Re: [Audyssey] 3D navigation
Hi Charles, I due to RPs tunnel vision became legally blind at 21 and had to give up driving at that point. I could still see pretty good until I was about 30. So I still think that I have pretty good spacial visualization skills. And with some exploring I get around new environments pretty darn good. But when it comes to games, I am one of those who just walks around and around running into walls and getting frustrated. Could be because I do not have surround sound speakers or headphones or sound card, But could also be because in the real world there is tactile feedback, wind, smells, being able to stand, listen, turn your head back and forth etc etc. I think that it also has some to do with how much you really really want to be able to play the game and how many times and how much frustration you are willing to put up with to get it. Some people have had allot of trouble with Pong, Homer on a Harley, Puppy 1, Mach 1 and Mach 1 tts. Just can not get the play of the game pictured in their head I guess. I did buy a Book Sense XT and some professional stereo ear bud sort of type microphones. I recorded a walk out to the flag pole and back. I think that it sounds awesome! Don't know if one could get such realism in a game or not. BFN Jim Reality is the only obstacle to happiness. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monkey Business - Re: 3D navigation
Hi Kelly, To date I can find no one who has beaten the bonus level in Monkey Business. Certainly not me. That and the ledges are probably the two most challenging parts of the game. Kellie and my lovable Lady J. wrote: Hey Charles, Now that is the one part that I just couldn't figure out. I just can't quite get it. lol When I think I understand... I don't. lol My husband didn't get it either so... at least we know we aren't the only ones. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a result I'd have to get pretty creative if I am going to speak a countdown timer. However, in games like Shades of Doom it is a science fiction type game so having a computer speaking a countdown timer is quite at home in a game like that. I guess what I'm aiming for is realism. Smile. Phil Vlasak wrote: Hi Thomas, The only way I was able to get those timed situations working well was to have a verbal countdown. I did this in the DOS Pack man in which the ghosts voiced the distance to you either in a normal voice which was ahead of you or in a deep voice which was ghosts behind you. Or in Space invaders where the invaders spoke their distance from you as they changed rows. David did a countdown in his SOD timed mines and I am adding a countdown in Sarah to spells that are timed to end. Even Star Trek had a count down voice for when the ship would self destruct. So having a trap door that counts down to when it is closed is realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monkey Business - Re: 3D navigation
I don't think the bonus level is beatable. If I remember right, he said the beta testers could get 4 to 6 monkeys. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 02, 2009 9:11 AM To: Gamers Discussion list Subject: Re: [Audyssey] Monkey Business - Re: 3D navigation Hi Kelly, To date I can find no one who has beaten the bonus level in Monkey Business. Certainly not me. That and the ledges are probably the two most challenging parts of the game. Kellie and my lovable Lady J. wrote: Hey Charles, Now that is the one part that I just couldn't figure out. I just can't quite get it. lol When I think I understand... I don't. lol My husband didn't get it either so... at least we know we aren't the only ones. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Avoiding attacks in MOTA
Hi Tom, I read in the manual that it is possible to duck attacks from enemies. I imagine ducking isn't quite as simple and straightforward as it used to be back when you could just crouch under the Cyclops, but I'm curious how it's done now. I imagine you don't just run into each room blazing away and hope that you hurt the enemy worse before he/she hurts you. So with that said, how do you avoid enemy attacks now? Is it possible to get through the whole game without taking a hit if you're really talented? Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Hayden, Sigh...That is not what I meant. Technically beta 10 will contain all of the game levels, but they may not be totally complete. There may be miner adjustments required here and there, bug fixes, things that need to be rearranged, etc. The entire point of a beta is to test, fix, and do more testing until each and every aspect of the game operates more or less correctly. How does this effect you as a public beta tester? Well, the answer is not much. While all of the levels may technically be there in the game only those with a product key will be able to unlock those levels and test them. Basically, that includes the private testers and myself. For the general public, yourself included, you'll have to settle for the demo until I begin shipping product keys. When the game is run in demo mode, as you have been doing for the last few months, all you get is level 1. HTH Hayden Presley wrote: So in other words, Beta 10 will just be level 1? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Thomas, In another message I talked about the trap door making a repeating sound a specific number of times. It would be like a wheel with a flat spot that clicks each time it comes around. So you could test the speed of the trap door and count the clicks then the next time get through the door before that number of clicks happen. That sounds more realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 02, 2009 10:16 AM Subject: Re: [Audyssey] mota help Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a result I'd have to get pretty creative if I am going to speak a countdown timer. However, in games like Shades of Doom it is a science fiction type game so having a computer speaking a countdown timer is quite at home in a game like that. I guess what I'm aiming for is realism. Smile. Phil Vlasak wrote: Hi Thomas, The only way I was able to get those timed situations working well was to have a verbal countdown. I did this in the DOS Pack man in which the ghosts voiced the distance to you either in a normal voice which was ahead of you or in a deep voice which was ghosts behind you. Or in Space invaders where the invaders spoke their distance from you as they changed rows. David did a countdown in his SOD timed mines and I am adding a countdown in Sarah to spells that are timed to end. Even Star Trek had a count down voice for when the ship would self destruct. So having a trap door that counts down to when it is closed is realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.423 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Willem, Perhaps, but this would all depend on someone's sense of pitch. Those of us who are musically inclined might have a bit of an advantage as we would have an ear for subtle changes in pitch. Others might not be so adept at subtle changes in pitch, and would have a more difficult time of it. Plus you would have to know at what point is not safe to pass, and when you can just barely make it etc. Smile. Willem wrote: Wouldn't pitch or volume also work? Say have the volume increase as the gap gets smaller. This could make judging the dash through the trapdoor harder, but it would be more realistic as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi, Yeah, I would. However, adding them to the sound descriptions menu would be no big problem. That's what it is there for. Smile. David Chittenden wrote: Hello, For those closing doors, you can have a grinding sound which gets louder as the door gets closer to closing, or you can have the pitch of the sound decrease as the door gets closer to being closed. The only thing is, you would need to place the sounds in the training area so the player knows what they mean. David Chittenden, MS, CRC, MRCAA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Phil, Right. Like I said earlier using pitch or volume is a very subtle type of change. It is continuous and you have to be pretty skilled at identifying those subtle changes. What may work better is a clank, grind, or some other clue that the door is about to fall in a second or two.So just before the door drops the game could play some special sound that is an indicator to standback as the door is coming down. If you aren't quick or too close smash goes the player. Phil Vlasak wrote: Hi Willem, The problem with pitch or volume is they are continuous and unless you practice a lot you would not know what pitch or volume equaled the point the trap door would be too narrow for you to slip through. One way would be to have the trap door make clank sounds such as made by spokes on a wheel. Then you could count the clanks in a test, and if there was twenty, you could press the button and get under before the 20 clanks sounded. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Kelly, That very well may be. Although, one thing I've noticed about Monkey Business in particular is you really have to depend a lot on audio landmarks. Take the jungle for example. You have a lot of very good clues to let you know exactly where you are in the jungle. You have the bee hive, the various waterfalls, quicksand, various stones represented by birds, and then even the ambiance of the jungle changes slightly depending on where you are in the jungle. If you are good at picking out these sounds and using them as a guide that game is easy enough to get around even without the GMA style view commands. Kellie and my lovable Lady J. wrote: This is much how I think as well. Though I also had perfect vision or the first 8 years and remember things clearly. I actually think in visually terms still and can read maps pretty easily. But maybe that is why I don't have as hard of a time navigating in monkey business. My husband is also good at monkey business and he saw until he was 15 so who knows. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Peter, Hmmm...Well in Shades of Doom and Sarah too there are commands to mark your location.That way if you run across a marker you know you've been there before. Plus Shades of doom does let you find doors and exits with the x key. Both also have a way to check if you've visited that spot before. However, in Sarah you need the Remember All to get the visited here reminder. I wonder if these features would help you much, and how much success you have had using them? As far as background ambiance goes I certainly plan to do all I can in terms of providing that kind of feedback. Obvious things like lava pits, fire, dripping ledges, swinging ropes, etc does a good job of providing an audio landmark of where you are. I could also add visited here commands to let you know if you've been in a certain room or not before. peter Mahach wrote: well thomas, I'm not exactly sure, however I can give a great example of a game I could quickly get out of circling, that game being entombed. the first thing that could tell me I'm iomewhere I explored was the squishing sound of enemy corpses and the coordinates key said if I have been or have not been here before. but the cool part is the slash key. it gives a message of something like this. nearest unexplored space: west, 1. north, 2. east, 3. north, 2. west, 7... and so on.you could call it a gps of sorts that doesn't spoil anything but it can certainly lead you out of circling. but being the game is more based on squares like treasure hunt I see a different way that'd be more suited for an full fps game. up on pressing a key you could hear something like area locator on. go straight... turn east here... climb this ladder... or something like that until you reach the area. then it could say unexplored space located. area navigator off. another thing could be sound landmarks. for instance in monkey business almost on every level there are different ambiences that only add to the atmosphere yet aid in navigation. ah, I've been here before... so let's go another way. I know this isn't suited for something like mota unless you could use different drips, wind howls for different areas but in something like a star trek game that could work better with sounds of people working with pads... the warp core in the middle of the room... etc. hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Dark, Yes, I am a fan of mazes too. Not to mention in games such as the Tomb Hunter series I'm starting mazes would be quite appropriate for that genre of game. After all mazes would be an effective deterrent for the casual tomb robber and treasure hunter. Plus it would be just another type of puzzle you --- the gamer --- would have to solve in order to beat the game. One thing I've always enjoyed about the Tomb Raider games is it's not all about slaying monsters and collecting ancient treasure. A good portion of that series of games has to do with puzzle solving and figuring out riddles. It is often challenging and fun, but not for someone who is impatient. Not all of the puzzles/riddles are that easy to figure out unless you are the type who looks up the answers in a walkthrough. Anyway, using 3d mazes, although it might be confusing, certainly would be a challenging part of the game. For those who enjoy such challenges it would be all a part of the game's replay value. For those people who like puzzles all of the mazes would be a new puzzle to solve. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Dark, A good point. Not to mention if I'm intentionally creating a maze in the Tomb Hunter games like David with Shades of Doom an unexplored navigator might be too much like a cheat. A simple visited here reminder should be enough to tell you that you've explored this location before. Plus the ambient effects such as dripping water, windy passages, swinging ropes, lava pits, whatever should be a clue you've been in this room before as well. dark wrote: I'm not sure on the unexplored space navigator, sinse discovering ropes to climb etc would be part of the challenge of the game for me. Maybe it could tell you roughly where the nearest unexplored area was, and leave getting there up to you, Eg, east 30 meters, or down 10 if it was space on another floor. I totally agree with peter here about the ambient sounds, though i well suspect this is already planned for Mota anyway. this is something I've used significantly in Shades, Sarah and Gma tank commander, which has helped hugely! Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
You could have the door click in a certain way or ... well, there are many ways to skin a cat. Thomas Ward wrote: Hi Phil, Hmmm...Well, the only problemI can foresee with that solution is in a game like MOTA or any of the Tomb Hunter series we are in an ancient tomb or abandoned temple. As a result I'd have to get pretty creative if I am going to speak a countdown timer. However, in games like Shades of Doom it is a science fiction type game so having a computer speaking a countdown timer is quite at home in a game like that. I guess what I'm aiming for is realism. Smile. Phil Vlasak wrote: Hi Thomas, The only way I was able to get those timed situations working well was to have a verbal countdown. I did this in the DOS Pack man in which the ghosts voiced the distance to you either in a normal voice which was ahead of you or in a deep voice which was ghosts behind you. Or in Space invaders where the invaders spoke their distance from you as they changed rows. David did a countdown in his SOD timed mines and I am adding a countdown in Sarah to spells that are timed to end. Even Star Trek had a count down voice for when the ship would self destruct. So having a trap door that counts down to when it is closed is realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to the distance you are away from the object. So if a sound is loaded into a DirectX 3D sound buffer the 3d listener handles the volume of the sound, and there is no way to independently control the volume. As Willem said I'd probably have to use pitch instead. Kellie and my lovable Lady J. wrote: But wouldn't the guess work be part of the challenge? I mean, in all honesty I don't know how feasible it would be to try that. But, in Jim's baseball game wen the sound is moving from the left to teh right speaker, practice is what helps you succeed. Just like a sighted player has to estimate the gap and if they are wrong? they get hit. I think the idea of it getting louder as it is closing, interesting. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
You could increase the volume of the loop itself though. Sort of make it louder the longer the file plays. Thomas Ward wrote: Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to the distance you are away from the object. So if a sound is loaded into a DirectX 3D sound buffer the 3d listener handles the volume of the sound, and there is no way to independently control the volume. As Willem said I'd probably have to use pitch instead. Kellie and my lovable Lady J. wrote: But wouldn't the guess work be part of the challenge? I mean, in all honesty I don't know how feasible it would be to try that. But, in Jim's baseball game wen the sound is moving from the left to teh right speaker, practice is what helps you succeed. Just like a sighted player has to estimate the gap and if they are wrong? they get hit. I think the idea of it getting louder as it is closing, interesting. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Jim, Certainly having a 5.1 surround sound headphones and sound card certainly helps, but it isn't always necessary to play an FPS game like Shades of Doom. I know in Shades of Doom it can be configured for standard stereo headphones and speakers or for a full 5.1 surround sound system. Even without a 5.1 surround sound setup I did play and beat the game. Having that kind of audio setup added to the realism, made things easier, but wasn't necessary for me to beat the game. However, I think you brought up a good point about games lacking good tactile feedback. All of us use some form of tactile feedback in the real world such as trailing walls and sidewalks, get feedback from our canes and our feet, pick up smells, listen for audio cues, etc. As a result we can generally depend on four of our five senses. In a game we depend specifically on audio alone, and I guess some people aren't able to travel based on audio alone. Jim Kitchen wrote: Hi Charles, I due to RPs tunnel vision became legally blind at 21 and had to give up driving at that point. I could still see pretty good until I was about 30. So I still think that I have pretty good spacial visualization skills. And with some exploring I get around new environments pretty darn good. But when it comes to games, I am one of those who just walks around and around running into walls and getting frustrated. Could be because I do not have surround sound speakers or headphones or sound card, But could also be because in the real world there is tactile feedback, wind, smells, being able to stand, listen, turn your head back and forth etc etc. I think that it also has some to do with how much you really really want to be able to play the game and how many times and how much frustration you are willing to put up with to get it. Some people have had allot of trouble with Pong, Homer on a Harley, Puppy 1, Mach 1 and Mach 1 tts. Just can not get the play of the game pictured in their head I guess. I did buy a Book Sense XT and some professional stereo ear bud sort of type microphones. I recorded a walk out to the flag pole and back. I think that it sounds awesome! Don't know if one could get such realism in a game or not. BFN Jim Reality is the only obstacle to happiness. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Tom. On the matter of sound, well I've never had the full 5.1 but have always used a pair of very good headphones, and the virtual 3D support in the Gma engine has always done very well. On the sensary front though, - while obviously including smell and touch in a game is beyond the limits of current technology, you could put in some assistive audio to in a sense take their place. For example, varying step sounds for different surfaces, - even within the same general area given the land marks, rather the way Superliam used the different step bounderies to indicate hazards in the path. then, as already mentioned, make the wall bump sound sterrio, so you can tell when the wall is ahead or to one side. You might considder using a wall trailing sound as Terraformers did, to allow you to trail along one wall in audio, rather the way many people would trail along a wall by touch in real life. Just my thoughts. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Monkey Business - Re: 3D navigation
Hi Ryan, Thanks. Now I don't feel so bad.If six is the max anyone has gotten then I didn't do too bad.I think the most I got was about four one time. Ryan Strunk wrote: I don't think the bonus level is beatable. If I remember right, he said the beta testers could get 4 to 6 monkeys. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Avoiding attacks in MOTA
Hi Ryan, No, there really isn't a way to make it all the way through a level without taking any damage. Even if you duck/crouch some of the enemies shots will miss you, but they will quickly adjust their aim and shoot/stab you where you are. So it is best to do a quick duck, stand, jump, etc to try and avoid shots. However, it is very hit or miss. You can avoid some shots and sword attacks, but certainly not all of them. So think of it as trying to minimize the damage, but you can't go without taking a few hits here and there. HTH Ryan Strunk wrote: Hi Tom, I read in the manual that it is possible to duck attacks from enemies. I imagine ducking isn't quite as simple and straightforward as it used to be back when you could just crouch under the Cyclops, but I'm curious how it's done now. I imagine you don't just run into each room blazing away and hope that you hurt the enemy worse before he/she hurts you. So with that said, how do you avoid enemy attacks now? Is it possible to get through the whole game without taking a hit if you're really talented? Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Hi Phil, That works for me. A person might have to give it a few tries before he/she figures out how many turns/clicks are before it closes, but certainly a doable and realistic solution to the problem. Smile. Hi Thomas, In another message I talked about the trap door making a repeating sound a specific number of times. It would be like a wheel with a flat spot that clicks each time it comes around. So you could test the speed of the trap door and count the clicks then the next time get through the door before that number of clicks happen. That sounds more realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Cookies in Ie 8
Hi. I'm just wondering if anyone else is using Ie 8 and having the same issue with it I do, because it's rather getting on my nerves. For some reason, it doesn't seem to store cookies set by websites for any time at all. Whether it's forums like audiogames.net, or online games, or even the logue in details for Blind adrenalin card room, I keep having to re-enter details, even when i've clicked the remember me box which should set the appropriate cookie. It works temporarily, but once I've shut down the computer and restarted, it stops. Given all the stuff I use online, this is a pain indeed! I've checked the settings in the auto complete section and in the main settings session, and the deletion settings in main options. While I have Ie set not to use form data or remember passwords (sinse this can be a pest), I haven't altered any of the cookie settings at all. If anyone can give me some advice on this I'd appreciate it sinse, especially on websites which have extensive logue in procedure, it can be irritating. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Friend foe and Threat rating in ce?
Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cookies in Ie 8
Hey. Maybe I can help. 1.. open internet explorer 8 2.. press alt+t for tools 3.. press o for options until you get to options 4.. If it didn't already open the first time you hit o, press enter on options 5.. shift+tab about once to get to the list of tabsin this multi page dialogue 6.. Press right arrow about twice until you get to the privacy tab 7.. Tab into this page about 3 times until you reach the advanced button 8.. Press space on the advanced button 9.. check the override automatic cookie handling checkbox. 10.. Tab around the dialogue and try making modifications to the settings in here. Maybe you can figure out how to get it to behave as you want. Hope this helps - Original Message - From: dark To: Gamers@audyssey.org Sent: Monday, November 02, 2009 2:04 PM Subject: [Audyssey] Cookies in Ie 8 Hi. I'm just wondering if anyone else is using Ie 8 and having the same issue with it I do, because it's rather getting on my nerves. For some reason, it doesn't seem to store cookies set by websites for any time at all. Whether it's forums like audiogames.net, or online games, or even the logue in details for Blind adrenalin card room, I keep having to re-enter details, even when i've clicked the remember me box which should set the appropriate cookie. It works temporarily, but once I've shut down the computer and restarted, it stops. Given all the stuff I use online, this is a pain indeed! I've checked the settings in the auto complete section and in the main settings session, and the deletion settings in main options. While I have Ie set not to use form data or remember passwords (sinse this can be a pest), I haven't altered any of the cookie settings at all. If anyone can give me some advice on this I'd appreciate it sinse, especially on websites which have extensive logue in procedure, it can be irritating. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091101-1, 11/01/2009 Tested on: 11/2/2009 2:04:38 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Either that or you could make like a sliding glass door going from left to right or maybe from both sides and closing on one another, and you gotta listen to the sounds moving toward one another and if they are in the same place, directly in front of you and they clang, well you can't make it through cause they're completely closed together. But You'd have to make the left side make a different sound than the right side or you'd not be able to tell which side of the trapdoors were doing what. So basically when you press the lever or what ever you hear the two doors moving off to your left and off to your right, but as soon as you start moving, they begin to move back towards one another. Maybe that could be done. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, November 02, 2009 12:46 PM Subject: Re: [Audyssey] mota help Hi Kelly, Hmmm...You have a point there. However, volume wouldn't be a good indicator in this case. Main reason is that volume is determined by DirectX according to the distance you are away from the object. So if a sound is loaded into a DirectX 3D sound buffer the 3d listener handles the volume of the sound, and there is no way to independently control the volume. As Willem said I'd probably have to use pitch instead. Kellie and my lovable Lady J. wrote: But wouldn't the guess work be part of the challenge? I mean, in all honesty I don't know how feasible it would be to try that. But, in Jim's baseball game wen the sound is moving from the left to teh right speaker, practice is what helps you succeed. Just like a sighted player has to estimate the gap and if they are wrong? they get hit. I think the idea of it getting louder as it is closing, interesting. Kellie and my lovable Lady J. Resident Adviser, Guide Dogs for the Blind Oregon campus www.guidedogs.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091101-1, 11/01/2009 Tested on: 11/2/2009 1:53:53 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota help
Either that or when you go to open it you can count how many ticks it takes to open the door as you turn teh wheel to open the trapdoor. Then you can take off say two clicks or so and when it closes if you get to the amount of clicks it took to open it minus 2, you probably can't make it. - Original Message - From: Thomas Ward To: Gamers Discussion list Sent: Monday, November 02, 2009 1:20 PM Subject: Re: [Audyssey] mota help Hi Phil, That works for me. A person might have to give it a few tries before he/she figures out how many turns/clicks are before it closes, but certainly a doable and realistic solution to the problem. Smile. Hi Thomas, In another message I talked about the trap door making a repeating sound a specific number of times. It would be like a wheel with a flat spot that clicks each time it comes around. So you could test the speed of the trap door and count the clicks then the next time get through the door before that number of clicks happen. That sounds more realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- avast! Antivirus: Inbound message clean. Virus Database (VPS): 091101-1, 11/01/2009 Tested on: 11/2/2009 1:53:56 PM avast! - copyright (c) 1988-2009 ALWIL Software. http://www.avast.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Friend foe and Threat rating in ce?
Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce?
The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Friend foe and Threat rating in ce? Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cookies in Ie 8
Hi. I've checked various options in the auto complete and deletion history pages, but I didn't know there was a cookie handling settings in the advanced options on the privacy page (I usually use ctrl tab to go betwene property sheets, but I get where it is generally). I'll go and have a look. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Friend foe and Threat rating in ce?
The factions in the game are complex, so if you want to get in confed good books shooting galfed ships might help. I do however see the problem when on a galfed mission, and the name of the ship type isn't clearly pirate or the like. On the pluss side, it doesn't actually matter too much, sinse you just lose some xp with a given faction, though run into a similar problem with confed, sinse one npc mission I did required me to attack confed ships and I'm now listed as a swarn enemy. I'll ask around on the forums for some more info on this one, but generally it should be relatively obvious what faction ships are, in fighting ore barges for example, Galfed are obviously going to be somewhat annoyed if you go blowing up barges belonging to Asha and wesbek. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce?
The mission screen threat rating hasn't been accessified yet, but it's hopefully in the pipeline. Also bare in mind though, that threat ratings are not absolutes, sinse their gbased on total gun and hp comparisons. If you've got drones, targiting modules or other aides they won't be counted when the game works out threat rating. Pluss, some high threat ships are only threatening because of their huge armour and shields. i've managed to defeat a number of 26 rated ships because they were ultimately onling doing about 150 damage a hit (when they actually hit me and didn't attack my drone or miss), while I was doing much more. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 02, 2009 9:52 PM Subject: Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Friend foe and Threat rating in ce? Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Friend foe and Threat rating in ce?
hmph thats a good question actually look at the alience name for now. obviously if it says ashar it aint an enemy but yeah really needs to be something on that. At 08:40 a.m. 3/11/2009, you wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce?
