Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Jim Kitchen

Hi Shaun,

DirectX 8.1 which I use does definitely have the advanced 3d ability.  So it is 
not a limitation of VB6 and DirectX 8.1 but of me.  I do not have a 5.1 or 7.1 
surround sound speaker system and wouldn't have the place to set them up 
correctly even if I did.  So I am perfectly happy with the panning and volume 
control that I use for my stereo speaker set up.

I actually like that people need to down load and install my WinKit.zip file.  
As then they have the game menu system that I designed and write my games to 
use.

And yes, I guess that eventually we will see if some future version of Windows 
will no longer be able to run VB6 programs.  As I have mentioned I still run 
programs that were written for Windows 3.1 and they run perfectly.

BFN

- Original Message -
true jim but then the games you do are not 3d advanced systems.
Though with the later win7 and up it looks right now you will have to 
supply libs and such and later on maybe all vb6 stuff will just not run 


Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Ideas for a game

2011-01-17 Thread Jim Kitchen

Hi Hunter,

Hey now, what's with stealing my idea for a game?  You know I told you that my 
new game Awesome Homer was all about Marge getting kidnapped by Gonk the ape 
and you as Homer must rescue her.

Just kidding with you Hunter.  I wish you much luck in writing your first game.

BFN

Jim

There is no such thing as an I Pod E.  Bart Simpson on blackboard.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Jim Kitchen

Hi Thomas,

The only problem that I know of is that Windows 7 has two different program 
files folders.  Other than that lots of people are playing my games just fine 
under Windows 7.

I am wondering what market I might be concerned with.  I have been enjoying my 
hobby of creating computer games for over 30 years.  And yes I very much enjoy 
sharing them and getting feedback and suggestions, but some market?  And I very 
much doubt that Microsoft would support audio games in the first place.  And I 
wouldn't care anyway.  I know that my programming is way off from what is 
considered business standards.  And that is perfectly fine with me as business 
standards are just so that one can be replaced.  You know write the code so 
that it can be understood by others, so that you can be replaced.

BFN

- Original Message -
Hi Jim,

That is quite understandable given that you are still using XP.
However, whenever you decide to upgrade to Windows 7 or whatever comes
after Win 7 you are most likely going to have to begin updating your
Visual Basic skills to Visual Basic 2008 or later. That's not only
where the market is heading it is the only thing Microsoft Windows
will officially support in terms of the Visual Basic languages. Many
of us are already experiencing problems trying to get Visual Basic 6
based programs running under Windows 7, and things like that are going
to become increasingly more difficult as Windows evolves and is
upgraded.

Cheers!


Jim

Just because it'll fit in your mouth doesn't mean that it belongs there.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Ideas for a game

2011-01-17 Thread shaun everiss

hmmm your friend could be better served on a klingon ship!
THat image comes to mind.
At 07:58 p.m. 17/01/2011, you wrote:

Muhammed, you should meet a friend of mine.

She's done viking reinactment for years, is highly proficient with a 
broard sword, she's also currently just taking her black belt in 
Karate. Her notion of camping is you only need a cloak and a bush 
and she's probably about the most streight forward person you can imagine.


She even once complained to me that very few people she fought had 
the propper killer instinct to give her a challenge, ;D.


once there was a report of a mugger hanging around the university, 
and she actually hoped to get mugged just in order to give him what 
for (fortunately for the mugger, the police caught him before my friend did).


So, statements about women and combat should really! be thought of 
carefully, in fact saying anything sexist to my friend is likely to 
get you a sharp answer,  if not a sharp something else ;D.


Beware the Grue!

Dark.
- Original Message - From: Shiny protector 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 17, 2011 6:37 AM
Subject: Re: [Audyssey] Ideas for a game


Its not just women are weeker in games, I think people say that. 
What people say is men are strong in combat, and women are stronger 
in the brain. But that's not true. Thomas I agree with you, they 
could be just as strong as a male man, they could be as heroic, 
they could be as scary, and more. I've seen it in a few films I 
watch where the wife gets captured, then a gang of boys hit the 
thugs on the head with sticks and the police capture them, but 
that's not really heroic. - Original Message - From: 
Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 16, 2011 11:35 PM
Subject: Re: [Audyssey] Ideas for a game



Hi,

I completely agree. Dark has raised some extremely valid points about
this game idea.

I don't have a problem with the general plot per say, but as Dark has
pointed out it is just a little too stereo typical and there has to be
something more to it. If we look at this from a historical point of
view for centuries women were thought of as week, infurior, and the
majority of the romance stories from the middle ages onward put the
female lead character in the roll of maiden in distress while the male
character was cast in the roll of hero, her knight in shining armor,
and the man sent to rescue her from the evil villain. We see this time
and time again in movies, video games, books, etc and that kind of
plot line is beginning to fall out of fassion with script writers.
Many people, men included, are becoming aware of the fact women can be
just as heroic, inteligent,  and independant as their male
counterparts.

For example, as Dark pointed out over the last 50 years or so we have
seen several women leading characters like Wonder Woman, Lara Croft,
Valary Irons, Supergirl, Xena Warrior Princess, etc who have
completely reversed and over turned the classic man rescues girl plot
line. In many cases it is the women doing the rescuing, or simply
pretending to be rescued by the male hero in order to stroke his ego.

For example, in the 1970's Wonder Woman television series there were a
number of episodes were Diana Prince, AKA Wonder Woman in disguise,
pretended to be helpless in order to lore the bad guys into kidnapping
her for information. Unfortunately for them she would use her capture
in order to gather inteligence about the enemy's activities. Once she
knew enough she'd spin around in a circle a few times, transform into
Wonder Woman, and kick butt and take names. By the time her boy
friend, Steve Trevor, showed up to rescue Diana Prince he'd find her
safely sitting in her cell acting as though nothing had happened. Good
old Steve would pat himself on the back for a job well done when the
woman he is suppose to be rescuing did all the real inteligence work,
cleaned the enemy's clock, and is just relaxing waiting for the boys
to catch up and figure it all out. It is worth a good laugh now and
then.

In another case a few years back Pamela Anderson played the roll of a
top notch P.I. named Valary Irons on the hit television series V.I.P.
In terms of the TV show Valary Irons was suppose to be extremely
inteligent, an expert in martial arts, and an expert at fire arms etc.
However, when Valary Irons would interview a suspect etc she'd play
the dumb blond act, and make the male suspects think she was just
another female air head in a man's job or something like that. By the
end of the show Valary Irons would drop the dumb blond act and
confront the crooks face to face. She'd kick their buts, they'd go to
jail or whatever, and it was case closed.

My point is if you want to use the man rescues girl idea that is
alright, but I just think you could be more creative with the plot
line. Women really aren't that helpless, and public 

Re: [Audyssey] Top speed, sugestion

2011-01-17 Thread burakyuksek

yeah it would be good.
sevgiler saygilar
- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 16, 2011 3:48 PM
Subject: Re: [Audyssey] Top speed, sugestion


Hi friends. Do you think that one day it would be possible to create an
online gaming like for example Soundrts.
Because it's dificult to find people for playing when we don't know each
other, it's very hard to meet and give the ip adress.
I think that if it uses the system similar to soundrts where a person
creates a server and then everyone can join would be easier.
it was just my idea.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 16-01-2011 14:38, Milos Przic escreveu:

Hi all,
I tried making a track using the tutorial and succeeded. Now I want 
the track to be a street adventure. In the tutorial it stands that the 
filename has to start with adv. And, when I rename the file adding the adv 
it doesn't work. But if I rename the sound file too adding adv, the track 
works, but it is still a race track, because I race in 3 laps, exactly as 
I set in the options for the number of laps. So, how to make my track a 
stree adventure? And will it be available to choose from when playing on 
the internet?

Thanks and best regards!
   Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] rs games

2011-01-17 Thread burakyuksek

Hi,
You're maybe using old version of the client. Please upgraid it.
sevgiler saygilar
- Original Message - 
From: blindle...@aol.com

To: gamers@audyssey.org
Sent: Sunday, January 16, 2011 7:24 PM
Subject: [Audyssey] rs games



i have problems with rs games and it is that when i download the client and
open it  and try to go in play with an existing account the client just
sits there and wont let me put in my user name or password ,can some one 
help

me?lee

ki4qlv
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Re: [Audyssey] In The Blind Spot weekly schedule

2011-01-17 Thread Charles Rivard
Go on this thing and, exactly, do what?  I don't think they have much time 
to participate in team oriented online games.  They're busy producing, not 
playing them.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 17, 2011 1:11 AM
Subject: Re: [Audyssey] In The Blind Spot weekly schedule



Hey!
Thought of a good idea. Those games are cool, I have Mississippi, but my 
question is why aren't developers like Thomas Ward, Munawar Bijani, Philip 
Bennefall, Key is full, don't go on this thing? Thanks. Just came to mind.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 16, 2011 4:34 PM
Subject: [Audyssey] In The Blind Spot weekly schedule





InTheBlindSpot Weekly Schedule

Please check daily events postings for any changes.



Sunday, January 16, 2011


8:00 A.M. ET
Sunday Morning Listening
Blind Spot Radio Broadcast

Hosted by Velvet



3:00 PM ET

Mississippi Game

1 Mississippi Room

Hosted by Tiffany

On-going game



4:00 PM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

Fresh game



9:00 PM ET
Twenty-Five

Game Spot

Hosted by Gary Bear and Sassy Jo


Monday, January 17, 2011



10:00 AM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

On-going game


4:00 PM ET
Ozzy's Place

Blind Spot Radio Broadcast

Hosted by Ozzy



7:00 PM ET

Hans's Country Corner

Blind Spot Radio Broadcast

Hosted by DJ Hans

Country Music


9:00 PM ET
Bet your booty

Game Spot

Hosted by Tim and Gary Bear



Tuesday, January 18, 2011



10:00 AM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

On-going game


2:00 PM ET
Monster's Box of Chocolates

Blind Spot Radio Broadcast

Hosted by DJ Monster

Theme: different songs with the same title



3:00 PM ET

Mississippi Game

Mississippi Room

Hosted by Velvet

On-going Game



5:00 PM ET

Zilch Game

Zilch Room



7:00 PM ET

Fran's Kitchen

Cosy Kitchen Room

Hosted by Fran



9:00 PM ET

Game to be decided

Game Spot



Wednesday, January 19, 2011


1:00 PM ET

Snowy's Selections

Blind Spot Radio Broadcast

Hosted by DJ Snowy



3:00 PM ET

Mississippi Game

1 Mississippi Room

Hosted by Tiffany

On-going game



9:00 PM ET
password

Game Spot

Hosted by Velvet



Thursday, January 20, 2011


1:00 PM ET
Try to remember

Blind Spot Radio Broadcast

Hosted by DJ Monster


4:00 PM ET
Mel's Musical Menagerie

Blind Spot Radio Broadcast

Hosted by Mel


9:00 PM ET
Jeopardy

Game Spot

Hosted by Tiffany


Friday, January 21, 2011


6:00 PM ET
Monster's musicals

Blind Spot Radio Broadcast

Hosted by DJ Monster


9:00 PM ET
Cringo

Game Spot

Hosted by Mel


Saturday, January 22, 2011



2:00 PM ET

Open Mike

Open Mike Room

Hosted by Ozzy


7:00 PM ET
Delma's music mix

Blind Spot Radio Broadcast

Hosted by DJ Delma


9:00 PM ET
Chain Reaction

Game Spot

Hosted by Velvet


---
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heart.

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[Audyssey] Monday's events

2011-01-17 Thread Charles Rivard
Here are the events scheduled for Monday, January 17th:

At Out of Sight:

Connect 3
8:00 PM eastern
Hosted by Julie, Suzy, and Rick
Location: Game Zone
Join Julie, Suzy, and Rick for a new game we like to call connect three. It is 
somewhat like Tri bond for those of you who have played the game. We will give 
you three words and you give us the answer that connects the 3 words. See you 
there!

At In The Blind Spot:

10:00 AM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

On-going game


4:00 PM ET
Ozzy's Place

Blind Spot Radio Broadcast

Hosted by Ozzy

 

7:00 PM ET

Hans's Country Corner

Blind Spot Radio Broadcast

Hosted by DJ Hans

Country Music


9:00 PM ET
Bet your booty

Game Spot

Hosted by Tim and Gary Bear

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Re: [Audyssey] rs games

2011-01-17 Thread Brandon Misch
the old versions won't work anymore

On Jan 17, 2011, at 9:56 AM, burakyuksek wrote:

 Hi,
 You're maybe using old version of the client. Please upgraid it.
 sevgiler saygilar
 - Original Message - From: blindle...@aol.com
 To: gamers@audyssey.org
 Sent: Sunday, January 16, 2011 7:24 PM
 Subject: [Audyssey] rs games
 
 
 i have problems with rs games and it is that when i download the client and
 open it  and try to go in play with an existing account the client just
 sits there and wont let me put in my user name or password ,can some one help
 me?lee
 
 ki4qlv
 ---
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Re: [Audyssey] Ideas for a game

2011-01-17 Thread Shiny protector
Yeah Dark, I no. That was I was saying, it doesn't matter what jender you 
are. Its just nonsense. Although, I'm going to see if I could partisipate in 
an archory club. Though I wish I could do rifle shooting at targets.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 17, 2011 6:58 AM
Subject: Re: [Audyssey] Ideas for a game



Muhammed, you should meet a friend of mine.

She's done viking reinactment for years, is highly proficient with a 
broard sword, she's also currently just taking her black belt in Karate. 
Her notion of camping is you only need a cloak and a bush and she's 
probably about the most streight forward person you can imagine.


She even once complained to me that very few people she fought had the 
propper killer instinct to give her a challenge, ;D.


once there was a report of a mugger hanging around the university, and she 
actually hoped to get mugged just in order to give him what for 
(fortunately for the mugger, the police caught him before my friend did).


So, statements about women and combat should really! be thought of 
carefully, in fact saying anything sexist to my friend is likely to get 
you a sharp answer,  if not a sharp something else ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 17, 2011 6:37 AM
Subject: Re: [Audyssey] Ideas for a game


Its not just women are weeker in games, I think people say that. What 
people say is men are strong in combat, and women are stronger in the 
brain. But that's not true. Thomas I agree with you, they could be just 
as strong as a male man, they could be as heroic, they could be as scary, 
and more. I've seen it in a few films I watch where the wife gets 
captured, then a gang of boys hit the thugs on the head with sticks and 
the police capture them, but that's not really heroic. - Original 
Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 16, 2011 11:35 PM
Subject: Re: [Audyssey] Ideas for a game



Hi,

I completely agree. Dark has raised some extremely valid points about
this game idea.

I don't have a problem with the general plot per say, but as Dark has
pointed out it is just a little too stereo typical and there has to be
something more to it. If we look at this from a historical point of
view for centuries women were thought of as week, infurior, and the
majority of the romance stories from the middle ages onward put the
female lead character in the roll of maiden in distress while the male
character was cast in the roll of hero, her knight in shining armor,
and the man sent to rescue her from the evil villain. We see this time
and time again in movies, video games, books, etc and that kind of
plot line is beginning to fall out of fassion with script writers.
Many people, men included, are becoming aware of the fact women can be
just as heroic, inteligent,  and independant as their male
counterparts.

For example, as Dark pointed out over the last 50 years or so we have
seen several women leading characters like Wonder Woman, Lara Croft,
Valary Irons, Supergirl, Xena Warrior Princess, etc who have
completely reversed and over turned the classic man rescues girl plot
line. In many cases it is the women doing the rescuing, or simply
pretending to be rescued by the male hero in order to stroke his ego.

For example, in the 1970's Wonder Woman television series there were a
number of episodes were Diana Prince, AKA Wonder Woman in disguise,
pretended to be helpless in order to lore the bad guys into kidnapping
her for information. Unfortunately for them she would use her capture
in order to gather inteligence about the enemy's activities. Once she
knew enough she'd spin around in a circle a few times, transform into
Wonder Woman, and kick butt and take names. By the time her boy
friend, Steve Trevor, showed up to rescue Diana Prince he'd find her
safely sitting in her cell acting as though nothing had happened. Good
old Steve would pat himself on the back for a job well done when the
woman he is suppose to be rescuing did all the real inteligence work,
cleaned the enemy's clock, and is just relaxing waiting for the boys
to catch up and figure it all out. It is worth a good laugh now and
then.

In another case a few years back Pamela Anderson played the roll of a
top notch P.I. named Valary Irons on the hit television series V.I.P.
In terms of the TV show Valary Irons was suppose to be extremely
inteligent, an expert in martial arts, and an expert at fire arms etc.
However, when Valary Irons would interview a suspect etc she'd play
the dumb blond act, and make the male suspects think she was just
another female air head in a man's job or something like that. By the
end of the show Valary Irons would drop the dumb blond act and
confront the 

Re: [Audyssey] In The Blind Spot weekly schedule

2011-01-17 Thread Shiny protector

Well, talk about their games.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 17, 2011 3:27 PM
Subject: Re: [Audyssey] In The Blind Spot weekly schedule


Go on this thing and, exactly, do what?  I don't think they have much time 
to participate in team oriented online games.  They're busy producing, not 
playing them.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 17, 2011 1:11 AM
Subject: Re: [Audyssey] In The Blind Spot weekly schedule



Hey!
Thought of a good idea. Those games are cool, I have Mississippi, but my 
question is why aren't developers like Thomas Ward, Munawar Bijani, 
Philip Bennefall, Key is full, don't go on this thing? Thanks. Just came 
to mind.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers list gamers@audyssey.org
Sent: Sunday, January 16, 2011 4:34 PM
Subject: [Audyssey] In The Blind Spot weekly schedule





InTheBlindSpot Weekly Schedule

Please check daily events postings for any changes.



Sunday, January 16, 2011


8:00 A.M. ET
Sunday Morning Listening
Blind Spot Radio Broadcast

Hosted by Velvet



3:00 PM ET

Mississippi Game

1 Mississippi Room

Hosted by Tiffany

On-going game



4:00 PM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

Fresh game



9:00 PM ET
Twenty-Five

Game Spot

Hosted by Gary Bear and Sassy Jo


Monday, January 17, 2011



10:00 AM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

On-going game


4:00 PM ET
Ozzy's Place

Blind Spot Radio Broadcast

Hosted by Ozzy



7:00 PM ET

Hans's Country Corner

Blind Spot Radio Broadcast

Hosted by DJ Hans

Country Music


9:00 PM ET
Bet your booty

Game Spot

Hosted by Tim and Gary Bear



Tuesday, January 18, 2011



10:00 AM ET

Mississippi Game

2 Mississippi Room

Hosted by Velvet

On-going game


2:00 PM ET
Monster's Box of Chocolates

Blind Spot Radio Broadcast

Hosted by DJ Monster

Theme: different songs with the same title



3:00 PM ET

Mississippi Game

Mississippi Room

Hosted by Velvet

On-going Game



5:00 PM ET

Zilch Game

Zilch Room



7:00 PM ET

Fran's Kitchen

Cosy Kitchen Room

Hosted by Fran



9:00 PM ET

Game to be decided

Game Spot



Wednesday, January 19, 2011


1:00 PM ET

Snowy's Selections

Blind Spot Radio Broadcast

Hosted by DJ Snowy



3:00 PM ET

Mississippi Game

1 Mississippi Room

Hosted by Tiffany

On-going game



9:00 PM ET
password

Game Spot

Hosted by Velvet



Thursday, January 20, 2011


1:00 PM ET
Try to remember

Blind Spot Radio Broadcast

Hosted by DJ Monster


4:00 PM ET
Mel's Musical Menagerie

Blind Spot Radio Broadcast

Hosted by Mel


9:00 PM ET
Jeopardy

Game Spot

Hosted by Tiffany


Friday, January 21, 2011


6:00 PM ET
Monster's musicals

Blind Spot Radio Broadcast

Hosted by DJ Monster


9:00 PM ET
Cringo

Game Spot

Hosted by Mel


Saturday, January 22, 2011



2:00 PM ET

Open Mike

Open Mike Room

Hosted by Ozzy


7:00 PM ET
Delma's music mix

Blind Spot Radio Broadcast

Hosted by DJ Delma


9:00 PM ET
Chain Reaction

Game Spot

Hosted by Velvet


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Jim,

Actually, DirectX 8.1 doesn't really support 5.1 and 7.1 hardware
based mixing. DirectSound 8 was actually written for 4.1 stereo sound
cards like the Soundblaster Live which was the top quality cards of
the late 1990's and early 2000's. However, since most modern cards
have 7.1 surround sound support, and the fact Windows Vista and
Windows 7 has a fully updated software mixer Microsoft pretty much had
to either fully upgrade DirectSound or replace it with something else.
They chose to drop DirectSound in favor of a new audio library called
XAudio2 which handles 5.1 and 7.1 sound cards, speakers, etc much
better than DirectSound. On the one hand Microsoft's XAudio2 3d
virtualization is light years better than DirectSound, but on the
other hand it doesn't have any simple 2d stereo pan controls etc. So
anyone who wants to use XAudio2 to do some simple panning will have to
write his or her own 2d pan control using the 3d virtualization like I
had to do for OpenAL on Linux.

FYI. The other issue with DirectSound's 3d mixer is that it is
incompatible with Windows Vista and Windows 7. As you know I've been
working on a new 3d engine for the blind, and the biggest problem of
using DirectSound is that it doesn't properly render 3d audio on
Vista/Windows 7. The reason is that under Vista and Windows 7 there is
a new software mixer designed for newer sound cards, which DirectSound
doesn't really support, and as a result rendering audio isn't quite
the same as it was on XP. Why Microsoft didn't simply upgrade
DirectSound I'll never know, but as I said earlier they decided to
resolve the problem by releasing XAudio2, and it is now the default
audio API on Windows 7 now.


As to running older software on newer versions of Windows that really
all depends on the software in question. For example, I have a copy of
Microsoft Office 2000 around here and I'd much rather use it than
Office 2007. Thing is Office 2000 won't even run on Windows 7. I tried
and it gives me some kind of runtime error and locks up.

I've got several mainstream games here that work perfectly fine with
XP, but crash when I try and start them under Windows 7. That's the
one and only reason why my wife and I are holding onto one XP box for
games. Truth is with Windows 7 a lot of older software doesn't work,
but that doesn't mean some older software won't work.

Cheers!


On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Shaun,

 DirectX 8.1 which I use does definitely have the advanced 3d ability.  So it
 is not a limitation of VB6 and DirectX 8.1 but of me.  I do not have a 5.1
 or 7.1 surround sound speaker system and wouldn't have the place to set them
 up correctly even if I did.  So I am perfectly happy with the panning and
 volume control that I use for my stereo speaker set up.

 I actually like that people need to down load and install my WinKit.zip
 file.  As then they have the game menu system that I designed and write my
 games to use.

 And yes, I guess that eventually we will see if some future version of
 Windows will no longer be able to run VB6 programs.  As I have mentioned I
 still run programs that were written for Windows 3.1 and they run perfectly.

 BFN


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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Jim,

First, a note. You stated that Windows 7 has  two Program Files
folders. Actually, this has to do with the fact of Windows 64-bit
editions vs 32-bit editions. Not Windows 7 vs XP.

On Windows 64-bit editions there is the typical
c:\Program Files
directory where all 32-bit applications like yours are stored. Then,
there is the
c:\Program Files 64
directory where newer 64-bit applications are stored. Since I am
running a 32-bit version of Windows 7 I only have
c:\Program Files
 and no
c:\Program Files 64.
 Hope that clears things up.




On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 The only problem that I know of is that Windows 7 has two different program
 files folders.  Other than that lots of people are playing my games just
 fine under Windows 7.

 I am wondering what market I might be concerned with.  I have been enjoying
 my hobby of creating computer games for over 30 years.  And yes I very much
 enjoy sharing them and getting feedback and suggestions, but some market?
 And I very much doubt that Microsoft would support audio games in the first
 place.  And I wouldn't care anyway.  I know that my programming is way off
 from what is considered business standards.  And that is perfectly fine with
 me as business standards are just so that one can be replaced.  You know
 write the code so that it can be understood by others, so that you can be
 replaced.

 BFN


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Re: [Audyssey] Frotz question

2011-01-17 Thread Raul A. Gallegos

Hello Sarah, try this.

1. Launch the game and get to the main screen where it shows the list of 
installed games.


2. Find the settings button and go there.

3. Tap on File Transfer. It's just below the What's new section.

4. At the bottom of the transfer screen there is a start file transfer 
server button. Tap that and it will enable it.


5. Just above the button now the screen will display the ip address of 
the phone. It will be something like http://192.168.1.105:8000 which is 
of course unique so that is just an example.


6. From your pc, go to the http address on the screen using your web 
browser. You will see a web page with the games on it.


7. Near the bottom of the web page is an upload button. You can use this 
to browse for a new game you want to upload. You can give it a 
description, and upload it.


Once done, tap the button to stop the file transfer server. Then tap the 
done button to return to the main screen and your new game should be there.


Hope this helps.


On 1/17/2011 1:34 AM, Sarah Haake wrote:

Hi Raul,

yes, you're right. I saved a game just today on the Iphone and it
appeared in my dropbox folder on the pc too.

But I can't this possibility for uploading. Where should I look for that?

Thanks and best regards
Sarah

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Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Tj Squires

Hi,

This might be the difference in OEMs of windows, but I think Thomas you 
have it backwards.  I have a c:\program files and a c:\program files(x86).


On 1/17/2011 11:11 AM, Thomas Ward wrote:

Hi Jim,

First, a note. You stated that Windows 7 has  two Program Files
folders. Actually, this has to do with the fact of Windows 64-bit
editions vs 32-bit editions. Not Windows 7 vs XP.

On Windows 64-bit editions there is the typical
c:\Program Files
directory where all 32-bit applications like yours are stored. Then,
there is the
c:\Program Files 64
directory where newer 64-bit applications are stored. Since I am
running a 32-bit version of Windows 7 I only have
c:\Program Files
  and no
c:\Program Files 64.
  Hope that clears things up.




On 1/17/11, Jim Kitchenj...@kitchensinc.net  wrote:

Hi Thomas,

The only problem that I know of is that Windows 7 has two different program
files folders.  Other than that lots of people are playing my games just
fine under Windows 7.

I am wondering what market I might be concerned with.  I have been enjoying
my hobby of creating computer games for over 30 years.  And yes I very much
enjoy sharing them and getting feedback and suggestions, but some market?
And I very much doubt that Microsoft would support audio games in the first
place.  And I wouldn't care anyway.  I know that my programming is way off
from what is considered business standards.  And that is perfectly fine with
me as business standards are just so that one can be replaced.  You know
write the code so that it can be understood by others, so that you can be
replaced.

BFN


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[Audyssey] thank you so much jim for your simon game

2011-01-17 Thread NIcol
Hi Jim and list
Jim I would like to thank  you so much for your lovely simon game.
Long ago, someone did a review for ACB radio about a simon game developed by
a guy, if memory serves his name is James Boden.
His simon game only contains 1 sound which can get monotonous if the game is
played for long.
Jim your simon game contains 26 sound files which makes the game a rich
experience. I enjoy the cartoon and gun sounds the most. I would like to
thank you once again.
Happy developing and happy gaming.
  


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Re: [Audyssey] thank you so much jim for your simon game

2011-01-17 Thread Raul A. Gallegos
Hi, I was the person who reviewed the other Simon game. Yes, the sounds 
can get monotonous, but what I thought was cool was the fact that the 
other guy wasn't doing it for blind people. It just so happened to be 
accessible. I'm not saying anything against Jim's games since he's 
obviously got good ones out there, but let's just remember that all 
games are neat, whether they are specifically made for blind people or not.


Cheers.

On 1/17/2011 2:30 PM, NIcol wrote:

Hi Jim and list
Jim I would like to thank  you so much for your lovely simon game.
Long ago, someone did a review for ACB radio about a simon game developed by
a guy, if memory serves his name is James Boden.
His simon game only contains 1 sound which can get monotonous if the game is
played for long.
Jim your simon game contains 26 sound files which makes the game a rich
experience. I enjoy the cartoon and gun sounds the most. I would like to
thank you once again.
Happy developing and happy gaming.



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Twitter: http://www.twitter.com/ragallegos

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Re: [Audyssey] thank you so much jim for your simon game

2011-01-17 Thread Lori Duncan
Not sure about that, there's lots of games I'd love to challenge my sister 
too, like the maro cart one for Nintendo, but can't because it's way too 
fast and has no accessibility.  I can however do the boling which is always 
fun.  My friend wasn't doing so well so i told her for her next shot to shut 
her eyes, and when she did amazingly she got  a strike.  Smile
- Original Message - 
From: Raul A. Gallegos r...@asmodean.net

To: gamers@audyssey.org
Sent: Monday, January 17, 2011 7:36 PM
Subject: Re: [Audyssey] thank you so much jim for your simon game


Hi, I was the person who reviewed the other Simon game. Yes, the sounds 
can get monotonous, but what I thought was cool was the fact that the 
other guy wasn't doing it for blind people. It just so happened to be 
accessible. I'm not saying anything against Jim's games since he's 
obviously got good ones out there, but let's just remember that all games 
are neat, whether they are specifically made for blind people or not.


Cheers.

On 1/17/2011 2:30 PM, NIcol wrote:

Hi Jim and list
Jim I would like to thank  you so much for your lovely simon game.
Long ago, someone did a review for ACB radio about a simon game developed 
by

a guy, if memory serves his name is James Boden.
His simon game only contains 1 sound which can get monotonous if the game 
is

played for long.
Jim your simon game contains 26 sound files which makes the game a rich
experience. I enjoy the cartoon and gun sounds the most. I would like to
thank you once again.
Happy developing and happy gaming.



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[Audyssey] Really unhappy.

2011-01-17 Thread Shiny protector
Hi Kai,
Thanks for your help, but a big and big problem. Their are flyte controllers 
with 12 buttons, and I want 14 buttons. The problem is money. I don't mean this 
in a pirosy way, but I am not waisting £100 or up to £300. Its not worth it. I 
don't want the best flyte controller in the univerce, I only want a decent one. 
Thanks if anyone trys to help, I'd really appreciate it. Thanks. 
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[Audyssey] Sorry for the post about the money on flyte controllers.

2011-01-17 Thread Shiny protector
Hi,
Sorry for the message. Its just that I couldn't aford something like really 
expensive. I'm sure you understand. But I'm going to have another look again. 
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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Brandon Misch
isn't the directory for 64-bit systems program files x86 for all 32-bit 
programs? it was that way on a friend's machine

On Jan 17, 2011, at 1:11 PM, Thomas Ward wrote:

 Hi Jim,
 
 First, a note. You stated that Windows 7 has  two Program Files
 folders. Actually, this has to do with the fact of Windows 64-bit
 editions vs 32-bit editions. Not Windows 7 vs XP.
 
 On Windows 64-bit editions there is the typical
 c:\Program Files
 directory where all 32-bit applications like yours are stored. Then,
 there is the
 c:\Program Files 64
 directory where newer 64-bit applications are stored. Since I am
 running a 32-bit version of Windows 7 I only have
 c:\Program Files
 and no
 c:\Program Files 64.
 Hope that clears things up.
 
 
 
 
 On 1/17/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,
 
 The only problem that I know of is that Windows 7 has two different program
 files folders.  Other than that lots of people are playing my games just
 fine under Windows 7.
 
 I am wondering what market I might be concerned with.  I have been enjoying
 my hobby of creating computer games for over 30 years.  And yes I very much
 enjoy sharing them and getting feedback and suggestions, but some market?
 And I very much doubt that Microsoft would support audio games in the first
 place.  And I wouldn't care anyway.  I know that my programming is way off
 from what is considered business standards.  And that is perfectly fine with
 me as business standards are just so that one can be replaced.  You know
 write the code so that it can be understood by others, so that you can be
 replaced.
 
 BFN
 
 
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Re: [Audyssey] Frotz question

2011-01-17 Thread Sarah Haake

Hi Raul,

that's great, many thanks. *smiles*

Now I can get new games fairly easily. *smiles*

Thanks and best regards
Sarah

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Tj,

Oops! You are right. I did get it backwards. The
c:\Program files (X86)
directory is where 32-bit legacy applications go on Windows 64-bit
editions. The standard
c:\Program Files
directory is where X64 apps go. Thanks for the reminder/correction.


On 1/17/11, Tj Squires t...@tjsquires.net wrote:
 Hi,

 This might be the difference in OEMs of windows, but I think Thomas you
 have it backwards.  I have a c:\program files and a c:\program files(x86).

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Re: [Audyssey] Kitchensinc was BGT problem!

2011-01-17 Thread Thomas Ward
Hi Brandon,

Yes, it is. My head was somewhere else when I wrote my post. You guys
are right about the
c:\Program Files (X86)
folder for 32-bit legacy applications.

Cheers!


On 1/17/11, Brandon Misch bmisch2...@gmail.com wrote:
 isn't the directory for 64-bit systems program files x86 for all 32-bit
 programs? it was that way on a friend's machine


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Re: [Audyssey] Really unhappy.

2011-01-17 Thread Thomas Ward
Hi Muhammed,

That's just it though. If you want a decent flight controller you are
going to have to shell out at least $99 USD for a decent model.
Otherwise if you want to  go cheaper you are talking about generic
game pads and joysticks designed for multipurpose use. Those aren't
really designed for flight simulations and what you are trying to do
here. Remember the majority of the flight controllers you are thinking
of are for serious gamers who want them for games like Microsoft
Flight Simulator X which start out at around $99 and go up from there.
I haven't seen any cheap ones under that, and if they are cheaper that
probably means not enough buttons, no force feedback, no peddles, or
some other feature that you probably want to have on a basic flight
controller.

Cheers!

On 1/17/11, Shiny protector muhamme...@googlemail.com wrote:
 Hi Kai,
 Thanks for your help, but a big and big problem. Their are flyte controllers
 with 12 buttons, and I want 14 buttons. The problem is money. I don't mean
 this in a pirosy way, but I am not waisting £100 or up to £300. Its not
 worth it. I don't want the best flyte controller in the univerce, I only
 want a decent one. Thanks if anyone trys to help, I'd really appreciate it.
 Thanks.
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[Audyssey] Logitech F510 Overview

2011-01-17 Thread Kai

Greetings List.

I've recently received my Logitech Rumble F510, which is the wired cousin to 
the F710. For owners of the Logitech Rumblepad II, the F510 resembles that 
model in many respects, except that the mounting apertures for the two 
analog axis's are circular, whereas the Rumblepad II's sockets are squared. 
Buttons 9 and 10 also double as analog triggers (see below). The F510 also 
has a new central button, which I assume functions as the Xbox 360 Guide 
button. Below is a description of the device:


The Rumble F510 resembles the Playstation controller, in that it's a gamepad 
with two grips that fill a person's palms as he/she is holding the 
controller. The top of the device is divided into three sections:
On the left of the device is the digital directional cross. This cross is a 
floating design, in that the directional arrows are set on a disc which is 
floating atop the actual buttons corresponding to each compass point, rather 
than being inset into the surface of the device.
The center of the device has five buttons, plus the two analog axis's which 
themselves may be buttons. In Direct Input mode (see below), the top left 
button in this section is button 9, and the top right button is button 10. 
In X-input mode, the top left button is Button 7, while the top right button 
is Button 8. The bottom left button turns the analog axis's on or off, while 
the bottom right button turns the vibration feature on/off. In Direct Input 
mode, the center button performs no function, and I'm not sure what it does 
in X-Input mode.
Below this central group of buttons are the two analog axis's. In Direct 
Input mode, the left axis functions as button 11 when depressed, while the 
right functions as Button 12. In X-Input mode, the analog sticks become 
Buttons 9 and 10, respectively.
On the right of the controller is a diamond-shaped arrangement of four 
buttons. In direct Input mode, the buttons are as follows: West: Button 1, 
South: Button 2, East: Button 3, North: Button 4. In X-Input mode, the 
layout is as follows: South: Button 1, East: Button 2, West: Button 3, 
North: Button 4.
On the shoulder of the device (where one places his/her index fingers), 
there are two buttons on the top and two dual-purpose buttons/analog 
triggers on the bottom. In Direct Input mode, the top left button is Button 
5 and the top right button is Button 6. The two bottom triggers function as 
digital buttons, becoming Button 7 for the bottom left trigger, and Button 8 
for the bottom right. In X-Input mode, the top left button is Button 5, and 
the top right button is Button 6. The triggers function as analog triggers 
in X-Input mode, allowing them to function as accelerators and such in games 
which support them.
On the bottom of the device is a switch that toggles the device between 
X-input or Direct Input mode. Assuming one holds the controller in his/her 
hands and moves the switch without turning the device over, X-Input mode is 
on the right, while direct Input mode is on the left. Mine shipped defaulted 
to X-Input mode, yours may not.


In case your version of windows doesn't have the X-Input drivers for one 
reason or another, I've included links to them below:


Windows XP, vista, and 7 (32-bit):
http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_32Eng.exe
Windows Vista and 7 (64-bit):
http://download.microsoft.com/download/6/9/4/69446ACF-E625-4CCF-8F56-58B589934CD3/Xbox360_64Eng.exe

Kai


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Re: [Audyssey] Really unhappy.

2011-01-17 Thread Shiny protector

Hi Thomas,
Well, certainly, I would bother to pay £100 or higher if I at least had my 
own house. Though its hard to avoid. Not to be rude, but we have economic 
crisis you know, which can be a big problem. Munawar, correct me if I'm 
wrong, but don't you have a flyte controller which was for something like 
$30? I remember you saying something like that.


BTw Thomas, I did find some good ones with 12 buttons. So well, we'll just 
have to wait and see...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 18, 2011 12:52 AM
Subject: Re: [Audyssey] Really unhappy.


Hi Muhammed,

That's just it though. If you want a decent flight controller you are
going to have to shell out at least $99 USD for a decent model.
Otherwise if you want to  go cheaper you are talking about generic
game pads and joysticks designed for multipurpose use. Those aren't
really designed for flight simulations and what you are trying to do
here. Remember the majority of the flight controllers you are thinking
of are for serious gamers who want them for games like Microsoft
Flight Simulator X which start out at around $99 and go up from there.
I haven't seen any cheap ones under that, and if they are cheaper that
probably means not enough buttons, no force feedback, no peddles, or
some other feature that you probably want to have on a basic flight
controller.

Cheers!

On 1/17/11, Shiny protector muhamme...@googlemail.com wrote:

Hi Kai,
Thanks for your help, but a big and big problem. Their are flyte 
controllers

with 12 buttons, and I want 14 buttons. The problem is money. I don't mean
this in a pirosy way, but I am not waisting £100 or up to £300. Its not
worth it. I don't want the best flyte controller in the univerce, I only
want a decent one. Thanks if anyone trys to help, I'd really appreciate 
it.

Thanks.
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list,

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