flash MX04
Developer,
> but I wonder if this qualification is still of any worth, what do you
think?
> Have you profited in any way from your certification?
>
> Is there anything in the pipeline for Flash 8/9 or will there ever be?
>
> "Flash MX04" certified sounds a bit outdated IMHO,...
>
> Thanks for any and all thoughts,
>
> André
>
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>


--

---eskilStina
--
Eskil Janson  Mobil: +46 0735 31 68 52
Slupskjulsvägen 38E-post: [EMAIL PROTECTED]

111 49 Stockholm  Webb: www.eskilstina.com






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Re: [Flashcoders] AS2 - (this) vs "this"

2006-08-11 Thread Rich Rodecker

(wow thats exactly what i was going to say steven)

On 8/11/06, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


> Is there a reason to wrap "this" in parentheses?

(no)

BLITZ | Steven Sacks - 310-551-0200 x209

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Re: [Flashcoders] tweening multiple properties simultaneously

2006-08-01 Thread Rich Rodecker

there is a class out there called TweenExtended...it works exaclty the same
way as the Tween class, excpet you pass in arrays for the properties you
want to tween, and their corresponding starts/finish values.

http://www.sqcircle.com/downloads/




On 8/1/06, Matthew Ganz <[EMAIL PROTECTED]> wrote:


hi.

i'm using the tween class to move a map movie clip's x and y properties.
so whichever state the user clicks on my US map movieClip, it gets centered
on the stage.  it works great like this:

public function expand(activeState:MovieClip)
{
  var nX:Number = (Stage.width/2) - activeState._xmouse;
  var nY:Number = (Stage.height/2) - activeState._ymouse;

  // move it to the center of the stage.
  new Tween( activeState, "_x", Strong.easeOut, activeState._x, nX, 2,
true );
  new Tween( activeState, "_y", Strong.easeOut, activeState._y, nY, 2,
true );
}

the problem comes when i introduce two new tweens to scale the map as
well. the result is that the x and y don't appear to move but the scale
tween does work.

public function expand(activeState:MovieClip)
{
  var nX:Number = (Stage.width/2) - activeState._xmouse;
  var nY:Number = (Stage.height/2) - activeState._ymouse;

  // move it to the center of the stage.
  new Tween( activeState, "_x", Strong.easeOut, activeState._x, nX, 2,
true );
  new Tween( activeState, "_y", Strong.easeOut, activeState._y, nY, 2,
true );

  // zoom into the map
  new Tween( activeState, "_xscale", Regular.easeOut, activeState._xscale,
500, 2, true );
  new Tween( activeState, "_yscale", Regular.easeOut, activeState._yscale,
500, 2, true );
}

are there problems tweening multiple properties at once? has anyone
experienced this before?

thank you. -- matt.
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Re: [Flashcoders] Mac IDE for AS !

2006-07-25 Thread Rich Rodecker

I use TextMate.  I'd say it's the best text editor out there for mac.  The
built in actionscript bundle (sorta like a plugin) comes with some cool
features, like command-enter for testing the movie in flash.  it's also very
extensible and easy to add functionality to a bundle...I've seen people use
it to compile with mtasc and things like that.



On 7/25/06, Peter Witham <[EMAIL PROTECTED]> wrote:


Hi,

I first used SE|PY Action Script editor on Windows (and still do)
but they do have a Mac version which I have not used that much, it is
always a little behind the current build but I have found it to be
excellent on the Windows platform for coding, all my code is now done
with this editor in external AS files.

http://sourceforge.net/project/showfiles.php?
group_id=90749&release_id=416560

Regards,
Peter Witham

On Jul 25, 2006, at 8:44 AM, Juan Carlos Anorga wrote:

> I use TextMate 
>
> - Juan
>
> On Jul 25, 2006, at 1:28 AM, Dan Course wrote:
>
>> What Program do you all develop you AS classes... I'm stumped on a
>> Mac!
>
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Re: RE: [Flashcoders] removing background from list component

2006-07-19 Thread Rich Rodecker

yeah, like i was saying, that removes the background, but also removes
any mouse interactivity.



