Re: [Flashcoders] screensaver

2008-07-03 Thread quinrou .
cool thanks for that. do you you know if you do mac's screensaver with it or
do you know any other ap that can?

thanks

On Thu, Jul 3, 2008 at 8:44 PM, John R. Sweeney Jr <[EMAIL PROTECTED]>
wrote:

> AS2 or AS3 doesn't make a difference, since you are creating the .exe or
> .app. ScreenTime Mdedia just talks to the registry, puts the .scr file that
> will call your executable or if you choose to use the .swf, the user has to
> have the player on their computer.
>
> John
>
>
> on 7/3/08 11:19 AM, quinrou . at [EMAIL PROTECTED] wrote:
>
> > Hi all,
> >
> > I was wondering if anyone made any screensavers lately? And what piece of
> > software you have used to bring their swf to a screensaver format.
> > I remember using screentime about 2/3 years ago. I went back to the site
> but
> > I can't find any information about whether the application take swf done
> > with as3.
> > Also I would need an app which make screensaver for both MAC and PC.
>
>
> ===
> John R. Sweeney Jr.([EMAIL PROTECTED])
> Interactive Multimedia Developer/
> Digital Media Specialist
>
> OnDemand - Interactive, Inc.
> 847.651.4469 (cell)  847.310.5959 (office/fax)
> ===
>
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[Flashcoders] screensaver

2008-07-03 Thread quinrou .
Hi all,

I was wondering if anyone made any screensavers lately? And what piece of
software you have used to bring their swf to a screensaver format.
I remember using screentime about 2/3 years ago. I went back to the site but
I can't find any information about whether the application take swf done
with as3.
Also I would need an app which make screensaver for both MAC and PC.

Many Thanks
seb
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Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
no problem,

I think i have sort of managed to locate the bug to when and where it
occures My mp3 stops playing everytime a swf gets loaded regardless of it
containing a flv or not.

this pure madness...

thanks


On Tue, May 6, 2008 at 2:08 PM, Glen Pike <[EMAIL PROTECTED]> wrote:

> Apologies, I misunderstood what you wanted to do.
>
> If you google around for "sound" and "embedded flv" people seem to be
> having a few problems so I am guessing this may be a bigger issue and would
> not surprise me if there is a bug in there somewhere or maybe a "feature" of
> the player.  I had one a while ago where calling stopallsounds stopped all
> sounds, across every browser tab - f*g annoying if you are listening to
> internet radio or similar.
>
> Sorry I can't be any more help...
>
> Glen
>
>
> quinrou . wrote:
>
> > Hi Glen,
> >
> > I know I need to invoke the stop method to stop a sound object but what
> > I am
> > looking for is to have my mp3 and the sound in the swf playing at the
> > same
> > time. what is happening at the moment is that the sound in the swf
> > overrides
> > the mp3 soundchannel and therefore causes the mp3 to stop without me
> > calling
> > the stop method.
> >
> > thanks
> >
> >
> >
> > On Tue, May 6, 2008 at 1:38 PM, Glen Pike <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >
> > > Hi,
> > >
> > >  If you want to stop the Embedded sound playing you need to save the
> > > SoundChannel object returned from calling play() on the Sound object:
> > >I guess you need to call stop() on your sound channel when your SWF
> > > loads.
> > >Here is a snippet of my code for a game - I stored my sound assets
> > > in
> > > a single object, in which I also put any SoundChannel objects that I
> > > had for
> > > looping sounds or sounds I wanted to stop / manipulate:
> > >
> > >  [Embed (source = "../resources/graphics.swf", symbol="MotherShip")]
> > >  private var MotherShip:Class;
> > >
> > >  _sounds = new Object();
> > >_sounds.mothership = new SndMotherShip() as SoundAsset;
> > >
> > >  _sounds.mothership_stop = _sounds.mothership.play(0, 100) as
> > > SoundChannel;
> > >  //trace("showMotherShip " + _sounds.mothership_stop);
> > >  var pan:Number = ( _motherShip.x / _width) - 0.5;
> > >  SoundChannel(_sounds.mothership_stop).soundTransform = new
> > > SoundTransform(1, pan);
> > >
> > >  HTH
> > >
> > >  Glen
> > >
> > >
> > > quinrou . wrote:
> > >
> > >
> > >
> > > > Sidney,
> > > >
> > > > Thanks for this but I think i will need to get the explaination coz
> > > > the
> > > > code
> > > > isn't fully there. i.e. There no method
> > > >
> > > > completeHandler
> > > >
> > > > which is used in the last example which is i think the one I am the
> > > > most interested in since it
> > > > looks very similar to the on I have.
> > > >
> > > > Anyone else who has a solution for this problem?
> > > >
> > > > thanks
> > > >
> > > >
> > > > On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning <
> > > > [EMAIL PROTECTED]>
> > > > wrote:
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > > Hi Quinrou,
> > > > >
> > > > > I have exactly the same with an AIR project i'm building.
> > > > > I have not found a fix, there is an explanation i'm reading right
> > > > > now,
> > > > > it
> > > > > is in dutch, however the code should help you.
> > > > >
> > > > >
> > > > > http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42
> > > > >
> > > > > Hope this helps you,
> > > > >
> > > > > Sidney
> > > > >
> > > > >
> > > > >
> > > > > On May 6, 2008, at 1:22 PM, quinrou . wrote:
> > > > >
> > > > >  Hi all,
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > I am having a very strange behavior with the Sound object.
> > > > > &

Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
Hi Glen,

I know I need to invoke the stop method to stop a sound object but what I am
looking for is to have my mp3 and the sound in the swf playing at the same
time. what is happening at the moment is that the sound in the swf overrides
the mp3 soundchannel and therefore causes the mp3 to stop without me calling
the stop method.

thanks



On Tue, May 6, 2008 at 1:38 PM, Glen Pike <[EMAIL PROTECTED]> wrote:

> Hi,
>
>   If you want to stop the Embedded sound playing you need to save the
> SoundChannel object returned from calling play() on the Sound object:
> I guess you need to call stop() on your sound channel when your SWF
> loads.
> Here is a snippet of my code for a game - I stored my sound assets in
> a single object, in which I also put any SoundChannel objects that I had for
> looping sounds or sounds I wanted to stop / manipulate:
>
>   [Embed (source = "../resources/graphics.swf", symbol="MotherShip")]
>   private var MotherShip:Class;
>
>   _sounds = new Object();
> _sounds.mothership = new SndMotherShip() as SoundAsset;
>
>   _sounds.mothership_stop = _sounds.mothership.play(0, 100) as
> SoundChannel;
>   //trace("showMotherShip " + _sounds.mothership_stop);
>   var pan:Number = ( _motherShip.x / _width) - 0.5;
>   SoundChannel(_sounds.mothership_stop).soundTransform = new
> SoundTransform(1, pan);
>
>   HTH
>
>   Glen
>
>
> quinrou . wrote:
>
> > Sidney,
> >
> > Thanks for this but I think i will need to get the explaination coz the
> > code
> > isn't fully there. i.e. There no method
> >
> > completeHandler
> >
> > which is used in the last example which is i think the one I am the
> > most interested in since it
> > looks very similar to the on I have.
> >
> > Anyone else who has a solution for this problem?
> >
> > thanks
> >
> >
> > On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning <
> > [EMAIL PROTECTED]>
> > wrote:
> >
> >
> >
> > > Hi Quinrou,
> > >
> > > I have exactly the same with an AIR project i'm building.
> > > I have not found a fix, there is an explanation i'm reading right now,
> > > it
> > > is in dutch, however the code should help you.
> > >
> > > http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42
> > >
> > > Hope this helps you,
> > >
> > > Sidney
> > >
> > >
> > >
> > > On May 6, 2008, at 1:22 PM, quinrou . wrote:
> > >
> > >  Hi all,
> > >
> > >
> > > > I am having a very strange behavior with the Sound object.
> > > > I will try to describe the problem as accurate as possible.
> > > >
> > > > I have a mp3 which I have embedded in class like this
> > > > [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
> > > > private var Loop:Class;
> > > >
> > > > This mp3 plays when the application starts and keeps on looping.
> > > > However
> > > > as
> > > > soon as a swf with an embedded flv on the timeline (which also
> > > > contains
> > > > sound) starts playing the mp3 then stops playing. there's no code
> > > > which
> > > > tell
> > > > mp3 to stop playing when the swf starts...
> > > >
> > > > It looks like the swf overrides the mp3 sound channel.
> > > > Has anyone experienced behavior and how did ou manage to fix the
> > > > problem.
> > > >
> > > > Many thanks
> > > > ___
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > >
> > > >
> > > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > >
> > ___
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> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> >
> >
>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk <http://www.glenpike.co.uk>
>
>
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Re: [Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
Sidney,

Thanks for this but I think i will need to get the explaination coz the code
isn't fully there. i.e. There no method

completeHandler

which is used in the last example which is i think the one I am the
most interested in since it
looks very similar to the on I have.

Anyone else who has a solution for this problem?

thanks


On Tue, May 6, 2008 at 12:43 PM, Sidney de Koning <[EMAIL PROTECTED]>
wrote:

> Hi Quinrou,
>
> I have exactly the same with an AIR project i'm building.
> I have not found a fix, there is an explanation i'm reading right now, it
> is in dutch, however the code should help you.
>
> http://nederflash.nl/blog/as3-tips%3A-error-2029-uitgelegt#comment-42
>
> Hope this helps you,
>
> Sidney
>
>
>
> On May 6, 2008, at 1:22 PM, quinrou . wrote:
>
>  Hi all,
> >
> > I am having a very strange behavior with the Sound object.
> > I will try to describe the problem as accurate as possible.
> >
> > I have a mp3 which I have embedded in class like this
> > [Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
> > private var Loop:Class;
> >
> > This mp3 plays when the application starts and keeps on looping. However
> > as
> > soon as a swf with an embedded flv on the timeline (which also contains
> > sound) starts playing the mp3 then stops playing. there's no code which
> > tell
> > mp3 to stop playing when the swf starts...
> >
> > It looks like the swf overrides the mp3 sound channel.
> > Has anyone experienced behavior and how did ou manage to fix the
> > problem.
> >
> > Many thanks
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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[Flashcoders] as3 sound and swf overriding one another

2008-05-06 Thread quinrou .
Hi all,

I am having a very strange behavior with the Sound object.
I will try to describe the problem as accurate as possible.

I have a mp3 which I have embedded in class like this
[Embed(source='../../../../../embedded_assets/mp3/loop.mp3')]
private var Loop:Class;

This mp3 plays when the application starts and keeps on looping. However as
soon as a swf with an embedded flv on the timeline (which also contains
sound) starts playing the mp3 then stops playing. there's no code which tell
mp3 to stop playing when the swf starts...

It looks like the swf overrides the mp3 sound channel.
Has anyone experienced behavior and how did ou manage to fix the problem.

Many thanks
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Re: [Flashcoders] as3 ColorMatrix class

2007-08-14 Thread quinrou .
Thx Jack will take a look at it.

On 8/14/07, Jack Doyle <[EMAIL PROTECTED]> wrote:
>
> Seb, there's something very similar built into the TweenFilterLite class
> which is available in AS2 and AS3. It lets you tween contrast, hue,
> saturation, brightness, colorization, threshold, etc. as well as other
> filters like glows, blurs, etc.
>
> www.TweenFilterLite.com (there's a link to the AS3 version)
>
> Jack
>
>
> -Original Message-----
> Date: Tue, 14 Aug 2007 16:21:02 +0100
> From: "quinrou ." <[EMAIL PROTECTED]>
> Subject: [Flashcoders] as3 ColorMatrix class
> To: "Flashcoders mailing list" 
> Message-ID:
> <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi all,
>
> I after the AS3 versino of the grant Skinner ColorMatrix class (
> http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html ). Has
> anyone converted to AS3?
>
> If yes could you share it?
>
> many thanks
>
> Seb
>
>
>
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[Flashcoders] as3 ColorMatrix class

2007-08-14 Thread quinrou .
Hi all,

I after the AS3 versino of the grant Skinner ColorMatrix class (
http://www.gskinner.com/blog/archives/2005/09/flash_8_source.html ). Has
anyone converted to AS3?

If yes could you share it?

many thanks

Seb
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Re: [Flashcoders] AS3 - how do i find the path to where a MC belongs?

2007-07-26 Thread quinrou .

yeah eka that seems to be a good solution but a bit resourceful depending
how deep the nested mcs are.

Surely there must be a native property or medoth to find the tree/path from
the mc to the stage...

This is driving mad...



On 7/24/07, eka <[EMAIL PROTECTED]> wrote:


Hello :)

in AS3 i don't find a native method ?

For the moment you can test :

package
{

import flash.display.* ;

public class test extends Sprite
{

/**
 * Creates a new test instance.
 */
public function test()
{

var container:Sprite = new Sprite() ;

var container2:Sprite = new Sprite() ;
container2.graphics.beginFill(0xFF, 1) ;
container2.graphics.drawCircle(0, 0, 150) ;

addChild(container) ;
container.addChild(container2) ;

var target:String = getDisplayPathName(container2) ;

trace( target ) ;

}

static public function getDisplayPathName( display:DisplayObject
):String
{

var parents:Array = [] ;
var parent:* = display ;

while( true )
{
parents.push( parent.name ) ;
parent = parent.parent ;
if (parent.name == null)
{
break ;
}
}

parents.reverse() ;

return parents.join( "." ) ;

}

}

but it's not the better solution lol

eKA+ :)

2007/7/24, quinrou . <[EMAIL PROTECTED]>:
>
> Hi all,
>
> I am wondering how can I manage to find the path to where a MC belongs?
>
> in AS2 when you wanted the target to where the MC was all you had to do
> was
> to trace the movieclip instance. For instance cosider the following
> example:
>
> var mc:MovieClip = this.attachMovie("something" , "something0" , 0);
> var mc = mc.something0.attachMovie("somethingelse" , "somethingelse0" ,
> 0);
> trace(mc) // _level0.something0.somethingelse0
>
>
> In AS3 since everything is a class everytime I trace an object i get its
> class name.
>
> So is there anyway of know the tree to where a mc belongs?
>
> thanks
> seb
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[Flashcoders] AS3 - how do i find the path to where a MC belongs?

2007-07-24 Thread quinrou .

Hi all,

I am wondering how can I manage to find the path to where a MC belongs?

in AS2 when you wanted the target to where the MC was all you had to do was
to trace the movieclip instance. For instance cosider the following example:

var mc:MovieClip = this.attachMovie("something" , "something0" , 0);
var mc = mc.something0.attachMovie("somethingelse" , "somethingelse0" , 0);
trace(mc) // _level0.something0.somethingelse0


In AS3 since everything is a class everytime I trace an object i get its
class name.

So is there anyway of know the tree to where a mc belongs?

thanks
seb
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Re: [Flashcoders] patching MM classes for mtasc

2007-06-22 Thread quinrou .

Hans,

I will give it a go thx


On 6/22/07, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hi,
* to get all swc files, search through your programfiles\macromedia\flash
8 for all swc's
* put them in a directory together
* install python 2.5 or higher
* get http://osflash.org/swcextract/

Feel free to contact me offlist if you have any further questions.

greetz
JC



On 6/21/07, quinrou . <[EMAIL PROTECTED]> wrote:
>
> can u provide a link to that swc - i haven't managed to find it on the
> osflash.org site?
>
> thanks
>
> On 6/21/07, Hans Wichman <[EMAIL PROTECTED]> wrote:
> >
> > Hi,
> > i think there is some license issues preventing folks from
> redistributing
> > them, since they wudnt put us through the patching process if it
wasnt:)
> >
> > I download swc extract from osflash and simply extracted every class i
> > could
> > find from the components, that solved my problems. It gave me a bunch
of
> > intrinsic classes, which after 2 or 3 tweaks were mtasc compatible.
> >
> > I simply compile with the -mx flag and make sure all the concrete
> classes
> > i
> > need are included in an injection swf.
> >
> > greetz
> > JC
> >
> >
> > On 6/21/07, Muzak <[EMAIL PROTECTED]> wrote:
> > >
> > > http://www.google.com/search?hl=en&q=mtasc+mm+classes
> > >
> > > - Original Message -
> > > From: "quinrou ." <[EMAIL PROTECTED]>
> > > To: "Flashcoders mailing list" 
> > > Sent: Thursday, June 21, 2007 1:31 PM
> > > Subject: [Flashcoders] patching MM classes for mtasc
> > >
> > >
> > > > Hi all,
> > > >
> > > > I tried to patch the MM classes to work with MTASC but I haven't
> been
> > > > successful. I was wondering if anyone managed to do it and if they
> > could
> > > > provide me with the patched set?
> > > >
> > > > Many thanks
> > >
> > >
> > > ___
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Re: [Flashcoders] patching MM classes for mtasc

2007-06-21 Thread quinrou .

can u provide a link to that swc - i haven't managed to find it on the
osflash.org site?

thanks

On 6/21/07, Hans Wichman <[EMAIL PROTECTED]> wrote:


Hi,
i think there is some license issues preventing folks from redistributing
them, since they wudnt put us through the patching process if it wasnt:)

I download swc extract from osflash and simply extracted every class i
could
find from the components, that solved my problems. It gave me a bunch of
intrinsic classes, which after 2 or 3 tweaks were mtasc compatible.

I simply compile with the -mx flag and make sure all the concrete classes
i
need are included in an injection swf.

greetz
JC


On 6/21/07, Muzak <[EMAIL PROTECTED]> wrote:
>
> http://www.google.com/search?hl=en&q=mtasc+mm+classes
>
> - Original Message -
> From: "quinrou ." <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Thursday, June 21, 2007 1:31 PM
> Subject: [Flashcoders] patching MM classes for mtasc
>
>
> > Hi all,
> >
> > I tried to patch the MM classes to work with MTASC but I haven't been
> > successful. I was wondering if anyone managed to do it and if they
could
> > provide me with the patched set?
> >
> > Many thanks
>
>
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[Flashcoders] patching MM classes for mtasc

2007-06-21 Thread quinrou .

Hi all,

I tried to patch the MM classes to work with MTASC but I haven't been
successful. I was wondering if anyone managed to do it and if they could
provide me with the patched set?

Many thanks
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Re: [Flashcoders] flash and USB port

2007-06-11 Thread quinrou .

i tried different usb devices as I do not have at this moment the device I
attend to flash with.
So far I tried flash usb drive, camera, keyboard... none of then were
detected.
the device that i attend to use is a interactive white board. Has anyone
tried to connect to one of them with flash via usb port?



On 5/21/07, Pedro Furtado <[EMAIL PROTECTED]> wrote:


What is your usb device? If it accessible trough hyperterminal, zinc can
get
it, if hyperterminal can't see it, then you would require a driver.

Pedro.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of quinrou .
Sent: sexta-feira, 18 de Maio de 2007 18:42
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] flash and USB port

Joe, i thought about that I also fund a xtra for doing so too but, i would
rather avoid using Director.

Pedro, I have been checking out Zinc and it has a COMPort class which I
beleive is I/O communication. when I did a quick test to check whether it
could detect some USB device, I only got connaction with COM1, COM2 which
i
beleive are the serial and parallel port, no?

Anyone else?




On 5/18/07, Joe Lister <[EMAIL PROTECTED]> wrote:
>
> Director can almost certainly access USB ports, probably via an Xtra
> (director plugin).  Perhaps you could embed your flash in a Director
> movie?  You would have to do some Lingo coding to access act as a bridge
> between the USB and flash, but these days there is a pretty good set of
> Lingo commands for interacting with actionscript.
>
> Joe
>
> Pedro Furtado wrote:
> > Usb is like a serial port. So zinc does support it, dunno about
> mProjector.
> > Try it with hyperterminal.
> >
> > hth
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
quinrou
> .
> > Sent: sexta-feira, 18 de Maio de 2007 10:41
> > To: Flashcoders mailing list
> > Subject: [Flashcoders] flash and USB port
> >
> > Hi all,
> >
> > I was wondering if anyone knew how can Flash 8 or 9 can access the USB
> port?
> > Would I need to use a third party software such as ZInc or mProjector?
> >
> > I had a look at Zinc and mProjector and it looks like none of them are
> > supporting USB. Does anyone know which application would do that?
> >
> > Many thanks
> > seb
> > ___
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> >
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Re: [Flashcoders] flash and USB port

2007-05-18 Thread quinrou .

Joe, i thought about that I also fund a xtra for doing so too but, i would
rather avoid using Director.

Pedro, I have been checking out Zinc and it has a COMPort class which I
beleive is I/O communication. when I did a quick test to check whether it
could detect some USB device, I only got connaction with COM1, COM2 which i
beleive are the serial and parallel port, no?

Anyone else?




On 5/18/07, Joe Lister <[EMAIL PROTECTED]> wrote:


Director can almost certainly access USB ports, probably via an Xtra
(director plugin).  Perhaps you could embed your flash in a Director
movie?  You would have to do some Lingo coding to access act as a bridge
between the USB and flash, but these days there is a pretty good set of
Lingo commands for interacting with actionscript.

Joe

Pedro Furtado wrote:
> Usb is like a serial port. So zinc does support it, dunno about
mProjector.
> Try it with hyperterminal.
>
> hth
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of quinrou
.
> Sent: sexta-feira, 18 de Maio de 2007 10:41
> To: Flashcoders mailing list
> Subject: [Flashcoders] flash and USB port
>
> Hi all,
>
> I was wondering if anyone knew how can Flash 8 or 9 can access the USB
port?
> Would I need to use a third party software such as ZInc or mProjector?
>
> I had a look at Zinc and mProjector and it looks like none of them are
> supporting USB. Does anyone know which application would do that?
>
> Many thanks
> seb
> ___
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[Flashcoders] flash and USB port

2007-05-18 Thread quinrou .

Hi all,

I was wondering if anyone knew how can Flash 8 or 9 can access the USB port?
Would I need to use a third party software such as ZInc or mProjector?

I had a look at Zinc and mProjector and it looks like none of them are
supporting USB. Does anyone know which application would do that?

Many thanks
seb
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Re: [Flashcoders] Scaling Filters

2007-04-11 Thread quinrou .

try to use the matrix to scale ur mc to see if that persists

On 4/11/07, Zeh Fernando <[EMAIL PROTECTED]> wrote:


> I don't think this works (But I wish it did). I have a
> HOLDERMC.CHILDMC.MCwithblurfilterapplied
> I'm scaling HOLDERMC 200% and the blur does not scale on any child MCs.

> All I've been able to do is apply a new filter to the MC with scaled
> properties (eg. apply a new filter with a 20x20 blue when it's scaled
> 200%).
> I'm constantly scaling this MC, so don't want to have to re-create new
> filters every time it's scaled.

Wow, you're right, it doesn't. :| Which is kinda crazy, I remember
having problems with this very same thing a few months ago (filters
where resizing, when I DIDN'T want them to). Pretty crazy, but I tried
now and couldn't reproduce the effect I had came up with before.

Or I'm probably just going nuts.



Zeh
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[Flashcoders] FAMES and flashout

2007-03-15 Thread quinrou .

Hi,

I am having a problem with the open sources fames
I followed this tutorial
http://osflash.org/getting_started_with_fames
to install all the open sources

and did this tuotrial
http://theresidentalien.typepad.com/fames/part1.htm
http://theresidentalien.typepad.com/fames/part2.htm

everything works fine in term of compiling but when i am trying to trace
something out to flashout I get the following error message:
"type error Unknown class TRACE"

the code that i have for tracing out in my class is
TRACE(Flashout.DEBUG + "HELLO");

any idea in what i have to do?

many thanks
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[Flashcoders] [AS3][flex2/flash player debug pop- grrr]

2007-03-07 Thread quinrou .

Hi all,

I don't know how many of you are using flex2 to write AS3 but I have just
starting to write some code with it. I really it but when I use trace to
debug I get this really annoying popup when the browser pops up saying
"where is the debugger or host application running". there are 2 options
localhost and other machine.

I tried the 2 options but without little any success.

I googled it and found something on the adobe website about emptying the
browser cache. That works every now and then, most of the time it deosn't.
this really slows down my development.

Hhas anyone came across this and solved it

please help i can't bear seeing this popup any longer
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[Flashcoders] accessibilty - tabbing cycle

2006-08-23 Thread quinrou .

hi,

I am hvaing a problem with tabbing. I am trying to set a tab order on
movieclip which aren't in the same scope as in they are embedded into
different movieclips.

i.e.

mcA embeds mc1, mc2, mc3
mcB embeds mc1, mc2, mc3

taborder is made as followed

mcA.mc1.tabIndex = 0
mcA.mc2.tabIndex = 1
mcA.mc3.tabIndex = 2
mcA.mc1.tabEnabled= true
mcA.mc2.tabEnabled= true
mcA.mc3.tabEnabled= true
mcA.tabChildren= true


mcB.mc1.tabIndex = 3
mcB.mc2.tabIndex = 4
mcB.mc3.tabIndex = 5
mcB.mc1.tabEnabled= true
mcB.mc2.tabEnabled= true
mcB.mc3.tabEnabled= true
mcB.tabChildren= true


the tab cycle will go through the movieclip in mcB but will discard the tab
cycle in the mcA. if i i change the tab order to
mcA.mc1.tabIndex = 3
mcA.mc2.tabIndex = 4
mcA.mc3.tabIndex = 5
mcB.mc1.tabIndex = 0
mcB.mc2.tabIndex = 1
mcB.mc3.tabIndex = 2

Flash will still discard the the movieclip in mcA. I just don't get it...
Has anyone any solution or work around?

thanks
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Re: [Flashcoders] how to set the root directory - swf vs html?

2006-08-16 Thread quinrou .

yes keith thx that's exactly waht i was after.

if you use the BASE parameter with the value '.' the root then becomes the
location of the swf instead of the html page. VERY HANDY

thanks


On 8/9/06, Keith Salisbury <[EMAIL PROTECTED]> wrote:


Not sure, but this "might" help...

BASE - ( . or base directory or URL) Specifies the base directory or
URL used to resolve all relative path statements in the Flash Player
movie. This attribute is helpful when your Flash Player movies are
kept in a different directory from your other files.

Used when embedding the swf in html

more info here:

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_12701


On 8/9/06, quinrou . <[EMAIL PROTECTED]> wrote:
> cool thx!
>
> On 8/8/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:
> >
> > >>swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf("/"))
+
> > "/";
> >
> > That looks familiar. ;)
> >
> > Jason Merrill
> > Bank of America
> > Learning & Organization Effectiveness - Technology Solutions
> >
> >
> >
> >
> >
> >
> > >>-Original Message-
> > >>From: [EMAIL PROTECTED] [mailto:flashcoders-
> > >>[EMAIL PROTECTED] On Behalf Of Chris Hill
> > >>Sent: Tuesday, August 08, 2006 11:25 AM
> > >>To: Flashcoders mailing list
> > >>Subject: Re: [Flashcoders] how to set the root directory - swf vs
> > html?
> > >>
> > >>swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf("/"))
+
> > "/";
> > >>
> > >>then use this variable to load your data:
> > >>
> > >>loadMovie(swfFolder + "image.jpg");
> > >>
> > >>Peace
> > >>Chris
> > >>
> > >>quinrou . wrote:
> > >>
> > >>> Hi,
> > >>>
> > >>> My HTML and my flash movie live in 2 different directories. So
when
> > I
> > >>> work
> > >>> in the flash IDE my swf can load all its assets but when I try to
> > use
> > >>> that
> > >>> same swf via its HTML page the swf can't find its assets. Because
it
> > >>> now has
> > >>> its root as the html root. I am pretty sure there's a work around
to
> > >>> define
> > >>> the swf directory as the root not the html.
> > >>>
> > >>> thanks
> > >>> seb
> > >>> ___
> > >>> Flashcoders@chattyfig.figleaf.com
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> > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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> > >>
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--
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Re: [Flashcoders] how to set the root directory - swf vs html?

2006-08-09 Thread quinrou .

cool thx!

On 8/8/06, Merrill, Jason <[EMAIL PROTECTED]> wrote:


>>swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf("/")) +
"/";

That looks familiar. ;)

Jason Merrill
Bank of America
Learning & Organization Effectiveness - Technology Solutions






>>-Original Message-
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Chris Hill
>>Sent: Tuesday, August 08, 2006 11:25 AM
>>To: Flashcoders mailing list
>>Subject: Re: [Flashcoders] how to set the root directory - swf vs
html?
>>
>>swfFolder = _level0._url.substring(0,_level0._url.lastIndexOf("/")) +
"/";
>>
>>then use this variable to load your data:
>>
>>loadMovie(swfFolder + "image.jpg");
>>
>>Peace
>>Chris
>>
>>quinrou . wrote:
>>
>>> Hi,
>>>
>>> My HTML and my flash movie live in 2 different directories. So when
I
>>> work
>>> in the flash IDE my swf can load all its assets but when I try to
use
>>> that
>>> same swf via its HTML page the swf can't find its assets. Because it
>>> now has
>>> its root as the html root. I am pretty sure there's a work around to
>>> define
>>> the swf directory as the root not the html.
>>>
>>> thanks
>>> seb
>>> ___
>>> Flashcoders@chattyfig.figleaf.com
>>> To change your subscription options or search the archive:
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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>>> Premier Authorized Adobe Consulting and Training
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>>
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[Flashcoders] how to set the root directory - swf vs html?

2006-08-08 Thread quinrou .

Hi,

My HTML and my flash movie live in 2 different directories. So when I work
in the flash IDE my swf can load all its assets but when I try to use that
same swf via its HTML page the swf can't find its assets. Because it now has
its root as the html root. I am pretty sure there's a work around to define
the swf directory as the root not the html.

thanks
seb
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[Flashcoders] as3 uml packages

2006-07-26 Thread quinrou .

Hi all,

Has anyone got a UML flow diagram of all the AS3 packages/classes?

thanks

seb
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[Flashcoders] as3 class flowchart

2006-07-26 Thread quinrou .

Hi all,

I am after an as3 class flowchart that would tell me the way that classes
are organised.

I have seen one kicjing about a little while ago but i can't seem to be able
to find the link

thanks

seb
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Re: [Flashcoders] caret colour changes

2006-04-19 Thread quinrou .
thanks for this Michael!

On 4/12/06, Michael Stuhr <[EMAIL PROTECTED]> wrote:
>
> quinrou . schrieb:
> > Hi all,
> >
> > I am having a problem. The caret or i-beam seems to change colour in a
> flash
> > text field according to the colour of the text where it is located.
> > Now and then the caret takes the colour of the text it's in and
> sometimes
> > not.
> >
> > This becomes an issue when the colour of the text is the same as
> background
> > colour. Because the caret/i-beam disappears.
> >
> > Does anyone know how to overcome that issue or to work around it?
> >
> > Thanks
> > Seb
> > ___
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> yes: [EMAIL PROTECTED]
>
> it's a WELL KNOWN Bug, since , well since too long i guess. MM was not
> willing to killit, so
> i guess we'll have to live another lifecycle with this.
>
> least help i can give you:
>
> add a listener to the Selection Object and everytime one selects text in
> your textfield
> apply another textcolor to your text, or change the background of that
> specific TextField.
> on de-select restore everything.
>
> micha
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[Flashcoders] caret colour changes

2006-04-12 Thread quinrou .
Hi all,

I am having a problem. The caret or i-beam seems to change colour in a flash
text field according to the colour of the text where it is located.
Now and then the caret takes the colour of the text it's in and sometimes
not.

This becomes an issue when the colour of the text is the same as background
colour. Because the caret/i-beam disappears.

Does anyone know how to overcome that issue or to work around it?

Thanks
Seb
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Re: [Flashcoders] max character for file name on a mac

2006-03-04 Thread quinrou .
I seem to remember this is a hard-disk only error by the way. Try
uploading the whole thing to a web server.
>>> really ? gonna have to give it a go online then - thanks for this.


On 3/4/06, Sander <[EMAIL PROTECTED]> wrote:
>
> Yeah right. Bull. File names can be very long on Mac. The Flash
> player just refuses to load long ones.
>
> I seem to remember this is a hard-disk only error by the way. Try
> uploading the whole thing to a web server.
>
>
> On 03 Mar 2006, at 15:43, quinrou . wrote:
>
> > Hi all,
> >
> > I am sahring a problem that got solved bbut that i found really
> > bizzare
> >
> > We basically had a swf loading a video in itself, the file name for
> > that vid
> > was pulled off an xml file which was loaded in. That swf worked
> > fine on pc
> > but as soon as we tried to run it on a mac it stoped working. We first
> > thought that we were using the wrong flash player (8 -> 7) but no
> > it wasn't
> > that all. One of collagues who works on mac told us the mac has
> > issues with
> > long filenames. At first i was really septical so we run some tests
> > with
> > long and short filenames. It turned out that our collegue was
> > right. the
> > maximum characters for a file name on a mac is 23 characters. if
> > it's any
> > longuer things start breaking... very strange...
> >
> > hope this can help anyone else
> >
> > Seb
> > ___
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[Flashcoders] max character for file name on a mac

2006-03-03 Thread quinrou .
Hi all,

I am sahring a problem that got solved bbut that i found really bizzare

We basically had a swf loading a video in itself, the file name for that vid
was pulled off an xml file which was loaded in. That swf worked fine on pc
but as soon as we tried to run it on a mac it stoped working. We first
thought that we were using the wrong flash player (8 -> 7) but no it wasn't
that all. One of collagues who works on mac told us the mac has issues with
long filenames. At first i was really septical so we run some tests with
long and short filenames. It turned out that our collegue was right. the
maximum characters for a file name on a mac is 23 characters. if it's any
longuer things start breaking... very strange...

hope this can help anyone else

Seb
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Re: R: [Flashcoders] dispatching an event from a frame

2006-02-28 Thread quinrou .
I forgot to say that one of my classes is watching for the dispatchEvent
from that clip.

