Re: [Audyssey] Treasure Hunt Cheat Codes
It says when the cheat file has been generated. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 1:15 AM Subject: [Audyssey] Treasure Hunt Cheat Codes Hi all, As I just registered the game, I am now looking for the cheat codes-the associated page on audiogames.net goes thus: Here's how to obtain the cheat codes: Step 1: murder 200 guards and close the game Step 2: look for cheats.txt in the Treasure Hunt root directory Step 3: enter the codes at the control panel (pressing the p-key) However, I have killed 200 guards, closed the game, and still see no file in the root directory. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Hi Thomas, I too like the new voice and that it speeds up game production is another plus. I think people have gotten used to the Heather voice and hearing someone else in her place feel a sense of loss. If that is the case how about making Heather the voice of the Amazons? smiles, Phil - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Saturday, December 12, 2009 11:15 PM Subject: Re: [Audyssey] thrown my the MOTA voice You'd have to tinker with the voice's dictionary to get that right and even then there's no guarantee it would work. I say stick with the voice as is for the 1.0 release, then perhaps look at native speach APIs when you work on the cross-platform version. I think Thomas right now is more concerned with getting the game out! the! door! than making modifications like this, which could easily be made at a later time once he's had time to recharge his batteries. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Hi Thomas, Another idea came to mind. As you have the files in both voices how about putting both sets in the game. Under setup you could have a voice choice setting. Each Karen voice file could start with k- and each heather could start with h- Then have a function that would add k- or h- to each playing of a voice file. Of course you would have to get a patent on this idea to protect it from other unscrupulous game developers from using it. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Maybe there could be a pool of oil in the same room you could dip your sword in and light it on fire, thus achieving head chopping and kneck seering at the same time, pluss, flaming swords are just cool! Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 12:10 AM Subject: Re: [Audyssey] ending bosses in games I think Thomas is going to make bosses immune to bows, guns and things like that. Or at least he's considering it. So you'd need a sword. And who knows, the sword might have an enchantment to sear the Hydra's necks to prevent its heads from regenerating. So you wouldn't necessarily need a firebrand. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, December 12, 2009 5:03 PM Subject: Re: [Audyssey] ending bosses in games Problem with fighting the Hidra is, Heracles had to melt the necks togheter-angela might have a problem wielding a firebrand and say, a Shotgun, at the same time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, December 11, 2009 6:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hello Tom. I completely understand the problem, but it strikes me there might be some nice work arounds. Generic person in armour sounds for instance, ie, clanking footsteps and ratling armour shouldn't I imagine be too much of a problem, maybe you just need an audio speech file where the person declares themselves the raised spirit of hercules or something similar. About unhuman monsters, you might be able to just wing things with generic mixing. You could do cila, --- the six headed dog monster for instance by mixing appropriate barks, or caribdis with a low distorted croke and bubling sound. A hydra might be harder, though going on the basis that it's a reptillian creature with 5 heads, five mixed growls pitched differently might help. I was always amazed by the fact that the majority of the noises Chubaka in the starwars films makes were apparently recordings from a brown bear at a zoo, and E T's breething was apparently a recording of the sound designer's wife who had a severely bad cold and chest infection at the time, snoring! obviously your the designer here, but I do sometimes wonder if something of an old time radio approach to sounds in this way might be helpful, particularly with fantasty creatures, just to get the most out of sound libraries etc. just tell me if I'm talking a load of rubbish though! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly understand the logic of having the genesis engine in general in C++ for future work, that does also mean more work and delay on Mota. if your happy with this, that's fine, but I don't think anyone would blame you if you wanted to get Mota itself finished quicker, then move on to the C++ coding for the genesis engine, Stfc raceway, and designer of any future projects, afterall, a few extra minutes installing for the user is rather different from months more coding for the developer. Of course, it's entirely your decision, I'm just conscious how much of your sweat and blood has already gone into the project thus far, and I think it would be a terrible shame if you just burnt out mid way through due to complications and the game never got released. Ultimately though, it's your game of course, just know that not everyone who plays it is a rabid slave driver who expects you to code all day and night without rest! Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 1:39 AM Subject: [Audyssey] Important MOTA Announcement Hi everyone, Over the passed few months many of you have reported to me a problem with Mysteries of the Ancients where it crashes suddenly and often times without warning. Some times an error will come up stating that a certain *.wav file could not be found, DirectX passes an illegal argument exception, and so on all of which seam to be related to Managed DirectX. I've confirmed this problem is related to Managed DirectX itself, not my games, from various sources so it is quite apparent that the Managed DirectX API for .NET programs needs to be taken out of the game and be replaced with something else much more stable and reliable. I agree that this should be done before Mysteries of the Ancients 1.0 is released. Obviously this will take some time, but there are various options and alternatives open to me at this point. There is a somewhat short term solution I could use where I simply upgrade the existing Genesis Engine written in C# .NET with alternative sound and input APIs. Just off the top of my head there is FMOD,Earclang, the XNA Framework, and SlimDX just to name a few options here. While upgrading the engine to use one or more of these APIs wouldn't take too long I do wonder if that is the better solution for the project long term. A better long term solution is to simply move away from C# .NET altogether and begin converting the code over to C++ now. Two of my projects STFC and USA Raceway are already in the process of being written in C++, and it would be in my long term interests to go ahead and switch the Genesis Engine and Mysteries of the Ancients to c++ now rather than wait to do it later on. For one thing I've been in the process of converting the Genesis Engine over to C++ anyway as well as some on going projects like the new STFC and USA Raceway. Rather than go through the trouble of removing Managed DirectX from the .NET based engine, upgrading it for this one game, it makes more practical sense to save myself the time and work by completing the C++ version of the Genesis Engine. Once that task is completed I could conceivably produce a better more stable version of Mysteries of the Ancients by using the newer and hopefully better C++ based game engine. Another reason why I think Mysteries of the Ancients should be converted to C++ has to do with long term technical support on my end of things. Ever since I began releasing games based on Microsoft's .NET technology my number one technical support issue has been related to downloading, installing, and upgrading the various .NET components you need such as the .NET Framework and Managed DirectX. Were i to switch to C++ I could save both you and I a lot of work downloading, installing, and upgrading libraries as I would primarily use standard Windows libraries that would be found on any XP, Vista, or Windows 7 system. You should be able to just install and go without wondering if you have the absolutely latest DirectX or .NET Framework on your system. I think this is a much better user friendly setup and hopefully would require a lot less tech support from me. Those are just some of the advantages of switching to C++ now. Others would include better system performance, better security, a wider availability of game related APIs, etc. Basically, C++ can't be beat when it comes to game programming, and now is clearly the time to strongly consider using it for this project as well as my on going and pending projects. The one question I know many of you are as
Re: [Audyssey] Important MOTA Announcement
Hi Dark, Almost exactly how I feel-in my opinion Thomas, you might aought get the 1.0 out there, and if and when you port the Genesis Engine over to C++, you could use that for the 2.0 upgrade. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, December 13, 2009 7:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA Announcement hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly understand the logic of having the genesis engine in general in C++ for future work, that does also mean more work and delay on Mota. if your happy with this, that's fine, but I don't think anyone would blame you if you wanted to get Mota itself finished quicker, then move on to the C++ coding for the genesis engine, Stfc raceway, and designer of any future projects, afterall, a few extra minutes installing for the user is rather different from months more coding for the developer. Of course, it's entirely your decision, I'm just conscious how much of your sweat and blood has already gone into the project thus far, and I think it would be a terrible shame if you just burnt out mid way through due to complications and the game never got released. Ultimately though, it's your game of course, just know that not everyone who plays it is a rabid slave driver who expects you to code all day and night without rest! Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 1:39 AM Subject: [Audyssey] Important MOTA Announcement > Hi everyone, > Over the passed few months many of you have reported to me a problem with > Mysteries of the Ancients where it crashes suddenly and often times > without warning. Some times an error will come up stating that a certain > *.wav file could not be found, DirectX passes an illegal argument > exception, and so on all of which seam to be related to Managed DirectX. > I've confirmed this problem is related to Managed DirectX itself, not my > games, from various sources so it is quite apparent that the Managed > DirectX API for .NET programs needs to be taken out of the game and be > replaced with something else much more stable and reliable. I agree that > this should be done before Mysteries of the Ancients 1.0 is released. > Obviously this will take some time, but there are various options and > alternatives open to me at this point. > There is a somewhat short term solution I could use where I simply upgrade > the existing Genesis Engine written in C# .NET with alternative sound and > input APIs. Just off the top of my head there is FMOD,Earclang, the XNA > Framework, and SlimDX just to name a few options here. While upgrading the > engine to use one or more of these APIs wouldn't take too long I do wonder > if that is the better solution for the project long term. > A better long term solution is to simply move away from C# .NET altogether > and begin converting the code over to C++ now. Two of my projects STFC and > USA Raceway are already in the process of being written in C++, and it > would be in my long term interests to go ahead and switch the Genesis > Engine and Mysteries of the Ancients to c++ now rather than wait to do it > later on. > For one thing I've been in the process of converting the Genesis Engine > over to C++ anyway as well as some on going projects like the new STFC and > USA Raceway. Rather than go through the trouble of removing Managed > DirectX from the .NET based engine, upgrading it for this one game, it > makes more practical sense to save myself the time and work by completing > the C++ version of the Genesis Engine. Once that task is completed I could > conceivably produce a better more stable version of Mysteries of the > Ancients by using the newer and hopefully better C++ based game engine. > Another reason why I think Mysteries of the Ancients should be converted > to C++ has to do with long term technical support on my end of things. > Ever since I began releasing games based on Microsoft's .NET technology my > number one technical support issue has been related to downloading, > installing, and upgrading the various .NET components you need such as the > .NET Framework and Managed DirectX. Were i to switch to C++ I could save > both you and I a lot of work downloading, installing, and upgrading > libraries as I would primarily use standard Windows libraries that would > be found on any XP, Vista, or Windows 7 system. You should be able to just > install and go without wondering if you have the absolutely latest DirectX > or .NET Framework on yo
Re: [Audyssey] Treasure Hunt Cheat Codes
Exactly, and I've never gotten thatanouncement, even when I killed exactly 200 guards and closed the game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Sunday, December 13, 2009 3:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] Treasure Hunt Cheat Codes It says when the cheat file has been generated. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 1:15 AM Subject: [Audyssey] Treasure Hunt Cheat Codes > Hi all, > > As I just registered the game, I am now looking for the cheat codes-the > associated page on audiogames.net goes thus: > > Here's how to obtain the cheat codes: > > Step 1: murder 200 guards and close the game > Step 2: look for cheats.txt in the Treasure Hunt root directory > Step 3: enter the codes at the control panel (pressing the p-key) > > However, I have killed 200 guards, closed the game, and still see no file > in > the root directory. > > Best Regards, > > Hayden > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
In that case, I say you keep the wav files as they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the > wav files, they could turn on SAPI support in the options menu. > Personally, I think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
wav files for the win -Mensagem original- De: "Hayden Presley" Para: "'Gamers Discussion list'" Data: Domingo, 13 de Dezembro de 2009 08:41 Assunto: Re: [Audyssey] the switching of the voice in MOTA beta 10 In that case, I say you keep the wav files as they are. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: Saturday, December 12, 2009 10:59 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 It's more work, however. What about having a function called speak. And that way you could do all yoru checking in there, and you'd only have to write that condition once instead of every time. I'm learning the hard way to put everything I use in to functions. Like things such as play sounds and stuff. If I ever have a to swap in a new audio system, that way I can just replace code in those functions instead of having to change tons of lines of code. Optomizations ftw -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 12, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 Hi Hayden, Oh, that would not be very practical at all. You have no idea how much work would go into developing two different speech systems like that. I'd litterally have to do double the work to support the speaking of wav files and Sapi. It would be likethis for every single speech message in the game including menus and such. if (settings.sapi == false) { // Load files and play them back here. } if (settings.sapi == true) { // Speak a message with Sapi here. } That is quite a lot of work supporting Sapi and prerecorded speech files. It would be best if we can settle this issue now so while I'm updating the DirectX problem I can always take care of this speech issue to. HTH Hayden Presley wrote: > Personally, I think it should be optional; if someone doesn't like the > wav files, they could turn on SAPI support in the options menu. > Personally, I think the wav files and voice are fine, but... > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4682 (20091212) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Treasure Hunt Cheat Codes
Hi, I think you have to enter the first code before the cheat counter starts ticking. It's been some time since I've looked at the code but I have a feeling that's probably the issue. Either way, once you enter the code, all the cheat codes are the same so you can ask someone who has the cheats file to be really nice and give it to you. :). Munawar A. Bijani -- From: "Hayden Presley" Sent: Sunday, December 13, 2009 9:39 AM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Treasure Hunt Cheat Codes Exactly, and I've never gotten thatanouncement, even when I killed exactly 200 guards and closed the game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kevin Weispfennig Sent: Sunday, December 13, 2009 3:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] Treasure Hunt Cheat Codes It says when the cheat file has been generated. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 1:15 AM Subject: [Audyssey] Treasure Hunt Cheat Codes Hi all, As I just registered the game, I am now looking for the cheat codes-the associated page on audiogames.net goes thus: Here's how to obtain the cheat codes: Step 1: murder 200 guards and close the game Step 2: look for cheats.txt in the Treasure Hunt root directory Step 3: enter the codes at the control panel (pressing the p-key) However, I have killed 200 guards, closed the game, and still see no file in the root directory. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
I agree dark. Thomas has done a good job and as long as his part of the game is as bug free as he can get it, I think he should release mota and give out registration keys. This will take a lot of the pressure off him that has been building up for a while. It still makes sense to change the programming language of the game to c++, but maybe it would be better if it is done as a later bugfix release or something. However if the c# release would give game crackers a way to for example find a way to crack the game, I agree with the idea to convert it to c++ first and then release it. On 2009/12/13 03:14 PM, dark wrote: hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly understand the logic of having the genesis engine in general in C++ for future work, that does also mean more work and delay on Mota. if your happy with this, that's fine, but I don't think anyone would blame you if you wanted to get Mota itself finished quicker, then move on to the C++ coding for the genesis engine, Stfc raceway, and designer of any future projects, afterall, a few extra minutes installing for the user is rather different from months more coding for the developer. Of course, it's entirely your decision, I'm just conscious how much of your sweat and blood has already gone into the project thus far, and I think it would be a terrible shame if you just burnt out mid way through due to complications and the game never got released. Ultimately though, it's your game of course, just know that not everyone who plays it is a rabid slave driver who expects you to code all day and night without rest! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Treasure Hunt Cheat Codes
What code are you talking about, and what is the cheat counter? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Munawar Bijani Sent: Sunday, December 13, 2009 10:43 AM To: Gamers Discussion list Subject: Re: [Audyssey] Treasure Hunt Cheat Codes Hi, I think you have to enter the first code before the cheat counter starts ticking. It's been some time since I've looked at the code but I have a feeling that's probably the issue. Either way, once you enter the code, all the cheat codes are the same so you can ask someone who has the cheats file to be really nice and give it to you. :). Munawar A. Bijani -- From: "Hayden Presley" Sent: Sunday, December 13, 2009 9:39 AM To: "'Gamers Discussion list'" Subject: Re: [Audyssey] Treasure Hunt Cheat Codes > Exactly, and I've never gotten thatanouncement, even when I killed exactly > 200 guards and closed the game. > Best Regards, > Hayden > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Kevin Weispfennig > Sent: Sunday, December 13, 2009 3:22 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Treasure Hunt Cheat Codes > > It says when the cheat file has been generated. > - Original Message - > From: "Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Sunday, December 13, 2009 1:15 AM > Subject: [Audyssey] Treasure Hunt Cheat Codes > > >> Hi all, >> >> As I just registered the game, I am now looking for the cheat codes-the >> associated page on audiogames.net goes thus: >> >> Here's how to obtain the cheat codes: >> >> Step 1: murder 200 guards and close the game >> Step 2: look for cheats.txt in the Treasure Hunt root directory >> Step 3: enter the codes at the control panel (pressing the p-key) >> >> However, I have killed 200 guards, closed the game, and still see no file >> in >> the root directory. >> >> Best Regards, >> >> Hayden >> >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota announcement?
hi can someone send me the mota announcement offlist as my email has been down thanks will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi Tom, Converting your code to C++ could take even longer than a few months. While C#.NET is a C-style language, there are a lot of things you will do in C++ that you will not do in .NET. While it's entirely possible to convert your code, it's not just a matter of hitting "convert". Even from VB to C# is a lot of work. SlimDX is extremely stable, and actually has more performance improvements over MDX. The developers have ran numerous tests to make sure SlimDX is not resource intensive and it has been proven to run a lot quicker than MDX. The performance improvement you're talking about between C++and C# isn't big enough to be noticeable by the average gamer. While C++ is a good language, converting code isn't ideal since you're not coding it from the ground up in C++, and as you probably guessed that can lead to missing critical points where memory must be freed and stray pointers cleaned up. I think you've already converted a project over to Java before which took a lot of your time. In the interests of getting the project done, I say you should upgrade to SlimDX (it's not difficult to do ever since they refactored the library,) find an affordable solution to secure your .NET code (Email me offlist if you'd like assistance,) and release it. The extra money you spend to secure your .NET code will be well worth the extra months it will take to convert your code to C++. I do agree that C++ should be a language of choice for new development. I am also getting sick of the headakes involved with .NET; it's a good language, but in the end it is too version-specific. I find it so ironic that Microsoft released the .NET language, and then dropped support for the only interface it had to DirectX using .NET. It seems like even to Microsoft, .NET is just a "wrapper" language. Munawar A. Bijani -- From: "Thomas Ward" Sent: Saturday, December 12, 2009 8:39 PM To: "Gamers Discussion list" Subject: [Audyssey] Important MOTA Announcement Hi everyone, Over the passed few months many of you have reported to me a problem with Mysteries of the Ancients where it crashes suddenly and often times without warning. Some times an error will come up stating that a certain *.wav file could not be found, DirectX passes an illegal argument exception, and so on all of which seam to be related to Managed DirectX. I've confirmed this problem is related to Managed DirectX itself, not my games, from various sources so it is quite apparent that the Managed DirectX API for .NET programs needs to be taken out of the game and be replaced with something else much more stable and reliable. I agree that this should be done before Mysteries of the Ancients 1.0 is released. Obviously this will take some time, but there are various options and alternatives open to me at this point. There is a somewhat short term solution I could use where I simply upgrade the existing Genesis Engine written in C# .NET with alternative sound and input APIs. Just off the top of my head there is FMOD,Earclang, the XNA Framework, and SlimDX just to name a few options here. While upgrading the engine to use one or more of these APIs wouldn't take too long I do wonder if that is the better solution for the project long term. A better long term solution is to simply move away from C# .NET altogether and begin converting the code over to C++ now. Two of my projects STFC and USA Raceway are already in the process of being written in C++, and it would be in my long term interests to go ahead and switch the Genesis Engine and Mysteries of the Ancients to c++ now rather than wait to do it later on. For one thing I've been in the process of converting the Genesis Engine over to C++ anyway as well as some on going projects like the new STFC and USA Raceway. Rather than go through the trouble of removing Managed DirectX from the .NET based engine, upgrading it for this one game, it makes more practical sense to save myself the time and work by completing the C++ version of the Genesis Engine. Once that task is completed I could conceivably produce a better more stable version of Mysteries of the Ancients by using the newer and hopefully better C++ based game engine. Another reason why I think Mysteries of the Ancients should be converted to C++ has to do with long term technical support on my end of things. Ever since I began releasing games based on Microsoft's .NET technology my number one technical support issue has been related to downloading, installing, and upgrading the various .NET components you need such as the .NET Framework and Managed DirectX. Were i to switch to C++ I could save both you and I a lot of work downloading, installing, and upgrading libraries as I would primarily use standard Windows libraries that would be found on any XP, Vista, or Windows 7 system. You should be able to just install and go without wondering if you have the absolutel
Re: [Audyssey] Important MOTA Announcement
Hi, As Liam stated in an earlier post, people will crack games no matter what. Even if it's in C++, it's not uncrackable. -- From: "Willem" Sent: Sunday, December 13, 2009 11:44 AM To: "Gamers Discussion list" Subject: Re: [Audyssey] Important MOTA Announcement I agree dark. Thomas has done a good job and as long as his part of the game is as bug free as he can get it, I think he should release mota and give out registration keys. This will take a lot of the pressure off him that has been building up for a while. It still makes sense to change the programming language of the game to c++, but maybe it would be better if it is done as a later bugfix release or something. However if the c# release would give game crackers a way to for example find a way to crack the game, I agree with the idea to convert it to c++ first and then release it. On 2009/12/13 03:14 PM, dark wrote: hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly understand the logic of having the genesis engine in general in C++ for future work, that does also mean more work and delay on Mota. if your happy with this, that's fine, but I don't think anyone would blame you if you wanted to get Mota itself finished quicker, then move on to the C++ coding for the genesis engine, Stfc raceway, and designer of any future projects, afterall, a few extra minutes installing for the user is rather different from months more coding for the developer. Of course, it's entirely your decision, I'm just conscious how much of your sweat and blood has already gone into the project thus far, and I think it would be a terrible shame if you just burnt out mid way through due to complications and the game never got released. Ultimately though, it's your game of course, just know that not everyone who plays it is a rabid slave driver who expects you to code all day and night without rest! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Hi Hayden, Actually, as of the current development test build only the sword can slay enemy bosses. So the only way to slay the hydra in the game is to use the enchanted sword. As it happens the hydra is underwater so a gun wouldn't really work their anyway. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan junior request.
Hi Hayden, Only Giftenum. That's the only game I have from XL Studios. Hayden Presley wrote: Speaking of putting games up on your site, do you have plans to put the XLStudios games up there as well? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fighting wolves in MOTA
Hi Rich, HmmmHave to say I haven't heard or experienced anything this strange before. I'll check it out though and see if I can duplicate the problem. Richard Sherman wrote: Hi, I noticed something kind of strange happens when encountering a wolf. It only happens when I fight the wolf with my fists instead of shooting it. Let's say I am on spot 15 in room 4,I fight the wolf with my fists, and kill it. Then if I press the space bar on spots 12, 13, 14, 15, 16, no punch sound is heard. Move to any other spot, and the punch sounds. Leave the room, come back, still no punch sound heard on those spots. When no punch sound is heard, I can press the space bar multiple times, then check my strength. it is still at 100 percent. Move somewhere else to where the punch sound is heard, press the space bar multiple times, and the strength has decreased. if the wolf is shot, the spaces do not seem to be affected. it doesn't seem to effect game play as far as I can tell. One time, the wolf died just under the lever in room 4 and I was still able to press the enter key and activate the lever. just something kind of odd and thought I would mention it. Weird, huh? Anyone ever noticed or can duplicate this? Thanks in advance. rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Hi Hayden, Ummm...Not sure why you think Kerberos sounds wrong. I just checked the sounds menu and karen says the name correctly. The way it is suppose to be pronounced. Hayden Presley wrote: Come Charles, do you really dislike that voice that much? The one thing I think needs work is the fact it say Kerberos's name wrong in the learn game sounds menu. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] downloading Dark destroyer
Hi. Someone on the audiogames.net forum is asking where to download dark destroyer. I pointed him to the usa games site, but he's said the file isn't there. Checking myself, i find that it isn't. While I know Tom has the pb games on his server, is there any chance the links could be added to the free games page so people, like this chap who's just discovered audiogames.net could download them more easily? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] downloading Dark destroyer
Hi Dark, The link for the PB Games is http://www.usagamesinteractive.com/downloads/pb-games/ As for putting them on the free games page I fully intend to as soon as I can. The problem is, as usual, a question of time. I'm always so busy with this, that, and the other thing the web site gets put low on the priority list. Perhaps what I need to do is begin sscheduling web site days where instead of programming MOTA or whatever I don't work on anything but the web site. At least until it fully gets up and running again. HTH dark wrote: Hi. Someone on the audiogames.net forum is asking where to download dark destroyer. I pointed him to the usa games site, but he's said the file isn't there. Checking myself, i find that it isn't. While I know Tom has the pb games on his server, is there any chance the links could be added to the free games page so people, like this chap who's just discovered audiogames.net could download them more easily? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Speaking of saying that word correctly, I'll bet that Eloquence does not? Should it be something like sir ber ose? --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 8:33 AM Subject: Re: [Audyssey] thrown my the MOTA voice Hi Hayden, Ummm...Not sure why you think Kerberos sounds wrong. I just checked the sounds menu and karen says the name correctly. The way it is suppose to be pronounced. Hayden Presley wrote: > Come Charles, do you really dislike that voice that much? The one thing I > think needs work is the fact it say Kerberos's name wrong in the learn > game > sounds menu. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
ith C++, and much of the code could be converted pretty easily from C# to C++. That would obviously save time. Still there would be quite a lot of manual coding by hand to fully convert the engine from one language to the other. How long that would actually take is anyone's guess. However, if I had to make an educated guess say three or four months for the conversion process if everything goes well. Anyway, the point I want to make is that there are lots of ways of resolving our Managed DirectX issue. In the short term I certainly could upgrade the .NET based Genesis Engine, finish Mysteries of the Ancients, and have 1.0 out fairly quickly. However, I believe the long term solution, converting the game to C++, is the better solution. The advantages of converting the game to C++ far out way those of simply upgrading the current .NET engine and releasing it. While it takes longer it is ultimately what i feel I should do. So for those of you who are in a rush to get this game please be patient and understand I'm only doing this for your best interests. I'd much rather take a few extra months developing this game if it is going to be easier to install, is more stable, and a better product rather than doing the quick and easy thing. As they say good things come to those who wait. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
No Eloquence doesn't pronounce it correctly. Best Regards, Haydenkerbaros -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Sunday, December 13, 2009 5:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] thrown my the MOTA voice Speaking of saying that word correctly, I'll bet that Eloquence does not? Should it be something like sir ber ose? --- In God we trust! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 8:33 AM Subject: Re: [Audyssey] thrown my the MOTA voice Hi Hayden, Ummm...Not sure why you think Kerberos sounds wrong. I just checked the sounds menu and karen says the name correctly. The way it is suppose to be pronounced. Hayden Presley wrote: > Come Charles, do you really dislike that voice that much? The one thing I > think needs work is the fact it say Kerberos's name wrong in the learn > game > sounds menu. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Hmmm...hard to explain, but it sounds like the second e is pronounced incorrectly. Oh well, it's fine. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] thrown my the MOTA voice Hi Hayden, Ummm...Not sure why you think Kerberos sounds wrong. I just checked the sounds menu and karen says the name correctly. The way it is suppose to be pronounced. Hayden Presley wrote: > Come Charles, do you really dislike that voice that much? The one thing I > think needs work is the fact it say Kerberos's name wrong in the learn game > sounds menu. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tarzan junior request.
Hi Thomas, I actually have the setup files for the other two if you want to put all three on your site. Don't know how to get them to you though-I haven't quite got sendspace to work yet, and I do think they are a bit big for eMail attatchment. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] tarzan junior request. Hi Hayden, Only Giftenum. That's the only game I have from XL Studios. Hayden Presley wrote: > Speaking of putting games up on your site, do you have plans to put the > XLStudios games up there as well? > Best Regards, > Hayden > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ending bosses in games
Cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, December 13, 2009 12:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] ending bosses in games Hi Hayden, Actually, as of the current development test build only the sword can slay enemy bosses. So the only way to slay the hydra in the game is to use the enchanted sword. As it happens the hydra is underwater so a gun wouldn't really work their anyway. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
ome of the advantages of switching to C++ now. Others would include better system performance, better security, a wider availability of game related APIs, etc. Basically, C++ can't be beat when it comes to game programming, and now is clearly the time to strongly consider using it for this project as well as my on going and pending projects. The one question I know many of you are asking is, "how long will all of this take?" That is a difficult question to answer. Anything I would say here would be simply a guess at best. Do to the fact C# .NET is a C-Style language it obviously has a lot in common with C++, and much of the code could be converted pretty easily from C# to C++. That would obviously save time. Still there would be quite a lot of manual coding by hand to fully convert the engine from one language to the other. How long that would actually take is anyone's guess. However, if I had to make an educated guess say three or four months for the conversion process if everything goes well. Anyway, the point I want to make is that there are lots of ways of resolving our Managed DirectX issue. In the short term I certainly could upgrade the .NET based Genesis Engine, finish Mysteries of the Ancients, and have 1.0 out fairly quickly. However, I believe the long term solution, converting the game to C++, is the better solution. The advantages of converting the game to C++ far out way those of simply upgrading the current .NET engine and releasing it. While it takes longer it is ultimately what i feel I should do. So for those of you who are in a rush to get this game please be patient and understand I'm only doing this for your best interests. I'd much rather take a few extra months developing this game if it is going to be easier to install, is more stable, and a better product rather than doing the quick and easy thing. As they say good things come to those who wait. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi Dark, Oh, I certainly do realize that. I think the major question is weather I should do the conversion now or later. If I do it later I'm only delaying what I plan to do anyway. I've already decided to rewrite the Genesis Engine in C++ for all of my future FPS and side-scroller projects. So the choice is I can either do it now developing it along side MOTA, testing it, debugging it, etc so that future games will get done quicker, or I can put it off until next year and still have to do it anyway. Personally, I'm of the opinion it is better in the long hall to go ahead and do it now so the conversion is done and over with. If I hurry up and get the game done now, using .NET, I'm just waisting time to get a few people off my back, to get the game out of my hair, and then will turn around in a year maybe two and convert it to C++ anyway. So it ends up putting off the inevitable. Bottom line, I've already decided .NET is history as far as any new projects are concerned. Once the new STFC comes out it will no longer use .NET, the development release of Raceway no longer uses .NET, and I'd prefer just to stop using .NET for MOTA as well. Make a clean and final break from that API. It is a good development API, has good languages, but based on personal experience isn't the best option for games unfortunately. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lone Wolf Sound Pack
Hello everyone, I am looking for either of the Lone Wolf sound packs mentioned on audiogames.net. However, neither of the links listed on the mods page appear to work. Does anyone know where I can obtain either pack? Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] downloading Dark destroyer
Thanks Tom, and sorry about the hastle. I understand your busy, and that web site maintainence might not be high on your priorities list. as far as old game download links go though, perhaps once they are coppied onto the respective audio game pages, that will at least make that situation less crucial, sinse people wl ave a nice pg and description plus a download link. Maybe also, someone could help with the web design end of things to give you a break. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 7:03 PM Subject: Re: [Audyssey] downloading Dark destroyer Hi Dark, The link for the PB Games is http://www.usagamesinteractive.com/downloads/pb-games/ As for putting them on the free games page I fully intend to as soon as I can. The problem is, as usual, a question of time. I'm always so busy with this, that, and the other thing the web site gets put low on the priority list. Perhaps what I need to do is begin sscheduling web site days where instead of programming MOTA or whatever I don't work on anything but the web site. At least until it fully gets up and running again. HTH dark wrote: Hi. Someone on the audiogames.net forum is asking where to download dark destroyer. I pointed him to the usa games site, but he's said the file isn't there. Checking myself, i find that it isn't. While I know Tom has the pb games on his server, is there any chance the links could be added to the free games page so people, like this chap who's just discovered audiogames.net could download them more easily? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Well if it's something you invisage in the future anyway, then fair enough. I'm just conscious that more mota complications probably aren't what you want right now. I can however distinctly see the point if you want to completely phase net out of everything. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 7:24 PM Subject: Re: [Audyssey] Important MOTA Announcement Hi Dark, Oh, I certainly do realize that. I think the major question is weather I should do the conversion now or later. If I do it later I'm only delaying what I plan to do anyway. I've already decided to rewrite the Genesis Engine in C++ for all of my future FPS and side-scroller projects. So the choice is I can either do it now developing it along side MOTA, testing it, debugging it, etc so that future games will get done quicker, or I can put it off until next year and still have to do it anyway. Personally, I'm of the opinion it is better in the long hall to go ahead and do it now so the conversion is done and over with. If I hurry up and get the game done now, using .NET, I'm just waisting time to get a few people off my back, to get the game out of my hair, and then will turn around in a year maybe two and convert it to C++ anyway. So it ends up putting off the inevitable. Bottom line, I've already decided .NET is history as far as any new projects are concerned. Once the new STFC comes out it will no longer use .NET, the development release of Raceway no longer uses .NET, and I'd prefer just to stop using .NET for MOTA as well. Make a clean and final break from that API. It is a good development API, has good languages, but based on personal experience isn't the best option for games unfortunately. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Wolf Sound Pack
Hi Ryan. Tom has done a pretty amazing soundpack for the game taking from both the previous ones. I hope Thom won't mind me poking around in his downloads directory, which he provided me the link fore, but you can download the soundpack from http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Hth. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 7:24 PM Subject: [Audyssey] Lone Wolf Sound Pack Hello everyone, I am looking for either of the Lone Wolf sound packs mentioned on audiogames.net. However, neither of the links listed on the mods page appear to work. Does anyone know where I can obtain either pack? Thanks, Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Hi Phil, Well, what I'm thinking of doing is what Playing in the Dark did with Topspeed. I can put up different voices or language packs as they become available so people can use whatever voice or language they want. Phil Vlasak wrote: Hi Thomas, Another idea came to mind. As you have the files in both voices how about putting both sets in the game. Under setup you could have a voice choice setting. Each Karen voice file could start with k- and each heather could start with h- Then have a function that would add k- or h- to each playing of a voice file. Of course you would have to get a patent on this idea to protect it from other unscrupulous game developers from using it. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi Willem, No software product is 100% secure, but the .NET languages have a serious security flaw that can be exploited if not handled by the developer. Yeah, there are tools to make a .NET application more secure, but still the fact this security issue exists at all isn't helpful, and costs the developer more money to correct the problem. I'd just sooner remove this security issue, and make it a non-issue as soon as I could. Willem wrote: I agree dark. Thomas has done a good job and as long as his part of the game is as bug free as he can get it, I think he should release mota and give out registration keys. This will take a lot of the pressure off him that has been building up for a while. It still makes sense to change the programming language of the game to c++, but maybe it would be better if it is done as a later bugfix release or something. However if the c# release would give game crackers a way to for example find a way to crack the game, I agree with the idea to convert it to c++ first and then release it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
>>or .NET Framework on your system. I think this is a much better user >>friendly setup and hopefully would require a lot less tech support from >>me. >>Those are just some of the advantages of switching to C++ now. Others >>would include better system performance, better security, a wider >>availability of game related APIs, etc. Basically, C++ can't be beat when >>it comes to game programming, and now is clearly the time to strongly >>consider using it for this project as well as my on going and pending >>projects. >>The one question I know many of you are asking is, "how long will all of >>this take?" >>That is a difficult question to answer. Anything I would say here would be >>simply a guess at best. Do to the fact C# .NET is a C-Style language it >>obviously has a lot in common with C++, and much of the code could be >>converted pretty easily from C# to C++. That would obviously save time. >>Still there would be quite a lot of manual coding by hand to fully convert >>the engine from one language to the other. How long that would actually >>take is anyone's guess. However, if I had to make an educated guess say >>three or four months for the conversion process if everything goes well. >>Anyway, the point I want to make is that there are lots of ways of >>resolving our Managed DirectX issue. In the short term I certainly could >>upgrade the .NET based Genesis Engine, finish Mysteries of the Ancients, >>and have 1.0 out fairly quickly. However, I believe the long term >>solution, converting the game to C++, is the better solution. The >>advantages of converting the game to C++ far out way those of simply >>upgrading the current .NET engine and releasing it. While it takes longer >>it is ultimately what i feel I should do. >>So for those of you who are in a rush to get this game please be patient >>and understand I'm only doing this for your best interests. I'd much >>rather take a few extra months developing this game if it is going to be >>easier to install, is more stable, and a better product rather than doing >>the quick and easy thing. As they say good things come to those who wait. >> >>Sincerely, >>Thomas Ward >>President of USA Games Interactive >>http://www.usagamesinteractive.com >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >>gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the >>list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > __ Information from ESET NOD32 Antivirus, version of virus > signature database 4683 (20091213) __ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > __ Information from ESET NOD32 Antivirus, version of virus signature database 4683 (20091213) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Wolf Sound Pack
And a good one it is, too. --- In God we trust! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 9:41 AM Subject: Re: [Audyssey] Lone Wolf Sound Pack Hi Ryan. Tom has done a pretty amazing soundpack for the game taking from both the previous ones. I hope Thom won't mind me poking around in his downloads directory, which he provided me the link fore, but you can download the soundpack from http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Hth. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 7:24 PM Subject: [Audyssey] Lone Wolf Sound Pack > Hello everyone, > > I am looking for either of the Lone Wolf sound packs mentioned on > audiogames.net. However, neither of the links listed on the mods page > appear > to work. Does anyone know where I can obtain either pack? > > Thanks, > Ryan > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi Munawar, Thanks for the advice. Yeah, i know a conversion from C# .NET to C++ isn't quite as easy as I made it sound in my e-mail, but I've got a fairly good idea of what needs to be done to speed up that conversion process. Once I take care of the C++ specific stuff like the sound manager, input, timers, threads, etc converting the rest of the stuff should be fairly easy to convert. Most of my function calls in the .NET engine are abstract interfaces for speech, sound, input, whatever so the key here is to write those abstract interfaces in C++ and the rest of the code should be a sinch to convert with only miner changes here and there as needed. As it happens I did port the Genesis Engine to Java last year, and it took me about four months to create a working version in Java with a very early prototype of Mysteries of the Ancients. I'm going to assume I can make this conversion in more or less the same time window give or take a month for debugging and possably some extra research for this or that. It is always possible I might fall flat on my face here, but I think letting go of .NET is the best long term solution available to me. Like you said Microsoft seams to have distanced themselves from .NET of late. Releasing Managed DirectX and dumping it for the XNA Framework was not only bad form, but some developers like me are concerned how much long term support Microsoft is going to lend for their .NET APIs. Every time I turn around they are releasing a new and improved .NET Framework with updated classes, methods, and so on which sounds good, but in actuality just ends up being bloatware. I remember once upon a time the first .NET framework was something around 99 MB, and now 4.0 is three times the size. I don't even use half of it, and that's a lot to download if you are someone over seas who has dialup or certain bandwidth restrictions. Not to mention a bit confusing for some end users. For example, I recently took care of a technical support problem where the person has Windows Vista, he knew Vista came with the .NET Framework, but he was running 3.0. However, MOTA was written using the 3.5 version of the framework which meant he needed to update .NET. It was an easy problem to fix, but still are we as developers suppose to expect our customers to know the difference between .NET 1.1, 2.0, 3.0, 3.5, or 4.0 and figure out which version they have? As a developer I love .NET because of it's ease of use. It has very high level wrappers for the win32, API, and so on. Plus handling things like arrays, strings, etc are so much nicer in .NET. However, .NET certainly has its down side which isn't quite so nice. Which is why I'd just assume part ways with it for my games. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Wolf Sound Pack
Hi Ryan, Sure can. My LW sound pack can be gotten at http://www.usagamesinteractive.com/downloads/gma-games/ HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lone Wolf Sound Pack
Got it. Thanks for the link. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, December 13, 2009 1:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Lone Wolf Sound Pack Hi Ryan. Tom has done a pretty amazing soundpack for the game taking from both the previous ones. I hope Thom won't mind me poking around in his downloads directory, which he provided me the link fore, but you can download the soundpack from http://www.usagamesinteractive.com/downloads/gma-games/LW-Sound-Pack.zip Hth. Beware the grue! Dark. - Original Message - From: "Ryan Strunk" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 7:24 PM Subject: [Audyssey] Lone Wolf Sound Pack > Hello everyone, > > I am looking for either of the Lone Wolf sound packs mentioned on > audiogames.net. However, neither of the links listed on the mods page > appear > to work. Does anyone know where I can obtain either pack? > > Thanks, > Ryan > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Hi Thomas, I just meant that if you already have the wave file speech stuff done, it would be very easy to add the sapi5 speech. BFN - Original Message - Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA Jim C. E. O. Kitchen's Inc. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi, Agreed. It's sad because when .NET was first released it looked so promising, but I think the main factor the market will end up moving away from it is the same reason people don't favor Java: it's not native code and can be decompiled using Reflector or Microsoft's own ILDisassembler into raw source code. It's good for large corporations because they have the money to spend on security, but it's too costly for lone developers. For instance, I've spent about $200 just for a security patch. Otherwise, the TDV source code would be all over the net. -- From: "Thomas Ward" Sent: Sunday, December 13, 2009 2:24 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Important MOTA Announcement Hi Dark, Oh, I certainly do realize that. I think the major question is weather I should do the conversion now or later. If I do it later I'm only delaying what I plan to do anyway. I've already decided to rewrite the Genesis Engine in C++ for all of my future FPS and side-scroller projects. So the choice is I can either do it now developing it along side MOTA, testing it, debugging it, etc so that future games will get done quicker, or I can put it off until next year and still have to do it anyway. Personally, I'm of the opinion it is better in the long hall to go ahead and do it now so the conversion is done and over with. If I hurry up and get the game done now, using .NET, I'm just waisting time to get a few people off my back, to get the game out of my hair, and then will turn around in a year maybe two and convert it to C++ anyway. So it ends up putting off the inevitable. Bottom line, I've already decided .NET is history as far as any new projects are concerned. Once the new STFC comes out it will no longer use .NET, the development release of Raceway no longer uses .NET, and I'd prefer just to stop using .NET for MOTA as well. Make a clean and final break from that API. It is a good development API, has good languages, but based on personal experience isn't the best option for games unfortunately. *Smile* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi, Ah, that is the million dollar question isn't it? I ask myself that question all the time. I guess the best answer is I'm a believer in the Paradoxical Commandments. Kent M. Keith once said, "if you give the world your best you'll get kicked in the teeth. Give the world your best anyway." If you have ever read Kent M. Keith's Paradoxical Commandments they make a lot of sense. They speak of how people should do the right thing regardless of what happens. Yeah, you'll be falsely accused of selfish motives, be kicked in the teeth, make your share of enemies, etc, but don't let those things stop you from doing the right thing anyway. It is doing good simply for the sake of doing good, and knowing at the end of the day you made a difference regardless if the good you do is appreciated. Mauricio Almeida wrote: alison, your post is totally "for the win" as people would say. Thomas, being a developer with your talent, why do you still listen to immature babys who want things half ready or with not as high quality, is something i can't know. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] thrown my the MOTA voice
Hi Charles, No, Eloquence gets it way wrong. It is suppose to be a hard c like the letter k and not a soft c like the letter s. If you were to say it correctly it would be ker-ber-us. People who haven't had classic literature in school or college often make this mistake. HTH Charles Rivard wrote: > Speaking of saying that word correctly, I'll bet that Eloquence does not? > Should it be something like sir ber ose? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
I agree with this as well. no need for thomas to do so much extra work. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, December 13, 2009 9:37 AM Subject: Re: [Audyssey] Important MOTA Announcement Hi Dark, Almost exactly how I feel-in my opinion Thomas, you might aought get the 1.0 out there, and if and when you port the Genesis Engine over to C++, you could use that for the 2.0 upgrade. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, December 13, 2009 7:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] Important MOTA Announcement hello Tom. While this does make infinite amounts of sense, my only concern is you yourself. You mentioned wanting to get Mota out of your hair and work on other projects, which is quite understandable given the multiple shinanigans you've had with the game. While I certainly understand the logic of having the genesis engine in general in C++ for future work, that does also mean more work and delay on Mota. if your happy with this, that's fine, but I don't think anyone would blame you if you wanted to get Mota itself finished quicker, then move on to the C++ coding for the genesis engine, Stfc raceway, and designer of any future projects, afterall, a few extra minutes installing for the user is rather different from months more coding for the developer. Of course, it's entirely your decision, I'm just conscious how much of your sweat and blood has already gone into the project thus far, and I think it would be a terrible shame if you just burnt out mid way through due to complications and the game never got released. Ultimately though, it's your game of course, just know that not everyone who plays it is a rabid slave driver who expects you to code all day and night without rest! Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 1:39 AM Subject: [Audyssey] Important MOTA Announcement Hi everyone, Over the passed few months many of you have reported to me a problem with Mysteries of the Ancients where it crashes suddenly and often times without warning. Some times an error will come up stating that a certain *.wav file could not be found, DirectX passes an illegal argument exception, and so on all of which seam to be related to Managed DirectX. I've confirmed this problem is related to Managed DirectX itself, not my games, from various sources so it is quite apparent that the Managed DirectX API for .NET programs needs to be taken out of the game and be replaced with something else much more stable and reliable. I agree that this should be done before Mysteries of the Ancients 1.0 is released. Obviously this will take some time, but there are various options and alternatives open to me at this point. There is a somewhat short term solution I could use where I simply upgrade the existing Genesis Engine written in C# .NET with alternative sound and input APIs. Just off the top of my head there is FMOD,Earclang, the XNA Framework, and SlimDX just to name a few options here. While upgrading the engine to use one or more of these APIs wouldn't take too long I do wonder if that is the better solution for the project long term. A better long term solution is to simply move away from C# .NET altogether and begin converting the code over to C++ now. Two of my projects STFC and USA Raceway are already in the process of being written in C++, and it would be in my long term interests to go ahead and switch the Genesis Engine and Mysteries of the Ancients to c++ now rather than wait to do it later on. For one thing I've been in the process of converting the Genesis Engine over to C++ anyway as well as some on going projects like the new STFC and USA Raceway. Rather than go through the trouble of removing Managed DirectX from the .NET based engine, upgrading it for this one game, it makes more practical sense to save myself the time and work by completing the C++ version of the Genesis Engine. Once that task is completed I could conceivably produce a better more stable version of Mysteries of the Ancients by using the newer and hopefully better C++ based game engine. Another reason why I think Mysteries of the Ancients should be converted to C++ has to do with long term technical support on my end of things. Ever since I began releasing games based on Microsoft's .NET technology my number one technical support issue has been related to downloading, installing, and upgrading the various .NET components you need such as the .NET Framework and Managed DirectX. Were i to switch to C++ I could save both you and I a lot of work downloading, installing, and upgrading libraries as I would primarily use standard Windows libraries that would be fo
Re: [Audyssey] the switching of the voice in MOTA beta 10
I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward Date: 13/12/2009 8:52 pm Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: > Hi Thomas, > > You know adding the sapi5 support would be the easy part of speech. > It is using wave files that takes so much programming. For Basic it > could be as easy as > > if sapi = true then > say StuffToSay variable > else > do the wave file speech stuff > end if > > I actually have two say sub routines. One waits for the speech to be > done and the other doesn't. They are just sub say(a$) and say2(a$) > And look like > > Sub say(a$) > Voice.Speak a$ > End Sub > > Sub say2(a$) > Voice.Speak a$, SVSFlagsAsync > End Sub > > That would be pretty easy to add I would think. > > BFN > > Jim > > Kitchen's Inc, for games that are up to 110 percent funner to play. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
Well Thomas would have to leave the sound files unencripted which can be a recipe for a lot of trouble with people stealing his sounds and things like that. At least with Sapi they can use their own voices, but then you have the problem of some people's broken Sapis. And while the number seems to be comparitively small there would undoubtedly be more as time went on. And as he's also pointed out, using an OS' native speach API would probably make making the game cross platform, at least without a lot of extra work. It may be possible but I'm not enough of a programming whiz to know. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 4:24 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward Date: 13/12/2009 8:52 pm Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Important MOTA Announcement
Hi Munawar, Yes, all too true. Back around 2002/2003 when I began learning .NET it clearly seamed to be the way to go. The way of the future and all that. The early .NET books on VB .NET and C# .NET praised .NET as some great and wonderful API which in many ways it was. However, after you have worked with .NET a while its disadvantages begin to come quite apparent. For example, a lot of people here probably don't know I actually originally created STFC in C++ using LibSDL for sound and input on Red Hat Linux around 2002/2003. When .NET came out I immediately switched to C# .NET, rewrote the program for .NET, and released the .NET version we all know and love. However, over time I have really come to regret that decision for a number of reasons. First, I tied STFC to a Windows API, and made the game and code too platform specific. I used Managed DirectX which is now not even being supported by Microsoft. All I really had to do back then was modify and recompile the game using Visual C++ and shipped the Windows version of the SDL libraries with it. I could have actually had a Windows and a Linux version of the game way back then. So there is greavence number one. Second, when I began learning C# .NET and VB .NET I wasn't aware I needed to use obfuscation tools to protect my programs. I was well in to STFC's .NET rewrite when someone asked me what program I was using for .NET obfuscation. At the time I was like, "what the heck are you talking about?" Of course, it was explained to me I had to use an obfuscation tool like Dotfuscator to scramble my MSIL code so no one could reverse engineer my programs. Naturally, I was pretty miffed at Microsoft for leaving such an obvious and huge security risk open to hackers and crackers. So I had to whip out a hunk of change to secure my programs. That was greavence number two. Third, there is the entire issue of Windows 32 byt and 64 byt additions. If you use a free tool like Visual C# 2008 Express you can't change the target platform easily, and it defaults to AnyCPU. This is major bad news as I've got experience the AnyCPU option often fails to work because if you use a managed library compiled for a different platform than .NET thinks you are running Crash City here we come. You can force Visual C# Express to compile for X86, or x64 but it is a matter of enabling a bunch of stuff they turned off by default. If you ask Microsoft how to do this they will lie and tell you the express versions can not be compiled for x86 or x64 target platforms, and you must purchase the professional version. I should know as that is what they told me, and i found out from someone else that Microsoft was lying through their teeth. Someone walked me through the steps setting up Visual C# Express for creating the x86and x64 target platforms, and it worked like a charm. So it is obvious Microsoft is using the ability to change the target platform in the IDE as a selling point for their professional versions even though we don't need to upgrade for that feature, and they know better than anyone that this ability is needed more than ever given the number of Windows 64 byt systems out there now. That's major greavence number three. Fourth, there is the old problem of native code verses runtime code. With .NET even though the .NET Framework is powerful it still falls short of giving you full access to everything you may want or need for an application. You can't simply use DirectX without using a third-party API like SlimDX for sound/input support. There are plenty of other Win32 API libraries like kernel32.dll or user32.dll you can't access unless you write a .NET wrapper for them. Why do this when a language like C++ can use them without any extra steps of writing a managed wrapper for them. That's greavence number four. Fifth, with the growth of Mac OS and Linux these days it is a good idea to try and be as platform independent as possible. At least make the software product so it can be easily modified and ported to other platforms as needed. Originally this is one of the ideas behind the Mono Project using C# .NET. However, over time legal issues have arisen between the Mono Project's founders and Microsoft making the future of .NET on non-Windows platforms very uncertain. Any developer might want to think twice about developing .NET based products for Mac OS and Linux given the legality of the open source Mono Project. That's greavence number five. Finally, .NET does a lot of things that are nice for newbies, but isn't so great for time critical programming. Most new programmers can take advantage of the .NET Framework's garbage collecter for cleaning up after the program, but that isn't always the best thing to do. Some applications will run better if the developer does his/her own garbage collection, memory management, and doesn't rely on some universal vacuum cleaner to clean up after his/her mess. It just seams more l
[Audyssey] important announcement for all list mem bers
Hello, dear audyssey members, I am sending everyone this e-mail to let you guys know taht I now officially represent blind games brazil on this list. What do we do? we translate free games to portuguese. some game games already translated were dark destroyer, super egg hunt, tarzan junior, top speed, technochock, etc. The reason why i was chosen to represent the group is my ability to communicate in english and my whillingness to help my peopel to enjoy the audiogames world. I would like to officially apologgise for any comment made to any member that might have been of some kind of offenssive nature. as of now, I would like to re-start contacts with everyone, and look forward to translating your games. Please keep in mind taht the games in our site are there together with a link to your web sites, and we do mention that you guys are the developers, and we translators. thank youl, mauricio --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the switching of the voice in MOTA beta 10
yeah some sapis get broken. I have broken mine and repaired it but unless you want to reformat or muck about which is what I eventually did I wouldn't recomend doing anything bar formatting. although sapi doesn't really break unless you mangle something, hmph. At 12:28 p.m. 14/12/2009, you wrote: >Well Thomas would have to leave the sound files unencripted which can be a >recipe for a lot of trouble with people stealing his sounds and things like >that. At least with Sapi they can use their own voices, but then you have the >problem of some people's broken Sapis. And while the number seems to be >comparitively small there would undoubtedly be more as time went on. And as >he's also pointed out, using an OS' native speach API would probably make >making the game cross platform, at least without a lot of extra work. It may >be possible but I'm not enough of a programming whiz to know. >Homer: Hey, uh, could you go across the street and get me a slice of pizza? >Vender: No pizza. Only Khlav Kalash. >- Original Message - From: >To: "Gamers Discussion list" >Sent: Sunday, December 13, 2009 4:24 PM >Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 > > >>I have thought about it a bit more and i still think wave files will do the >>job. If anyone doesnt like the voice or cant follow the language quickly, >>they can just make new voice files. >> >>-original message- >>Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 >>From: Thomas Ward >>Date: 13/12/2009 8:52 pm >> >>Hi Jim, >>Yeah, but if I go ahead and put in Sapi support I'm not going to use wav >>files any more for speech. That's just too much work supporting both. >>Keep in mind here I'm preparing to convert my code to C++ and while I am >>at it I could go ahead and rewrite the speech functions to use Sapi >>instead. I'm not going to do both. It is one way or the other. Not both. >> >>*Smile* >> >>Jim Kitchen wrote: >>>Hi Thomas, >>> >>>You know adding the sapi5 support would be the easy part of speech. >>>It is using wave files that takes so much programming. For Basic it >>>could be as easy as >>> >>>if sapi = true then >>>say StuffToSay variable >>>else >>>do the wave file speech stuff >>>end if >>> >>>I actually have two say sub routines. One waits for the speech to be >>>done and the other doesn't. They are just sub say(a$) and say2(a$) >>>And look like >>> >>>Sub say(a$) >>>Voice.Speak a$ >>>End Sub >>> >>>Sub say2(a$) >>>Voice.Speak a$, SVSFlagsAsync >>>End Sub >>> >>>That would be pretty easy to add I would think. >>> >>>BFN >>> >>>Jim >>> >>>Kitchen's Inc, for games that are up to 110 percent funner to play. >>> >>>j...@kitchensinc.net >>>http://www.kitchensinc.net >>>(440) 286-6920 >>>Chardon Ohio USA >>>--- >>>Gamers mailing list __ Gamers@audyssey.org >>>If you want to leave the list, send E-mail to >>>gamers-unsubscr...@audyssey.org. >>>You can make changes or update your subscription via the web, at >>>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>All messages are archived and can be searched and read at >>>http://www.mail-archive.com/gam...@audyssey.org. >>>If you have any questions or concerns regarding the management of the >>>list, >>>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. >> >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey
Re: [Audyssey] the switching of the voice in MOTA beta 10
Problem is it can be quite easy for an average computer schmoe to accidentally break something without even being aware of it until the next time they try to run a program dependent on the broken component. I myself have done this more times than I care to remember. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 5:36 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 yeah some sapis get broken. I have broken mine and repaired it but unless you want to reformat or muck about which is what I eventually did I wouldn't recomend doing anything bar formatting. although sapi doesn't really break unless you mangle something, hmph. At 12:28 p.m. 14/12/2009, you wrote: Well Thomas would have to leave the sound files unencripted which can be a recipe for a lot of trouble with people stealing his sounds and things like that. At least with Sapi they can use their own voices, but then you have the problem of some people's broken Sapis. And while the number seems to be comparitively small there would undoubtedly be more as time went on. And as he's also pointed out, using an OS' native speach API would probably make making the game cross platform, at least without a lot of extra work. It may be possible but I'm not enough of a programming whiz to know. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: To: "Gamers Discussion list" Sent: Sunday, December 13, 2009 4:24 PM Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 I have thought about it a bit more and i still think wave files will do the job. If anyone doesnt like the voice or cant follow the language quickly, they can just make new voice files. -original message- Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10 From: Thomas Ward Date: 13/12/2009 8:52 pm Hi Jim, Yeah, but if I go ahead and put in Sapi support I'm not going to use wav files any more for speech. That's just too much work supporting both. Keep in mind here I'm preparing to convert my code to C++ and while I am at it I could go ahead and rewrite the speech functions to use Sapi instead. I'm not going to do both. It is one way or the other. Not both. *Smile* Jim Kitchen wrote: Hi Thomas, You know adding the sapi5 support would be the easy part of speech. It is using wave files that takes so much programming. For Basic it could be as easy as if sapi = true then say StuffToSay variable else do the wave file speech stuff end if I actually have two say sub routines. One waits for the speech to be done and the other doesn't. They are just sub say(a$) and say2(a$) And look like Sub say(a$) Voice.Speak a$ End Sub Sub say2(a$) Voice.Speak a$, SVSFlagsAsync End Sub That would be pretty easy to add I would think. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audy
[Audyssey] PKB Games
Hi All, Does anyone know where to find PKB Games? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] VIP GamesZone
Hi, I had registered Superfootball recently, and it decides, heck, I don't want to be registered anymore, let me unregister myself! How in the world do you reregister the thing? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] PKB Games
You don't find pkb games, you become it. Pkb games is a group which I'm part of, we make games in autoit. If you are a programmer you can join us, write to Peter. On 12/14/09, Hayden Presley wrote: > Hi All, > > Does anyone know where to find PKB Games? > > Best Regards, > > Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.