Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-27 Thread Pigeon
 Here it is again with my screen streamer patch.

Thanks for the few feedbacks I got. And I was pointed out I have
overlooked and the patch has things that aren't needed for plib.

As a result I've now split them into two:

http://pigeond.net/~pigeon/fgfs.plib.ss.20070828.patch

http://pigeond.net/~pigeon/fgfs.osg.ss.20070828.patch


Pigeon.


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Richard Bytheway
-Original Message-
  That's simply amazing!  Now people can see what FlightGear is like 
  before downloading. :D
 
 Heh. Perhaps.
 
 
 At the moment it is mesa software GL rendering at 16bpp. Seems to
be a limitation with Xvfb glx even if I run it
 at 24bpp and start FG with --bpp=24. Though I haven't looked into this
close enough yet. Not to mention that Xvfb
 (the version I'm using) seems to crash every now and then, too.
 
 
 Anyway, at the moment it seems to mean no shadow, no 3d clouds,
etc.
 On the other hand I have also seen glitches with some aircraft
(Concorde is one of them iirc)
 
 
 Sometime later I will try to use the i945 on my server and see how
it goes. It hasn't been used at all
 (graphics/3d wise). What a waste :)
 
 
 
 Pigeon.

When looking at it yesterday, I noticed that one aircraft (in Europe
somewhere perhaps, I didn't recognise it, and I forgot to note the
Lat/Lon) was sitting on a runway in the map view, but floating above a
vast ocean in the video view. I guess this means that the video source
does not have all the scenery loaded. Is this on your todo list?

Richard

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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Pigeon
 When looking at it yesterday, I noticed that one aircraft (in Europe
 somewhere perhaps, I didn't recognise it, and I forgot to note the
 Lat/Lon) was sitting on a runway in the map view, but floating above a
 vast ocean in the video view. I guess this means that the video source
 does not have all the scenery loaded. Is this on your todo list?

Yes. I definitely haven't got all sceneries for that FG. I do now
have terrasync running. But FG currently doesn't load the newly
downloaded scenery until the next run.  Maybe worthwhile making FG to be
able to reload scenery or something (either manually requested by user,
or check file mtime maybe?).


Similarly, I won't have all the aircraft everyone has, which means
every now and then you will see someone on the map but empty air in the
mpcam. Perhaps FG could load a default aircraft (c172p or ufo) when it
hasn't got an aircraft for an MP or something.


Pigeon.


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Pigeon
 http://pigeond.net/~pigeon/fgfs.osg-plib.ss.20070820.patch
 
 It now supports two capture methods. The plain old GL capturer, and
 the new OSG Render-to-texture capturer, which should be more efficient
 for some people/cards/drivers.

One thing I should have mentioned is the current OSG RTT capturer
does not capture menus/dialogs/etc (even if they are visible on screen).
It only captures those 3D stuff. This might not be a bad feature,
however, in my opinion.


Pigeon.


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-23 Thread Ampere K. Hardraade
On August 23, 2007 06:18:03 am Pigeon wrote:
     Yes. I definitely haven't got all sceneries for that FG. I do now
 have terrasync running. But FG currently doesn't load the newly
 downloaded scenery until the next run.  Maybe worthwhile making FG to be
 able to reload scenery or something (either manually requested by user,
 or check file mtime maybe?).

I definately remember FG loaded sceneries on the fly as they come in via 
Terrasync.  Perhaps your current setup fools FG into thinking it is not where 
it is supposed to be, thus not updating the sceneries?



Ampere

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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-22 Thread Pigeon

 That's simply amazing!  Now people can see what FlightGear is like before 
 downloading. :D

Heh. Perhaps.


At the moment it is mesa software GL rendering at 16bpp. Seems to be
a limitation with Xvfb glx even if I run it at 24bpp and start FG with
--bpp=24. Though I haven't looked into this close enough yet. Not to
mention that Xvfb (the version I'm using) seems to crash every now and
then, too.


Anyway, at the moment it seems to mean no shadow, no 3d clouds, etc.
On the other hand I have also seen glitches with some aircraft (Concorde
is one of them iirc)


Sometime later I will try to use the i945 on my server and see how
it goes. It hasn't been used at all (graphics/3d wise). What a waste :)



Pigeon.


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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-21 Thread Ralf Gerlich
Hi Pigeon,

Pigeon wrote:
 And to just for fun and to show what you can do with the streamer,
 I've setup an experimental mpcam live camera hooked up with the FGMap.
 So you can *actually* see them flying side by side to the map.
 
 
 Just goto:
 
 http://mpserver02.flightgear.org/?mpcam
 
 Then click on the video icon near the top right. You'll need flash
 support in your web browser. The map will automatically follow whoever
 the mpcam is targeting.

This is great stuff! :-)

Cheers,
Ralf

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Re: [Flightgear-devel] New screen streamer and mpcam

2007-08-21 Thread Ampere K. Hardraade
On August 21, 2007 06:08:11 am Pigeon wrote:
     Just goto:

     http://mpserver02.flightgear.org/?mpcam

     Then click on the video icon near the top right. You'll need flash
 support in your web browser. The map will automatically follow whoever
 the mpcam is targeting.

That's simply amazing!  Now people can see what FlightGear is like before 
downloading. :D



Ampere

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