[Flashcoders] interesting AS2 SharedObject bug
I'm using an AS2 SharedObject along with Red5 to synchronize a group of user in a real-time game. I found an interesting bug. I have an array: var someArray:Array = [1,2,3]; I have a dataObject that contains someArray and some other properties: dataObject = { someProperty: 1, someArray: someArray:Array, etc... } Then, in my shared object I have references to both dataObject (which contains someArray) AND someArray sharedObject.currentState = { dataObject: dataObject, someArray: someArray } After making the change to sharedObject.currentState, when the synchronized movie checks the value of sharedObject.currentState.someArray its value is equal to sharedObject.currentState.dataObject In conclusion, it appears that the SharedObject does not like it when multiple references to the same object are included in a sharedObject. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] IE7 reload stageWidth bug
I'm up against the bug discussed here: http://code.google.com/p/swfobject/issues/detail?id=3 - on page reload, IE7 returns 0 for stage.stageWidth and stage.stageHeight. As a quick fix, I hardcoded stageWidth and stageHeight, but I need a solution that will allow the movie to figure things out on its own as it's meant to be embedded by others at any size they want. How have others dealt with this? _ _ _ Erik Mattheis Senior Web Developer Minneapolis T 952 346 6610 C 612 377 2272 Weber Shandwick Advocacy starts here. PRWeek Global Agency Report Card 2009 - Gold Medal Winner The Holmes Report Global Agency of the Year PR News Agency of the Year ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange Text Rendering Bug : SOLVED + BUG found
seems like the standard wmode=”gpu is BUGGY! only for Mac 10.5 (Leopard) on either FF or Safari with Flash 10 “GPU” is full hardware accelerated composing. turn that shit off people! *Artur Maklyarevsky | CEO * folio: *design2dev.com* http://www.linkedin.com/in/design2dev voice: 646.797.3320 info : *linkedIN http://www.linkedin.com/in/design2dev* skype: Skype Me! callto://artur_Design2Dev On 2/1/2010 11:28 AM, artur wrote: apologies, i thought the screenshot would have been evidently clear. what you should be seeing ( behind the main nav menu ) is many textfields, with black text on a white background but the bug is showing the text fields reversed in color, with the text knocked out. this only happens on these browsers Mac 10.5 with FireFox 3.6 and Safari 4.0.4 thanks *Artur Maklyarevsky | CEO * folio: *design2dev.com* http://www.linkedin.com/in/design2dev voice: 646.797.3320 info : *linkedIN http://www.linkedin.com/in/design2dev* skype: Skype Me! callto://artur_Design2Dev On 1/29/2010 10:36 PM, jonathan howe wrote: Yup, the page loads I don't know what I'm looking for. I see a lot of broken looking stuff. Try some descriptive text next time. On Fri, Jan 29, 2010 at 4:51 PM, Nathan Mynarcik nat...@mynarcik.com mailto:nat...@mynarcik.com wrote: Why what happens? That link has nothing flash on it. --Original Message-- From: artur Sender: flashcoders-boun...@chattyfig.figleaf.com mailto:flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: ar...@artur.com mailto:ar...@artur.com ReplyTo: Flash Coders List Subject: [Flashcoders] strange Text Rendering Bug Sent: Jan 29, 2010 3:20 PM http://skitch.com/menslow/n18yk/main Mac 10.5 with FireFox 3.6 and Safari 4.0.4 flash vrsn is: 10.0.42.34 any ideas why this is happens? thanks - art ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com mailto:Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com mailto:nat...@mynarcik.com 254.749.2525 www.mynarcik.com http://www.mynarcik.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com mailto:Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange Text Rendering Bug
apologies, i thought the screenshot would have been evidently clear. what you should be seeing ( behind the main nav menu ) is many textfields, with black text on a white background but the bug is showing the text fields reversed in color, with the text knocked out. this only happens on these browsers Mac 10.5 with FireFox 3.6 and Safari 4.0.4 thanks *Artur Maklyarevsky | CEO * folio: *design2dev.com* http://www.linkedin.com/in/design2dev voice: 646.797.3320 info : *linkedIN http://www.linkedin.com/in/design2dev* skype: Skype Me! callto://artur_Design2Dev On 1/29/2010 10:36 PM, jonathan howe wrote: Yup, the page loads I don't know what I'm looking for. I see a lot of broken looking stuff. Try some descriptive text next time. On Fri, Jan 29, 2010 at 4:51 PM, Nathan Mynarcik nat...@mynarcik.com mailto:nat...@mynarcik.com wrote: Why what happens? That link has nothing flash on it. --Original Message-- From: artur Sender: flashcoders-boun...@chattyfig.figleaf.com mailto:flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: ar...@artur.com mailto:ar...@artur.com ReplyTo: Flash Coders List Subject: [Flashcoders] strange Text Rendering Bug Sent: Jan 29, 2010 3:20 PM http://skitch.com/menslow/n18yk/main Mac 10.5 with FireFox 3.6 and Safari 4.0.4 flash vrsn is: 10.0.42.34 any ideas why this is happens? thanks - art ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com mailto:Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com mailto:nat...@mynarcik.com 254.749.2525 www.mynarcik.com http://www.mynarcik.com/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com mailto:Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] strange Text Rendering Bug
http://skitch.com/menslow/n18yk/main Mac 10.5 with FireFox 3.6 and Safari 4.0.4 flash vrsn is: 10.0.42.34 any ideas why this is happens? thanks - art ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange Text Rendering Bug
Why what happens? That link has nothing flash on it. --Original Message-- From: artur Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: ar...@artur.com ReplyTo: Flash Coders List Subject: [Flashcoders] strange Text Rendering Bug Sent: Jan 29, 2010 3:20 PM http://skitch.com/menslow/n18yk/main Mac 10.5 with FireFox 3.6 and Safari 4.0.4 flash vrsn is: 10.0.42.34 any ideas why this is happens? thanks - art ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] strange Text Rendering Bug
Yup, the page loads I don't know what I'm looking for. I see a lot of broken looking stuff. Try some descriptive text next time. On Fri, Jan 29, 2010 at 4:51 PM, Nathan Mynarcik nat...@mynarcik.comwrote: Why what happens? That link has nothing flash on it. --Original Message-- From: artur Sender: flashcoders-boun...@chattyfig.figleaf.com To: Flash Coders List ReplyTo: ar...@artur.com ReplyTo: Flash Coders List Subject: [Flashcoders] strange Text Rendering Bug Sent: Jan 29, 2010 3:20 PM http://skitch.com/menslow/n18yk/main Mac 10.5 with FireFox 3.6 and Safari 4.0.4 flash vrsn is: 10.0.42.34 any ideas why this is happens? thanks - art ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Nathan Mynarcik Interactive Web Developer nat...@mynarcik.com 254.749.2525 www.mynarcik.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
I never use Flash Prof. CS4 for coding because the Actions panel is not good enough, I just use it to produce graphics exported as swc's for use in Flex Builder. Apart from the problems mentioned, Flex Builder 3 is great. I have heard so many good reports of Flash Develop that I must try it again but I couldn't manage without the Flex Builder 3 debugger and I haven't yet exploited the profiler. John mike donnelly wrote: CS4 panels are a bloody mess. My personal bugbear is the library and property panels getting in each others' way. You have to click on both before you can get the one you want to see in front of the other. I recommend FlashDevelop for coding too. You'll *never* go back to the actions panel. Or get a second screen and throw all your misbehaving panels into that. 2009/9/18 Isaac Alves isaacal...@gmail.com Pedro, that works, but this way I惴 forced to always have this actions buttons on the screen (when I press F9) and that is quite boring , cause (at least for me) it stands in front of important stuff . I 惴 used to F9 to open /close the acitons panel. I惻l give a try on FlashDevelop! thanks everyone for replying, cheers ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
CS4 panels are a bloody mess. My personal bugbear is the library and property panels getting in each others' way. You have to click on both before you can get the one you want to see in front of the other. I recommend FlashDevelop for coding too. You'll *never* go back to the actions panel. Or get a second screen and throw all your misbehaving panels into that. 2009/9/18 Isaac Alves isaacal...@gmail.com Pedro, that works, but this way I惴 forced to always have this actions buttons on the screen (when I press F9) and that is quite boring , cause (at least for me) it stands in front of important stuff . I 惴 used to F9 to open /close the acitons panel. I惻l give a try on FlashDevelop! thanks everyone for replying, cheers ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
In Flex Builder 3 the project properties panels do something similar. On the left pane are the options and on the right are a details pane. The details pane often has it's boxes and tabs misplaced (off screen). By dragging the separating edge between left and right panes you can fix some of it. In some case you also need to wave the mouse, like a magic wand, and the tabs reappear. In other cases I can't get to the options in the boxes. Recently I find that I get a black hole (rectangular) in the topmost edited file's pane. If I scroll with the wheel mouse only part of the pane updates. Once I switch tabs and back its okay. This hole may have arrived when I added more memory but I can't be sure. It all sounds like the same kind of problem. John CS4, Flex Builder 3, Vista x64 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
Pedro, that works, but this way I´m forced to always have this actions buttons on the screen (when I press F9) and that is quite boring , cause (at least for me) it stands in front of important stuff . I ´m used to F9 to open /close the acitons panel. I´ll give a try on FlashDevelop! thanks everyone for replying, cheers ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] panels / workspace CS4 bug
why my actions panel on flash cs4 often gets its height (I don´t know how ), higher than the screen height in a way i cannot resize it back ? Thus, the only way out of this is reseting a default workspace, and then I lose my saved workspace. does it happens to you people too? maybe I should try the flashBuilder... thanks !! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
No, but I get problems with the docking panel stack order messing up in CS3 - if I have SWF's that run @ the screen size, the IDE gets it's knickers in a twist sometimes and stacks the SWF behind the panels... Only way to fix is to delete the workspace file - because I have to keep doing this, I made a copy of a working file and normally restore that which fixes stuff. The GUI stuff has been really flaky in the last 2 versions of Flash - I hate it because redrawing is so slow, before you know it your panel has automatically snapped into a dock somewhere totally bizarre / invisible... Adobe Fix Some GUI (And Sockets) Isaac Alves wrote: why my actions panel on flash cs4 often gets its height (I don´t know how ), higher than the screen height in a way i cannot resize it back ? Thus, the only way out of this is reseting a default workspace, and then I lose my saved workspace. does it happens to you people too? maybe I should try the flashBuilder... thanks !! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] panels / workspace CS4 bug
It often happens to me too and it's boring. But you don't have to reset the workspace, you just have to minimize the action panel by click on the top darker bar, then open it by clicking the new Actions buttons and there resize. am i clear enough? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] panels / workspace CS4 bug
maybe I should try the flashBuilder... Try FlashDevelop - www.flashdevelop.org. Flashbuilder is still actually Flexbuilder and you have to pay for it. FlashDevelop is the best free AS editor out there. I don't know why anyone would spend blood, sweat and tears in the Actions panel in Flash CS3/4 unless they were just doing some light coding on the timeline. Just my opinion. Jason Merrill Bank of America Global Learning Learning Performance Soluions Monthly meetings on making the most of the Adobe Flash Platform - presented by bank associates, Adobe engineers, and outside experts in the borader multimedia community - join the Bank of America Flash Platform Community (note: this is for Bank of America employees only) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] AS3.0 QName class bug?
