RE: [Flashcoders] Q:Tracing out objects in an array

2006-01-19 Thread zwetan
Hi,

 I'm populating an array with objects.
 When I trace out the array I get
 ==[object Object]
 Whats the best way to trace out the  contents of the objects once they're
 in the array?


There are different ways

It could be as simple as

trace( myArray.toSource( 0 ) );

for more info see:
http://www.burrrn.com/projects/core2.html

http://www.burrrn.com/documentation/core2/files/buRRRn/core2/Array-es.html#A
rray.toSource

http://live.burrrn.com/browser/ECMA-262/core2/branches/core2_v1.0.x/src/buRR
Rn/core2/Array.es#L710


HTH
zwetan






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RE: [Flashcoders] Q:Tracing out objects in an array

2006-01-19 Thread zwetan

 toSource toschmorze.


Meaning ?


 Array.prototype.trace = function() {
   var retString = Array contents:+newline;
   for (var i = 0; ithis.length; i++) {
   retString+=i+: ;
   if (typeof (this[i]) == object) {
   for(var prop in this[i]){
   retString+=prop+ = +this[i][prop]+newline;
   }
   retString+=newline;
   }else{
   retString+=this[i];
   retString+=newline;
   }
   }
   trace(retString);
 };
 //usage
 arr = [lol, {horse:yes,donkey:no}];
 arr.trace();

 Just an example.


Here another one

arr = [
humm,[I,{wonder:[where,you,learned,{to:indent,so:[badly]}]}]
];

trace

Array contents:
0: humm
1: trace = [type Function]
1 = [object Object]
0 = I


Now let's try core2
#include core2_v1.0.1_AS.as1

trace( arr.toSource( 0 ) );

trace

[
humm,
[
I,
{
wonder:
[
where,
you,
learned,
{
to:indent,
so:
[
badly
]
}
]
}
]
]



You could also try that for some more fun

_global.walk = {the:{path:{of:{the:{object:{}};

trace( GetObjectPath( walk.the.path.of.the.object ) );

trace

walk.the.path.of.the.object


trace( walk: + walk.toSource( 1, ** ) );

trace

walk:
{
the:
**{
**path:
{
of:
**{
**the:
{
object:
**{
**__path__:walk.the.path.of.the.object
**}
}
**}
}
**}
}



trace( String.format( {0,40:_}, GetObjectPath( walk ) ) );
trace( String.format( {0,40:_}, GetObjectPath( walk.the ) ) );
trace( String.format( {0,40:_}, GetObjectPath( walk.the.path ) ) );
trace( String.format( {0,40:_}, GetObjectPath( walk.the.path.of ) ) );
trace( String.format( {0,40:_}, GetObjectPath( walk.the.path.of.the ) ) );
trace( String.format( {0,40:_}, GetObjectPath( walk.the.path.of.the.object
) ) );

trace

walk
walk.the
___walk.the.path
walk.the.path.of
walk.the.path.of.the
_walk.the.path.of.the.object



Do you understand *now* the difference between a library
and a single function ?


zwetan



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RE: [Flashcoders] Obfuscation

2006-01-16 Thread zwetan

 if anyone has any further coherent information or personal experience
 with obfuscating by hand (ie not using someone else's software)...  i
 would be more then happy to hear from you.  once i actually achieve
 any results i will report back.

 i'm benchmarking against asv and sothink 2005 build 5.whatever.


One thing that people don't consider is that
You don't need to obfuscate if people can not access the SWF
In the first place


1) use SSL + prevent caching in the HTTP header
   - no SWF in the browser cache

or

2) instead of pointing to foobar.swf in the Object/Embed tag
   point to getBinary.php /getBinary.asp / whatever
   + prevent caching in the HTTP header
   - no SWF in the browser cache


It's complicated to put in place, but the result is
No SWF in the browser cache to decompile

2) off course is still not 100% safe against people being able
to detect a SWF stream with a HTTP sniffer

but the solution 1) well.. almost unbeatable

zwetan



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RE: [Flashcoders] Obfuscation

2006-01-16 Thread zwetan

 Neither of your 'solutions' is even remotely unbeatable. I can get
 around both of them with the wget command-line tool, which is a
 standard install on most flavours of linux. There are others that do
 the same thing, and any download accelerator program for Windows will
 also be able to download the file.


