Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-27 Thread Matthew Law
On 07:50 Thu 27 Nov , Martin Spott wrote:
> The first is correct, the latter is not (see above). Pilots love this
> helicopter because of his outstanding manouverability. It's even
> capable of doing serious aerobatic - up to inverted flying (AFAIR with
> a modified gear box lubrication),

Check out the Westland Lynx.  I've seen these at a couple of airshows this year and 
the pilots did manage quite a bit of inverted flight during their routines.  These too 
have a rigid rotor head with elastomeric bearings and the blades are intentionally 
made more rigid to prevent tail strikes during high-G and sharp stop maneuvers.  
Impressive engineering in all modern helos I think you'll agree :-)

All the best,

Matt.

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Re: [Flightgear-devel] FG logo Slovenian flag

2003-11-27 Thread Matthew Law
On 10:47 Thu 27 Nov , Erik Hofman wrote:
> Yeah, but then you'd get a fight over which flag is put in first and 
> which flag is shows just for 0.1 usec (e.g. the last flag) ...
> 
> Erik

Maybe randomise the order ?

All the best,

Matt

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Re: [Flightgear-devel] Latest stupid helicopter trick

2003-11-27 Thread Matthew Law
On 14:48 Thu 27 Nov , Jon Stockill wrote:
> I remember seeing the army display team at RAF Waddington a couple of
> years ago - 4 gazelle & 1 lynx all lined up in the hover, then the lynx
> pilot backflipped the aircraft out of the lineup. The first time you see
> it you really can't believe what you've just seen.

Yes, that was one of the airshows I saw this year.  I think they were called the 
Sharks.  IIRC at one point they had a Lynx barrel rolling (with a portion of inverted) 
around a line of other aircraft. They also did loops and other crazy stuff that 
helicopters clearly can now do.

Very cool.

Were it not for the ridiculous costs, I would've much rather learned to fly rotary 
wing than fixed. As one of my work mates puts it: 'Yeah, even when the engine stops 
they still fly, cos they're still ugly and the earth still repels them!'


All the best,

Matt.

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Re: [Flightgear-devel] Grass Runway Textures

2003-11-27 Thread Matthew Law
On 18:49 Tue 25 Nov , Erik Hofman wrote:
> >So 75x75 textures of these types of surfaces are required, then? I might 
> >have a go at these during my attempts at modelling EGNF.  Are there any 
> >restrictions to the making of textures that I need to be aware of oether 
> >than size and color depth?
> 
> Not really. It's something I an to get rid of a long time. What would be 
> needed is a tileable (or seamless) texture covering the surface type, 
> just like the rest of the textures.
> 
> Now that I'm thinking about it, does anybody know if the 
> dirt/grass/lakebed runway are modeled directional like the concrete and 
> asphalt runways (e.g. the textures would only need longitudinally be 
> seamless)?

I've looked at these and the grass textures look like green-tinted gaussian noise.  
The dirt runway looks quite like a filter I've seen somewhere before... ;-) It seems 
quite reasonable to me but it isn't quite symetrical and the X and Y join lines are 
visible up close.

What sort of 'nice textures' are we looking for?  I know this is an odd question to 
ask, but a lot of games and sims just can't get grass right and these are by no means 
the worst textures I've seen around for this sort of material.  If I get some pointers 
to nicer textures I'll do my best to produce similar versions for use under the GPL.

All the best,

Matt

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Re: [Flightgear-devel] Grass Runway Textures

2003-11-28 Thread Matthew Law
> One of the problems with these type of photographs is the fact that they 
> cover a very small area. When using these for textures you would end up 
> with a hight degree of very annoying repetitiveness.
> 
> Another problem is the fact that they aren't shot straight down, making 
> the textures look weird when used for textures.
> 
> But they are always very useful for comparing textures with the real 
> world to see if it looks at least a bit like expected.

Speaking of which, would it be possible to change the texture above a
certain height AGL?  We could have a texture with more detail for low
altitudes and a shinier, more gaussian texture for higher altitudes...
Just like real grass and short crops.


All the best,

Matt.





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Re: [Flightgear-devel] Grass Runway Textures

2003-12-02 Thread Matthew Law
On Fri, 2003-11-28 at 17:46, Julian Foad wrote:
> Matthew Law wrote:
> > 
> > Speaking of which, would it be possible to change the texture above a
> > certain height AGL?  We could have a texture with more detail for low
> > altitudes and a shinier, more gaussian texture for higher altitudes...
> > Just like real grass and short crops.
> 
> Grass rarely reaches more than one meter AGL :-)  Different textures for 
> grass growing at different altitudes AMSL would make some sense, but I
> think you are talking about changing the material properties of the 
> ground cover according to the aircraft's height AGL ...  but that 
> shouldn't make a difference to the shininess or the sharpness of the 
> specular reflection (which is what I am guessing you mean by "more 
> gaussian"; do I misunderstand?).

I didn't explain myself very well and I've had some more thoughts on
this:

When you are sat on the runway you can see more detail in the grass
itself.  This could be conveyed with a different texture (since
modelling grass blades would be a tad expensive!) which would change to
another texture with less detail further away.

'Further away' as in distance; having thought about it, since even when
you are sat at ground level you can't see detail in the grass a few
hundred metres away. I also agree that all foliage should change with
variations in altitude and latitude but that's a big change I would have
thought...

The reference I made to specularity was that to my eyes anyway, grass
looks slightly 'shinier' at lower altitudes.  This is especially so when
it's wet of course.  This is apparent when descending under a parachute
since you spend a lot of time concentrating on the landing area which is
usually grass.  I don't seem to see the same effect with straight
distance at ground level.

Does this sound familiar? or is it just my eyes and I'm talking rubbish
here... ;-)


All the best,

Matt


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Re: [Flightgear-devel] Playing with textures

2003-12-02 Thread Matthew Law
On 09:56 Tue 02 Dec , Curtis L. Olson wrote:
> This is something that has been considered, but it will be a massive
> amount of work to do this and preserve all the existing functionality.
> 
> Massive might be slightly overstated, but it probably means tearing
> everything down and rebuilding it piece by piece.  That's a big job,
> and it is made more complicated if we want to keep the current cvs
> head runnable.

...and maybe move to SDL too ?!

All the best,

Matt

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Re: [Flightgear-devel] (OT) Kid's day at work

2003-12-03 Thread Matthew Law
On 22:13 Tue 02 Dec , David Culp wrote:
> I brought my son to work for a day, and he had a wonderful time.
> 
> http://home.comcast.net/~davidculp2/kidsday.jpg

At least he didn't have to hold on for much longer :)


All the best,

Matt

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Re: [Flightgear-devel] Video card recommendation

2003-12-05 Thread Matthew Law
On 18:08 Fri 05 Dec , [EMAIL PROTECTED] wrote:
> I have a Geforce 4 Ti 4200 and this card works perfectly with flightgear under 
> Linux.

Me too. Using the latest drivers i still see the sky flash from blue to black 
occasionally...

All the best,

Matt

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Re: [Flightgear-devel] Kool site of the day ...

2003-12-16 Thread Matthew Law
On 14:53 Tue 16 Dec , Erik Hofman wrote:
> >Kool Sites are informative, weird, stylish, offbeat or unique
> 
> So, what exactly is the FlightGear site?


I'd go for Informative, stylish, and unique ;-)


All the best,

Matt

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Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Matthew Law
On 12:42 Thu 18 Dec , Alan King wrote:
>   Rudder pedals.  Been a while since I was at the controls in a Cessna 
> etc, how much control throw is normal?  With a one foot seperation 
> between the pedals 4" seems like a lot, maybe too much.  Currently have 
> 2" in and 2" out for the 4" total, but can easily shorten it up, feels 
> like I'd have a foot in the engine.

That sounds about right for a 152.  Maybe David can tell you how much throw is 
available on his aircraft?

All the best,

Matt.

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Re: [Flightgear-devel] Re: Cockpit Hardware Building

2003-12-18 Thread Matthew Law
On 14:52 Thu 18 Dec , Alan King wrote:
>   Also I'm assuming the yoke on most planes has a bit more throw than 
> +-2", but that's about the limit of what's practical with my current 
> hardware so it'll probably do ok.  I could get 6" travel or so max, just 
> gets a bit more trouble to do.

It's 16-18cm from full down to full up elevator on the couple of C152's I've measured 
and roughly +-90 degrees of roll axis.

BTW, I'm not anal. Honest! I'm just building a yoke of my own so I measured these 
recently.  If you're in the right ball park for these figures IMHO you'll be just 
fine.  As David quite rightly said, it's the feedback from the controls which varies 
according to many parameters that is by far the hardest thing to simulate.  I'm going 
to use elastic cotton-covered 'bungee' cord to centre and resist on my yoke.  Mainly 
because springs are quite difficult to come by and can be noisy to boot.

All the best,

Matthew

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Re: [Flightgear-devel] Adding a runway to runways.dat

2003-12-18 Thread Matthew Law
On 00:42 Fri 19 Dec , Matthew Law wrote:
> What are the fields? I'm guessing at some here:

Sorry. I just found the doc on the FGFS site. I've got to start RTFMing more often :-)

All the best,

Matt

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[Flightgear-devel] Adding a runway to runways.dat

2003-12-18 Thread Matthew Law
To my detriment I haven't been following past discussions on scenery editing.  I would 
like to add the missing 18/36 runway to EGNF.  I have gunzipped the runways.dat file 
and found the following line for EGNF:

R EGNF 06   53.316990   -1.196100  60.00  1476   118 NAVNN 00 00

The AIP shows clearly the missing runway:
http://www.matthewlaw.plus.com/EGNF.gif

I'm assuming that I just add a new line under this with the correct values.

What are the fields? I'm guessing at some here:

ICAO ID, HEADING, LAT, LON, WIDTH, LENGTH...

If these are correct, I make the width and length a little wrong.

All the best,

Matthew

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Re: [Flightgear-devel] Adding a runway to runways.dat

2003-12-19 Thread Matthew Law
On 02:34 Fri 19 Dec, Ivo wrote:
> Also check:
> 
> http://baron.flightgear.org/pipermail/flightgear-devel/2003-December/023555.html
> 
> After adding the runway manually, you could use TaxiDraw to add the 
> taxiways.
> 
> As for the bug I mentioned in that thread, David Luff sent me a 
> debug-enabled version and I tracked it down to being a locale thing. If 
> you're running a localized version of Linux in a country that uses a comma 
> as a decimal separator, you have to start taxidraw as follows:
> 
> LC_NUMERIC=POSIX ./taxidraw
> 
> I thought I mention it here, so it gets archived for the time being. 
> Probably this will be fixed in the next version.

Thanks.

TaxiDraw is working fine for me atm (Well done Dave!).  I'm having issues with our 
taxiways since it's a grass field and they aren't really marked just 'known' :-)  I've 
also not been able to successfully compile terragear yet but I'll keep trying.  I've 
got a few more things to try before I will be asking for help.

All the best,

Matt

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[Flightgear-devel] Trim position and speed to external hardware

2003-12-23 Thread Matthew Law
How do I export the trim position and IAS to a serial port?

I'd like to use these values to drive some stepper motors which crudely simulate 
control load and trim effects.


All the best,

Matt.
---
A merry xmas and a happy new year.

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Re: [Flightgear-devel] ATC Talk

2003-12-29 Thread Matthew Law
On 03:15 Mon 29 Dec , Ivo wrote:
> Or we could have multiple people around the world recording the sentences, 
> so we'll hear the right accent when approaching for example New Delhi or 
> Mexico City or Frankfurt. Maybe even bilingual, though I don't know if they 
> use their native language (for example for domestic flights) or that they 
> use English worldwide.

According to the ICAO, all ATC comms should be in English.  Quite rightly however, 
most controllers use their native tongue unless talking to international flights.

This sounds like a cool idea but the work involved is immense.  The majority of it is 
non-technical (recording sound samples etc) so it could end up being much more 
authentic than MS FS if we were to use our diverse user-base :-)

All the best,

Matt.


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Re: [Flightgear-devel] Contribution to flightgear

2003-12-29 Thread Matthew Law
Hi Prabhu,

Please read and digest the docs on the flightgear website and the documentation on 
scenery editing at the simgear website (see the link to simgear from the flightgear 
site) before getting started.  If you still have questions there are plenty here who 
will help once you've read the documentation ;-)

Also, please post messages to the list in plain text.

All the best,

Matt

On 19:57 Mon 29 Dec 2003, Prabhakaran Arunachalam wrote:
> 
> Hi,
> I'm new to flight gear. I had downloaded the source code and built them 
> using cygwin in Windows.
> It is working fine and looks good.
> I would like to contribute to flightgear. My area of interest would be creating 
> 3d models and terrain.
> Could anybody help me proceed in these areas?
> Thanks.
> Prabhu.

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Re: [Flightgear-devel] ATC Talk

2003-12-30 Thread Matthew Law
I agree with you totally.  My sentiment was that there have also been many accidents 
caused by ATC talking in a foreign language (English) to another pilot who also 
doesn't speak English as a first language.  The possible problems which can be 
introduced by a conversation in effect being translated twice are huge.  OK, they may 
be far less than if everyone was speaking the same language, but it still holds 
potential for serious errors.  It just goes to show that we'll probably never reach an 
ideal state of affairs with respect to communication.

Since the furthest I've flown is 30nm and I don't live in the SE of the UK then this 
doesn't really affect me at the moment.  So I'll shut up ;-)


All the best,

Matt

On 09:06 Mon 29 Dec 2003, David Megginson wrote:
> Actually, I think that's a serious problem.  One of the benefits of using a 
> common ATC frequency (instead of some kind of direct plane-to-plane 
> comlink) is that we can all hear ATC talking to other aircraft and form an 
> idea of what's happening around us.  ATC *does* make mistakes, all the 
> time, and almost always pilots catch those mistakes (just like ATC catches 
> ours).  If a non-native pilot cannot understand the other chatter on the 
> radio, we lose that safety layer.
> 
> 
> All the best,
> 
> 
> David

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Re: [Flightgear-devel] Autocoordination

2004-01-08 Thread Matthew Law
As David said, there is very little adverse yaw from aileron input on modern aircraft 
designs.  Now, I have no experience of anything but Cessnas but on an A320 for 
example, I would be surprised if the aileron input required to perform say, a 20 deg. 
bank turn would require *any* rudder input at all to maintain balance.  It may even be 
taken care of by the flight computer...


So maybe the problem could be with the FDM representing the wrong adverse yaw amount 
for that aircraft?



All the best,

Matt.

On 14:04 Thu 08 Jan 2004, Hof Markus wrote:
> I'm not sure of this, but I think you are right! I'll think about.
> I tried on A320 to fly turn at 25?BNK an ball was never centered! even
> if BNK did'nt change.
> Anyway:
> to keep the ball centered, as you said, I'll need a rudder due to adverse
> yaw (and maybe some other things :)) ).
> I just want to write rudder functions (components in flight modell) to keep
> the ball centered.
> I think the best way to get an error for trigger functions is to take accel.
> of y-axis and keep it to 0.
> The trigger holds accel-y-axis to 0, and so the ball should always be
> centered?

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Re: [Flightgear-devel] [Fwd: Linux User & Developer Expo 2004]

2004-01-14 Thread Matthew Law
Curt,

Let me check with the lady first :-)

All the best,

Matt.

On 09:28 Wed 14 Jan , Curtis L. Olson wrote:
> Martin Spott wrote:
> >"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> >
> >
> >>FlightGear has been offered free .org booth space and a possible speaker 
> >>slot at the Linux User & Developer Expo 2004.  This is Oct 20-21 at the 
> >>Olympia Exhibition Centre in London, UK.  You don't necessarily need to 
> >>be a developer to help with the booth, but a moderate working knowledge 
> >>of FlightGear (and for this show, Linux) is always helpful.  Are there 
> >>any UK people who might be interested in staffing a booth, bringing a pc, 
> >>etc.? Anyone looking for an excuse to visit London next October?
> >
> >
> >This should be a great opportunity for a European FG developer's
> >meeting (or sort of that),
> 
> We need to know as soon as possible if any one (in addition to Jon) can 
> commit to being at this conference and can commit to helping with the booth 
> so we can apply for and (hopefully) get booth space before it is all gone. 
>  I think if we could get another one or two people to say they are pretty 
> certain they can be there, then we could go ahead and lock in some booth 
> space.
> 
> Thanks,
> 
> Curt.
> -- 
> Curtis Olson   HumanFIRST Program   FlightGear Project
> Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
> Minnesota  http://www.flightgear.org/~curt  http://www.flightgear.org

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[Flightgear-devel] Re: UK Linux Expo 2004

2004-01-15 Thread Matthew Law
Hi Curt,

I can be there for one of the days, possibly two if the accomodation isn't 
too expensive.  I can also bring my PC (17" TFT; Gentoo; Athlon 2500XP; 
FGFS CVS and GeForce Ti4200-128 with pedals and joystick), but I'd need 
help getting it and me there - I don't want to risk public transport.

Alternatively, if anyone is attending who lives reasonably near to 
Sheffield and wishes to car share I'd be happy to take a car and drive 
down with them to cut costs.

All the best,

Matthew.

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Re: [Flightgear-devel] Scenery

2004-01-28 Thread Matthew Law
That's pretty good scenery!  Is that straight from TerraGear or ripped from the MS 
Scenery add-ons?

All the best,

Matt.

On 23:31 Wed 28 Jan , Erik Hofman wrote:
> But I must also admit that after looking at the new screen shots from 
> Mat Churchill I might want to change my mind:
> 
> 
> http://www.simscreens.net/index.php?sub=categories&pt=&al=&cntr=&sim=14&motif=&type=&keyword=&cnt=15&sort=1&from=0&static=yes&empty=yes
> 

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Re: [Flightgear-devel] Re: Scenery

2004-01-29 Thread Matthew Law
I'm interested in how you did this as I thought of extracting the files from the MS FS 
VFR scenery discs I have and somehow stitching it together for use in FGFS..?

In theory you should be able to get at the data as Reiser should still be able to give 
you everything since the last time it wrote the journal file.  Maybe you have a disk 
controller issue or the drive is caput?


All the best,

Matt.

On 11:14 Thu 29 Jan, mat churchill wrote:
> Had just slightly improved this method after advice from Curt on how to
> stop the tile edges cutting into inclines. But have had loss of fat on
> my hardrive (linked to powercut I think). If anyone knows of a good file
> recovery solution that will work with reiser fs would like to recover
> contents of drive. Off topic I know, but it is all my flight / terragear
> stuff ! as well as the rest.
> 
> Mat

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Re: [Flightgear-devel] Re: Scenery

2004-01-29 Thread Matthew Law
The ones I have are from www.visualflight.co.uk and are about 20GBP per region.  I 
bought the regions aroung my airfield to help with VFR practice in MSFS but I'd like 
to see them in FGFS much more :-)  An extension script to rip these into FG for people 
who have purchased the images would be useful...

I believe they are taken from an aircraft at about 5000ft so the detail is much better 
than sat images.  I don't know of anything in the US done in a similar way though.  

All the best,

Matt.

On 13:15 Thu 29 Jan, Russell Suter wrote:
> Does anyone know where one can obtain images of this quality for the 
> southwestern U.S.?  Not
> necessarily free but reasonably cheap...

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Re: [Flightgear-devel] Re: Scenery

2004-02-01 Thread Matthew Law
Hi Mally,

I wasn't aware that you were an MSFS developer and since I currently do a bit of 
x-country practice in MSFS with the VisualFlight scenery I'd like to congratulate you 
on an awesome job!

I for one would be elated to see a commercially available version of the getmapping 
derived scenery for FGFS not only for extra realism that it presents, but commercial 
recognition could only be positive for the project as a whole.  As Dave said, I would 
also be willing to pay for the scenery even if it was a little more expensive to 
offset the lower demand.  It would be wonderful if VisualFlight permitted purchasers 
to use the textures in FGFS, but realistically that probably won't happen...yet.

It's human nature to try and maximise what you have available in this way but I don't 
want to infringe anyone's EULA or put anyone - especially the 'small guy' out of 
pocket either.  I think the FGFS community is a little more open and honest in this 
respect.  I'm leaving this well alone until it becomes acceptable to do so or I can 
buy the scenery 'for FGFS' :-)

All the best,

Matt.

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Re: [Flightgear-devel] Voice Capability

2004-02-03 Thread Matthew Law
> BTW, what does the 'S' stand for in 'No SVFR' that's printed next to KSFO
> and some other large international airports on the VFR charts?
In the UK it means 'Special VFR' and allows a pilot under VFR and in VMC conditions to 
be guided to an airfield which is inside a control zone.  You see it quite a lot in 
the UK where we have lots of airfields inside the control zones of much larger 
airports.  IIRC Manchester Woodford is a good example - right next to Manchester 
International.  In the context of KSFO I would assume it means no SVFR available 
direct to KSFO or any closeby fields in their CTR.

All the best,

Matt.

PS: I hope that's right. I passed Air Law only last Sunday!

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Re: [Flightgear-devel] Voice Capability

2004-02-03 Thread Matthew Law
Thanks :-)

I thought it was the hardest of all the exams so far and I just got through with 87.5% 
(pass is 75%).  Since you are under the JAA you will also have to learn the 
semi-pointless and brain numbing Chicago convention stuff too...

I have my Radio Practical exam in a couple of hours :-/  Good luck with yours, Martin.

On 15:17 Tue 03 Feb , Martin Spott wrote:
> Congratulations! This is the next checkpoint for me and I must admit
> that I'm a bit worried 

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Re: [Flightgear-devel] Voice Capability

2004-02-04 Thread Matthew Law
Thankyou all,

I passed btw :-)

All the best,

Matt

On 17:07 Tue 03 Feb , David Luff wrote:
> Good Luck!
> 
> (Although you probably should have set off by the time this hits your inbox
> given the traffic in the UK these days!)
> 
> Cheers - Dave

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Re: [Flightgear-devel] Voice Capability

2004-02-04 Thread Matthew Law
I checked out the traffic at KEMT last weekend.  Good job, Dave!

I went for a ride toward the mountains and came back a while later.  It was just like 
a busy Sunday at EGNF - I couldn't squeeze into the circuit anywhere.  In real life 
you don't get away with flying through the other guys to land where you please ;-)  
I'm sure a simple collision detection (i.e. two aircraft models touch in flight) would 
be beneficial here enabled via the properties or something..?

All the best,

Matt

PS: I've already ordered a new Radeon 9600XT card.  Then I read the problems some 
people are having on linux with them so I'd better cross my fingers.

On 21:35 Tue 03 Feb , David Luff wrote:
> They should appear wherever there's a towered airport listed in
> default.tower (in $FG_ROOT/data/ATC) apart from a short list that includes
> Heathrow.  There could be bugs though!  And you need CVS less than a week
> or two old.
> 
> Cheers - Dave

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Re: [Flightgear-devel] Voice Capability

2004-02-04 Thread Matthew Law
Hi Dave,

thanks for the info - I'll mess with the density and see what that yields.  Do the AI 
aircraft appear at small UK airfields?

I was planning on doing a basic collision detection between the AI aircraft and the 
user aircraft.  Initially not between AI planes until you were finished working on 
them, hopefully to prevent it causing you problems :-)

Where is each AI aircraft's (object's ?) position data stored and would it be easy to 
enable your code to crash or spiral the aircraft to the ground upon detection of a 
collision? - obviously, I'm not looking for explosions  and structural failures.  Even 
a message to stdout reporting the collision would be a start I suppose.

I'm a very novice C++ programmer so my code may be full of bugs, memory leaks and a 
latent lack of object style.  Hopefully this won't get in the way too much, but help 
and guidance is always gratefully received ;-)  I have a friend who is a games 
programmer and he might give me the minimal of help with the physics involved.  The 
simplest, very crude way I imagine would be to calculate a bounding box around each 
model and look for overlap of two or more boxes each frame.  If it's quicker it might 
be prudent to only calculate the bounding box if the two aircraft are within a certain 
distance of each other.  This is still fraught with issues and I'm not that familiar 
with the FGFS codebase yet so I think that I may end up making changes all over.  But 
we'll see...

What are people's thoughts on this?  Do we even need collision detection?

Disclaimer: I have a very long list of things to do on FG and a lack of time generally 
so this might never happen but I would like to have a crack at it...

I'll let you know off list of my adventures with the Radeon card.  Hopefully it won't 
be too bad.

All the best,

Matt.


-- reply snipped
On 15:53 Wed 04 Feb, David Luff wrote:
> They're not meant to be that dense, honest :-)  I think the problem with
> KEMT is that it's the only airport with proper exits and taxiways defined,
> but these are defined for the ends of the runway only.  In real life one
> can apparently turn off the runway at any point (avoiding lights) as soon
> as the landing roll is finished (and indeed is encouraged to), but I didn't
> realise that at the time.  Hence the AI aircraft taxi to the end of the
> runway bl&%dy slowly, and all the other traffic winds up going around and
> flying the circuit before eventually getting to do their own slow march
> down the track, thus perpetuating the situation.  At the other airports AI
> traffic is removed at the end of the landing roll, thus largly avoiding
> queueing and going around.  There could be some screwy stuff going on with
> the random number generation though - Melchior has reported a whole convoy
> of aircraft near KCCR in the bay area before, but I've not been able to
> reproduce it yet.  FWIW, --prop:"/sim/ai-traffic/level"=1 will drop the
> traffic level.  (1 = light, 2 = default, 3 = dense).
 
> I've got a horrible feeling that there's nothing simple about collision
> detection ;-)  The current code is *very* beta.  My current feeling is that
> the best thing to tune first is better in-air separation - getting the AI
> planes to extend the downwind to avoid the user and other AI on
> straight-in's, and varying speed on straight-in and circuit to avoid
> overtaking the user, and to gradually open up over-small separations.  Also
> traffic warnings from tower to user.  Collision detection between 3D models
> isn't really my thing!
 
> I would be *extremely* interested in your experiences on Linux with this
> card.  They really look to be the best bang for the buck at the moment, but
> the uncertaintly over reliable ATI drivers on Linux is putting me off.
> 
> Cheers - Dave

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Re: [Flightgear-devel] Voice Capability

2004-02-04 Thread Matthew Law
Thanks! - it was my practical.  I got 97% in the written :-D

Ironically, I almost failed for not requesting SVFR before the required 15 miles/5 
mins to the zone boundary.  Which was the subject of the original comment!

All the best,

Matt

On 12:57 Wed 04 Feb , David Megginson wrote:
> Congrats!  I missed the original posting -- was it your written exam?
> 
> 
> All the best,
> 
> 
> David

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Matthew Law
Well Done!

All the best,

Matt.

On 16:11 Wed 04 Feb , Ryan Larson wrote:
> I just got back from taking my Commercial Pilot, Airplane Multiengine 
> Land checkride, and I am happy to say that I passed!  Doing a single 
> engine ILS down to minimums is lots of fun!  I took the test in a Piper 
> Aztec (PA23-250).
> 
> The hardest part of the checkride was trying to get the aircraft back 
> into the hanger without hitting anything.  The area in front of the 
> hanger was shear ice.
> 
> As for the written test, I got a 92. 
> 
> Ryan

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Re: [Flightgear-devel] [OT] Commercial Ticket..

2004-02-05 Thread Matthew Law
There's also various scenarios of asymetric thrust - two running engines but one 
running roughly or not developing as much power for a plethora of possible reasons.  
These incidents have killed many pilots on take off as they think they have plenty of 
power, and they do, but the situation easily gets out of hand and shortens the flight 
:-)

All the best,

Matt

On 20:57 Wed 04 Feb , Jon Berndt wrote:
> Aha!  OK, I would call that "engine-out" experience.
> 
> Jon

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Re: [Flightgear-devel] Voice Capability

2004-02-05 Thread Matthew Law
No not yet.  I have about 25hrs and need to sit the written exams for Flight Planning, 
Nav, Met, Human Factors and Aircraft Technical.  I have sat and passed RT written and 
Practical and Air Law so far... Hopefully I'll get my PPL sometime later this year but 
I'm in no rush really.  Also, like Curt I have an imminent 'family enlargement event' 
which will slow everything down a little - especially anything involving money :-)

I'll let you all know when I do get my PPL, since I probably wouldn't be doing it were 
it not for this list.  I've already discussed starting IMC training almost immediately 
after I get the PPL :-)

All the best,

Matt.

On 16:33 Wed 04 Feb , David Megginson wrote:
> So you have your PPL, then?  If so, then double congrats and welcome to the 
> skies.
> 
> 
> All the best,
> 
> 
> David

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Re: [Flightgear-devel] Voice Capability

2004-02-05 Thread Matthew Law
I was sitting my RT Practical.  It's a basic test of skill on the radio and ability to 
request and act on clearances along a preset route etc.  Hence the near failure for 
not requesting SVFR into a zone at or before 15miles/5 min.

All the best,

Matt.

On 16:36 Wed 04 Feb , David Megginson wrote:
> SVFR must mean something different in the UK, unless you were doing your 
> practical with less than three miles visibility or a very low ceiling.

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Re: [Flightgear-devel] Voice Capability

2004-02-06 Thread Matthew Law
Well, the main difference here is the geography.  There aren't many flights (possibly 
non!) that I could do from my base airfield where a single leg of > 300 miles would 
leave me still in the UK.  I _will_ be going to France and the Netherlands but it's 
extra expense and hassle that I don't want to get into just yet.  There is a minimum 
number of P1 hours you must have before applying for issue of the IMC which is to stop 
people doing exactly what you are advising against - going straight from a PPL to an 
IMC, which wasn't really my intention anyway.  I'll be interspersing my x-countries 
with a few hours of dual IMC training until I'm ready for the tests.  I figured this 
would be a good balance since it should help stop me developing any nasty habits once 
I'm not being watched ;-)

I'm looking forward to meandering up to Scotland and around the Peak District and 
Yorkshire Dales.  The problem is that many of these places are also full of Danger 
Areas on the charts as they are used extensively by the RAF.  The IR in this coutry is 
unachievably expensive for me.  The IMC is a safety rating that I'd like to pursue to 
help me fly more than I normally would in VMC only.  I'm also aware that it's nowhere 
near as complete as an IR and pilots die believing that their IMC will get them 
through the scariest of weather.

Anyways, this could be a while away yet.  I might even convert onto a 172 then the 
Firefly first and get some basic aerobatic training since sharpening my stall recovery 
and general handling can't be a bad thing either...

All the best,

Matt.

On 15:39 Thu 05 Feb , David Megginson wrote:
> Your situation is different, of course, but in Canada or the U.S. I'd 
> suggest getting some real cross-country experience (with flight following, 
> if available) before getting too serious about the rating.
> 
> It's hard to know much about weather until you've flown a few medium-length 
> (>300 mile) cross-countries through different weather systems.  I found the 
> weather part of the IFR oral (pre-flight) test laughable easy, because I 
> had already bet my life on being able to read and understand those 
> forecasts quite a few times, and had spent long mornings or afternoons 
> studying them, deciding whether I could safely get home that day.
> 
> It's also good to get used to planning and flying trips without an 
> instructor around.
> 
> 
> All the best,
> 
> 
> David

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Re: [Flightgear-devel] SVFR

2004-02-06 Thread Matthew Law
I'm going to have a look at the Air Navigation Order to check the accuracy of my 
original post.  As far as I know, without a IMC or IR a PPl is not permitted into the 
kind of airspace which would be home to a airport the size of KSFO regardless of the 
ceiling etc. SVFR does partially waive some of the visibility criteria normally 
required but not the requirement to glide clear of a conurbation in the event of 
engine failure.

Like I say, I'll check this tomorrow as I have a feeling that there may b emore to it 
than I stated, and I really should know having just done the exams :-/

All the best,

Matt.

On 19:18 Fri 06 Feb , David Megginson wrote:
> SVFR means something entirely different in North America.  SVFR is a 
> clearance to land or depart VFR in controlled airspace in conditions below 
> VFR minima for a control zone.  For example, let's say that I screwed up my 
> preflight planning and was coming home to Ottawa with an icing layer of 
> clouds at 2000 ft and 2 miles visibility.  I cannot ask for an IFR 
> clearance, because minimum vectoring altitude around the airport is 2500 
> ft, which would would put me into the ice; I cannot land regular VFR, 
> because I don't have the minimum 3 miles visibility required in controlled 
> airspace. What I can do is request SVFR from Ottawa Terminal (who will 
> coordinate with Ottawa Tower), and if they allow it, I can scud-run in at 
> 1500 ft, trying to avoid any towers that poke up that high.  Of course, 
> people die this way.
> 
> Another use of SVFR is breaking off an IFR approach once you're below the 
> ceiling and cancelling IFR to proceed to another nearby airport.  For 
> example, Gatineau airport, which has VOR and NDB approaches, is only a 
> couple of miles from Rockcliffe airport, which doesn't; assuming that you 
> were IFR above an overcast layer, and ground vis was less than 3 SM (or the 
> ceiling was a bit low), one way to get down through a cloud layer and land 
> at Rockcliffe in MVFR would be to follow the Gatineau VOR or NDB approach 
> until below the clouds, then request SVFR (cancelling IFR) and fly across 
> the river to land at Rockcliffe.
> 
> Extremely busy airports like KSFO typically do not allow SVFR, since it 
> makes a lot of work for the controllers and screws up the traffic flow.  
> You do not need SVFR to land at KSFO or any other airport in its zone as 
>  long as visibility and ceiling are at or above the VFR limits for 
> controlled airspace: people land VFR at KSFO, KLAX, KLGA, and other major 
> U.S. airports all the time without an SVFR clearance.
> 
> I still do not understand exactly what SVFR is in the UK, but it sounds 
> like it's something very different.
> 
> 
> All the best,
> 
> 
> David

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Re: [Flightgear-devel] SVFR

2004-02-07 Thread Matthew Law
Straight out of the manual:

---
"Special VFR allows the relaxation by ATC, in certain circumstances, of some 
restrictions to facilitate the operation of a flight without lowering the flight 
safety to an unacceptable level.  SVFR is usually applied by ATC in Class D or E 
Control Zones, when weather and traffic conditions permit to allow private pilots 
access to aerodromes within them.  SVFR flight will not however, be permitted outside 
of Control Zones.

A flight plan is not required for an SVFR flight but ATC approval is.  A request for a 
Special VFR clearance may be made in flight, but it may not necessarily be granted by 
ATC.

Authorisation for an SVFR flight is a concession granted by ATC only when weather and 
traffic conditions permit.  An SVFR clearance absolves the pilot from complying with:

- the full requirements of IFR; and
- the requirement to maintain a height of 1500ft above the highest fixed object within 
600 metres of the aircraft if the height limitation specified in the clearance makes 
compliance with this requirement impossible."
---


The bottom line is it isn't just for getting in and out below minimums.  It is a 
required clearance before you will even be allowed into your destination if it lies 
within a class D or E CTR.   In my *very* limited and mostly theoretical experience, 
SVFR clearances are given at fairly low altitudes 1000-2000ft to allow SVFR and IFR 
traffic to continue in the same control zone but obviously the SVFR flights are kept 
well away from the IFR ones.  In most of the busy CTRs more often than not you will be 
refused an SVFR crossing and vectored around the edge of the CTR under a Radar 
Advisory Service by ATC.  That is certainly the folklore anyway.

AFAIK, (again, I may be wrong...) big airports such as Heathrow, Gatwick and 
Manchester do not allow SEP aircraft to land at all and will not accept non-IFR 
flights in or out.  I've just looked at Southern England on my chart and most of it is 
class A above 2500' in the vacinity of the airports and class A from 4500' + due to 
the density of airways converging on the TMAs of the various big airports.  Manchester 
in the North is famed for not permitting movements anywhere near it.  SVFR or not.  
They provide a small low level corridor between Liverpool John Lennon and Manchester 
Int. which is marked "NOT ABOVE 1250' Manchester QNH".  This is meant to avoid the 
sizeable extra distance you would have to travel if routed around them.  I've heard 
that often it is so congested that it's better to go around and pay for the fuel and 
hours rather than with your life...

On the one hand, I am lucky because I live and fly further north where there are 
hardly any restrictions apart from airways which start at FL85+ (we are allowed to 
request crossing an airway but only at it's base FL and at 90 deg to the airway).  On 
the other hand, I get very little experience of clearances and procedures coming from 
an untowered airfield.  To try and combat this my flight school make sure we do a 
qualifying cross country which sees us cross lots of Military Air Traffic Zones 
(MATZs) and also land at Humberside international airport which is class D, I believe, 
and allows SEP aircraft and students too :-)

There is an excellent piece in this months Flyer magazine which disproves some of the 
folk lore about refused clearances and makes for interesting reading.  If you plan on 
flying here then I recommend getting hold of a copy and reading it.

All the best,

Matt.

On 21:58 Fri 06 Feb , David Megginson wrote:
> I love visiting the UK, but it doesn't sound like a fun place to be a pilot 
> with all those costs and restrictions.  Outside of the occasional temporary 
> flight restriction (TFR) in the U.S., I'm aware of nowhere in North America 
> below FL180 that you need an instrument rating and IFR clearance to fly. 
> Sometimes pilots have to reserve landing slots at the busiest airports like 
> KLAX, but typically you just show up, and the fees are usually very low 
> (some big airports, like Philadelphia, have no landing fee at all for a 
> piston single).

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Re: [Flightgear-devel] Baby

2004-02-19 Thread Matthew Law
On Wed, 18 Feb 2004 13:55:40 -0600, Curtis L. Olson <[EMAIL PROTECTED]> 
wrote:
Hi, quick announcement ... baby!  Amelia Esther, 8lbs 1oz, born 6:12am 
this morning, less than 1 hour from first contraction to delivery.  12 
minutes from arrival at the hospital to delivery.  Everyone is doing 
good.  I'll be pretty much offline for a couple days.  If I have any 
pending business, patches, etc. (Fred, Jim, etc.) I will have to get 
back to it this weekend.

Regards,

Curt.
Congratulations to you all and best wishes for the future.

We're right behind you (literally)!

All the best,

Matt.

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Re: [Flightgear-devel] PC Pilot Review

2004-02-21 Thread Matthew Law
On Sat, 21 Feb 2004 17:31:30 -0600, Curtis L. Olson <[EMAIL PROTECTED]> 
wrote:
This month's edition of PC Pilot (http://www.pcpilot.net) has a nice 6 
page review of FlightGear.  They include tons of screen shots and say a 
lot of nice things.  I *think* you can find PC Pilot in large bookstores 
like Barnes and Noble, or you can order online from their site.
I saw this in my *tiny* corner shop today.  I would've bought it but I 
only had five quid and I was on a mercy mission for painkillers and 
chocolat :-)

All the best,

Matt.

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Re: [Flightgear-devel] A load of YASim engine stuff

2004-03-03 Thread Matthew Law
On Tue, 02 Mar 2004 18:53:34 -0500, David Megginson 
<[EMAIL PROTECTED]> wrote:
It varies with throttle and mixture.  At 75% power, mine indicates about 
5 psi running lean of peak or about 7 psi running rich of peak.  I don't 
remember what it indicates in a full-rich, full-power climb.
Is it usual to make the approach or initial climb-out with the mixture set 
full rich and prop fine in your aircraft?  I'm just wondering because it's 
part of the downwind and pre-take off checks for the aircraft I fly 
(although I skip over the prop check because it's not CS).

All the best,

Matt

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Re: [Flightgear-devel] Re: Spitfire & Hurricane manuals

2004-03-07 Thread Matthew Law
On Sun, 7 Mar 2004 11:29:38 -, Vivian Meazza 
<[EMAIL PROTECTED]> wrote:
Thanks for that pointer. Unfortunately, it's the wrong Mark - IX I think
from the canon armament, although some real expert will undoubtedly 
identify
it instantly, and, more importantly, it doesn't show the underwing
arrangements of flaps and gear doors. Finally, I need some colour and
camouflage references. I expect they are all out there somewhere.
I had real problems finding accurate line-drawings of the Pilatus turbo 
porter I'm working on.  In the end I asked Pilatus themselves and they 
provided my with an engineers drawing which I scanned sections of and 
assembled with the gimp to use as background images.

If you are modelling one of the carburettor-engined spitfires it would be 
nice if the engine cuts-out under negative G :-)

All the best,

Matt.

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Re: [Flightgear-devel] Spitfire & Hurricane manuals

2004-03-09 Thread Matthew Law
On Mon, 08 Mar 2004 21:52:04 -0500, David Megginson 
<[EMAIL PROTECTED]> wrote:
And psychological warfare.  From what I've read, the German flight crews 
were much more frightened of the Spitfires (and British RADAR guidance 
for interceptions made it look like there were many more planes than the 
British actually had).

Also, I'm not certain about this, but I believe that often the Spits 
would concentrate on engaging the fighters so that the Hurricanes could 
get at the bombers.  Obviously, the Spits would rack up many fewer kills 
themselves that way, but I'm not sure how well the BoB would have gone 
if Britain hadn't been able to deploy a fighter well-matched with the 
ME-109.
From what I've seen on TV and read, the hurricanes usually fared better 
against cannon equipped aircraft because they have a lot of fabric on 
their airframe. The cannon rounds would pass straight through many parts 
of the airframe causing a minimal amount of damage (minimal seems the 
wrong word to use!).  Whereas the spitfires monocoque conventional 
structure took cannon rounds quite badly in comparison...

There was a series of TV documentaries here recently called 'Spitfire Ace' 
which I thought was very good. I think you can buy the accompanying book 
from Amazon.co.uk.  One of the quotes from a German pilot was with 
refernce to the 8 browning machine guns on the spitfire...it was something 
like 'if he gets you at the right distance with all 8 guns you will be 
caput!'.

Whichever way you look at it they were brilliant, brave pilots on both 
sides.



All the best,

Matt.

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Matthew Law
On Tue, 23 Mar 2004 20:57:20 +, David Luff <[EMAIL PROTECTED]> 
wrote:

millibars or inches?
Can FG be set up to use millibars/Hecto Pascals for the Altimeter pressure 
setting and imperial for the rest of the units as we use in the UK?

All the best,

Matt.

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Matthew Law
On Tue, 23 Mar 2004 18:07:34 -0500, David Megginson 
<[EMAIL PROTECTED]> wrote:

It's a (relatively) simple matter to make instruments calibrated in 
millibars instead of inches of mercury; localizing dialog boxes will be 
a bit trickier, though.

In general, I think that our policy should be to follow the nationality 
of the callsign or markings of each aircraft's 3D model: North American 
aircraft (like the default 172 and my Warrior model) should use inches 
of mercury; European aircraft should use millibars.  If or when we model 
old Soviet aircraft, we might need to calibrate the airspeed indicators 
in kilometers per hour and the altimeters in meters as well (I'm not 
certain).

Eventually, then, someone will need to do a repaint of some of the 
common aircraft with UK markings and a slightly different panel.

All the best,

David
It would be nice to eventually be able to map the relevant instruments to 
any of these units.  In the interests of internationalisation, you 
understand :-)

Incidentally, I believe that Eastern block aircraft flown here have to 
have an altimeter in feet/millibars onboard.

All the best,

Matt.

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Matthew Law
On Tue, 23 Mar 2004 22:19:52 +, David Luff <[EMAIL PROTECTED]> 
wrote:

eg
one-zero-one-three-decimal-two
You can probably drop the decimal point for millibars.

This makes UK flying a lot more realistic now. Thanks :-)



All the best,

Matt

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Re: [Flightgear-devel] AC3D

2004-03-25 Thread Matthew Law
On Thu, 25 Mar 2004 19:17:20 -0600, Jon Berndt <[EMAIL PROTECTED]> wrote:

I had the impression that AC3D was a free program, but after visiting 
their
site I seem to be mistaken. True?

Jon
Some of the older non-Linux and non-win versions are free I believe.

All the best,

Matt

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Re: [Flightgear-devel] New YASim fuel code

2004-03-27 Thread Matthew Law
On Sat, 27 Mar 2004 10:17:00 -, Vivian Meazza 
<[EMAIL PROTECTED]> wrote:

How do we handle fuel in lbs and account for Avgas/JP4?
Avgas and Jet A1 have different specific gravities.  I can't remember what 
the Sp.G of Jet A1 is but Avgas here is quoted as 0.7 - i.e. (0.7 x The 
equivalent volume of water).  You'll basically get differing quantities of 
each for the same weight.

Sorry if this isn't what you were asking :-)

All the best,

Matt.

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[Flightgear-devel] Slightly OT: Is Simgear dead?

2004-04-03 Thread Matthew Law
I'm not getting any response for simgear.org or cvs.simgear.org.  Is 
anyone else having this problem?

All the best,

Matt.

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Re: [Flightgear-devel] tables and images and borders ... oh my

2004-04-20 Thread Matthew Law
Style sheet?

tried something like  ?

All the best,

Matt.

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Re: [Flightgear-devel] tables and images and borders ... oh my

2004-04-20 Thread Matthew Law
Style sheet?

tried something like  ?

All the best,

Matt.

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Re: [Flightgear-devel] tables and images and borders ... oh my

2004-04-20 Thread Matthew Law
Jon S Berndt wrote:

No, I don't think so, because the previous version worked.  To be more 
descriptive, I am redesigning the left hand side panel at the JSBSim 
web site, because we have a different set of pages now in-place than 
before, and because all the items were not previously viewable. Each 
of the "buttons" was 18 pixels high.  Now, the new buttons are 17 
pixels high.  I have reset the height and width attributes, and so on. 
But there is still a gap between images.
Jon,

that sounds like the table has a height attribute which was calculated 
from the size of the old images, or the height is a percentage which is 
more than the sum of the image heights... ?

All the best,

Matt.

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Re: [Flightgear-devel] 2004 Linux User & Developer Expo

2004-04-23 Thread Matthew Law
Lee Elliott wrote:

It sounds as though things went really well - round of applause to all 
concerned.  I wish I could have got up there, if only to visit but sadly, 
there wasn't any way I could make it.

Ditto.  I'll definitely try and be there next year.

Well done guys!

All the best,

Matt.

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[Flightgear-devel] Slightly OT: Vector math question(s)!

2004-04-28 Thread Matthew Law
I'm about to start writing something in C to calculate the heading 
required to maintain a track and the resultant ground speed given a wind 
vector.  This is destined to be a simple flight planner for my Palm but 
I'd like to make an interface to FG so that in theory you could save a 
real flight and replay it in FG with the same conditions.

I envisage creating a struct to hold the the polar co-ords of each of 
the vectors involved i.e. magnitude and angle from 0 deg.  Given that 
the processor in a palm is not that beefy should I be storing and 
calculating the vectors this way or using the cartesian system?

I'm a total C newbie so please go easy on me :-)

All the best,

Matt.

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Re: [Flightgear-devel] Slightly OT: Vector math question(s)!

2004-04-29 Thread Matthew Law
Arnt Karlsen wrote:

..be adviced the guys here torched me for suggesting redoing FG in C, 
so I guess you by "C" really meant C++, no?  ;-)
 

No I really did mean C :-)  I'm not suggesting redoing anything, just 
writing an app which may be useful to real pilots and FG pilots too.

AFAIK (and I don't know much!) the free palm development tools for linux 
are all C-based.

All the best,

Matt.

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[Flightgear-devel] UK VFR Charts up for grabs.

2004-05-18 Thread Matthew Law
The new UK CAA charts are coming out so I currently have last years 
1:500,000 Southern England/Wales/NW France chart up for grabs. Shortly 
to be followed by the Northern England/Scotland chart.  I'll give these 
away free to anyone here who is willing to cover the postage whether you 
are UK-based or not.

If you want both charts then I will wait a while until the Northern 
chart is issued and send them both to save on postage.

First-come, first served of course :-)
All the best,
Matt.
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Re: [Flightgear-devel] OpenAL question

2004-05-24 Thread Matthew Law
Curtis L. Olson wrote:
It sounds ok to me here on my sound blaster live hardware.  Can you 
hear the morse code beeps, marker beacons, or other sounds ok?  Do 
some aircraft sound ok, or do all of them sound this way?

Curt.
On my system (gentoo, SB Live 128) I hear what sounds like the turbine 
sample when at high angles of attack/sideslip and bank in the pa28-161.  
It's a very strange thing to hear in those situations and had me looking 
around at first to find the 'bogey'.  Up to now in real fixed prop 
aircraft, I haven't heard the effect that Erik was trying to achieve... 
can this be heard outside the aircraft only?

All the best,
Matt.
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Re: [Flightgear-devel] Tried the Spitfire

2004-07-26 Thread Matthew Law
Vivian Meazza wrote:
I think I would expect an engine running out of fuel to rapidly lose power
and wind down, not stop abruptly as it would if you opened the magneto
switches. I have to say that is based on motor racing rather than aviation
experience. Haven't tried it while airborne, and intend to avoid it if at
all possible.
A nice-to-have anyway, although I think I could fix it if we agree that we
want to go down that route. Very definitely low on the list of priorities.
Slightly higher would be the suggestion that out-of-fuel should not be
terminal though, since pilot error can end up with a full tank not connected
to the engine. In real life - reconnect - problem solved (or nearly). So far
as I can see that is not an option in our sim. 

If it were implmented, may be some of the code could be used for a 
carb-ice scenario?  Where application of carb heat would hopefully bring 
the engine back up to full power again.  This is a feature that I would 
love to see working well in FG - especially when the conditions are ripe 
for carb ice (which sadly, is most of the year in the UK).  Would this 
need to be done seperately for each FDM/engine combo?


All the best,
Matthew.
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Re: [Flightgear-devel] Tried the Spitfire

2004-07-27 Thread Matthew Law
Boris Koenig wrote:
wow, I am just about to notice how much work some people spend on really
resembling all the various aircraft subtleties properly ... didn't know
that so far, would definitely recommend to create some kind of summary
for each aircraft and place it as a textfile into each aircraft's folder.
Many such things aren't that obvious, and even if they are it's
interesting how these things are implemented or what workaround is being
used to resemble a certain functionality.
On the other hand such a detailed description of the implementation
could also provide some insights for other user who want to create
their own aircraft, or simply extend pre-existing aircraft.

Things like carb ice may be a hinderance to the casual user (having it 
disabled by default would probably be the way to go)  but since there 
are so many aircraft and pilots lost to it, it's fairly important for me 
even in a sim.  Does Nasal do timers?  If so maybe something like this 
would work:

while (engines_running)
{
 If (engine rpm < 40% && OAT > 4 deg C && OAT < 15 deg C)
 {
 if (carb_heat_enabled == false)
{
lean_mixture_by_increment;   // lean mixture by a small value 
from user selected value
 }
 else
 {
 enrich_mixture_by_increment; // richen mixture by a small 
value until equal to user selected value
  }
 }
 else
 {
 enrich_mixture_by_increment; // as above, but by a smaller amount, 
for higher power settings ?
 }

 sleep 20 secs;
}
Please excuse the pseudo code - I've never done any nasal at all.  I 
can't remember what temperature range carb ice most commonly occurs at 
and I'm not sure that after partial icing, a higher power setting would 
clear the ice... probably not.

How does this seem?
All the best,
Matthew.
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Re: [Flightgear-devel] Tried the Spitfire

2004-07-27 Thread Matthew Law
Boris Koenig wrote:
wow, I am just about to notice how much work some people spend on really
resembling all the various aircraft subtleties properly ... didn't know
that so far, would definitely recommend to create some kind of summary
for each aircraft and place it as a textfile into each aircraft's folder.
Many such things aren't that obvious, and even if they are it's
interesting how these things are implemented or what workaround is being
used to resemble a certain functionality.
On the other hand such a detailed description of the implementation
could also provide some insights for other user who want to create
their own aircraft, or simply extend pre-existing aircraft.

Things like carb ice may be a hinderance to the casual user (having it 
disabled by default would probably be the way to go)  but since there 
are so many aircraft and pilots lost to it, it's fairly important for me 
even in a sim.  Does Nasal do timers?  If so maybe something like this 
would work:

while (engines_running)
{
 If (engine rpm < 40% && OAT > 4 deg C && OAT < 15 deg C)
 {
 if (carb_heat_enabled == false)
{
lean_mixture_by_increment;   // lean mixture by a small value 
from user selected value
 }
 else
 {
 enrich_mixture_by_increment; // richen mixture by a small 
value until equal to user selected value
  }
 }
 else
 {
 enrich_mixture_by_increment; // as above, but by a smaller amount, 
for higher power settings ?
 }

 sleep 20 secs;
}
Please excuse the pseudo code - I've never done any nasal at all.  I 
can't remember what temperature range carb ice most commonly occurs at 
and I'm not sure that after partial icing, a higher power setting would 
clear the ice... probably not.

How does this seem?
All the best,
Matthew.
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Re: Carb ice (was Re: [Flightgear-devel] Tried the Spitfire)

2004-07-27 Thread Matthew Law
David Megginson wrote:
I don't think we should disable any systems, period, but we can put 
users by default in situations where carb icing is unlikely (i.e. a 
clear, dry day).  Once you get into situations where carb icing is 
likely, users are going to be dealing with other problems like reduced 
visibility anyway.
I agree totally.  Does FG define humidity at all? - from what I've read 
and understood on my PPL course and in the UK CAA leaflets the major 
component of carb ice is the humidity and temperature combination.  
We're drilled to use carb heat before making any major reduction in 
power (below the green arc) on the C152 and C150 and in/near 
precipitation if icing is suspected.  I've never read the POH for these, 
I just do what my instructor tells me.

Carb icing is common on humid days in certain Continental engines such 
as the one in the Cessna 150 and the old (pre-1967) 172, but it is 
very rare in engines like the Lycoming O-320 (used in the Warrior and 
post-1967 Cessna 172's).  The warnings in the later 172 POH's about 
using carb heat at low power are left over from the old Continental 
O-300 days -- the Warrior has essentially the same engine, but my POH 
does not recommend carb heat for low power operation unless I suspect 
actual icing.

We lost a C150 last week to suspected carb ice.  The engine stopped dead 
on base leg when the pilot (a recent PPL graduate) throttled down to 
descend for landing.  The 'landing' appears to have been rather hard as 
the 'plane is a write-off.  Thankfully he's OK...  I think my Vans RV-9 
will have a diesel engine :-)

All the best,
Matthew.
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Re: Carb ice (was Re: [Flightgear-devel] Tried the Spitfire)

2004-07-27 Thread Matthew Law
David Megginson wrote:
I don't think we should disable any systems, period, but we can put 
users by default in situations where carb icing is unlikely (i.e. a 
clear, dry day).  Once you get into situations where carb icing is 
likely, users are going to be dealing with other problems like reduced 
visibility anyway.
I agree totally.  Does FG define humidity at all? - from what I've read 
and understood on my PPL course and in the UK CAA leaflets the major 
component of carb ice is the humidity and temperature combination.  
We're drilled to use carb heat before making any major reduction in 
power (below the green arc) on the C152 and C150 and in/near 
precipitation if icing is suspected.  I've never read the POH for these, 
I just do what my instructor tells me.

Carb icing is common on humid days in certain Continental engines such 
as the one in the Cessna 150 and the old (pre-1967) 172, but it is 
very rare in engines like the Lycoming O-320 (used in the Warrior and 
post-1967 Cessna 172's).  The warnings in the later 172 POH's about 
using carb heat at low power are left over from the old Continental 
O-300 days -- the Warrior has essentially the same engine, but my POH 
does not recommend carb heat for low power operation unless I suspect 
actual icing.

We lost a C150 last week to suspected carb ice.  The engine stopped dead 
on base leg when the pilot (a recent PPL graduate) throttled down to 
descend for landing.  The 'landing' appears to have been rather hard as 
the 'plane is a write-off.  Thankfully he's OK...  I think my Vans RV-9 
will have a diesel engine :-)

All the best,
Matthew.
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Re: [Flightgear-devel] Re: Carb ice

2004-07-27 Thread Matthew Law
David Megginson wrote:
Alex Perry wrote:
That's a point.  Once the engine stutters/quits due to carb ice,
you have to make it take a while for the ice to go away again.
... and it takes quite a while ...

Once the engine quits, it's too late for carb heat, isn't it?  If it's 
only a partial blockage, we can simulate the effect of water moving 
through the fuel system as the ice melts.
Not necessarily too late.  The extent of the ice would decide if it 
would/could be melted before a _safe_ restart was impossible.  It only 
needs to reduce enough for the engine to run long enough to add the heat 
properly and accelerate the melting process - obviously it needs to 
produce enough power to maintain height at a safe speed.  Whereupon 
hopefully the ice would start to melt!  I've heard stories of large 
chunks of carb ice and impact ice on the inner cowl coming off and 
getting jammed in the venturi stopping the engine dead with no 
possibility of a restart.

I had my engine run rough once and suspected carb ice, but it smoothed 
out the second I put on carb heat, so it obviously wasn't ice -- I was 
probably just a little too lean.
Are you sure? :-)
There was a paper published here recently that contraversially 
recommended that carb heat be applied constantly and systems 
re-engineered to remove the issues due to the air filter being bypassed 
on lots of engines with the heat applied.  I'm not quite qualified yet, 
so obviously I have nowhere near the experience of you guys, but I'll 
_always_ use carb heat when descending, landing and for 10-15 secs every 
five minutes or so in the cruise on every aircraft I _ever_ fly if it 
has one.  I can't see the harm of a temporary and slight decrease in 
power compared to what could go wrong if I didn't use it...

It would be useful for FG to catch us out once in a while.  Stay frosty 
(pun intended!).

All the best,
Matthew
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Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-27 Thread Matthew Law
David Megginson wrote:
I've been frustrated with the tendency of the DC-3 (--aircraft=dc3) to 
noseover during the takeoff and landing rolls, and of the J3 Cub 
(--aircraft=j3cub) to nose over during wheel landings.  I've fiddled 
with the YASim files a lot in the past but have never found a good 
solution.

Finally, today, I had a DUH! moment.  On non-aerobatic planes, the 
horizontal stabilizer is set at a negative angle of incidence so that 
it will not stall before the wings (tail stalls are rarely 
recoverable).  I set the hstab on the J3 Cub and DC-3 to -3 degrees of 
incidence, and the tendency to nose-over has virtually disappeared.  
The takeoff roll of the DC-3 is a joy, and for both planes, I can now 
use the technique described in STICK AND RUDDER for taildragger wheel 
landings -- just as the wheels touch the pavement, push the stick or 
yoke full forward. 

It seems much, much better to me.  However, I can sit at minimum power 
with the brakes on in nil wind and rock from one main wheel to the other 
using the ailerons.  I can also lift the tail off the ground at minimum 
power.  I'm not sure if that is a side effect of what you've done, but 
I'm sure that shouldn't be the case :-)

All the best,
Matthew.
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Arnt Karlsen wrote:
On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message 
<[EMAIL PROTECTED]>:
 

I think my Vans RV-9 will have a diesel engine :-)
   

..you have a kit started?  Which diesel?
 

Arnt,
I'm sending a reply off-list to prevent me getting seriously off-topic :-)
All the best,
Matthew.
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Arnt Karlsen wrote:
On Tue, 27 Jul 2004 14:09:24 +0100, Matthew wrote in message 
<[EMAIL PROTECTED]>:
 

I think my Vans RV-9 will have a diesel engine :-)
   

..you have a kit started?  Which diesel?
 

Arnt,
I'm sending a reply off-list to prevent me getting seriously off-topic :-)
All the best,
Matthew.
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Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Matthew Law
Lee Elliott wrote:
Hello Matthew,
I don't know if it's just me but you seem to be posting everything twice.  

That is, I seem to be getting two copies of everything you post.  That doesn't 
mean that you're necessarily posting everything twice, but it's a bit odd.

LeeE
Hi Lee,
I use thunderbird and imap and for some reason it keeps telling me that 
it fails to send a mail when it really has - but not all the time.  I'm 
looking at other imap clients (must be both windos and linux or BSD 
compatible) to replace this one if the bug continues.  I know it makes 
me look like a cretin... you'll just have to take my word for it that 
I'm not.  Honest ;-)

All the best,
Matthew
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[Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Matthew Law
David Megginson wrote:
That shouldn't be from my change -- can you do it with other YASim 
planes? 

I see the same issue with elevator on the c172-3d-yasim but not 
aileron.  Again with the pa28-161 -looks to be about 5-10 deg judging by 
the attitude from inside the cockpit...

All the best,
Matthew
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Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-28 Thread Matthew Law
> I see the same issue with elevator on the c172-3d-yasim but not 
aileron.  Again with the pa28-161 -looks to be about 5-10 deg judging by 
the attitude from inside the cockpit...

Also, try side slipping any of the cessnas or the pa28.  It seems that 
in this flight regime the rudder seems to lack authority, at least 
compared it to the 150's and 152's I've flown where you need quite a bit 
of aileron to counter the opposing roll of the rudder when the controls 
are 'well crossed'.  Is this the case or is side slipping a particularly 
tricky thing to get right in the FDM?

All the best,
Matthew.
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Re: [Flightgear-devel] Yasim strangeness [was Taildragger takeoff and landing]

2004-07-29 Thread Matthew Law
David Megginson wrote:
Andy Ross wrote:
Uh... YASim doesn't model wash effects, so there really isn't any
process by which a pure control input would generate force.  Are you
sure you weren't just sitting in a stiff wind?  Can anyone else
replicate this?

I cannot reproduce it on my system:
  fgfs [EMAIL PROTECTED] --aircraft=j3cub
I put on the parking brake (who'd have thought the J3 Cub had a 
parking brake?) and tried moving all of the control surfaces.  They 
had no effect on the aircraft, either with the engine on or with the 
engine off. 
Then maybe wind has crept in there somehow...  I'll check tonight.
All the best,
Matthew
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Re: [Flightgear-devel] Yasim strangeness

2004-08-01 Thread Matthew Law
David Megginson wrote:
I cannot reproduce it on my system:
  fgfs [EMAIL PROTECTED] --aircraft=j3cub
I put on the parking brake (who'd have thought the J3 Cub had a 
parking brake?) and tried moving all of the control surfaces.  They 
had no effect on the aircraft, either with the engine on or with the 
engine off. 
I'm not surprised you couldn't replicate it.  I found a pesky old 
.fgfsrc file containing:

[EMAIL PROTECTED]
I'll get my coat :-/
All the best,
Matthew.
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Re: [Flightgear-devel] Beacons

2004-08-14 Thread Matthew Law
David Megginson wrote:
Has anyone ever seen beacons on a tall tower like that in real life? 
I saw one at Eloy, AZ a few years ago when I was there skydiving.  It 
wasn't a very tall tower though - around 40ft or so I'd say.

All the best,
Matthew.
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[Flightgear-devel] Re: Runway distance remainingsigns+placementscript "done".

2004-09-09 Thread Matthew Law
It's the same with forced landings.  Making an approach into a field of
sheep is usually safe (my instructor has done it twice!).  Making an approach 
into cows probably isn't.  They're not guaranteed to move out of the way
and in a small aircraft, hitting a cow would be bad :-)

A while ago, a girl skydiving at my dropzone landed off the airfield in
a field of sheep.  It was the middle of the lambing season and when she
stooped down to pick up here canopy she was butted in the chest and
ended up in intensive care with a badly broken sternum.

All the best,

Matthew.

* Giles Robertson <[EMAIL PROTECTED]> [2004-09-09 14:00]:
> I'm aware that when ballooning, it is always preferable to land in
> sheep, rather than cows; cows are intensely curious, and so, although
> when the balloon lands, they scatter, after the envelope is deflated,
> they will approach and start trampling on it, and licking it with
> sandpaper-like tongues. The sheep just stay well away. :)
> 
> -Original Message-
> From: Arnt Karlsen [mailto:[EMAIL PROTECTED] 
> Sent: 09 September 2004 12:22
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Runway distance
> remainingsigns+placementscript "done".
> 
> On Thu, 9 Sep 2004 06:40:53 -0400, David wrote in message 
> <[EMAIL PROTECTED]>:
> 
> > One thing we could add, at least for my part of the world, are
> > animated groundhogs all over the airport -- also flocks of birds near
> > the threshold.  I also heard a story recently of cows eating the
> > fabric covering of a tube-and-rag airplane.
> 
> ...that kinda realism might haven an impact on both the 3d model 
> and the fdm's. ;-)
> 
> -- 
> ..med vennlig hilsen = with Kind Regards from Arnt... ;-)
> ...with a number of polar bear hunters in his ancestry...
>   Scenarios always come in sets of three: 
>   best case, worst case, and just in case.
> 
> 
> 
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[Flightgear-devel] Turbine engines in FGFS?

2002-02-04 Thread matthew law

Hi,

Are there any plans afoot to incorporate a turbine powerplant into Flightgear?

Hopefully, when the English weather co-operates, my baby daughter get's over 
her vaccinations and I get chance to go skydiving I'm going to record all 
manner of audio samples from the lovely Pratt & Whitney in our Cessna Grand 
caravan.

I thought they might be of use but I'm unsure as to what to do with them or 
if indeed, anyone here is interested in having a turboprop aircraft in FGFS?

Regards,

Matt.

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[Flightgear-devel] Turbine engines in FGFS?

2002-02-05 Thread matthew law

I'm glad to see there is so much enthusiasm for turbines!

What exactly do you need? - I had planned on recording the Startup sequence, 
idle, mid power, high power, and shutdown from inside and outside the cockpit 
at 44.1khz stereo.

This should be ample quality shouldn't it?  I can maybe also record the prop 
pitch/power cycle pre-takeoff checks too if they'll let me stand at the 
bottom of the runway!

I can provide these as .wav, .au, or .mp3 files.  MP3 would be better for me 
to distribute as I am only on a modem at home.

I think I can get some Twin Otter, Pilatus Porter, and Let 410 audio too 
later this year if some diversity is required.

Regards,

Matt.

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[Flightgear-devel] More DC-3 3D model progress

2002-02-18 Thread matthew law

David,

That is quite impressive!

All done in blender/gimp?

Vertex smoothing and transparent windows would be great...

All the best,

Matt.

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[Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Matthew Law

> 3-D Model
> -
>
> - normalized position of ailerons
> - normalized position of flaps
> - normalized position of elevators
> - normalized position of rudder

What about speed brakes/spoilers ?

These are getting quite common on some of the faster planes like Mooney's...

Just a thought.

Matt 80)

Maplin Electronics Ltd. 
www.maplin.co.uk 

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[Flightgear-devel] Rudder Pedals

2002-02-28 Thread Matthew Law

> Yeah, I haven't yet found a good set of rudder pedals.  The
> Thrustmaster ones I use are adequate, but have a *lot* of slop in the
> center section.  Fine control is difficult to impossible.  And the
> lever arms are just rubbing plastic on plastic, so they're very
> "sticky".
>
> There's a CH Products pedal set that a lot of people like.  I got to
> try them once, but didn't like them much either.  Too close together,
> and the pedals are independantly sprung (not linked into a single
> physical axis), which feels wrong.
>
> I've thought for a long time about building my own set, but will
> probably never find the time. :(

Check out these: http://www.rcsimulations.com/copy2.htm

They are made here in the UK and are apparently quite well regarded.  Too 
expensive for me though!

As we are OT, can anyone tell me how to get my Saitek Cyborg working with 
SuSE 7.3 Pro/Linux 2.4.x ?? All the sites I have looked at say that it isn't 
supported.  FlightGear crashes whenever I start it with the stick plugged 
into the joystick port 80(

Regards,

Matt.

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[Flightgear-devel] compilation error

2002-04-01 Thread matthew law

Hello,

Could someone help me out please? - I'm having a trouble compiling after 
checking out a copy of CVS today.

I have the correct versions of PLIB, SimGear, and MetaKit installed in 
/usr/local/ - pretty much as per the docs.  When I cd into 
/usr/local/src/FlightGear and run autogen.sh it completes without error as 
does:

 ./configure --disable-network-olk --with-x --prefix=/usr/local/FlightGear

However, when I issue a make command I get the following error:

In file included from ATCdisplay.cxx:28:
../../src/Main/fg_props.hxx:11: simgear/misc/props_io.hxx: No such file or 
directory

Would I be right in thinking that I have screwed up and forgotten something 
or maybe put something in the wrong place?  If it helps I previously had a 
standard SuSE FlightGear 0.78 rpm installed which I have removed and I'm 
running SuSE 7.3.

Many thanks in advance,

Matt.   

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[Flightgear-devel] OT: USB yoke and pedals?

2002-04-20 Thread matthew law

Hi all,

I'm thinking of treating myself to CH Products' (http://www.chproducts.com/) 
USB Pro Pedals and USB flight Yoke (the one with throttle, mixture, and prop 
levers).  

Are these supported by Flightgear under Linux and to what level (I expect 
that not all the levers work?).

Regards,

Matt.

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[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #989 - 14 msgs

2002-09-17 Thread Matthew Law

> ..it is also possible to use an "how-to on using cvs to minimize the
> download requirements", as a bait to fish people into using cvs and
> then into development.  ;-)

I would love to do some development on FG, but I'm a lowly PHP guy who is 
currently wrestling with creating FG models and getting a complete local copy 
of FG CVS!

But seriously, a how-to 'best use CVS for FG dial-up users' would be a real 
god send for me at the moment ;-)

Take care,

Matt.

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[Flightgear-devel] CVS question...

2002-09-19 Thread Matthew Law

After many newbie-fied mistakes and misunderstanding I have now setup 
/home/cvsroot on my linux box and checked out up-to-date copies of the devel 
releases into:

/home/cvsroot/SimGear
/home/cvsroot/FlightGear
/home/cvsroot/fgfsbase

I also have a stable and working FGFS 0.8 which I'd like to keep (to play with 
if I bugger up the CVS version!).  How do you guys compile a development 
version beside a stable one without it interfering? In other words what do 
you specify to ./configure when compiling these sources to keep them from 
starting a fist fight with each other?

BTW, well done on the clouds guys they're coming along nicely and will look 
pretty sweet when they're done :-)

Many thanks,

Matt.




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[Flightgear-devel] Thanks and a small nit...

2002-09-20 Thread Matthew Law

Thanks to everyone who helped me this last week - I now have an up-to-date, 
compiled and running CVS version of FGFS.

I noticed when flying the 3D C172 model that if you zoom back from the panel 
and push the yoke in it disappears behind the gauges and partially into the 
panel.  It's a minor 'nit' it's probably already been noticed but I thought 
I'd mention it...

I'm off to model some FGFS 'planes with skydiving mods - oh, and I'll get 
around to publishing my C-208B turbine samples soon too... ;-)

Take care,

Matt.

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[Flightgear-devel] RE: Electrical system

2002-09-24 Thread Matthew Law

To avoid things getting very complex very quickly it might be easier to take a 
very simplistic apporach and model the batteries chief characteristics such 
as terminal voltage, and ampere/hour capacity. Since there is no such thing 
as a perfect power source you could go to much more detail - modelling the 
internal resistance of the battery and it's own capacitive and inductive load 
characteristics for example. But for the beginning surely we just need to 
know how what voltage it will supply and how much current capacity is 
available don't we?

I think this would make it easier for situations like alternator offline or 
(as happened almost every flight in a C206 I know of!) the fan belt coming 
off mid-flight.  I'm sure in these situations one would want to turn off 
everything but the essential items like the radio etc. - as I'm not a pilot 
(yet!) I don't know.

Furthermore, if we need more accurate battery discharge modelling to represent 
the inherent voltage drop when the load approaches or exceeds the maximum the 
battery can supply in it's current condition we can have generic functions 
in code to model the behaviour and supply the values for the specific case 
from XML.

Just my 2p worth :-)

What do people think?

Regards,

Matt.



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[Flightgear-devel] Caravan model

2002-09-24 Thread Matthew Law

I took it upon myself to email cessna last night in the hope that they might 
be able to supply me with some line drawings and a few useful bits of 
technical data for the caravan model. I did point out that the info would be 
used solely for this project and as such would be re-distributed under the 
terms of the project.

I don't expext they will want to help given that the caravan was a major 
selling point in their relationship with M$ for FS2002, but if you don't ask 
you don't get ;-)

If anyone here knows of any good line drawings to help with the model I'd be 
most grateful.

Regards,

Matt.



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[Flightgear-devel] Re: Flightgear-devel digest, Vol 1 #1016 - 15 msgs

2002-09-24 Thread Matthew Law

On Tue 24 September 2002 10:16, Elad Yarkoni wrote:

> > Since there is no such thing as a perfect power source you could go to
> > much more detail - modelling the internal resistance of the battery and
> > it's own capacitive and inductive load  characteristics for example.
>
> I think it's not really needed (after all, we may
> end up writing pSpice within FlightGear... ;) )
>
Sorry I wasn't being clear. My use of 'you could go to
much more detail' usually means 'you could, but why?! ' :-)

> Hmm... we can either find an algebric expression (exponential functions
> would do the work nicely), or use interpolation table (I know some
> voltage drop diagrams... I have it somewhere in my intro. to Electronic
> Devices lecture notes).

I've got some stuff on battery discharge characteristics for different battery 
types somewhere. Are aviation batteries lead acid as in many cars or are they 
different? 

Maybe we just model the general characteristics of the given type of battery 
usually found in that aircraft.  As you quite rightly pointed out the 
discharge curve for most batteries can be described with quite a basic 
exponential function.  The atmospheric conditions surrounding the battery may 
change it's characteristics a little but I'm sure aviation batteries are made 
with that in mind too.

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[Flightgear-devel] RE: Caravan model

2002-09-24 Thread Matthew Law

Jim Wilson wrote:

> Or for just about any aircraft there's always the auctions:
> http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=1565095164

Cheers, Jim.

I Emailed the guy and he might consider shipping it to the UK. If he won't I 
could always purchase it and initially have it shipped to someone who might 
want to start on a caravan and or turbine FDM... I don't mind as long as it 
eventually lands on my doorstep ;-)

Regards,

Matt.

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[Flightgear-devel] CVS error?

2002-09-27 Thread Matthew Law

I'm now seeing this when I do a 'cvs update -dP' in the development CVS tree.

cvs server: cannot open directory 
/var/cvs/FlightGear-0.9/FlightGear/src/Systems/Vacuum: No such file or 
directory
cvs server: skipping directory src/Systems/Vacuum

Is this anything I've done locally? FlightGear/src/Systems/Vacuum exists on my 
machine and contains files.

TIA,

Matt.

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Re: [Flightgear-devel] Static port and altimeter

2002-09-27 Thread Matthew Law

Alex Perry wrote:
> Pitot source errors occur mostly
> 1. In slips, especially in full forward slips
> 2. At unusual angles of attack, especially no-flap slow flight

IIRC, I read that the EuroFighter uses a system which selects the best source 
of data for this stuff taking into account the last good orientation, speed 
of the aircraft and direction data.

Does this sound right or am I suffering from long term memory problems again 
?!

Regards,

Matt.



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[Flightgear-devel] Blender question

2004-10-29 Thread Matthew Law
I'm having a Blender issue that I thought someone on this list might
know the answer to.

I'm trying to model some simple aircraft for use as 'airfield furniture'
in Blender.  I have some 3-views to use but I can't find a sensible way
of having them available in Blender to use as a guide.

If possible, I'd like to texture some cubes with each of the 3-views and
be able to see the texture in Blender as I model.  This seems to be the
method many people use in other apps like 3DS Max.  Is this the right
way to go in Blender?  What methods do other people use and how do you
get guide images in there to model with?

Apologies if this is OT to some, but I thought it relevant and I know
there are people here that use Blender for FGFS stuff ;-)


All the best,

Matthew

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[Flightgear-devel] Re: Blender question

2004-10-30 Thread Matthew Law
Thank you all.  I'm now making some progress on my model using the
measure, scale and extrude technique.  It's not fit to be a flyable
model but it will make nice EGNF furniture for the moment :-)

Better to learn to taxy before you fly, eh?!


All the best,

Matthew.

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[Flightgear-devel] OT: Another FGFS PPL :-D

2004-11-13 Thread Matthew Law
After 18 months and 49 hours flying I finally passed my PPL skills test 
today.

I can quite confidently say that I would never have tried flying at all 
if it wasn't for the adventures of David M and a few other people on 
these lists.

I'd also like to say a big thank you to everyone who has contributed to 
FGFS.  It has without a doubt saved me lots of lessons and allowed me to 
run through some things I found difficult until I nailed them.  IMHO 
FGFS is the best 'fly it like it is' simulator around.

All the best,

Matthew.

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[Flightgear-devel] Re: OT: Another FGFS PPL :-D

2004-11-15 Thread Matthew Law
* Martin Spott <[EMAIL PROTECTED]> [2004-11-15 11:40]:
> David Megginson wrote:
> 
> > Wow -- congrats!  Have you decided on your first post-PPL
> > cross-country yet?  Let us know in advance, and perhaps some of us
> > will try it in FlightGear as well.
> 
> This is a pretty nice idea: Let's create a collection of our favourite
> cross-country flights, including waypoints - well, everything you
> consider being essential.
> Dave, didn't you have a Wiki where we could put this stuff into ?

I agree.  I'm not sure if I would be allowed to scan CAA VFR chart
sections for people to fly with but it would be cool.  We could use
multi-player support to organise FGFS 'fly-ins' for the ultimate in
flight sim nerdity ;-)


All the best,

Matthew

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[Flightgear-devel] Stall warning

2004-11-17 Thread Matthew Law
I just tried this on a freshly updated CVS build:

Take off in the 172 (I used the c172r-3d) and climb to say, 2500'.  Trim
the aircraft and with the wings level, pull the power back to idle.
Hold the nose up to allow the speed to decay and enter the stall.  The
stall warner goes off as expected at about the right speed, IMO.

Now drop the nose a little and let the air speed build to above Vs still
with idle power.  I repeatably get the stall warner to well over
70kt indicated.  Are other people seeing this?  Is it normal? (I've never
just dunked the nose on a 150 or 152, but I'm sure the stall warning
would go as soon as the flow re-attached to the wing...

I tried looking in the property tree to see what the fdm was using but I
didn't manage to sustain the attitude and airspeed without a joystick
I'm afraid.


All the best,

Matthew

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Re: [Flightgear-devel] GUI Improvements was: Things to do to improve Flightgear

2004-12-17 Thread Matthew Law
* Thomas Frster <[EMAIL PROTECTED]> [2004-12-17 10:20]:
> So giving the user a choice is probably the best way to go, i.e. using a 
> QT-based one on Linux, a native Windows GUI on Windows, no GUI at all in a 
> real simulator setting.

IMHO, there would be just as much work involved in creating a native
user interface for each platform (Remember there are many, many
variations on platform and toolkit that FG runs on...).  The one
strength of PUI is that it is GL based.  If flightgear is running, it's
safe to say that the user has OpenGL :-)

Personally, I'd prefer to see a nice OpenGL based GUI like some of the
other simulators and, dare I say it, games.  With this method you can
throw out native look and feel and just have a very nice looking
functional user interface that works on any platform with OpenGL
support.


All the best,

Matthew.

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Re: [Flightgear-devel] Video card recommendations

2004-12-17 Thread Matthew Law
Curt,
Given the budget and assuming the prices over this side of the pond 
aren't too different to you, I'd go for something like this:

http://makeashorterlink.com/?N69123E0A
I like Gainward cards.  They usually use better quality, slightly faster 
RAM which allows them to be clocked up a little while still remaining 
stable.

All the best,
Matthew.
Curtis L. Olson wrote:
I hope this isn't too off topic ...
I am involved with a project where we are going to setup a 
multi-channel visual system running flightgear.  (3 PC's, 3 
monitors.)  We can budget about $150-200 for the graphics cards, but 
the landscape has changed so much since I last shopped I'm not sure 
what to do.  We are committed to buying something nvidia/GeForce 
based.  The new 6800 cards are still way out of our price range.  The 
5900/5950 cards are probably a bit high right now too.  But I see 
there area 5200's, 5500's, 5700's. and you can still find the older 
ti4600/4800 cards floating around too.  I know that some of these 
varients were designed more as low end/cheap consumer cards, and I'd 
like to get something with the best capability/performance I can 
within our budget.  Does anyone have any recommendations?

Thanks,
Curt.

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[Flightgear-devel] OT: Mustang

2005-01-05 Thread Matthew Law
I happened across this while looking for blender inspiration:

http://www.cgtalk.com/showthread.php?t=189884

Although the quality will not be seen in FGFS for a very long time, I
think you'll agree that this guy is very talented indeed!



All the best,

Matthew.

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[Flightgear-devel] Yet another blender modelling question...

2005-01-06 Thread Matthew Law
Hello again,
although my free time has been in short supply recently, I've been
plodding on with some Blender models.  I've noticed a lot of the
tutorials available for blender use sub-surf techniques to get smooth
results on curvy forms like cars and aircraft.  Can this be used for
FGFS models which will be exported to AC3D or is the sub-surf lost? - as
I understand it the sub-surface algorithms are just a type of mesh
smoothing operation.  Or am I way off the mark here?



All the best,

Matthew.

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Re: [Flightgear-devel] Yet another blender modelling question...

2005-01-06 Thread Matthew Law
I googled around on the subject and I believe that the sub-surface version 
of the model is only a kind of visual thing done inside blender.  The 
objects within the model itself remain in their lower poly form through out.

I've just thought that I might be able to get a really nice smooth but
higher poly model by using nurbs surfaces to model half of the fuselage,
say.  Then I'll convert it to a mesh and duplicate, mirror and join it
to make the whole thing.  Does this sound reasonable?

All the best,

Matthew.

* David Megginson <[EMAIL PROTECTED]> [2005-01-06 14:10]:
> On Thu, 6 Jan 2005 09:26:58 +, Matthew Law <[EMAIL PROTECTED]> wrote:
> 
> > Hello again,
> > although my free time has been in short supply recently, I've been
> > plodding on with some Blender models.  I've noticed a lot of the
> > tutorials available for blender use sub-surf techniques to get smooth
> > results on curvy forms like cars and aircraft.  Can this be used for
> > FGFS models which will be exported to AC3D or is the sub-surf lost? - as
> > I understand it the sub-surface algorithms are just a type of mesh
> > smoothing operation.  Or am I way off the mark here?
> 
> I don't know, to tell the truth, but all that goes out to AC3D format
> (and all that plib can use) is polygons, colours, and textures (one
> texture per object).
> 
> 
> All the best,
> 
> 
> David
> 
> -- 
> http://www.megginson.com/
> 
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