[Flightgear-devel] Hi res KX-155 texture?
Just wondering if anyone has a high-resolution version of the KX-155 navcom radio texture? (the one from CVS is tiny) Thanks Dave Martin ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Hi res KX-155 texture?
On Friday 31 December 2004 11:35, Dave Martin wrote: Just wondering if anyone has a high-resolution version of the KX-155 navcom radio texture? (the one from CVS is tiny) When creating instrument textures I've used vector drawing programs with great success. One big advantage is that you can create arbitrary resolution raster images from your vector sources. I've used metapost, Adobe Illustrator and OpenOffice.org Draw. I export to .eps files and then import them in my favorite image editor (gimp), and select resolution. Metapost is great for scales, while I would use OpenOffice.org Draw for the KX-155. By now you should understand that I'm hinting that you should create the texture yourself ;-) Also creating it yourself ensures that you have complete legal control. -- Roy Vegard Ovesen ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] hi res screen shots
Curtis L. Olson writes: I just committed a set of changes to move the hi res screen capture feature back towards a useable state. The hires screenshot snapper now uses the same render code as the normal res screen shot snapper which uses the same render code as the main program. That should reduce code maintenance work and code rot in the future. There are currently 2 issues that remain. The first (which I'm scratching my head over) is this. Shots taken from inside a 3d cockpit don't show any external scenery. However, shots taken from outside (chase/tower) seem to work perfectly. If the viewing geometry is different for the inside cockpit view then the outside cockpit view then you will need to break the tile based rendering into separate parts for the inside and outside of cocpit and set up the viewing geometry appropriately for each If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops Sorry but I currently don't have the time to actually step thru the present code and debug this for you HTH Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] hi res screen shots
Norman Vine writes: Curtis L. Olson writes: I just committed a set of changes to move the hi res screen capture feature back towards a useable state. There are currently 2 issues that remain. If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops Well I see this property /sim/menubar/visibility/property so I guess something like this should work void fgHiResDump() { bool menu_vis = fgGetBool(/sim/menubar/visibility); if (menu_vis) fgSetBool(/sim/menubar/visibility,false); existing code fgSetBool(/sim/menubar/visibility,menu_vis); } HTH Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops An alternative approach: render the menu onto a different layer, and simply exclude that layer within the routines that create the screenshots, that way one could use kind of a GUI layer for things like a menubar, which shouldn't be displayed within screenshots. -- Boris ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops An alternative approach: render the menu onto a different layer, and simply exclude that layer within the routines that create the screenshots, that way one could use kind of a GUI layer for things like a menubar, which shouldn't be displayed within screenshots. What are layers and how are they implemented in OpenGL ? -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops An alternative approach: render the menu onto a different layer, and simply exclude that layer within the routines that create the screenshots, that way one could use kind of a GUI layer for things like a menubar, which shouldn't be displayed within screenshots. What are layers and how are they implemented in OpenGL ? Maybe there's a FG plugin for photoshop I hadn't heard of before? Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Curtis L. Olson wrote : Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops An alternative approach: render the menu onto a different layer, and simply exclude that layer within the routines that create the screenshots, that way one could use kind of a GUI layer for things like a menubar, which shouldn't be displayed within screenshots. What are layers and how are they implemented in OpenGL ? Maybe there's a FG plugin for photoshop I hadn't heard of before? It should be a Gimp plugin ;-) -Fred ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Curtis L. Olson wrote: Frederic Bouvier wrote: Boris Koenig wrote : Norman Vine wrote: Curtis L. Olson writes: If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. I think you just have to hide the menu when first entering the hires-screen function. IIRC this is what was done prior to XML'izing the menu ops An alternative approach: render the menu onto a different layer, and simply exclude that layer within the routines that create the screenshots, that way one could use kind of a GUI layer for things like a menubar, which shouldn't be displayed within screenshots. What are layers and how are they implemented in OpenGL ? I don't claim to really know about OpenGL in general, but my Win32 OpenGL book talks about emulating layers/overlays by splitting up the depth buffer to create the illusion of different 'layers' - which could then still be 'addressed' separetely - which sounds to me still as if it could be used to separate the menubar from the rest of FG !? As I said: I really don't know about OpenGL in general, even though I seem to remember to have read that glut itself would support some function of the name 'glutestablishlayer or anything like that ? Probably you guys know more about that ;-) BTW: this was meant as an IDEA, and I