Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread shaun everiss
you'd think so.
Unfortunately most devs, excluding the new ones that have come in the last year 
or 2 and even then some of those including the old ones use old tech.
Some are trying to upgrade others are not bothered to do that right now and 
others can't be bothered at all.
Its the nature of the beast.
We have been able to use old tech for ages and we can see no point of changing 
it.
ANd if we are forced to, we generally find ways to well do that lagit or 
otherwise.
But if the libs go, well it will get harder and harder for the stuff to go on.
Much of the reason that the old guys have not been left in the dust is there 
are vary few newbys round that are willing to start from the ground up in some 
of the advanced languages and new tech.
I am not taking this out on any dev rather am using the general mood of the 
list over the years.
Its my opinion that we will never be quite ahead with the tech that exists.
Understandable but still.
So what is the worse that can happen?
Well a load of companies will either have to upgrade or dissapear alltogether.
I have invisioned sometime dreamed about what the blind gaming industry would 
be in 100 years.
Then I think of the freenet revolution.
Companies thinking of having free networks for the internet, etc.
The moddel didn't work, additional costs and other things made it really a non 
proffit thing probably costing more than it should or could and no way to 
recoop even with payed support, adds, etc.
I think there is a danger that blind gaming will die all together if something 
is not done and soon.
Ok I aggree that in the shortfall we may see a reduction but unless something 
happens soon well no gaming market.
its not really a money maker most should know this by now.
In the short term there may be a way with older hardware and coppys of old 
oses, ebay and other things, I hope myself to buy large quantities of systems 
at some stage so I can still use things.
However xp drivers will not come as readily as needed and new drivers for new 
hardware, well good luck for that now.
So we are left with old hardware.
That means that its eventually going to get almost impossible to get it.
I have a couple systems meaning I probably can continue for a number of years.
If I play my cards right i probably can get an old desktop I have with the 
required system loaded on it.
But that is not going to last me all my life, well it may do but still.
So at some point something will have to give or we will have to do something.
Truth is we don't need much  to crash the entire market.
We don't get much stimulation, I mean when has the last game come out which is 
not the same as all the others and when one has how long has it all lasted.
I hoped that we would manage to get longside the sighted gaming industry but 
that may never happen.
At 01:23 p.m. 2/08/2008, you wrote:
Tom:  You wrote: Also for us programmers they are of course going to be 
removing many of
the older libraries that have been around for ages, that are no longer
needed, and are replacing them with the updated .NET Framework, XNA is
going to basically replace DirectX as the core gaming API, and various
other changes that are available for Vista, but weren't necessarily
ready to ship with Vista last year. For example the XAudio2 library was
just released this year, and now officially replaces DirectSound in
Windows 7, but was in development and testing stages when Vista hit the
seen.So DirectSound was used instead on Vista.

Is this a good thing for designers of games for the blind and for players of 
such games?  Thanks. 


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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Jim Kitchen
Hi Shaun,

I'm just curious, what games are Puppy1 like? and what games are Homer on a 
Harley like?

Thanks

- Original Message -
you'd think so.
Unfortunately most devs, excluding the new ones that have come in the last year 
or 2 and even then some of those including the old ones use old tech.
Some are trying to upgrade others are not bothered to do that right now and 
others can't be bothered at all.
Its the nature of the beast.
We have been able to use old tech for ages and we can see no point of changing 
it.
ANd if we are forced to, we generally find ways to well do that lagit or 
otherwise.
But if the libs go, well it will get harder and harder for the stuff to go on.
Much of the reason that the old guys have not been left in the dust is there 
are vary few newbys round that are willing to start from the ground up in some 
of the advanced languages and new tech.
I am not taking this out on any dev rather am using the general mood of the 
list over the years.
Its my opinion that we will never be quite ahead with the tech that exists.
Understandable but still.
So what is the worse that can happen?
Well a load of companies will either have to upgrade or dissapear alltogether.
I have invisioned sometime dreamed about what the blind gaming industry would 
be in 100 years.
Then I think of the freenet revolution.
Companies thinking of having free networks for the internet, etc.
The moddel didn't work, additional costs and other things made it really a non 
proffit thing probably costing more than it should or could and no way to 
recoop even with payed support, adds, etc.
I think there is a danger that blind gaming will die all together if something 
is not done and soon.
Ok I aggree that in the shortfall we may see a reduction but unless something 
happens soon well no gaming market.
its not really a money maker most should know this by now.
In the short term there may be a way with older hardware and coppys of old 
oses, ebay and other things, I hope myself to buy large quantities of systems 
at some stage so I can still use things.
However xp drivers will not come as readily as needed and new drivers for new 
hardware, well good luck for that now.
So we are left with old hardware.
That means that its eventually going to get almost impossible to get it.
I have a couple systems meaning I probably can continue for a number of years.
If I play my cards right i probably can get an old desktop I have with the 
required system loaded on it.
But that is not going to last me all my life, well it may do but still.
So at some point something will have to give or we will have to do something.
Truth is we don't need much  to crash the entire market.
We don't get much stimulation, I mean when has the last game come out which is 
not the same as all the others and when one has how long has it all lasted.
I hoped that we would manage to get longside the sighted gaming industry but 
that may never happen.

