Re: [Audyssey] Pinball classic?

2009-01-05 Thread 0722001794

Yes, me to i'm having difficulty with the pack man table. Its too fast.
-original message-
Subject: [Audyssey] Pinball classic?
From: lelia struv...@yahoo.com
Date: 04/01/2009 9:30 pm

Hi all, first I think I made a mistake and posted this to the wrong list at 
first so even though I can't do anything about that mistake I'm going to ask 
the same thing here.

I just downloaded the demo version of pinball classic from draconis and for one 
thing, I've never played pinball but I've heard the sounds of others playing.  
I assumed that the object was to keep the ball from going to far either to the 
right or left? so when i played the pacman table that's what I tried to do and 
some how though I'm nto sure how I got like 3 million points? Can someone tell 
me some tips on how to play pinball? I looked at the manual and it said to use 
the shift keys for the flippers and that is what I did. 

Hoping all that made sense.

lelia
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Thomas Ward

Hi Jim,
Yeah, there are possibly hundreds of different pinball designs. Though 
for newbies sake I wanted to give just a basic design for a reference. 
However, now that you mention it I think it was 5 balls instead of 3 
that I use to have at the arcade.  It has at least been 20 years or more 
since I was at a real pinball table. They aren't too easy to find  these 
days.


Jim Kitchen wrote:

Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides.  
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball 
would roll down and roll onto your flippers.  If you didn't press the 
button to flip your flipper the ball would roll off of the flipper and 
go down the hole.  You could also hold your flipper in the up position 
and the ball might instead of bouncing off of the flipper roll up it and 
up the shoot.  The far right shoot was just inside of the launcher 
shoot.  I'm pretty sure that way back then we would get 5 balls for a 
quarter.  And then there were tables with two or more sets of flippers.  
And into the eighties there were multi level tables and there could be 
more than one ball in play at a time.  There were also round bumpers and 
flat sided bumpers with bells as well as targets to hit that would 
retract when your ball hit them for points.  I also liked this one game 
that had upper shoots.  They had spinner gates and buttons up them.  So 
if you used your flipper and sent the ball up them real fast, the 
spinner gate would spin and spin racking up points and the further the 
ball went up the shoot the more buttons it would hit and give you more 
points.  You could send the ball up so hard that it would come out of 
the shoot at the top of the table and be as if you had sent it up the 
launcher shoot.  There were also little holes that your ball could land 
in, get spun and shoot out in any direction.  This one table just had a 
rubber pad in the center of the table that would change the direction of 
your ball.  There was just an endless variety of different pinball table 
configurations.



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Re: [Audyssey] Entombed

2009-01-05 Thread Dakotah Rickard
I have to say one thing. It's really a pain to lose limbs and die so
easily, but on the other hand, as an ardent fan and experienced user
of swords and other martial implements, it is rather realistic.

Thusly, if you are aiming for a realistic game, may I suggest that it
be set up that you can pay special attention to defending certain
parts of your body as a standard? For example, I don't know how you
handle attack and defense, but might it be that you could set it up so
that your right hand weapon is allowed to play a role in your defense,
but only of one part? Also the same for your left hand weapon? You
could have your left hand defend your head, for example, and your
right hand defend something else, say your left hand.
One last thing, and it encompasses a couple of items. Again, I don't
know how your code works, but I assume it uses some sort of initiative
roll, to see who goes when. A longsword is almost always too heavy for
use in just one hand, so I was thinking, you could make different
weapons which have wield status, that is they can only be wielded in
one hand, or they can only be wielded in two hands, or they can either
be wielded in two hands for proper use, but can be wielded in one hand
for an initiative, damage, or accuracy penalty. In short, the weapon
size and how it is wielded could have an effect on initiative. That
would kind of balance things out. After all, it's quite as possible to
kill with a dagger as with a broadsword.
This discussion may be becoming to specific and off-topic for this
list, but I'd like to continue it. I can't seem to find the link to
the entombed discussion group, so if you would either e-mail me
privately, if you're interested in discussing this, or at least send
me the link, I would appreciate it.
Signed:
Dakotah Rickard

On 1/4/09, Jason Allen evildi...@gmail.com wrote:
 Hi,

 Yes, I recognize the need for some kind of reattachment. Or maybe make
 losing them more difficult. Phantom limbs or regrowing limbs are
 possibilities. I'm thinking about making a pod cast regarding Entombed
 because I really haven't properly introduced the game or my goals when
 creating it. Maybe I can get something together this week.

 Jason


 On Mon, Jan 5, 2009 at 2:53 PM, Ryan Strunk ryan.str...@gmail.com wrote:

 That probably wouldn't be too in theme with the traditional-style setup,
 but
 perhaps he'll put in magical bandages that can reattach severed limbs, or
 a
 spell to allow mages to create phantom limbs. Who knows?

 Ryan


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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Yohandy
couldn't we ask if they can get rid of their game protection? they are 
obviously not supporting them, and they don't seem to care much about their 
games. perhaps if enough of us email them it'll happen? it just seems like a 
shame to have all their hard work wasted like that.



- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: gamers@audyssey.org
Sent: Monday, January 05, 2009 5:20 AM
Subject: [Audyssey] Fwd: RE: games


Hi.
gfot this from code factory.
They have said nothing against distrobution of their stuff.
Only that these games are not sold.
Until they complain about it, there for they are not interested in them or 
that is how I read it.


X-Apparently-To: shau...@xtra.co.nz via 124.108.96.183; Mon, 05 Jan 2009 
01:02:39 -0800

X-Originating-IP: [209.85.219.20]
Authentication-Results: mta103.tnz.mail.aue.yahoo.com  from=codefactory.es; 
domainkeys=neutral (no sig)

From: Chiara Nicolini chiara.nicol...@codefactory.es
To: supp...@codefactory.es,
   sa...@codefactory.es,
   shau...@xtra.co.nz
Subject: RE: games
Date: Mon, 5 Jan 2009 10:02:35 +0100
X-Mailer: Microsoft Office Outlook 12.0
Thread-Index: AclqwANl4kptweFLQ9SFgnUfducTEAABArKAARP7G3A=

Dear Shaun,

Thank you for your interest in Code Factory´s products.

I am sorry to inform you that we don´t sell this games anymore.

You can try to contact ONCE, an institution in Spain that may have some
stock, although I don´t promise they do.

Email:  ci...@once.es
Phone: +34  917097760

Hope this helps,


Best regards,

Chiara Nicolini

Sales and Marketing
Tel: +34 93 733 70 66
Fax: +34 93 789 30 51

Code Factory
Making mobile phones and PDAs accessible to the blind and visually 
impaired.

Moving Accessibility Forward!
www.codefactory.es







-Original Message-
From: shaun everiss [mailto:shau...@xtra.co.nz]
Sent: Tuesday, December 30, 2008 3:49 PM
To: supp...@codefactory.es
Subject: games

Hi all.
I have read about your stuff and am wandering about the games, in
particular, alien invasion, the detective school thing and time adventures.
I heard you don't make games for the pc anymore.
what are the status of all your pc games, can they still be purchaced or if
not are they now free and can be downloaded or distrobuted by others.
Will any more games be released for the pc.




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Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward

Hi matheus,
Like I said earlier a lack of a straight answer weather or not to share 
there files is not legal grounds to start distributing them. Especially, 
for audiogames.net that needs to obey international copyright law at all 
times. Please, for heaven's sake read up on the legality of this before 
assuming it is ok just because you have not recieved a yes or no answer.


matheus wrote:

guy...
come on man. why host the demo if they stop developing / selling that, it 
doesn't
make sence man! lets put the games in a site and start to distribute,
they in this email, show that they realy didn't care.
and from my point of view, wen a game is no longer selled anymore its
abandonware, and the peoples can do what they want with it.
but in the other hand, i agrey with dark in contacting and asking to
then, to just remove the anoying protection of private detectives
school.
anyway we have the tool to remove it, but its much better a file awreade
patched.



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[Audyssey] A new complex MUD for all.

2009-01-05 Thread Dakotah Rickard
My wife and I have been looking around for complex games which we can
both play. As she is sighted and I am not, this can occasionally pose
a challenge.
One genre that we have both rather latched onto are MUDs. She is an
fan of Miriani, as am I.
We have, however, been looking around for a good fantasy MUD. She hit
pay dirt when she discovered the MUD Lusternia, found at
http://www.lusternia.com

Connection to this MUD is possible using any client, as far as we
know, via ports 23 or 2003.

There is a section in the beginning called your Journey Through the
Portal of Fates.
Due to some options which are not as yet modifiable at that point,
some MUD clients react badly to the ansi characters and the onscreen
map, but these options can be turned off midway through the journey,
and the hosts are looking into enabling the modification of these
options immediately upon starting the journey.
tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF for
the ansi characters and onscreen map respectively.

When asked to select a race, please keep in mind that you can easily
read about races and their characteristics on the Lusternia website.
The same is true concerning guilds, cities, and communes.

Another plus to Lusternia is that you can have as many characters as
you desire. Keep in mind, however, that Lusternia is a MUD with a
large player base. Therefore, they will delete low-level characters
upon only a few days' inactivity, so don't overdo it.

Since I've only been playing this MUD for a little while, there is
really no soundpack available. However, this could change rapidly,
either due to the colaborative efforts of my team, or through the
efforts of any of you.

I hope to see you there.

Signed:
Dakotah Rickard

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[Audyssey] sound effects for fantasy games any suggestion?

2009-01-05 Thread oriol gómez
Hi,
I was wondering if anyone could give me some hints on good fantasylike
sound effects such as swords or bows or the sort? I'm working on sound
packs for different muds and I'd like to have high quality stuff.
thanks

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Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward

Hi,
Wrong. Under copyright law a company retains full rights to any and all 
products regardless if they are being redistributed or not. If you 
redistribute those files against Code Factory's written permission you 
could find yourself facing fines or being sued for possible damages if 
they decided to update those games and resell them again at a future date.
A case in point. My earlier title Montezuma's Revenge is technically 
abandonware do to issues with the original company that holds the 
copyrights. That, however, does not mean I have given people absolute 
right to redistribute keys and the game with impunity. Sad to say I know 
people have already done so, thinking it was ok because it is not 
currently available, and now I am rewriting my key generator for 
Mysteries of the Ancients to keep those who did not pay for the game 
from getting a free upgrade to MOTA.



matheus wrote:

but just how i awreade sayd, not being distributed anymore means
abandonware and abandonware means distributable.
guys, they don't care.



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Re: [Audyssey] Fwd: games

2009-01-05 Thread Dakotah Rickard
I'm not entirely certain which games of Code Factory we're talking
about. Are we talking about the oldies like KM2000 and that or are we
talking about there free games for phones?
If we're talking about the older ones, the company has moved in
another direction, so it would likely be easy to get permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.

Signed:
Dakotah Rickard

On 1/5/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Wrong. Under copyright law a company retains full rights to any and all
 products regardless if they are being redistributed or not. If you
 redistribute those files against Code Factory's written permission you
 could find yourself facing fines or being sued for possible damages if
 they decided to update those games and resell them again at a future date.
 A case in point. My earlier title Montezuma's Revenge is technically
 abandonware do to issues with the original company that holds the
 copyrights. That, however, does not mean I have given people absolute
 right to redistribute keys and the game with impunity. Sad to say I know
 people have already done so, thinking it was ok because it is not
 currently available, and now I am rewriting my key generator for
 Mysteries of the Ancients to keep those who did not pay for the game
 from getting a free upgrade to MOTA.


 matheus wrote:
 but just how i awreade sayd, not being distributed anymore means
 abandonware and abandonware means distributable.
 guys, they don't care.


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Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
yes, they are talking about the old ones.
-Mensagem original-
De: Dakotah Rickard dakotah.rick...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 5 de Janeiro de 2009 13:03
Assunto: Re: [Audyssey] Fwd: games

I'm not entirely certain which games of Code Factory we're talking
about. Are we talking about the oldies like KM2000 and that or are we
talking about there free games for phones?
If we're talking about the older ones, the company has moved in
another direction, so it would likely be easy to get permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.

Signed:
Dakotah Rickard

On 1/5/09, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,
 Wrong. Under copyright law a company retains full rights to any and all
 products regardless if they are being redistributed or not. If you
 redistribute those files against Code Factory's written permission you
 could find yourself facing fines or being sued for possible damages if
 they decided to update those games and resell them again at a future date.
 A case in point. My earlier title Montezuma's Revenge is technically
 abandonware do to issues with the original company that holds the
 copyrights. That, however, does not mean I have given people absolute
 right to redistribute keys and the game with impunity. Sad to say I know
 people have already done so, thinking it was ok because it is not
 currently available, and now I am rewriting my key generator for
 Mysteries of the Ancients to keep those who did not pay for the game
 from getting a free upgrade to MOTA.


 matheus wrote:
 but just how i awreade sayd, not being distributed anymore means
 abandonware and abandonware means distributable.
 guys, they don't care.


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Re: [Audyssey] trip hazard in classic pipe?

