Re: [Freecol-developers] not dead yet
LOL! I did think to myself should I be nudging these people to using bug reports only. Think I got thrown off by people saying "what am i doing wrong" etc.. as sometimes its not a bug its just the user getting confused and I'm clueless on the multiplayer stuff. But yup no worries I'll endeavor to push people in the right direction when I do my own forum passes lol. I think Marcin was 'that guy' before as he was pretty full on with me when I first visited you guys and posted that giant bug list in the forum instead of on the tickets as I was pretty new to SF back then lol! I think he's taking a break or is busy testing stuff for you so I guess it's my turn to be 'that guy' but I'll be a little more gentle then he was with me haha! 50 commits is awesome! Regards Blake On Monday, 20 July 2020, 09:44:50 am ACST, Michael T. Pope wrote: On Sun, 19 Jul 2020 13:20:06 + (UTC) D Blakeley via Freecol-developers wrote: > In regards to the SF forum activity could Mike, Winter or anyone else who has > good technical knowledge of the game do a quick pass on the recent threads? I have read everything. I always do. But I prioritize ruthlessly. Generally, unless I have a bit of time or a current interest in an area, I do not chase down random complaints on forums. They are just too hard to track, and so often are way short of reproducible. Right now I am deep into untangling the GUI and finally working out where the graphics slowdown[1] is (~50 commits last week, that was a good one:-). That said, there is a 100% infallible way to get my prompt attention. All it takes is a good bug report. OTOH, guess how much fun it is to be the guy on the forum who is always saying "make a bug report". Been there, still there from time to time, not thrilled with that. Also, what is said on the forums does influence what I look at next. Multiplayer is on the list to look at, but it is a tricky area that requires me to revive a bunch of sleeping neurons, and hard to test. I know it works for me on my LAN, and all I have heard to the contrary has not got above "it does not work". Now if only we had an enthusiastic contributor who was clearly a lot more into social media and could nudge some of the unfocused venting into detailed bug reports. Heh, notice a pattern with what I say whenever asked to do something?:-) Cheers, Mike Pope ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
On Sun, 19 Jul 2020 13:20:06 + (UTC) D Blakeley via Freecol-developers wrote: > In regards to the SF forum activity could Mike, Winter or anyone else who has > good technical knowledge of the game do a quick pass on the recent threads? I have read everything. I always do. But I prioritize ruthlessly. Generally, unless I have a bit of time or a current interest in an area, I do not chase down random complaints on forums. They are just too hard to track, and so often are way short of reproducible. Right now I am deep into untangling the GUI and finally working out where the graphics slowdown[1] is (~50 commits last week, that was a good one:-). That said, there is a 100% infallible way to get my prompt attention. All it takes is a good bug report. OTOH, guess how much fun it is to be the guy on the forum who is always saying "make a bug report". Been there, still there from time to time, not thrilled with that. Also, what is said on the forums does influence what I look at next. Multiplayer is on the list to look at, but it is a tricky area that requires me to revive a bunch of sleeping neurons, and hard to test. I know it works for me on my LAN, and all I have heard to the contrary has not got above "it does not work". Now if only we had an enthusiastic contributor who was clearly a lot more into social media and could nudge some of the unfocused venting into detailed bug reports. Heh, notice a pattern with what I say whenever asked to do something?:-) Cheers, Mike Pope pgpgbXvsoezHj.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
Hi, I look for questions I could help with when getting a notification, but I never tried multiplayer, too. The problem with the self-created map did not have enough information to reproduce it. I guess, with a log and savegame/map file Mike would have already found the problem. Greetings, wintertime > Gesendet: Sonntag, 19. Juli 2020 um 15:20 Uhr > Von: "D Blakeley via Freecol-developers" > > An: "FreeCol Developers" > Betreff: Re: [Freecol-developers] not dead yet > > Hey guys, > > Getting a nice injection of FreeCol activity at the moment (either from my > maps post at heaps of places or from people finding it themselves I guess). > Also had multiple people across my Colonization social media sites post about > playing FreeCol and there's a bit of SF forum activity too which is good to > see! :) > > In regards to the SF forum activity could Mike, Winter or anyone else who has > good technical knowledge of the game do a quick pass on the recent threads? > There's a whole bunch of questions and I lack the technical knowledge of the > game to help them sadly and I've never tried multiplayer. > > In the help subforum there's a few new unanswered july threads: > Guy asking about design chart diagrams: > https://sourceforge.net/p/freecol/discussion/141201/thread/2fbdfcedd0/ > > This fellow created map that's lead to crashes: > https://sourceforge.net/p/freecol/discussion/141201/thread/8dbe059a0f/ > > > There's a thread in the FreeCol sub forum from june about multiplayer issues > that's unanswered: > https://sourceforge.net/p/freecol/discussion/141200/thread/953d314cb8/ > > > In the General discussion sub forum there's 2 more threads about multiplayer > issues: > https://sourceforge.net/p/freecol/discussion/719661/thread/fc735ff2bb/ > > https://sourceforge.net/p/freecol/discussion/719661/thread/d487ad4b/ > > > This one is not so important for replying to as it's just a freecol 2 ideas > subforum post but I thought I'd mention it anyway for 'good customer service' > and thoroughness lol: > https://sourceforge.net/p/freecol/discussion/719665/thread/5ae7386f94/ > > > Regards > > Blake > > > > > > ___ > Freecol-developers mailing list > Freecol-developers@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/freecol-developers > ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
Thank you Mike! This is great news. Am looking forward to the next release! Then I'll spread the word! Regards Blake On Monday, 15 June 2020, 01:53:36 pm ACST, Michael T. Pope wrote: On Sun, 31 May 2020 16:10:47 + (UTC) D Blakeley wrote: > [lots of stuff about maps] The maps are in (git.5b617fe). Many thanks to Blake for a lot of wrangling. Cheers, Mike Pope___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
On Sun, 31 May 2020 16:10:47 + (UTC) D Blakeley wrote: > [lots of stuff about maps] The maps are in (git.5b617fe). Many thanks to Blake for a lot of wrangling. Cheers, Mike Pope pgpf5hBVilmju.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
Thanks for accepting the invite winter, I've made you an admin with full access. That gave us a 'team' of sorts to present, so I sent our dev group info to feillyne and as promised he has transferred control to us! YES we have full control over the FreeCol IndieDB page now. This is awesome news as I really didn't think this could happen, but perseverance has prevailed haha! The old FreeCol IndieDB Page (I get started on updating its info and header image soon):https://www.indiedb.com/games/freecol Our Dev Team page (Mike & Dave I hope you guys still join as purely backup control if I go AWOL lol):https://www.indiedb.com/company/freecol-dev-team Also feillyne said something else interest that's beyond my skill set but some of you guys might find it interesting. However much like our SF frontpage I think the default design is fine enough, no need for any custom fancy stuff unless Winter's feeling bored or something haha. Infact custom ModDB/IndieDB front pages annoy me as I often get lost trying to find the things I can normally find in seconds with the default frontpages haha. feillyne - Staff - Subscriber54mins ago says:Nice. Oh, by the way, I completely forgot about it, but you can also fully customise the CSS code of your game/devteam profile by sending me a PM with e.g. a pastebin link, well, and before that, checking this tutorial: Moddb.com Just need to remember that ModDB and IndieDB use two different stylesheets, stylesheet changes can only be done manually by an admin, and to put style tags at the start and end of the custom CSS (not to mention the custom theme version number inside comments so the stylesheet is easier to keep track of and update).And yes, that can be done for your other game profile, Starflight, too. Regards! I notice he's a staff member there so maybe he wasn't part of the old FreeCol team and all the files and images simply defaulted to his account after the old team member deleted their accounts. I'll ask him and if he was an old team member then invite him to have look at the project now days and check out some of our cool features and 3rd party mods. Anyway I think I've said this before but posting articles/news/dev diaries on ModDB/IndieDB is REALLY good for bringing attention to fan projects. Whenever I post one for my other projects they go on the both ModDB & IndieDB's front homepages resulting in hundreds of people viewing and interacting. In the coming months I'll definitely look at creating some new cool news items for both IndieDB and the freecol website. Now that I have control I can see the history stats and its pretty dismal viewing due to the page being unloved for so long. Interestingly a few months ago when I uploaded new pictures and downloads (thankfully didn't need admin access for that part) 150 people dropped by to check them out smashing any previous record lol. They only started recording stats in 2020 though so who knows what sort of hits it got in the 2000s though. Either way once I start posting articles with info, pics and vids we'll get way bigger spikes! :)Screenshot:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/2ac2/attachment/Stats.png That's enough from me for a while. Just wanted to share the good news! Oh and Mike if you arrive to see a bunch of emails take note that the email before the email before this one in this conversation has a whole bunch of NEW replies to our big convo a few weeks back. :) Regards Blake On Monday, 1 June 2020, 01:40:47 am ACST, D Blakeley wrote: Hey quick update with some good news guys! I have managed to get in contact with one of the original people who controlled the FreeCol IndieDB page named Feillyne (is that name familiar to anyone here?). He's replied to me with this: "Hi, that dev group, Various Devs, was supposed to be generic and temporary and is a relic of the past that hasn't been properly cleaned up yet. If you create a Freecol dev team (so you can invite other members) using this link HERE ownership of that page will be transferred over to you. Regards!" Problem is I don't have a team there without at least one or 2 of you guys haha. I'll send Mike, Winter and David email invites to a indiedb Freecol dev team that I'll make up asap. Then I'll let Feillyne know that we've got a dev team and are ready for the page control handover! :) Don't guys you won't have to do anything I'll take care of the page myself, I just need you to join the team haha. And should I get hit by a bus and you wanna do stuff with the page being a member of this team will give you FULL control (as I'll set you as admins). Regards Blake On Sunday, 31 May 2020, 10:28:08 pm ACST, D Blakeley wrote: Hi Mike, Thanks for getting back to me on these things, sorry for the delay, been super busy myself too. 3. Thanks for your feedback on which maps to include and not include. Sadly no one else came forward so I've pushed ahead and
Re: [Freecol-developers] not dead yet
Hey quick update with some good news guys! I have managed to get in contact with one of the original people who controlled the FreeCol IndieDB page named Feillyne (is that name familiar to anyone here?). He's replied to me with this: "Hi, that dev group, Various Devs, was supposed to be generic and temporary and is a relic of the past that hasn't been properly cleaned up yet. If you create a Freecol dev team (so you can invite other members) using this link HERE ownership of that page will be transferred over to you. Regards!" Problem is I don't have a team there without at least one or 2 of you guys haha. I'll send Mike, Winter and David email invites to a indiedb Freecol dev team that I'll make up asap. Then I'll let Feillyne know that we've got a dev team and are ready for the page control handover! :) Don't guys you won't have to do anything I'll take care of the page myself, I just need you to join the team haha. And should I get hit by a bus and you wanna do stuff with the page being a member of this team will give you FULL control (as I'll set you as admins). Regards Blake On Sunday, 31 May 2020, 10:28:08 pm ACST, D Blakeley wrote: Hi Mike, Thanks for getting back to me on these things, sorry for the delay, been super busy myself too. 3. Thanks for your feedback on which maps to include and not include. Sadly no one else came forward so I've pushed ahead and finalised the list (removing duplicates, European maps & inappropriate ones like GTA). I had to come up with another new size classification system due to all the crazy sizes in play! But here's my forum post with all the details: https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=2=25#b431 I've submitted the pull request and its ready for when you're next putting some time into the project here: https://github.com/FreeCol/freecol/pull/65 I've made a number posts about the maps across forums and social media to generate some interest and new visitors too! 4. "if I see messages here from at least two regulars saying that is ready to go as a replacement for {SF front page, screenshot, whatever} I will make time to work out what has to be done. Time is the issue, I never used to do anything with SF admin, and it always takes me a while to work out what does what." Oh no, I didn't mean anything like that!! I've seen fancy custom SourceForge front pages and they're cool but who has time to make one of those? No one lol! What I'm talking about is simply pushing some buttons in the admin screen and pasting some text into some boxes that's fast and dead easy, no programming required (otherwise I wouldn't be able to do it haha), real basic stuff. Unfortunately I doubt anyone else will come forward and say "yeah the front page needs updating" as things are pretty quiet these days and I don't think anyone else cares as the front page changes aren't for existing members, they're for attracting new members! Oh well either way I've written up some guides in the forum on how to do what I'm talking about so if you ever do have a few spare mins for it then they'll be there ready and waiting to help make it as quick and painless as possible lol. Guide 1: Updating the Features section:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#4619 Guide 2: Updating the screenshots section: (I've selected 6 nice shots and attached them to the post) https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#05c9 5. I'll look at making some of those freecol.org website updates in the coming months adding screenshot updates there and some videos. 6. "No idea who originally created it. If it needs an "official" owner, you are it Blake."Hahahaha no worries, I thought you might say that. Yup I'll take care of the modDB page. :) Wish I had admin access to it though. It looks like a number of people had control over it however I can't see who they are as their 'company' dev group page was removed. Which possibly means even they have lost control of it if they logged in. I dunno... I might try messaging some site admins to see if I can take control over it, but god knows how much red tape there is to prevent hijacking. 7. Social media. All good mate, most game devs I speak to don't go near fb so I'm not surprised haha. I was just keeping you up to date on my efforts to grow these groups into Col communities that we can promote your project to. Even since my last email about them the groups have grown quite a bit more so things are going really well! :)https://www.facebook.com/groups/ColonizationGame/ was 50 when I last msg'd you, it's now 75 meaning its increased by a full half lol!https://www.reddit.com/r/ColonizationGame/ was 24 members in last msg, now its 50 meaning its more than doubled!https://discord.gg/CHcH75s has gone from 11 to 18 but that's still in very early days haha.. Even without me promoting several others have posted
Re: [Freecol-developers] not dead yet
Hi Mike, Thanks for getting back to me on these things, sorry for the delay, been super busy myself too. 3. Thanks for your feedback on which maps to include and not include. Sadly no one else came forward so I've pushed ahead and finalised the list (removing duplicates, European maps & inappropriate ones like GTA). I had to come up with another new size classification system due to all the crazy sizes in play! But here's my forum post with all the details: https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=2=25#b431 I've submitted the pull request and its ready for when you're next putting some time into the project here: https://github.com/FreeCol/freecol/pull/65 I've made a number posts about the maps across forums and social media to generate some interest and new visitors too! 4. "if I see messages here from at least two regulars saying that is ready to go as a replacement for {SF front page, screenshot, whatever} I will make time to work out what has to be done. Time is the issue, I never used to do anything with SF admin, and it always takes me a while to work out what does what." Oh no, I didn't mean anything like that!! I've seen fancy custom SourceForge front pages and they're cool but who has time to make one of those? No one lol! What I'm talking about is simply pushing some buttons in the admin screen and pasting some text into some boxes that's fast and dead easy, no programming required (otherwise I wouldn't be able to do it haha), real basic stuff. Unfortunately I doubt anyone else will come forward and say "yeah the front page needs updating" as things are pretty quiet these days and I don't think anyone else cares as the front page changes aren't for existing members, they're for attracting new members! Oh well either way I've written up some guides in the forum on how to do what I'm talking about so if you ever do have a few spare mins for it then they'll be there ready and waiting to help make it as quick and painless as possible lol. Guide 1: Updating the Features section:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#4619 Guide 2: Updating the screenshots section: (I've selected 6 nice shots and attached them to the post) https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#05c9 5. I'll look at making some of those freecol.org website updates in the coming months adding screenshot updates there and some videos. 6. "No idea who originally created it. If it needs an "official" owner, you are it Blake."Hahahaha no worries, I thought you might say that. Yup I'll take care of the modDB page. :) Wish I had admin access to it though. It looks like a number of people had control over it however I can't see who they are as their 'company' dev group page was removed. Which possibly means even they have lost control of it if they logged in. I dunno... I might try messaging some site admins to see if I can take control over it, but god knows how much red tape there is to prevent hijacking. 7. Social media. All good mate, most game devs I speak to don't go near fb so I'm not surprised haha. I was just keeping you up to date on my efforts to grow these groups into Col communities that we can promote your project to. Even since my last email about them the groups have grown quite a bit more so things are going really well! :)https://www.facebook.com/groups/ColonizationGame/ was 50 when I last msg'd you, it's now 75 meaning its increased by a full half lol!https://www.reddit.com/r/ColonizationGame/ was 24 members in last msg, now its 50 meaning its more than doubled!https://discord.gg/CHcH75s has gone from 11 to 18 but that's still in very early days haha.. Even without me promoting several others have posted about their Freecol games in them which is a great sign for the future. Anyway I'll keep at it with them. Whenever something cool happens I post it in the groups and then share that group post with various retro gaming groups which A advertises FreeCol and B advertises the groups to capture people for future project announcements. Regards Blake On Tuesday, 28 April 2020, 08:08:58 pm ACST, Michael T. Pope wrote: OK, bit more time to go through the mail. > 2. As for Rafael's changes and storing Author and description in the map > file... The issue here is that we can not store the description in the map iteself because it needs to be translated. The author is fine. Currently we effectively do neither. Rafaels patch does both. If we can get the author into the map, a bunch of the stuff you have been wrangling in the strings file can go from: map.Africa=Large Africa by J.Bloggs to map.Africa=Large Africa by %author% which does not help your work much now, but is more maintainable. There would have to be code support of course to pull in the %author%, but that is straightforward. I have a note on the todo list to think more about the whole
Re: [Freecol-developers] not dead yet
ti 28. huhtik. 2020 klo 13.39 Michael T. Pope (mp...@computer.org) kirjoitti: > > 2. As for Rafael's changes and storing Author and description in the map > > file... > > The issue here is that we can not store the description in the map > iteself because it needs to be translated. The author is fine. > Currently we effectively do neither. Rafaels patch does both. If we > can get the author into the map, a bunch of the stuff you have been > wrangling in the strings file can go from: > > map.Africa=Large Africa by J.Bloggs > > to > > map.Africa=Large Africa by %author% > > which does not help your work much now, but is more maintainable. > There would have to be code support of course to pull in the %author%, > but that is straightforward. > > I have a note on the todo list to think more about the whole > translation setup, but that is post-release. We already have extra > standalone FreeColMessages.properties files in the mods, which are > currently not getting translated AFAICT. If we can fix that, we can > probably handle having similar files in the .fsm map bundles. That > would probably be a better design than having the above map. > entries in the master strings file. The major concern with any change > to how we do translations is to not mess with the volunteer > translators. Keeping things easy for them is mandatory. >From our (translatewiki.net) side, we are happy to support mods/maps etc. with their own FreeColMessages.properties files. We just need to be informed about them and make sure we have permissions to add translations to git. Can mods override strings from the master game strings? Relatedly, is SF git still the correct place to send translation updates, or should they go to GitHub now? -Niklas ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
OK, bit more time to go through the mail. > 2. As for Rafael's changes and storing Author and description in the map > file... The issue here is that we can not store the description in the map iteself because it needs to be translated. The author is fine. Currently we effectively do neither. Rafaels patch does both. If we can get the author into the map, a bunch of the stuff you have been wrangling in the strings file can go from: map.Africa=Large Africa by J.Bloggs to map.Africa=Large Africa by %author% which does not help your work much now, but is more maintainable. There would have to be code support of course to pull in the %author%, but that is straightforward. I have a note on the todo list to think more about the whole translation setup, but that is post-release. We already have extra standalone FreeColMessages.properties files in the mods, which are currently not getting translated AFAICT. If we can fix that, we can probably handle having similar files in the .fsm map bundles. That would probably be a better design than having the above map. entries in the master strings file. The major concern with any change to how we do translations is to not mess with the volunteer translators. Keeping things easy for them is mandatory. > 4. Regarding Sourceforge improvements... Yeah, I suspect front page hackery may be locked to the main project admins, which means I probably have to do it. The offer is: if I see messages here from at least two regulars saying that is ready to go as a replacement for {SF front page, screenshot, whatever} I will make time to work out what has to be done. Time is the issue, I never used to do anything with SF admin, and it always takes me a while to work out what does what. > 6. As discussed in past emails I overhauled your old FreeCol ModDB page ...another thing I had never sighted. No idea who originally created it. If it needs an "official" owner, you are it Blake. > 7. [Social] Please do not interpret my absence from the facebook bit as disapproval. I just do not use it, deliberately. Getting time to work on FreeCol is hard enough lately, I do not need more time sinks. Perhaps I will look at the discord channel... eventually. Nevertheless, thanks for pushing this stuff forward. Cheers, Mike Pope pgpjpgfkeWWD9.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
Quick reply. I have dealt with #1 and commented on #3, but it is time to go to work. Cheers, Mike Pope pgpgCc_t83Bpa.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers
Re: [Freecol-developers] not dead yet
Hi Mike, That's funny you should ask as I was about an hour away from writing a dev list email about a whole bunch of things haha. Here's a big update! :) 1. Yeah I noticed you smashing bugs this weekend, awesome stuff! There's one ticket issue I 'resurrected' (but maybe should have created a new ticket sorry?) that I'm not sure if you looked at while smashing bugs (as I noticed that the SF notification system works differently on ticket convos and also ticket threads are not bumped by comments). There are 2 maps in Mazim's map pack that refuse to fully load in the map editor.. they get the old hanging black screen error where the map doesn't load up properly but still kinda loads as when you click on menus suddenly you can see a bit of the map behind where the menu was lol. I got the same results with all recent versions and I see someone else has commented on the ticket about having problems too, all since the original issue was fixed so presumably there's still some sort of issue there. The original fix definitely made things way better than they were in 2018 as I couldn't load any large maps back then whereas I can load most maps just fine now. To help you guys replicate the problem I've zipped and attached the 2 maps that cause the bug to this post here:https://sourceforge.net/p/freecol/bugs/3147/#dff3 2. As for Rafael's changes and storing Author and description in the map file.. Now that I understand the map loading system I know the game wouldn't use these fields however purely for 'record keeping' sake it would be good if map authors could enter their name and a description into 2 text fields (in a loadable window in the map editor) that then get stored in the map file (somewhere out of the way that doesn't mess up any of your map loading stuff of course lol). That way third party maps that don't make it into the main game still have identifiable author & about info in them if they get passed around peoples machines. 3. Speaking of Mazim's maps and 3rd party map collections lol, 2 or 3 weeks ago I was all set to put in a pull request with the new re-organised maps (& the river bug corrected Aus & Africa maps) with the nice loading screen text corrections (thanks to your help Mike) and then Marcin said "are you planning on including Mazim's other maps?" and to my horror I realised I'd missed his original map pack which contains 41 friggin maps!!! So last weekend I one by one loaded all of his maps into the map editor to try and decide which ones I should add to the main game. Not easy as I certainly don't claim to be an expert on what makes a good Col map lol! However I posted a preliminary results list in the forums for people to give feedback on. Now I don't expect anyone to sit there loading the 41 maps like I did but I could really use everyone's opinion on a few general things. Eg should European maps be included in the main game? and should weather/climate variants be included (eg hot America, ice age america etc)? You guys can see my post with the list of my YES/NO/UNDECIDED verdict on each map here: https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=1=25#9e90 4. Regarding Sourceforge improvements I've added that feature list I worked on last year to the welcome thread here:https://sourceforge.net/p/freecol/discussion/719661/thread/2d0063a3bc/Which should once again better sell the product and help turn lurkers into players! As always I'm open to corrections/additions etc from people.As previously discussed I would LOVE to add this feature list to the sourceforge FreeCol project front page (so that lurkers see it the second they first arrive). However I know you don't wanna be bothered about that stuff Mike so I was hoping Dave could help me. However he reported problems with editing the front page in the comments just below my original features list post here:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/#a702/9e85 There was a theory that maybe it related to him trying on a phone instead of a PC however I don't know if he ever tried on a PC or not. I've been waiting for him to 'return from the ether' lol so I can try and sort this out with him without bothering you. It's only a 2min job max as it just requires copying and pasting each of my features into the feature boxes on the admin page as demonstrated in the BOTTOM of this picture here: https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/a702/9e85/attachment/Guide.png I would also LOVE to update your SF front page screenshots here:https://sourceforge.net/p/freecol/admin/screenshotsAs the ones you guys have are so old (version 0.9.0 so that's gotta be at least 10-15 years old) and I've got some really nice HD screenshots from a year or so ago that I can replace them with. However I haven't really pushed this one since that's a bigger job for an admin than the feature list one. SF front page supports up to 6
[Freecol-developers] not dead yet
Productive (for freecol) day for the first time this month. I have fixed merged or at least reviewed all the new bugs since I last had a chance to look, all the github issues, and all the github merge requests. As usual there are cases where we need more information, but hopefully the bad ones like the native settlement name fail are sorted. Outstanding is Rafael Oliviera's patch allowing the author and description to be added to the map. I could not accept the patch as is, and commented that the author could probably be an optional field in Map, but the description needs to be translatable. I believe this can work with the wrangling Blake has been doing... so how is it going Blake? Hope everyone is well, and have stabilized their work arrangements now. Cheers, Mike Pope pgpV0PYgZig7y.pgp Description: OpenPGP digital signature ___ Freecol-developers mailing list Freecol-developers@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freecol-developers