Where do you get those drones from? I haven't found anywhere yet where I can get one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 02 November 2009 22:48 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The mission screen threat rating hasn't been accessified yet, but it's hopefully in the pipeline. Also bare in mind though, that threat ratings are not absolutes, sinse their gbased on total gun and hp comparisons. If you've got drones, targiting modules or other aides they won't be counted when the game works out threat rating. Pluss, some high threat ships are only threatening because of their huge armour and shields. i've managed to defeat a number of 26 rated ships because they were ultimately onling doing about 150 damage a hit (when they actually hit me and didn't attack my drone or miss), while I was doing much more. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 02, 2009 9:52 PM Subject: Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Friend foe and Threat rating in ce? Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 19:39:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat ratingin ce?
combat drones are player made, so you either need to buy the schematics, get the resources and have the necessary skill to craft them yourself, or just buy them from the player markit. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 02, 2009 10:51 PM Subject: Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat ratingin ce? Where do you get those drones from? I haven't found anywhere yet where I can get one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 02 November 2009 22:48 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The mission screen threat rating hasn't been accessified yet, but it's hopefully in the pipeline. Also bare in mind though, that threat ratings are not absolutes, sinse their gbased on total gun and hp comparisons. If you've got drones, targiting modules or other aides they won't be counted when the game works out threat rating. Pluss, some high threat ships are only threatening because of their huge armour and shields. i've managed to defeat a number of 26 rated ships because they were ultimately onling doing about 150 damage a hit (when they actually hit me and didn't attack my drone or miss), while I was doing much more. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 02, 2009 9:52 PM Subject: Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Friend foe and Threat rating in ce? Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be
Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce?
the player markets. a drone can cost as little as 7 grand and as much as 30 for one, you can pay 40-50 k for 5 or so and 100 k for 10. after that it gets a bit pricy. At 11:51 a.m. 3/11/2009, you wrote: Where do you get those drones from? I haven't found anywhere yet where I can get one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 02 November 2009 22:48 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The mission screen threat rating hasn't been accessified yet, but it's hopefully in the pipeline. Also bare in mind though, that threat ratings are not absolutes, sinse their gbased on total gun and hp comparisons. If you've got drones, targiting modules or other aides they won't be counted when the game works out threat rating. Pluss, some high threat ships are only threatening because of their huge armour and shields. i've managed to defeat a number of 26 rated ships because they were ultimately onling doing about 150 damage a hit (when they actually hit me and didn't attack my drone or miss), while I was doing much more. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 02, 2009 9:52 PM Subject: Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Friend foe and Threat rating in ce? Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to
Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce?
Though if your careful, you shouldn't lose a drone in combat at early levels, i've personally only lost one drone yet. Beware the grue! dark. - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 02, 2009 11:04 PM Subject: Re: [Audyssey] [SPAM] Re: [SPAM] Re: Friend foe and Threat rating in ce? the player markets. a drone can cost as little as 7 grand and as much as 30 for one, you can pay 40-50 k for 5 or so and 100 k for 10. after that it gets a bit pricy. At 11:51 a.m. 3/11/2009, you wrote: Where do you get those drones from? I haven't found anywhere yet where I can get one. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 02 November 2009 22:48 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The mission screen threat rating hasn't been accessified yet, but it's hopefully in the pipeline. Also bare in mind though, that threat ratings are not absolutes, sinse their gbased on total gun and hp comparisons. If you've got drones, targiting modules or other aides they won't be counted when the game works out threat rating. Pluss, some high threat ships are only threatening because of their huge armour and shields. i've managed to defeat a number of 26 rated ships because they were ultimately onling doing about 150 damage a hit (when they actually hit me and didn't attack my drone or miss), while I was doing much more. Beware the Grue! Dark. Beware the grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 02, 2009 9:52 PM Subject: Re: [Audyssey] [SPAM] Re: Friend foe and Threat rating in ce? The 1 to 26 is easy to work out. The threat rating I'm talking about is on the mission screen. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of David Chittenden Sent: 02 November 2009 21:43 To: Gamers Discussion list Subject: [SPAM] Re: [Audyssey] Friend foe and Threat rating in ce? Hello, For those who can see, the scanner shows different colours. Jaws is not able to read the colours. I figure it out by the name such as pirate, raider, black hand, etc. For the threat, look at the number from 0 to 26. The higher the number, the more difficult. David Chittenden, MS, CRC, MRCAA Darren Harris wrote: Hi, Am wondering first, how you go about working out what is a friend and what isn't on the scanner screen? I took a mission to destroy some ore barges, the black hand ones were the enemy it seems but I shot at a few private ones they gave me a bounty but also counted towards my mission ratings. So is there a way of knowing what to and what not to shoot at? Secondly, how do I determine my personal threat rating? For example, when am looking at combat missions, I can see some serious ratings up in the 7100's so I'm not quite sure if I can take those on or not, any thoughts? Thanks. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Checked by AVG - www.avg.com Version: 9.0.700 / Virus Database: 270.14.45/2476 - Release Date: 11/02/09 07:51:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update