The AS3.0 documentation states that when a QName instance does not have a URI (it only has a local name), it will match any namespace. However, when I create a new QName instance like this var myQName:QName = new QName(null, images); and use that QName instance like this var results:XMLList = myXMLInstance.elements(myQName); my variable named results should contain an XMLList instance with every XML child element whose local name is images and whose namespace can be anything because my QName instance has a URI set to null. However, this doesn't work as expected. My QName instance does not match any XML element with a local name images that has a namespace. Any ideas? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3.0 QName class bug?
Here is another way of doing the same thing: myXMLInstance..*::images; Steve On Sun, Jan 11, 2009 at 10:34 AM, David Bellerive david_beller...@yahoo.com wrote: The AS3.0 documentation states that when a QName instance does not have a URI (it only has a local name), it will match any namespace. However, when I create a new QName instance like this var myQName:QName = new QName(null, images); and use that QName instance like this var results:XMLList = myXMLInstance.elements(myQName); my variable named results should contain an XMLList instance with every XML child element whose local name is images and whose namespace can be anything because my QName instance has a URI set to null. However, this doesn't work as expected. My QName instance does not match any XML element with a local name images that has a namespace. Any ideas? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] LoaderInfo extremely annoying bug!!
private function loadImage(imageID:String):void{ var gallery:XML = XML(_xml.gallery.(@id == currentGallery)); var image:XML = XML(gallery.image.(@imageID == imageID)); if(ima...@bordersize == undefined){ima...@bordersize = 0;} Gallery.getInstance().imageInfo._title.text = ima...@title; Gallery.getInstance().imageInfo._description.text = ima...@description; imageLoader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.INIT, onImageLoad); imageLoader.load(new URLRequest(galle...@folder + / + ima...@src)); function onImageLoad(e:Event):void{ addEventListener(Event.ENTER_FRAME, positionImage); } function positionImage(e:Event):void{ //imageLoader.x = -(imageLoader.width/2); //imageLoader.y = -(imageLoader.height/2); mainImage.border.width = imageLoader.width; mainImage.border.height = imageLoader.height; var borderWidth:Number = imageLoader.width + (Number(ima...@bordersize)*2); var borderHeight:Number = imageLoader.height + (Number(ima...@bordersize)*2); //mainImage.border.width = borderWidth; //mainImage.border.height = borderHeight; //mainImage.border.x = -(borderWidth/2); //mainImage.border.y = -(borderHeight/2); var tweenX:Tween = new Tween(mainImage.border, x, Regular.easeOut, mainImage.border.x, -(borderWidth/2), 1, true); var tweenY:Tween = new Tween(mainImage.border, y, Regular.easeOut, mainImage.border.y, -(borderHeight/2), 1, true); var tweenWidth:Tween = new Tween(mainImage.border, width, Regular.easeOut, mainImage.border.width, borderWidth, 1, true); var tweenHeight:Tween = new Tween(mainImage.border, height, Regular.easeOut, mainImage.border.height, borderHeight, 1, true); //TweenLite.to(mainImage.border, 1, {x:-(borderWidth/2), y:-(borderHeight/2), width: borderWidth, height: borderHeight, ease:Circ.easeIn}); //mainImage.addChild(imageLoader); } currentImage = imageID; } Okay, so here is the problem... Using the Loader class totally screws up tweening for the width and height properties of anything... the width/height props are coming back fine from the event, my border MC will even position itself right if i don't tween it, but as soon as I try to tween it, it jumps to the end value right away (doesn't matter what tween class I use, TweenLight, or even the built in Tween class)... If you manually set borderWidth and borderHeight before the event handler and try to tween it that way, it works 100% okay... I really can't figure this out, this is the weirdest friggin' bug I have experienced in the last year. Any pointers? Thanks! - Taka ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Another Sound Bug - transform.pan
Have you reported it? https://bugs.adobe.com/flashplayer/ I know we are not used to it, but we have to. Complaining in Flashcoders is fine and probably it was a good method (if not the only) to make you listened. Did a quick search and there seem to be quite a few bugs regarding the Sound object. Also you might not be aware of this: http://www.make-some-noise.info/ Cheers, Juan On Fri, Aug 8, 2008 at 2:17 AM, H [EMAIL PROTECTED] wrote: Have you ever used Captivate :S On Thu, Aug 7, 2008 at 8:08 PM, Steven Sacks [EMAIL PROTECTED]wrote: Update: Unfortunately, it looks like even if you set the pan all the way in one direction or the other, it doesn't actually work. You can still hear the sound coming out of the side that it is panned away from. So, I guess this bug is moot since pan doesn't actually work properly in the first place. Jeez. The more I use the Sound class, the more I'm unimpressed with Adobe's quality control. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Juan Delgado - Zárate http://zarate.tv http://dandolachapa.com http://loqueyosede.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Please help! quick bug fix needed, how to change Stage reference
Hi everyone, sorry to flood the list with requests, I will put a bit back soon ;) I have created SWF that loads another SWF into it. This loaded SWF contains a movie clip that behaves like a camera zooming round the stage. This works fine when I load the external SWF in. My problem is that now I need to have everything in one SWF but when I import the external SWF into the library the camera effect stops working. I think this is something to do with the reference to the stage though I have no idea how to get around this and the project is already overdue. If someone could help out with this soon I would be so grateful. Thanks, Ali Here's the code for the camera: function camControl():Void { trace(_parent._currentframe); parentColor.setTransform(camColor.getTransform()); var scaleX:Number = sX/this._width; var scaleY:Number = sY/this._height; _parent._x = cX-(this._x*scaleX); _parent._y = cY-(this._y*scaleY); _parent._xscale = 100*scaleX; _parent._yscale = 100*scaleY; } function resetStage():Void { var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa: 100, ab:0}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } // make frame invisible this._visible = false; // Capture stage parameters var oldMode:String = Stage.scaleMode; Stage.scaleMode = exactFit; var cX:Number = Stage.width/2; var cY:Number = Stage.height/2; var sX:Number = Stage.width; var sY:Number = Stage.height; Stage.scaleMode = oldMode; // create color instances for color // transforms (if any). var camColor:Color = new Color(this); var parentColor:Color = new Color(_parent); // Make the stage move so that the // v-cam is centered on the // viewport every frame this.onEnterFrame = camControl; // Make an explicit call to the camControl // function to make sure it also runs on the // first frame. camControl(); // If the v-cam is ever removed (unloaded) // the stage, return the stage to the default // settings. this.onUnload = resetStage; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Please help! quick bug fix needed, how to change Stage reference
If you are loosing reference to the stage you can just pass it as a parameter to the new object you are instatiating. You can also set it as a variable that all objects have access. Singleton could be a good idea. On Thu, Aug 7, 2008 at 5:28 AM, Ali Drongo [EMAIL PROTECTED] wrote: Hi everyone, sorry to flood the list with requests, I will put a bit back soon ;) I have created SWF that loads another SWF into it. This loaded SWF contains a movie clip that behaves like a camera zooming round the stage. This works fine when I load the external SWF in. My problem is that now I need to have everything in one SWF but when I import the external SWF into the library the camera effect stops working. I think this is something to do with the reference to the stage though I have no idea how to get around this and the project is already overdue. If someone could help out with this soon I would be so grateful. Thanks, Ali Here's the code for the camera: function camControl():Void { trace(_parent._currentframe); parentColor.setTransform(camColor.getTransform()); var scaleX:Number = sX/this._width; var scaleY:Number = sY/this._height; _parent._x = cX-(this._x*scaleX); _parent._y = cY-(this._y*scaleY); _parent._xscale = 100*scaleX; _parent._yscale = 100*scaleY; } function resetStage():Void { var resetTrans:Object = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(resetTrans); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } // make frame invisible this._visible = false; // Capture stage parameters var oldMode:String = Stage.scaleMode; Stage.scaleMode = exactFit; var cX:Number = Stage.width/2; var cY:Number = Stage.height/2; var sX:Number = Stage.width; var sY:Number = Stage.height; Stage.scaleMode = oldMode; // create color instances for color // transforms (if any). var camColor:Color = new Color(this); var parentColor:Color = new Color(_parent); // Make the stage move so that the // v-cam is centered on the // viewport every frame this.onEnterFrame = camControl; // Make an explicit call to the camControl // function to make sure it also runs on the // first frame. camControl(); // If the v-cam is ever removed (unloaded) // the stage, return the stage to the default // settings. this.onUnload = resetStage; ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ...helmut ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Another Sound Bug - transform.pan
Update: Unfortunately, it looks like even if you set the pan all the way in one direction or the other, it doesn't actually work. You can still hear the sound coming out of the side that it is panned away from. So, I guess this bug is moot since pan doesn't actually work properly in the first place. Jeez. The more I use the Sound class, the more I'm unimpressed with Adobe's quality control. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Re: Another Sound Bug - transform.pan
Have you ever used Captivate :S On Thu, Aug 7, 2008 at 8:08 PM, Steven Sacks [EMAIL PROTECTED]wrote: Update: Unfortunately, it looks like even if you set the pan all the way in one direction or the other, it doesn't actually work. You can still hear the sound coming out of the side that it is panned away from. So, I guess this bug is moot since pan doesn't actually work properly in the first place. Jeez. The more I use the Sound class, the more I'm unimpressed with Adobe's quality control. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] RE: [Papervision3D][UNSOLVABLE BUG] Inconsistent rolling over for a plane
I think it might be a bug within Papervision and nothing within me.. http://dnecklesportfolio.com/pv3d/materialsDemos/materialsDemo.html and you know I also went back to the basic Materials Demo I got from the CLaSS in SAN FRAN... and simple added the rollover states and I got the same issue.. in fact here is the code dnecklesportfolio.com/pv3d/materialsDemos/materialsDemos.zip and sometimes when rolling over you'd notice while on the clip that the roll off mousepointer appears and is is inconsistent.. this problem will be considered a BUG and wont take priority .. It's be great if someone would please confirm so I can move on..I spent weeks on this one small issue.. Dwayne From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Date: Fri, 28 Mar 2008 20:20:10 + Subject: Re: [Papervision3D] Inconsistent rolling over for a plane gang maybe i should use Mouseevent instead of interactivescene3devent??? From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; [EMAIL PROTECTED] Date: Fri, 28 Mar 2008 19:42:48 + Subject: Re: [Papervision3D] [Flash_Tiger] Re: Inconsistent rolling over for a plane Gang, Just when we thought we got it.. To make things SIMPLE I took out the text and have a simple red movieclip So now I have a papervision plane - movieclip (as its material) - movieclip - textfield i use e.currenttarget instead of e.target in the onPlane Click function but i still get the inconsistent rolling over Frustrating cause im sure its something im doing wrong Check out onPlaneOver and onPlaneOut do they access e.target by default..How do I access e.currentTarget Is that even the issue.. I may start from scratch and go back to basics.. public function onPlaneClick(e:InteractiveScene3DEvent):void { if (BUTTONS_ENABLED) { trace(e.currentTarget: +e.currentTarget) trace(e.target: +e.target) var plane:Plane = Plane(e.currentTarget); trace(targets name, e.displayObject3D.name ); } else { trace(wait till its done..); } } public function onPlaneOver(e:InteractiveScene3DEvent):void { viewport.containerSprite.buttonMode = true; trace(e.currentTarget: +e.currentTarget) trace(e.target: +e.target) } public function onPlaneOut(e:InteractiveScene3DEvent):void { trace(e.currentTarget: +e.currentTarget) trace(e.target: +e.target) viewport.containerSprite.buttonMode = false; } From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: RE: [Flash_Tiger] Re: Inconsistent rolling over for a plane Date: Mon, 24 Mar 2008 05:06:19 + More info on this... http://www.flepstudio.org/forum/tutorials/428-target-currenttarget-actionscript-3-0-a.html To: [EMAIL PROTECTED] From: [EMAIL PROTECTED] Date: Sun, 23 Mar 2008 11:12:02 -0400 Subject: [Flash_Tiger] Re: Inconsistent rolling over for a plane Dwayne Neckles wrote: Check out.. http://dnecklesportfolio.com/pv3d/index.html Rollover one of the main links.. you will see that the pointer changes from pointer to hand and back.. It's not supposed to do that... though it could be , I'm not sure its a papervision issue.. Any suggestion why this happens.. This is one of those issues that seems to get neglected in most AS3 books and online references. Then it's maddeningly difficult to find what's going wrong. You assume that if you've added an eventlistener to the button clip, in the handler the event target will actually be the button. However, although you added the MouseOver listener to the button, the event target in the handler actually turns out to be the text within the button. I would handle this in one of two ways: *** In the handler function, instead of using target, use currentTarget. *** Set the mouseChildren property of the button to false. Either way, your rollover should then display properly. ::. clive Clive Sweeney Durham NC MetaConverse.com __._,_.___ Messages in this topic (11) Reply (via web post) | Start a new topic Messages |Files |Photos |Links |Database |Polls |Calendar Flash_Tiger Mailing List Change settings via the Web (Yahoo! ID required) Change settings via email: Switch delivery to Daily Digest | Switch format to Traditional Visit Your