I can block wget with just JavaScript ;)

http://www.gnu.org/software/wget/faq.html#3.6

 Wget doesn't feature JavaScript support and is not capable of performing
recursive retrieval of URLs included in JavaScript code.

In fact, it is impossible to extract URLs from JavaScript by merely parsing
it. Web clients need to actually execute it, and Wget can't do that since
it's not a GUI browser. 


 Obfuscation is the only way to protect your code, and even then I
 wouldn't consider it 'almost unbeatable'.


I still think obfuscation is not the only way...


zwetan



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RE: [Flashcoders] Obfuscation

2006-01-16 Thread zwetan

protecting something is all about making hard to access

so imho anything that can make a SWF hard to get is good

so to make a big answer to everyone point by point

Gregory wrote:
 Yes, using some server-side solution can beat 90% of amateur
 thieves. But, as mentioned above, it's only about web page.


As obfuscation can beat 90% of amateur joe-user-using-a-decompiler

But not the 10% rest of user who gonna either be motivated or skilled
enougth to unobfuscate the code...


steve wrote:
 Fair enough, but then you also block all your regular visitors who have
 JavaScript disabled from accessing your SWF file.

For me someone who does not want to execute JavaScript also does not
want to execute plugins

and how many users gonna do that ? like 0,001% ?


 Anyway, ultimately the swf file will be loaded from somewhere
 (via physical file or script) and I can just point wget at that file
 instead.

That can be obfuscated too


Nathan wrote:
 Proxy sniffers are also easy to come by, easy to use, and give you
 the option to save any of the files locally.

Yes, for you
Not everybody find a sniffer that easy to use, or even would have the idea
to use one just because they didn't even know that something like that
exists


Dave wrote:
 While this is true for wget, there are engines that will execute
 Javascript to extract URLs, then fetch those URLs. Texis' Webinator
 does this. It's also relatively easy to do this using Windows Script
 functionality. I ended up writing scripts for exactly this purpose - to
 fetch Javascript URLs.

Yes ok, but are you considering yourself as a lambda user ?
I think not :)


 In addition, as others have mentioned, it's very easy to capture
 anything through a proxy. SSL doesn't prevent this, either.

Yes I know that, others people on this list know that,
But are lambda users know that or have the skill to do that ?



Protecting something is all about numbers

a) foobar.swf
   no protection, no obfuscation, nothing
   accessible in the browser cache

b) how many % of users will just know that they can
decompile the SWF with some tools as ASV or others ?

c) how many % users will want so bad the source code of the SWF to
actually buy the tool to decompile it ?

d) add obfuscation
   how many % of users will be motivated and skilled enougth
   to reverse the obfuscation ?

e) add SSL + prevent SWF caching
   how many % users will be motivated and skilled enougth
   to set up and use a proxy and/or a HTTP sniffer ?

etc.

the more you add, the more you reduce the % of users
who will actually go all the trouble to get the SWF, decompile it, etc.

you will never obtain 100% code protection
but if the goal is to protect the code with tricks
any tricks are good, even the dumb one as renaming
extensions *.swf to *.gif

and honestly I was just mentioning another trick, no more

zwetan



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RE: [Flashcoders] Obfuscation

2006-01-16 Thread zwetan

 I'm not familiar with the phrase lambda user, so I can only presume it
 means a non-technical user.

Yes indeed

 But are those the people who you're concerned about?
 I think it's worthwhile to mention that you might have different
 goals and expectations with regard to obfuscation than others might. My
 point was simply that you can't guarantee that your Flash code can't be
 reverse-engineered.

I don't think I said something different with
you will never obtain 100% code protection

Here for example a goal you can not reach with obfuscation:
- you have an online game in flash
  Goal: you want to avoid to have your SWF copied all around on different
site

Here the obfuscation will be not really usefull


 If you're willing to accept that limitation, you might
 want to implement all the things you mentioned.
 But that's still a very big limitation.
 There are certain things that, for security reasons, you
 simply wouldn't want to do within your Flash code for this reason -
 shopping cart engine functionality comes to mind.
 You wouldn't want your server-side application to blindly accept
 inputs from Flash for obvious reasons.


Humm but this is a different thing

You got the security of the source code, the SWF, etc...

And

You got the security of your application

And this, the SWF being accessible or not,
Being decompiled or not
You can secure it using data encryption

Dumb exemple:
User login on his shopping cart
The flash can have a MD5 Function to hash
its password before sending it to the server
etc.

an external attacker can access as much as he want the
MD5 hash function code, this will not break the security
of the hash.

The weakness in a hash function is the hash function algorithm itself,
Not the fact that you can access its implementation in code.

( and yes I know MD5 is broken, and few others too, cf
http://www.schneier.com/blog/archives/2005/02/cryptanalysis_o.html )

zwetan




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RE: [Flashcoders] Obfuscation

2006-01-16 Thread zwetan

 Personaly I think that if someone can bypass the obfuscation, (not jump
 tricks but *real* obfuscation by variable renaming/hashing - see
 http://tech.motion-twin.com/obfu ) then there is no need for additional
 protections because the user is motivated enough to bypass them as well.


Yes but who knows in which order the user gonna
try to bypass the protection(s) ?


 I think that you need to protect from two things :
 a) internal attacks, by obfuscating the SWF
 b) external attacks, by obfuscating the protocol
 This is not *real* security - it should just be called tricks to get
 rid of people without enough free time or technical background.


Yep


And to get back on topic here a little list of papers for these kind of
tricks

- JAurora
  http://wwwhome.cs.utwente.nl/~oord/
  see the paper
  Stealthy obfuscation techniques misleading the pirates

- Gleb's Naumovich's publications
  http://cis.poly.edu/gnaumovi/publications.html
  some interesting papers as
  Obfuscation of Design Intent in Object-Oriented Applications
  Preventing Piracy, Reverse Engineering, and Tampering

- Christian Collberg, Clark Thomborson, Douglas Low

http://www.cs.arizona.edu/~collberg/Research/Publications/CollbergThomborson
Low98a/
  Manufacturing Cheap, Resilient, and Stealthy Opaque Constructs


zwetan



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RE: [Flashcoders] Job Opportunity in Madrid (Spain)

2006-01-13 Thread zwetan
 ...Flash Developer...

 You should have experience in advanced ActionScript programming,
 ...

 Design skills are not necessary. The candidate only will work in Flash and
 ActionScript developement.

 Please include personal, artistic work - ...

Boolean logic error !


 Salary range: from 21.000 to 24.000 euros yearly, this can vary based on
 candidate skills.

 Immediate incorporation.


Resistance is futile :D

zwetan




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[Flashcoders] Re: Duplicating an object without pointing to originalone

2006-01-12 Thread zwetan

Rajat Paharia [EMAIL PROTECTED] wrote:
 I use this function (think I got it from Darron Schall's blog) to do a
deep
 copy. I had the same experience as Jesse with mx.utils.ObjectCopy not
 working correctly...

ok ... and ?

either the mx.utils.ObjectCopy or the function you pasted CopyObject
have nothing to do with how the copy method is implemented in core2

|  http://www.burrrn.com/projects/core2.html

in core2, polymorphism is used

the 2 function you talk about are put-all-in-one-function
and not polymorphic at all

zwetan



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RE: [Flashcoders] Duplicating an object without pointing to original one

2006-01-10 Thread zwetan

Hi,


 How do you duplicate an object {bool:true, val:5} in another variable
 without pointing to the original one, and without having to create a
 constructor.  In Director, there's a duplicate() method in Lingo.  Is
 there an equivalent way to do this in Flash?

 Something like this, but which would actually work:

 var h = {a:true};
 var g = h;
 trace(h.a); // true
 g.a = false;
 trace(h.a); // false, but want to be true, so it's separate from g
 object.


I recently released a library which add this functionality
of deep copy to all core objects

You can download it here
http://www.burrrn.com/projects/core2.html


your small exemple will turn like that:

var h = { a:true };
var g = h.copy();
trace( h.a ); //true
g.a = false;
trace( h.a ); //true



zwetan





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RE: [Flashcoders] Independent Date sorting algorithm

2006-01-10 Thread zwetan
Hi,


 I wrote a portable date sorting algorithm, I thought it might be of
 interest
 to my peers since I've only seen date sorting implementations for data
 grids.

 //the following sorts an array of Date objects:

 function sortDateArray(a:Array, j:Boolean) {
 var
 b=['getYear','getMonth','getDate','getTime'],c=a.length,d=b.length,e
 = -1,f,g,h,i;
 while(++ec){
 i = c-e-1;
 for(g=-1;++gc-e;)
 for(f=-1;++fd;){
 h=[a[i][b[f]](),a[g][b[f]]()];
 if(h[0]!=h[1])
 if(h[0]h[1]) i = g;
 else break;
 else continue;
 }
 a.push(a.splice(i, 1)[0]);
 }
 if(j)a.reverse();
 }

[snip]
 Please feel free to mangle,


Without wanting to mangle too much
But the language already provide a sort function for arrays
that you could reuse

also the valueOf() method of the Date object could
simplify a lot the comparison of values

list = [ new Date( 1901, 1, 1), new Date(), new Date(2003,1,5), new
Date(2005,3,5) ];

function sortDateArray2( a, b )
{
a = a.valueOf();
b = b.valueOf();

if( a  b )
{
return 1;
}
else if( a == b )
{
return 0
}

return -1;
}


list.sort( sortDateArray2 );
trace( list.join( \n ) );


Fri Feb 1 00:00:00 UTC+0100 1901
Wed Feb 5 00:00:00 UTC+0100 2003
Tue Apr 5 00:00:00 UTC+0200 2005
Wed Jan 11 03:07:31 UTC+0100 2006


zwetan



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RE: [Flashcoders] universal toString() function

2005-12-11 Thread zwetan

 I'm quite sure that this must be around somewhere, but this time I didn't
 have any luck searching the archives...

 What I'm looking for is similar to a deep-copy/clone method (e.g.
 Arul/Tatsuo
 http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2004-
 March/106149.htm
 l) but instead of getting a clone of the object in return, I'd like to get
 a
 String representation of the object.

 Example of the desired functionality:

   o = {a:1, b:2, c:{c1:['a','b','c'], c2:true}};
   var s:String = universalToString(o);
   trace(s);

 Output:   {a:1, b:2, c:{c1:['a','b','c'], c2:true}}

 In my case the object will not contain any methods, just (deeply nested)
 'vanilla' Objects, Arrays, Strings, Numbers and Booleans.

 Thanks for any pointers!


In the core2 library you have toSource() / clone() and copy() methods
Implemented for all the core objects, and more :)

http://www.buRRRn.com/projects/core2.html

seeing your notation you look for something working with AS2

core2 for AS2 is released Monday so not that much time to wait :)

zwetan





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RE: [Flashcoders] FP6 can't tell between undefined null?

2005-11-25 Thread zwetan

 Can anyone confirm whether the flash 6 player can't differentiatate
 between a function that returns null and on which returns
 undefined? Is there a difference on the bytecode level?


Humm first you could provide the function or at least
a cutdown version of it

and/or

Try to use identity eguality

trace( foobar() === undefined );
trace( foobar() === null );


zwetan



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RE: [Flashcoders] Singleton in AS3

2005-11-14 Thread zwetan

 Have anyone got ideas how to implement Singleton pattern in AS3 best?
 Constructor in AS3 can only be public or internal, which is not private
 anyway. ..


Well, internal should be enough to implement a Singleton


Just have a public const in the package initialized with an internal class
of the package


Something like that

myTest/MySingleton.as
-
package myTest
  {
  public const MySingleton:Singleton = new Singleton();
  }
-

myTest/Singleton.as
-
Package myTest
  {

  //default to internal, can only be accessed inside the package
  class Singleton
 {

 //be sure to let the constructor internal
 function Singleton()
{
//...
}

 //be sure to have your methods/properties/etc. public
 //so it can be accessed outside of the package
 public function someMethod():String
{
//...
}
 }
  }
-

And after well

import myTest.MySingleton;

MySingleton.someMethod()
etc.


I don't see the need of a private constructors at all

And furthermore private constructors imho would cause
more problems than solutions

What people oversee is that we are in ECMAScript,
A Singleton in this context should just be an object
That you can not copy and/or inherit in another prototype
So a public read-only object.

Here having an internal class inside a package prevent
to instanciate this class outside of the package
the public const force to have only one global access point to the
instancied object
So where is the problem ?

Not having private constructors is not a bug,
It's using a private constructor to implement singleton
which is imho a bug/hack from AS2 times.

http://www.mozilla.org/js/language/es4/core/definitions.html

private - Makes the definition visible only in the enclosing class's private
namespace

so following the standard if you got a private constructor
you just CAN NOT instanciate at all the class anywhere else
than inside the class !

private constructors just does not make sens.

zwetan



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RE: [Flashcoders] Singleton in AS3

2005-11-14 Thread zwetan

 They do. With internal access modifier you're still able to create an
 instance of class directly.


Not outside of the package, or if you have a code exemple
That show that behaviour I would be interested to see it.

zwetan




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RE: [Flashcoders] Re: Newbie AS3 question

2005-10-29 Thread zwetan
 No need to get hyper about this.
 The matter stays that this used to be essential in AS1, thus probably
 why
 people still like to implicate him in their code. But I agree that
 putting
 this in an AS2 Class should be used only when necessary.
  
   You do know that it (this.) is being added for you at compile time in
 AS2, right?

 Who cares? All that means is that there is no semantic difference
 between the two.

There is a difference for AS3 ! (and this is the correct behaviour)
http://livedocs.macromedia.com/labs/1/flex/langref/statements.html#this

To call a function defined in a dynamic class, you must use this to invoke
the function in the proper scope

zwetan



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RE: [Flashcoders] flash linux

2005-10-21 Thread zwetan

 just a quick test under vmware:

 ubuntu 4.10: firefox 1.04: w/o image : WORKS
 w image : CRASH

 i wonder why you cannot for the sake reproduce this. i really wonder.
 ...
 files:
 http://onupdate.de/

 should crash OSX-browsers (at least 10.4) too.


I'm just saying if you want improvement in this situation
That you should take the time to provide any necessary informations
to the people concerned the most by this crash
and who can help you solve it

really contact Macromedia, explain them the crash you're experiencing
and provide them link, source code, fla, as, whatever is necessary
for them to help you solve those crash

zwetan




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RE: [Flashcoders] using prototypes -bad or good?

2005-10-21 Thread zwetan

 What is really the opinion on using prototypes now when as2 is being
 used?

 Prototypes can be used, but should it be used?


Why it should not be used ? what valid reason ?


 I got a friend who like doing prototypes and then making an Extension of
 it.
 So in the fla-file you can

 #include prototypes.as

 I don't really like the thought of using prototypes nowadays (liked it
 when only as1 was the option)


Well then don't use them if you don't like them


 And I really don't like extensions that much either.

 I rather see a portability in where you got as-classed instead of
 extensions and so on.

 I do must admit that I use lacos tween, and that is for now both of and
 prototype and an extension -which then is an #include lmc_tween.as

 What do you think?


I think that people do not understand is that when some people talk about
prototype-based programming they are talking about delegation mechanisms,
prototype explicit or implicit cloning, traits, dynamic programming,
closures, etc.

all these are prototype-based language features, and it's far away
from class-based languages paradigm

all what people are seeing is wooh it's use the keyword prototype in it
or wouh it's use the keyword class in it

and when they're talking about prototype is bad I believe they just don't
know what they're talking about

ECMAScript whatever flavour is NOT Java or C#

AS3 is a prototype-based language even if people can only see the class
keyword, under the hood it uses prototype features

Adding members to build-ins or other objects prototype in AS1,
Or using AS3 classes, these are just 2 different styles of programming
an ECMAScript based language.

And don't take my words for that, read the AS3 documentation,
Read the ECMAScript 4 proposal, do some search on google about
Prototype-base object-based languages

Read it yourself and make your own opinion

zwetan




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RE: [Flashcoders] Learn AS2 or AS3?

2005-10-21 Thread zwetan

  - you do not have a timeline in AS3+flex2

 Just to avoid confusion AS3 still fully supports the timeline, and if you
 load clips with frames that were compiled in Authoring you can still use
 goto, stop and all other timeline methods, properties and events.

 It's Flex which avoids the timeline, but this was the case even when Flex
 compiled AS2 code.

 The next authoring which will have AS3 support will still have the same
 timeline as before (or better :) ).


Yes but in term of logic from a programmer point of view
You do not need to understand the timeline concept to build a web
application

Which is also good imho

Right now, a C#/Java programmer willing to code AS2 would had to understand
the timeline concept as soon as he want to code over a GUI

people coming from AS2 can sure still reuse their knowledge of the timeline
concept, and this can even give them some more depth understanding of how
the things work under the hood

but if you look just at the logic, AS3+Flex2 do not need a timeline,
and this influence a lot of things, especially building visual component

It had been years that I waited the way things are done now in Flex2

But well I could even go in more details just comparing how
AS2 use import (as it was a simpe #include) and how AS3 import
Work totally differently, even if the syntax is exactly the same

I can only tell to people thinking that AS2 is not different than AS3
To go read the doc

http://labs.macromedia.com/wiki/index.php/Flex:Release_Notes

take prog_actionscript3.pdf

read it, and compare to how things are done in AS2

zwetan





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RE: [Flashcoders] flash linux

2005-10-20 Thread zwetan

 
  How about reporting reproducible steps of the bug here and someone
  will get it to the engineers to look at? If its a crashing bug, like
  you have said, and it is reproducible, then please post it up.
  Otherwise, like Stan said, this indeed comes across like a rant.
 
 didn't you read the whole thread ? i posted those steps, no ?


No offense too

But the steps you had provided are no use to do a debug or a test

This as a dev on any app would be classified
As
NEED MORE INFO
NOT REPRODUCIBLE
Or
NOT A BUG

If you can not provide a crashing file either in source code
Or FLA source or well defined steps to reproduce the bugs

AND

the machine/os/system configuration where those crashing occurs

This crashing will never be solved

Dev can not solve bugs they can not tests and/or reproduce
That's all, not even need to complain or rant

zwetan



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RE: [Flashcoders] Is there a Flashcoders newsgroup?

2005-10-19 Thread zwetan
Hi,


 Is it possible to get this mailing list through a newsgroup or is there
 another newsgroup that is predominately used by this community?


There has been a flascodeurs newsgroup inspired in the name and spirit
from this list created some years ago, but the language there is french only
and the volume is much much lower off course :)

I can let the URL if some French speaking people are interested.

But for accessing this list trough newsgroup you should go to gmane.org

news.gmane.org

the group this list is mapped to:
gmane.comp.web.flashcoders.devel

you should probably not be able to access very old archives of the list,
but for daily use it's like any regular newsgroup

zwetan



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