Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
- Csaba Halász a écrit : And what does that do wrt texrep? Sorry I am not a modeler ... My building models at SFO, LA or Paris heavily use texture repetition. A window is in a small texture, and the window is repeated along the building walls. The ac files in CVS have the texrep directive. I use Blender only. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
Hi, My building models at SFO, LA or Paris heavily use texture repetition. A window is in a small texture, and the window is repeated along the building walls. The ac files in CVS have the texrep directive. I use Blender only. -Fred One question: Did I understand right that Blender export this correctly with texrep directive? Regards HHS __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
Heiko Schulz a écrit : Hi, My building models at SFO, LA or Paris heavily use texture repetition. A window is in a small texture, and the window is repeated along the building walls. The ac files in CVS have the texrep directive. I use Blender only. -Fred One question: Did I understand right that Blender export this correctly with texrep directive? My models are a bit old, but it seems Blender exported the texrep directive last time I tried. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery http://fgsd.sourceforge.net/FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect texture animations, such as in the case of kx165 (patch attached). Thanks. This is a bad thing and good to know. A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote So a missing attribute shall default to 1.0/1.0 and does so in AC3D. This will break many texture animations for models created in AC3D. After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for objects, these go away after saving the file. I consider this a bug in the osg ac3d loader. Anyway - your patch is applied and I hope I allways remember to restore the attribute manually after modifying. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
Torsten Dreyer wrote: Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect texture animations, such as in the case of kx165 (patch attached). Thanks. This is a bad thing and good to know. A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote So a missing attribute shall default to 1.0/1.0 and does so in AC3D. This will break many texture animations for models created in AC3D. After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for objects, these go away after saving the file. I consider this a bug in the osg ac3d loader. Anyway - your patch is applied and I hope I allways remember to restore the attribute manually after modifying. This is really annoying, mostly because we will have to re-edit the files after each modification in a 3D editor which do not support texrep. Some editors seem to support texrep some other don't. The very last version of AC3D doesn't. I'm not optimistic about OSG reverting this feature. The bug is kind of an inconsistency in the way different 3D editors use the AC3D format. Did some one think about an upstream solution which would prevent editing the models files ? What do you guys think about this problem ? Greetings, Alexis - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer [EMAIL PROTECTED] wrote: A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote So a missing attribute shall default to 1.0/1.0 and does so in AC3D. This will break many texture animations for models created in AC3D. After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for objects, these go away after saving the file. I consider this a bug in the osg ac3d loader. Ah, ok, I didn't know that. I'll post an email to the osg list, see if we can have it reversed. -- Csaba - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote: Torsten Dreyer wrote: Hi people, Be advised that the texture repeat parsing of the osg ac3d loader plugin changed on 3rd of october. This means, textures without a texrep value will not repeat any more. This might affect texture animations, such as in the case of kx165 (patch attached). Thanks. This is a bad thing and good to know. A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote So a missing attribute shall default to 1.0/1.0 and does so in AC3D. This will break many texture animations for models created in AC3D. After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for objects, these go away after saving the file. I consider this a bug in the osg ac3d loader. Anyway - your patch is applied and I hope I allways remember to restore the attribute manually after modifying. This is really annoying, mostly because we will have to re-edit the files after each modification in a 3D editor which do not support texrep. Some editors seem to support texrep some other don't. The very last version of AC3D doesn't. I'm not optimistic about OSG reverting this feature. The bug is kind of an inconsistency in the way different 3D editors use the AC3D format. Did some one think about an upstream solution which would prevent editing the models files ? What do you guys think about this problem ? Greetings, Alexis I will probably, again, be considered as a man of the past (which is right since my future is behind me :) ) Why don't we freeze FG devel CVS with the OSG stable versions only ? We could get more profit with it. Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
On Fri, Oct 17, 2008 at 6:59 AM, Csaba Halász wrote: On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer wrote: A quote from the ac3d file format: quote *texrep %f %f Optional - default 1.0,1.0 . The texture repeat values for the tiling of a texture on an object's surfaces. /quote So a missing attribute shall default to 1.0/1.0 and does so in AC3D. This will break many texture animations for models created in AC3D. After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for objects, these go away after saving the file. I consider this a bug in the osg ac3d loader. Ah, ok, I didn't know that. I'll post an email to the osg list, see if we can have it reversed. I think you could make a pretty strong argument that the most recent version of AC3D modeler defines the most recent official version of the .ac file format. Any attempts to change or extend the format outside of AC3D I think are misguided and cause more problems than they solve ... Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
* Torsten Dreyer -- Friday 17 October 2008: I consider this a bug in the osg ac3d loader. Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother working around it. The spec and the reference implementation by the AC3D makers are clear. So, who's going to report the bug to the osg list? :-) m. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
On Fri, Oct 17, 2008 at 2:35 PM, Curtis Olson [EMAIL PROTECTED] wrote: I think you could make a pretty strong argument that the most recent version of AC3D modeler defines the most recent official version of the .ac file format. And what does that do wrt texrep? Sorry I am not a modeler ... -- Csaba/Jester - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
On Oct 17, 2008, at 8:36 PM, Melchior FRANZ [EMAIL PROTECTED] wrote: Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother working around it. The spec and the reference implementation by the AC3D makers are clear. So, who's going to report the bug to the osg list? :-) m. Needless to say,someone who wouldn't bother working around it is going to report. ;-) Go for it! Tat - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
* Tatsuhiro Nishioka -- Friday 17 October 2008: Needless to say,someone who wouldn't bother working around it is going to report. ;-) Go for it! The bo105 doesn't use texture repetition, so this wasn't a priority for me. I just feel better reporting bugs that I have observed and investigated myself, which was not the case here. I haven't even verified *if* osg sets texrep defaults wrongly. (Csaba/Jester has already reported the bug.) But in case you are worried: my contribution/opinion ratio isn't the worst here in the project. I'm not one of the mere talkers. (And I've contributed actual bugfixes to OSG, too. Another one in the works.) :-P m. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d
Oh, I just want to tease you, so never mind. I do know that you're a great contributor. :-) Best, Tat On Fri, Oct 17, 2008 at 10:07 PM, Melchior FRANZ [EMAIL PROTECTED] wrote: * Tatsuhiro Nishioka -- Friday 17 October 2008: Needless to say,someone who wouldn't bother working around it is going to report. ;-) Go for it! The bo105 doesn't use texture repetition, so this wasn't a priority for me. I just feel better reporting bugs that I have observed and investigated myself, which was not the case here. I haven't even verified *if* osg sets texrep defaults wrongly. (Csaba/Jester has already reported the bug.) But in case you are worried: my contribution/opinion ratio isn't the worst here in the project. I'm not one of the mere talkers. (And I've contributed actual bugfixes to OSG, too. Another one in the works.) :-P m. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel