[Flightgear-devel] Hi res KX-155 texture?

2004-12-31 Thread Dave Martin
Just wondering if anyone has a high-resolution version of the KX-155 navcom 
radio texture? (the one from CVS is tiny)

Thanks

Dave Martin

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Hi res KX-155 texture?

2004-12-31 Thread Roy Vegard Ovesen
On Friday 31 December 2004 11:35, Dave Martin wrote:
 Just wondering if anyone has a high-resolution version of the KX-155 navcom
 radio texture? (the one from CVS is tiny)

When creating instrument textures I've used vector drawing programs with great 
success. One big advantage is that you can create arbitrary resolution raster 
images from your vector sources. I've used metapost, Adobe Illustrator and 
OpenOffice.org Draw. I export to .eps files and then import them in my 
favorite image editor (gimp), and select resolution.

Metapost is great for scales, while I would use OpenOffice.org Draw for the 
KX-155.

By now you should understand that I'm hinting that you should create the 
texture yourself ;-) Also creating it yourself ensures that you have complete 
legal control.

-- 
Roy Vegard Ovesen

___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Norman Vine
Curtis L. Olson writes:
 
 I just committed a set of changes to move the hi res screen capture 
 feature back towards a useable state.  The hires screenshot snapper now  
 uses the same render code as the normal res screen shot snapper which 
 uses the same render code as the main program.  That should reduce code 
 maintenance work and code rot in the future.
 
 There are currently 2 issues that remain.
 
 The first (which I'm scratching my head over) is this.  Shots taken from 
 inside a 3d cockpit don't show any external scenery.  However, shots 
 taken from outside (chase/tower) seem to work perfectly.

If the viewing geometry is different for the inside cockpit view then the
outside cockpit view then you will need to break the tile based rendering 
into separate parts for the inside and outside of cocpit and set up the
viewing geometry appropriately for each
 
 If you select hi-res screen shot from the menu, that means the menu is 
 active, and it is drawn on every tile (so if you are doing a 3x3 scheme, 
 you would get 9 instances on the menu.)  This is probably easier to 
 figure out than my first problem, but for now you can turn off the menu, 
 then telnet in and run the screen dump command remotely to work around 
 this problem.

I think you just have to hide the menu when first entering the hires-screen
function.  IIRC this is what was done prior to XML'izing the menu ops

Sorry but I currently don't have the time to actually step thru the present
code and debug this for you 

HTH

Norman


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Norman Vine
Norman Vine writes:
 
 Curtis L. Olson writes:
  
  I just committed a set of changes to move the hi res screen capture 
  feature back towards a useable state. 
 
  There are currently 2 issues that remain.
  
  If you select hi-res screen shot from the menu, that means the menu is 
  active, and it is drawn on every tile (so if you are doing a 3x3 scheme, 
  you would get 9 instances on the menu.)  This is probably easier to 
  figure out than my first problem, but for now you can turn off the menu, 
  then telnet in and run the screen dump command remotely to work around 
  this problem.
 
 I think you just have to hide the menu when first entering the hires-screen
 function.  IIRC this is what was done prior to XML'izing the menu ops

Well I see this
   property /sim/menubar/visibility/property

so I guess something like this should work

void fgHiResDump()
{
bool menu_vis = fgGetBool(/sim/menubar/visibility);
if (menu_vis)
   fgSetBool(/sim/menubar/visibility,false);
   
   existing code 

   fgSetBool(/sim/menubar/visibility,menu_vis);
}

HTH

Norman
   

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Boris Koenig
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu is 
active, and it is drawn on every tile (so if you are doing a 3x3 scheme, 
you would get 9 instances on the menu.)  This is probably easier to 
figure out than my first problem, but for now you can turn off the menu, 
then telnet in and run the screen dump command remotely to work around 
this problem.

I think you just have to hide the menu when first entering the hires-screen
function.  IIRC this is what was done prior to XML'izing the menu ops
An alternative approach: render the menu onto a different layer,
and simply exclude that layer within the routines that create the
screenshots, that way one could use kind of a GUI layer for
things like a menubar, which shouldn't be displayed within screenshots.
--
Boris
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Frederic Bouvier
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu 
is active, and it is drawn on every tile (so if you are doing a 3x3 
scheme, you would get 9 instances on the menu.)  This is probably 
easier to figure out than my first problem, but for now you can turn 
off the menu, then telnet in and run the screen dump command 
remotely to work around this problem.

I think you just have to hide the menu when first entering the 
hires-screen
function.  IIRC this is what was done prior to XML'izing the menu ops

An alternative approach: render the menu onto a different layer,
and simply exclude that layer within the routines that create the
screenshots, that way one could use kind of a GUI layer for
things like a menubar, which shouldn't be displayed within screenshots.
What are layers and how are they implemented in OpenGL ?
-Fred

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Frederic Bouvier wrote:
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu 
is active, and it is drawn on every tile (so if you are doing a 3x3 
scheme, you would get 9 instances on the menu.)  This is probably 
easier to figure out than my first problem, but for now you can 
turn off the menu, then telnet in and run the screen dump command 
remotely to work around this problem.


I think you just have to hide the menu when first entering the 
hires-screen
function.  IIRC this is what was done prior to XML'izing the menu ops

An alternative approach: render the menu onto a different layer,
and simply exclude that layer within the routines that create the
screenshots, that way one could use kind of a GUI layer for
things like a menubar, which shouldn't be displayed within screenshots.

What are layers and how are they implemented in OpenGL ?

Maybe there's a FG plugin for photoshop I hadn't heard of before?
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Frederic Bouvier
Curtis L. Olson wrote :
Frederic Bouvier wrote:
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the 
menu is active, and it is drawn on every tile (so if you are doing 
a 3x3 scheme, you would get 9 instances on the menu.)  This is 
probably easier to figure out than my first problem, but for now 
you can turn off the menu, then telnet in and run the screen dump 
command remotely to work around this problem.

I think you just have to hide the menu when first entering the 
hires-screen
function.  IIRC this is what was done prior to XML'izing the menu ops

An alternative approach: render the menu onto a different layer,
and simply exclude that layer within the routines that create the
screenshots, that way one could use kind of a GUI layer for
things like a menubar, which shouldn't be displayed within screenshots.

What are layers and how are they implemented in OpenGL ?
Maybe there's a FG plugin for photoshop I hadn't heard of before?
It should be a Gimp plugin ;-)
-Fred

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Boris Koenig
Curtis L. Olson wrote:
Frederic Bouvier wrote:
Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu 
is active, and it is drawn on every tile (so if you are doing a 3x3 
scheme, you would get 9 instances on the menu.)  This is probably 
easier to figure out than my first problem, but for now you can 
turn off the menu, then telnet in and run the screen dump command 
remotely to work around this problem.


I think you just have to hide the menu when first entering the 
hires-screen
function.  IIRC this is what was done prior to XML'izing the menu ops


An alternative approach: render the menu onto a different layer,
and simply exclude that layer within the routines that create the
screenshots, that way one could use kind of a GUI layer for
things like a menubar, which shouldn't be displayed within screenshots.

What are layers and how are they implemented in OpenGL ?
I don't claim to really know about OpenGL in general, but my Win32
OpenGL book talks about emulating layers/overlays by splitting up
the depth buffer to create the illusion of different 'layers' -
which could then still be 'addressed' separetely - which sounds to
me still as if it could be used to separate the menubar from the
rest of FG !?
As I said: I really don't know about OpenGL in general, even though I
seem to remember to have read that glut itself would support some
function of the name 'glutestablishlayer or anything like that ?
Probably you guys know more about that ;-)
BTW: this was meant as an IDEA, and I believe the approach to
simply disable/hide the menubar is easier, too :-)

Maybe there's a FG plugin for photoshop I hadn't heard of before?
Curt, I appreciate it very much that my postings seem to be that
entertaining for you, you might have even more 'fun' by getting
back to one or two eMails that I sent you weeks ago ...


-
Boris

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Boris Koenig wrote:
Maybe there's a FG plugin for photoshop I hadn't heard of before?

Curt, I appreciate it very much that my postings seem to be that
entertaining for you, you might have even more 'fun' by getting
back to one or two eMails that I sent you weeks ago ...

These last couple weeks and months I've been getting hammered at work 
and at home.  I've got a large and growing number of to-reply-to emails 
in my inbox.  My hope is that someday I'll get caught up, but I'm not 
sure how that will ever happen. :-(  The stuff that takes the most time 
and thought to reply to is unfortunately the stuff that sits in my inbox 
the longest.

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Boris Koenig
Curtis L. Olson wrote:
These last couple weeks and months I've been getting hammered at work 
and at home.  I've got a large and growing number of to-reply-to emails 
in my inbox.
yes, you mentioned that some time ago - here on the mailing list
My hope is that someday I'll get caught up, but I'm not 
sure how that will ever happen. :-(  The stuff that takes the most time 
and thought to reply to is unfortunately the stuff that sits in my inbox 
the longest.
I see, no problem - my comment was just meant as an encouragement -
so if you should ever feel the desire to be really well entertained
and there's nothing on TV, simply fire up your mail client and look
for one of my mails - I promise: you'll enjoy them ;-)
-
Boris
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


RE: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Norman Vine
Curtis L. Olson writes
  
 These last couple weeks and months I've been getting hammered at work 
 and at home.  I've got a large and growing number of to-reply-to emails 
 in my inbox.  My hope is that someday I'll get caught up, but I'm not 
 sure how that will ever happen. :-(  The stuff that takes the most time 
 and thought to reply to is unfortunately the stuff that sits in my inbox 
 the longest.

He he ... got home yesterday from a 3 day conference  and had
more then 1000 emails piled up.  Thankfully most of them are
posts to projects I feel I have to monitor for changes that would
be incompatable with various other projects and I can scan them
quicky but  

I still sometimes wonder if those that post well meaning but uninformed 
suggestions have any idea ..

FWIW
I have the latest sources and this weekend I will try to find sometime
to look into the hires rendering glitch, but no promises :-)

Cheers

Norman






___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-07 Thread Curtis L. Olson
Norman Vine wrote:
FWIW
I have the latest sources and this weekend I will try to find sometime
to look into the hires rendering glitch, but no promises :-)
 

I think I got the hires stuff working well enough for what I needed, so 
there isn't any huge urgency now from my perspective.  But it would be 
great to figure out why the inside-a-3d-cockpit hires shots don't show 
any outside scenery.  You might try looking at the 
aircraft_model-draw() in case that is changing or reseting any of the 
frustum/fov parameters.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] hi res screen shots

2004-10-06 Thread Erik Hofman
Curtis L. Olson wrote:
I just committed a set of changes to move the hi res screen capture 
feature back towards a useable state.  The hires screenshot snapper now  
uses the same render code as the normal res screen shot snapper which 
uses the same render code as the main program.  That should reduce code 
maintenance work and code rot in the future.
And I've modified the SimGear code to define the jpgRenderFrame code 
itself (initialized to NULL) and made FlightGear initialize it to 
FGRenderer::update while FGRenderer is active.

Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


[Flightgear-devel] hi res screen shots

2004-10-05 Thread Curtis L. Olson
I just committed a set of changes to move the hi res screen capture 
feature back towards a useable state.  The hires screenshot snapper now  
uses the same render code as the normal res screen shot snapper which 
uses the same render code as the main program.  That should reduce code 
maintenance work and code rot in the future.

There are currently 2 issues that remain.
The first (which I'm scratching my head over) is this.  Shots taken from 
inside a 3d cockpit don't show any external scenery.  However, shots 
taken from outside (chase/tower) seem to work perfectly.

If you select hi-res screen shot from the menu, that means the menu is 
active, and it is drawn on every tile (so if you are doing a 3x3 scheme, 
you would get 9 instances on the menu.)  This is probably easier to 
figure out than my first problem, but for now you can turn off the menu, 
then telnet in and run the screen dump command remotely to work around 
this problem.

Regards,
Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt 
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d


Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-14 Thread Martin Spott
Martin Spott wrote:
 Erik Hofman wrote:

  I think these should still wok:
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
[...]
 Unfortunately we have some network outages from time to time because a
 newly erected container crane traverses the directional radio link that
 connects us to the world 

The server (who also serves as the 'German mirror') is back online and
supposed to stay 'alive' in the future,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread mike
Hi all,

I came across FlightGear a few weeks ago and have been putting some serious
hours in. I'm a programmer by trade but like to turn my hand to 3D modelling and
sound engineering. I've programmed a number of 3D games in my time from 1st
person shooters to real-time tactical warship games. I've been looking for a
project for a while now I'm interested in developing for FlightGear if you'll
have me. I have the usual head full of ideas, a lil knowledge (dangerous) and a
love of flying.

I'm a Win32 user. Not as much experience with linux as I'd like. I have a linux
router/server at home but thats as far as i've got. However, today I got
FlightGear to compile using cygwin. It is a good day.


I have a few Qs...

1. As i said i've got FGFS going on cygwin. Its great apart from it runs half
the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on
MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project
file. Everything else seemed to compile pretty well. Does anyone have a project
file for compiling SimGear on VC or any tips on how best to go about the whole
VC compile?

Well actually thats about the only Q for the time bieng. Now it compiles i'm
going to have a play!


Regards,

Mike


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread Erik Hofman
[EMAIL PROTECTED] wrote:
I have a few Qs...
1. As i said i've got FGFS going on cygwin. Its great apart from it runs half
the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on
MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project
file. Everything else seemed to compile pretty well. Does anyone have a project
file for compiling SimGear on VC or any tips on how best to go about the whole
VC compile?
I think these should still wok:
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/
Erik
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread Martin Spott
Erik Hofman wrote:

 I think these should still wok:
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/

The server _is_ still present and the directories as well and I don't
expect things to change.
Unfortunately we have some network outages from time to time because a
newly erected container crane traverses the directional radio link that
connects us to the world 
I assume we'll get an optical fibre soon,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: Another virus message (was Re: [Flightgear-devel] Hi)

2004-02-10 Thread Martin Spott
David,

David Megginson [EMAIL PROTECTED] wrote:
 [EMAIL PROTECTED] DID NOT write:

 The message contains Unicode characters and has been sent as a binary attachment.
 
 For anyone keeping track, this spam with Martin's e-mail forged on it came from
 
ma164090190.user.veloxzone.com.br  200.164.90.190

thanks for stepping in here - I didn't realize it earlier,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Hi

2004-02-09 Thread martin . spott
The message contains Unicode characters and has been sent as a binary attachment.

attachment: data.zip
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Another virus message (was Re: [Flightgear-devel] Hi)

2004-02-09 Thread David Megginson
[EMAIL PROTECTED] DID NOT write:

The message contains Unicode characters and has been sent as a binary attachment.
For anyone keeping track, this spam with Martin's e-mail forged on it came from

  ma164090190.user.veloxzone.com.br  200.164.90.190

Does that look familiar to anyone?  If so, and you use Outlook, you're 
today's lucky winner for a virus infection.  Please disconnect your computer 
from the Internet until you can fix the problem.

All the best,

David

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: Another virus message (was Re: [Flightgear-devel] Hi)

2004-02-09 Thread Jim Wilson
David Megginson [EMAIL PROTECTED] said:

 [EMAIL PROTECTED] DID NOT write:
 
  The message contains Unicode characters and has been sent as a binary
attachment.
 
 For anyone keeping track, this spam with Martin's e-mail forged on it came from
 
ma164090190.user.veloxzone.com.br  200.164.90.190
 
 Does that look familiar to anyone?  If so, and you use Outlook, you're 
 today's lucky winner for a virus infection.  Please disconnect your computer 
 from the Internet until you can fix the problem.

Three more days, iirc it'll stop then...sigh.

BTW I thought of you the other day when I came across this item on AV spam:

http://www.attrition.org/security/rant/av-spammers.html

Usually we think of spam as advertising,  but really when it comes right down
to it, why else would an AV company make their software default to
autoresponding?  As the samples in the article illustrate, the name of the
vendor is right there in the email.  It's good advertising.

And I haven't seen it at all during the current worm attack, but back when
SOBIG was first out we actually got some returns that were complete with the
virus attached!  Now that should drum up the business for the AV's.

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Hi-Res C172-S Instrument panel

2003-03-24 Thread Martin Dressler

 Just two questions: I assume that this HSI uses an ADAHRS rather than
 a gyro, otherwise it would have to be calibrated, and I can't see a
 calibration knob anywhere. What North does it point to then? Also, if
 I use the AP in heading mode, why don't any two of the three headings
 (HSI, HUD, AP buck) coincide? I just tried flying (out of KSFO) with
 the buck set to 360. HUD shows 356.5, HSI is on 342. I thought the AP
 would just centre the buck, but that doesn't seem to be the case. Any
 ideas?

The HSI North points to magntic north as published in property
/orientation/heading-magnetic-deg
Autopilot heading as in standart C172 configuration is driven by directional. 
gyro, what is wrong if you have use HSI and not DG, I have found something 
about it in source, but doesn't find if this behaviour could be changed by 
some property.

Reagrds,
Madr

-- 
  Martin Dressler

e-mail: [EMAIL PROTECTED]
http://www.musicabona.com/

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Hi-Res C172-S Instrument panel

2003-03-21 Thread Curtis L. Olson
Martin Dressler just sent me his hi-res Bendix-King HSI which rounds
out the C172-S instrument panel.  This panel is designed to run full
screen and sit next to a physical radio stack so it's not complete in
and of itself, but it is a beautiful sight to see.  Martin does really
nice work.

Screen shot:

http://www.flightgear.org/tmp/c172s-panel.jpg

Live action (cvs base package):

./fgfs --aircraft=c172-610x-jsbsim

If you try this, you can toggel the panel shift-P to see the outside
world ... or just hook up a 2nd PC for the outside visuals. :-)

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Hi-Res C172-S Instrument panel

2003-03-21 Thread Major A

 Martin Dressler just sent me his hi-res Bendix-King HSI which rounds
 out the C172-S instrument panel.  This panel is designed to run full
 screen and sit next to a physical radio stack so it's not complete in
 and of itself, but it is a beautiful sight to see.  Martin does really
 nice work.

Fantastic, this plane is better than ever for IFR training (though
tuning the radios via the menu is a bit painful, especially if the
mouse is the yoke substitute for lack of dedicated hardware...).

Just two questions: I assume that this HSI uses an ADAHRS rather than
a gyro, otherwise it would have to be calibrated, and I can't see a
calibration knob anywhere. What North does it point to then? Also, if
I use the AP in heading mode, why don't any two of the three headings
(HSI, HUD, AP buck) coincide? I just tried flying (out of KSFO) with
the buck set to 360. HUD shows 356.5, HSI is on 342. I thought the AP
would just centre the buck, but that doesn't seem to be the case. Any
ideas?

  Andras

===
Major Andras
e-mail: [EMAIL PROTECTED]
www:http://andras.webhop.org/
===

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Hi-Res C172-S instruments

2003-02-01 Thread David Megginson
Jon Berndt writes:

  1) The escape key used to kill flightgear. It doesn't seem to work, now. I
  got this:
  
  No type specified for GUI object
  Widget exit does not contain a proper GUI definition

Remember these two rules:

1. If you upgrade FlightGear and SimGear, then you have to upgrade the
   base package at the same time.

2. If you upgrade the base package, you have to upgrade FlightGear and
   SimGear at the same time.

  2) The panel takes up the whole screen. I don't know how to make see the
  panel and the outside view. It's not intuitive at all. The Shift-P option
  toggles, but the menu options don't seem to be helpful here, either. How
  do I fix this?

That's deliberate -- Curt designed the panel to be displayed on a
separate monitor.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



RE: [Flightgear-devel] Hi-Res C172-S instruments

2003-02-01 Thread Jon Berndt
 Remember these two rules:
 
 1. If you upgrade FlightGear and SimGear, then you have to upgrade the
base package at the same time.
 
 2. If you upgrade the base package, you have to upgrade FlightGear and
SimGear at the same time.

Oh, yeah.

 That's deliberate -- Curt designed the panel to be displayed on a
 separate monitor.

So, it's just for demo, now?


smime.p7s
Description: application/pkcs7-signature


RE: [Flightgear-devel] Hi-Res C172-S instruments

2003-02-01 Thread Curtis L. Olson
Jon Berndt writes:
  That's deliberate -- Curt designed the panel to be displayed on a
  separate monitor.
 
 So, it's just for demo, now?

Well, sort of, the instruments are there and can be included on any
instrument panel where a person would like to use them.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



[Flightgear-devel] Hi-Res C172-S instruments

2003-01-31 Thread Curtis L. Olson
If anyone wants to take a look at the progress of the hi-res cessna
172s instrument gauges, (after a cvs update of the base package) you
can startup with:

src/Main/fgfs --aircraft=c172-610x-jsbsim

Martin is doing a wonderful job transforming a bunch of out of kilter
digital images into really precise, detailed, and very nice looking
instruments.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



RE: [Flightgear-devel] Hi-Res C172-S instruments

2003-01-31 Thread Jon Berndt
 If anyone wants to take a look at the progress of the hi-res cessna
 172s instrument gauges, (after a cvs update of the base package) you
 can startup with:

 src/Main/fgfs --aircraft=c172-610x-jsbsim

It's gorgeous, really.

Some comments:

1) The escape key used to kill flightgear. It doesn't seem to work, now. I
got this:

No type specified for GUI object
Widget exit does not contain a proper GUI definition

2) The panel takes up the whole screen. I don't know how to make see the
panel and the outside view. It's not intuitive at all. The Shift-P option
toggles, but the menu options don't seem to be helpful here, either. How
do I fix this?

Jon



smime.p7s
Description: application/pkcs7-signature


[Flightgear-devel] hi and a few questions

2002-12-20 Thread rm
hi all, 

i'm working on an overhead gps-like display to aid landings
(because i'm too lazy to bother with VOR, etc). so far, i've got a
graphical app that takes in lat/long/heading from FG's network io and
displays the heading, KSFO's runways, and a line from the current
location to KSFO.

this works reasonably well--i was able to land the 747 (which
seems to require you to line up about 5 miles out)--, and i'd like to
expand it a bit now so that you can dial in arbitrary airports, maybe
setup waypoints, and display the runways with more accuracy.

can anyone give me some advice on where to look to figure out
how to pull information about airports' runways out of FG's data
files? also, does anyone know of a reference regarding making
corrections for true north and calculating geodetics and distances
from lat/long ?

thanks, 
 rob


Robert Melby
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt4255a
Internet: [EMAIL PROTECTED]


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



Re: [Flightgear-devel] hi and a few questions

2002-12-20 Thread Norman Vine
 rm writes:

 also, does anyone know of a reference regarding making
  corrections for true north

I missed this one 
see SimGear / magvar 

Norman

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel



[Flightgear-devel] Hi, compiling winsock2.h problem?

2002-09-26 Thread Zhichao Zheng

I'd read on your posting about

error C2011: 'fd_set' : 'struct' type redefinition
warning C4005: 'FD_SET' : macro redefinition

Have you found the problem yet?

I've got the same problem.

any help would be great,

thanks,

Chao



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel