Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Heiko Schulz
Hi,

Hmm...Why not? There a some thing I have still trouble
with. Maybe I can add some things from mine.

9,3 MB are not a problem. If you could send it, it
would be great.

Greetings
HHS  
--- "Ampere K. Hardraade" <[EMAIL PROTECTED]>
schrieb:

> On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
> > I announce this hopefully that there is no other
> one
> > making the same work ;-)
> > There is still a plenty of work, but I hope to get
> > this to CVS about in 1-2 weeks.
> 
> Come to think of it, that was a half-finsihed 737
> cockpit floating around off 
> CVS, made by Julien Pierru, David Culp, and several
> others.  I think I have 
> its tarball.  If you want it, I can send it to you,
> but it is 9.3MB.
> 
> 
> 
> Ampere
> 
>
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Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
> I announce this hopefully that there is no other one
> making the same work ;-)
> There is still a plenty of work, but I hope to get
> this to CVS about in 1-2 weeks.

Come to think of it, that was a half-finsihed 737 cockpit floating around off 
CVS, made by Julien Pierru, David Culp, and several others.  I think I have 
its tarball.  If you want it, I can send it to you, but it is 9.3MB.



Ampere

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Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
> Hi,
>
> After a lazy sunday I got enough of the 2d-Panel of
> the Boeing 737-300. With a little help of google, I
> found  wonderfull panelshots, so I started to make a
> 3D-cockpit for the Bobby.
>
> Here a first screenshot:
> http://www.hoerbird.net/fgfs-screen-410.jpg

Wow!  That's quick.  It would take me at least a week or two to reach that 
kind of progress. :)

> I announce this hopefully that there is no other one
> making the same work ;-)
> There is still a plenty of work, but I hope to get
> this to CVS about in 1-2 weeks.

Need a MCDU by any chance? :P
http://www.students.yorku.ca/~ampere/mcdu.png

> Is there anyone maybe providing a eletrical sytem for
> the 737?
>
> Greetings
> HHS

Ampere

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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 06:18:03 am Pigeon wrote:
>     Yes. I definitely haven't got all sceneries for that FG. I do now
> have terrasync running. But FG currently doesn't load the newly
> downloaded scenery until the next run.  Maybe worthwhile making FG to be
> able to reload scenery or something (either manually requested by user,
> or check file mtime maybe?).

I definately remember FG loaded sceneries on the fly as they come in via 
Terrasync.  Perhaps your current setup fools FG into thinking it is not where 
it is supposed to be, thus not updating the sceneries?



Ampere

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[Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Heiko Schulz
Hi,

After a lazy sunday I got enough of the 2d-Panel of
the Boeing 737-300. With a little help of google, I
found  wonderfull panelshots, so I started to make a
3D-cockpit for the Bobby. 

Here a first screenshot:
http://www.hoerbird.net/fgfs-screen-410.jpg

I announce this hopefully that there is no other one
making the same work ;-) 
There is still a plenty of work, but I hope to get
this to CVS about in 1-2 weeks. 

Is there anyone maybe providing a eletrical sytem for
the 737?

Greetings
HHS


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Pigeon
> http://pigeond.net/~pigeon/fgfs.osg-plib.ss.20070820.patch
> 
> It now supports two capture methods. The plain old GL capturer, and
> the new OSG Render-to-texture capturer, which should be more efficient
> for some people/cards/drivers.

One thing I should have mentioned is the current OSG RTT capturer
does not capture menus/dialogs/etc (even if they are visible on screen).
It only captures those "3D" stuff. This might not be a bad "feature",
however, in my opinion.


Pigeon.


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Pigeon
> When looking at it yesterday, I noticed that one aircraft (in Europe
> somewhere perhaps, I didn't recognise it, and I forgot to note the
> Lat/Lon) was sitting on a runway in the map view, but floating above a
> vast ocean in the video view. I guess this means that the video source
> does not have all the scenery loaded. Is this on your todo list?

Yes. I definitely haven't got all sceneries for that FG. I do now
have terrasync running. But FG currently doesn't load the newly
downloaded scenery until the next run.  Maybe worthwhile making FG to be
able to reload scenery or something (either manually requested by user,
or check file mtime maybe?).


Similarly, I won't have all the aircraft everyone has, which means
every now and then you will see someone on the map but empty air in the
mpcam. Perhaps FG could load a default aircraft (c172p or ufo) when it
hasn't got an aircraft for an MP or something.


Pigeon.


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Richard Bytheway
-Original Message-
> > That's simply amazing!  Now people can see what FlightGear is like 
> > before downloading. :D
> 
> Heh. Perhaps.
> 
> 
> At the moment it is mesa software GL rendering at 16bpp. Seems to
be a limitation with Xvfb glx even if I run it
> at 24bpp and start FG with --bpp=24. Though I haven't looked into this
close enough yet. Not to mention that Xvfb
> (the version I'm using) seems to crash every now and then, too.
> 
> 
> Anyway, at the moment it seems to mean no shadow, no 3d clouds,
etc.
> On the other hand I have also seen glitches with some aircraft
(Concorde is one of them iirc)
> 
> 
> Sometime later I will try to use the i945 on my server and see how
it goes. It hasn't been used at all
> (graphics/3d wise). What a waste :)
> 
> 
> 
> Pigeon.

When looking at it yesterday, I noticed that one aircraft (in Europe
somewhere perhaps, I didn't recognise it, and I forgot to note the
Lat/Lon) was sitting on a runway in the map view, but floating above a
vast ocean in the video view. I guess this means that the video source
does not have all the scenery loaded. Is this on your todo list?

Richard

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