RE: [Flashcoders] Accessibility of a flash game

2009-04-21 Thread Paul Steven
Thanks Glen - that is really useful advice and links. You are spot on with
regards the reason for using Flash 6 and I totally agree about the need for
them to upgrade especially when they are worried about accessibility and
security issues.

Thank you to everyone else - I agree about the need to getting the
accessibility details in the contract. I think they just added that one line
to the brief without really considering what it meant.

Many thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike
Sent: 20 April 2009 21:16
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

Hi,

UK DDA has not been fully tested yet with websites, but the emphasis 
is on encouraging people to implement good practice.

Niqui Merret has done some good practical stuff about accessibility 
- I went to a session at FOTB 2007 which is fairly ageless as it 
discussed approaches rather than technology.

http://niquimerret.com/ has various articles and links.

If the accessibility bit is an addition to the spec' / agreed 
contract, you will need to sit down with the client and make sure that 
you agree on any extra charges / what's not included, etc.  If the 
client makes you jump through too many hoops for this it could get 
annoying and damage your relationship, so be up front with them.

I think one idea would be to identify the visitors who may have 
different needs when accessing your game, etc.  As it is a game, it may 
not be possible to accommodate all user types, but with some careful 
planning you can cover a lot of bases and then tell the visitors what 
you have done to address the needs of everyone.

I am not sure why the requirements of FP6 are essential - my guess 
is that you are stuck doing some government / civil service contract, 
but you may need to carefully look at the tools provided for helping you 
create more accessible content in later versions of Flash and possibly 
argue your case here.  (IMHO, It's high time the IT departments of many 
of these org's pull their fingers out anyway as far as upgrading is 
concerned.)

There are quite a few resources to do with UK guidelines for 
websites, which I would look at interpreting carefully for games, here 
are some of my web ones collected over time...:

http://www.w3.org/TR/WAI-WEBCONTENT/
http://www.w3.org/WAI/
   
http://www.uiaccess.com/dda-uk.html
   

http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789
.hcsp


http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=engpageID=1701lowres
=true

http://www.w3.org/TR/WCAG10/full-checklist.html
   
http://www.w3.org/WAI/wcag-curric/int1-0.htm

http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp  
http://www.hobo-web.co.uk/design.htm
   
Anyway, that's a start, but remember it's about usability  
accessiblity not just doing a high contrast colour scheme for partially 
sited people :)

Hope this helps a bit.

Glen
   

Paul Steven wrote:
 Thanks - I am not sure why they specified international as the game is
aimed
 at the UK only.

 Whatever the region, can anyone give me a quick summary of what elements
of
 a flash (flash player 6) game, one can affect with regards accessibility?
 Does this relate primarily to any textual content?

 Thanks

 Paul

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
Andrews
 Sent: 20 April 2009 18:24
 To: Flash Coders List
 Subject: Re: [Flashcoders] Accessibility of a flash game

 - Original Message - 
 From: Kerry Thompson al...@cyberiantiger.biz
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 20, 2009 6:05 PM
 Subject: RE: [Flashcoders] Accessibility of a flash game


   
 Paul Steven wrote:

 
 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements
   
 Ack!!
   
 All international accessibility requirements? Your client is out of his
 mind. How can you possibly know, much less meet, so broad, varied, and
 sometimes contradictory a set of standards? Even in the U.S., you can
meet
 federal standards, but fail to meet some state requirements.

 I would go back to the client and choose a country that has a
well-defined
 set of requirements, and meet those. Hopefully, the country you live in 
 has
 a reasonably clear set of requirements. Most of the G-20 countries do.
 

 I think I'd ask the client to specify the standards they want supported.

 Paul
   
 Cordially,

 Kerry Thompson

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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Merrill, Jason
asked by the client to ensure The game
should meet all international accessibility requirements

International Accessibility Requirements - never heard of those,
though I do not doubt they exist. I have heard of ADA and section 508
requirements in the U.S.  Can you get more clarification on that?
International accessibility could mean a lot of things, including
language translation.  Usually accessibility here in the U.S. means
providing alt text for visuals (photos, video), sound for speech,
keyboard navigation, careful use of color to convey information, etc.
etc.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Kerry Thompson
Paul Steven wrote:

 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements

Ack!!

All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in has
a reasonably clear set of requirements. Most of the G-20 countries do.

Cordially,

Kerry Thompson

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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Andrews
- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game



Paul Steven wrote:


I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements



Ack!!


All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in 
has

a reasonably clear set of requirements. Most of the G-20 countries do.


I think I'd ask the client to specify the standards they want supported.

Paul


Cordially,

Kerry Thompson

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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
Thanks - I am not sure why they specified international as the game is aimed
at the UK only.

Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?

Thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game


 Paul Steven wrote:

 I am making a game and have been asked by the client to ensure The game
 should meet all international accessibility requirements

Ack!!

 All international accessibility requirements? Your client is out of his
 mind. How can you possibly know, much less meet, so broad, varied, and
 sometimes contradictory a set of standards? Even in the U.S., you can meet
 federal standards, but fail to meet some state requirements.

 I would go back to the client and choose a country that has a well-defined
 set of requirements, and meet those. Hopefully, the country you live in 
 has
 a reasonably clear set of requirements. Most of the G-20 countries do.

I think I'd ask the client to specify the standards they want supported.

Paul

 Cordially,

 Kerry Thompson

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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Merrill, Jason
Yeah, I think you will definitely need to get clarification from your
client on exactly what they mean when they are referring to
accessibility, because even if its general accessibility for those with
disabilities, you're still going to have limitations due to the nature
of your game.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 




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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Todd Kerpelman
One element I can think of is to make sure your game is playable by
color-blind folks.

If you're making any kind of game where you have to match groups of
similarly-colored objects, for instance, make sure that there's a way to
tell these objects apart other than by color. (The gems in Bejeweled, for
instance all have different shapes.) Either that, or make sure the
saturation of these colors is different enough that you can still tell them
apart even if you're color blind. (One trick I've seen is to take a
screenshot of your game, stick it in Photoshop, turn it grayscale, and see
if you can still tell your objects apart.)

I've also encountered a few games that have a color-blind mode option.
Turning this mode on replaces your nicely-colored stones with stones that
have patterns on top of them. That's also another option you could try.

All of this is assuming, of course, that you have a game where telling
colors apart matters.

--T



On Mon, Apr 20, 2009 at 11:26 AM, Paul Steven paul_ste...@btinternet.comwrote:

 Thanks - I am not sure why they specified international as the game is
 aimed
 at the UK only.

 Whatever the region, can anyone give me a quick summary of what elements of
 a flash (flash player 6) game, one can affect with regards accessibility?
 Does this relate primarily to any textual content?

 Thanks

 Paul

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
 Andrews
 Sent: 20 April 2009 18:24
 To: Flash Coders List
 Subject: Re: [Flashcoders] Accessibility of a flash game

 - Original Message -
 From: Kerry Thompson al...@cyberiantiger.biz
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Sent: Monday, April 20, 2009 6:05 PM
 Subject: RE: [Flashcoders] Accessibility of a flash game


  Paul Steven wrote:
 
  I am making a game and have been asked by the client to ensure The game
  should meet all international accessibility requirements
 
 Ack!!
 
  All international accessibility requirements? Your client is out of his
  mind. How can you possibly know, much less meet, so broad, varied, and
  sometimes contradictory a set of standards? Even in the U.S., you can
 meet
  federal standards, but fail to meet some state requirements.
 
  I would go back to the client and choose a country that has a
 well-defined
  set of requirements, and meet those. Hopefully, the country you live in
  has
  a reasonably clear set of requirements. Most of the G-20 countries do.

 I think I'd ask the client to specify the standards they want supported.

 Paul
 
  Cordially,
 
  Kerry Thompson
 
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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Steven
Thanks Jason

I was assuming they probably were referring to alt text for visuals,
keyboard navigation etc. I would imagine a mouse controlled arcade style
game would have limited scope for making it accessibility to those with
visual impairment due to the nature of the gameplay - I may be wrong though
as I have never explored this area. It is an interesting question and I will
need to see if there are any legal requirements even for a game like this.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill,
Jason
Sent: 20 April 2009 16:34
To: Flash Coders List
Subject: RE: [Flashcoders] Accessibility of a flash game

asked by the client to ensure The game
should meet all international accessibility requirements

International Accessibility Requirements - never heard of those,
though I do not doubt they exist. I have heard of ADA and section 508
requirements in the U.S.  Can you get more clarification on that?
International accessibility could mean a lot of things, including
language translation.  Usually accessibility here in the U.S. means
providing alt text for visuals (photos, video), sound for speech,
keyboard navigation, careful use of color to convey information, etc.
etc.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 



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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Paul Andrews
Problem is that without clarification, you leave yourself open to We asked 
you to make it compliant - we insist that this work is completed and ALL 
relevant standards are met, including  and . This could turn into a 
really major thing.


Paul

- Original Message - 
From: Merrill, Jason jason.merr...@bankofamerica.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 7:39 PM
Subject: RE: [Flashcoders] Accessibility of a flash game



Yeah, I think you will definitely need to get clarification from your
client on exactly what they mean when they are referring to
accessibility, because even if its general accessibility for those with
disabilities, you're still going to have limitations due to the nature
of your game.


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community




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RE: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Kerry Thompson
Paul Andrews wrote:

 we insist that this work is completed and ALL
 relevant standards are met, including  and . This could turn into
a
 really major thing.

That was my reaction, too, though I didn't state it as clearly as Paul just
did.

Paul's caution applies not only to accessibility, but to any contract. If
the work is not defined specifically enough, you could find yourself stuck
with a two-year project you though would only take a month. You stand to
lose a _LOT_ of money.

Don't count on trust or friendship, either. Never put your faith in a client
without a clear-cut contract. And friendships have been lost over these
sorts of things.

I'm not saying to mistrust your clients or friends. Just get the details
spelled out in writing. I know, it's impossible to have everything spelled
out, but something like this is a huge, blinking neon red flag.

Even if you're billing hourly, get it spelled out. Clients will have
schedule expectations and budget limitations. It's only fair to them, as
well as to yourself, that everybody have a clear picture of the project.

Cordially,

Kerry Thompson
who has been freelancing for 10 years

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Re: [Flashcoders] Accessibility of a flash game

2009-04-20 Thread Glen Pike

Hi,

   UK DDA has not been fully tested yet with websites, but the emphasis 
is on encouraging people to implement good practice.


   Niqui Merret has done some good practical stuff about accessibility 
- I went to a session at FOTB 2007 which is fairly ageless as it 
discussed approaches rather than technology.


   http://niquimerret.com/ has various articles and links.

   If the accessibility bit is an addition to the spec' / agreed 
contract, you will need to sit down with the client and make sure that 
you agree on any extra charges / what's not included, etc.  If the 
client makes you jump through too many hoops for this it could get 
annoying and damage your relationship, so be up front with them.


   I think one idea would be to identify the visitors who may have 
different needs when accessing your game, etc.  As it is a game, it may 
not be possible to accommodate all user types, but with some careful 
planning you can cover a lot of bases and then tell the visitors what 
you have done to address the needs of everyone.


   I am not sure why the requirements of FP6 are essential - my guess 
is that you are stuck doing some government / civil service contract, 
but you may need to carefully look at the tools provided for helping you 
create more accessible content in later versions of Flash and possibly 
argue your case here.  (IMHO, It's high time the IT departments of many 
of these org's pull their fingers out anyway as far as upgrading is 
concerned.)


   There are quite a few resources to do with UK guidelines for 
websites, which I would look at interpreting carefully for games, here 
are some of my web ones collected over time...:


   http://www.w3.org/TR/WAI-WEBCONTENT/
   http://www.w3.org/WAI/
  
   http://www.uiaccess.com/dda-uk.html
  
   
http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib008789.hcsp


   
http://www.publicsectorforums.co.uk/page.cfm?LANGUAGE=engpageID=1701lowres=true


   http://www.w3.org/TR/WCAG10/full-checklist.html
  
   http://www.w3.org/WAI/wcag-curric/int1-0.htm


   http://www.freedomscientific.com/downloads/jaws/jaws-downloads.asp  
   http://www.hobo-web.co.uk/design.htm
  
   Anyway, that's a start, but remember it's about usability  
accessiblity not just doing a high contrast colour scheme for partially 
sited people :)


   Hope this helps a bit.

   Glen
  


Paul Steven wrote:

Thanks - I am not sure why they specified international as the game is aimed
at the UK only.

Whatever the region, can anyone give me a quick summary of what elements of
a flash (flash player 6) game, one can affect with regards accessibility?
Does this relate primarily to any textual content?

Thanks

Paul

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: 20 April 2009 18:24
To: Flash Coders List
Subject: Re: [Flashcoders] Accessibility of a flash game

- Original Message - 
From: Kerry Thompson al...@cyberiantiger.biz

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Monday, April 20, 2009 6:05 PM
Subject: RE: [Flashcoders] Accessibility of a flash game


  

Paul Steven wrote:



I am making a game and have been asked by the client to ensure The game
should meet all international accessibility requirements
  
Ack!!
  

All international accessibility requirements? Your client is out of his
mind. How can you possibly know, much less meet, so broad, varied, and
sometimes contradictory a set of standards? Even in the U.S., you can meet
federal standards, but fail to meet some state requirements.

I would go back to the client and choose a country that has a well-defined
set of requirements, and meet those. Hopefully, the country you live in 
has

a reasonably clear set of requirements. Most of the G-20 countries do.



I think I'd ask the client to specify the standards they want supported.

Paul
  

Cordially,

Kerry Thompson

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--

Glen Pike
01326 218440
www.glenpike.co.uk http://www.glenpike.co.uk

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RE: [Flashcoders] Accessibility: TextField Reading Twice

2006-10-10 Thread Michael A. Jordan
Try changing the line:
_textOne._accProps.forcesimple = true;
to:
 _textOne._accProps.forceSimple = true;

I'm pretty sure the .forceSimple accessibility property is case sensitive.

-- MJ


Michael A. Jordan
[EMAIL PROTECTED]


-Original Message-
From: Andrew Kirkpatrick [mailto:[EMAIL PROTECTED] 
Sent: Monday, October 09, 2006 8:53 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Accessibility: TextField Reading Twice

Interesting.  What version of JAWS are you testing with?  What version
of the Flash player?  Can you post a link?  The FLA?

Thanks,
AWK 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of JerBrand
 Sent: Monday, October 09, 2006 12:09 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Accessibility: TextField Reading Twice
 
 Desperate for help, have been fighting this issue for a week:
 
 I've been playing with a set of components for non-technical users: 
 Basic idea is to provide some simple full page components 
 that are accessible without any real effort on the user 
 building the fla.
 
 So, they're finished and have been reviewed by a 
 accessibility place out of VA. Everything seems to be working 
 perfectly, spare one silly item: 
 When JAWS is reading the page content, The TextField in one 
 and only one component reads twice, every time. However, if 
 you tab from item to item in the flash movie, none of the 
 items read the text twice.
 
 I've viewed the movie in the debugger and confirmed that the 
 text is only set for that TextField and doesn't appear 
 anywhere else. I've traced out text for every MC on the page, 
 and I've set the TextField __accProps to be silent and added 
 the text to the _accProps.name of the containing MovieClip. 
 Still reads twice. If I strip out the accessibility code for 
 all items in the component, that bit of text is read.
 
 Anyone know of a way to figure out what's happening? 
 
 The accessibility code is very simple:
 
 _textOne._accProps = new Object();
 
 _textOne._accProps.name = removeHTML(__text1);
 
 _textOne._accProps.forcesimple = true;
 
 _textOne.tabIndex = _loc2.text1;
 
 
 _textOne is a MovieClip with a TextField inside of it at 0,0. 
 Really the only thing it adds is a setSize() method that 
 resizes the TextField if the layout changes, and a get/set 
 Text property. The rest is as simple as it sounds.
 
 Thanks for the help
 
 Jer Brand
 
 
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RE: [Flashcoders] Accessibility: TextField Reading Twice

2006-10-09 Thread Andrew Kirkpatrick
Interesting.  What version of JAWS are you testing with?  What version
of the Flash player?  Can you post a link?  The FLA?

Thanks,
AWK 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of JerBrand
 Sent: Monday, October 09, 2006 12:09 PM
 To: Flashcoders mailing list
 Subject: [Flashcoders] Accessibility: TextField Reading Twice
 
 Desperate for help, have been fighting this issue for a week:
 
 I've been playing with a set of components for non-technical users: 
 Basic idea is to provide some simple full page components 
 that are accessible without any real effort on the user 
 building the fla.
 
 So, they're finished and have been reviewed by a 
 accessibility place out of VA. Everything seems to be working 
 perfectly, spare one silly item: 
 When JAWS is reading the page content, The TextField in one 
 and only one component reads twice, every time. However, if 
 you tab from item to item in the flash movie, none of the 
 items read the text twice.
 
 I've viewed the movie in the debugger and confirmed that the 
 text is only set for that TextField and doesn't appear 
 anywhere else. I've traced out text for every MC on the page, 
 and I've set the TextField __accProps to be silent and added 
 the text to the _accProps.name of the containing MovieClip. 
 Still reads twice. If I strip out the accessibility code for 
 all items in the component, that bit of text is read.
 
 Anyone know of a way to figure out what's happening? 
 
 The accessibility code is very simple:
 
 _textOne._accProps = new Object();
 
 _textOne._accProps.name = removeHTML(__text1);
 
 _textOne._accProps.forcesimple = true;
 
 _textOne.tabIndex = _loc2.text1;
 
 
 _textOne is a MovieClip with a TextField inside of it at 0,0. 
 Really the only thing it adds is a setSize() method that 
 resizes the TextField if the layout changes, and a get/set 
 Text property. The rest is as simple as it sounds.
 
 Thanks for the help
 
 Jer Brand
 
 
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Re: [Flashcoders] Accessibility, MSAA Screenreaders

2006-05-13 Thread Jove

Hi Jamie,

I am working on several Flash RIAs and recently focus on the
accessibility support (screen reader, keyboard navigation, colorblind,
high contrary, etc..). For some reason,   the only screen reader we
officially support is IBM Home Page Reader 3.04+.  Same as you, I find
even I change the _accProps.name and call
Accessibility.updateProperties(), the screen reader never
automatically read the flash content. Instead, the user has to press
Enter key to focus the Home Page Reader to read current item.

I set focusSimple=true to the root accProps. When the flash movie is
loaded for the first time, I will set some welcome messages and the
basic information to the accProps name. Then every time the focused
movie clip is changed, I reset the accProps to crossponding data. So
after pressing ENTER key, the screen reader is able to read different
messages. Even the Flash movie loads external data at runtime,
crossponding new elemetns can be read.

Let me know if you need further information.

On 5/11/06, Jamie Owen [EMAIL PROTECTED] wrote:


Hello All.

I am experimenting with Accessibility and trying to discover how
screenreaders ( say JAWS ) respond to subsequent calls to
Accessibility.updateProperties() after the swf is loaded and first read by
the reader.

I'm no expert user of JAWS and all i've managed to get working is : HTTP
response  JAWS starts reading  reaches flash file  Reads out content
based on tab order and accProps  If i try and clear the accProps then
renew their values ( as what would happen if the swf content changes ) and
make a call to updateProperties() the content seems to stay the same.

Is there anyway to make the reader start reading the new content straight
away as what happens when a new page loads?

Is anyone an expert screenreader user or knows how the average screen reader
user handles a flash file?

Or can anyone shed some light on the whole Microsoft Active Accessibility
and flash / screen reader business?

Cheers

Jamie

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RE: [Flashcoders] Accessibility

2006-05-03 Thread Andrew Kirkpatrick
Sure.  Best place to start:
 
http://adobe.com/resources/accessibility/best_practices/best_practices_acc_flash.pdf
 
AWK
 


From: [EMAIL PROTECTED] on behalf of kariminal
Sent: Wed 5/3/2006 6:33 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Accessibility


Hello !!!

Just wondering if anyone has experience on making movies accessible to
screen readers?

Kind thanks


Karim

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Re: [Flashcoders] Accessibility and MSAA - Is this documentedanywhere?

2006-05-02 Thread John Dowdell

Scott Hyndman wrote:

Well does anyone know at Adobe?


Sorry for the delay, I'm trying to clean up mailboxes... something about 
someone at Adobe knowing something about Microsoft's Active 
Accessibility API, but I'm not sure I would know what to ask anyone else 
yet, not sure I'd know what to search for here.


jd




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Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
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RE: [Flashcoders] Accessibility and MSAA - Is this documented anywhere?

2006-04-26 Thread Scott Hyndman
Oh, and one more thing.

accLocation(childId:Number) returns movieclips (or textfields) that define 
boundaries. What movieclip methods are used to determine the bounding rect? I 
would like to return something other than movieclip.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of Scott Hyndman
Sent:   Tue 4/25/2006 11:02 PM
To: Flashcoders mailing list
Cc: 
Subject:[Flashcoders] Accessibility and MSAA - Is this documented 
anywhere?

I've been looking through MM's accessibility implementations for their
V2 components because I'm trying to figure out how they work. I've
noticed they follow the MSAA IAccessible interface quite closely, but I
have a few questions.
 
Are their docs?
What methods are exposed to MSAA?
What's the idea behind methods like getChildIdArray()? I can't seem to
find any reference to them anywhere else in the framework, so I can only
assume the Flash player invokes this at some point.
 
Can anyone help? If an Adobe dev could pipe in I'd really appreciate it.
 
Scott
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RE: [Flashcoders] Accessibility and MSAA - Is this documented anywhere?

2006-04-26 Thread Scott Hyndman
Are there* docs?

:)

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of Scott Hyndman
Sent:   Tue 4/25/2006 11:02 PM
To: Flashcoders mailing list
Cc: 
Subject:[Flashcoders] Accessibility and MSAA - Is this documented 
anywhere?

I've been looking through MM's accessibility implementations for their
V2 components because I'm trying to figure out how they work. I've
noticed they follow the MSAA IAccessible interface quite closely, but I
have a few questions.
 
Are their docs?
What methods are exposed to MSAA?
What's the idea behind methods like getChildIdArray()? I can't seem to
find any reference to them anywhere else in the framework, so I can only
assume the Flash player invokes this at some point.
 
Can anyone help? If an Adobe dev could pipe in I'd really appreciate it.
 
Scott
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Re: [Flashcoders] Accessibility and MSAA - Is this documented anywhere?

2006-04-26 Thread John Dowdell

Scott Hyndman wrote:

Are their docs?
What methods are exposed to MSAA?
What's the idea behind methods like getChildIdArray()? I can't seem to
find any reference to them anywhere else in the framework, so I can only
assume the Flash player invokes this at some point.


Are whose docs?

For Where can I learn more about Microsoft Active Accessibility? try
http://www.microsoft.com/enable/

For Where can I learn more about MSAA and Flash? try
http://www.macromedia.com/resources/accessibility/

(I'm not sure I could answer any question that starts with What's the 
idea behind... would involve mindreading on my part, guessing the true 
question too.)


jd





--
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Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
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RE: [Flashcoders] Accessibility and MSAA - Is this documentedanywhere?

2006-04-26 Thread Scott Hyndman
I have read both those links previously. They offer no information about the 
IAccessible methods that I see in the mx.accessibility package.

Most information about these methods can be gleaned from the MSAA docs, 
replacing the pointer params with returns...but others, which seem to be 
specific to the Flash player's communication with screen readers, are 
completely undocumented. Still others have return types that don't easily map 
to the return types (or pointer params) of the corresponding IAccessible method.

 (I'm not sure I could answer any question that starts with What's the 
idea behind... would involve mindreading on my part, guessing the true 
question too.)

Well does anyone know at Adobe?

Simply put, there is this whole world of functionality the Flash player exposes 
that I'd like to get my hands on. I'd really appeciate it if you guys could 
help me out on this.

Are whose docs?

Read the followup emails ;)

Thanks,

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of John Dowdell
Sent:   Wed 4/26/2006 8:07 PM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] Accessibility and MSAA - Is this 
documentedanywhere?

Scott Hyndman wrote:
 Are their docs?
 What methods are exposed to MSAA?
 What's the idea behind methods like getChildIdArray()? I can't seem to
 find any reference to them anywhere else in the framework, so I can only
 assume the Flash player invokes this at some point.

Are whose docs?

For Where can I learn more about Microsoft Active Accessibility? try
http://www.microsoft.com/enable/

For Where can I learn more about MSAA and Flash? try
http://www.macromedia.com/resources/accessibility/

(I'm not sure I could answer any question that starts with What's the 
idea behind... would involve mindreading on my part, guessing the true 
question too.)

jd





-- 
John Dowdell . Adobe Developer Support . San Francisco CA USA
Weblog: http://weblogs.macromedia.com/jd
Aggregator: http://weblogs.macromedia.com/mxna
Technotes: http://www.macromedia.com/support/
Spam killed my private email -- public record is best, thanks.
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RE: [Flashcoders] Accessibility: keyboard tabbing

2006-01-17 Thread Yip, Stanley
Just a small update the tabbing in WinXP FF1.5 should be


WinXP FF1.5 tabbing ok in HTML only, cannot tab into Flash


s


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yip,
Stanley
Sent: Wednesday, 18 January 2006 12:38
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Accessibility: keyboard tabbing

G'day Flashcoders,

 

I am building Flash interactives for the public education sector in
Australia

 

We're having grief with accessibility in regards to keyboard tabbing
into and out of Flash from the HTML container and vice versa with Flash
player 7 and Flash player 8.

 

Keyboard tabbing tested on:

 

WinXP IE6 SP2 tabbing all ok, normal tabbing
cycle in and out of HTML/Flash

WinXP FF1.5 tabbing ok into Flash, then
cycle ok in Flash but trapped within Flash movie

 

OS/X 10.4.2 Safari2.0 tabbing ok into Flash, then cycle
ok in Flash but trapped within Flash movie

OS/X 10.4.2 IE5.2.3   tabbing ok into Flash, then cycle
ok in Flash but trapped within Flash movie

 

OS/X 10.3.9 Safari1.2 tabbing ok in HTML only, cannot
tab into Flash

OS/X 10.3.9 IE5.2.3   tabbing ok into Flash, then cycle
ok in Flash but trapped within Flash movie   

OS/X 10.3.9 FF1.0.7  tabbing ok in HTML only, cannot tab
into Flash

 

I've set tab ordering and from what I've Google'ed and read up on in
Flash help and www.macromedia.com http://www.macromedia.com/  Flash
player 7 has fixed this?

 

How do you setup correct keyboard tabbing behaviour?

 

Thanks.

 


-
Stanley Yip
Educational Programmer
TLI PTRS 
Centre for Learning Innovation
(02) 9715 8203
[EMAIL PROTECTED] 

 

 

 


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RE: [Flashcoders] Accessibility

2005-12-06 Thread Merrill, Jason
If your question is also about in general how to accomplish
accessibility in Flash, visit the Macromedia Accessibility Resource
Center:

http://www.macromedia.com/resources/accessibility/


Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of GregoryN
Sent: Sunday, December 04, 2005 4:45 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Accessibility

Here's direct link:
http://www.w3.org/TR/WCAG10/full-checklist.html

--
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


 == Hans Wichman wrote:

 i think u can find more about it here: http://www.w3.org/TR/WCAG10/

 http://www.accessibility.nl/internet/ebrochure/brochure/contents.htm

 The table of contents lists priorities, but they refer to the other
 guidelines.
 I think it might involve a lot of work if your site is already
finished ;).

 greetz
 Hans


 At 03:25 PM 12/3/2005, Paul Steven wrote:
Hi there

I have developed a childrens entertainment site in Flash MX 2004 and
now the
client has just asked whether the site is priority 12 accessible

Anyone have any idea what this involves and what I need to do to
ensure
this.

Many thanks

Paul


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Re: [Flashcoders] Accessibility

2005-12-04 Thread GregoryN
Here's direct link:
http://www.w3.org/TR/WCAG10/full-checklist.html

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


 == Hans Wichman wrote:
 
 i think u can find more about it here: http://www.w3.org/TR/WCAG10/  
 http://www.accessibility.nl/internet/ebrochure/brochure/contents.htm
 
 The table of contents lists priorities, but they refer to the other 
 guidelines.
 I think it might involve a lot of work if your site is already finished ;).
 
 greetz
 Hans
 
 
 At 03:25 PM 12/3/2005, Paul Steven wrote:
Hi there

I have developed a childrens entertainment site in Flash MX 2004 and now the
client has just asked whether the site is priority 12 accessible

Anyone have any idea what this involves and what I need to do to ensure
this.

Many thanks

Paul


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Re: [Flashcoders] Accessibility

2005-12-03 Thread Hans Wichman

Hi,
i think u can find more about it here: http://www.w3.org/TR/WCAG10/  
http://www.accessibility.nl/internet/ebrochure/brochure/contents.htm


The table of contents lists priorities, but they refer to the other 
guidelines.

I think it might involve a lot of work if your site is already finished ;).

greetz
Hans


At 03:25 PM 12/3/2005, you wrote:

Hi there

I have developed a childrens entertainment site in Flash MX 2004 and now the
client has just asked whether the site is priority 12 accessible

Anyone have any idea what this involves and what I need to do to ensure
this.

Many thanks

Paul

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