2009-01-05 Thread Karl

Did you check the manual?
Actually, you are forgetting something. You need to press control after 
you hear the clap. In Normal, as soon as you hear the pipe fit sound, 
immediately start pressing the appropriate arrow key. The toolbox will 
move as soon as the next pipe's water starts up.

Original message:

Hi.


Really out of curiosity, I'm giving classic pipe a go. the only thing 
I'm finding at the moment is that tripping is always fatal. I here the 
trip sound, press my arrow keys and get the hand clap on one,  but 
however many times I press that key, plumber jo stil ends up falling to 
his doom! is there anything else I need to do?


also, on normal difficulty, for some odd reason it seems the game 
doesn't process mytool box pulling as quickly as I'd like for some reason.



any advice?


I don't know whether I'll buy the game, - in fact sinse there 
doesn't seem to be as much difference from Pipe 2 as I thought I might 
not, but I'd like to at least get my mileage out of the demo If I can.



thanks in advn advance.



Dark.
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Re: [Audyssey] Okay, who wants to mud with me?:)

2009-01-05 Thread oriol gómez
Try alter aeon, I've been playing it for years and I have the client
for it. I recently made a new version public, it's organized and it
now supports window eyes too.
http://www.sendspace.com/file/01554g

On 1/4/09, lelia struv...@yahoo.com wrote:
 hey how do you make sounds work in vip mud?  I don't get it?

 lelia
 - Original Message -
 From: Char char...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, January 03, 2009 4:52 PM
 Subject: [Audyssey] Okay, who wants to mud with me?:)


 So I've been playing two muds for over 10 years.  [How is that even
 possible?} J  The two muds I've played on a reasonably regular basis are
 Ancient Anguish and Aardwolf.



 So, now I've bought VIP Mud and I'm looking for something a little
 different.  Way beyond the standard code, and something with funky sounds.
 Is there a mud that you guys would recommend?  If there is can you tell me
 how to get the sounds working, and are you willing to show me the ropes?
 I'd like a fantasy theme of some sort.



 Thanks muchly.:)



 Char

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Re: [Audyssey] Fwd: games

2009-01-05 Thread AudioGames.net

Guys,

In your assumptions you forget that Code Factory may want to continu with 
these games in the future, on the current PC platform or on other platforms 
(like mobile phones). Or at least keep such an option open just in case. 
That's a good reason for not wanting people distributing your work for free 
without you handling it.


Greets,

Richard




- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:03 PM
Subject: Re: [Audyssey] Fwd: games



I'm not entirely certain which games of Code Factory we're talking
about. Are we talking about the oldies like KM2000 and that or are we
talking about there free games for phones?
If we're talking about the older ones, the company has moved in
another direction, so it would likely be easy to get permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.

Signed:
Dakotah Rickard



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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread AudioGames
Hi,

We could try sending CodeFactory an email with the message that we intent to 
host the (demo)games through AudioGames.net, to see if 
they object or not.

Greets,

Richard


- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 11:37 AM
Subject: Re: [Audyssey] Fwd: RE: games


Hmmm I'm amazed you got a response from them. Personally, I didn't even get
a response back in 2006 when they supposedly stil sold games and I was
attempting to find out where to buy them.

I suggest you keep at them, sinse it'd be deffinately incredibly good to
know if these games can indeed be redistributed, - possibly with
requisite alterations to allow them to be played on different machines
(sinse I understand that at least some of their titles had copy protection).

As I've said before, i think there are so few accessible games that losing
any is a shame, - particularly I might add the audio versions of graphic
style command adventures like time adventures and private detective
school,  games which even had fully animated graphics for those who
wished to use them.

I think getting a deffinitive yay or nay out of them on the copywrite issue
would be a very good thing indeed.

Beware the Grue!

Dark.


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[Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
Hi.
gfot this from code factory.
They have said nothing against distrobution of their stuff.
Only that these games are not sold.
Until they complain about it, there for they are not interested in them or that 
is how I read it.

X-Apparently-To: shau...@xtra.co.nz via 124.108.96.183; Mon, 05 Jan 2009 
01:02:39 -0800
X-Originating-IP: [209.85.219.20]
Authentication-Results: mta103.tnz.mail.aue.yahoo.com  from=codefactory.es; 
domainkeys=neutral (no sig)
From: Chiara Nicolini chiara.nicol...@codefactory.es
To: supp...@codefactory.es,
sa...@codefactory.es,
shau...@xtra.co.nz
Subject: RE: games
Date: Mon, 5 Jan 2009 10:02:35 +0100
X-Mailer: Microsoft Office Outlook 12.0
Thread-Index: AclqwANl4kptweFLQ9SFgnUfducTEAABArKAARP7G3A=

Dear Shaun,

Thank you for your interest in Code Factory´s products.

I am sorry to inform you that we don´t sell this games anymore.

You can try to contact ONCE, an institution in Spain that may have some
stock, although I don´t promise they do.

Email:  ci...@once.es
Phone: +34  917097760

Hope this helps,


Best regards,

Chiara Nicolini 

Sales and Marketing 
Tel: +34 93 733 70 66
Fax: +34 93 789 30 51

Code Factory
Making mobile phones and PDAs accessible to the blind and visually impaired.
Moving Accessibility Forward!
www.codefactory.es





 

-Original Message-
From: shaun everiss [mailto:shau...@xtra.co.nz] 
Sent: Tuesday, December 30, 2008 3:49 PM
To: supp...@codefactory.es
Subject: games

Hi all.
I have read about your stuff and am wandering about the games, in
particular, alien invasion, the detective school thing and time adventures.
I heard you don't make games for the pc anymore.
what are the status of all your pc games, can they still be purchaced or if
not are they now free and can be downloaded or distrobuted by others.
Will any more games be released for the pc.



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Re: [Audyssey] Fwd: games

2009-01-05 Thread Willem

That is up to them, not us.
matheus wrote:

but just how i awreade sayd, not being distributed anymore means
abandonware and abandonware means distributable.
guys, they don't care.
  



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[Audyssey] Copywrite and abandonware

2009-01-05 Thread dark
Just in this debate, i thought this site and artical about the infocom text 
adventure games might be of use. 

I'd like to point out that 1, I agree hole heartedly with the web master, and 
2, he's had the page up for about six years and no company has batted an 
eyelid. 

I'd stil prefer to actually have the company formally state that the games are 
abandonware for obvious reasons, but given the small amount of audio games, and 
the work which has gone into their production I'd be very much inclined to this 
position if all else fails,  with the obvious proviso (as the webmaster 
here says about the old Infocom games), that the second code factory change 
their minds on the game status, any abandonware copies would hense forth be 
counted as illegal and any self-respecting gamer or games website would remove 
them from his/her computer or web space.

Please see http://if.illuminion.de/infocom.html 



For the full position. 

Beware the Grue! 

Dark.
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Re: [Audyssey] What is Klango?

2009-01-05 Thread ari
Yeah, it's brilliant, but it's interesting that for me the player works 
fine, but the whole Klango games bit didn't work properly.
Ari 



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Re: [Audyssey] smugglers4 strange message

2009-01-05 Thread dark
I've found that on my laptop, it's helpful to activate the option slower 
combat messages otherwsie I get into a frozen situation with the game.


I have no idea why this happens, sinse it doesn't on my desktop, but sinse 
it's easily fixed I've not worried about it.


hth.

Beware the Grue!

Dark.
- Original Message - 
From: oriol gómez oriolg...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:03 AM
Subject: Re: [Audyssey] smugglers4 strange message



I have a question too. I recently bought the game and sometimes the
battle screen freezes and says -100 AP action points left. and I cant
end the turn or anything, the game just freezes. what do I do?

On 12/31/08, dark d...@xgam.org wrote:

This is a bug.

It will happen either when the enemy has used focused shield and you 
shoot
them, or when your reinforcements and the enemy reinforcements both fire 
at

the same time.

the developer knows about it. Don't worry, just press enter or escape to
exit the error window and continue blasting your enemies.

Hth.

Beware the Gruie!

dark.
- Original Message -
From: Allen jellydo...@runbox.com
To: Blind Gamers gamers@audyssey.org
Sent: Wednesday, December 31, 2008 9:37 PM
Subject: [Audyssey] smugglers4 strange message



Hi,

I am playing version 1.1B of Smugglers4.
At random times during battles I hear the Windows chord sound and the
following message pops up:
Cannot make visible window modal.

If I click OK, the game usually continues but it also may freeze.  I can
still hear the background music but left clicking on anything will not
activate that item.

I'm not totally sure but this might happen intermittently after I engage
my focused shields.

Has anyone else seen this error?
I am using Windows XP-Home on a Dell XPS-1210 laptop, and Window-Eyes
version 6.0.

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
guy...
come on man. why host the demo if they stop developing / selling that, it 
doesn't
make sence man! lets put the games in a site and start to distribute,
they in this email, show that they realy didn't care.
and from my point of view, wen a game is no longer selled anymore its
abandonware, and the peoples can do what they want with it.
but in the other hand, i agrey with dark in contacting and asking to
then, to just remove the anoying protection of private detectives
school.
anyway we have the tool to remove it, but its much better a file awreade
patched.
-Mensagem original-
De: AudioGames rich...@audiogames.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 5 de Janeiro de 2009 12:21
Assunto: Re: [Audyssey] Fwd: games

Hi,

We could try sending CodeFactory an email with the message that we intent to 
host the (demo)games through AudioGames.net, to see if
they object or not.

Greets,

Richard


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 11:37 AM
Subject: Re: [Audyssey] Fwd: RE: games


Hmmm I'm amazed you got a response from them. Personally, I didn't even get
a response back in 2006 when they supposedly stil sold games and I was
attempting to find out where to buy them.

I suggest you keep at them, sinse it'd be deffinately incredibly good to
know if these games can indeed be redistributed, - possibly with
requisite alterations to allow them to be played on different machines
(sinse I understand that at least some of their titles had copy protection).

As I've said before, i think there are so few accessible games that losing
any is a shame, - particularly I might add the audio versions of graphic
style command adventures like time adventures and private detective
school,  games which even had fully animated graphics for those who
wished to use them.

I think getting a deffinitive yay or nay out of them on the copywrite issue
would be a very good thing indeed.

Beware the Grue!

Dark.


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__ NOD32 3737 (20090105) Information __

This message was checked by NOD32 antivirus system.
http://www.eset.com

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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Jim Kitchen

Hi Thomas,

That was a great description of a classic pinball table.  However almost all of 
the pinball tables that I played in the sixties, seventies and eighties did 
also have shoots on the far left and right hand sides.  Actually twin shoots.  
The far left and right shoots the ball if it went down them would end up going 
down the same hole as if it had come down between your flippers.  The shoots 
just inside those shoots the ball would roll down and roll onto your flippers.  
If you didn't press the button to flip your flipper the ball would roll off of 
the flipper and go down the hole.  You could also hold your flipper in the up 
position and the ball might instead of bouncing off of the flipper roll up it 
and up the shoot.  The far right shoot was just inside of the launcher shoot.  
I'm pretty sure that way back then we would get 5 balls for a quarter.  And 
then there were tables with two or more sets of flippers.  And into the 
eighties there were multi level tables and there could be more than one ball in 
play at a time.  There were also round bumpers and flat sided bumpers with 
bells as well as targets to hit that would retract when your ball hit them for 
points.  I also liked this one game that had upper shoots.  They had spinner 
gates and buttons up them.  So if you used your flipper and sent the ball up 
them real fast, the spinner gate would spin and spin racking up points and the 
further the ball went up the shoot the more buttons it would hit and give you 
more points.  You could send the ball up so hard that it would come out of the 
shoot at the top of the table and be as if you had sent it up the launcher 
shoot.  There were also little holes that your ball could land in, get spun and 
shoot out in any direction.  This one table just had a rubber pad in the center 
of the table that would change the direction of your ball.  There was just an 
endless variety of different pinball table configurations.

- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit has 
a specific score that adds to your total score. I'm assuming here you 
have been blind from birth so have never actually seen a pinball table. 
So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it where 
you launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole 
into wich your ball can get bounced causing you to lose a ball. These 
flippers serve two purposes. Besides defending the hole where your ball 
can get bounced into you can use them to direct the ball towards the 
bumpers thus racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning 
of every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the 
bumpers on the table. When you miss a ball and it falls into the hole at 
the end of the table you lose a ball. The object of the game is to get 
the highest score possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like 
Pacman,  Haunted House, the Wild West,  etc.


Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Milos Przic
  But as they didn't tell us anything about game distribution, I think that 
it could mean that we can freely share them among ourselves, and that we 
shouldn't make ferther questions. I am sure that they are aware why we asked 
them about that, and if they wanted to make some money from selling those 
games or if they gave licence to someone, they would tell us directly.

  Best regards,
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 11:37 AM
Subject: Re: [Audyssey] Fwd: RE: games


Hmmm I'm amazed you got a response from them. Personally, I didn't even 
get a response back in 2006 when they supposedly stil sold games and I was 
attempting to find out where to buy them.


I suggest you keep at them, sinse it'd be deffinately incredibly good to 
know if these games can indeed be redistributed, - possibly with 
requisite alterations to allow them to be played on different machines 
(sinse I understand that at least some of their titles had copy 
protection).


As I've said before, i think there are so few accessible games that losing 
any is a shame, - particularly I might add the audio versions of 
graphic style command adventures like time adventures and private 
detective school,  games which even had fully animated graphics for 
those who wished to use them.


I think getting a deffinitive yay or nay out of them on the copywrite 
issue would be a very good thing indeed.


Beware the Grue!

Dark.

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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Milos Przic
  Of course, and that means Do whatever you want, we are not interested 
anymore.

Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 4:12 PM
Subject: Re: [Audyssey] Fwd: RE: games



They did not say yes, they just didn't answer the question.
Milos Przic wrote:
  But as they didn't tell us anything about game distribution, I think 
that it could mean that we can freely share them among ourselves, and 
that we shouldn't make ferther questions. I am sure that they are aware 
why we asked them about that, and if they wanted to make some money from 
selling those games or if they gave licence to someone, they would tell 
us directly.



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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Thomas Ward

Hi Shaun and all,
From a legal perspective that is not true.  Under international 
copyright law unless you are given permission to redistribute their 
products in a written format it is not legal to do so. Just because a 
developer does not say you can't redistribute the files does not 
necessarily imply you have the right to redistribude said works. We 
really need to be mindful of companies rights, and not break 
international law by assuming something that may or may not be true.
A case in point. A while back someone asked what happened to an ESP 
title that was not currently up for download on the Draconis sight. Some 
people assumed because the game was free, it wasn't available from 
Draconis, that it was ok to go ahead and post it to the list for 
download. Josh later e-mailed the list telling people not to 
redistribute the game  which was his right to do so since he is now the 
copyright holder for the game. It was a simple mistake, but one that 
could have been avoided if those involved had asked Draconis in advance 
if sharing the game was ok.



shaun everiss wrote:

Hi.
got this from code factory.
They have said nothing against distrobution of their stuff.
Only that these games are not sold.
Until they complain about it, there for they are not interested in them or that 
is how I read it.



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[Audyssey] nentendo we

2009-01-05 Thread shaun everiss
Hi all.
I don't usually post stuff I pull from blogs unless it means something.
However this post from andrelouis is a demo of the wiemote on the actual 
nentendo system.
I know there has yet to be a demo of this, now there is.
http://tbrn.net/voiceposts/voicepost_OnjKirsten-04-01-2009_-_Wii_demonstration.ogg
Note the link is mega long


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Re: [Audyssey] smugglers4 strange message

2009-01-05 Thread oriol gómez
I have a question too. I recently bought the game and sometimes the
battle screen freezes and says -100 AP action points left. and I cant
end the turn or anything, the game just freezes. what do I do?

On 12/31/08, dark d...@xgam.org wrote:
 This is a bug.

 It will happen either when the enemy has used focused shield and you shoot
 them, or when your reinforcements and the enemy reinforcements both fire at
 the same time.

 the developer knows about it. Don't worry, just press enter or escape to
 exit the error window and continue blasting your enemies.

 Hth.

 Beware the Gruie!

 dark.
 - Original Message -
 From: Allen jellydo...@runbox.com
 To: Blind Gamers gamers@audyssey.org
 Sent: Wednesday, December 31, 2008 9:37 PM
 Subject: [Audyssey] smugglers4 strange message


 Hi,

 I am playing version 1.1B of Smugglers4.
 At random times during battles I hear the Windows chord sound and the
 following message pops up:
 Cannot make visible window modal.

 If I click OK, the game usually continues but it also may freeze.  I can
 still hear the background music but left clicking on anything will not
 activate that item.

 I'm not totally sure but this might happen intermittently after I engage
 my focused shields.

 Has anyone else seen this error?
 I am using Windows XP-Home on a Dell XPS-1210 laptop, and Window-Eyes
 version 6.0.

 Thanks

 Allen
 jellydo...@runbox.com
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides. 
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball would 
roll down and roll onto your flippers.  If you didn't press the button to 
flip your flipper the ball would roll off of the flipper and go down the 
hole.  You could also hold your flipper in the up position and the ball 
might instead of bouncing off of the flipper roll up it and up the shoot. 
The far right shoot was just inside of the launcher shoot.  I'm pretty 
sure that way back then we would get 5 balls for a quarter.  And then 
there were tables with two or more sets of flippers.  And into the 
eighties there were multi level tables and there could be more than one 
ball in play at a time.  There were also round bumpers and flat sided 
bumpers with bells as well as targets to hit that would retract when your 
ball hit them for points.  I also liked this one game that had upper 
shoots.  They had spinner gates and buttons up them.  So if you used your 
flipper and sent the ball up them real fast, the spinner gate would spin 
and spin racking up points and the further the ball went up the shoot the 
more buttons it would hit and give you more points.  You could send the 
ball up so hard that it would come out of the shoot at the top of the 
table and be as if you had sent it up the launcher shoot.  There were also 
little holes that your ball could land in, get spun and shoot out in any 
direction.  This one table just had a rubber pad in the center of the 
table that would change the direction of your ball.  There was just an 
endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can hit 
various bumpers with scores marked on them. Every bumper you hit has a 
specific score that adds to your total score. I'm assuming here you have 
been blind from birth so have never actually seen a pinball table. So i'll 
try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long with 
a glass top on it which you can look into the machine. On the far right 
hand side is a long narrow chamber with a pully thingy on it where you 
launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the easiest 
ones to hit with the ball have low scores marked on them. At the bottom of 
the table where you are sitting are two buttons on the table top that move 
the flippers. There are two flippers that guard a hole into wich your ball 
can get bounced causing you to lose a ball. These flippers serve two 
purposes. Besides defending the hole where your ball can get bounced into 
you can use them to direct the ball towards the bumpers thus racking up 
your score.
How you play the game is you start by launching the ball from the launcher 
on the right-hand side of the pinball table. At the beginning of every 
pinball game you are given atotal of three balls to start with. Though, 
only one ball at a tme can be in play at any given time. You use the 
flippers to guard the hole as well as bounce the ball into the bumpers on 
the table.  Depending on the angle and how hard the flipper hits the ball 
you will hopefully send the ball towards one of the bumpers on the table. 
When you miss a ball and it falls into the hole at the end of the table 
you lose a ball. The object of the game is to get the highest score 
possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like Pacman, 
Haunted House, the Wild West,  etc.


Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Bryan Peterson

I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides. 
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball 
would roll down and roll onto your flippers.  If you didn't press the 
button to flip your flipper the ball would roll off of the flipper and go 
down the hole.  You could also hold your flipper in the up position and 
the ball might instead of bouncing off of the flipper roll up it and up 
the shoot. The far right shoot was just inside of the launcher shoot. 
I'm pretty sure that way back then we would get 5 balls for a quarter. 
And then there were tables with two or more sets of flippers.  And into 
the eighties there were multi level tables and there could be more than 
one ball in play at a time.  There were also round bumpers and flat sided 
bumpers with bells as well as targets to hit that would retract when your 
ball hit them for points.  I also liked this one game that had upper 
shoots.  They had spinner gates and buttons up them.  So if you used your 
flipper and sent the ball up them real fast, the spinner gate would spin 
and spin racking up points and the further the ball went up the shoot the 
more buttons it would hit and give you more points.  You could send the 
ball up so hard that it would come out of the shoot at the top of the 
table and be as if you had sent it up the launcher shoot.  There were 
also little holes that your ball could land in, get spun and shoot out in 
any direction.  This one table just had a rubber pad in the center of the 
table that would change the direction of your ball.  There was just an 
endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can hit 
various bumpers with scores marked on them. Every bumper you hit has a 
specific score that adds to your total score. I'm assuming here you have 
been blind from birth so have never actually seen a pinball table. So 
i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long with 
a glass top on it which you can look into the machine. On the far right 
hand side is a long narrow chamber with a pully thingy on it where you 
launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole into 
wich your ball can get bounced causing you to lose a ball. These flippers 
serve two purposes. Besides defending the hole where your ball can get 
bounced into you can use them to direct the ball towards the bumpers thus 
racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning of 
every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the bumpers 
on the table. When you miss a ball and it falls into the hole at the end 
of the table you lose a ball. The object of the game is to get the 
highest score possible.
Now, like classic pinball machines games like PBC allows you to play at 
various specially themed pinball tables. You can pick tables like Pacman, 
Haunted House, the Wild West,  etc.


Jim

Once you've seen one shopping center, you've seen a mall.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread dark
Hmmm I'm amazed you got a response from them. Personally, I didn't even get 
a response back in 2006 when they supposedly stil sold games and I was 
attempting to find out where to buy them.


I suggest you keep at them, sinse it'd be deffinately incredibly good to 
know if these games can indeed be redistributed, - possibly with 
requisite alterations to allow them to be played on different machines 
(sinse I understand that at least some of their titles had copy protection).


As I've said before, i think there are so few accessible games that losing 
any is a shame, - particularly I might add the audio versions of graphic 
style command adventures like time adventures and private detective 
school,  games which even had fully animated graphics for those who 
wished to use them.


I think getting a deffinitive yay or nay out of them on the copywrite issue 
would be a very good thing indeed.


Beware the Grue!

Dark. 



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Re: [Audyssey] Fwd: games

2009-01-05 Thread matheus
but just how i awreade sayd, not being distributed anymore means
abandonware and abandonware means distributable.
guys, they don't care.
-Mensagem original-
De: Willem dwill...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Segunda, 05 de Janeiro de 2009 17:12
Assunto: Re: [Audyssey] Fwd: games

They did not say yes, they just didn't answer the question.
Milos Przic wrote:
   But as they didn't tell us anything about game distribution, I think
 that it could mean that we can freely share them among ourselves, and
 that we shouldn't make ferther questions. I am sure that they are
 aware why we asked them about that, and if they wanted to make some
 money from selling those games or if they gave licence to someone,
 they would tell us directly.


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__ NOD32 3737 (20090105) Information __

This message was checked by NOD32 antivirus system.
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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Willem

They did not say yes, they just didn't answer the question.
Milos Przic wrote:
  But as they didn't tell us anything about game distribution, I think 
that it could mean that we can freely share them among ourselves, and 
that we shouldn't make ferther questions. I am sure that they are 
aware why we asked them about that, and if they wanted to make some 
money from selling those games or if they gave licence to someone, 
they would tell us directly.



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Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Greg

Hello,
What is the website address?
Thanks,
Greg W.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:54 PM
Subject: [Audyssey] A new complex MUD for all.



My wife and I have been looking around for complex games which we can
both play. As she is sighted and I am not, this can occasionally pose
a challenge.
One genre that we have both rather latched onto are MUDs. She is an
fan of Miriani, as am I.
We have, however, been looking around for a good fantasy MUD. She hit
pay dirt when she discovered the MUD Lusternia, found at
http://www.lusternia.com

Connection to this MUD is possible using any client, as far as we
know, via ports 23 or 2003.

There is a section in the beginning called your Journey Through the
Portal of Fates.
Due to some options which are not as yet modifiable at that point,
some MUD clients react badly to the ansi characters and the onscreen
map, but these options can be turned off midway through the journey,
and the hosts are looking into enabling the modification of these
options immediately upon starting the journey.
tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF for
the ansi characters and onscreen map respectively.

When asked to select a race, please keep in mind that you can easily
read about races and their characteristics on the Lusternia website.
The same is true concerning guilds, cities, and communes.

Another plus to Lusternia is that you can have as many characters as
you desire. Keep in mind, however, that Lusternia is a MUD with a
large player base. Therefore, they will delete low-level characters
upon only a few days' inactivity, so don't overdo it.

Since I've only been playing this MUD for a little while, there is
really no soundpack available. However, this could change rapidly,
either due to the colaborative efforts of my team, or through the
efforts of any of you.

I hope to see you there.

Signed:
Dakotah Rickard

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[Audyssey] Sarah

2009-01-05 Thread Kevin Weispfennig

Hi

What do I have to do with that Large fish ande this sort of thing, but it 
did lots of ennergy away. But I didn't save it then because I thought I have 
to do something else with that.

--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
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Klango-Username: kevinweisi
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Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Orin

www.lasternia.com

I warn you, even though this mud has RP, you still have to Hack and  
Slash to advance, I think there may be guild requirements as well. If  
you tried, say, Achaea and didn't like it, stay clear of this one.



On Jan 5, 2009, at 3:06 PM, Greg wrote:


Hello,
What is the website address?
Thanks,
Greg W.
- Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:54 PM
Subject: [Audyssey] A new complex MUD for all.



My wife and I have been looking around for complex games which we can
both play. As she is sighted and I am not, this can occasionally pose
a challenge.
One genre that we have both rather latched onto are MUDs. She is an
fan of Miriani, as am I.
We have, however, been looking around for a good fantasy MUD. She hit
pay dirt when she discovered the MUD Lusternia, found at
http://www.lusternia.com

Connection to this MUD is possible using any client, as far as we
know, via ports 23 or 2003.

