Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-18 Thread Ken the Crazy
Okay, here's what I think.
First, let me brag a bit--I got a perfect score the second time I played the 
one with the sliding synth.  I thought the synth sounds themselves were a 
bit obnoxious, but quickly realized what great cues they are.  I like the 
drum sounds better, but I can't get better than terrible.  I think one 
reason is that there are differing lengths--sometimes you only get a half 
beat lead-in, sometimes a whole beat, sometimes just a quarter beat.  Also, 
I wouldn't use toms for both the low and high--maybe a kick bass for the low 
and a tom or bongo for the high, but they have to be distinct--and also, 
varied lead times is good but you'll need different sounds--a low tom for a 
quarter beat lead-in, booming kick for a half beat lead-in, a rolling snare 
for a whole beat lead-in and so on.  You wouldn't even need to add more 
keys--but I would add two more in, for center speaker sounds to make it even 
harder.  Also, the music should get progressively more interesting and the 
cues, which should blend in pretty well, more and more frequent.  I really 
like the concept though, and I hope you keep working on it.  It would be 
nice if we could hook up a DDR mat to the computer and actually dance to the 
cues.

Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Daniel Miller [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, June 17, 2007 4:00 AM
Subject: [Audyssey] New rhythm-action audio game. Need some testers to help 
with research project.


 Hello all.
 I’ve just finished developing a prototype version of a Rhythm-Action audio 
 game that I am using as a research project for my graduation at the 
 University of Oregon.  I learned of this mailing list from a kind person 
 on the audiogames.net forums.  I have two versions of the game up and 
 running.  I was wondering if anyone here would be wonderful enough to play 
 the games and answer a few short questions that will help me improve the 
 design.

 Here is the URL for the download page:
 http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html

 There are instructions on how to download and set up the game on this 
 site.  You will need an unzipping tool to decompress the files.  I 
 recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should 
 work fine.  This project was developed in JAVA, so it should work on just 
 about any platform.  However, initial tests on MAC systems have been 
 problematic so it is only recommended that you download and play this game 
 on a Windows machine running Windows 2000 or any newer version.

 There are two versions of the game, FingerDance1 and FingerDance2.  Each 
 version uses different cue sounds that will tell you when and how to play 
 along with the game’s song.  Before you play, you can listen to a short 
 instructional description of the game.  Also, the readme.txt file included 
 with in the zip file  has more instructions and hints on how to play. 
 Also, it helps to have a good pair of headphones since the game makes use 
 of stereo to convey the cue sounds.  Please note that these games are 
 still very early in development and serve as a testing environment so that 
 I can experiment with different play styles for these types of rhythmical 
 audio games.

 If anyone is interested, I would really appreciate some feed back by 
 having you respond to the following questions after playing the each 
 version of the game:

 Were the instructions helpful in teaching you how to play the games?

 How long did it take you to have a good understanding of how to play each 
 version of the game?

 Which version, FingerDance1 or FingerDance2, was easier to play and why?

 If you played each game more than once, what was your score the first time 
 you played it and what was your score the last time you played it?  The 
 score will be spoken at the end of the game in terms of a ranking.  For 
 example, you score could be terrible, pretty good, very good, or 
 incredible.

 Were the games fun and/or interesting?

 Do you think that the gameplay ideas presented by FingerDance could be 
 used to make a fun Rhythm-Action audio game that you would like to play?

 If you could, how would you improve these games?

 Any responses would be much appreciated.  I’m currently writing up a 
 research paper that is going to be submitted to the ASSETS conference on 
 accessible software development in October.  I’ve had some people test the 
 game but none of them were true audio gamers, so your feed back would be 
 extremely helpful!

 You can respond to me by email at dmiller6[at]uoregon.edu

 Thanks
 -Daniel Haukenes Miller

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Re: [Audyssey] New rhythm-action audio game. Need some testers to help with research project.

2007-06-18 Thread Nicol Oosthuizen

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Hi Daniel
I tried out  both games.
I will reply inline to your questions.
Were the instructions helpful in teaching you how to play the games?
Oh yes,, very clear. 
How long did it take you to have a good understanding of how to play
each version of the game?
Not  long at all. When playing the first time I understood it already.
Which version, FingerDance1 or FingerDance2, was easier to play and why?
I find both versions tricky.
But I   prefer version1 because my ear is tuned into drums much better
than to sliding sounds. I can react quicker to drum rolls.
I sometimes find that  when I  press the correct letter I still hear an
error sound. A fraction of a second  after *I heard the  high drum sound
in the left speaker for instance, I  press q but then I hear an error
sound. This only happens   sometimes. Some times if I press the correct
letter a fraction of a second after that specific drum roll I hear the
clap sound, but sometimes itplays the  error sound.
I further suggest that after the  drum roll played and there is about 2
seconds silence on the left  that the game should still accept the
letter I press.  IN other words: I hear a high drum  roll  on the left,
then I hear say 2 drum rolls from the right and then one from the left
again, so while that 2 drums rolls in the right speaker are playing, I
should be able to press the one that played on the left.
I hope my explanation is clear.
If you played each game more than once, what was your score the first
time you played it and what was your score the last time you played it?
The score will be spoken at the end of the game in terms of a ranking.
For example, you score could be terrible, pretty good, very good, or
incredible.
My first score was terrible; my last score was not very good.
Were the games fun and/or interesting?
Oh yes, these kind of games improves my reaction time  and also hand ear
coordination.
Do you think that the gameplay ideas presented by FingerDance could be
used to make a fun Rhythm-Action audio game that you would like to play?
Oh yes.
If you could, how would you improve these games?
My suggestion here is that you create a game that will test the gamer's
reaction to various keystrokes. It can work like this: while the song is
playing, a voice speaks different keystrokes such as letters, numbers,
punctuation keys as well as hot keys such as shift+down arrow. And then
you  only have a few seconds to press that keystroke before the next one
is spoken.
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Re: [Audyssey] Backgammon Game

2007-06-18 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Sorry, I posted before reading the whole  threat.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Lora
Sent: 17 June 2007 04:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Backgammon Game

No, backgammon is different.  You start with fifteen pieces, as does
your
opponent.  Your goal is to get all of your pieces home before your
opponent does.  You get to move your pieces based on the results of die
rolls.  If one of your pieces lands on a single piece of your opponents,
your opponent's piece gets sent back to the beginning, and has to start
toward home all over again.  Of course, the same is true if your
opponent
lands on one of your single pieces.

To avoid this, you try to make sure that more than one of your pieces
occupies a space.  If there are two or more pieces of the same color on
a
space, then the opponent can't land on that space.

There's more, but those are the basics of the game.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
Behalf Of ian and riggs
Sent: Sunday, June 17, 2007 7:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Backgammon Game

is backgammon the same as drafts or checkers.
- Original Message -
From: Lora [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 17, 2007 2:22 PM
Subject: [Audyssey] Backgammon Game


 Hi Jim,

 What is the possibility for a backgammon game?  That would be a lot of

 fun.
 I don't think there's one out there already.

 Just wondering.

 Lora


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
 Behalf Of Jim Kitchen
 Sent: Sunday, June 17, 2007 5:41 AM
 To: eloheem team
 Subject: Re: [Audyssey] chess game

 Hi Eloheem Team,

 I may someday create just the chess board without the chess engine
just to
 see if I can look and make sense of the board that way, but as I said 
 before
 so far I really very much prefer to have an actual physical board that
I 
 can
 put my hands on.

 BFN

 Jim

 A well balanced person has a drink in both hands.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Backgammon Game

2007-06-18 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


Sorry,  what is back gammon?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Lora
Sent: 17 June 2007 03:22 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Backgammon Game

Hi Jim,

What is the possibility for a backgammon game?  That would be a lot of
fun.
I don't think there's one out there already.

Just wondering.

Lora
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On
Behalf Of Jim Kitchen
Sent: Sunday, June 17, 2007 5:41 AM
To: eloheem team
Subject: Re: [Audyssey] chess game

Hi Eloheem Team,

I may someday create just the chess board without the chess engine just
to
see if I can look and make sense of the board that way, but as I said
before
so far I really very much prefer to have an actual physical board that I
can
put my hands on.

BFN

 Jim

A well balanced person has a drink in both hands.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Backgammon Game

2007-06-18 Thread Azabat Software \(Steve Crawford\)
.


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Re: [Audyssey] Backgammon Game

2007-06-18 Thread Lora
 Sent: Sunday, June 17, 2007 2:22 PM
 Subject: [Audyssey] Backgammon Game


 Hi Jim,

 What is the possibility for a backgammon game?  That would be a lot 
 of fun.
 I don't think there's one out there already.

 Just wondering.

 Lora


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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Niall
Hi
I have the same problem also. I have direct X 9 and the .net framework 2.
Niall
- Original Message - 
From: Talksina [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, June 17, 2007 3:15 PM
Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger 
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Neo
Are you sure you have installed the latest June 2007 update?
- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 4:59 PM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Bryan Peterson
Did you download Dxwebsetup? That'll update your DirectX to the very latest 
version. If you don't have that you're screwed.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 8:59 AM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] sryth ruinskin last adventure

2007-06-18 Thread Steve Cullen
Hi Carl,

I am In a maze. there are two walls of fire one of the walls contains blue 
fire if I pass through does not hurt my character. the other wall contains 
normal fire if I pass through does hurt my character. there is also a door 
which has a combination lock If I try turning the lock I always get hurt. I 
met up with a couple of ghosts that try and give me advice. thanks for any 
help.
Regards,
Steve Cullen

- Original Message - 
From: Karl Belanger [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 17, 2007 7:55 PM
Subject: Re: [Audyssey] sryth ruinskin last adventure


 Hi,
 Can you give me, more exactly, where you are and what you have done so 
 far?
 I might be able to give you more specific hints if I know your situation.
 Thanks,
 Karl

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Steve Cullen
 Sent: Sunday, June 17, 2007 7:31 PM
 To: Gamers Discussion list
 Subject: [Audyssey] sryth ruinskin last adventure

 Hi Everyone,
 I was wondering if anyone had a map for the last ruinskin Adventure? Or if
 anyone knows how to kill the demon?
 Thank you all for any
 help.
 Regards,
 Steve Cullen
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[Audyssey] sound extraction

2007-06-18 Thread johnny tai
Does anyone know of a good software one can use to extract sounds from
movies and would work with windows 98?


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Re: [Audyssey] sryth ruinskin last adventure

2007-06-18 Thread Karl Belanger
Hi,
S
P
O
I
L
E
R
S
P
A
C
E
In the top right corner, if you follow the passageway toward where the fire
should be, similar to the otherthree courners, you will find that there is
no fire there. Follow the path to find the ghost who will assemble the
demonscourge hammer for you. Then, go kill the demon that you encounter
after passing through the fire that doesn't hurt you. Be sure to read the
description on the page once you kill him, because it will give you the
number for the second dial on the door. The first dial on the door
represents the number of sides on the impression you touched in the previous
adventure. Hint: the shape is engraved on the plaque on the door. The second
dial you set with the number you get after killing the demon. After opening
the door, kill the demon you find. At this point, I recommend you return to
silverwhisp and save your game. Go back in, and give Runeskin his due.
Karl

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Steve Cullen
Sent: Monday, June 18, 2007 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sryth ruinskin last adventure

Hi Carl,

I am In a maze. there are two walls of fire one of the walls contains blue 
fire if I pass through does not hurt my character. the other wall contains 
normal fire if I pass through does hurt my character. there is also a door 
which has a combination lock If I try turning the lock I always get hurt. I 
met up with a couple of ghosts that try and give me advice. thanks for any 
help.
Regards,
Steve Cullen

- Original Message - 
From: Karl Belanger [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, June 17, 2007 7:55 PM
Subject: Re: [Audyssey] sryth ruinskin last adventure


 Hi,
 Can you give me, more exactly, where you are and what you have done so 
 far?
 I might be able to give you more specific hints if I know your situation.
 Thanks,
 Karl

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Steve Cullen
 Sent: Sunday, June 17, 2007 7:31 PM
 To: Gamers Discussion list
 Subject: [Audyssey] sryth ruinskin last adventure

 Hi Everyone,
 I was wondering if anyone had a map for the last ruinskin Adventure? Or if
 anyone knows how to kill the demon?
 Thank you all for any
 help.
 Regards,
 Steve Cullen
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[Audyssey] rail racer

2007-06-18 Thread Josh
Hi,

I so far beat the catch me if you can level of the demo set to ten laps with 
a gear ratio of .06 and wing angle of 2 degrees. I'm working on the rail 
racer pro level but can't seem to beat it yet. maybe I need nitros? any tips 
people?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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Re: [Audyssey] rail racer

2007-06-18 Thread Neo
You could probably increase your gear ratio even to 1. With the 
supercharger, you should accelerate rather quickly. Now, it's a deal to bear 
art on the pro level even on the class 1 tracks without the supercharger. 
And with the mouse when you're not used to it. ;)
Just try increasing the ratio gradually. You might not perhaps accelerate 
with 0.6 as with 1, but the top speed will increase a great deal.
It's also great to use nitro when you loose speed in the loops (in fact 
right at the beginning of a loop) or when there's a long section where you 
can go straight ahead without any obstacles and gather speed. Be careful 
though, as nitro burns out a load of additional fuel.
Lukas
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 7:01 PM
Subject: [Audyssey] rail racer


 Hi,

 I so far beat the catch me if you can level of the demo set to ten laps 
 with
 a gear ratio of .06 and wing angle of 2 degrees. I'm working on the rail
 racer pro level but can't seem to beat it yet. maybe I need nitros? any 
 tips
 people?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 __ Informace od NOD32 1.1189 (20050808) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Niall
Yeah the one that you linked to on
www.usagames.us
Unfortunately I'm having difficulty copying the exact information.
Niall
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 11:28 AM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Are you sure you have installed the latest June 2007 update?
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 4:59 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] rail racer

2007-06-18 Thread Karl Belanger
Hi,
You most definitely need nitros, and your gear ratio should be more like 1.1
or 1.2. gear 0.6 is for very tight tracks, with a lot of turns and force
fields.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Josh
Sent: Monday, June 18, 2007 1:02 PM
To: Gamers Discussion list
Subject: [Audyssey] rail racer

Hi,

I so far beat the catch me if you can level of the demo set to ten laps with

a gear ratio of .06 and wing angle of 2 degrees. I'm working on the rail 
racer pro level but can't seem to beat it yet. maybe I need nitros? any tips

people?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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__ NOD32 2336 (20070618) Information __

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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Neo
If you have used this dxwebsetup, then there's no need to copy any info 
about Directx. It should be right now.
Then you should probably check windows update for any express and important 
updates as well as the optional ones, especially look for anything regarding 
the .net Framework. Don't download 3.0 - it's not very backwards compatible. 
Try to find the latest updates and hotfixes for 1.1, or .net framework 2.0, 
but not 3.0.
Hope this helps,
Lukas
- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 7:21 PM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Yeah the one that you linked to on
 www.usagames.us
 Unfortunately I'm having difficulty copying the exact information.
 Niall
 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 11:28 AM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Are you sure you have installed the latest June 2007 update?
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 4:59 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework 
 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be 
 handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz




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 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz

 


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Re: [Audyssey] rail racer

2007-06-18 Thread Davy Kager
A ratio of 1.2 and three nitro ports did the job here...
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 7:01 PM
Subject: [Audyssey] rail racer


Hi,

I so far beat the catch me if you can level of the demo set to ten laps with
a gear ratio of .06 and wing angle of 2 degrees. I'm working on the rail
racer pro level but can't seem to beat it yet. maybe I need nitros? any tips
people?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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[Audyssey] classes of racers

2007-06-18 Thread Josh
Hi

What does it take to move up in the class of racers, like to go from class 
one to class two to class three, etcetera?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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[Audyssey] rail racer

2007-06-18 Thread Josh
Hi,

Well I beat the catch me if you can difficulty a couple of times so far. I 
used some nitros and quick shifting and monitoring of my rpm's and I beat it 
and so far I have ninety one thousand dollars. So how do I get to class 
three? I'm on at class two so far I think. Do I need one hundred thousand 
dollars to get up to a class three?
It took careful use of nitros just at the right time to beat art. a 
combination of carefully used nitros and carefully placed shifting let me 
beat art on the catch me if you can difficulty at raceing at ten laps. I got 
12000 dollars. How did you guys do on the rail racer demo so far. come on, 
share your experiences here! this game is cool!

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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[Audyssey] playing rail racer

2007-06-18 Thread Josh
Hi,

You know, playing that rail racer game, I can easily lose track of time and 
just totally get into playing the game and tune out other things going on 
around me.

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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[Audyssey] Moderator warning was Re: sound extraction

2007-06-18 Thread Thomas Ward
Hi all,
Please, take this one off list. If you decide to reply write Johnny off 
list.
For the record all future off topic posts should be refered to Raul or 
myself prier to sending messages to the list.It is esentual that you get 
moderator approval for off topic posts prier to sending one.
You can write us at
[EMAIL PROTECTED]
and one of us will respond in a timely manner.


johnny tai wrote:
 Does anyone know of a good software one can use to extract sounds from
 movies and would work with windows 98?


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[Audyssey] rail racer problems

2007-06-18 Thread Jim and Cassie
hi all, Jim J here.  I installed the rail racer demo, and when I try to open 
the game, I get some kind of error about a debugging needing to be done, and 
when I press enter on cancel, it says, i don't have a registered jit 
debugger.  Any help will be very much appreciated.

Jim  Cassie, Pilot dog
Check out Julie's website at:
http://juliemorales.avonrepresentative.com/
email:
[EMAIL PROTECTED]
Windows/msn messenger:
[EMAIL PROTECTED]
Skype: bestrooney
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, June 18, 2007 1:18 PM
Subject: Re: [Audyssey] rail racer


 You could probably increase your gear ratio even to 1. With the
 supercharger, you should accelerate rather quickly. Now, it's a deal to 
 bear
 art on the pro level even on the class 1 tracks without the supercharger.
 And with the mouse when you're not used to it. ;)
 Just try increasing the ratio gradually. You might not perhaps accelerate
 with 0.6 as with 1, but the top speed will increase a great deal.
 It's also great to use nitro when you loose speed in the loops (in fact
 right at the beginning of a loop) or when there's a long section where you
 can go straight ahead without any obstacles and gather speed. Be careful
 though, as nitro burns out a load of additional fuel.
 Lukas
 - Original Message - 
 From: Josh [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 7:01 PM
 Subject: [Audyssey] rail racer


 Hi,

 I so far beat the catch me if you can level of the demo set to ten laps
 with
 a gear ratio of .06 and wing angle of 2 degrees. I'm working on the rail
 racer pro level but can't seem to beat it yet. maybe I need nitros? any
 tips
 people?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 __ Informace od NOD32 1.1189 (20050808) __

 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz




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[Audyssey] Sryth's New Power?

2007-06-18 Thread Xiao Long Nu
I'm just curious about what everyone thinks of Sryth's new magical power?

Xiao Long Nu
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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Ka Yat Li
Hi:

I think I know why you still can't run the game. Even though you've hit 
enter on the file all it does is extract it and not install it. You'll need 
to find where you've extracted the files to and hit enter on the EXE and 
that will install it. Hope it helps.
- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 1:21 PM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Yeah the one that you linked to on
 www.usagames.us
 Unfortunately I'm having difficulty copying the exact information.
 Niall
 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 11:28 AM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Are you sure you have installed the latest June 2007 update?
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 4:59 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework 
 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be 
 handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


 ___
 Gamers mailing list .. Gamers@audyssey.org
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 Tato zprava byla proverena antivirovym systemem NOD32.
 http://www.nod32.cz




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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Jimmy Odin Kristoffersen
Hi.
i have the same problem. hope someone can help.
Jimmy
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 6:00 PM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Did you download Dxwebsetup? That'll update your DirectX to the very 
 latest
 version. If you don't have that you're screwed.
 Bryan and Jennie, the Engaged Audio Gamers.
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 8:59 AM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] Moderator warning was Re: sound extraction

2007-06-18 Thread Thomas Ward
Hi,
A miner correction the moderator address is
[EMAIL PROTECTED]
rahter than the one gave earlier.
Cheers.


Thomas Ward wrote:
 Hi all,
 Please, take this one off list. If you decide to reply write Johnny off 
 list.
 For the record all future off topic posts should be refered to Raul or 
 myself prier to sending messages to the list.It is esentual that you get 
 moderator approval for off topic posts prier to sending one.
 You can write us at
 [EMAIL PROTECTED]
 and one of us will respond in a timely manner.


 johnny tai wrote:
   
 Does anyone know of a good software one can use to extract sounds from
 movies and would work with windows 98?


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[Audyssey] class three!

2007-06-18 Thread Josh
Hi,

On rail racer I am now a class three racer! But it says I already have a 
super-charger. So how do I activate it? or isn't that part of the demo?

Josh

Most of the reason I don't like spam is because a lot of it is true.
email: [EMAIL PROTECTED]
msn: [EMAIL PROTECTED]
AOL: kutztownstudent
skype: jkenn337


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Re: [Audyssey] Sryth's New Power?

2007-06-18 Thread Ron Schamerhorn
I'm curious what power it is.  I don't think I'll be able to get it with 
either of my characters.

Ron
- Original Message - 
From: Xiao Long Nu [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, June 17, 2007 6:07 PM
Subject: [Audyssey] Sryth's New Power?


I'm just curious about what everyone thinks of Sryth's new magical power?

Xiao Long Nu
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[Audyssey] I'm getting frustrated

2007-06-18 Thread Scott Shade
Hello all.  I don't know if anyone can help with this but, here's my 
problem.  I'm looking for a mud with a modern day feel that would allow me 
to role play if I want.  It would have vehicles that you can actually drive 
where you could put in a destination and it would actually take time to 
drive there.  I'd like something where you could work and do odd jobs and 
interact with people to accomplish those jobs.  And I want something with 
something of a different feel to it in a mud.  Its really hard to explain 
exactly what it is I want, but I'll know it when I find it.  Godwars Ii is 
different in its own way than most other muds out there, and achaea is also 
different from most in the feel of it and how it functions.  But, there just 
isn't any easy way to find that elusive treasure of a game that really makes 
you want to keep coming back for more and grow a character after time.  I 
know of miriani, but I'm looking for something a bit more um down to earth? 
I just don't know how to put what i want in to words but I think if you've 
had to really search for that game you just like out of the load of games 
out there, you'll know kind of what I mean.  Thanks much,
Scott 


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Re: [Audyssey] class three!

2007-06-18 Thread Che
  you already have the supercharger installed with the demo.  If you were 
playing the full version, you would just now be able to buy it.
  Well done.

- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 4:29 PM
Subject: [Audyssey] class three!


 Hi,

 On rail racer I am now a class three racer! But it says I already have a
 super-charger. So how do I activate it? or isn't that part of the demo?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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Re: [Audyssey] rail racer problems

2007-06-18 Thread Che
  Hi all,
  If you are having trouble with the rail racer demo, please write to me off 
list so we don't clutter things up here.
  Out of nearly 600 downloads, only a handful of people have had trouble, 
and almost all of them were because of not having the framework installed or 
not having the latest version of direct x.
  Check your read me file that came with the demo for a link to the direct x 
updater.
  If this does not fix your problem, please write to me off list at:
[EMAIL PROTECTED]
  Thanks,
  Che
Blind Adrenaline Simulations
Games by one of us, for all of us
www.blindAdrenaline.com
email: [EMAIL PROTECTED] 


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Re: [Audyssey] Sryth's New Power?

2007-06-18 Thread Xiao Long Nu
Hello Ron,
If you complete all of the Runeskin adventures, then you will have the 
chance to get the new power.  I will include how you get it below:
S
P
O
I
L
E
R
S
P
A
C
E

At the very last adventure in silverwisp, you will receive a box of runes 
where you have the opportunity to choose 6.  If you choose 1 arcana, 1 
illusion, and 1 necromancy among those 6 then you have the chance to get the 
power of Shadow Magic.  You have to make sure you place the above 3 runes in 
an idle, (you will be given instructions on how to find the idle at the end 
of the adventure).  Hope that helps.
Xiao Long Nu

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 2:52 PM
Subject: Re: [Audyssey] Sryth's New Power?


 I'm curious what power it is.  I don't think I'll be able to get it with
 either of my characters.

 Ron
 - Original Message - 
 From: Xiao Long Nu [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, June 17, 2007 6:07 PM
 Subject: [Audyssey] Sryth's New Power?


 I'm just curious about what everyone thinks of Sryth's new magical power?

 Xiao Long Nu
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 -- 
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 8:23 AM

 


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Re: [Audyssey] class three!

2007-06-18 Thread Bryan Peterson
I think it is part of this particular demo. In the full version you'll have 
to purchase it.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 3:29 PM
Subject: [Audyssey] class three!


 Hi,

 On rail racer I am now a class three racer! But it says I already have a
 super-charger. So how do I activate it? or isn't that part of the demo?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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[Audyssey] Sryth phantom assassin

2007-06-18 Thread Ron Schamerhorn
Hi all

  Do the items change in the phantom every couple hours like they did with 
the pumpkin adventure?  If so I seriously need to get a better weapon as I'm 
still using the hail blade. 


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Re: [Audyssey] Sryth's New Power?

2007-06-18 Thread Shadow Dragon
I like it. It gives warrior-based characters who use a bit of magic but have 
most of their experience concentrated in skills like weaponry their chance 
to shine without having to pump distruction up to ridiculous levels.
- Original Message - 
From: Xiao Long Nu [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, June 17, 2007 4:07 PM
Subject: [Audyssey] Sryth's New Power?


 I'm just curious about what everyone thinks of Sryth's new magical power?

 Xiao Long Nu
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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Scott Shade
Okay, I am curious what is syrith is it a mud or web based game?  Thanks 
much,
Scott
  - Original Message - 
  From: Ron Schamerhornmailto:[EMAIL PROTECTED] 
  To: gamers@audyssey.orgmailto:gamers@audyssey.org 
  Sent: Monday, June 18, 2007 5:45 PM
  Subject: [Audyssey] Sryth phantom assassin


  Hi all

Do the items change in the phantom every couple hours like they did with 
  the pumpkin adventure?  If so I seriously need to get a better weapon as I'm 
  still using the hail blade. 


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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Xiao Long Nu
Hello Ron,
You receive a weapon each time you defeat the phantom assassin or one of his 
members.  They are decent weapons, but I can't think of one that is better 
than the hail blade.  However, those are set weapons.  You will also receive 
a good ring after you defeat the phantom assassin himself.  At the end of 
the adventure, you will be told that there are more items that can be found. 
Unfortunately, these are not set, but they are no longer available.  Those 
items are the same as the ones found in the pumpkin patch adventure.  If 
your melee is in the high 60's to 70's, then you shouldn't have any 
problems.
Xiao Long Nu

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: gamers@audyssey.org Gamers@audyssey.org
Sent: Monday, June 18, 2007 3:45 PM
Subject: [Audyssey] Sryth phantom assassin


 Hi all

  Do the items change in the phantom every couple hours like they did with
 the pumpkin adventure?  If so I seriously need to get a better weapon as 
 I'm
 still using the hail blade.


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 -- 
 No virus found in this incoming message.
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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Bryan Peterson
Sryth is a browser based fantasy game. You control a hero you create s he or 
she explores the kingdom of Tysa, embarking on all manner of quests and 
collecting various tems, weapons and pieces of armor. You might also have 
the chance to learn magic if you create a character with the right stats. 
Part of the game is free, but you get a lot more content if you subscribe, 
and the price is more than reasonable considering all you get. If you're 
interested in learning more about the game or joining the adventure, the URL 
is www.sryth.com. Because it's largely text based it works excellently with 
screeen readers. Even what graphics there are have handy text tags that make 
it possible for us to know what they represent. Ever since he discovered 
that manyof his players were blind, he's become extremely committed to 
keeping the game as accessible as possible. I've been playing for nearly 
three years.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Scott Shade [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 4:50 PM
Subject: Re: [Audyssey] Sryth phantom assassin


Okay, I am curious what is syrith is it a mud or web based game? 
 Thanks much,
 Scott
  - Original Message - 
  From: Ron Schamerhornmailto:[EMAIL PROTECTED]
  To: gamers@audyssey.orgmailto:gamers@audyssey.org
  Sent: Monday, June 18, 2007 5:45 PM
  Subject: [Audyssey] Sryth phantom assassin


  Hi all

Do the items change in the phantom every couple hours like they did 
 with
  the pumpkin adventure?  If so I seriously need to get a better weapon as 
 I'm
  still using the hail blade.


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 [EMAIL PROTECTED]mailto:[EMAIL PROTECTED]. 
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Re: [Audyssey] Sryth's New Power?

2007-06-18 Thread Xiao Long Nu
Hello ShadowDragon,
That may be true, but I do think if you are willing to take destruction to 
that ridiculous level, it has more benefits than shadow magic.  Take for 
example, if a player with say 60 shadow magic takes on someone with 70 
destruction, shadow magic still wouldn't heal enough from the damage taken 
from destruction.  Lets say shadow magic made your dice role a 19, and you 
do 26 damage and heal 5, 70 destruction does an average of 30 to 35 damage 
so destruction still has an upper hand.  Then again, you can role a 20 and 
do 39 damage, but there's also a chance that 70 destruction can do over 40 
and occasionally 50 damage.
However, I do like the fact that shadow magic is the only power that 
allows you to use your weapon while using magic.
Xiao Long Nu

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 3:44 PM
Subject: Re: [Audyssey] Sryth's New Power?


I like it. It gives warrior-based characters who use a bit of magic but 
have
 most of their experience concentrated in skills like weaponry their chance
 to shine without having to pump distruction up to ridiculous levels.
 - Original Message - 
 From: Xiao Long Nu [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, June 17, 2007 4:07 PM
 Subject: [Audyssey] Sryth's New Power?


 I'm just curious about what everyone thinks of Sryth's new magical power?

 Xiao Long Nu
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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Scott Shade
Thanks much, I'll check it out.

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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread Niall
I've already installed the files that I extracted.
- Original Message - 
From: Ka Yat Li [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 4:33 PM
Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi:

 I think I know why you still can't run the game. Even though you've hit
 enter on the file all it does is extract it and not install it. You'll 
 need
 to find where you've extracted the files to and hit enter on the EXE and
 that will install it. Hope it helps.
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 1:21 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Yeah the one that you linked to on
 www.usagames.us
 Unfortunately I'm having difficulty copying the exact information.
 Niall
 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 11:28 AM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Are you sure you have installed the latest June 2007 update?
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 4:59 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework
 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be
 handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] rail racer demo, it can't run

2007-06-18 Thread jamie
still problems with the net thing

- Original Message - 
From: Niall [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 19, 2007 1:23 AM
Subject: Re: [Audyssey] rail racer demo, it can't run


 I've already installed the files that I extracted.
 - Original Message - 
 From: Ka Yat Li [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 4:33 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi:

 I think I know why you still can't run the game. Even though you've hit
 enter on the file all it does is extract it and not install it. You'll
 need
 to find where you've extracted the files to and hit enter on the EXE and
 that will install it. Hope it helps.
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 1:21 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Yeah the one that you linked to on
 www.usagames.us
 Unfortunately I'm having difficulty copying the exact information.
 Niall
 - Original Message - 
 From: Neo [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 11:28 AM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Are you sure you have installed the latest June 2007 update?
 - Original Message - 
 From: Niall [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 4:59 PM
 Subject: Re: [Audyssey] rail racer demo, it can't run


 Hi
 I have the same problem also. I have direct X 9 and the .net framework
 2.
 Niall
 - Original Message - 
 From: Talksina [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 3:15 PM
 Subject: [Audyssey] rail racer demo, it can't run


 hi,
 I have the .net framework installed version 1, I suppose
 well
 when I run rail racer demo from the desktop, it says:
 GameEngine.exe - Common Language Runtime Debugging Services
 Application has generated an exception that could not be
 handled.graphic
 921  Process id=0x1d7c (7548), Thread id=0x1940 (6464).
 Click OK to terminate the application.
 Click CANCEL to debug the application.
 OK Cancel
 and pressing cancel:
 GameEngine.exe - No debugger found.
 Registered JIT debugger is not available.  An attempt to launch a JIT
 debugger with the following command resulted in an error code of 0x2
 (2).  Please
 check computer settings.
 cordbg.exe !a 0x1d7c
 Click on Retry to have the process wait while attaching a debugger
 manually.
 Click on Cancel to abort the JIT debug request.
 Retry Abort
 what's going on?
 thanks


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Re: [Audyssey] Sryth's New Power?

2007-06-18 Thread Shadow Dragon
Yeah, that's true. Back before the test servers went down, I did a bit of 
experimenting with powers and such, destruction at level 100 can do easily 
upwards of 100 damage. I have no idea what shadow magic can do at anything 
above 40, but I assume all that happens is you get bigger melee boosts and 
possible more stamina restoration. Either way, they both have their 
benefits, shadow magic is good against battles where you'd have to roll 
anything above a 12, if you use destruction there you're still likely to 
take damage, whereas shadow magic now will allow you to keep your combat 
roll up while still dishing out damage. Plus, I love the concept of shadows 
swarming around your opponent, guiding your hand so that your blade strikes 
vital points every time. I do find it odd that shadows that have a basis in 
the necromantic realm would heal you, but what can ya do? *grin*
- Original Message - 
From: Xiao Long Nu [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 5:19 PM
Subject: Re: [Audyssey] Sryth's New Power?


 Hello ShadowDragon,
 That may be true, but I do think if you are willing to take destruction to
 that ridiculous level, it has more benefits than shadow magic.  Take for
 example, if a player with say 60 shadow magic takes on someone with 70
 destruction, shadow magic still wouldn't heal enough from the damage taken
 from destruction.  Lets say shadow magic made your dice role a 19, and you
 do 26 damage and heal 5, 70 destruction does an average of 30 to 35 damage
 so destruction still has an upper hand.  Then again, you can role a 20 and
 do 39 damage, but there's also a chance that 70 destruction can do over 40
 and occasionally 50 damage.
However, I do like the fact that shadow magic is the only power that
 allows you to use your weapon while using magic.
 Xiao Long Nu

 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 3:44 PM
 Subject: Re: [Audyssey] Sryth's New Power?


I like it. It gives warrior-based characters who use a bit of magic but
have
 most of their experience concentrated in skills like weaponry their 
 chance
 to shine without having to pump distruction up to ridiculous levels.
 - Original Message - 
 From: Xiao Long Nu [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Sunday, June 17, 2007 4:07 PM
 Subject: [Audyssey] Sryth's New Power?


 I'm just curious about what everyone thinks of Sryth's new magical 
 power?

 Xiao Long Nu
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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Shadow Dragon
There's easily better weapons than the hale blade. Taydrii's Warsword is 
much better, with a masssive 26 melee rating boost. The hale blade is a 
great weapon simply for its full heals, but those only come about 
occasionally and now with shadow magic, you can heal yourself manually 
anyway. Or restoration if you have it. I'd personally recommend switching 
the hale blade out if you're still using it. Its up to you though if you're 
willing to sacrifice 20 or so points of melee rating for full heals.
- Original Message - 
From: Xiao Long Nu [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 5:04 PM
Subject: Re: [Audyssey] Sryth phantom assassin


 Hello Ron,
 You receive a weapon each time you defeat the phantom assassin or one of 
 his
 members.  They are decent weapons, but I can't think of one that is better
 than the hail blade.  However, those are set weapons.  You will also 
 receive
 a good ring after you defeat the phantom assassin himself.  At the end of
 the adventure, you will be told that there are more items that can be 
 found.
 Unfortunately, these are not set, but they are no longer available.  Those
 items are the same as the ones found in the pumpkin patch adventure.  If
 your melee is in the high 60's to 70's, then you shouldn't have any
 problems.
 Xiao Long Nu

 - Original Message - 
 From: Ron Schamerhorn [EMAIL PROTECTED]
 To: gamers@audyssey.org Gamers@audyssey.org
 Sent: Monday, June 18, 2007 3:45 PM
 Subject: [Audyssey] Sryth phantom assassin


 Hi all

  Do the items change in the phantom every couple hours like they did with
 the pumpkin adventure?  If so I seriously need to get a better weapon as
 I'm
 still using the hail blade.


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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Ron Schamerhorn
I'd happily give up the hail blade if I could find something better.  I 
agree those few points of health aren't always that great.  I like the sound 
of the one you mention below.  Maybe I can find it somewhere.

Ron

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 9:23 PM
Subject: Re: [Audyssey] Sryth phantom assassin


There's easily better weapons than the hale blade. Taydrii's Warsword is
much better, with a masssive 26 melee rating boost. The hale blade is a
great weapon simply for its full heals, but those only come about
occasionally and now with shadow magic, you can heal yourself manually
anyway. Or restoration if you have it. I'd personally recommend switching
the hale blade out if you're still using it. Its up to you though if you're
willing to sacrifice 20 or so points of melee rating for full heals.


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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Xiao Long Nu
Hello Ron,
My mistake.  I thought you meant you were looking for a better weapon from 
the Phantom Assassin.  Shadow dragon is right.  The sword he is talking 
about is available from Tally's for 232 Adventurer Tokens.  Also, just as an 
after thought, another weapon you may want to consider is the Demonscourge 
which is available at no charge once you have completed the Runeskin 
adventures.  It is a bashing weapon with 15 melee with an additional 40 
melee when facing demons.  Another to consider is the giantfell blade which 
is a slashing weapon with 10 melee and plus 20 against giants.  This is 
found by completing the giants part 3.  Of corse, there are other weapons 
through Tally's, but it all depends on how many adventure tokens you have 
and plan to spend.  If you are not planning to spend any tokens however, the 
demonscourge or giantfell blade might be a good idea.  Although the 
demonscourge has more melee, it still depends on whether or not you have the 
weaponry subskills of weaponry bashing and weaponry slashing and how high is 
your current level with each.  If you are looking for more melee, the ring 
you will get for defeating the phantom assassin will give 5 melee and if you 
haven't defeated runeskin yet, you might want to do that because you will 
get the runeskin's ring with will give 5 melee and 5 stamina.  That's all I 
can think of for now.  Hope that helps.
Xiao Long Nu

- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 6:52 PM
Subject: Re: [Audyssey] Sryth phantom assassin


 I'd happily give up the hail blade if I could find something better.  I
 agree those few points of health aren't always that great.  I like the 
 sound
 of the one you mention below.  Maybe I can find it somewhere.

 Ron

 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 9:23 PM
 Subject: Re: [Audyssey] Sryth phantom assassin


 There's easily better weapons than the hale blade. Taydrii's Warsword is
 much better, with a masssive 26 melee rating boost. The hale blade is a
 great weapon simply for its full heals, but those only come about
 occasionally and now with shadow magic, you can heal yourself manually
 anyway. Or restoration if you have it. I'd personally recommend switching
 the hale blade out if you're still using it. Its up to you though if 
 you're
 willing to sacrifice 20 or so points of melee rating for full heals.


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 -- 
 No virus found in this incoming message.
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 8:23 AM

 


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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Shadow Dragon
Taydrii's warsword is the best weapon you can buy from Tallys's trading 
post. If you don't feel like donating for tokens, or can't gather up enough 
of them from proving grounds and such things, you can always go for the 
exalted diamond longsword. You can get that in A Hauting in Dirnsig. Its one 
of the random items you get at the end if you haven't already done that 
quest. Tsal Kagoth is another alternative, its roughly the exact same as the 
exalted diamond longsword, with 18 melee and about the same stat boosts, but 
it slowly drops your characters alignment as you use it. Hmm. Other than 
that I'm not sure what you could replace the hale blade with if you've 
already exhausted all those options. I suppose you could snag demonscourge 
provided your weaponry bashing levels are decent, that's a pretty nice 
weapon. The giantfell blade from stonesong in my opinion is also a little 
better than the Hale Blade. Personally I'd recommend donating for some 
adventurers tokens and buying awesome equipment from Tallys's, but if you 
don't have money to throw around I guess there are other alternatives.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 7:52 PM
Subject: Re: [Audyssey] Sryth phantom assassin


 I'd happily give up the hail blade if I could find something better.  I
 agree those few points of health aren't always that great.  I like the 
 sound
 of the one you mention below.  Maybe I can find it somewhere.

 Ron

 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 9:23 PM
 Subject: Re: [Audyssey] Sryth phantom assassin


 There's easily better weapons than the hale blade. Taydrii's Warsword is
 much better, with a masssive 26 melee rating boost. The hale blade is a
 great weapon simply for its full heals, but those only come about
 occasionally and now with shadow magic, you can heal yourself manually
 anyway. Or restoration if you have it. I'd personally recommend switching
 the hale blade out if you're still using it. Its up to you though if 
 you're
 willing to sacrifice 20 or so points of melee rating for full heals.


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Re: [Audyssey] Sryth phantom assassin

2007-06-18 Thread Bryan Peterson
Taydrii's Warsword can be found in Tallys' Trading Post outside Trithik, but 
it's very xpensive. The only reason I have it now is because I had some 
Adventurer Tokens from the various Proving Grounds and I was able over time 
to donate enough money to trade in the necessary bonus points to get more 
tokens. But it is well worth the price, as is the Gryphon Emblazoned Shield, 
which has an MR of 14. So ideally you would add another forty points to your 
MR with both those items, but again they're quite spendy so you may have to 
wait if you do want them both.
Bryan and Jennie, the Engaged Audio Gamers.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 7:52 PM
Subject: Re: [Audyssey] Sryth phantom assassin


 I'd happily give up the hail blade if I could find something better.  I
 agree those few points of health aren't always that great.  I like the 
 sound
 of the one you mention below.  Maybe I can find it somewhere.

 Ron

 - Original Message - 
 From: Shadow Dragon [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 18, 2007 9:23 PM
 Subject: Re: [Audyssey] Sryth phantom assassin


 There's easily better weapons than the hale blade. Taydrii's Warsword is
 much better, with a masssive 26 melee rating boost. The hale blade is a
 great weapon simply for its full heals, but those only come about
 occasionally and now with shadow magic, you can heal yourself manually
 anyway. Or restoration if you have it. I'd personally recommend switching
 the hale blade out if you're still using it. Its up to you though if 
 you're
 willing to sacrifice 20 or so points of melee rating for full heals.


 ___
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 visit
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Re: [Audyssey] class three!

2007-06-18 Thread Neo
You have the supercharger and gravity puller by default in the demo. All the 
upgrades are activated automatically as soon as you get them, so you don't 
need to do anything about them now.
Lukas
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 11:29 PM
Subject: [Audyssey] class three!


 Hi,

 On rail racer I am now a class three racer! But it says I already have a
 super-charger. So how do I activate it? or isn't that part of the demo?

 Josh

 Most of the reason I don't like spam is because a lot of it is true.
 email: [EMAIL PROTECTED]
 msn: [EMAIL PROTECTED]
 AOL: kutztownstudent
 skype: jkenn337


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 http://www.nod32.cz

 


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Re: [Audyssey] New rhythm-action audio game. Need some testers tohelp with research project.

2007-06-18 Thread ian and riggs
hi nickloss i like your sujjestion better i think in some ways i would find 
that easayer because their are voice prompts the tricky bit which i like is 
finding the correct keys in the spesefied amount oof time
- Original Message - 
From: Nicol Oosthuizen [EMAIL PROTECTED]
To: Daniel Miller [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, June 18, 2007 8:52 AM
Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers 
tohelp with research project.



 NB: This email and its contents are subject to our email legal notice
 which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

 
 Hi Daniel
 I tried out  both games.
 I will reply inline to your questions.
 Were the instructions helpful in teaching you how to play the games?
 Oh yes,, very clear.
 How long did it take you to have a good understanding of how to play
 each version of the game?
 Not  long at all. When playing the first time I understood it already.
 Which version, FingerDance1 or FingerDance2, was easier to play and why?
 I find both versions tricky.
 But I   prefer version1 because my ear is tuned into drums much better
 than to sliding sounds. I can react quicker to drum rolls.
 I sometimes find that  when I  press the correct letter I still hear an
 error sound. A fraction of a second  after *I heard the  high drum sound
 in the left speaker for instance, I  press q but then I hear an error
 sound. This only happens   sometimes. Some times if I press the correct
 letter a fraction of a second after that specific drum roll I hear the
 clap sound, but sometimes itplays the  error sound.
 I further suggest that after the  drum roll played and there is about 2
 seconds silence on the left  that the game should still accept the
 letter I press.  IN other words: I hear a high drum  roll  on the left,
 then I hear say 2 drum rolls from the right and then one from the left
 again, so while that 2 drums rolls in the right speaker are playing, I
 should be able to press the one that played on the left.
 I hope my explanation is clear.
 If you played each game more than once, what was your score the first
 time you played it and what was your score the last time you played it?
 The score will be spoken at the end of the game in terms of a ranking.
 For example, you score could be terrible, pretty good, very good, or
 incredible.
 My first score was terrible; my last score was not very good.
 Were the games fun and/or interesting?
 Oh yes, these kind of games improves my reaction time  and also hand ear
 coordination.
 Do you think that the gameplay ideas presented by FingerDance could be
 used to make a fun Rhythm-Action audio game that you would like to play?
 Oh yes.
 If you could, how would you improve these games?
 My suggestion here is that you create a game that will test the gamer's
 reaction to various keystrokes. It can work like this: while the song is
 playing, a voice speaks different keystrokes such as letters, numbers,
 punctuation keys as well as hot keys such as shift+down arrow. And then
 you  only have a few seconds to press that keystroke before the next one
 is spoken.
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Re: [Audyssey] New rhythm-action audio game. Need some testers tohelp with research project.

2007-06-18 Thread ian and riggs
another sujjestion i would make some kind of audio ecognission when the 
person as to make their sound as well. like when the rivom is playing maybe 
make a voice say play when you are exepected to play your part of the rivom.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Daniel Miller [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, June 18, 2007 8:26 AM
Subject: Re: [Audyssey] New rhythm-action audio game. Need some testers 
tohelp with research project.


 Okay, here's what I think.
 First, let me brag a bit--I got a perfect score the second time I played 
 the
 one with the sliding synth.  I thought the synth sounds themselves were a
 bit obnoxious, but quickly realized what great cues they are.  I like the
 drum sounds better, but I can't get better than terrible.  I think one
 reason is that there are differing lengths--sometimes you only get a half
 beat lead-in, sometimes a whole beat, sometimes just a quarter beat. 
 Also,
 I wouldn't use toms for both the low and high--maybe a kick bass for the 
 low
 and a tom or bongo for the high, but they have to be distinct--and also,
 varied lead times is good but you'll need different sounds--a low tom for 
 a
 quarter beat lead-in, booming kick for a half beat lead-in, a rolling 
 snare
 for a whole beat lead-in and so on.  You wouldn't even need to add more
 keys--but I would add two more in, for center speaker sounds to make it 
 even
 harder.  Also, the music should get progressively more interesting and the
 cues, which should blend in pretty well, more and more frequent.  I really
 like the concept though, and I hope you keep working on it.  It would be
 nice if we could hook up a DDR mat to the computer and actually dance to 
 the
 cues.

 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Daniel Miller [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, June 17, 2007 4:00 AM
 Subject: [Audyssey] New rhythm-action audio game. Need some testers to 
 help
 with research project.


 Hello all.
 I’ve just finished developing a prototype version of a Rhythm-Action 
 audio
 game that I am using as a research project for my graduation at the
 University of Oregon.  I learned of this mailing list from a kind person
 on the audiogames.net forums.  I have two versions of the game up and
 running.  I was wondering if anyone here would be wonderful enough to 
 play
 the games and answer a few short questions that will help me improve the
 design.

 Here is the URL for the download page:
 http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html

 There are instructions on how to download and set up the game on this
 site.  You will need an unzipping tool to decompress the files.  I
 recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should
 work fine.  This project was developed in JAVA, so it should work on just
 about any platform.  However, initial tests on MAC systems have been
 problematic so it is only recommended that you download and play this 
 game
 on a Windows machine running Windows 2000 or any newer version.

 There are two versions of the game, FingerDance1 and FingerDance2.  Each
 version uses different cue sounds that will tell you when and how to play
 along with the game’s song.  Before you play, you can listen to a short
 instructional description of the game.  Also, the readme.txt file 
 included
 with in the zip file  has more instructions and hints on how to play.
 Also, it helps to have a good pair of headphones since the game makes use
 of stereo to convey the cue sounds.  Please note that these games are
 still very early in development and serve as a testing environment so 
 that
 I can experiment with different play styles for these types of rhythmical
 audio games.

 If anyone is interested, I would really appreciate some feed back by
 having you respond to the following questions after playing the each
 version of the game:

 Were the instructions helpful in teaching you how to play the games?

 How long did it take you to have a good understanding of how to play each
 version of the game?

 Which version, FingerDance1 or FingerDance2, was easier to play and why?

 If you played each game more than once, what was your score the first 
 time
 you played it and what was your score the last time you played it?  The
 score will be spoken at the end of the game in terms of a ranking.  For
 example, you score could be terrible, pretty good, very good, or
 incredible.

 Were the games fun and/or interesting?

 Do you think that the gameplay ideas presented by FingerDance could be
 used to make a fun Rhythm-Action audio game that you would like to play?

 If you could, how would you improve these games?

 Any responses would be much appreciated.  I’m currently writing up a
 research paper that is going to be submitted to the ASSETS 

Re: [Audyssey] I'm getting frustrated

2007-06-18 Thread ian and riggs
yes i would like a game like that
- Original Message - 
From: Scott Shade [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 18, 2007 11:32 PM
Subject: [Audyssey] I'm getting frustrated


 Hello all.  I don't know if anyone can help with this but, here's my
 problem.  I'm looking for a mud with a modern day feel that would allow me
 to role play if I want.  It would have vehicles that you can actually 
 drive
 where you could put in a destination and it would actually take time to
 drive there.  I'd like something where you could work and do odd jobs and
 interact with people to accomplish those jobs.  And I want something with
 something of a different feel to it in a mud.  Its really hard to explain
 exactly what it is I want, but I'll know it when I find it.  Godwars Ii is
 different in its own way than most other muds out there, and achaea is 
 also
 different from most in the feel of it and how it functions.  But, there 
 just
 isn't any easy way to find that elusive treasure of a game that really 
 makes
 you want to keep coming back for more and grow a character after time.  I
 know of miriani, but I'm looking for something a bit more um down to 
 earth?
 I just don't know how to put what i want in to words but I think if you've
 had to really search for that game you just like out of the load of games
 out there, you'll know kind of what I mean.  Thanks much,
 Scott


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