Re: [Audyssey] Pinball classic?
Yes, me to i'm having difficulty with the pack man table. Its too fast. -original message- Subject: [Audyssey] Pinball classic? From: lelia struv...@yahoo.com Date: 04/01/2009 9:30 pm Hi all, first I think I made a mistake and posted this to the wrong list at first so even though I can't do anything about that mistake I'm going to ask the same thing here. I just downloaded the demo version of pinball classic from draconis and for one thing, I've never played pinball but I've heard the sounds of others playing. I assumed that the object was to keep the ball from going to far either to the right or left? so when i played the pacman table that's what I tried to do and some how though I'm nto sure how I got like 3 million points? Can someone tell me some tips on how to play pinball? I looked at the manual and it said to use the shift keys for the flippers and that is what I did. Hoping all that made sense. lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pinball classic?
Hi Jim, Yeah, there are possibly hundreds of different pinball designs. Though for newbies sake I wanted to give just a basic design for a reference. However, now that you mention it I think it was 5 balls instead of 3 that I use to have at the arcade. It has at least been 20 years or more since I was at a real pinball table. They aren't too easy to find these days. Jim Kitchen wrote: Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed
I have to say one thing. It's really a pain to lose limbs and die so easily, but on the other hand, as an ardent fan and experienced user of swords and other martial implements, it is rather realistic. Thusly, if you are aiming for a realistic game, may I suggest that it be set up that you can pay special attention to defending certain parts of your body as a standard? For example, I don't know how you handle attack and defense, but might it be that you could set it up so that your right hand weapon is allowed to play a role in your defense, but only of one part? Also the same for your left hand weapon? You could have your left hand defend your head, for example, and your right hand defend something else, say your left hand. One last thing, and it encompasses a couple of items. Again, I don't know how your code works, but I assume it uses some sort of initiative roll, to see who goes when. A longsword is almost always too heavy for use in just one hand, so I was thinking, you could make different weapons which have wield status, that is they can only be wielded in one hand, or they can only be wielded in two hands, or they can either be wielded in two hands for proper use, but can be wielded in one hand for an initiative, damage, or accuracy penalty. In short, the weapon size and how it is wielded could have an effect on initiative. That would kind of balance things out. After all, it's quite as possible to kill with a dagger as with a broadsword. This discussion may be becoming to specific and off-topic for this list, but I'd like to continue it. I can't seem to find the link to the entombed discussion group, so if you would either e-mail me privately, if you're interested in discussing this, or at least send me the link, I would appreciate it. Signed: Dakotah Rickard On 1/4/09, Jason Allen evildi...@gmail.com wrote: Hi, Yes, I recognize the need for some kind of reattachment. Or maybe make losing them more difficult. Phantom limbs or regrowing limbs are possibilities. I'm thinking about making a pod cast regarding Entombed because I really haven't properly introduced the game or my goals when creating it. Maybe I can get something together this week. Jason On Mon, Jan 5, 2009 at 2:53 PM, Ryan Strunk ryan.str...@gmail.com wrote: That probably wouldn't be too in theme with the traditional-style setup, but perhaps he'll put in magical bandages that can reattach severed limbs, or a spell to allow mages to create phantom limbs. Who knows? Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
couldn't we ask if they can get rid of their game protection? they are obviously not supporting them, and they don't seem to care much about their games. perhaps if enough of us email them it'll happen? it just seems like a shame to have all their hard work wasted like that. - Original Message - From: shaun everiss shau...@xtra.co.nz To: gamers@audyssey.org Sent: Monday, January 05, 2009 5:20 AM Subject: [Audyssey] Fwd: RE: games Hi. gfot this from code factory. They have said nothing against distrobution of their stuff. Only that these games are not sold. Until they complain about it, there for they are not interested in them or that is how I read it. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.183; Mon, 05 Jan 2009 01:02:39 -0800 X-Originating-IP: [209.85.219.20] Authentication-Results: mta103.tnz.mail.aue.yahoo.com from=codefactory.es; domainkeys=neutral (no sig) From: Chiara Nicolini chiara.nicol...@codefactory.es To: supp...@codefactory.es, sa...@codefactory.es, shau...@xtra.co.nz Subject: RE: games Date: Mon, 5 Jan 2009 10:02:35 +0100 X-Mailer: Microsoft Office Outlook 12.0 Thread-Index: AclqwANl4kptweFLQ9SFgnUfducTEAABArKAARP7G3A= Dear Shaun, Thank you for your interest in Code Factory´s products. I am sorry to inform you that we don´t sell this games anymore. You can try to contact ONCE, an institution in Spain that may have some stock, although I don´t promise they do. Email: ci...@once.es Phone: +34 917097760 Hope this helps, Best regards, Chiara Nicolini Sales and Marketing Tel: +34 93 733 70 66 Fax: +34 93 789 30 51 Code Factory Making mobile phones and PDAs accessible to the blind and visually impaired. Moving Accessibility Forward! www.codefactory.es -Original Message- From: shaun everiss [mailto:shau...@xtra.co.nz] Sent: Tuesday, December 30, 2008 3:49 PM To: supp...@codefactory.es Subject: games Hi all. I have read about your stuff and am wandering about the games, in particular, alien invasion, the detective school thing and time adventures. I heard you don't make games for the pc anymore. what are the status of all your pc games, can they still be purchaced or if not are they now free and can be downloaded or distrobuted by others. Will any more games be released for the pc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Hi matheus, Like I said earlier a lack of a straight answer weather or not to share there files is not legal grounds to start distributing them. Especially, for audiogames.net that needs to obey international copyright law at all times. Please, for heaven's sake read up on the legality of this before assuming it is ok just because you have not recieved a yes or no answer. matheus wrote: guy... come on man. why host the demo if they stop developing / selling that, it doesn't make sence man! lets put the games in a site and start to distribute, they in this email, show that they realy didn't care. and from my point of view, wen a game is no longer selled anymore its abandonware, and the peoples can do what they want with it. but in the other hand, i agrey with dark in contacting and asking to then, to just remove the anoying protection of private detectives school. anyway we have the tool to remove it, but its much better a file awreade patched. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] A new complex MUD for all.
My wife and I have been looking around for complex games which we can both play. As she is sighted and I am not, this can occasionally pose a challenge. One genre that we have both rather latched onto are MUDs. She is an fan of Miriani, as am I. We have, however, been looking around for a good fantasy MUD. She hit pay dirt when she discovered the MUD Lusternia, found at http://www.lusternia.com Connection to this MUD is possible using any client, as far as we know, via ports 23 or 2003. There is a section in the beginning called your Journey Through the Portal of Fates. Due to some options which are not as yet modifiable at that point, some MUD clients react badly to the ansi characters and the onscreen map, but these options can be turned off midway through the journey, and the hosts are looking into enabling the modification of these options immediately upon starting the journey. tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF for the ansi characters and onscreen map respectively. When asked to select a race, please keep in mind that you can easily read about races and their characteristics on the Lusternia website. The same is true concerning guilds, cities, and communes. Another plus to Lusternia is that you can have as many characters as you desire. Keep in mind, however, that Lusternia is a MUD with a large player base. Therefore, they will delete low-level characters upon only a few days' inactivity, so don't overdo it. Since I've only been playing this MUD for a little while, there is really no soundpack available. However, this could change rapidly, either due to the colaborative efforts of my team, or through the efforts of any of you. I hope to see you there. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sound effects for fantasy games any suggestion?
Hi, I was wondering if anyone could give me some hints on good fantasylike sound effects such as swords or bows or the sort? I'm working on sound packs for different muds and I'd like to have high quality stuff. thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Hi, Wrong. Under copyright law a company retains full rights to any and all products regardless if they are being redistributed or not. If you redistribute those files against Code Factory's written permission you could find yourself facing fines or being sued for possible damages if they decided to update those games and resell them again at a future date. A case in point. My earlier title Montezuma's Revenge is technically abandonware do to issues with the original company that holds the copyrights. That, however, does not mean I have given people absolute right to redistribute keys and the game with impunity. Sad to say I know people have already done so, thinking it was ok because it is not currently available, and now I am rewriting my key generator for Mysteries of the Ancients to keep those who did not pay for the game from getting a free upgrade to MOTA. matheus wrote: but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard On 1/5/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Wrong. Under copyright law a company retains full rights to any and all products regardless if they are being redistributed or not. If you redistribute those files against Code Factory's written permission you could find yourself facing fines or being sued for possible damages if they decided to update those games and resell them again at a future date. A case in point. My earlier title Montezuma's Revenge is technically abandonware do to issues with the original company that holds the copyrights. That, however, does not mean I have given people absolute right to redistribute keys and the game with impunity. Sad to say I know people have already done so, thinking it was ok because it is not currently available, and now I am rewriting my key generator for Mysteries of the Ancients to keep those who did not pay for the game from getting a free upgrade to MOTA. matheus wrote: but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
yes, they are talking about the old ones. -Mensagem original- De: Dakotah Rickard dakotah.rick...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 5 de Janeiro de 2009 13:03 Assunto: Re: [Audyssey] Fwd: games I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard On 1/5/09, Thomas Ward thomasward1...@gmail.com wrote: Hi, Wrong. Under copyright law a company retains full rights to any and all products regardless if they are being redistributed or not. If you redistribute those files against Code Factory's written permission you could find yourself facing fines or being sued for possible damages if they decided to update those games and resell them again at a future date. A case in point. My earlier title Montezuma's Revenge is technically abandonware do to issues with the original company that holds the copyrights. That, however, does not mean I have given people absolute right to redistribute keys and the game with impunity. Sad to say I know people have already done so, thinking it was ok because it is not currently available, and now I am rewriting my key generator for Mysteries of the Ancients to keep those who did not pay for the game from getting a free upgrade to MOTA. matheus wrote: but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 3737 (20090105) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] trip hazard in classic pipe?
Did you check the manual? Actually, you are forgetting something. You need to press control after you hear the clap. In Normal, as soon as you hear the pipe fit sound, immediately start pressing the appropriate arrow key. The toolbox will move as soon as the next pipe's water starts up. Original message: Hi. Really out of curiosity, I'm giving classic pipe a go. the only thing I'm finding at the moment is that tripping is always fatal. I here the trip sound, press my arrow keys and get the hand clap on one, but however many times I press that key, plumber jo stil ends up falling to his doom! is there anything else I need to do? also, on normal difficulty, for some odd reason it seems the game doesn't process mytool box pulling as quickly as I'd like for some reason. any advice? I don't know whether I'll buy the game, - in fact sinse there doesn't seem to be as much difference from Pipe 2 as I thought I might not, but I'd like to at least get my mileage out of the demo If I can. thanks in advn advance. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Okay, who wants to mud with me?:)
Try alter aeon, I've been playing it for years and I have the client for it. I recently made a new version public, it's organized and it now supports window eyes too. http://www.sendspace.com/file/01554g On 1/4/09, lelia struv...@yahoo.com wrote: hey how do you make sounds work in vip mud? I don't get it? lelia - Original Message - From: Char char...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 03, 2009 4:52 PM Subject: [Audyssey] Okay, who wants to mud with me?:) So I've been playing two muds for over 10 years. [How is that even possible?} J The two muds I've played on a reasonably regular basis are Ancient Anguish and Aardwolf. So, now I've bought VIP Mud and I'm looking for something a little different. Way beyond the standard code, and something with funky sounds. Is there a mud that you guys would recommend? If there is can you tell me how to get the sounds working, and are you willing to show me the ropes? I'd like a fantasy theme of some sort. Thanks muchly.:) Char --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your work for free without you handling it. Greets, Richard - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:03 PM Subject: Re: [Audyssey] Fwd: games I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
Hi, We could try sending CodeFactory an email with the message that we intent to host the (demo)games through AudioGames.net, to see if they object or not. Greets, Richard - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 11:37 AM Subject: Re: [Audyssey] Fwd: RE: games Hmmm I'm amazed you got a response from them. Personally, I didn't even get a response back in 2006 when they supposedly stil sold games and I was attempting to find out where to buy them. I suggest you keep at them, sinse it'd be deffinately incredibly good to know if these games can indeed be redistributed, - possibly with requisite alterations to allow them to be played on different machines (sinse I understand that at least some of their titles had copy protection). As I've said before, i think there are so few accessible games that losing any is a shame, - particularly I might add the audio versions of graphic style command adventures like time adventures and private detective school, games which even had fully animated graphics for those who wished to use them. I think getting a deffinitive yay or nay out of them on the copywrite issue would be a very good thing indeed. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Fwd: RE: games
Hi. gfot this from code factory. They have said nothing against distrobution of their stuff. Only that these games are not sold. Until they complain about it, there for they are not interested in them or that is how I read it. X-Apparently-To: shau...@xtra.co.nz via 124.108.96.183; Mon, 05 Jan 2009 01:02:39 -0800 X-Originating-IP: [209.85.219.20] Authentication-Results: mta103.tnz.mail.aue.yahoo.com from=codefactory.es; domainkeys=neutral (no sig) From: Chiara Nicolini chiara.nicol...@codefactory.es To: supp...@codefactory.es, sa...@codefactory.es, shau...@xtra.co.nz Subject: RE: games Date: Mon, 5 Jan 2009 10:02:35 +0100 X-Mailer: Microsoft Office Outlook 12.0 Thread-Index: AclqwANl4kptweFLQ9SFgnUfducTEAABArKAARP7G3A= Dear Shaun, Thank you for your interest in Code Factory´s products. I am sorry to inform you that we don´t sell this games anymore. You can try to contact ONCE, an institution in Spain that may have some stock, although I don´t promise they do. Email: ci...@once.es Phone: +34 917097760 Hope this helps, Best regards, Chiara Nicolini Sales and Marketing Tel: +34 93 733 70 66 Fax: +34 93 789 30 51 Code Factory Making mobile phones and PDAs accessible to the blind and visually impaired. Moving Accessibility Forward! www.codefactory.es -Original Message- From: shaun everiss [mailto:shau...@xtra.co.nz] Sent: Tuesday, December 30, 2008 3:49 PM To: supp...@codefactory.es Subject: games Hi all. I have read about your stuff and am wandering about the games, in particular, alien invasion, the detective school thing and time adventures. I heard you don't make games for the pc anymore. what are the status of all your pc games, can they still be purchaced or if not are they now free and can be downloaded or distrobuted by others. Will any more games be released for the pc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
That is up to them, not us. matheus wrote: but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Copywrite and abandonware
Just in this debate, i thought this site and artical about the infocom text adventure games might be of use. I'd like to point out that 1, I agree hole heartedly with the web master, and 2, he's had the page up for about six years and no company has batted an eyelid. I'd stil prefer to actually have the company formally state that the games are abandonware for obvious reasons, but given the small amount of audio games, and the work which has gone into their production I'd be very much inclined to this position if all else fails, with the obvious proviso (as the webmaster here says about the old Infocom games), that the second code factory change their minds on the game status, any abandonware copies would hense forth be counted as illegal and any self-respecting gamer or games website would remove them from his/her computer or web space. Please see http://if.illuminion.de/infocom.html For the full position. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What is Klango?
Yeah, it's brilliant, but it's interesting that for me the player works fine, but the whole Klango games bit didn't work properly. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] smugglers4 strange message
I've found that on my laptop, it's helpful to activate the option slower combat messages otherwsie I get into a frozen situation with the game. I have no idea why this happens, sinse it doesn't on my desktop, but sinse it's easily fixed I've not worried about it. hth. Beware the Grue! Dark. - Original Message - From: oriol gómez oriolg...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 10:03 AM Subject: Re: [Audyssey] smugglers4 strange message I have a question too. I recently bought the game and sometimes the battle screen freezes and says -100 AP action points left. and I cant end the turn or anything, the game just freezes. what do I do? On 12/31/08, dark d...@xgam.org wrote: This is a bug. It will happen either when the enemy has used focused shield and you shoot them, or when your reinforcements and the enemy reinforcements both fire at the same time. the developer knows about it. Don't worry, just press enter or escape to exit the error window and continue blasting your enemies. Hth. Beware the Gruie! dark. - Original Message - From: Allen jellydo...@runbox.com To: Blind Gamers gamers@audyssey.org Sent: Wednesday, December 31, 2008 9:37 PM Subject: [Audyssey] smugglers4 strange message Hi, I am playing version 1.1B of Smugglers4. At random times during battles I hear the Windows chord sound and the following message pops up: Cannot make visible window modal. If I click OK, the game usually continues but it also may freeze. I can still hear the background music but left clicking on anything will not activate that item. I'm not totally sure but this might happen intermittently after I engage my focused shields. Has anyone else seen this error? I am using Windows XP-Home on a Dell XPS-1210 laptop, and Window-Eyes version 6.0. Thanks Allen jellydo...@runbox.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
guy... come on man. why host the demo if they stop developing / selling that, it doesn't make sence man! lets put the games in a site and start to distribute, they in this email, show that they realy didn't care. and from my point of view, wen a game is no longer selled anymore its abandonware, and the peoples can do what they want with it. but in the other hand, i agrey with dark in contacting and asking to then, to just remove the anoying protection of private detectives school. anyway we have the tool to remove it, but its much better a file awreade patched. -Mensagem original- De: AudioGames rich...@audiogames.net Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 5 de Janeiro de 2009 12:21 Assunto: Re: [Audyssey] Fwd: games Hi, We could try sending CodeFactory an email with the message that we intent to host the (demo)games through AudioGames.net, to see if they object or not. Greets, Richard - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 11:37 AM Subject: Re: [Audyssey] Fwd: RE: games Hmmm I'm amazed you got a response from them. Personally, I didn't even get a response back in 2006 when they supposedly stil sold games and I was attempting to find out where to buy them. I suggest you keep at them, sinse it'd be deffinately incredibly good to know if these games can indeed be redistributed, - possibly with requisite alterations to allow them to be played on different machines (sinse I understand that at least some of their titles had copy protection). As I've said before, i think there are so few accessible games that losing any is a shame, - particularly I might add the audio versions of graphic style command adventures like time adventures and private detective school, games which even had fully animated graphics for those who wished to use them. I think getting a deffinitive yay or nay out of them on the copywrite issue would be a very good thing indeed. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 3737 (20090105) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pinball classic?
Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. - Original Message - Hi Lelia, Actually, pinball is all about trying to position the ball so you can hit various bumpers with scores marked on them. Every bumper you hit has a specific score that adds to your total score. I'm assuming here you have been blind from birth so have never actually seen a pinball table. So i'll try to describe it in detail below. A classic pinball table is a long retangle two maybe three feet long with a glass top on it which you can look into the machine. On the far right hand side is a long narrow chamber with a pully thingy on it where you launch the balls from. In the center of the table is various bumbers standing up with all kinds of scores on them. The harder a bumper is to hit with the ball the higher the score marked on it. Similarly the easiest ones to hit with the ball have low scores marked on them. At the bottom of the table where you are sitting are two buttons on the table top that move the flippers. There are two flippers that guard a hole into wich your ball can get bounced causing you to lose a ball. These flippers serve two purposes. Besides defending the hole where your ball can get bounced into you can use them to direct the ball towards the bumpers thus racking up your score. How you play the game is you start by launching the ball from the launcher on the right-hand side of the pinball table. At the beginning of every pinball game you are given atotal of three balls to start with. Though, only one ball at a tme can be in play at any given time. You use the flippers to guard the hole as well as bounce the ball into the bumpers on the table. Depending on the angle and how hard the flipper hits the ball you will hopefully send the ball towards one of the bumpers on the table. When you miss a ball and it falls into the hole at the end of the table you lose a ball. The object of the game is to get the highest score possible. Now, like classic pinball machines games like PBC allows you to play at various specially themed pinball tables. You can pick tables like Pacman, Haunted House, the Wild West, etc. Jim Once you've seen one shopping center, you've seen a mall. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware why we asked them about that, and if they wanted to make some money from selling those games or if they gave licence to someone, they would tell us directly. Best regards, Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 11:37 AM Subject: Re: [Audyssey] Fwd: RE: games Hmmm I'm amazed you got a response from them. Personally, I didn't even get a response back in 2006 when they supposedly stil sold games and I was attempting to find out where to buy them. I suggest you keep at them, sinse it'd be deffinately incredibly good to know if these games can indeed be redistributed, - possibly with requisite alterations to allow them to be played on different machines (sinse I understand that at least some of their titles had copy protection). As I've said before, i think there are so few accessible games that losing any is a shame, - particularly I might add the audio versions of graphic style command adventures like time adventures and private detective school, games which even had fully animated graphics for those who wished to use them. I think getting a deffinitive yay or nay out of them on the copywrite issue would be a very good thing indeed. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
Of course, and that means Do whatever you want, we are not interested anymore. Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 4:12 PM Subject: Re: [Audyssey] Fwd: RE: games They did not say yes, they just didn't answer the question. Milos Przic wrote: But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware why we asked them about that, and if they wanted to make some money from selling those games or if they gave licence to someone, they would tell us directly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
Hi Shaun and all, From a legal perspective that is not true. Under international copyright law unless you are given permission to redistribute their products in a written format it is not legal to do so. Just because a developer does not say you can't redistribute the files does not necessarily imply you have the right to redistribude said works. We really need to be mindful of companies rights, and not break international law by assuming something that may or may not be true. A case in point. A while back someone asked what happened to an ESP title that was not currently up for download on the Draconis sight. Some people assumed because the game was free, it wasn't available from Draconis, that it was ok to go ahead and post it to the list for download. Josh later e-mailed the list telling people not to redistribute the game which was his right to do so since he is now the copyright holder for the game. It was a simple mistake, but one that could have been avoided if those involved had asked Draconis in advance if sharing the game was ok. shaun everiss wrote: Hi. got this from code factory. They have said nothing against distrobution of their stuff. Only that these games are not sold. Until they complain about it, there for they are not interested in them or that is how I read it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] nentendo we
Hi all. I don't usually post stuff I pull from blogs unless it means something. However this post from andrelouis is a demo of the wiemote on the actual nentendo system. I know there has yet to be a demo of this, now there is. http://tbrn.net/voiceposts/voicepost_OnjKirsten-04-01-2009_-_Wii_demonstration.ogg Note the link is mega long --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] smugglers4 strange message
I have a question too. I recently bought the game and sometimes the battle screen freezes and says -100 AP action points left. and I cant end the turn or anything, the game just freezes. what do I do? On 12/31/08, dark d...@xgam.org wrote: This is a bug. It will happen either when the enemy has used focused shield and you shoot them, or when your reinforcements and the enemy reinforcements both fire at the same time. the developer knows about it. Don't worry, just press enter or escape to exit the error window and continue blasting your enemies. Hth. Beware the Gruie! dark. - Original Message - From: Allen jellydo...@runbox.com To: Blind Gamers gamers@audyssey.org Sent: Wednesday, December 31, 2008 9:37 PM Subject: [Audyssey] smugglers4 strange message Hi, I am playing version 1.1B of Smugglers4. At random times during battles I hear the Windows chord sound and the following message pops up: Cannot make visible window modal. If I click OK, the game usually continues but it also may freeze. I can still hear the background music but left clicking on anything will not activate that item. I'm not totally sure but this might happen intermittently after I engage my focused shields. Has anyone else seen this error? I am using Windows XP-Home on a Dell XPS-1210 laptop, and Window-Eyes version 6.0. Thanks Allen jellydo...@runbox.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pinball classic?
Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Monday, January 05, 2009 12:27 PM Subject: Re: [Audyssey] Pinball classic? Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. - Original Message - Hi Lelia, Actually, pinball is all about trying to position the ball so you can hit various bumpers with scores marked on them. Every bumper you hit has a specific score that adds to your total score. I'm assuming here you have been blind from birth so have never actually seen a pinball table. So i'll try to describe it in detail below. A classic pinball table is a long retangle two maybe three feet long with a glass top on it which you can look into the machine. On the far right hand side is a long narrow chamber with a pully thingy on it where you launch the balls from. In the center of the table is various bumbers standing up with all kinds of scores on them. The harder a bumper is to hit with the ball the higher the score marked on it. Similarly the easiest ones to hit with the ball have low scores marked on them. At the bottom of the table where you are sitting are two buttons on the table top that move the flippers. There are two flippers that guard a hole into wich your ball can get bounced causing you to lose a ball. These flippers serve two purposes. Besides defending the hole where your ball can get bounced into you can use them to direct the ball towards the bumpers thus racking up your score. How you play the game is you start by launching the ball from the launcher on the right-hand side of the pinball table. At the beginning of every pinball game you are given atotal of three balls to start with. Though, only one ball at a tme can be in play at any given time. You use the flippers to guard the hole as well as bounce the ball into the bumpers on the table. Depending on the angle and how hard the flipper hits the ball you will hopefully send the ball towards one of the bumpers on the table. When you miss a ball and it falls into the hole at the end of the table you lose a ball. The object of the game is to get the highest score possible. Now, like classic pinball machines games like PBC allows you to play at various specially themed pinball tables. You can pick tables like Pacman, Haunted House, the Wild West, etc. Jim Once you've seen one shopping center, you've seen a mall. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Pinball classic?
I suspect that's just something Draconis invented. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:47 PM Subject: Re: [Audyssey] Pinball classic? Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Monday, January 05, 2009 12:27 PM Subject: Re: [Audyssey] Pinball classic? Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. - Original Message - Hi Lelia, Actually, pinball is all about trying to position the ball so you can hit various bumpers with scores marked on them. Every bumper you hit has a specific score that adds to your total score. I'm assuming here you have been blind from birth so have never actually seen a pinball table. So i'll try to describe it in detail below. A classic pinball table is a long retangle two maybe three feet long with a glass top on it which you can look into the machine. On the far right hand side is a long narrow chamber with a pully thingy on it where you launch the balls from. In the center of the table is various bumbers standing up with all kinds of scores on them. The harder a bumper is to hit with the ball the higher the score marked on it. Similarly the easiest ones to hit with the ball have low scores marked on them. At the bottom of the table where you are sitting are two buttons on the table top that move the flippers. There are two flippers that guard a hole into wich your ball can get bounced causing you to lose a ball. These flippers serve two purposes. Besides defending the hole where your ball can get bounced into you can use them to direct the ball towards the bumpers thus racking up your score. How you play the game is you start by launching the ball from the launcher on the right-hand side of the pinball table. At the beginning of every pinball game you are given atotal of three balls to start with. Though, only one ball at a tme can be in play at any given time. You use the flippers to guard the hole as well as bounce the ball into the bumpers on the table. Depending on the angle and how hard the flipper hits the ball you will hopefully send the ball towards one of the bumpers on the table. When you miss a ball and it falls into the hole at the end of the table you lose a ball. The object of the game is to get the highest score possible. Now, like classic pinball machines games like PBC allows you to play at various specially themed pinball tables. You can pick tables like Pacman, Haunted House, the Wild West, etc. Jim Once you've seen one shopping center, you've seen a mall. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] Fwd: RE: games
Hmmm I'm amazed you got a response from them. Personally, I didn't even get a response back in 2006 when they supposedly stil sold games and I was attempting to find out where to buy them. I suggest you keep at them, sinse it'd be deffinately incredibly good to know if these games can indeed be redistributed, - possibly with requisite alterations to allow them to be played on different machines (sinse I understand that at least some of their titles had copy protection). As I've said before, i think there are so few accessible games that losing any is a shame, - particularly I might add the audio versions of graphic style command adventures like time adventures and private detective school, games which even had fully animated graphics for those who wished to use them. I think getting a deffinitive yay or nay out of them on the copywrite issue would be a very good thing indeed. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
but just how i awreade sayd, not being distributed anymore means abandonware and abandonware means distributable. guys, they don't care. -Mensagem original- De: Willem dwill...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 05 de Janeiro de 2009 17:12 Assunto: Re: [Audyssey] Fwd: games They did not say yes, they just didn't answer the question. Milos Przic wrote: But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware why we asked them about that, and if they wanted to make some money from selling those games or if they gave licence to someone, they would tell us directly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ NOD32 3737 (20090105) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
They did not say yes, they just didn't answer the question. Milos Przic wrote: But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware why we asked them about that, and if they wanted to make some money from selling those games or if they gave licence to someone, they would tell us directly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new complex MUD for all.
Hello, What is the website address? Thanks, Greg W. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:54 PM Subject: [Audyssey] A new complex MUD for all. My wife and I have been looking around for complex games which we can both play. As she is sighted and I am not, this can occasionally pose a challenge. One genre that we have both rather latched onto are MUDs. She is an fan of Miriani, as am I. We have, however, been looking around for a good fantasy MUD. She hit pay dirt when she discovered the MUD Lusternia, found at http://www.lusternia.com Connection to this MUD is possible using any client, as far as we know, via ports 23 or 2003. There is a section in the beginning called your Journey Through the Portal of Fates. Due to some options which are not as yet modifiable at that point, some MUD clients react badly to the ansi characters and the onscreen map, but these options can be turned off midway through the journey, and the hosts are looking into enabling the modification of these options immediately upon starting the journey. tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF for the ansi characters and onscreen map respectively. When asked to select a race, please keep in mind that you can easily read about races and their characteristics on the Lusternia website. The same is true concerning guilds, cities, and communes. Another plus to Lusternia is that you can have as many characters as you desire. Keep in mind, however, that Lusternia is a MUD with a large player base. Therefore, they will delete low-level characters upon only a few days' inactivity, so don't overdo it. Since I've only been playing this MUD for a little while, there is really no soundpack available. However, this could change rapidly, either due to the colaborative efforts of my team, or through the efforts of any of you. I hope to see you there. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sarah
Hi What do I have to do with that Large fish ande this sort of thing, but it did lots of ennergy away. But I didn't save it then because I thought I have to do something else with that. -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: weis...@hotmail.de ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: weisi4u-subscr...@ml4free.de Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] A new complex MUD for all.
www.lasternia.com I warn you, even though this mud has RP, you still have to Hack and Slash to advance, I think there may be guild requirements as well. If you tried, say, Achaea and didn't like it, stay clear of this one. On Jan 5, 2009, at 3:06 PM, Greg wrote: Hello, What is the website address? Thanks, Greg W. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:54 PM Subject: [Audyssey] A new complex MUD for all. My wife and I have been looking around for complex games which we can both play. As she is sighted and I am not, this can occasionally pose a challenge. One genre that we have both rather latched onto are MUDs. She is an fan of Miriani, as am I. We have, however, been looking around for a good fantasy MUD. She hit pay dirt when she discovered the MUD Lusternia, found at http://www.lusternia.com Connection to this MUD is possible using any client, as far as we know, via ports 23 or 2003. There is a section in the beginning called your Journey Through the Portal of Fates. Due to some options which are not as yet modifiable at that point, some MUD clients react badly to the ansi characters and the onscreen map, but these options can be turned off midway through the journey, and the hosts are looking into enabling the modification of these options immediately upon starting the journey. tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF for the ansi characters and onscreen map respectively. When asked to select a race, please keep in mind that you can easily read about races and their characteristics on the Lusternia website. The same is true concerning guilds, cities, and communes. Another plus to Lusternia is that you can have as many characters as you desire. Keep in mind, however, that Lusternia is a MUD with a large player base. Therefore, they will delete low-level characters upon only a few days' inactivity, so don't overdo it. Since I've only been playing this MUD for a little while, there is really no soundpack available. However, this could change rapidly, either due to the colaborative efforts of my team, or through the efforts of any of you. I hope to see you there. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] trip hazard in classic pipe?
Hi. Really out of curiosity, I'm giving classic pipe a go. the only thing I'm finding at the moment is that tripping is always fatal. I here the trip sound, press my arrow keys and get the hand clap on one, but however many times I press that key, plumber jo stil ends up falling to his doom! is there anything else I need to do? also, on normal difficulty, for some odd reason it seems the game doesn't process mytool box pulling as quickly as I'd like for some reason. any advice? I don't know whether I'll buy the game, - in fact sinse there doesn't seem to be as much difference from Pipe 2 as I thought I might not, but I'd like to at least get my mileage out of the demo If I can. thanks in advn advance. Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
thats how I get it. At 04:31 a.m. 6/01/2009, you wrote: Of course, and that means Do whatever you want, we are not interested anymore. Milos Przic msn: milos.pr...@gmail.com skipe: milosh-hs - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 4:12 PM Subject: Re: [Audyssey] Fwd: RE: games They did not say yes, they just didn't answer the question. Milos Przic wrote: But as they didn't tell us anything about game distribution, I think that it could mean that we can freely share them among ourselves, and that we shouldn't make ferther questions. I am sure that they are aware why we asked them about that, and if they wanted to make some money from selling those games or if they gave licence to someone, they would tell us directly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
hmmm its hard if they don't respond, I clearly asked about distrobution I am sure. What is one supposed to do, I don't have the clout some here have, I can't distrobute full games even if I wish to. 1. I have no website or server. 2 and most importantly I only have a 128k connection and others are on this network. At 05:43 a.m. 6/01/2009, you wrote: Hi Shaun and all, From a legal perspective that is not true. Under international copyright law unless you are given permission to redistribute their products in a written format it is not legal to do so. Just because a developer does not say you can't redistribute the files does not necessarily imply you have the right to redistribude said works. We really need to be mindful of companies rights, and not break international law by assuming something that may or may not be true. A case in point. A while back someone asked what happened to an ESP title that was not currently up for download on the Draconis sight. Some people assumed because the game was free, it wasn't available from Draconis, that it was ok to go ahead and post it to the list for download. Josh later e-mailed the list telling people not to redistribute the game which was his right to do so since he is now the copyright holder for the game. It was a simple mistake, but one that could have been avoided if those involved had asked Draconis in advance if sharing the game was ok. shaun everiss wrote: Hi. got this from code factory. They have said nothing against distrobution of their stuff. Only that these games are not sold. Until they complain about it, there for they are not interested in them or that is how I read it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
well if anyone knows how to get to them directly, ie is in a position to not need to toll call them, maybe try to get a direct answer this may help. At 06:45 a.m. 6/01/2009, you wrote: Hi matheus, Like I said earlier a lack of a straight answer weather or not to share there files is not legal grounds to start distributing them. Especially, for audiogames.net that needs to obey international copyright law at all times. Please, for heaven's sake read up on the legality of this before assuming it is ok just because you have not recieved a yes or no answer. matheus wrote: guy... come on man. why host the demo if they stop developing / selling that, it doesn't make sence man! lets put the games in a site and start to distribute, they in this email, show that they realy didn't care. and from my point of view, wen a game is no longer selled anymore its abandonware, and the peoples can do what they want with it. but in the other hand, i agrey with dark in contacting and asking to then, to just remove the anoying protection of private detectives school. anyway we have the tool to remove it, but its much better a file awreade patched. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
I wish they previded us status of the games then, what are supposed to happen. They said they don't sell them anymore, but no other real status info. I mean honestly we don't know much about these games. what are there status, active or dead? Can they be distrobuted, or are they not abandonware and going to be worked on more? At 07:27 a.m. 6/01/2009, you wrote: Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your work for free without you handling it. Greets, Richard - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:03 PM Subject: Re: [Audyssey] Fwd: games I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Okay, who wants to mud with me?:)
So would I download this file and then go to the mud? and play? thanks. Lelia - Original Message - From: oriol gómez oriolg...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 2:54 AM Subject: Re: [Audyssey] Okay, who wants to mud with me?:) Try alter aeon, I've been playing it for years and I have the client for it. I recently made a new version public, it's organized and it now supports window eyes too. http://www.sendspace.com/file/01554g On 1/4/09, lelia struv...@yahoo.com wrote: hey how do you make sounds work in vip mud? I don't get it? lelia - Original Message - From: Char char...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 03, 2009 4:52 PM Subject: [Audyssey] Okay, who wants to mud with me?:) So I've been playing two muds for over 10 years. [How is that even possible?} J The two muds I've played on a reasonably regular basis are Ancient Anguish and Aardwolf. So, now I've bought VIP Mud and I'm looking for something a little different. Way beyond the standard code, and something with funky sounds. Is there a mud that you guys would recommend? If there is can you tell me how to get the sounds working, and are you willing to show me the ropes? I'd like a fantasy theme of some sort. Thanks muchly.:) Char --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Hi, Did Phillip say that we can make his Games free for download? -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: weis...@hotmail.de ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: weisi4u-subscr...@ml4free.de Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 9:28 PM Subject: Re: [Audyssey] Fwd: games I wish they previded us status of the games then, what are supposed to happen. They said they don't sell them anymore, but no other real status info. I mean honestly we don't know much about these games. what are there status, active or dead? Can they be distrobuted, or are they not abandonware and going to be worked on more? At 07:27 a.m. 6/01/2009, you wrote: Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your work for free without you handling it. Greets, Richard - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:03 PM Subject: Re: [Audyssey] Fwd: games I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Okay, who wants to mud with me?:)
Does this also support system access? or just win eyes and jaws? thanks Lelia - Original Message - From: oriol gómez oriolg...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 2:54 AM Subject: Re: [Audyssey] Okay, who wants to mud with me?:) Try alter aeon, I've been playing it for years and I have the client for it. I recently made a new version public, it's organized and it now supports window eyes too. http://www.sendspace.com/file/01554g On 1/4/09, lelia struv...@yahoo.com wrote: hey how do you make sounds work in vip mud? I don't get it? lelia - Original Message - From: Char char...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, January 03, 2009 4:52 PM Subject: [Audyssey] Okay, who wants to mud with me?:) So I've been playing two muds for over 10 years. [How is that even possible?} J The two muds I've played on a reasonably regular basis are Ancient Anguish and Aardwolf. So, now I've bought VIP Mud and I'm looking for something a little different. Way beyond the standard code, and something with funky sounds. Is there a mud that you guys would recommend? If there is can you tell me how to get the sounds working, and are you willing to show me the ropes? I'd like a fantasy theme of some sort. Thanks muchly.:) Char --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] toastsoft.net
Hi Michael, well, when I just tried to re-connect and create a char on the mud it still says sorry but due to past abuse the site you are attemting to connect from has been banned. lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
yes he did. these are all abandoned now. at least all his old ones are. At 09:35 a.m. 6/01/2009, you wrote: Hi, Did Phillip say that we can make his Games free for download? -- Email: kevin.weispfen...@gmx.net Homepage: http://www.weisi4u.de BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog BlinkNationProfil: http://www.blinknation.com/kevinweisi Klango-Blog: http://kevinweisi.klango.net Klango-Username: kevinweisi Skype: Foerbye1996 Yahoo: kevinweisi MSN: weis...@hotmail.de ICQ: 424-263-367 AIM: weispfennigkevin Handy: 0177 83 37 034 Podcast: http://weisi4u.podspot.de Podcast per Telefon: 0931 66 399 34 88 mailingliste: weisi4u-subscr...@ml4free.de Mailinglisten-Homepage: http://ml4free.de/mailman/listinfo/weisi4u - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 9:28 PM Subject: Re: [Audyssey] Fwd: games I wish they previded us status of the games then, what are supposed to happen. They said they don't sell them anymore, but no other real status info. I mean honestly we don't know much about these games. what are there status, active or dead? Can they be distrobuted, or are they not abandonware and going to be worked on more? At 07:27 a.m. 6/01/2009, you wrote: Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your work for free without you handling it. Greets, Richard - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:03 PM Subject: Re: [Audyssey] Fwd: games I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] toastsoft.net
Lelia: Where do you reside? What country? There are ways to change the ip you belong to but usually that means turning off the router and letting it reassign you one. Did you get any response from the hosts? I am going to write them right now for there is someone else having the same problem. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lelia Sent: Monday, January 05, 2009 2:42 PM To: Gamers Discussion list Subject: [Audyssey] toastsoft.net Hi Michael, well, when I just tried to re-connect and create a char on the mud it still says sorry but due to past abuse the site you are attemting to connect from has been banned. lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sound effects for fantasy games any suggestion?
What other muds you working on? I like your alder aeon sound pack it is great. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of oriol gómez Sent: Monday, January 05, 2009 3:57 AM To: Gamers Discussion list Subject: [Audyssey] sound effects for fantasy games any suggestion? Hi, I was wondering if anyone could give me some hints on good fantasylike sound effects such as swords or bows or the sort? I'm working on sound packs for different muds and I'd like to have high quality stuff. thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Actually, he did. Kevin Weispfennig wrote: Hi, Did Phillip say that we can make his Games free for download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Pipe thoughts was: trip hazard in classic pipe?
Hi Carl, thanks. I was indeed forgetting the control key on the trip hazard, wooopse! As for the box sliding, what the issue was is that my finger speed seemed much faster than the game tracking. In fact now that I've tried and completed the demo mode on all three difficulty settings, I can say the game has an unfortunate floor which makes it too easy. the sound events in the game, ieg, sliding your box over, and attacking the enemies, take a long time, and the game stil tracks keyboard in put while your hearing them. this A, made it feel a litle bitty, in that everytime an enemy appeared it seemeed to totally stop all the pipe fitting business, and also made the gam far too easy, sinse you could be pressing buttons while sounds wer playing. A perfect example of this is hammer hitting, where I could basically just hammer my controls as much as poss without caring or counting, and just stop when the game had tracked enough hammer hits, - thus making my hammer hitting a bit like a machine gun. In fact the only time things became hard was on level 6 and 7 of Madrid, --- the hard setting, sinse to compensate for the easy nature of the game the water speed had to be increased exponentially to the point where if I got a pipe which was 6th or 7th in the box, I'd simply drown before I got there however fast I was. It just became really a game of chance at that stage, ie, whether the fitting pipe was one of the first four or five which i had time to go through. the cutesy sfx are rather nice, and i'm amused by the enemies and litle intermissions, but all in all I can see this one quickly devolving into a game which i'd blitz through on easy or normal difficulty, and which i'd only complete on hard with the right amount of pure dumb luck. An interesting point made in one of the retro articals I read recently which was made about some of the old avoidence based platformers on computers like the comador 64 and Amstrad and some of the later Atari systems, games like jet set willy, manic miner and indeed the original Montizuma's revenge, was that the games had! to be unbelieveably hard. sinse back then those tapes only had a maximum of about 64 K to work with, the devs couldn't include a huge amount of in game content, and so compensated with difficulty to give the game a decent playing life. I remember myself at the age of 5 or 6 being overcome with joy because I'd got to the 3rd level of Rowland on the ropes on my amstrad, a randomly generating platform game which only had! five levels and only five enemy types, one extra one introduced per level. Because of all the hard work I'd put in getting there, those litle pink fast moving bats on level 3 were a major reward. While of course these days audio ambience is mega important, it does strike me that the arcade style games with enemy types could sometimes do with more difficulty in the harder settings, and not just increased random death chance. this could be faster normal enemies, or in fact extra, harder enemies (with accompanying different sounds of course), which of course would be an enticement to players like me who especially love seeing all that there is to see in a game to play ther harder difficulties. some games such as Tarzan jr and indeed tom's platformer did this very well, others though such as the pipe games and hunter I'm less convinced of. The dementor and goblin in Sarah would of course be great example of this sort of thing, but classifying Sarah as an arcade or basic action game would be sort of like calling starwars Darth vader just another man in a black boiler sute, which would probably result in him applying the all powerful Darkside choke! anyway such are my thoughts. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pinball classic?
Cool, I thought so as sighted people's never heard of spell switches. -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:55 PM Subject: Re: [Audyssey] Pinball classic? I suspect that's just something Draconis invented. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:47 PM Subject: Re: [Audyssey] Pinball classic? Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Monday, January 05, 2009 12:27 PM Subject: Re: [Audyssey] Pinball classic? Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. - Original Message - Hi Lelia, Actually, pinball is all about trying to position the ball so you can hit various bumpers with scores marked on them. Every bumper you hit has a specific score that adds to your total score. I'm assuming here you have been blind from birth so have never actually seen a pinball table. So i'll try to describe it in detail below. A classic pinball table is a long retangle two maybe three feet long with a glass top on it which you can look into the machine. On the far right hand side is a long narrow chamber with a pully thingy on it where you launch the balls from. In the center of the table is various bumbers standing up with all kinds of scores on them. The harder a bumper is to hit with the ball the higher the score marked on it. Similarly the easiest ones to hit with the ball have low scores marked on them. At the bottom of the table where you are sitting are two buttons on the table top that move the flippers. There are two flippers that guard a hole into wich your ball can get bounced causing you to lose a ball. These flippers serve two purposes. Besides defending the hole where your ball can get bounced into you can use them to direct the ball towards the bumpers thus racking up your score. How you play the game is you start by launching the ball from the launcher on the right-hand side of the pinball table. At the beginning of every pinball game you are given atotal of three balls to start with. Though, only one ball at a tme can be in play at any given time. You use the flippers to guard the hole as well as bounce the ball into the bumpers on the table. Depending on the angle and how hard the flipper hits the ball you will hopefully send the ball towards one of the bumpers on the table. When you miss a ball and it falls into the hole at the end of the table you lose a ball. The object of the game is to get the highest score possible. Now, like
Re: [Audyssey] Pinball classic?
Actually, spell and number switches were fairly common in graphical pinball games such as pinball dreams and pinball fantasies for the Amigar, not to mention of course Sonic spinball on the Mega drive (easily my favourite pinball game ever!). Not that it matters though, obviously a computer either using audio or graphics is able to do a lot more, and a lot more easily than an actual mechanical phinball table. Beware the Grue! Dark. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 10:44 PM Subject: Re: [Audyssey] Pinball classic? Cool, I thought so as sighted people's never heard of spell switches. -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:55 PM Subject: Re: [Audyssey] Pinball classic? I suspect that's just something Draconis invented. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:47 PM Subject: Re: [Audyssey] Pinball classic? Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Monday, January 05, 2009 12:27 PM Subject: Re: [Audyssey] Pinball classic? Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. - Original Message - Hi Lelia, Actually, pinball is all about trying to position the ball so you can hit various bumpers with scores marked on them. Every bumper you hit has a specific score that adds to your total score. I'm assuming here you have been blind from birth so have never actually seen a pinball table. So i'll try to describe it in detail below. A classic pinball table is a long retangle two maybe three feet long with a glass top on it which you can look into the machine. On the far right hand side is a long narrow chamber with a pully thingy on it where you launch the balls from. In the center of the table is various bumbers standing up with all kinds of scores on them. The harder a bumper is to hit with the ball the higher the score marked on it. Similarly the easiest ones to hit with the ball have low scores marked on them. At the bottom of the table where you are sitting are two buttons on the table top that move the flippers. There are two flippers that guard a hole into wich your ball can get bounced causing you to lose a ball. These flippers serve two purposes. Besides defending the hole where your ball can get bounced into you can use them to direct the ball towards the bumpers thus racking up your score.
Re: [Audyssey] Pinball classic?
I wonder, what spell and number switches did they use? Maybe Draconis could use number switches in their future titles? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 10:53 PM Subject: Re: [Audyssey] Pinball classic? Actually, spell and number switches were fairly common in graphical pinball games such as pinball dreams and pinball fantasies for the Amigar, not to mention of course Sonic spinball on the Mega drive (easily my favourite pinball game ever!). Not that it matters though, obviously a computer either using audio or graphics is able to do a lot more, and a lot more easily than an actual mechanical phinball table. Beware the Grue! Dark. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 10:44 PM Subject: Re: [Audyssey] Pinball classic? Cool, I thought so as sighted people's never heard of spell switches. -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:55 PM Subject: Re: [Audyssey] Pinball classic? I suspect that's just something Draconis invented. - Original Message - From: Chris Hallsworth christopherhallswort...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:47 PM Subject: Re: [Audyssey] Pinball classic? Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Monday, January 05, 2009 12:27 PM Subject: Re: [Audyssey] Pinball classic? Hi Thomas, That was a great description of a classic pinball table. However almost all of the pinball tables that I played in the sixties, seventies and eighties did also have shoots on the far left and right hand sides. Actually twin shoots. The far left and right shoots the ball if it went down them would end up going down the same hole as if it had come down between your flippers. The shoots just inside those shoots the ball would roll down and roll onto your flippers. If you didn't press the button to flip your flipper the ball would roll off of the flipper and go down the hole. You could also hold your flipper in the up position and the ball might instead of bouncing off of the flipper roll up it and up the shoot. The far right shoot was just inside of the launcher shoot. I'm pretty sure that way back then we would get 5 balls for a quarter. And then there were tables with two or more sets of flippers. And into the eighties there were multi level tables and there could be more than one ball in play at a time. There were also round bumpers and flat sided bumpers with bells as well as targets to hit that would retract when your ball hit them for points. I also liked this one game that had upper shoots. They had spinner gates and buttons up them. So if you used your flipper and sent the ball up them real fast, the spinner gate would spin and spin racking up points and the further the ball went up the shoot the more buttons it would hit and give you more points. You could send the ball up so hard that it would come out of the shoot at the top of the table and be as if you had sent it up the launcher shoot. There were also little holes that your ball could land in, get spun and shoot out in any direction. This one table just had a rubber pad in the center of the table that would change the direction of your ball. There was just an endless variety of different pinball table configurations. - Original Message - Hi Lelia, Actually, pinball is all about trying to position the ball so you can hit various bumpers with scores marked on them. Every bumper you hit has a specific score that adds to your total score. I'm assuming here you have been blind from birth so have never actually seen a pinball table. So i'll try to describe it in detail below. A classic pinball table is a long retangle two maybe three feet long with a glass top on it which you can look into the machine. On the far right hand side is a long narrow chamber with a pully thingy on it where you launch the balls from. In the center of the table is various bumbers standing up with all kinds of scores on them. The harder a bumper is to hit with the ball the higher the score marked on it. Similarly the easiest ones to hit with the ball have
Re: [Audyssey] Pinball classic?
Well, spell switches wise, it was very much the same way that the tables in Esp pinball extreme work (not sure about Classic sinse I've only tried the demo). For instance on a haunted house themed table entitled Stones -n- bones, spelling the word death would make skulls appear around the table which you could crack open for extra points, and r-i-p would bring up litle tomb stone barriers which blocked some of the nastier drains for a while. Number switches as I remembered tended to either count up or down to some special event. In sonic spinball for example, there was a gate which would only open when you hit a counter down to zero, the counter which started at 3. I'll say that pinball Extreme is one of my favourite arcade style audio games ever created, owing to the massive ambience, fairly realistic gameplay and quirky minigames. I'd actually say imho pinball is improved by being audio, sinse the necessary sound limit on what's going on and the need to focus on the pinball as it rolls around the table gives a much better sense of both exploration and danger than for instance seeing a wide view of the table (in some graphical pinball games even the hole table), and just watching your ball roll around it. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mud clients?
You know what i wish? I wish that there would be some either reviews or trailers of mud clients so that teknically challenged people who want to play muds with clients could understand how to use the client? I've read some of both the alder client and the vip mud client manual and I just don't get how to start or even where to begin. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud clients?
Lelia: If you would like help with VIP I can offer some as well as mush client. I have used mush client before and currently use VIP and love it. I know enough to be scary though I guarantee there are some out here who are true experts with this type of material. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lelia Sent: Monday, January 05, 2009 5:18 PM To: Gamers Discussion list Subject: [Audyssey] Mud clients? You know what i wish? I wish that there would be some either reviews or trailers of mud clients so that teknically challenged people who want to play muds with clients could understand how to use the client? I've read some of both the alder client and the vip mud client manual and I just don't get how to start or even where to begin. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud clients?
You know, I so totally agree. I have been mudding for years and use Gmud, but it would be sooo nice to be able to try other clients out and read or hear a bit of info about them. Kirstan. kmoo...@ihug.co.nz - Original Message - From: lelia struv...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 06, 2009 12:18 PM Subject: [Audyssey] Mud clients? You know what i wish? I wish that there would be some either reviews or trailers of mud clients so that teknically challenged people who want to play muds with clients could understand how to use the client? I've read some of both the alder client and the vip mud client manual and I just don't get how to start or even where to begin. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.2/1876 - Release Date: 1/5/2009 9:44 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Conquest
So I was looking through the listings on mudconnector the other day and I stumbled across this little gem. Its in a rather early stage of development at the moment, all that's available currently is the newbie town. But even so there's plenty to do within said town. You have your choise of 15 different quests, many npc's to duel, and a selection of weapons and armor to choose from to build your character just how you want. The game also uses manual combat, no typing kill goblin and waiting 10 minutes ocasionally throwing a kick or fireball in for good measure. You actually have to tell your character to perform every action, from basic swings to counters. And to add to that the combat system is rather advanced, with combos, retaliation attacks (if you parry an attack, you can then use a counter attack, riposte, fend, retaliate, etc), and revenge attacks, (if you take a blow you can strike back). It's a rather advanced combat system. There's also no death penalty. In the few places you can die, you're either transported to the room you started in or taken to the graveyard and can just re-enter the town square. Generally though you'e simply duelling npc's, and all that happens is you get defeated at 1 hp. I definitely recommend to give this game a try, it has a lot of potential. Within perhaps a month the wilderness will be opening up, and players will actually be able to start exploring, delving into dungeons, building cities (yes, you heard me right,) etc. It sadly has no real homepage to my knowledge, but you can check it out at: patrickmn.com:5000 Look for talerous or gordan if you need any help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Infocom interpretors?