On 2/28/06, Tom Rhodes <[EMAIL PROTECTED]> wrote:
>
> Why not set up your listener in a class, and pass the class the timeline
> of
> the frame you want to do something with, and watch the _currentframe
> property until it is 100
>
> -Messaggio originale-
> Da: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Per conto di quinrou .
> Inviato: 28 February 2006 12:03
> A: Flashcoders mailing list
> Oggetto: [Flashcoders] dispatching an event from a frame
>
> Hi all,
>
> I was wondering if it was possible to dispatch an event from a frame. As
> in
> I have a movieclip which plays and then for instance when it gets to frame
> 100 I'd like it to dispatch an event.
>
> I have imported the eventDispatcher and initialized the class on frame  1.
> //frame1
> import mx.event.EventDispatcher;
> EventDispatcher.initialize(this);
>
> on frame 100 I invoke the dispatchEvent method
> //frame 100
> dispatchEvent({type:"onEvent"});
>
> but nothing...
>
> I am guessing it's because I didn't provide the addEventListener and
> removeEventListener in frame 1..., right?
> But how Do I do that without getting a compiler error?
>
> Please help, I am someone out there must have had the same idea. This
> method
> looks much more efficient than having an onEnterFrame which is waiting for
> a
> variable to be set on that timeline.
>
> thanks
> Seb
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[Flashcoders] dispatching an event from a frame

2006-02-28 Thread quinrou .
Hi all,

I was wondering if it was possible to dispatch an event from a frame. As in
I have a movieclip which plays and then for instance when it gets to frame
100 I'd like it to dispatch an event.

I have imported the eventDispatcher and initialized the class on frame  1.
//frame1
import mx.event.EventDispatcher;
EventDispatcher.initialize(this);

on frame 100 I invoke the dispatchEvent method
//frame 100
dispatchEvent({type:"onEvent"});

but nothing...

I am guessing it's because I didn't provide the addEventListener and
removeEventListener in frame 1..., right?
But how Do I do that without getting a compiler error?

Please help, I am someone out there must have had the same idea. This method
looks much more efficient than having an onEnterFrame which is waiting for a
variable to be set on that timeline.

thanks
Seb
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Re: [Flashcoders] video weirdness

2006-02-19 Thread quinrou .
I finally managed to fix that weird bug. All it was was that the instances
of NetConnection and NetStream were not declared as class variable but as a
local function variable. As son as I declared them as class vars the problem
was fixed.

On 2/11/06, quinrou . <[EMAIL PROTECTED]> wrote:
>
> well i'd like to share the link with the list but I affraid that my
> bandwidth is going to go over the roof... What I described above is what
> happens, as in:
>
> the video starts streaming but as soon as I get the mouse out of the
> thumbnail image the video stops streaming without broadcasting any event
> like flush or stop...
>
> this is very weird...
>
>
> On 2/8/06, John Giotta <[EMAIL PROTECTED]> wrote:
> >
> > I wouldn't be the Delegate class.
> >
> > I'd like to help, but do you have something I can visualize?
> > ___
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> >
>
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Re: [Flashcoders] video weirdness

2006-02-11 Thread quinrou .
well i'd like to share the link with the list but I affraid that my
bandwidth is going to go over the roof... What I described above is what
happens, as in:

the video starts streaming but as soon as I get the mouse out of the
thumbnail image the video stops streaming without broadcasting any event
like flush or stop...

this is very weird...


On 2/8/06, John Giotta <[EMAIL PROTECTED]> wrote:
>
> I wouldn't be the Delegate class.
>
> I'd like to help, but do you have something I can visualize?
> ___
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Re: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/

2006-02-09 Thread quinrou .
Oh has anyone made the zigo engine class based sort of thing? rather than
extending the movieclass?



On 2/9/06, quinrou . <[EMAIL PROTECTED]> wrote:
>
> niceone boys - thx!
>
> On 2/9/06, Darian Rafie <[EMAIL PROTECTED]> wrote:
> >
> > Try the rapidshare link.
> > http://rapidshare.de/files/8538178/MovieclipTween120.mxp.html
> >
> > Apparently Laco's server is hosted on a 300 baud modem.
> >
> > D.
> >
> >
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto: [EMAIL PROTECTED] On Behalf Of quinrou
> > .
> > Sent: Thursday, February 09, 2006 10:01 AM
> > To: Flashcoders mailing list
> > Subject: [Flashcoders] MovieclipTween120.mxp from
> > http://laco.wz.cz/tween/
> >
> > Hi All,
> >
> > I am trying to get held of the MovieclipTween120.mxp on
> > http://laco.wz.cz/tween/ but everytime I am trying to download it, it
> > starts and seems to idle for ages then stops/finishes. Then I try to
> > open up the file but the extension manager tells me that the invalid.
> > This must because the download has been completed. Does anyone know
> > where I could get this wicked tool (custom easing tool)? if any one has
> > it on their machine could they email it to me?
> >
> > thanks
> > Seb
> > ___
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> >
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> >
>
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Re: [Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/

2006-02-09 Thread quinrou .
niceone boys - thx!

On 2/9/06, Darian Rafie <[EMAIL PROTECTED]> wrote:
>
> Try the rapidshare link.
> http://rapidshare.de/files/8538178/MovieclipTween120.mxp.html
>
> Apparently Laco's server is hosted on a 300 baud modem.
>
> D.
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of quinrou
> .
> Sent: Thursday, February 09, 2006 10:01 AM
> To: Flashcoders mailing list
> Subject: [Flashcoders] MovieclipTween120.mxp from
> http://laco.wz.cz/tween/
>
> Hi All,
>
> I am trying to get held of the MovieclipTween120.mxp on
> http://laco.wz.cz/tween/ but everytime I am trying to download it, it
> starts and seems to idle for ages then stops/finishes. Then I try to
> open up the file but the extension manager tells me that the invalid.
> This must because the download has been completed. Does anyone know
> where I could get this wicked tool (custom easing tool)? if any one has
> it on their machine could they email it to me?
>
> thanks
> Seb
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[Flashcoders] MovieclipTween120.mxp from http://laco.wz.cz/tween/

2006-02-09 Thread quinrou .
Hi All,

I am trying to get held of the MovieclipTween120.mxp on
http://laco.wz.cz/tween/ but everytime I am trying to download it, it starts
and seems to idle for ages then stops/finishes. Then I try to open up the
file but the extension manager tells me that the invalid. This must because
the download has been completed. Does anyone know where I could get this
wicked tool (custom easing tool)? if any one has it on their machine could
they email it to me?

thanks
Seb
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Re: [Flashcoders] video weirdness

2006-02-08 Thread quinrou .
John,

The streaming stops when the onRollOut event is invoked which happens when I
rollout of the thumbnail images.
When I noticed that i tried to desable the onRollOut event that i had on the
thumbnail images to see if the same thing was happening with the onRollOver
event.
And yes the same thing is happening... when I rollover a new thumbnail image
the movie stops streaming... Arrrgh... I don't get it

there's nothing in the onRollOut or onRollOver event that trigger anything
on the video. the only thing that they both have in commun is the use of the
delegate class... But I am pretty sure that's not it as I have been using
this class in many project and it always did what it had to do wihtout
messing stuff..

HELP...!



On 2/8/06, John Giotta <[EMAIL PROTECTED]> wrote:
>
> Are you holding the mouse down and moving... like a onReleaseOutside
> event is stopping the stream?
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[Flashcoders] video weirdness

2006-02-08 Thread quinrou .
Hi all,

I have the most weird bug ever happening with streaming flvs... I would
appreciate any help that any could give me.

I have a thumbnail which by clicking launches video. the video holder in is
wihtin a mc which gets attached to the screen when one of the thumb images
is clicked. Everything works fine until you start moving the mouse and
rolling out the thumb image that was clicked. Doing so stops the movie
playing for no apparent reason... The video Doesn't trigger any events when
this happens like stop ,  play , flsuh... it just stops.
I tried to loose the rollover and rollout on the thumb images and that
solved the problem but i need to have these 2 events.
What I don't get is that the thumbs and the video are not in the same scope
as they have their movieclips "container" assigned at the start.
Would this come from my delegate class which could sort of interfer... As I
am using delegate for the button event and as well as for the video
onstatus...
I really don't see why this is happening... Anyone help...

thanks
Seb
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Re: [Flashcoders] number casting weirdness

2006-01-25 Thread quinrou .
geoffrey and josh, thx it woks great!

On 1/24/06, Geoffrey Williams <[EMAIL PROTECTED]> wrote:
>
> The leading zero signifies that the number is an octal; like 0x is hex.
> Use
> parseInt.
>
> parseInt ("0023", 10);
>
> /**
> * Timestamp, to see how long this thing takes to post: 1:58 PM EST
> */
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of quinrou .
> Sent: Tuesday, January 24, 2006 1:01 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] number casting weirdness
>
> Hi all,
>
> I am having some really strange things with the Number casll
>
> here are some tests I've been running and some unexpecting things
> happened.
>
> var str:String = "0023";
> trace(str); // output 0023 - this correct and expected
>
>
> var numb:Number = Number(str)
> trace(numb); // output 19 - this incorrect and unexpected - was expecting
> either 0023 or 23
>
> var numb2:Number = Number("23")
> trace(numb2); // output 23 - this correct and expected
>
> var numb3:Number = Number("00"+"23")
> trace(numb3); // output 19 - this incorrect and unexpected - was expecting
> either 0023 or 23
>
> var numb4:Number = Number("11"+"23")
> trace(numb4); // output 1123 - this correct and expected
>
> is there a bug with the class number and the use of 0 ? how am I supposed
> to
> get 0023 or 23 out of "0023" (string) without cleaning the string and
> looking for the 0's.
>
> thanks
>
> Seb
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[Flashcoders] number casting weirdness

2006-01-24 Thread quinrou .
Hi all,

I am having some really strange things with the Number casll

here are some tests I've been running and some unexpecting things happened.

var str:String = "0023";
trace(str); // output 0023 - this correct and expected


var numb:Number = Number(str)
trace(numb); // output 19 - this incorrect and unexpected - was expecting
either 0023 or 23

var numb2:Number = Number("23")
trace(numb2); // output 23 - this correct and expected

var numb3:Number = Number("00"+"23")
trace(numb3); // output 19 - this incorrect and unexpected - was expecting
either 0023 or 23

var numb4:Number = Number("11"+"23")
trace(numb4); // output 1123 - this correct and expected

is there a bug with the class number and the use of 0 ? how am I supposed to
get 0023 or 23 out of "0023" (string) without cleaning the string and
looking for the 0's.

thanks

Seb
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Re: [Flashcoders] Spinning wheel

2005-11-24 Thread quinrou .
u could even use the motion tween prototypes (http://laco.wz.cz/tween/) or
fuse (http://www.mosessupposes.com/Fuse/) to get the rotation motion and use
one of the robert pernner easing equation in order to ease out the rotation
of the wheel.

mind u motion tween will bump up ur file size by 6k straight away and fuse
will bump it up by ~14k.

check out those 2 packages they are pretty handy.

good luck


On 11/24/05, Eric E. Dolecki <[EMAIL PROTECTED]> wrote:
>
> Don't think I need Flade to pull this off. Although its nice.
>
> What I whipped up so far:
>
> import Timer;
>
> function randomize( min:Number, max:Number ):Number {
> var generator = Math.random()*(max-min);
> generator = Math.round(min+generator);
> return generator;
> }
>
> function spin():Void {
> // Spinning time between 10 and 20 seconds
> var nTime = randomize( 1, 2 );
> var newTimer = new Timer();
> var friction = nTime/200;
> wheel.onEnterFrame = function(){
> this._rotation += friction;
> friction -= friction/30;
> if (!newTimer.end){
> newTimer.wait( nTime );
> } else {
> //trace( nTime/1000 + " secs passed!");
> trace(this._rotation);
> delete this.onEnterFrame;
> }
> }
> }
>
> spin();
>
> Now, the divisions are merely magic numbers - they seem to work
> fairly well... but I don't think this is the right way to do it.
>
> Also, if I pick random points on the circle surface, how do I know
> which is closest to the top (say the little pointer as centered top
> above the wheel)?
>
> edolecki
>
>
>
> On Nov 23, 2005, at 8:01 PM, Alias wrote:
>
> > Check out Flade:
> > http://www.cove.org/flade/default.aspx
> >
> > HTH
> > Alias
> >
> >
> > On 11/23/05, Eric E. Dolecki <[EMAIL PROTECTED]> wrote:
> >> before i code one up myself - does anyone have the basic math for a
> >> wheel of fortune type of spinning wheel? if it had a "flapper" that
> >> would be a bonus. otherwise i can just randomize the total time of
> >> spin, and let er rip, slowing the rotation down over time. random
> >> number of possible "hits" on the wheel.
> >>
> >> edolecki
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Re: [Flashcoders] need 3D concept beginner guide

2005-11-23 Thread quinrou .
have a look here too :
http://www.kirupa.com/developer/actionscript/3dindex.htm

On 11/23/05, Danny Kodicek <[EMAIL PROTECTED]> wrote:
>
> You might also find my book, Mathematics and Physics for Programmers,
> helpful if you're short on the maths side. It includes a good few chapters
> on 3d.
> http://www.amazon.com/gp/product/1584503300/104-6635299-8705521
>
> Best
> Danny
>
> - Original Message -
> From: "Johan Lopes" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Wednesday, November 23, 2005 4:55 PM
> Subject: Re: [Flashcoders] need 3D concept beginner guide
>
>
> http://www.bit-101.com/tutorials/
>
> http://www.bit-101.com/tutorials/3D-rotation.html
>
> or better yet buy Keith Peter's latest book here:
>
>
> http://www.amazon.co.uk/exec/obidos/ASIN/1590595181/qid=1132764539/sr=1-7/ref=sr_1_11_7/203-7263632-3094341
>
> Also, check out http://www.actionscript.org for some great 3D tuts.
>
> I'm sure there's some more great 3d tutorials out there - just google it.
>
> HTH,
>
> /Johan
>
> On 11/23/05, Pandian <[EMAIL PROTECTED]> wrote:
> >
> > hi i want to create basic 3D objects ...
> > Pls give some article upon it
> > -Thanx
> > Pandian
> >
> >
> >
> >
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Re: [Flashcoders] Forum for ActionScript3

2005-10-24 Thread quinrou .
try this http://groups.yahoo.com/group/flexcoders

On 10/22/05, Robert Edgar <[EMAIL PROTECTED]> wrote:
>
> There was a posting I saw on the labs forums about this..
>
> They(MM) are going to open one RSN..
>
> Rob
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Firdosh
> Tangri
> Sent: Friday, October 21, 2005 5:05 PM
> To: Flashcoders mailing list
> Subject: [Flashcoders] Forum for ActionScript3
>
>
> I was wondering if theres a forum started only for Actionscript 3
> questions
> , like theres Flex 2 forum on
> labs.macromedia.com <
> http://labs.macromedia.com>. ??
>
> cheers
> firdosh
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Re: [Flashcoders] class instance and var getting overwritten

2005-10-21 Thread quinrou .
ok point noted - thx again - u saved me from making my code "dirty" any
saving vars in movieclips.

seb

On 10/21/05, Ian Thomas <[EMAIL PROTECTED]> wrote:
>
> As far as I know (but haven't tested in depth, as I can't be bothered) it
> only applies to Objects - i.e. Array etc.
> Assignment of simple types ( var fred:Number=5 or var jim:String="test")
> seems to work as expected.
>
> I'm not saying it _is_ a bug - I just find it odd. :-)
>
> Ian
>
> On 10/21/05, quinrou . <[EMAIL PROTECTED]> wrote:
> >
> > oh yes it works...!!! nice one...!
> > thanks a lot for clearing this out! that doesn't make any sense... hope
> MM
> > will sort out this bug soon rather than later.
> >
> > is that true for any type of variables? Number, Boolean...
> >
> > seb
> >
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Re: [Flashcoders] class instance and var getting overwritten

2005-10-21 Thread quinrou .
oh yes it works...!!! nice one...!
thanks a lot for clearing this out! that doesn't make any sense... hope MM
will sort out this bug soon rather than later.

is that true for any type of variables? Number, Boolean...

seb

On 10/21/05, Ian Thomas <[EMAIL PROTECTED]> wrote:
>
> Hi Seb,
> If you move the new Array() call into your constructor like so:
>
> import com.seb_lib.utils.Delegate;
>
> class aclass
> {
> private var target:MovieClip;
> private var someObject:Array;
>
>
> public function aclass(target:MovieClip)
> {
> this.target = target
> someObject=new Array();
> init();
> }
>
> ...it should work.
>
> It's an oddity of AS2 which I don't quite understand (seems to go against
> all sense) and I've always vaguely wondered whether it's a compiler bug...
> if the variable were marked 'static' it'd make sense. Oh well!
>
> HTH,
> Ian
>
> On 10/21/05, quinrou . <[EMAIL PROTECTED]> wrote:
> >
> > Hi all,
> >
> > I am having a very odd issue with a class I made. What happens is that
> one
> > of a private variables declare in that class get overwritten when
> there's
> > more than 1 instance of that class. It seems that this var "someObject"
> is
> >
> > common to all instances of the class. Which defites the purpose of
> > classes.
>
>
> 
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[Flashcoders] class instance and var getting overwritten

2005-10-21 Thread quinrou .
Hi all,

I am having a very odd issue with a class I made. What happens is that one
of a private variables declare in that class get overwritten when there's
more than 1 instance of that class. It seems that this var "someObject" is
common to all instances of the class. Which defites the purpose of classes.

this is a sample of the code that i am using.

import com.seb_lib.utils.Delegate;

class aclass
{
private var target:MovieClip;
private var someObject:Array = new Array();


public function aclass(target:MovieClip)
{
this.target = target
init();
}

private function init():Void
{
for (var i:Number=0; i<7; i++)
{


someObject[i] =
{
name:undefined
};

target["c"+i].onRelease = Delegate.create(this, handleClick, target["c"+i],
i);
}
}

private function handleClick(mc:MovieClip, id:Number):Void
{
for (var i:Number=0; i<7; i++)
{
trace(target +" - "+ someObject[i].name)
}

for (var i:Number=0; i<7; i++)
{
someObject[i].name = mc._name
}

for (var i:Number=0; i<7; i++)
{
trace(target +" - "+ someObject[i].name)
}
trace("**")
}
}


USAGE:

i then create 2 instances of the class where i am passing 1 argument which
is a mc. each of these mc contains 7 buttons (could be less but the class i
am using defines 7 buttons...).

import aclass;

var d:Array = new Array()

for(var i=0; i<2; i++)
{
d.push(new aclass(this["wheel"+i]))
}



OUTPUT:
-
i then trace what's in the someObject before the click and after the click.
as well as this i also output the parent mc of the button which was the
argument passed in the constructor.

from the output we can conclude that someObject is sort of common for the 2
intances... this is driving me nuts...!!! how is that possible, hey?
someObject is private and also I have 2 instances of that class so i should
also have 2 intances of someObject, one for each instance

_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - undefined
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
_level0.wheel0 - c6
**
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c6
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
_level0.wheel1 - c5
**

PLEASE HELP

thanks in advance

Seb
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