[Audyssey] The Max Payn
Link 1: http://www.wikifortio.com/857493/The Max Payne.r00 Link 2: http://www.wikifortio.com/831359/The Max Payne.r02 Link 3: http://www.wikifortio.com/836442/The Max Payne.rar Link 4: http://www.wikifortio.com/834226/The Max Payne.r01 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the bonus level of monkey business
Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] roling bolders in mota?
Hi tom Do you plan to add roling bolders to mota? It would be fun to try escape a roling bolder. I think a good sound for a roling bolder is a sound similar to the sound in ten pin alley, the sound of the ball rolling to the pins. I do not expect you to use the sound in ten pin alley but a simular sound would rock. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Nicol Oosthuizen" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 3:48 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Exactly. That's basically what I was getting at. It would just be so much quicker and therefore harder that it would probably make the complaints you've been getting about the latest Beta of Mota seem like nothing. That of course would probably make the developer who tried the experiment, particularly if it was a mainstream company and not used to dealing with us, regret the entire venture. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:54 PM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. The graphics might be redrawn 20 to 30 times a second, and it is constantly being updated in real time. Certainly faster than audio and speech feedback will allow for. As a result my audio games are slowed down to account for the player's ability to listen to things and get some sort of spoken feedback. At the speed my main game loop runs the screen and audio would seam to crawl in slow motion for a normal mainstream gamer. I'm not saying this can't be over come, but it might be much faster and require quickr reflexes than your average accessible gamer is use to. Bryan Peterson wrote: Well that could be a tall order given a lot of people's attitudes about the difficulty of games. A game that's challenging enough to keep a sighted person's interest is apparently too hard for a lot of blind folks. Homer: Hey, uh, could you go across the street and get me a slice of pizza? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Not only that but there would be financial considerations as well as you well know. I for one couldn't see a graphics designer, unless perhaps you knew him or her very very well personally, agreeing to put time and effort into your project for little to no financial gain of their own. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 8:27 PM Subject: Re: [Audyssey] Questions for all you game developers on the list Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone to make them they still can't see it. So either way it is time and energy spent on something that isn't very useful or accessible to a blind gamer. Bryan Peterson wrote: So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
She was also a goddess of war was she not? I know Ares was the principle war god but I remember that Athena, as a strategist, was said to also be considered a goddess of war. I remember she almost had to face Poseidon in combat once according to several of the myths I've read. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 7:54 PM Subject: Re: [Audyssey] MOTA. Yes in deed. Athena was the goddess of wisdom, and as a result she was suppose to be an excellent strategist in combat. Unfortunately a side-scroller doesn't give anyone much room for realistic combat, but I can make her hard to defeat all the same. Since you can't kill her the object will simply be to best her if you can, and she'll give you the orb. Bryan Peterson wrote: I'm looking forward to fighting Athena, since by all accounts she was a skilled fighter when she chose to do so. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
There was a big debate about that on the Entombed discussion list a few weeks back as well, but saving is generally much more a part of that style of game than it generally is for side scrollers, although I have seen a few that did allow you to save. Some felt we should only be allowed to save at Save Points like in some of the Final Fantasy titles, but then there's always the possibility that you're too beaten up to make it back there alive and you'd just have to pray you didn't run into anymore monsters before you made it back. I understand their view point but I don't always agree with it. Of course some games allow for that by including a Quicksave feature, although the file will be erased immediately when you load it up again. But it gives you the option to save if you're on a time crunch or something like that. But I still feel that if someone doesn't like the save-anywhere option they don't have to use it much if at all. They can just remember that next time they die and lose all their hard work. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 6:22 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Preordering was MOTABeta
And of course it's all the more noticeable because we're such a small community. I bet mainstream devs get nasty comments like that all the time but they can just shrug it off because they've probably got lots of folks there who can just hit the delete button or handle the comments however they see fit, whereas we can't necessarily do that. And it's bound to be more discouraging than it would be to a big mainstream developer. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 6:19 PM Subject: Re: [Audyssey] Preordering was MOTABeta Hi Hayden, It certainly can. Fortunately most of the negative e-mails have died down and become more normal requests for information but there for a while I was getting constant e-mails that were anything but kind. They were nasty, insulting, and I decided then and there not to use preorders if that is the way people reacted that way towards me. Hayden Presley wrote: Hi Thomas, I see what you mean...I bet that can get nasty sometimes. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Nicol, Pacman talks does have a save along with the Sarah game but not in the demo level. With Sarah you need to find the time turner first before saving. As Thomas wrote, saving is a kind of cheat but one that is necessary in a long playing game. It usually takes me quite a while to get through all the levels of both games so I do see that it is necessary. But it does make those games a lot easier if you are saving them very often. Phil - Original Message - From: "Nicol Oosthuizen" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 5:48 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Johnny, I have an aversion to saving my game as I consider it is a way to turn a very difficult game to a too easy one jus by saving before each encounter. I think the idea of saving games is worse than giving you all the weapons in the beginning. If an attack is based on a random number such as a 20 sided dice, then you could roll the dice as many times as you need to get the magic 20 and kill the creature by saving the game before each attack. Phil Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.1/2407 - Release Date: 10/01/09 06:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Bryan, I can turn the saving games function on and turn it off in a script but can not change how it works. Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 8:11 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
Just a slight correction or two. Although Josh sells the original James North titles, he did make changes to the first games. There are newer versions of those titles and they do have some fixes and enhancements. So I respectfully disagree with your statement. Many thanks. On 10/2/2009 5:41 AM, Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
yeah is seems impossible for me though I got a monkey in my sights, but it got away can someone please give me some advice? On 10/2/09, Raul A. Gallegos wrote: > Just a slight correction or two. Although Josh sells the original James > North titles, he did make changes to the first games. There are newer > versions of those titles and they do have some fixes and enhancements. > > So I respectfully disagree with your statement. > > Many thanks. > > On 10/2/2009 5:41 AM, Nicol Oosthuizen wrote: >> Spoiler >> space >> HI all >> I am going to make a statement and then after that I will explain why I >> made the statement. >> Ok, so my statement is the following: >> It was the intention of james north to make the bonus level of monkey >> business impossible to play, even impossible to catch one monkey. >> And there is good reasoning behind this. >> The music that plays during the bonus level is from the movies >> impossible mission. So the music tells you that the level is impossible, >> its not a bug in the bonus level, james north wanted to make the bonus >> game actually impossible. If it was not his intention to make the bonus >> level impossible to play, he would have put other music in the bonus >> level. >> I know some people thinks that there is a bug in the bonus level, but >> there actually isn't. >> I think josh from draconis just ported everything to his website, he >> just basically sells james north's titles. >> It appears that josh never made any changes to james north's games. >> So if you are new to monkey business and you are about to play the bonus >> level for the first time, keep in mind that it is meant to be >> impossible. >> Please Note: This email and its contents are subject to our email legal >> notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > -- > Raul A. Gallegos > http://www.asmodean.net > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] python compiler
I get it. PYtexe is accessed through the command line. This should work, when I get home and test it. Thanks, Nick On 10/1/09, Thomas Ward wrote: > Hi nick, I think I need to explain this a bit clearer. As you probably > know Python is a scripting language and requires an interpretor to run. > Therefore it is not really compiled to a native Windows program as would > be the case if you used a language like C or C++. What py2exe really > does is it bundles the Python interpretor and your source code together > into an exe file, but it isn't compiled in the triditional sense of the > word. It is more like packaged in an executable archive. I hope that > makes sense. > Anyway, if you want to use py2exe to make an executable archive you'll > have to get use to working with the Windows command line for this. Most > python tools like that are command line only, not graphical > applications, so you have to be somewhat familiar with the Windows > command prompt to use them. Here is an overview how py2exe works. > First, download and install py2exe from > http://www.py2exe.org > and install the correct version for your interpretor. Make sure you get > the one that is for your version of the Python interpretor. Else you can > end up screwing things up a bit. > Second, you have to create a custom setup script for your application. > Generally this is easy, but for a newby this is an unexpected step. > Create a filecalled setup.py, and then you will write a script something > like this. For example let us just say the program is called Test. > > import setup > import py2exe > > setup (console=["Test.py"], zipfile=None) > > Once you have created and saved your setup script you now have to build > the Python exe archive via the command line. Generally you would type a > command like this in your source directory. > python setup.py py2exe --bundle 1 > If everything worked correctly you would have a file called Test.exe in > your dist directory. > > HTH > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- website: Nickhelms.net sip phone number: 360-526-6509 Skype: Nickster919 twitter: Nickster919 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
I couldn't stear. it'd just splash either on the left or right depending where I pressed, but it'd just move once in that direction. btw raul I think you should do a monkey business walkthrough, that'd be neat. - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 4:38 PM Subject: Re: [Audyssey] the bonus level of monkey business yeah is seems impossible for me though I got a monkey in my sights, but it got away can someone please give me some advice? On 10/2/09, Raul A. Gallegos wrote: Just a slight correction or two. Although Josh sells the original James North titles, he did make changes to the first games. There are newer versions of those titles and they do have some fixes and enhancements. So I respectfully disagree with your statement. Many thanks. On 10/2/2009 5:41 AM, Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
Hello peter. Hmm, now there's a thought. It's gotten to the point where I can beat the game every time. So I might just do that. Now to find a little thing called time. *smile*. But all in all, it's not a bad idea. On 10/2/2009 12:16 PM, peter Mahach wrote: I couldn't stear. it'd just splash either on the left or right depending where I pressed, but it'd just move once in that direction. btw raul I think you should do a monkey business walkthrough, that'd be neat. - Original Message - From: "Ryan Chou" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 4:38 PM Subject: Re: [Audyssey] the bonus level of monkey business yeah is seems impossible for me though I got a monkey in my sights, but it got away can someone please give me some advice? On 10/2/09, Raul A. Gallegos wrote: Just a slight correction or two. Although Josh sells the original James North titles, he did make changes to the first games. There are newer versions of those titles and they do have some fixes and enhancements. So I respectfully disagree with your statement. Many thanks. On 10/2/2009 5:41 AM, Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Raul A. Gallegos http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/m
Re: [Audyssey] The Max Payn
Downloaded the files, not quite sure what we do with them now. Do we extract the .rar and install? How about these .r00 .r01 things, what do they do? "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Hayri Tulumcu" To: Sent: Friday, October 02, 2009 1:47 AM Subject: [Audyssey] The Max Payn Link 1: http://www.wikifortio.com/857493/The Max Payne.r00 Link 2: http://www.wikifortio.com/831359/The Max Payne.r02 Link 3: http://www.wikifortio.com/836442/The Max Payne.rar Link 4: http://www.wikifortio.com/834226/The Max Payne.r01 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.3/2409 - Release Date: 10/02/09 06:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 8:26 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA There was a big debate about that on the Entombed discussion list a few weeks back as well, but saving is generally much more a part of that style of game than it generally is for side scrollers, although I have seen a few that did allow you to save. Some felt we should only be allowed to save at Save Points like in some of the Final Fantasy titles, but then there's always the possibility that you're too beaten up to make it back there alive and you'd just have to pray you didn't run into anymore monsters before you made it back. I understand their view point but I don't always agree with it. Of course some games allow for that by including a Quicksave feature, although the file will be erased immediately when you load it up again. But it gives you the option to save if you're on a time crunch or something like that. But I still feel that if someone doesn't like the save-anywhere option they don't have to use it much if at all. They can just remember that next time they die and lose all their hard work. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 6:22 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to have the option to save at any point or I probably would have lost patience with the new Beta. And as I grow more comfortable I use it less anyways, usually only right before the boss if I decide I'm going to try to bring him down. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] changes to James North's games?
I can attest to the fact that Josh has made changes to James North's original games. Testing was done on, and suggestions were incorporated to, Change Reaction. Monkey Business was modified because someone found out about a way to crack the registration system and blabbed it all over the blind gaming community. These are just a few examples. --- Shepherds are the best beasts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The Max Payn
Hello gamers! Download all parts, extract it using winrar, and replace all things in extracted folder, paste all folders and files to supel liam's main folder. I hope so you are enjoy my Mod :) Regards Tom. 2009/10/2, Johnny Tai : > Downloaded the files, not quite sure what we do with them now. Do we extract > the .rar and install? How about these .r00 .r01 things, what do they do? > "No one ever kicked ass by saying I can't." > > Johnny ST Tai > > LIVE AND WALK WITH CONFIDENCE. > > Interpersonal and Social Relationship Counselling-also offering private, one > on one self defense training- call or email to book your appointment today! > > johnnyti...@shaw.ca > > 1-604-275-2795 > > Listen to, or buy our music at: > > http://www.musicsubmit.com/thecat > > http://www.cdbaby.com/thecat > > http://www.mynoisyplanet.com/TheCAT. > > http://www.rhythmqwest.com/TheCat > > http://www.cdbaby.com/thecat2 > > The king who stands poised > With claws and fangs, eyes ablaze... > The hunt has begun. > -Haiku by Johnny Tai > - Original Message - > From: "Hayri Tulumcu" > To: > Sent: Friday, October 02, 2009 1:47 AM > Subject: [Audyssey] The Max Payn > > >> Link 1: >> >> http://www.wikifortio.com/857493/The Max Payne.r00 >> >> Link 2: >> >> http://www.wikifortio.com/831359/The Max Payne.r02 >> >> Link 3: >> >> http://www.wikifortio.com/836442/The Max Payne.rar >> >> Link 4: >> >> http://www.wikifortio.com/834226/The Max Payne.r01 >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.409 / Virus Database: 270.14.3/2409 - Release Date: 10/02/09 > 06:46:00 > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
Nicol, I beg to differ with you. I do know Josh has made some changes to James North's titles. The changes haven't necessarily been major,but there have been some changes made here and there to keep them somewhat up to date. As for the music for the bonus level it is called "Mission Impossible" not "Impossible Mission." Just because James North used that music for the bonus level it does not mean James North intended the bonus level to be impossible. Difficult yes, but not impossible. Please, stop taking things too litterally. Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Bryan, yes it is. As it happens the save game feature is a standard feature in my game engine too, and whatever I do to the engine to modify the save game feature will effect all other games built with the same engine. So that's another goodreason why I am reluctant to modify it for one game. Bryan Peterson wrote: That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
true. also, the exit sound has been changed in these games. if you listen to old main menu reviews kelly did back when the games were in ESP softworks the exit sound was a buzzlike thing, the new titles are using a longer, louder sound. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 7:33 PM Subject: Re: [Audyssey] the bonus level of monkey business Nicol, I beg to differ with you. I do know Josh has made some changes to James North's titles. The changes haven't necessarily been major,but there have been some changes made here and there to keep them somewhat up to date. As for the music for the bonus level it is called "Mission Impossible" not "Impossible Mission." Just because James North used that music for the bonus level it does not mean James North intended the bonus level to be impossible. Difficult yes, but not impossible. Please, stop taking things too litterally. Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream game released in 1984 as an example here. In my version enemies would only do about 25% damage on the beginner level and would only be updated once a second or so. That's an eternity for a mainstream vidio game. It would be child's play for a mainstream gamer. The real 1984 game, which mine was based on, operated at least 10 times faster, enemies moved rapidly on the screen,and coming in contact with an enemy resulted in instant death. It was definitely far more challenging, difficult, and tricky than mine ever hoped to be. I actually emulated some of this on the expert difficulty level, but people complained, "it is too hard." My conclusion is rather obvious. If my expert level came close to emulating the actual game and people complained it was too difficult what does that say about the average blind gamer? What does that say about our willingness to play mainstream games as they were designed without handicaps? Are we really willing and able to play at the same level as the mainstream gamers? Bryan Peterson wrote: Exactly. That's basically what I was getting at. It would just be so much quicker and therefore harder that it would probably make the complaints you've been getting about the latest Beta of Mota seem like nothing. That of course would probably make the developer who tried the experiment, particularly if it was a mainstream company and not used to dealing with us, regret the entire venture. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Hi, yes she was a goddess of war. Athena was very active in the Trojan wars, and of course was the mastermind behind the Trojan horse. Which you got to admit was a pretty slick move on her part. Bryan Peterson wrote: She was also a goddess of war was she not? I know Ares was the principle war god but I remember that Athena, as a strategist, was said to also be considered a goddess of war. I remember she almost had to face Poseidon in combat once according to several of the myths I've read. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Preordering was MOTABeta
Oh, absolutely. It is a lot more personal as I have contact with my customers directly on this list, on the USA Games list, various other accessibility related lists, by phone for tech support calls, etc. As a result I get to know them some and as is to be expected I like some and dislike others on a personal and professional level. It wouldn't be that way if USA Games were a mainstream commercial company. I know that the mainstream game companies have several levels of customer service which are there to handle sales, tech support, and so on. Chances are slim to none that you will get to talk to the developer of game x or to speak to the head of the company. As a result they can afford to do whatever they want, and treat their customers with indifference. Bryan Peterson wrote: And of course it's all the more noticeable because we're such a small community. I bet mainstream devs get nasty comments like that all the time but they can just shrug it off because they've probably got lots of folks there who can just hit the delete button or handle the comments however they see fit, whereas we can't necessarily do that. And it's bound to be more discouraging than it would be to a big mainstream developer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game. Yohandy wrote: but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Wouldn't've been so cool if instead of taking and keeping the darn thing, they decided to make a pyre out of the wooden horse...rofl "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 11:02 AM Subject: Re: [Audyssey] MOTA. Hi, yes she was a goddess of war. Athena was very active in the Trojan wars, and of course was the mastermind behind the Trojan horse. Which you got to admit was a pretty slick move on her part. Bryan Peterson wrote: She was also a goddess of war was she not? I know Ares was the principle war god but I remember that Athena, as a strategist, was said to also be considered a goddess of war. I remember she almost had to face Poseidon in combat once according to several of the myths I've read. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.3/2409 - Release Date: 10/02/09 06:46:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 2:18 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game. Yohandy wrote: but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] max payne liam...rofl
And I've just finished downloading all the sounds from max payne II as well... Great MOD lol, cept I wish the game would work with other guns instead of his original beretta. Be really neat if someone can do a mod like this for SOD since that has multi weapon choices...but getting around the EVA system maybe a bit of a pain. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 12:43 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 2:18 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary diversions at this point. I can't really afford to if I hope to make a Christmas release of the game. Yohandy wrote: but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA.
Which Monty Python blatently parodied in Holy Grail. Only difference was the knights forgot to get inside the rabbit and then it was used against them by those French dudes LOL. Now that was a game I wish we could have played. But it didn't seem verry accessible. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 12:02 PM Subject: Re: [Audyssey] MOTA. Hi, yes she was a goddess of war. Athena was very active in the Trojan wars, and of course was the mastermind behind the Trojan horse. Which you got to admit was a pretty slick move on her part. Bryan Peterson wrote: She was also a goddess of war was she not? I know Ares was the principle war god but I remember that Athena, as a strategist, was said to also be considered a goddess of war. I remember she almost had to face Poseidon in combat once according to several of the myths I've read. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
That's pretty much what I figured. It would be different if it was actyakkt being written from scratch but I figured that with a game engine like Genesis or the GMA engine the only way to modify it would be to actually tinker with the code, which could be asking for a lot of trouble in the long run I'd imagine. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 11:37 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Bryan, yes it is. As it happens the save game feature is a standard feature in my game engine too, and whatever I do to the engine to modify the save game feature will effect all other games built with the same engine. So that's another goodreason why I am reluctant to modify it for one game. Bryan Peterson wrote: That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hmmm thats a point. I think we are but it may take a second or so to hear stuff rather than see it. I suppose if we all used gamepads or something we could mash the keys and try. Actually I have had friends that do hard games bash the keys of their controlers to buggery, and get rather angered when disturbed as they die. At 06:52 a.m. 3/10/2009, you wrote: >Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream >game released in 1984 as an example here. >In my version enemies would only do about 25% damage on the beginner level and >would only be updated once a second or so. That's an eternity for a mainstream >vidio game. It would be child's play for a mainstream gamer. >The real 1984 game, which mine was based on, operated at least 10 times >faster, enemies moved rapidly on the screen,and coming in contact with an >enemy resulted in instant death. It was definitely far more challenging, >difficult, and tricky than mine ever hoped to be. I actually emulated some of >this on the expert difficulty level, but people complained, "it is too hard." >My conclusion is rather obvious. If my expert level came close to emulating >the actual game and people complained it was too difficult what does that say >about the average blind gamer? What does that say about our willingness to >play mainstream games as they were designed without handicaps? Are we really >willing and able to play at the same level as the mainstream gamers? > >Bryan Peterson wrote: >>Exactly. That's basically what I was getting at. It would just be so much >>quicker and therefore harder that it would probably make the complaints >>you've been getting about the latest Beta of Mota seem like nothing. That of >>course would probably make the developer who tried the experiment, >>particularly if it was a mainstream company and not used to dealing with us, >>regret the entire venture. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
hi tom, I didn't want to get in to this argument, but I myself have caught, nay shot them monkeys it takes a lot of skill, and a lot of patients on the part of the player. reading the original email, he says about a government disclaimer? I didn't think they were employing kids in the government these days lol. http://www.secretsthatwekeep.com/003 Simon msn: simod...@hotmail.com skype, slifinger - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 6:33 PM Subject: Re: [Audyssey] the bonus level of monkey business Nicol, I beg to differ with you. I do know Josh has made some changes to James North's titles. The changes haven't necessarily been major,but there have been some changes made here and there to keep them somewhat up to date. As for the music for the bonus level it is called "Mission Impossible" not "Impossible Mission." Just because James North used that music for the bonus level it does not mean James North intended the bonus level to be impossible. Difficult yes, but not impossible. Please, stop taking things too litterally. Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the bonus level of monkey business
I'm with Nichol in that I haven't caught a single monkey, but that's just me. That and I was never particularly interested in the bonus level anyway. As for the music, the reason he put it in there was for a little thing called atmosphere. Nothing more. Sorry to burst your bubble Nichol, but it had to be done. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "simon dowling" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 4:38 PM Subject: Re: [Audyssey] the bonus level of monkey business hi tom, I didn't want to get in to this argument, but I myself have caught, nay shot them monkeys it takes a lot of skill, and a lot of patients on the part of the player. reading the original email, he says about a government disclaimer? I didn't think they were employing kids in the government these days lol. http://www.secretsthatwekeep.com/003 Simon msn: simod...@hotmail.com skype, slifinger - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 6:33 PM Subject: Re: [Audyssey] the bonus level of monkey business Nicol, I beg to differ with you. I do know Josh has made some changes to James North's titles. The changes haven't necessarily been major,but there have been some changes made here and there to keep them somewhat up to date. As for the music for the bonus level it is called "Mission Impossible" not "Impossible Mission." Just because James North used that music for the bonus level it does not mean James North intended the bonus level to be impossible. Difficult yes, but not impossible. Please, stop taking things too litterally. Nicol Oosthuizen wrote: Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there is good reasoning behind this. The music that plays during the bonus level is from the movies impossible mission. So the music tells you that the level is impossible, its not a bug in the bonus level, james north wanted to make the bonus game actually impossible. If it was not his intention to make the bonus level impossible to play, he would have put other music in the bonus level. I know some people thinks that there is a bug in the bonus level, but there actually isn't. I think josh from draconis just ported everything to his website, he just basically sells james north's titles. It appears that josh never made any changes to james north's games. So if you are new to monkey business and you are about to play the bonus level for the first time, keep in mind that it is meant to be impossible. Please Note: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi, Definitely. I do want to continue the Tomb hunter series my way once the pressure for this release is off my shoulders. Bryan Peterson wrote: Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi Yohandy, I'm not sure what you mean by planning on releasing anything original. Mysteries of the Ancients is a game created from scratch by me. Granted some of the inspiration came from Tomb Raider, but it is more or less an original work. It hasn't turned out exactly as planned, but I do have plans of continuing the game series at some point using a full 3d first person environment. As far as my future plans goes one thing I'd like to do is port the Genesis Engine to C++. Then, create cross platform versions that will run on Mac, Linux, and Windows. However, that is much easier said than done though. Anyway, as far as the MOTA game levels goesI'm creating rough drafts of the levels. mostly they are notes written out like a walkthrough that describes each room, where to go, what traps to avoid, etc. As soon as i fix a couple of issues with the game engine I'll begin adding those levels to the game. Yohandy wrote: understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi Shaun, Honestly mashing the buttons or keys really doesn't make it easier to play the game. In fact, based on personal experience it generally makes the problem worse as you aren't even trying to come up with a workable strategy. You are just wildly trying to get through as fast and furiously as you can. Sometimes a little foresight and planning can overcome certain difficulties. In Troopenum, for example, everything below level 10is pretty easy. So use that time to build up super lasers, ground nukes, bonus lives, etc. By level 12 or so you will want to begin bringing out the heavy weaponry. The longer you can wait before deploying the heavy weaponry the better chance you have of kicking Lord Vector's rear. Even though the game is a straight arcade shooter it isn't holy without some strategy involved. Smile. shaun everiss wrote: Hmmm thats a point. I think we are but it may take a second or so to hear stuff rather than see it. I suppose if we all used gamepads or something we could mash the keys and try. Actually I have had friends that do hard games bash the keys of their controlers to buggery, and get rather angered when disturbed as they die. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 7:14 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi, Definitely. I do want to continue the Tomb hunter series my way once the pressure for this release is off my shoulders. Bryan Peterson wrote: Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again because you failed to dodge ONE missile will get a lot of players frustrated. This is why with Three-D Velocity, for instance, a "save anywhere" feature will be available in the story mode. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 1:12 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the sl maxpayne mod
http://www.bpcprograms.com/audio/superliammod.zip Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: "Oriol Gómez" To: "Gamers Discussion list" Sent: Thursday, October 01, 2009 1:11 PM Subject: [Audyssey] the sl maxpayne mod Hey all, some time ago someone posted a mod for superliam with max payne Does anyone still have it? thx --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Questions for all you game developers on the list
Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio but it's not too difficult to do. The SlimDX API just allows .NET programs to interface to DirectX. So with it you have the full power of DX in .NET. Munawar A. Bijani "Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed." - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message - From: To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 11:34 PM Subject: [Audyssey] Questions for all you game developers on the list Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch? Second, I am still juggling in my mind as to whether I'll code my game in cSharp or c++. In comparison, are there any significant drawbacks or significant advantages in terms of performance and reliability if i were to choose one above the other? I am quite profficient in both, although I've taken a microsoft certified course in cSharp, whereas for c++, it has been mostly self taught. Also, if anyone of you could point me to a good tutorial on keyboard input, especially for triggering audio events, I'd really appreciate it. my last question is, if i had to resort to Microsoft's DirectX SDK for developing my game, is there a way to make the keyboard controls accessible? Any input is extremely welcomed. Cheers! and thanks --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA
I'm with you. So the save feature is there and we can decide whether or not to use it, but those of us who don't save every ten steps don't get anything special for actually playing the game well. On the Entombed discussion group Jason mentioned that Entombed will likely have a standard mode and a hardcore mode. The latter will have things like limited saves. In my opinion, that's the way to go. I think you're absolutely right about the comparison between mainstream titles and those released for our community. Games in the mainstream market are designed to take considerably longer to beat. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, October 02, 2009 12:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys don't realize is that if we have the ability to save anywhere in a game, we're most likely going to use it. it's an impulse thing. oh no I'm gonna lose! let me save. but if that temptation was removed by not having the feature at all, we'd enjoy the game more in the longrun. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 8:26 AM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA > There was a big debate about that on the Entombed discussion list a few > weeks back as well, but saving is generally much more a part of that style > of game than it generally is for side scrollers, although I have seen a > few that did allow you to save. Some felt we should only be allowed to > save at Save Points like in some of the Final Fantasy titles, but then > there's always the possibility that you're too beaten up to make it back > there alive and you'd just have to pray you didn't run into anymore > monsters before you made it back. I understand their view point but I > don't always agree with it. Of course some games allow for that by > including a Quicksave feature, although the file will be erased > immediately when you load it up again. But it gives you the option to save > if you're on a time crunch or something like that. But I still feel that > if someone doesn't like the save-anywhere option they don't have to use it > much if at all. They can just remember that next time they die and lose > all their hard work. > Homer: Hey, uh, could you go across the street and get me a slice of > pizza? > Vender: No pizza. Only Khlav Kalash. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Thursday, October 01, 2009 6:22 PM > Subject: Re: [Audyssey] Why can't we get a challenging game for once? > wasMOTA > > >> Hi Bryan, >> Exactly my thoughts. If there is someone who doesn't want to save games >> while playing there is no law saying they have to. Yes, people can use it >> to cheat, but cheaters are only cheating themselves in the end. >> >> Bryan Peterson wrote: >>> A worthy ambition, but given the increased difficulty I have a feeling >>> that if Thomas did that he'd live to regret it. Here's a concept. If ya >>> don't like a given feature of a game, ya don't have to use it. Not >>> trying to be offensive here but that's how I feel. Quite frankly I'm >>> greatful to have the option to save at any point or I probably would >>> have lost patience with the new Beta. And as I grow more comfortable I >>> use it less anyways, usually only right before the boss if I decide I'm >>> going to try to bring him down. >>> Homer: Hey, uh, could you go across the street and get me a slice of >>> pizza? >>> Vender: No pizza. Only Khlav Kalash. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E
[Audyssey] LW Sound Pack
Hi Thomas, I heard from some one on list that you were going to upload the Loanwolf sound pack? Now, I know with Mota and all, you have a full platter, but. Keep Up the Good Work, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota cyclops?
I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet? "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 6:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Yohandy, I'm not sure what you mean by planning on releasing anything original. Mysteries of the Ancients is a game created from scratch by me. Granted some of the inspiration came from Tomb Raider, but it is more or less an original work. It hasn't turned out exactly as planned, but I do have plans of continuing the game series at some point using a full 3d first person environment. As far as my future plans goes one thing I'd like to do is port the Genesis Engine to C++. Then, create cross platform versions that will run on Mac, Linux, and Windows. However, that is much easier said than done though. Anyway, as far as the MOTA game levels goesI'm creating rough drafts of the levels. mostly they are notes written out like a walkthrough that describes each room, where to go, what traps to avoid, etc. As soon as i fix a couple of issues with the game engine I'll begin adding those levels to the game. Yohandy wrote: understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.3/2410 - Release Date: 10/02/09 18:24:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Thirty Minutes of Soul Trapper
For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link: http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Problems playing VIP Game zones Super sports game onlineq
Hi, I am experiencing this problem for now 2 days. Everytime I want to play someone online in the super sports game, either beach volleyball, or funny bowling, I can't connect. If I press enter on the oponents login, nothing happenes, the game just crashes. Does someone know why that happenes? Thanks, Kevin. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota cyclops?
Old boss. The current thing, whatever it is... can't remember the name, replaced it. - Original Message - From: "Johnny Tai" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 10:02 PM Subject: [Audyssey] mota cyclops? I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet? "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, October 02, 2009 6:11 PM Subject: Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA Hi Yohandy, I'm not sure what you mean by planning on releasing anything original. Mysteries of the Ancients is a game created from scratch by me. Granted some of the inspiration came from Tomb Raider, but it is more or less an original work. It hasn't turned out exactly as planned, but I do have plans of continuing the game series at some point using a full 3d first person environment. As far as my future plans goes one thing I'd like to do is port the Genesis Engine to C++. Then, create cross platform versions that will run on Mac, Linux, and Windows. However, that is much easier said than done though. Anyway, as far as the MOTA game levels goesI'm creating rough drafts of the levels. mostly they are notes written out like a walkthrough that describes each room, where to go, what traps to avoid, etc. As soon as i fix a couple of issues with the game engine I'll begin adding those levels to the game. Yohandy wrote: understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.409 / Virus Database: 270.14.3/2410 - Release Date: 10/02/09 18:24:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thirty Minutes of Soul Trapper
listening now On 3 Oct 2009, at 07:11, Orin wrote: For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link: http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I did it!
I finally beat Mota without taking any damage, on the beginner difficulty. My one complaint... once you pick up an item once in a room, if you go back to that room then nothing ever spawns there anymore. I'm wondering whether it'd be possible to put random items in rooms every now and then at random intervals, so that we couldn't always go into the room until we got all we wanted, but there'd be something to be gotten if you needed it? Just a thought. And if you're striving for realism, you could go for something like Angela doesn't see it the first time running through or something. Just an idea from a mere guy who likes to give opinions like this. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thirty Minutes of Soul Trapper
how do you know which button is up down left and right, why these haven't be labelled is odd since the dialogue buttons are labelled? On 3 Oct 2009, at 07:11, Orin wrote: For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link: http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thirty Minutes of Soul Trapper
This game sounds really cool. -- From: "william lomas" Sent: Saturday, October 03, 2009 8:26 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Thirty Minutes of Soul Trapper listening now On 3 Oct 2009, at 07:11, Orin wrote: For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link: http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Thirty Minutes of Soul Trapper
all the button button button things though make it hard in my view On 3 Oct 2009, at 07:47, Kevin Weispfennig wrote: This game sounds really cool. -- From: "william lomas" Sent: Saturday, October 03, 2009 8:26 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Thirty Minutes of Soul Trapper listening now On 3 Oct 2009, at 07:11, Orin wrote: For those of you on the gamers list, I put up a friend playing an interesting game for the iPhone called Soul Trapper. For those that want to check the game and it's company out: http://www.realtimeaudioadventures.com Record Link: http://orinlife.blogspot.com/2009/10/olife-presents-thirty-minutes-of-soul.html Enjoy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.