Re: [Audyssey] Monty impressions so far
Hi, I am having the same problem with options not saving under Vista ultimate. Original message: > well I did a check after I sent the msg. > I wanted to see if I could complete monti beta1, because I never clocked it. > so I uninstalled beta2 and loaded beta1. > I clocked that uninstalled beta1 removed the monti folder and the > monti reg key. > I restarted monti beta2 after reinstalling, I did a reboot and > started the game again, and well it was as before. > I don't mind so much, I'd like an option to turn volumes of music and > ambience down on the fly, although I can cope with it all being on as it is. > At 11:53 a.m. 9/10/2007, you wrote: >> Hi Shaun, >> All I can say at this point is that is weird. There is nothing in the >> game itself to account for not saving and properly restoring registry >> settings as it works 99 out of every 100 times with your system >> apparently being that 1 exception. >> What I have discovered over the last 5 years or so is that a program >> never runs exactly the same on any two different computers. There is >> always something different like settings, different libraries, different >> os, different hardware, and that is why it is impossible for a developer >> to debug every potential bug in his or her software. The best he/she can >> hope for is 95% to 98% stable and have to shrug off those weird >> exceptions that comes along that don't happen during rnd so to speak. >> Sometimes it isn't even the developers program at fault. For example, if >> some one has a broken Sapi 5 install my program isn't at fault. It is >> the end users computer that has a defective install, and needs to be >> repaired. >> Anyway, what I am saying is this is a beta release and I will do what I >> can to fix as many bugs as possible, but being realistic I think it is >> impossible to solve every single issue that comes up. >> shaun everiss wrote: >>> yes, yes, yes. >>> oh and all the settings I set are there. >>> However they don't take after I rerun the game. >>> otherwise it all works fine. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to [EMAIL PROTECTED] >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >> 7/10/2007 6:12 p.m. > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: > 7/10/2007 6:12 p.m. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud.
I have moosic on here that required all the stuff. I loaded python 2.4, pygame, pyaa pytts, pymidi, pysonic, and pyfmod. I then coppied fmod.dll to the system directory and well everything worked for moosic so it does for this. At 11:11 a.m. 9/10/2007, you wrote: >Hi sean. > >the instructions are on the soundmud website. > >Out of interest though, how did you get it to work? Did you download and >install all the Python stuff? > >I don't know enough about Python to try installing it, just in case I had >trouble removing it later, - this is probably entirely irrational, but >there you go. > >Beware the Grue! > >Dark. >- Original Message - >From: "shaun everiss" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Monday, October 08, 2007 11:07 PM >Subject: Re: [Audyssey] Soundmud. > > > >I got it to work, i just don't have any instructions files. > > At 08:41 a.m. 9/10/2007, you wrote: > > > >>Hi list. > >>Has anybody gotten Soundmud to work? > >>I downloaded and installed all the files in the read me, but still cant > >>get > >>it to work. > >>It tells you the files you need to run it but not how to start the game. > >>Thanks in advance for any help. > >> > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org > >>If you want to leave the list, send E-mail to > >>[EMAIL PROTECTED] > >>You can make changes or update your subscription via the web, at > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/[EMAIL PROTECTED] > >>If you have any questions or concerns regarding the management of the > >>list, > >>please send E-mail to [EMAIL PROTECTED] > >> > >> > >> > >>-- > >>No virus found in this incoming message. > >>Checked by AVG Free Edition. > >>Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: > >>7/10/2007 6:12 p.m. > > > > > > > > -- > > No virus found in this outgoing message. > > Checked by AVG Free Edition. > > Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 > > 6:12 p.m. > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > [EMAIL PROTECTED] > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/[EMAIL PROTECTED] > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to [EMAIL PROTECTED] > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
well I did a check after I sent the msg. I wanted to see if I could complete monti beta1, because I never clocked it. so I uninstalled beta2 and loaded beta1. I clocked that uninstalled beta1 removed the monti folder and the monti reg key. I restarted monti beta2 after reinstalling, I did a reboot and started the game again, and well it was as before. I don't mind so much, I'd like an option to turn volumes of music and ambience down on the fly, although I can cope with it all being on as it is. At 11:53 a.m. 9/10/2007, you wrote: >Hi Shaun, >All I can say at this point is that is weird. There is nothing in the >game itself to account for not saving and properly restoring registry >settings as it works 99 out of every 100 times with your system >apparently being that 1 exception. >What I have discovered over the last 5 years or so is that a program >never runs exactly the same on any two different computers. There is >always something different like settings, different libraries, different >os, different hardware, and that is why it is impossible for a developer >to debug every potential bug in his or her software. The best he/she can >hope for is 95% to 98% stable and have to shrug off those weird >exceptions that comes along that don't happen during rnd so to speak. >Sometimes it isn't even the developers program at fault. For example, if >some one has a broken Sapi 5 install my program isn't at fault. It is >the end users computer that has a defective install, and needs to be >repaired. >Anyway, what I am saying is this is a beta release and I will do what I >can to fix as many bugs as possible, but being realistic I think it is >impossible to solve every single issue that comes up. > > >shaun everiss wrote: > > yes, yes, yes. > > oh and all the settings I set are there. > > However they don't take after I rerun the game. > > otherwise it all works fine. > > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Soundmud
Hi, I just tried to get soundmud started. I installed everything that's required to play the game and started it. I got the menue and I could choose game local. Then the game voice said "game local processing" and nothing more happens. How is it supposed to go on? Thanks for your help! Regards Sarah -- "Amicus certus in re incerta cernitur." (Einen sicheren Freund erkennt man in unsicherer Sache.) Cicero --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Phil, H That's an interesting idea. Though, it is a bit complex to release this close to the deadline I have set myself for getting 1.0 out for sale. I really want Montezuma's Revenge out before Christmas, and that is one reason I am not exactly turning away everyones ideas, but electing to postpone the more complex suggestions for say a 1.1 or 1.2 free upgrade. I've had the game in my posession for over a year and not recieved a dime for it's development and would like to begin bringing in some cash. After that I can release free upgrades to paid customers. One update I'd like to eventually add in is a score board and score posting system, but I'm not going to do it until I've made something off the game to begin expanding the game like that. Phil Vlasak wrote: > Hi Tom, > I had a thought about how to change the sound and action of the creatures > based on the status of the torch. > If the torch is on, the creatures move at the normal speed at full sound > volume. > But if the torch is off, the creatures move at half speed with half their > sound volume. > The slower speed would represent them not seeing you in the dark and not > knowing where you are. > The lower volume would represent not seeing them as well converted to not > hearing them as well. > > Phil > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, All I can say at this point is that is weird. There is nothing in the game itself to account for not saving and properly restoring registry settings as it works 99 out of every 100 times with your system apparently being that 1 exception. What I have discovered over the last 5 years or so is that a program never runs exactly the same on any two different computers. There is always something different like settings, different libraries, different os, different hardware, and that is why it is impossible for a developer to debug every potential bug in his or her software. The best he/she can hope for is 95% to 98% stable and have to shrug off those weird exceptions that comes along that don't happen during rnd so to speak. Sometimes it isn't even the developers program at fault. For example, if some one has a broken Sapi 5 install my program isn't at fault. It is the end users computer that has a defective install, and needs to be repaired. Anyway, what I am saying is this is a beta release and I will do what I can to fix as many bugs as possible, but being realistic I think it is impossible to solve every single issue that comes up. shaun everiss wrote: > yes, yes, yes. > oh and all the settings I set are there. > However they don't take after I rerun the game. > otherwise it all works fine. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Karl, I for one agree with you. I'm just waiting to see what other listers thoughts are. Karl wrote: > I realize that about nonmoving items, and agree with the current > system. It's only monsters that I don't think should be silent. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Shaun, I've just moved the keys around a bit. As of beta 3 jump is on space and run is on control. I just patched the code with that about 5 minutes ago as of the time of this writing. So the system menu should no longer be an issue any longer. Cheers. shaun everiss wrote: > I actually was able to duplicate this. > make sure the monti window is maximised. > and if you can help it don't have anything else open if you can help > it, well another window. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
yes, yes, yes. oh and all the settings I set are there. However they don't take after I rerun the game. otherwise it all works fine. At 07:46 a.m. 9/10/2007, you wrote: >Hi Shaun, >Well, as for returning to the main menu after saving I can fix that >quite easily. I also can do that for loading defaults. >As to why your system is restoring the default settings when the game is >restarted I haven't a clue. It works perfectly on my system, and on the >machines it was tested on prier to release. So it is definitely not a >bug in the game, nor is it a feature of the game to restore defaults >unless it is having problems accessing your local registry hive. >Usually, it only has to do this once, the first time the game is ran, >where it discovers you have no keys in your registry hive and creates >the proper ones on the spot. >Some questions. When you installed beta 2 did you make absolutely >certain that you uninstalled beta 1, and deleted any patch files from >c:\Program Files\USA Games\Montezuma's Revenge >before installing beta 2? >This is very critical is that older Montezuma's Revenge directory must >be totally empty before installing beta 2 or some files may not have >been updated cleanly or at all. >Second, is your .Net Framework up to date? >Third, canyou confirm registry keys show up in your registry at >HKEY_Current_User/Software/USA Games/Montezumas Revenge >where games settings are supposed to be stored? > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Tom, I had a thought about how to change the sound and action of the creatures based on the status of the torch. If the torch is on, the creatures move at the normal speed at full sound volume. But if the torch is off, the creatures move at half speed with half their sound volume. The slower speed would represent them not seeing you in the dark and not knowing where you are. The lower volume would represent not seeing them as well converted to not hearing them as well. Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 08, 2007 5:04 PM Subject: Re: [Audyssey] Monty and torches > Hi Raul, > Well, as I mentioned in my previous post as the game logic works now it > only stops the sounds for objects that are stationary and would > otherwise not make a noise in the real world. After all keys, gems, gold > coins, swords, etc wouldn't normally make a noise and you could see > them. You are correct those sounds are there to make them "visible" to > the audio gamer. > However, with monsters that is a trick question. I don't think there is > a right/wrong answer to this conundrom. Yes, normally in a dark room you > would not be able to see them but you could hear them when they are > moving. The problem is the game uses their sounds both as sight and > sound and weather the room has light or is pitch black wouldn't make a > diference on hearing them, but only seeing them. > I had this discussion before on the testers list, and in the end I > decided to allow them to make noise since logic dictates no matter > weather it is light or dark something physically moving should make a > noise. You don't have to see a rope swing to hear it creeking off in the > distance, or see a skull to here it rattling towards you. You might not > see the pool in front of you but you might hear the water bubbling and > girgling just before you fall into it and droun. > > > > Raul a. Gallegos wrote: >> Karl. This is true in an ideal environment, but since we are using audio >> instead of sight in the game, then the lack of a torch light means the >> lack of seeing monsters. Since seeing is actually hearing, then the >> sounds of the monsters should be disabled. Let me put it this way. If >> the game was sighted only, the lit room would show the monsters, the >> dark room would not show monsters. Since we are playing an audio game, >> the lit room should allow you to hear monsters and the dark room should >> not allow you to hear monsters. it's keeping the analogy. >> >> This is why I feel that way, but in the end it's up to Tom how he wants >> to handle it. Or, maybe he can make it one way for the easier levels and >> another way for the harder ones. >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud.
Hi sean. the instructions are on the soundmud website. Out of interest though, how did you get it to work? Did you download and install all the Python stuff? I don't know enough about Python to try installing it, just in case I had trouble removing it later, - this is probably entirely irrational, but there you go. Beware the Grue! Dark. - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 08, 2007 11:07 PM Subject: Re: [Audyssey] Soundmud. >I got it to work, i just don't have any instructions files. > At 08:41 a.m. 9/10/2007, you wrote: > >>Hi list. >>Has anybody gotten Soundmud to work? >>I downloaded and installed all the files in the read me, but still cant >>get >>it to work. >>It tells you the files you need to run it but not how to start the game. >>Thanks in advance for any help. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>[EMAIL PROTECTED] >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/[EMAIL PROTECTED] >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to [EMAIL PROTECTED] >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >>7/10/2007 6:12 p.m. > > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 > 6:12 p.m. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud.
I got it to work, i just don't have any instructions files. At 08:41 a.m. 9/10/2007, you wrote: >Hi list. >Has anybody gotten Soundmud to work? >I downloaded and installed all the files in the read me, but still cant get >it to work. >It tells you the files you need to run it but not how to start the game. >Thanks in advance for any help. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
I realize that about nonmoving items, and agree with the current system. It's only monsters that I don't think should be silent. Original message: > Hi Karl, > Good point. Keep in mind gold coins, keys, etc aren't technically > moving. Those sounds are used instead of sight to find those items. In > the real world a bunch of coins on the floor would not be making any > noise unless you kicked them or moved them in some way. > A snake, skull, or spider are another matter. The noise for them act > both as sight and sound. Even in the dark you should be able to hear a > skull rattle or a snake hiss because it is constantly moving. Darkness > wouldn't effect the sound of a moving object. > Karl wrote: >> Hi, >> I disagree with making monsters silent. You should still be able to >> hear monsters in a dark room, but they should not be detectable with >> the O key. Afterall, you would still be able to hear things moving, >> even if you can't see. >> Karl > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
I actually was able to duplicate this. make sure the monti window is maximised. and if you can help it don't have anything else open if you can help it, well another window. At 03:53 a.m. 9/10/2007, you wrote: >Thomas Ward said the following on 10/7/2007 10:11 PM: > > Hi Raul, > > > > Ok, that is exactly the kind of info I needed. Either one of two things > > needs to happen. Either I figure out how to disable that system menu, or > > move the run key to something else besides alt. Will take some > > experimentation. > > Thanks. > >Hi. I'm sure you mean jump, not run . but what ends up happening >when the system menu comes up, the player gets stuck in a sort >up-in-the-air mode. I have to press alt by itself which probably closes >the menu, then he lands. While he's in this weird elevated more, nothing >can really happen, but at the same time, the game play inertia is >interrupted. If you want some keyboard suggestions, assuming you don't >disable the system menu, how about using the shift for running and the >control for jumping. So basically the things the control do now, move to >the shift key, and move the alt to the control. This way, If I'm running >right, I would hold down shift-right arrow, and if I need to jump, I >just tap the control key once while still holding shift-right and I jump >while I'm running. Or, if I'm just walking with right arrow, I just >press control and I jump right. > >What do you think? > >-- >Raul A. Gallegos .. http://www.asmodean.net > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: >7/10/2007 6:12 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.4/1056 - Release Date: 7/10/2007 6:12 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Raul Quote I still feel strongly about the torches idea I have working the way I suggested End quote Well, I do have plans to work on many of your torch suggestions. Still am not sure what I will do about the monsters. yet, but I am definitely going to put it on a timer, remove items from the object scan, and remove monsters from the map. That should be fair enough. I just don't think monsters should be silent since the sounds act both as sight and sound for monsters where as sounds for gems, keys, etc are there for replacing the lack of sight only. I'm not saying no, but I'd like to feel out some other player's thoughts before I silence monsters in a darkened room. I don't think this is a decision that will please everyone so just best to do what works for the masses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Raul, Well, as I mentioned in my previous post as the game logic works now it only stops the sounds for objects that are stationary and would otherwise not make a noise in the real world. After all keys, gems, gold coins, swords, etc wouldn't normally make a noise and you could see them. You are correct those sounds are there to make them "visible" to the audio gamer. However, with monsters that is a trick question. I don't think there is a right/wrong answer to this conundrom. Yes, normally in a dark room you would not be able to see them but you could hear them when they are moving. The problem is the game uses their sounds both as sight and sound and weather the room has light or is pitch black wouldn't make a diference on hearing them, but only seeing them. I had this discussion before on the testers list, and in the end I decided to allow them to make noise since logic dictates no matter weather it is light or dark something physically moving should make a noise. You don't have to see a rope swing to hear it creeking off in the distance, or see a skull to here it rattling towards you. You might not see the pool in front of you but you might hear the water bubbling and girgling just before you fall into it and droun. Raul a. Gallegos wrote: > Karl. This is true in an ideal environment, but since we are using audio > instead of sight in the game, then the lack of a torch light means the > lack of seeing monsters. Since seeing is actually hearing, then the > sounds of the monsters should be disabled. Let me put it this way. If > the game was sighted only, the lit room would show the monsters, the > dark room would not show monsters. Since we are playing an audio game, > the lit room should allow you to hear monsters and the dark room should > not allow you to hear monsters. it's keeping the analogy. > > This is why I feel that way, but in the end it's up to Tom how he wants > to handle it. Or, maybe he can make it one way for the easier levels and > another way for the harder ones. > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud.
Run soundmud.pyc to start SoundMUD (in Windows, double-click on this file, or select it and press Enter). Jean-Luc -- SoundMUD web site: http://jlpo.free.fr/soundmud SoundRTS web site: http://jlpo.free.fr/soundrts SoundRTS development log: http://soundrts.blogspot.com/ SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Karl, Good point. Keep in mind gold coins, keys, etc aren't technically moving. Those sounds are used instead of sight to find those items. In the real world a bunch of coins on the floor would not be making any noise unless you kicked them or moved them in some way. A snake, skull, or spider are another matter. The noise for them act both as sight and sound. Even in the dark you should be able to hear a skull rattle or a snake hiss because it is constantly moving. Darkness wouldn't effect the sound of a moving object. Karl wrote: > Hi, > I disagree with making monsters silent. You should still be able to > hear monsters in a dark room, but they should not be detectable with > the O key. Afterall, you would still be able to hear things moving, > even if you can't see. > Karl > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma-Beta2
Hi Jimmy, Well, basically once you get onto the first ledge and just keep jumping. If you land on the second or third ledge don't move or you will fall into the lava one way or another. Just keep jumping until you land on the normal ground on the other side. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Thomas Ward said the following on 10/8/2007 3:26 PM: > Hi Raul, > Actually, I think you might be running an older version of the beta. The > last private beta had a couple of miner bugs which I fixed in the public > beta version of beta 2 just the day of release. > One of the things is put run back on alt and jump on control because of > it hanging the player when jumping. > Check your manual. If it does not say October 5, 2007 as the published > date then you have an old version of the beta. OK, definitely running an older beta. My bad on that. I'll update and play. > keyboard setup James North used with control for run, and the spacebar > key for jump. That worked rather nice. The space key is a nice big > key,and it can be used as a modifier if necessary. Using space for jump > is not uncommon. > Which do you like better shift control combo you suggested or the space > and control combo I suggested? > Actually, I like both. So, you choose. I can play either way and you are correct, space is very common. I just was not sure about using it as a modifier, although Windows Vista uses it for the side bar, so this does make sense. > It would certainly work. I wouldn't have a problem with it. My only > hesitation is since shift and control are close together a gamer might > accidently press control rather than shift and have the character jump > off into a trap of some kind or well find some way to jump to his doom. > > yeah, you are right with that, the space bar does make it more of an obvious thing. Tell you what. How about you make the torch idea I had work that way and then I don't care what you use for the keyboard commands. Seriously though, your suggestions and arguments for using the space for jumping do make more sense. PS: I still feel strongly about the torches idea I have working the way I suggested. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Karl. This is true in an ideal environment, but since we are using audio instead of sight in the game, then the lack of a torch light means the lack of seeing monsters. Since seeing is actually hearing, then the sounds of the monsters should be disabled. Let me put it this way. If the game was sighted only, the lit room would show the monsters, the dark room would not show monsters. Since we are playing an audio game, the lit room should allow you to hear monsters and the dark room should not allow you to hear monsters. it's keeping the analogy. This is why I feel that way, but in the end it's up to Tom how he wants to handle it. Or, maybe he can make it one way for the easier levels and another way for the harder ones. Karl said the following on 10/8/2007 4:22 PM: > Hi, > I disagree with making monsters silent. You should still be able to > hear monsters in a dark room, but they should not be detectable with > the O key. Afterall, you would still be able to hear things moving, > even if you can't see. > Karl -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Soundmud.
ric what is it please? will On 8 Oct 2007, at 20:41, Rick wrote: > Hi list. > Has anybody gotten Soundmud to work? > I downloaded and installed all the files in the read me, but still > cant get > it to work. > It tells you the files you need to run it but not how to start the > game. > Thanks in advance for any help. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to Gamers- > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of > the list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sapi voices in Monti?
Hi Thomas. Great. I look forword to the next release. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 08, 2007 9:29 PM Subject: Re: [Audyssey] Sapi voices in Monti? Hi soren, After I wrote you last I took a look into the code, and located the source of your Sapi issue. I had been doing some experimentation in beta 2, and had the number of voices limited for some testing I was doing and forgot to remove it for public release. I have since removed that limit, and the next update should solve your issue. Søren Jensen wrote: > Hi Thomas. > > I'll try to explain the problem more clear: > All voices works. If I said a spesific voice as a standard voice in the > speech manager in the control panel, the voice speaks fine in the game. > The > problem is when I'm trying to select voice number 13 in the voice menu in > Monti, the voice doesn't load. Are you able to install more than 12 sapi > voices for free and check it out? This is the same problem on one of my > friends computer. > Best regards: > Søren Jensen > Mail & MSN: > [EMAIL PROTECTED] > Website: > http://www.coolfortheblind.dk > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, October 07, 2007 10:06 PM > Subject: Re: [Audyssey] Sapi voices in Monti? > > > Hi Soren, > I don't believe there is a limit in the game. It is probably not > registering some of the voices for one reason or another. For example, > the game doesn't support Sapi 4 voices so those won't get registered. > Could you give me a list of voices it is failing to detect, exact > number of Sapi 5 voices you have, and I'll try and duplicate your > problem and fix it. > Thanks. > > > Søren Jensen wrote: > >> Hi. >> Is there set a limit for how many voices we can choose from in Monti? I >> have more than 12 voices installed, but when I reach the 13th voice, I >> just hear >> the tone in the menu without one of the voices. Is this a bug, or is >> there >> set a limit? >> >> Best regards: >> Søren Jensen >> Mail & MSN: >> [EMAIL PROTECTED] >> Website: >> http://www.coolfortheblind.dk >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi, I disagree with making monsters silent. You should still be able to hear monsters in a dark room, but they should not be detectable with the O key. Afterall, you would still be able to hear things moving, even if you can't see. Karl Original message: > Hi Raul, > Quote > OK, I see what you are saying, but if the torches are not on a timer and > it's just a sound, then how are they working now? > End quote > When you step into a room that is dark it basically flips a trigger. It > lights a torch and based on if there is a torch burning or not it will > start playing the sounds for gems, coins, and other previously hidden items. > When that file is no longer playing the game turns off the sounds for > items in the room. Part of this is timer based, but the torch burning is > not. I do agree it is rather unconsistent, and a bit unrealistic. > Quote > You go into a dark > room and the torch lights up automatically. Does this mean that the room > is now lit for that session regardless of how long you are in there for? > End quote > No, it doesn't work that way. The master loop does check to see if a > torch file is playing, and turns sounds on off acordingly. When your > torch file stops playing sooner or later the loop will see that and turn > sounds off. > I'm obviously going to have to completely rework this for beta 3 since > it is not really very consistent,and the design was more a stop-gap > measure to get it working rather than a final and good implamentation. > Anyway, to clear up some confussion let me go back to the beginning, > where I should have started, and explain the structure of how it > currently works. > As you probably already aware the r key keeps track of your room number. > Where update torch function that is attached to the main game loop/timer > which checks to see what room the player is in. If he stumbles into room > x and it is suppose to be dark it starts the torch burning sound. The > torch burning sound is not timed, but just one long file. When the file > stops playing the timer will either light another one, or stop the > sounds in the room. > Quote > 1. Make the torch a timer. This way, the timer is paused if you view the > map. > End quote > I think I can handle that. That wouldn't take too long to acomplish. I > would have to retool theway things react to them, but it is only mildly > painful at this point. > Quote > 2. make nothing visible in the room if you have no torch. This includes > nothing being spoken by the O command for objects, this includes not > playing sounds of monsters, and this includes not seeing monsters with > the map. > End quote > As for the o key I have plans to fix that. Not being able to see > monsters on the map requires a rewrite of the way the map works. > Quote > 3. make it possible to jump over a monster and grab coins, gems, > potions, etc even if you don't know where they are because even though > it's dark, the objects are still there. Likewise, even if you don't hear > the monster, you should die if you come across them. > End quote > Now, that is possible. Those does require some serious retooling of the > way the game works, and it looks like beta 3's bug fixes and features > have just been given to me. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma-Beta2
Hi Søren. Thanks, it wurks, i endet up the game on easy with 10 points. Again thanks. All the best! Jimmy - Original Message - From: "Søren Jensen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 08, 2007 8:20 PM Subject: Re: [Audyssey] Montezuma-Beta2 Hi Jimmy. S p o i l e r... Just hold down the control key and press the right arrow 4 times very quickly and you'll land on the next ledge. Just repeat this until you have past the lava. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 08, 2007 8:12 PM Subject: Re: [Audyssey] Montezuma-Beta2 > Hi Thomas. > > I trying, but still only getting in the lava. > Yes i can see something to jump on, but can only com to first pin and so > jumping in the lava again, hope i soon can get over. > BTW, it is a really grate game, i beet beta 1 with only43200 points, (i'm > not shure). > Again grate game and i look forwurd to buy it when you think it will be > out. > All the best! > Jimmy > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, October 07, 2007 10:03 PM > Subject: Re: [Audyssey] Montezuma-Beta2 > > >> Hi Jimmy, >> >> Quote >> i have some problems in level 2, i cant come over the lava, how do i do >> that? >> End quote >> >> Well, if you look at it with the view map feature you will see it is one >> long lava pit with stone or rocky ledges jutting up out of the middle of >> it at equal distances. The object here is to walk to the first ledge and >> jump from ledge to ledge until you make it safely to the other side of >> the lava pit. Yeah, it is a bit tricky, but once you do it once you'll >> figure it out easy enough. >> (Smile) >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Raul, Quote OK, I see what you are saying, but if the torches are not on a timer and it's just a sound, then how are they working now? End quote When you step into a room that is dark it basically flips a trigger. It lights a torch and based on if there is a torch burning or not it will start playing the sounds for gems, coins, and other previously hidden items. When that file is no longer playing the game turns off the sounds for items in the room. Part of this is timer based, but the torch burning is not. I do agree it is rather unconsistent, and a bit unrealistic. Quote You go into a dark room and the torch lights up automatically. Does this mean that the room is now lit for that session regardless of how long you are in there for? End quote No, it doesn't work that way. The master loop does check to see if a torch file is playing, and turns sounds on off acordingly. When your torch file stops playing sooner or later the loop will see that and turn sounds off. I'm obviously going to have to completely rework this for beta 3 since it is not really very consistent,and the design was more a stop-gap measure to get it working rather than a final and good implamentation. Anyway, to clear up some confussion let me go back to the beginning, where I should have started, and explain the structure of how it currently works. As you probably already aware the r key keeps track of your room number. Where update torch function that is attached to the main game loop/timer which checks to see what room the player is in. If he stumbles into room x and it is suppose to be dark it starts the torch burning sound. The torch burning sound is not timed, but just one long file. When the file stops playing the timer will either light another one, or stop the sounds in the room. Quote 1. Make the torch a timer. This way, the timer is paused if you view the map. End quote I think I can handle that. That wouldn't take too long to acomplish. I would have to retool theway things react to them, but it is only mildly painful at this point. Quote 2. make nothing visible in the room if you have no torch. This includes nothing being spoken by the O command for objects, this includes not playing sounds of monsters, and this includes not seeing monsters with the map. End quote As for the o key I have plans to fix that. Not being able to see monsters on the map requires a rewrite of the way the map works. Quote 3. make it possible to jump over a monster and grab coins, gems, potions, etc even if you don't know where they are because even though it's dark, the objects are still there. Likewise, even if you don't hear the monster, you should die if you come across them. End quote Now, that is possible. Those does require some serious retooling of the way the game works, and it looks like beta 3's bug fixes and features have just been given to me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Soundmud.
Hi list. Has anybody gotten Soundmud to work? I downloaded and installed all the files in the read me, but still cant get it to work. It tells you the files you need to run it but not how to start the game. Thanks in advance for any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sapi voices in Monti?
Hi soren, After I wrote you last I took a look into the code, and located the source of your Sapi issue. I had been doing some experimentation in beta 2, and had the number of voices limited for some testing I was doing and forgot to remove it for public release. I have since removed that limit, and the next update should solve your issue. Søren Jensen wrote: > Hi Thomas. > > I'll try to explain the problem more clear: > All voices works. If I said a spesific voice as a standard voice in the > speech manager in the control panel, the voice speaks fine in the game. The > problem is when I'm trying to select voice number 13 in the voice menu in > Monti, the voice doesn't load. Are you able to install more than 12 sapi > voices for free and check it out? This is the same problem on one of my > friends computer. > Best regards: > Søren Jensen > Mail & MSN: > [EMAIL PROTECTED] > Website: > http://www.coolfortheblind.dk > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, October 07, 2007 10:06 PM > Subject: Re: [Audyssey] Sapi voices in Monti? > > > Hi Soren, > I don't believe there is a limit in the game. It is probably not > registering some of the voices for one reason or another. For example, > the game doesn't support Sapi 4 voices so those won't get registered. > Could you give me a list of voices it is failing to detect, exact > number of Sapi 5 voices you have, and I'll try and duplicate your > problem and fix it. > Thanks. > > > Søren Jensen wrote: > >> Hi. >> Is there set a limit for how many voices we can choose from in Monti? I >> have more than 12 voices installed, but when I reach the 13th voice, I >> just hear >> the tone in the menu without one of the voices. Is this a bug, or is there >> set a limit? >> >> Best regards: >> Søren Jensen >> Mail & MSN: >> [EMAIL PROTECTED] >> Website: >> http://www.coolfortheblind.dk >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Hi Raul, Quote Hi. I'm sure you mean jump, not run . End quote Actually, I think you might be running an older version of the beta. The last private beta had a couple of miner bugs which I fixed in the public beta version of beta 2 just the day of release. One of the things is put run back on alt and jump on control because of it hanging the player when jumping. Check your manual. If it does not say October 5, 2007 as the published date then you have an old version of the beta. Quote when the system menu comes up, the player gets stuck in a sort up-in-the-air mode. I have to press alt by itself which probably closes the menu, then he lands. While he's in this weird elevated more, nothing can really happen, but at the same time, the game play inertia is interrupted. End quote Yep, you have the older beta 2 release. That would probably be the October 3 release which had this stupid jump and hang bug on the alt key. I fixed it before the October 5 release which is current stable. Uninstall October 3 beta 2 and grab the one from my web site which has this correction. Though, the alt key still causes problems for players when running. I'm likely going to simply have to change keystrokes which is the easiest solution. Quote If you want some keyboard suggestions, assuming you don't disable the system menu, how about using the shift for running and the control for jumping End quote That would work, but I also have another idea. How about using the keyboard setup James North used with control for run, and the spacebar key for jump. That worked rather nice. The space key is a nice big key,and it can be used as a modifier if necessary. Using space for jump is not uncommon. Which do you like better shift control combo you suggested or the space and control combo I suggested? Quote This way, If I'm running right, I would hold down shift-right arrow, and if I need to jump, I just tap the control key once while still holding shift-right and I jump while I'm running. Or, if I'm just walking with right arrow, I just press control and I jump right. What do you think? --End quote It would certainly work. I wouldn't have a problem with it. My only hesitation is since shift and control are close together a gamer might accidently press control rather than shift and have the character jump off into a trap of some kind or well find some way to jump to his doom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Hi Charles, Quote Question: Why shouldn't they show up? After all, they are there, right? You just don't know exactly where. Since Monty is played using your memory, shouldn't you be able to still grab treasure if you know where it is located, even in a dark room? End quote Charles, I think you misunderstood what I was saying. What I was talking to Raul about was when you press the o key an item should not be listed if there is no torch burning since the o key is the key that scans the rooms for objects. The way dark rooms work is you can find keys, gems, gold, by stumbling upon them blindly or know where they are, but you should not be able to see or hear them without a torch. For example, consider the o key is your way to look around the room. You press it and what does Panama Joe see. Well if the room is totally dark it wouldn't list much because he can't see the items. They aren't visible. Now, he lights a torch. Ah, that is much better. Withthe a torch lit he can see a shiny white key hanging on the wall reflected in the fire light from his torch. He can see a glimmer of pretty jems, and glittering gold coins sskattered around on the floor. What fabulous treasures this room of darkness held. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Deep space Attack
That's good. II think at least for marines should be stationed, because ships will be everywear. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: Friday, October 05, 2007 2:47 PM To: Gamers Discussion list Subject: [Audyssey] Deep space Attack Games we'd like to play... The title for the Marine game is: Deep space Attack The Storyline is: In the deep realms of space, an evil so powerful has just awoken. The evil is powerful enough to destroy the hole galaxy.. who is going to do this? As he walks to the main office, John the Space Marine and the chief go up to the office. The chief sits down and says, "The Set Covering Deployment Problem could be an invaluable aid in positioning your Space Marine units." John smiles and replies, "Yes, the Set covering deployment seeks an optimal stationing of Marine troops in a set of space regions so that a relatively small number of Marine troop units can control a large space region." The Chief continues, "The Set covering deployment can be mathematically formulated as a (0,1)-integer programming problem. Integer programming is a special case of linear programming, which refers to optimizing an outcome based on some set of constraints using a linear mathematical model, and (0,1)-integer programming means that all variables are required to be integers equal to either 0 or 1--in other words, the variables are binary. To formulate your Powerful Evil domination problem, consider the 8 provinces of the Powerful Evil Empire illustrated on this chart. Each region is represented as a white disk, and the red lines indicate region connections. Call a region secured if one or more field Marines are stationed in that region, and call a region securable if a field Marine can be deployed to that area from an adjacent area. In addition, assume that a field Marine can only be deployed to an adjacent region if at least one Marine remains in the original region to provide logistical support. Also assume that each region contains at most two Marines , as the number of available Marines are limited and cannot be concentrated in any one region. This problem can then be mathematically formulated by representing the Powerful Evil area as a graph. We can then associate two binary variables and with each vertex (i.e., each province) in the vertex set of the Powerful Evil Empire graph which specify whether a first and second field Marine (respectively) is located at a given vertex . In the terminology of graph theory, the Powerful Evil Empire graph is a simple connected graph on eight vertices and with 13 edges. In set covering deployment, the problem to be solved is to maximize the quantity subject to the constraints which guarantees that the first Marine is stationed at a given vertex before a second can be, which guarantees that if does not contain a field Marine , it has a neighbor with two field Marines, and which enforces the integer constraint (i.e., when combined with the first constraint, only zero, one, or two field Marines may be placed in any given region). This integer programming problem can then be translated into matrix terms and solved using standard techniques to find the minimum number of field Marines needed to secure the Powerful Evil Empire. John shakes his head in amazement. the Chief continues In the case of Marine officers in Space, to first approximation (ignoring local topography such as planets, stars etc.) we can assume that each officer "covers" a circular region (i.e., a disk) whose size is proportional to the distance that officer can see (or travel). Taking the search region as a square set of space sectors (shown in gray below), the following visualization shows a configuration of randomly distributed Marines officers with random coverage radii, giving an arrangement that covers only 50% of the search region. Obviously, the larger the size of the Marines force and the larger the coverage radii of individual Marines units, the higher the fraction of area that can be covered. However, optimal placement gives the best coverage possible for a fixed set of Marines units. In the case above, it turns out to be possible to arrange the six disks so that they have no overlap, so the maximum coverage is given by , i.e., the sum of the disk areas, each of which is given by times the radius squared, where radii are measured in units of the edge length of the square. In general, achieving optimal coverage requires minimizing disk overlap, as well as minimizing the amount by which disks extend outside the area of surveillance. As you can see below, an optimal solution is not necessarily unique; in this case, there are several separate disk arrangements that all share an optimal 69% coverage. You can interactively explore optimal coverages for different numbers of Marines units. Spatial optimization Cov
Re: [Audyssey] Monty impressions so far
Hi Shaun, Well, as for returning to the main menu after saving I can fix that quite easily. I also can do that for loading defaults. As to why your system is restoring the default settings when the game is restarted I haven't a clue. It works perfectly on my system, and on the machines it was tested on prier to release. So it is definitely not a bug in the game, nor is it a feature of the game to restore defaults unless it is having problems accessing your local registry hive. Usually, it only has to do this once, the first time the game is ran, where it discovers you have no keys in your registry hive and creates the proper ones on the spot. Some questions. When you installed beta 2 did you make absolutely certain that you uninstalled beta 1, and deleted any patch files from c:\Program Files\USA Games\Montezuma's Revenge before installing beta 2? This is very critical is that older Montezuma's Revenge directory must be totally empty before installing beta 2 or some files may not have been updated cleanly or at all. Second, is your .Net Framework up to date? Third, canyou confirm registry keys show up in your registry at HKEY_Current_User/Software/USA Games/Montezumas Revenge where games settings are supposed to be stored? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] super liam
S P O I L E R If you are in the Leathel Lab, kill all the guards with out getting hurt. It is a way to get points. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of blind guy Sent: Friday, October 05, 2007 3:44 PM To: Gamers Discussion list Subject: Re: [Audyssey] super liam yes there are: there is one in water works act2, just do the same exact thing u did in the level2 bonus round in level6 and you're ready to party. On 10/4/07, john snowling <[EMAIL PROTECTED]> wrote: > hi all. > > does anyone know where abouts in the super liam the bonus levels are. > > i've found the one on level 2 act 2 but was wondering if there are any > others and where. > > thanks > > John Snowling. > Member of Tafn (The Accessible Friends Network) > www.tafn.org.uk > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > -- Regards Daniel Msn: [EMAIL PROTECTED], aim: [comng soon] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] super liam
I never can get distracted in Sl. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, October 05, 2007 6:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] super liam aah, forgot to mention that for the level2 sewer its in act 2 also. Would actualy have been nice if the same thing was in level4 act 2 as its a real pain, unless you have no distractions. At 05:17 p.m. 4/10/2007, you wrote: >hi all. > >does anyone know where abouts in the super liam the bonus levels are. > >i've found the one on level 2 act 2 but was wondering if there are any >others and where. > >thanks > >John Snowling. >Member of Tafn (The Accessible Friends Network) >www.tafn.org.uk > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: >4/10/2007 5:03 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: 4/10/2007 5:03 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Found Title and Title For Mareen shooter game
It's my practice development game. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, October 05, 2007 6:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game aah cool. I have sfx. so just tell me when you want things. At 06:36 a.m. 6/10/2007, you wrote: >Yeah I will make it free > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >On Behalf Of shaun everiss >Sent: Thursday, October 04, 2007 11:48 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game > >sounds good. >I'd like to have an office scene though, with orders, your mission, etc. >I gather this is a 3d game. >My main trade is sfx. >Is this a free game or what. >I have sfx libraries, give me a place to upload and I will. >add [EMAIL PROTECTED] to msn and shaun_everiss to skype also if you >want testing and sfx. >I can probably do voice overs to for things. >send me a list of things, I recomend though that you use sapi for >menus, numbers, etc unless you want full voices in which case you >probably need a few people to do things. >Send me off list the requirements for sfx, etc and I'll try to help out. >At 07:59 a.m. 5/10/2007, you wrote: > > >Hi > > > > > > > >The title for the marine game is: Deapspace Attack > > > > > > > >The Storyline is: In the deap relms of space, an evil so powerful has > >just awoken. The evil is powerful enough to destroy the hole galaxy > >.. who is going to do this? As he walks to the main office, John >the > >Space Marine and the chief go up to the office. As John leaves, the >game > >begins! > > > > > > > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/[EMAIL PROTECTED] > >If you have any questions or concerns regarding the management of the >list, > >please send E-mail to [EMAIL PROTECTED] > > > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: > >4/10/2007 5:03 p.m. > > > >-- >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: >4/10/2007 5:03 p.m. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the >list, >please send E-mail to [EMAIL PROTECTED] > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED] > > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: >4/10/2007 5:03 p.m. -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: 4/10/2007 5:03 p.m. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Found Title and Title For Mareen shooter game
Yeah main menu. But, I have been hacked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Friday, October 05, 2007 6:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game not sure what you mean by starter tips. I suggest you start with the main chracter going to the office, him sitting down and your mission briefing with music. he leaving the office, maybe going to his ship, launching it, heading to the base or whatever landing it or whatever unless he is going to fly his ship in and out of things and then game starts or main menu or whatever. At 06:35 a.m. 6/10/2007, you wrote: >Cool! I will need starter tips. > >-Original Message- >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] >On Behalf Of shaun everiss >Sent: Thursday, October 04, 2007 11:56 PM >To: Gamers Discussion list >Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game > >sounds good, I can help with testing and sfx, if you can do voices >good, music I can't really help if you want origional music. >I can do sfx though. >At 08:11 a.m. 5/10/2007, you wrote: > > >And, you get a full radar and a marine walkie-talkie. > > > >-Original Message- > >From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > >On Behalf Of Brandon Armstrong > >Sent: Thursday, October 04, 2007 2:09 PM > >To: Gamers Discussion list > >Subject: Re: [Audyssey] Found Title and Title For Mareen shooter game > > > >cool, can't wait to test this game. > >Brandon > >- Original Message - > >From: "Jozwiak, Hunter (K12)" <[EMAIL PROTECTED]> > >To: "Gamers Discussion list" > >Sent: Thursday, October 04, 2007 1:59 PM > >Subject: [Audyssey] Found Title and Title For Mareen shooter game > > > > > > > Hi > > > > > > > > > > > > The title for the marine game is: Deapspace Attack > > > > > > > > > > > > The Storyline is: In the deap relms of space, an evil so powerful >has > > > just awoken. The evil is powerful enough to destroy the hole galaxy > > > .. who is going to do this? As he walks to the main office, John > >the > > > Space Marine and the chief go up to the office. As John leaves, the > >game > > > begins! > > > > > > > > > > > > > > > > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > [EMAIL PROTECTED] > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/[EMAIL PROTECTED] > > > If you have any questions or concerns regarding the management of >the > > > list, > > > please send E-mail to [EMAIL PROTECTED] > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > >[EMAIL PROTECTED] > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/[EMAIL PROTECTED] > >If you have any questions or concerns regarding the management of the > >list, > >please send E-mail to [EMAIL PROTECTED] > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/[EMAIL PROTECTED] > >If you have any questions or concerns regarding the management of the >list, > >please send E-mail to [EMAIL PROTECTED] > > > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. > >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: > >4/10/2007 5:03 p.m. > > > >-- >No virus found in this outgoing message. >Checked by AVG Free Edition. >Version: 7.5.488 / Virus Database: 269.14.1/1050 - Release Date: >4/10/2007 5:03 p.m. > > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >[EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the >list, >please send E-mail to [EMAIL PROTECTED] > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management o
[Audyssey] I Have Been Hacked!
Hi, I was working on the marine game, and someone deleted my information and caused my computer to blow. I think there might be a delay. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma-Beta2
Hi Jimmy. S p o i l e r... Just hold down the control key and press the right arrow 4 times very quickly and you'll land on the next ledge. Just repeat this until you have past the lava. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Jimmy Odin Kristoffersen" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, October 08, 2007 8:12 PM Subject: Re: [Audyssey] Montezuma-Beta2 > Hi Thomas. > > I trying, but still only getting in the lava. > Yes i can see something to jump on, but can only com to first pin and so > jumping in the lava again, hope i soon can get over. > BTW, it is a really grate game, i beet beta 1 with only43200 points, (i'm > not shure). > Again grate game and i look forwurd to buy it when you think it will be > out. > All the best! > Jimmy > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" > Sent: Sunday, October 07, 2007 10:03 PM > Subject: Re: [Audyssey] Montezuma-Beta2 > > >> Hi Jimmy, >> >> Quote >> i have some problems in level 2, i cant come over the lava, how do i do >> that? >> End quote >> >> Well, if you look at it with the view map feature you will see it is one >> long lava pit with stone or rocky ledges jutting up out of the middle of >> it at equal distances. The object here is to walk to the first ledge and >> jump from ledge to ledge until you make it safely to the other side of >> the lava pit. Yeah, it is a bit tricky, but once you do it once you'll >> figure it out easy enough. >> (Smile) >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma-Beta2
Hi Thomas. I trying, but still only getting in the lava. Yes i can see something to jump on, but can only com to first pin and so jumping in the lava again, hope i soon can get over. BTW, it is a really grate game, i beet beta 1 with only43200 points, (i'm not shure). Again grate game and i look forwurd to buy it when you think it will be out. All the best! Jimmy - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 07, 2007 10:03 PM Subject: Re: [Audyssey] Montezuma-Beta2 > Hi Jimmy, > > Quote > i have some problems in level 2, i cant come over the lava, how do i do > that? > End quote > > Well, if you look at it with the view map feature you will see it is one > long lava pit with stone or rocky ledges jutting up out of the middle of > it at equal distances. The object here is to walk to the first ledge and > jump from ledge to ledge until you make it safely to the other side of > the lava pit. Yeah, it is a bit tricky, but once you do it once you'll > figure it out easy enough. > (Smile) > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Sapi voices in Monti?
Hi Thomas. I'll try to explain the problem more clear: All voices works. If I said a spesific voice as a standard voice in the speech manager in the control panel, the voice speaks fine in the game. The problem is when I'm trying to select voice number 13 in the voice menu in Monti, the voice doesn't load. Are you able to install more than 12 sapi voices for free and check it out? This is the same problem on one of my friends computer. Best regards: Søren Jensen Mail & MSN: [EMAIL PROTECTED] Website: http://www.coolfortheblind.dk - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 07, 2007 10:06 PM Subject: Re: [Audyssey] Sapi voices in Monti? Hi Soren, I don't believe there is a limit in the game. It is probably not registering some of the voices for one reason or another. For example, the game doesn't support Sapi 4 voices so those won't get registered. Could you give me a list of voices it is failing to detect, exact number of Sapi 5 voices you have, and I'll try and duplicate your problem and fix it. Thanks. Søren Jensen wrote: > Hi. > Is there set a limit for how many voices we can choose from in Monti? I > have more than 12 voices installed, but when I reach the 13th voice, I > just hear > the tone in the menu without one of the voices. Is this a bug, or is there > set a limit? > > Best regards: > Søren Jensen > Mail & MSN: > [EMAIL PROTECTED] > Website: > http://www.coolfortheblind.dk > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Thomas Ward said the following on 10/7/2007 10:18 PM: > You are correct the game is paused while you are viewing the map. > However, the torches aren't currently attached to a timer. It is simply > a long sound file that gets played once a player enters a room. > I suppose at some future date I might want to convert torches over to a > true timer based system that way you do get to pause them while checking > the map, or something else. OK, I see what you are saying, but if the torches are not on a timer and it's just a sound, then how are they working now? You go into a dark room and the torch lights up automatically. Does this mean that the room is now lit for that session regardless of how long you are in there for? Even this does not make sense because if you are still in the same room, another torch lights up, using another torch. This is why I thought it was on a timer. Then again, if it's just the sound and not on a timer, it would make sense that objects are exposed after the torch has been used because it's not on a timer. So, there do appear to be inconsistencies here. If you want opinions, here is mine on how this should work. 1. Make the torch a timer. This way, the timer is paused if you view the map. 2. make nothing visible in the room if you have no torch. This includes nothing being spoken by the O command for objects, this includes not playing sounds of monsters, and this includes not seeing monsters with the map. 3. make it possible to jump over a monster and grab coins, gems, potions, etc even if you don't know where they are because even though it's dark, the objects are still there. Likewise, even if you don't hear the monster, you should die if you come across them. > Quote > Oh, this is definitely a bug. Objects should not be showing up in dark > rooms without a lit torch. Thanks for bringing this one to my attention. > I'll add this one to the growing todo list for beta 3. Not a problem, but see my suggestions above and tell me what you think of them. I personally feel it would add more challenge to the game. As it is, I've only played it in the insane difficulty. Now while I'm thinking, maybe make it easier for the lower difficulties if you can and make those hidden objects and monsters do what i suggested in the harder ones. I don't know how complex this can get, but there you go. -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty impressions so far
Thomas Ward said the following on 10/7/2007 10:11 PM: > Hi Raul, > > Ok, that is exactly the kind of info I needed. Either one of two things > needs to happen. Either I figure out how to disable that system menu, or > move the run key to something else besides alt. Will take some > experimentation. > Thanks. Hi. I'm sure you mean jump, not run . but what ends up happening when the system menu comes up, the player gets stuck in a sort up-in-the-air mode. I have to press alt by itself which probably closes the menu, then he lands. While he's in this weird elevated more, nothing can really happen, but at the same time, the game play inertia is interrupted. If you want some keyboard suggestions, assuming you don't disable the system menu, how about using the shift for running and the control for jumping. So basically the things the control do now, move to the shift key, and move the alt to the control. This way, If I'm running right, I would hold down shift-right arrow, and if I need to jump, I just tap the control key once while still holding shift-right and I jump while I'm running. Or, if I'm just walking with right arrow, I just press control and I jump right. What do you think? -- Raul A. Gallegos .. http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Monty and torches
Quote: Oh, this is definitely a bug. Objects should not be showing up in dark rooms without a lit torch. Thanks for bringing this one to my attention. End of quote. Question: Why shouldn't they show up? After all, they are there, right? You just don't know exactly where. Since Monty is played using your memory, shouldn't you be able to still grab treasure if you know where it is located, even in a dark room? A thought: What would you think of this as a form of bonus: Double the point value of any treasure or killed monster if torches are not used in a dark room. Of course, there is always the risk of being touched by, or landing on, a monster, which means an Irish word that starts with Owsh, if you know what I mean?? (grin) - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Sunday, October 07, 2007 9:18 PM Subject: Re: [Audyssey] Monty and torches > Quote > It seems that things are frozen in time when you view the map. For > example, if there is a monster in the room, I can view the map and the > monster does not move. I'm wondering if there is a bug with the torches > because if my torch is lit and I view the map, the torch timer continues > and it eventually dies out. > End quote > > You are correct the game is paused while you are viewing the map. > However, the torches aren't currently attached to a timer. It is simply > a long sound file that gets played once a player enters a room. > I suppose at some future date I might want to convert torches over to a > true timer based system that way you do get to pause them while checking > the map, or something else. > > Quote > Another problem similar to torches is the dark rooms. It seems that if > you have no more torches left, when you press the O key, you still get a > list of objects in the room. > End quote > > Oh, this is definitely a bug. Objects should not be showing up in dark > rooms without a lit torch. Thanks for bringing this one to my attention. > I'll add this one to the growing todo list for beta 3. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] stats of week 8
Hi Thomas, Thanks, maybe someday I will look into the whole DirectPlay thing. Right now the game that I am working on will be the first that uses Direct Keyboard Input rather than just the VB6 Keyboard Input. Next I would like to do a game with Direct Joystick Input. BFN Jim Never violate the Prime Directory! C:\ [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]