Re: [Audyssey] mota help
Got ya. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, November 02, 2009 9:39 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota help Hi Hayden, Sigh...That is not what I meant. Technically beta 10 will contain all of the game levels, but they may not be totally complete. There may be miner adjustments required here and there, bug fixes, things that need to be rearranged, etc. The entire point of a beta is to test, fix, and do more testing until each and every aspect of the game operates more or less correctly. How does this effect you as a public beta tester? Well, the answer is not much. While all of the levels may technically be there in the game only those with a product key will be able to unlock those levels and test them. Basically, that includes the private testers and myself. For the general public, yourself included, you'll have to settle for the demo until I begin shipping product keys. When the game is run in demo mode, as you have been doing for the last few months, all you get is level 1. HTH Hayden Presley wrote: So in other words, Beta 10 will just be level 1? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
Hi Thomas, I certainly can't picture my room as a whole like that. I have never seen pictures as I've been blind since birth, so picturing the room that way is quite impossible. I can just picture the items in relation to each other. I too have spacial orientation issues. in fact I'm not good at mobility at all. I don't know why this is, and I'm very curious since I know friends that have been totally blind their entire lives and have no problems. for me to learn a new area it takes a lot of memorization and practice. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 31, 2009 4:56 PM Subject: Re: [Audyssey] 3D navigation Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficulties with spacial orientation especially in games like Shades of Doom. As I don't seam to have this problem I can't help but wonder what is the cause. Why do they have difficulty when I do not? I'm sure there is a root cause, and as a game developer it may help to discover what that issue is. Is it because I had sight for a long time and maybe many of them did not? Were they perhaps born with some inability to perceive spacial orientation such as yourself? Is there yet some other cause I haven't figured out yet? I don't know what the answer is, but all i do know is how I am able to construct the world in my minds eye. Seeing as I did have sight for many years i generally know what things look like, and if someone describes something to me I can construct a rough aproximation of it in my mind with color, shape, and size. EVen if it doesn't look exactly as it is in real life I can put it in its context in the real world. Take my living room for example. As I stand at the end of the hallway leading into the living room my mind is able to imagine mental a image of a room in 3d that is about 20 by 20 feet with a ceiling 8 feet high. Off to my left is the doorway leading into the kitchen. Ahead of me is the front door, and to the right of that is the couch. Above the couch are shelves containing miscelanious items. Immediately to my right, directly in front of the couch, is an entertainment set with a dvd player, our cable box, and on top of that is our tv. Beside that is a telephone stand and a coat closet. To Further to my right, along the far wall are windows, and below them is a desk, shelves, and so on. All of this I can see in my mind as one single image. I don't think of each item in the room as a single landmark or part of a whole, but i see the whole of it in my mind. I don't know if someone born blind would be able to do that or not. They certainly wouldn't be able to add color as I can if they have never seen colors before. Regardless of the answer I'm able to use that same mental image and apply it to games and see the levels the same way I can mentally see my living room. dark wrote: Hi tom. do not judge perception of blind people in general by me at all, sinse my spacial awareness is actually worse than most people's, possibly due to some brain damage I suffered at birth. I have absolutely no idea how to spacially relate one place I am in to another, construct any sort of map, or even basically understand rotational exercises. Frequently when walking around I will perceive an object either by vision, touch or something else, and stil walk into it because my ability to judge distance is so extremely terrible. I've learnt to get around this by use of memory, and synaesthesic representations of land marks in various senses from visual to auditory to tactile, even smell. In a game like Shades, I'll simply attempt to remember familiar land marks around the maze, useful sfx etc, I also make use of the block graphics display. My spacial difficulties are also why I cannot play games with a spacial overview involved, such as solitare, the scrabble style word puzles, and find battleships and mine sweeper tremendously difficult. I certainly could not play chess without a physical board in front of me on which to constantly check the pieces, by touch and vision. all this being said though, these problemts are uniquely mine. i've met people with literally no working vision who have amazing sense of space, take for example the blind painter, who could paint entirely by mental representation! I am in no way an average model for spacial awareness, as when I was born I did suffer brain damage from oxygen starvation, and after living for quite some time believe this is the area of my brain which was damaged. All this being said though, i totally agree with you about the Gma engine, and find myself quite able to use land mark systems in games like Shades or Gma tank commander, and if your engine works on a similar principle I'm confident I'll be able to make use
[Audyssey] Entombed
Hi all, A quick question about the fooors in Entombed; I am at floor 76, and am trying to figure out exactly how many floors there are. Anyone have a rough estimate of the number of floors in the dungeon? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Entombed
Hi all, A quick question about the fooors in Entombed; I am at floor 76, and am trying to figure out exactly how many floors there are. Anyone have a rough estimate of the number of floors in the dungeon? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Entombed
Mmmm, do you mean floor 6 or floor 7, - last time I checked there were eight floors in the entire game, so going to floor seventy six would be seemingly impossible, unless I've seriously missed something in the game. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 03, 2009 1:26 AM Subject: [Audyssey] Entombed Hi all, A quick question about the fooors in Entombed; I am at floor 76, and am trying to figure out exactly how many floors there are. Anyone have a rough estimate of the number of floors in the dungeon? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D navigation
hmmm my room, well it is semi square. like a borg ship, though its one of the large rooms in the house not the biggest but big enough, At 01:55 p.m. 3/11/2009, you wrote: Hi Thomas, I certainly can't picture my room as a whole like that. I have never seen pictures as I've been blind since birth, so picturing the room that way is quite impossible. I can just picture the items in relation to each other. I too have spacial orientation issues. in fact I'm not good at mobility at all. I don't know why this is, and I'm very curious since I know friends that have been totally blind their entire lives and have no problems. for me to learn a new area it takes a lot of memorization and practice. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 31, 2009 4:56 PM Subject: Re: [Audyssey] 3D navigation Hi Dark, Yes, I do understand. Although, it seams to me that quite a few gamers on this list do have serious difficulties with spacial orientation especially in games like Shades of Doom. As I don't seam to have this problem I can't help but wonder what is the cause. Why do they have difficulty when I do not? I'm sure there is a root cause, and as a game developer it may help to discover what that issue is. Is it because I had sight for a long time and maybe many of them did not? Were they perhaps born with some inability to perceive spacial orientation such as yourself? Is there yet some other cause I haven't figured out yet? I don't know what the answer is, but all i do know is how I am able to construct the world in my minds eye. Seeing as I did have sight for many years i generally know what things look like, and if someone describes something to me I can construct a rough aproximation of it in my mind with color, shape, and size. EVen if it doesn't look exactly as it is in real life I can put it in its context in the real world. Take my living room for example. As I stand at the end of the hallway leading into the living room my mind is able to imagine mental a image of a room in 3d that is about 20 by 20 feet with a ceiling 8 feet high. Off to my left is the doorway leading into the kitchen. Ahead of me is the front door, and to the right of that is the couch. Above the couch are shelves containing miscelanious items. Immediately to my right, directly in front of the couch, is an entertainment set with a dvd player, our cable box, and on top of that is our tv. Beside that is a telephone stand and a coat closet. To Further to my right, along the far wall are windows, and below them is a desk, shelves, and so on. All of this I can see in my mind as one single image. I don't think of each item in the room as a single landmark or part of a whole, but i see the whole of it in my mind. I don't know if someone born blind would be able to do that or not. They certainly wouldn't be able to add color as I can if they have never seen colors before. Regardless of the answer I'm able to use that same mental image and apply it to games and see the levels the same way I can mentally see my living room. dark wrote: Hi tom. do not judge perception of blind people in general by me at all, sinse my spacial awareness is actually worse than most people's, possibly due to some brain damage I suffered at birth. I have absolutely no idea how to spacially relate one place I am in to another, construct any sort of map, or even basically understand rotational exercises. Frequently when walking around I will perceive an object either by vision, touch or something else, and stil walk into it because my ability to judge distance is so extremely terrible. I've learnt to get around this by use of memory, and synaesthesic representations of land marks in various senses from visual to auditory to tactile, even smell. In a game like Shades, I'll simply attempt to remember familiar land marks around the maze, useful sfx etc, I also make use of the block graphics display. My spacial difficulties are also why I cannot play games with a spacial overview involved, such as solitare, the scrabble style word puzles, and find battleships and mine sweeper tremendously difficult. I certainly could not play chess without a physical board in front of me on which to constantly check the pieces, by touch and vision. all this being said though, these problemts are uniquely mine. i've met people with literally no working vision who have amazing sense of space, take for example the blind painter, who could paint entirely by mental representation! I am in no way an average model for spacial awareness, as when I was born I did suffer brain damage from oxygen starvation, and after living for quite some time believe this is the area of my brain which was damaged. All this being said though, i totally agree with you about the Gma engine, and find myself quite able to use land
Re: [Audyssey] Entombed
Oops...did I write 76? Must've forgot to erase the 7-it was a typo. Thanks Dark. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, November 02, 2009 7:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] Entombed Mmmm, do you mean floor 6 or floor 7, - last time I checked there were eight floors in the entire game, so going to floor seventy six would be seemingly impossible, unless I've seriously missed something in the game. Beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, November 03, 2009 1:26 AM Subject: [Audyssey] Entombed Hi all, A quick question about the fooors in Entombed; I am at floor 76, and am trying to figure out exactly how many floors there are. Anyone have a rough estimate of the number of floors in the dungeon? Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Giftanum
Hi all, Does anyone has a copy of the game Giftanum? If so, I'd appreciate it if you could send it to me. Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.