Re: [Flashcoders] Flash CS3 UI Bug
fun. this happens with Flash 8 on OSX. At least for me. I do see these bugs. (OS X French(10.4.10), Flash 8 english) Moreover: I do have the *is currently loading, has not ended* and the *non returned query results* CRASHES since flash mx. (then MX 2004 Pro, then Flash 8, and I know that CS3 HAS THE SAME BUG!). How one can experience such BIG BG bugs without being discovered by the team ??? Software development is crap. Such happenings let me KNOW such important things. Don't loose humility when working with software :P Cedric More ... When opening panels (any) when collapsed to icons, they open but fail to show any content. I have to close and re-open the panels in hope that their content is rendered. Very annoying when I'm tight for time. The test movie often opens as a resized window to well below 100% (dimensions are within my screen resolution). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash CS3 UI Bug
Steven Sacks, it's sounds like I'll have to keep up my funky flash workey properly rain dance, or maybe it's the weekly sacrifices ;) I seem to remember a bunch of bugs that were very system specific (no rhyme or reason) when flash 8 came out! Macromedia had real problems reproducing them. Have you tried other CS3 products to see if it affects them as well or if it's just flash? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks Sent: 06 September 2007 18:49 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash CS3 UI Bug Nice to know I'm not alone in experiencing this buggy behavior. Giles Taylor, consider yourself lucky that you don't have the bug. By the way, I have a brand spankin new clean install of Windows XP SP2 here. Flash was installed right after the OS was and the bug appeared immediately. So, it isn't some OS artifact here. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 UI Bug
just don't use the IDE. Actions Panel should be disabled. It seems that the best is to NOT open any panel and to work with a screen switched off... :( Cedric This is what I saw when I opened a project file this morning: http://muzakdeezign.com/flashcoders/fcs3_ui_bug.jpg Other UI bugs I've encountered: - When opening Library or Project Panel (at the right) they're partly hiden behind the Properties and Help Panel (at the bottom) and the only way to fix it is to restart Flash. - When testing an application which opens a Browse File dialog (FileReference.browse()), the application and Browse File dialog dissapear (behind the Flash IDE). - Same problem Steven described when testing an application.. The test movie window is hidden behind certain UI panels. Once this behavior kicks in, the only way to solve it is to restart Flash. regards, Muzak - Original Message - From: Steven Sacks [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, September 06, 2007 7:49 PM Subject: Re: [Flashcoders] Flash CS3 UI Bug Nice to know I'm not alone in experiencing this buggy behavior. Giles Taylor, consider yourself lucky that you don't have the bug. By the way, I have a brand spankin new clean install of Windows XP SP2 here. Flash was installed right after the OS was and the bug appeared immediately. So, it isn't some OS artifact here. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash CS3 UI Bug
Must just be your retarded ass bullcrap install ;) Mine works lovely. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks Sent: 05 September 2007 22:03 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash CS3 UI Bug Lord knows I'm the last guy to complain about something on Flashcoders *wink* but this is ridiculous. Why are the panels in Flash CS3 (Windows) set to always on top? When I test movie in Flash, the test movie window goes BEHIND ALL PANELS? If this is intentional, who's the genius at Adobe who came up with this retarded ass bullcrap? I thought Adobe was trying to improve the UI not break it. FIX IT. /rant ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash CS3 UI Bug
I know what you mean. It only happens occasionally here but when it does I find the test movie is obscured by some, not all, of the panels. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks Sent: 05 September 2007 22:03 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash CS3 UI Bug Lord knows I'm the last guy to complain about something on Flashcoders *wink* but this is ridiculous. Why are the panels in Flash CS3 (Windows) set to always on top? When I test movie in Flash, the test movie window goes BEHIND ALL PANELS? If this is intentional, who's the genius at Adobe who came up with this retarded ass bullcrap? I thought Adobe was trying to improve the UI not break it. FIX IT. /rant ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash CS3 UI Bug
Why are the panels in Flash CS3 (Windows) set to always on top? When I test movie in Flash, the test movie window goes BEHIND ALL PANELS? +1 it's a very annoying 'feature' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 UI Bug
yeah i was noticing this yesterday . it also does it with the debug window! Why you would want an active debug window to go behind panels I dont know. Michael Trim wrote: Why are the panels in Flash CS3 (Windows) set to always on top? When I test movie in Flash, the test movie window goes BEHIND ALL PANELS? +1 it's a very annoying 'feature' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 UI Bug
Nice to know I'm not alone in experiencing this buggy behavior. Giles Taylor, consider yourself lucky that you don't have the bug. By the way, I have a brand spankin new clean install of Windows XP SP2 here. Flash was installed right after the OS was and the bug appeared immediately. So, it isn't some OS artifact here. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 UI Bug
This is what I saw when I opened a project file this morning: http://muzakdeezign.com/flashcoders/fcs3_ui_bug.jpg Other UI bugs I've encountered: - When opening Library or Project Panel (at the right) they're partly hiden behind the Properties and Help Panel (at the bottom) and the only way to fix it is to restart Flash. - When testing an application which opens a Browse File dialog (FileReference.browse()), the application and Browse File dialog dissapear (behind the Flash IDE). - Same problem Steven described when testing an application.. The test movie window is hidden behind certain UI panels. Once this behavior kicks in, the only way to solve it is to restart Flash. regards, Muzak - Original Message - From: Steven Sacks [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, September 06, 2007 7:49 PM Subject: Re: [Flashcoders] Flash CS3 UI Bug Nice to know I'm not alone in experiencing this buggy behavior. Giles Taylor, consider yourself lucky that you don't have the bug. By the way, I have a brand spankin new clean install of Windows XP SP2 here. Flash was installed right after the OS was and the bug appeared immediately. So, it isn't some OS artifact here. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash CS3 UI Bug
More ... When opening panels (any) when collapsed to icons, they open but fail to show any content. I have to close and re-open the panels in hope that their content is rendered. Very annoying when I'm tight for time. The test movie often opens as a resized window to well below 100% (dimensions are within my screen resolution). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash CS3 UI Bug
Yup, happens with Library and Project panel all the time. - Original Message - From: Paul Venton [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Thursday, September 06, 2007 9:06 PM Subject: RE: [Flashcoders] Flash CS3 UI Bug More ... When opening panels (any) when collapsed to icons, they open but fail to show any content. I have to close and re-open the panels in hope that their content is rendered. Very annoying when I'm tight for time. The test movie often opens as a resized window to well below 100% (dimensions are within my screen resolution). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash CS3 UI Bug
Lord knows I'm the last guy to complain about something on Flashcoders *wink* but this is ridiculous. Why are the panels in Flash CS3 (Windows) set to always on top? When I test movie in Flash, the test movie window goes BEHIND ALL PANELS? If this is intentional, who's the genius at Adobe who came up with this retarded ass bullcrap? I thought Adobe was trying to improve the UI not break it. FIX IT. /rant ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] simple movie scroller Bug.
hi i cant figure out what you mean? you load a movie with that mentioned code in frame one or on frame one of your main movie? what means you want to load it in the middle frame? dr.ache Paul V. schrieb: Hello, I should probably not need to ask this. But I am running a movie. move. about 300 frames. I am looking at have it load into the middle frame and having a simple movie scroll. I start with this in frame 1. stop(); btn.onRelease = function(){ gotoAndStop(start); // start label is in the middle of the mov about frame 150. this._alpha = 0; // I turn off the buttons vis. I will probably load it and unload it in the final copy. Not sure on the edicate for this. less code this way. Less clutter the other way unloading the movie. frameNav(); //call the function } function frameNav(){ onEnterFrame = function(){ //simple onEnterFrame movFrame = _xmouse; //movie frame which is about 300 frames should run from _xmouse = 0 to _xmouse = 300 gotoAndStop(movFrame); //gotoAndStop Movie pans as long as you slide the mouse, stops where you want it to stop. } } here is the problem the mov for some reason behaves exactally as you would expect from reading the code. except one thing. For some annoying reason, it stops at frame 177 or 178. So my code does not refer to that frame, nor do I have any stops, labels, mcs or any actionscript at all on that frame. So I really am stumped. Again this is something I am asking because, it seems to me at this point that there is an increasing chance that there is a common bug. Otherwise??? Let me know. and thanks guys and gals. Peace Vdst. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] simple movie scroller Bug.
stop(); btn.onRelease = function(){ gotoAndStop(start); // start label is in the middle of the mov about frame 150. this._alpha = 0; // I turn off the buttons vis. I will probably load it and unload it in the final copy. Not sure on the edicate for this. less code this way. Less clutter the other way unloading the movie. frameNav(); //call the function } function frameNav(){ onEnterFrame = function(){ //simple onEnterFrame movFrame = _xmouse; //movie frame which is about 300 frames should run from _xmouse = 0 to _xmouse = 300 gotoAndStop(movFrame); //gotoAndStop Movie pans as long as you slide the mouse, stops where you want it to stop. } } here is the problem the mov for some reason behaves exactally as you would expect from reading the code. except one thing. For some annoying reason, it stops at frame 177 or 178. So my code does not refer to that frame, nor do I have any stops, labels, mcs or any actionscript at all on that frame. So I really am stumped. Again this is something I am asking because, it seems to me at this point that there is an increasing chance that there is a common bug. Otherwise??? I think I understand what you're asking. Is this 'movie' you're scrolling through a FLV? I wonder if you're having trouble scrubbing through it because it doesn't have enough keyframes? Danny ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] simple movie scroller Bug.
I can¹t tell just from your code what is going on, but I have two comments. 1) If you end up hiding your buttons, use _visible = false/true, not _alpha = 0/100. Alpha vals of zero mean your elements still trap/trigger mouse events, are still composited, etc. 2) Your behavior may be stopping at frame 17X, rather than 300, because the _xmouse value is relative to the movie not a movie clip? Or the equation you're using to offset the value isn't correct? Try tracing the _xmouse and the frame number and see if they match up. Rich ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] simple movie scroller Bug.
Hello, I should probably not need to ask this. But I am running a movie. move. about 300 frames. I am looking at have it load into the middle frame and having a simple movie scroll. I start with this in frame 1. stop(); btn.onRelease = function(){ gotoAndStop(start); // start label is in the middle of the mov about frame 150. this._alpha = 0; // I turn off the buttons vis. I will probably load it and unload it in the final copy. Not sure on the edicate for this. less code this way. Less clutter the other way unloading the movie. frameNav(); //call the function } function frameNav(){ onEnterFrame = function(){ //simple onEnterFrame movFrame = _xmouse; //movie frame which is about 300 frames should run from _xmouse = 0 to _xmouse = 300 gotoAndStop(movFrame); //gotoAndStop Movie pans as long as you slide the mouse, stops where you want it to stop. } } here is the problem the mov for some reason behaves exactally as you would expect from reading the code. except one thing. For some annoying reason, it stops at frame 177 or 178. So my code does not refer to that frame, nor do I have any stops, labels, mcs or any actionscript at all on that frame. So I really am stumped. Again this is something I am asking because, it seems to me at this point that there is an increasing chance that there is a common bug. Otherwise??? Let me know. and thanks guys and gals. Peace Vdst. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] List component redraw bug
I've seen this before, but can't remember what caused it though (let alone what fixes it). It sounds like a masking/font problem. Can you reproduce it in a seperate fla? Got a sample we can take a look at? Thanks, I'll see if I can reproduce it in a separate .fla. The List component is placed on a Window component if that makes any difference. I'm using the component's default skins and font. I don't have a public webserver to throw a screenshot up on for you to see, but I can send you a screenshot offlist if you're OK with that. Thanks, Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] List component redraw bug
Has anyone seen the v2 List component bug where sometimes items in a list will render OUTSIDE the list? Is there a fix or workaround? I can send a screenshot offlist if it's not clear, but basically my list component show a series of data, but at the bottom, after the list is scrolled down, some of the data remains drawn on screen and outside (below) the list component - like text that has been cut in half horizontally. Anyone ever seen this or found a fix? Jason Merrill Bank of America GTO Learning Leadership Development eTools Multimedia Team ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] List component redraw bug
I've seen this before, but can't remember what caused it though (let alone what fixes it). It sounds like a masking/font problem. Can you reproduce it in a seperate fla? Got a sample we can take a look at? regards, Muzak - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Tuesday, April 17, 2007 10:33 PM Subject: [Flashcoders] List component redraw bug Has anyone seen the v2 List component bug where sometimes items in a list will render OUTSIDE the list? Is there a fix or workaround? I can send a screenshot offlist if it's not clear, but basically my list component show a series of data, but at the bottom, after the list is scrolled down, some of the data remains drawn on screen and outside (below) the list component - like text that has been cut in half horizontally. Anyone ever seen this or found a fix? Jason Merrill ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] IE7 flash player bug
I am experiencing a bug in IE7 with a textfield and anchor tags. This doesn’t seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfield’s html text to something, give it a stylesheet, and call “autosize,” the rollover no longer works. You can see an example I’ve set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] IE7 flash player bug
What happens if you take .autoSize out of the onLoad handler? Don't have IE7, so haven't tried it. import mx.utils.Delegate; import TextField.StyleSheet; var path:String = test.css; var tf:TextField; var format:StyleSheet = new TextField.StyleSheet(); function formatLoadHandler(loaded:Boolean):Void { if (loaded) { this.tf.styleSheet = format; this.tf.htmlText = a href=\http://www.adobe.com\;adobe/a; } else { this.tf.text = Error loading CSS file!; } } this.tf.autoSize = left; this.tf.html = true; this.format.onLoad = Delegate.create(this, this.formatLoadHandler); this.format.load(path); regards, Muzak - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 6:46 PM Subject: [Flashcoders] IE7 flash player bug I am experiencing a bug in IE7 with a textfield and anchor tags. This doesnt seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfields html text to something, give it a stylesheet, and call autosize, the rollover no longer works. You can see an example Ive set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] IE7 flash player bug
it works correctly. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, April 16, 2007 1:23 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug What happens if you take .autoSize out of the onLoad handler? Don't have IE7, so haven't tried it. import mx.utils.Delegate; import TextField.StyleSheet; var path:String = test.css; var tf:TextField; var format:StyleSheet = new TextField.StyleSheet(); function formatLoadHandler(loaded:Boolean):Void { if (loaded) { this.tf.styleSheet = format; this.tf.htmlText = a href=\http://www.adobe.com\;adobe/a; } else { this.tf.text = Error loading CSS file!; } } this.tf.autoSize = left; this.tf.html = true; this.format.onLoad = Delegate.create(this, this.formatLoadHandler); this.format.load(path); regards, Muzak - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 6:46 PM Subject: [Flashcoders] IE7 flash player bug I am experiencing a bug in IE7 with a textfield and anchor tags. This doesnt seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfields html text to something, give it a stylesheet, and call autosize, the rollover no longer works. You can see an example Ive set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] IE7 flash player bug
Changing it to the onLoad handler doesn't change it. Thanks though. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, April 16, 2007 1:23 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug What happens if you take .autoSize out of the onLoad handler? Don't have IE7, so haven't tried it. import mx.utils.Delegate; import TextField.StyleSheet; var path:String = test.css; var tf:TextField; var format:StyleSheet = new TextField.StyleSheet(); function formatLoadHandler(loaded:Boolean):Void { if (loaded) { this.tf.styleSheet = format; this.tf.htmlText = a href=\http://www.adobe.com\;adobe/a; } else { this.tf.text = Error loading CSS file!; } } this.tf.autoSize = left; this.tf.html = true; this.format.onLoad = Delegate.create(this, this.formatLoadHandler); this.format.load(path); regards, Muzak - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 6:46 PM Subject: [Flashcoders] IE7 flash player bug I am experiencing a bug in IE7 with a textfield and anchor tags. This doesnt seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfields html text to something, give it a stylesheet, and call autosize, the rollover no longer works. You can see an example Ive set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] IE7 flash player bug
Hi matthew, Thanks for helping me look into this. I tried uninstalling and installing as that article suggests but to no avail. Can you tell me, do you see the bug here http://sandboxwin.blenderbox.com/flashplayerbug/ with your version of the flash player in IE7? Thanks for your help. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Monday, April 16, 2007 2:19 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug i ran into an issue last week and someone pointed me in this direction: http://blog.deconcept.com/2006/12/08/corrupt-flash-player-install-after-ie-7-upgrade/ though my symptoms weren't what was mentioned in the blog (i was having problems with the eolas fix), the uninstall/reinstall of the flash player did the trick. hth, matt. - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 1:58 PM Subject: RE: [Flashcoders] IE7 flash player bug Changing it to the onLoad handler doesn't change it. Thanks though. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, April 16, 2007 1:23 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug What happens if you take .autoSize out of the onLoad handler? Don't have IE7, so haven't tried it. import mx.utils.Delegate; import TextField.StyleSheet; var path:String = test.css; var tf:TextField; var format:StyleSheet = new TextField.StyleSheet(); function formatLoadHandler(loaded:Boolean):Void { if (loaded) { this.tf.styleSheet = format; this.tf.htmlText = a href=\http://www.adobe.com\;adobe/a; } else { this.tf.text = Error loading CSS file!; } } this.tf.autoSize = left; this.tf.html = true; this.format.onLoad = Delegate.create(this, this.formatLoadHandler); this.format.load(path); regards, Muzak - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 6:46 PM Subject: [Flashcoders] IE7 flash player bug I am experiencing a bug in IE7 with a textfield and anchor tags. This doesnt seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfields html text to something, give it a stylesheet, and call autosize, the rollover no longer works. You can see an example Ive set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] IE7 flash player bug
what i see is a result of the eolas patent. in IE7, i have to click on your flash movie first and then the rollOver works just fine. implement the eolas fix and you should be fine. i have flash player 8,0,22,0 - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 2:46 PM Subject: RE: [Flashcoders] IE7 flash player bug Hi matthew, Thanks for helping me look into this. I tried uninstalling and installing as that article suggests but to no avail. Can you tell me, do you see the bug here http://sandboxwin.blenderbox.com/flashplayerbug/ with your version of the flash player in IE7? Thanks for your help. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Monday, April 16, 2007 2:19 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug i ran into an issue last week and someone pointed me in this direction: http://blog.deconcept.com/2006/12/08/corrupt-flash-player-install-after-ie-7-upgrade/ though my symptoms weren't what was mentioned in the blog (i was having problems with the eolas fix), the uninstall/reinstall of the flash player did the trick. hth, matt. - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 1:58 PM Subject: RE: [Flashcoders] IE7 flash player bug Changing it to the onLoad handler doesn't change it. Thanks though. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, April 16, 2007 1:23 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug What happens if you take .autoSize out of the onLoad handler? Don't have IE7, so haven't tried it. import mx.utils.Delegate; import TextField.StyleSheet; var path:String = test.css; var tf:TextField; var format:StyleSheet = new TextField.StyleSheet(); function formatLoadHandler(loaded:Boolean):Void { if (loaded) { this.tf.styleSheet = format; this.tf.htmlText = a href=\http://www.adobe.com\;adobe/a; } else { this.tf.text = Error loading CSS file!; } } this.tf.autoSize = left; this.tf.html = true; this.format.onLoad = Delegate.create(this, this.formatLoadHandler); this.format.load(path); regards, Muzak - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 6:46 PM Subject: [Flashcoders] IE7 flash player bug I am experiencing a bug in IE7 with a textfield and anchor tags. This doesnt seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfields html text to something, give it a stylesheet, and call autosize, the rollover no longer works. You can see an example Ive set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier
RE: [Flashcoders] IE7 flash player bug
Actually, for me it doesn't work fine once I click on it. The problem persists when clicked on (I have a site I'm working on that is embedded with js where I'm having the problem as well. I just didn't want that to be part of the equation when looking into this bug). It is not the eola issue, but it does seem to be specific to my computer and possibly Vista (I checked it out on some other computers running Vista and IE7), so I'm going to stop caring since I use firefox for personal browsing anyways. At any rate, the problem's not fixed, but I don't need to fix it anymore. Thanks -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Monday, April 16, 2007 2:52 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug what i see is a result of the eolas patent. in IE7, i have to click on your flash movie first and then the rollOver works just fine. implement the eolas fix and you should be fine. i have flash player 8,0,22,0 - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 2:46 PM Subject: RE: [Flashcoders] IE7 flash player bug Hi matthew, Thanks for helping me look into this. I tried uninstalling and installing as that article suggests but to no avail. Can you tell me, do you see the bug here http://sandboxwin.blenderbox.com/flashplayerbug/ with your version of the flash player in IE7? Thanks for your help. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Ganz Sent: Monday, April 16, 2007 2:19 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug i ran into an issue last week and someone pointed me in this direction: http://blog.deconcept.com/2006/12/08/corrupt-flash-player-install-after-ie-7-upgrade/ though my symptoms weren't what was mentioned in the blog (i was having problems with the eolas fix), the uninstall/reinstall of the flash player did the trick. hth, matt. - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 1:58 PM Subject: RE: [Flashcoders] IE7 flash player bug Changing it to the onLoad handler doesn't change it. Thanks though. -c -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Monday, April 16, 2007 1:23 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] IE7 flash player bug What happens if you take .autoSize out of the onLoad handler? Don't have IE7, so haven't tried it. import mx.utils.Delegate; import TextField.StyleSheet; var path:String = test.css; var tf:TextField; var format:StyleSheet = new TextField.StyleSheet(); function formatLoadHandler(loaded:Boolean):Void { if (loaded) { this.tf.styleSheet = format; this.tf.htmlText = a href=\http://www.adobe.com\;adobe/a; } else { this.tf.text = Error loading CSS file!; } } this.tf.autoSize = left; this.tf.html = true; this.format.onLoad = Delegate.create(this, this.formatLoadHandler); this.format.load(path); regards, Muzak - Original Message - From: Caleb E. Brown [EMAIL PROTECTED] To: Flashcoders@chattyfig.figleaf.com Sent: Monday, April 16, 2007 6:46 PM Subject: [Flashcoders] IE7 flash player bug I am experiencing a bug in IE7 with a textfield and anchor tags. This doesnt seem to be a problem with IE 6 and everything appears fine in firefox, safari, etc. When I set the textfields html text to something, give it a stylesheet, and call autosize, the rollover no longer works. You can see an example Ive set up here HYPERLINK http://sandboxwin.blenderbox.com/flashplayerbug/http://sandboxwin.blenderbox.com/flashplayerbug/ Has anyone seen this before? Is it a bug? Have you fixed this before? Any thoughts? Thanks, Caleb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 4/15/2007 4:22 PM ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders
[Flashcoders] File-name operand bug workaround
Does anyone know of a work-around to this bug: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833 I'm getting javascript errors in IE using externalInterface and SWF file names that have a hyphen in them. Unfortunately I'm working with a content management system that renames SWF's to files with hypens in them. This is not a well known bug but I've seen many threads with people getting these JS errors in IE using externalInterface. It's caused me grief quite a few times. Usually renaming my SWF without a hypen works except in this case when I can't. - Mick ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] File-name operand bug workaround
Well, one idea that comes to mind is that you could escape the filename (using the escape() function) before sending it through ExternalInterface, and then unescape it in JavaScript. Hyphens do not get converted by ActionScript's escape() function, but you can force it like so: ExternalInterface.call(myJSFunc, escape(s).replace(-, %2D)); Then, in JavaScript: function myJSFunc(filename) { filename = unescape(filename); // Continue } On 12/6/06, Mick G [EMAIL PROTECTED] wrote: Does anyone know of a work-around to this bug: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833 I'm getting javascript errors in IE using externalInterface and SWF file names that have a hyphen in them. Unfortunately I'm working with a content management system that renames SWF's to files with hypens in them. This is not a well known bug but I've seen many threads with people getting these JS errors in IE using externalInterface. It's caused me grief quite a few times. Usually renaming my SWF without a hypen works except in this case when I can't. - Mick ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] File-name operand bug workaround
This bug is actually more weird than you would think - it's not the passing of a string with a hypen that is causing the problem - it's simply a SWF with a hyphen calling any externalInterface call. Try this test: create a new Flash file - make sure you name it with a hypen in it eg. test-1.swf Then put this code in it... import flash.external.* ExternalInterface.call(alert,Hello); Run it in IE embedded in a HTML page. You will get a javascript error. Firefox no error. (I think only Flash Player 9 causes this error but unsure) Now re-publish your file without a hypen in it and run it again from IE and it will work fine. On 12/6/06, T. Michael Keesey [EMAIL PROTECTED] wrote: Well, one idea that comes to mind is that you could escape the filename (using the escape() function) before sending it through ExternalInterface, and then unescape it in JavaScript. Hyphens do not get converted by ActionScript's escape() function, but you can force it like so: ExternalInterface.call(myJSFunc, escape(s).replace(-, %2D)); Then, in JavaScript: function myJSFunc(filename) { filename = unescape(filename); // Continue } On 12/6/06, Mick G [EMAIL PROTECTED] wrote: Does anyone know of a work-around to this bug: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=4b687833 I'm getting javascript errors in IE using externalInterface and SWF file names that have a hyphen in them. Unfortunately I'm working with a content management system that renames SWF's to files with hypens in them. This is not a well known bug but I've seen many threads with people getting these JS errors in IE using externalInterface. It's caused me grief quite a few times. Usually renaming my SWF without a hypen works except in this case when I can't. - Mick ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- T. Michael Keesey Director of Technology Exopolis, Inc. 2894 Rowena Avenue Ste. B Los Angeles, California 90039 -- The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] File-name operand bug workaround
On 12/6/06, Mick G [EMAIL PROTECTED] wrote: This bug is actually more weird than you would think - it's not the passing of a string with a hypen that is causing the problem - it's simply a SWF with a hyphen calling any externalInterface call. Whoops, I guess I should have read the TechNote first. Seems odd to me that ExternalInterface calls would reference the filename, not the object id Can you dynamically change the param name=movie value=XXX/ value attribute with JavaScript, perhaps? (Or would that reload the SWF?) -- T. Michael Keesey The Dinosauricon: http://dino.lm.com Parry Carney: http://parryandcarney.com ISPN Forum: http://www.phylonames.org/forum/ ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
John, How's that flexible 24 October pre-alpha release looking? ;) Best, Austin -- Original Message --- From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Tue, 24 Oct 2006 23:53:51 -0400 Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug ah yes they seem to be the standalones as well. Cool, thanks muz, I'll give them a go! On 10/24/06, John Grden [EMAIL PROTECTED] wrote: are they the local standalone players? the web players are the ones that work On 10/24/06, Muzak [EMAIL PROTECTED] wrote: Have you tried using the latest fp updates? http://www.adobe.com/support/flashplayer/downloads.html#fp9 http://www.adobe.com/support/flashplayer/downloads.html#fp8 regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 3:12 AM Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug Yeah, i'm using the Flext2 version of xray and it does do the allowdomain. On pc, it works without issue, this is only on the mac ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com --- End of Original Message --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
;) it's looking pretty good Austin! I extended my own deadline to be whithin this week sometime ;) I just wanted to get it somewhat usable before handing it out. And last night I was able to get the properties editing installed and working at a very base version of what I've intended. So, could be within tomrrow or friday Thanks for asking On 10/25/06, Austin Kottke [EMAIL PROTECTED] wrote: John, How's that flexible 24 October pre-alpha release looking? ;) Best, Austin -- Original Message --- From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Tue, 24 Oct 2006 23:53:51 -0400 Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug ah yes they seem to be the standalones as well. Cool, thanks muz, I'll give them a go! On 10/24/06, John Grden [EMAIL PROTECTED] wrote: are they the local standalone players? the web players are the ones that work On 10/24/06, Muzak [EMAIL PROTECTED] wrote: Have you tried using the latest fp updates? http://www.adobe.com/support/flashplayer/downloads.html#fp9 http://www.adobe.com/support/flashplayer/downloads.html#fp8 regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 3:12 AM Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug Yeah, i'm using the Flext2 version of xray and it does do the allowdomain. On pc, it works without issue, this is only on the mac ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com --- End of Original Message --- ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] LocalCOnnection/Standalone player bug
I'm seeing a weird problem with local connection on a mac. if the swf's are using the Mozilla plugin, they can communicate, but if either of them are using the debug or stand alone player then it no worky. I have Xray running in SWHX, and it's able to communicate with a website with the xray connector. However, it cannot communicate with a swf loaded in Flash IDE or in a stand alone player. Likewise, if I run the Xray.swf in a standalone player, it cannot communicate via local connection with any swf. Is this a known issue on the mac? -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
are any of those swf's fp9? I've created my own little Flex/Zinc debugger and found that you now *have* to specify .allowDomain() in combination with the underscore name for LocalConnection to work across domains (or one running in browser, other on desktop) // receiver in Flex this.debug_conn = new LocalConnection(); this.debug_conn.allowDomain(*); this.debug_conn.client = this; this.debug_conn.connect(__mdmDebugger); Not sure if this is what you're running into, but adding allowDomain() fixed my little [de]bugger ;-) regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Open Source Flash Mailing List osflash@osflash.org; Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 2:06 AM Subject: [Flashcoders] LocalCOnnection/Standalone player bug I'm seeing a weird problem with local connection on a mac. if the swf's are using the Mozilla plugin, they can communicate, but if either of them are using the debug or stand alone player then it no worky. I have Xray running in SWHX, and it's able to communicate with a website with the xray connector. However, it cannot communicate with a swf loaded in Flash IDE or in a stand alone player. Likewise, if I run the Xray.swf in a standalone player, it cannot communicate via local connection with any swf. Is this a known issue on the mac? -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
Yeah, i'm using the Flext2 version of xray and it does do the allowdomain. On pc, it works without issue, this is only on the mac ;) On 10/24/06, Muzak [EMAIL PROTECTED] wrote: are any of those swf's fp9? I've created my own little Flex/Zinc debugger and found that you now *have* to specify .allowDomain() in combination with the underscore name for LocalConnection to work across domains (or one running in browser, other on desktop) // receiver in Flex this.debug_conn = new LocalConnection(); this.debug_conn.allowDomain(*); this.debug_conn.client = this; this.debug_conn.connect(__mdmDebugger); Not sure if this is what you're running into, but adding allowDomain() fixed my little [de]bugger ;-) regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Open Source Flash Mailing List osflash@osflash.org; Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 2:06 AM Subject: [Flashcoders] LocalCOnnection/Standalone player bug I'm seeing a weird problem with local connection on a mac. if the swf's are using the Mozilla plugin, they can communicate, but if either of them are using the debug or stand alone player then it no worky. I have Xray running in SWHX, and it's able to communicate with a website with the xray connector. However, it cannot communicate with a swf loaded in Flash IDE or in a stand alone player. Likewise, if I run the Xray.swfin a standalone player, it cannot communicate via local connection with any swf. Is this a known issue on the mac? -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
Have you tried using the latest fp updates? http://www.adobe.com/support/flashplayer/downloads.html#fp9 http://www.adobe.com/support/flashplayer/downloads.html#fp8 regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 3:12 AM Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug Yeah, i'm using the Flext2 version of xray and it does do the allowdomain. On pc, it works without issue, this is only on the mac ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
are they the local standalone players? the web players are the ones that work On 10/24/06, Muzak [EMAIL PROTECTED] wrote: Have you tried using the latest fp updates? http://www.adobe.com/support/flashplayer/downloads.html#fp9 http://www.adobe.com/support/flashplayer/downloads.html#fp8 regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 3:12 AM Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug Yeah, i'm using the Flext2 version of xray and it does do the allowdomain. On pc, it works without issue, this is only on the mac ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] LocalCOnnection/Standalone player bug
ah yes they seem to be the standalones as well. Cool, thanks muz, I'll give them a go! On 10/24/06, John Grden [EMAIL PROTECTED] wrote: are they the local standalone players? the web players are the ones that work On 10/24/06, Muzak [EMAIL PROTECTED] wrote: Have you tried using the latest fp updates? http://www.adobe.com/support/flashplayer/downloads.html#fp9 http://www.adobe.com/support/flashplayer/downloads.html#fp8 regards, Muzak - Original Message - From: John Grden [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Wednesday, October 25, 2006 3:12 AM Subject: Re: [Flashcoders] LocalCOnnection/Standalone player bug Yeah, i'm using the Flext2 version of xray and it does do the allowdomain. On pc, it works without issue, this is only on the mac ;) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- [ JPG ] -- [ JPG ] ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] flashplayer bitmap data bug or my coding wrong... PLEASE HELP
i've found where is exactly the problem: http://www.adobe.com/go/7c90fec7 : a known bug saying that with flash playr 9, it's impossible to create a bitmapdata snapshot of an FLV streamed by FMS2. it seems that the problem goes further... with images loaded from different domain please take 2mn to copy/paste this code in flash... nothing ele needed press ctrl-enter. in Flash it works. http://www.foolarts.com/testBD3.html here it works too because the swf and jpg domain is the same http://test.nodule.com/makar/testBD3.html but here it doesn't, while swf and jpg domains aren't the same... however the image is loaded in the moviecliploader... did I make something wrong or is it a player bug? here's the source of the swf I linked, there's nothing else in the flash import flash.display.BitmapData; mcPicto = _root.createEmptyMovieClip(mcPicto,1); mcPicto2 = _root.createEmptyMovieClip(mcPicto2,2); displayPicto = function() { var oBD:BitmapData = new BitmapData(mcPicto._width,mcPicto._height,true,0x00); mcPicto2._y = mcPicto._height + 10; mcPicto2.attachBitmap(oBD,1); oBD.draw(mcPicto); } var oMCL:MovieClipLoader = new MovieClipLoader(); var oL:Object = new Object(); oL.onLoadInit = mx.utils.Delegate.create(this,displayPicto); oMCL.addListener(oL); oMCL.loadClip(http://www.foolarts.com/crapaud.jpg,mcPicto); ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [AMFPHP] return; - feature / bug ?
Hi, This is the situation: Flash uses AMFPHP to call a php function 'test1()' . In my php file, the function is defined as followed: function test1() { test2(); return Hello; } function test2() { return World; } Now, AMFPHP returns World (when I call test1() ), but I would expect him to return Hello (like flash would do). Is this a feature or a bug? (Or maybe just a hole in my PHP knowledge ?) Greets, Jeroen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [AMFPHP] return; - Feature / bug ?
Hi, This is the situation: Flash uses AMFPHP to call a php function 'test1()' . In my php file, the function is defined as followed: function test1() { test2(); return Hello; } function test2() { return World; } Now, AMFPHP returns World (when I call test1() ), but I would expect him to return Hello (like flash would do). Is this a feature or a bug? (Or maybe just a hole in my PHP knowledge ?) Greets, Jeroen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - feature / bug ?
Jeroen Beckers schrieb: Hi, This is the situation: Flash uses AMFPHP to call a php function 'test1()' . In my php file, the function is defined as followed: function test1() { test2(); return Hello; } function test2() { return World; } Now, AMFPHP returns World (when I call test1() ), but I would expect him to return Hello (like flash would do). Is this a feature or a bug? (Or maybe just a hole in my PHP knowledge ?) seems like php returns mean to 'break' this. i'd suggest to put the retrurn of test2() into a local var. it just doesn't make sense anyway, even if it would return just 'Hello', right ? micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
how about: function test1() { return Hello .test2(); } in you setting the returned world makes no sence since it's not printed or put in a variable or anything (amasing that is does not give an error that way. hth, Folkert Jeroen Beckers wrote: Hi, This is the situation: Flash uses AMFPHP to call a php function 'test1()' . In my php file, the function is defined as followed: function test1() { test2(); return Hello; } function test2() { return World; } Now, AMFPHP returns World (when I call test1() ), but I would expect him to return Hello (like flash would do). Is this a feature or a bug? (Or maybe just a hole in my PHP knowledge ?) Greets, Jeroen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
Hi Fokert :D That gives back World too... I really don't understand it :S Greets, Jeroen Ps: I'm Dauntless Folkert Hielema wrote: how about: function test1() { return Hello .test2(); } in you setting the returned world makes no sence since it's not printed or put in a variable or anything (amasing that is does not give an error that way. hth, Folkert Jeroen Beckers wrote: Hi, This is the situation: Flash uses AMFPHP to call a php function 'test1()' . In my php file, the function is defined as followed: function test1() { test2(); return Hello; } function test2() { return World; } Now, AMFPHP returns World (when I call test1() ), but I would expect him to return Hello (like flash would do). Is this a feature or a bug? (Or maybe just a hole in my PHP knowledge ?) Greets, Jeroen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
$this-test2(); hth, Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
Sorry, forgot that while copying... But it doesn't work either... Mike Britton wrote: $this-test2(); hth, Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
?php class testClass { function testClass() { $this-methodTable = array( test1 = array( description=I return 'hello world', access=remote, arguments=array(), returntype=string), test2 = array( description=I return 'hello', access=remote, arguments=array(), returntype=string) ); } function test1() { return $this-test2(). world; } function test2() { return hello; } } ? html headtitle/title/head body ?php include('testClass.php'); $myTest = new testClass(); $message = $myTest-test1(); echo $message; ? /body /html Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
Yes, that works... So why won't my class work? //class ?php class Quadri { /* * Constructor */ function Quadri() { include(Quadri.methodTable.php); } /** * This function adds the score name to the database * @access remote */ function insertIntoDatabase($p_score, $p_name) { return test5; } /* * This function checks and decrypts the given code from flash * @access remote */ function addScore($p_score, $p_name) { $test = $this-insertIntoDatabase(test, test); return HelloWorld!; } } ? //method table ?php $this-methodTable = array( insertIntoDatabase = array( description = This function adds the score name to the database, arguments = array(p_score, p_name), access = remote ), addScore = array( description = /\n This function checks and decrypts the given code from flash, arguments = array(p_score, p_name), access = remote ) ); ? Mike Britton wrote: ?php class testClass { function testClass() { $this-methodTable = array( test1 = array( description=I return 'hello world', access=remote, arguments=array(), returntype=string), test2 = array( description=I return 'hello', access=remote, arguments=array(), returntype=string) ); } function test1() { return $this-test2(). world; } function test2() { return hello; } } ? html headtitle/title/head body ?php include('testClass.php'); $myTest = new testClass(); $message = $myTest-test1(); echo $message; ? /body /html Mike ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
You need to create a methodTable array in the constructor of every class you're using with AMFPHP. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
I did that :). Mike Britton wrote: You need to create a methodTable array in the constructor of every class you're using with AMFPHP. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
I always put my methodTable in the constructor, not include it. This could be the source of the problem. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] [AMFPHP] return; - Feature / bug ?
It's really handy if you include it. In the service browser, you can select [mt] and 'save to XXX.methodtable.php' . Every time you edit your class, you just press the save to method table button and it's automaticly updated. And uhm... The problem is solved... I kept calling the wrong function :#. I'm really embarrassed of this... I was a little confused as to how the service browser works... (I'm new to AMFPHP). Thanks for everyones time! :) Mike Britton wrote: I always put my methodTable in the constructor, not include it. This could be the source of the problem. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] MovieClipLoader Script Timeout Bug?
I have had this problem too, I don't know of a way in code to get rid of it, but there are tools around that you can lengthen the script timeout of a flash movie to whatever you want. Obviously this is a bit dangerous, but if you are careful you can get the results you desire. Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of clark slater Sent: 12 May 2006 21:43 To: [FlashCoders] Subject: [Flashcoders] MovieClipLoader Script Timeout Bug? Posted this yesterday but it looks like there was a problem with the list, sorry if some people get it twice. I think I may have come across a bug in the intrinisc MovieClipLoader class. When loading a large file using an instance of this class on a slow connection, the script timeout error is thrown if the content takes longer than ~ 1 minute to load. Replacing the MovieClipLoader with old fashioned loadMovie resolves the issue. This can be demonstrated with the following code: - Empty FLA with emptymovieclip on stage instance name container import mx.utils.Delegate; class ContentLoader extends Object { private var mcl:MovieClipLoader; public function ContentLoader () { loadContent (); } private function loadContent () : Void { mcl = new MovieClipLoader (); mcl.onLoadProgress = Delegate.create (this, onLoadProgress); mcl.loadClip (myFile.swf, _level0.container); } private function onLoadProgress (target:MovieClip, loadedBytes:Number, totalBytes:Number) : Void { trace (bytesLoaded: + bytesLoaded); } } Anyone else encounter this issue? Kinda freaks me out because I have used MovieClipLoader a LOT in past projects and now I'm thinking users with very slow connections might be encountering this issue. Clark ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] MovieClipLoader Script Timeout Bug?
Posted this yesterday but it looks like there was a problem with the list, sorry if some people get it twice. I think I may have come across a bug in the intrinisc MovieClipLoader class. When loading a large file using an instance of this class on a slow connection, the script timeout error is thrown if the content takes longer than ~ 1 minute to load. Replacing the MovieClipLoader with old fashioned loadMovie resolves the issue. This can be demonstrated with the following code: - Empty FLA with emptymovieclip on stage instance name container import mx.utils.Delegate; class ContentLoader extends Object { private var mcl:MovieClipLoader; public function ContentLoader () { loadContent (); } private function loadContent () : Void { mcl = new MovieClipLoader (); mcl.onLoadProgress = Delegate.create (this, onLoadProgress); mcl.loadClip (myFile.swf, _level0.container); } private function onLoadProgress (target:MovieClip, loadedBytes:Number, totalBytes:Number) : Void { trace (bytesLoaded: + bytesLoaded); } } Anyone else encounter this issue? Kinda freaks me out because I have used MovieClipLoader a LOT in past projects and now I'm thinking users with very slow connections might be encountering this issue. Clark ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] FP 8.5 MovieClipLoader bug?
On 4/20/06, eric dolecki [EMAIL PROTECTED] wrote: I am working on an application where I am loading images into a clip using a MovieClipLoader. The SWF is embedded in Python. After about 100 images are loaded into the same clip (over time - about 1 every 1-2 seconds), the images fail to load. Sometimes it happens after about the 40th image, but its more around the 100+ mark. The images being loaded are being sized down to fit - but the original images being loaded aren't that large (k). All image paths are correct too. I am making sure that I unload the contents of that clip before loading a new one - just to try to be as tidy as I can. The application doesn't seem to balloon in terms of memory usage - it hovers around the same amount throughout. Is this a known bug of FP 8.5? I can't find any reason why all of the sudden the images fail to load into the clip. I don't have cacheAsBitmap set to true on the clip either. Its a strange thing I am trying to track down and fix, but I now think the problem is actually player-related and not code-related. Well, 8.5 still seems a bit buggy for me. I just posted another thread, where simply loading a empty flash 8 swf with one sound into a very simple as3 swf, causes the 8.5 player to crash. Hopefully they release another beta version with more bugs fixed soon. -David R ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] FP 8.5 MovieClipLoader bug?
I am working on an application where I am loading images into a clip using a MovieClipLoader. The SWF is embedded in Python. After about 100 images are loaded into the same clip (over time - about 1 every 1-2 seconds), the images fail to load. Sometimes it happens after about the 40th image, but its more around the 100+ mark. The images being loaded are being sized down to fit - but the original images being loaded aren't that large (k). All image paths are correct too. I am making sure that I unload the contents of that clip before loading a new one - just to try to be as tidy as I can. The application doesn't seem to balloon in terms of memory usage - it hovers around the same amount throughout. Is this a known bug of FP 8.5? I can't find any reason why all of the sudden the images fail to load into the clip. I don't have cacheAsBitmap set to true on the clip either. Its a strange thing I am trying to track down and fix, but I now think the problem is actually player-related and not code-related. Thanks for any insight... - e.dolecki ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] IE Flash plugin bug
I all! I've been doing tests with detection of Flash plugin and the UFO integration kit. Everything worked just fine with both IE and FireFox! To go back to previous Flash versions, I used the FlashpluginSwitcher... but now my IE still play Flash movies but when I try to detect the presence and version of that plugin, it return 0, as no plugin was installed thus the UFO integration kit just tells me to install or upgrade my plogin I have 8.0.24 installed (right click on a Flash movie...) Can someone point me in the right direction... I still need that *?% IE browser! Thanks a million. Éric ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] IE Flash plugin bug
After 3 installations (via adobe's site) and renaming of the ocx file inside the system32/macromed/flash folder... everything is back to normal... Even the activeX installation inside the Flash installation Folder was not working (unable to register ocx blabla...). A+ Éric Thibault wrote: I all! I've been doing tests with detection of Flash plugin and the UFO integration kit. Everything worked just fine with both IE and FireFox! To go back to previous Flash versions, I used the FlashpluginSwitcher... but now my IE still play Flash movies but when I try to detect the presence and version of that plugin, it return 0, as no plugin was installed thus the UFO integration kit just tells me to install or upgrade my plogin I have 8.0.24 installed (right click on a Flash movie...) Can someone point me in the right direction... I still need that *?% IE browser! Thanks a million. Éric ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] IE Flash plugin bug
I'm not sure of the question, but if it's close to What can prevent plugin-switchers in Microsoft's browser for Windows?, then there was a recent change in procedure for such utilities... source links here: http://weblogs.macromedia.com/jd/archives/2006/03/players_v8024_v.cfm Is this the same type of issue you're encountering...? jd -- John Dowdell . Adobe Developer Support . San Francisco CA USA Weblog: http://weblogs.macromedia.com/jd Aggregator: http://weblogs.macromedia.com/mxna Technotes: http://www.macromedia.com/support/ Spam killed my private email -- public record is best, thanks. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] IE Flash plugin bug
It explains all... Two references from adobe http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=tn_14157 and from http://www.macromedia.com/cfusion/knowledgebase/index.cfm?id=4da116d3 Running regsvr32 on a flash*.ocx file returns the following error: DllRegisterServer in flash.ocx failed... The currently registered control is locked and attempts to register an alternate version of the player without unlocking the registered player will fail. Thanks! :-) John Dowdell wrote: I'm not sure of the question, but if it's close to What can prevent plugin-switchers in Microsoft's browser for Windows?, then there was a recent change in procedure for such utilities... source links here: http://weblogs.macromedia.com/jd/archives/2006/03/players_v8024_v.cfm Is this the same type of issue you're encountering...? jd ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: TextField._yscale bug?
Hey, no one can help me here? I have tried all the flash 8 font rendering modes and when I export to flash player 7, everything is fine. I really need the flashplayer 8 for this project. thanks, pieter On 3/31/06, Pieter Snoeck [EMAIL PROTECTED] wrote: Hi, I have 2 textfields at the same _x position under each other. Both have the font embedded. Now I load the same text in both textfields. Then I change the the _yscale of the bottom one to -100, to create a mirror effect. The problem: the text is not anymore aligned. copy_txt.text = something; copyMirror_txt.text = something; copyMirror_txt._yscale = -100; Does anyone know a solution for this? Thanks, Pieter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: TextField._yscale bug?
copy_txt.text = something; copyMirror_txt.text = copy_txt.text.split().reverse().join() On Apr 2, 2006, at 5:21 PM, Pieter Snoeck wrote: Hey, no one can help me here? I have tried all the flash 8 font rendering modes and when I export to flash player 7, everything is fine. I really need the flashplayer 8 for this project. thanks, pieter On 3/31/06, Pieter Snoeck [EMAIL PROTECTED] wrote: Hi, I have 2 textfields at the same _x position under each other. Both have the font embedded. Now I load the same text in both textfields. Then I change the the _yscale of the bottom one to -100, to create a mirror effect. The problem: the text is not anymore aligned. copy_txt.text = something; copyMirror_txt.text = something; copyMirror_txt._yscale = -100; Does anyone know a solution for this? Thanks, Pieter ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Re: TextField._yscale bug?
Thanks Michael, but that's not what I'm looking for, I want a vertical mirror effect - _yscale = -100 On 4/3/06, Michael Bedar [EMAIL PROTECTED] wrote: copy_txt.text = something; copyMirror_txt.text = copy_txt.text.split().reverse().join() ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Can't believe this bug hasn't been mentioned before - DateTime parsing in Web Services is BORKED
I can't believe this hasn't been fixed yet because it appears that it should've been a problem from v5 or v6 and beyond. The decoding code for DateTimes in web service PendingCalls has a bug and does not correctly parse valid datetimes. The simplest way to recreate this bug is to access a web service that returns a dateTime in the format 2000-01-12T12:13:14Z. Crazy that this bug exists, because the W3C's **example** is in that format (see http://www.w3.org/TR/xmlschema-2/#isoformats). Notice there's no millisecond. The bug itself exists in mx.services.PendingCall.decodeDate() where it *assumes* there's milliseconds. The only way to work around it is to have your web service put out a *string* that's in datetime format and have Flash parse the string (or use the datatype of 'date' instead of 'dateTime' if the time isn't important for your usage). That workaround is a hassle because then you have to write parsing code - bleh. Has anybody seen this before and do they have a better workaround than parsing a string representation of the date time (granted that's exactly what PendingCall does - just not very well)? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Simple date comparison bug?
Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Simple date comparison bug?
var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1.toString() == d2.toString() ); // true trace( d1 = d2 ); // Thu Jan 1 00:00:00 GMT-0700 1970 On 3/23/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Simple date comparison bug?
Well, it depends how the comparisons work. When you check equivalence == it is checking whether the two Date instances are the same object, which of course they aren't. When you check greater than or less than, it can only check their value, and that is the same. So it comes down to how the Date class handles comparisons. I'm honestly not sure how you overwrite these in Actionscript (I guess there must be something in Object that you can overwrite). But checking equivalence with complex variables will always be checking if they are actually references to the same object, not if the two objects have the same attributes. Oh, and Ryan, is your fourth line meant to be trace( d1 = d2 ); or trace( d1 == d2 ); ? Regards, Grant Cox Ryan Matsikas wrote: var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1.toString() == d2.toString() ); // true trace( d1 = d2 ); // Thu Jan 1 00:00:00 GMT-0700 1970 On 3/23/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.385 / Virus Database: 268.3.0/290 - Release Date: 3/23/2006 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Simple date comparison bug?
This is due to the ECMAScript algorithm for determining equality. You'll find that JavaScript behaves the same way. Date objects are not primitives, so they will only compare as equal if both Date variables reference the same Date object (i.e. var d2 = d1;) The ECMAScript algorithms for = and =, however, convert both operands to Number before the comparison. Date objects converted to the Number data type gives you the number of milliseconds since the epoch. The upshot is that to test for equality of Date objects, either convert them to numbers first or use valueOf(): trace (Number(d1) == Number(d2)); trace (d1.valueOf() == d2.valueOf()); Francis -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, March 23, 2006 3:40 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Simple date comparison bug? Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Simple date comparison bug?
Good to know. Thanks Francis. Scott -Original Message- From: [EMAIL PROTECTED] on behalf of Francis Cheng Sent: Thu 3/23/2006 7:27 PM To: Flashcoders mailing list Cc: Subject:RE: [Flashcoders] Simple date comparison bug? This is due to the ECMAScript algorithm for determining equality. You'll find that JavaScript behaves the same way. Date objects are not primitives, so they will only compare as equal if both Date variables reference the same Date object (i.e. var d2 = d1;) The ECMAScript algorithms for = and =, however, convert both operands to Number before the comparison. Date objects converted to the Number data type gives you the number of milliseconds since the epoch. The upshot is that to test for equality of Date objects, either convert them to numbers first or use valueOf(): trace (Number(d1) == Number(d2)); trace (d1.valueOf() == d2.valueOf()); Francis -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, March 23, 2006 3:40 PM To: 'Flashcoders mailing list' Subject: [Flashcoders] Simple date comparison bug? Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ? 206.855.5580 phone | 206.774.2767 fax ? [EMAIL PROTECTED] ? 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Simple date comparison bug?
Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Can't believe this bug hasn't been mentioned before - DateTime parsing in Web Services is BORKED
I can't believe this hasn't been fixed yet because it appears that it should've been a problem from v5 or v6 and beyond. The decoding code for DateTimes in web service PendingCalls has a bug and does not correctly parse valid datetimes. The simplest way to recreate this bug is to access a web service that returns a dateTime in the format 2000-01-12T12:13:14Z. Crazy that this bug exists, because the W3C's **example** is in that format (see http://www.w3.org/TR/xmlschema-2/#isoformats). Notice there's no millisecond. The bug itself exists in mx.services.PendingCall.decodeDate() where it *assumes* there's milliseconds. The only way to work around it is to have your web service put out a *string* that's in datetime format and have Flash parse the string (or use the datatype of 'date' instead of 'dateTime' if the time isn't important for your usage). That workaround is a hassle because then you have to write parsing code - bleh. Has anybody seen this before and do they have a better workaround than parsing a string representation of the date time (granted that's exactly what PendingCall does - just not very well)? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Simple date comparison bug?
you are comparing objects, so you are asking in the firstone are these two references the same no they are not. its two different objects the you are asking is this reference smaller than equal to that refrence, flash then goes huh wtf a refrence that you are doing = on this object, ok lets convert it to a number yes neither is undefined so yes they are equal. so in reality what you are tracing out there is trace( d1 == d2 ); // false trace( 1 = 1 ); // true trace( 1 = 1 ); // TRUE?! so yes exactly as i would expect. On 3/23/06, Dave Myron [EMAIL PROTECTED] wrote: Don't know why I haven't come across this before, but can anyone confirm this for me (and maybe give an explanation)? code var d1:Date = new Date( 1970, 0 ); var d2:Date = new Date( 1970, 0 ); trace( d1 == d2 ); // false trace( d1 = d2 ); // true trace( d1 = d2 ); // TRUE?! /code Umm… If something is both = *and* = the only possibly is that it is equal. So… WTF? dave myron principal, technical director contentfree ⊡ 206.855.5580 phone | 206.774.2767 fax ⊠ [EMAIL PROTECTED] ⊟ 337 1st ave ne. suite 100, issaquah, wa 98027 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash Class Array bug - Please verify
It seems like Flash is creating static members out of public arrays that are initialized in the class declaration. Can someone confirm this? Is this not legal, is it implied behavior or a bug? // create a class called myClass class myClass { // initialize the array in the declarations var myArray:Array = new Array(); function myClass { trace(myArray.length=+myArray.length) } function addToArray() { myArray.push(10) myArray.push(20) } } // on the actions frame import myClass var a = new myClass(); a.addToArray(); a.addToArray(); a.addToArray(); var b = new myClass(); // trace outputs myArray.length=0 myArray.length=3 Judah ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Class Array bug - Please verify
Hi Glenn, Flash is still treating the array as a static member. // treated as an instance variable var myArray1:Array; // treated as a static variable var myArray2:Array = new Array(); Test this code: // in actions frame 1 import myClass trace(Creating instance a) var a = new myClass(); a.addToArray(); a.addToArray(); a.addToArray(); trace(Creating instance b) var b = new myClass(); // in class class myClass { // treated as an instance variable var myArray1:Array; // treated as a static variable var myArray2:Array = new Array(); static var myArray3:Array = new Array(); function myClass() { trace( myArray1.length=+myArray1.length) trace( myArray2.length=+myArray2.length) trace( myArray3.length=+myArray3.length) } function addToArray() { myArray1.push(10); myArray2.push(10); myArray3.push(10); } } Glenn J. Miller wrote: Hey Judah, Try this: class myClass { // initialize the array in the declarations private var myArray:Array = new Array(); function myClass { trace(myArray.length=+this.myArray.length) } public function addToArray() { this.myArray.push(10); this.myArray.push(20); } } // end class Run your code again, I think it'll execute the way you're expecting it to at that point... Peace... -- Dok Skyymap, Inc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Judah Frangipane Sent: Thursday, December 29, 2005 3:30 PM To: Flashcoders mailing list Subject: [Flashcoders] Flash Class Array bug - Please verify It seems like Flash is creating static members out of public arrays that are initialized in the class declaration. Can someone confirm this? Is this not legal, is it implied behavior or a bug? // create a class called myClass class myClass { // initialize the array in the declarations var myArray:Array = new Array(); function myClass { trace(myArray.length=+myArray.length) } function addToArray() { myArray.push(10) myArray.push(20) } } // on the actions frame import myClass var a = new myClass(); a.addToArray(); a.addToArray(); a.addToArray(); var b = new myClass(); // trace outputs myArray.length=0 myArray.length=3 Judah ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Class Array bug - Please verify
Yes, when you assign an initial value to a property, it is basically like a static assignment. Do the initialization in the constructor instead. This works for me: class myClass { // initialize the array in the declarations var myArray:Array; function myClass() { myArray = new Array() trace(myArray.length=+myArray.length) } function addToArray() { myArray.push(10) } } Nathan http://www.nathanderksen.com On Dec 29, 2005, at 12:48 PM, Judah Frangipane wrote: Hi Glenn, Flash is still treating the array as a static member. // treated as an instance variable var myArray1:Array; // treated as a static variable var myArray2:Array = new Array(); Test this code: // in actions frame 1 import myClass trace(Creating instance a) var a = new myClass(); a.addToArray(); a.addToArray(); a.addToArray(); trace(Creating instance b) var b = new myClass(); // in class class myClass { // treated as an instance variable var myArray1:Array; // treated as a static variable var myArray2:Array = new Array(); static var myArray3:Array = new Array(); function myClass() { trace( myArray1.length=+myArray1.length) trace( myArray2.length=+myArray2.length) trace( myArray3.length=+myArray3.length) } function addToArray() { myArray1.push(10); myArray2.push(10); myArray3.push(10); } } Glenn J. Miller wrote: Hey Judah, Try this: class myClass { // initialize the array in the declarations private var myArray:Array = new Array(); function myClass { trace(myArray.length=+this.myArray.length) } public function addToArray() { this.myArray.push(10); this.myArray.push(20); } } // end class Run your code again, I think it'll execute the way you're expecting it to at that point... Peace... -- Dok Skyymap, Inc. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Judah Frangipane Sent: Thursday, December 29, 2005 3:30 PM To: Flashcoders mailing list Subject: [Flashcoders] Flash Class Array bug - Please verify It seems like Flash is creating static members out of public arrays that are initialized in the class declaration. Can someone confirm this? Is this not legal, is it implied behavior or a bug? // create a class called myClass class myClass { // initialize the array in the declarations var myArray:Array = new Array(); function myClass { trace(myArray.length=+myArray.length) } function addToArray() { myArray.push(10) myArray.push(20) } } // on the actions frame import myClass var a = new myClass(); a.addToArray(); a.addToArray(); a.addToArray(); var b = new myClass(); // trace outputs myArray.length=0 myArray.length=3 Judah ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Flash Class Array bug - Please verify
Thanks for help guys! JesterXL wrote: Sorry, missed 1 of the traces: // notice the array is on the prototype, // thus all class instances point to it foo.prototype_array.push(foo_d); trace(foo.prototype_array); trace(bar.prototype_array); should be: // notice the array is on the prototype, // thus all class instances point to it foo.prototype_array.push(foo_d); trace(foo.prototype_array); // b, foo_d trace(bar.prototype_array); // b, foo_d - Original Message - From: JesterXL [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 29, 2005 3:39 PM Subject: Re: [Flashcoders] Flash Class Array bug - Please verify Nope, they are prototype scoped arrays, not static. AS1: function MyClass(){} AS2: class MyClass{} AS1 - static: MyClass.my_array = []; AS2 - static: class MyClass { static var my_array:Array = []; } AS1 - prototype: MyClass.protoytpe.my_array = []; AS2 - prototype: Same as above, or: class MyClass { var my_array:Array = []; } Prototype values, even in the class intstance, point to the prototype value when read, but as soon as an instance modifies this value, it makes it's own copy if it's a primitive (String, Number). If it's an Object, it still points to the prototype reference. Example: // The Class class MyClass { static var static_array:Array = [a]; var prototype_array:Array = [b]; var instance_array:Array; var prototype_name:String = MyClassName; function MyClass() { instance_array = [c]; } } // And here, the usages: import MyClass; trace(MyClass.static_array); // a trace(MyClass.prototype.prototype_array); // b trace(MyClass.prototype.instance_array); // undefined var foo:MyClass = new MyClass(); trace(foo.prototype_array); // b trace(foo.instance_array); // c var bar:MyClass = new MyClass(); trace(bar.prototype_array); // b trace(bar.instance_array); // c // notice the array is on the prototype, // thus all class instances point to it foo.prototype_array.push(foo_d); trace(foo.prototype_array); trace(bar.prototype_array); // however, for primitives, instances // will get their own copy once they // change it // before trace(foo.prototype_name); // MyClassName trace(bar.prototype_name); // MyClassName foo.prototype_name = MegaFoo; // after trace(foo.prototype_name); // MegaFoo trace(bar.prototype_name); // MyClassName - Original Message - From: Judah Frangipane [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Thursday, December 29, 2005 3:30 PM Subject: [Flashcoders] Flash Class Array bug - Please verify It seems like Flash is creating static members out of public arrays that are initialized in the class declaration. Can someone confirm this? Is this not legal, is it implied behavior or a bug? // create a class called myClass class myClass { // initialize the array in the declarations var myArray:Array = new Array(); function myClass { trace(myArray.length=+myArray.length) } function addToArray() { myArray.push(10) myArray.push(20) } } // on the actions frame import myClass var a = new myClass(); a.addToArray(); a.addToArray(); a.addToArray(); var b = new myClass(); // trace outputs myArray.length=0 myArray.length=3 Judah ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders