Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-18 Thread Frederic Bouvier

- Csaba Halász a écrit :

 And what does that do wrt texrep? Sorry I am not a modeler ...

My building models at SFO, LA or Paris heavily use texture repetition. 
A window is in a small texture, and the window is repeated along the
building walls. The ac files in CVS have the texrep directive. I use 
Blender only.

-Fred

-- 
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http://fgsd.sourceforge.net/   FlightGear Scenery Designer


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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-18 Thread Heiko Schulz
Hi,


 
 My building models at SFO, LA or Paris heavily use texture
 repetition. 
 A window is in a small texture, and the window is repeated
 along the
 building walls. The ac files in CVS have the texrep
 directive. I use 
 Blender only.
 
 -Fred
 
One question:
Did I understand right that Blender export this correctly with texrep directive?

Regards
HHS

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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-18 Thread Frederic Bouvier
Heiko Schulz a écrit :
 Hi,


   
 My building models at SFO, LA or Paris heavily use texture
 repetition. 
 A window is in a small texture, and the window is repeated
 along the
 building walls. The ac files in CVS have the texrep
 directive. I use 
 Blender only.

 -Fred

 
 One question:
 Did I understand right that Blender export this correctly with texrep 
 directive?

   

My models are a bit old, but it seems Blender exported the texrep
directive last time I tried.

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/FlightGear Scenery Designer


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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Torsten Dreyer
 Hi people,

 Be advised that the texture repeat parsing of the osg ac3d loader
 plugin changed on 3rd of october.
 This means, textures without a texrep value will not repeat any more.
 This might affect texture animations, such as in the case of kx165
 (patch attached).

Thanks. This is a bad thing and good to know.
A quote from the ac3d file format:
quote
*texrep %f %f

Optional - default 1.0,1.0 .  The texture repeat values for the tiling of a 
texture on an object's surfaces.
/quote

So a missing attribute shall default to 1.0/1.0 and does so in AC3D. 
This will break many texture animations for models created in AC3D.
After editing a .ac file in AC3D that has 
texrep 1.0 1.0
entries for objects, these go away after saving the file.

I consider this a bug in the osg ac3d loader.

Anyway - your patch is applied and I hope I allways remember to restore the 
attribute manually after modifying.

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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Alexis Bory - xiii
Torsten Dreyer wrote:
  Hi people,
 
  Be advised that the texture repeat parsing of the osg ac3d loader
  plugin changed on 3rd of october. This means, textures without a
  texrep value will not repeat any more. This might affect texture
  animations, such as in the case of kx165 (patch attached).

  Thanks. This is a bad thing and good to know. A quote from the ac3d
  file format: quote *texrep %f %f

  Optional - default 1.0,1.0 . The texture repeat values for the
  tiling of a texture on an object's surfaces. /quote

  So a missing attribute shall default to 1.0/1.0 and does so in AC3D.
  This will break many texture animations for models created in AC3D.
  After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for
  objects, these go away after saving the file.

  I consider this a bug in the osg ac3d loader.

  Anyway - your patch is applied and I hope I allways remember to
  restore the attribute manually after modifying.

This is really annoying, mostly because we will have to re-edit the files
after each modification in a 3D editor which do not support texrep.

Some editors seem to support texrep some other don't. The very
last version of AC3D doesn't.

I'm not optimistic about OSG reverting this feature. The bug is
kind of an inconsistency in the way different 3D editors use the AC3D
format.

Did some one think about an upstream solution which would prevent
editing the models files ? What do you guys think about this problem ?

Greetings, Alexis





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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Csaba Halász
On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer [EMAIL PROTECTED] wrote:
 A quote from the ac3d file format:
 quote
 *texrep %f %f

 Optional - default 1.0,1.0 .  The texture repeat values for the tiling of a
 texture on an object's surfaces.
 /quote

 So a missing attribute shall default to 1.0/1.0 and does so in AC3D.
 This will break many texture animations for models created in AC3D.
 After editing a .ac file in AC3D that has
 texrep 1.0 1.0
 entries for objects, these go away after saving the file.

 I consider this a bug in the osg ac3d loader.

Ah, ok, I didn't know that. I'll post an email to the osg list, see if
we can have it reversed.

-- 
Csaba

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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread gerard robin
On vendredi 17 octobre 2008, Alexis Bory - xiii wrote:
 Torsten Dreyer wrote:
   Hi people,
  
   Be advised that the texture repeat parsing of the osg ac3d loader
   plugin changed on 3rd of october. This means, textures without a
   texrep value will not repeat any more. This might affect texture
   animations, such as in the case of kx165 (patch attached).
 
   Thanks. This is a bad thing and good to know. A quote from the ac3d
   file format: quote *texrep %f %f
 
   Optional - default 1.0,1.0 . The texture repeat values for the
   tiling of a texture on an object's surfaces. /quote
 
   So a missing attribute shall default to 1.0/1.0 and does so in AC3D.
   This will break many texture animations for models created in AC3D.
   After editing a .ac file in AC3D that has texrep 1.0 1.0 entries for
   objects, these go away after saving the file.
 
   I consider this a bug in the osg ac3d loader.
 
   Anyway - your patch is applied and I hope I allways remember to
   restore the attribute manually after modifying.

 This is really annoying, mostly because we will have to re-edit the files
 after each modification in a 3D editor which do not support texrep.

 Some editors seem to support texrep some other don't. The very
 last version of AC3D doesn't.

 I'm not optimistic about OSG reverting this feature. The bug is
 kind of an inconsistency in the way different 3D editors use the AC3D
 format.

 Did some one think about an upstream solution which would prevent
 editing the models files ? What do you guys think about this problem ?

 Greetings, Alexis

I will probably, again,  be considered as  a man of the past (which is right 
since my future is behind me :) )

Why don't we freeze FG devel CVS with the OSG stable versions only ?
We could get more profit with it.

Cheers 



-- 
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http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Curtis Olson
On Fri, Oct 17, 2008 at 6:59 AM, Csaba Halász wrote:

 On Fri, Oct 17, 2008 at 11:14 AM, Torsten Dreyer wrote:
  A quote from the ac3d file format:
  quote
  *texrep %f %f
 
  Optional - default 1.0,1.0 .  The texture repeat values for the tiling of
 a
  texture on an object's surfaces.
  /quote
 
  So a missing attribute shall default to 1.0/1.0 and does so in AC3D.
  This will break many texture animations for models created in AC3D.
  After editing a .ac file in AC3D that has
  texrep 1.0 1.0
  entries for objects, these go away after saving the file.
 
  I consider this a bug in the osg ac3d loader.

 Ah, ok, I didn't know that. I'll post an email to the osg list, see if
 we can have it reversed.


I think you could make a pretty strong argument that the most recent version
of AC3D modeler defines the most recent official version of the .ac file
format.  Any attempts to change or extend the format outside of AC3D I think
are misguided and cause more problems than they solve ...

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Melchior FRANZ
* Torsten Dreyer -- Friday 17 October 2008:
 I consider this a bug in the osg ac3d loader.

Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother
working around it. The spec and the reference implementation
by the AC3D makers are clear. So, who's going to report the
bug to the osg list?   :-)

m.

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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Csaba Halász
On Fri, Oct 17, 2008 at 2:35 PM, Curtis Olson [EMAIL PROTECTED] wrote:

 I think you could make a pretty strong argument that the most recent version
 of AC3D modeler defines the most recent official version of the .ac file
 format.

And what does that do wrt texrep? Sorry I am not a modeler ...

-- 
Csaba/Jester

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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Tatsuhiro Nishioka

On Oct 17, 2008, at 8:36 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:

 Yes, it is a bug and needs to get fixed in OSG. I wouldn't bother
 working around it. The spec and the reference implementation
 by the AC3D makers are clear. So, who's going to report the
 bug to the osg list?   :-)

 m.

Needless to say,someone who wouldn't bother working around it is  
going to report. ;-)

Go for it!

Tat


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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Friday 17 October 2008:
 Needless to say,someone who wouldn't bother working around
 it is going to report. ;-)
 
 Go for it!

The bo105 doesn't use texture repetition, so this wasn't a priority
for me. I just feel better reporting bugs that I have observed and
investigated myself, which was not the case here. I haven't even
verified *if* osg sets texrep defaults wrongly. (Csaba/Jester has
already reported the bug.) But in case you are worried: my
contribution/opinion ratio isn't the worst here in the project.
I'm not one of the mere talkers. (And I've contributed actual
bugfixes to OSG, too. Another one in the works.) :-P

m.

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Re: [Flightgear-devel] warning to modelers: texture repeat in ac3d

2008-10-17 Thread Tatsuhiro Nishioka
Oh, I just want to tease you, so never mind.
I do know that you're a great contributor. :-)

Best,

Tat

On Fri, Oct 17, 2008 at 10:07 PM, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Tatsuhiro Nishioka -- Friday 17 October 2008:
 Needless to say,someone who wouldn't bother working around
 it is going to report. ;-)

 Go for it!

 The bo105 doesn't use texture repetition, so this wasn't a priority
 for me. I just feel better reporting bugs that I have observed and
 investigated myself, which was not the case here. I haven't even
 verified *if* osg sets texrep defaults wrongly. (Csaba/Jester has
 already reported the bug.) But in case you are worried: my
 contribution/opinion ratio isn't the worst here in the project.
 I'm not one of the mere talkers. (And I've contributed actual
 bugfixes to OSG, too. Another one in the works.) :-P

 m.

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