Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
Hi Dark,
I got the fantastic beast book from NLS Web braille.
http://www.loc.gov/nls
voyager[Fantastic beasts and where to find them
Query Results
Records 1 through 3 of 3 returned.


Author:Rowling, J. K.
Title: Fantastic beasts and where to find them [braille]
  / Newt Scamander ; special edition with a foreword by 
Albus
  Dumbledore.
Published: [Washington, D.C.] : National Library Service for
  the Blind and Physically Handicapped, Library of Congress,
  2001. (National Braille Press, transcribing agency. 
National
  Braille Press, distributor.)
Book Number:   BR 13499

--

Author:Rowling, J. K.
Title: Fantastic beasts and where to find them [sound
  recording] / Newt Scamander ; special edition with a 
foreword
  by Albus Dumbledore.
Published: [Washington, D.C.] : National Library Service for
  the Blind and Physically Handicapped, Library of Congress,
  2002. (Talking Book Publishers, recording agency. AFB,
  distributor.)
Book Number:   RC 52451
--

Author:Schamander, Newt.
Title: Fantastic beasts and where to find them [sound
  recording] / Newt Schamander ; special edition with a
  foreword by Albus Dumbledore.
Published: Princeton, N.J. : Recording for the Blind &
  Dyslexic, 2001.
Book Number:   GM0835
--

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 10:54 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> Sounds great!
>
> Is the fantastic beasts book accessible in any form, as far as I know 
> there
> isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't
> exactly translate.
>
> I was also rather disappointed that the Harry potter lexican are
> specifically withholding information contained in that book to make people
> buy it sinse the proceeds go to charity.
>
> (I will admit, my views on book accessibility are rather strong).
>
> Beware the Grue!
>
> dark.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, January 07, 2007 3:32 AM
> Subject: Re: [Audyssey] Sarah was Dark is Bck!
>
>
>> Hi Tom,
>> Spoiler,
>> space,
>> According to the COS book, Myrtle says  the knob does not work.
>> You need to use a password and luckily Sarah knows how to speak with
>> snakes.
>> Didn't you realize that in the demo you could understand what the Basilis
>> said?
>> I do have to add a new way for her to get out of the chamber.
>> As for the Basilisk still being alive, I think the one Harry fought has a
>> mate!
>>
>> Before opening up the chamber though, you need something that will help
>> you
>> in fighting it.
>> As a matter of fact, there are three ways to defeat the Basilisk in my
>> game.
>> But that information will only be forced out of my petrified hand.
>> There are clues to all three ways in the Chamber of Secrets book.
>> The one I like the best combines two magical concepts that even J. K.
>> Rowling did not consider.
>> The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO
>> FIND THEM book.
>> David says I should get a royalty for generating more Harry Potter book
>> sales after my game is released.
>> smiles,
>> Phil
>>
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 8:10 PM
>> Subject: [Audyssey] Sarah was Dark is Bck!
>>
>>
>>> Hi Phil,
>>> Let me guess. You turn the knob on the sink, and a door opens up letting
>>> you enter the Chamber of Secrets.
>>>
>>>
>>> Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what 
 to
 do,
 like in Moaning Myrtle's bathroom.
 Phil

>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> _

Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
Sounds great!

Is the fantastic beasts book accessible in any form, as far as I know there 
isn't an audio, and sinse it's a graffic novel, I suppose it wouldn't 
exactly translate.

I was also rather disappointed that the Harry potter lexican are 
specifically withholding information contained in that book to make people 
buy it sinse the proceeds go to charity.

(I will admit, my views on book accessibility are rather strong).

Beware the Grue!

dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 3:32 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> Hi Tom,
> Spoiler,
> space,
> According to the COS book, Myrtle says  the knob does not work.
> You need to use a password and luckily Sarah knows how to speak with 
> snakes.
> Didn't you realize that in the demo you could understand what the Basilis
> said?
> I do have to add a new way for her to get out of the chamber.
> As for the Basilisk still being alive, I think the one Harry fought has a
> mate!
>
> Before opening up the chamber though, you need something that will help 
> you
> in fighting it.
> As a matter of fact, there are three ways to defeat the Basilisk in my 
> game.
> But that information will only be forced out of my petrified hand.
> There are clues to all three ways in the Chamber of Secrets book.
> The one I like the best combines two magical concepts that even J. K.
> Rowling did not consider.
> The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO
> FIND THEM book.
> David says I should get a royalty for generating more Harry Potter book
> sales after my game is released.
> smiles,
> Phil
>
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 8:10 PM
> Subject: [Audyssey] Sarah was Dark is Bck!
>
>
>> Hi Phil,
>> Let me guess. You turn the knob on the sink, and a door opens up letting
>> you enter the Chamber of Secrets.
>>
>>
>> Phil Vlasak wrote:
>>> Hi Dark,
>>> I was inspired originally by the movie Labyrinth and I used the Sarah
>>> name
>>> and like the music so I put that into my Sarah game.
>>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>>> So if you have read those books you will get lots of clues as to what to
>>> do,
>>> like in Moaning Myrtle's bathroom.
>>> Phil
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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> any subscription changes via the web. 


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[Audyssey] judgement day review now up on yousendit

2007-01-06 Thread Chris Reagan
Hi there all:
I would like to announce that if you don't want to wait for the blind cool tech 
podcast to download the review I did for judgment day, you can go and download 
it on you send it.  Hear's the URL.  
http://download.yousendit.com/EA1EA3FD2432E703 
tc 
Chris
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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
Hi Tom,
Spoiler,
space,
According to the COS book, Myrtle says  the knob does not work.
You need to use a password and luckily Sarah knows how to speak with snakes.
Didn't you realize that in the demo you could understand what the Basilis 
said?
I do have to add a new way for her to get out of the chamber.
As for the Basilisk still being alive, I think the one Harry fought has a 
mate!

Before opening up the chamber though, you need something that will help you 
in fighting it.
As a matter of fact, there are three ways to defeat the Basilisk in my game.
But that information will only be forced out of my petrified hand.
There are clues to all three ways in the Chamber of Secrets book.
The one I like the best combines two magical concepts that even J. K. 
Rowling did not consider.
The first part of that clew comes from the FANTASTIC BEASTS, AND WHERE TO 
FIND THEM book.
David says I should get a royalty for generating more Harry Potter book 
sales after my game is released.
smiles,
Phil

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 8:10 PM
Subject: [Audyssey] Sarah was Dark is Bck!


> Hi Phil,
> Let me guess. You turn the knob on the sink, and a door opens up letting
> you enter the Chamber of Secrets.
>
>
> Phil Vlasak wrote:
>> Hi Dark,
>> I was inspired originally by the movie Labyrinth and I used the Sarah 
>> name
>> and like the music so I put that into my Sarah game.
>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>> So if you have read those books you will get lots of clues as to what to 
>> do,
>> like in Moaning Myrtle's bathroom.
>> Phil
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
I knew that Horcrux was a good investment, Gahahahahaha!

