Re: [Audyssey] Windows 7 versus Vista
you'd think so. Unfortunately most devs, excluding the new ones that have come in the last year or 2 and even then some of those including the old ones use old tech. Some are trying to upgrade others are not bothered to do that right now and others can't be bothered at all. Its the nature of the beast. We have been able to use old tech for ages and we can see no point of changing it. ANd if we are forced to, we generally find ways to well do that lagit or otherwise. But if the libs go, well it will get harder and harder for the stuff to go on. Much of the reason that the old guys have not been left in the dust is there are vary few newbys round that are willing to start from the ground up in some of the advanced languages and new tech. I am not taking this out on any dev rather am using the general mood of the list over the years. Its my opinion that we will never be quite ahead with the tech that exists. Understandable but still. So what is the worse that can happen? Well a load of companies will either have to upgrade or dissapear alltogether. I have invisioned sometime dreamed about what the blind gaming industry would be in 100 years. Then I think of the freenet revolution. Companies thinking of having free networks for the internet, etc. The moddel didn't work, additional costs and other things made it really a non proffit thing probably costing more than it should or could and no way to recoop even with payed support, adds, etc. I think there is a danger that blind gaming will die all together if something is not done and soon. Ok I aggree that in the shortfall we may see a reduction but unless something happens soon well no gaming market. its not really a money maker most should know this by now. In the short term there may be a way with older hardware and coppys of old oses, ebay and other things, I hope myself to buy large quantities of systems at some stage so I can still use things. However xp drivers will not come as readily as needed and new drivers for new hardware, well good luck for that now. So we are left with old hardware. That means that its eventually going to get almost impossible to get it. I have a couple systems meaning I probably can continue for a number of years. If I play my cards right i probably can get an old desktop I have with the required system loaded on it. But that is not going to last me all my life, well it may do but still. So at some point something will have to give or we will have to do something. Truth is we don't need much to crash the entire market. We don't get much stimulation, I mean when has the last game come out which is not the same as all the others and when one has how long has it all lasted. I hoped that we would manage to get longside the sighted gaming industry but that may never happen. At 01:23 p.m. 2/08/2008, you wrote: Tom: You wrote: Also for us programmers they are of course going to be removing many of the older libraries that have been around for ages, that are no longer needed, and are replacing them with the updated .NET Framework, XNA is going to basically replace DirectX as the core gaming API, and various other changes that are available for Vista, but weren't necessarily ready to ship with Vista last year. For example the XAudio2 library was just released this year, and now officially replaces DirectSound in Windows 7, but was in development and testing stages when Vista hit the seen.So DirectSound was used instead on Vista. Is this a good thing for designers of games for the blind and for players of such games? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi Shaun, I'm just curious, what games are Puppy1 like? and what games are Homer on a Harley like? Thanks - Original Message - you'd think so. Unfortunately most devs, excluding the new ones that have come in the last year or 2 and even then some of those including the old ones use old tech. Some are trying to upgrade others are not bothered to do that right now and others can't be bothered at all. Its the nature of the beast. We have been able to use old tech for ages and we can see no point of changing it. ANd if we are forced to, we generally find ways to well do that lagit or otherwise. But if the libs go, well it will get harder and harder for the stuff to go on. Much of the reason that the old guys have not been left in the dust is there are vary few newbys round that are willing to start from the ground up in some of the advanced languages and new tech. I am not taking this out on any dev rather am using the general mood of the list over the years. Its my opinion that we will never be quite ahead with the tech that exists. Understandable but still. So what is the worse that can happen? Well a load of companies will either have to upgrade or dissapear alltogether. I have invisioned sometime dreamed about what the blind gaming industry would be in 100 years. Then I think of the freenet revolution. Companies thinking of having free networks for the internet, etc. The moddel didn't work, additional costs and other things made it really a non proffit thing probably costing more than it should or could and no way to recoop even with payed support, adds, etc. I think there is a danger that blind gaming will die all together if something is not done and soon. Ok I aggree that in the shortfall we may see a reduction but unless something happens soon well no gaming market. its not really a money maker most should know this by now. In the short term there may be a way with older hardware and coppys of old oses, ebay and other things, I hope myself to buy large quantities of systems at some stage so I can still use things. However xp drivers will not come as readily as needed and new drivers for new hardware, well good luck for that now. So we are left with old hardware. That means that its eventually going to get almost impossible to get it. I have a couple systems meaning I probably can continue for a number of years. If I play my cards right i probably can get an old desktop I have with the required system loaded on it. But that is not going to last me all my life, well it may do but still. So at some point something will have to give or we will have to do something. Truth is we don't need much to crash the entire market. We don't get much stimulation, I mean when has the last game come out which is not the same as all the others and when one has how long has it all lasted. I hoped that we would manage to get longside the sighted gaming industry but that may never happen. Jim If it doesn't say Kitchen's Inc on it. Someone else made it. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi, I never heard from a game like homer on a harley like. And Puppy1? I really don't know. Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Chopper Challenge installation problems
Hi, Unfortunately, I am experiencing problems installing Chopper Challenge version 1.2. When I attempt to install the game, I receive the following error message: The system files are corrupted. Please obtain another copy of the program. Has anyone else experienced this problem? Before my laptop bit the dust in January, I was able to play this game on it just fine, but ever since I have had this pc, the installation will not work. I really enjoyed playing this game on the laptop, and hope to play it on this machine one day grin David --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my oppinion to the game marked
How about selling the games on a locked thumb drive and only can be updated by the author and so forth. That way nobody has a way to get to the program files, and also have a little space on the drive were they can add sounds and so forth onto the drive that the program it self checks for. Might take longer for a person to get there game, but heck it would solve all the hacking issues. Peace. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Damien Sadler Sent: Friday, August 01, 2008 6:17 AM To: Gamers Discussion list Subject: Re: [Audyssey] my oppinion to the game marked Hi Guys, This reminds me. I would like your opinions on how you are willing to register a game. When I say register, I don't even just mean registering in the normal way, I mean any way of confirming that you have paid or whatever. There are a bunch of ways that I could do it. I could just ask for a username and key, or Product ID and key, or have a server password, or we can go the online registration method. I could ask the user to log into an account, where they can change their password, etc. It doesn't have to be what I've listed, I'd love new ideas from those of you that don't want any of these systems. Thanks. Regards, Damien. - Original Message - From: Rick [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 12:04 PM Subject: Re: [Audyssey] my oppinion to the game marked I don't buy audio games anymore because developers are tying them to your system. If you have to reformat, or replace your hard drive you have to send in for a new key. That can get to be a pain after a while. Most people I talk to feel the same way. - Original Message - From: John Bannick [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 31, 2008 5:16 PM Subject: [Audyssey] my oppinion to the game marked Claudio, The reason that there are so few audio games being released is because very few people buy them, or even download the free audio games. I think it was Che sometime last year who was lamenting that his game, which has been spoken of well by people who play it, hadn't been downloaded as much as he'd hoped. And his game is free. As Thomas has said, programming games ain't easy. Even if you are doing it for free, it takes a lot of effort. (Though Jim Kitchen seems to have found the sweet spot as far as designing games that can actually get finished.) And if you are trying to keep a company afloat, you go where the money is. Otherwise your electricity gets cut off. On a positive note, here are some things you can do to make more audio games get built: 1. Buy some yourself. 2. Download free audio games and email thanks to their developer. 3. If you like a game, mention it to your friends. 4. Likewise, mention it to your library or schools. Supply will increase or decrease to meet demand. John Bannick CTO 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] old game companies we have not heard much about
Hi Shaun, Well, if a blind developer is willing to switch to C++ XNA's XAudio2 library is quite accessible. The C++ version of XAudio2 doesn't require XAct soundbank files which makes it many times more accessible than XAudio1. However, as usually happens C#.NET developers like myself have to wait for a .NET version of the XAudio2 library since the XNA Framework for .NET still needs XAct which is about the most unaccessible thing I have ever tried using. Cheers. shaun everiss wrote: well if xna ever is made accessible maybe we can use the thing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] old game companies we have not heard much about
Hi Shaun, he wasn't talking about Windows. Smile. What we were talking about was the price for Adobe's Cold Fusion and other products used for creating Flash games. It is extremely pricy software and noone has come up with a free version of a Flash IDE/compiler. shaun everiss wrote: well the prices for ms systems is always high. Myself I am going to try to hang on to what I have for as long as I have. The only reason that would get me to lagitimately upgrade would be if my life required it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi Shaun, Well, it is my experience most blind users will hang on to their XP and Vista machines for several years yet. Just because Windows 7 is bringing in a bunch of new changes it won't spell the end of blind audio gaming, because blind computer users have always been slow to change to the latest software releases. Part of it is lack of money and part is simply feeling no need to change when what they have is working fine already. Some of the developers such as myself have been looking at what we can do to prepare for changes in technology trends. As for myself I am currently working with C-Sharp and the .NET 2.0 platform since it is universally supported on Mac, Linux, and Windows. I also have decided to drop DirectX and XNA altogether and use SDL.NET as an alternative. It just may be that open source technologies will prove more stable than commercial APIs driven by Microsoft's desire to make everything compatible with the XBox 360. Also do remember some game companies like 7128 are using Java as their core game language. I suspect their games will work fine on Windows 7 as it is Sun's job to make sure the Java runtime specifications run correctly on Windows 7 while at the same time making sure the same Java application runs the same on every operating system Java is supported on. What I am saying is some day the VB 6 programers that wish to write games specifically for Windows 7 will need to change the APIs and programming languages they use. I suspect most will switch to something like VB 2008 and SDL.NET which works very nicely together. Though, I haven't been able to write something quite as complex as Shades of Doom using SDL as there are some limitations in 3d audio support in SDL right now. I am hoping to write a 3d wrapper for the pan controls to at least fake it. Smile. shaun everiss wrote: you'd think so. Unfortunately most devs, excluding the new ones that have come in the last year or 2 and even then some of those including the old ones use old tech. Some are trying to upgrade others are not bothered to do that right now and others can't be bothered at all. Its the nature of the beast. We have been able to use old tech for ages and we can see no point of changing it. ANd if we are forced to, we generally find ways to well do that lagit or otherwise. But if the libs go, well it will get harder and harder for the stuff to go on. Much of the reason that the old guys have not been left in the dust is there are vary few newbys round that are willing to start from the ground up in some of the advanced languages and new tech. I am not taking this out on any dev rather am using the general mood of the list over the years. Its my opinion that we will never be quite ahead with the tech that exists. Understandable but still. So what is the worse that can happen? Well a load of companies will either have to upgrade or dissapear alltogether. I have invisioned sometime dreamed about what the blind gaming industry would be in 100 years. Then I think of the freenet revolution. Companies thinking of having free networks for the internet, etc. The moddel didn't work, additional costs and other things made it really a non proffit thing probably costing more than it should or could and no way to recoop even with payed support, adds, etc. I think there is a danger that blind gaming will die all together if something is not done and soon. Ok I aggree that in the shortfall we may see a reduction but unless something happens soon well no gaming market. its not really a money maker most should know this by now. In the short term there may be a way with older hardware and coppys of old oses, ebay and other things, I hope myself to buy large quantities of systems at some stage so I can still use things. However xp drivers will not come as readily as needed and new drivers for new hardware, well good luck for that now. So we are left with old hardware. That means that its eventually going to get almost impossible to get it. I have a couple systems meaning I probably can continue for a number of years. If I play my cards right i probably can get an old desktop I have with the required system loaded on it. But that is not going to last me all my life, well it may do but still. So at some point something will have to give or we will have to do something. Truth is we don't need much to crash the entire market. We don't get much stimulation, I mean when has the last game come out which is not the same as all the others and when one has how long has it all lasted. I hoped that we would manage to get longside the sighted gaming industry but that may never happen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] my oppinion to the game marked
Hi, Wow! That is simply draconian anti-piracy measures. Besides being very expensive some users like myself would simply not pay for games that used that method of anti-piracy. As John mentioned the other day he doesn't like the Jaws dongle for the fact it can be easily lost. In my own case I am currently sitting in a living room with three tottlers ages 2 to 4 years old. Anyone of them could pick up said thumb drive with said game on it and give it an unexpected swim in the toilet or place it somewhere else were it will never be found again. Believe me I have discovered many things that have suddenly grown a couple of tottler legs and mysteriously walked off somewhere. Grin. Anyway, the point is what happens if that thumb drive with the game on it gets lost, damaged, or needs replacing for some reason or another. The cost of the hardware and shipping alone requires more than the game might be worth to replace it. Especially, if it needs to be shipped internationally. K. Matthew wrote: How about selling the games on a locked thumb drive and only can be updated by the author and so forth. That way nobody has a way to get to the program files, and also have a little space on the drive were they can add sounds and so forth onto the drive that the program it self checks for. Might take longer for a person to get there game, but heck it would solve all the hacking issues. Peace. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] old game companies we have not heard much about
Hi, But it is a normal programinglanguage or not? Why can they make it so expencive? I mean no wants to program in flash because its to expencive. Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi, When cames the newst windows version out? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
The windows 7 will come out in 2010. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi And what want to be the new features? Kevin -- Email: [EMAIL PROTECTED] Homepage: http://www.weisi4u.de Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: [EMAIL PROTECTED] ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: [EMAIL PROTECTED] Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi Kevin, Well, Microsoft's best estimates say Windows 7 will be released in late 2010. Although, if they encounter issues, bugs, whatever they may push the release date back into 2011. Given ssuch a short development cycle between Vista and Windows 7 it sounds to me like Windows 7 is basically going to be a service release of Windows. That means it it will be Vista with patches and a slightly modified user interface. No big deal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my oppinion to the game marked
Hi, Yeah, that's the problem. People write decompilers and disassemblers and things like that. They're useful in one sense, if a developer loses their source code etc, but then people go and abuse that, or someone might just write a decompiler/disassembler for the whole purpose of getting into other people's software. It's ridiculous! Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 02, 2008 1:54 AM Subject: Re: [Audyssey] my oppinion to the game marked Hi John, Amen to that. I also hate anti-piracy technologies with a passion. It is one of the main reasons I am using a lot of open source software of late. It isn't because the software is free, but because I hate having to look around for my list of product keys and figure out what system the product key goes with, and the programs that use online product activation is a down right pain in the tail. Initially when I started USA Games I had thought about using hardware keys and product activation, but then I thought about how much I personally hate dealing with them myself. I then decided I would use the least intrusive product key system possible, and no one who has baught my games has complained about putting in their name and product key to unlock their product. It might not be fully secure, but it is easy for the customer who paid for the product. Also to tell the truth most anti-piracy technologies don't work anyway. Give a true pirate a disassembler and the game you just spent weeks and weeks on its security system will be broken, recompiled, and put up on someones web site for free. So there is no way to fully secure any software product. What a developer can do a cracker can undo if he/she is smart enough to figure it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] online registration issues was Re: game cracking
Hi Yohandy, I guess it depends on how well you know how to work with command line only programs. My admin work brings me into contact with a lot of such tools for servers so for me a tool like nmap is fairly simple and easy to use. Unlike the general population of the world I haven't forgotten how to run a computer from a c: prompt or from a Linux shell. I guess that givs me an advantage over the Windows-only croud that grew up when Dos and other command line software were already ancient history. Grin. Anyway, I think the nmap docs should explain the various command line options pretty well. If you ever forget what they are you can get a summary of them from nmap. Yohandy wrote: Hey thom, hehe well guess you already answered my question lol. before I rush off and download this, is this program difficult to use? I never use these sort of troubleshooting tools, so am a bit hesitant. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Judgment Day sound file question
Hello, What's the format of the sound files in Judgment Day? Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] fighting games was Re: my oppinion to the game marked
Great to know Damien! I think acefire would rock as a full blown fighting game. the music is definitely amazing! - Original Message - From: Damien Sadler [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 2:39 PM Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game marked Hi Yohandy, I understand. Acefire is slowly expanding though. One day it might be built up to a fighting game, you never know. There are still things I must learn about games programming before I can even get to proper fighting. For example, at the moment I only really know how to do turnbased stuff, but I'll get there. I have several developers out there who are helping me out, and source codes to some abandoned games that I'm slowly sifting through, so one day... As for completely new ideas, that's why I came up with Bomb Blaster. I'm still in the process of writing code for it, but at the moment I'm at a sticking point with both development and sound effects, so I can't continue until I have tackled these small barriers. I have the music all sorted, I've got the menu sorted, and your character can walk and go through doors right now, just to give you an idea on the progress of BB. Soon, now that I have a moving object sound panning module, I can begin to put items and other characters into play. Thanks. Regards, Damien. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 6:28 PM Subject: [Audyssey] fighting games was Re: my oppinion to the game marked I think what the community really wants is complex games, and online playability. I've played acefire, and it is fun, but I don't really like the randomness aspect. If I beat an opponent, I wanted to be due to skill, not a random number generator. I'm not criticizing the game in any way, just putting my opinion out there. I've only played the demo mind you, but I suspect the online version is almost identical, only with a real opponent and not a computer player. Now if you were to create an actual fighting game, and it had online playability, I'd be the first to buy it. I absolutely love fighting games. not sure why there haven't been any fighting audiogames created, I don't imagine it would be all that difficult. Now we're on the subject, any of you checked out the Mortal Kombat VS dc universe videos that have come out recently? The game sounds absolutely amazing. I'll be buying a ps3 for sure in the next few months mainly to play this game. - Original Message - From: Damien Sadler [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 7:20 AM Subject: Re: [Audyssey] my oppinion to the game marked No. I worked quite hard on Acefire, no matter how simple it is, and things didn't go as planned for me either. As far as Acefire goes, do you guys want any new features in it? If so, what would you like? I have quite a lot of time to work on it, I've already fixed some bugs, added a message notification system so you know when an online opponent is typing, there's going to be more insults, etc. Please get back to me. Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 12:07 PM Subject: Re: [Audyssey] my oppinion to the game marked Hi John, quote I think it was Che sometime last year who was lamenting that his game, which has been spoken of well by people who play it, hadn't been downloaded as much as he'd hoped. And his game is free. End quote Actually, Rail Racer is not a free product. What the issue was is that when Che initially released Rail Racer he was disappointed in the low number of sales he was making. He expected, hoped for, a much larger number of sales and it took a long time to get up to 200 sales. Che has finally managed to get a reasonable amount of sales now, but it took him several months to get the amount of sales he expected to have in the first couple of months. His disappointment is understandable. He was a brand new game developer, didn't know exactly what to expect from the market, and when it took a long time to meet those expectations he was disappointed initially. Now, that time has passed he is satisfied with his sales, but they certainly could have been better of course. The big lesson we have all learned from this is we shouldn't kill ourselves creating the most advanced game possible. Jim's games are simple, fun, games that can get completed because they don't take years to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc and they haven't done as well as I hoped. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can
Re: [Audyssey] Judgment Day sound file question
Hi Demetry, All of Judgment Days sound files are encrypted, and from what I can tell he did a fairly good job on the sound encryption from what I can see. So that is why you can't access the Judgment Day sounds without removing the encryption first. As for myself I agree with Liam in encrypting his sounds. After certain people who use to be on this list, I shall leave nameless, tried to modify Super Liam and pass it off as his own product to this community I can't blame Liam for using greater security measures in safeguarding his games. Demetry wrote: Hello, What's the format of the sound files in Judgment Day? Demetry --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] fighting games was Re: my oppinion to the game marked
oh they're keeping the mk elements in. Check out this page regularly. http://forums.midway.com/mortal_kombat_vs_dc_universe/b10806/p1 FAQ page has all the info you'd ever want to know, plus videos. the sounds on this game are absolutely awesome, and they're still replacing many of them. - Original Message - From: Shadow Dragon [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 7:06 PM Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game marked Yeah, I was kind of wondering about audio fighting games myself. They're already mostly playable in mainstream gaming, perhaps that's one of the reason. Its not really all that popular a genre in mainstream gaming though, so the same might apply to blind devs. I personally love fighting games, even a good beat 'em up here and there. and yeah, MK versus DC, despite the massive changes it'll have to undergo to conform to the DC style of play, sounds insanely awesome. Can't wait. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my oppinion to the game market
I'd like to comment on this subject. Back in 99 I bought a program called Otsjuke which is a broadcasting program. I still use it today when I'm on the air on Saturday evenings here in the US. They have a machine specific licensing design. You install the program and then you send your machine license to their server and it validates it and sends the code back to you. Well as it turned out people cracked the code even though ots labs thought they had a fail safe method. This is $500 worth of technology and it goes to show if someone wants something bad enough they will find any means to get it. It's unfortunate that more people aren't honest. *** REPLY SEPARATOR *** On 8/1/2008 at 8:24 AM Thomas Ward wrote: Hi Damien, It really depends on what level of security you feel comfortable with. As for myself I am going to stick with a user name and product key, it is a week security system, but you are giving paid users freedom to do what they want with the product. As far as the best method I think a web based registration is best. It allows them to reinstall their OS many times, is not platform specific, and your web server handles all the product activations from a remote location that the average smo can't access. Since most audio games are downloaded anyway it is pretty safe to say the majority of your customers has internet based access. Damien Sadler wrote: Hi Guys, This reminds me. I would like your opinions on how you are willing to register a game. When I say register, I don't even just mean registering in the normal way, I mean any way of confirming that you have paid or whatever. There are a bunch of ways that I could do it. I could just ask for a username and key, or Product ID and key, or have a server password, or we can go the online registration method. I could ask the user to log into an account, where they can change their password, etc. It doesn't have to be what I've listed, I'd love new ideas from those of you that don't want any of these systems. Thanks. Regards, Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] djc's Jukebox: http://ultrastreams.us:9660 or http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email: [EMAIL PROTECTED] I C Q Number Is: 4781694 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] old game companies we have not heard much about
His games or most of them won't run on this machine. I guess it's perhaps because I have java installed. I get the opening music with a few of them and then it just sits their. I wish he'd rewrite them because they are fun games and at one time they did run. *** REPLY SEPARATOR *** On 8/1/2008 at 6:53 AM Thomas Ward wrote: Hi Ryan, What Philip did with his games was interesting, but wasn't very CPU efficient, stable, or secure. I am very glad to see he has switch to C++ which will be much more efficient, secure, and stable long term. Ryan Smith wrote: Hi, Windows can run JavaScript files. In some of his applications, he uses autoit to run the javascript files. And that's really cool I can put VBScript in there, but for now I think the options they have are sufficient. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] djc's Jukebox: http://ultrastreams.us:9660 or http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email: [EMAIL PROTECTED] I C Q Number Is: 4781694 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily?
Hmm. One issue is the OS is installed on a 256mb flash drive. It would only be possible to do these things and really do them if it were possible to install pygame and all that on the hard drive since we'd run out of space, hmm. Interesting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 31, 2008 9:23 AM Subject: Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily? Hi Aaron, Well, I do know the Braille Plus does support Python based applications, no problem, but I don't know if it has SDL and PyGame installed. If so then You might have a possibility of running SoundRTS. I know the latest betas of SoundRTS run fine on Ubuntu Linux 8.04, but we are talking a fully working Linux distribution for a desktop, and not a chopped down version of Linux for a mobile device. I would really need more specs on the Braile Plus before I can really say how possible making games is or isn't for the Braille Plus. I'm not very familiar with the device in general. Valiant8086 wrote: Hi. I wonder if, say, sound rts, could be put on the braille plus. The braille plus runs on linux wine I think they call it and there is a console mode. That'd be one sweet game to be able to play on it. I guess there might have to be some keystroke changes, who knows. I wonder if louis has any luck finding a language with which to write some. A mud client would be totally fun. Cheers: Aaron T. Spears --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi, Is XNA really replacing DirectX in Windows 7? As far as I've heard about XNA--I haven't fiddled with the API at all--is that it lacks the powerful DirectSound capabilities because it's cross platform between Windows and XBOX; since XBOX isn't a full computing system, XNA had to be watered down to make it run on XBOX. As we know all too well, the limiting agent is the component that determines how much solution can be made. So if XNA really is replacing DirectX in Windows 7, that could mean bad news for developers. Munawar A. Bijani Are you certain you will awaken from bed tomorrow? Never assume something of which you lack strong knowledge. mailto:[EMAIL PROTECTED] MSN: [EMAIL PROTECTED] http://www.bpcprograms.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Demetry Sent: Saturday, August 02, 2008 9:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] Windows 7 versus Vista The windows 7 will come out in 2010. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] portable Pup
How will Puppy1 work on a Pac Mate? I don't think it is in stereo if using the internal speaker. --- Pretty is as pretty does - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 4:51 PM Subject: Re: [Audyssey] Games for your mobile device are finally here Hi. I actually ported Chopper Challenge to VB.net with no problems, of course you have to do something like this from scratch, and it is available for the PPC and a beta is available for the Windows Mobile Smartphone. I was trying to contact Bavisoft to find out how to do at least Grizly Gulch without facing legal issues but they won't respond so whatever. . I have also done Showdown, which PB Games wrote in Javascript I believe, and I am currently getting started on Puppy1. It's not a matter of being future proof, it's a matter of what you are willing to do to make sure non-future proofing something doesn't happen. HTH. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Voice for Star Trek Final Conflict
hmm? - Original Message - From: Michael McDermott [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Monday, July 28, 2008 2:27 PM Subject: [Audyssey] Voice for Star Trek Final Conflict --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] puppy1 score
Jin, i'm sending this email to say that your game is awesome man. i start to play puppy1 today, and i whould like to post my score here. so, here it is: -- Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 97 for a total score of 95.561 points. on 07-26-2008 By alian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Based on their past releases, shouldn't they just wait until 2012 and get it right the first time rather than rushing it as they always seem to do? I know that service packs and patches usually clear up a lot of issues, and maybe those issues did not crop up during testing and such, but they sure have sold garbage, only to have to clear up problems later. I have seen games for the blind being sold that, for the most part, run fairly well when they are first made available to us because, in part, the beta testing, and in part, the work that went into them before testers even started. The time should be taken to get things right the first time, or at least close. This goes for any product. Customers will remember. --- Pretty is as pretty does - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 02, 2008 7:43 AM Subject: Re: [Audyssey] Windows 7 versus Vista Hi Kevin, Well, Microsoft's best estimates say Windows 7 will be released in late 2010. Although, if they encounter issues, bugs, whatever they may push the release date back into 2011. Given ssuch a short development cycle between Vista and Windows 7 it sounds to me like Windows 7 is basically going to be a service release of Windows. That means it it will be Vista with patches and a slightly modified user interface. No big deal. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] portable Pup
Use your headset? s- Original Message - From: Charles Rivard [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 02, 2008 5:43 PM Subject: [Audyssey] portable Pup How will Puppy1 work on a Pac Mate? I don't think it is in stereo if using the internal speaker. --- Pretty is as pretty does - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 01, 2008 4:51 PM Subject: Re: [Audyssey] Games for your mobile device are finally here Hi. I actually ported Chopper Challenge to VB.net with no problems, of course you have to do something like this from scratch, and it is available for the PPC and a beta is available for the Windows Mobile Smartphone. I was trying to contact Bavisoft to find out how to do at least Grizly Gulch without facing legal issues but they won't respond so whatever. . I have also done Showdown, which PB Games wrote in Javascript I believe, and I am currently getting started on Puppy1. It's not a matter of being future proof, it's a matter of what you are willing to do to make sure non-future proofing something doesn't happen. HTH. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Windows 7 versus Vista
Hi guys. I'm developing my RPG in XNA using .NET 3.5. As a developer, fighting change is pointless. You're better off embracing the new technology because it's only going to get progressively worse the longer you resist. DirectX has given way to XNA and XNA is a marvelous technology. If you're planning to program for multiple platforms, you're better off with another language however. Don't be fooled, the cross platform support early on in .NET is just smoke and mirrors. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my oppinion to the game marked
not true, if you need to reformat then things should be ok. If your system breaks you need to email to get new keys for a new system and it is a pain but its not that bad really. At 11:04 p.m. 1/08/2008, you wrote: I don't buy audio games anymore because developers are tying them to your system. If you have to reformat, or replace your hard drive you have to send in for a new key. That can get to be a pain after a while. Most people I talk to feel the same way. - Original Message - From: John Bannick [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, July 31, 2008 5:16 PM Subject: [Audyssey] my oppinion to the game marked Claudio, The reason that there are so few audio games being released is because very few people buy them, or even download the free audio games. I think it was Che sometime last year who was lamenting that his game, which has been spoken of well by people who play it, hadn't been downloaded as much as he'd hoped. And his game is free. As Thomas has said, programming games ain't easy. Even if you are doing it for free, it takes a lot of effort. (Though Jim Kitchen seems to have found the sweet spot as far as designing games that can actually get finished.) And if you are trying to keep a company afloat, you go where the money is. Otherwise your electricity gets cut off. On a positive note, here are some things you can do to make more audio games get built: 1. Buy some yourself. 2. Download free audio games and email thanks to their developer. 3. If you like a game, mention it to your friends. 4. Likewise, mention it to your library or schools. Supply will increase or decrease to meet demand. John Bannick CTO 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my oppinion to the game marked
well for everything there is a catch. and we shouldn't run away from that. At 04:00 p.m. 2/08/2008, you wrote: Hi, Yeah, that's the problem. People write decompilers and disassemblers and things like that. They're useful in one sense, if a developer loses their source code etc, but then people go and abuse that, or someone might just write a decompiler/disassembler for the whole purpose of getting into other people's software. It's ridiculous! Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 02, 2008 1:54 AM Subject: Re: [Audyssey] my oppinion to the game marked Hi John, Amen to that. I also hate anti-piracy technologies with a passion. It is one of the main reasons I am using a lot of open source software of late. It isn't because the software is free, but because I hate having to look around for my list of product keys and figure out what system the product key goes with, and the programs that use online product activation is a down right pain in the tail. Initially when I started USA Games I had thought about using hardware keys and product activation, but then I thought about how much I personally hate dealing with them myself. I then decided I would use the least intrusive product key system possible, and no one who has baught my games has complained about putting in their name and product key to unlock their product. It might not be fully secure, but it is easy for the customer who paid for the product. Also to tell the truth most anti-piracy technologies don't work anyway. Give a true pirate a disassembler and the game you just spent weeks and weeks on its security system will be broken, recompiled, and put up on someones web site for free. So there is no way to fully secure any software product. What a developer can do a cracker can undo if he/she is smart enough to figure it out. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] old game companies we have not heard much about
I have the msvm client loaded and sun java loaded here. so I can run older and newer java codes. At 05:34 a.m. 3/08/2008, you wrote: His games or most of them won't run on this machine. I guess it's perhaps because I have java installed. I get the opening music with a few of them and then it just sits their. I wish he'd rewrite them because they are fun games and at one time they did run. *** REPLY SEPARATOR *** On 8/1/2008 at 6:53 AM Thomas Ward wrote: Hi Ryan, What Philip did with his games was interesting, but wasn't very CPU efficient, stable, or secure. I am very glad to see he has switch to C++ which will be much more efficient, secure, and stable long term. Ryan Smith wrote: Hi, Windows can run JavaScript files. In some of his applications, he uses autoit to run the javascript files. And that's really cool I can put VBScript in there, but for now I think the options they have are sufficient. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] djc's Jukebox: http://ultrastreams.us:9660 or http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern. My Journal http://livejournal.com/users/djc1 email: [EMAIL PROTECTED] I C Q Number Is: 4781694 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] fighting games was Re: my oppinion to the game marked
Yeah, they're keeping the main elements of MK in, but for example, they won't be able to have fatalities as we know them anymore, the DC Universe doesn't allow for big bloody gorey attacks. They've already confirmed there won't be any fatalities as such, but instead sort of finisher attacks. I'm thinking they may have replaced them with brutalities of sorts, as the new name. And no more weapon combat, *cries*. haha. Anyway, I watched some E3 gameplay videos on gamespot, and it all sounds amazing. They've even got powerful blows reinforced with musical notes in the background as they do sometimes in movies or in the DC animated series's. I wonder when they're going to finally set a release date? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] puppy1 score
Hi Matthias, I echo your sentiments re Puppy1. Your score is very impressive. Last night, I did just a little better than you, and shot down 101 enemy planes. I think my score was just over 97000 points. David - Original Message - From: Matheus [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, July 27, 2008 8:41 AM Subject: [Audyssey] puppy1 score Jin, i'm sending this email to say that your game is awesome man. i start to play puppy1 today, and i whould like to post my score here. so, here it is: -- Puppy1 record file By Jim Kitchen Record number of enemy planes shot down 97 for a total score of 95.561 points. on 07-26-2008 By alian --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]