Re: [Audyssey] core exiles market

2009-10-15 Thread darren_g_harris


-original message-
Subject: Re: [Audyssey] core exiles market
From: dark d...@xgam.org
Date: 15:10:2009 6.40 am

What about window eyes users? - well what about them?
I am and i haven't found anything yet, accept trying to find somewhere to sell 
stuff can be rather fun lol. Is there a galactic econamy that can be accessed 
so you can see live what's being sold where? 
I use Hal and the Markit works, and shawn mentioned that the markit was 
clashing with his version of jaws,  version 6 I think.

Other than that, I have no idea. I advise anyone with windows, --- or indeed 
any other screen reader to just go and try the game out.

Beware the grue!

Dark.


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, October 15, 2009 6:27 AM
Subject: Re: [Audyssey] core exiles market


 What about windoweyes users?


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Re: [Audyssey] core exiles market

2009-10-15 Thread dark
You can find the closest player markit to your starting locale on the planet 
Cinq port in the Kelsy system.


the best way overall to check prices and the like is to use the ce player 
market link on the front page which gives a massive list of what's being 
sold at what price.


Scanning that amount of info is a bit much, but I used Hal's find fuction to 
go to the individual item I want to see.


If your just selling resources, you can also check contracts on the buyers 
market, where other players post what resources they want at what rate,   
though thus far I've not personally managed to get enough resources in 
sufficient quantity to make this worth while,  though it might be a good 
idea when my extracters start pulling it in.


hth.

Beware the Grue!
#
Dark.



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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Jim Kitchen

Hi Peter,

I've got the same opinion and problem with object oriented programming.  Every 
tutorial I have tried to read starts out using terms that I don't know or 
understand, so I am lost right from the get go.

It may have been the same 30 years ago if I had read a tutorial, but I didn't.  
I just typed in some example source code and started experimenting with it.  So 
now I have been experimenting with sample source code for 30 years.  Well and 
getting help from other programmers now and then as well.

BFN

Jim

A living example of Artificial Intelligence.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Jim Kitchen

Hi Thomas,

May I ask, what is the Win32 API?  What is an API?  I don't know such terms.  I 
just write code in the VB6 form load area and sub routines and they run.

You gave me a programming example once that was something like

c:\%\users\% something something.  VB6 did not like anything like it.  The 
closest that I have is the CurDir function which of course returns the current 
path.  The only related topics are ChDir, ChDrive, MkDir and RmDir.

Yes, I have never used any of the torrents stuff.  I spend almost all of my 
computer time doing Email for support of my games and staying in touch with 
people.  And more so creating and test playing new games.  I do have a News 
Groups robot program that has scarffed me tens of thousands of sound files.  I 
have just bought a Book Sense XT Machine and gotten signed up on the Bard site. 
 But almost all of the music and movies I have I have bought.  You know like 
from WGBH.  I do know of a site or two where I have gotten other described 
movies from though.  Other than say Gold Wave I write my own little software to 
do other things that I want.  You know like keep addresses, daily medical test 
results, Email etc etc.

BFN

Jim

Computers aren't so smart, they do what we tell them to do.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Jim Kitchen

Hi Thomas,

Forgot, the tag line I wrote was just to be a funny to illustrate that if I were to 
join all of those that I have been asked to, I would never get anything else done. 
grin

BFN

Jim

BTW I am not on AIM, AOL Instant messenger, BlinkNation, Face Book, Handy, ICQ, 
Klango, msn, My space, Skype, System Access Mobile Network, twitter, Vinux, 
Windows Live messenger, yahoo Messenger or any Blog.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] [SPAM] Re: Anyone play core exiles?

2009-10-15 Thread Darren Harris
Is there a way of finding out what sells where? I mean is the econamy
dynamic or statttic? If it's dynamic then how can you make a workable trade
route? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 15 October 2009 00:47
To: Gamers Discussion list
Subject: Re: [Audyssey] [SPAM] Re: Anyone play core exiles?


Hi Orin.

My experience was somewhat similar as far as trying the game at the wrong 
time goes. I played it on a day when I was feeling rather ill, and the lack 
of lables just got totally on my whick at that point.

While there is a conflict going on, it is true the game doesn't have the 
factional war of smugglers. However, it does feature lots of it's own 
background, even on mundane items and ther does seem to be a conflict.

Npc missions can range from people who have an urgen contract to fill, to 
passangers, to actual bounties on known pirates or criminals, that's what 
makes them interesting.

As to the rp updates, they certainly affect the game. For instance, I was 
reading an old competition report where someone who belonged to a human 
group who were allies wwith the game's hostile aliens had escaped a max 
security prison, and an urgen bounty was posted for their capture.

This is what I mean by story. It's not an ongoing one, but rather a set of 
interesting situations with their own background which continually change.

pluss, I think when you get more involved with the game and get higher npc 
missions, you get more story requirements too,  particularly when 
getting into exploring planets.

I'd advise giving the game another try, I certainly did.

Beware the Grue!

Dark.
- Original Message - 
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 14, 2009 8:10 PM
Subject: Re: [Audyssey] [SPAM] Re: Anyone play core exiles?


 Hmm. Dark, you say that Core is like Smugglers. How? I mean, I like
 Smugglers factional war and things, but I don't see any story or  anything

 in Core. Aside from that it seems that NPC missions at least  the starter 
 ones are a bit boring and tiresome, and I wonder if  there's any other NPC

 missions they send you on besides trading and  combat. The game for me at 
 the start seemed cool, but the first time I  played was at 2 AM so may go 
 back and give it another shot. The In- Game forum story sounds cool the RP

 news on the front page, the dev  says those are important to read but I 
 don't get why.


 On Oct 14, 2009, at 7:36 AM, dark wrote:

 I believe core exiles is actually the evolution to shields up.

 I have noticed some difference from when I played the game earlier  
 this
 year, and now, but many items stil aren't labeled. I have  however been 
 told by a staffer on the forum that things are being  done in general.

 I believe shawn has been playing the game more consistantly, so  
 maybe he
 can comment on the labeling process.

 but the more Vi players signs up and start playing, and make  
 themselves
 known on the forum, the more insentive the devs will have  to speed up 
 the process.

 So I advocate giving it a try.

 Beware the grue!

 Dark.
 - Original Message - From: Darren Harris
 darren_g_har...@btinternet.com
 
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Wednesday, October 14, 2009 12:26 PM
 Subject: Re: [Audyssey] [SPAM] Re: Anyone play core exiles?


 What are they actually labeling stuff I mean have you noticed a
 difference
 or have they just said they'll do it?

 This game almost sounds like shields up I think it's called.  
 Couldn't
 get
 onn with  that because of labeling reasonhs.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers- 
 boun...@audyssey.org]
 On
 Behalf Of dark
 Sent: 14 October 2009 09:45
 To: Gamers Discussion list
 Subject: [SPAM] Re: [Audyssey] Anyone play core exiles?


 Cool! I'm looking at buying one of those nifty engines, sinse I ted  
 to
 be
 burning a lot of fuel over there for some reason, which also comes  with

 a
 handy big wodge of energy bonus.

 Hopefully then I can actually buy a decent gun and not keep getting  
 my
 rear
 kicked in combat,  i CAN'T BELIEVE HOW USELESS! MISSILES ARE.

 i'M THINKING OF POSSIBLY USING A MINING DRONE AS A STEADY INCOME
 SOURSE,
 SINSE IT CAN RUN WHEN i'M NOT PLAYING. wHILE i DON'T KNOW IF i  FANCY 
 MINING
 A BIG WAY, It MIGHT BE A USEFUL sideline.

 Right now I have a mission to find 5 cobra pirate ships,   
 though I barely destroyed one, but they're just not showing up on 
 the  scanner, which is a pain.

 I'm darkempathy in game if you want to look me up,  I've just  
 made
 level

 10, so I must be doing something right, ;D.

 Hal seems okay with the player markit,  though at the moment  
 I'm
 trying
 to find a way to buy resources in small enough quantities to satisfy
 criteria for a mission, sinse the buyer's markit only lets you  offer a 
 100
 unit 

Re: [Audyssey] [SPAM] Re: Anyone play core exiles?

2009-10-15 Thread dark
traiding betwene players, it's more dynamic than based on static trade 
routes.


there's one central player market where you can buy and sell items,and a 
buyers market where you can put up contracts for people to fill if you need 
resources.


Buying from one person and selling to another really doesn't take part in 
the game. You either get resources by playing which you can then sell either 
to other players or an npc trader (though the npc trader gives basic 
prices), or you buy up resources and components and make them into other 
things with crafting skills which you then sell on.


That's of course not counting the mpc missions where some random person will 
commition you to go and get some resources,  but they're usually at a 
pretty great prophet.


It's actually much more fun than playing a standard traide route economy 
imho,  I personally always got board of those rather quickly (even in 
smugglers, I only trade as a back up to combat missions).


Hth.

Beware the Grue!

Dark.


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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Thomas Ward

Hi Peter,
Oh, object oriented programming is not that bad. I think it is simply a 
matter of having the right person explain it to you. Regardless of what 
you and others think about object oriented programming it is a much 
better design than procedural programming by far. Let's look at this in 
down to earth language you and others might be able to understand.
To begin with let's think of a specific thing you want to create in your 
program such as a dog named Sparky. Well, what is Sparky?Sparky is a 
dog. What is a dog? It is an animal of course.
So you might begin your dog Sparky by creating a class named animal. The 
animal class might contain functions and variables specific to animals 
such as height, weight, hair color, walking, swimming, etc.
After you have completed the animal class you could in theory begin 
creating all kinds of animals, but it is not specific enough to create a 
dog. So we will now create a class which inherits animal, but adds some 
additional functions and variables to let our dog bark, roll over, wag 
his tail, etdc. In other words instead of having to rewrite all the 
animal functions and variables over again we can simply declare that the 
dog class is an extention of the animal class so when programming the 
two are joined by the compiler as one class. However, we don't have a 
specific dog yet.
Now, at this point in the main part of our program we will want to 
create a new dog object called Sparky. We can easily do so the same way 
we initialize variables such as

Dog sparky;
which creates a new dog named Sparky for use in our program. Why is this 
better than procedural programming?
The main reason is that the class structure allows you to devide your 
functions and variables up by classification or type. Functions and 
variables for animals goes in the animal class just as functions and 
variables specific to a dog go in the dog class. Therefore all functions 
and variables are directly associated with the type of object that you 
want to create in your program. Functions and variables specific to a 
horse such as trot will not be accessible to a dog object, nor will 
barking be accessible to a horse object. It is really structured, 
logical, and clean coding.
However, the advantages of object oriented design don't stop there. 
Another powerful feature of object oriented programming is that you can 
reuse the same code over and over again hundreds of times over. In other 
words once you have created the necessary class or classes for a 
specific type of object you can create hundreds of objects using the 
same variables, same functions, etc over and over again without having 
to rewrite one single line of code. Using our example above once you 
have created your dog class you have all you need to create anywhere 
from one single dog to one million dogs. When you initialize the objects 
like

Dog buddy;
Dog rover;
Dog sparky;
all you are really doing is telling the program to clone the dog class x 
number of times, but let each dog object act independantly of each 
other. This is vastly easier, faster, and more effective than a 
procedural programming design where you might have to create hundreds of 
variables, functions, etc by hand where object oriented programming will 
allow you to simply clone them as you hav need.
Finally, I briefly touched upon inheritance earlier. What makes this 
feature of object oriented programming nice is it allows you to extend 
existing classes as needed without changing the base class or classes 
you are inheriting. If you have a player class in a game engine and you 
need to make a specialized player class such as a Jedi class inheritance 
makes this job very simple. All you have to do is create a new class 
called Jedi, and tell it to inherit the primary player class. In your 
Jedi class you can add special functionality for handling the Force, 
carrying a light saber, and other specialized functionality without 
having to change the player class and game engine at all.
In terms of languages like VB .NET, C# .NET, etc the .NET Framework is a 
massive library of classes, functions, and variables for doing all sorts 
of programming tasks such as drawing windows, managing timers, 
performing common math calculations, opening/saving files, whatever. It 
is possible because object oriented design allows for some extremely 
complicated programming to be done simply, and allows a developer to 
create hundreds of buttons, timers, list boxes, etc simply by creating a 
new instance or object of the proper class.Then, setting its properties 
as necessary.


HTH

peter Mahach wrote:
I looked at object oriented programming and let me tell you it sucks. 
if you're a newbie like me it's too much difficult turms and whatnot. 
calling some sort of an api to set a hotkey to do something... is an 
example I took from wineyes's script manual, which uses VBScript. 
bottom line, object oriented programming would, if I was forced to use 
it, would cause 

Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Thomas Ward

Hi Jim,
Basically, the term API referes to a collection of libraries, dll files 
for Windows users, that contain related functions shared by a particular 
type of program. In this particular case the Win32 API is the core 
programming API shared by most Windows programs. It contains such dll 
files as: kernel32.dll, user32.dll, winfax.dll, winsock.dll, to name a 
few of the more common libraries.
As it happens DirectX is another API only specifically designed for 
multimedia applications like games. Even though DirectInput, 
DirectSound, DirectPlay, Direct3D, etc all have different functionality 
collectively they form what we call an API.


HTH

Jim Kitchen wrote:

Hi Thomas,

May I ask, what is the Win32 API?  What is an API?  I don't know such 
terms.  I just write code in the VB6 form load area and sub routines 
and they run.



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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Thomas Ward

Hi Jim and Peter,
Ah...I can see how that might be something of a problem. Not being aware 
of the technical terminology is certainly reason to be confused and not 
be able to understand the tutorials and code examples. Here is a very 
brief crash course on some of the common object oriented terminology 
used in Java, VB .NET, C# .NET, etc that use an oop design.


Class: This is a way of organizing related functions and variables 
according to a specific type of object or objects contained in your program.
Inheritance: This is the method by which a developer extends the  
functionality of one class by creating a newer subclass containing 
specialized functions and variables.
Polymorphism: This is a fancey way of saying that a class contains one 
or more functions of the same name, but accepts and returns different 
parameters.Unlike procedural languages that will allow for only one 
function of a particular name object oriented languages will allow you 
to declare several functions in the same class using the same name, but 
will take different parameters as needed.
Object: This can be anything such as a button, window, car, robot, dog, 
cat, horse, you name it. Objects are created by creating a new instance 
of a particular class much in the same way you would initialize a 
variable, but unlike variables these objects can call variables and 
functions contained in the class it points to.
Override: This is a method in which a developer can override the default 
functionality of a function in a particular class by declaring a new 
function in a subclass with new parameters. This is not to be confused 
with polymorphism which only takes place when the two functions are 
contained in the same class.
Serialization: This is a method in which a developer converts the 
contents of a particular object to a binary stream and then sends it 
over a network connection or sends the stream to a file for storage. At 
some later point the stream is later deserialized, and converted back to 
the original state of the object. Serialization is primarily how game 
developers such as myself save games simply by seralizing all of the 
games objects, writing them to a binary file, and later reversing that 
process when the game is loaded. It is much more easier than writing the 
data to a text file, and later reading that information back in line by 
line.

HTH

Jim Kitchen wrote:

Hi Peter,

I've got the same opinion and problem with object oriented 
programming.  Every tutorial I have tried to read starts out using 
terms that I don't know or understand, so I am lost right from the get 
go.


It may have been the same 30 years ago if I had read a tutorial, but I 
didn't.  I just typed in some example source code and started 
experimenting with it.  So now I have been experimenting with sample 
source code for 30 years.  Well and getting help from other 
programmers now and then as well.


BFN



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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Thomas Ward

Hi,
One last thing i almost forgot to mention. VB 6 does use some oriented 
design principles, and I suspect you have used them without knowing 
them. Here is a simple example.
Have you ever created a button using the VB 6 toolbox? If so it will add 
a line like

Dim button1 As Button
which creates a new instance of the VB 6 Button class called button1. 
Once created you can do something like

button1.Text = Cancel
which calls the Button class's Text variable, and sets it to Cancel 
for the button1 object. This is not rocket science, but does need some 
explanation if you want to fully understand what is happening behind the 
scenes.




Jim Kitchen wrote:

Hi Peter,

I've got the same opinion and problem with object oriented 
programming.  Every tutorial I have tried to read starts out using 
terms that I don't know or understand, so I am lost right from the get 
go.


It may have been the same 30 years ago if I had read a tutorial, but I 
didn't.  I just typed in some example source code and started 
experimenting with it.  So now I have been experimenting with sample 
source code for 30 years.  Well and getting help from other 
programmers now and then as well.


BFN



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Re: [Audyssey] Technology Changes was Crisis averted

2009-10-15 Thread Thomas Ward

Hi Jim,
Ah...I see. Although, Vinux is a modified Linux operating system with 
some extra enhancements for the blind and visually impaired. I'm not 
sure what extras are included, but it doesn't really have anything to do 
with Aim, MSN, Facebook.com, Myspace.com, and all that.


Smile.

Jim Kitchen wrote:

Hi Thomas,

Forgot, the tag line I wrote was just to be a funny to illustrate that 
if I were to join all of those that I have been asked to, I would 
never get anything else done. grin


BFN

Jim

BTW I am not on AIM, AOL Instant messenger, BlinkNation, Face Book, 
Handy, ICQ, Klango, msn, My space, Skype, System Access Mobile 
Network, twitter, Vinux, Windows Live messenger, yahoo Messenger or 
any Blog.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA



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[Audyssey] MOTA Beta 8 Released

2009-10-15 Thread Thomas Ward

Hello gamers,
USA Games Interactive would like to announce the immediate release of 
Mysteries of the Ancients Beta 8. This all new release contains various 
miner bug fixes and updates to the game. Such bug fixes include: being 
able to jump without getting stuck afterwards,  the bug with burning 
torches and heavy breathing in the main menu should now be corrected, 
fixed a couple miner bugs with the save and load game functions, and so 
on. As of this release amazon warriors now carry bow and arrows, and the 
centaurs will throw fireballs at you. In addition this release has a new 
view command that will simply speak everything around you without 
requiring you to navigate a menu. As always please remember to uninstall 
Beta 7 before installing Beta 8. To download the game visit our web site at

http://www.usagamesinteractive.com/products.php
and install it.

Happy gaming!


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[Audyssey] Sryth

2009-10-15 Thread Marsha
Hi
  I have started playing this game but I have come to an impasse.  I don't 
know how to get anywhere.  In addition, anytime I try to go to the site, it 
says the free fersion is full.  I wouldn't mind paying for a month or two 
but a whole year when I have just started.  Are there any solutions to this? 
Are there similar games I can play longer before they want money?  I have 
only played about four days.  Thank you for any help you can give me.

Marsha 




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Re: [Audyssey] Sryth

2009-10-15 Thread Bryan Peterson
That is one drawback to Sryth, but if this is a style you're interested in I 
think you'll find the subscription worth it. Besides, I was under the 
impression that there were several subscription packages available. If I 
remember right they were three, six or twelve months.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Marsha marcat...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, October 15, 2009 4:41 PM
Subject: [Audyssey] Sryth



Hi
 I have started playing this game but I have come to an impasse.  I don't
know how to get anywhere.  In addition, anytime I try to go to the site, 
it

says the free fersion is full.  I wouldn't mind paying for a month or two
but a whole year when I have just started.  Are there any solutions to 
this?

Are there similar games I can play longer before they want money?  I have
only played about four days.  Thank you for any help you can give me.

Marsha




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[Audyssey] Monopoly

2009-10-15 Thread Ryan Smith
Hello,
As you might know, Mike F, Jayson Smith and myself have been working
on a multiplayer Monopoly game. You can read about some details at
www.rsgames.wordpress.com. I'd just like to let you all know that this
game is almost complete. What's really holding a public alpha from
being released is the lack of sounds. If you are interested in
creating/finding sounds, please contact me.
-Ryan

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