On 7/19/06, Andy Stone <[EMAIL PROTECTED]> wrote:


_global.styles.ScrollSelectList.backgroundColor = null;

I think this will work. -Andy



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rich
Rodecker
Sent: Wednesday, July 19, 2006 3:51 PM
To: Flashcoders mailing list
Subject: [Flashcoders] removing background from list component

ok, ive searched everywhere for this, and can't find a solution that
works.  I jsut want to hide the background of a list component. making
it semi-transparent would be even better, but at this point take
whatever.

i've tried:

_global.styles.ScrollSelectList.backgroundColor = undefined;
_global.styles.ScrollSelectList.setStyle("backgroundColor",
"transparent");

these remove the background, but also disable interactivity.

 playlist_lb.border_mc.visible = false;

i read that this should work, but dont get any results.
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[Flashcoders] removing background from list component

2006-07-19 Thread Rich Rodecker

ok, ive searched everywhere for this, and can't find a solution that
works.  I jsut want to hide the background of a list component. making
it semi-transparent would be even better, but at this point take
whatever.

i've tried:

   _global.styles.ScrollSelectList.backgroundColor = undefined;
   _global.styles.ScrollSelectList.setStyle("backgroundColor", "transparent");

these remove the background, but also disable interactivity.

playlist_lb.border_mc.visible = false;

i read that this should work, but dont get any results.
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Re: [Flashcoders] > I want new Flash 8!

2006-07-16 Thread Rich Rodecker

errr..i have a a working copy of flash 8 an all of my macs.  i
actually dont think even even heard about any buginess in the flash 8
ide on macsespecially not to the level of needing an 8.2 release.
what kinds of issues are you having?



On 7/16/06, Weyert de Boer <[EMAIL PROTECTED]> wrote:

Totally off topic, totally boring to read for you of course. But I would
love to have a /working/ Flash 8 IDE on the MacOSX. It's acting goofy on
my Mac. What about releasing Flash 8.2 in the lab?
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Re: RE: [Flashcoders] Php Host

2006-07-11 Thread Rich Rodecker

yeah, i back up dreamhost, but mostly because of the great plans and
control panel.  customer service is eh, and it's all email, which is
really annoying.



On 7/11/06, Bernard Visscher <[EMAIL PROTECTED]> wrote:

www.bhosted.nl very good!

> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Zeh Fernando
> Verzonden: dinsdag 11 juli 2006 23:02
> Aan: Flashcoders mailing list
> Onderwerp: Re: [Flashcoders] Php Host
>
> > And if you're wondering why they seem to get good reviews
> in a lot of
> > places, it may be related to their policy of paying people
> to refer them.
> > I'm also pretty disappointed with most of the sites that review web
> > hosting, which are in many cases not impartial.
>
> Thanks for letting us know of that, but just to be clear - I
> do recommend them because I've been using them for 4 years
> without any problem, not because I've read reviews of them.
>
> I feel sorry for the problems you had, but I just wanted to
> add that my experience with them has been different and I'm
> not basing myself on other people's reviews or opinions.
>
>
>
> - Zeh
>
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Re: Re: [Flashcoders] Project feedback, anyone?

2006-07-08 Thread Rich Rodecker

as someone that has experienced the pain of taking on jobs that other
developers abandonded and having to work with what they left, I would
absolutely not have a problem with what you left...i may not agree
with how you've done everything, but there is nothing there to say
that this code is unusable.  it's even commented so i dont have to
spend time trying to figure out what you were thinking.  I could post
some serious junk that ive inherited that you could compare that to
and you'd see a clear difference as to whats workable and whats not.

defintely agree with everything ryan said...I have a feeling either
these guys are scammers, which i have had the pleasure of working
with, or as stated above someone who is not an AS programmer looked at
the code, and saw "class", "public", "private" and "static" and
crapped their pants.

i'd say you definitely want to do what you can do to makee things work
out with the client, as long as they are being reasonable...after all,
you need to do what you can do to protect your reputation.  but if
they are being unreasonable, cut your losses, and move on.







On 7/8/06, ryanm <[EMAIL PROTECTED]> wrote:

> I worked on it and squeezed it out narrowly by the deadline they had set.
> They were not happy at all. Supposedly the program is "not useable" by
> them
> (for reasons that haven't been explained to me, even though everything
> that
> was initially asked was implemented), and supposedly the code is "too
> complicated" for another programmer to continue work on it.
>
I played with it, it seems to do what it is intended to do, so as long
as what it does is what was defined in the spec, I don't see any problems.
Being too complicated for their other Flash guy is not your problem, unless
it was specifically mentioned in the specs that it should be done on the
timeline so that their guy can take over.

In my opinion, and I do enough freelance work to have experienced this a
time or two myself, you need to invoice them and tell them that if they want
further changes that it's a new project and will require a new quote. Tell
them you can only make it do the things they want if thery can tell you what
those things are, and you need to know *before* you start working on it in
order to be able to deliver it on time and within the budget. Make them
define "not usable" for you, and break it down to process flows that don't
work.

There is nothing wrong with the code that I could see. You delivered a
product, and you should get paid on it before you do anything else with that
client, IMO. If you value the client more than the cost of this one job,
then you might want to do some additional work to make them happy, but keep
in mind that once you set the precedent that you'll go above and beyond what
you were paid for, they will expect it in the future.

ryanm

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Re: [Flashcoders] Flash Remoting Inquiry

2006-07-07 Thread Rich Rodecker

is it a scoping issue? maybe trying delegating the click to a function
in the same scope as the service...

sendMessage.click = Delegate.create(this, onButtonClick)

function onButtonClick() {
   pc = smsFlashRemoting.SendMessage(siteID, LicenseKey);
   pc.responder = new RelayResponder(this, 'SendMessage_Result',
'SendMessage_Fault');
}

On 7/7/06, Graham Pearson <[EMAIL PROTECTED]> wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I am having an issue with flash remoting and would like to understand
what is going on so I can resolve this issue. The code below works
with the proper results.

import mx.remoting.Service;
import mx.remoting.PendingCall;
import mx.remoting.RecordSet;
import mx.remoting.debug.*;
import mx.rpc.*;
import mx.services.Log;
import mx.controls.Alert;

var siteID:String = "1000";
var gatewayServer:String = "messagegateway.localhost";
var LicenseKey:String = "7A14A28C";
var pc:PendingCall;

var smsFlashRemoting:Service = new Service("http://"; + gatewayServer +
"/flashservices/gateway", webServiceLog,
"properties.cfc.SMSMessageGateway", null, null);
pc = smsFlashRemoting.SendMessage(siteID, LicenseKey);
pc.responder = new RelayResponder(this, 'SendMessage_Result',
'SendMessage_Fault');

function SendMessage_Result(re:ResultEvent):Void {
trace("Received Result from sendMessage_Result: " + re.result);
}

function SendMessage_Fault(fe:FaultEvent):Void {
trace("Received Error from sendMessage_Fault: " +
fe.fault.faultstring);
}

As mentioned above this code works as I get the trace statement in the
output window which is what I would expect. Now for the code which
follows I will not get the trace statement from the _result function
and the only thing that I have done is put a button on a stage to have
the user click this button to run the same Remoting Call. Below is my
code:

import mx.remoting.Service; // Import the Service Class
import mx.remoting.PendingCall; // Import the PendingCall Class
import mx.remoting.RecordSet; // Import the RecordSet Class
import mx.remoting.debug.*; // Import the Remoting Debug Class
import mx.rpc.*; // Import all of the RPC Service Classes
import mx.services.Log;
import mx.controls.Alert;

var siteID:String = "1000";
var gatewayServer:String = "messagegateway.localhost";
var LicenseKey:String = "7A14A28C";
var pc:PendingCall;

var sendMessage = new Object();
var ccObjectListener = new Object();
var webServiceLog = new Log(Log.VERBOSE);
sendMessage_btn.addEventListener("click", sendMessage);

var smsFlashRemoting:Service = new Service("http://"; + gatewayServer +
"/flashservices/gateway", webServiceLog,
"properties.cfc.SMSMessageGateway", null, null);

sendMessage.click = function() {
pc = smsFlashRemoting.SendMessage(siteID, LicenseKey);
pc.responder = new RelayResponder(this, 'SendMessage_Result',
'SendMessage_Fault');

function SendMessage_Result(re:ResultEvent):Void {
trace("Received Result from sendMessage_Result: " + re.result);
}

function SendMessage_Fault(fe:FaultEvent):Void {
trace("Received Error from sendMessage_Fault: " +
fe.fault.faultstring);
}

}

The code with the button on the screen will never put the trace line
in the debug window. I have tried putting the fucntions for the
_Result and _Fault inside of the click function and also on the
outside. Everything that I have tried will reproduce the same results
without the trace being displayed in the output window.

Any Suggestions.

- --
Graham Pearson, System Administrator / Application Developer
Northern Indiana Educational Services Center
Mishawaka, IN 46544
Voice (866) 254-5322 or (574) 254-5210 / Fax (574) 254-0148

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Re: [Flashcoders] Flash Remoting Inquiry

2006-07-07 Thread Rich Rodecker

On 7/7/06, Graham Pearson <[EMAIL PROTECTED]> wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I am having an issue with flash remoting and would like to understand
what is going on so I can resolve this issue. The code below works
with the proper results.

import mx.remoting.Service;
import mx.remoting.PendingCall;
import mx.remoting.RecordSet;
import mx.remoting.debug.*;
import mx.rpc.*;
import mx.services.Log;
import mx.controls.Alert;

var siteID:String = "1000";
var gatewayServer:String = "messagegateway.localhost";
var LicenseKey:String = "7A14A28C";
var pc:PendingCall;

var smsFlashRemoting:Service = new Service("http://"; + gatewayServer +
"/flashservices/gateway", webServiceLog,
"properties.cfc.SMSMessageGateway", null, null);
pc = smsFlashRemoting.SendMessage(siteID, LicenseKey);
pc.responder = new RelayResponder(this, 'SendMessage_Result',
'SendMessage_Fault');

function SendMessage_Result(re:ResultEvent):Void {
trace("Received Result from sendMessage_Result: " + re.result);
}

function SendMessage_Fault(fe:FaultEvent):Void {
trace("Received Error from sendMessage_Fault: " +
fe.fault.faultstring);
}

As mentioned above this code works as I get the trace statement in the
output window which is what I would expect. Now for the code which
follows I will not get the trace statement from the _result function
and the only thing that I have done is put a button on a stage to have
the user click this button to run the same Remoting Call. Below is my
code:

import mx.remoting.Service; // Import the Service Class
import mx.remoting.PendingCall; // Import the PendingCall Class
import mx.remoting.RecordSet; // Import the RecordSet Class
import mx.remoting.debug.*; // Import the Remoting Debug Class
import mx.rpc.*; // Import all of the RPC Service Classes
import mx.services.Log;
import mx.controls.Alert;

var siteID:String = "1000";
var gatewayServer:String = "messagegateway.localhost";
var LicenseKey:String = "7A14A28C";
var pc:PendingCall;

var sendMessage = new Object();
var ccObjectListener = new Object();
var webServiceLog = new Log(Log.VERBOSE);
sendMessage_btn.addEventListener("click", sendMessage);

var smsFlashRemoting:Service = new Service("http://"; + gatewayServer +
"/flashservices/gateway", webServiceLog,
"properties.cfc.SMSMessageGateway", null, null);

sendMessage.click = function() {
pc = smsFlashRemoting.SendMessage(siteID, LicenseKey);
pc.responder = new RelayResponder(this, 'SendMessage_Result',
'SendMessage_Fault');

function SendMessage_Result(re:ResultEvent):Void {
trace("Received Result from sendMessage_Result: " + re.result);
}

function SendMessage_Fault(fe:FaultEvent):Void {
trace("Received Error from sendMessage_Fault: " +
fe.fault.faultstring);
}

}

The code with the button on the screen will never put the trace line
in the debug window. I have tried putting the fucntions for the
_Result and _Fault inside of the click function and also on the
outside. Everything that I have tried will reproduce the same results
without the trace being displayed in the output window.

Any Suggestions.

- --
Graham Pearson, System Administrator / Application Developer
Northern Indiana Educational Services Center
Mishawaka, IN 46544
Voice (866) 254-5322 or (574) 254-5210 / Fax (574) 254-0148

-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.1 (MingW32)
Comment: GnuPT 2.6.2.1 by EQUIPMENTE.DE
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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hE9UiqliR3vhGhOZR/QM2vA=
=g7mS
-END PGP SIGNATURE-

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[Flashcoders] problems selecting the first item in a combobox

2006-07-06 Thread Rich Rodecker

im sure this issue has been covered somewhere before, but ive done a
lot of searching and didnt come up with anything.

i am using a recordset to populate a combobox (using
DataGlue.bindFormatStrings...but i dont think this problem has
anything to do with remoting).  The first item in the recordset is the
first option displayed in teh combobox...but you cant select that
option. Well, you can select it, but it wont fire a change event, so
you need to select something else first, then go back and select the
first option.

i tried listening for the 'open' event from the combobox, then setting
its selectedIndex to null, but that doesnt work.

i would up setting up these listener methods, but it seems like a long
workaround:

/**
stores the currently selected index of the opening combobox
we store it and compare it to the selectedIndex when the 
combobox closes,
so that we can disptach a changed event even someone selects 
the same item
*/
function onCBOpen(evtObj:Object){
prevIndex = null;
prevIndex = evtObj.target.selectedIndex;
trace('prevIndex = '+prevIndex)

}
/**
check if someone selected the same item as was previously 
selected,
if it is manually dispatch an event
*/
function onCBClose(evtObj:Object){
if(prevIndex == evtObj.target.selectedIndex){
evtObj.target.dispatchEvent({type:'change', 
target:evtObj.target});
}
}


anyone have a better solution?
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Re: [Flashcoders] AS2 and watch ...

2006-07-05 Thread Rich Rodecker

never...if i need to handle something when a property is updated then
i usually broadcast an event.



-- Forwarded message --
From: Stephen Ford <[EMAIL PROTECTED]>
Date: Jul 5, 2006 6:27 PM
Subject: [Flashcoders] AS2 and watch ...
To: flashcoders 


How often do you use 'watch' in your applications?.

It seems pretty powerful to me, and I've only just discovered it.

Any thoughts on this.

Cheers,
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Re: Re: [Flashcoders] ServiceCapture or Charles?

2006-07-03 Thread Rich Rodecker

ive used both, and although i like the way service capture does its
thing, i prefer charles.

i've actually had to communicate with both of the developers for
issues with the app (actually both reagrding parsing of the amf
data)...the were both responsive, with the charles guy coming out a
little ahead for me...he had new beta's of the app ready to go within
a day usually.

also, i did run into a similar issue as above with service capture
with having to go into the network settings (im on os x) and having to
go in and manually turn off the web proxy.



On 7/3/06, Todd Hivnor <[EMAIL PROTECTED]> wrote:

Service Capture has a 15 day trial, so I would start with that.

I use Service Capture because it does a great job with Flash Remoting traffic. 
It lets you drill into the nested data, even displaying things correctly if 
there duplicate references to the same object. It tells you the data and data 
types, and is generally pretty usable.

With VERY large Remoting messages it slows way down when trying to display the 
message, and basically locks up. I am usually able to reduce the message size 
to find the bug I'm after. I doubt this would be an issue for many people... I 
have big messages with lots of cross references.

One watchout: Service Capture acts as an HTTP proxy. On startup and shutdown, 
it configures MSIE's proxy settings. This generally works well. But if Service 
Capture is shutdown prematurely, it will leave MSIE with bad proxy settings. It 
will appear that 'the internet is broken' ;) You need to restart Service 
Capture or reset the proxy settings in MSIE to fix this. This is something to 
keep in mind if using a local proxy server.

Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote: I�ve been using Charles for 
some time, and now I can�t live without a HTTP
traffic analiser/debugger. I just discovered ServiceCapture but haven�t had
the time to experiment with it. I�m seriously thinking about buying a
license of one of them, but before, I would love to know your opinions on
what would be the best cost/benefict?

Cheers,

Marcelo.


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Re: [Flashcoders] MX 2004 Developer Exam Actionscript versions

2006-06-28 Thread Rich Rodecker

you could still use Object.register class if you were using Flash
Remoting, and wanted to tie data you are receiving to a particular
class.

On 6/28/06, Andrew J Kirkham <[EMAIL PROTECTED]> wrote:

I note that the sample questions provided by Macromedia for the MX 2004 
Developer exam 
(http://www.adobe.com/support/training/certified_professional_program/flmx2004_developer.html)
 includes a question about Object.registerClass.

Since I changed over to AS2 I haven't found any need to use 
Object.registerClass, and I am apt to regard it as a redundant relic of AS1. 
Does its inclusion in the exam imply there is still a siginificant amount of 
AS1 stuff in the exam? Or is there a still a legitimate need for 
Object.registerClass in AS2?

And does anyone know if a Flash 8 Developer Exam can be expected in the near 
future?

Andy Kirkham
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Re: [Flashcoders] Good component sets? (was: Re: XP Components gonebad)

2006-06-23 Thread Rich Rodecker

wow, those drumbeat ones look prety nice, good job.



On 6/22/06, judah <[EMAIL PROTECTED]> wrote:

While not trying to "pimp" my own stuff I'd like to add
http://drumbeatinsight.com to the list. It is a small set of components
that covers what I think were missing most from the V2 components. They
work with all the V2 components, extend them and fixes what I considered
were the main problems with them. If you want, check them out. They are
as up to date as one month ago, with version 3, and you can purchase the
source code for them if you need it.

Ville Walveranta wrote:
>> The documenation is detailed, but there is so much stuff in the
>> XP components that the documenation would have to be massive
>> to cover it all.
>>
>
> The XP Components documentation is mostly autogenerated (from code) with
> AS2DOC and while it describes the classes' methods and properties fairly
> well, IT HAS VIRTUALLY NO CODE EXAMPLES! That annoys heck out of me; just
> *one* simple this-is-how-you-instantiate-XP-Component-from-custom-class
> example would have made my day (or, two weeks, rather). Instead all examples
> use their xp.system.Application.Run() mehtod. Perhaps this means that's the
> only way to use them, but why?
>
> They're in Hong Kong, I think.
>
> Ville
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Todd Hivnor
> Sent: Wednesday, June 21, 2006 16:57
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Good component sets? (was: Re: XP Components
> gonebad)
>
> I just posted a similar question, look for the thread with subject line
> "Best component set for Flash 8 / MTASC development?"
>
> Quickly, tho, I'm feeling the same way:
>  There seems to be a lack of good component
> sets these days.
>
> The XP components look very comprehensive,
> and have good keyboard control. But they don't
> seem to be under active development.
> The lead developer has responded to my initial questions,
> but seems to be in a far east timezone so responses
> take full day to get. The documenation is detailed,
> but there is so much stuff in the  XP components
> that the documenation would have to be massive
> to cover it all. I haven't spent too much time with them,
> but haven't been able to get a lot done in the time
> I've spent.
>
> There are a couple of open source projects under
> development, but are in either alpha or beta state.
>
> Ghostwire has poor keyboard control.
>
> David Rorex <[EMAIL PROTECTED]> wrote: There seems to be a lack of good
> component sets these days.
>
> Ghostwire: Maybe the best, but done in old-style AS1
> mCom: Pretty good, but a couple showstopper bugs, little to no support from
> developer. poor documentation.
> XP: see previous message
> MM v2: bloated, bugs
> Flex 2: requires flash 9
>
> What am I missing here? Are there any other full component sets I don't know
> about?
>
> -David R
>
>
> -
> Sneak preview the  all-new Yahoo.com. It's not radically different. Just
> radically better.
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Re: [Flashcoders] Fjax... does this seem ridiculous to anyone else?

2006-06-23 Thread Rich Rodecker

ridiculous?  not really, i think its kind of slick, the idea to use
flash as your xml parser rather than the browser.

Overblown?  defintely.  i think i can actually hear those guys
stroking themselves from here.



On 6/23/06, hank williams <[EMAIL PROTECTED]> wrote:

Well... not really.

Of course I am not an ajax programmer, but if its as hard as they say, and
if it makes it easier for ajax programmers to code then why not?

Hank

On 6/23/06, ryanm <[EMAIL PROTECTED]> wrote:
>
> http://www.fjax.net/
>
> ryanm
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