There is a section in the beginning called your Journey Through the
Portal of Fates.
Due to some options which are not as yet modifiable at that point,
some MUD clients react badly to the ansi characters and the onscreen
map, but these options can be turned off midway through the journey,
and the hosts are looking into enabling the modification of these
options immediately upon starting the journey.
tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF  
for

the ansi characters and onscreen map respectively.

When asked to select a race, please keep in mind that you can easily
read about races and their characteristics on the Lusternia website.
The same is true concerning guilds, cities, and communes.

Another plus to Lusternia is that you can have as many characters as
you desire. Keep in mind, however, that Lusternia is a MUD with a
large player base. Therefore, they will delete low-level characters
upon only a few days' inactivity, so don't overdo it.

Since I've only been playing this MUD for a little while, there is
really no soundpack available. However, this could change rapidly,
either due to the colaborative efforts of my team, or through the
efforts of any of you.

I hope to see you there.

Signed:
Dakotah Rickard

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[Audyssey] trip hazard in classic pipe?

2009-01-05 Thread dark
Hi. 

Really out of curiosity, I'm giving classic pipe a go. the only thing I'm 
finding at the moment is that tripping is always fatal. I here the trip sound, 
press my arrow keys and get the hand clap on one,  but however many times I 
press that key, plumber jo stil ends up falling to his doom! is there anything 
else I need to do? 

also, on normal difficulty, for some odd reason it seems the game doesn't 
process mytool box pulling as quickly as I'd like for some reason. 

any advice? 

I don't know whether I'll buy the game, - in fact sinse there doesn't seem 
to be as much difference from Pipe 2 as I thought I might not, but I'd like to 
at least get my mileage out of the demo If I can. 

thanks in advn advance. 

Dark.
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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
thats how I get it.
At 04:31 a.m. 6/01/2009, you wrote:
  Of course, and that means Do whatever you want, we are not interested 
 anymore.
Milos Przic
msn: milos.pr...@gmail.com
skipe: milosh-hs
- Original Message - From: Willem dwill...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 4:12 PM
Subject: Re: [Audyssey] Fwd: RE: games


They did not say yes, they just didn't answer the question.
Milos Przic wrote:
  But as they didn't tell us anything about game distribution, I think that 
 it could mean that we can freely share them among ourselves, and that we 
 shouldn't make ferther questions. I am sure that they are aware why we 
 asked them about that, and if they wanted to make some money from selling 
 those games or if they gave licence to someone, they would tell us directly.


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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
hmmm its hard if they don't respond, I clearly asked about distrobution I am 
sure.
What is one supposed to do, I don't have the clout  some here have, I can't 
distrobute full games even if I wish to.
1.  I have no website or server.
2 and most importantly I only have a 128k connection and others are on this 
network.
At 05:43 a.m. 6/01/2009, you wrote:
Hi Shaun and all,
 From a legal perspective that is not true.  Under international copyright law 
 unless you are given permission to redistribute their products in a written 
 format it is not legal to do so. Just because a developer does not say you 
 can't redistribute the files does not necessarily imply you have the right to 
 redistribude said works. We really need to be mindful of companies rights, 
 and not break international law by assuming something that may or may not be 
 true.
A case in point. A while back someone asked what happened to an ESP title that 
was not currently up for download on the Draconis sight. Some people assumed 
because the game was free, it wasn't available from Draconis, that it was ok 
to go ahead and post it to the list for download. Josh later e-mailed the list 
telling people not to redistribute the game  which was his right to do so 
since he is now the copyright holder for the game. It was a simple mistake, 
but one that could have been avoided if those involved had asked Draconis in 
advance if sharing the game was ok.


shaun everiss wrote:
Hi.
got this from code factory.
They have said nothing against distrobution of their stuff.
Only that these games are not sold.
Until they complain about it, there for they are not interested in them or 
that is how I read it.


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Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
well if anyone knows how to get to them directly, ie is in a position to not 
need to toll call them, maybe try to get a direct answer this may help.
At 06:45 a.m. 6/01/2009, you wrote:
Hi matheus,
Like I said earlier a lack of a straight answer weather or not to share there 
files is not legal grounds to start distributing them. Especially, for 
audiogames.net that needs to obey international copyright law at all times. 
Please, for heaven's sake read up on the legality of this before assuming it 
is ok just because you have not recieved a yes or no answer.

matheus wrote:
guy...
come on man. why host the demo if they stop developing / selling that, it 
doesn't
make sence man! lets put the games in a site and start to distribute,
they in this email, show that they realy didn't care.
and from my point of view, wen a game is no longer selled anymore its
abandonware, and the peoples can do what they want with it.
but in the other hand, i agrey with dark in contacting and asking to
then, to just remove the anoying protection of private detectives
school.
anyway we have the tool to remove it, but its much better a file awreade
patched.


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Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
I wish they previded us status of the games then, what are supposed to happen.
They said they don't sell them anymore, but no other real status info.
I mean honestly we don't know much about these games.
what are there status, active or dead?
Can they be distrobuted, or are they not abandonware and going to be worked on 
more?
At 07:27 a.m. 6/01/2009, you wrote:
Guys,

In your assumptions you forget that Code Factory may want to continu with 
these games in the future, on the current PC platform or on other platforms 
(like mobile phones). Or at least keep such an option open just in case. 
That's a good reason for not wanting people distributing your work for free 
without you handling it.

Greets,

Richard




- Original Message - From: Dakotah Rickard 
dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:03 PM
Subject: Re: [Audyssey] Fwd: games


I'm not entirely certain which games of Code Factory we're talking
about. Are we talking about the oldies like KM2000 and that or are we
talking about there free games for phones?
If we're talking about the older ones, the company has moved in
another direction, so it would likely be easy to get permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.

Signed:
Dakotah Rickard


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Re: [Audyssey] Okay, who wants to mud with me?:)

2009-01-05 Thread lelia

So would I download this file and then go to the mud? and play?

thanks.

Lelia
- Original Message - 
From: oriol gómez oriolg...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 2:54 AM
Subject: Re: [Audyssey] Okay, who wants to mud with me?:)



Try alter aeon, I've been playing it for years and I have the client
for it. I recently made a new version public, it's organized and it
now supports window eyes too.
http://www.sendspace.com/file/01554g

On 1/4/09, lelia struv...@yahoo.com wrote:

hey how do you make sounds work in vip mud?  I don't get it?

lelia
- Original Message -
From: Char char...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 03, 2009 4:52 PM
Subject: [Audyssey] Okay, who wants to mud with me?:)



So I've been playing two muds for over 10 years.  [How is that even
possible?} J  The two muds I've played on a reasonably regular basis are
Ancient Anguish and Aardwolf.



So, now I've bought VIP Mud and I'm looking for something a little
different.  Way beyond the standard code, and something with funky 
sounds.
Is there a mud that you guys would recommend?  If there is can you tell 
me

how to get the sounds working, and are you willing to show me the ropes?
I'd like a fantasy theme of some sort.



Thanks muchly.:)



Char

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Re: [Audyssey] Fwd: games

2009-01-05 Thread Kevin Weispfennig

Hi,

Did Phillip say that we can make his Games free for download?
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
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- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 9:28 PM
Subject: Re: [Audyssey] Fwd: games


I wish they previded us status of the games then, what are supposed to 
happen.

They said they don't sell them anymore, but no other real status info.
I mean honestly we don't know much about these games.
what are there status, active or dead?
Can they be distrobuted, or are they not abandonware and going to be 
worked on more?

At 07:27 a.m. 6/01/2009, you wrote:

Guys,

In your assumptions you forget that Code Factory may want to continu with 
these games in the future, on the current PC platform or on other 
platforms (like mobile phones). Or at least keep such an option open just 
in case. That's a good reason for not wanting people distributing your 
work for free without you handling it.


Greets,

Richard




- Original Message - From: Dakotah Rickard 
dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:03 PM
Subject: Re: [Audyssey] Fwd: games



I'm not entirely certain which games of Code Factory we're talking
about. Are we talking about the oldies like KM2000 and that or are we
talking about there free games for phones?
If we're talking about the older ones, the company has moved in
another direction, so it would likely be easy to get permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.

Signed:
Dakotah Rickard



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Re: [Audyssey] Okay, who wants to mud with me?:)

2009-01-05 Thread lelia

Does this also support system access? or just win eyes and jaws?

thanks

Lelia
- Original Message - 
From: oriol gómez oriolg...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 2:54 AM
Subject: Re: [Audyssey] Okay, who wants to mud with me?:)



Try alter aeon, I've been playing it for years and I have the client
for it. I recently made a new version public, it's organized and it
now supports window eyes too.
http://www.sendspace.com/file/01554g

On 1/4/09, lelia struv...@yahoo.com wrote:

hey how do you make sounds work in vip mud?  I don't get it?

lelia
- Original Message -
From: Char char...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 03, 2009 4:52 PM
Subject: [Audyssey] Okay, who wants to mud with me?:)



So I've been playing two muds for over 10 years.  [How is that even
possible?} J  The two muds I've played on a reasonably regular basis are
Ancient Anguish and Aardwolf.



So, now I've bought VIP Mud and I'm looking for something a little
different.  Way beyond the standard code, and something with funky 
sounds.
Is there a mud that you guys would recommend?  If there is can you tell 
me

how to get the sounds working, and are you willing to show me the ropes?
I'd like a fantasy theme of some sort.



Thanks muchly.:)



Char

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[Audyssey] toastsoft.net

2009-01-05 Thread lelia
Hi Michael, well, when I just tried to re-connect and create a char on the mud 
it still says sorry but due to past abuse the site you are attemting to connect 
from has been banned. 

lelia 
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Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
yes he did.
these are all abandoned now.
at least all his old ones are.
At 09:35 a.m. 6/01/2009, you wrote:
Hi,

Did Phillip say that we can make his Games free for download?
-- 
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
BlinkNationBlog: http://www.blinknation.com/kevinweisi/weblog
BlinkNationProfil: http://www.blinknation.com/kevinweisi
Klango-Blog: http://kevinweisi.klango.net
Klango-Username: kevinweisi
Skype: Foerbye1996
Yahoo: kevinweisi
MSN: weis...@hotmail.de
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- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 9:28 PM
Subject: Re: [Audyssey] Fwd: games


I wish they previded us status of the games then, what are supposed to happen.
They said they don't sell them anymore, but no other real status info.
I mean honestly we don't know much about these games.
what are there status, active or dead?
Can they be distrobuted, or are they not abandonware and going to be worked 
on more?
At 07:27 a.m. 6/01/2009, you wrote:
Guys,

In your assumptions you forget that Code Factory may want to continu with 
these games in the future, on the current PC platform or on other platforms 
(like mobile phones). Or at least keep such an option open just in case. 
That's a good reason for not wanting people distributing your work for free 
without you handling it.

Greets,

Richard




- Original Message - From: Dakotah Rickard 
dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:03 PM
Subject: Re: [Audyssey] Fwd: games


I'm not entirely certain which games of Code Factory we're talking
about. Are we talking about the oldies like KM2000 and that or are we
talking about there free games for phones?
If we're talking about the older ones, the company has moved in
another direction, so it would likely be easy to get permission to
play and distribute said games. They never really made any money off
of them anyway.
If we're talking about games for phones, they are all free.

Signed:
Dakotah Rickard


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Re: [Audyssey] toastsoft.net

2009-01-05 Thread MICHAEL MASLO
Lelia:

Where do you reside? What country? There are ways to change the ip you
belong to but usually that means turning off the router and letting it
reassign you one.

Did you get any response from the hosts? I am going to write them right now
for there is someone else having the same problem.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lelia
Sent: Monday, January 05, 2009 2:42 PM
To: Gamers Discussion list
Subject: [Audyssey] toastsoft.net

Hi Michael, well, when I just tried to re-connect and create a char on the
mud it still says sorry but due to past abuse the site you are attemting to
connect from has been banned. 

lelia 
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Re: [Audyssey] sound effects for fantasy games any suggestion?

2009-01-05 Thread MICHAEL MASLO
What other muds you working on? I like your alder aeon sound pack it is
great.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of oriol gómez
Sent: Monday, January 05, 2009 3:57 AM
To: Gamers Discussion list
Subject: [Audyssey] sound effects for fantasy games any suggestion?

Hi,
I was wondering if anyone could give me some hints on good fantasylike
sound effects such as swords or bows or the sort? I'm working on sound
packs for different muds and I'd like to have high quality stuff.
thanks

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Re: [Audyssey] Fwd: games

2009-01-05 Thread Willem

Actually, he did.
Kevin Weispfennig wrote:

Hi,

Did Phillip say that we can make his Games free for download?



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[Audyssey] Pipe thoughts was: trip hazard in classic pipe?

2009-01-05 Thread dark

Hi Carl, thanks.

I was indeed forgetting the control key on the trip hazard,  wooopse!

As for the box sliding, what the issue was is that my finger speed seemed 
much faster than the game tracking. In fact now that I've tried and 
completed the demo mode on all three difficulty settings, I can say the game 
has an unfortunate floor which makes it too easy.


the sound events in the game, ieg, sliding your box over, and attacking the 
enemies, take a long time, and the game stil tracks keyboard in put while 
your hearing them.


this A, made it feel a litle bitty, in that everytime an enemy appeared it 
seemeed to totally stop all the pipe fitting business, and also made the gam 
far too easy, sinse you could be pressing buttons while sounds wer playing. 
A perfect example of this is hammer hitting, where I could basically just 
hammer my controls as much as poss without caring or counting, and just stop 
when the game had tracked enough hammer hits, - thus making my hammer 
hitting a bit like a machine gun.


In fact the only time things became hard was on level 6 and 7 of Madrid, ---  
the hard setting, sinse to compensate for the easy nature of the game the 
water speed had to be increased exponentially to the point where if I got a 
pipe which was 6th or 7th in the box, I'd simply drown before I got there 
however fast I was.


It just became really a game of chance at that stage,  ie, whether the 
fitting pipe was one of the first four or five which i had time to go 
through.


the cutesy sfx are rather nice, and i'm amused by the enemies and litle 
intermissions, but all in all I can see this one quickly devolving into a 
game which i'd blitz through on easy or normal difficulty, and which i'd 
only complete on hard with the right amount of pure dumb luck.


An interesting point made in one of the retro articals I read recently which 
was made about some of the old avoidence based platformers on computers like 
the comador 64 and Amstrad and some of the later Atari systems,  games 
like jet set willy, manic miner and indeed the original Montizuma's revenge, 
was that the games had! to be unbelieveably hard.


sinse back then those tapes only had a maximum of about 64 K to work with, 
the devs couldn't include a huge amount of in game content, and so 
compensated with difficulty to give the game a decent playing life.


I remember myself at the age of 5 or 6 being overcome with joy because I'd 
got to the 3rd level of Rowland on the ropes on my amstrad,  a randomly 
generating platform game which only had! five levels and only five enemy 
types,  one extra one introduced per level.


Because of all the hard work I'd put in getting there, those litle pink fast 
moving bats on level 3 were a major reward.


While of course these days audio ambience is mega important, it does strike 
me that the arcade style games with enemy types could sometimes do with more 
difficulty in the harder settings,  and not just increased random death 
chance.


this could be faster normal enemies, or in fact extra, harder enemies (with 
accompanying different sounds of course), which of course would be an 
enticement to players like me who especially love seeing all that there is 
to see in a game to play ther harder difficulties.


some games such as Tarzan jr and indeed tom's platformer did this very 
well,  others though such as the pipe games and hunter I'm less 
convinced of.


The dementor and goblin in Sarah would of course be great example of this 
sort of thing,  but classifying Sarah as an arcade or basic action game 
would be sort of like calling starwars Darth vader just another man in a 
black boiler sute,  which would probably result in him applying the all 
powerful Darkside choke!


anyway such are my thoughts.

Beware the Grue!

Dark.


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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth

Cool, I thought so as sighted people's never heard of spell switches.

--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:55 PM
Subject: Re: [Audyssey] Pinball classic?



I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However almost 
all of the pinball tables that I played in the sixties, seventies and 
eighties did also have shoots on the far left and right hand sides. 
Actually twin shoots.  The far left and right shoots the ball if it went 
down them would end up going down the same hole as if it had come down 
between your flippers.  The shoots just inside those shoots the ball 
would roll down and roll onto your flippers.  If you didn't press the 
button to flip your flipper the ball would roll off of the flipper and 
go down the hole.  You could also hold your flipper in the up position 
and the ball might instead of bouncing off of the flipper roll up it and 
up the shoot. The far right shoot was just inside of the launcher shoot. 
I'm pretty sure that way back then we would get 5 balls for a quarter. 
And then there were tables with two or more sets of flippers.  And into 
the eighties there were multi level tables and there could be more than 
one ball in play at a time.  There were also round bumpers and flat 
sided bumpers with bells as well as targets to hit that would retract 
when your ball hit them for points.  I also liked this one game that had 
upper shoots.  They had spinner gates and buttons up them.  So if you 
used your flipper and sent the ball up them real fast, the spinner gate 
would spin and spin racking up points and the further the ball went up 
the shoot the more buttons it would hit and give you more points.  You 
could send the ball up so hard that it would come out of the shoot at 
the top of the table and be as if you had sent it up the launcher shoot. 
There were also little holes that your ball could land in, get spun and 
shoot out in any direction.  This one table just had a rubber pad in the 
center of the table that would change the direction of your ball.  There 
was just an endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit has 
a specific score that adds to your total score. I'm assuming here you 
have been blind from birth so have never actually seen a pinball table. 
So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it where 
you launch the balls from. In the center of the table is various bumbers 
standing up with all kinds of scores on them. The harder a bumper is to 
hit with the ball the higher the score marked on it. Similarly the 
easiest ones to hit with the ball have low scores marked on them. At the 
bottom of the table where you are sitting are two buttons on the table 
top that move the flippers. There are two flippers that guard a hole 
into wich your ball can get bounced causing you to lose a ball. These 
flippers serve two purposes. Besides defending the hole where your ball 
can get bounced into you can use them to direct the ball towards the 
bumpers thus racking up your score.
How you play the game is you start by launching the ball from the 
launcher on the right-hand side of the pinball table. At the beginning 
of every pinball game you are given atotal of three balls to start with. 
Though, only one ball at a tme can be in play at any given time. You use 
the flippers to guard the hole as well as bounce the ball into the 
bumpers on the table.  Depending on the angle and how hard the flipper 
hits the ball you will hopefully send the ball towards one of the 
bumpers on the table. When you miss a ball and it falls into the hole at 
the end of the table you lose a ball. The object of the game is to get 
the highest score possible.
Now, like 

Re: [Audyssey] Pinball classic?

2009-01-05 Thread dark
Actually, spell and number switches were fairly common in graphical pinball 
games such as pinball dreams and pinball fantasies for the Amigar,  not 
to mention of course Sonic spinball on the Mega drive (easily my favourite 
pinball game ever!).


Not that it matters though, obviously a computer either using audio or 
graphics is able to do a lot more,  and a lot more easily than an actual 
mechanical phinball table.


Beware the Grue!

Dark.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:44 PM
Subject: Re: [Audyssey] Pinball classic?



Cool, I thought so as sighted people's never heard of spell switches.

--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:55 PM
Subject: Re: [Audyssey] Pinball classic?



I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However 
almost all of the pinball tables that I played in the sixties, 
seventies and eighties did also have shoots on the far left and right 
hand sides. Actually twin shoots.  The far left and right shoots the 
ball if it went down them would end up going down the same hole as if 
it had come down between your flippers.  The shoots just inside those 
shoots the ball would roll down and roll onto your flippers.  If you 
didn't press the button to flip your flipper the ball would roll off of 
the flipper and go down the hole.  You could also hold your flipper in 
the up position and the ball might instead of bouncing off of the 
flipper roll up it and up the shoot. The far right shoot was just 
inside of the launcher shoot. I'm pretty sure that way back then we 
would get 5 balls for a quarter. And then there were tables with two or 
more sets of flippers.  And into the eighties there were multi level 
tables and there could be more than one ball in play at a time.  There 
were also round bumpers and flat sided bumpers with bells as well as 
targets to hit that would retract when your ball hit them for points. 
I also liked this one game that had upper shoots.  They had spinner 
gates and buttons up them.  So if you used your flipper and sent the 
ball up them real fast, the spinner gate would spin and spin racking up 
points and the further the ball went up the shoot the more buttons it 
would hit and give you more points.  You could send the ball up so hard 
that it would come out of the shoot at the top of the table and be as 
if you had sent it up the launcher shoot. There were also little holes 
that your ball could land in, get spun and shoot out in any direction. 
This one table just had a rubber pad in the center of the table that 
would change the direction of your ball.  There was just an endless 
variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit 
has a specific score that adds to your total score. I'm assuming here 
you have been blind from birth so have never actually seen a pinball 
table. So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it 
where you launch the balls from. In the center of the table is various 
bumbers standing up with all kinds of scores on them. The harder a 
bumper is to hit with the ball the higher the score marked on it. 
Similarly the easiest ones to hit with the ball have low scores marked 
on them. At the bottom of the table where you are sitting are two 
buttons on the table top that move the flippers. There are two flippers 
that guard a hole into wich your ball can get bounced causing you to 
lose a ball. These flippers serve two purposes. Besides defending the 
hole where your ball can get bounced into you can use them to direct 
the ball towards the bumpers thus racking up your score.

Re: [Audyssey] Pinball classic?

2009-01-05 Thread Chris Hallsworth
I wonder, what spell and number switches did they use? Maybe Draconis could 
use number switches in their future titles?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:53 PM
Subject: Re: [Audyssey] Pinball classic?


Actually, spell and number switches were fairly common in graphical 
pinball games such as pinball dreams and pinball fantasies for the 
Amigar,  not to mention of course Sonic spinball on the Mega drive 
(easily my favourite pinball game ever!).


Not that it matters though, obviously a computer either using audio or 
graphics is able to do a lot more,  and a lot more easily than an 
actual mechanical phinball table.


Beware the Grue!

Dark.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 10:44 PM
Subject: Re: [Audyssey] Pinball classic?



Cool, I thought so as sighted people's never heard of spell switches.

--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 7:55 PM
Subject: Re: [Audyssey] Pinball classic?



I suspect that's just something Draconis invented.
- Original Message - 
From: Chris Hallsworth christopherhallswort...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 12:47 PM
Subject: Re: [Audyssey] Pinball classic?


Can I ask, how did spell switches appear? As letters flashing or is 
this just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Monday, January 05, 2009 12:27 PM
Subject: Re: [Audyssey] Pinball classic?



Hi Thomas,

That was a great description of a classic pinball table.  However 
almost all of the pinball tables that I played in the sixties, 
seventies and eighties did also have shoots on the far left and right 
hand sides. Actually twin shoots.  The far left and right shoots the 
ball if it went down them would end up going down the same hole as if 
it had come down between your flippers.  The shoots just inside those 
shoots the ball would roll down and roll onto your flippers.  If you 
didn't press the button to flip your flipper the ball would roll off 
of the flipper and go down the hole.  You could also hold your flipper 
in the up position and the ball might instead of bouncing off of the 
flipper roll up it and up the shoot. The far right shoot was just 
inside of the launcher shoot. I'm pretty sure that way back then we 
would get 5 balls for a quarter. And then there were tables with two 
or more sets of flippers.  And into the eighties there were multi 
level tables and there could be more than one ball in play at a time. 
There were also round bumpers and flat sided bumpers with bells as 
well as targets to hit that would retract when your ball hit them for 
points. I also liked this one game that had upper shoots.  They had 
spinner gates and buttons up them.  So if you used your flipper and 
sent the ball up them real fast, the spinner gate would spin and spin 
racking up points and the further the ball went up the shoot the more 
buttons it would hit and give you more points.  You could send the 
ball up so hard that it would come out of the shoot at the top of the 
table and be as if you had sent it up the launcher shoot. There were 
also little holes that your ball could land in, get spun and shoot out 
in any direction. This one table just had a rubber pad in the center 
of the table that would change the direction of your ball.  There was 
just an endless variety of different pinball table configurations.


- Original Message -
Hi Lelia,
Actually, pinball is all about trying to position the ball so you can 
hit various bumpers with scores marked on them. Every bumper you hit 
has a specific score that adds to your total score. I'm assuming here 
you have been blind from birth so have never actually seen a pinball 
table. So i'll try to describe it in detail below.
A classic pinball table is a long retangle two maybe three feet long 
with a glass top on it which you can look into the machine. On the far 
right hand side is a long narrow chamber with a pully thingy on it 
where you launch the balls from. In the center of the table is various 
bumbers standing up with all kinds of scores on them. The harder a 
bumper is to hit with the ball the higher the score marked on it. 
Similarly the easiest ones to hit with the ball have 

Re: [Audyssey] Pinball classic?

2009-01-05 Thread dark
Well, spell switches wise, it was very much the same way that the tables in 
Esp pinball extreme work (not sure about Classic sinse I've only tried the 
demo).


For instance on a haunted house themed table entitled Stones -n- bones, 
spelling the word death would make skulls appear around the table which you 
could crack open for extra points, and r-i-p would bring up litle tomb stone 
barriers which blocked some of the nastier drains for a while.


Number switches as I remembered tended to either count up or down to some 
special event.


In sonic spinball for example, there was a gate which would only open when 
you hit a counter down to zero,  the counter which started at 3.


I'll say that pinball Extreme is one of my favourite arcade style audio 
games ever created, owing to the massive ambience, fairly realistic gameplay 
and quirky minigames.


I'd actually say imho pinball is improved by being audio, sinse the 
necessary sound limit on what's going on and the need to focus on the 
pinball as it rolls around the table gives a much better sense of both 
exploration and danger than for instance seeing a wide view of the table (in 
some graphical pinball games even the hole table), and just watching your 
ball roll around it.


Beware the Grue!

Dark. 



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[Audyssey] Mud clients?

2009-01-05 Thread lelia
You know what i wish? 
I wish that there would be some either reviews or trailers of mud clients so 
that teknically challenged people who want to play muds with clients could 
understand how to use the client? I've read some of both the alder client and 
the vip mud client manual and I just don't get how to start or even where to 
begin. 

Lelia 
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Re: [Audyssey] Mud clients?

2009-01-05 Thread MICHAEL MASLO
Lelia:

If you would like help with VIP I can offer some as well as mush client. I
have used mush client before and currently use VIP and love it.

I know enough to be scary though I guarantee there are some out here who are
true experts with this type of material.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lelia
Sent: Monday, January 05, 2009 5:18 PM
To: Gamers Discussion list
Subject: [Audyssey] Mud clients?

You know what i wish? 
I wish that there would be some either reviews or trailers of mud clients so
that teknically challenged people who want to play muds with clients could
understand how to use the client? I've read some of both the alder client
and the vip mud client manual and I just don't get how to start or even
where to begin. 

Lelia 
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Re: [Audyssey] Mud clients?

2009-01-05 Thread Kirstan Mooney
You know, I so totally agree.  I have been mudding for years and use Gmud, 
but it would be sooo nice to be able to try other clients out and read or 
hear a bit of info about them.
Kirstan.

kmoo...@ihug.co.nz
- Original Message - 
From: lelia struv...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 06, 2009 12:18 PM
Subject: [Audyssey] Mud clients?


You know what i wish?
I wish that there would be some either reviews or trailers of mud clients so 
that teknically challenged people who want to play muds with clients could 
understand how to use the client? I've read some of both the alder client 
and the vip mud client manual and I just don't get how to start or even 
where to begin.

Lelia
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
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[Audyssey] Conquest

2009-01-05 Thread Shadow Dragon
So I was looking through the listings on mudconnector the other day and I 
stumbled across this little gem. Its in a rather early stage of development 
at the moment, all that's available currently is the newbie town. But even 
so there's plenty to do within said town. You have your choise of 15 
different quests, many npc's to duel, and a selection of weapons and armor 
to choose from to build your character just how you want. The game also uses 
manual combat, no typing kill goblin and waiting 10 minutes ocasionally 
throwing a kick or fireball in for good measure. You actually have to tell 
your character to perform every action, from basic swings to counters. And 
to add to that the combat system is rather advanced, with combos, 
retaliation attacks (if you parry an attack, you can then use a counter 
attack, riposte, fend, retaliate, etc), and revenge attacks, (if you take a 
blow you can strike back). It's a rather advanced combat system. There's 
also no death penalty. In the few places you can die, you're either 
transported to the room you started in or taken to the graveyard and can 
just re-enter the town square. Generally though you'e simply duelling npc's, 
and all that happens is you get defeated at 1 hp. I definitely recommend to 
give this game a try, it has a lot of potential. Within perhaps a month the 
wilderness will be opening up, and players will actually be able to start 
exploring, delving into dungeons, building cities (yes, you heard me right,) 
etc. It sadly has no real homepage to my knowledge, but you can check it out 
at:


patrickmn.com:5000

Look for talerous or gordan if you need any help. 



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[Audyssey] Infocom interpretors?

2009-01-05 Thread Robert Montowski
Hello,
I was reading up on Infocom Text Adventure games.
I understand there is an interpretor to play these classic games under Windows?
I think it is called Winfrotz?
I recall from messages posted here about 1 year back that there are two 
versions of this program..
a plain one and a talking text to speech version?
Can anyone tell me where I can find these programs to play the infocom games?
many, many thanks
Robert
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Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread Thomas Ward

Hi Dark,
After my own copyright issues in early 2008 I read up on a lot of legal 
docs on U.S. and international copyright law. What I largely discovered 
is copyright law isn't a simple black and white issue. I both agree and 
disagree with the web master's positions about copyrights.
The one area that U.S. and international copyright law seams to struggle 
with is fair use of copyrighted material and intelectual copyrights. 
Generally, in such cases the law defers you to the copyrighted holders 
end user license agreement for the product, service, or idea in 
question. However, under the fair use rights most countries recognize 
you have the right to use copyrighted material for educational purposes, 
to review a copyrighted work in writing or verbally, and in many cases 
use a copyrighted work in a non-commercial copacity.  Though, that is a 
simplified version of the law. Grin.
On one hand the law does protect companies from someone illegally 
redistributing their works without prier written permission. However, on 
the fair use provisions I may indeed have a right to some use of the 
product in question do to other factors.
for example, Activisions most popular game, Packman,  came out in 1982. 
That version was neither accessible nor is it supported any longer by 
activision. If I install Stella for windows and a Packman bin file am I 
actually breaking the law? In one sense no, because I legally do own the 
game, and want to be able to play it on my gaming machine. Under fair 
use I may have a legal right to the bin file. However, if I pass that 
bin file to someone I know who does not legally own the 1982 Packman 
game I could then be breaking the law, because that person has not 
purchased a license for that product even though Activision no longer 
sells the product. Thus making it difficult to get a legal license 
outside of buying  a used Packman game off of Ebay etc.
Basically what I am getting at is we are entering the land of what if. 
All to often the law itself doesn't give a clear enough answer to these 
intelectual copyright issues like, what rights to I have to copy an 
idea or product if it isn't accessible and wish to do so? Another one 
is, do I have the right to share software that is no longer being sold, 
produced, supported, by the manufacturer?
Fact is there is no clear answer in the law I can see. The law generally 
says ask the manufacturer how they feel about this or that and that is 
that. Unfortunately  a company may not exist, the original creater might 
be dead, or the company in question just might be totally anal about 
their copyrights restricting you unfairly from a copyright that they 
guard with their lives.






dark wrote:
Just in this debate, i thought this site and artical about the infocom text adventure games might be of use. 

I'd like to point out that 1, I agree hole heartedly with the web master, and 2, he's had the page up for about six years and no company has batted an eyelid. 


I'd stil prefer to actually have the company formally state that the games are 
abandonware for obvious reasons, but given the small amount of audio games, and 
the work which has gone into their production I'd be very much inclined to this 
position if all else fails,  with the obvious proviso (as the webmaster 
here says about the old Infocom games), that the second code factory change 
their minds on the game status, any abandonware copies would hense forth be 
counted as illegal and any self-respecting gamer or games website would remove 
them from his/her computer or web space.

Please see http://if.illuminion.de/infocom.html 




For the full position. 

Beware the Grue! 


Dark.



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Re: [Audyssey] Mud clients?

2009-01-05 Thread Trenton Matthews

VIP Mud from
http://gmagames.com
is the one I use when connecting to muds.
Made for accessibility and for sighted folks as well!


--
From: Kirstan Mooney kmoo...@ihug.co.nz
Sent: Monday, January 05, 2009 5:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mud clients?


You know, I so totally agree.  I have been mudding for years and use Gmud,
but it would be sooo nice to be able to try other clients out and read or
hear a bit of info about them.
Kirstan.

kmoo...@ihug.co.nz
- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 06, 2009 12:18 PM
Subject: [Audyssey] Mud clients?


You know what i wish?
I wish that there would be some either reviews or trailers of mud clients 
so

that teknically challenged people who want to play muds with clients could
understand how to use the client? I've read some of both the alder client
and the vip mud client manual and I just don't get how to start or even
where to begin.

Lelia
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.2/1876 - Release Date: 1/5/2009
9:44 AM


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Re: [Audyssey] Infocom interpretors?

2009-01-05 Thread dark

Hi robbert.

Please check the Winfrotz and Winfrotz tts entries in the audiogames.net 
database and all the info you need,  pluss download links, pluss links 
to the infocom adventures is there.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Robert Montowski r_montow...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 06, 2009 2:13 AM
Subject: [Audyssey] Infocom interpretors?



Hello,
I was reading up on Infocom Text Adventure games.
I understand there is an interpretor to play these classic games under 
Windows?

I think it is called Winfrotz?
I recall from messages posted here about 1 year back that there are two 
versions of this program..

a plain one and a talking text to speech version?
Can anyone tell me where I can find these programs to play the infocom 
games?

many, many thanks
Robert
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Re: [Audyssey] SoundRTS maps.

2009-01-05 Thread Thomas Ward

Hi Lindsay,
please, specify which version of
SoundRTS you have. The maps used in Version 10 is different from those 
in versions 9 and earlier.

Smile.


Lindsay Cowell wrote:

Hi folks,

Which are the best SoundRTS maps for beginners? 


Lindsay Cowell



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Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread dark

Hi Tom.

This is a case where I'd absolutely apply to the spirit of the ethical 
thinking behind the initial law, not the law itself.


To give a symple example of this sort of thinking,  one in fact from 
Mary Warnock's book on ethics (herself both an ethicist and member of the 
house of lords), imagine a law banning all vehicles from a park.


Following this law strictly, this would not only count cars and trucks, but 
also vehicles such as bicycles and skateboards.


Someone could reasonably argue that the spirit of the law,  allowing 
people to enjoy a public park without fear of being run over or disturbence 
from motor noise, is not being violated by the use of a skateboard.


In this symple case the law can just be changed appropriately, --- -but in 
the case of copywrite law as you've said yourself, the case isn't that 
symple.


My own thinking on this subject is that copywrite law is to A, prevent 
plagerism or taking of creddit for someone else's work, and B, allow a 
commercial enterprise to receive some sort of payment for the creative 
service of providing said copywrited material (often imho this gets extreme 
with large corperations and hollywood, but that's another debate entirely).

Obviously here we're mostly concerned with option B.

My thinking is that a company or individual cannot claime any legitimate 
loss of prophit and/or due creddit where they themselves do not seak to 
obtain any.


While there are cases, --- such as when I tried to buy a dvd of the Lion 
King this Christmas to find it utterly unavailable sinse a remastered 
version is in the works, where a creative project may be unavailable for a 
comparatively short time, in these casis the company has a vested interest 
in stating that the creative project will be available.


In casis such as infocom, old games and out of print books however, this 
arguement does not apply.


Of course there has to be a reasonable delaybbefore things become public 
domain,  in the publishing industry for example it ranges from country 
to country to anything betwene 30 and 50 years after the author's death, 
however in these days of fast communication and easy distribution, it 
strikes me the delay should be much shorter.


This is why i've frequently donated to things like project.aon and some of 
my favourite websites,while at the same time I freely admit I have quite a 
bit of copywrited material kicking around.


Btw, Applied to disability, there is also the huge mire of access. For the 
past 20 years, copywrite law and the greed of the publication industry who 
may or may not wish to release overpriced audio versions of books has played 
a massive part in unavailability of audio in the Uk.


While the situation is slowly improving, it's a long long lng! way 
behind what it is in the states.


Accessible computer games I'd view in a similar light I think. Afterall, 
it's not as if we can all go out and make money for activision's successors 
by buying their latest games.


Beware the Grue!

Dark. 



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Re: [Audyssey] Pinball classic?

2009-01-05 Thread Thomas Ward

Hi Chris,
James North came up with the idea for spell switches. To my knowledge 
the ESP line of Pinball games are the only ones that use anything like 
it. I've never seen it on a real pinball machine, and not on any other 
PC pinball game.

Hth.

Chris Hallsworth wrote:
Can I ask, how did spell switches appear? As letters flashing or is this 
just something Draconis invented?


--
Chris Hallsworth
E-mail: christopherhallswort...@googlemail.com
MSN: ch9...@hotmail.com
Skype: chrishallsworth7266



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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Thomas Ward

Hi Shaun,
As I told Dark earlier fair use and intelectual copyright rights aren't 
well covered in various copyright laws I have studied. There are a few 
cases where you are given permission under the law to share things of 
this nature, but most of the time it defers to the judgment of the 
copyright holder. So to be on the safe side it is always a good idea to 
get a straight yes/no answer. If no answer is given then do nothing 
until you get one.


shaun everiss wrote:

hmmm its hard if they don't respond, I clearly asked about distrobution I am 
sure.
What is one supposed to do, I don't have the clout  some here have, I can't 
distrobute full games even if I wish to.
1.  I have no website or server.
2 and most importantly I only have a 128k connection and others are on this 
network.



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Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread Bryan Peterson
It's funny you should bring this topic up again Dark. It just so happens 
that yesterday morning my brother and I had a bit of a discussion about this 
very thing. We were discussing that classic computer game Prates! which was 
apparently remade a few years back, and my thoughts on how neat it would be 
if a game in that style could be made for us blind gamers. The question was 
why accessibility to the blind was such an abhorrent concept to mainstream 
game designers. I refuse to say alien since we've been trying to explain it 
to them for years and most refuse to listen.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 9:06 PM
Subject: Re: [Audyssey] Copywrite and abandonware



Hi Tom.

This is a case where I'd absolutely apply to the spirit of the ethical 
thinking behind the initial law, not the law itself.


To give a symple example of this sort of thinking,  one in fact from 
Mary Warnock's book on ethics (herself both an ethicist and member of the 
house of lords), imagine a law banning all vehicles from a park.


Following this law strictly, this would not only count cars and trucks, 
but also vehicles such as bicycles and skateboards.


Someone could reasonably argue that the spirit of the law,  allowing 
people to enjoy a public park without fear of being run over or 
disturbence from motor noise, is not being violated by the use of a 
skateboard.


In this symple case the law can just be changed appropriately, --- -but in 
the case of copywrite law as you've said yourself, the case isn't that 
symple.


My own thinking on this subject is that copywrite law is to A, prevent 
plagerism or taking of creddit for someone else's work, and B, allow a 
commercial enterprise to receive some sort of payment for the creative 
service of providing said copywrited material (often imho this gets 
extreme with large corperations and hollywood, but that's another debate 
entirely).

Obviously here we're mostly concerned with option B.

My thinking is that a company or individual cannot claime any legitimate 
loss of prophit and/or due creddit where they themselves do not seak to 
obtain any.


While there are cases, --- such as when I tried to buy a dvd of the Lion 
King this Christmas to find it utterly unavailable sinse a remastered 
version is in the works, where a creative project may be unavailable for a 
comparatively short time, in these casis the company has a vested interest 
in stating that the creative project will be available.


In casis such as infocom, old games and out of print books however, this 
arguement does not apply.


Of course there has to be a reasonable delaybbefore things become public 
domain,  in the publishing industry for example it ranges from country 
to country to anything betwene 30 and 50 years after the author's death, 
however in these days of fast communication and easy distribution, it 
strikes me the delay should be much shorter.


This is why i've frequently donated to things like project.aon and some of 
my favourite websites,while at the same time I freely admit I have quite a 
bit of copywrited material kicking around.


Btw, Applied to disability, there is also the huge mire of access. For the 
past 20 years, copywrite law and the greed of the publication industry who 
may or may not wish to release overpriced audio versions of books has 
played a massive part in unavailability of audio in the Uk.


While the situation is slowly improving, it's a long long lng! way 
behind what it is in the states.


Accessible computer games I'd view in a similar light I think. Afterall, 
it's not as if we can all go out and make money for activision's 
successors by buying their latest games.


Beware the Grue!

Dark.

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Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward

Hi Shaun,
I assume they had their own reasons for not giving you an answer. As it 
happens this kind of no responce responce is quite common in the 
business world. Try talking to Sony Entertainment about Play Station 
accessibility. They won't tell you no, but they also won't give you a 
yes answer either. All they will do is stone wall you with a thanks for 
your suggestions, but we can't use suggestions from third-parties for 
this or that reason. Nor will they release any trade secrets about the 
new systems do to NDA conserns. So even though it is a real concern for 
anyone playing a Play Station you can't really go anywhere via normal 
channels. About the only way you could get their attention is slap  a 
class action law suit on them for some accessibility infraction, and 
then they will come into court and say we heard nothing about this. 
Which is likely true since the guy manning the customer service e-mail, 
the peon, was given orders not to pass information like this to the guys 
upstairs who make the real decisions in the first place.




shaun everiss wrote:

I wish they previded us status of the games then, what are supposed to happen.
They said they don't sell them anymore, but no other real status info.
I mean honestly we don't know much about these games.
what are there status, active or dead?
Can they be distrobuted, or are they not abandonware and going to be worked on 
more?



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Re: [Audyssey] Fwd: games

2009-01-05 Thread Thomas Ward

Hi,
Yes, he did. All of the old PB Games titles are mnow freeware and I as 
well as others have been given permission to share them as we see fit.


Kevin Weispfennig wrote:

Hi,

Did Phillip say that we can make his Games free for download?



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Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread Ron Schamerhorn
Hi all

  After the discussion on this I've a few thoughts.
  It does seem as though Kode Factory has little concern for the audio game 
titles they produced.  Granted I've never tried them so no idea how well 
implimented it might be.
  I myself am tempted to write and ask about their game status quite 
directly.  As I do agree that abandoned ware is one thing but a company has 
full rights to their product unless otherwise stated.
  It was brought up about the ESP freeby earlier.  Yes I have it and it's 
free so no one is losing money.  However Draconus said not to release it and 
I'll respect and abide by that.
  If I find any results from my email as Audyssey Editor I'll promptly 
forward it here so everyone does know.

Take care
Ron
Audysssey Editor

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 11:13 PM
Subject: Re: [Audyssey] Fwd: RE: games


Hi Shaun,
As I told Dark earlier fair use and intelectual copyright rights aren't
well covered in various copyright laws I have studied. There are a few
cases where you are given permission under the law to share things of
this nature, but most of the time it defers to the judgment of the
copyright holder. So to be on the safe side it is always a good idea to
get a straight yes/no answer. If no answer is given then do nothing
until you get one.

shaun everiss wrote:
 hmmm its hard if they don't respond, I clearly asked about distrobution I 
 am sure.
 What is one supposed to do, I don't have the clout  some here have, I 
 can't distrobute full games even if I wish to.
 1.  I have no website or server.
 2 and most importantly I only have a 128k connection and others are on 
 this network.


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Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread dark

Hi Brian,

Actually I've never heard of a game called Prates at all.

It seems to be an unfortunate truth that individually people are pretty 
decent, collectively they are vile!


This seems to absolutely hold true for game access. The larger the company, 
the less response we get, where as I've had some great conversations with 
solo creators or small groups of games about access issues.


while certainly I don't think all the efforts being put into making the 
larger game companies see reason are wasted,  I'm less optimistic about 
them than I am over what can be done with independent game developers, ---  
heck people like 7-128 are already building access into their games.


Beware the Grue!

Dark.
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 06, 2009 4:15 AM
Subject: Re: [Audyssey] Copywrite and abandonware


It's funny you should bring this topic up again Dark. It just so happens 
that yesterday morning my brother and I had a bit of a discussion about 
this very thing. We were discussing that classic computer game Prates! 
which was apparently remade a few years back, and my thoughts on how neat 
it would be if a game in that style could be made for us blind gamers. The 
question was why accessibility to the blind was such an abhorrent concept 
to mainstream game designers. I refuse to say alien since we've been 
trying to explain it to them for years and most refuse to listen.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 9:06 PM
Subject: Re: [Audyssey] Copywrite and abandonware



Hi Tom.

This is a case where I'd absolutely apply to the spirit of the ethical 
thinking behind the initial law, not the law itself.


To give a symple example of this sort of thinking,  one in fact from 
Mary Warnock's book on ethics (herself both an ethicist and member of the 
house of lords), imagine a law banning all vehicles from a park.


Following this law strictly, this would not only count cars and trucks, 
but also vehicles such as bicycles and skateboards.


Someone could reasonably argue that the spirit of the law,  allowing 
people to enjoy a public park without fear of being run over or 
disturbence from motor noise, is not being violated by the use of a 
skateboard.


In this symple case the law can just be changed appropriately, --- -but 
in the case of copywrite law as you've said yourself, the case isn't that 
symple.


My own thinking on this subject is that copywrite law is to A, prevent 
plagerism or taking of creddit for someone else's work, and B, allow a 
commercial enterprise to receive some sort of payment for the creative 
service of providing said copywrited material (often imho this gets 
extreme with large corperations and hollywood, but that's another debate 
entirely).

Obviously here we're mostly concerned with option B.

My thinking is that a company or individual cannot claime any legitimate 
loss of prophit and/or due creddit where they themselves do not seak to 
obtain any.


While there are cases, --- such as when I tried to buy a dvd of the Lion 
King this Christmas to find it utterly unavailable sinse a remastered 
version is in the works, where a creative project may be unavailable for 
a comparatively short time, in these casis the company has a vested 
interest in stating that the creative project will be available.


In casis such as infocom, old games and out of print books however, this 
arguement does not apply.


Of course there has to be a reasonable delaybbefore things become public 
domain,  in the publishing industry for example it ranges from 
country to country to anything betwene 30 and 50 years after the author's 
death, however in these days of fast communication and easy distribution, 
it strikes me the delay should be much shorter.


This is why i've frequently donated to things like project.aon and some 
of my favourite websites,while at the same time I freely admit I have 
quite a bit of copywrited material kicking around.


Btw, Applied to disability, there is also the huge mire of access. For 
the past 20 years, copywrite law and the greed of the publication 
industry who may or may not wish to release overpriced audio versions of 
books has played a massive part in unavailability of audio in the Uk.


While the situation is slowly improving, it's a long long lng! way 
behind what it is in the states.


Accessible computer games I'd view in a similar light I think. Afterall, 
it's not as if we can all go out and make money for activision's 
successors by buying their latest games.


Beware the Grue!

Dark.

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Re: [Audyssey] A new complex MUD for all.

2009-01-05 Thread Dakotah Rickard
Yes, you have to do some combat to advance. Also, there are guilds you
can join. They have accompanying skills. It is, however, quite
possible to advance without hacking and slashing. That is done through
the use of ego battles, in which you either beg, praise, debate, or
otherwise influence someone with your ego, pitting your skill against
theirs. You get the same experience from an ego battle as you would
from actually fighting the person.

I will say this, however. If you don't want to do any combat at all,
you are probably not going to like this one, as it is hard to get
anywhere quickly without it.

Also, combat is realtime, but it's usually not too bad. Navigation is
a bit tricky, but it simply requires a bit of memorization. I haven't
played the MUD mentioned earlier, but I don't want to compare this
game to anything else, as it is really quite complex. It is rich and
dynamic.

Also, I forgot to mention previously, the hosts of the game are very
open to making the game more accessible. When my wife approached them,
bless her, and asked if there were things we could do to make it
easier for screen readers to handle the odd stuff coming up, they did
a lot of research before getting back to us. They are helpful and
listen to suggestions, ideas, and constructive criticism with an open
mind.

On a totally different subject, this mud will require a bit of use of
whatever review cursor you have, whether it is the JAWS cursor or an
equivalent.

Furthermore, almost everything is in character. Punishments for going
out of character can grow quite severe quite quickly.

Signed:
Dakotah Rickard

On 1/5/09, Orin orin8...@gmail.com wrote:
 www.lasternia.com

 I warn you, even though this mud has RP, you still have to Hack and
 Slash to advance, I think there may be guild requirements as well. If
 you tried, say, Achaea and didn't like it, stay clear of this one.


 On Jan 5, 2009, at 3:06 PM, Greg wrote:

 Hello,
 What is the website address?
 Thanks,
 Greg W.
 - Original Message - From: Dakotah Rickard
 dakotah.rick...@gmail.com
 
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, January 05, 2009 12:54 PM
 Subject: [Audyssey] A new complex MUD for all.


 My wife and I have been looking around for complex games which we can
 both play. As she is sighted and I am not, this can occasionally pose
 a challenge.
 One genre that we have both rather latched onto are MUDs. She is an
 fan of Miriani, as am I.
 We have, however, been looking around for a good fantasy MUD. She hit
 pay dirt when she discovered the MUD Lusternia, found at
 http://www.lusternia.com

 Connection to this MUD is possible using any client, as far as we
 know, via ports 23 or 2003.

 There is a section in the beginning called your Journey Through the
 Portal of Fates.
 Due to some options which are not as yet modifiable at that point,
 some MUD clients react badly to the ansi characters and the onscreen
 map, but these options can be turned off midway through the journey,
 and the hosts are looking into enabling the modification of these
 options immediately upon starting the journey.
 tO modify the options, type CONFIG ANSI OFF and CONFIG MAPVIEW OFF
 for
 the ansi characters and onscreen map respectively.

 When asked to select a race, please keep in mind that you can easily
 read about races and their characteristics on the Lusternia website.
 The same is true concerning guilds, cities, and communes.

 Another plus to Lusternia is that you can have as many characters as
 you desire. Keep in mind, however, that Lusternia is a MUD with a
 large player base. Therefore, they will delete low-level characters
 upon only a few days' inactivity, so don't overdo it.

 Since I've only been playing this MUD for a little while, there is
 really no soundpack available. However, this could change rapidly,
 either due to the colaborative efforts of my team, or through the
 efforts of any of you.

 I hope to see you there.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread Thomas Ward

Hi Dark,

Snip
This is a case where I'd absolutely apply to the spirit of the ethical 
thinking

behind the initial law, not the law itself.
End snip

Absolutely. That is exactly why i said copyright law is not always a 
black and white issue. At what point does a person have the right to 
create something similar to another copyrighted work before it can be 
considered copyright infringement. Where do we draw the line where ideas 
can be copyrighted and be held by any one single person/company?
Sometimes I feel courts all too often lean towards major corperations 
rights rather than smaller companies and individuals.One case in point 
was Microsoft VS Lindows.  As some might recall a company called lindows 
opened up about 4/5 years ago to try and create a Linux based operating 
system that was able to run both Windows and Linux software 
simaltaniously. Initially the software got great press, great reviews, 
and really was looking like it might give Microsoft some compitition for 
the PC.  AS soon as Lindows got noticed and started appearing in 
Wal-Marts on e-machines Microsoft sued Lindows over a vvariety of 
copyright and trademark violations. The biggest one of them all was that 
in there manual they used terms like desktop, window, toolbar, etc which 
were used by several linux distributions besides Lindows. According to 
the suit microsoft claimed that they alone had the right to use those 
terms because they of course invented the Windows graphical user 
interface. Then, they said the name Lindows was too much like Windows 
and end users might get confused.
In the end the case got settled out of court. Microsoft won the case 
forcing lindows to change there name to Linspire and they fell out of 
public view. As for terms like toolbars, status bars, etc Microsoft 
didn't get their way just because the courts felt they were too common 
to be copyrighted and awarded to any one company. However, it did not 
stop Microsoft, the Natzis of the software world, from trying to 
utterally slotter there compitition in court. Had they gotten their way 
they would have instantly monopolized all graphical user interfaces we 
know of in one swift move.
However, microsoft did achieve a major advantage in that court case. Not 
only did they force lindows to change their name, force them to remove 
some Windows software compatability, they basically killed Lindows as a 
major competitor. In addition to all that they took one major step 
towards fully proprietary software for specific one platform. In a sense 
what Microsoft got out of the deal is that unless a developer 
intentionally designs a product to run on Linux, Mac, whatever it is 
Microsoft's soul right to have every Windows based product run only on 
Windows PC's. Having a concept like Lindows which could run both Linux 
and Windows applications together on a non-Windows os was a great 
concept, and I think the outcome was atrain wreck for any non-Windows 
based platform.
The outcome really was not in the spirit of copyright law at all. It is 
suppose to protect certain rights for companies and individuals, but not 
to let a company create a monopoly that hurts humanity in general. 
Personally, with the number of platform choices available it is not a 
bad idea to be able to have some sort of common OS core that would allow 
Mac, Linux, and Windows applications to be run on any OS without serious 
issues or forcing a company to design multiple versions of the same 
product. Though, we all know that to be unlikely because money talks and 
companies like Microsoft will always actively destroy their competition.


Snip
My own thinking on this subject is that copywrite law is to A, prevent 
plagerism
or taking of creddit for someone else's work, and B, allow a  commercial 
enterprise
to receive some sort of payment for the creative  service of providing 
said copywrited
material (often imho this gets extreme  with large corperations and 
hollywood, but

that's another debate entirely).
End snip

Exactly. Unfortunately, in the case of big corperations and institutions 
they demand full rights under the law. Often they use it to spite the 
competition. See the case of Freedom Scientific VS GW Micro over Window 
Eyes 7. Freedom Scientific knows that Window Eyes 7 is some serious 
competition for Jaws 10 with the built in scripting abilities and a 
quality feature by feature comparison. What else can FS do but pull the 
old he stole my idea game to try and bend them over a barrel so to 
speak. To force them to become a substandard screen reader through the 
courts since they don't want to compete on a fair battle ground apparently.

Snip
My thinking is that a company or individual cannot claime any legitimate 
 loss of

prophit and/or due creddit where they themselves do not seak to  obtain any.
While there are cases, --- such as when I tried to buy a dvd of the Lion 
 King this
Christmas to find it utterly unavailable sinse a remastered  version is 
in the 

Re: [Audyssey] Fwd: RE: games

2009-01-05 Thread shaun everiss
Therefore in the case of code factory does anyone have any more clout than I do 
on this issue.
They chose to ignore parts of my message and took a long time responding to it, 
I hear they don't respond at all some times.
Calling them is a toll call but someone in the us with the clout could try 
directly.
All I know is they are not sold anymore.
At 05:13 p.m. 6/01/2009, you wrote:
Hi Shaun,
As I told Dark earlier fair use and intelectual copyright rights aren't well 
covered in various copyright laws I have studied. There are a few cases where 
you are given permission under the law to share things of this nature, but 
most of the time it defers to the judgment of the copyright holder. So to be 
on the safe side it is always a good idea to get a straight yes/no answer. If 
no answer is given then do nothing until you get one.

shaun everiss wrote:
hmmm its hard if they don't respond, I clearly asked about distrobution I am 
sure.
What is one supposed to do, I don't have the clout  some here have, I can't 
distrobute full games even if I wish to.
1.  I have no website or server.
2 and most importantly I only have a 128k connection and others are on this 
network.


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Re: [Audyssey] Fwd: games

2009-01-05 Thread shaun everiss
hmmm.
tricky but I am afraid I must aggree with you.
At 05:21 p.m. 6/01/2009, you wrote:
Hi Shaun,
I assume they had their own reasons for not giving you an answer. As it 
happens this kind of no responce responce is quite common in the business 
world. Try talking to Sony Entertainment about Play Station accessibility. 
They won't tell you no, but they also won't give you a yes answer either. All 
they will do is stone wall you with a thanks for your suggestions, but we 
can't use suggestions from third-parties for this or that reason. Nor will 
they release any trade secrets about the new systems do to NDA conserns. So 
even though it is a real concern for anyone playing a Play Station you can't 
really go anywhere via normal channels. About the only way you could get their 
attention is slap  a class action law suit on them for some accessibility 
infraction, and then they will come into court and say we heard nothing about 
this. Which is likely true since the guy manning the customer service e-mail, 
the peon, was given orders not to pass information like this to the guys 
upstairs wh
o make the real decisions in the first place.



shaun everiss wrote:
I wish they previded us status of the games then, what are supposed to happen.
They said they don't sell them anymore, but no other real status info.
I mean honestly we don't know much about these games.
what are there status, active or dead?
Can they be distrobuted, or are they not abandonware and going to be worked 
on more?


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Re: [Audyssey] Copywrite and abandonware

2009-01-05 Thread shaun everiss
I think it is pirates, but the i was missed.
I still want to know about homeworld.
the only pirate game I know of was a old gwbasic file in the old dos days.
you found an island and treasure things.
Mind you as game interfaces go its quite basic, all the directions/actions are 
coded in.
Unlike tads/agt/inform or whatever there is no engine or language for 
everything, so everything is hard coded in, so there is an limited action to 
put in.
At 05:24 p.m. 6/01/2009, you wrote:
Hi Brian,

Actually I've never heard of a game called Prates at all.

It seems to be an unfortunate truth that individually people are pretty 
decent, collectively they are vile!

This seems to absolutely hold true for game access. The larger the company, 
the less response we get, where as I've had some great conversations with solo 
creators or small groups of games about access issues.

while certainly I don't think all the efforts being put into making the larger 
game companies see reason are wasted,  I'm less optimistic about them than 
I am over what can be done with independent game developers, ---  
heck people like 7-128 are already building access into their games.

Beware the Grue!

Dark.
- Original Message - From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 06, 2009 4:15 AM
Subject: Re: [Audyssey] Copywrite and abandonware


It's funny you should bring this topic up again Dark. It just so happens that 
yesterday morning my brother and I had a bit of a discussion about this very 
thing. We were discussing that classic computer game Prates! which was 
apparently remade a few years back, and my thoughts on how neat it would be 
if a game in that style could be made for us blind gamers. The question was 
why accessibility to the blind was such an abhorrent concept to mainstream 
game designers. I refuse to say alien since we've been trying to explain it 
to them for years and most refuse to listen.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 05, 2009 9:06 PM
Subject: Re: [Audyssey] Copywrite and abandonware


Hi Tom.

This is a case where I'd absolutely apply to the spirit of the ethical 
thinking behind the initial law, not the law itself.

To give a symple example of this sort of thinking,  one in fact from 
Mary Warnock's book on ethics (herself both an ethicist and member of the 
house of lords), imagine a law banning all vehicles from a park.

Following this law strictly, this would not only count cars and trucks, but 
also vehicles such as bicycles and skateboards.

Someone could reasonably argue that the spirit of the law,  allowing 
people to enjoy a public park without fear of being run over or disturbence 
from motor noise, is not being violated by the use of a skateboard.

In this symple case the law can just be changed appropriately, --- -but in 
the case of copywrite law as you've said yourself, the case isn't that 
symple.

My own thinking on this subject is that copywrite law is to A, prevent 
plagerism or taking of creddit for someone else's work, and B, allow a 
commercial enterprise to receive some sort of payment for the creative 
service of providing said copywrited material (often imho this gets extreme 
with large corperations and hollywood, but that's another debate entirely).
Obviously here we're mostly concerned with option B.

My thinking is that a company or individual cannot claime any legitimate 
loss of prophit and/or due creddit where they themselves do not seak to 
obtain any.

While there are cases, --- such as when I tried to buy a dvd of the Lion 
King this Christmas to find it utterly unavailable sinse a remastered 
version is in the works, where a creative project may be unavailable for a 
comparatively short time, in these casis the company has a vested interest 
in stating that the creative project will be available.

In casis such as infocom, old games and out of print books however, this 
arguement does not apply.

Of course there has to be a reasonable delaybbefore things become public 
domain,  in the publishing industry for example it ranges from country 
to country to anything betwene 30 and 50 years after the author's death, 
however in these days of fast communication and easy distribution, it 
strikes me the delay should be much shorter.

This is why i've frequently donated to things like project.aon and some of 
my favourite websites,while at the same time I freely admit I have quite a 
bit of copywrited material kicking around.

Btw, Applied to disability, there is also the huge mire of access. For the 
past 20 years, copywrite law and the greed of the publication industry who 
may or may not wish to release overpriced audio versions of books has played 
a massive part in unavailability of audio in the Uk.

While the situation is slowly improving, it's a long long lng! way 
behind what it is in the states.


Re: [Audyssey] Eamon and exploration, my thoughts,

2009-01-05 Thread shaun everiss
well dark I firmly believe  that we are getting to used to our sound/ graphics 
systems.
No longer does one have to go to dos, no longer do we need to do anything but 
point and click.
If we  have a system crash, put a disk in, reboot, push this key, and that key 
and then wait, then load all our stuff without knowing what it all does.
when we get into dos its time to reformat because that will get the nice smooth 
interface we are happy for back.
My point is that unlike loads of the new generation I was brought up on the old 
systems they may have been clunky and single tasked but I never got bored with 
them.
When something needed configuring it needed configuring.
If something broke, you could just reinstall that module.
if some file broke at bootup you could often buypass it and fix it.
A game well in the beginning you had to read it and it was up to you what you 
made of it.
Now most people shoot things because thats what you need to do.
I now wander if eventually all we will have are dumb coots that only know 
graphics,  well not all dumb, some programmers/ systems people would know linux 
but still I feel sad for the old days.
you can't just push alt g anymore and or let the reader read a game in a 
console you need to navigate cursor here and navicursor there.
You completely lose what you need to imagine because you have to concerntrate 
on playing the dimpled thing.
I wander what would happen if a virus or something wiped windows.
And all people would have to use dos to get back their systems.
I wander if everyone would reformat.
The old generation may last for the next 100 years but after that?
I think I am one of the last dos wizzards out there.
I do wish that some day I could get parts and a place to store my keynote gold 
or get an system with an internal voice card again or find out how to replace 
my keynote sa battery and get another 386 system.
Thats probably not going to happen.
At 07:28 p.m. 6/01/2009, you wrote:
Hi. 

appologies for yet more random thoughts, but after waking up last night and 
not wanting to do anything serious, I found myself playing some more Eamon 
delux. 

In my usual predictable way I've started with the first adventures and gone on 
from there. I've thus far completed,  ie, found everything obviously or 
obscurely findable, rescued all those that need it, and smacked every monster 
in all of the beginners adventures, and all the Don brown adventures accept 
for the castle of count fuey. 

now for my thoughts. 

Many of these adventures were,  Donald brown's in particular were written 
in 1980, in the days of low computer power, and before many of the 
sterriotypes in fantasy game playing (even DD was I believe only about 7 
years old or so at that point). 

Thus, they are fairly symple, you wander a dungeon, smiting monsters and 
grabbing loot. 

The odd thing is, how addictive and fresh I actually find them. 

While I freely admit the stock description dungeon passages and rooms can be 
really irritating,  especially in large dungeons, to enter a new room, get 
a modicum of description, find a unique object/mmonster,  even if all that 
makes it unique is it's name and attack value, is actually proving to be 
astoundingly fun. 

When I ask myself why I, the one who dislikes grinding is perfectly happy with 
a monster hacking dungeon crawl I get a one word answer,  exploration! 

The dungeon rooms, elements and passages are unique enough to satisfy me that 
I'm actually getting somewhere new, and give me the feeling that I actually 
moving around a dungeon map exploring.

Only some dungeons in Sryth,  those with a high proportion of unique room 
descriptions which do not rely as much upon the generic map have given me this 
feeling. 

while I've also got it from gamebooks, sinse they obviously are more focused 
on a centralized narative approach than actually exploring a location, I don't 
usually get the sense of space. 

Again, interactive fiction and the Zork successors have done this very well, 
 though I often find myself really hitting my head against a wall in 
several of the cave crawl style interactive fictions if the puzles are too 
obscure (especially when we get into guess the verb situations). 

Pluss of course, sinse Eamon does have the combat elements, your exploration 
always has that sense of danger. 

when I met the principle character in laire of the minotaur, I really did have 
an oh heck! moment, sinse with those few lines of description about the 
minotaur, I was already thinking of a huge, bull headed beasty,  and when 
he took a swing at my girlfriend I had another one. 

Admittedly, my gf was entirely superfluous to the adventure and didn't do 
mutch beyond holding inventory items and fighting along side me, but at that 
stage I was so much into the adventure that I really did want to see her get 
out alive (sinse I'd gone in to find her anyway). 

I'm impressed in general in Eamon about how litle is needed