Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Thorsten,

On 07 Nov 2012, at 08:52, Renk Thorsten wrote:

 
 If I'm not much mistaken, during the last year we got (in addition to 
 Rembrandt):
 
 * atmospheric light scattering
 * regional texturing
 * placement masks for random objects
 * procedural texturing
 * Canvas with all the goodies for HUDs and MFDs and the GUI
 
 Surely there must be something in this list which qualifies as major 
 innovation? Surely this is not _all_ my personal bias that I like certain 
 features? :-)
 

Please note that I never said that we didn't *have* any major new features. The 
major difference between previous years and this year was that we didn't have 
*obvious* eye catchers. Every feature you mention is really a great 
improvement, but they are not sufficiently salient to be noticeable for the 
casual visitor who spends maybe 5 seconds looking at our setup before deciding 
to stay any longer of keep moving. Not in the sense of -lets say- an aerotowing 
demo, or a 10-screen computer. 

The features you mention are relevant for the visitor who is already 
interested, but not sufficient as an eye-catcher. 

Cheers,
Durk


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread James Turner

On 7 Nov 2012, at 08:24, Durk Talsma wrote:

 Surely there must be something in this list which qualifies as major 
 innovation? Surely this is not _all_ my personal bias that I like certain 
 features? :-)
 
 
 Please note that I never said that we didn't *have* any major new features. 
 The major difference between previous years and this year was that we didn't 
 have *obvious* eye catchers. Every feature you mention is really a great 
 improvement, but they are not sufficiently salient to be noticeable for the 
 casual visitor who spends maybe 5 seconds looking at our setup before 
 deciding to stay any longer of keep moving. Not in the sense of -lets say- an 
 aerotowing demo, or a 10-screen computer. 
 
 The features you mention are relevant for the visitor who is already 
 interested, but not sufficient as an eye-catcher. 

Also, everything on Thorsten's lists is things that FS-X does, or has done even 
for some time. Maybe not as good (but maybe better) as our solutions, but 
again, that's no help for catching people's initial attention. 

James


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Adrian Musceac
On Wednesday, November 07, 2012 10:30:47 James Turner wrote:
 
 Also, everything on Thorsten's lists is things that FS-X does, or has done
 even for some time. Maybe not as good (but maybe better) as our solutions,
 but again, that's no help for catching people's initial attention.
 
 James
 

What about AI traffic according to real-life schedules, for most major 
airlines? That's something FS-X doesn't do out of the box. 

Cheers,
Adrian

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Adrian,

On 07 Nov 2012, at 09:48, Adrian Musceac wrote:
 
 What about AI traffic according to real-life schedules, for most major 
 airlines? That's something FS-X doesn't do out of the box. 
 

That's certainly a good feature to mention and -as you may have guessed- 
something I care about a lot. I usually mention the AI traffic system when 
talking to interested visitors. But, like the other features mentioned, the 
coolness of it is in the details. For the casual visitor, it's just a bunch of 
aircraft (much like the way FSX has them), and therefore, not really a reason 
to stop by and start asking questions. 

Also, with regard to the second group of visitors I mentioned in my previous 
email, the FSX aficionados, couldn't care less if FSX doesn't do this out of 
the box. Last weekend, I got a very strong impression that these people 
consider FSX to not much more than an elaborate API where you need to buy loads 
of add-ons to work. So, these people also don't really care that FSX can't do 
something out of the box. The standard response would be there's an add-on 
that will do exactly this.

On a more general note, the latter argument makes it really difficult to 
convince these people that FlightGear might be worth considering. I've also 
gotten a few questions about whether there would be commercial add-ons for 
FlightGear, and the fact that there isn't any need for them doesn't convince 
these people at all.

Anyway, its a tricky problem and it make me realize that I wasn't born to be a 
salesman. :-)

Cheers,
Durk

P.S., I do hope to pick up the AI development again in the near future. 

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Renk Thorsten
Hi Durk,

 Please note that I never said that we didn't *have* any major new  
 features. The major difference between previous years and this year was  
 that we didn't have *obvious* eye catchers. Every feature you mention is  
 really a great improvement, but they are not sufficiently salient to be  
 noticeable for the casual visitor who spends maybe 5 seconds looking at  
 our setup before deciding to stay any longer of keep moving. 

 Not in the  
 sense of -lets say- an aerotowing demo, or a 10-screen computer.

 The features you mention are relevant for the visitor who is already  
 interested, but not sufficient as an eye-catcher.

Sorry, I don't want to talk down on the great job you guys are doing in 
presenting all this, I'm just trying to understand what it is you consider an 
eye-catcher. I'm just a bit mystified that somehow a feature which dominated 
our screenshot contest  doesn't count in this department...

 Also, everything on Thorsten's lists is things that FS-X does, or has  
 done even for some time. Maybe not as good (but maybe better) as our  
 solutions, but again, that's no help for catching people's initial  
 attention.

Well, yes and no - even if we're just catching up in graphics to what others do 
(which in many cases we probably do, judging by screenshot googling), isn't the 
fact that a scene no longer looks like 10 years behind what others do somehow 
relevant? It might not act so much as catch attention than to prevent immediate 
turn-aways...

Cheers,

* Thorsten
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread AJ MacLeod
On Wed, 7 Nov 2012 10:48:27 +0100
Durk Talsma wrote:

 On a more general note, the latter argument makes it really difficult to 
 convince these people that FlightGear might be worth considering. I've also 
 gotten a few questions about whether there would be commercial add-ons for 
 FlightGear, and the fact that there isn't any need for them doesn't convince 
 these people at all.
 Anyway, its a tricky problem and it make me realize that I wasn't born to be 
 a salesman. :-)

Nor me... I have to say though that short of using con tricks or hypnosis, in 
my experience you will _never_ convince this category of people as they've 
already made up their minds and don't want to change them.  I also strongly 
suspect that even supposing you did, these same people would be more trouble 
than they're worth - I am pretty sure they'd be the ones complaining 
vociferously in the forums about how pathetic and broken this or that is, and 
put zero effort into actually fixing or building things themselves.

It's definitely worth putting effort into promotion of FG, I'm sure the vast 
majority of FSX (and probably X-Plane) users have almost no idea of what it is 
or is capable of and there are bound to be quite a lot who would make good 
contributors, particularly when they see how fantastically open-ended and 
flexible FG is...

AJ

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Thorsten,

On 07 Nov 2012, at 10:55, Renk Thorsten wrote:

 
 Sorry, I don't want to talk down on the great job you guys are doing in 
 presenting all this, I'm just trying to understand what it is you consider an 
 eye-catcher. I'm just a bit mystified that somehow a feature which dominated 
 our screenshot contest  doesn't count in this department...

No worries. :-). This is actually fairly subjective, and I'm afraid that I 
didn't explain my concern too well in my initial post. The real issue is 
salience, which you can describe as the subjective property of a percept to 
stand out from it's environment (see 
http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature that 
easily dominates in a screenshot contest may not be able to capture our 
attention very effectively in a different context, such as the one at 
FSWeekend, where visitors are usually bombarded with high quality graphics. 

So, what I was actually looking for was new ways of *using* FlightGear, within 
the limitations of an internet-free environment. Our lan based multiplayer 
server was very effiective in the past, and in the last few years we also had 
some new aircraft and/or a specific theme, or even an internet connection, all 
of which served as great eye-catchers. This year was a bit of a step back in 
those respects, so I found myself more often than not reverting back to the 
tested and tried. 

 
 Well, yes and no - even if we're just catching up in graphics to what others 
 do (which in many cases we probably do, judging by screenshot googling), 
 isn't the fact that a scene no longer looks like 10 years behind what others 
 do somehow relevant? It might not act so much as catch attention than to 
 prevent immediate turn-aways...
 

Of course it is, and in many cases it does keep visitors attention a bit 
longer, usually because they don't know what they're exactly looking at. :-)

Cheers,
Durk



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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, AJ MacLeod wrote:

 On Wed, 7 Nov 2012 10:48:27 +0100
 Durk Talsma wrote:


 It's definitely worth putting effort into promotion of FG, I'm sure the 
 vast majority of FSX (and probably X-Plane) users have almost no idea of 
 what it is or is capable of and there are bound to be quite a lot who 
 would make good contributors, particularly when they see how 
 fantastically open-ended and flexible FG is...

I really like the idea of getting Saitek to include a copy of FlightGear 
with their products.

g.

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, Durk Talsma wrote:

 Hi Thorsten, So, what I was actually looking for was new ways of *using* 
 FlightGear, within the limitations of an internet-free environment. Our 
 lan based multiplayer server was very effiective in the past, and in the 
 last few years we also had some new aircraft and/or a specific theme, or 
 even an internet connection, all of which served as great eye-catchers. 
 This year was a bit of a step back in those respects, so I found myself 
 more often than not reverting back to the tested and tried.


Durk, if you can find someone that's willing to cut the parts for you, I'd 
be happy to donate a drawing set for my single-seat collimated display 
system.  You show up next year with THAT and I can just about guarantee 
most folks will forget how to spell FSX. :)

g.


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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Vivian Meazza
Durk,

 

I don't know:  FS-X can really impress: 

 

http://www.youtube.com/watch?v=XViCj0uqeco
http://www.youtube.com/watch?v=XViCj0uqecofeature=related
feature=related

 

Lots of wow! While we can do some, or perhaps even most of this, we can't do
it at an acceptable frame rate. (Er . can FS-X?)

 

We have this in FG:

 

https://dl.dropbox.com/u/57645542/switcher.png

 

We have all manner of road and rail vehicles available. I'd love to get it
them into action someday.

 

Vivian

 

 

 

From: Durk Talsma [mailto:durkt...@gmail.com] 
Sent: 07 November 2012 10:22
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FSWeekend 2012...

 

Hi Thorsten,

 

On 07 Nov 2012, at 10:55, Renk Thorsten wrote:






Sorry, I don't want to talk down on the great job you guys are doing in
presenting all this, I'm just trying to understand what it is you consider
an eye-catcher. I'm just a bit mystified that somehow a feature which
dominated our screenshot contest  doesn't count in this department...

 

No worries. :-). This is actually fairly subjective, and I'm afraid that I
didn't explain my concern too well in my initial post. The real issue is
salience, which you can describe as the subjective property of a percept to
stand out from it's environment (see
http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature
that easily dominates in a screenshot contest may not be able to capture our
attention very effectively in a different context, such as the one at
FSWeekend, where visitors are usually bombarded with high quality graphics. 

 

So, what I was actually looking for was new ways of *using* FlightGear,
within the limitations of an internet-free environment. Our lan based
multiplayer server was very effiective in the past, and in the last few
years we also had some new aircraft and/or a specific theme, or even an
internet connection, all of which served as great eye-catchers. This year
was a bit of a step back in those respects, so I found myself more often
than not reverting back to the tested and tried. 

 


Well, yes and no - even if we're just catching up in graphics to what others
do (which in many cases we probably do, judging by screenshot googling),
isn't the fact that a scene no longer looks like 10 years behind what others
do somehow relevant? It might not act so much as catch attention than to
prevent immediate turn-aways...

 

Of course it is, and in many cases it does keep visitors attention a bit
longer, usually because they don't know what they're exactly looking at. :-)

 

Cheers,

Durk

 

 

 

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread castle . 64


adding to what Gene said; 

first, we have the warping code developed and running in FG-2.6 for a 
collimated display system. 

second, we also run fgfs on a multi-core machine with three graphics cards. 
Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d 
clouds are sync aross all three displays. 

The 737 setup is way too large to haul to a trade show, but a single seat 
system is doable. 

John 



- Original Message -
From: geneb ge...@deltasoft.com 
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net 
Sent: Wednesday, November 7, 2012 7:31:23 AM 
Subject: Re: [Flightgear-devel] FSWeekend 2012... 

On Wed, 7 Nov 2012, Durk Talsma wrote: 

 Hi Thorsten, So, what I was actually looking for was new ways of *using* 
 FlightGear, within the limitations of an internet-free environment. Our 
 lan based multiplayer server was very effiective in the past, and in the 
 last few years we also had some new aircraft and/or a specific theme, or 
 even an internet connection, all of which served as great eye-catchers. 
 This year was a bit of a step back in those respects, so I found myself 
 more often than not reverting back to the tested and tried. 
 

Durk, if you can find someone that's willing to cut the parts for you, I'd 
be happy to donate a drawing set for my single-seat collimated display 
system. You show up next year with THAT and I can just about guarantee 
most folks will forget how to spell FSX. :) 

g. 


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http://www.f15sim.com - The only one of its kind. 
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Some people collect things for a hobby. Geeks collect hobbies. 

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Alexis Bory
Le 07/11/2012 10:55, Renk Thorsten a écrit :
 Sorry, I don't want to talk  down on the great job you guys are doing
  in presenting all this, I'm just trying to understand what it is you
  consider an eye-catcher. I'm just a bit mystified that somehow a
  feature which dominated our screenshot contest doesn't count in this
  department...

Hi Thorsten,

I did run Fred's rembrandt along with your beautifull skies and lights 
for two days. The PC was finaly well tunned and all settings were at 
max, running as smooth as desirable.

Some scenarii showing advantageous places and weather patterns ought to 
be prepared and projected on the big screen on the wall.

But rembrandt was running on a single screen PC, and without preparation 
but the tunning of the machine... at a 3 meters in distance it is very 
difficult to appreciate that this is way above other screens in quality. 
You need to wear your glasses and stick your noze on the screen to see 
that it runs with a 200 km visibility.
There are a mere 600 screens in this place, an awfull noise, pple 
everywhere and the gem was lost in the middle of this big mess. The eye 
catcher is not the gem, but things you see, and notice, from a distance, 
like a huge flag with free writen on it.

All the best,
Alexis

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[Flightgear-devel] little cosmetic patch on src/FDM/YASim/proptest.cpp

2012-11-07 Thread Alexis Bory

Hi all,

The purpose of this little cosmetic patch is to ease the use of 
proptest's output in a ploter.


Thanks to review,
Alexis


diff --git a/src/FDM/YASim/proptest.cpp b/src/FDM/YASim/proptest.cpp
index 9bdadef..cc4ffc4 100644
--- a/src/FDM/YASim/proptest.cpp
+++ b/src/FDM/YASim/proptest.cpp
@@ -80,6 +80,8 @@ int main(int argc, char** argv)
 
 printf(Alt: %f\n, alt / FT2M);
 printf(Spd: %f\n, speed / KTS2MPS);
+printf(-\n);
+printf(Throt   RPM   thrustlbs  HP   eff %%   torque\n);
 for(int i=0; iCOUNT; i++) {
 float throttle = i/(COUNT-1.0);
 pe-setThrottle(throttle);
@@ -95,13 +97,14 @@ int main(int argc, char** argv)
 
 float eff = thrust * speed / power;
 
-printf(%6.3f: %6.1frpm %6.1flbs %6.1fhp %6.1f%% torque: %f\n,
+printf(%5.3f %7.1f %8.1f %8.1f %7.1f %8.1f\n,
throttle, rpm, thrust * N2LB, power * (1/HP2W), 100*eff, eng-getTorque());
 }
 
 printf(\n);
 printf(Propeller vs. RPM\n);
 printf(-\n);
+printf(RPM   thrustlbs HP   eff %%  torque\n);
 for(int i=0; iCOUNT; i++) {
 float thrust, torque, rpm = 3000 * i/(COUNT-1.0);
 float omega = rpm * RPM2RAD;
@@ -109,7 +112,7 @@ int main(int argc, char** argv)
speed, omega, thrust, torque);
 float power = torque * omega;
 float eff = (thrust * speed) / power;
-printf(%6.1frpm %6.1flbs %6.1fhp %.1f%% torque: %f\n,
+printf(%7.1f %11.1f %10.1f %7.1f %11.1f\n,
rpm, thrust * N2LB, power * (1/HP2W), 100*eff, torque);
 }
 }
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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread Durk Talsma
Hi Gene (and John),

On 07 Nov 2012, at 15:31, geneb wrote:

 
 Durk, if you can find someone that's willing to cut the parts for you, I'd 
 be happy to donate a drawing set for my single-seat collimated display 
 system.  You show up next year with THAT and I can just about guarantee 
 most folks will forget how to spell FSX. :)
 

First of all, I think that this would be an incredibly cool idea!

Let me think about the practical issues. It depends on the exact type of 
cutting that needs to be done, but I might know somebody capable of doing that. 
An old friend of mine from my high school days has started his own construction 
and repair shop. He's mainly working in the agricultural sector, but also doing 
some machine construction. If there is a fit between what we need and what he 
can deliver, it might be an option to consider asking him to cut some parts for 
us.

Cheers,
Durk



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[Flightgear-devel] fix.dat.gz and nav.dat.gz modification

2012-11-07 Thread Hyde Yamakawa
Hello Martin,

I can not reach you by PM hence I send using mailing list as suggested
by Gijs.

1. I have the fix.dat.gz which reflects the latest AIS Japan data
https://aisjapan.mlit.go.jp/Login.doand was provided on Japan forum. I
already sent this to Robin to update but he is too busy to answer and I
haven't gotten any response yet.

2. I have the nav.dat.gz which I corrected all the GS antenna elevation
measuring actual touchdown point. Robin already corrected some of them
since I had reported that RJSF GS elevation is not correct as following
mail. And I notice that this change is not applied FG yet.



Sent:March 31 2012

Hyde:

I apologise for the delay in replying, but we have been working on
enhancements to my database to support the new features of X-Plane
10. That
work is complete, so I am now processing the backlog of airport updates.

I have corrected the elevation of the glideslopes. The FG team should
incorporate this to their database whenever they reload my data.

Thanks!

Robin Peel

Custodian of the X-Plane master database of airports and nav-aids
Visit the website at http://data.x-plane.com

ro...@xsquawkbox.net mailto:ro...@xsquawkbox.net
Seattle, Washington


-Original Message-
From: Hyde Yamakawa [mailto:h...@hyde-tech.com]
Sent: Tuesday, February 07, 2012 10:26 AM
To: ro...@xsquawkbox.net mailto:ro...@xsquawkbox.net
Subject: GS antenna elevation data is incorrect in nav.dat

Hello, Robin,

At first, thank you for your dedication for these database maintenance.

Now I have found some issues in nav.dat GS antenna elevation data.

GS antenna elevation data of RJSA, RJSC, RJSF and RJSK are all 54 feet
nevertheless other data are around 660, 330, 1220 and 310 for each.
This causes plane crash when I do ILS landing.

Then I checked all the RJ** airport data and found those data were not
accurate.
That's why the GS slope and PAPI indication has discrepancy.
I was a FFS maintainer once and this GS antenna elevation data was a
must be
adjusted data after delivery the simulator since the slope might be
different because of visual model accuracy.
Therefore this data may be differ between different simulator.
What do you think to keep accuracy of this data?
I'm currently the Flightgear user so Flightgear should have independent
data?

Let me know your thought.

Best regards,
Hyde



My question is, can I push these files to GIT?
If not who should I ask?

I know they will be modified when V850 scenery will be delivered but it
will be next February or later.
Until that time can we use these my files?
And this also fixes the issue of http://code.google.com/p/flightgear-bug
... start=100
http://code.google.com/p/flightgear-bugs/issues/detail?id=630colspec=ID%20Type%20Status%20Priority%20Summary%20Aircraft%20Milestonestart=100.

Regards,
Hyde

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread ThorstenB
On Wed, 7 Nov 2012, Durk Talsma wrote:
 No worries. :-). This is actually fairly subjective, and I'm afraid that I
 didn't explain my concern too well in my initial post. The real issue is
 salience, which you can describe as the subjective property of a percept to
 stand out from it's environment (see
 http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature 
 that
 easily dominates in a screenshot contest may not be able to capture our
 attention very effectively in a different context, such as the one at
 FSWeekend, where visitors are usually bombarded with high quality graphics.

 So, what I was actually looking for was new ways of *using* FlightGear, within
 the limitations of an internet-free environment. Our lan based multiplayer
 server was very effiective in the past, and in the last few years we also had
 some new aircraft and/or a specific theme, or even an internet connection, all
 of which served as great eye-catchers. This year was a bit of a step back in
 those respects, so I found myself more often than not reverting back to the
 tested and tried.

Only slightly exaggerating, there are two types of people at FSWeekend: 
those who have never even heard about FG before, and those who have 
faintly heard about it, but never actually used or seen it ;-).

So, presenting FG really needs to start with the very basic stuff: what 
is FG, where do I get it, how much does it cost ;-), how is it 
different/better etc. People also ask questions like Can I reuse the 
FSx addons which I already bought, will my hardware devices work, etc.

So, presenting FG is not so much a matter of concentrating on the latest 
development gimmicks - like we would do in a newsletter or release 
announcement for people who already know FG. It's more about explaining 
and showing how it looks/feels in general. But of course, *all* the nice 
features inside FG and all the nice aircraft absolutely help with 
demonstrating FG to an interested visitor and help making a good overall 
impression, so that people will actually remember FG when back home - 
and start downloading.

I agree with Durk, maybe we have been a bit less effective this year in 
making people stop and look. And until people actually pay attention, it 
doesn't even matter what's on the screens at all (FG, Rembrandt or just 
random pixels :) ). As you can see on the photos, there are loads of 
tables at FSWeekend. Each has a computer with 1-3 displays. In that 
respect, our booth may not have looked different enough this year.

Last year, the 10 display (or 12 displays for LinuxTag :) ) worked 
pretty well as an eye catcher - causing almost everyone passing to go 
WTF!?? Brain-to-feet: full stop!! Brain-to-eyes: Check it out! What is 
this??. It also worked well as an ice-breaker: people would immediately 
start asking questions How do you connect these? How many machines are 
running these? How much power does it draw... ;-)

So, I really hate to say it, but there really is something about 
marketing. Or, to go with Durk: there really is something about 
psychology: to get people's attention, it takes more than a good product 
alone... ;-)

On Wed, 7 Nov 2012, geneb wrote:
 Durk, if you can find someone that's willing to cut the parts for you, I'd
 be happy to donate a drawing set for my single-seat collimated display
 system.  You show up next year with THAT and I can just about guarantee
 most folks will forget how to spell FSX. :)

Yay! That would *definitely* trigger a major visitor stampede! ;-)

cheers,
Thorsten

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Re: [Flightgear-devel] FSWeekend 2012...

2012-11-07 Thread geneb
On Wed, 7 Nov 2012, Durk Talsma wrote:

 Hi Gene (and John),

 On 07 Nov 2012, at 15:31, geneb wrote:


 Durk, if you can find someone that's willing to cut the parts for you, I'd
 be happy to donate a drawing set for my single-seat collimated display
 system.  You show up next year with THAT and I can just about guarantee
 most folks will forget how to spell FSX. :)


 First of all, I think that this would be an incredibly cool idea!

 Let me think about the practical issues. It depends on the exact type of 
 cutting that needs to be done, but I might know somebody capable of 
 doing that. An old friend of mine from my high school days has started 
 his own construction and repair shop. He's mainly working in the 
 agricultural sector, but also doing some machine construction. If there 
 is a fit between what we need and what he can deliver, it might be an 
 option to consider asking him to cut some parts for us.

The parts are a mix of 12mm and 18mm and are optmized for 4x8 sheets of 
material.  The screen frame needs to be cut with a 1/8 bit due to the 
slots required for the blades that help define the shape of the screen.

g.

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