Re: [Freecol-developers] not dead yet

2020-07-19 Thread D Blakeley via Freecol-developers
LOL! I did think to myself should I be nudging these people to using bug 
reports only. Think I got thrown off by people saying "what am i doing wrong" 
etc.. as sometimes its not a bug its just the user getting confused and I'm 
clueless on the multiplayer stuff. But yup no worries I'll endeavor to push 
people in the right direction when I do my own forum passes lol.

I think Marcin was 'that guy' before as he was pretty full on with me when I 
first visited you guys and posted that giant bug list in the forum instead of 
on the tickets as I was pretty new to SF back then lol! I think he's taking a 
break or is busy testing stuff for you so I guess it's my turn to be 'that guy' 
but I'll be a little more gentle then he was with me haha!

50 commits is awesome!

Regards

Blake


On Monday, 20 July 2020, 09:44:50 am ACST, Michael T. Pope  
wrote: 





On Sun, 19 Jul 2020 13:20:06 + (UTC)
D Blakeley via Freecol-developers
 wrote:

> In regards to the SF forum activity could Mike, Winter or anyone else who has 
> good technical knowledge of the game do a quick pass on the recent threads?


I have read everything.  I always do.  But I prioritize ruthlessly.
Generally, unless I have a bit of time or a current interest in an area, I
do not chase down random complaints on forums. They are just too hard to
track, and so often are way short of reproducible.  Right now I am deep
into untangling the GUI and finally working out where the graphics
slowdown[1] is (~50 commits last week, that was a good one:-).

That said, there is a 100% infallible way to get my prompt attention.  All
it takes is a good bug report.  OTOH, guess how much fun it is to be the
guy on the forum who is always saying "make a bug report".  Been there,
still there from time to time, not thrilled with that.

Also, what is said on the forums does influence what I look at next.
Multiplayer is on the list to look at, but it is a tricky area that
requires me to revive a bunch of sleeping neurons, and hard to test. I
know it works for me on my LAN, and all I have heard to the contrary has
not got above "it does not work".

Now if only we had an enthusiastic contributor who was clearly a lot more
into social media and could nudge some of the unfocused venting into
detailed bug reports.  Heh, notice a pattern with what I say whenever
asked to do something?:-)

Cheers,
Mike Pope


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Re: [Freecol-developers] not dead yet

2020-07-19 Thread Michael T. Pope
On Sun, 19 Jul 2020 13:20:06 + (UTC)
D Blakeley via Freecol-developers
 wrote:
> In regards to the SF forum activity could Mike, Winter or anyone else who has 
> good technical knowledge of the game do a quick pass on the recent threads?

I have read everything.  I always do.  But I prioritize ruthlessly.
Generally, unless I have a bit of time or a current interest in an area, I
do not chase down random complaints on forums. They are just too hard to
track, and so often are way short of reproducible.  Right now I am deep
into untangling the GUI and finally working out where the graphics
slowdown[1] is (~50 commits last week, that was a good one:-).

That said, there is a 100% infallible way to get my prompt attention.  All
it takes is a good bug report.  OTOH, guess how much fun it is to be the
guy on the forum who is always saying "make a bug report".  Been there,
still there from time to time, not thrilled with that.

Also, what is said on the forums does influence what I look at next.
Multiplayer is on the list to look at, but it is a tricky area that
requires me to revive a bunch of sleeping neurons, and hard to test. I
know it works for me on my LAN, and all I have heard to the contrary has
not got above "it does not work".

Now if only we had an enthusiastic contributor who was clearly a lot more
into social media and could nudge some of the unfocused venting into
detailed bug reports.  Heh, notice a pattern with what I say whenever
asked to do something?:-)

Cheers,
Mike Pope


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Re: [Freecol-developers] not dead yet

2020-07-19 Thread winter
Hi,

I look for questions I could help with when getting a notification, but I never 
tried multiplayer, too.
The problem with the self-created map did not have enough information to 
reproduce it. I guess, with a log and savegame/map file Mike would have already 
found the problem.

Greetings,

wintertime



> Gesendet: Sonntag, 19. Juli 2020 um 15:20 Uhr
> Von: "D Blakeley via Freecol-developers" 
> 
> An: "FreeCol Developers" 
> Betreff: Re: [Freecol-developers] not dead yet
>
> Hey guys,
> 
> Getting a nice injection of FreeCol activity at the moment (either from my 
> maps post at heaps of places or from people finding it themselves I guess). 
> Also had multiple people across my Colonization social media sites post about 
> playing FreeCol and there's a bit of SF forum activity too which is good to 
> see! :)
> 
> In regards to the SF forum activity could Mike, Winter or anyone else who has 
> good technical knowledge of the game do a quick pass on the recent threads? 
> There's a whole bunch of questions and I lack the technical knowledge of the 
> game to help them sadly and I've never tried multiplayer.
> 
> In the help subforum there's a few new unanswered july threads:
> Guy asking about design chart diagrams:
> https://sourceforge.net/p/freecol/discussion/141201/thread/2fbdfcedd0/
> 
> This fellow created map that's lead to crashes:
> https://sourceforge.net/p/freecol/discussion/141201/thread/8dbe059a0f/
> 
> 
> There's a thread in the FreeCol sub forum from june about multiplayer issues 
> that's unanswered:
> https://sourceforge.net/p/freecol/discussion/141200/thread/953d314cb8/
> 
> 
> In the General discussion sub forum there's 2 more threads about multiplayer 
> issues:
> https://sourceforge.net/p/freecol/discussion/719661/thread/fc735ff2bb/
> 
> https://sourceforge.net/p/freecol/discussion/719661/thread/d487ad4b/
> 
> 
> This one is not so important for replying to as it's just a freecol 2 ideas 
> subforum post but I thought I'd mention it anyway for 'good customer service' 
> and thoroughness lol:
> https://sourceforge.net/p/freecol/discussion/719665/thread/5ae7386f94/
> 
> 
> Regards
> 
> Blake
> 
> 
> 
> 
> 
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Re: [Freecol-developers] not dead yet

2020-06-15 Thread D Blakeley via Freecol-developers
 Thank you Mike! This is great news. Am looking forward to the next release! 
Then I'll spread the word!
Regards
Blake
On Monday, 15 June 2020, 01:53:36 pm ACST, Michael T. Pope 
 wrote:  
 
 On Sun, 31 May 2020 16:10:47 + (UTC)
D Blakeley  wrote:
> [lots of stuff about maps]

The maps are in (git.5b617fe).  Many thanks to Blake for a lot of
wrangling.

Cheers,
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Re: [Freecol-developers] not dead yet

2020-06-14 Thread Michael T. Pope
On Sun, 31 May 2020 16:10:47 + (UTC)
D Blakeley  wrote:
> [lots of stuff about maps]

The maps are in (git.5b617fe).  Many thanks to Blake for a lot of
wrangling.

Cheers,
Mike Pope


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Re: [Freecol-developers] not dead yet

2020-06-01 Thread D Blakeley via Freecol-developers
 Thanks for accepting the invite winter, I've made you an admin with full 
access. That gave us a 'team' of sorts to present, so I sent our dev group info 
to feillyne and as promised he has transferred control to us! YES we have full 
control over the FreeCol IndieDB page now. This is awesome news as I really 
didn't think this could happen, but perseverance has prevailed haha!
The old FreeCol IndieDB Page (I get started on updating its info and header 
image soon):https://www.indiedb.com/games/freecol

Our Dev Team page (Mike & Dave I hope you guys still join as purely backup 
control if I go AWOL lol):https://www.indiedb.com/company/freecol-dev-team
Also feillyne said something else interest that's beyond my skill set but some 
of you guys might find it interesting. However much like our SF frontpage I 
think the default design is fine enough, no need for any custom fancy stuff 
unless Winter's feeling bored or something haha. Infact custom ModDB/IndieDB 
front pages annoy me as I often get lost trying to find the things I can 
normally find in seconds with the default frontpages haha.

feillyne - Staff - Subscriber54mins ago says:Nice. Oh, by the way, I completely 
forgot about it, but you can also fully customise the CSS code of your 
game/devteam profile by sending me a PM with e.g. a pastebin link, well, and 
before that, checking this tutorial: Moddb.com Just need to remember that ModDB 
and IndieDB use two different stylesheets, stylesheet changes can only be done 
manually by an admin, and to put style tags at the start and end of the custom 
CSS (not to mention the custom theme version number inside comments so the 
stylesheet is easier to keep track of and update).And yes, that can be done for 
your other game profile, Starflight, too.
Regards!

 I notice he's a staff member there so maybe he wasn't part of the old FreeCol 
team and all the files and images simply defaulted to his account after the old 
team member deleted their accounts. I'll ask him and if he was an old team 
member then invite him to have look at the project now days and check out some 
of our cool features and 3rd party mods.
Anyway I think I've said this before but posting articles/news/dev diaries on 
ModDB/IndieDB is REALLY good for bringing attention to fan projects. Whenever I 
post one for my other projects they go on the both ModDB & IndieDB's front 
homepages resulting in hundreds of people viewing and interacting. In the 
coming months I'll definitely look at creating some new cool news items for 
both IndieDB and the freecol website. Now that I have control I can see the 
history stats and its pretty dismal viewing due to the page being unloved for 
so long. Interestingly a few months ago when I uploaded new pictures and 
downloads (thankfully didn't need admin access for that part) 150 people 
dropped by to check them out smashing any previous record lol. They only 
started recording stats in 2020 though so who knows what sort of hits it got in 
the 2000s though. Either way once I start posting articles with info, pics and 
vids we'll get way bigger spikes! 
:)Screenshot:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/2ac2/attachment/Stats.png

That's enough from me for a while. Just wanted to share the good news!
Oh and Mike if you arrive to see a bunch of emails take note that the email 
before the email before this one in this conversation has a whole bunch of NEW 
replies to our big convo a few weeks back. :)

Regards
Blake


On Monday, 1 June 2020, 01:40:47 am ACST, D Blakeley  
wrote:  
 
  Hey quick update with some good news guys!
I have managed to get in contact with one of the original people who controlled 
the FreeCol IndieDB page named Feillyne (is that name familiar to anyone 
here?). He's replied to me with this:
"Hi, that dev group, Various Devs, was supposed to be generic and temporary and 
is a relic of the past that hasn't been properly cleaned up yet. If you create 
a Freecol dev team (so you can invite other members) using this link HERE 
ownership of that page will be transferred over to you. Regards!"
Problem is I don't have a team there without at least one or 2 of you guys 
haha. I'll send Mike, Winter and David email invites to a indiedb Freecol dev 
team that I'll make up asap. Then I'll let Feillyne know that we've got a dev 
team and are ready for the page control handover! :)
Don't guys you won't have to do anything I'll take care of the page myself, I 
just need you to join the team haha. And should I get hit by a bus and you 
wanna do stuff with the page being a member of this team will give you FULL 
control (as I'll set you as admins).

Regards
Blake
On Sunday, 31 May 2020, 10:28:08 pm ACST, D Blakeley  
wrote:  
 
  Hi Mike,
Thanks for getting back to me on these things, sorry for the delay, been super 
busy myself too.
3. Thanks for your feedback on which maps to include and not include. Sadly no 
one else came forward so I've pushed ahead and 

Re: [Freecol-developers] not dead yet

2020-05-31 Thread D Blakeley via Freecol-developers
 Hey quick update with some good news guys!
I have managed to get in contact with one of the original people who controlled 
the FreeCol IndieDB page named Feillyne (is that name familiar to anyone 
here?). He's replied to me with this:
"Hi, that dev group, Various Devs, was supposed to be generic and temporary and 
is a relic of the past that hasn't been properly cleaned up yet. If you create 
a Freecol dev team (so you can invite other members) using this link HERE 
ownership of that page will be transferred over to you. Regards!"
Problem is I don't have a team there without at least one or 2 of you guys 
haha. I'll send Mike, Winter and David email invites to a indiedb Freecol dev 
team that I'll make up asap. Then I'll let Feillyne know that we've got a dev 
team and are ready for the page control handover! :)
Don't guys you won't have to do anything I'll take care of the page myself, I 
just need you to join the team haha. And should I get hit by a bus and you 
wanna do stuff with the page being a member of this team will give you FULL 
control (as I'll set you as admins).

Regards
Blake
On Sunday, 31 May 2020, 10:28:08 pm ACST, D Blakeley  
wrote:  
 
  Hi Mike,
Thanks for getting back to me on these things, sorry for the delay, been super 
busy myself too.
3. Thanks for your feedback on which maps to include and not include. Sadly no 
one else came forward so I've pushed ahead and finalised the list (removing 
duplicates, European maps & inappropriate ones like GTA). I had to come up with 
another new size classification system due to all the crazy sizes in play! But 
here's my forum post with all the details: 
https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=2=25#b431
I've submitted the pull request and its ready for when you're next putting some 
time into the project here: https://github.com/FreeCol/freecol/pull/65
I've made a number posts about the maps across forums and social media to 
generate some interest and new visitors too!

4. "if I see messages here from at least two regulars saying that  is 
ready to go as a replacement for {SF front page, screenshot, whatever} I will 
make time to work out what has to be done.  Time is the issue, I never used to 
do anything with SF admin, and it always takes me a while to work out what does 
what."
Oh no, I didn't mean anything like that!! I've seen fancy custom SourceForge 
front pages and they're cool but who has time to make one of those? No one lol! 
What I'm talking about is simply pushing some buttons in the admin screen and 
pasting some text into some boxes that's fast and dead easy, no programming 
required (otherwise I wouldn't be able to do it haha), real basic stuff. 
Unfortunately I doubt anyone else will come forward and say "yeah the front 
page needs updating" as things are pretty quiet these days and I don't think 
anyone else cares as the front page changes aren't for existing members, 
they're for attracting new members! Oh well either way I've written up some 
guides in the forum on how to do what I'm talking about so if you ever do have 
a few spare mins for it then they'll be there ready and waiting to help make it 
as quick and painless as possible lol.
Guide 1: Updating the Features 
section:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#4619

Guide 2: Updating the screenshots section: (I've selected 6 nice shots and 
attached them to the post)
https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#05c9


5. I'll look at making some of those freecol.org website updates in the coming 
months adding screenshot updates there and some videos.

6. "No idea who originally created it.  If it needs an "official" owner, you 
are it Blake."Hahahaha no worries, I thought you might say that. Yup I'll take 
care of the modDB page. :) Wish I had admin access to it though. It looks like 
a number of people had control over it however I can't see who they are as 
their 'company' dev group page was removed. Which possibly means even they have 
lost control of it if they logged in. I dunno... I might try messaging some 
site admins to see if I can take control over it, but god knows how much red 
tape there is to prevent hijacking.
7. Social media. All good mate, most game devs I speak to don't go near fb so 
I'm not surprised haha. I was just keeping you up to date on my efforts to grow 
these groups into Col communities that we can promote your project to. Even 
since my last email about them the groups have grown quite a bit more so things 
are going really well! :)https://www.facebook.com/groups/ColonizationGame/ was 
50 when I last msg'd you, it's now 75 meaning its increased by a full half 
lol!https://www.reddit.com/r/ColonizationGame/ was 24 members in last msg, now 
its 50 meaning its more than doubled!https://discord.gg/CHcH75s has gone from 
11 to 18 but that's still in very early days haha..
Even without me promoting several others have posted 

Re: [Freecol-developers] not dead yet

2020-05-31 Thread D Blakeley via Freecol-developers
 Hi Mike,
Thanks for getting back to me on these things, sorry for the delay, been super 
busy myself too.
3. Thanks for your feedback on which maps to include and not include. Sadly no 
one else came forward so I've pushed ahead and finalised the list (removing 
duplicates, European maps & inappropriate ones like GTA). I had to come up with 
another new size classification system due to all the crazy sizes in play! But 
here's my forum post with all the details: 
https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=2=25#b431
I've submitted the pull request and its ready for when you're next putting some 
time into the project here: https://github.com/FreeCol/freecol/pull/65
I've made a number posts about the maps across forums and social media to 
generate some interest and new visitors too!

4. "if I see messages here from at least two regulars saying that  is 
ready to go as a replacement for {SF front page, screenshot, whatever} I will 
make time to work out what has to be done.  Time is the issue, I never used to 
do anything with SF admin, and it always takes me a while to work out what does 
what."
Oh no, I didn't mean anything like that!! I've seen fancy custom SourceForge 
front pages and they're cool but who has time to make one of those? No one lol! 
What I'm talking about is simply pushing some buttons in the admin screen and 
pasting some text into some boxes that's fast and dead easy, no programming 
required (otherwise I wouldn't be able to do it haha), real basic stuff. 
Unfortunately I doubt anyone else will come forward and say "yeah the front 
page needs updating" as things are pretty quiet these days and I don't think 
anyone else cares as the front page changes aren't for existing members, 
they're for attracting new members! Oh well either way I've written up some 
guides in the forum on how to do what I'm talking about so if you ever do have 
a few spare mins for it then they'll be there ready and waiting to help make it 
as quick and painless as possible lol.
Guide 1: Updating the Features 
section:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#4619

Guide 2: Updating the screenshots section: (I've selected 6 nice shots and 
attached them to the post)
https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/?page=1=25#05c9


5. I'll look at making some of those freecol.org website updates in the coming 
months adding screenshot updates there and some videos.

6. "No idea who originally created it.  If it needs an "official" owner, you 
are it Blake."Hahahaha no worries, I thought you might say that. Yup I'll take 
care of the modDB page. :) Wish I had admin access to it though. It looks like 
a number of people had control over it however I can't see who they are as 
their 'company' dev group page was removed. Which possibly means even they have 
lost control of it if they logged in. I dunno... I might try messaging some 
site admins to see if I can take control over it, but god knows how much red 
tape there is to prevent hijacking.
7. Social media. All good mate, most game devs I speak to don't go near fb so 
I'm not surprised haha. I was just keeping you up to date on my efforts to grow 
these groups into Col communities that we can promote your project to. Even 
since my last email about them the groups have grown quite a bit more so things 
are going really well! :)https://www.facebook.com/groups/ColonizationGame/ was 
50 when I last msg'd you, it's now 75 meaning its increased by a full half 
lol!https://www.reddit.com/r/ColonizationGame/ was 24 members in last msg, now 
its 50 meaning its more than doubled!https://discord.gg/CHcH75s has gone from 
11 to 18 but that's still in very early days haha..
Even without me promoting several others have posted about their Freecol games 
in them which is a great sign for the future. Anyway I'll keep at it with them. 
Whenever something cool happens I post it in the groups and then share that 
group post with various retro gaming groups which A advertises FreeCol and B 
advertises the groups to capture people for future project announcements.


Regards
Blake


On Tuesday, 28 April 2020, 08:08:58 pm ACST, Michael T. Pope 
 wrote:  
 
 OK, bit more time to go through the mail.

> 2. As for Rafael's changes and storing Author and description in the map 
> file...

The issue here is that we can not store the description in the map
iteself because it needs to be translated.  The author is fine.
Currently we effectively do neither.  Rafaels patch does both.  If we
can get the author into the map, a bunch of the stuff you have been
wrangling in the strings file can go from:

map.Africa=Large Africa by J.Bloggs

to

map.Africa=Large Africa by %author%

which does not help your work much now, but is more maintainable.
There would have to be code support of course to pull in the %author%,
but that is straightforward.

I have a note on the todo list to think more about the whole

Re: [Freecol-developers] not dead yet

2020-04-28 Thread Niklas Laxström
ti 28. huhtik. 2020 klo 13.39 Michael T. Pope (mp...@computer.org) kirjoitti:
> > 2. As for Rafael's changes and storing Author and description in the map 
> > file...
>
> The issue here is that we can not store the description in the map
> iteself because it needs to be translated.  The author is fine.
> Currently we effectively do neither.  Rafaels patch does both.  If we
> can get the author into the map, a bunch of the stuff you have been
> wrangling in the strings file can go from:
>
> map.Africa=Large Africa by J.Bloggs
>
> to
>
> map.Africa=Large Africa by %author%
>
> which does not help your work much now, but is more maintainable.
> There would have to be code support of course to pull in the %author%,
> but that is straightforward.
>
> I have a note on the todo list to think more about the whole
> translation setup, but that is post-release.  We already have extra
> standalone FreeColMessages.properties files in the mods, which are
> currently not getting translated AFAICT.  If we can fix that, we can
> probably handle having similar files in the .fsm map bundles.  That
> would probably be a better design than having the above map.
> entries in the master strings file.  The major concern with any change
> to how we do translations is to not mess with the volunteer
> translators.  Keeping things easy for them is mandatory.

>From our (translatewiki.net) side, we are happy to support mods/maps
etc. with their own FreeColMessages.properties files. We just need to
be informed about them and make sure we have permissions to add
translations to git. Can mods override strings from the master game
strings?

Relatedly, is SF git still the correct place to send translation
updates, or should they go to GitHub now?

  -Niklas


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Re: [Freecol-developers] not dead yet

2020-04-28 Thread Michael T. Pope
OK, bit more time to go through the mail.

> 2. As for Rafael's changes and storing Author and description in the map 
> file...

The issue here is that we can not store the description in the map
iteself because it needs to be translated.  The author is fine.
Currently we effectively do neither.  Rafaels patch does both.  If we
can get the author into the map, a bunch of the stuff you have been
wrangling in the strings file can go from:

map.Africa=Large Africa by J.Bloggs

to

map.Africa=Large Africa by %author%

which does not help your work much now, but is more maintainable.
There would have to be code support of course to pull in the %author%,
but that is straightforward.

I have a note on the todo list to think more about the whole
translation setup, but that is post-release.  We already have extra
standalone FreeColMessages.properties files in the mods, which are
currently not getting translated AFAICT.  If we can fix that, we can
probably handle having similar files in the .fsm map bundles.  That
would probably be a better design than having the above map.
entries in the master strings file.  The major concern with any change
to how we do translations is to not mess with the volunteer
translators.  Keeping things easy for them is mandatory.

> 4. Regarding Sourceforge improvements...

Yeah, I suspect front page hackery may be locked to the main project
admins, which means I probably have to do it.  The offer is: if I see
messages here from at least two regulars saying that  is ready to
go as a replacement for {SF front page, screenshot, whatever} I will
make time to work out what has to be done.  Time is the issue, I never
used to do anything with SF admin, and it always takes me a while to
work out what does what.

> 6. As discussed in past emails I overhauled your old FreeCol ModDB page

...another thing I had never sighted.  No idea who originally created
it.  If it needs an "official" owner, you are it Blake.

> 7. [Social]

Please do not interpret my absence from the facebook bit as disapproval.
I just do not use it, deliberately.  Getting time to work on FreeCol
is hard enough lately, I do not need more time sinks.  Perhaps I will
look at the discord channel... eventually.  Nevertheless, thanks for
pushing this stuff forward.

Cheers,
Mike Pope


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Re: [Freecol-developers] not dead yet

2020-04-27 Thread Michael T. Pope
Quick reply.  I have dealt with #1 and commented on #3, but it is time to
go to work.

Cheers,
Mike Pope


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Re: [Freecol-developers] not dead yet

2020-04-26 Thread D Blakeley via Freecol-developers
 Hi Mike,
That's funny you should ask as I was about an hour away from writing a dev list 
email about a whole bunch of things haha. Here's a big update! :)
1. Yeah I noticed you smashing bugs this weekend, awesome stuff! There's one 
ticket issue I 'resurrected' (but maybe should have created a new ticket 
sorry?) that I'm not sure if you looked at while smashing bugs (as I noticed 
that the SF notification system works differently on ticket convos and also 
ticket threads are not bumped by comments). There are 2 maps in Mazim's map 
pack that refuse to fully load in the map editor.. they get the old hanging 
black screen error where the map doesn't load up properly but still kinda loads 
as when you click on menus suddenly you can see a bit of the map behind where 
the menu was lol. I got the same results with all recent versions and I see 
someone else has commented on the ticket about having problems too, all since 
the original issue was fixed so presumably there's still some sort of issue 
there. The original fix definitely made things way better than they were in 
2018 as I couldn't load any large maps back then whereas I can load most maps 
just fine now. To help you guys replicate the problem I've zipped and attached 
the 2 maps that cause the bug to this post 
here:https://sourceforge.net/p/freecol/bugs/3147/#dff3

2. As for Rafael's changes and storing Author and description in the map file.. 
Now that I understand the map loading system I know the game wouldn't use these 
fields however purely for 'record keeping' sake it would be good if map authors 
could enter their name and a description into 2 text fields (in a loadable 
window in the map editor) that then get stored in the map file (somewhere out 
of the way that doesn't mess up any of your map loading stuff of course lol). 
That way third party maps that don't make it into the main game still have 
identifiable author & about info in them if they get passed around peoples 
machines.
3. Speaking of Mazim's maps and 3rd party map collections lol, 2 or 3 weeks ago 
I was all set to put in a pull request with the new re-organised maps (& the 
river bug corrected Aus & Africa maps) with the nice loading screen text 
corrections (thanks to your help Mike) and then Marcin said "are you planning 
on including Mazim's other maps?" and to my horror I realised I'd missed his 
original map pack which contains 41 friggin maps!!! So last weekend I one by 
one loaded all of his maps into the map editor to try and decide which ones I 
should add to the main game. Not easy as I certainly don't claim to be an 
expert on what makes a good Col map lol! However I posted a preliminary results 
list in the forums for people to give feedback on. Now I don't expect anyone to 
sit there loading the 41 maps like I did but I could really use everyone's 
opinion on a few general things. Eg should European maps be included in the 
main game? and should weather/climate variants be included (eg hot America, ice 
age america etc)? You guys can see my post with the list of my YES/NO/UNDECIDED 
verdict on each map here:
https://sourceforge.net/p/freecol/discussion/141200/thread/9eb4fbdf/?page=1=25#9e90

4. Regarding Sourceforge improvements I've added that feature list I worked on 
last year to the welcome thread 
here:https://sourceforge.net/p/freecol/discussion/719661/thread/2d0063a3bc/Which
 should once again better sell the product and help turn lurkers into players! 
As always I'm open to corrections/additions etc from people.As previously 
discussed I would LOVE to add this feature list to the sourceforge FreeCol 
project front page (so that lurkers see it the second they first arrive). 
However I know you don't wanna be bothered about that stuff Mike so I was 
hoping Dave could help me. However he reported problems with editing the front 
page in the comments just below my original features list post 
here:https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/#a702/9e85
There was a theory that maybe it related to him trying on a phone instead of a 
PC however I don't know if he ever tried on a PC or not. I've been waiting for 
him to 'return from the ether' lol so I can try and sort this out with him 
without bothering you. It's only a 2min job max as it just requires copying and 
pasting each of my features into the feature boxes on the admin page as 
demonstrated in the BOTTOM of this picture here:
https://sourceforge.net/p/freecol/discussion/719661/thread/42b0844f/a702/9e85/attachment/Guide.png
I would also LOVE to update your SF front page screenshots 
here:https://sourceforge.net/p/freecol/admin/screenshotsAs the ones you guys 
have are so old (version 0.9.0 so that's gotta be at least 10-15 years old) and 
I've got some really nice HD screenshots from a year or so ago that I can 
replace them with. However I haven't really pushed this one since that's a 
bigger job for an admin than the feature list one. SF front page supports up to 
6 

[Freecol-developers] not dead yet

2020-04-26 Thread Michael T. Pope
Productive (for freecol) day for the first time this month.  I have fixed
merged or at least reviewed all the new bugs since I last had a chance to
look, all the github issues, and all the github merge requests.  As usual
there are cases where we need more information, but hopefully the bad ones
like the native settlement name fail are sorted.

Outstanding is Rafael Oliviera's patch allowing the author and description
to be added to the map.  I could not accept the patch as is, and commented
that the author could probably be an optional field in Map, but the
description needs to be translatable.  I believe this can work with the
wrangling Blake has been doing... so how is it going Blake?

Hope everyone is well, and have stabilized their work arrangements now.

Cheers,
Mike Pope


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