Well, I'm half way to being the Dark lord after all.


- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 2:22 AM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> Avada Kedavra!
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 7:59 PM
> Subject: Re: [Audyssey] Sarah was Dark is Bck!
>
>
>> To prove I'm a complete Harry Potter saddo, If I remember correctly the
>> tap
>> wouldn't turn (moaning murtle says so to Harry), and you need to speak
>> Parcel tung to get it open.
>>
>> though as a guess Sarah probably doesn't speak it -- h, I better
>> stop here before I give away the solution or Phil might be coming after 
>> me
>> with a big stick.
>>
>> Of course I could be completely wrong, but sticks are scary so I'd better
>> stop just on the offchance.
>>
>> Beware the Grue!
>>
>> Dark.
>> - Original Message - 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Sunday, January 07, 2007 1:10 AM
>> Subject: [Audyssey] Sarah was Dark is Bck!
>>
>>
>>> Hi Phil,
>>> Let me guess. You turn the knob on the sink, and a door opens up letting
>>> you enter the Chamber of Secrets.
>>>
>>>
>>> Phil Vlasak wrote:
 Hi Dark,
 I was inspired originally by the movie Labyrinth and I used the Sarah
 name
 and like the music so I put that into my Sarah game.
 But I mainly based the game on the Hogwarts castle of Harry Potter.
 So if you have read those books you will get lots of clues as to what 
 to
 do,
 like in Moaning Myrtle's bathroom.
 Phil

>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
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> visit
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> any subscription changes via the web. 


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Re: [Audyssey] a good Mud game

2007-01-06 Thread Niall
Hey
A mud I would recommend is achaea, dreams of divine lands or just achaea.
It's a very in depth game with almost 30 million rooms, a great atmosphere 
and it's very newbie friendly with a good tutorial at the beginning. ONly 2 
small problems with it that shouldn't bug you too much.
1 It takes a while for jaws to work propperly with the game propperly at 
first it just reads random things on the screen so you need to use the jaws 
curser. I'm not sure how it works with window eyes but one of my friends 
uses it and he said it was more difficult but you can get used to it and 
find ways to get arround it.
The other problem is it has a strict roleplaying polocy I almost had a 
character deleted by saying a few out of character comments but once you get 
used to it it's not too bad and I quite like it sometimes it makes the 
atmosphere better and more real without people talking constantly about 
technical problems or what they watched yesterday at the movies. lol
But anyways I hope you enjoy it.
Niall
- Original Message - 
From: "eloheem team" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" 
Sent: Saturday, January 06, 2007 8:27 PM
Subject: [Audyssey] a good Mud game


> Hello, here in Philly co/watching the Indy game I was wondering if anyone 
> could suggest a good MUD I can sink my paws into? let me know and Happy 
> New Year.. Thanks
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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Charles Rivard
Avada Kedavra!
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:59 PM
Subject: Re: [Audyssey] Sarah was Dark is Bck!


> To prove I'm a complete Harry Potter saddo, If I remember correctly the 
> tap
> wouldn't turn (moaning murtle says so to Harry), and you need to speak
> Parcel tung to get it open.
>
> though as a guess Sarah probably doesn't speak it -- h, I better
> stop here before I give away the solution or Phil might be coming after me
> with a big stick.
>
> Of course I could be completely wrong, but sticks are scary so I'd better
> stop just on the offchance.
>
> Beware the Grue!
>
> Dark.
> - Original Message - 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Sunday, January 07, 2007 1:10 AM
> Subject: [Audyssey] Sarah was Dark is Bck!
>
>
>> Hi Phil,
>> Let me guess. You turn the knob on the sink, and a door opens up letting
>> you enter the Chamber of Secrets.
>>
>>
>> Phil Vlasak wrote:
>>> Hi Dark,
>>> I was inspired originally by the movie Labyrinth and I used the Sarah
>>> name
>>> and like the music so I put that into my Sarah game.
>>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>>> So if you have read those books you will get lots of clues as to what to
>>> do,
>>> like in Moaning Myrtle's bathroom.
>>> Phil
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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Re: [Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Dark
To prove I'm a complete Harry Potter saddo, If I remember correctly the tap 
wouldn't turn (moaning murtle says so to Harry), and you need to speak 
Parcel tung to get it open.

though as a guess Sarah probably doesn't speak it -- h, I better 
stop here before I give away the solution or Phil might be coming after me 
with a big stick.

Of course I could be completely wrong, but sticks are scary so I'd better 
stop just on the offchance.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 1:10 AM
Subject: [Audyssey] Sarah was Dark is Bck!


> Hi Phil,
> Let me guess. You turn the knob on the sink, and a door opens up letting
> you enter the Chamber of Secrets.
>
>
> Phil Vlasak wrote:
>> Hi Dark,
>> I was inspired originally by the movie Labyrinth and I used the Sarah 
>> name
>> and like the music so I put that into my Sarah game.
>> But I mainly based the game on the Hogwarts castle of Harry Potter.
>> So if you have read those books you will get lots of clues as to what to 
>> do,
>> like in Moaning Myrtle's bathroom.
>> Phil
>>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Thom.

I very much hope audio game maker continues for that reason. I would love to 
personally learn a programming language myself, however from what I've 
picked up about programming I'm fairly certain that it would take me quite a 
lot of time and energy to learn, especially sinse I'd be interested in 
developing the more complex exploration type of games.

Unfortunately at the moment my life is stretched out betwene writing a Phd 
thesis, and some fairly major singing and stage commitments, and that's not 
to mention all the game playing, Dvd watching, reading and other random fun 
stuff I do as well.
That's why I'm so interested in Audio game maker.

Looking at the world of Ameter main stream game developement, there are 
various tools available from basic levels editers that can muck about with 
in game elements (ala the dyna man grid Creator), level editers which can 
create custome elements graffics and sound, and what also appear to be fully 
blown game creators. Lots of games are written fairly quickly with these 
sorts of things, (literally thousands), and I'm very much hoping that 
something similar in audio games will be able to do similar sorts of things 
for ameter developers.

Wrant over!

Beware the Grue!

Dark.

- Original Message - 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Sunday, January 07, 2007 1:02 AM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Dark,
> I imagine depending on how successful Audio Game Maker is will determine
> if there will be future releases, and upgrades.
> The pro devs like myself won't likely have much of a use for it, but you
> never know. However, I am suspecting that several here on this list will
> give it a try.
>
>
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[Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Thomas Ward
Hi Phil,
Let me guess. You turn the knob on the sink, and a door opens up letting 
you enter the Chamber of Secrets.


Phil Vlasak wrote:
> Hi Dark,
> I was inspired originally by the movie Labyrinth and I used the Sarah name 
> and like the music so I put that into my Sarah game.
> But I mainly based the game on the Hogwarts castle of Harry Potter.
> So if you have read those books you will get lots of clues as to what to do, 
> like in Moaning Myrtle's bathroom.
> Phil
>   


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[Audyssey] Sarah was Dark is Baaaack!

2007-01-06 Thread Thomas Ward
Hi Phil,
Lol! it sounds like a nasty bug you have there. At any rate I am excited 
to see Sarah 1.0. I am waiting on the edge of my seat. Tell her to hurry 
up so she can come visit my house. Large grin.
 From the manual I've read I am excited to visit more than just the 
ground floor, and I want to, well, explore the entire castle. It is most 
likely on my wish list to buy in 2007.
 

Phil Vlasak wrote:
> Hi Dark,
> I was hoping that Sarah would be out the door before Christmas, but it seems 
> she wants to stay at my house until I get all the bugs out of her.
> First I tried a quick bug spray, then I dumped her in a bath tub of rade.
> I kicked her out the door and locked the door behind her but then she climbs 
> through the window.
> Then I take away her key to the door and she goes out and makes another key.
> So now its up to David to put a barrier up so she can't come back in.
> These are clues to the game bug that has me pulling my hair out and losing a 
> lot of sleep the past two weeks.
> I did take time yesterday to update my web site with the new games released 
> after New years day.
> http://www.pcsgames.net
> I note at the top of my home page the date a new game goes up on my 
> fantastic games list to make it easier to search for them.
> Because sometimes I'm too busy to move the new games to the top of the list.
> Phil
>   


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Thomas Ward
Hi Dark,
I imagine depending on how successful Audio Game Maker is will determine 
if there will be future releases, and upgrades.
The pro devs like myself won't likely have much of a use for it, but you 
never know. However, I am suspecting that several here on this list will 
give it a try.


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Thomas Ward
Hi,
Let's face it. Audo Game Maker isn't going to be as feature ritch as 
using a fully qualified programming language. If the gamer wants to 
flame the devs for not including a save feature he or she should just 
sign up for a programming service like Safari and learn how to really 
learn to program.
I'd personally like to commend the folks for designing Audio Game Maker 
is it is the first real step to making a low cost and easy way for 
amature developers to begin writing games without having to learn 
everything that is involved with programming.


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Re: [Audyssey] new game idea

2007-01-06 Thread Thomas Ward
Hi Sarah,
I have from time to time thought about writing a speech friendly Uno 
game. I'd certainly be up for it if I didn't have Montezuma's Revenge 
and Raceway to deal with first.
However, if there isn't one by the time I finish the two mentioned 
titles I'll certainly look at writing one.
Smile.


Kim Etheridge wrote:
> Hi. I know I've posted ideas for games in the past, but if they were to be 
> developed, they'd need to be updated. That's not true with this idea, though. 
> What about a speech friendly Uno game, or a speech friendly War game? There 
> aren't any puzzles or information to be updated, or at least not to my 
> knowledge.
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> any subscription changes via the web.
>
>
>   


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Re: [Audyssey] How To Help With Making Audio Game Maker II ProjectAReality(was: Dark is Baaaack!)

2007-01-06 Thread will
hi

will we get games with it though to look at and play
regards, will

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 1:26 PM
Subject: Re: [Audyssey] How To Help With Making Audio Game Maker II 
ProjectAReality(was: Dark is Bck!)


> Well that's certainly no problem on my part. I have several game ideas
> already looking at what's there.
>
> Perhaps larger games could even be split into several password protected
> game files, with you getting the password to the next part of the game at
> the end of each file (this was done in some old If games before saving was
> invented).
>
> I'm stil having minor trouble sinse the game accessibility forum won't 
> send
> me any E-mail at all (including passwords), but for the feedback and such 
> as
> well as game creation I'd certainly be glad to help.
>
> Beware the Grue!
>
> Dark.
>
>
>
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 7:51 PM
> Subject: [Audyssey] How To Help With Making Audio Game Maker II Project
> AReality(was: Dark is Bck!)
>
>
>> Well...
>>
>> Here's how to enlarge the chance of Audio Game Maker receiving a follow 
>> up
>> project with more features, etc.:
>>
>> 1) We - the developers of Audio Game Maker - release Audio Game Maker on
>> the
>> 1st of Februari...
>> 2) You - millions of users - immediately download it...
>> 3) You - millions of users - start developing and sharing audio games...
>> 4) You - millions of users - cheer and say how good it is on our forum
>> (http://www.game-accessibility.com/forum/viewforum.php?id=15)
>> 5) You - millions of users - say how Audio Game Maker is still too 
>> limited
>> for the games you (millions of users) would really like to make/play on
>> our
>> forum (see link above)
>> 6) You - millions of users - write a list of requested
>> features/enhancements
>> on our forum (see link above)
>> 7) We - the developers of Audio Game Maker - write a report stating how
>> big
>> of a success Audio Game Maker is while also stating that millions of 
>> users
>> (you) want to have more features and enhancements so that they (which is
>> you, the millions of users) can make better and more games
>> 8) We - the developers of Audio Game Maker - publish the report and
>> present
>> it at this year's Game Developers Conference - see
>> https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531 for the four
>> (!)
>> sessions where I will be speaking about audio games)
>> 9) We - the developers of Audio Game Maker - will then use the report
>> (quoting millions of users, you) for a funding proposal for a new project
>> in
>> which Audio Game Maker is further developed.
>> 10) We - the developers of Audio Game Maker - will get funding, make an
>> improved version of Audio Game Maker and release it
>> 11) [Go To Step 1 and AGM = AGM + 1.0]
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogamemaker.com
>> http://www.audiogames.net
>> http://www.game-accessibility.com
>>
>>
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 8:36 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Hello brian.
>>>
>>> I did notice the manual doesn't include anything about save options, but
>>> I
>>> was under the impression that this would come in a later release.
>>>
>>> I'm rather bothered about what you say reguarding a second release of 
>>> the
>>> game maker not being so certain, sinse I was under the impression that 
>>> it
>>> would be an ongoing project with more modules and features added over
>>> time.
>>>
>>> If the developement of the Game maker is going to stop with the feb 1
>>> release, I'm not sure how useful it will be for developing the more
>>> complex
>>> games like rpg's.
>>>
>>> but what ever happpens, resorting to flames is not a good thing -
>>> particularly when the thing hasn't even been released yet!
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>>
>>> I'm
>>>
>>> - Original Message - 
>>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, January 06, 2007 7:16 PM
>>> Subject: Re: [Audyssey] Dark is Bck!
>>>
>>>
 Well, on February 1 we've got Audio Game Maker, but the dev's already
 getting flames from a guy who's annoyed that the first release won't
 include
 the ability for players to save their progress in the games we make. 
 The
 fact that a followup release isn't definitely in the cards was also a
 sore
 topic with him, since it means we might not get a save feature at all. 
 I
 personally agree that a save feature should be optional in our games,
 particularly RPG style games, but I'm not gonna flame the dev for not
 making
 it part of the first release.
 It ain't pretty when the pretty leaves you with no place to go.
>>>

[Audyssey] a good Mud game

2007-01-06 Thread eloheem team
Hello, here in Philly co/watching the Indy game I was wondering if anyone could 
suggest a good MUD I can sink my paws into? let me know and Happy New Year.. 
Thanks
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Re: [Audyssey] new game idea

2007-01-06 Thread Charles Rivard
If you're thinking about the card game "war", what's the challenge and 
replay value?  There is none.  Also, all you need is a 52-card standard 
deck.
- Original Message - 
From: "Kim Etheridge" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Cc: <[EMAIL PROTECTED]>
Sent: Saturday, January 06, 2007 2:38 PM
Subject: [Audyssey] new game idea


> Hi. I know I've posted ideas for games in the past, but if they were to be 
> developed, they'd need to be updated. That's not true with this idea, 
> though. What about a speech friendly Uno game, or a speech friendly War 
> game? There aren't any puzzles or information to be updated, or at least 
> not to my knowledge.
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> any subscription changes via the web.
> 



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Re: [Audyssey] How To Help With Making Audio Game Maker II Project AReality(was: Dark is Baaaack!)

2007-01-06 Thread Richard Sherman
Hi,
Is that all? I will get right on it. Wait, I will have to pencil it in. ha, 
ha, ha,

Rich
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Phil.

I appologise if my random labyrinth references got slightly weerd.

I'm a huge Harry Potter fan, in fact slightly too much so. On the day Half 
blood prince came out I got to gether with several of my friends for a 
streight 18 hour read through, with muggins providing propper coffee. It 
took us from ten in the morning until five the next morning, but it was 
deffinately worth it - particularly sinse Steven Fry's  audio version 
didn't appear for a further six weeks.

Needless to say, that's one of the things i'm most looking forward to about 
the game.

Sorry for the minor confusion.

Beware the Grue!

Dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 9:20 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Dark,
> I was inspired originally by the movie Labyrinth and I used the Sarah name
> and like the music so I put that into my Sarah game.
> But I mainly based the game on the Hogwarts castle of Harry Potter.
> So if you have read those books you will get lots of clues as to what to 
> do,
> like in Moaning Myrtle's bathroom.
> Phil
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 3:14 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hi Phil.
>>
>> The list on Pcs games is always my first port of call when it comes to
>> audio
>> game related news, I believe I've tried just about every game (certainly
>> every link), there is on the list. When doing work I actually have to 
>> keep
>> myself off the Pcs games list. Hmmm, I think just as there's anti-virus
>> software, someone oiught to write an anti-destraction program, which 
>> shuts
>> down access to anything interesting on your computer or on the net for
>> several hour a day.
>>
>> As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David
>> Bowy standing on the cieling and singing can't keep her out of places, 
>> you
>> might have a problem -- or is that a different Sarah?
>>
>> Seriously, goodluck with the debuggeration, it's almost a year sinse I
>> played the beta, and that was pretty good on it's own, but if the recent
>> clips are anything to go bye, I think the full game will be fairly
>> fantastic.
>>
>> Btw, Have you considdered releasing the documentation ahead of time? That
>> way, not only will everyone be able to download and start playing 
>> streight
>> away, but also it'll defffinately contribute to the anticipation factor. 
>> I
>> personally love reading game documentation before I play the game just to
>> considder what the game is like if nothing else.
>>
>> Beware the grue! (and david bowey).
>>
>> Dark.
>> - Original Message - 
>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 7:38 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Hi Dark,
>>> I was hoping that Sarah would be out the door before Christmas, but it
>>> seems
>>> shewill you  wants to stay at my house until I get bugs out of her.
>>> First I tried a quick bug spray, then I dumped her in a bath tub of 
>>> rade.
>>> I kicked her out the door and locked the door behind her but then she
>>> climbs
>>> through the window.
>>> Then I take away her key to the door and she goes out and makes another
>>> key.
>>> So now its up to David to put a barrier up so she can't come back in.
>>> These are clues to the game bug that has me pulling my hair out and
>>> losing
>>> a
>>> lot of sleep the past two weeks.
>>> I did take time yesterday to update my web site with the new games
>>> released
>>> after New years day.
>>> http://www.pcsgames.net
>>> I note at the top of my home page the date a new game goes up on my
>>> fantastic games list to make it easier to search for them.
>>> Because sometimes I'm too busy to move the new games to the top of the
>>> list.
>>> Phil
>>> [EMAIL PROTECTED]
>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] How To Help With Making Audio Game Maker II Project AReality(was: Dark is Baaaack!)

2007-01-06 Thread Dark
Well that's certainly no problem on my part. I have several game ideas 
already looking at what's there.

Perhaps larger games could even be split into several password protected 
game files, with you getting the password to the next part of the game at 
the end of each file (this was done in some old If games before saving was 
invented).

I'm stil having minor trouble sinse the game accessibility forum won't send 
me any E-mail at all (including passwords), but for the feedback and such as 
well as game creation I'd certainly be glad to help.

Beware the Grue!

Dark.



- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:51 PM
Subject: [Audyssey] How To Help With Making Audio Game Maker II Project 
AReality(was: Dark is Bck!)


> Well...
>
> Here's how to enlarge the chance of Audio Game Maker receiving a follow up
> project with more features, etc.:
>
> 1) We - the developers of Audio Game Maker - release Audio Game Maker on 
> the
> 1st of Februari...
> 2) You - millions of users - immediately download it...
> 3) You - millions of users - start developing and sharing audio games...
> 4) You - millions of users - cheer and say how good it is on our forum
> (http://www.game-accessibility.com/forum/viewforum.php?id=15)
> 5) You - millions of users - say how Audio Game Maker is still too limited
> for the games you (millions of users) would really like to make/play on 
> our
> forum (see link above)
> 6) You - millions of users - write a list of requested 
> features/enhancements
> on our forum (see link above)
> 7) We - the developers of Audio Game Maker - write a report stating how 
> big
> of a success Audio Game Maker is while also stating that millions of users
> (you) want to have more features and enhancements so that they (which is
> you, the millions of users) can make better and more games
> 8) We - the developers of Audio Game Maker - publish the report and 
> present
> it at this year's Game Developers Conference - see
> https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531 for the four 
> (!)
> sessions where I will be speaking about audio games)
> 9) We - the developers of Audio Game Maker - will then use the report
> (quoting millions of users, you) for a funding proposal for a new project 
> in
> which Audio Game Maker is further developed.
> 10) We - the developers of Audio Game Maker - will get funding, make an
> improved version of Audio Game Maker and release it
> 11) [Go To Step 1 and AGM = AGM + 1.0]
>
> Greets,
>
> Richard
>
> http://www.audiogamemaker.com
> http://www.audiogames.net
> http://www.game-accessibility.com
>
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 8:36 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hello brian.
>>
>> I did notice the manual doesn't include anything about save options, but 
>> I
>> was under the impression that this would come in a later release.
>>
>> I'm rather bothered about what you say reguarding a second release of the
>> game maker not being so certain, sinse I was under the impression that it
>> would be an ongoing project with more modules and features added over
>> time.
>>
>> If the developement of the Game maker is going to stop with the feb 1
>> release, I'm not sure how useful it will be for developing the more
>> complex
>> games like rpg's.
>>
>> but what ever happpens, resorting to flames is not a good thing -
>> particularly when the thing hasn't even been released yet!
>>
>> Beware the Grue!
>>
>> Dark.
>>
>> I'm
>>
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 7:16 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>>> getting flames from a guy who's annoyed that the first release won't
>>> include
>>> the ability for players to save their progress in the games we make. The
>>> fact that a followup release isn't definitely in the cards was also a
>>> sore
>>> topic with him, since it means we might not get a save feature at all. I
>>> personally agree that a save feature should be optional in our games,
>>> particularly RPG style games, but I'm not gonna flame the dev for not
>>> making
>>> it part of the first release.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Saturday, January 06, 2007 12:04 PM
>>> Subject: [Audyssey] Dark is Bck!
>>>
>>>
 Hello people.

 it's been slightly longer than the two weeks I originally said I'd 
 spend
 at home, but never mind, I had a very scary crushedness, and I hope
 everyone else did as well.

 So what has occurred in the world of Audio games whilst 

Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
Hi Dark,
I was inspired originally by the movie Labyrinth and I used the Sarah name 
and like the music so I put that into my Sarah game.
But I mainly based the game on the Hogwarts castle of Harry Potter.
So if you have read those books you will get lots of clues as to what to do, 
like in Moaning Myrtle's bathroom.
Phil

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 3:14 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Phil.
>
> The list on Pcs games is always my first port of call when it comes to 
> audio
> game related news, I believe I've tried just about every game (certainly
> every link), there is on the list. When doing work I actually have to keep
> myself off the Pcs games list. Hmmm, I think just as there's anti-virus
> software, someone oiught to write an anti-destraction program, which shuts
> down access to anything interesting on your computer or on the net for
> several hour a day.
>
> As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David
> Bowy standing on the cieling and singing can't keep her out of places, you
> might have a problem -- or is that a different Sarah?
>
> Seriously, goodluck with the debuggeration, it's almost a year sinse I
> played the beta, and that was pretty good on it's own, but if the recent
> clips are anything to go bye, I think the full game will be fairly
> fantastic.
>
> Btw, Have you considdered releasing the documentation ahead of time? That
> way, not only will everyone be able to download and start playing streight
> away, but also it'll defffinately contribute to the anticipation factor. I
> personally love reading game documentation before I play the game just to
> considder what the game is like if nothing else.
>
> Beware the grue! (and david bowey).
>
> Dark.
> - Original Message - 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 7:38 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hi Dark,
>> I was hoping that Sarah would be out the door before Christmas, but it
>> seems
>> shewill you  wants to stay at my house until I get bugs out of her.
>> First I tried a quick bug spray, then I dumped her in a bath tub of rade.
>> I kicked her out the door and locked the door behind her but then she
>> climbs
>> through the window.
>> Then I take away her key to the door and she goes out and makes another
>> key.
>> So now its up to David to put a barrier up so she can't come back in.
>> These are clues to the game bug that has me pulling my hair out and 
>> losing
>> a
>> lot of sleep the past two weeks.
>> I did take time yesterday to update my web site with the new games
>> released
>> after New years day.
>> http://www.pcsgames.net
>> I note at the top of my home page the date a new game goes up on my
>> fantastic games list to make it easier to search for them.
>> Because sometimes I'm too busy to move the new games to the top of the
>> list.
>> Phil
>> [EMAIL PROTECTED]
>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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[Audyssey] How To Help With Making Audio Game Maker II Project A Reality(was: Dark is Baaaack!)

2007-01-06 Thread AudioGames.net
Well...

Here's how to enlarge the chance of Audio Game Maker receiving a follow up 
project with more features, etc.:

1) We - the developers of Audio Game Maker - release Audio Game Maker on the 
1st of Februari...
2) You - millions of users - immediately download it...
3) You - millions of users - start developing and sharing audio games...
4) You - millions of users - cheer and say how good it is on our forum 
(http://www.game-accessibility.com/forum/viewforum.php?id=15)
5) You - millions of users - say how Audio Game Maker is still too limited 
for the games you (millions of users) would really like to make/play on our 
forum (see link above)
6) You - millions of users - write a list of requested features/enhancements 
on our forum (see link above)
7) We - the developers of Audio Game Maker - write a report stating how big 
of a success Audio Game Maker is while also stating that millions of users 
(you) want to have more features and enhancements so that they (which is 
you, the millions of users) can make better and more games
8) We - the developers of Audio Game Maker - publish the report and present 
it at this year's Game Developers Conference - see 
https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531 for the four (!) 
sessions where I will be speaking about audio games)
9) We - the developers of Audio Game Maker - will then use the report 
(quoting millions of users, you) for a funding proposal for a new project in 
which Audio Game Maker is further developed.
10) We - the developers of Audio Game Maker - will get funding, make an 
improved version of Audio Game Maker and release it
11) [Go To Step 1 and AGM = AGM + 1.0]

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
http://www.game-accessibility.com


- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 8:36 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hello brian.
>
> I did notice the manual doesn't include anything about save options, but I
> was under the impression that this would come in a later release.
>
> I'm rather bothered about what you say reguarding a second release of the
> game maker not being so certain, sinse I was under the impression that it
> would be an ongoing project with more modules and features added over 
> time.
>
> If the developement of the Game maker is going to stop with the feb 1
> release, I'm not sure how useful it will be for developing the more 
> complex
> games like rpg's.
>
> but what ever happpens, resorting to flames is not a good thing -
> particularly when the thing hasn't even been released yet!
>
> Beware the Grue!
>
> Dark.
>
> I'm
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 7:16 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>> getting flames from a guy who's annoyed that the first release won't
>> include
>> the ability for players to save their progress in the games we make. The
>> fact that a followup release isn't definitely in the cards was also a 
>> sore
>> topic with him, since it means we might not get a save feature at all. I
>> personally agree that a save feature should be optional in our games,
>> particularly RPG style games, but I'm not gonna flame the dev for not
>> making
>> it part of the first release.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, January 06, 2007 12:04 PM
>> Subject: [Audyssey] Dark is Bck!
>>
>>
>>> Hello people.
>>>
>>> it's been slightly longer than the two weeks I originally said I'd spend
>>> at home, but never mind, I had a very scary crushedness, and I hope
>>> everyone else did as well.
>>>
>>> So what has occurred in the world of Audio games whilst I was off
>>> covering
>>> the house with wrapping paper?
>>>
>>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it
>>> should
>>> be released any day now, at least I'll have the chance to pick up on all
>>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audy

Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread AudioGames.net
Well...

Here's how to enlarge the chance of Audio Game Maker receiving a follow up
project with more features, etc.:

1) We - the developers of Audio Game Maker - release Audio Game Maker on the
1st of Februari...
2) You - millions of users - immediately download it...
3) You - millions of users - start developing and sharing audio games...
4) You - millions of users - cheer and say how good it is on our forum
(http://www.game-accessibility.com/forum/viewforum.php?id=15)
5) You - millions of users - say how Audio Game Maker is still too limited
for the games you (millions of users) would really like to make/play on our
forum (see link above)
6) You - millions of users - write a list of requested features/enhancements
on our forum (see link above)
7) We - the developers of Audio Game Maker - write a report stating how big
of a success Audio Game Maker is while also stating that millions of users
(you) want to have more features and enhancements so that they (which is
you, the millions of users) can make better and more games
8) We - the developers of Audio Game Maker - publish the report and present
it at this year's Game Developers Conference - see
https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=438531 for the four (!)
sessions where I will be speaking about audio games)
9) We - the developers of Audio Game Maker - will then use the report
(quoting millions of users, you) for a funding proposal for a new project in
which Audio Game Maker is further developed.
10) We - the developers of Audio Game Maker - will get funding, make an
improved version of Audio Game Maker and release it
11) [Go To Step 1 and AGM = AGM + 1.0]

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net
http://www.game-accessibility.com

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 8:36 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hello brian.
>
> I did notice the manual doesn't include anything about save options, but I
> was under the impression that this would come in a later release.
>
> I'm rather bothered about what you say reguarding a second release of the
> game maker not being so certain, sinse I was under the impression that it
> would be an ongoing project with more modules and features added over 
> time.
>
> If the developement of the Game maker is going to stop with the feb 1
> release, I'm not sure how useful it will be for developing the more 
> complex
> games like rpg's.
>
> but what ever happpens, resorting to flames is not a good thing -
> particularly when the thing hasn't even been released yet!
>
> Beware the Grue!
>
> Dark.


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[Audyssey] new game idea

2007-01-06 Thread Kim Etheridge
Hi. I know I've posted ideas for games in the past, but if they were to be 
developed, they'd need to be updated. That's not true with this idea, though. 
What about a speech friendly Uno game, or a speech friendly War game? There 
aren't any puzzles or information to be updated, or at least not to my 
knowledge.
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Indeed, For the Atari style games I certainly think it's a good thing (I 
already have thoughts reguarding bringing Smash Tv into the realm of Audio).

However, for some of the more complex things I wanted to try, audio Prince 
of Persia, Audio mega man, audio Zelda style etc, I think I'll have to hope 
work will continue and a save feature will be added.

Beware the Grue!

dark.

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 8:07 PM
Subject: Re: [Audyssey] Dark is Bck!


> Actually it's already looking like a success in my book, since it might
> already be equipedenough for me to bring some of my old Atari favorites to
> the AG market. It'll just take a little tinkering to get it the way I want
> it. Note to self. First AGM project: Audio Frogs and Flies. Must find 
> SFX...
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "AudioGames.net" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 12:33 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Hahaha,
>>
>> This isn't the "two week update" but more like the "last hour" update ;)
>>
>> Check it out here:
>> http://www.game-accessibility.com/forum/viewtopic.php?id=217
>>
>> And it is not yet flaming by the way...
>>
>> Greets,
>>
>> Richard
>>
>> http://www.audiogamemaker.com
>> http://www.audiogames.net
>>
>>
>>
>> - Original Message - 
>> From: "Bryan Peterson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, January 06, 2007 8:16 PM
>> Subject: Re: [Audyssey] Dark is Bck!
>>
>>
>>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>>> getting flames from a guy who's annoyed that the first release won't
>>> include
>>> the ability for players to save their progress in the games we make. The
>>> fact that a followup release isn't definitely in the cards was also a
>>> sore
>>> topic with him, since it means we might not get a save feature at all. I
>>> personally agree that a save feature should be optional in our games,
>>> particularly RPG style games, but I'm not gonna flame the dev for not
>>> making
>>> it part of the first release.
>>> It ain't pretty when the pretty leaves you with no place to go.
>>> J.D. Fortune, Pretty Vegas
>>> - Original Message - 
>>> From: "Dark" <[EMAIL PROTECTED]>
>>> To: 
>>> Sent: Saturday, January 06, 2007 12:04 PM
>>> Subject: [Audyssey] Dark is Bck!
>>>
>>>
 Hello people.

 it's been slightly longer than the two weeks I originally said I'd 
 spend
 at home, but never mind, I had a very scary crushedness, and I hope
 everyone else did as well.

 So what has occurred in the world of Audio games whilst I was off
 covering
 the house with wrapping paper?

 I'm a litle sorry that Sarah hasn't been released yet, but sinse it
 should
 be released any day now, at least I'll have the chance to pick up on 
 all
 the hipe, and in the mean time, I've got treasure hunt to try out.

 Beware the grue!

 Dark.
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 any subscription changes via the web.

>>>
>>>
>>> ___
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>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
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>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hi Phil.

The list on Pcs games is always my first port of call when it comes to audio 
game related news, I believe I've tried just about every game (certainly 
every link), there is on the list. When doing work I actually have to keep 
myself off the Pcs games list. Hmmm, I think just as there's anti-virus 
software, someone oiught to write an anti-destraction program, which shuts 
down access to anything interesting on your computer or on the net for 
several hour a day.

As to Sarah, If an Army of Goblins, the Bog of Iternal Stench, and David 
Bowy standing on the cieling and singing can't keep her out of places, you 
might have a problem -- or is that a different Sarah?

Seriously, goodluck with the debuggeration, it's almost a year sinse I 
played the beta, and that was pretty good on it's own, but if the recent 
clips are anything to go bye, I think the full game will be fairly 
fantastic.

Btw, Have you considdered releasing the documentation ahead of time? That 
way, not only will everyone be able to download and start playing streight 
away, but also it'll defffinately contribute to the anticipation factor. I 
personally love reading game documentation before I play the game just to 
considder what the game is like if nothing else.

Beware the grue! (and david bowey).

Dark.
- Original Message - 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:38 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hi Dark,
> I was hoping that Sarah would be out the door before Christmas, but it 
> seems
> shewill you  wants to stay at my house until I get bugs out of her.
> First I tried a quick bug spray, then I dumped her in a bath tub of rade.
> I kicked her out the door and locked the door behind her but then she 
> climbs
> through the window.
> Then I take away her key to the door and she goes out and makes another 
> key.
> So now its up to David to put a barrier up so she can't come back in.
> These are clues to the game bug that has me pulling my hair out and losing 
> a
> lot of sleep the past two weeks.
> I did take time yesterday to update my web site with the new games 
> released
> after New years day.
> http://www.pcsgames.net
> I note at the top of my home page the date a new game goes up on my
> fantastic games list to make it easier to search for them.
> Because sometimes I'm too busy to move the new games to the top of the 
> list.
> Phil
> [EMAIL PROTECTED]



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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Bryan Peterson
>From what I understand, it all depends on how successful the February 
release is. If they can get more funding then there will probably be a 
followup release. I for one am going to do my part to make it as successful 
as possible. Can't promise any donations but I would assume positive 
feedback will have a bearing on what happens. I'm already working on my 
first project, a simple title tentatively titled Froggie's Feast, based on 
the Atari game Frogs and Flies. I can Email you the makeshift manual offlist 
if you're interested in taking a look at it. It's not exactly what either of 
us had in mind but it's a start.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 12:36 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hello brian.
>
> I did notice the manual doesn't include anything about save options, but I
> was under the impression that this would come in a later release.
>
> I'm rather bothered about what you say reguarding a second release of the
> game maker not being so certain, sinse I was under the impression that it
> would be an ongoing project with more modules and features added over 
> time.
>
> If the developement of the Game maker is going to stop with the feb 1
> release, I'm not sure how useful it will be for developing the more 
> complex
> games like rpg's.
>
> but what ever happpens, resorting to flames is not a good thing -
> particularly when the thing hasn't even been released yet!
>
> Beware the Grue!
>
> Dark.
>
> I'm
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 7:16 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>> getting flames from a guy who's annoyed that the first release won't
>> include
>> the ability for players to save their progress in the games we make. The
>> fact that a followup release isn't definitely in the cards was also a 
>> sore
>> topic with him, since it means we might not get a save feature at all. I
>> personally agree that a save feature should be optional in our games,
>> particularly RPG style games, but I'm not gonna flame the dev for not
>> making
>> it part of the first release.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, January 06, 2007 12:04 PM
>> Subject: [Audyssey] Dark is Bck!
>>
>>
>>> Hello people.
>>>
>>> it's been slightly longer than the two weeks I originally said I'd spend
>>> at home, but never mind, I had a very scary crushedness, and I hope
>>> everyone else did as well.
>>>
>>> So what has occurred in the world of Audio games whilst I was off
>>> covering
>>> the house with wrapping paper?
>>>
>>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it
>>> should
>>> be released any day now, at least I'll have the chance to pick up on all
>>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
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>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
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> visit
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> 


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Bryan Peterson
Actually it's already looking like a success in my book, since it might 
already be equipedenough for me to bring some of my old Atari favorites to 
the AG market. It'll just take a little tinkering to get it the way I want 
it. Note to self. First AGM project: Audio Frogs and Flies. Must find SFX...
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 12:33 PM
Subject: Re: [Audyssey] Dark is Bck!


> Hahaha,
>
> This isn't the "two week update" but more like the "last hour" update ;)
>
> Check it out here:
> http://www.game-accessibility.com/forum/viewtopic.php?id=217
>
> And it is not yet flaming by the way...
>
> Greets,
>
> Richard
>
> http://www.audiogamemaker.com
> http://www.audiogames.net
>
>
>
> - Original Message - 
> From: "Bryan Peterson" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Saturday, January 06, 2007 8:16 PM
> Subject: Re: [Audyssey] Dark is Bck!
>
>
>> Well, on February 1 we've got Audio Game Maker, but the dev's already
>> getting flames from a guy who's annoyed that the first release won't
>> include
>> the ability for players to save their progress in the games we make. The
>> fact that a followup release isn't definitely in the cards was also a 
>> sore
>> topic with him, since it means we might not get a save feature at all. I
>> personally agree that a save feature should be optional in our games,
>> particularly RPG style games, but I'm not gonna flame the dev for not
>> making
>> it part of the first release.
>> It ain't pretty when the pretty leaves you with no place to go.
>> J.D. Fortune, Pretty Vegas
>> - Original Message - 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: 
>> Sent: Saturday, January 06, 2007 12:04 PM
>> Subject: [Audyssey] Dark is Bck!
>>
>>
>>> Hello people.
>>>
>>> it's been slightly longer than the two weeks I originally said I'd spend
>>> at home, but never mind, I had a very scary crushedness, and I hope
>>> everyone else did as well.
>>>
>>> So what has occurred in the world of Audio games whilst I was off
>>> covering
>>> the house with wrapping paper?
>>>
>>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it
>>> should
>>> be released any day now, at least I'll have the chance to pick up on all
>>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>>
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
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> visit
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> 


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Re: [Audyssey] New game recordings

2007-01-06 Thread Richard Sherman
Hi Raul,
Just listened to your play and it is great that even the mighty Raul has the 
same problems I do on this table.

Just checked out the high scores and the top score for this table is 434 
million. Holy smokes that is great.

Rich
  - Original Message - 
  From: Raul A. Gallegos
  To: Gamers Discussion List
  Sent: Friday, January 05, 2007 10:08 PM
  Subject: [Audyssey] New game recordings


  Hi. I have been rather in a gaming mood earlier tonight and have made
  two recordings of two different games. Both new recordings as well as
  all other recordings so far can be found at http://games.asmodean.net
  under the game audio section. The two newest games are dated January 5
  so you can just do a search for those if you want. The first one is me
  playing Troopanum 2.0 Easy Walk in Space. The second is me playing ESP
  PBX Old Man Stanley's table.

  The site again is http://games.asmodean.net. Just go to the game audio
  section.

  If you want the direct links to the latest two recordings, they are:

  http://games.asmodean.net/bsc/Raul_Troop2E_Jan05_2007.mp3
  http://games.asmodean.net/draco/Raul_PBX_OMS_Jan05_2007.mp3

  Thanks and happy gaming.

  -- 
  It is not good to eat much honey: so for men to search their own
  glory is not glory.
  -- Proverbs 25:27
  Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Dark days indeed, ha ha ha.

As to why we should beware the Grue, ask any adventurer in the Interactive 
fiction world of Zork (play it online here):

http://www.ifiction.org/games/index.php?cat=2

I am also writing a song on the subject, here's a sneak preview of some of 
the words:

"Beware the Grue, whatever yee may do, he'll bite your thighs, suck out your 
eyes and on your bone's he'll chue. He'll use your skin to keep things in 
and use your blood as glue, he'll eat you most completely, so look out for 
the Grue!"


- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:17 PM
Subject: Re: [Audyssey] Dark is Bck!


> Looks like Dark?? days ahead of us, doesn't it?  And why should we beware
> the Gru?
>
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, January 06, 2007 1:04 PM
> Subject: [Audyssey] Dark is Bck!
>
>
>> Hello people.
>>
>> it's been slightly longer than the two weeks I originally said I'd spend
>> at home, but never mind, I had a very scary crushedness, and I hope
>> everyone else did as well.
>>
>> So what has occurred in the world of Audio games whilst I was off 
>> covering
>> the house with wrapping paper?
>>
>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
>> should
>> be released any day now, at least I'll have the chance to pick up on all
>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>
>> Beware the grue!
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
>
> ___
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> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Phil Vlasak
Hi Dark,
I was hoping that Sarah would be out the door before Christmas, but it seems 
she wants to stay at my house until I get all the bugs out of her.
First I tried a quick bug spray, then I dumped her in a bath tub of rade.
I kicked her out the door and locked the door behind her but then she climbs 
through the window.
Then I take away her key to the door and she goes out and makes another key.
So now its up to David to put a barrier up so she can't come back in.
These are clues to the game bug that has me pulling my hair out and losing a 
lot of sleep the past two weeks.
I did take time yesterday to update my web site with the new games released 
after New years day.
http://www.pcsgames.net
I note at the top of my home page the date a new game goes up on my 
fantastic games list to make it easier to search for them.
Because sometimes I'm too busy to move the new games to the top of the list.
Phil
[EMAIL PROTECTED]

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 06, 2007 2:04 PM
Subject: [Audyssey] Dark is Bck!


> Hello people.
>
> it's been slightly longer than the two weeks I originally said I'd spend 
> at home, but never mind, I had a very scary crushedness, and I hope 
> everyone else did as well.
>
> So what has occurred in the world of Audio games whilst I was off covering 
> the house with wrapping paper?
>
> I'm a litle sorry that Sarah hasn't been released yet, but sinse it should 
> be released any day now, at least I'll have the chance to pick up on all 
> the hipe, and in the mean time, I've got treasure hunt to try out.
>
> Beware the grue!
>
> Dark.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hello brian.

I did notice the manual doesn't include anything about save options, but I 
was under the impression that this would come in a later release.

I'm rather bothered about what you say reguarding a second release of the 
game maker not being so certain, sinse I was under the impression that it 
would be an ongoing project with more modules and features added over time.

If the developement of the Game maker is going to stop with the feb 1 
release, I'm not sure how useful it will be for developing the more complex 
games like rpg's.

but what ever happpens, resorting to flames is not a good thing -  
particularly when the thing hasn't even been released yet!

Beware the Grue!

Dark.

I'm

- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 7:16 PM
Subject: Re: [Audyssey] Dark is Bck!


> Well, on February 1 we've got Audio Game Maker, but the dev's already
> getting flames from a guy who's annoyed that the first release won't 
> include
> the ability for players to save their progress in the games we make. The
> fact that a followup release isn't definitely in the cards was also a sore
> topic with him, since it means we might not get a save feature at all. I
> personally agree that a save feature should be optional in our games,
> particularly RPG style games, but I'm not gonna flame the dev for not 
> making
> it part of the first release.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, January 06, 2007 12:04 PM
> Subject: [Audyssey] Dark is Bck!
>
>
>> Hello people.
>>
>> it's been slightly longer than the two weeks I originally said I'd spend
>> at home, but never mind, I had a very scary crushedness, and I hope
>> everyone else did as well.
>>
>> So what has occurred in the world of Audio games whilst I was off 
>> covering
>> the house with wrapping paper?
>>
>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
>> should
>> be released any day now, at least I'll have the chance to pick up on all
>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>
>> Beware the grue!
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread AudioGames.net
Hahaha,

This isn't the "two week update" but more like the "last hour" update ;)

Check it out here: 
http://www.game-accessibility.com/forum/viewtopic.php?id=217

And it is not yet flaming by the way...

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net



- Original Message - 
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, January 06, 2007 8:16 PM
Subject: Re: [Audyssey] Dark is Bck!


> Well, on February 1 we've got Audio Game Maker, but the dev's already
> getting flames from a guy who's annoyed that the first release won't 
> include
> the ability for players to save their progress in the games we make. The
> fact that a followup release isn't definitely in the cards was also a sore
> topic with him, since it means we might not get a save feature at all. I
> personally agree that a save feature should be optional in our games,
> particularly RPG style games, but I'm not gonna flame the dev for not 
> making
> it part of the first release.
> It ain't pretty when the pretty leaves you with no place to go.
> J.D. Fortune, Pretty Vegas
> - Original Message - 
> From: "Dark" <[EMAIL PROTECTED]>
> To: 
> Sent: Saturday, January 06, 2007 12:04 PM
> Subject: [Audyssey] Dark is Bck!
>
>
>> Hello people.
>>
>> it's been slightly longer than the two weeks I originally said I'd spend
>> at home, but never mind, I had a very scary crushedness, and I hope
>> everyone else did as well.
>>
>> So what has occurred in the world of Audio games whilst I was off 
>> covering
>> the house with wrapping paper?
>>
>> I'm a litle sorry that Sarah hasn't been released yet, but sinse it 
>> should
>> be released any day now, at least I'll have the chance to pick up on all
>> the hipe, and in the mean time, I've got treasure hunt to try out.
>>
>> Beware the grue!
>>
>> Dark.
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>>
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Bryan Peterson
Well, on February 1 we've got Audio Game Maker, but the dev's already 
getting flames from a guy who's annoyed that the first release won't include 
the ability for players to save their progress in the games we make. The 
fact that a followup release isn't definitely in the cards was also a sore 
topic with him, since it means we might not get a save feature at all. I 
personally agree that a save feature should be optional in our games, 
particularly RPG style games, but I'm not gonna flame the dev for not making 
it part of the first release.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 06, 2007 12:04 PM
Subject: [Audyssey] Dark is Bck!


> Hello people.
>
> it's been slightly longer than the two weeks I originally said I'd spend 
> at home, but never mind, I had a very scary crushedness, and I hope 
> everyone else did as well.
>
> So what has occurred in the world of Audio games whilst I was off covering 
> the house with wrapping paper?
>
> I'm a litle sorry that Sarah hasn't been released yet, but sinse it should 
> be released any day now, at least I'll have the chance to pick up on all 
> the hipe, and in the mean time, I've got treasure hunt to try out.
>
> Beware the grue!
>
> Dark.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 


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Re: [Audyssey] Dark is Baaaack!

2007-01-06 Thread Charles Rivard
Looks like Dark?? days ahead of us, doesn't it?  And why should we beware 
the Gru?

- Original Message - 
From: "Dark" <[EMAIL PROTECTED]>
To: 
Sent: Saturday, January 06, 2007 1:04 PM
Subject: [Audyssey] Dark is Bck!


> Hello people.
>
> it's been slightly longer than the two weeks I originally said I'd spend 
> at home, but never mind, I had a very scary crushedness, and I hope 
> everyone else did as well.
>
> So what has occurred in the world of Audio games whilst I was off covering 
> the house with wrapping paper?
>
> I'm a litle sorry that Sarah hasn't been released yet, but sinse it should 
> be released any day now, at least I'll have the chance to pick up on all 
> the hipe, and in the mean time, I've got treasure hunt to try out.
>
> Beware the grue!
>
> Dark.
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web.
> 



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[Audyssey] Dark is Baaaack!

2007-01-06 Thread Dark
Hello people. 

it's been slightly longer than the two weeks I originally said I'd spend at 
home, but never mind, I had a very scary crushedness, and I hope everyone else 
did as well. 

So what has occurred in the world of Audio games whilst I was off covering the 
house with wrapping paper? 

I'm a litle sorry that Sarah hasn't been released yet, but sinse it should be 
released any day now, at least I'll have the chance to pick up on all the hipe, 
and in the mean time, I've got treasure hunt to try out. 

Beware the grue! 

Dark. 
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