believe the approach to simply disable/hide the menubar is easier, too :-) Maybe there's a FG plugin for photoshop I hadn't heard of before? Curt, I appreciate it very much that my postings seem to be that entertaining for you, you might have even more 'fun' by getting back to one or two eMails that I sent you weeks ago ... - Boris ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Boris Koenig wrote: Maybe there's a FG plugin for photoshop I hadn't heard of before? Curt, I appreciate it very much that my postings seem to be that entertaining for you, you might have even more 'fun' by getting back to one or two eMails that I sent you weeks ago ... These last couple weeks and months I've been getting hammered at work and at home. I've got a large and growing number of to-reply-to emails in my inbox. My hope is that someday I'll get caught up, but I'm not sure how that will ever happen. :-( The stuff that takes the most time and thought to reply to is unfortunately the stuff that sits in my inbox the longest. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Curtis L. Olson wrote: These last couple weeks and months I've been getting hammered at work and at home. I've got a large and growing number of to-reply-to emails in my inbox. yes, you mentioned that some time ago - here on the mailing list My hope is that someday I'll get caught up, but I'm not sure how that will ever happen. :-( The stuff that takes the most time and thought to reply to is unfortunately the stuff that sits in my inbox the longest. I see, no problem - my comment was just meant as an encouragement - so if you should ever feel the desire to be really well entertained and there's nothing on TV, simply fire up your mail client and look for one of my mails - I promise: you'll enjoy them ;-) - Boris ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
RE: [Flightgear-devel] hi res screen shots
Curtis L. Olson writes These last couple weeks and months I've been getting hammered at work and at home. I've got a large and growing number of to-reply-to emails in my inbox. My hope is that someday I'll get caught up, but I'm not sure how that will ever happen. :-( The stuff that takes the most time and thought to reply to is unfortunately the stuff that sits in my inbox the longest. He he ... got home yesterday from a 3 day conference and had more then 1000 emails piled up. Thankfully most of them are posts to projects I feel I have to monitor for changes that would be incompatable with various other projects and I can scan them quicky but I still sometimes wonder if those that post well meaning but uninformed suggestions have any idea .. FWIW I have the latest sources and this weekend I will try to find sometime to look into the hires rendering glitch, but no promises :-) Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Norman Vine wrote: FWIW I have the latest sources and this weekend I will try to find sometime to look into the hires rendering glitch, but no promises :-) I think I got the hires stuff working well enough for what I needed, so there isn't any huge urgency now from my perspective. But it would be great to figure out why the inside-a-3d-cockpit hires shots don't show any outside scenery. You might try looking at the aircraft_model-draw() in case that is changing or reseting any of the frustum/fov parameters. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] hi res screen shots
Curtis L. Olson wrote: I just committed a set of changes to move the hi res screen capture feature back towards a useable state. The hires screenshot snapper now uses the same render code as the normal res screen shot snapper which uses the same render code as the main program. That should reduce code maintenance work and code rot in the future. And I've modified the SimGear code to define the jpgRenderFrame code itself (initialized to NULL) and made FlightGear initialize it to FGRenderer::update while FGRenderer is active. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
[Flightgear-devel] hi res screen shots
I just committed a set of changes to move the hi res screen capture feature back towards a useable state. The hires screenshot snapper now uses the same render code as the normal res screen shot snapper which uses the same render code as the main program. That should reduce code maintenance work and code rot in the future. There are currently 2 issues that remain. The first (which I'm scratching my head over) is this. Shots taken from inside a 3d cockpit don't show any external scenery. However, shots taken from outside (chase/tower) seem to work perfectly. If you select hi-res screen shot from the menu, that means the menu is active, and it is drawn on every tile (so if you are doing a 3x3 scheme, you would get 9 instances on the menu.) This is probably easier to figure out than my first problem, but for now you can turn off the menu, then telnet in and run the screen dump command remotely to work around this problem. Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
Re: [Flightgear-devel] Hi - FGFS Noob
Martin Spott wrote: Erik Hofman wrote: I think these should still wok: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ [...] Unfortunately we have some network outages from time to time because a newly erected container crane traverses the directional radio link that connects us to the world The server (who also serves as the 'German mirror') is back online and supposed to stay 'alive' in the future, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hi - FGFS Noob
Hi all, I came across FlightGear a few weeks ago and have been putting some serious hours in. I'm a programmer by trade but like to turn my hand to 3D modelling and sound engineering. I've programmed a number of 3D games in my time from 1st person shooters to real-time tactical warship games. I've been looking for a project for a while now I'm interested in developing for FlightGear if you'll have me. I have the usual head full of ideas, a lil knowledge (dangerous) and a love of flying. I'm a Win32 user. Not as much experience with linux as I'd like. I have a linux router/server at home but thats as far as i've got. However, today I got FlightGear to compile using cygwin. It is a good day. I have a few Qs... 1. As i said i've got FGFS going on cygwin. Its great apart from it runs half the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project file. Everything else seemed to compile pretty well. Does anyone have a project file for compiling SimGear on VC or any tips on how best to go about the whole VC compile? Well actually thats about the only Q for the time bieng. Now it compiles i'm going to have a play! Regards, Mike ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hi - FGFS Noob
[EMAIL PROTECTED] wrote: I have a few Qs... 1. As i said i've got FGFS going on cygwin. Its great apart from it runs half the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project file. Everything else seemed to compile pretty well. Does anyone have a project file for compiling SimGear on VC or any tips on how best to go about the whole VC compile? I think these should still wok: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hi - FGFS Noob
Erik Hofman wrote: I think these should still wok: ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/ The server _is_ still present and the directories as well and I don't expect things to change. Unfortunately we have some network outages from time to time because a newly erected container crane traverses the directional radio link that connects us to the world I assume we'll get an optical fibre soon, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: Another virus message (was Re: [Flightgear-devel] Hi)
David, David Megginson [EMAIL PROTECTED] wrote: [EMAIL PROTECTED] DID NOT write: The message contains Unicode characters and has been sent as a binary attachment. For anyone keeping track, this spam with Martin's e-mail forged on it came from ma164090190.user.veloxzone.com.br 200.164.90.190 thanks for stepping in here - I didn't realize it earlier, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hi
The message contains Unicode characters and has been sent as a binary attachment. attachment: data.zip ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Another virus message (was Re: [Flightgear-devel] Hi)
[EMAIL PROTECTED] DID NOT write: The message contains Unicode characters and has been sent as a binary attachment. For anyone keeping track, this spam with Martin's e-mail forged on it came from ma164090190.user.veloxzone.com.br 200.164.90.190 Does that look familiar to anyone? If so, and you use Outlook, you're today's lucky winner for a virus infection. Please disconnect your computer from the Internet until you can fix the problem. All the best, David ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: Another virus message (was Re: [Flightgear-devel] Hi)
David Megginson [EMAIL PROTECTED] said: [EMAIL PROTECTED] DID NOT write: The message contains Unicode characters and has been sent as a binary attachment. For anyone keeping track, this spam with Martin's e-mail forged on it came from ma164090190.user.veloxzone.com.br 200.164.90.190 Does that look familiar to anyone? If so, and you use Outlook, you're today's lucky winner for a virus infection. Please disconnect your computer from the Internet until you can fix the problem. Three more days, iirc it'll stop then...sigh. BTW I thought of you the other day when I came across this item on AV spam: http://www.attrition.org/security/rant/av-spammers.html Usually we think of spam as advertising, but really when it comes right down to it, why else would an AV company make their software default to autoresponding? As the samples in the article illustrate, the name of the vendor is right there in the email. It's good advertising. And I haven't seen it at all during the current worm attack, but back when SOBIG was first out we actually got some returns that were complete with the virus attached! Now that should drum up the business for the AV's. Best, Jim ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hi-Res C172-S Instrument panel
Just two questions: I assume that this HSI uses an ADAHRS rather than a gyro, otherwise it would have to be calibrated, and I can't see a calibration knob anywhere. What North does it point to then? Also, if I use the AP in heading mode, why don't any two of the three headings (HSI, HUD, AP buck) coincide? I just tried flying (out of KSFO) with the buck set to 360. HUD shows 356.5, HSI is on 342. I thought the AP would just centre the buck, but that doesn't seem to be the case. Any ideas? The HSI North points to magntic north as published in property /orientation/heading-magnetic-deg Autopilot heading as in standart C172 configuration is driven by directional. gyro, what is wrong if you have use HSI and not DG, I have found something about it in source, but doesn't find if this behaviour could be changed by some property. Reagrds, Madr -- Martin Dressler e-mail: [EMAIL PROTECTED] http://www.musicabona.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hi-Res C172-S Instrument panel
Martin Dressler just sent me his hi-res Bendix-King HSI which rounds out the C172-S instrument panel. This panel is designed to run full screen and sit next to a physical radio stack so it's not complete in and of itself, but it is a beautiful sight to see. Martin does really nice work. Screen shot: http://www.flightgear.org/tmp/c172s-panel.jpg Live action (cvs base package): ./fgfs --aircraft=c172-610x-jsbsim If you try this, you can toggel the panel shift-P to see the outside world ... or just hook up a 2nd PC for the outside visuals. :-) Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] Hi-Res C172-S Instrument panel
Martin Dressler just sent me his hi-res Bendix-King HSI which rounds out the C172-S instrument panel. This panel is designed to run full screen and sit next to a physical radio stack so it's not complete in and of itself, but it is a beautiful sight to see. Martin does really nice work. Fantastic, this plane is better than ever for IFR training (though tuning the radios via the menu is a bit painful, especially if the mouse is the yoke substitute for lack of dedicated hardware...). Just two questions: I assume that this HSI uses an ADAHRS rather than a gyro, otherwise it would have to be calibrated, and I can't see a calibration knob anywhere. What North does it point to then? Also, if I use the AP in heading mode, why don't any two of the three headings (HSI, HUD, AP buck) coincide? I just tried flying (out of KSFO) with the buck set to 360. HUD shows 356.5, HSI is on 342. I thought the AP would just centre the buck, but that doesn't seem to be the case. Any ideas? Andras === Major Andras e-mail: [EMAIL PROTECTED] www:http://andras.webhop.org/ === ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Hi-Res C172-S instruments
Jon Berndt writes: 1) The escape key used to kill flightgear. It doesn't seem to work, now. I got this: No type specified for GUI object Widget exit does not contain a proper GUI definition Remember these two rules: 1. If you upgrade FlightGear and SimGear, then you have to upgrade the base package at the same time. 2. If you upgrade the base package, you have to upgrade FlightGear and SimGear at the same time. 2) The panel takes up the whole screen. I don't know how to make see the panel and the outside view. It's not intuitive at all. The Shift-P option toggles, but the menu options don't seem to be helpful here, either. How do I fix this? That's deliberate -- Curt designed the panel to be displayed on a separate monitor. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Hi-Res C172-S instruments
Remember these two rules: 1. If you upgrade FlightGear and SimGear, then you have to upgrade the base package at the same time. 2. If you upgrade the base package, you have to upgrade FlightGear and SimGear at the same time. Oh, yeah. That's deliberate -- Curt designed the panel to be displayed on a separate monitor. So, it's just for demo, now? smime.p7s Description: application/pkcs7-signature
RE: [Flightgear-devel] Hi-Res C172-S instruments
Jon Berndt writes: That's deliberate -- Curt designed the panel to be displayed on a separate monitor. So, it's just for demo, now? Well, sort of, the instruments are there and can be included on any instrument panel where a person would like to use them. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hi-Res C172-S instruments
If anyone wants to take a look at the progress of the hi-res cessna 172s instrument gauges, (after a cvs update of the base package) you can startup with: src/Main/fgfs --aircraft=c172-610x-jsbsim Martin is doing a wonderful job transforming a bunch of out of kilter digital images into really precise, detailed, and very nice looking instruments. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities[EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
RE: [Flightgear-devel] Hi-Res C172-S instruments
If anyone wants to take a look at the progress of the hi-res cessna 172s instrument gauges, (after a cvs update of the base package) you can startup with: src/Main/fgfs --aircraft=c172-610x-jsbsim It's gorgeous, really. Some comments: 1) The escape key used to kill flightgear. It doesn't seem to work, now. I got this: No type specified for GUI object Widget exit does not contain a proper GUI definition 2) The panel takes up the whole screen. I don't know how to make see the panel and the outside view. It's not intuitive at all. The Shift-P option toggles, but the menu options don't seem to be helpful here, either. How do I fix this? Jon smime.p7s Description: application/pkcs7-signature
[Flightgear-devel] hi and a few questions
hi all, i'm working on an overhead gps-like display to aid landings (because i'm too lazy to bother with VOR, etc). so far, i've got a graphical app that takes in lat/long/heading from FG's network io and displays the heading, KSFO's runways, and a line from the current location to KSFO. this works reasonably well--i was able to land the 747 (which seems to require you to line up about 5 miles out)--, and i'd like to expand it a bit now so that you can dial in arbitrary airports, maybe setup waypoints, and display the runways with more accuracy. can anyone give me some advice on where to look to figure out how to pull information about airports' runways out of FG's data files? also, does anyone know of a reference regarding making corrections for true north and calculating geodetics and distances from lat/long ? thanks, rob Robert Melby Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4255a Internet: [EMAIL PROTECTED] ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
Re: [Flightgear-devel] hi and a few questions
rm writes: also, does anyone know of a reference regarding making corrections for true north I missed this one see SimGear / magvar Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
[Flightgear-devel] Hi, compiling winsock2.h problem?
I'd read on your posting about error C2011: 'fd_set' : 'struct' type redefinition warning C4005: 'FD_SET' : macro redefinition Have you found the problem yet? I've got the same problem. any help would be great, thanks, Chao ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel