Re: [Flightgear-devel] FSWeekend 2012...
Hi Thorsten, On 07 Nov 2012, at 08:52, Renk Thorsten wrote: If I'm not much mistaken, during the last year we got (in addition to Rembrandt): * atmospheric light scattering * regional texturing * placement masks for random objects * procedural texturing * Canvas with all the goodies for HUDs and MFDs and the GUI Surely there must be something in this list which qualifies as major innovation? Surely this is not _all_ my personal bias that I like certain features? :-) Please note that I never said that we didn't *have* any major new features. The major difference between previous years and this year was that we didn't have *obvious* eye catchers. Every feature you mention is really a great improvement, but they are not sufficiently salient to be noticeable for the casual visitor who spends maybe 5 seconds looking at our setup before deciding to stay any longer of keep moving. Not in the sense of -lets say- an aerotowing demo, or a 10-screen computer. The features you mention are relevant for the visitor who is already interested, but not sufficient as an eye-catcher. Cheers, Durk -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On 7 Nov 2012, at 08:24, Durk Talsma wrote: Surely there must be something in this list which qualifies as major innovation? Surely this is not _all_ my personal bias that I like certain features? :-) Please note that I never said that we didn't *have* any major new features. The major difference between previous years and this year was that we didn't have *obvious* eye catchers. Every feature you mention is really a great improvement, but they are not sufficiently salient to be noticeable for the casual visitor who spends maybe 5 seconds looking at our setup before deciding to stay any longer of keep moving. Not in the sense of -lets say- an aerotowing demo, or a 10-screen computer. The features you mention are relevant for the visitor who is already interested, but not sufficient as an eye-catcher. Also, everything on Thorsten's lists is things that FS-X does, or has done even for some time. Maybe not as good (but maybe better) as our solutions, but again, that's no help for catching people's initial attention. James -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On Wednesday, November 07, 2012 10:30:47 James Turner wrote: Also, everything on Thorsten's lists is things that FS-X does, or has done even for some time. Maybe not as good (but maybe better) as our solutions, but again, that's no help for catching people's initial attention. James What about AI traffic according to real-life schedules, for most major airlines? That's something FS-X doesn't do out of the box. Cheers, Adrian -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Hi Adrian, On 07 Nov 2012, at 09:48, Adrian Musceac wrote: What about AI traffic according to real-life schedules, for most major airlines? That's something FS-X doesn't do out of the box. That's certainly a good feature to mention and -as you may have guessed- something I care about a lot. I usually mention the AI traffic system when talking to interested visitors. But, like the other features mentioned, the coolness of it is in the details. For the casual visitor, it's just a bunch of aircraft (much like the way FSX has them), and therefore, not really a reason to stop by and start asking questions. Also, with regard to the second group of visitors I mentioned in my previous email, the FSX aficionados, couldn't care less if FSX doesn't do this out of the box. Last weekend, I got a very strong impression that these people consider FSX to not much more than an elaborate API where you need to buy loads of add-ons to work. So, these people also don't really care that FSX can't do something out of the box. The standard response would be there's an add-on that will do exactly this. On a more general note, the latter argument makes it really difficult to convince these people that FlightGear might be worth considering. I've also gotten a few questions about whether there would be commercial add-ons for FlightGear, and the fact that there isn't any need for them doesn't convince these people at all. Anyway, its a tricky problem and it make me realize that I wasn't born to be a salesman. :-) Cheers, Durk P.S., I do hope to pick up the AI development again in the near future. D.-- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Hi Durk, Please note that I never said that we didn't *have* any major new features. The major difference between previous years and this year was that we didn't have *obvious* eye catchers. Every feature you mention is really a great improvement, but they are not sufficiently salient to be noticeable for the casual visitor who spends maybe 5 seconds looking at our setup before deciding to stay any longer of keep moving. Not in the sense of -lets say- an aerotowing demo, or a 10-screen computer. The features you mention are relevant for the visitor who is already interested, but not sufficient as an eye-catcher. Sorry, I don't want to talk down on the great job you guys are doing in presenting all this, I'm just trying to understand what it is you consider an eye-catcher. I'm just a bit mystified that somehow a feature which dominated our screenshot contest doesn't count in this department... Also, everything on Thorsten's lists is things that FS-X does, or has done even for some time. Maybe not as good (but maybe better) as our solutions, but again, that's no help for catching people's initial attention. Well, yes and no - even if we're just catching up in graphics to what others do (which in many cases we probably do, judging by screenshot googling), isn't the fact that a scene no longer looks like 10 years behind what others do somehow relevant? It might not act so much as catch attention than to prevent immediate turn-aways... Cheers, * Thorsten -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On Wed, 7 Nov 2012 10:48:27 +0100 Durk Talsma wrote: On a more general note, the latter argument makes it really difficult to convince these people that FlightGear might be worth considering. I've also gotten a few questions about whether there would be commercial add-ons for FlightGear, and the fact that there isn't any need for them doesn't convince these people at all. Anyway, its a tricky problem and it make me realize that I wasn't born to be a salesman. :-) Nor me... I have to say though that short of using con tricks or hypnosis, in my experience you will _never_ convince this category of people as they've already made up their minds and don't want to change them. I also strongly suspect that even supposing you did, these same people would be more trouble than they're worth - I am pretty sure they'd be the ones complaining vociferously in the forums about how pathetic and broken this or that is, and put zero effort into actually fixing or building things themselves. It's definitely worth putting effort into promotion of FG, I'm sure the vast majority of FSX (and probably X-Plane) users have almost no idea of what it is or is capable of and there are bound to be quite a lot who would make good contributors, particularly when they see how fantastically open-ended and flexible FG is... AJ -- -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Hi Thorsten, On 07 Nov 2012, at 10:55, Renk Thorsten wrote: Sorry, I don't want to talk down on the great job you guys are doing in presenting all this, I'm just trying to understand what it is you consider an eye-catcher. I'm just a bit mystified that somehow a feature which dominated our screenshot contest doesn't count in this department... No worries. :-). This is actually fairly subjective, and I'm afraid that I didn't explain my concern too well in my initial post. The real issue is salience, which you can describe as the subjective property of a percept to stand out from it's environment (see http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature that easily dominates in a screenshot contest may not be able to capture our attention very effectively in a different context, such as the one at FSWeekend, where visitors are usually bombarded with high quality graphics. So, what I was actually looking for was new ways of *using* FlightGear, within the limitations of an internet-free environment. Our lan based multiplayer server was very effiective in the past, and in the last few years we also had some new aircraft and/or a specific theme, or even an internet connection, all of which served as great eye-catchers. This year was a bit of a step back in those respects, so I found myself more often than not reverting back to the tested and tried. Well, yes and no - even if we're just catching up in graphics to what others do (which in many cases we probably do, judging by screenshot googling), isn't the fact that a scene no longer looks like 10 years behind what others do somehow relevant? It might not act so much as catch attention than to prevent immediate turn-aways... Of course it is, and in many cases it does keep visitors attention a bit longer, usually because they don't know what they're exactly looking at. :-) Cheers, Durk -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On Wed, 7 Nov 2012, AJ MacLeod wrote: On Wed, 7 Nov 2012 10:48:27 +0100 Durk Talsma wrote: It's definitely worth putting effort into promotion of FG, I'm sure the vast majority of FSX (and probably X-Plane) users have almost no idea of what it is or is capable of and there are bound to be quite a lot who would make good contributors, particularly when they see how fantastically open-ended and flexible FG is... I really like the idea of getting Saitek to include a copy of FlightGear with their products. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On Wed, 7 Nov 2012, Durk Talsma wrote: Hi Thorsten, So, what I was actually looking for was new ways of *using* FlightGear, within the limitations of an internet-free environment. Our lan based multiplayer server was very effiective in the past, and in the last few years we also had some new aircraft and/or a specific theme, or even an internet connection, all of which served as great eye-catchers. This year was a bit of a step back in those respects, so I found myself more often than not reverting back to the tested and tried. Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and I can just about guarantee most folks will forget how to spell FSX. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Durk, I don't know: FS-X can really impress: http://www.youtube.com/watch?v=XViCj0uqeco http://www.youtube.com/watch?v=XViCj0uqecofeature=related feature=related Lots of wow! While we can do some, or perhaps even most of this, we can't do it at an acceptable frame rate. (Er . can FS-X?) We have this in FG: https://dl.dropbox.com/u/57645542/switcher.png We have all manner of road and rail vehicles available. I'd love to get it them into action someday. Vivian From: Durk Talsma [mailto:durkt...@gmail.com] Sent: 07 November 2012 10:22 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] FSWeekend 2012... Hi Thorsten, On 07 Nov 2012, at 10:55, Renk Thorsten wrote: Sorry, I don't want to talk down on the great job you guys are doing in presenting all this, I'm just trying to understand what it is you consider an eye-catcher. I'm just a bit mystified that somehow a feature which dominated our screenshot contest doesn't count in this department... No worries. :-). This is actually fairly subjective, and I'm afraid that I didn't explain my concern too well in my initial post. The real issue is salience, which you can describe as the subjective property of a percept to stand out from it's environment (see http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature that easily dominates in a screenshot contest may not be able to capture our attention very effectively in a different context, such as the one at FSWeekend, where visitors are usually bombarded with high quality graphics. So, what I was actually looking for was new ways of *using* FlightGear, within the limitations of an internet-free environment. Our lan based multiplayer server was very effiective in the past, and in the last few years we also had some new aircraft and/or a specific theme, or even an internet connection, all of which served as great eye-catchers. This year was a bit of a step back in those respects, so I found myself more often than not reverting back to the tested and tried. Well, yes and no - even if we're just catching up in graphics to what others do (which in many cases we probably do, judging by screenshot googling), isn't the fact that a scene no longer looks like 10 years behind what others do somehow relevant? It might not act so much as catch attention than to prevent immediate turn-aways... Of course it is, and in many cases it does keep visitors attention a bit longer, usually because they don't know what they're exactly looking at. :-) Cheers, Durk -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
adding to what Gene said; first, we have the warping code developed and running in FG-2.6 for a collimated display system. second, we also run fgfs on a multi-core machine with three graphics cards. Performance is around 50-60 fps for each core. and thanks to Jan Comans the 3d clouds are sync aross all three displays. The 737 setup is way too large to haul to a trade show, but a single seat system is doable. John - Original Message - From: geneb ge...@deltasoft.com To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Wednesday, November 7, 2012 7:31:23 AM Subject: Re: [Flightgear-devel] FSWeekend 2012... On Wed, 7 Nov 2012, Durk Talsma wrote: Hi Thorsten, So, what I was actually looking for was new ways of *using* FlightGear, within the limitations of an internet-free environment. Our lan based multiplayer server was very effiective in the past, and in the last few years we also had some new aircraft and/or a specific theme, or even an internet connection, all of which served as great eye-catchers. This year was a bit of a step back in those respects, so I found myself more often than not reverting back to the tested and tried. Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and I can just about guarantee most folks will forget how to spell FSX. :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Le 07/11/2012 10:55, Renk Thorsten a écrit : Sorry, I don't want to talk down on the great job you guys are doing in presenting all this, I'm just trying to understand what it is you consider an eye-catcher. I'm just a bit mystified that somehow a feature which dominated our screenshot contest doesn't count in this department... Hi Thorsten, I did run Fred's rembrandt along with your beautifull skies and lights for two days. The PC was finaly well tunned and all settings were at max, running as smooth as desirable. Some scenarii showing advantageous places and weather patterns ought to be prepared and projected on the big screen on the wall. But rembrandt was running on a single screen PC, and without preparation but the tunning of the machine... at a 3 meters in distance it is very difficult to appreciate that this is way above other screens in quality. You need to wear your glasses and stick your noze on the screen to see that it runs with a 200 km visibility. There are a mere 600 screens in this place, an awfull noise, pple everywhere and the gem was lost in the middle of this big mess. The eye catcher is not the gem, but things you see, and notice, from a distance, like a huge flag with free writen on it. All the best, Alexis -- Quand le dernier poisson sera pêché, l'homme se rendra compte que l'argent n'est pas comestible (proverbe indien) -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] little cosmetic patch on src/FDM/YASim/proptest.cpp
Hi all, The purpose of this little cosmetic patch is to ease the use of proptest's output in a ploter. Thanks to review, Alexis diff --git a/src/FDM/YASim/proptest.cpp b/src/FDM/YASim/proptest.cpp index 9bdadef..cc4ffc4 100644 --- a/src/FDM/YASim/proptest.cpp +++ b/src/FDM/YASim/proptest.cpp @@ -80,6 +80,8 @@ int main(int argc, char** argv) printf(Alt: %f\n, alt / FT2M); printf(Spd: %f\n, speed / KTS2MPS); +printf(-\n); +printf(Throt RPM thrustlbs HP eff %% torque\n); for(int i=0; iCOUNT; i++) { float throttle = i/(COUNT-1.0); pe-setThrottle(throttle); @@ -95,13 +97,14 @@ int main(int argc, char** argv) float eff = thrust * speed / power; -printf(%6.3f: %6.1frpm %6.1flbs %6.1fhp %6.1f%% torque: %f\n, +printf(%5.3f %7.1f %8.1f %8.1f %7.1f %8.1f\n, throttle, rpm, thrust * N2LB, power * (1/HP2W), 100*eff, eng-getTorque()); } printf(\n); printf(Propeller vs. RPM\n); printf(-\n); +printf(RPM thrustlbs HP eff %% torque\n); for(int i=0; iCOUNT; i++) { float thrust, torque, rpm = 3000 * i/(COUNT-1.0); float omega = rpm * RPM2RAD; @@ -109,7 +112,7 @@ int main(int argc, char** argv) speed, omega, thrust, torque); float power = torque * omega; float eff = (thrust * speed) / power; -printf(%6.1frpm %6.1flbs %6.1fhp %.1f%% torque: %f\n, +printf(%7.1f %11.1f %10.1f %7.1f %11.1f\n, rpm, thrust * N2LB, power * (1/HP2W), 100*eff, torque); } } -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
Hi Gene (and John), On 07 Nov 2012, at 15:31, geneb wrote: Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and I can just about guarantee most folks will forget how to spell FSX. :) First of all, I think that this would be an incredibly cool idea! Let me think about the practical issues. It depends on the exact type of cutting that needs to be done, but I might know somebody capable of doing that. An old friend of mine from my high school days has started his own construction and repair shop. He's mainly working in the agricultural sector, but also doing some machine construction. If there is a fit between what we need and what he can deliver, it might be an option to consider asking him to cut some parts for us. Cheers, Durk -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fix.dat.gz and nav.dat.gz modification
Hello Martin, I can not reach you by PM hence I send using mailing list as suggested by Gijs. 1. I have the fix.dat.gz which reflects the latest AIS Japan data https://aisjapan.mlit.go.jp/Login.doand was provided on Japan forum. I already sent this to Robin to update but he is too busy to answer and I haven't gotten any response yet. 2. I have the nav.dat.gz which I corrected all the GS antenna elevation measuring actual touchdown point. Robin already corrected some of them since I had reported that RJSF GS elevation is not correct as following mail. And I notice that this change is not applied FG yet. Sent:March 31 2012 Hyde: I apologise for the delay in replying, but we have been working on enhancements to my database to support the new features of X-Plane 10. That work is complete, so I am now processing the backlog of airport updates. I have corrected the elevation of the glideslopes. The FG team should incorporate this to their database whenever they reload my data. Thanks! Robin Peel Custodian of the X-Plane master database of airports and nav-aids Visit the website at http://data.x-plane.com ro...@xsquawkbox.net mailto:ro...@xsquawkbox.net Seattle, Washington -Original Message- From: Hyde Yamakawa [mailto:h...@hyde-tech.com] Sent: Tuesday, February 07, 2012 10:26 AM To: ro...@xsquawkbox.net mailto:ro...@xsquawkbox.net Subject: GS antenna elevation data is incorrect in nav.dat Hello, Robin, At first, thank you for your dedication for these database maintenance. Now I have found some issues in nav.dat GS antenna elevation data. GS antenna elevation data of RJSA, RJSC, RJSF and RJSK are all 54 feet nevertheless other data are around 660, 330, 1220 and 310 for each. This causes plane crash when I do ILS landing. Then I checked all the RJ** airport data and found those data were not accurate. That's why the GS slope and PAPI indication has discrepancy. I was a FFS maintainer once and this GS antenna elevation data was a must be adjusted data after delivery the simulator since the slope might be different because of visual model accuracy. Therefore this data may be differ between different simulator. What do you think to keep accuracy of this data? I'm currently the Flightgear user so Flightgear should have independent data? Let me know your thought. Best regards, Hyde My question is, can I push these files to GIT? If not who should I ask? I know they will be modified when V850 scenery will be delivered but it will be next February or later. Until that time can we use these my files? And this also fixes the issue of http://code.google.com/p/flightgear-bug ... start=100 http://code.google.com/p/flightgear-bugs/issues/detail?id=630colspec=ID%20Type%20Status%20Priority%20Summary%20Aircraft%20Milestonestart=100. Regards, Hyde -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On Wed, 7 Nov 2012, Durk Talsma wrote: No worries. :-). This is actually fairly subjective, and I'm afraid that I didn't explain my concern too well in my initial post. The real issue is salience, which you can describe as the subjective property of a percept to stand out from it's environment (see http://en.wikipedia.org/wiki/Salience_(neuroscience) ). So, a cool feature that easily dominates in a screenshot contest may not be able to capture our attention very effectively in a different context, such as the one at FSWeekend, where visitors are usually bombarded with high quality graphics. So, what I was actually looking for was new ways of *using* FlightGear, within the limitations of an internet-free environment. Our lan based multiplayer server was very effiective in the past, and in the last few years we also had some new aircraft and/or a specific theme, or even an internet connection, all of which served as great eye-catchers. This year was a bit of a step back in those respects, so I found myself more often than not reverting back to the tested and tried. Only slightly exaggerating, there are two types of people at FSWeekend: those who have never even heard about FG before, and those who have faintly heard about it, but never actually used or seen it ;-). So, presenting FG really needs to start with the very basic stuff: what is FG, where do I get it, how much does it cost ;-), how is it different/better etc. People also ask questions like Can I reuse the FSx addons which I already bought, will my hardware devices work, etc. So, presenting FG is not so much a matter of concentrating on the latest development gimmicks - like we would do in a newsletter or release announcement for people who already know FG. It's more about explaining and showing how it looks/feels in general. But of course, *all* the nice features inside FG and all the nice aircraft absolutely help with demonstrating FG to an interested visitor and help making a good overall impression, so that people will actually remember FG when back home - and start downloading. I agree with Durk, maybe we have been a bit less effective this year in making people stop and look. And until people actually pay attention, it doesn't even matter what's on the screens at all (FG, Rembrandt or just random pixels :) ). As you can see on the photos, there are loads of tables at FSWeekend. Each has a computer with 1-3 displays. In that respect, our booth may not have looked different enough this year. Last year, the 10 display (or 12 displays for LinuxTag :) ) worked pretty well as an eye catcher - causing almost everyone passing to go WTF!?? Brain-to-feet: full stop!! Brain-to-eyes: Check it out! What is this??. It also worked well as an ice-breaker: people would immediately start asking questions How do you connect these? How many machines are running these? How much power does it draw... ;-) So, I really hate to say it, but there really is something about marketing. Or, to go with Durk: there really is something about psychology: to get people's attention, it takes more than a good product alone... ;-) On Wed, 7 Nov 2012, geneb wrote: Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and I can just about guarantee most folks will forget how to spell FSX. :) Yay! That would *definitely* trigger a major visitor stampede! ;-) cheers, Thorsten -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FSWeekend 2012...
On Wed, 7 Nov 2012, Durk Talsma wrote: Hi Gene (and John), On 07 Nov 2012, at 15:31, geneb wrote: Durk, if you can find someone that's willing to cut the parts for you, I'd be happy to donate a drawing set for my single-seat collimated display system. You show up next year with THAT and I can just about guarantee most folks will forget how to spell FSX. :) First of all, I think that this would be an incredibly cool idea! Let me think about the practical issues. It depends on the exact type of cutting that needs to be done, but I might know somebody capable of doing that. An old friend of mine from my high school days has started his own construction and repair shop. He's mainly working in the agricultural sector, but also doing some machine construction. If there is a fit between what we need and what he can deliver, it might be an option to consider asking him to cut some parts for us. The parts are a mix of 12mm and 18mm and are optmized for 4x8 sheets of material. The screen frame needs to be cut with a 1/8 bit due to the slots required for the blades that help define the shape of the screen. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby. Geeks collect hobbies. ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! -- LogMeIn Central: Instant, anywhere, Remote PC access and management. Stay in control, update software, and manage PCs from one command center Diagnose problems and improve visibility into emerging IT issues Automate, monitor and manage. Do more in less time with Central http://p.sf.net/sfu/logmein12331_d2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel