Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Samuel Wilkins
Are you going to put some British names in because I could give you some.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, October 06, 2006 12:30 AM
Subject: [Audyssey] Raceway, news, plans, and updates.


 Hi gamers,
 Here is a quick informal update on what USA Games will be doing with USA
 Raceway. I know it has been a very long time since I have updated
 everyone on what is going on with this title. so I would like to take
 this time to fill everyone in.
 I'd like to caution gamers not to expect an early release date on this
 title. I'm still very much at the beginning of development on this
 product, and basicly redoing allot of work James North did simply as I
 felt I could do a better job on some aspects of the game, and not to
 mention Raceway will be using the .NET Framework version 2.0 since that
 is now what I am directly supporting.
 However, on the bright side of things earlier today I located several
 free racing effects of a pretty high quality. Not maybe as good as I
 could find from a professional vender of sound effects, but certainly
 good enough to jump start the game with some sounds, and will be great
 for testing, and so on.
 In addition to the new sounds I have now created a selection menu where
 you can select a driver, (character,) who you will be playing. None of
 the characters are actual drivers that I am aware of, but the names I
 picked are common American names and you might be a woman driver named
 Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy
 driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said
 the names are common first and last names, and well sound like American
 Nascar drivers but aren't really. Cool huh?
 Another feature I added that wasn't in the Alchemy version I personally
 find cool is the ability to select the sponser who you will be driving
 for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi
 Kola, Radio Shack, Good Year, Valvoline, and several others.
 After you select the driver who you will be and the sponsorship you will
 have Raceway will asign your car a number from 1 to 99. From that point
 you will be that driver, number, and have to drive for that sponsor for
 the entire racing season.
 Which brings me to the next bit of news. In the Alchemy version of
 Raceway the game was pretty much designed to play one race. The USA
 Raceway version is much different. You will actually be playing out an
 entire season on several different tracks in different States.
 An example of how this works is you go to the game start menu and select
 start new season. You will be walked through selecting a driver, a
 sponsor, and then the game will randomly pick a season schedule for you.
 Once that is done you will be asked to run a preseason race to practice
 your time, racing, whatever. If you finish the preseason race or skip it
 you will be sent to your first race on the schedule.
 Once you finish the race, win or lose, you will be taken back to the
 Raceway start menu where you can check your season standings, earnings,
 or continue the season. If you press exit game it will exit saving your
 place in the season. If you select continue season you will be sent to
 your next location on your schedule.
 Obviously, the guy who wins the race gets the prize money, cups, and
 well your goal is to become the USA Raceway Champion.
 Where are we now? Well, there is allot to go. I have to basicly write a
 physics engine that will hopefully emulate realistic driving physics.
 I'm also hoping to add in FF Racing Wheels, and of course I have to
 write all the racing tracks. I basicly have one strait road I have been
 using to test things with. In short a long ways to go, but I am making
 progress.





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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.407 / Virus Database: 268.12.13/463 - Release Date: 
 04/10/2006

 


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Gerry Leary
Hello Thomas,

I don't post often, but I want to thank you for the update.  I am an early 
purchaser, so the good news is very welcome.  Gerry
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, October 05, 2006 5:30 PM
Subject: [Audyssey] Raceway, news, plans, and updates.


 Hi gamers,
 Here is a quick informal update on what USA Games will be doing with USA
 Raceway. I know it has been a very long time since I have updated
 everyone on what is going on with this title. so I would like to take
 this time to fill everyone in.
 I'd like to caution gamers not to expect an early release date on this
 title. I'm still very much at the beginning of development on this
 product, and basicly redoing allot of work James North did simply as I
 felt I could do a better job on some aspects of the game, and not to
 mention Raceway will be using the .NET Framework version 2.0 since that
 is now what I am directly supporting.
 However, on the bright side of things earlier today I located several
 free racing effects of a pretty high quality. Not maybe as good as I
 could find from a professional vender of sound effects, but certainly
 good enough to jump start the game with some sounds, and will be great
 for testing, and so on.
 In addition to the new sounds I have now created a selection menu where
 you can select a driver, (character,) who you will be playing. None of
 the characters are actual drivers that I am aware of, but the names I
 picked are common American names and you might be a woman driver named
 Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy
 driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said
 the names are common first and last names, and well sound like American
 Nascar drivers but aren't really. Cool huh?
 Another feature I added that wasn't in the Alchemy version I personally
 find cool is the ability to select the sponser who you will be driving
 for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi
 Kola, Radio Shack, Good Year, Valvoline, and several others.
 After you select the driver who you will be and the sponsorship you will
 have Raceway will asign your car a number from 1 to 99. From that point
 you will be that driver, number, and have to drive for that sponsor for
 the entire racing season.
 Which brings me to the next bit of news. In the Alchemy version of
 Raceway the game was pretty much designed to play one race. The USA
 Raceway version is much different. You will actually be playing out an
 entire season on several different tracks in different States.
 An example of how this works is you go to the game start menu and select
 start new season. You will be walked through selecting a driver, a
 sponsor, and then the game will randomly pick a season schedule for you.
 Once that is done you will be asked to run a preseason race to practice
 your time, racing, whatever. If you finish the preseason race or skip it
 you will be sent to your first race on the schedule.
 Once you finish the race, win or lose, you will be taken back to the
 Raceway start menu where you can check your season standings, earnings,
 or continue the season. If you press exit game it will exit saving your
 place in the season. If you select continue season you will be sent to
 your next location on your schedule.
 Obviously, the guy who wins the race gets the prize money, cups, and
 well your goal is to become the USA Raceway Champion.
 Where are we now? Well, there is allot to go. I have to basicly write a
 physics engine that will hopefully emulate realistic driving physics.
 I'm also hoping to add in FF Racing Wheels, and of course I have to
 write all the racing tracks. I basicly have one strait road I have been
 using to test things with. In short a long ways to go, but I am making
 progress.





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 visit
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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Phil,
I don't know, but when I got Raceway and asked for the sounds I got a 
big zero from Alchemy, AKA James North, so I've been left digging and 
looking around for the sound effects.
Not only that the source code for Raceway is basicly in two different 
versions of VB. He originally began the game in VB 6, he stopped, and 
started over in VB.NET, and it is all a bit of a mess at this point.
What I am doing is simply rewriting the entire mess from scratch since 
the two different languages plus neither is anything looking like 
complete needs to just be redone.


Phil Vlasak wrote:
 Hi Tom,
 One American name I  would like to race against would be,
 Tom Ward!
 When James did the trailer for Raceway it had racing sounds so were they 
 just placeholders for better ones or what?
 Sounds like you already have a quarter mile race track finished!
 Good luck,
 Phil


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Charles,
Well, i would hope I'd have something before 2010. That is allot of time 
you are giving me. Grin.
As for getting your paws on it allot of laidies and gentalmen are 
wanting that, and it is going to take it's time, but it is finally on 
the drawing board.
As for

Carolina Shepherd the name is certainly unique.


Charles Rivard wrote:
 Tom:  I want the game by the year 2010.  (ornery grin).  Thanks for the 
 update on a game I can't wait to get my paws on!  No, this is not Carolina 
 Shepherd who is sending this message.  Hey, how's that for a name?  he he he 
 he he!
   


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Re: [Audyssey] 3D games was Thoughts about Montezuma's Revenge.

2006-10-06 Thread shaun everiss
I never have heard those songs mentioned.
I never knew of their existance.
At 12:50 a.m. 6/10/2006, you wrote:
Hi,
That would be me. Space Invaders all the way.
Man it's been ages since I heard the Space Invaders song or Packman
Fevor on the radio. Wouldn't hurt the pop/rock stations to give us 80's
nurds some of our favorite classics again.
I was just a kid when those songs came out, and I use to crank the radio
up in my room when they were on, and of course I went around singing the
songs back then.
Everytime I got out packman or Space Invaders to put in my Atari unit I
would break out in to song. Grin.


Ken the Crazy wrotte:
  There ya go, Phil, another guy who knows the space invaders song--you can
  always tell the space invaders junkies!
 
  Ken Downey
  President
  DreamTechInteractive!
 


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Reinhard,
See my answers below your questions.
Reinhard Stebner wrote:
 1)  In the future, is it going to be possible to have real companies provide
 sponsorship?  I am talking about companies such as l-works, Freedom
 Scientific or GwMicro.

   
There are real companies providing sponsorship, but they are mainstream 
corperations such as Pens Oil, Valvoline, Pepsi Kola Corperation, and 
other large companies you would normally think of sponsoring a race. To 
date no adaptive companies have been used. Only the major everyday 
business and corperations the average American deals with.

 2)  Are there plans to make RaceWay an on-line racing simulator?

   
I don't know yet. It is a feature high in demand, but of course has it's 
own challenges, special requirements for coding, and that is one of 
those things on the back burner at the moment.

 3)  Will you be needing assistance with physics mottling?  Have you thought
 about teeming up with a university for there physics students to building a
 realistic physics simulator for the game?

   
Well, I did get allot of physics notes from Alchemy for the game and 
that is a good start. Beyond that until I actually start work on it I 
don't know what I'll need.
 
 4) Have you thought about recording real car noises from friends cars, the
 TV?

   
Sure. However, not all car noises off of tv for example are clear enough 
or can be used for a game. While I could record average car noises, shop 
noises, etc I'll probably put that as a last resort option.
 

 Thank you very much for bringing us up to date on the game.
   


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Raul,
That certainly can be arranged. However, I have neverheard of that 
company. What do they make?


Raul A. Gallegos wrote:
 Hi Tom. This is great news. If you do allow sponsorships of other 
 companies may I suggest AsmoTec, LLC as one of them?

 I personally know the CEO of that company.


   


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Samual,
I certainly could add a few foreigners of different nationalities if 
others of you would like to see them, but do keep in mind the reason it 
is called USA Raceway is the game is based on American stockcar racing 
here in the USA.
If you wish to submit names from your country or nationality I only ask 
that you send at least one male and one female name to keep it even so 
both guys and girls can have a driver from that nationality.
I might also add so far all of the names included have been white male 
and female Americans. Some of you in the African-American and Hispanic 
comunity can certainly feel free to send in your name suggestions as well.

Samuel Wilkins wrote:
 Are you going to put some British names in because I could give you some.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, October 06, 2006 12:30 AM
 Subject: [Audyssey] Raceway, news, plans, and updates.


   
 Hi gamers,
 Here is a quick informal update on what USA Games will be doing with USA
 Raceway. I know it has been a very long time since I have updated
 everyone on what is going on with this title. so I would like to take
 this time to fill everyone in.
 I'd like to caution gamers not to expect an early release date on this
 title. I'm still very much at the beginning of development on this
 product, and basicly redoing allot of work James North did simply as I
 felt I could do a better job on some aspects of the game, and not to
 mention Raceway will be using the .NET Framework version 2.0 since that
 is now what I am directly supporting.
 However, on the bright side of things earlier today I located several
 free racing effects of a pretty high quality. Not maybe as good as I
 could find from a professional vender of sound effects, but certainly
 good enough to jump start the game with some sounds, and will be great
 for testing, and so on.
 In addition to the new sounds I have now created a selection menu where
 you can select a driver, (character,) who you will be playing. None of
 the characters are actual drivers that I am aware of, but the names I
 picked are common American names and you might be a woman driver named
 Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy
 driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said
 the names are common first and last names, and well sound like American
 Nascar drivers but aren't really. Cool huh?
 Another feature I added that wasn't in the Alchemy version I personally
 find cool is the ability to select the sponser who you will be driving
 for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi
 Kola, Radio Shack, Good Year, Valvoline, and several others.
 After you select the driver who you will be and the sponsorship you will
 have Raceway will asign your car a number from 1 to 99. From that point
 you will be that driver, number, and have to drive for that sponsor for
 the entire racing season.
 Which brings me to the next bit of news. In the Alchemy version of
 Raceway the game was pretty much designed to play one race. The USA
 Raceway version is much different. You will actually be playing out an
 entire season on several different tracks in different States.
 An example of how this works is you go to the game start menu and select
 start new season. You will be walked through selecting a driver, a
 sponsor, and then the game will randomly pick a season schedule for you.
 Once that is done you will be asked to run a preseason race to practice
 your time, racing, whatever. If you finish the preseason race or skip it
 you will be sent to your first race on the schedule.
 Once you finish the race, win or lose, you will be taken back to the
 Raceway start menu where you can check your season standings, earnings,
 or continue the season. If you press exit game it will exit saving your
 place in the season. If you select continue season you will be sent to
 your next location on your schedule.
 Obviously, the guy who wins the race gets the prize money, cups, and
 well your goal is to become the USA Raceway Champion.
 Where are we now? Well, there is allot to go. I have to basicly write a
 physics engine that will hopefully emulate realistic driving physics.
 I'm also hoping to add in FF Racing Wheels, and of course I have to
 write all the racing tracks. I basicly have one strait road I have been
 using to test things with. In short a long ways to go, but I am making
 progress.





 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.407 / Virus Database: 268.12.13/463 - Release Date: 
 04/10/2006


 


 ___
 Gamers 

Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi,
Thanks. I hope I can have something playable by 2007, but I've got allot 
in my personal life going on that effects production performence. Not 
the least I am searching for a new apartment, and planning on moving 
this or next month.



Gerry Leary wrote:
 Hello Thomas,

 I don't post often, but I want to thank you for the update.  I am an early 
 purchaser, so the good news is very welcome.  Gerry
   


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Raul A. Gallegos
It's my own small business. I'm the CEO. smile

I thought of another name you could add to the drivers list.

Carlos Garcia for the male.
Elena Rivas for the female.

* Thomas Ward [EMAIL PROTECTED] [061006 07:32]:
 Hi Raul,
 That certainly can be arranged. However, I have neverheard of that 
 company. What do they make?


-- 
And Elijah the Tishbite, who was of the inhabitants of Gilead, said
unto Ahab, As the LORD God of Israel liveth, before whom I stand,
there shall not be dew nor rain these years, but according to my
word.
-- 1 Kings 17:1
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Samuel Wilkins
There is one Scottish driver from the Grom Prix called David Cult-heart but 
I'm not sure about female names.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 2:38 PM
Subject: Re: [Audyssey] Raceway, news, plans, and updates.


 Hi Samual,
 I certainly could add a few foreigners of different nationalities if
 others of you would like to see them, but do keep in mind the reason it
 is called USA Raceway is the game is based on American stockcar racing
 here in the USA.
 If you wish to submit names from your country or nationality I only ask
 that you send at least one male and one female name to keep it even so
 both guys and girls can have a driver from that nationality.
 I might also add so far all of the names included have been white male
 and female Americans. Some of you in the African-American and Hispanic
 comunity can certainly feel free to send in your name suggestions as well.

 Samuel Wilkins wrote:
 Are you going to put some British names in because I could give you some.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Friday, October 06, 2006 12:30 AM
 Subject: [Audyssey] Raceway, news, plans, and updates.



 Hi gamers,
 Here is a quick informal update on what USA Games will be doing with USA
 Raceway. I know it has been a very long time since I have updated
 everyone on what is going on with this title. so I would like to take
 this time to fill everyone in.
 I'd like to caution gamers not to expect an early release date on this
 title. I'm still very much at the beginning of development on this
 product, and basicly redoing allot of work James North did simply as I
 felt I could do a better job on some aspects of the game, and not to
 mention Raceway will be using the .NET Framework version 2.0 since that
 is now what I am directly supporting.
 However, on the bright side of things earlier today I located several
 free racing effects of a pretty high quality. Not maybe as good as I
 could find from a professional vender of sound effects, but certainly
 good enough to jump start the game with some sounds, and will be great
 for testing, and so on.
 In addition to the new sounds I have now created a selection menu where
 you can select a driver, (character,) who you will be playing. None of
 the characters are actual drivers that I am aware of, but the names I
 picked are common American names and you might be a woman driver named
 Shelly Copeland, Amanda Erickson, Kelly Anderson, or you can be a guy
 driver like Tony Miller, Frank Mitchel, or Bryan Campbell. Like I said
 the names are common first and last names, and well sound like American
 Nascar drivers but aren't really. Cool huh?
 Another feature I added that wasn't in the Alchemy version I personally
 find cool is the ability to select the sponser who you will be driving
 for. You might be driving for Anheuser-Busch Beer, McDonald's, Pepsi
 Kola, Radio Shack, Good Year, Valvoline, and several others.
 After you select the driver who you will be and the sponsorship you will
 have Raceway will asign your car a number from 1 to 99. From that point
 you will be that driver, number, and have to drive for that sponsor for
 the entire racing season.
 Which brings me to the next bit of news. In the Alchemy version of
 Raceway the game was pretty much designed to play one race. The USA
 Raceway version is much different. You will actually be playing out an
 entire season on several different tracks in different States.
 An example of how this works is you go to the game start menu and select
 start new season. You will be walked through selecting a driver, a
 sponsor, and then the game will randomly pick a season schedule for you.
 Once that is done you will be asked to run a preseason race to practice
 your time, racing, whatever. If you finish the preseason race or skip it
 you will be sent to your first race on the schedule.
 Once you finish the race, win or lose, you will be taken back to the
 Raceway start menu where you can check your season standings, earnings,
 or continue the season. If you press exit game it will exit saving your
 place in the season. If you select continue season you will be sent to
 your next location on your schedule.
 Obviously, the guy who wins the race gets the prize money, cups, and
 well your goal is to become the USA Raceway Champion.
 Where are we now? Well, there is allot to go. I have to basicly write a
 physics engine that will hopefully emulate realistic driving physics.
 I'm also hoping to add in FF Racing Wheels, and of course I have to
 write all the racing tracks. I basicly have one strait road I have been
 using to test things with. In short a long ways to go, but I am making
 progress.





 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 

Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Phil Vlasak
Hi Tom,
I think James is more of a programmer than a sound designer. I could say the 
same for David Greenwood and my old friend Carl Mickla.
Carl  liked to develop our games without sound effects so he put words in 
where the sounds should go.
  It was my job to add the sounds in, and in a lot of times that effected 
the play of the game.
Carl was right in that the triggers and functions need to work correctly 
before any sound playing is added, but I try to do both at the same time.
A lot of people ordered Raceway based on the sounds and features in the 
trailer, so maybe you could use them?
sincerely,
Phil


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 9:15 AM
Subject: Re: [Audyssey] Raceway, news, plans, and updates.


 Hi Phil,
 I don't know, but when I got Raceway and asked for the sounds I got a
 big zero from Alchemy, AKA James North, so I've been left digging and
 looking around for the sound effects.
 Not only that the source code for Raceway is basicly in two different
 versions of VB. He originally began the game in VB 6, he stopped, and
 started over in VB.NET, and it is all a bit of a mess at this point.
 What I am doing is simply rewriting the entire mess from scratch since
 the two different languages plus neither is anything looking like
 complete needs to just be redone.

 

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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Neo
Hi Phil,
I wasn'T aware that there was a trailer of Raceway. do you know if I could 
still get it somewhere, just to get an idea of what James imagined?
Thanks,
Lukas
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 5:24 PM
Subject: Re: [Audyssey] Raceway, news, plans, and updates.


 Hi Tom,
 I think James is more of a programmer than a sound designer. I could say 
 the
 same for David Greenwood and my old friend Carl Mickla.
 Carl  liked to develop our games without sound effects so he put words in
 where the sounds should go.
  It was my job to add the sounds in, and in a lot of times that effected
 the play of the game.
 Carl was right in that the triggers and functions need to work correctly
 before any sound playing is added, but I try to do both at the same time.
 A lot of people ordered Raceway based on the sounds and features in the
 trailer, so maybe you could use them?
 sincerely,
 Phil 


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Matthew Bullis
And what ever happened to Karl anyway?
Thanks a lot.
Matthew

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Re: [Audyssey] Microsoft Flight Simulator

2006-10-06 Thread Wagner Maia
Hi Phil,

Just i know, the plugin fs navegator open a new window that have
components in text accessible, just a normal window of windows, them we
can enter numeric values, select comands in a combobox, reply a flight
trafic control that send comands in voice. To play need have know of
aviation and especific terms, the automatic pilot is optional, but is
possible and needed most comands from the player.

I send your mail of the my friend Roger, that is a pilot virtual blind,
after your reply i post in this list.

Regards.

Wagner Maia

www.audiogames.rg.com.br

Homepage: www.wagnermaia.rg.com.br
Orkut: http://www.orkut.com/Home.aspx?xid=6702076379381092035
msn: [EMAIL PROTECTED]
Skype: wagnermaia0
Telefone: 22 27224707
Telefone celular: 22 81214088
E-Mail: [EMAIL PROTECTED]
Brazil, Rio de Janeiro, Campos dos Goytacazes

Date: Wed, 4 Oct 2006 14:12:26 -0400
From: Phil Vlasak [EMAIL PROTECTED]
Subject: Re: [Audyssey] Microsoft Flight Simulator
To: Gamers Discussion list gamers@audyssey.org

Hi folks,
I was cureious about  the Microsoft Flight Simulator plug in so I did a
google search and found the following:
Microsoft Flight Simulator 2004 Fs Navegator
What it is:
FSNavigator is a fully integrated plug-in for FS2004, FS2002, FS2000, and
FS98. The program is activated with the F9 key. Pressing this key makes
Flight
Simulator change its face to become FSNavigator. At the same time all Flight
Simulator functions continue normally. The Menu and all FS keys remaine
active.
In the alternative display mode FSNavigator is a separate window, that can
be positioned freely anywhere in the Flight Simulator Window. For display of
the world map FSNavigator uses your own Flight Simulator scenery. Addon
scenery which has been added to your scenery library in FS, is also
displayed on
the world map.
PRICE: EUR35.00 (~US$45.00)

FSNavigator Features:
 Integrated Module for FS2004, FS2002, FS2000, FS98
 Navigational Map and Flight Planner
 Flight Management System
 Automatically flies flight planned routes and holdings
 World-wide Search  Find function for Airports and Navigational Aids
 Additional Autopilot for comfortable operation
 World-wide current Airway and Intersection Database
 Graphical SID/STAR Editor
 SID/STAR direct Up-/Download from dedicated Internet Server
 Automatic Routing by Airways and SID/STARs
 Flight Simulator compatible Multiplayer client for Internet and Intranet
with display all involved airplanes

http://fsnavigator.com/

Now Phil.
I do not see how this can make the game accessible except for the ability to
use the auto pilot feature.


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi,
I'd like to point out though I am not looking for real people and their 
names. I am looking for generic names that are common for those 
nationalities.
Smile.


Samuel Wilkins wrote:
 There is one Scottish driver from the Grom Prix called David Cult-heart but 
 I'm not sure about female names.
   


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Phil,

Phil Vlasak wrote:
A lot of people ordered Raceway based on the sounds and features in the
trailer, so maybe you could use them?

I don't see how. I don't have the trailor or any of the sound effects 
James North used in it that I am aware of. I have checked the disk with 
the Raceway source and didn't get any effects.
Hth.


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
I'm glad I am not the only one in the dark about the Raceway trailor as 
well. I'd be happy to get a copy myself to look at what he had planned.


Neo wrote:
 Hi Phil,
 I wasn'T aware that there was a trailer of Raceway. do you know if I could 
 still get it somewhere, just to get an idea of what James imagined?
 Thanks,
 Lukas
   


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[Audyssey] Carl Mickla, was Raceway, news, plans, and updates.

2006-10-06 Thread Phil Vlasak
Hi Matthew
Carl Mickla has been working as a programmer for IBM for the past six years, 
making much more money than he did developing tgames for PCS.
Phil


- Original Message - 
From: Matthew Bullis [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 1:27 PM
Subject: Re: [Audyssey] Raceway, news, plans, and updates.


 And what ever happened to Karl anyway?
 Thanks a lot.
 Matthew

 Tired of HotMail? Try Runbox. 1 gig of storage for a reasonable price.
 Use this link as your referral.
 http://1362.runbox.com

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[Audyssey] bg boggle

2006-10-06 Thread Glenna
I want a copy of this game! I have written two or three times, to the address 
on the Spoonbill website. I haven't gotten anything back. I have gotten some of 
the other bg games. My email address has changed in the last year. I put my new 
address in the body of the letter, and I still haven't received it. I know Ian 
Humfreys is in Australia, so I'm aware of the time difference. Can anyone help! 
Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
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Re: [Audyssey] bg boggle

2006-10-06 Thread brenda green
Glenna, I have forwarded your message on to Ian. He will probably contact 
you shortly. If you don't hear from him in a few days then let me know and 
I'll contact him again.

Take care. 


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Re: [Audyssey] bg boggle

2006-10-06 Thread Charles Rivard
Have you gotten the game yet?  Just wondering, because I have not.  Thanks.
It ain't pretty when the pretty leaves you with no place to go.

- Original Message - 
From: brenda green [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 2:39 PM
Subject: Re: [Audyssey] bg boggle


 Glenna, I have forwarded your message on to Ian. He will probably contact
 you shortly. If you don't hear from him in a few days then let me know and
 I'll contact him again.

 Take care.


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Re: [Audyssey] bg boggle

2006-10-06 Thread brenda green
Yes, I have the game Charles. It was in my mail box when I returned from a 
vacation on Thursday. It had been there several days. 


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Re: [Audyssey] bg boggle

2006-10-06 Thread Glenna
Thank you very much Brenda. Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: brenda green [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 5:39 PM
Subject: Re: [Audyssey] bg boggle


 Glenna, I have forwarded your message on to Ian. He will probably contact
 you shortly. If you don't hear from him in a few days then let me know and
 I'll contact him again.

 Take care.


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Re: [Audyssey] bg boggle

2006-10-06 Thread Kim Etheridge
Yeah, I've emailed him and asked for the game twice and haven't gotten any 
results yet.
- Original Message - 
From: Glenna [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 5:59 PM
Subject: Re: [Audyssey] bg boggle


 Thank you very much Brenda. Glenna
 Glenna Burgess

 Windows Messenger screen name, earthmother122
 AIM Screen Name, earthmother122
 Yahoo Messenger Screen Name, earthmother122
 - Original Message - 
 From: brenda green [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 06, 2006 5:39 PM
 Subject: Re: [Audyssey] bg boggle


 Glenna, I have forwarded your message on to Ian. He will probably contact
 you shortly. If you don't hear from him in a few days then let me know 
 and
 I'll contact him again.

 Take care.


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Re: [Audyssey] Raceway, news, plans, and updates.

2006-10-06 Thread Thomas Ward
Hi Gary,
I have placed my answers below in the body of your message.

Gary Wittington wrote:
Hi Tom.
It sounds like your building from the chassis up.

That would be an adiquit description of what is happening with Raceway. 
Most of the game is under going a major rewrite and revision.

Why not just have the driver's name editable?

Short and simple answer is because I am not using a qualified Sapi TTS 
engine such as MS Sapi or ATT Natural Speech directly, but am using 
prerecorded wav clips of a tts engine talking. The end result is 
everything has to be static.


  I am hoping that once can resume a season  schedule at different
times and not have to restart completely anew.

When you exit Raceway it saves your place automaticly in the season. 
When you start Raceway again simply go to continue season to pickup 
where you left off in that season.

  If a  gamer wants to restart a season
reply then that too sure be an option.

If you want to restart a season from the beginning go to start new 
season, and a new season will be created for the player.

1.  a way to save the game in the middle of a race.

I am sure this would be manditory for 500 mile races, or any race that 
would take a substantial amount of time to complete.

Now, when ever a race has to be saved,  I know it would be a lot of 
work  and programming
to have all the elements in the race to be saved like where  the cars 
are at on the
track and so forth.

Actually, it isn't as complex as you might think. In the .NET languages 
such as C# there is called serialized objects. What this means that 
everything about an object, say a car, can be written out and saved  to 
a data file. As soon as the file is loaded in the object then can 
retrieve the exact state it was in before the save took place. So in 
short all needs to be done is write a save function that gets the state 
of all the cars, tracks, etc and write it out to a save file. Then, 
write a function that retrieves the state of every object. That feature 
can be done in about a day.

  If a race is to be save, just  make it be like a Yellow flag
or a red flag condition.  This way when the  game is saving the race it 
only needs
to know which cars are still in the  race what laps there are on and 
what are there
rankings to the leader.  Then  when the race is restored the info can be 
retrieved.

A red flag condition would certainly fit the situation. Also for anytime 
when the pause key is pressed.

 Of course other thing to put in the options is the number of  laps and 
number of cars
to be included in the race format.

We will have to see about that. For example, I don't believe Raceway is 
going to be able to have the triditional 43 cars on the track. 
Especially, if you want all the cars to have all the proper sounds of 
squeeling tires, crashes, engines, etc...
There is only so many sound effects I can load before the buffers begin 
messing up performence and having sounds cut out completely do to memory 
and other issues.
This is why I hesitate to give an end user that much control over amount 
of cars that can be on the road.
As for choosing milage Nascar sets the rules for that. In the same way 
Raceway should be given charge of how many laps and milage is required 
to complete a race.


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Re: [Audyssey] bg boggle

2006-10-06 Thread Kelly Sapergia
Hi,
I contacted Ian last Tuesday and asked for a copy, but haven't received 
it yet. Maybe I'm just being impatient.
Thanks.


Yours Sincerely,
Kelly John Sapergia
For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
Radio Interactive at http://interactive.acbradio.org
Visit the show's website at http://nl.ksapergia.net
For high-quality audio productions at affordable prices, visit KJS 
Productions at: http://www.kjsproductions.com
You can also visit my personal website at:
http://www.ksapergia.net


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Re: [Audyssey] bg boggle

2006-10-06 Thread Shane Davidson
Give the guy a break guys.
I've just gotten off the phone with him, he's backlogged real bad, he's 
working as fast as he can, give the guy time.
thanks.
shane
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Friday, October 06, 2006 9:19 PM
Subject: Re: [Audyssey] bg boggle


 Hi,
I contacted Ian last Tuesday and asked for a copy, but haven't received
 it yet. Maybe I'm just being impatient.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] bg boggle

2006-10-06 Thread Liam Erven
I talked to him a couple months ago, and he doesn't want to post the 
downloads on a server for what ever reason.  I actually can't blame him, but 
it's too bad he has such back logs.

- Original Message - 
From: Shane Davidson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 8:24 PM
Subject: Re: [Audyssey] bg boggle


 Give the guy a break guys.
 I've just gotten off the phone with him, he's backlogged real bad, he's
 working as fast as he can, give the guy time.
 thanks.
 shane
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Friday, October 06, 2006 9:19 PM
 Subject: Re: [Audyssey] bg boggle


 Hi,
I contacted Ian last Tuesday and asked for a copy, but haven't 
 received
 it yet. Maybe I'm just being impatient.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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 __ NOD32 1.1792 (20061005) Information __

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 http://www.eset.com

 


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Re: [Audyssey] bg boggle

2006-10-06 Thread Glenna
I suggested to him once that he might want to put the games on his website. 
It would be a lot easier for him, and more convenient for everyone else. 
aI'm not complaining. All of his games are great! Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
Yahoo Messenger Screen Name, earthmother122
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 9:34 PM
Subject: Re: [Audyssey] bg boggle


I talked to him a couple months ago, and he doesn't want to post the
 downloads on a server for what ever reason.  I actually can't blame him, 
 but
 it's too bad he has such back logs.

 - Original Message - 
 From: Shane Davidson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, October 06, 2006 8:24 PM
 Subject: Re: [Audyssey] bg boggle


 Give the guy a break guys.
 I've just gotten off the phone with him, he's backlogged real bad, he's
 working as fast as he can, give the guy time.
 thanks.
 shane
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Friday, October 06, 2006 9:19 PM
 Subject: Re: [Audyssey] bg boggle


 Hi,
I contacted Ian last Tuesday and asked for a copy, but haven't
 received
 it yet. Maybe I'm just being impatient.
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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 __ NOD32 1.1792 (20061005) Information __

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 http://www.eset.com




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Re: [Audyssey] bg boggle

2006-10-06 Thread shaun everiss
aah.
I didn't know the guy posted his non email info on his site.
I can understand that though, at least there is a reason.
I had a virus swamp the network a couple weeks back.
Fortunately the router and other things stopped it going network wide 
so it didn't have a chance to hit the server and the one other 
workstation here.
But it completely trashed the laptop I use and although I had backups 
it took me 2 days to get back up and a ferter 3 to get through my mail.
At 02:24 p.m. 7/10/2006, you wrote:
Give the guy a break guys.
I've just gotten off the phone with him, he's backlogged real bad, he's
working as fast as he can, give the guy time.
thanks.
shane
- Original Message -
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Friday, October 06, 2006 9:19 PM
Subject: Re: [Audyssey] bg boggle


  Hi,
 I contacted Ian last Tuesday and asked for a copy, but haven't received
  it yet. Maybe I'm just being impatient.
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
  GMT (Wednesdays in North America) on ACB (American Council of the Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
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Re: [Audyssey] bg boggle

2006-10-06 Thread shaun everiss
He explained to me he wanted the personal approach, aparently.
I suppose if you do it the way he is doing it you do meet your players.
The disadvantage is if you get issues, then well People are not as 
free as they could be.
However you don't get server issues which could be harder to solve.
At 02:39 p.m. 7/10/2006, you wrote:
I suggested to him once that he might want to put the games on his website.
It would be a lot easier for him, and more convenient for everyone else.
aI'm not complaining. All of his games are great! Glenna
Glenna Burgess

Windows Messenger screen name, earthmother122
AIM Screen Name, earthmother122
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- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 06, 2006 9:34 PM
Subject: Re: [Audyssey] bg boggle


 I talked to him a couple months ago, and he doesn't want to post the
  downloads on a server for what ever reason.  I actually can't blame him,
  but
  it's too bad he has such back logs.
 
  - Original Message -
  From: Shane Davidson [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Friday, October 06, 2006 8:24 PM
  Subject: Re: [Audyssey] bg boggle
 
 
  Give the guy a break guys.
  I've just gotten off the phone with him, he's backlogged real bad, he's
  working as fast as he can, give the guy time.
  thanks.
  shane
  - Original Message -
  From: Kelly Sapergia [EMAIL PROTECTED]
  To: Gamers@audyssey.org
  Sent: Friday, October 06, 2006 9:19 PM
  Subject: Re: [Audyssey] bg boggle
 
 
  Hi,
 I contacted Ian last Tuesday and asked for a copy, but haven't
  received
  it yet. Maybe I'm just being impatient.
 Thanks.
 
 
  Yours Sincerely,
  Kelly John Sapergia
  For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
  Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
  GMT (Wednesdays in North America) on ACB (American Council of the Blind)
  Radio Interactive at http://interactive.acbradio.org
  Visit the show's website at http://nl.ksapergia.net
  For high-quality audio productions at affordable prices, visit KJS
  Productions at: http://www.kjsproductions.com
  You can also visit my personal website at:
  http://www.ksapergia.net
 
 
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Re: [Audyssey] Java platform was 3D games

2006-10-06 Thread Djasister2
Ummm!

I am a PC dummy.

Excuse me for not understanding this and just now getting back to you.

I use jfw and XP and magic and openbook.

Can I safely load Java platform and how?
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