[Audyssey] level5 of tarzan junior

2009-08-05 Thread Nicol Oosthuizen
Hi all

Over all I must say tarzan junior is a great game.

I want to tell you about something in level5.

Big

Spoiler 

Space

If you read the manual you will know that it say if you hit the chest
with your weapon you will get unwanted surprises.

Well, its not that I do not believe what the manual  says, I just wanted
to see exactly what those unwanted surprises are.

Of course, I first saved my game before hitting the chest.

So I draw my spear and I hit it a few times and a whole bunch of enemies
appeared.

So I killed them all and then I hit the chest again and I broke it.

You will hear glass breaking.

And then comes the unwanted bit.

Tarzan dies.

The timer goes off prematurely.

If the player's time is up then the mountain caves in  and kill the
player.

Well, sometimes if you hit the chest, the mountain will cave in and kill
you even though there is still time left.

I must say I liked that sound of glass breaking.

Of course I loaded my saved game before I hit the chest  as I do not
want to waste a life after hitting the chest.

  I haven't tried destroying the chest with my sling shot but I assume
the same will happen.

The good thing is, you will not get the unwanted surprises if you hit
the chest one or 2 times.

Say for instance you hit the chest per accident one or 2 times then it
will do nothing.

But if you hit it multiple times one of those 2 things will happen. 


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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
Is james north  still alive?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 06 August 2009 06:32 AM
To: Charles Rivard; Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

Hi Charles,
Yes, he did. He gave me lots of documentation as far as program 
outlines, his notes, etc. I also found James North to be a fairly decent

Visual Basic programmer. I think my only complaint was that he was using

Visual Basic 6 instead of Visual Basic .NET, and the fact he created 
this graphical level editor that was completely unaccessible. Thus 
requiring me to rewrite the project in any case.


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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
All right! All right!
Let me rephrase.
Level2 does not exist, but  once you complete act3 of level1 you hear
the intro to level2.
In other words, you hear the game character walking in water and then
you hear an elderly man speaking to the game character and then you hear
a car passing by.
Then the synth voice says:intro level2 act1 and then the program exits.
That is what I meant.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Charles Rivard
Sent: 06 August 2009 01:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super liam versus danger city

I don't understand your meaning when you state: "I heard the intro to
level2 
which does not exist", although I have not played the game.  I do like
Super 
Liam.  I think it is a good game of a kind that there just aren't enough
of. 
By that, I mean side scrollers.

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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Bryan,
Well, like I said James North's code was fairly easy to read and 
understand. Plus he gave me a lot of documentation on Montezuma's 
Revenge which helped. The biggest problem was he designed this graphical 
level editor to draw levels for the game which wasn't accessible in any 
way, shape, or form. Plus I had already heard at that time that with 
Vista coming out Visual Basic 6 was soon to become unsupported. I felt 
the game needed to be rewritten from scratch to fix both issues. Then 
when I was almost ready to release Montezuma's Revenge I got sacked with 
a cease and desist letter regarding the Montezuma's Revenge copyright. 
One of those cases where if I didn't have bad luck I'd have no luck at all.





Bryan Peterson wrote:
I rather suspect that if he had then Thomas might not have had nearly 
so many headaches with it as he has. I wouldn't have wanted to be 
saddled with that kind of mess, especially of this was my first 
programming endeavour. It'd be more than a little disheartening. Heck, 
it probably feels that way even for experienced programmers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.



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[Audyssey] Side-scrollers was super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Charles,
Interesting you bring that issue up. One of the big questions I get 
asked from time to time is will I be making any more side-scrollers. 
While I've personally had mmy heart set on writing a big 3d FPS type 
game engine it seams quite a few here like side-scrollers. Many feel as 
you do that there aren't enough of them out there to satisfy the market. 
I will admit the idea of bringing back some of the classics like 
Castlevania, Double dragon, or Megaman would be kind of cool.


Charles Rivard wrote:
I don't understand your meaning when you state: "I heard the intro to 
level2 which does not exist", although I have not played the game.  I 
do like Super Liam.  I think it is a good game of a kind that there 
just aren't enough of. By that, I mean side scrollers.


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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Jim,
Smile. Well, it can be like that for every programmer really. thing is 
we all have our own particular style of programming, naming conventions, 
etc and when we read someone elses code it throws us off stride so to 
speak. It makes the developer think like the other person, pick up his 
or her thought process, which can be difficult when it isn't the way we 
think or work on a program ourselves.
For example, you mentioned you don't use the "option explicit" flag so 
the VB 6 runtime uses non-typed variables. That's ok for you since you 
already know what data type you plan to store in that variable, but if 
someone else were to read your code they might get confused as to the 
specific data type you were using the variable for. Is it an integer, 
double, float, all of the above, none of the above, etc. I'd have to 
read over your program a while to figure out how the variable was being 
used which would be time consuming.
For me I'd find it easier to read someone elses code when I can look at 
the beginning of the sub and see x, y, and z are all integers. Since I 
program that way naturally that's one of the first things I look at when 
looking at someone elses code. I want to know what data the variable is 
suppose to hold and what exactly it is doing with the data.


Cheers!


Jim Kitchen wrote:

Hi Thomas,

It's a good thing that I do not plan for anyone to take over my 
projects.  When I started learning to program on my Texas Instruments 
99 4A, you could only use 1 or 2 letter variables.  I for the most 
part still have the habit of keeping my variable names short, thus 
they would not mean much to anyone else looking at my code.  The only 
thing that I can say, is that I have never had any trouble getting 
back into any code that I have written.  Oh yeah, I also do not use 
the VB6 option explicit, thus do not even declare my variables in the 
beginning of my project.


Guess it's a good thing that I do not work for anyone writing the code 
or as I said plan for anyone else to ever use the code.


BFN

Jim



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

Hi Charles,
Yes, he did. He gave me lots of documentation as far as program 
outlines, his notes, etc. I also found James North to be a fairly decent 
Visual Basic programmer. I think my only complaint was that he was using 
Visual Basic 6 instead of Visual Basic .NET, and the fact he created 
this graphical level editor that was completely unaccessible. Thus 
requiring me to rewrite the project in any case.




Charles Rivard wrote:
Or supply accurate and detailed documentation of the code used?  When 
you took over the projects from James North, did he do that?

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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Jim Kitchen

Hi Thomas,

It's a good thing that I do not plan for anyone to take over my projects.  When 
I started learning to program on my Texas Instruments 99 4A, you could only use 
1 or 2 letter variables.  I for the most part still have the habit of keeping 
my variable names short, thus they would not mean much to anyone else looking 
at my code.  The only thing that I can say, is that I have never had any 
trouble getting back into any code that I have written.  Oh yeah, I also do not 
use the VB6 option explicit, thus do not even declare my variables in the 
beginning of my project.

Guess it's a good thing that I do not work for anyone writing the code or as I 
said plan for anyone else to ever use the code.

BFN

Jim

I had my head examined.  They didn't find *anything*!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] where can i find

2009-08-05 Thread Jim Kitchen

Hi Michael,

Very glad to see that you got subscribed to the list ok.

And I am very glad that you like your new Logitech MOMO Racing steering wheel.  
Thanks for calling and letting me know.

Happy racing.

BFN

Jim

Dammit Jim, I'm a doctor, not a tagline writer.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
I rather suspect that if he had then Thomas might not have had nearly so 
many headaches with it as he has. I wouldn't have wanted to be saddled with 
that kind of mess, especially of this was my first programming endeavour. 
It'd be more than a little disheartening. Heck, it probably feels that way 
even for experienced programmers.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 4:40 PM
Subject: Re: [Audyssey] super liam versus danger city


Or supply accurate and detailed documentation of the code used?  When you 
took over the projects from James North, did he do that?

---
Shepherds are the best beasts.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a 
variable like tdg as it means nothing to the developer taking over the 
project. You would think developer's would try to make his or her code as 
readable as possible. I always try to do so for myself as well as others. 
It is always safer to make a variable called AceOfHearts rather than 
called aoh. At least the former makes sense immediately where the later 
doesn't mean anything initially.




Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date for 
that yet as I am still attempting to work out what certain functions and 
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean 
a lot to me in the first stages of development.

Regards,
Damien.



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
Or supply accurate and detailed documentation of the code used?  When you 
took over the projects from James North, did he do that?

---
Shepherds are the best beasts.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 1:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a 
variable like tdg as it means nothing to the developer taking over the 
project. You would think developer's would try to make his or her code as 
readable as possible. I always try to do so for myself as well as others. 
It is always safer to make a variable called AceOfHearts rather than 
called aoh. At least the former makes sense immediately where the later 
doesn't mean anything initially.




Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date for 
that yet as I am still attempting to work out what certain functions and 
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a 
lot to me in the first stages of development.

Regards,
Damien.



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler

Hi,
I tend to use shorthand variables like pd and ct, but I write a 
variable/function index that I or others can refer back to when working with 
it again.
Saying that though, I have recently started learning C++, so I shouldn't 
need to do that once I've grasped all the concepts I need for my new 
adventure (excuse the pun *smile*).

Thanks.
Regards,
Damien.



- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 9:43 PM
Subject: Re: [Audyssey] super liam versus danger city



HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a
variable like tdg as it means nothing to the developer taking over the
project. You would think developer's would try to make his or her code
as readable as possible. I always try to do so for myself as well as
others. It is always safer to make a variable called AceOfHearts rather
than called aoh. At least the former makes sense immediately where the
later doesn't mean anything initially.



Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can't give an exact date
for that yet as I am still attempting to work out what certain
functions and variables mean. Variables such as uw, cdir, l, ltype and
tdg don't mean a lot to me in the first stages of development.
Regards,
Damien.



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No virus found in this incoming message.
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Re: [Audyssey] Question about top speed 2

2009-08-05 Thread Damien C. Sadler

Hi,
Yes, I have had rather a few emails about these issues. I find it difficult 
to track though, since I can't reproduce these errors on my system, and as 
the TopSpeed team helped me design and test the software, I think they 
would've told me if they were getting similar issues. However, I will have 
another delve into the code to see if I can find anything in these areas.

Thanks.
Regards,
Damien.




- Original Message - 
From: "Michael Gauler" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 8:47 PM
Subject: Re: [Audyssey] Question about top speed 2



Hi Damien,
I have both RC1 and RC2 of topspeed 2.1 and it seems that your utility 
pack

of RC 2 is really unstable and the entire business with car and track
downloading doesn't work. When I try to open the package downloader I get 
a
message stating that my internet connection is not working and thus I 
can't

download anything. When I do the same with a full RC1 install your tool
let's me download anything what is available.
There is another error when using "select server".
When I enter an ip adress and do not click "select" but instead "add to
iplist" I am asked to enter a name for the list entry when I have entered
one and I click OK, I get the following error:
Run-time Error '55':
File already open
This quits the program.
Do you have any idea why this is happening?
Regards,
Michael Gauler

- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 9:09 PM
Subject: Re: [Audyssey] Question about top speed 2



Hi,
TopSpeed 2.1 includes a utility pack that I wrote to assist in the
building of tracks and vehicles. If you prefer you can make your own cars
and tracks using Notepad and a voice recorder.
If you are using TopSpeed 2.0, the utility pack is not included in this
version.
I'm glad you mentioned that actually, because it's reminded me to put the
program onto my website.
Hope this helps.
Regards,
Damien.




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No virus found in this incoming message.
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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Charles Rivard
I don't understand your meaning when you state: "I heard the intro to level2 
which does not exist", although I have not played the game.  I do like Super 
Liam.  I think it is a good game of a kind that there just aren't enough of. 
By that, I mean side scrollers.


---
Shepherds are the best beasts.
- Original Message - 
From: "Nicol Oosthuizen" 

To: 
Sent: Tuesday, August 04, 2009 11:54 PM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Thomas Ward

HI Damien,
Smile. Oh, that is always a pain. I hate it when programmers use a 
variable like tdg as it means nothing to the developer taking over the 
project. You would think developer's would try to make his or her code 
as readable as possible. I always try to do so for myself as well as 
others. It is always safer to make a variable called AceOfHearts rather 
than called aoh. At least the former makes sense immediately where the 
later doesn't mean anything initially.




Damien C. Sadler wrote:

Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date 
for that yet as I am still attempting to work out what certain 
functions and variables mean. Variables such as uw, cdir, l, ltype and 
tdg don't mean a lot to me in the first stages of development.

Regards,
Damien.



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Re: [Audyssey] Question about top speed 2

2009-08-05 Thread Michael Gauler

Hi Damien,
I have both RC1 and RC2 of topspeed 2.1 and it seems that your utility pack 
of RC 2 is really unstable and the entire business with car and track 
downloading doesn't work. When I try to open the package downloader I get a 
message stating that my internet connection is not working and thus I can't 
download anything. When I do the same with a full RC1 install your tool 
let's me download anything what is available.

There is another error when using "select server".
When I enter an ip adress and do not click "select" but instead "add to 
iplist" I am asked to enter a name for the list entry when I have entered 
one and I click OK, I get the following error:

Run-time Error '55':
File already open
This quits the program.
Do you have any idea why this is happening?
Regards,
Michael Gauler

- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 9:09 PM
Subject: Re: [Audyssey] Question about top speed 2



Hi,
TopSpeed 2.1 includes a utility pack that I wrote to assist in the 
building of tracks and vehicles. If you prefer you can make your own cars 
and tracks using Notepad and a voice recorder.
If you are using TopSpeed 2.0, the utility pack is not included in this 
version.
I'm glad you mentioned that actually, because it's reminded me to put the 
program onto my website.

Hope this helps.
Regards,
Damien.




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Re: [Audyssey] where can i find

2009-08-05 Thread Thomas Ward

Hi Michael,
Well, one browser based game you might like to try is Sryth. It has a 
huge number of quests, lots of stats, and there is a lot of free 
content. Subscribing to a paid guild membership will give you more 
quests, better stats, gear, and so on, but if you want to play it with a 
free subscription you can. You can find it here.

http://www.sryth.com
As far as free audio games goes just about every accessible game 
developer has one or two you can play. Here is a few developers that 
offer both commercial and free games on their web sites.

First, my web site
http://www.usagamesinteractive.com
has a few free games for download, and I have several more I hope to be 
adding to the web site in the not too distant future.
BSC Games has a couple of free games like Deecout and Bobby's Revenge 
that you can get from their web site.

http://www.bscgames.com
GMA Games has a few free games such as Mind Buster and Solitaire as well 
as a few commercial games that you can get from their web site.

http://www.gmagames.com
Then, there is L-Works. Liam has a  few free games you might like such 
as /Super Egg Hunt, The Great Toy Robbery, Duck Hunt, etc. You can get 
them from his web site.

http://www.l-works.net
As far as text based games try  the interactive fiction archive. It has 
hundreds of text based games. It can be found here.

http://www.ifarchive.org
HTH


michael barnes wrote:
i would like to know where i can play free browser base games i do 
know about ffproject.com and where i can find free audio games i know 
about kitchensinc.net and where i can find text base games if someone 
out there have any info let me know





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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
Now that I can agree with. I don't know how many lives I lost in that 
section but it was a lot.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "James Dietz" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 12:25 PM
Subject: Re: [Audyssey] super liam versus danger city



The landmines play in sync with one another. This makes it difficult
to distinguish individual landmines especially when they are placed as
close together as they are in level 1 act 3.  Perhaps staggering some
of the mine sounds (or jumping to a different position) would make it
more apparent that there are actually lots of mines within a small
area.

On 8/5/09, Bryan Peterson  wrote:
Ah that's right. You took over DC a while back. I do hope we'll 
eventually

see a full game as I've always thought it had a great deal of potential.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message -
From: "Damien C. Sadler" 
To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 11:49 AM
Subject: Re: [Audyssey] super liam versus danger city



Hi,
As I am working on Danger City I am aware of these movement issues and
will fix them in the next release, though I can't give an exact date for
that yet as I am still attempting to work out what certain functions and
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean 
a

lot to me in the first stages of development.
Regards,
Damien.


- Original Message -
From: "Nicol Oosthuizen" 
To: 
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to 
impossible.


And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start 
his

new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


Please Note: This email and its contents are subject to our email legal
notice which can be viewed at 
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08/05/09


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If you have any questions or conce

[Audyssey] where can i find

2009-08-05 Thread michael barnes
i would like to know where i can play free browser base games i do know 
about ffproject.com and where i can find free audio games i know about 
kitchensinc.net and where i can find text base games if someone out 
there have any info let me know


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Re: [Audyssey] Mach 1 tts

2009-08-05 Thread Charles Rivard

Sounds like it'll be cool.  Take your time on it.  Thanks.
---
Shepherds are the best beasts.
- Original Message - 
From: "Jim Kitchen" 

To: "Charles Rivard" 
Sent: Wednesday, August 05, 2009 12:48 AM
Subject: [Audyssey] Mach 1 tts



Hi Charles,

Well Mach 1 tts version 2 will have fuel consumption and pit roads.  I 
have fixed the not keeping keyboard settings bug and added game options 
such as three different wall sound options, being able to turn off the 
automatic speedometer and automatic gear announce, as well as the pit road 
snacks and track light polls.  It's taking some time as it is summer and 
all.  And I still need to rewrite all of the keyboard and joystick 
configurability stuff because of the pit road option as well as the 
instructions.  I have a couple of more ideas that I am trying to get into 
version 2 as well.


The pit road is really hard to pull in just right without speeding and 
stopping right in your pit box.  But with starting with a full tank of 
fuel, you don't even have to worry about it unless you are running more 
than 100 miles or there abouts.


BFN

Jim

It's not the age - it's the mileage!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread James Dietz
The landmines play in sync with one another. This makes it difficult
to distinguish individual landmines especially when they are placed as
close together as they are in level 1 act 3.  Perhaps staggering some
of the mine sounds (or jumping to a different position) would make it
more apparent that there are actually lots of mines within a small
area.

On 8/5/09, Bryan Peterson  wrote:
> Ah that's right. You took over DC a while back. I do hope we'll eventually
> see a full game as I've always thought it had a great deal of potential.
> You have acquired the skill of Weaponry Theremin.
> Your current level of mastery is 10 Apprentice.
> - Original Message -
> From: "Damien C. Sadler" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, August 05, 2009 11:49 AM
> Subject: Re: [Audyssey] super liam versus danger city
>
>
>> Hi,
>> As I am working on Danger City I am aware of these movement issues and
>> will fix them in the next release, though I can't give an exact date for
>> that yet as I am still attempting to work out what certain functions and
>> variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a
>> lot to me in the first stages of development.
>> Regards,
>> Damien.
>>
>>
>> - Original Message -
>> From: "Nicol Oosthuizen" 
>> To: 
>> Sent: Wednesday, August 05, 2009 7:54 AM
>> Subject: [Audyssey] super liam versus danger city
>>
>>
>>> HI liam and all
>>>
>>> My compliments goes to liam for creating a really comfortable game.
>>>
>>> I played danger city again last night and its really next to impossible.
>>>
>>> And the bad thing is.
>>>
>>> Eventually I managed to complete act3 but the bomb still went off.
>>>
>>> I heard the intro to level2  which does not exist, but at the same time
>>> I heard a mine in front of me which means there is a big bug in the
>>> game.
>>>
>>> For those of you who haven't played danger city, level2 is where the
>>> character meets an elderly man who is about to tell him how to start his
>>> new mission.
>>>
>>> And the game character is walking in water.
>>>
>>> And then a car   passes.
>>>
>>> The sound of a land mine is not suppose to be there.
>>>
>>> Although I like the  sound of the land mines its much more difficult to
>>> jump over a land  mine in ddanger city than it is  to   jump over
>>> obstacles in super liam.
>>>
>>> And the game gives me enough time to complete the escape levels such as
>>> the volcano and water escape.
>>>
>>> Thus super liam is light years easier and  more comfortable than danger
>>> city.
>>>
>>> Well  done liam.
>>>
>>>
>>> Please Note: This email and its contents are subject to our email legal
>>> notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
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>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gam...@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> 
>>
>>
>>
>> No virus found in this incoming message.
>> Checked by AVG - www.avg.com
>> Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09
>>
>> 05:57:00
>>
>>
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>>
>
>
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Re: [Audyssey] Question about top speed 2

2009-08-05 Thread Damien C. Sadler

Hi,
TopSpeed 2.1 includes a utility pack that I wrote to assist in the building 
of tracks and vehicles. If you prefer you can make your own cars and tracks 
using Notepad and a voice recorder.
If you are using TopSpeed 2.0, the utility pack is not included in this 
version.
I'm glad you mentioned that actually, because it's reminded me to put the 
program onto my website.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Nick gomberg" 

To: 
Sent: Tuesday, August 04, 2009 8:14 PM
Subject: [Audyssey] Question about top speed 2


Hi,

I was wondering if there is some kind of program or file I have to download 
to create my own cars and tracks for top speed 2. And if there is, where 
would I get the file or program.

Thanks.



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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 
05:57:00



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Bryan Peterson
Ah that's right. You took over DC a while back. I do hope we'll eventually 
see a full game as I've always thought it had a great deal of potential.

You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
- Original Message - 
From: "Damien C. Sadler" 

To: "Gamers Discussion list" 
Sent: Wednesday, August 05, 2009 11:49 AM
Subject: Re: [Audyssey] super liam versus danger city



Hi,
As I am working on Danger City I am aware of these movement issues and 
will fix them in the next release, though I can't give an exact date for 
that yet as I am still attempting to work out what certain functions and 
variables mean. Variables such as uw, cdir, l, ltype and tdg don't mean a 
lot to me in the first stages of development.

Regards,
Damien.


- Original Message - 
From: "Nicol Oosthuizen" 

To: 
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


Please Note: This email and its contents are subject to our email legal 
notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf

---
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list,

please send E-mail to gamers-ow...@audyssey.org.







No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.392 / Virus Database: 270.13.44/2283 - Release Date: 08/05/09 
05:57:00



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Re: [Audyssey] super liam versus danger city

2009-08-05 Thread Damien C. Sadler

Hi,
As I am working on Danger City I am aware of these movement issues and will 
fix them in the next release, though I can't give an exact date for that yet 
as I am still attempting to work out what certain functions and variables 
mean. Variables such as uw, cdir, l, ltype and tdg don't mean a lot to me in 
the first stages of development.

Regards,
Damien.


- Original Message - 
From: "Nicol Oosthuizen" 

To: 
Sent: Wednesday, August 05, 2009 7:54 AM
Subject: [Audyssey] super liam versus danger city



HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

Well  done liam.


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[Audyssey] the bonus games in alien outback

2009-08-05 Thread Nicol Oosthuizen
Hi all

I am just curious.

Those of you who play alien outback.

What is the most difficult level where you were able to get to the bonus
round without  any landers?

I can  only get a bonus game after level1, perhaps level2 but no further
than that.

>From level3 onwards the ships descend so quickly that there is no chance
to have no landers.

Last Sunday I have  discovered something.

This is just  my personal  experience.

I do not know about the nukes, but if you shoot a ship by means of a
missile, then you won't be able to go to the bonus round.

I had no landers on the whole of level1 and I  shot quite a number of
ships with missiles and I did not go through to the bonus game.

I was taken straight to level2.

So I just have a feeling its because I used missals.

If anyone were able to get a bonus game after level3 or higher, its much
appreciated if you can share your strategy with me to get no landers.


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[Audyssey] super liam versus danger city

2009-08-05 Thread Nicol Oosthuizen
HI liam and all

My compliments goes to liam for creating a really comfortable game.

I played danger city again last night and its really next to impossible.

And the bad thing is.

Eventually I managed to complete act3 but the bomb still went off.

I heard the intro to level2  which does not exist, but at the same time
I heard a mine in front of me which means there is a big bug in the
game.

 For those of you who haven't played danger city, level2 is where the
character meets an elderly man who is about to tell him how to start his
new mission.

And the game character is walking in water.

And then a car   passes.

The sound of a land mine is not suppose to be there.

Although I like the  sound of the land mines its much more difficult to
jump over a land  mine in ddanger city than it is  to   jump over
obstacles in super liam.

And the game gives me enough time to complete the escape levels such as
the volcano and water escape.

Thus super liam is light years easier and  more comfortable than danger
city.

 Well  done liam.


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[Audyssey] Question about top speed 2

2009-08-05 Thread Nick gomberg
Hi,
 
I was wondering if there is some kind of program or file I have to download to 
create my own cars and tracks for top speed 2. And if there is, where would I 
get the file or program.
Thanks.


  
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[Audyssey] AccessiLE icc CRICKET GAME ?

2009-08-05 Thread SiddharthKalantri
Hello everyone,



Is there any any PC or online cricket game which is Accessile with screen 
reader? I think cricket games are easy and fun to play.



Siddharth
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[Audyssey] Mach 1 tts

2009-08-05 Thread Jim Kitchen

Hi Charles,

Well Mach 1 tts version 2 will have fuel consumption and pit roads.  I have 
fixed the not keeping keyboard settings bug and added game options such as 
three different wall sound options, being able to turn off the automatic 
speedometer and automatic gear announce, as well as the pit road snacks and 
track light polls.  It's taking some time as it is summer and all.  And I still 
need to rewrite all of the keyboard and joystick configurability stuff because 
of the pit road option as well as the instructions.  I have a couple of more 
ideas that I am trying to get into version 2 as well.

The pit road is really hard to pull in just right without speeding and stopping 
right in your pit box.  But with starting with a full tank of fuel, you don't 
even have to worry about it unless you are running more than 100 miles or there 
abouts.

BFN

Jim

It's not the age - it's the mileage!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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