Re: [Audyssey] core exiles market
-original message- Subject: Re: [Audyssey] core exiles market From: dark d...@xgam.org Date: 15:10:2009 6.40 am What about window eyes users? - well what about them? I am and i haven't found anything yet, accept trying to find somewhere to sell stuff can be rather fun lol. Is there a galactic econamy that can be accessed so you can see live what's being sold where? I use Hal and the Markit works, and shawn mentioned that the markit was clashing with his version of jaws, version 6 I think. Other than that, I have no idea. I advise anyone with windows, --- or indeed any other screen reader to just go and try the game out. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, October 15, 2009 6:27 AM Subject: Re: [Audyssey] core exiles market What about windoweyes users? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] core exiles market
You can find the closest player markit to your starting locale on the planet Cinq port in the Kelsy system. the best way overall to check prices and the like is to use the ce player market link on the front page which gives a massive list of what's being sold at what price. Scanning that amount of info is a bit much, but I used Hal's find fuction to go to the individual item I want to see. If your just selling resources, you can also check contracts on the buyers market, where other players post what resources they want at what rate, though thus far I've not personally managed to get enough resources in sufficient quantity to make this worth while, though it might be a good idea when my extracters start pulling it in. hth. Beware the Grue! # Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi Peter, I've got the same opinion and problem with object oriented programming. Every tutorial I have tried to read starts out using terms that I don't know or understand, so I am lost right from the get go. It may have been the same 30 years ago if I had read a tutorial, but I didn't. I just typed in some example source code and started experimenting with it. So now I have been experimenting with sample source code for 30 years. Well and getting help from other programmers now and then as well. BFN Jim A living example of Artificial Intelligence. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi Thomas, May I ask, what is the Win32 API? What is an API? I don't know such terms. I just write code in the VB6 form load area and sub routines and they run. You gave me a programming example once that was something like c:\%\users\% something something. VB6 did not like anything like it. The closest that I have is the CurDir function which of course returns the current path. The only related topics are ChDir, ChDrive, MkDir and RmDir. Yes, I have never used any of the torrents stuff. I spend almost all of my computer time doing Email for support of my games and staying in touch with people. And more so creating and test playing new games. I do have a News Groups robot program that has scarffed me tens of thousands of sound files. I have just bought a Book Sense XT Machine and gotten signed up on the Bard site. But almost all of the music and movies I have I have bought. You know like from WGBH. I do know of a site or two where I have gotten other described movies from though. Other than say Gold Wave I write my own little software to do other things that I want. You know like keep addresses, daily medical test results, Email etc etc. BFN Jim Computers aren't so smart, they do what we tell them to do. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi Thomas, Forgot, the tag line I wrote was just to be a funny to illustrate that if I were to join all of those that I have been asked to, I would never get anything else done. grin BFN Jim BTW I am not on AIM, AOL Instant messenger, BlinkNation, Face Book, Handy, ICQ, Klango, msn, My space, Skype, System Access Mobile Network, twitter, Vinux, Windows Live messenger, yahoo Messenger or any Blog. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [SPAM] Re: Anyone play core exiles?
Is there a way of finding out what sells where? I mean is the econamy dynamic or statttic? If it's dynamic then how can you make a workable trade route? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 15 October 2009 00:47 To: Gamers Discussion list Subject: Re: [Audyssey] [SPAM] Re: Anyone play core exiles? Hi Orin. My experience was somewhat similar as far as trying the game at the wrong time goes. I played it on a day when I was feeling rather ill, and the lack of lables just got totally on my whick at that point. While there is a conflict going on, it is true the game doesn't have the factional war of smugglers. However, it does feature lots of it's own background, even on mundane items and ther does seem to be a conflict. Npc missions can range from people who have an urgen contract to fill, to passangers, to actual bounties on known pirates or criminals, that's what makes them interesting. As to the rp updates, they certainly affect the game. For instance, I was reading an old competition report where someone who belonged to a human group who were allies wwith the game's hostile aliens had escaped a max security prison, and an urgen bounty was posted for their capture. This is what I mean by story. It's not an ongoing one, but rather a set of interesting situations with their own background which continually change. pluss, I think when you get more involved with the game and get higher npc missions, you get more story requirements too, particularly when getting into exploring planets. I'd advise giving the game another try, I certainly did. Beware the Grue! Dark. - Original Message - From: Orin orin8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 14, 2009 8:10 PM Subject: Re: [Audyssey] [SPAM] Re: Anyone play core exiles? Hmm. Dark, you say that Core is like Smugglers. How? I mean, I like Smugglers factional war and things, but I don't see any story or anything in Core. Aside from that it seems that NPC missions at least the starter ones are a bit boring and tiresome, and I wonder if there's any other NPC missions they send you on besides trading and combat. The game for me at the start seemed cool, but the first time I played was at 2 AM so may go back and give it another shot. The In- Game forum story sounds cool the RP news on the front page, the dev says those are important to read but I don't get why. On Oct 14, 2009, at 7:36 AM, dark wrote: I believe core exiles is actually the evolution to shields up. I have noticed some difference from when I played the game earlier this year, and now, but many items stil aren't labeled. I have however been told by a staffer on the forum that things are being done in general. I believe shawn has been playing the game more consistantly, so maybe he can comment on the labeling process. but the more Vi players signs up and start playing, and make themselves known on the forum, the more insentive the devs will have to speed up the process. So I advocate giving it a try. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 14, 2009 12:26 PM Subject: Re: [Audyssey] [SPAM] Re: Anyone play core exiles? What are they actually labeling stuff I mean have you noticed a difference or have they just said they'll do it? This game almost sounds like shields up I think it's called. Couldn't get onn with that because of labeling reasonhs. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of dark Sent: 14 October 2009 09:45 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Anyone play core exiles? Cool! I'm looking at buying one of those nifty engines, sinse I ted to be burning a lot of fuel over there for some reason, which also comes with a handy big wodge of energy bonus. Hopefully then I can actually buy a decent gun and not keep getting my rear kicked in combat, i CAN'T BELIEVE HOW USELESS! MISSILES ARE. i'M THINKING OF POSSIBLY USING A MINING DRONE AS A STEADY INCOME SOURSE, SINSE IT CAN RUN WHEN i'M NOT PLAYING. wHILE i DON'T KNOW IF i FANCY MINING A BIG WAY, It MIGHT BE A USEFUL sideline. Right now I have a mission to find 5 cobra pirate ships, though I barely destroyed one, but they're just not showing up on the scanner, which is a pain. I'm darkempathy in game if you want to look me up, I've just made level 10, so I must be doing something right, ;D. Hal seems okay with the player markit, though at the moment I'm trying to find a way to buy resources in small enough quantities to satisfy criteria for a mission, sinse the buyer's markit only lets you offer a 100 unit
Re: [Audyssey] [SPAM] Re: Anyone play core exiles?
traiding betwene players, it's more dynamic than based on static trade routes. there's one central player market where you can buy and sell items,and a buyers market where you can put up contracts for people to fill if you need resources. Buying from one person and selling to another really doesn't take part in the game. You either get resources by playing which you can then sell either to other players or an npc trader (though the npc trader gives basic prices), or you buy up resources and components and make them into other things with crafting skills which you then sell on. That's of course not counting the mpc missions where some random person will commition you to go and get some resources, but they're usually at a pretty great prophet. It's actually much more fun than playing a standard traide route economy imho, I personally always got board of those rather quickly (even in smugglers, I only trade as a back up to combat missions). Hth. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi Peter, Oh, object oriented programming is not that bad. I think it is simply a matter of having the right person explain it to you. Regardless of what you and others think about object oriented programming it is a much better design than procedural programming by far. Let's look at this in down to earth language you and others might be able to understand. To begin with let's think of a specific thing you want to create in your program such as a dog named Sparky. Well, what is Sparky?Sparky is a dog. What is a dog? It is an animal of course. So you might begin your dog Sparky by creating a class named animal. The animal class might contain functions and variables specific to animals such as height, weight, hair color, walking, swimming, etc. After you have completed the animal class you could in theory begin creating all kinds of animals, but it is not specific enough to create a dog. So we will now create a class which inherits animal, but adds some additional functions and variables to let our dog bark, roll over, wag his tail, etdc. In other words instead of having to rewrite all the animal functions and variables over again we can simply declare that the dog class is an extention of the animal class so when programming the two are joined by the compiler as one class. However, we don't have a specific dog yet. Now, at this point in the main part of our program we will want to create a new dog object called Sparky. We can easily do so the same way we initialize variables such as Dog sparky; which creates a new dog named Sparky for use in our program. Why is this better than procedural programming? The main reason is that the class structure allows you to devide your functions and variables up by classification or type. Functions and variables for animals goes in the animal class just as functions and variables specific to a dog go in the dog class. Therefore all functions and variables are directly associated with the type of object that you want to create in your program. Functions and variables specific to a horse such as trot will not be accessible to a dog object, nor will barking be accessible to a horse object. It is really structured, logical, and clean coding. However, the advantages of object oriented design don't stop there. Another powerful feature of object oriented programming is that you can reuse the same code over and over again hundreds of times over. In other words once you have created the necessary class or classes for a specific type of object you can create hundreds of objects using the same variables, same functions, etc over and over again without having to rewrite one single line of code. Using our example above once you have created your dog class you have all you need to create anywhere from one single dog to one million dogs. When you initialize the objects like Dog buddy; Dog rover; Dog sparky; all you are really doing is telling the program to clone the dog class x number of times, but let each dog object act independantly of each other. This is vastly easier, faster, and more effective than a procedural programming design where you might have to create hundreds of variables, functions, etc by hand where object oriented programming will allow you to simply clone them as you hav need. Finally, I briefly touched upon inheritance earlier. What makes this feature of object oriented programming nice is it allows you to extend existing classes as needed without changing the base class or classes you are inheriting. If you have a player class in a game engine and you need to make a specialized player class such as a Jedi class inheritance makes this job very simple. All you have to do is create a new class called Jedi, and tell it to inherit the primary player class. In your Jedi class you can add special functionality for handling the Force, carrying a light saber, and other specialized functionality without having to change the player class and game engine at all. In terms of languages like VB .NET, C# .NET, etc the .NET Framework is a massive library of classes, functions, and variables for doing all sorts of programming tasks such as drawing windows, managing timers, performing common math calculations, opening/saving files, whatever. It is possible because object oriented design allows for some extremely complicated programming to be done simply, and allows a developer to create hundreds of buttons, timers, list boxes, etc simply by creating a new instance or object of the proper class.Then, setting its properties as necessary. HTH peter Mahach wrote: I looked at object oriented programming and let me tell you it sucks. if you're a newbie like me it's too much difficult turms and whatnot. calling some sort of an api to set a hotkey to do something... is an example I took from wineyes's script manual, which uses VBScript. bottom line, object oriented programming would, if I was forced to use it, would cause
Re: [Audyssey] Technology Changes was Crisis averted
Hi Jim, Basically, the term API referes to a collection of libraries, dll files for Windows users, that contain related functions shared by a particular type of program. In this particular case the Win32 API is the core programming API shared by most Windows programs. It contains such dll files as: kernel32.dll, user32.dll, winfax.dll, winsock.dll, to name a few of the more common libraries. As it happens DirectX is another API only specifically designed for multimedia applications like games. Even though DirectInput, DirectSound, DirectPlay, Direct3D, etc all have different functionality collectively they form what we call an API. HTH Jim Kitchen wrote: Hi Thomas, May I ask, what is the Win32 API? What is an API? I don't know such terms. I just write code in the VB6 form load area and sub routines and they run. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi Jim and Peter, Ah...I can see how that might be something of a problem. Not being aware of the technical terminology is certainly reason to be confused and not be able to understand the tutorials and code examples. Here is a very brief crash course on some of the common object oriented terminology used in Java, VB .NET, C# .NET, etc that use an oop design. Class: This is a way of organizing related functions and variables according to a specific type of object or objects contained in your program. Inheritance: This is the method by which a developer extends the functionality of one class by creating a newer subclass containing specialized functions and variables. Polymorphism: This is a fancey way of saying that a class contains one or more functions of the same name, but accepts and returns different parameters.Unlike procedural languages that will allow for only one function of a particular name object oriented languages will allow you to declare several functions in the same class using the same name, but will take different parameters as needed. Object: This can be anything such as a button, window, car, robot, dog, cat, horse, you name it. Objects are created by creating a new instance of a particular class much in the same way you would initialize a variable, but unlike variables these objects can call variables and functions contained in the class it points to. Override: This is a method in which a developer can override the default functionality of a function in a particular class by declaring a new function in a subclass with new parameters. This is not to be confused with polymorphism which only takes place when the two functions are contained in the same class. Serialization: This is a method in which a developer converts the contents of a particular object to a binary stream and then sends it over a network connection or sends the stream to a file for storage. At some later point the stream is later deserialized, and converted back to the original state of the object. Serialization is primarily how game developers such as myself save games simply by seralizing all of the games objects, writing them to a binary file, and later reversing that process when the game is loaded. It is much more easier than writing the data to a text file, and later reading that information back in line by line. HTH Jim Kitchen wrote: Hi Peter, I've got the same opinion and problem with object oriented programming. Every tutorial I have tried to read starts out using terms that I don't know or understand, so I am lost right from the get go. It may have been the same 30 years ago if I had read a tutorial, but I didn't. I just typed in some example source code and started experimenting with it. So now I have been experimenting with sample source code for 30 years. Well and getting help from other programmers now and then as well. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi, One last thing i almost forgot to mention. VB 6 does use some oriented design principles, and I suspect you have used them without knowing them. Here is a simple example. Have you ever created a button using the VB 6 toolbox? If so it will add a line like Dim button1 As Button which creates a new instance of the VB 6 Button class called button1. Once created you can do something like button1.Text = Cancel which calls the Button class's Text variable, and sets it to Cancel for the button1 object. This is not rocket science, but does need some explanation if you want to fully understand what is happening behind the scenes. Jim Kitchen wrote: Hi Peter, I've got the same opinion and problem with object oriented programming. Every tutorial I have tried to read starts out using terms that I don't know or understand, so I am lost right from the get go. It may have been the same 30 years ago if I had read a tutorial, but I didn't. I just typed in some example source code and started experimenting with it. So now I have been experimenting with sample source code for 30 years. Well and getting help from other programmers now and then as well. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Technology Changes was Crisis averted
Hi Jim, Ah...I see. Although, Vinux is a modified Linux operating system with some extra enhancements for the blind and visually impaired. I'm not sure what extras are included, but it doesn't really have anything to do with Aim, MSN, Facebook.com, Myspace.com, and all that. Smile. Jim Kitchen wrote: Hi Thomas, Forgot, the tag line I wrote was just to be a funny to illustrate that if I were to join all of those that I have been asked to, I would never get anything else done. grin BFN Jim BTW I am not on AIM, AOL Instant messenger, BlinkNation, Face Book, Handy, ICQ, Klango, msn, My space, Skype, System Access Mobile Network, twitter, Vinux, Windows Live messenger, yahoo Messenger or any Blog. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTA Beta 8 Released
Hello gamers, USA Games Interactive would like to announce the immediate release of Mysteries of the Ancients Beta 8. This all new release contains various miner bug fixes and updates to the game. Such bug fixes include: being able to jump without getting stuck afterwards, the bug with burning torches and heavy breathing in the main menu should now be corrected, fixed a couple miner bugs with the save and load game functions, and so on. As of this release amazon warriors now carry bow and arrows, and the centaurs will throw fireballs at you. In addition this release has a new view command that will simply speak everything around you without requiring you to navigate a menu. As always please remember to uninstall Beta 7 before installing Beta 8. To download the game visit our web site at http://www.usagamesinteractive.com/products.php and install it. Happy gaming! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sryth
Hi I have started playing this game but I have come to an impasse. I don't know how to get anywhere. In addition, anytime I try to go to the site, it says the free fersion is full. I wouldn't mind paying for a month or two but a whole year when I have just started. Are there any solutions to this? Are there similar games I can play longer before they want money? I have only played about four days. Thank you for any help you can give me. Marsha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sryth
That is one drawback to Sryth, but if this is a style you're interested in I think you'll find the subscription worth it. Besides, I was under the impression that there were several subscription packages available. If I remember right they were three, six or twelve months. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Marsha marcat...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 15, 2009 4:41 PM Subject: [Audyssey] Sryth Hi I have started playing this game but I have come to an impasse. I don't know how to get anywhere. In addition, anytime I try to go to the site, it says the free fersion is full. I wouldn't mind paying for a month or two but a whole year when I have just started. Are there any solutions to this? Are there similar games I can play longer before they want money? I have only played about four days. Thank you for any help you can give me. Marsha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Monopoly
Hello, As you might know, Mike F, Jayson Smith and myself have been working on a multiplayer Monopoly game. You can read about some details at www.rsgames.wordpress.com. I'd just like to let you all know that this game is almost complete. What's really holding a public alpha from being released is the lack of sounds. If you are interested in creating/finding sounds, please contact me. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.