Hello, I was reading up on Infocom Text Adventure games. I understand there is an interpretor to play these classic games under Windows? I think it is called Winfrotz? I recall from messages posted here about 1 year back that there are two versions of this program.. a plain one and a talking text to speech version? Can anyone tell me where I can find these programs to play the infocom games? many, many thanks Robert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Copywrite and abandonware
Hi Dark, After my own copyright issues in early 2008 I read up on a lot of legal docs on U.S. and international copyright law. What I largely discovered is copyright law isn't a simple black and white issue. I both agree and disagree with the web master's positions about copyrights. The one area that U.S. and international copyright law seams to struggle with is fair use of copyrighted material and intelectual copyrights. Generally, in such cases the law defers you to the copyrighted holders end user license agreement for the product, service, or idea in question. However, under the fair use rights most countries recognize you have the right to use copyrighted material for educational purposes, to review a copyrighted work in writing or verbally, and in many cases use a copyrighted work in a non-commercial copacity. Though, that is a simplified version of the law. Grin. On one hand the law does protect companies from someone illegally redistributing their works without prier written permission. However, on the fair use provisions I may indeed have a right to some use of the product in question do to other factors. for example, Activisions most popular game, Packman, came out in 1982. That version was neither accessible nor is it supported any longer by activision. If I install Stella for windows and a Packman bin file am I actually breaking the law? In one sense no, because I legally do own the game, and want to be able to play it on my gaming machine. Under fair use I may have a legal right to the bin file. However, if I pass that bin file to someone I know who does not legally own the 1982 Packman game I could then be breaking the law, because that person has not purchased a license for that product even though Activision no longer sells the product. Thus making it difficult to get a legal license outside of buying a used Packman game off of Ebay etc. Basically what I am getting at is we are entering the land of what if. All to often the law itself doesn't give a clear enough answer to these intelectual copyright issues like, what rights to I have to copy an idea or product if it isn't accessible and wish to do so? Another one is, do I have the right to share software that is no longer being sold, produced, supported, by the manufacturer? Fact is there is no clear answer in the law I can see. The law generally says ask the manufacturer how they feel about this or that and that is that. Unfortunately a company may not exist, the original creater might be dead, or the company in question just might be totally anal about their copyrights restricting you unfairly from a copyright that they guard with their lives. dark wrote: Just in this debate, i thought this site and artical about the infocom text adventure games might be of use. I'd like to point out that 1, I agree hole heartedly with the web master, and 2, he's had the page up for about six years and no company has batted an eyelid. I'd stil prefer to actually have the company formally state that the games are abandonware for obvious reasons, but given the small amount of audio games, and the work which has gone into their production I'd be very much inclined to this position if all else fails, with the obvious proviso (as the webmaster here says about the old Infocom games), that the second code factory change their minds on the game status, any abandonware copies would hense forth be counted as illegal and any self-respecting gamer or games website would remove them from his/her computer or web space. Please see http://if.illuminion.de/infocom.html For the full position. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mud clients?
VIP Mud from http://gmagames.com is the one I use when connecting to muds. Made for accessibility and for sighted folks as well! -- From: Kirstan Mooney kmoo...@ihug.co.nz Sent: Monday, January 05, 2009 5:32 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Mud clients? You know, I so totally agree. I have been mudding for years and use Gmud, but it would be sooo nice to be able to try other clients out and read or hear a bit of info about them. Kirstan. kmoo...@ihug.co.nz - Original Message - From: lelia struv...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 06, 2009 12:18 PM Subject: [Audyssey] Mud clients? You know what i wish? I wish that there would be some either reviews or trailers of mud clients so that teknically challenged people who want to play muds with clients could understand how to use the client? I've read some of both the alder client and the vip mud client manual and I just don't get how to start or even where to begin. Lelia --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.2/1876 - Release Date: 1/5/2009 9:44 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Infocom interpretors?
Hi robbert. Please check the Winfrotz and Winfrotz tts entries in the audiogames.net database and all the info you need, pluss download links, pluss links to the infocom adventures is there. Hth. Beware the Grue! Dark. - Original Message - From: Robert Montowski r_montow...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 06, 2009 2:13 AM Subject: [Audyssey] Infocom interpretors? Hello, I was reading up on Infocom Text Adventure games. I understand there is an interpretor to play these classic games under Windows? I think it is called Winfrotz? I recall from messages posted here about 1 year back that there are two versions of this program.. a plain one and a talking text to speech version? Can anyone tell me where I can find these programs to play the infocom games? many, many thanks Robert --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS maps.
Hi Lindsay, please, specify which version of SoundRTS you have. The maps used in Version 10 is different from those in versions 9 and earlier. Smile. Lindsay Cowell wrote: Hi folks, Which are the best SoundRTS maps for beginners? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Copywrite and abandonware
Hi Tom. This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. To give a symple example of this sort of thinking, one in fact from Mary Warnock's book on ethics (herself both an ethicist and member of the house of lords), imagine a law banning all vehicles from a park. Following this law strictly, this would not only count cars and trucks, but also vehicles such as bicycles and skateboards. Someone could reasonably argue that the spirit of the law, allowing people to enjoy a public park without fear of being run over or disturbence from motor noise, is not being violated by the use of a skateboard. In this symple case the law can just be changed appropriately, --- -but in the case of copywrite law as you've said yourself, the case isn't that symple. My own thinking on this subject is that copywrite law is to A, prevent plagerism or taking of creddit for someone else's work, and B, allow a commercial enterprise to receive some sort of payment for the creative service of providing said copywrited material (often imho this gets extreme with large corperations and hollywood, but that's another debate entirely). Obviously here we're mostly concerned with option B. My thinking is that a company or individual cannot claime any legitimate loss of prophit and/or due creddit where they themselves do not seak to obtain any. While there are cases, --- such as when I tried to buy a dvd of the Lion King this Christmas to find it utterly unavailable sinse a remastered version is in the works, where a creative project may be unavailable for a comparatively short time, in these casis the company has a vested interest in stating that the creative project will be available. In casis such as infocom, old games and out of print books however, this arguement does not apply. Of course there has to be a reasonable delaybbefore things become public domain, in the publishing industry for example it ranges from country to country to anything betwene 30 and 50 years after the author's death, however in these days of fast communication and easy distribution, it strikes me the delay should be much shorter. This is why i've frequently donated to things like project.aon and some of my favourite websites,while at the same time I freely admit I have quite a bit of copywrited material kicking around. Btw, Applied to disability, there is also the huge mire of access. For the past 20 years, copywrite law and the greed of the publication industry who may or may not wish to release overpriced audio versions of books has played a massive part in unavailability of audio in the Uk. While the situation is slowly improving, it's a long long lng! way behind what it is in the states. Accessible computer games I'd view in a similar light I think. Afterall, it's not as if we can all go out and make money for activision's successors by buying their latest games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Pinball classic?
Hi Chris, James North came up with the idea for spell switches. To my knowledge the ESP line of Pinball games are the only ones that use anything like it. I've never seen it on a real pinball machine, and not on any other PC pinball game. Hth. Chris Hallsworth wrote: Can I ask, how did spell switches appear? As letters flashing or is this just something Draconis invented? -- Chris Hallsworth E-mail: christopherhallswort...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
Hi Shaun, As I told Dark earlier fair use and intelectual copyright rights aren't well covered in various copyright laws I have studied. There are a few cases where you are given permission under the law to share things of this nature, but most of the time it defers to the judgment of the copyright holder. So to be on the safe side it is always a good idea to get a straight yes/no answer. If no answer is given then do nothing until you get one. shaun everiss wrote: hmmm its hard if they don't respond, I clearly asked about distrobution I am sure. What is one supposed to do, I don't have the clout some here have, I can't distrobute full games even if I wish to. 1. I have no website or server. 2 and most importantly I only have a 128k connection and others are on this network. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Copywrite and abandonware
It's funny you should bring this topic up again Dark. It just so happens that yesterday morning my brother and I had a bit of a discussion about this very thing. We were discussing that classic computer game Prates! which was apparently remade a few years back, and my thoughts on how neat it would be if a game in that style could be made for us blind gamers. The question was why accessibility to the blind was such an abhorrent concept to mainstream game designers. I refuse to say alien since we've been trying to explain it to them for years and most refuse to listen. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 9:06 PM Subject: Re: [Audyssey] Copywrite and abandonware Hi Tom. This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. To give a symple example of this sort of thinking, one in fact from Mary Warnock's book on ethics (herself both an ethicist and member of the house of lords), imagine a law banning all vehicles from a park. Following this law strictly, this would not only count cars and trucks, but also vehicles such as bicycles and skateboards. Someone could reasonably argue that the spirit of the law, allowing people to enjoy a public park without fear of being run over or disturbence from motor noise, is not being violated by the use of a skateboard. In this symple case the law can just be changed appropriately, --- -but in the case of copywrite law as you've said yourself, the case isn't that symple. My own thinking on this subject is that copywrite law is to A, prevent plagerism or taking of creddit for someone else's work, and B, allow a commercial enterprise to receive some sort of payment for the creative service of providing said copywrited material (often imho this gets extreme with large corperations and hollywood, but that's another debate entirely). Obviously here we're mostly concerned with option B. My thinking is that a company or individual cannot claime any legitimate loss of prophit and/or due creddit where they themselves do not seak to obtain any. While there are cases, --- such as when I tried to buy a dvd of the Lion King this Christmas to find it utterly unavailable sinse a remastered version is in the works, where a creative project may be unavailable for a comparatively short time, in these casis the company has a vested interest in stating that the creative project will be available. In casis such as infocom, old games and out of print books however, this arguement does not apply. Of course there has to be a reasonable delaybbefore things become public domain, in the publishing industry for example it ranges from country to country to anything betwene 30 and 50 years after the author's death, however in these days of fast communication and easy distribution, it strikes me the delay should be much shorter. This is why i've frequently donated to things like project.aon and some of my favourite websites,while at the same time I freely admit I have quite a bit of copywrited material kicking around. Btw, Applied to disability, there is also the huge mire of access. For the past 20 years, copywrite law and the greed of the publication industry who may or may not wish to release overpriced audio versions of books has played a massive part in unavailability of audio in the Uk. While the situation is slowly improving, it's a long long lng! way behind what it is in the states. Accessible computer games I'd view in a similar light I think. Afterall, it's not as if we can all go out and make money for activision's successors by buying their latest games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Hi Shaun, I assume they had their own reasons for not giving you an answer. As it happens this kind of no responce responce is quite common in the business world. Try talking to Sony Entertainment about Play Station accessibility. They won't tell you no, but they also won't give you a yes answer either. All they will do is stone wall you with a thanks for your suggestions, but we can't use suggestions from third-parties for this or that reason. Nor will they release any trade secrets about the new systems do to NDA conserns. So even though it is a real concern for anyone playing a Play Station you can't really go anywhere via normal channels. About the only way you could get their attention is slap a class action law suit on them for some accessibility infraction, and then they will come into court and say we heard nothing about this. Which is likely true since the guy manning the customer service e-mail, the peon, was given orders not to pass information like this to the guys upstairs who make the real decisions in the first place. shaun everiss wrote: I wish they previded us status of the games then, what are supposed to happen. They said they don't sell them anymore, but no other real status info. I mean honestly we don't know much about these games. what are there status, active or dead? Can they be distrobuted, or are they not abandonware and going to be worked on more? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
Hi, Yes, he did. All of the old PB Games titles are mnow freeware and I as well as others have been given permission to share them as we see fit. Kevin Weispfennig wrote: Hi, Did Phillip say that we can make his Games free for download? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: RE: games
Hi all After the discussion on this I've a few thoughts. It does seem as though Kode Factory has little concern for the audio game titles they produced. Granted I've never tried them so no idea how well implimented it might be. I myself am tempted to write and ask about their game status quite directly. As I do agree that abandoned ware is one thing but a company has full rights to their product unless otherwise stated. It was brought up about the ESP freeby earlier. Yes I have it and it's free so no one is losing money. However Draconus said not to release it and I'll respect and abide by that. If I find any results from my email as Audyssey Editor I'll promptly forward it here so everyone does know. Take care Ron Audysssey Editor - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 11:13 PM Subject: Re: [Audyssey] Fwd: RE: games Hi Shaun, As I told Dark earlier fair use and intelectual copyright rights aren't well covered in various copyright laws I have studied. There are a few cases where you are given permission under the law to share things of this nature, but most of the time it defers to the judgment of the copyright holder. So to be on the safe side it is always a good idea to get a straight yes/no answer. If no answer is given then do nothing until you get one. shaun everiss wrote: hmmm its hard if they don't respond, I clearly asked about distrobution I am sure. What is one supposed to do, I don't have the clout some here have, I can't distrobute full games even if I wish to. 1. I have no website or server. 2 and most importantly I only have a 128k connection and others are on this network. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Copywrite and abandonware
Hi Brian, Actually I've never heard of a game called Prates at all. It seems to be an unfortunate truth that individually people are pretty decent, collectively they are vile! This seems to absolutely hold true for game access. The larger the company, the less response we get, where as I've had some great conversations with solo creators or small groups of games about access issues. while certainly I don't think all the efforts being put into making the larger game companies see reason are wasted, I'm less optimistic about them than I am over what can be done with independent game developers, --- heck people like 7-128 are already building access into their games. Beware the Grue! Dark. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 06, 2009 4:15 AM Subject: Re: [Audyssey] Copywrite and abandonware It's funny you should bring this topic up again Dark. It just so happens that yesterday morning my brother and I had a bit of a discussion about this very thing. We were discussing that classic computer game Prates! which was apparently remade a few years back, and my thoughts on how neat it would be if a game in that style could be made for us blind gamers. The question was why accessibility to the blind was such an abhorrent concept to mainstream game designers. I refuse to say alien since we've been trying to explain it to them for years and most refuse to listen. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 9:06 PM Subject: Re: [Audyssey] Copywrite and abandonware Hi Tom. This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. To give a symple example of this sort of thinking, one in fact from Mary Warnock's book on ethics (herself both an ethicist and member of the house of lords), imagine a law banning all vehicles from a park. Following this law strictly, this would not only count cars and trucks, but also vehicles such as bicycles and skateboards. Someone could reasonably argue that the spirit of the law, allowing people to enjoy a public park without fear of being run over or disturbence from motor noise, is not being violated by the use of a skateboard. In this symple case the law can just be changed appropriately, --- -but in the case of copywrite law as you've said yourself, the case isn't that symple. My own thinking on this subject is that copywrite law is to A, prevent plagerism or taking of creddit for someone else's work, and B, allow a commercial enterprise to receive some sort of payment for the creative service of providing said copywrited material (often imho this gets extreme with large corperations and hollywood, but that's another debate entirely). Obviously here we're mostly concerned with option B. My thinking is that a company or individual cannot claime any legitimate loss of prophit and/or due creddit where they themselves do not seak to obtain any. While there are cases, --- such as when I tried to buy a dvd of the Lion King this Christmas to find it utterly unavailable sinse a remastered version is in the works, where a creative project may be unavailable for a comparatively short time, in these casis the company has a vested interest in stating that the creative project will be available. In casis such as infocom, old games and out of print books however, this arguement does not apply. Of course there has to be a reasonable delaybbefore things become public domain, in the publishing industry for example it ranges from country to country to anything betwene 30 and 50 years after the author's death, however in these days of fast communication and easy distribution, it strikes me the delay should be much shorter. This is why i've frequently donated to things like project.aon and some of my favourite websites,while at the same time I freely admit I have quite a bit of copywrited material kicking around. Btw, Applied to disability, there is also the huge mire of access. For the past 20 years, copywrite law and the greed of the publication industry who may or may not wish to release overpriced audio versions of books has played a massive part in unavailability of audio in the Uk. While the situation is slowly improving, it's a long long lng! way behind what it is in the states. Accessible computer games I'd view in a similar light I think. Afterall, it's not as if we can all go out and make money for activision's successors by buying their latest games. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] A new complex MUD for all.
Yes, you have to do some combat to advance. Also, there are guilds you can join. They have accompanying skills. It is, however, quite possible to advance without hacking and slashing. That is done through the use of ego battles, in which you either beg, praise, debate, or otherwise influence someone with your ego, pitting your skill against theirs. You get the same experience from an ego battle as you would from actually fighting the person. I will say this, however. If you don't want to do any combat at all, you are probably not going to like this one, as it is hard to get anywhere quickly without it. Also, combat is realtime, but it's usually not too bad. Navigation is a bit tricky, but it simply requires a bit of memorization. I haven't played the MUD mentioned earlier, but I don't want to compare this game to anything else, as it is really quite complex. It is rich and dynamic. Also, I forgot to mention previously, the hosts of the game are very open to making the game more accessible. When my wife approached them, bless her, and asked if there were things we could do to make it easier for screen readers to handle the odd stuff coming up, they did a lot of research before getting back to us. They are helpful and listen to suggestions, ideas, and constructive criticism with an open mind. On a totally different subject, this mud will require a bit of use of whatever review cursor you have, whether it is the JAWS cursor or an equivalent. Furthermore, almost everything is in character. Punishments for going out of character can grow quite severe quite quickly. Signed: Dakotah Rickard On 1/5/09, Orin orin8...@gmail.com wrote: www.lasternia.com I warn you, even though this mud has RP, you still have to Hack and Slash to advance, I think there may be guild requirements as well. If you tried, say, Achaea and didn't like it, stay clear of this one. On Jan 5, 2009, at 3:06 PM, Greg wrote: Hello, What is the website address? Thanks, Greg W. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 12:54 PM Subject: [Audyssey] A new complex MUD for all. My wife and I have been looking around for complex games which we can both play. As she is sighted and I am not, this can occasionally pose a challenge. One genre that we have both rather latched onto are MUDs. She is an fan of Miriani, as am I. We have, however, been looking around for a good fantasy MUD. She hit pay dirt when she discovered the MUD Lusternia, found at http://www.lusternia.com Connection to this MUD is possible using any client, as far as we know, via ports 23 or 2003. There is a section in the beginning called your Journey Through the Portal of Fates. Due to some options which are not as yet modifiable at that point, some MUD clients react badly to the ansi characters and the onscreen map, but these options can be turned off midway through the journey, and the hosts are looking into enabling the modification of these options immediately upon starting the journey. tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF for the ansi characters and onscreen map respectively. When asked to select a race, please keep in mind that you can easily read about races and their characteristics on the Lusternia website. The same is true concerning guilds, cities, and communes. Another plus to Lusternia is that you can have as many characters as you desire. Keep in mind, however, that Lusternia is a MUD with a large player base. Therefore, they will delete low-level characters upon only a few days' inactivity, so don't overdo it. Since I've only been playing this MUD for a little while, there is really no soundpack available. However, this could change rapidly, either due to the colaborative efforts of my team, or through the efforts of any of you. I hope to see you there. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Copywrite and abandonware
Hi Dark, Snip This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. End snip Absolutely. That is exactly why i said copyright law is not always a black and white issue. At what point does a person have the right to create something similar to another copyrighted work before it can be considered copyright infringement. Where do we draw the line where ideas can be copyrighted and be held by any one single person/company? Sometimes I feel courts all too often lean towards major corperations rights rather than smaller companies and individuals.One case in point was Microsoft VS Lindows. As some might recall a company called lindows opened up about 4/5 years ago to try and create a Linux based operating system that was able to run both Windows and Linux software simaltaniously. Initially the software got great press, great reviews, and really was looking like it might give Microsoft some compitition for the PC. AS soon as Lindows got noticed and started appearing in Wal-Marts on e-machines Microsoft sued Lindows over a vvariety of copyright and trademark violations. The biggest one of them all was that in there manual they used terms like desktop, window, toolbar, etc which were used by several linux distributions besides Lindows. According to the suit microsoft claimed that they alone had the right to use those terms because they of course invented the Windows graphical user interface. Then, they said the name Lindows was too much like Windows and end users might get confused. In the end the case got settled out of court. Microsoft won the case forcing lindows to change there name to Linspire and they fell out of public view. As for terms like toolbars, status bars, etc Microsoft didn't get their way just because the courts felt they were too common to be copyrighted and awarded to any one company. However, it did not stop Microsoft, the Natzis of the software world, from trying to utterally slotter there compitition in court. Had they gotten their way they would have instantly monopolized all graphical user interfaces we know of in one swift move. However, microsoft did achieve a major advantage in that court case. Not only did they force lindows to change their name, force them to remove some Windows software compatability, they basically killed Lindows as a major competitor. In addition to all that they took one major step towards fully proprietary software for specific one platform. In a sense what Microsoft got out of the deal is that unless a developer intentionally designs a product to run on Linux, Mac, whatever it is Microsoft's soul right to have every Windows based product run only on Windows PC's. Having a concept like Lindows which could run both Linux and Windows applications together on a non-Windows os was a great concept, and I think the outcome was atrain wreck for any non-Windows based platform. The outcome really was not in the spirit of copyright law at all. It is suppose to protect certain rights for companies and individuals, but not to let a company create a monopoly that hurts humanity in general. Personally, with the number of platform choices available it is not a bad idea to be able to have some sort of common OS core that would allow Mac, Linux, and Windows applications to be run on any OS without serious issues or forcing a company to design multiple versions of the same product. Though, we all know that to be unlikely because money talks and companies like Microsoft will always actively destroy their competition. Snip My own thinking on this subject is that copywrite law is to A, prevent plagerism or taking of creddit for someone else's work, and B, allow a commercial enterprise to receive some sort of payment for the creative service of providing said copywrited material (often imho this gets extreme with large corperations and hollywood, but that's another debate entirely). End snip Exactly. Unfortunately, in the case of big corperations and institutions they demand full rights under the law. Often they use it to spite the competition. See the case of Freedom Scientific VS GW Micro over Window Eyes 7. Freedom Scientific knows that Window Eyes 7 is some serious competition for Jaws 10 with the built in scripting abilities and a quality feature by feature comparison. What else can FS do but pull the old he stole my idea game to try and bend them over a barrel so to speak. To force them to become a substandard screen reader through the courts since they don't want to compete on a fair battle ground apparently. Snip My thinking is that a company or individual cannot claime any legitimate loss of prophit and/or due creddit where they themselves do not seak to obtain any. While there are cases, --- such as when I tried to buy a dvd of the Lion King this Christmas to find it utterly unavailable sinse a remastered version is in the
Re: [Audyssey] Fwd: RE: games
Therefore in the case of code factory does anyone have any more clout than I do on this issue. They chose to ignore parts of my message and took a long time responding to it, I hear they don't respond at all some times. Calling them is a toll call but someone in the us with the clout could try directly. All I know is they are not sold anymore. At 05:13 p.m. 6/01/2009, you wrote: Hi Shaun, As I told Dark earlier fair use and intelectual copyright rights aren't well covered in various copyright laws I have studied. There are a few cases where you are given permission under the law to share things of this nature, but most of the time it defers to the judgment of the copyright holder. So to be on the safe side it is always a good idea to get a straight yes/no answer. If no answer is given then do nothing until you get one. shaun everiss wrote: hmmm its hard if they don't respond, I clearly asked about distrobution I am sure. What is one supposed to do, I don't have the clout some here have, I can't distrobute full games even if I wish to. 1. I have no website or server. 2 and most importantly I only have a 128k connection and others are on this network. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fwd: games
hmmm. tricky but I am afraid I must aggree with you. At 05:21 p.m. 6/01/2009, you wrote: Hi Shaun, I assume they had their own reasons for not giving you an answer. As it happens this kind of no responce responce is quite common in the business world. Try talking to Sony Entertainment about Play Station accessibility. They won't tell you no, but they also won't give you a yes answer either. All they will do is stone wall you with a thanks for your suggestions, but we can't use suggestions from third-parties for this or that reason. Nor will they release any trade secrets about the new systems do to NDA conserns. So even though it is a real concern for anyone playing a Play Station you can't really go anywhere via normal channels. About the only way you could get their attention is slap a class action law suit on them for some accessibility infraction, and then they will come into court and say we heard nothing about this. Which is likely true since the guy manning the customer service e-mail, the peon, was given orders not to pass information like this to the guys upstairs wh o make the real decisions in the first place. shaun everiss wrote: I wish they previded us status of the games then, what are supposed to happen. They said they don't sell them anymore, but no other real status info. I mean honestly we don't know much about these games. what are there status, active or dead? Can they be distrobuted, or are they not abandonware and going to be worked on more? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Copywrite and abandonware
I think it is pirates, but the i was missed. I still want to know about homeworld. the only pirate game I know of was a old gwbasic file in the old dos days. you found an island and treasure things. Mind you as game interfaces go its quite basic, all the directions/actions are coded in. Unlike tads/agt/inform or whatever there is no engine or language for everything, so everything is hard coded in, so there is an limited action to put in. At 05:24 p.m. 6/01/2009, you wrote: Hi Brian, Actually I've never heard of a game called Prates at all. It seems to be an unfortunate truth that individually people are pretty decent, collectively they are vile! This seems to absolutely hold true for game access. The larger the company, the less response we get, where as I've had some great conversations with solo creators or small groups of games about access issues. while certainly I don't think all the efforts being put into making the larger game companies see reason are wasted, I'm less optimistic about them than I am over what can be done with independent game developers, --- heck people like 7-128 are already building access into their games. Beware the Grue! Dark. - Original Message - From: Bryan Peterson b-peter...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 06, 2009 4:15 AM Subject: Re: [Audyssey] Copywrite and abandonware It's funny you should bring this topic up again Dark. It just so happens that yesterday morning my brother and I had a bit of a discussion about this very thing. We were discussing that classic computer game Prates! which was apparently remade a few years back, and my thoughts on how neat it would be if a game in that style could be made for us blind gamers. The question was why accessibility to the blind was such an abhorrent concept to mainstream game designers. I refuse to say alien since we've been trying to explain it to them for years and most refuse to listen. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 9:06 PM Subject: Re: [Audyssey] Copywrite and abandonware Hi Tom. This is a case where I'd absolutely apply to the spirit of the ethical thinking behind the initial law, not the law itself. To give a symple example of this sort of thinking, one in fact from Mary Warnock's book on ethics (herself both an ethicist and member of the house of lords), imagine a law banning all vehicles from a park. Following this law strictly, this would not only count cars and trucks, but also vehicles such as bicycles and skateboards. Someone could reasonably argue that the spirit of the law, allowing people to enjoy a public park without fear of being run over or disturbence from motor noise, is not being violated by the use of a skateboard. In this symple case the law can just be changed appropriately, --- -but in the case of copywrite law as you've said yourself, the case isn't that symple. My own thinking on this subject is that copywrite law is to A, prevent plagerism or taking of creddit for someone else's work, and B, allow a commercial enterprise to receive some sort of payment for the creative service of providing said copywrited material (often imho this gets extreme with large corperations and hollywood, but that's another debate entirely). Obviously here we're mostly concerned with option B. My thinking is that a company or individual cannot claime any legitimate loss of prophit and/or due creddit where they themselves do not seak to obtain any. While there are cases, --- such as when I tried to buy a dvd of the Lion King this Christmas to find it utterly unavailable sinse a remastered version is in the works, where a creative project may be unavailable for a comparatively short time, in these casis the company has a vested interest in stating that the creative project will be available. In casis such as infocom, old games and out of print books however, this arguement does not apply. Of course there has to be a reasonable delaybbefore things become public domain, in the publishing industry for example it ranges from country to country to anything betwene 30 and 50 years after the author's death, however in these days of fast communication and easy distribution, it strikes me the delay should be much shorter. This is why i've frequently donated to things like project.aon and some of my favourite websites,while at the same time I freely admit I have quite a bit of copywrited material kicking around. Btw, Applied to disability, there is also the huge mire of access. For the past 20 years, copywrite law and the greed of the publication industry who may or may not wish to release overpriced audio versions of books has played a massive part in unavailability of audio in the Uk. While the situation is slowly improving, it's a long long lng! way behind what it is in the states.
Re: [Audyssey] Eamon and exploration, my thoughts,
well dark I firmly believe that we are getting to used to our sound/ graphics systems. No longer does one have to go to dos, no longer do we need to do anything but point and click. If we have a system crash, put a disk in, reboot, push this key, and that key and then wait, then load all our stuff without knowing what it all does. when we get into dos its time to reformat because that will get the nice smooth interface we are happy for back. My point is that unlike loads of the new generation I was brought up on the old systems they may have been clunky and single tasked but I never got bored with them. When something needed configuring it needed configuring. If something broke, you could just reinstall that module. if some file broke at bootup you could often buypass it and fix it. A game well in the beginning you had to read it and it was up to you what you made of it. Now most people shoot things because thats what you need to do. I now wander if eventually all we will have are dumb coots that only know graphics, well not all dumb, some programmers/ systems people would know linux but still I feel sad for the old days. you can't just push alt g anymore and or let the reader read a game in a console you need to navigate cursor here and navicursor there. You completely lose what you need to imagine because you have to concerntrate on playing the dimpled thing. I wander what would happen if a virus or something wiped windows. And all people would have to use dos to get back their systems. I wander if everyone would reformat. The old generation may last for the next 100 years but after that? I think I am one of the last dos wizzards out there. I do wish that some day I could get parts and a place to store my keynote gold or get an system with an internal voice card again or find out how to replace my keynote sa battery and get another 386 system. Thats probably not going to happen. At 07:28 p.m. 6/01/2009, you wrote: Hi. appologies for yet more random thoughts, but after waking up last night and not wanting to do anything serious, I found myself playing some more Eamon delux. In my usual predictable way I've started with the first adventures and gone on from there. I've thus far completed, ie, found everything obviously or obscurely findable, rescued all those that need it, and smacked every monster in all of the beginners adventures, and all the Don brown adventures accept for the castle of count fuey. now for my thoughts. Many of these adventures were, Donald brown's in particular were written in 1980, in the days of low computer power, and before many of the sterriotypes in fantasy game playing (even DD was I believe only about 7 years old or so at that point). Thus, they are fairly symple, you wander a dungeon, smiting monsters and grabbing loot. The odd thing is, how addictive and fresh I actually find them. While I freely admit the stock description dungeon passages and rooms can be really irritating, especially in large dungeons, to enter a new room, get a modicum of description, find a unique object/mmonster, even if all that makes it unique is it's name and attack value, is actually proving to be astoundingly fun. When I ask myself why I, the one who dislikes grinding is perfectly happy with a monster hacking dungeon crawl I get a one word answer, exploration! The dungeon rooms, elements and passages are unique enough to satisfy me that I'm actually getting somewhere new, and give me the feeling that I actually moving around a dungeon map exploring. Only some dungeons in Sryth, those with a high proportion of unique room descriptions which do not rely as much upon the generic map have given me this feeling. while I've also got it from gamebooks, sinse they obviously are more focused on a centralized narative approach than actually exploring a location, I don't usually get the sense of space. Again, interactive fiction and the Zork successors have done this very well, though I often find myself really hitting my head against a wall in several of the cave crawl style interactive fictions if the puzles are too obscure (especially when we get into guess the verb situations). Pluss of course, sinse Eamon does have the combat elements, your exploration always has that sense of danger. when I met the principle character in laire of the minotaur, I really did have an oh heck! moment, sinse with those few lines of description about the minotaur, I was already thinking of a huge, bull headed beasty, and when he took a swing at my girlfriend I had another one. Admittedly, my gf was entirely superfluous to the adventure and didn't do mutch beyond holding inventory items and fighting along side me, but at that stage I was so much into the adventure that I really did want to see her get out alive (sinse I'd gone in to find her anyway). I'm impressed in general in Eamon about how litle is needed