 Jim

If it doesn't say Kitchen's Inc on it. Someone else made it.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Kevin Weispfennig
Hi,

I never heard from a game like homer on a harley like. And Puppy1? I 
really don't know.

Kevin

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[Audyssey] Chopper Challenge installation problems

2008-08-02 Thread David Standen
Hi,
  Unfortunately, I am experiencing problems installing Chopper Challenge 
version 1.2. When I attempt to install the game, I receive the following error 
message: The system files are corrupted. Please obtain another copy of the 
program. Has anyone else experienced this problem? Before my laptop bit the 
dust in January, I was able to play this game on it just fine, but ever since I 
have had this pc, the installation will not work. I really enjoyed playing this 
game on the laptop, and hope to play it on this machine one day grin
David
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Re: [Audyssey] my oppinion to the game marked

2008-08-02 Thread K. Matthew
How about selling the games on a locked thumb drive and only can be updated
by the author and so forth.  That way nobody has a way to get to the program
files, and also have a little space on the drive were they can add sounds
and so forth onto the drive that the program it self checks for.

Might take longer for a person to get there game, but heck it would solve
all the hacking issues.

Peace.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Damien Sadler
Sent: Friday, August 01, 2008 6:17 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my oppinion to the game marked

Hi Guys,
This reminds me. I would like your opinions on how you are willing to 
register a game. When I say register, I don't even just mean registering in 
the normal way, I mean any way of confirming that you have paid or whatever.
There are a bunch of ways that I could do it. I could just ask for a 
username and key, or Product ID and key, or have a server password, or we 
can go the online registration method. I could ask the user to log into an 
account, where they can change their password, etc.
It doesn't have to be what I've listed, I'd love new ideas from those of you

that don't want any of these systems.
Thanks.
Regards,
Damien.




- Original Message - 
From: Rick [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 12:04 PM
Subject: Re: [Audyssey] my oppinion to the game marked


I don't buy audio games anymore because developers are tying them to your
 system.
 If you have to reformat, or replace your hard drive you have to send in 
 for
 a new key.
 That can get to be a pain after a while.
 Most people I talk to feel the same way.
 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, July 31, 2008 5:16 PM
 Subject: [Audyssey] my oppinion to the game marked


 Claudio,

 The reason that there are so few audio games being released is because
 very few people buy them, or even download the free audio games.

 I think it was Che sometime last year who was lamenting that his game,
 which has been spoken of well by people who play it, hadn't been
 downloaded as much as he'd hoped. And his game is free.

 As Thomas has said, programming games ain't easy. Even if you are doing 
 it
 for free, it takes a lot of effort. (Though Jim Kitchen seems to have
 found the sweet spot as far as designing games that can actually get
 finished.)

 And if you are trying to keep a company afloat, you go where the money 
 is.
 Otherwise your electricity gets cut off.

 On a positive note, here are some things you can do to make more audio
 games get built:

 1. Buy some yourself.
 2. Download free audio games and email thanks to their developer.
 3. If you like a game, mention it to your friends.
 4. Likewise, mention it to your library or schools.

 Supply will increase or decrease to meet demand.

 John Bannick
 CTO
 7-128 Software




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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread Thomas Ward
Hi Shaun,
Well, if a blind developer is willing to switch to C++ XNA's XAudio2 
library is quite accessible. The C++ version of XAudio2 doesn't require 
XAct soundbank files which makes it many times more accessible than 
XAudio1. However, as usually happens C#.NET developers like myself have 
to wait for a .NET version of the XAudio2 library since the XNA 
Framework for .NET still needs XAct which is about the most unaccessible 
thing I have ever tried using.
Cheers.


shaun everiss wrote:
 well if xna ever is made accessible maybe we can use the thing.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread Thomas Ward
Hi Shaun,
he wasn't talking about Windows. Smile.
What we were talking about was the price for Adobe's Cold Fusion and 
other products used for creating Flash games. It is extremely pricy 
software and noone has come up with a free version of a Flash IDE/compiler.

shaun everiss wrote:
 well the prices for ms systems is always high.
 Myself I am going to try to hang on to what I have for as long as I have.
 The only reason that would get me to lagitimately upgrade would be if my life 
 required it.


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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Thomas Ward
Hi Shaun,
Well, it is my experience most blind users will hang on to their XP and 
Vista machines for several years yet. Just because Windows 7 is bringing 
in a bunch of new changes it won't spell the end of blind audio gaming, 
because blind computer users have always been slow to change to the 
latest software releases. Part of it is lack of money and part is simply 
feeling no need to change when what they have is working fine already.
Some of the developers such as myself have been looking at what we can 
do to prepare for changes in technology trends. As for myself I am 
currently working with C-Sharp and the .NET 2.0 platform since it is 
universally supported on Mac, Linux, and Windows. I also have decided to 
drop DirectX and XNA altogether and use SDL.NET as an alternative. It 
just may be that open source technologies will prove more stable than 
commercial APIs  driven by Microsoft's desire to make everything 
compatible with the XBox 360.
Also do remember some game companies like 7128 are using Java as their 
core game language. I suspect their games will work fine on Windows 7 as 
it is Sun's job to make sure the Java runtime specifications run 
correctly on Windows 7 while at the same time making sure the same Java 
application runs the same on every operating system Java is supported on.
What I am saying is some day the VB 6 programers that wish to write 
games specifically for Windows 7 will need to change the APIs and 
programming languages they use. I suspect most will switch to something 
like VB 2008 and SDL.NET which works very nicely together. Though, I 
haven't been able to write something quite as complex as Shades of Doom 
using SDL as there are some limitations in 3d audio support in SDL right 
now. I am hoping to write a 3d wrapper for the pan controls to at least 
fake it. Smile.

shaun everiss wrote:
 you'd think so.
 Unfortunately most devs, excluding the new ones that have come in the last 
 year or 2 and even then some of those including the old ones use old tech.
 Some are trying to upgrade others are not bothered to do that right now and 
 others can't be bothered at all.
 Its the nature of the beast.
 We have been able to use old tech for ages and we can see no point of 
 changing it.
 ANd if we are forced to, we generally find ways to well do that lagit or 
 otherwise.
 But if the libs go, well it will get harder and harder for the stuff to go on.
 Much of the reason that the old guys have not been left in the dust is there 
 are vary few newbys round that are willing to start from the ground up in 
 some of the advanced languages and new tech.
 I am not taking this out on any dev rather am using the general mood of the 
 list over the years.
 Its my opinion that we will never be quite ahead with the tech that exists.
 Understandable but still.
 So what is the worse that can happen?
 Well a load of companies will either have to upgrade or dissapear alltogether.
 I have invisioned sometime dreamed about what the blind gaming industry would 
 be in 100 years.
 Then I think of the freenet revolution.
 Companies thinking of having free networks for the internet, etc.
 The moddel didn't work, additional costs and other things made it really a 
 non proffit thing probably costing more than it should or could and no way to 
 recoop even with payed support, adds, etc.
 I think there is a danger that blind gaming will die all together if 
 something is not done and soon.
 Ok I aggree that in the shortfall we may see a reduction but unless something 
 happens soon well no gaming market.
 its not really a money maker most should know this by now.
 In the short term there may be a way with older hardware and coppys of old 
 oses, ebay and other things, I hope myself to buy large quantities of systems 
 at some stage so I can still use things.
 However xp drivers will not come as readily as needed and new drivers for new 
 hardware, well good luck for that now.
 So we are left with old hardware.
 That means that its eventually going to get almost impossible to get it.
 I have a couple systems meaning I probably can continue for a number of years.
 If I play my cards right i probably can get an old desktop I have with the 
 required system loaded on it.
 But that is not going to last me all my life, well it may do but still.
 So at some point something will have to give or we will have to do something.
 Truth is we don't need much  to crash the entire market.
 We don't get much stimulation, I mean when has the last game come out which 
 is not the same as all the others and when one has how long has it all lasted.
 I hoped that we would manage to get longside the sighted gaming industry but 
 that may never happen.


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Re: [Audyssey] my oppinion to the game marked

2008-08-02 Thread Thomas Ward
Hi,
Wow! That is simply draconian anti-piracy measures. Besides being very 
expensive some users like myself would simply not pay for games that 
used that  method of anti-piracy. As John mentioned the other day he 
doesn't like the Jaws dongle for the fact it can be easily lost. In my 
own case I am currently sitting in a living room with three tottlers 
ages 2 to 4 years old. Anyone of them could pick up said thumb drive 
with said game on it and give it an unexpected swim in the toilet or 
place it somewhere else were it will never be found again. Believe me I 
have discovered many things that have suddenly grown a couple of tottler 
legs and mysteriously walked off somewhere. Grin.
Anyway, the point is what happens if that thumb drive with the game on 
it gets lost, damaged, or needs replacing for some reason or another. 
The cost of the hardware and shipping alone requires more than the game 
might be worth to replace it. Especially, if it needs to be shipped 
internationally.


K. Matthew wrote:
 How about selling the games on a locked thumb drive and only can be updated
 by the author and so forth.  That way nobody has a way to get to the program
 files, and also have a little space on the drive were they can add sounds
 and so forth onto the drive that the program it self checks for.
 
 Might take longer for a person to get there game, but heck it would solve
 all the hacking issues.
 
 Peace.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread Kevin Weispfennig
Hi,

But it is a normal programinglanguage or not?
Why can they make it so expencive?
I mean no wants to program in flash because its to expencive.

Kevin

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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Kevin Weispfennig
Hi,

When cames the newst windows version out?

Kevin

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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Demetry
The windows 7 will come out in 2010.

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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Kevin Weispfennig
Hi

And what want to be the new features?

Kevin

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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Thomas Ward
Hi Kevin,
Well, Microsoft's best estimates say Windows 7 will be released in late 
2010. Although, if they encounter issues, bugs, whatever they may push 
the release date back into 2011.
Given ssuch a short development cycle between Vista and Windows 7 it 
sounds to me like Windows 7 is basically going to be a service release 
of Windows. That means it it will be Vista with patches and a slightly 
modified user interface. No big deal.

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Re: [Audyssey] my oppinion to the game marked

2008-08-02 Thread Damien Sadler
Hi,
Yeah, that's the problem. People write decompilers and disassemblers and 
things like that. They're useful in one sense, if a developer loses their 
source code etc, but then people go and abuse that, or someone might just 
write a decompiler/disassembler for the whole purpose of getting into other 
people's software. It's ridiculous!
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 1:54 AM
Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,
 Amen to that. I also hate anti-piracy technologies with a passion. It is
 one of the main reasons I am using a lot of open source software of
 late. It isn't because the software is free, but because I hate having
 to look around for my list of product keys and figure out what system
 the product key goes with, and the programs that use online product
 activation is a down right pain in the tail.
 Initially when I started USA Games I had thought about using hardware
 keys and product activation, but then I thought about how much I
 personally hate dealing with them myself. I then decided I would use the
 least intrusive product key system possible, and no one who has baught
 my games has complained about putting in their name and product key to
 unlock their product. It might not be fully secure, but it is easy for
 the customer who paid for the product.
 Also to tell the truth most anti-piracy technologies don't work anyway.
 Give a true pirate a disassembler and the game you just spent weeks and
 weeks on its security system will be broken, recompiled, and put up on
 someones web site for free. So there is no way to fully secure any
 software product. What a developer can do a cracker can undo if he/she
 is smart enough to figure it out.


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Re: [Audyssey] online registration issues was Re: game cracking

2008-08-02 Thread Thomas Ward
Hi Yohandy,
I guess it depends on how well you know how to work with command line 
only programs. My admin work brings me into contact with a lot of such 
tools for servers so for me a tool like nmap is fairly simple and easy 
to use. Unlike the general population of the world I haven't forgotten 
how to run a computer from a c: prompt or from a Linux shell. I guess 
that givs me an advantage over the Windows-only croud that grew up when 
Dos and other command line software were already ancient history. Grin.
Anyway, I think the nmap docs should explain the various command line 
options pretty well. If you ever forget what they are you can get a 
summary of them from nmap.


Yohandy wrote:
 Hey thom,
 hehe well guess you already answered my question lol. before I rush off and 
 download this, is this program difficult to use? I never use these sort of 
 troubleshooting tools, so am a bit hesitant.


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[Audyssey] Judgment Day sound file question

2008-08-02 Thread Demetry
Hello,

What's the format of the sound files in Judgment Day?

Demetry


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Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-02 Thread Yohandy
Great to know Damien! I think acefire would rock as a full blown fighting 
game. the music is definitely amazing!

- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 2:39 PM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


 Hi Yohandy,
 I understand. Acefire is slowly expanding though. One day it might be 
 built
 up to a fighting game, you never know.
 There are still things I must learn about games programming before I can
 even get to proper fighting. For example, at the moment I only really know
 how to do turnbased stuff, but I'll get there. I have several developers 
 out
 there who are helping me out, and source codes to some abandoned games 
 that
 I'm slowly sifting through, so one day...
 As for completely new ideas, that's why I came up with Bomb Blaster. I'm
 still in the process of writing code for it, but at the moment I'm at a
 sticking point with both development and sound effects, so I can't 
 continue
 until I have tackled these small barriers. I have the music all sorted, 
 I've
 got the menu sorted, and your character can walk and go through doors 
 right
 now, just to give you an idea on the progress of BB. Soon, now that I have 
 a
 moving object sound panning module, I can begin to put items and other
 characters into play.
 Thanks.
 Regards,
 Damien.



 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 6:28 PM
 Subject: [Audyssey] fighting games was Re: my oppinion to the game marked


I think what the community really wants is complex games, and online
 playability. I've played acefire, and it is fun, but I don't really like
 the
 randomness aspect. If I beat an opponent, I wanted to be due to skill, 
 not
 a
 random number generator. I'm not criticizing the game in any way, just
 putting my opinion out there. I've only played the demo mind you, but I
 suspect the online version is almost identical, only with a real opponent
 and not a computer player. Now if you were to create an actual fighting
 game, and it had online playability, I'd be the first to buy it. I
 absolutely love fighting games.  not sure why there haven't been any
 fighting audiogames created,  I don't imagine it would be all that
 difficult. Now we're on the subject, any of you checked out the Mortal
 Kombat VS dc universe videos that have come out recently? The game sounds
 absolutely amazing. I'll be buying a ps3 for sure in the next few months
 mainly to play this game.

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 7:20 AM
 Subject: Re: [Audyssey] my oppinion to the game marked


 No. I worked quite hard on Acefire, no matter how simple it is, and
 things
 didn't go as planned for me either.
 As far as Acefire goes, do you guys want any new features in it? If so,
 what
 would you like? I have quite a lot of time to work on it, I've already
 fixed
 some bugs, added a message notification system so you know when an 
 online
 opponent is typing, there's going to be more insults, etc.
 Please get back to me.
 Regards,
 Damien




 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 12:07 PM
 Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,

 quote
 I think it was Che sometime last year who was lamenting that his game,
 which has been spoken of well by people who play it, hadn't been
 downloaded as much as he'd hoped. And his game is free.
 End quote

 Actually, Rail Racer is not a free product. What the issue was is that
 when Che initially released Rail Racer he was disappointed in the low
 number of sales he was making. He expected, hoped for, a much larger
 number of sales and it took a long time to get up to 200 sales. Che has
 finally managed to get a reasonable amount of sales now, but it took 
 him
 several months to get the amount of sales he expected to have in the
 first couple of months.
 His disappointment is understandable. He was a brand new game 
 developer,
 didn't know exactly what to expect from the market, and when it took a
 long time to meet those expectations he was disappointed initially. 
 Now,
 that time has passed he is satisfied with his sales, but they certainly
 could have been better of course.
 The big lesson we have all learned from this is we shouldn't kill
 ourselves creating the most advanced game possible. Jim's games are
 simple, fun, games that can get completed because they don't take years
 to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc
 and they haven't done as well as I hoped.

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Re: [Audyssey] Judgment Day sound file question

2008-08-02 Thread Thomas Ward
Hi Demetry,
All of Judgment Days sound files are encrypted, and from what I can tell 
he did a fairly good job on the  sound encryption from what I can see. 
So that is why you can't access the Judgment Day sounds without removing 
the encryption first.
As for myself I agree with Liam in encrypting his sounds. After certain 
people who use to be on this list, I shall leave nameless, tried to 
modify Super Liam and pass it off as his own product to this community I 
can't blame Liam for using greater security measures in safeguarding his 
games.


Demetry wrote:
 Hello,
 
 What's the format of the sound files in Judgment Day?
 
 Demetry
 
 
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Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-02 Thread Yohandy
oh they're keeping the mk elements in. Check out this page regularly.
http://forums.midway.com/mortal_kombat_vs_dc_universe/b10806/p1
FAQ page has all the info you'd ever want to know, plus videos. the sounds 
on this game are absolutely awesome, and they're still replacing many of 
them.

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 7:06 PM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


 Yeah, I was kind of wondering about audio fighting games myself. They're
 already mostly playable in mainstream gaming, perhaps that's one of the
 reason. Its not really all that popular a genre in mainstream gaming 
 though,
 so the same might apply to blind devs. I personally love fighting games,
 even a good beat 'em up here and there. and yeah, MK versus DC, despite 
 the
 massive changes it'll have to undergo to conform to the DC style of play,
 sounds insanely awesome. Can't wait.


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Re: [Audyssey] my oppinion to the game market

2008-08-02 Thread djc
I'd like to comment on this subject. Back in 99 I bought a program called
Otsjuke which is a broadcasting program. I still use it today when I'm on
the air on Saturday evenings here in the US. They have a machine specific
licensing design. You install the program and then you send your machine
license to their server and it validates it and sends the code back to you.
Well as it turned out people cracked the code even though ots labs thought
they had a fail safe method. This is $500 worth of technology and it goes
to show if someone wants something bad enough they will find any means to
get it. It's unfortunate that more people aren't honest.

*** REPLY SEPARATOR  ***

On 8/1/2008 at 8:24 AM Thomas Ward wrote:

Hi Damien,
It really depends on what level of security you feel comfortable with. 
As for myself I am going to stick with a user name and product key, it 
is a week security system, but you are giving paid users freedom to do 
what they want with the product.
As far as the best method I think a web based registration is best. It 
allows them to reinstall their OS many times, is not platform specific, 
and your web server handles all the product activations from a remote 
location that the average smo can't access. Since most audio games are 
downloaded anyway it is pretty safe to say the majority of your 
customers has internet based access.

Damien Sadler wrote:
 Hi Guys,
 This reminds me. I would like your opinions on how you are willing to 
 register a game. When I say register, I don't even just mean registering
in 
 the normal way, I mean any way of confirming that you have paid or
whatever.
 There are a bunch of ways that I could do it. I could just ask for a 
 username and key, or Product ID and key, or have a server password, or
we 
 can go the online registration method. I could ask the user to log into
an 
 account, where they can change their password, etc.
 It doesn't have to be what I've listed, I'd love new ideas from those of
you 
 that don't want any of these systems.
 Thanks.
 Regards,
 Damien.


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 djc's Jukebox: http://ultrastreams.us:9660 or
http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread djc
His games or most of them won't run on this machine. I guess it's perhaps
because I have java installed. I get the opening music with a few of them
and then it just sits their. I wish he'd rewrite them because they are fun
games and at one time they did run.


*** REPLY SEPARATOR  ***

On 8/1/2008 at 6:53 AM Thomas Ward wrote:

Hi Ryan,
What Philip did with his games was interesting, but wasn't very CPU 
efficient, stable, or secure. I am very glad to see he has switch to C++ 
which will be much more efficient, secure, and stable long term.

Ryan Smith wrote:
 Hi,
 Windows can run JavaScript files. In some of his applications, he uses
 autoit to run the javascript files. And that's really cool I can put
 VBScript in there, but for now I think the options they have are
 sufficient.
 
 -Ryan
 
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Re: [Audyssey] wonder if any games can be played on braille plus somewhat easily?

2008-08-02 Thread Valiant8086
Hmm.
One issue is the OS is installed on a 256mb flash drive. It would only be 
possible to do these things and really do them if it were possible to 
install pygame and all that on the hard drive since we'd run out of space, 
hmm. Interesting.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 9:23 AM
Subject: Re: [Audyssey] wonder if any games can be played on braille plus 
somewhat easily?


 Hi Aaron,
 Well, I do know the Braille Plus does support Python based applications,
 no problem, but I don't know if it has SDL and PyGame installed. If so
 then You might have a possibility of running SoundRTS. I know the latest
 betas of SoundRTS run fine on Ubuntu Linux 8.04, but we are talking a
 fully working Linux distribution for a desktop, and not a chopped down
 version of Linux for a mobile device.
 I would really need more specs on the Braile Plus before I can really
 say how possible making games is or isn't for the Braille Plus. I'm not
 very familiar with the device in general.



 Valiant8086 wrote:
 Hi.
 I wonder if, say, sound rts, could be put on the braille plus. The 
 braille plus runs on linux wine I think they call it and there is a 
 console mode. That'd be one sweet game to be able to play on it. I guess 
 there might have to be some keystroke changes, who knows.

 I wonder if louis has any luck finding a language with which to write 
 some. A mud client would be totally fun.

 Cheers:
 Aaron T. Spears
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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Munawar Bijani
Hi,
Is XNA really replacing DirectX in Windows 7? As far as I've heard about
XNA--I haven't fiddled with the API at all--is that it lacks the powerful
DirectSound capabilities because it's cross platform between Windows and
XBOX; since XBOX isn't a full computing system, XNA had to be watered down
to make it run on XBOX. As we know all too well, the limiting agent is the
component that determines how much solution can be made. So if XNA really is
replacing DirectX in Windows 7, that could mean bad news for developers.
Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
Never assume something of which you lack strong knowledge.
mailto:[EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
http://www.bpcprograms.com/

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Demetry
Sent: Saturday, August 02, 2008 9:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Windows 7 versus Vista


The windows 7 will come out in 2010.

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[Audyssey] portable Pup

2008-08-02 Thread Charles Rivard
How will Puppy1 work on a Pac Mate?  I don't think it is in stereo if using 
the internal speaker.

---
Pretty is as pretty does
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 4:51 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi. I actually ported Chopper Challenge to VB.net with no problems, of
 course you have to do something like this from scratch, and it is 
 available
 for the PPC and a beta is available for the Windows Mobile Smartphone. I 
 was
 trying to contact Bavisoft to find out how to do at least Grizly Gulch
 without facing legal issues but they won't respond so whatever. . I have
 also done Showdown, which PB Games wrote in Javascript I believe, and I am
 currently getting started on Puppy1. It's not a matter of being future
 proof, it's a matter of what you are willing to do to make sure non-future
 proofing something doesn't happen. HTH.
 

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Re: [Audyssey] Voice for Star Trek Final Conflict

2008-08-02 Thread Valiant8086
hmm?
- Original Message - 
From: Michael McDermott [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Monday, July 28, 2008 2:27 PM
Subject: [Audyssey] Voice for Star Trek Final Conflict




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[Audyssey] puppy1 score

2008-08-02 Thread Matheus
Jin,
i'm sending this email to say that your game is awesome man.
i start to play puppy1 today, and i whould like to post my score here.
so, here it is:
--

 Puppy1  record file  By Jim Kitchen
 Record number of enemy planes shot down  97 for a total score of 95.561 points.
 on 07-26-2008
 By alian

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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Charles Rivard
Based on their past releases, shouldn't they just wait until 2012 and get it 
right the first time rather than rushing it as they always seem to do?  I 
know that service packs and patches usually clear up a lot of issues, and 
maybe those issues did not crop up during testing and such, but they sure 
have sold garbage, only to have to clear up problems later.  I have seen 
games for the blind being sold that, for the most part, run fairly well when 
they are first made available to us because, in part, the beta testing, and 
in part, the work that went into them before testers even started.  The time 
should be taken to get things right the first time, or at least close.  This 
goes for any product.  Customers will remember.

---
Pretty is as pretty does
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 7:43 AM
Subject: Re: [Audyssey] Windows 7 versus Vista


 Hi Kevin,
 Well, Microsoft's best estimates say Windows 7 will be released in late
 2010. Although, if they encounter issues, bugs, whatever they may push
 the release date back into 2011.
 Given ssuch a short development cycle between Vista and Windows 7 it
 sounds to me like Windows 7 is basically going to be a service release
 of Windows. That means it it will be Vista with patches and a slightly
 modified user interface. No big deal.

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Re: [Audyssey] portable Pup

2008-08-02 Thread Chris Reagan
Use your headset?
s- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 5:43 PM
Subject: [Audyssey] portable Pup


 How will Puppy1 work on a Pac Mate?  I don't think it is in stereo if 
 using
 the internal speaker.

 ---
 Pretty is as pretty does
 - Original Message - 
 From: [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 4:51 PM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi. I actually ported Chopper Challenge to VB.net with no problems, of
 course you have to do something like this from scratch, and it is
 available
 for the PPC and a beta is available for the Windows Mobile Smartphone. I
 was
 trying to contact Bavisoft to find out how to do at least Grizly Gulch
 without facing legal issues but they won't respond so whatever. . I have
 also done Showdown, which PB Games wrote in Javascript I believe, and I 
 am
 currently getting started on Puppy1. It's not a matter of being future
 proof, it's a matter of what you are willing to do to make sure 
 non-future
 proofing something doesn't happen. HTH.


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Re: [Audyssey] Windows 7 versus Vista

2008-08-02 Thread Jason Allen
Hi guys. I'm developing my RPG in XNA using .NET 3.5. As a developer,
fighting change is pointless. You're better off embracing the new technology
because it's only going to get progressively worse the longer you resist.
DirectX has given way to XNA and XNA is a marvelous technology.

If you're planning to program for multiple platforms, you're better off with
another language however. Don't be fooled, the cross platform support early
on in .NET is just smoke and mirrors.
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Re: [Audyssey] my oppinion to the game marked

2008-08-02 Thread shaun everiss
not true, if you need to reformat then things should be ok.
If your system breaks you need to email to get new keys for a new system  and 
it  is a pain but its not that bad really.
At 11:04 p.m. 1/08/2008, you wrote:
I don't buy audio games anymore because developers are tying them to your 
system.
If you have to reformat, or replace your hard drive you have to send in for 
a new key.
That can get to be a pain after a while.
Most people I talk to feel the same way.
- Original Message - 
From: John Bannick [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 31, 2008 5:16 PM
Subject: [Audyssey] my oppinion to the game marked


 Claudio,

 The reason that there are so few audio games being released is because
 very few people buy them, or even download the free audio games.

 I think it was Che sometime last year who was lamenting that his game,
 which has been spoken of well by people who play it, hadn't been
 downloaded as much as he'd hoped. And his game is free.

 As Thomas has said, programming games ain't easy. Even if you are doing it
 for free, it takes a lot of effort. (Though Jim Kitchen seems to have
 found the sweet spot as far as designing games that can actually get
 finished.)

 And if you are trying to keep a company afloat, you go where the money is.
 Otherwise your electricity gets cut off.

 On a positive note, here are some things you can do to make more audio
 games get built:

 1. Buy some yourself.
 2. Download free audio games and email thanks to their developer.
 3. If you like a game, mention it to your friends.
 4. Likewise, mention it to your library or schools.

 Supply will increase or decrease to meet demand.

 John Bannick
 CTO
 7-128 Software




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Re: [Audyssey] my oppinion to the game marked

2008-08-02 Thread shaun everiss
well for everything there is a catch.
and we shouldn't run away from that.
At 04:00 p.m. 2/08/2008, you wrote:
Hi,
Yeah, that's the problem. People write decompilers and disassemblers and 
things like that. They're useful in one sense, if a developer loses their 
source code etc, but then people go and abuse that, or someone might just 
write a decompiler/disassembler for the whole purpose of getting into other 
people's software. It's ridiculous!
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 1:54 AM
Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,
 Amen to that. I also hate anti-piracy technologies with a passion. It is
 one of the main reasons I am using a lot of open source software of
 late. It isn't because the software is free, but because I hate having
 to look around for my list of product keys and figure out what system
 the product key goes with, and the programs that use online product
 activation is a down right pain in the tail.
 Initially when I started USA Games I had thought about using hardware
 keys and product activation, but then I thought about how much I
 personally hate dealing with them myself. I then decided I would use the
 least intrusive product key system possible, and no one who has baught
 my games has complained about putting in their name and product key to
 unlock their product. It might not be fully secure, but it is easy for
 the customer who paid for the product.
 Also to tell the truth most anti-piracy technologies don't work anyway.
 Give a true pirate a disassembler and the game you just spent weeks and
 weeks on its security system will be broken, recompiled, and put up on
 someones web site for free. So there is no way to fully secure any
 software product. What a developer can do a cracker can undo if he/she
 is smart enough to figure it out.


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Re: [Audyssey] old game companies we have not heard much about

2008-08-02 Thread shaun everiss
I have the msvm client loaded and sun java loaded here.
so I can run older and newer java codes.
At 05:34 a.m. 3/08/2008, you wrote:
His games or most of them won't run on this machine. I guess it's perhaps
because I have java installed. I get the opening music with a few of them
and then it just sits their. I wish he'd rewrite them because they are fun
games and at one time they did run.


*** REPLY SEPARATOR  ***

On 8/1/2008 at 6:53 AM Thomas Ward wrote:

Hi Ryan,
What Philip did with his games was interesting, but wasn't very CPU 
efficient, stable, or secure. I am very glad to see he has switch to C++ 
which will be much more efficient, secure, and stable long term.

Ryan Smith wrote:
 Hi,
 Windows can run JavaScript files. In some of his applications, he uses
 autoit to run the javascript files. And that's really cool I can put
 VBScript in there, but for now I think the options they have are
 sufficient.
 
 -Ryan
 
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 djc's Jukebox: http://ultrastreams.us:9660 or
http://sc8.spacialnet.com:22734/ Saturday Evenings 9 to midnight Eastern.

 My Journal http://livejournal.com/users/djc1   

 email: [EMAIL PROTECTED]

 I C Q Number Is: 4781694




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Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-02 Thread Shadow Dragon
Yeah, they're keeping the main elements of MK in, but for example, they 
won't be able to have fatalities as we know them anymore, the DC Universe 
doesn't allow for big bloody gorey attacks. They've already confirmed there 
won't be any fatalities as such, but instead sort of finisher attacks. I'm 
thinking they may have replaced them with brutalities of sorts, as the new 
name. And no more weapon combat, *cries*. haha. Anyway, I watched some E3 
gameplay videos on gamespot, and it all sounds amazing. They've even got 
powerful blows reinforced with musical notes in the background as they do 
sometimes in movies or in the DC animated series's. I wonder when they're 
going to finally set a release date? 


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Re: [Audyssey] puppy1 score

2008-08-02 Thread David Standen
Hi Matthias,
  I echo your sentiments re Puppy1. Your score is very impressive. Last 
night, I did just a little better than you, and shot down 101 enemy planes. 
I think my score was just over 97000 points.
David

- Original Message - 
From: Matheus [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Sunday, July 27, 2008 8:41 AM
Subject: [Audyssey] puppy1 score


 Jin,
 i'm sending this email to say that your game is awesome man.
 i start to play puppy1 today, and i whould like to post my score here.
 so, here it is:
 --

 Puppy1  record file  By Jim Kitchen
 Record number of enemy planes shot down  97 for a total score of 95.561 
 points.
 on 07-26-2008
 By alian

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