Re: [Flightgear-devel] FlightGear OSG
--- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Progress is marginally better than that - I've ported the code and have even got it to compile. I'm now at the stage of crashes-on-startup which will entertain me for some time while I remember how to write C++ code properly :) I expect to progress through the random-black-squares-underneath-the-terrain, thirty-minutes-to-start and one-frame-per-second phases over the next month or so. At this point, Tim will helpfully point out how I can make things much more efficient, and make the squares of texture actually look like clouds. Then finally we'll have 3-D clouds, and everyone will wonder what the fuss was about in the first place. So, I wouldn't stay up late waiting for CVS commit messages, but equally I don't think things are quite as bad as they might seem. Finally, if anyone wants to help out, OSG isn't all that scary ... it is certainly easier to write for than plib! -Stuart __ Not happy with your email address?. Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Hello Stuart, BTW as 3d clouds seems used multipass rendering maybe http://projects.tevs.eu/osgppu will be of some help. Regards Sergey On Fri, Jul 25, 2008 at 1:12 AM, Stuart Buchanan [EMAIL PROTECTED] wrote: --- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Progress is marginally better than that - I've ported the code and have even got it to compile. I'm now at the stage of crashes-on-startup which will entertain me for some time while I remember how to write C++ code properly :) I expect to progress through the random-black-squares-underneath-the-terrain, thirty-minutes-to-start and one-frame-per-second phases over the next month or so. At this point, Tim will helpfully point out how I can make things much more efficient, and make the squares of texture actually look like clouds. Then finally we'll have 3-D clouds, and everyone will wonder what the fuss was about in the first place. So, I wouldn't stay up late waiting for CVS commit messages, but equally I don't think things are quite as bad as they might seem. Finally, if anyone wants to help out, OSG isn't all that scary ... it is certainly easier to write for than plib! -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Stuart Buchanan wrote --- On Wed, 23/7/08, Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Progress is marginally better than that - I've ported the code and have even got it to compile. I'm now at the stage of crashes-on-startup which will entertain me for some time while I remember how to write C++ code properly :) I expect to progress through the random-black-squares-underneath-the- terrain, thirty-minutes-to-start and one-frame-per-second phases over the next month or so. At this point, Tim will helpfully point out how I can make things much more efficient, and make the squares of texture actually look like clouds. Then finally we'll have 3-D clouds, and everyone will wonder what the fuss was about in the first place. So, I wouldn't stay up late waiting for CVS commit messages, but equally I don't think things are quite as bad as they might seem. Finally, if anyone wants to help out, OSG isn't all that scary ... it is certainly easier to write for than plib! Hmm ... next decade might be a couple of months out then :-). Sounds most encouraging. The lack of progress reports made me think that you had perhaps been defeated by the complexities of osg. Of course, it would be nice if we could detect the clouds on radar, like the old ones. Vivian - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Erik Hofman wrote: Hi, Now that I've installed the CVS version of FlightGear I noticed a few things; * I don't have 3d clouds and shrub/tree cover anymore. Is this based on shaders these days? * Rain/Snow is rendered like dots on my system (not like the screenshots I've seen) and doesn't originate at the proper location, sometimes it is even 90 degrees off. * I can't get the transparency fixed for the F-16. Is the drawing order changed for the OSG version or is there anything else I could do? 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Rain/snow should work nicely: has your osg version got all the plugins included, and are they in the path? Ordering transparencies is handled automatically, which can lead to unexpected problems - I had to break the Seahawk canopy into many separate objects to ensure that objects inside were visible, but otherwise it usually works well. HTH Vivian - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Vivian Meazza wrote: 3d clouds have not been ported to osg. At the current rate of progress - sometime in the next decade :-). Well, things would probably perform much better if not a little crowd of only very few people - including yourself - would have been so efficient in scaring most of the primary developers away. It's always a nice try to blame other people after you've messed it up, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
On Wed, 23 Jul 2008, Erik Hofman wrote: Ordering transparencies is handled automatically, which can lead to unexpected problems - I had to break the Seahawk canopy into many separate objects to ensure that objects inside were visible, but otherwise it usually works well. Odd, I keep getting that the non-transparent sections of the texture get transparent within FlightGear (creating a hole in the fuselage). Hi, If I have understood the transparency issues correctly, semi-transparent objects are one source of ordering problems. You could consider/try separating the transparent and the opaque parts into separate objects. The work on FG/OSG has lead to major architectural improvements behind the scenes, e.g. having all model loading moved off the main thread. The use of the OSG data base pager has also considerably reduced the memory footprint of FlightGear on my box. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
On Wednesday 23 July 2008 10:48:23 Erik Hofman wrote: * I don't have 3d clouds and shrub/tree cover anymore. Is this based on shaders these days? I've completely forgotten how they work, but we do have (much improved, IMO) tree coverage. As Vivian mentioned, no 3d clouds or shadows at the moment, but I understand they are being worked on to some extent. * I can't get the transparency fixed for the F-16. The F-16 looks good here - the only transparency problem I can find is with the star and bars markings (bottom right of f16.rgb) and that could easily be worked round by removing the transparency in that part of the texture. It sounds like you're seeing something much more significant... maybe a screenshot would help? What hardware are you using? In general I've found OSG to be vastly nicer to make models for - transparency in particular tends to be exactly as intended where PLIB often required manual fiddling to get the desired effect. Cheers, AJ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
AJ MacLeod wrote: The F-16 looks good here - the only transparency problem I can find is with the star and bars markings (bottom right of f16.rgb) and that could easily be worked round by removing the transparency in that part of the texture. It sounds like you're seeing something much more significant... maybe a screenshot would help? What hardware are you using? Screenshot, good idea: http://home.telfort.nl/sp004798/emh/f16cockpit.jpg http://home.telfort.nl/sp004798/emh/f16-transparent.jpg I'm using a Gainward GeForce 4 (Ultra/750) In general I've found OSG to be vastly nicer to make models for - transparency in particular tends to be exactly as intended where PLIB often required manual fiddling to get the desired effect. Ok, as you suggested it might be a local problem then. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Am Mittwoch, den 23.07.2008, 14:21 +0200 schrieb Erik Hofman: AJ MacLeod wrote: The F-16 looks good here - the only transparency problem I can find is with the star and bars markings (bottom right of f16.rgb) and that could easily be worked round by removing the transparency in that part of the texture. It sounds like you're seeing something much more significant... maybe a screenshot would help? What hardware are you using? Screenshot, good idea: http://home.telfort.nl/sp004798/emh/f16cockpit.jpg http://home.telfort.nl/sp004798/emh/f16-transparent.jpg This is most likely sorting order. I usually fix this by putting the transparent parts in a seperate xml file and load it at the very end of my model.xml file. This works with plib too. Avoid transparent parts in textures. Weird things can happen. I'm using a Gainward GeForce 4 (Ultra/750) In general I've found OSG to be vastly nicer to make models for - transparency in particular tends to be exactly as intended where PLIB often required manual fiddling to get the desired effect. Ok, as you suggested it might be a local problem then. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Detlef Faber http://www.sol2500.net/flightgear - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Detlef Faber wrote: This is most likely sorting order. I usually fix this by putting the transparent parts in a seperate xml file and load it at the very end of my model.xml file. This works with plib too. Avoid transparent parts in textures. Weird things can happen. Ok, thanks for the hint. I agree transparency in textures isn't all that great (I've been fighting problems caused by them from day one) but it allows me to add different markings to the same aircraft and they can be of a higher resolution that the skin that way. If you have any suggestions on how to do this without transparent textures I would be pleased to know. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG
Am Mittwoch, den 23.07.2008, 15:22 +0200 schrieb Erik Hofman: Detlef Faber wrote: This is most likely sorting order. I usually fix this by putting the transparent parts in a seperate xml file and load it at the very end of my model.xml file. This works with plib too. Avoid transparent parts in textures. Weird things can happen. Ok, thanks for the hint. I agree transparency in textures isn't all that great (I've been fighting problems caused by them from day one) but it allows me to add different markings to the same aircraft and they can be of a higher resolution that the skin that way. If you have any suggestions on how to do this without transparent textures I would be pleased to know. In the eurofighter I copied only the faces which will contain the Markings to a seperate object, remapped it and put a transparent texture containing the markings on it. The Drawback is, the decal faces need to be above the fuselage wing surface to be seen. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Detlef Faber http://www.sol2500.net/flightgear - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On Fri, 10 Nov 2006 07:45:23 + (UTC) Martin Spott wrote: Chris Metzler wrote: Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no problems at all for a very long time. Hmmm, when I look at the Debian 3.1 installation on my AMD64 machine, it tells me: jive:~# dpkg -l | grep -i freeglut ii freeglut3 2.2.0-8OpenGL Utility Toolkit ii freeglut3-dev 2.2.0-8OpenGL Utility Toolkit development files I'm not running 3.1 (Sarge). I'm running etch (testing, the upcoming 4.0). In my case, it's } stax:~/Projects/FlightGear-0.9/source-1173 dpkg -l | grep -i freeglut } ii freeglut3 2.4.0-5OpenGL Utility Toolkit } ii freeglut3-dev 2.4.0-5OpenGL Utility Toolkit development files -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
Jon Stockill wrote: No, it's gcc-3.4.6, but if you're having the problem on IRIX then that is a pointer - slackware uses glut - not freeglut, and I suspect that IRIX uses glut too. Could this be caused by header differences? Has anyone else successfully built FlightGear-OSG on a system that doesn't ue freeglut? I forgot to add - commenting out the #undef APIENTRY line in glut.h allowed me to complete the build. I'd just like to add to the other thread - as a non-programmer sysadmin data junkie type I accept that there will be stages in the development of any large software package where it may not build - particularly when there are large updates in progress. I am sensible enough to keep around a copy of the plib tree, as well as previously built plib binaries in order to ensure that I can still update and test scenery. The population of the planet with scenery models continues unabated - over 5000 wind turbines were added to Denmark just last week (thanks to Morten for the data source). Keep up the great work guys. -- Jon Stockill [EMAIL PROTECTED] - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
Quoting Martin Spott : Hi Jon, Frederic, Jon Stockill wrote: Jon Stockill wrote: I didn't ever recieve this first EMail I forgot to add - commenting out the #undef APIENTRY line in glut.h allowed me to complete the build. I'm not still there but at least the ATC stuff compiles fine after following your recommendation - I guess the rest will do so as well. BTW, yes, I have the real glut installation on IRIX. As none of the OSG header files includes glut.h, wouldn't it make sense to explicitly define APIENTRY for example in simgear/scene/model/model.hxx on non-Windows systems in order to make FlightGear compile with the original glut as well, or is this a completely mislead idea ? The problem is more or less identical on Windows and Unix : glut #undef APIENTRY . If you happen to have glut included between your define and the code that use it, either directly or indirectly, as it is the case including plib/pu.h, you're dead. It would make more sense to apply Jon's patch, or mine as previously suggested. Off course, this is an open trap for newcomers, just like the freeglut 2.4 bug. BTW: freeglut doesn't use the MS APIENTRY, but their own FGAPIENTRY, so no conflicts there. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
I should double check, but I believe I'm running glut-3.7 on my home machine and didnt' have any build problems (Fedora Core 6.)For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. SDL full screen works fine, but locks out all other heads on a multiheaded system. Old, original glut (well 3.7 anyway) is the only version I've found that can successful go full screen with FlightGear on one display of a multiheaded system while leaving the other head(s) usable for other things (like an operator console for instance.) Curt.On 11/9/06, Jon Stockill [EMAIL PROTECTED] wrote: On Wed, November 8, 2006 4:50 pm, Martin Spott wrote: This is _excellent_ because of two reasons: 1.) It releaves the bug from showing up only on IRIX/MIPSpro - where I ran into it right after the OSG port appeared in FlightGear CVS (I guess Frederic will remember), 2.) GCC's error message is much more informative, which should make it easier to track what happens here. I guess you're running GCC-4.x, right ? I have built FlightGear on Linux and FreeBSD with GCC-3.x and didn't face the effect you present to us,No, it's gcc-3.4.6, but if you're having the problem on IRIX then that isa pointer - slackware uses glut - not freeglut, and I suspect that IRIX uses glut too. Could this be caused by header differences? Has anyone elsesuccessfully built FlightGear-OSG on a system that doesn't ue freeglut?--Jon Stockill[EMAIL PROTECTED] -Using Tomcat but need to do more? Need to support web services, security?Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimohttp://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On Thu, 9 Nov 2006 09:48:51 -0600 Curtis Olson wrote: For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no problems at all for a very long time. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On 11/9/06, Chris Metzler [EMAIL PROTECTED] wrote: Debian's package of freeglut is an exception to this -- the variousfreeglut problems that have manifested themselves in fgfs have beenfixed with local patches.I've been using freeglut 2.4 with noproblems at all for a very long time. Really? You can do full screen with no window manager adornments? It doesn't screw up the requested resolution and give you a weird screen and then leave you in the wrong resolution? If that's the case then the debian guys need to get their patches in upstream! If you are just running opengl in a window freeglut has always been fine ... (except for the cursor problem in v2.4)Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
On Thu, 9 Nov 2006 22:48:59 -0600 Curtis Olson wrote: Really? You can do full screen with no window manager adornments? It doesn't screw up the requested resolution and give you a weird screen and then leave you in the wrong resolution? Yeah, it works absolutely fine in fullscreen/game-mode. If that's the case then the debian guys need to get their patches in upstream! I don't know what the deal is there. When I look in the changelog for the Debian package, the only thing I see in there right now that seems relevant is a patch to fix the glutSetCursor bug. It was posted in response to this bug, which references fgfs: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=334446sourceid=mozilla-search and included in the Debian version. Why this might not have made it upstream, I dunno. But I don't think that's what prevents game-mode/fullscreen for most freeglut 2.4 users, is it? Something must be different, though, because like I said, it works absolutely fine for me. -c -- Chris Metzler [EMAIL PROTECTED] (remove snip-me. to email) As a child I understood how to give; I have forgotten this grace since I have become civilized. - Chief Luther Standing Bear signature.asc Description: PGP signature - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
Chris Metzler wrote: Debian's package of freeglut is an exception to this -- the various freeglut problems that have manifested themselves in fgfs have been fixed with local patches. I've been using freeglut 2.4 with no problems at all for a very long time. Hmmm, when I look at the Debian 3.1 installation on my AMD64 machine, it tells me: jive:~# dpkg -l | grep -i freeglut ii freeglut3 2.2.0-8OpenGL Utility Toolkit ii freeglut3-dev 2.2.0-8OpenGL Utility Toolkit development files Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear OSG build problem
Hi Jon ! Jon Stockill wrote: if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/usr/local/include -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT atis.o -MD -MP -MF .deps/atis.Tpo -c -o atis.o atis.cxx; \ then mv -f .deps/atis.Tpo .deps/atis.Po; else rm -f .deps/atis.Tpo; exit 1; fi In file included from /usr/local/include/osg/Image:17, from /usr/local/include/osg/Texture:18, from /usr/local/include/osg/Texture2D:17, from /usr/include/simgear/scene/model/model.hxx:22, from AIPlane.hxx:25, from tower.hxx:37, from ATCmgr.hxx:34, from atis.cxx:50: /usr/local/include/osg/BufferObject:173: error: expected `)' before '*' token This is _excellent_ because of two reasons: 1.) It releaves the bug from showing up only on IRIX/MIPSpro - where I ran into it right after the OSG port appeared in FlightGear CVS (I guess Frederic will remember), 2.) GCC's error message is much more informative, which should make it easier to track what happens here. I guess you're running GCC-4.x, right ? I have built FlightGear on Linux and FreeBSD with GCC-3.x and didn't face the effect you present to us, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel