Re: [Flightgear-devel] New features for 3.0 (?) presentation
Am 2013-05-07 14:10, schrieb Renk Thorsten: >> If you want I can create a video of my work in progress C-130J >> making use of these animations. > > This sounds very neat! > > Hm, I guess one could make a video presentation of all animated > features (like the trees moving in the wind, or the storm blows dust > /leaves effect I'm working on), but maybe someone else should do that > - video is not really my area of expertise... I've now created a video of the nose landing gear during takeoff run and retraction: http://youtu.be/bWGLapFgOtw There is nothing textured yet and also the video quality is not the best, but I think the animations are demonstrated quite well. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Am 2013-05-07 14:10, schrieb Renk Thorsten: >> * Canvas instances can now be placed on scenery objects. This allows >> for example creating animated signs/monitors. I've started to create >> a Visual Docking Guidance System, which is not fully functionally yet >> but should be complete enough to be used for a screenshot (eg. azimuth >> guidance is missing) > > If I could get a screenshot from you, that'd be nice. I have updated the VDGS a bit and created some screenshots: https://www.dropbox.com/sh/jswmmj6inh1k3go/cpj5XpD6KA Maybe we should create a timeline of the VDGS (inside one/multiple of the larger cockpit/outside views). Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Student of Computer Science @ Graz University of Technology --- Austria -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
hello, Thomas Thank a lot for your patience. I do understand ( i guess ) the mechanism. We will have only to calculate the orientation ( trigonometry application ) . Which is not the worth. Regards ahmad On 8 May 2013 16:35, Thomas Geymayer wrote: > 2013/5/8 grtuxhangar team : > > Hello, Thomas > > > > Sorry my question was not clear, and i probably misunderstood the > feature. > > So, > > just a question: how do you define the main parent actuator axis > rotation ? > > that one which trigger every other child components. > > I am using the normal rotate animation to rotate the main strut. Every > attached hydraulic cylinder, link, etc. is then animated using the > locked-track animation. For a hydraulic cylinder the piston and the > cylinder housing each are animated using a locked-track animation > tracking each other. For a gear scissor, a locked-track animation > tracks from a point attached to the strut to a point on the axis. Two > objects can be attached to the animation, allowing to animate a > scissor. (The object and the slave object, are rotated such that the > exactly fill the space between the two attachment points of the > scissor). For the second type of animation I will add some pictures to > the wiki later on. > > > Most of them are not rotating with a pure xyz axis rotation but very > often > > according to those alternate form (cf Vivian) . > > There is no difference in terms of what you can express. Both > notations allow you exactly the same thing. For the animation a center > point and an orientation (axis) are required to calculate the location > and orientation of the rotation. Think of the center as the location > of the hinge somewhere in space and of the axis as the actual > orientation of the hinge. > You can now either specify the position of the hinge and the > orientation of its axis or (the alternate form) two points on the axis > of the hinge, which are then used to calculate the center and > orientation of the hinge. (If you use the alternate form the center > and axis are automatically calculated from the two given points). > > There is no rotation that you can not describe with a single axis > given by its xyz coordinates. > > > That the point i was asking for, and the solution i was looking for. > > I could be on the wrong way. > > Tom > > > -- > Learn Graph Databases - Download FREE O'Reilly Book > "Graph Databases" is the definitive new guide to graph databases and > their applications. This 200-page book is written by three acclaimed > leaders in the field. The early access version is available now. > Download your free book today! http://p.sf.net/sfu/neotech_d2d_may > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
2013/5/8 grtuxhangar team : > Hello, Thomas > > Sorry my question was not clear, and i probably misunderstood the feature. > So, > just a question: how do you define the main parent actuator axis rotation ? > that one which trigger every other child components. I am using the normal rotate animation to rotate the main strut. Every attached hydraulic cylinder, link, etc. is then animated using the locked-track animation. For a hydraulic cylinder the piston and the cylinder housing each are animated using a locked-track animation tracking each other. For a gear scissor, a locked-track animation tracks from a point attached to the strut to a point on the axis. Two objects can be attached to the animation, allowing to animate a scissor. (The object and the slave object, are rotated such that the exactly fill the space between the two attachment points of the scissor). For the second type of animation I will add some pictures to the wiki later on. > Most of them are not rotating with a pure xyz axis rotation but very often > according to those alternate form (cf Vivian) . There is no difference in terms of what you can express. Both notations allow you exactly the same thing. For the animation a center point and an orientation (axis) are required to calculate the location and orientation of the rotation. Think of the center as the location of the hinge somewhere in space and of the axis as the actual orientation of the hinge. You can now either specify the position of the hinge and the orientation of its axis or (the alternate form) two points on the axis of the hinge, which are then used to calculate the center and orientation of the hinge. (If you use the alternate form the center and axis are automatically calculated from the two given points). There is no rotation that you can not describe with a single axis given by its xyz coordinates. > That the point i was asking for, and the solution i was looking for. > I could be on the wrong way. Tom -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Hello, Thomas Sorry my question was not clear, and i probably misunderstood the feature. So, just a question: how do you define the main parent actuator axis rotation ? that one which trigger every other child components. Most of them are not rotating with a pure xyz axis rotation but very often according to those alternate form (cf Vivian) . That the point i was asking for, and the solution i was looking for. I could be on the wrong way. Thank ahmad On 8 May 2013 14:49, Thomas Geymayer wrote: > Hi Ahmad, > > 2013/5/8 grtuxhangar team : > > Congratulation for the work, the team is giving a try, with one of our > most > > complex landing gear. > > Though, like Vivian, we are not Blender user. > > However since : > > > >>Currently the alternate form is not possible. > > We will want to define and to draw the ojects/group animation related, > out > > of the aircraft main model, with the parent strut XYZ axis set to zero, > > > > AND only "at the end" to include that animated ojects/group within the > > aircraft main model. > > > > > > RightGearAnimated > > Aircraft/MyAircraft/Models/RightGear.xml > > > > -0.800652 > > 0.658753 > > -0.683991 > > 3.289 > > 1.2528 > > > > > > I'm not completely sure if I fully understand you, but if you want to > include an animated submodel into your main model it should still > work. There is no difference compared to the other existing > animations. Also using the offsets transformations should work, > although I have not tested it. > > > Which makes most of the landing gears to be redrawn. > > I think I don't really understand what you mean. Every object is drawn > once. If you include your landing gear twice, it will be drawn twice. > > Tom > > > -- > Learn Graph Databases - Download FREE O'Reilly Book > "Graph Databases" is the definitive new guide to graph databases and > their applications. This 200-page book is written by three acclaimed > leaders in the field. The early access version is available now. > Download your free book today! http://p.sf.net/sfu/neotech_d2d_may > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Hi Ahmad, 2013/5/8 grtuxhangar team : > Congratulation for the work, the team is giving a try, with one of our most > complex landing gear. > Though, like Vivian, we are not Blender user. > However since : > >>Currently the alternate form is not possible. > We will want to define and to draw the ojects/group animation related, out > of the aircraft main model, with the parent strut XYZ axis set to zero, > > AND only "at the end" to include that animated ojects/group within the > aircraft main model. > > > RightGearAnimated > Aircraft/MyAircraft/Models/RightGear.xml > > -0.800652 > 0.658753 > -0.683991 > 3.289 > 1.2528 > > I'm not completely sure if I fully understand you, but if you want to include an animated submodel into your main model it should still work. There is no difference compared to the other existing animations. Also using the offsets transformations should work, although I have not tested it. > Which makes most of the landing gears to be redrawn. I think I don't really understand what you mean. Every object is drawn once. If you include your landing gear twice, it will be drawn twice. Tom -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Hello Thomas Congratulation for the work, the team is giving a try, with one of our most complex landing gear. Though, like Vivian, we are not Blender user. However since : >Currently the alternate form is not possible. We will want to define and to draw the ojects/group animation related, out of the aircraft main model, with the parent strut XYZ axis set to zero, AND only "at the end" to include that animated ojects/group within the aircraft main model. RightGearAnimated Aircraft/MyAircraft/Models/RightGear.xml -0.800652 0.658753 -0.683991 3.289 1.2528 Which makes most of the landing gears to be redrawn. Am i right ? Thank Ahmad On 8 May 2013 11:30, Thomas Geymayer wrote: > Hi Vivian, > > 2013/5/7 Vivian Meazza : > > Thanks, interesting. As a non-Blender user (it makes my brain hurt) the > > references are a bit obscure. > > If you get used to Blender its a really powerful tool (I have problems > if trying to work with other modelling programs :P) and with using the > right scripts it gets a very neat tool for creating models for > FlightGear. For example for a gear scissor just add an armature with > two bones, add an IK constraint to the second bone and attach an > element of the scissor to each bone, and you are done. You can watch > the animation in Blender and using an exporter script now it is > possible to watch exactly the same animation inside FlightGear. You > don't need to guess any coordinates/axes/etc. and if you modify and > object you just have to export it again, without manually modifying > the animation xml. > > > Are the various axes always orthogonal? > > There are (currently) only two axes required. The lock-axis and the > track-axis. They should be orthogonal, as the rotation is only > possible round the lock-axis. Internally the track-axis is always > orthonormalized to the lock-axis, as calculations always are performed > in the plane normal to the lock-axis. > > > Can they also be specified in the alternate form: > > > > > > 5.1821 > > 0.221496 > > 0.794147 > > 4.99208 > > 0.114133 > > 0.842884 > > > > Currently the alternate form is not possible. The problem is that we > have two axes crossing at the same center, so which of the axes should > specify the center? Also the center/axis form clearly states where the > center is located, which is not the case with the alternate form (the > center is located halfway between the two given points). For the > rotate animation the exact location of the center along the axis is > not relevant, but for the tracking animation it is. > Also as one would probably not create the xml by hand, using multiple > notations would not gain us anything. > > > If non-orthogonal axes are allowed they are difficult in the > > / form in the example in the wiki. > > > > Perhaps, when you have time, the information could be consolidated in > > > > http://wiki.flightgear.org/Howto:Animate_models and > > fgdata/Docs/model-howto.html > > I will do if timer permits :) Yesterday I have added some images. I > don't know if you have already seen them. > > > Looks like valuable work to me: gear scissor links were very difficult > with > > the existing animations. > > That was the initial reason for creating it. But now it is also useful > for creating complex kinematic systems as can be found for landing > gears and their doors. > > Tom > > > -- > Learn Graph Databases - Download FREE O'Reilly Book > "Graph Databases" is the definitive new guide to graph databases and > their applications. This 200-page book is written by three acclaimed > leaders in the field. The early access version is available now. > Download your free book today! http://p.sf.net/sfu/neotech_d2d_may > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Hi Tom, This reads like the perfect (very) early Christmas present! This will keep me busy on my free "ascension day" tomorrow :-) Thanks! Cheers, Gijs > Date: Wed, 8 May 2013 11:30:58 +0200 > From: tom...@gmail.com > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation > > Hi Vivian, > > 2013/5/7 Vivian Meazza : > > Thanks, interesting. As a non-Blender user (it makes my brain hurt) the > > references are a bit obscure. > > If you get used to Blender its a really powerful tool (I have problems > if trying to work with other modelling programs :P) and with using the > right scripts it gets a very neat tool for creating models for > FlightGear. For example for a gear scissor just add an armature with > two bones, add an IK constraint to the second bone and attach an > element of the scissor to each bone, and you are done. You can watch > the animation in Blender and using an exporter script now it is > possible to watch exactly the same animation inside FlightGear. You > don't need to guess any coordinates/axes/etc. and if you modify and > object you just have to export it again, without manually modifying > the animation xml. > > > Are the various axes always orthogonal? > > There are (currently) only two axes required. The lock-axis and the > track-axis. They should be orthogonal, as the rotation is only > possible round the lock-axis. Internally the track-axis is always > orthonormalized to the lock-axis, as calculations always are performed > in the plane normal to the lock-axis. > > > Can they also be specified in the alternate form: > > > > > > 5.1821 > > 0.221496 > > 0.794147 > > 4.99208 > > 0.114133 > > 0.842884 > > > > Currently the alternate form is not possible. The problem is that we > have two axes crossing at the same center, so which of the axes should > specify the center? Also the center/axis form clearly states where the > center is located, which is not the case with the alternate form (the > center is located halfway between the two given points). For the > rotate animation the exact location of the center along the axis is > not relevant, but for the tracking animation it is. > Also as one would probably not create the xml by hand, using multiple > notations would not gain us anything. > > > If non-orthogonal axes are allowed they are difficult in the > > / form in the example in the wiki. > > > > Perhaps, when you have time, the information could be consolidated in > > > > http://wiki.flightgear.org/Howto:Animate_models and > > fgdata/Docs/model-howto.html > > I will do if timer permits :) Yesterday I have added some images. I > don't know if you have already seen them. > > > Looks like valuable work to me: gear scissor links were very difficult with > > the existing animations. > > That was the initial reason for creating it. But now it is also useful > for creating complex kinematic systems as can be found for landing > gears and their doors. > > Tom > > -- > Learn Graph Databases - Download FREE O'Reilly Book > "Graph Databases" is the definitive new guide to graph databases and > their applications. This 200-page book is written by three acclaimed > leaders in the field. The early access version is available now. > Download your free book today! http://p.sf.net/sfu/neotech_d2d_may > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Hi Vivian, 2013/5/7 Vivian Meazza : > Thanks, interesting. As a non-Blender user (it makes my brain hurt) the > references are a bit obscure. If you get used to Blender its a really powerful tool (I have problems if trying to work with other modelling programs :P) and with using the right scripts it gets a very neat tool for creating models for FlightGear. For example for a gear scissor just add an armature with two bones, add an IK constraint to the second bone and attach an element of the scissor to each bone, and you are done. You can watch the animation in Blender and using an exporter script now it is possible to watch exactly the same animation inside FlightGear. You don't need to guess any coordinates/axes/etc. and if you modify and object you just have to export it again, without manually modifying the animation xml. > Are the various axes always orthogonal? There are (currently) only two axes required. The lock-axis and the track-axis. They should be orthogonal, as the rotation is only possible round the lock-axis. Internally the track-axis is always orthonormalized to the lock-axis, as calculations always are performed in the plane normal to the lock-axis. > Can they also be specified in the alternate form: > > > 5.1821 > 0.221496 > 0.794147 > 4.99208 > 0.114133 > 0.842884 > Currently the alternate form is not possible. The problem is that we have two axes crossing at the same center, so which of the axes should specify the center? Also the center/axis form clearly states where the center is located, which is not the case with the alternate form (the center is located halfway between the two given points). For the rotate animation the exact location of the center along the axis is not relevant, but for the tracking animation it is. Also as one would probably not create the xml by hand, using multiple notations would not gain us anything. > If non-orthogonal axes are allowed they are difficult in the > / form in the example in the wiki. > > Perhaps, when you have time, the information could be consolidated in > > http://wiki.flightgear.org/Howto:Animate_models and > fgdata/Docs/model-howto.html I will do if timer permits :) Yesterday I have added some images. I don't know if you have already seen them. > Looks like valuable work to me: gear scissor links were very difficult with > the existing animations. That was the initial reason for creating it. But now it is also useful for creating complex kinematic systems as can be found for landing gears and their doors. Tom -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Tom > Sent: 07 May 2013 10:06 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation > > 2013/5/7 Vivian Meazza : > > The tracking animation sounds useful - do you have any documentation > > available? In due course it should end up in > > fgdata/Docs/model-howto.html with all the other animations. > > I have now added some examples and a basic documentation to the wiki: > > http://wiki.flightgear.org/Tracking_animation > > I will add some more info and images once I find some time for it. > Thanks, interesting. As a non-Blender user (it makes my brain hurt) the references are a bit obscure. Are the various axes always orthogonal? Can they also be specified in the alternate form: 5.1821 0.221496 0.794147 4.99208 0.114133 0.842884 If non-orthogonal axes are allowed they are difficult in the / form in the example in the wiki. Perhaps, when you have time, the information could be consolidated in http://wiki.flightgear.org/Howto:Animate_models and fgdata/Docs/model-howto.html Looks like valuable work to me: gear scissor links were very difficult with the existing animations. Vivian -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
> * Canvas instances can now be placed on scenery objects. This allows > for example creating animated signs/monitors. I've started to create > a Visual Docking Guidance System, which is not fully functionally yet > but should be complete enough to be used for a screenshot (eg. azimuth > guidance is missing) If I could get a screenshot from you, that'd be nice. > If you want I can create a video of my work in progress C-130J making > use of these animations. This sounds very neat! Hm, I guess one could make a video presentation of all animated features (like the trees moving in the wind, or the storm blows dust /leaves effect I'm working on), but maybe someone else should do that - video is not really my area of expertise... * Thorsten -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
2013/5/7 Vivian Meazza : > The tracking animation sounds useful - do you have any documentation > available? In due course it should end up in fgdata/Docs/model-howto.html > with all the other animations. I have now added some examples and a basic documentation to the wiki: http://wiki.flightgear.org/Tracking_animation I will add some more info and images once I find some time for it. Tom -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Tom > Sent: 06 May 2013 23:11 > To: flightgear-devel@lists.sourceforge.net > Subject: Re: [Flightgear-devel] New features for 3.0 (?) presentation > > Am 2013-05-06 10:35, schrieb Renk Thorsten: > > If you know of anything else which makes good publicity and can be > > explained in a picture and a paragraph of text, let me know or better > > let me have the picture and paragraph of text (preferably by the end > > of the week). > > * Canvas instances can now be placed on scenery objects. This allows > for example creating animated signs/monitors. I've started to create > a Visual Docking Guidance System, which is not fully functionally yet > but should be complete enough to be used for a screenshot (eg. azimuth > guidance is missing) > > * The new tracking animation (similar to Blender's locked-track > constraint) allows easily animating complex kinematic systems. For > examples gear scissors, landing gear doors attached to struts (also > with links and joints in between) or also torque struts connecting > multiple gears with independent compression while still tracking each > other can be realized. Also any type of strut for eg. cargo ramps can > be easily animated. > If you want I can create a video of my work in progress C-130J making > use of these animations. > The tracking animation sounds useful - do you have any documentation available? In due course it should end up in fgdata/Docs/model-howto.html with all the other animations. Vivian -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New features for 3.0 (?) presentation
Am 2013-05-06 10:35, schrieb Renk Thorsten: > If you know of anything else which makes good publicity and can be > explained in a picture and a paragraph of text, let me know or better > let me have the picture and paragraph of text (preferably by the end > of the week). * Canvas instances can now be placed on scenery objects. This allows for example creating animated signs/monitors. I've started to create a Visual Docking Guidance System, which is not fully functionally yet but should be complete enough to be used for a screenshot (eg. azimuth guidance is missing) * The new tracking animation (similar to Blender's locked-track constraint) allows easily animating complex kinematic systems. For examples gear scissors, landing gear doors attached to struts (also with links and joints in between) or also torque struts connecting multiple gears with independent compression while still tracking each other can be realized. Also any type of strut for eg. cargo ramps can be easily animated. If you want I can create a video of my work in progress C-130J making use of these animations. Tom -- Thomas Geymayer www.tomprogs.at / C-Forum und Tutorial: www.proggen.org Institute for Computer Graphics and Vision Graz University of Technology --- Austria -- Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. This 200-page book is written by three acclaimed leaders in the field. The early access version is available now. Download your free book today! http://p.sf.net/sfu/neotech_d2d_may ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel