[Flashcoders] screensaver

2008-07-03 Thread quinrou .
Hi all,

I was wondering if anyone made any screensavers lately? And what piece of
software you have used to bring their swf to a screensaver format.
I remember using screentime about 2/3 years ago. I went back to the site but
I can't find any information about whether the application take swf done
with as3.
Also I would need an app which make screensaver for both MAC and PC.

Many Thanks
seb
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Re: [Flashcoders] screensaver

2008-07-03 Thread quinrou .
cool thanks for that. do you you know if you do mac's screensaver with it or
do you know any other ap that can?

thanks

On Thu, Jul 3, 2008 at 8:44 PM, John R. Sweeney Jr [EMAIL PROTECTED]
wrote:

 AS2 or AS3 doesn't make a difference, since you are creating the .exe or
 .app. ScreenTime Mdedia just talks to the registry, puts the .scr file that
 will call your executable or if you choose to use the .swf, the user has to
 have the player on their computer.

 John


 on 7/3/08 11:19 AM, quinrou . at [EMAIL PROTECTED] wrote:

  Hi all,
 
  I was wondering if anyone made any screensavers lately? And what piece of
  software you have used to bring their swf to a screensaver format.
  I remember using screentime about 2/3 years ago. I went back to the site
 but
  I can't find any information about whether the application take swf done
  with as3.
  Also I would need an app which make screensaver for both MAC and PC.


 ===
 John R. Sweeney Jr.([EMAIL PROTECTED])
 Interactive Multimedia Developer/
 Digital Media Specialist

 OnDemand - Interactive, Inc.
 847.651.4469 (cell)  847.310.5959 (office/fax)
 ===

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[Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
Hi all,

I am having a very strange behavior with the Sound object.
I will try to describe the problem as accurate as possible.

I have a mp3 which I have embedded in class like this
[Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
private var Loop:Class;

This mp3 plays when the application starts and keeps on looping. However as
soon as a swf with an embedded flv on the timeline (which also contains
sound) starts playing the mp3 then stops playing. there's no code which tell
mp3 to stop playing when the swf starts...

It looks like the swf overrides the mp3 sound channel.
Has anyone experienced behavior and how did ou manage to fix the problem.

Many thanks
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Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
Sidney,

Thanks for this but I think i will need to get the explaination coz the code
isn't fully there. i.e. There no method

completeHandler

which is used in the last example which is i think the one I am the
most interested in since it
looks very similar to the on I have.

Anyone else who has a solution for this problem?

thanks


On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning [EMAIL PROTECTED]
wrote:

 Hi Quinrou,

 I have exactly the same with an AIR project i'm building.
 I have not found a fix, there is an explanation i'm reading right now, it
 is in dutch, however the code should help you.

 http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42

 Hope this helps you,

 Sidney



 On May 6, 2008, at 1:22 PM, quinrou . wrote:

  Hi all,
 
  I am having a very strange behavior with the Sound object.
  I will try to describe the problem as accurate as possible.
 
  I have a mp3 which I have embedded in class like this
  [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
  private var Loop:Class;
 
  This mp3 plays when the application starts and keeps on looping. However
  as
  soon as a swf with an embedded flv on the timeline (which also contains
  sound) starts playing the mp3 then stops playing. there's no code which
  tell
  mp3 to stop playing when the swf starts...
 
  It looks like the swf overrides the mp3 sound channel.
  Has anyone experienced behavior and how did ou manage to fix the
  problem.
 
  Many thanks
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Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
Hi Glen,

I know I need to invoke the stop method to stop a sound object but what I am
looking for is to have my mp3 and the sound in the swf playing at the same
time. what is happening at the moment is that the sound in the swf overrides
the mp3 soundchannel and therefore causes the mp3 to stop without me calling
the stop method.

thanks



On Tue, May 6, 2008 at 1:38 PM, Glen Pike [EMAIL PROTECTED] wrote:

 Hi,

   If you want to stop the Embedded sound playing you need to save the
 SoundChannel object returned from calling play() on the Sound object:
 I guess you need to call stop() on your sound channel when your SWF
 loads.
 Here is a snippet of my code for a game - I stored my sound assets in
 a single object, in which I also put any SoundChannel objects that I had for
 looping sounds or sounds I wanted to stop / manipulate:

   [Embed (source = ../resources/graphics.swf, symbol=MotherShip)]
   private var MotherShip:Class;

   _sounds = new Object();
 _sounds.mothership = new SndMotherShip() as SoundAsset;

   _sounds.mothership_stop = _sounds.mothership.play(0, 100) as
 SoundChannel;
   //trace(showMotherShip  + _sounds.mothership_stop);
   var pan:Number = ( _motherShip.x / _width) - 0.5;
   SoundChannel(_sounds.mothership_stop).soundTransform = new
 SoundTransform(1, pan);

   HTH

   Glen


 quinrou . wrote:

  Sidney,
 
  Thanks for this but I think i will need to get the explaination coz the
  code
  isn't fully there. i.e. There no method
 
  completeHandler
 
  which is used in the last example which is i think the one I am the
  most interested in since it
  looks very similar to the on I have.
 
  Anyone else who has a solution for this problem?
 
  thanks
 
 
  On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning 
  [EMAIL PROTECTED]
  wrote:
 
 
 
   Hi Quinrou,
  
   I have exactly the same with an AIR project i'm building.
   I have not found a fix, there is an explanation i'm reading right now,
   it
   is in dutch, however the code should help you.
  
   http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42
  
   Hope this helps you,
  
   Sidney
  
  
  
   On May 6, 2008, at 1:22 PM, quinrou . wrote:
  
Hi all,
  
  
I am having a very strange behavior with the Sound object.
I will try to describe the problem as accurate as possible.
   
I have a mp3 which I have embedded in class like this
[Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
private var Loop:Class;
   
This mp3 plays when the application starts and keeps on looping.
However
as
soon as a swf with an embedded flv on the timeline (which also
contains
sound) starts playing the mp3 then stops playing. there's no code
which
tell
mp3 to stop playing when the swf starts...
   
It looks like the swf overrides the mp3 sound channel.
Has anyone experienced behavior and how did ou manage to fix the
problem.
   
Many thanks
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 --

 Glen Pike
 01326 218440
 www.glenpike.co.uk http://www.glenpike.co.uk


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Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
no problem,

I think i have sort of managed to locate the bug to when and where it
occures My mp3 stops playing everytime a swf gets loaded regardless of it
containing a flv or not.

this pure madness...

thanks


On Tue, May 6, 2008 at 2:08 PM, Glen Pike [EMAIL PROTECTED] wrote:

 Apologies, I misunderstood what you wanted to do.

 If you google around for sound and embedded flv people seem to be
 having a few problems so I am guessing this may be a bigger issue and would
 not surprise me if there is a bug in there somewhere or maybe a feature of
 the player.  I had one a while ago where calling stopallsounds stopped all
 sounds, across every browser tab - f*g annoying if you are listening to
 internet radio or similar.

 Sorry I can't be any more help...

 Glen


 quinrou . wrote:

  Hi Glen,
 
  I know I need to invoke the stop method to stop a sound object but what
  I am
  looking for is to have my mp3 and the sound in the swf playing at the
  same
  time. what is happening at the moment is that the sound in the swf
  overrides
  the mp3 soundchannel and therefore causes the mp3 to stop without me
  calling
  the stop method.
 
  thanks
 
 
 
  On Tue, May 6, 2008 at 1:38 PM, Glen Pike [EMAIL PROTECTED]
  wrote:
 
 
 
   Hi,
  
If you want to stop the Embedded sound playing you need to save the
   SoundChannel object returned from calling play() on the Sound object:
  I guess you need to call stop() on your sound channel when your SWF
   loads.
  Here is a snippet of my code for a game - I stored my sound assets
   in
   a single object, in which I also put any SoundChannel objects that I
   had for
   looping sounds or sounds I wanted to stop / manipulate:
  
[Embed (source = ../resources/graphics.swf, symbol=MotherShip)]
private var MotherShip:Class;
  
_sounds = new Object();
  _sounds.mothership = new SndMotherShip() as SoundAsset;
  
_sounds.mothership_stop = _sounds.mothership.play(0, 100) as
   SoundChannel;
//trace(showMotherShip  + _sounds.mothership_stop);
var pan:Number = ( _motherShip.x / _width) - 0.5;
SoundChannel(_sounds.mothership_stop).soundTransform = new
   SoundTransform(1, pan);
  
HTH
  
Glen
  
  
   quinrou . wrote:
  
  
  
Sidney,
   
Thanks for this but I think i will need to get the explaination coz
the
code
isn't fully there. i.e. There no method
   
completeHandler
   
which is used in the last example which is i think the one I am the
most interested in since it
looks very similar to the on I have.
   
Anyone else who has a solution for this problem?
   
thanks
   
   
On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning 
[EMAIL PROTECTED]
wrote:
   
   
   
   
   
 Hi Quinrou,

 I have exactly the same with an AIR project i'm building.
 I have not found a fix, there is an explanation i'm reading right
 now,
 it
 is in dutch, however the code should help you.


 http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42

 Hope this helps you,

 Sidney



 On May 6, 2008, at 1:22 PM, quinrou . wrote:

  Hi all,




  I am having a very strange behavior with the Sound object.
  I will try to describe the problem as accurate as possible.
 
  I have a mp3 which I have embedded in class like this
  [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
  private var Loop:Class;
 
  This mp3 plays when the application starts and keeps on looping.
  However
  as
  soon as a swf with an embedded flv on the timeline (which also
  contains
  sound) starts playing the mp3 then stops playing. there's no
  code
  which
  tell
  mp3 to stop playing when the swf starts...
 
  It looks like the swf overrides the mp3 sound channel.
  Has anyone experienced behavior and how did ou manage to fix the
  problem.
 
  Many thanks
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
 
 
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   --
  
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   01326 218440
   www.glenpike.co.uk http://www.glenpike.co.uk
  
  
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[Flashcoders] as3 ColorMatrix class

2007-08-14 Thread quinrou .
Hi all,

I after the AS3 versino of the grant Skinner ColorMatrix class (
http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html ). Has
anyone converted to AS3?

If yes could you share it?

many thanks

Seb
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Re: [Flashcoders] as3 ColorMatrix class

2007-08-14 Thread quinrou .
Thx Jack will take a look at it.

On 8/14/07, Jack Doyle [EMAIL PROTECTED] wrote:

 Seb, there's something very similar built into the TweenFilterLite class
 which is available in AS2 and AS3. It lets you tween contrast, hue,
 saturation, brightness, colorization, threshold, etc. as well as other
 filters like glows, blurs, etc.

 www.TweenFilterLite.com (there's a link to the AS3 version)

 Jack


 -Original Message-
 Date: Tue, 14 Aug 2007 16:21:02 +0100
 From: quinrou . [EMAIL PROTECTED]
 Subject: [Flashcoders] as3 ColorMatrix class
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Message-ID:
 [EMAIL PROTECTED]
 Content-Type: text/plain; charset=ISO-8859-1

 Hi all,

 I after the AS3 versino of the grant Skinner ColorMatrix class (
 http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html ). Has
 anyone converted to AS3?

 If yes could you share it?

 many thanks

 Seb



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Re: [Flashcoders] AS3 - how do i find the path to where a MC belongs?

2007-07-26 Thread quinrou .

yeah eka that seems to be a good solution but a bit resourceful depending
how deep the nested mcs are.

Surely there must be a native property or medoth to find the tree/path from
the mc to the stage...

This is driving mad...



On 7/24/07, eka [EMAIL PROTECTED] wrote:


Hello :)

in AS3 i don't find a native method ?

For the moment you can test :

package
{

import flash.display.* ;

public class test extends Sprite
{

/**
 * Creates a new test instance.
 */
public function test()
{

var container:Sprite = new Sprite() ;

var container2:Sprite = new Sprite() ;
container2.graphics.beginFill(0xFF, 1) ;
container2.graphics.drawCircle(0, 0, 150) ;

addChild(container) ;
container.addChild(container2) ;

var target:String = getDisplayPathName(container2) ;

trace( target ) ;

}

static public function getDisplayPathName( display:DisplayObject
):String
{

var parents:Array = [] ;
var parent:* = display ;

while( true )
{
parents.push( parent.name ) ;
parent = parent.parent ;
if (parent.name == null)
{
break ;
}
}

parents.reverse() ;

return parents.join( . ) ;

}

}

but it's not the better solution lol

eKA+ :)

2007/7/24, quinrou . [EMAIL PROTECTED]:

 Hi all,

 I am wondering how can I manage to find the path to where a MC belongs?

 in AS2 when you wanted the target to where the MC was all you had to do
 was
 to trace the movieclip instance. For instance cosider the following
 example:

 var mc:MovieClip = this.attachMovie(something , something0 , 0);
 var mc = mc.something0.attachMovie(somethingelse , somethingelse0 ,
 0);
 trace(mc) // _level0.something0.somethingelse0


 In AS3 since everything is a class everytime I trace an object i get its
 class name.

 So is there anyway of know the tree to where a mc belongs?

 thanks
 seb
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[Flashcoders] AS3 - how do i find the path to where a MC belongs?

2007-07-24 Thread quinrou .

Hi all,

I am wondering how can I manage to find the path to where a MC belongs?

in AS2 when you wanted the target to where the MC was all you had to do was
to trace the movieclip instance. For instance cosider the following example:

var mc:MovieClip = this.attachMovie(something , something0 , 0);
var mc = mc.something0.attachMovie(somethingelse , somethingelse0 , 0);
trace(mc) // _level0.something0.somethingelse0


In AS3 since everything is a class everytime I trace an object i get its
class name.

So is there anyway of know the tree to where a mc belongs?

thanks
seb
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Re: [Flashcoders] patching MM classes for mtasc

2007-06-22 Thread quinrou .

Hans,

I will give it a go thx


On 6/22/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
* to get all swc files, search through your programfiles\macromedia\flash
8 for all swc's
* put them in a directory together
* install python 2.5 or higher
* get http://osflash.org/swcextract/

Feel free to contact me offlist if you have any further questions.

greetz
JC



On 6/21/07, quinrou . [EMAIL PROTECTED] wrote:

 can u provide a link to that swc - i haven't managed to find it on the
 osflash.org site?

 thanks

 On 6/21/07, Hans Wichman [EMAIL PROTECTED] wrote:
 
  Hi,
  i think there is some license issues preventing folks from
 redistributing
  them, since they wudnt put us through the patching process if it
wasnt:)
 
  I download swc extract from osflash and simply extracted every class i
  could
  find from the components, that solved my problems. It gave me a bunch
of
  intrinsic classes, which after 2 or 3 tweaks were mtasc compatible.
 
  I simply compile with the -mx flag and make sure all the concrete
 classes
  i
  need are included in an injection swf.
 
  greetz
  JC
 
 
  On 6/21/07, Muzak [EMAIL PROTECTED] wrote:
  
   http://www.google.com/search?hl=enq=mtasc+mm+classes
  
   - Original Message -
   From: quinrou . [EMAIL PROTECTED]
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Sent: Thursday, June 21, 2007 1:31 PM
   Subject: [Flashcoders] patching MM classes for mtasc
  
  
Hi all,
   
I tried to patch the MM classes to work with MTASC but I haven't
 been
successful. I was wondering if anyone managed to do it and if they
  could
provide me with the patched set?
   
Many thanks
  
  
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[Flashcoders] patching MM classes for mtasc

2007-06-21 Thread quinrou .

Hi all,

I tried to patch the MM classes to work with MTASC but I haven't been
successful. I was wondering if anyone managed to do it and if they could
provide me with the patched set?

Many thanks
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Re: [Flashcoders] patching MM classes for mtasc

2007-06-21 Thread quinrou .

can u provide a link to that swc - i haven't managed to find it on the
osflash.org site?

thanks

On 6/21/07, Hans Wichman [EMAIL PROTECTED] wrote:


Hi,
i think there is some license issues preventing folks from redistributing
them, since they wudnt put us through the patching process if it wasnt:)

I download swc extract from osflash and simply extracted every class i
could
find from the components, that solved my problems. It gave me a bunch of
intrinsic classes, which after 2 or 3 tweaks were mtasc compatible.

I simply compile with the -mx flag and make sure all the concrete classes
i
need are included in an injection swf.

greetz
JC


On 6/21/07, Muzak [EMAIL PROTECTED] wrote:

 http://www.google.com/search?hl=enq=mtasc+mm+classes

 - Original Message -
 From: quinrou . [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, June 21, 2007 1:31 PM
 Subject: [Flashcoders] patching MM classes for mtasc


  Hi all,
 
  I tried to patch the MM classes to work with MTASC but I haven't been
  successful. I was wondering if anyone managed to do it and if they
could
  provide me with the patched set?
 
  Many thanks


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Re: [Flashcoders] flash and USB port

2007-06-11 Thread quinrou .

i tried different usb devices as I do not have at this moment the device I
attend to flash with.
So far I tried flash usb drive, camera, keyboard... none of then were
detected.
the device that i attend to use is a interactive white board. Has anyone
tried to connect to one of them with flash via usb port?



On 5/21/07, Pedro Furtado [EMAIL PROTECTED] wrote:


What is your usb device? If it accessible trough hyperterminal, zinc can
get
it, if hyperterminal can't see it, then you would require a driver.

Pedro.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of quinrou .
Sent: sexta-feira, 18 de Maio de 2007 18:42
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] flash and USB port

Joe, i thought about that I also fund a xtra for doing so too but, i would
rather avoid using Director.

Pedro, I have been checking out Zinc and it has a COMPort class which I
beleive is I/O communication. when I did a quick test to check whether it
could detect some USB device, I only got connaction with COM1, COM2 which
i
beleive are the serial and parallel port, no?

Anyone else?




On 5/18/07, Joe Lister [EMAIL PROTECTED] wrote:

 Director can almost certainly access USB ports, probably via an Xtra
 (director plugin).  Perhaps you could embed your flash in a Director
 movie?  You would have to do some Lingo coding to access act as a bridge
 between the USB and flash, but these days there is a pretty good set of
 Lingo commands for interacting with actionscript.

 Joe

 Pedro Furtado wrote:
  Usb is like a serial port. So zinc does support it, dunno about
 mProjector.
  Try it with hyperterminal.
 
  hth
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
quinrou
 .
  Sent: sexta-feira, 18 de Maio de 2007 10:41
  To: Flashcoders mailing list
  Subject: [Flashcoders] flash and USB port
 
  Hi all,
 
  I was wondering if anyone knew how can Flash 8 or 9 can access the USB
 port?
  Would I need to use a third party software such as ZInc or mProjector?
 
  I had a look at Zinc and mProjector and it looks like none of them are
  supporting USB. Does anyone know which application would do that?
 
  Many thanks
  seb
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[Flashcoders] flash and USB port

2007-05-18 Thread quinrou .

Hi all,

I was wondering if anyone knew how can Flash 8 or 9 can access the USB port?
Would I need to use a third party software such as ZInc or mProjector?

I had a look at Zinc and mProjector and it looks like none of them are
supporting USB. Does anyone know which application would do that?

Many thanks
seb
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Re: [Flashcoders] flash and USB port

2007-05-18 Thread quinrou .

Joe, i thought about that I also fund a xtra for doing so too but, i would
rather avoid using Director.

Pedro, I have been checking out Zinc and it has a COMPort class which I
beleive is I/O communication. when I did a quick test to check whether it
could detect some USB device, I only got connaction with COM1, COM2 which i
beleive are the serial and parallel port, no?

Anyone else?




On 5/18/07, Joe Lister [EMAIL PROTECTED] wrote:


Director can almost certainly access USB ports, probably via an Xtra
(director plugin).  Perhaps you could embed your flash in a Director
movie?  You would have to do some Lingo coding to access act as a bridge
between the USB and flash, but these days there is a pretty good set of
Lingo commands for interacting with actionscript.

Joe

Pedro Furtado wrote:
 Usb is like a serial port. So zinc does support it, dunno about
mProjector.
 Try it with hyperterminal.

 hth

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of quinrou
.
 Sent: sexta-feira, 18 de Maio de 2007 10:41
 To: Flashcoders mailing list
 Subject: [Flashcoders] flash and USB port

 Hi all,

 I was wondering if anyone knew how can Flash 8 or 9 can access the USB
port?
 Would I need to use a third party software such as ZInc or mProjector?

 I had a look at Zinc and mProjector and it looks like none of them are
 supporting USB. Does anyone know which application would do that?

 Many thanks
 seb
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Re: [Flashcoders] Scaling Filters

2007-04-11 Thread quinrou .

try to use the matrix to scale ur mc to see if that persists

On 4/11/07, Zeh Fernando [EMAIL PROTECTED] wrote:


 I don't think this works (But I wish it did). I have a
 HOLDERMC.CHILDMC.MCwithblurfilterapplied
 I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs.

 All I've been able to do is apply a new filter to the MC with scaled
 properties (eg. apply a new filter with a 20x20 blue when it's scaled
 200%).
 I'm constantly scaling this MC, so don't want to have to re-create new
 filters every time it's scaled.

Wow, you're right, it doesn't. :| Which is kinda crazy, I remember
having problems with this very same thing a few months ago (filters
where resizing, when I DIDN'T want them to). Pretty crazy, but I tried
now and couldn't reproduce the effect I had came up with before.

Or I'm probably just going nuts.



Zeh
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[Flashcoders] FAMES and flashout

2007-03-15 Thread quinrou .

Hi,

I am having a problem with the open sources fames
I followed this tutorial
http://osflash.org/getting_started_with_fames
to install all the open sources

and did this tuotrial
http://theresidentalien.typepad.com/fames/part1.htm
http://theresidentalien.typepad.com/fames/part2.htm

everything works fine in term of compiling but when i am trying to trace
something out to flashout I get the following error message:
type error Unknown class TRACE

the code that i have for tracing out in my class is
TRACE(Flashout.DEBUG + HELLO);

any idea in what i have to do?

many thanks
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[Flashcoders] accessibilty - tabbing cycle

2006-08-23 Thread quinrou .

hi,

I am hvaing a problem with tabbing. I am trying to set a tab order on
movieclip which aren't in the same scope as in they are embedded into
different movieclips.

i.e.

mcA embeds mc1, mc2, mc3
mcB embeds mc1, mc2, mc3

taborder is made as followed

mcA.mc1.tabIndex = 0
mcA.mc2.tabIndex = 1
mcA.mc3.tabIndex = 2
mcA.mc1.tabEnabled= true
mcA.mc2.tabEnabled= true
mcA.mc3.tabEnabled= true
mcA.tabChildren= true


mcB.mc1.tabIndex = 3
mcB.mc2.tabIndex = 4
mcB.mc3.tabIndex = 5
mcB.mc1.tabEnabled= true
mcB.mc2.tabEnabled= true
mcB.mc3.tabEnabled= true
mcB.tabChildren= true


the tab cycle will go through the movieclip in mcB but will discard the tab
cycle in the mcA. if i i change the tab order to
mcA.mc1.tabIndex = 3
mcA.mc2.tabIndex = 4
mcA.mc3.tabIndex = 5
mcB.mc1.tabIndex = 0
mcB.mc2.tabIndex = 1
mcB.mc3.tabIndex = 2

Flash will still discard the the movieclip in mcA. I just don't get it...
Has anyone any solution or work around?

thanks
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Re: [Flashcoders] how to set the root directory - swf vs html?

2006-08-16 Thread quinrou .

yes keith thx that's exactly waht i was after.

if you use the BASE parameter with the value '.' the root then becomes the
location of the swf instead of the html page. VERY HANDY

thanks


On 8/9/06, Keith Salisbury [EMAIL PROTECTED] wrote:


Not sure, but this might help...

BASE - ( . or base directory or URL) Specifies the base directory or
URL used to resolve all relative path statements in the Flash Player
movie. This attribute is helpful when your Flash Player movies are
kept in a different directory from your other files.

Used when embedding the swf in html

more info here:

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_12701


On 8/9/06, quinrou . [EMAIL PROTECTED] wrote:
 cool thx!

 On 8/8/06, Merrill, Jason [EMAIL PROTECTED] wrote:
 
  swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/))
+
  /;
 
  That looks familiar. ;)
 
  Jason Merrill
  Bank of America
  Learning  Organization Effectiveness - Technology Solutions
 
 
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:flashcoders-
  [EMAIL PROTECTED] On Behalf Of Chris Hill
  Sent: Tuesday, August 08, 2006 11:25 AM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] how to set the root directory - swf vs
  html?
  
  swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/))
+
  /;
  
  then use this variable to load your data:
  
  loadMovie(swfFolder + image.jpg);
  
  Peace
  Chris
  
  quinrou . wrote:
  
   Hi,
  
   My HTML and my flash movie live in 2 different directories. So
when
  I
   work
   in the flash IDE my swf can load all its assets but when I try to
  use
   that
   same swf via its HTML page the swf can't find its assets. Because
it
   now has
   its root as the html root. I am pretty sure there's a work around
to
   define
   the swf directory as the root not the html.
  
   thanks
   seb
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Re: [Flashcoders] how to set the root directory - swf vs html?

2006-08-09 Thread quinrou .

cool thx!

On 8/8/06, Merrill, Jason [EMAIL PROTECTED] wrote:


swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/)) +
/;

That looks familiar. ;)

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions






-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Chris Hill
Sent: Tuesday, August 08, 2006 11:25 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] how to set the root directory - swf vs
html?

swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf(/)) +
/;

then use this variable to load your data:

loadMovie(swfFolder + image.jpg);

Peace
Chris

quinrou . wrote:

 Hi,

 My HTML and my flash movie live in 2 different directories. So when
I
 work
 in the flash IDE my swf can load all its assets but when I try to
use
 that
 same swf via its HTML page the swf can't find its assets. Because it
 now has
 its root as the html root. I am pretty sure there's a work around to
 define
 the swf directory as the root not the html.

 thanks
 seb
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[Flashcoders] how to set the root directory - swf vs html?

2006-08-08 Thread quinrou .

Hi,

My HTML and my flash movie live in 2 different directories. So when I work
in the flash IDE my swf can load all its assets but when I try to use that
same swf via its HTML page the swf can't find its assets. Because it now has
its root as the html root. I am pretty sure there's a work around to define
the swf directory as the root not the html.

thanks
seb
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[Flashcoders] as3 class flowchart

2006-07-26 Thread quinrou .

Hi all,

I am after an as3 class flowchart that would tell me the way that classes
are organised.

I have seen one kicjing about a little while ago but i can't seem to be able
to find the link

thanks

seb
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[Flashcoders] as3 uml packages

2006-07-26 Thread quinrou .

Hi all,

Has anyone got a UML flow diagram of all the AS3 packages/classes?

thanks

seb
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[Flashcoders] caret colour changes

2006-04-12 Thread quinrou .
Hi all,

I am having a problem. The caret or i-beam seems to change colour in a flash
text field according to the colour of the text where it is located.
Now and then the caret takes the colour of the text it's in and sometimes
not.

This becomes an issue when the colour of the text is the same as background
colour. Because the caret/i-beam disappears.

Does anyone know how to overcome that issue or to work around it?

Thanks
Seb
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Re: [Flashcoders] max character for file name on a mac

2006-03-04 Thread quinrou .
I seem to remember this is a hard-disk only error by the way. Try
uploading the whole thing to a web server.
 really ? gonna have to give it a go online then - thanks for this.


On 3/4/06, Sander [EMAIL PROTECTED] wrote:

 Yeah right. Bull. File names can be very long on Mac. The Flash
 player just refuses to load long ones.

 I seem to remember this is a hard-disk only error by the way. Try
 uploading the whole thing to a web server.


 On 03 Mar 2006, at 15:43, quinrou . wrote:

  Hi all,
 
  I am sahring a problem that got solved bbut that i found really
  bizzare
 
  We basically had a swf loading a video in itself, the file name for
  that vid
  was pulled off an xml file which was loaded in. That swf worked
  fine on pc
  but as soon as we tried to run it on a mac it stoped working. We first
  thought that we were using the wrong flash player (8 - 7) but no
  it wasn't
  that all. One of collagues who works on mac told us the mac has
  issues with
  long filenames. At first i was really septical so we run some tests
  with
  long and short filenames. It turned out that our collegue was
  right. the
  maximum characters for a file name on a mac is 23 characters. if
  it's any
  longuer things start breaking... very strange...
 
  hope this can help anyone else
 
  Seb
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[Flashcoders] max character for file name on a mac

2006-03-03 Thread quinrou .
Hi all,

I am sahring a problem that got solved bbut that i found really bizzare

We basically had a swf loading a video in itself, the file name for that vid
was pulled off an xml file which was loaded in. That swf worked fine on pc
but as soon as we tried to run it on a mac it stoped working. We first
thought that we were using the wrong flash player (8 - 7) but no it wasn't
that all. One of collagues who works on mac told us the mac has issues with
long filenames. At first i was really septical so we run some tests with
long and short filenames. It turned out that our collegue was right. the
maximum characters for a file name on a mac is 23 characters. if it's any
longuer things start breaking... very strange...

hope this can help anyone else

Seb
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[Flashcoders] dispatching an event from a frame

2006-02-28 Thread quinrou .
Hi all,

I was wondering if it was possible to dispatch an event from a frame. As in
I have a movieclip which plays and then for instance when it gets to frame
100 I'd like it to dispatch an event.

I have imported the eventDispatcher and initialized the class on frame  1.
//frame1
import mx.event.EventDispatcher;
EventDispatcher.initialize(this);

on frame 100 I invoke the dispatchEvent method
//frame 100
dispatchEvent({type:onEvent});

but nothing...

I am guessing it's because I didn't provide the addEventListener and
removeEventListener in frame 1..., right?
But how Do I do that without getting a compiler error?

Please help, I am someone out there must have had the same idea. This method
looks much more efficient than having an onEnterFrame which is waiting for a
variable to be set on that timeline.

thanks
Seb
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Re: R: [Flashcoders] dispatching an event from a frame

2006-02-28 Thread quinrou .
I forgot to say that one of my classes is watching for the dispatchEvent
from that clip.

On 2/28/06, Tom Rhodes [EMAIL PROTECTED] wrote:

 Why not set up your listener in a class, and pass the class the timeline
 of
 the frame you want to do something with, and watch the _currentframe
 property until it is 100

 -Messaggio originale-
 Da: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Per conto di quinrou .
 Inviato: 28 February 2006 12:03
 A: Flashcoders mailing list
 Oggetto: [Flashcoders] dispatching an event from a frame

 Hi all,

 I was wondering if it was possible to dispatch an event from a frame. As
 in
 I have a movieclip which plays and then for instance when it gets to frame
 100 I'd like it to dispatch an event.

 I have imported the eventDispatcher and initialized the class on frame  1.
 //frame1
 import mx.event.EventDispatcher;
 EventDispatcher.initialize(this);

 on frame 100 I invoke the dispatchEvent method
 //frame 100
 dispatchEvent({type:onEvent});

 but nothing...

 I am guessing it's because I didn't provide the addEventListener and
 removeEventListener in frame 1..., right?
 But how Do I do that without getting a compiler error?

 Please help, I am someone out there must have had the same idea. This
 method
 looks much more efficient than having an onEnterFrame which is waiting for
 a
 variable to be set on that timeline.

 thanks
 Seb
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Re: [Flashcoders] video weirdness

2006-02-19 Thread quinrou .
I finally managed to fix that weird bug. All it was was that the instances
of NetConnection and NetStream were not declared as class variable but as a
local function variable. As son as I declared them as class vars the problem
was fixed.

On 2/11/06, quinrou . [EMAIL PROTECTED] wrote:

 well i'd like to share the link with the list but I affraid that my
 bandwidth is going to go over the roof... What I described above is what
 happens, as in:

 the video starts streaming but as soon as I get the mouse out of the
 thumbnail image the video stops streaming without broadcasting any event
 like flush or stop...

 this is very weird...


 On 2/8/06, John Giotta [EMAIL PROTECTED] wrote:
 
  I wouldn't be the Delegate class.
 
  I'd like to help, but do you have something I can visualize?
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Re: [Flashcoders] video weirdness

2006-02-11 Thread quinrou .
well i'd like to share the link with the list but I affraid that my
bandwidth is going to go over the roof... What I described above is what
happens, as in:

the video starts streaming but as soon as I get the mouse out of the
thumbnail image the video stops streaming without broadcasting any event
like flush or stop...

this is very weird...


On 2/8/06, John Giotta [EMAIL PROTECTED] wrote:

 I wouldn't be the Delegate class.

 I'd like to help, but do you have something I can visualize?
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[Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/

2006-02-09 Thread quinrou .
Hi All,

I am trying to get held of the MovieclipTween120.mxp on
http://laco.wz.cz/tween/ but everytime I am trying to download it, it starts
and seems to idle for ages then stops/finishes. Then I try to open up the
file but the extension manager tells me that the invalid. This must because
the download has been completed. Does anyone know where I could get this
wicked tool (custom easing tool)? if any one has it on their machine could
they email it to me?

thanks
Seb
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Re: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/

2006-02-09 Thread quinrou .
niceone boys - thx!

On 2/9/06, Darian Rafie [EMAIL PROTECTED] wrote:

 Try the rapidshare link.
 http://rapidshare.de/files/8538178/MovieclipTween120.mxp.html

 Apparently Laco's server is hosted on a 300 baud modem.

 D.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of quinrou
 .
 Sent: Thursday, February 09, 2006 10:01 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] MovieclipTween120.mxp from
 http://laco.wz.cz/tween/

 Hi All,

 I am trying to get held of the MovieclipTween120.mxp on
 http://laco.wz.cz/tween/ but everytime I am trying to download it, it
 starts and seems to idle for ages then stops/finishes. Then I try to
 open up the file but the extension manager tells me that the invalid.
 This must because the download has been completed. Does anyone know
 where I could get this wicked tool (custom easing tool)? if any one has
 it on their machine could they email it to me?

 thanks
 Seb
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Re: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/

2006-02-09 Thread quinrou .
Oh has anyone made the zigo engine class based sort of thing? rather than
extending the movieclass?



On 2/9/06, quinrou . [EMAIL PROTECTED] wrote:

 niceone boys - thx!

 On 2/9/06, Darian Rafie [EMAIL PROTECTED] wrote:
 
  Try the rapidshare link.
  http://rapidshare.de/files/8538178/MovieclipTween120.mxp.html
 
  Apparently Laco's server is hosted on a 300 baud modem.
 
  D.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto: [EMAIL PROTECTED] On Behalf Of quinrou
  .
  Sent: Thursday, February 09, 2006 10:01 AM
  To: Flashcoders mailing list
  Subject: [Flashcoders] MovieclipTween120.mxp from
  http://laco.wz.cz/tween/
 
  Hi All,
 
  I am trying to get held of the MovieclipTween120.mxp on
  http://laco.wz.cz/tween/ but everytime I am trying to download it, it
  starts and seems to idle for ages then stops/finishes. Then I try to
  open up the file but the extension manager tells me that the invalid.
  This must because the download has been completed. Does anyone know
  where I could get this wicked tool (custom easing tool)? if any one has
  it on their machine could they email it to me?
 
  thanks
  Seb
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Re: [Flashcoders] video weirdness

2006-02-08 Thread quinrou .
John,

The streaming stops when the onRollOut event is invoked which happens when I
rollout of the thumbnail images.
When I noticed that i tried to desable the onRollOut event that i had on the
thumbnail images to see if the same thing was happening with the onRollOver
event.
And yes the same thing is happening... when I rollover a new thumbnail image
the movie stops streaming... Arrrgh... I don't get it

there's nothing in the onRollOut or onRollOver event that trigger anything
on the video. the only thing that they both have in commun is the use of the
delegate class... But I am pretty sure that's not it as I have been using
this class in many project and it always did what it had to do wihtout
messing stuff..

HELP...!



On 2/8/06, John Giotta [EMAIL PROTECTED] wrote:

 Are you holding the mouse down and moving... like a onReleaseOutside
 event is stopping the stream?
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Re: [Flashcoders] number casting weirdness

2006-01-25 Thread quinrou .
geoffrey and josh, thx it woks great!

On 1/24/06, Geoffrey Williams [EMAIL PROTECTED] wrote:

 The leading zero signifies that the number is an octal; like 0x is hex.
 Use
 parseInt.

 parseInt (0023, 10);

 /**
 * Timestamp, to see how long this thing takes to post: 1:58 PM EST
 */

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of quinrou .
 Sent: Tuesday, January 24, 2006 1:01 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] number casting weirdness

 Hi all,

 I am having some really strange things with the Number casll

 here are some tests I've been running and some unexpecting things
 happened.

 var str:String = 0023;
 trace(str); // output 0023 - this correct and expected


 var numb:Number = Number(str)
 trace(numb); // output 19 - this incorrect and unexpected - was expecting
 either 0023 or 23

 var numb2:Number = Number(23)
 trace(numb2); // output 23 - this correct and expected

 var numb3:Number = Number(00+23)
 trace(numb3); // output 19 - this incorrect and unexpected - was expecting
 either 0023 or 23

 var numb4:Number = Number(11+23)
 trace(numb4); // output 1123 - this correct and expected

 is there a bug with the class number and the use of 0 ? how am I supposed
 to
 get 0023 or 23 out of 0023 (string) without cleaning the string and
 looking for the 0's.

 thanks

 Seb
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[Flashcoders] number casting weirdness

2006-01-24 Thread quinrou .
Hi all,

I am having some really strange things with the Number casll

here are some tests I've been running and some unexpecting things happened.

var str:String = 0023;
trace(str); // output 0023 - this correct and expected


var numb:Number = Number(str)
trace(numb); // output 19 - this incorrect and unexpected - was expecting
either 0023 or 23

var numb2:Number = Number(23)
trace(numb2); // output 23 - this correct and expected

var numb3:Number = Number(00+23)
trace(numb3); // output 19 - this incorrect and unexpected - was expecting
either 0023 or 23

var numb4:Number = Number(11+23)
trace(numb4); // output 1123 - this correct and expected

is there a bug with the class number and the use of 0 ? how am I supposed to
get 0023 or 23 out of 0023 (string) without cleaning the string and
looking for the 0's.

thanks

Seb
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Re: [Flashcoders] need 3D concept beginner guide

2005-11-23 Thread quinrou .
have a look here too :
http://www.kirupa.com/developer/actionscript/3dindex.htm

On 11/23/05, Danny Kodicek [EMAIL PROTECTED] wrote:

 You might also find my book, Mathematics and Physics for Programmers,
 helpful if you're short on the maths side. It includes a good few chapters
 on 3d.
 http://www.amazon.com/gp/product/1584503300/104-6635299-8705521

 Best
 Danny

 - Original Message -
 From: Johan Lopes [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, November 23, 2005 4:55 PM
 Subject: Re: [Flashcoders] need 3D concept beginner guide


 http://www.bit-101.com/tutorials/

 http://www.bit-101.com/tutorials/3D-rotation.html

 or better yet buy Keith Peter's latest book here:


 http://www.amazon.co.uk/exec/obidos/ASIN/1590595181/qid=1132764539/sr=1-7/ref=sr_1_11_7/203-7263632-3094341

 Also, check out http://www.actionscript.org for some great 3D tuts.

 I'm sure there's some more great 3d tutorials out there - just google it.

 HTH,

 /Johan

 On 11/23/05, Pandian [EMAIL PROTECTED] wrote:
 
  hi i want to create basic 3D objects ...
  Pls give some article upon it
  -Thanx
  Pandian
 
 
 
 
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Re: [Flashcoders] Forum for ActionScript3

2005-10-24 Thread quinrou .
try this http://groups.yahoo.com/group/flexcoders

On 10/22/05, Robert Edgar [EMAIL PROTECTED] wrote:

 There was a posting I saw on the labs forums about this..

 They(MM) are going to open one RSN..

 Rob
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Firdosh
 Tangri
 Sent: Friday, October 21, 2005 5:05 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Forum for ActionScript3


 I was wondering if theres a forum started only for Actionscript 3
 questions
 , like theres Flex 2 forum on
 labs.macromedia.com http://labs.macromedia.com
 http://labs.macromedia.com. ??

 cheers
 firdosh
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[Flashcoders] class instance and var getting overwritten

2005-10-21 Thread quinrou .
Hi all,

I am having a very odd issue with a class I made. What happens is that one
of a private variables declare in that class get overwritten when there's
more than 1 instance of that class. It seems that this var someObject is
common to all instances of the class. Which defites the purpose of classes.

this is a sample of the code that i am using.

import com.seb_lib.utils.Delegate;

class aclass
{
private var target:MovieClip;
private var someObject:Array = new Array();


public function aclass(target:MovieClip)
{
this.target = target
init();
}

private function init():Void
{
for (var i:Number=0; i7; i++)
{


someObject[i] =
{
name:undefined
};

target[c+i].onRelease = Delegate.create(this, handleClick, target[c+i],
i);
}
}

private function handleClick(mc:MovieClip, id:Number):Void
{
for (var i:Number=0; i7; i++)
{
trace(target + - + someObject[i].name)
}

for (var i:Number=0; i7; i++)
{
someObject[i].name = mc._name
}

for (var i:Number=0; i7; i++)
{
trace(target + - + someObject[i].name)
}
trace(**)
}
}


USAGE:

i then create 2 instances of the class where i am passing 1 argument which
is a mc. each of these mc contains 7 buttons (could be less but the class i
am using defines 7 buttons...).

import aclass;

var d:Array = new Array()

for(var i=0; i2; i++)
{
d.push(new aclass(this[wheel+i]))
}



OUTPUT:
-
i then trace what's in the someObject before the click and after the click.
as well as this i also output the parent mc of the button which was the
argument passed in the constructor.

from the output we can conclude that someObject is sort of common for the 2
intances... this is driving me nuts...!!! how is that possible, hey?
someObject is private and also I have 2 instances of that class so i should
also have 2 intances of someObject, one for each instance

_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
**
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
**

PLEASE HELP

thanks in advance

Seb
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