[Flashcoders] screensaver
Hi all, I was wondering if anyone made any screensavers lately? And what piece of software you have used to bring their swf to a screensaver format. I remember using screentime about 2/3 years ago. I went back to the site but I can't find any information about whether the application take swf done with as3. Also I would need an app which make screensaver for both MAC and PC. Many Thanks seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] screensaver
cool thanks for that. do you you know if you do mac's screensaver with it or do you know any other ap that can? thanks On Thu, Jul 3, 2008 at 8:44 PM, John R. Sweeney Jr [EMAIL PROTECTED] wrote: AS2 or AS3 doesn't make a difference, since you are creating the .exe or .app. ScreenTime Mdedia just talks to the registry, puts the .scr file that will call your executable or if you choose to use the .swf, the user has to have the player on their computer. John on 7/3/08 11:19 AM, quinrou . at [EMAIL PROTECTED] wrote: Hi all, I was wondering if anyone made any screensavers lately? And what piece of software you have used to bring their swf to a screensaver format. I remember using screentime about 2/3 years ago. I went back to the site but I can't find any information about whether the application take swf done with as3. Also I would need an app which make screensaver for both MAC and PC. === John R. Sweeney Jr.([EMAIL PROTECTED]) Interactive Multimedia Developer/ Digital Media Specialist OnDemand - Interactive, Inc. 847.651.4469 (cell) 847.310.5959 (office/fax) === ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] as3 sound and swf overriding one another
Hi all, I am having a very strange behavior with the Sound object. I will try to describe the problem as accurate as possible. I have a mp3 which I have embedded in class like this [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')] private var Loop:Class; This mp3 plays when the application starts and keeps on looping. However as soon as a swf with an embedded flv on the timeline (which also contains sound) starts playing the mp3 then stops playing. there's no code which tell mp3 to stop playing when the swf starts... It looks like the swf overrides the mp3 sound channel. Has anyone experienced behavior and how did ou manage to fix the problem. Many thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 sound and swf overriding one another
Sidney, Thanks for this but I think i will need to get the explaination coz the code isn't fully there. i.e. There no method completeHandler which is used in the last example which is i think the one I am the most interested in since it looks very similar to the on I have. Anyone else who has a solution for this problem? thanks On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning [EMAIL PROTECTED] wrote: Hi Quinrou, I have exactly the same with an AIR project i'm building. I have not found a fix, there is an explanation i'm reading right now, it is in dutch, however the code should help you. http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42 Hope this helps you, Sidney On May 6, 2008, at 1:22 PM, quinrou . wrote: Hi all, I am having a very strange behavior with the Sound object. I will try to describe the problem as accurate as possible. I have a mp3 which I have embedded in class like this [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')] private var Loop:Class; This mp3 plays when the application starts and keeps on looping. However as soon as a swf with an embedded flv on the timeline (which also contains sound) starts playing the mp3 then stops playing. there's no code which tell mp3 to stop playing when the swf starts... It looks like the swf overrides the mp3 sound channel. Has anyone experienced behavior and how did ou manage to fix the problem. Many thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 sound and swf overriding one another
Hi Glen, I know I need to invoke the stop method to stop a sound object but what I am looking for is to have my mp3 and the sound in the swf playing at the same time. what is happening at the moment is that the sound in the swf overrides the mp3 soundchannel and therefore causes the mp3 to stop without me calling the stop method. thanks On Tue, May 6, 2008 at 1:38 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, If you want to stop the Embedded sound playing you need to save the SoundChannel object returned from calling play() on the Sound object: I guess you need to call stop() on your sound channel when your SWF loads. Here is a snippet of my code for a game - I stored my sound assets in a single object, in which I also put any SoundChannel objects that I had for looping sounds or sounds I wanted to stop / manipulate: [Embed (source = ../resources/graphics.swf, symbol=MotherShip)] private var MotherShip:Class; _sounds = new Object(); _sounds.mothership = new SndMotherShip() as SoundAsset; _sounds.mothership_stop = _sounds.mothership.play(0, 100) as SoundChannel; //trace(showMotherShip + _sounds.mothership_stop); var pan:Number = ( _motherShip.x / _width) - 0.5; SoundChannel(_sounds.mothership_stop).soundTransform = new SoundTransform(1, pan); HTH Glen quinrou . wrote: Sidney, Thanks for this but I think i will need to get the explaination coz the code isn't fully there. i.e. There no method completeHandler which is used in the last example which is i think the one I am the most interested in since it looks very similar to the on I have. Anyone else who has a solution for this problem? thanks On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning [EMAIL PROTECTED] wrote: Hi Quinrou, I have exactly the same with an AIR project i'm building. I have not found a fix, there is an explanation i'm reading right now, it is in dutch, however the code should help you. http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42 Hope this helps you, Sidney On May 6, 2008, at 1:22 PM, quinrou . wrote: Hi all, I am having a very strange behavior with the Sound object. I will try to describe the problem as accurate as possible. I have a mp3 which I have embedded in class like this [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')] private var Loop:Class; This mp3 plays when the application starts and keeps on looping. However as soon as a swf with an embedded flv on the timeline (which also contains sound) starts playing the mp3 then stops playing. there's no code which tell mp3 to stop playing when the swf starts... It looks like the swf overrides the mp3 sound channel. Has anyone experienced behavior and how did ou manage to fix the problem. Many thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] as3 sound and swf overriding one another
no problem, I think i have sort of managed to locate the bug to when and where it occures My mp3 stops playing everytime a swf gets loaded regardless of it containing a flv or not. this pure madness... thanks On Tue, May 6, 2008 at 2:08 PM, Glen Pike [EMAIL PROTECTED] wrote: Apologies, I misunderstood what you wanted to do. If you google around for sound and embedded flv people seem to be having a few problems so I am guessing this may be a bigger issue and would not surprise me if there is a bug in there somewhere or maybe a feature of the player. I had one a while ago where calling stopallsounds stopped all sounds, across every browser tab - f*g annoying if you are listening to internet radio or similar. Sorry I can't be any more help... Glen quinrou . wrote: Hi Glen, I know I need to invoke the stop method to stop a sound object but what I am looking for is to have my mp3 and the sound in the swf playing at the same time. what is happening at the moment is that the sound in the swf overrides the mp3 soundchannel and therefore causes the mp3 to stop without me calling the stop method. thanks On Tue, May 6, 2008 at 1:38 PM, Glen Pike [EMAIL PROTECTED] wrote: Hi, If you want to stop the Embedded sound playing you need to save the SoundChannel object returned from calling play() on the Sound object: I guess you need to call stop() on your sound channel when your SWF loads. Here is a snippet of my code for a game - I stored my sound assets in a single object, in which I also put any SoundChannel objects that I had for looping sounds or sounds I wanted to stop / manipulate: [Embed (source = ../resources/graphics.swf, symbol=MotherShip)] private var MotherShip:Class; _sounds = new Object(); _sounds.mothership = new SndMotherShip() as SoundAsset; _sounds.mothership_stop = _sounds.mothership.play(0, 100) as SoundChannel; //trace(showMotherShip + _sounds.mothership_stop); var pan:Number = ( _motherShip.x / _width) - 0.5; SoundChannel(_sounds.mothership_stop).soundTransform = new SoundTransform(1, pan); HTH Glen quinrou . wrote: Sidney, Thanks for this but I think i will need to get the explaination coz the code isn't fully there. i.e. There no method completeHandler which is used in the last example which is i think the one I am the most interested in since it looks very similar to the on I have. Anyone else who has a solution for this problem? thanks On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning [EMAIL PROTECTED] wrote: Hi Quinrou, I have exactly the same with an AIR project i'm building. I have not found a fix, there is an explanation i'm reading right now, it is in dutch, however the code should help you. http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42 Hope this helps you, Sidney On May 6, 2008, at 1:22 PM, quinrou . wrote: Hi all, I am having a very strange behavior with the Sound object. I will try to describe the problem as accurate as possible. I have a mp3 which I have embedded in class like this [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')] private var Loop:Class; This mp3 plays when the application starts and keeps on looping. However as soon as a swf with an embedded flv on the timeline (which also contains sound) starts playing the mp3 then stops playing. there's no code which tell mp3 to stop playing when the swf starts... It looks like the swf overrides the mp3 sound channel. Has anyone experienced behavior and how did ou manage to fix the problem. Many thanks ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] as3 ColorMatrix class
Hi all, I after the AS3 versino of the grant Skinner ColorMatrix class ( http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html ). Has anyone converted to AS3? If yes could you share it? many thanks Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] as3 ColorMatrix class
Thx Jack will take a look at it. On 8/14/07, Jack Doyle [EMAIL PROTECTED] wrote: Seb, there's something very similar built into the TweenFilterLite class which is available in AS2 and AS3. It lets you tween contrast, hue, saturation, brightness, colorization, threshold, etc. as well as other filters like glows, blurs, etc. www.TweenFilterLite.com (there's a link to the AS3 version) Jack -Original Message- Date: Tue, 14 Aug 2007 16:21:02 +0100 From: quinrou . [EMAIL PROTECTED] Subject: [Flashcoders] as3 ColorMatrix class To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=ISO-8859-1 Hi all, I after the AS3 versino of the grant Skinner ColorMatrix class ( http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html ). Has anyone converted to AS3? If yes could you share it? many thanks Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] AS3 - how do i find the path to where a MC belongs?
yeah eka that seems to be a good solution but a bit resourceful depending how deep the nested mcs are. Surely there must be a native property or medoth to find the tree/path from the mc to the stage... This is driving mad... On 7/24/07, eka [EMAIL PROTECTED] wrote: Hello :) in AS3 i don't find a native method ? For the moment you can test : package { import flash.display.* ; public class test extends Sprite { /** * Creates a new test instance. */ public function test() { var container:Sprite = new Sprite() ; var container2:Sprite = new Sprite() ; container2.graphics.beginFill(0xFF, 1) ; container2.graphics.drawCircle(0, 0, 150) ; addChild(container) ; container.addChild(container2) ; var target:String = getDisplayPathName(container2) ; trace( target ) ; } static public function getDisplayPathName( display:DisplayObject ):String { var parents:Array = [] ; var parent:* = display ; while( true ) { parents.push( parent.name ) ; parent = parent.parent ; if (parent.name == null) { break ; } } parents.reverse() ; return parents.join( . ) ; } } but it's not the better solution lol eKA+ :) 2007/7/24, quinrou . [EMAIL PROTECTED]: Hi all, I am wondering how can I manage to find the path to where a MC belongs? in AS2 when you wanted the target to where the MC was all you had to do was to trace the movieclip instance. For instance cosider the following example: var mc:MovieClip = this.attachMovie(something , something0 , 0); var mc = mc.something0.attachMovie(somethingelse , somethingelse0 , 0); trace(mc) // _level0.something0.somethingelse0 In AS3 since everything is a class everytime I trace an object i get its class name. So is there anyway of know the tree to where a mc belongs? thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] AS3 - how do i find the path to where a MC belongs?
Hi all, I am wondering how can I manage to find the path to where a MC belongs? in AS2 when you wanted the target to where the MC was all you had to do was to trace the movieclip instance. For instance cosider the following example: var mc:MovieClip = this.attachMovie(something , something0 , 0); var mc = mc.something0.attachMovie(somethingelse , somethingelse0 , 0); trace(mc) // _level0.something0.somethingelse0 In AS3 since everything is a class everytime I trace an object i get its class name. So is there anyway of know the tree to where a mc belongs? thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] patching MM classes for mtasc
Hans, I will give it a go thx On 6/22/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, * to get all swc files, search through your programfiles\macromedia\flash 8 for all swc's * put them in a directory together * install python 2.5 or higher * get http://osflash.org/swcextract/ Feel free to contact me offlist if you have any further questions. greetz JC On 6/21/07, quinrou . [EMAIL PROTECTED] wrote: can u provide a link to that swc - i haven't managed to find it on the osflash.org site? thanks On 6/21/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, i think there is some license issues preventing folks from redistributing them, since they wudnt put us through the patching process if it wasnt:) I download swc extract from osflash and simply extracted every class i could find from the components, that solved my problems. It gave me a bunch of intrinsic classes, which after 2 or 3 tweaks were mtasc compatible. I simply compile with the -mx flag and make sure all the concrete classes i need are included in an injection swf. greetz JC On 6/21/07, Muzak [EMAIL PROTECTED] wrote: http://www.google.com/search?hl=enq=mtasc+mm+classes - Original Message - From: quinrou . [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, June 21, 2007 1:31 PM Subject: [Flashcoders] patching MM classes for mtasc Hi all, I tried to patch the MM classes to work with MTASC but I haven't been successful. I was wondering if anyone managed to do it and if they could provide me with the patched set? Many thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] patching MM classes for mtasc
Hi all, I tried to patch the MM classes to work with MTASC but I haven't been successful. I was wondering if anyone managed to do it and if they could provide me with the patched set? Many thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] patching MM classes for mtasc
can u provide a link to that swc - i haven't managed to find it on the osflash.org site? thanks On 6/21/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, i think there is some license issues preventing folks from redistributing them, since they wudnt put us through the patching process if it wasnt:) I download swc extract from osflash and simply extracted every class i could find from the components, that solved my problems. It gave me a bunch of intrinsic classes, which after 2 or 3 tweaks were mtasc compatible. I simply compile with the -mx flag and make sure all the concrete classes i need are included in an injection swf. greetz JC On 6/21/07, Muzak [EMAIL PROTECTED] wrote: http://www.google.com/search?hl=enq=mtasc+mm+classes - Original Message - From: quinrou . [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, June 21, 2007 1:31 PM Subject: [Flashcoders] patching MM classes for mtasc Hi all, I tried to patch the MM classes to work with MTASC but I haven't been successful. I was wondering if anyone managed to do it and if they could provide me with the patched set? Many thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and USB port
i tried different usb devices as I do not have at this moment the device I attend to flash with. So far I tried flash usb drive, camera, keyboard... none of then were detected. the device that i attend to use is a interactive white board. Has anyone tried to connect to one of them with flash via usb port? On 5/21/07, Pedro Furtado [EMAIL PROTECTED] wrote: What is your usb device? If it accessible trough hyperterminal, zinc can get it, if hyperterminal can't see it, then you would require a driver. Pedro. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: sexta-feira, 18 de Maio de 2007 18:42 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] flash and USB port Joe, i thought about that I also fund a xtra for doing so too but, i would rather avoid using Director. Pedro, I have been checking out Zinc and it has a COMPort class which I beleive is I/O communication. when I did a quick test to check whether it could detect some USB device, I only got connaction with COM1, COM2 which i beleive are the serial and parallel port, no? Anyone else? On 5/18/07, Joe Lister [EMAIL PROTECTED] wrote: Director can almost certainly access USB ports, probably via an Xtra (director plugin). Perhaps you could embed your flash in a Director movie? You would have to do some Lingo coding to access act as a bridge between the USB and flash, but these days there is a pretty good set of Lingo commands for interacting with actionscript. Joe Pedro Furtado wrote: Usb is like a serial port. So zinc does support it, dunno about mProjector. Try it with hyperterminal. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: sexta-feira, 18 de Maio de 2007 10:41 To: Flashcoders mailing list Subject: [Flashcoders] flash and USB port Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flash and USB port
Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and USB port
Joe, i thought about that I also fund a xtra for doing so too but, i would rather avoid using Director. Pedro, I have been checking out Zinc and it has a COMPort class which I beleive is I/O communication. when I did a quick test to check whether it could detect some USB device, I only got connaction with COM1, COM2 which i beleive are the serial and parallel port, no? Anyone else? On 5/18/07, Joe Lister [EMAIL PROTECTED] wrote: Director can almost certainly access USB ports, probably via an Xtra (director plugin). Perhaps you could embed your flash in a Director movie? You would have to do some Lingo coding to access act as a bridge between the USB and flash, but these days there is a pretty good set of Lingo commands for interacting with actionscript. Joe Pedro Furtado wrote: Usb is like a serial port. So zinc does support it, dunno about mProjector. Try it with hyperterminal. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: sexta-feira, 18 de Maio de 2007 10:41 To: Flashcoders mailing list Subject: [Flashcoders] flash and USB port Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Scaling Filters
try to use the matrix to scale ur mc to see if that persists On 4/11/07, Zeh Fernando [EMAIL PROTECTED] wrote: I don't think this works (But I wish it did). I have a HOLDERMC.CHILDMC.MCwithblurfilterapplied I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs. All I've been able to do is apply a new filter to the MC with scaled properties (eg. apply a new filter with a 20x20 blue when it's scaled 200%). I'm constantly scaling this MC, so don't want to have to re-create new filters every time it's scaled. Wow, you're right, it doesn't. :| Which is kinda crazy, I remember having problems with this very same thing a few months ago (filters where resizing, when I DIDN'T want them to). Pretty crazy, but I tried now and couldn't reproduce the effect I had came up with before. Or I'm probably just going nuts. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FAMES and flashout
Hi, I am having a problem with the open sources fames I followed this tutorial http://osflash.org/getting_started_with_fames to install all the open sources and did this tuotrial http://theresidentalien.typepad.com/fames/part1.htm http://theresidentalien.typepad.com/fames/part2.htm everything works fine in term of compiling but when i am trying to trace something out to flashout I get the following error message: type error Unknown class TRACE the code that i have for tracing out in my class is TRACE(Flashout.DEBUG + HELLO); any idea in what i have to do? many thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] accessibilty - tabbing cycle
hi, I am hvaing a problem with tabbing. I am trying to set a tab order on movieclip which aren't in the same scope as in they are embedded into different movieclips. i.e. mcA embeds mc1, mc2, mc3 mcB embeds mc1, mc2, mc3 taborder is made as followed mcA.mc1.tabIndex = 0 mcA.mc2.tabIndex = 1 mcA.mc3.tabIndex = 2 mcA.mc1.tabEnabled= true mcA.mc2.tabEnabled= true mcA.mc3.tabEnabled= true mcA.tabChildren= true mcB.mc1.tabIndex = 3 mcB.mc2.tabIndex = 4 mcB.mc3.tabIndex = 5 mcB.mc1.tabEnabled= true mcB.mc2.tabEnabled= true mcB.mc3.tabEnabled= true mcB.tabChildren= true the tab cycle will go through the movieclip in mcB but will discard the tab cycle in the mcA. if i i change the tab order to mcA.mc1.tabIndex = 3 mcA.mc2.tabIndex = 4 mcA.mc3.tabIndex = 5 mcB.mc1.tabIndex = 0 mcB.mc2.tabIndex = 1 mcB.mc3.tabIndex = 2 Flash will still discard the the movieclip in mcA. I just don't get it... Has anyone any solution or work around? thanks ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to set the root directory - swf vs html?
yes keith thx that's exactly waht i was after. if you use the BASE parameter with the value '.' the root then becomes the location of the swf instead of the html page. VERY HANDY thanks On 8/9/06, Keith Salisbury [EMAIL PROTECTED] wrote: Not sure, but this might help... BASE - ( . or base directory or URL) Specifies the base directory or URL used to resolve all relative path statements in the Flash Player movie. This attribute is helpful when your Flash Player movies are kept in a different directory from your other files. Used when embedding the swf in html more info here: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_12701 On 8/9/06, quinrou . [EMAIL PROTECTED] wrote: cool thx! On 8/8/06, Merrill, Jason [EMAIL PROTECTED] wrote: swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/)) + /; That looks familiar. ;) Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Chris Hill Sent: Tuesday, August 08, 2006 11:25 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] how to set the root directory - swf vs html? swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/)) + /; then use this variable to load your data: loadMovie(swfFolder + image.jpg); Peace Chris quinrou . wrote: Hi, My HTML and my flash movie live in 2 different directories. So when I work in the flash IDE my swf can load all its assets but when I try to use that same swf via its HTML page the swf can't find its assets. Because it now has its root as the html root. I am pretty sure there's a work around to define the swf directory as the root not the html. thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [EMAIL PROTECTED] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] how to set the root directory - swf vs html?
cool thx! On 8/8/06, Merrill, Jason [EMAIL PROTECTED] wrote: swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/)) + /; That looks familiar. ;) Jason Merrill Bank of America Learning Organization Effectiveness - Technology Solutions -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of Chris Hill Sent: Tuesday, August 08, 2006 11:25 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] how to set the root directory - swf vs html? swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/)) + /; then use this variable to load your data: loadMovie(swfFolder + image.jpg); Peace Chris quinrou . wrote: Hi, My HTML and my flash movie live in 2 different directories. So when I work in the flash IDE my swf can load all its assets but when I try to use that same swf via its HTML page the swf can't find its assets. Because it now has its root as the html root. I am pretty sure there's a work around to define the swf directory as the root not the html. thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] how to set the root directory - swf vs html?
Hi, My HTML and my flash movie live in 2 different directories. So when I work in the flash IDE my swf can load all its assets but when I try to use that same swf via its HTML page the swf can't find its assets. Because it now has its root as the html root. I am pretty sure there's a work around to define the swf directory as the root not the html. thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] as3 class flowchart
Hi all, I am after an as3 class flowchart that would tell me the way that classes are organised. I have seen one kicjing about a little while ago but i can't seem to be able to find the link thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] as3 uml packages
Hi all, Has anyone got a UML flow diagram of all the AS3 packages/classes? thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] caret colour changes
Hi all, I am having a problem. The caret or i-beam seems to change colour in a flash text field according to the colour of the text where it is located. Now and then the caret takes the colour of the text it's in and sometimes not. This becomes an issue when the colour of the text is the same as background colour. Because the caret/i-beam disappears. Does anyone know how to overcome that issue or to work around it? Thanks Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] max character for file name on a mac
I seem to remember this is a hard-disk only error by the way. Try uploading the whole thing to a web server. really ? gonna have to give it a go online then - thanks for this. On 3/4/06, Sander [EMAIL PROTECTED] wrote: Yeah right. Bull. File names can be very long on Mac. The Flash player just refuses to load long ones. I seem to remember this is a hard-disk only error by the way. Try uploading the whole thing to a web server. On 03 Mar 2006, at 15:43, quinrou . wrote: Hi all, I am sahring a problem that got solved bbut that i found really bizzare We basically had a swf loading a video in itself, the file name for that vid was pulled off an xml file which was loaded in. That swf worked fine on pc but as soon as we tried to run it on a mac it stoped working. We first thought that we were using the wrong flash player (8 - 7) but no it wasn't that all. One of collagues who works on mac told us the mac has issues with long filenames. At first i was really septical so we run some tests with long and short filenames. It turned out that our collegue was right. the maximum characters for a file name on a mac is 23 characters. if it's any longuer things start breaking... very strange... hope this can help anyone else Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] max character for file name on a mac
Hi all, I am sahring a problem that got solved bbut that i found really bizzare We basically had a swf loading a video in itself, the file name for that vid was pulled off an xml file which was loaded in. That swf worked fine on pc but as soon as we tried to run it on a mac it stoped working. We first thought that we were using the wrong flash player (8 - 7) but no it wasn't that all. One of collagues who works on mac told us the mac has issues with long filenames. At first i was really septical so we run some tests with long and short filenames. It turned out that our collegue was right. the maximum characters for a file name on a mac is 23 characters. if it's any longuer things start breaking... very strange... hope this can help anyone else Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] dispatching an event from a frame
Hi all, I was wondering if it was possible to dispatch an event from a frame. As in I have a movieclip which plays and then for instance when it gets to frame 100 I'd like it to dispatch an event. I have imported the eventDispatcher and initialized the class on frame 1. //frame1 import mx.event.EventDispatcher; EventDispatcher.initialize(this); on frame 100 I invoke the dispatchEvent method //frame 100 dispatchEvent({type:onEvent}); but nothing... I am guessing it's because I didn't provide the addEventListener and removeEventListener in frame 1..., right? But how Do I do that without getting a compiler error? Please help, I am someone out there must have had the same idea. This method looks much more efficient than having an onEnterFrame which is waiting for a variable to be set on that timeline. thanks Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: R: [Flashcoders] dispatching an event from a frame
I forgot to say that one of my classes is watching for the dispatchEvent from that clip. On 2/28/06, Tom Rhodes [EMAIL PROTECTED] wrote: Why not set up your listener in a class, and pass the class the timeline of the frame you want to do something with, and watch the _currentframe property until it is 100 -Messaggio originale- Da: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Per conto di quinrou . Inviato: 28 February 2006 12:03 A: Flashcoders mailing list Oggetto: [Flashcoders] dispatching an event from a frame Hi all, I was wondering if it was possible to dispatch an event from a frame. As in I have a movieclip which plays and then for instance when it gets to frame 100 I'd like it to dispatch an event. I have imported the eventDispatcher and initialized the class on frame 1. //frame1 import mx.event.EventDispatcher; EventDispatcher.initialize(this); on frame 100 I invoke the dispatchEvent method //frame 100 dispatchEvent({type:onEvent}); but nothing... I am guessing it's because I didn't provide the addEventListener and removeEventListener in frame 1..., right? But how Do I do that without getting a compiler error? Please help, I am someone out there must have had the same idea. This method looks much more efficient than having an onEnterFrame which is waiting for a variable to be set on that timeline. thanks Seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] video weirdness
I finally managed to fix that weird bug. All it was was that the instances of NetConnection and NetStream were not declared as class variable but as a local function variable. As son as I declared them as class vars the problem was fixed. On 2/11/06, quinrou . [EMAIL PROTECTED] wrote: well i'd like to share the link with the list but I affraid that my bandwidth is going to go over the roof... What I described above is what happens, as in: the video starts streaming but as soon as I get the mouse out of the thumbnail image the video stops streaming without broadcasting any event like flush or stop... this is very weird... On 2/8/06, John Giotta [EMAIL PROTECTED] wrote: I wouldn't be the Delegate class. I'd like to help, but do you have something I can visualize? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] video weirdness
well i'd like to share the link with the list but I affraid that my bandwidth is going to go over the roof... What I described above is what happens, as in: the video starts streaming but as soon as I get the mouse out of the thumbnail image the video stops streaming without broadcasting any event like flush or stop... this is very weird... On 2/8/06, John Giotta [EMAIL PROTECTED] wrote: I wouldn't be the Delegate class. I'd like to help, but do you have something I can visualize? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/
Hi All, I am trying to get held of the MovieclipTween120.mxp on http://laco.wz.cz/tween/ but everytime I am trying to download it, it starts and seems to idle for ages then stops/finishes. Then I try to open up the file but the extension manager tells me that the invalid. This must because the download has been completed. Does anyone know where I could get this wicked tool (custom easing tool)? if any one has it on their machine could they email it to me? thanks Seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/
niceone boys - thx! On 2/9/06, Darian Rafie [EMAIL PROTECTED] wrote: Try the rapidshare link. http://rapidshare.de/files/8538178/MovieclipTween120.mxp.html Apparently Laco's server is hosted on a 300 baud modem. D. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: Thursday, February 09, 2006 10:01 AM To: Flashcoders mailing list Subject: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/ Hi All, I am trying to get held of the MovieclipTween120.mxp on http://laco.wz.cz/tween/ but everytime I am trying to download it, it starts and seems to idle for ages then stops/finishes. Then I try to open up the file but the extension manager tells me that the invalid. This must because the download has been completed. Does anyone know where I could get this wicked tool (custom easing tool)? if any one has it on their machine could they email it to me? thanks Seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/
Oh has anyone made the zigo engine class based sort of thing? rather than extending the movieclass? On 2/9/06, quinrou . [EMAIL PROTECTED] wrote: niceone boys - thx! On 2/9/06, Darian Rafie [EMAIL PROTECTED] wrote: Try the rapidshare link. http://rapidshare.de/files/8538178/MovieclipTween120.mxp.html Apparently Laco's server is hosted on a 300 baud modem. D. -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of quinrou . Sent: Thursday, February 09, 2006 10:01 AM To: Flashcoders mailing list Subject: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/ Hi All, I am trying to get held of the MovieclipTween120.mxp on http://laco.wz.cz/tween/ but everytime I am trying to download it, it starts and seems to idle for ages then stops/finishes. Then I try to open up the file but the extension manager tells me that the invalid. This must because the download has been completed. Does anyone know where I could get this wicked tool (custom easing tool)? if any one has it on their machine could they email it to me? thanks Seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] video weirdness
John, The streaming stops when the onRollOut event is invoked which happens when I rollout of the thumbnail images. When I noticed that i tried to desable the onRollOut event that i had on the thumbnail images to see if the same thing was happening with the onRollOver event. And yes the same thing is happening... when I rollover a new thumbnail image the movie stops streaming... Arrrgh... I don't get it there's nothing in the onRollOut or onRollOver event that trigger anything on the video. the only thing that they both have in commun is the use of the delegate class... But I am pretty sure that's not it as I have been using this class in many project and it always did what it had to do wihtout messing stuff.. HELP...! On 2/8/06, John Giotta [EMAIL PROTECTED] wrote: Are you holding the mouse down and moving... like a onReleaseOutside event is stopping the stream? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] number casting weirdness
geoffrey and josh, thx it woks great! On 1/24/06, Geoffrey Williams [EMAIL PROTECTED] wrote: The leading zero signifies that the number is an octal; like 0x is hex. Use parseInt. parseInt (0023, 10); /** * Timestamp, to see how long this thing takes to post: 1:58 PM EST */ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: Tuesday, January 24, 2006 1:01 PM To: Flashcoders mailing list Subject: [Flashcoders] number casting weirdness Hi all, I am having some really strange things with the Number casll here are some tests I've been running and some unexpecting things happened. var str:String = 0023; trace(str); // output 0023 - this correct and expected var numb:Number = Number(str) trace(numb); // output 19 - this incorrect and unexpected - was expecting either 0023 or 23 var numb2:Number = Number(23) trace(numb2); // output 23 - this correct and expected var numb3:Number = Number(00+23) trace(numb3); // output 19 - this incorrect and unexpected - was expecting either 0023 or 23 var numb4:Number = Number(11+23) trace(numb4); // output 1123 - this correct and expected is there a bug with the class number and the use of 0 ? how am I supposed to get 0023 or 23 out of 0023 (string) without cleaning the string and looking for the 0's. thanks Seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] number casting weirdness
Hi all, I am having some really strange things with the Number casll here are some tests I've been running and some unexpecting things happened. var str:String = 0023; trace(str); // output 0023 - this correct and expected var numb:Number = Number(str) trace(numb); // output 19 - this incorrect and unexpected - was expecting either 0023 or 23 var numb2:Number = Number(23) trace(numb2); // output 23 - this correct and expected var numb3:Number = Number(00+23) trace(numb3); // output 19 - this incorrect and unexpected - was expecting either 0023 or 23 var numb4:Number = Number(11+23) trace(numb4); // output 1123 - this correct and expected is there a bug with the class number and the use of 0 ? how am I supposed to get 0023 or 23 out of 0023 (string) without cleaning the string and looking for the 0's. thanks Seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] need 3D concept beginner guide
have a look here too : http://www.kirupa.com/developer/actionscript/3dindex.htm On 11/23/05, Danny Kodicek [EMAIL PROTECTED] wrote: You might also find my book, Mathematics and Physics for Programmers, helpful if you're short on the maths side. It includes a good few chapters on 3d. http://www.amazon.com/gp/product/1584503300/104-6635299-8705521 Best Danny - Original Message - From: Johan Lopes [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, November 23, 2005 4:55 PM Subject: Re: [Flashcoders] need 3D concept beginner guide http://www.bit-101.com/tutorials/ http://www.bit-101.com/tutorials/3D-rotation.html or better yet buy Keith Peter's latest book here: http://www.amazon.co.uk/exec/obidos/ASIN/1590595181/qid=1132764539/sr=1-7/ref=sr_1_11_7/203-7263632-3094341 Also, check out http://www.actionscript.org for some great 3D tuts. I'm sure there's some more great 3d tutorials out there - just google it. HTH, /Johan On 11/23/05, Pandian [EMAIL PROTECTED] wrote: hi i want to create basic 3D objects ... Pls give some article upon it -Thanx Pandian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Forum for ActionScript3
try this http://groups.yahoo.com/group/flexcoders On 10/22/05, Robert Edgar [EMAIL PROTECTED] wrote: There was a posting I saw on the labs forums about this.. They(MM) are going to open one RSN.. Rob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Firdosh Tangri Sent: Friday, October 21, 2005 5:05 PM To: Flashcoders mailing list Subject: [Flashcoders] Forum for ActionScript3 I was wondering if theres a forum started only for Actionscript 3 questions , like theres Flex 2 forum on labs.macromedia.com http://labs.macromedia.com http://labs.macromedia.com. ?? cheers firdosh ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] class instance and var getting overwritten
Hi all, I am having a very odd issue with a class I made. What happens is that one of a private variables declare in that class get overwritten when there's more than 1 instance of that class. It seems that this var someObject is common to all instances of the class. Which defites the purpose of classes. this is a sample of the code that i am using. import com.seb_lib.utils.Delegate; class aclass { private var target:MovieClip; private var someObject:Array = new Array(); public function aclass(target:MovieClip) { this.target = target init(); } private function init():Void { for (var i:Number=0; i7; i++) { someObject[i] = { name:undefined }; target[c+i].onRelease = Delegate.create(this, handleClick, target[c+i], i); } } private function handleClick(mc:MovieClip, id:Number):Void { for (var i:Number=0; i7; i++) { trace(target + - + someObject[i].name) } for (var i:Number=0; i7; i++) { someObject[i].name = mc._name } for (var i:Number=0; i7; i++) { trace(target + - + someObject[i].name) } trace(**) } } USAGE: i then create 2 instances of the class where i am passing 1 argument which is a mc. each of these mc contains 7 buttons (could be less but the class i am using defines 7 buttons...). import aclass; var d:Array = new Array() for(var i=0; i2; i++) { d.push(new aclass(this[wheel+i])) } OUTPUT: - i then trace what's in the someObject before the click and after the click. as well as this i also output the parent mc of the button which was the argument passed in the constructor. from the output we can conclude that someObject is sort of common for the 2 intances... this is driving me nuts...!!! how is that possible, hey? someObject is private and also I have 2 instances of that class so i should also have 2 intances of someObject, one for each instance _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - undefined _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 _level0.wheel0 - c6 ** _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c6 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 _level0.wheel1 - c5 ** PLEASE HELP thanks in advance Seb ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders