Re: [Flightgear-devel] c172r-yasim solution error

2005-05-20 Thread Mathias Fröhlich

Hi,

On Donnerstag 19 Mai 2005 04:45, Jon Berndt wrote:
 We do have vUVWdot, which is body frame. We also have Tb2l, which is a
 transformation matrix that goes from body to local. This is where it gets
 hazy for me, too, and I have to sit and think about it, but since the body
 frame is rotating wrt to the local frame, I think there is an acceleration
 due to the rotation, as well, so one cannot simply transform from body axes
 to local frame. We can do this, it will just take some thinking. And, yes,
 Mathias is the expert, here.

 This is where it gets a little hazy for me, too, but IIRC,

 vVeldot = vUVWdot*Tb2l + vPQR*vUVW

 If that's not right, it's something like that, and I know we can calculate
 it. But, I'll really be surprised if it's not being calculated somewhere
 already.

Ok,
At first I need to know how this local frame is meant.
What I have found from the code is that it is meant to be the *geodetic* 
horizontal local frame.
But is is meant to be fixed at the aircraft and thus rotates due to the 
aircrafts velocity or is it fixed at the earth and relocated for every frame 
to display?

Or the other question is: what is that hud element meant to display?
I cannot yet make sense of that.

   Greetings

 Mathias

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Re: Re : Re: [Flightgear-devel] visual freeze

2005-05-20 Thread Mathias Fröhlich


On Donnerstag 19 Mai 2005 08:59, BONNEVILLE David wrote:
 Thanks Mathias.
 I guess there is no solution for the moment ? Any idea ?
Nothing in my mind for that.

   Greetings

Mathias

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Re: [Flightgear-devel] SimGear Build Problem under MacOS X

2005-05-20 Thread Erik Hofman
Jonathan Polley wrote:
It seems as if MacOS X does not have isnan(), or at least by  default.  
There is a fix for this in cloud.cxx also.
Erik
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RE: [Flightgear-devel] FlightGear0.9.8 Segmentationfault coredumpedPlease Help!

2005-05-20 Thread Vivian Meazza


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-devel-
 [EMAIL PROTECTED] On Behalf Of YENEW T KASSAYE
 Sent: 19 May 2005 23:04
 To: FlightGear developers discussions
 Subject: RE: [Flightgear-devel] FlightGear0.9.8 Segmentationfault
 coredumpedPlease Help!
 
 Thanks Vivan,
 
 I made the corrections. No change. I do want to mention that when I am
 compiling simgear,it gives me errors about openAL not being loaded. I
 defeated this problem by placing AL and GL in /cygwin/include instead of
 /usr/local/include. Would this create a problem?

I think you ought to get it all to compile in the advised locations. A
possible cause of problems is multiple versions of AL and GL. Make sure that
you only have one version of each. What are your errors in compiling SimGear
with OpenAl in the 'correct' location? 

A possible way forward is to start over - uninstall Cygwin, and start from
there. Download and install compatible versions of plib, OpenAl (our
variant) etc, and rebuild. Tedious, but probably quicker than chasing down
files in obscure directories.

 I also uninstalled the  X11 package from cygwin. 

Hmm ... this was a problem in the past, but I think it shouldn't be needed
now

 This allowed simgear to
 compile. But I still have the seg. dump after I compile and run fgfs from
 cygwin. Still stuck! It brings up the intro screen and never puts you in
 the cockpit.
 
 I do have the already compiled executable downloaded from flightgear.org
 and it works fine on this machine. I ran fgrun from cygwin and it works.
 But I need to be able to compile because I am modifying the hud to feed in
 SEP data.
 
 

Keep trying, it definitely does work.

V.



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Re: [Flightgear-devel] Colditz Glider

2005-05-20 Thread Steve Hosgood
On Fri, 2005-05-20 at 02:37, Josh Babcock wrote:
 I'll see what more I can deduce tonight.
 Steve

Didn't get anything much done, sadly, but I have taken a look at your
fuselage images, Josh. Nice work!

 Just an update.
 
 http://jrbabcock.home.comcast.net/flightgear/colditz/colditz1.jpg
 http://jrbabcock.home.comcast.net/flightgear/colditz/colditz2.jpg
 

One small observation. It's hard to be sure, but I think the photos of
the glider replica show that the riser forming the back of the pilot's
seat is also the centre bolting-on point for the wings, and therefore
comes to a narrow flat-top under the wing, not to a sharp point as
you've modelled it.

Looks like P.Reid's drawing (body_glider_plans.htm) shows it like that
too. It would also seem that the wing overhangs forward of the top-of-
the-seat bolt-on point too. This is where I assume the passenger was
squashed in. He gets a bit of side-to-side view in there, but not much.

He wouldn't see much at night anyway.

Other opinions may differ of course. Annoyingly, the photos from the
1999 flight on the 'fiddler's green' site don't really have enough
detail in that area to be sure of anything.
Steve


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Re: [Flightgear-devel] Colditz Glider

2005-05-20 Thread Josh Babcock
Steve Hosgood wrote:
 On Fri, 2005-05-20 at 02:37, Josh Babcock wrote:
 
I'll see what more I can deduce tonight.
Steve
 
 
 Didn't get anything much done, sadly, but I have taken a look at your
 fuselage images, Josh. Nice work!
 
 
Just an update.

http://jrbabcock.home.comcast.net/flightgear/colditz/colditz1.jpg
http://jrbabcock.home.comcast.net/flightgear/colditz/colditz2.jpg

 
 
 One small observation. It's hard to be sure, but I think the photos of
 the glider replica show that the riser forming the back of the pilot's
 seat is also the centre bolting-on point for the wings, and therefore
 comes to a narrow flat-top under the wing, not to a sharp point as
 you've modelled it.
 
 Looks like P.Reid's drawing (body_glider_plans.htm) shows it like that
 too. It would also seem that the wing overhangs forward of the top-of-
 the-seat bolt-on point too. This is where I assume the passenger was
 squashed in. He gets a bit of side-to-side view in there, but not much.
 
 He wouldn't see much at night anyway.
 
 Other opinions may differ of course. Annoyingly, the photos from the
 1999 flight on the 'fiddler's green' site don't really have enough
 detail in that area to be sure of anything.
 Steve
 
 
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You are correct. The pointy bit is there as a reference point for me to
place the wing, and will be hidden once the wing goes on. It also saves
a few polys :)

Josh

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[Flightgear-devel] Microlight

2005-05-20 Thread Morne Fourie



Hi. How about inserting a Microlight 
like the solowings Aquilla into your list of aircraft? Keep up the good 
work.

Kind 
Regards
Morné 
Fourie

AFRIDATA.net

Cell: +27 83 293 5893Office: +27 83 293 5893 

Fax: +27 +83 
281 5872Email: 
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Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Arthur Wiebe
Did you use GCC 4 or 3.3? I've been so busy that I've not even tried
building FGFS on 10.4. I did try to build plib but it failed with the
same type of error. And I fixed it just like you (except by making it
non-static) but then a mess of other errors showed up that well... I
knew nothing about.On 5/20/05, Jonathan Polley [EMAIL PROTECTED] wrote:
For some reason, the c172_aero.c file in src/FDM/LaRCsim generates alink error.There is a variable, called simply 'b' that conflictswith a symbol in MacOS 10.4's OpenGL library (go figure).Withoutmaking it static (or changing its name), I get the following link error:
ld: ../../src/FDM/LaRCsim/libLaRCsim.a(c172_aero.o) illegal referenceto symbol: _b defined in indirectly referenced dynamic library /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
For now, I have made the 'b' variable static and then FlightGearlinks just fine.It does not complete its initialization, but Iprobably have a messed up config file (it has been a while since Ihave build FlightGear).
Jonathan Polley___Flightgear-devel mailing listFlightgear-devel@flightgear.org
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(Weblog)- http://sourceforge.net/users/artooro/
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Re: [Flightgear-devel] c172r-yasim solution error

2005-05-20 Thread Andy Ross
Mathias Fröhlich wrote:
 At first I need to know how this local frame is meant.
 What I have found from the code is that it is meant to be the *geodetic*
 horizontal local frame.
 But is is meant to be fixed at the aircraft and thus rotates due to the
 aircrafts velocity or is it fixed at the earth and relocated for every frame
 to display?

For what it's worth, YASim supports this NED (north/east/down)
coordinate frame for output, but doesn't use it internally.  It's
pretty strange IMHO, and of course has a singularity problem at the
poles.  If JSBSim is having trouble with it, it might be best to just
junk the concept and fix the HUD code to use body coordinates.

Andy

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Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread James Turner
On 20 May 2005, at 15:30, Andy Ross wrote:it is no longer legal to do this:  int i; glGenTextures(1, i);  Instead, you have to declare 'i' as GLint (and similarly for GLuint and so on)  Are you sure?  I thought the Apple compiler was still a 32 bit environment on OS/X.  And in any case, PPC64 is an "LP64" ABI, which means that a plain "int" is still 32 bits, just like GLint.  Really, there are no meaningful (for our purposes) systems any more where an "int" is anything but 32 bits.  The size of longs and pointers is variable, but ints are pretty fixed. Umm - I am not sure about the reason for making the change, but the fact is that on Tiger, GLuint is a typedef for 'unsigned long'. Hence, the code has to be changed to use the portable names, or GCC 4.0 chokes.Next time I run into an Apple engineer, I'll ask about this.HHJames ___
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Re: [Flightgear-devel] c172r-yasim solution error

2005-05-20 Thread DesmoSS
In a message dated 5/20/2005 2:09:17 AM Eastern Daylight Time,  
[EMAIL PROTECTED] writes:

But is is meant to be fixed at the aircraft and thus rotates due to the  
aircrafts velocity or is it fixed at the earth and relocated for every frame  
to display?

Or the other question is: what is that hud element meant  to display?
I cannot yet make sense of that.
 
 
Hi M,
 
The HUD element provides a visual indicator of energy within a  constant 
speed climb or descent thru the use of hud_ladr.cxx: 
 
 if(energy_marker) {
if (total_vel  5.0)  {
t1 = 0;
t2 =  0;
} else {
t1 =  up_vel/total_vel;
t2 = asin((Vxx*Axx + Vyy*Ayy +  Vzz*Azz)/(9.81*total_vel));
}
pot_slope =  ((t2/3)*SGD_RADIANS_TO_DEGREES)*factor + vel_y;
 
The values of Vxx, Vyy, ... are called in for the JSBSim and YASim both,  but 
Axx, Ayy, ... are called for YAsim only, rendering the HUD element to  
indicate velocity only.
 
As for reference plane, I'm hazy as to the effect of the frame on the  
reference but would lean towards the geodedic or earth-referenced  
acceleration.  I 
have been through the flight.cxx and .hxx files along with  the 
src/FDM/JSBSim.cxx and YASim.cxx and have come away with the  v_dot_local,  
Get_ and 
Set_Accels_Local as the given  terminology in the NED sections, although 
these 
may be in name only and not  function.
 
To refresh the initial query;  I would like to use the energy marker  within 
a training tool using a simple single trainer but I need 2 VOR's for  
intersection identification.  The PA-28 -YASim provides the energy  marker and 
the 
c172 - JSBSim provides the avionics... hmmm...
 
Thanks,
Mike   





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[Flightgear-devel] problem with signs program, convert: command not found

2005-05-20 Thread Ima Sudonim
Melchior,
The new signs program, it's great!
However, I'm noticing a problem on a mac os x system that I  
reinstalled recently.

I downloaded new scripts this morning, when I install them in data  
and run signs (either from data/local/signs or from a copy of signs  
copied to bin, I get a series of error messages like this:

creating: cache/A/KJFK_John_F_Kennedy_Intl.rgb
sh: line 1: convert: command not found
I had this working before the reinstall of my system. My question is:
 is the convert command new? (if so, do you know where I can get  
source (or binary version for mac os x (10.4)))?

I don't know why it worked previously, maybe I had a convert command  
installed on the old install of the os but I can't seem to find it now.

Thanks for your help!
BTW, the signs are VERY cool, and it's especially nice that they're  
so extensible easily. I did notice that when I scroll thru fgfs to  
get to the top down view that I only see red lines appearing (i.e.,  
the tops of the signs)  instead of the signs as the signs are still  
vertical.  Can the script be changed to display signs horizontal when  
this top-down view is used (Hit 'v' six times to get to this view)?

Thanks for giving us all a very cool feature!
... and thanks for all your work on FlightGear!
Ima
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Re: [Flightgear-devel] Colditz Glider

2005-05-20 Thread Steve Hosgood
I've just come across a few more details in:

http://www.chicagolandglidercouncil.com/newsletter_files/CLGCNewsletterFeb02.pdf

There's a comment by the pilot who flew the replica, to the effect that
the glide ratio was about 18:1

That's pretty impressive!

There's also a photo of the glider just off the ground on the lauch tow,
and a comment that the wings were built by a Mr John Lee, who was also
the pilot for the TV programme.

Another comment (backing up Jon Stockill's statement) is that the glider
was in the Imperial War Museum, London for a while, and was moved to
their aircraft collection at Duxford (Cambridgeshire, England) later.

Annoyingly, that's about 6 hours driving from here, or I'd go over there
with a camera.

   **

Research is revealing that 99% of the info on the Colditz glider on the
web is a copy of some part of someone else's page! The link mentioned
above is a pleasant change from that!

Here's another pleasant discovery:

http://www.aae.uiuc.edu/m-selig/ads/aircraft.html

This claims that the wing on the Colditz Glider is a Clark YH which is
great because that's a standard wing and its lift / drag / stall
characteristics are documented. Can't find much on the web, but there's
some aircraft design books down in the university library that I will be
interested to check out

Steve


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[Flightgear-devel] Re: problem with signs program, convert: command not found

2005-05-20 Thread Melchior FRANZ
* Ima Sudonim -- Friday 20 May 2005 17:49:
 The new signs program, it's great!

If it weren't that unhumble, I would agree. I enjoy it a lot.   :-)
I've meanwhile made a (simple) webpage for it, so that I don't have
to announce here on the list every time I make some changes:

  http://members.aon.at/mfranz/flightgear/signs.html

If you are going to use the new versions, it's a good idea to uninstall
the old once. Not only did I change the path (signs/ instead of sign/)
and the package names, but also the format: formerly I used ft (eeww),
because that was what the airport data was in. Now I'm using meters.
(Easy to convert in case someone has already started to make his own
topographic database.) Also, I'm about to finish Germany. (Ready
tomorrow.) I fixed some bugs in the Austrian database (Salzburg placed
correctly), added a few villages (Fucking[1] in Upper Austria -- how
could they miss it?!?, Strasswalchen, etc.), and other objects (Castle
Hochosterwitz, some (non-classified) military facilities).



 However, I'm noticing a problem on a mac os x system that I  
 reinstalled recently.
 
 I downloaded new scripts this morning,

Oh. OK, then forget the above. This is the most recent version already.
(Slightly increased performance. Yay!)



 when I install them in data   
 and run signs (either from data/local/signs or from a copy of signs  
 copied to bin,

That's OK. The program doesnt' care from where it was started.



 I get a series of error messages like this: 
 
 creating: cache/A/KJFK_John_F_Kennedy_Intl.rgb
 sh: line 1: convert: command not found
 
 I had this working before the reinstall of my system. My question is:
 
   is the convert command new? (if so, do you know where I can get  
 source (or binary version for mac os x (10.4)))?

No. That's part of the ImageMagick package, which can meanwhile be seen
as a standard. Just install that (again), and make sure it's in the $PATH.



 BTW, the signs are VERY cool, and it's especially nice that they're  
 so extensible easily. I did notice that when I scroll thru fgfs to  
 get to the top down view that I only see red lines appearing (i.e.,  
 the tops of the signs)  instead of the signs as the signs are still  
 vertical.

Red lines? On the red signs only, right? Otherwise that's a graphics
card driver bug ...



 Can the script be changed to display signs horizontal when   
 this top-down view is used (Hit 'v' six times to get to this view)?

... but yes, the signs do only billboard around the vertical axis. I tried
it otherwise (change spherical to true in all sign[0-9]*.xml files if you
want to try yourself), but this looked ugly. Yes, the signs were then visible
from above. But they followed view banking, which looked ridiculous. That's
a feature in the animation code or plib, and the script can't do anything
about it (AFAIK). I'd rather raise the signs some more.



 Thanks for giving us all a very cool feature!
 ... and thanks for all your work on FlightGear!

You are welcome.  :-)

m.



[1] sorry for the adult content, but I didn't christian that village  ;-)

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Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Andy Ross
James Turner wrote:
 Umm - I am not sure about the reason for making the change, but the
 fact is that on Tiger, GLuint is a typedef for 'unsigned
 long'. Hence, the code has to be changed to use the portable names,
 or GCC 4.0 chokes.

Hrm... that sounds like a bug in the Apple headers.  The OpenGL spec
requires that GLint/GLuint be exactly a 32 bit value.  If Apple is
defining it otherwise in an environment* where a long is 64 bits, then
they need to fix their files.

* Are you sure this is the case for the OS/X development environment?
  I was sure that it was still 32 bit, which would make a long 32 bits
  as well.

Can you post the error you get?  It should not be an error to cast a
pointer to an unsigned int to a pointer to a GLuint on any 32 or 64
bit environment I am aware of.

Andy

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RE: [Flightgear-devel] FlightGear0.9.8 Segmentationfault coredumpedPlease Help!

2005-05-20 Thread YENEW T KASSAYE
Vivan,
I followed your advice and started over and FightGear WORKS!!!.
I had to place AL and GL in the /cygwin/include instead of
/usr/local/include. If I dont do that when I run ./configure for SimGear,
it errors out at the end and says openAL has to be installed. The last few
lines before this error message look for openAl files and three no's
appear.

Thanks for your help. I am still getting the Segmentation fault core
dumped when I exit FlightGear but it runs regardless. That might have not
been my problem running fgfs the whole time.

I am going to move on to modifiying the HUD. Wish me luck..

_Yenew




 -Original Message-
 From: [EMAIL PROTECTED] [mailto:flightgear-devel-
 [EMAIL PROTECTED] On Behalf Of YENEW T KASSAYE
 Sent: 19 May 2005 23:04
 To: FlightGear developers discussions
 Subject: RE: [Flightgear-devel] FlightGear0.9.8 Segmentationfault
 coredumpedPlease Help!

 Thanks Vivan,

 I made the corrections. No change. I do want to mention that when I am
 compiling simgear,it gives me errors about openAL not being loaded. I
 defeated this problem by placing AL and GL in /cygwin/include instead of
 /usr/local/include. Would this create a problem?

I think you ought to get it all to compile in the advised locations. A
possible cause of problems is multiple versions of AL and GL. Make sure
that
you only have one version of each. What are your errors in compiling
SimGear
with OpenAl in the 'correct' location?

A possible way forward is to start over - uninstall Cygwin, and start from
there. Download and install compatible versions of plib, OpenAl (our
variant) etc, and rebuild. Tedious, but probably quicker than chasing down
files in obscure directories.

 I also uninstalled the  X11 package from cygwin.

Hmm ... this was a problem in the past, but I think it shouldn't be needed
now

 This allowed simgear to
 compile. But I still have the seg. dump after I compile and run fgfs from
 cygwin. Still stuck! It brings up the intro screen and never puts you in
 the cockpit.

 I do have the already compiled executable downloaded from flightgear.org
 and it works fine on this machine. I ran fgrun from cygwin and it works.
 But I need to be able to compile because I am modifying the hud to feed
in
 SEP data.



Keep trying, it definitely does work.

V.



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RE: [Flightgear-devel] FlightGear0.9.8 Segmentationfault coredumpedPleaseHelp!

2005-05-20 Thread Vivian Meazza
YENEW T KASSAYE wrote

 I followed your advice and started over and FightGear WORKS!!!.
 I had to place AL and GL in the /cygwin/include instead of
 /usr/local/include. If I dont do that when I run ./configure for SimGear,
 it errors out at the end and says openAL has to be installed. The last few
 lines before this error message look for openAl files and three no's
 appear.

Hmm - I don't understand this - where is simgear and flightgear?


 Thanks for your help. I am still getting the Segmentation fault core
 dumped when I exit FlightGear but it runs regardless. That might have not
 been my problem running fgfs the whole time.

This shouldn't happen - there's something wrong still

 I am going to move on to modifiying the HUD. Wish me luck..

Go for it!

Regards

Vivian
 



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[Flightgear-devel] My first solo cross-country; Was: My first solo ....

2005-05-20 Thread Martin Spott
Martin Spott wrote:
 Well, it really took a very long time for getting there !
 
 The second half of 2004 I didn't make a single flight due to timely
 and/or monetary restrictions. Afterwards I had to bear almost four
 months of delay because we never managed to match free time and good
 weather for the first solo.

Similar with my first solo cross-country. I chose a rather small
airfield (EDKA, less than 600 m) as the destination of my first solo
cross-country and my intructor decided it would be not a good idea to
have bad weather for this trip. Finally I made it without the slightest
difficulties and I'm very proud of this  :-)
The flight from EDLN to EDKA is about half an hour for each direction
and the feeling on this journey was overwhelming. The most significant
effect is the absence of this guy who talks too much  ;-)

We made several cross-country flights together and I'm really fond of
my instructor, he's quite as crazy a guy as I am told to be myself. But
it is always difficult to make your own opinion upon a certain
situation and additionally have to figure out how the advice of your
instructor matches with your own picture. Often the result of following
your own decision is far better than the result of doing the splits to
merge your own and your instructors ideas. There's always a certain
range of valid reactions on an incident which don't necessarily match
each other.

Last weekend we had a trip to Denmark and I did about six and a half
hours flying that weekend. Alone the trip back home was 188 minutes
non-stop from EKOD to EDLN (BTW, if you ever have the chance to visit
EKEL, do it - if you manage to find it !  ;-)  But the simple solo trip
of just half an hour per direction still was much more inspiring.

Cheerio,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] c172r-yasim solution error

2005-05-20 Thread DesmoSS
In a message dated 5/20/2005 12:49:29 PM Eastern Daylight Time,  
[EMAIL PROTECTED] writes:

Or if you really want to cheat: use the Cessna 3D model with the  Piper
FDM configuration. :)
 
I think that's how this whole thing started... YASim FDM with c172 model  
results in a YASim solution error -  insufficient elevator trim.  I  could 
start 
altering the geometry or moving the CG, but I was hoping NOT  to upset all the 
previous efforts put into the model.
 
Mike  

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Re: [Flightgear-devel] c172r-yasim solution error

2005-05-20 Thread Andy Ross
Mike wrote:
 Andy Ross wrote:
  Or if you really want to cheat: use the Cessna 3D model with the  Piper
  FDM configuration.  :)

 I think that's how this whole thing started... YASim FDM with c172
 model results in a YASim solution error - insufficient elevator
 trim.

Not the C172 model (which, for many reasons, is not going to be
maintained as a YASim plane).  I mean use the Cherokee model.  You can
use the 172 panel and graphics with another airplane's FDM
configuration.

Andy

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[Flightgear-devel] openGC problem need help!

2005-05-20 Thread can kalkan
i am trying to run fg with openGC displays but until now i am not succeded . i am using fg under xp sp2 . i can not start fgfs in opengc communication mode i also can not launch opengc alone when i run it gives error after loading fonts in dos mode and crashes

 please help me
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Re: [Flightgear-devel] c172r-yasim solution error

2005-05-20 Thread Andy Ross
Mike wrote:
 Could you send me some specifics on the above procedure?  I'm
 playing around within the pa28-set.xml without much success.

In your Aircraft/c172p directory, edit the c172p-set.xml file and
replace these lines:

  flight-model archive=yjsb/flight-model
  aero archive=yc172p/aero

with:

  flight-model archive=yyasim/flight-model
  aero archive=ypa28-161/aero

I didn't test this, but it should work for a quick hack.  The result
will be an aircraft that looks like a Skyhawk but flies like a
Warrior.

Andy

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