Re: [Audyssey] Congratulations! you have won a free game

2011-04-02 Thread burakyuksek

Is it a joke? Tha.
sevgiler saygilar
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: burakyuksek Gamers@audyssey.org
Sent: Friday, April 01, 2011 11:46 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



Hi burakyuksek,

All of my games have always been totally free.  So to win a free game is 
just an April Fool's Day joke.


In case you have forgotten my April Fool's Day joke from last year, it 
went like;


[Audyssey] A new file
Hi,

I have put a new file up on my web site.

File name WinNoah.ark  File size 10,000BC Aprox.

Noah is a revolutionary 2 by 2 by 2 D game creation tool kit.  You will 
soon be flooding the market with all of the games that you can create with 
Noah.  Comes complete with lots and lots of animal sounds.


You'all put on your hip waders and get busy creating games to save 
mankind.


BFN
Jim

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread burakyuksek

Hi,
As a lot of developers, I think, GMA games dead too. Because they aren't 
developing anything for years.

sevgiler saygilar
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 11:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com 
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client? 
It
hasn't been updated for like 2 years, yet the free clients are being 
updated
all the time. Unless of course, the client me and many others are using 
(VIP

Mud), is now abandonware?

Harmony.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Synth saying zed and not Zee.

2011-04-02 Thread Shiny protector
It's another way of saying z. We actually say it Zed, but I just spelt it 
how they said it. Usually, if you write z in this country, it will come out 
as Zed.

Hth.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:37 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
I can understand only updating a game rarely, but a mud client needs
updating, regularly, because the mud itself is always being updated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 02 April 2011 08:14
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,
As a lot of developers, I think, GMA games dead too. Because they aren't 
developing anything for years.
sevgiler saygilar
- Original Message - 
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 11:53 PM
Subject: Re: [Audyssey] VIP Mud


 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com 
 wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?

 It
 hasn't been updated for like 2 years, yet the free clients are being 
 updated
 all the time. Unless of course, the client me and many others are using 
 (VIP
 Mud), is now abandonware?

 Harmony.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector

Hi Thomas,

I don't know how I'm going to play the game. I mean, I do not have any 
speakers. Also, with the Three D features, when we select our fists and 
feet, could we a just that so we could hit better? I mean if its at the leg, 
could we get our aim even higher and punch or kick to the head? o-  
Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 8:31 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi tom.

Having spent the week betwene boxing day and new years day of Christmas 
prostrated with the flue myself, very irritating sinse I had such a bad 
sore throat I didn't even want to speak for fear of damaging my voice, so 
had to resort to a combination of Typing stuff on my laptop and sign 
language.


Eitherway I actually really sympathize at the moment, and am glad you, 
Mrs. Ward and your son are now all recovered.


on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for precisely 
the same reason, and that also counts using winfrotz tts and playing muds 
as well as games like lone wolf or Jim's.


Daniel is of course Tom's british brother, and in fact to me sounds very 
bbc news (I did find your description of Tom as a newcaster rather 
amusing), so I do understand the reasoning here.


in fact my only problem with daniel is it has preset speaking of 
abbreviations which (unlike with orphius), you can't alter.


So I do have to get used to being told I've selected manuscript sapi as my 
default voice or that my character has 13 hp 12 mana and two street (for 
staminer points noted as st on the display).


All this aside I do understand your use of Tom in most games,  however 
there is one title where I would beg to disagree.


Startrek final conflict, sinse Crystal while not actually! the startrek 
computer voice, does sound similar enough to it imho to actually 
contribute to the atmosphere of the game.


usually I wouldn't mind a synth voice in games so long as it is a good one 
and so long as it's just speaking menues and not playing a character, but 
to me playing stfc, crystal actually seemed to be a character, and made 
the games' immersion far more complete.


If Switching to Tom for the next version of stfc is a must,  fair 
enough, but if (sinse you already have some startrek voice clips 
recorded), you might considder keeping Crystal just for the startrek games 
because of the happy accident of her resembling the computer, --- that 
would imho be a good thing.


As you know I'll be looking forward to seeing analogue movement finally! 
make it into an audio game, and I'm a big exploration fan so will be very 
much looking forward to both mota games.


Also as per my ambience artical, it'll be great to have more music, imho a 
wonderful way of showing different environments and parts of the 
underground without having to worry about inserting lots of background 
details.


Beware the grue!

dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector

Hi Burak,

I don't think Thomas would add a life system. It would be unrealistic for 
the game. Basically, mota is like a real life, but having two three lives 
wouldn't give you a real feeling. The game has to be challenging, and two 
three lives wouldn't make it challenging.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 11:04 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,
I have a suggestion. Can you add a life system if it's possible?
sevgiler saygilar
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 8:59 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Phil,

AhemPlease tell me you are joking.

Smile.

On 4/1/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one 
less d

for the same price.
It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark
ironically tom i feel the same way in the other direction, one reason I use 
orphius Alan for my Hal voice (which has great reaction speed), and scansoft 
daniel for my gaming sapi voice.


Hereing something with Zee just doesn't sound right to me either, as far as 
I,  and my synths are concerned, Inform games are written in zed code, 
Zero from the mega man x series uses a zed saber as his weapon etc.


While I wouldn't kick up a real stink about it,  I learnt at the age of 
four when watching sessimy street that zee and zed were the same thing, I 
know which I prefer when generically reading text.


When a character is American or I'm hereing an audio book set in America 
that is different, (I can't imagine for instance books by a writer like 
Steven King read in Uk english), but for something fairly passive like menue 
reading I'd always go for the Uk voice,  which rather makes sense given 
that is the way I speak myself and what I'm used to hereing.


For menues in your games, I personally would be happy with an American 
voice, --- though actually i've been happy with the australian one too ;D.


Btw, one rather amusing use I've found for Hal's ability to speak other 
languages recently is with singing.


Last summer I was set something to learn in German, I found the words but 
obviously, reading them with the Orphius Alan uk voice didn't work sinse it 
pronounced german spellings in a Uk accent which didn't tell me how to 
pronounce stuff when singing.


So, I switched orphius to German and Vuala! Instant Pronunciation guide!
I have done the same thing for Italian as well, which is actually a rather 
good use for a screen reader.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Tom.

That is true regarding what has happened in audio 3D thus far, sinse being 
strictly logical Shades, Sarah, monkey business etc are first person 2D 
titles rather like the original doom itself not 3D ones, though I admit due 
to the analogue movement both styles have we have sometimes confused the 
two.


It'll be good to see how the 3D works. In fact I would guess that sinse you 
here the environment around angela change and directions are relative to 
your movement, it would actually literally be a 3D first person game, rather 
like metroid prime, though as i'm not even sure if 3D third person is 
possible in audio this is really me just being exacting about deffinitions 
;D.


There may be some issues with look commands and my sense of space, but 
that's what betas are for, though I am hoping your engine is precise enough 
to make things easily understandable for me.  but heck that's what betas 
are for.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark
Only problem with that Phil, is sinse all games are temporal and played over 
linear time, your actually already getting a 4Th dimention (or in the case 
of the 2D game a 3Rd), for free!


If we're charging by the demention, then the 3D game should be 42.75 usd.

This would be a problem for hyperspacial pan dimentional beings though,   
goodness knows how much they'd have to pay for a copy ;D.


Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 6:48 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get one less 
d for the same price.

It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1209 / Virus Database: 1500/3544 - Release Date: 04/01/11




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Tom.

Glad to here Crystal potentially gets to keep her part after her rather good 
performance ;D.


Actually this is about the only occasion i can think of where a synth would 
be better than a human for contributing characterization to the game ;D.


About the only other instance I can think of is if someone wanted to make a 
game featuring the original 1960's cybermen from Dr. who, --- who sound 
almost exactly like Synthetic dave, synthetic andy or any of the other very 
bad quality synth voices set on monotone ;D.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Synth saying zed and not Zee.

2011-04-02 Thread dark

Because Zed rymes with dead and sounds much more evil and stylish ;D.

Actually Charles, if I remember rightly, it's because the original griek 
term for a very similar letter was zeta which obviously when translated to 
english ended up as Z.


In American evolution of the language (whicyh as I've actually said on 
several occasions is! really quite different to Uk english even though both 
are understandable to one another), the last d sound of Zed obviously got 
dropped somewhere along the line.


This is why The wizard Zedicus in the sord of truth series who's regularly 
called Zed always sounds very weerd to me, as though he's just being called 
a letter though planely terry goodkind simply intended it as an abbreviation 
of his name rather like thaddius and thad, though to me it always sounds 
more like calling someone who's name was thaddeus  T!


Btw, think there are 26 letters in the alphabet?  wrong! there are 
actually only 25, because the angel said no l!


Rofl!

Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Synth saying zed and not Zee.

2011-04-02 Thread dark

Hay nice idea Damien.

Only problem is then the inform games would be known as zeed code,   
which sounds like something used in genetic plant manipulation ;D.


Btw, this actually reminds me of an occasion playing nationstates when we 
developed the omnitemporal greeting good after morteve to solve all 
occasions ;D.


Beware the Grue!

Dark.

- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:51 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.



Hey,
It's like over here alone there is a debate going on as to whether the 
letter H should be pronounced aitch or haitch.
Maybe with the zed/zee thing, the way to get around the debate is to have 
a global English alphabet compromise and say zeed. Lol.

Regards,
Damien.



- Original Message - 
From: Mich m...@ntl.sympatico.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 7:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Synth saying zed and not Zee.

2011-04-02 Thread dark

Good thought clemment.

i suspect English, spanish and french are all traceable back to the griek 
zeta.


Beware the Grue!

Dark.

- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, April 01, 2011 9:28 PM
Subject: Re: [Audyssey] Synth saying zed and not Zee.


Possibly because british people say Zed, and also because that is what the 
letter is in French and spanish. Spanish probably had no influence, but 
I'm guessing the first two I mentioned did, as they were the ones who came 
over to our country and found out about it first, then fought over it. 
lol.


At 10:37 AM 01/04/2011, you wrote:
Why do you say zed instead of z?  If it is to eliminate confusion 
between letters that should almost the same, how about b, c, d, e, g, p, t 
and v? How about m and n?  To me zed would be more like a word than a 
letter.  (grin)


---
Shepherds are the best beasts!
- Original Message - From: Mich m...@ntl.sympatico.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:30 PM
Subject: [Audyssey] Synth saying zed and not Zee.


hey tom not only that but it also makes the alphobet song rime smile but 
I know what you meen about the synth saying zed in sted of ze. in Canada 
we say Zed.
- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:33 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi,

Yeah, maybe. I just know with the Scansoft voices Emily, Daniel,
Karen, and Sorina they use the sh sound for schedule. That drives me a
little nuts hearing that because to my ears that sounds wrong.

Not only that take the letter z. Here in the U.S. we say zee like that
but in most foreign countries they say zed. When typing, writing a
letter or something, and when the synth says zed it about drives me up
the wall. I have had to go into the Window-Eyes character dictionary
to enforce it to say zee no matter what synth because zed just sounds
too frickin' weird for me.

Smile.


On 4/1/11, Damien Pendleton dam...@x-sight-interactive.net wrote:

Hi Thomas,
In actual fact I do say schedule with a k sound. I suppose it all 
depends on

area and accent.
Regards,
Damien.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread dark
Actually Dennis, I'm afraid I couldn't get the soundpack from your site to 
work with vip mud at all, and resorted to mushclient to play alterean 
precisely because! of the soundpack.


This is a litle irritating sinse vip mud is an easier client for mud newbies 
to use, but stil, when I loaded up the game in vipmud with the sounds in the 
folder, and attempted the set sound command nothing happened and I stil got 
no sound at all.


Any advice would be very much appreciated on this one, especially because 
I'd like to try creating a new character with a better combo of abilities 
for solo adventuring and exploring than my last one,  maybe a warrior 
priest instead of a priest warrior, or maybe a warrior necro.


Beware the grue!

Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com 
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client? 
It
hasn't been updated for like 2 years, yet the free clients are being 
updated
all the time. Unless of course, the client me and many others are using 
(VIP

Mud), is now abandonware?

Harmony.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] egg hunt and pigeon panic

2011-04-02 Thread Hayri Tulumcu

Hi Thomas. You do not need to upload Pigeon Panic and
Egg Hunt, for I have already made it!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 8:12 PM
Subject: Re: [Audyssey] egg hunt and pigeon panic



Hi Jack,

Yes, but  please be patient. As I said in my origional message I've
just gotten over a nasty case of the flue, and am way behind on other
things. It might be a few days before I can find the files and post
them to the USA Games website. Although, I will try to put them up
this weekend if I find the time.

Cheers!




On 4/1/11, Jack F mymonkeyboy2...@gmail.com wrote:

Hi Thomas,
Since you have the games, and I want them, will you please send them to 
me?

Thanks.
best regards,
Jack


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Mmm haiden, actually this isn't the case.

Angela doesn't have a jetpack that automatically keeps moving her upwards 
higher and higher while you hold the keys down, rather she has a max jump 
hight and can jump any distance up to or including that hight but no more.


So, say a long press will jump her at most two meaters, a short tap will 
jump her half a meater, a medium tap will jump her one meater etc.


This stil leaves lots of room for draw bridges and unjumplable chasms, but 
also means jumping reacheable gaps will be far more difficult.


to anyone who has ever played pretty much any mainstream side scroller 
produced any time sinse about 1982, (I can't recall if original Donkey Kong 
had it, though I know for a fact the first, two player mario brothers battle 
game certainly did), this design concept will be very familiar indeed, even 
though for some odd reason it's not been seen in audio yet.


Actually it's something which has become quite a fine art in mainstream side 
scrollers and give the games a good degree of their challenge, imho it's 
about time someone did it in an audio game.


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:29 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Thomas,
The only problem I see with your jumping system is, we lose a lot of the
elements, like drawbridges and such if Angela can just continue jumping
higher and higher.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 01, 2011 12:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 3/31/2011

Hi Dark,

H...Well, you are right about ATT Crystal. My initial reason for
picking her is exactly because with a little tinkering around with
Goldwave she sounds like a starship computer. I'll take your
suggestion under advisement. Since I have many of the necessary speech
clips done using her voice I suppose it wouldn't kill me to continue
using her for that specific title since it would greatly add to the
over all ambience.

As for the analog movement I must say it has greatly improved the game
a lot. There are times when jumping I forget to hold the jump keys
down long enough and poor Angela falls screaming into a fire, onto
some bronze spikes, or flat out misses a rope. My mind and hands are
still use to the light tap and jump over opsticles method that I often
wind up killing myself before I remember I'm now using an analog jump
system. Lol!

Smile.



On 4/1/11, dark d...@xgam.org wrote:

Hi tom.

Having spent the week betwene boxing day and new years day of Christmas
prostrated with the flue myself, very irritating sinse I had such a bad

sore

throat I didn't even want to speak for fear of damaging my voice, so had

to

resort to a combination of Typing stuff on my laptop and sign language.

Eitherway I actually really sympathize at the moment, and am glad you,

Mrs.

Ward and your son are now all recovered.

on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for 
precisely

the same reason, and that also counts using winfrotz tts and playing muds

as

well as games like lone wolf or Jim's.

Daniel is of course Tom's british brother, and in fact to me sounds very

bbc

news (I did find your description of Tom as a newcaster rather amusing),

so

I do understand the reasoning here.

in fact my only problem with daniel is it has preset speaking of
abbreviations which (unlike with orphius), you can't alter.

So I do have to get used to being told I've selected manuscript sapi as 
my

default voice or that my character has 13 hp 12 mana and two street (for
staminer points noted as st on the display).

All this aside I do understand your use of Tom in most games,   
however

there is one title where I would beg to disagree.

Startrek final conflict, sinse Crystal while not actually! the startrek
computer voice, does sound similar enough to it imho to actually

contribute

to the atmosphere of the game.

usually I wouldn't mind a synth voice in games so long as it is a good 
one

and so long as it's just speaking menues and not playing a character, but

to

me playing stfc, crystal actually seemed to be a character, and made the
games' immersion far more complete.

If Switching to Tom for the next version of stfc is a must,  fair
enough, but if (sinse you already have some startrek voice clips

recorded),
you might considder keeping Crystal just for the startrek games because 
of

the happy accident of her resembling the computer, --- that would imho be

a

good thing.

As you know I'll be looking forward to seeing analogue movement finally!
make it into an audio game, and I'm a big exploration fan so will be very
much looking forward to both mota games.

Also as per my ambience artical, it'll be great to 

Re: [Audyssey] Audyssey babble report for March 2011

2011-04-02 Thread dark

Thems' fighten' words!

Challenge me again and oncemore you shal be babbled into submission! 
guahahaha!


Beware the Grue!

Dark.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:35 AM
Subject: Re: [Audyssey] Audyssey babble report for March 2011


Hi,
Aaa! Best me again, shall you? Well...we'll just see this month. Lol!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, April 01, 2011 6:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for March 2011

buahaha Haiden and Sean, eat my dust!

Now I just need to knock Tom off the top spot to become Lord of linguisity,
vicount of verbosity, and chief of Crazy talk!

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Audyssey babble report for March 2011



101 people posted 1545 messages.

254 From, Thomas Ward.
144 From, dark.
125 From, shaun everiss.
77 From, Charles Rivard.
65 From, Hayden Presley.
55 From, Ken the Crazy.
42 From, Shiny protector.
39 From, Shane Lowe.
38 From, Lelia Struve.
37 From, NIcol.
32 From, burakyuksek.
32 From, Phil Vlasak.
32 From, Tommy.
29 From, Clement Chou.
27 From, Lori Duncan.
24 From, Jim Kitchen.
23 From, Bryan Peterson.
23 From, Damien Pendleton.
23 From, Jack F.
23 From, Philip Bennefall.
21 From, Pitermach.
16 From, Darren Duff.
16 From, michael barnes.
15 From, Alfredo_The_Music_maker.
14 From, william lomas.
13 From, Jacob Kruger.
13 From, Trouble.
13 From, Zachary Kline.
12 From, darren harris.
12 From, Liam Erven.
12 From, Yohandy.
11 From, Matheus r.c. souza.
11 From, Tj Squires.
9 From, fred olver.
9 From, Louis Bryant.
8 From, Ben.
8 From, Casey Mathews.
8 From, Frost.
8 From, jason.
8 From, Ryan Conroy.
7 From, Jeremy Kaldobsky.
7 From, Ron Kolesar.
7 From, The Addictor.
6 From, Karl Belanger.
6 From, Nick Helms.
5 From, Angellko21.
5 From, Brandon Misch.
5 From, Harmony Neil.
5 From, Orin.
5 From, simon dowling.
5 From, Valiant8086.
4 From, bryant walker.
4 From, David Mehler.
4 From, Greg Steel.
4 From, Mich.
4 From, Milos Przic.
4 From, Sky Mundell.
3 From, Arianna Sepulveda.
3 From, BlindLee55.
3 From, Bryan Mckinnish.
3 From, Daniel Wolak.
3 From, djc.
3 From, Gary Whittington.
3 From, Kwasi Mensah.
3 From, Raul A. Gallegos.
3 From, ryan chou.
2 From, alex wallis.
2 From, Anouk Radix.
2 From, Christopher Bartlett.
2 From, Dean Masters.
2 From, Eleanor Robinson.
2 From, fatih.
2 From, Ian McNamara.
2 From, James Malone.
2 From, Kai.
2 From, Lisa Hayes.
2 From, Michael Gauler.
2 From, Mike Maslo.
2 From, Richard Sherman.
2 From, Sylvester Thomas.
2 From, tsiegel.
1 From, Alfredo Castaneda.
1 From, Bob Montowski.
1 From, Chastity MORSE.
1 From, Che.
1 From, Gamers List Guidelines Robot.
1 From, Hayri Tulumcu.
1 From, Jesse Bollinger.
1 From, John Bannick.
1 From, Karl Belannger.
1 From, Kelly Sapergia.
1 From, mauricio almeida.
1 From, Michael Feir.
1 From, Oriol Gómez.
1 From, Richard Claridge.
1 From, Ryan Smith.
1 From, Shiny Protector.
1 From, Terra Syslo.
1 From, Tom Randall.
1 From, Willem Venter.
1 From, Willem.

Archive file size 4338913 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org. 



---

Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Ben
For the cybermen either those or willow pond.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread dark

Actually Burak your dead wrong about that.

Gma games have consistantly made a new release each 18 months to two years.

Shades of doom V2 in 2006, Vipmud in 2008, time of conflict in 2010.

yes, they are quiet in the mean time, but they've not failed to come up with 
something. I'd wait until at least 2013 before worrying that gma games are 
dead.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Muhammed.

Actually the game will be playable with headphones,  at least I very 
much hope it will sinse even though I do have a set of 5.1 speakers, I stil! 
prefer to play on headphones and in fact play very badly with speakers.


But, as shades and other games have shown, you can do a lot with virtual 3D 
in sterrio, particularly if you've got a good set of headphones.


Beware the Grue!

Dark.
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 8:52 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Thomas,

I don't know how I'm going to play the game. I mean, I do not have any 
speakers. Also, with the Three D features, when we select our fists and 
feet, could we a just that so we could hit better? I mean if its at the 
leg, could we get our aim even higher and punch or kick to the head? 
o-  Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 8:31 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi tom.

Having spent the week betwene boxing day and new years day of Christmas 
prostrated with the flue myself, very irritating sinse I had such a bad 
sore throat I didn't even want to speak for fear of damaging my voice, so 
had to resort to a combination of Typing stuff on my laptop and sign 
language.


Eitherway I actually really sympathize at the moment, and am glad you, 
Mrs. Ward and your son are now all recovered.


on to games.

Well funnily enough Scansoft Daniel is my default sapi voice for 
precisely the same reason, and that also counts using winfrotz tts and 
playing muds as well as games like lone wolf or Jim's.


Daniel is of course Tom's british brother, and in fact to me sounds very 
bbc news (I did find your description of Tom as a newcaster rather 
amusing), so I do understand the reasoning here.


in fact my only problem with daniel is it has preset speaking of 
abbreviations which (unlike with orphius), you can't alter.


So I do have to get used to being told I've selected manuscript sapi as 
my default voice or that my character has 13 hp 12 mana and two street 
(for staminer points noted as st on the display).


All this aside I do understand your use of Tom in most games,   
however there is one title where I would beg to disagree.


Startrek final conflict, sinse Crystal while not actually! the startrek 
computer voice, does sound similar enough to it imho to actually 
contribute to the atmosphere of the game.


usually I wouldn't mind a synth voice in games so long as it is a good 
one and so long as it's just speaking menues and not playing a character, 
but to me playing stfc, crystal actually seemed to be a character, and 
made the games' immersion far more complete.


If Switching to Tom for the next version of stfc is a must,  fair 
enough, but if (sinse you already have some startrek voice clips 
recorded), you might considder keeping Crystal just for the startrek 
games because of the happy accident of her resembling the computer, ---  
that would imho be a good thing.


As you know I'll be looking forward to seeing analogue movement finally! 
make it into an audio game, and I'm a big exploration fan so will be very 
much looking forward to both mota games.


Also as per my ambience artical, it'll be great to have more music, imho 
a wonderful way of showing different environments and parts of the 
underground without having to worry about inserting lots of background 
details.


Beware the grue!

dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the 

Re: [Audyssey] VIP Mud

2011-04-02 Thread Greg Wocher

Hello,
If I remember correctly the subscribe information for the VIP mud email list 
is:

vipmud+subscr...@googlegroups.com
Hope this is right,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 6:00 PM
Subject: Re: [Audyssey] VIP Mud



Do you have the subscribe address for the VIP Mud you mentioned?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Wocher
Sent: 02 April 2011 02:00
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email
list a couple of days ago.  When it is going to happen he did not say.  I
still find VIP mud much easier to use and script than mush client for
instance.  Then again I dont play muds if I am going to have to be a
scripting guru to be able to play them.  LOL.
Sincerely,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud



Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?

It

hasn't been updated for like 2 years, yet the free clients are being

updated

all the time. Unless of course, the client me and many others are using

(VIP

Mud), is now abandonware?

Harmony.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to

gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the

list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
I like mush as well, but its much slower having to route jaws to pc if you
miss something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 April 2011 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Actually Dennis, I'm afraid I couldn't get the soundpack from your site to 
work with vip mud at all, and resorted to mushclient to play alterean 
precisely because! of the soundpack.

This is a litle irritating sinse vip mud is an easier client for mud newbies

to use, but stil, when I loaded up the game in vipmud with the sounds in the

folder, and attempted the set sound command nothing happened and I stil got 
no sound at all.

Any advice would be very much appreciated on this one, especially because 
I'd like to try creating a new character with a better combo of abilities 
for solo adventuring and exploring than my last one,  maybe a warrior 
priest instead of a priest warrior, or maybe a warrior necro.

Beware the grue!

Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud


 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com 
 wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?

 It
 hasn't been updated for like 2 years, yet the free clients are being 
 updated
 all the time. Unless of course, the client me and many others are using 
 (VIP
 Mud), is now abandonware?

 Harmony.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread dark
Well sinse I use Hal, that's not really a concern for me, though mudding is 
one of the times when I use sapi sinse I need the text spoken instantly as 
it appears on screen rather than having to read it manually with Hal.


That's another reason why i'd like to use vipmud, while I got mushclient 
working with sapi, for things like review commands, and knicking words from 
output to use in input, vipmud is far better for it's sapi support i find.


Beware the grue!

Dark.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:07 PM
Subject: Re: [Audyssey] VIP Mud



I like mush as well, but its much slower having to route jaws to pc if you
miss something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 April 2011 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Actually Dennis, I'm afraid I couldn't get the soundpack from your site to
work with vip mud at all, and resorted to mushclient to play alterean
precisely because! of the soundpack.

This is a litle irritating sinse vip mud is an easier client for mud 
newbies


to use, but stil, when I loaded up the game in vipmud with the sounds in 
the


folder, and attempted the set sound command nothing happened and I stil 
got

no sound at all.

Any advice would be very much appreciated on this one, especially because
I'd like to try creating a new character with a better combo of abilities
for solo adventuring and exploring than my last one,  maybe a warrior
priest instead of a priest warrior, or maybe a warrior necro.

Beware the grue!

Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?



It
hasn't been updated for like 2 years, yet the free clients are being
updated
all the time. Unless of course, the client me and many others are using
(VIP
Mud), is now abandonware?

Harmony.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

Re: [Audyssey] VIP Mud

2011-04-02 Thread Pitermach
also if they were dead they probably wouldn't be responding to orders. I got 
toc a few days ago, and while David didn't at first send me the key within 
the 1 day he mentioned, after I sent an email to sales I got it a few hours 
later.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:49 PM
Subject: Re: [Audyssey] VIP Mud



Actually Burak your dead wrong about that.

Gma games have consistantly made a new release each 18 months to two 
years.


Shades of doom V2 in 2006, Vipmud in 2008, time of conflict in 2010.

yes, they are quiet in the mean time, but they've not failed to come up 
with something. I'd wait until at least 2013 before worrying that gma 
games are dead.


Beware the grue!

Dark. 



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Tim Kilgore

Yeah some voices actually work well for singing pronounciations.

Tim
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 4:43 AM
Subject: Re: [Audyssey] USA Games News 3/31/2011


ironically tom i feel the same way in the other direction, one reason I 
use orphius Alan for my Hal voice (which has great reaction speed), and 
scansoft daniel for my gaming sapi voice.


Hereing something with Zee just doesn't sound right to me either, as far 
as I,  and my synths are concerned, Inform games are written in zed 
code, Zero from the mega man x series uses a zed saber as his weapon etc.


While I wouldn't kick up a real stink about it,  I learnt at the age 
of four when watching sessimy street that zee and zed were the same thing, 
I know which I prefer when generically reading text.


When a character is American or I'm hereing an audio book set in America 
that is different, (I can't imagine for instance books by a writer like 
Steven King read in Uk english), but for something fairly passive like 
menue reading I'd always go for the Uk voice,  which rather makes 
sense given that is the way I speak myself and what I'm used to hereing.


For menues in your games, I personally would be happy with an American 
voice, --- though actually i've been happy with the australian one too ;D.


Btw, one rather amusing use I've found for Hal's ability to speak other 
languages recently is with singing.


Last summer I was set something to learn in German, I found the words but 
obviously, reading them with the Orphius Alan uk voice didn't work sinse 
it pronounced german spellings in a Uk accent which didn't tell me how to 
pronounce stuff when singing.


So, I switched orphius to German and Vuala! Instant Pronunciation guide!
I have done the same thing for Italian as well, which is actually a rather 
good use for a screen reader.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread burakyuksek

Hmm.
sevgiler saygilar
- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:37 PM
Subject: Re: [Audyssey] VIP Mud


also if they were dead they probably wouldn't be responding to orders. I 
got toc a few days ago, and while David didn't at first send me the key 
within the 1 day he mentioned, after I sent an email to sales I got it a 
few hours later.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:49 PM
Subject: Re: [Audyssey] VIP Mud



Actually Burak your dead wrong about that.

Gma games have consistantly made a new release each 18 months to two 
years.


Shades of doom V2 in 2006, Vipmud in 2008, time of conflict in 2010.

yes, they are quiet in the mean time, but they've not failed to come up 
with something. I'd wait until at least 2013 before worrying that gma 
games are dead.


Beware the grue!

Dark.



__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] I did something right for once!

2011-04-02 Thread Hayden Presley
Muhammed,
Um. That will only appear if you are running the BETA? How long has it been
sense you updated?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of fred olver
Sent: Monday, March 28, 2011 6:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I did something right for once!

Thanks, I'll get to it this morning.

Fred
- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 28, 2011 12:49 AM
Subject: Re: [Audyssey] I did something right for once!


 Hi Fred,

 What you have to do is this. You go to start menu, go to battle zone, then

 you go to play battle xone then you should hear the bgt message and your 
 done. Just press enter and the game will start after the bgt intro 
 message.
 - Original Message - 
 From: fred olver goodfo...@charter.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 27, 2011 8:29 PM
 Subject: Re: [Audyssey] I did something right for once!


 Thank you.

 Do I load the game first or the toolkit, I think it is?

 Fred Olver

 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 27, 2011 1:35 PM
 Subject: Re: [Audyssey] I did something right for once!


 You need bgt to play battlezone.

 - Original Message - 
 From: fred olver goodfo...@charter.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 27, 2011 1:19 PM
 Subject: Re: [Audyssey] I did something right for once!


 What is this second file for???
 F
 red Olver

 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 27, 2011 9:29 AM
 Subject: Re: [Audyssey] I did something right for once!


 here
 http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
 You can get bgt here

http://dl.dropbox.com/u/19927380/blastbay%20game%20toolkit%20%28BGT%29/bgt_e
nglish_installer1.0.exe

 Shane

 - Original Message - 
 From: Mike Maslo mmaslo1...@swbell.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 27, 2011 9:42 AM
 Subject: Re: [Audyssey] I did something right for once!


 Where can I find the game battle zone?


 -Original Message-
 From: gamers-boun...@audyssey.org 
 [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Sunday, March 27, 2011 8:11 AM
 To: Gamers Discussion list; b...@lists.blind-planet.com
 Subject: [Audyssey] I did something right for once!

 Hi all!
 I made a game recording of battlezone at 3 in the morning and one!
 I remembered at the last moment that it was probally going on the 
 site so
 edited out the winning sound.
 Yes the link is flopbox so let me know if the download link expires 
 and I'll
 refresh it.
 the link is

http://dl.dropbox.com/u/19927380/battlezonesite/Battlezone_Full_Game_Recordi
 ng.mp3

 Thanks send comments,
 Shane
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the

 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the

 list,
 please send E-mail to gamers-ow...@audyssey.org.




 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please 

Re: [Audyssey] battle zone

2011-04-02 Thread Hayden Presley
Hi,
I personally think the game is unbalanced. From level 6 to 7 the enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the pit 
sound very well, so I did modify that one sound.  I yelled, Look out! 
Watch where you're steppin'!  I mixed that yell into the pit sound two 
times, one at the beginning and one about five seconds later--but there are 
still like ten seconds of wind after, so often I still fall into the pit 
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather difficult. 
No, I'm not complaining--I love it!  I haven't got past level 3, and I keep 
dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and you're 
stuck listening to a high-pitched shriek as you're told your stats. 
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a lot 
harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone



 Hello Shane, where do you get the battle Zone game? I would like to play
 that game.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Same Page links?

2011-04-02 Thread Hayden Presley
Hi,

Probably not the best place to put this, butI couldn't think of anywhere
else. I am working on a game, and for the last BETA I converted my readme
into html. When I arrow across the links for the table of contents, JAWS
justsays link. I grant you, thissetup works, but how do you tag a link so
JAWS says samepage link?

 

Best Regards,

Hayden

 

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Dennis Towne
Dark,

So far, most of the soundpacks for Alter Aeon have been contributed
and maintained by players, so I don't know the details of how to set
them up.  The big one that was recently posted is on rapidshare:

Readme file:
http://rapidshare.com/files/454722467/Alter_Aeon_VIPMud_Sound_Pack_Readme_V1.30.txt

Sound Pack Installer part 1:
http://rapidshare.com/files/454720905/Alter_Aeon_VIP_Mud_Sound_Pack_1.30.part1.exe

Sound Pack Installer part 2:
http://rapidshare.com/files/454719279/Alter_Aeon_VIP_Mud_Sound_Pack_1.30.part2.rar

The next project on our development list is to create official
soundpacks for most of the common clients; we expect to have something
available for testing within the next month.

Dennis Towne

Alter Aeon
http://www.alteraeon.com


On Sat, Apr 2, 2011 at 6:27 AM, dark d...@xgam.org wrote:
 Actually Dennis, I'm afraid I couldn't get the soundpack from your site to
 work with vip mud at all, and resorted to mushclient to play alterean
 precisely because! of the soundpack.

 This is a litle irritating sinse vip mud is an easier client for mud newbies
 to use, but stil, when I loaded up the game in vipmud with the sounds in the
 folder, and attempted the set sound command nothing happened and I stil got
 no sound at all.

 Any advice would be very much appreciated on this one, especially because
 I'd like to try creating a new character with a better combo of abilities
 for solo adventuring and exploring than my last one,  maybe a warrior
 priest instead of a priest warrior, or maybe a warrior necro.

 Beware the grue!

 Dark.
 - Original Message - From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, April 01, 2011 9:53 PM
 Subject: Re: [Audyssey] VIP Mud


 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
 wrote:

 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?
 It
 hasn't been updated for like 2 years, yet the free clients are being
 updated
 all the time. Unless of course, the client me and many others are using
 (VIP
 Mud), is now abandonware?

 Harmony.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Congratulations! you have won a free game

2011-04-02 Thread The Addictor
yes, it's a joke.  In America, on April 1, Americans play tricks on each 
other.  It's called April Fools' day.  Sometimes, it's little things like 
Jim's joke.  Sometimes, a person will switch the sugar with the salt so that 
the other family members end up eating very salty cereal or sweetened fish, 
or they might put hot sauce in one's drink.  Last night I about broke my 
son's heart when I told him we had cancelled our TV service.  My daughter, 
who's eleven, did not fall for it--but my five-year-old did.
Then, to trick both of them, I told Aria my daughter, Tomorrow, we're gonna 
get some sun.  It's gonna be seventy--almost hot enough to play in the 
hose.
Then they both got very excited, as we're all tired of the cold.  They even 
started planning to set up the swimming pool.  I couldn't believe how hard 
Aria, who should have suspected, fell for that one.  They threw a big fit 
when I told them, April fools!





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Congratulations! you have won a free game

2011-04-02 Thread dark

Ken, you are a very mean fellow indeed!

Actually that's one custome we also have over here.

I almost planned a fake news announcement for audiogames.net, to announce 
that the developers of the splintercell series were commissioning testers 
and looking in to creating an audio version of their game called 
splintercell silent darkness, but I thought that might be a litle too mean 
and I'd have half of the community coming around to try and linch me! ;D.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Bryan Peterson
I tend to agree. I managed to make it to level 11 but I'm surprised I made 
it that far.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the pit
sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound two
times, one at the beginning and one about five seconds later--but there 
are

still like ten seconds of wind after, so often I still fall into the pit
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I 
keep

dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and you're
stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a lot
harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to play
that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Thomas Ward
Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 As a lot of developers, I think, GMA games dead too. Because they aren't
 developing anything for years.
 sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] scc

2011-04-02 Thread Jack F
Hi all,
Does anyone have the space colony cleaner? If you do please send it to
me. I tried maze game and it doesn't have any bugs.
best regards,
Jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
HI Dark and all,

All you will need for MOTA 3D is a stereo set of headphones. This is
for too reasons. First, as we have discussed on list most people
simply don't have the hardware required to render true 5.1 or 7.1 3d
audio so making that a manditory requirement will hurt sales if the
potential customer doesn't have the necessary hardware. Second, is PB
Streemway, while a nice API, currently doesn't have good 5.1 surround
sound support anyway. It was mmainly designed for 2d stereo panning
and volume. Although, the API does wrap DirectSound's 3d audio I've
found DirectSound 8 and Windows 7 don't work correctly together. For
true 5.1 surround sound support on Windows 7 a developer really should
use XAudio2 which Streemway, at least the version I have, doesn't
support yet.So in the end I decided MOTA 3D 1.0 will simply use a
stereo audio environment using my own custom 3d calculations to fake a
3d audio environment.

Cheers!


On 4/2/11, dark d...@xgam.org wrote:
 Hi Muhammed.

 Actually the game will be playable with headphones,  at least I very
 much hope it will sinse even though I do have a set of 5.1 speakers, I stil!
 prefer to play on headphones and in fact play very badly with speakers.

 But, as shades and other games have shown, you can do a lot with virtual 3D
 in sterrio, particularly if you've got a good set of headphones.

 Beware the Grue!

 Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Dark,

Yeah, that's exactly what betas are for. One thing I hope to acomplish
with MOTA 3D is not only to get gamers use to a true 3d first-person
game, but to work out game mechanics that are almost universally
helpful to a blind gamer. Its one thing to look at Shades of Doom and
get ideas, and another to build upon that idea and come up with
something a little more complex. I am, in a manner of speaking,
cutting totally new ground and for that we need to work together to
work out the details of how these games will be playable. Once we do
that future games of a similar type will be easier to create and I'll
know what I'm doing the next time round.

As far as third-person games in audio I don't think that is possible
simply because the destinction between first-person and third-person
is a visual one. In a game like Doom it is a first person game because
there is no physical game character on the screen, and at most you see
a hand holding a gun, knife, etc walking around. All of the background
seenary is designed to look like you are looking at it from a
first-person point of view. With a third-person game like Tomb Raider
you can see Lara Croft on the screen up close and personal. Plus you
can usually see all or most of the room/area she is in as though
looking at it from adistance. Kind of like watching a movie. I.E. from
a third-person perspective. All of this is very visual, and for a
blind gamer such concepts don't really apply.

However, I can say our games really by definition are first-person,
because the audio is from the first-person perspective. I.E. sounds
like you are standing in the middle of the room and the sounds are
positioned according to where you are and what direction you are
facing. This is first-person audio. Were it third person audio sounds
would not change position as you moved around in the game world, and
would more or less be like listening to a movie or something. This
wouldn't work out too well for us as there is no visual feedback to
give us more detailed info what is happening on screen.

Cheers!


On 4/2/11, dark d...@xgam.org wrote:
 Hi Tom.

 That is true regarding what has happened in audio 3D thus far, sinse being
 strictly logical Shades, Sarah, monkey business etc are first person 2D
 titles rather like the original doom itself not 3D ones, though I admit due
 to the analogue movement both styles have we have sometimes confused the
 two.

 It'll be good to see how the 3D works. In fact I would guess that sinse you
 here the environment around angela change and directions are relative to
 your movement, it would actually literally be a 3D first person game, rather
 like metroid prime, though as i'm not even sure if 3D third person is
 possible in audio this is really me just being exacting about deffinitions
 ;D.

 There may be some issues with look commands and my sense of space, but
 that's what betas are for, though I am hoping your engine is precise enough
 to make things easily understandable for me.  but heck that's what betas
 are for.

 Beware the Grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] PALACE PUNCH UP

2011-04-02 Thread The Addictor
Just played Palace Punchup for the first time.  Very cool.  I can't beat it 
past Rising Rage though--not that i'm complaining, since I like unbeatable 
games.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Valiant8086
Might sort of be able to duplicate that with ESpeak US speaking slowly 
on no inflection lol.


Sent with Thunderbird 3.1.9 portable.

On 4/2/2011 6:11 AM, dark wrote:

Hi Tom.

Glad to here Crystal potentially gets to keep her part after her 
rather good performance ;D.


Actually this is about the only occasion i can think of where a synth 
would be better than a human for contributing characterization to the 
game ;D.


About the only other instance I can think of is if someone wanted to 
make a game featuring the original 1960's cybermen from Dr. who, --- 
who sound almost exactly like Synthetic dave, synthetic andy or any of 
the other very bad quality synth voices set on monotone ;D.


Beware the Grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Muhammed,

As for MOTA 3D you won't need any special hardware to play it. I've
recently decided to use 2d stereo by default for the game. The main
reasons I decided upon this course of action is A, not many people
have the money to invest in a true 5.1 surround sound setup, and B,
Streemway currently was primarily designed for stereo audio
positioning anyway. I may change this in a later version, perhaps
after I get the new Streemway that uses XAudio2, but for now I don't
expect anyone to fork over $300 for state of the art sound equipment
to make the game sound like a 5.1 surround sound environment.

As for hand to hand fighting it is still pretty generic. The game
doesn't really allow you to aim for the head, legs, torso, etc.
Perhaps someday that might be added, but for now I'm focussing on just
making the game playable by a totally blind gamer and details like
that can wait until the game is stable.

Cheers!


On 4/2/11, Shiny protector muhamme...@googlemail.com wrote:
 Hi Thomas,

 I don't know how I'm going to play the game. I mean, I do not have any
 speakers. Also, with the Three D features, when we select our fists and
 feet, could we a just that so we could hit better? I mean if its at the leg,
 could we get our aim even higher and punch or kick to the head? o-

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi,

I wouldn't doubt that any. ESpeak definitely sounds like some robot
out of the 50's or 60's B movie. Definitely not one of my favorite
voices, but I've grown use to it on Linux since it is the default
voice for most Linux access products.

Cheers!


On 4/2/11, Valiant8086 valiant8...@lavabit.com wrote:
 Might sort of be able to duplicate that with ESpeak US speaking slowly
 on no inflection lol.

 Sent with Thunderbird 3.1.9 portable.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Hayden,

I think you totally misunderstand how an analog jump system works. You
can't simply just jump higher and higher or further and further the
longer you hold the jump keys down. There are set restrictions on how
high and how far you can jump. The difference here is that you can
choose how high or far you can jump with in reason. Let's assume
Angela's absolute maximum jump is six feet. If you give the control
arrow key a short tap Angela might only jump one or two feet. If you
hold it down slightly longer she might jump three or four feet. If you
hold it down for long enough she will jump the entire six feet and
will land as soon as she reaches the maximum hight and length of the
jump. So if you walk up to a chasm that is 10 feet across there is no
possible whay she can jump it from a standing position because her
maximum jump is six feet. That means she has to either try and run and
jump it, use a drawbridge, vanishing platform, or some other means to
get across. Nothing has changed, but the jumping is more dynamic.

HTH


On 4/1/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 The only problem I see with your jumping system is, we lose a lot of the
 elements, like drawbridges and such if Angela can just continue jumping
 higher and higher.

 Best Regards,
 Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi,

Not unless I fully implamented an arcade mode. At the moment there is
a save game feature which is good enough for restoring lives. Besides
that having thre to five lives is kind of silly in my opinion and is
unrealistic.

Cheers!


On 4/1/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 I have a suggestion. Can you add a life system if it's possible?
 sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey thread report for March 2011

2011-04-02 Thread Shane Lowe

I'm surprised!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 7:37 PM
Subject: Re: [Audyssey] Audyssey thread report for March 2011



Hi,
COmpilling help files? Really? No way there were 40 in that topic :).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, April 01, 2011 3:41 AM
To: Audyssey
Subject: [Audyssey] Audyssey thread report for March 2011


There were 274 thread titles. Here are the top 50.

Reviewing space in audio 90.
A Suggestion for SCW 66.
Thoughts on Community Projects 55.
Compiling Help Files 40.
collection of accessible emulators for the blind 38.
Beat It Extreme 33.
esp pinball classic 32.
Seamlessly upgrading DirectX 31.
XAudio2 and BGT 26.
Beat-M-Ups was Beat It Extreme 25.
X-Sight Games - Re: RSGames Client 25.
Quick MOTA Announcement 23.
I did something right for once! 22.
shell shock 21.
3d Velocity Playthrough 20.
Thomas you did it, I'm trying MOTA 20.
Games we'd like to play, Time of deciet 19.
Phil's price list and other entires 19.
ESP Pinball Classic 18.
O no what did I just do? 17.
gameplay links again 14.
more MK 2011 gameplay! 14.
Shooting Range 1.0 14.
battle zone 13.
games we'd like to play: hospital madness 13.
old games was, shell shock 13.
here I go again 12.
mario game 12.
More on shooting range 12.
problem with pull 12.
USA Games News 3/31/2011 12.
a strong message about the future of games for the vi 11.
Aurora 5.42 is released 11.
Laughing hard core: was light battles 10.
Monkey business was shell shock 10.
problem installing all in play software underwindows 7. 10.
Sound Effect for Monopoly 10.
Error with super egg hunt 9.
Going Mono! 9.
How many game developers are there? 9.
Problem with Super Deegout 9.
some of my MK demo gameplay. 9.
super shot 9.
[audyssey] anyone ever tryed making a lord of therings accessible game? 8.
A new online RPG game. 8.
A question about playing games and my computer 8.
Any DIplomacy fans out there? 8.
Aurifi 8.
demos or full games 8.
mario brothers recordings 8.

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Audyssey babble report for March 2011

2011-04-02 Thread Shane Lowe

I think I'll join this contest!
LOL

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 7:35 PM
Subject: Re: [Audyssey] Audyssey babble report for March 2011


Hi,
Aaa! Best me again, shall you? Well...we'll just see this month. Lol!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Friday, April 01, 2011 6:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey babble report for March 2011

buahaha Haiden and Sean, eat my dust!

Now I just need to knock Tom off the top spot to become Lord of linguisity,
vicount of verbosity, and chief of Crazy talk!

Beware the grue!

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, April 01, 2011 9:41 AM
Subject: [Audyssey] Audyssey babble report for March 2011



101 people posted 1545 messages.

254 From, Thomas Ward.
144 From, dark.
125 From, shaun everiss.
77 From, Charles Rivard.
65 From, Hayden Presley.
55 From, Ken the Crazy.
42 From, Shiny protector.
39 From, Shane Lowe.
38 From, Lelia Struve.
37 From, NIcol.
32 From, burakyuksek.
32 From, Phil Vlasak.
32 From, Tommy.
29 From, Clement Chou.
27 From, Lori Duncan.
24 From, Jim Kitchen.
23 From, Bryan Peterson.
23 From, Damien Pendleton.
23 From, Jack F.
23 From, Philip Bennefall.
21 From, Pitermach.
16 From, Darren Duff.
16 From, michael barnes.
15 From, Alfredo_The_Music_maker.
14 From, william lomas.
13 From, Jacob Kruger.
13 From, Trouble.
13 From, Zachary Kline.
12 From, darren harris.
12 From, Liam Erven.
12 From, Yohandy.
11 From, Matheus r.c. souza.
11 From, Tj Squires.
9 From, fred olver.
9 From, Louis Bryant.
8 From, Ben.
8 From, Casey Mathews.
8 From, Frost.
8 From, jason.
8 From, Ryan Conroy.
7 From, Jeremy Kaldobsky.
7 From, Ron Kolesar.
7 From, The Addictor.
6 From, Karl Belanger.
6 From, Nick Helms.
5 From, Angellko21.
5 From, Brandon Misch.
5 From, Harmony Neil.
5 From, Orin.
5 From, simon dowling.
5 From, Valiant8086.
4 From, bryant walker.
4 From, David Mehler.
4 From, Greg Steel.
4 From, Mich.
4 From, Milos Przic.
4 From, Sky Mundell.
3 From, Arianna Sepulveda.
3 From, BlindLee55.
3 From, Bryan Mckinnish.
3 From, Daniel Wolak.
3 From, djc.
3 From, Gary Whittington.
3 From, Kwasi Mensah.
3 From, Raul A. Gallegos.
3 From, ryan chou.
2 From, alex wallis.
2 From, Anouk Radix.
2 From, Christopher Bartlett.
2 From, Dean Masters.
2 From, Eleanor Robinson.
2 From, fatih.
2 From, Ian McNamara.
2 From, James Malone.
2 From, Kai.
2 From, Lisa Hayes.
2 From, Michael Gauler.
2 From, Mike Maslo.
2 From, Richard Sherman.
2 From, Sylvester Thomas.
2 From, tsiegel.
1 From, Alfredo Castaneda.
1 From, Bob Montowski.
1 From, Chastity MORSE.
1 From, Che.
1 From, Gamers List Guidelines Robot.
1 From, Hayri Tulumcu.
1 From, Jesse Bollinger.
1 From, John Bannick.
1 From, Karl Belannger.
1 From, Kelly Sapergia.
1 From, mauricio almeida.
1 From, Michael Feir.
1 From, Oriol Gómez.
1 From, Richard Claridge.
1 From, Ryan Smith.
1 From, Shiny Protector.
1 From, Terra Syslo.
1 From, Tom Randall.
1 From, Willem Venter.
1 From, Willem.

Archive file size 4338913 bytes

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 

Re: [Audyssey] TDV

2011-04-02 Thread Shane Lowe

What does tdv stand for?

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Lori Duncan' lori_dunca...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Friday, April 01, 2011 7:57 PM
Subject: Re: [Audyssey] TDV



Lor,
Your first problem is that you are, um...using the wrong key? It's page 
up.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, March 30, 2011 7:52 AM
To: Gamers Discussion list
Subject: [Audyssey] TDV

Hi everyone, I've finally managed take-off in TDV, but for some reason by
the time a race finished I'm always getting the low fuell warning.  Also
could someone tell me how I land when told too.  It says in the manual 
that

I should hear a landing beakon sound and the officer telling me that I'm
locked onto it, but I can't hear that sound.  I hit page down to start
decending, then get stall warnings and told I'm too loose.  Did i hit page
down too much or something?  Also do I press down arrow to slow down for
decending?  Thanks from Lori.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Kitchen Sink game

2011-04-02 Thread Shane Lowe

Well I must admit we were board so we did all that.
What else were we supposed to do? do what you said and clean it.
Yeah right.

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 8:15 PM
Subject: Re: [Audyssey] Kitchen Sink game



Hey Jim,
Should have told us that before I released the game.  Now, some 
destructive punks have gotten hold of it, and have squirted your burners 
full of hot water, and also blown up the microwave oven by putting a large 
metal pan inside it and turning it on.  They blew up the toaster, spraying 
it and watching the sparks fly as its lever was pressed down.  Oh yeah, 
and they also put a set of glasses in your garbage disposal and turned it 
on, delighting in the loud crunching grinding noise.  Feeling still bored, 
they filled your blender with eggs and turned it on puree.  Then they 
dumped a sack of flour down the toilet and flushed repeatedly, and your 
whole house is flooded, just in time to accommodate the large gator they 
brought in. Phew!  I'm glad it was just a game, and an April Fools game at 
that!


Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: The Addictor Gamers@audyssey.org
Sent: Friday, April 01, 2011 4:46 PM
Subject: Re: [Audyssey] Kitchen Sink game



Hi Ken,

Cool! I no longer will have to do dishes!  Because of your game every one 
is going to be doing my dishes for me.


Oh wait, I do not do dishes now, because I have a counter top dish washer 
on the counter next to my kitchen sink rather than a drain board.


Still though, A cool game idea.

TGIF and BFN

Jim

It is better for civilization to be going down the drain than to be 
coming up it.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] sfx contest

2011-04-02 Thread Shane Lowe

I new that

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, April 01, 2011 8:45 PM
Subject: [Audyssey] sfx contest


Ok, since none of you were even close to guessing how I made those sounds, 
I'll describe the sound fx and how i made them.


Sci-fi 1:

Throwing a wrench at a wall.  Slowing the clank of it down about four 
times, fading in other clanks produced in the same way.  The doppler 
effect produced in this sound is not totally artificial--it's made 
partially as the wrench bounces off the wall and goes flying through the 
air.  The drum is the wrench hitting the wall, cut and pasted to sound a 
bit like a heartbeat


The second sound, sci-fi 2, is purely synthetic, produced by the 
expression evaluator in Goldwave, with a bit of echo and speeding up added 
to the beginning.
Sci-fi 3 is another expression evaluated synth, with pitch change occuring 
during the middle to simulate one of the strange sounds in Pink Floyd's 
Dark Side of the Moon.
Sci-fi Dentist drill is a modified version of Strange Siren, another 
expression evaluator script, which has its basis in the ceiling fan of the 
Heli game.  Reverb, octave shifting and time stretch change it--but as to 
how real it sounds I still have no idea of exactly what I did, but it is 
purely synthetic and based off that sound.

Star is that faded in clank of the wrench that's featured in sci-fi1.
Ken Downey
The Addictor
www.TheAddictor.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Congratulations! you have won a free game

2011-04-02 Thread Shane Lowe

Nope...  he's serious!
I can't be leave he's made a game that he's not celling for more then 20 
bucks.


No jk april fools!

- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:10 AM
Subject: Re: [Audyssey] Congratulations! you have won a free game



Is it a joke? Tha.
sevgiler saygilar
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: burakyuksek Gamers@audyssey.org
Sent: Friday, April 01, 2011 11:46 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game



Hi burakyuksek,

All of my games have always been totally free.  So to win a free game is 
just an April Fool's Day joke.


In case you have forgotten my April Fool's Day joke from last year, it 
went like;


[Audyssey] A new file
Hi,

I have put a new file up on my web site.

File name WinNoah.ark  File size 10,000BC Aprox.

Noah is a revolutionary 2 by 2 by 2 D game creation tool kit.  You will 
soon be flooding the market with all of the games that you can create 
with Noah.  Comes complete with lots and lots of animal sounds.


You'all put on your hip waders and get busy creating games to save 
mankind.


BFN
Jim

Jim

Check my web site for my free blind accessible pc dos and windows games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] TDV

2011-04-02 Thread burakyuksek

Three d valocitty
sevgiler saygilar
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] TDV



What does tdv stand for?

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Lori Duncan' lori_dunca...@hotmail.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Friday, April 01, 2011 7:57 PM
Subject: Re: [Audyssey] TDV



Lor,
Your first problem is that you are, um...using the wrong key? It's page 
up.


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, March 30, 2011 7:52 AM
To: Gamers Discussion list
Subject: [Audyssey] TDV

Hi everyone, I've finally managed take-off in TDV, but for some reason by
the time a race finished I'm always getting the low fuell warning.  Also
could someone tell me how I land when told too.  It says in the manual 
that

I should hear a landing beakon sound and the officer telling me that I'm
locked onto it, but I can't hear that sound.  I hit page down to start
decending, then get stall warnings and told I'm too loose.  Did i hit 
page

down too much or something?  Also do I press down arrow to slow down for
decending?  Thanks from Lori.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] X-Sight Games - Re: RSGames Client

2011-04-02 Thread Thomas Ward
Hi,

Yeah, well, welcome to classic arcade games. Most of the early arcade
games in the 80's were like that. There was no point to the game other
than to rack up the highest score possible and that's it.  Giftenum
seams to fall into the same trap as the arcade games of the late 70's
and early 80's. Its not a very good genre any more commercially, but
as I said new developers could learn from it.

On 4/1/11, Hayden Presley hdpres...@hotmail.com wrote:
 Hi,
 My only problem with GIftanum is besides the scoring, there was no point of
 catching gifts--the only thing you had to do to win' was stop Santa getting
 away which, I must say, is quite easy.

 Best Regards,
 Hayden

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Congratulations! you have won a free game

2011-04-02 Thread Shiny protector
Yeah, we have that in England as well. One of my friends managed to fool me. 
Lol.
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 4:13 PM
Subject: Re: [Audyssey] Congratulations! you have won a free game


yes, it's a joke.  In America, on April 1, Americans play tricks on each 
other.  It's called April Fools' day.  Sometimes, it's little things like 
Jim's joke.  Sometimes, a person will switch the sugar with the salt so 
that the other family members end up eating very salty cereal or sweetened 
fish, or they might put hot sauce in one's drink.  Last night I about 
broke my son's heart when I told him we had cancelled our TV service.  My 
daughter, who's eleven, did not fall for it--but my five-year-old did.
Then, to trick both of them, I told Aria my daughter, Tomorrow, we're 
gonna get some sun.  It's gonna be seventy--almost hot enough to play in 
the hose.
Then they both got very excited, as we're all tired of the cold.  They 
even started planning to set up the swimming pool.  I couldn't believe how 
hard Aria, who should have suspected, fell for that one.  They threw a big 
fit when I told them, April fools!





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] I did something right for once!

2011-04-02 Thread Shiny protector

Oh, sorry. Its battle zone twelv.8 and you click battle zone. Lol.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 2:50 PM
Subject: Re: [Audyssey] I did something right for once!



Muhammed,
Um. That will only appear if you are running the BETA? How long has it 
been

sense you updated?

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of fred olver
Sent: Monday, March 28, 2011 6:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I did something right for once!

Thanks, I'll get to it this morning.

Fred
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 28, 2011 12:49 AM
Subject: Re: [Audyssey] I did something right for once!



Hi Fred,

What you have to do is this. You go to start menu, go to battle zone, 
then



you go to play battle xone then you should hear the bgt message and your
done. Just press enter and the game will start after the bgt intro
message.
- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 27, 2011 8:29 PM
Subject: Re: [Audyssey] I did something right for once!



Thank you.

Do I load the game first or the toolkit, I think it is?

Fred Olver

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 27, 2011 1:35 PM
Subject: Re: [Audyssey] I did something right for once!



You need bgt to play battlezone.

- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 27, 2011 1:19 PM
Subject: Re: [Audyssey] I did something right for once!



What is this second file for???
F
red Olver

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 27, 2011 9:29 AM
Subject: Re: [Audyssey] I did something right for once!



here
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
You can get bgt here


http://dl.dropbox.com/u/19927380/blastbay%20game%20toolkit%20%28BGT%29/bgt_e
nglish_installer1.0.exe


Shane

- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 9:42 AM
Subject: Re: [Audyssey] I did something right for once!



Where can I find the game battle zone?


-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, March 27, 2011 8:11 AM
To: Gamers Discussion list; b...@lists.blind-planet.com
Subject: [Audyssey] I did something right for once!

Hi all!
I made a game recording of battlezone at 3 in the morning and one!
I remembered at the last moment that it was probally going on the
site so
edited out the winning sound.
Yes the link is flopbox so let me know if the download link expires
and I'll
refresh it.
the link is


http://dl.dropbox.com/u/19927380/battlezonesite/Battlezone_Full_Game_Recordi

ng.mp3

Thanks send comments,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the



list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the



list,
please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Same Page links?

2011-04-02 Thread Shane Lowe

shrug I use window eyes.
I know that if your in a webpage your supposed to use the div and /div 
Taggs to divide your page and then make links that way for example

html
head
titletest/title
/head
body
div id=testpart1
testpart1
/div

here is the link
a href=#testpart1Test part one/a
div id=test2
Testpart2
/div
This is probabbly how you do this in word or what ever your using.

hope this helps,
Shane

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:35 AM
Subject: [Audyssey] Same Page links?



Hi,

Probably not the best place to put this, butI couldn't think of anywhere
else. I am working on a game, and for the last BETA I converted my readme
into html. When I arrow across the links for the table of contents, JAWS
justsays link. I grant you, thissetup works, but how do you tag a link 
so

JAWS says samepage link?



Best Regards,

Hayden



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Shane Lowe

the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone


I tend to agree. I managed to make it to level 11 but I'm surprised I made 
it that far.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the pit
sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound two
times, one at the beginning and one about five seconds later--but there 
are

still like ten seconds of wind after, so often I still fall into the pit
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather 
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I 
keep

dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and you're
stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a lot
harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to play
that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] PALACE PUNCH UP

2011-04-02 Thread Shane Lowe

wanna play agenst someone on line?

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:38 PM
Subject: [Audyssey] PALACE PUNCH UP


Just played Palace Punchup for the first time.  Very cool.  I can't beat 
it past Rising Rage though--not that i'm complaining, since I like 
unbeatable games.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Games we'd like to play: Game Snatcher

2011-04-02 Thread Ben
Sounds like a great idea for an actual game man!  Why don't you actually do
it!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: 17 March 2011 08:56
To: Gamers Discussion list
Subject: [Audyssey] Games we'd like to play: Game Snatcher

Do you have to make us want to snatch the game off your
 computer right now?

You're tired of hearing so much about that great new game, so you invent 
technologies that will allow you to enter the person's computer and snatch 
that new game.  Upon entering the computer though, you discover that your 
plans had been found out, and a confusing labyrinth of twisty little 
passages that all look alike is laid out before you, with the game tucked 
away at its center.  Furthermore, the game designer wrote special little 
bugs that, if you get attacked by one, cause all kinds of unpredictable 
occurrences, such as hard drive reboots, or the posting of your ridiculously

low game scores to everyone on your favorite mailing lists, or an infinite 
loop where you get to do nothing else for all eternity except play Beep. 
There are also viruses that simply waste your computer's resources by 
counting to ten over and over, causing your computer to overheat.
Fortunately, you've got weapons, and collect more as you go, starting with 
the virus net and bug swatter.  If you get too close to the center, where 
the game is, the developer, counting on your frustration with the increasing

number of pests, provides you with a flame thrower.  You use it successfully

for a while, but be careful or you'll burn up the game and it's secret 
installer program.  (the dev has the game backed up on a second drive, so he

doesn't care.)
As you approach the center, new dangers await, and you're zapped by a ray 
that turns you into a little creature in the physical computer,  and you 
find yourself face to face with the computer's fans, which can chop you up, 
the high-voltage power supply which can cook you to a crisp, and the hard 
drive--which won't hurt you, but can be damaged by you if you're not 
careful.  Zap!  You're just data again.  Plug your virtual cable into the 
computer's processor and start snatching that game and...
Oh no!  It's the police--the spyware busters!  They've detected unauthorized

activity, and they know how to wipe out punks like you, and you don't have 
any weapons to use on them.  You can hurry up the data transfer by hitting 
enter more rapidly, but you risk burning out the dev's hard drive!  What to 
do...
You shoot the spyware programs with every bit of flame you can muster, but 
they just neutralize it, jeer at you,  and keep coming.
Whew!  Transfer complete--now if I could just get out...


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
There's challenge... and then there's lack of balance. Battle Zone 
especially in later levels tends to lean towards the lattor. lol.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Shiny protector

Hi Tom,

How will I know if I have got the correct aim to punch or kick?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 7:13 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Muhammed,

As for MOTA 3D you won't need any special hardware to play it. I've
recently decided to use 2d stereo by default for the game. The main
reasons I decided upon this course of action is A, not many people
have the money to invest in a true 5.1 surround sound setup, and B,
Streemway currently was primarily designed for stereo audio
positioning anyway. I may change this in a later version, perhaps
after I get the new Streemway that uses XAudio2, but for now I don't
expect anyone to fork over $300 for state of the art sound equipment
to make the game sound like a 5.1 surround sound environment.

As for hand to hand fighting it is still pretty generic. The game
doesn't really allow you to aim for the head, legs, torso, etc.
Perhaps someday that might be added, but for now I'm focussing on just
making the game playable by a totally blind gamer and details like
that can wait until the game is stable.

Cheers!


On 4/2/11, Shiny protector muhamme...@googlemail.com wrote:

Hi Thomas,

I don't know how I'm going to play the game. I mean, I do not have any
speakers. Also, with the Three D features, when we select our fists and
feet, could we a just that so we could hit better? I mean if its at the 
leg,

could we get our aim even higher and punch or kick to the head? o-


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] some questions

2011-04-02 Thread Shane Lowe
1. Could anyone send me the links to download all the tdl games?
2. Could anyone send me the light battles beta?
3. Could anyone send me the snowball war by pbgames?
and
4. Could anyone reupload supershot for download? I couldn't get the sendspace 
link to work.

Thanks,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] PALACE PUNCH UP

2011-04-02 Thread Shiny protector

Hey Shain,

want to play against me right now? I'll crash your palace into a twisted 
blob. The only chance you'll be able to beat me is in a fair fight. 
Although, Shane's skills might be even more lower. I will face you in the 
field of battle, and I will duel to the death, crushing your palace. Just 
give me your IP off list at.

muhamme...@googlemail.com
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:15 PM
Subject: Re: [Audyssey] PALACE PUNCH UP



wanna play agenst someone on line?

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:38 PM
Subject: [Audyssey] PALACE PUNCH UP


Just played Palace Punchup for the first time.  Very cool.  I can't beat 
it past Rising Rage though--not that i'm complaining, since I like 
unbeatable games.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Bryan Peterson
Certainly. I'm not arguing that point. But I do agree that there are balance 
issues. There's a fine line between offering a reasonable level of challenge 
and taking it a bit too far. And I do feel that Battle Zone does take things 
a little too far. For instance I've lost count of the number of times where 
I've found myself in litterally ipossible situations where I've had a 
boulder coming at me, which I need hardly point out sounds like fire, when 
I'm caught between two sets of blades that are close enough to one another 
that you can't safely  step away from the boulder to buy yourself a little 
breathing room to jump. So no, I don't think people's frustrations are 
entirely unfounded.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone


I tend to agree. I managed to make it to level 11 but I'm surprised I made 
it that far.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the 
pit

sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound two
times, one at the beginning and one about five seconds later--but there 
are

still like ten seconds of wind after, so often I still fall into the pit
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather 
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I 
keep

dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and you're
stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a 
lot

harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to 
play

that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are 

Re: [Audyssey] battle zone

2011-04-02 Thread Bryan Peterson
I do agree with you on that point. I'm all for challenge but when you 
actually find yourself in a litterally impossible situation where, let's say 
you've got two sets of blades spaced closely together and you've got a 
boulder coming at you. Since the blades will kill you if you ump even while 
they're off, it's all but impossible to jump over te boulder in those 
situations. And if the blades are close enough together you don't even have 
the option of taking a few seps backward to buy yourself some breathing 
room. So no, I don't think it's just a matter of it being a hard game. There 
are definitely balance issues that prevent me from fully enjoying the game. 
And I must say the synthesized character voices don't help matters any.

We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 2:22 PM
Subject: Re: [Audyssey] battle zone


There's challenge... and then there's lack of balance. Battle Zone 
especially in later levels tends to lean towards the lattor. lol.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
With boulders I find if they really are trapping you between two sets 
of blades like that, you can wait til they're almost on top of you 
than just jump straight up. Since avoiding boulders does not 
necessarily have to be done by jumping sideways, a vertical jump 
upwards does the trip, sometimes. I don't know if it's a luck thing 
but I find it working sometimes and sometimes not so much. Though 
that might just be me and timing. But I do agree... character voices 
synthesized makes it hard for me to connect with the story. lol. 
Especially that cheery music in the first cinema... just what in the 
heck is that?


At 11:59 AM 02/04/2011, you wrote:
I do agree with you on that point. I'm all for challenge but when 
you actually find yourself in a litterally impossible situation 
where, let's say you've got two sets of blades spaced closely 
together and you've got a boulder coming at you. Since the blades 
will kill you if you ump even while they're off, it's all but 
impossible to jump over te boulder in those situations. And if the 
blades are close enough together you don't even have the option of 
taking a few seps backward to buy yourself some breathing room. So 
no, I don't think it's just a matter of it being a hard game. There 
are definitely balance issues that prevent me from fully enjoying 
the game. And I must say the synthesized character voices don't help 
matters any.

We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 2:22 PM
Subject: Re: [Audyssey] battle zone


There's challenge... and then there's lack of balance. Battle Zone 
especially in later levels tends to lean towards the lattor. lol.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] some questions

2011-04-02 Thread burakyuksek

Hi,
I have only snowball war and tdl games. But maybe not all of tdl games. Hear 
is snowball war

http://www.sendspace.com/file/adsupb
Hear are tdl games
http://www.sendspace.com/file/ogz74d
Thanks.
sevgiler saygilar
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org; 
b...@lists.blind-planet.com

Sent: Saturday, April 02, 2011 10:30 PM
Subject: [Audyssey] some questions



1. Could anyone send me the links to download all the tdl games?
2. Could anyone send me the light battles beta?
3. Could anyone send me the snowball war by pbgames?
and
4. Could anyone reupload supershot for download? I couldn't get the 
sendspace link to work.


Thanks,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi,

Easy. First you can try and center the enemy in your headphones, and
second the game has a laser site to target enemies. Its not exactly
hard.

Cheers!


On 4/2/11, Shiny protector muhamme...@googlemail.com wrote:
 Hi Tom,

 How will I know if I have got the correct aim to punch or kick?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Yohandy

Hey Thomas,
I've a question: How many levels have you designed in MOTA already? Also how 
many levels are you planning to ship with the game? Man I'm so desperate to 
get my hands on this game! Oh, I just had an interesting idea. Wouldn't it 
be possible to add downloadable level packs at a later date for a small fee? 
I really hope developers start considering paid upgrades in audiogames. they 
work extremely well in video games. It's a great way to give us extra 
content, and keeps the game fresh. all audio games are created, then after a 
few months are discarded without any thought. it's a bit of a shame as there 
are some great audio games out there.





- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 2:13 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Muhammed,

As for MOTA 3D you won't need any special hardware to play it. I've
recently decided to use 2d stereo by default for the game. The main
reasons I decided upon this course of action is A, not many people
have the money to invest in a true 5.1 surround sound setup, and B,
Streemway currently was primarily designed for stereo audio
positioning anyway. I may change this in a later version, perhaps
after I get the new Streemway that uses XAudio2, but for now I don't
expect anyone to fork over $300 for state of the art sound equipment
to make the game sound like a 5.1 surround sound environment.

As for hand to hand fighting it is still pretty generic. The game
doesn't really allow you to aim for the head, legs, torso, etc.
Perhaps someday that might be added, but for now I'm focussing on just
making the game playable by a totally blind gamer and details like
that can wait until the game is stable.

Cheers!





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Same Page links?

2011-04-02 Thread Alfredo_The_Music_maker
I thought to make book mark links it is the a name=est1test1/a how 
does this differ from he div/div commands?


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Yohandy

Bryan,
Do you realize how many items drop in this game? Try and keep this in mind. 
how could the game be any easier when you basically have an unlimited amount 
of items and lives at your disposal. if you're having problem with blades, 
use the blade cutters. simple




- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone


Certainly. I'm not arguing that point. But I do agree that there are 
balance issues. There's a fine line between offering a reasonable level of 
challenge and taking it a bit too far. And I do feel that Battle Zone does 
take things a little too far. For instance I've lost count of the number 
of times where I've found myself in litterally ipossible situations where 
I've had a boulder coming at me, which I need hardly point out sounds like 
fire, when I'm caught between two sets of blades that are close enough to 
one another that you can't safely  step away from the boulder to buy 
yourself a little breathing room to jump. So no, I don't think people's 
frustrations are entirely unfounded.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone


I tend to agree. I managed to make it to level 11 but I'm surprised I 
made it that far.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the 
enemies

seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the 
pit

sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound two
times, one at the beginning and one about five seconds later--but there 
are
still like ten seconds of wind after, so often I still fall into the 
pit

only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather 
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I 
keep

dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and 
you're

stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a 
lot

harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to 
play

that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived 

Re: [Audyssey] some questions

2011-04-02 Thread Shane Lowe

Could you upload each game by tdl separatly and send it to me that way?
I'm having a problem with rar files.

Shane

- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 4:23 PM
Subject: Re: [Audyssey] some questions



Hi,
I have only snowball war and tdl games. But maybe not all of tdl games. 
Hear is snowball war

http://www.sendspace.com/file/adsupb
Hear are tdl games
http://www.sendspace.com/file/ogz74d
Thanks.
sevgiler saygilar
- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org; 
b...@lists.blind-planet.com

Sent: Saturday, April 02, 2011 10:30 PM
Subject: [Audyssey] some questions



1. Could anyone send me the links to download all the tdl games?
2. Could anyone send me the light battles beta?
3. Could anyone send me the snowball war by pbgames?
and
4. Could anyone reupload supershot for download? I couldn't get the 
sendspace link to work.


Thanks,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Bryan Peterson
Not necessarily. That still doesn't take care of the boulders. THe blade 
protectors only work once and like I said blades still kill you when they're 
off. So no, that doesn't hold water when you've also got a boulder and 
possibly a fireball coming at you on top of the blades.

We are the Knights who say...Ni!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:11 PM
Subject: Re: [Audyssey] battle zone



Bryan,
Do you realize how many items drop in this game? Try and keep this in 
mind. how could the game be any easier when you basically have an 
unlimited amount of items and lives at your disposal. if you're having 
problem with blades, use the blade cutters. simple




- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone


Certainly. I'm not arguing that point. But I do agree that there are 
balance issues. There's a fine line between offering a reasonable level 
of challenge and taking it a bit too far. And I do feel that Battle Zone 
does take things a little too far. For instance I've lost count of the 
number of times where I've found myself in litterally ipossible 
situations where I've had a boulder coming at me, which I need hardly 
point out sounds like fire, when I'm caught between two sets of blades 
that are close enough to one another that you can't safely  step away 
from the boulder to buy yourself a little breathing room to jump. So no, 
I don't think people's frustrations are entirely unfounded.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone


I tend to agree. I managed to make it to level 11 but I'm surprised I 
made it that far.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the 
enemies

seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the 
pit

sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound 
two
times, one at the beginning and one about five seconds later--but 
there are
still like ten seconds of wind after, so often I still fall into the 
pit

only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather 
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I 
keep

dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and 
you're

stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a 
lot

harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to 
play

that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All 

[Audyssey] scc

2011-04-02 Thread Jack F
Hi all,
Please could anyone send me space colony cleaner?
Thanks.
best regards,
Jack

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] vote on devises for braillesoft

2011-04-02 Thread Shane Lowe
visit
www.braillesoft.net
and vote on what should be supported in there upcumming software!

Thanks,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Same Page links?

2011-04-02 Thread Pitermach

well, the way you do it/the way I do it is with the A tag as follows.
You first need to make an anker which you can link to. the name you give it 
is internal, you won't see it while reading the page.

a name=section1/a
then when you want to link to that page, you would make a normal a href 
link, but for the address you would first give a pound sign, followed by the 
name you gave to the anker.

a href=#section1section 1. introduction/a



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 4:35 PM
Subject: [Audyssey] Same Page links?



Hi,

Probably not the best place to put this, butI couldn't think of anywhere
else. I am working on a game, and for the last BETA I converted my readme
into html. When I arrow across the links for the table of contents, JAWS
justsays link. I grant you, thissetup works, but how do you tag a link 
so

JAWS says samepage link?



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Cary
the thing to remember though is you don't have to mash down on your right
arrow to jump. all you really need to jump over a boulder is two or three
taps of the right arrow key. so if you're between blades, back up as far
left as you can to the leftmost blade, then when the boulder is close, hit
your up arrow and then two or three taps of your right arrow, and you should
be over it. it depends on how close the blades are together but if there are
two right in a row, you can usually walk past both of them right as soon as
they make their blade sound. another little thing I've found is that you can
start walking past the blades right as soon as they start making the blade
sound, and it won't hurt you. you need to time it correctly, though. if
someone wants I can make a recording of what I mean.  I also do agree with
you on the speech that was used. it's absolutely attrocious. ugh.
-Cary

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, April 02, 2011 2:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I do agree with you on that point. I'm all for challenge but when you 
actually find yourself in a litterally impossible situation where, let's say

you've got two sets of blades spaced closely together and you've got a 
boulder coming at you. Since the blades will kill you if you ump even while 
they're off, it's all but impossible to jump over te boulder in those 
situations. And if the blades are close enough together you don't even have 
the option of taking a few seps backward to buy yourself some breathing 
room. So no, I don't think it's just a matter of it being a hard game. There

are definitely balance issues that prevent me from fully enjoying the game. 
And I must say the synthesized character voices don't help matters any.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 2:22 PM
Subject: Re: [Audyssey] battle zone


 There's challenge... and then there's lack of balance. Battle Zone 
 especially in later levels tends to lean towards the lattor. lol.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark

Hi Tom.

As I've said before, I do have trouble understanding spacial relations and 
forming mental maps of physical spaces, but I have every intention of 
playing 3D mota successfully so will be willing to make suggestions when the 
time comes.


As regards audio perspectives I beg to disagree that audio third person is 
entirely impossible.


I would class as third person any game where you do not move relative to the 
characters position but in an absolute manner related only to a players' 
overview, where you can here the characters' position by their movements 
rather than knowing their position by the sound around them, even if this 
sound scrolls ie, becomes specific slightly to the area of the characters 
current position though not immediately related to what the character 
themselves hears.


So for instance, games like Treasurehunt, night of parasite, self destruct 
or the dungeon view of entombed played on a grid style view where you move 
north sound east and west without turning, where you can here sounds behind 
the characters' position and where you here a distinct character movement 
for changes in position such as a stepping sound as third person, albeit 
that the audio scrolls.


In another sense, I'd class alien outback as third person because you judge 
your own spaceship's position by both the sound of it's jets and the sounds 
around it, rather than the sounds instantly moving as in troopanum, one 
reason the play field is rather a lot larger than the sterrio field and you 
can only center a ship's position when it is close.


It probably isn't half as important a distinction in audio, sinse given the 
smaller field of reference, scrolling sound audio that alters with a third 
person character movement and first person immediate character audio which 
represents directly what is around the character aren't too different in 
informational content generally, where as obviously the difference in visual 
content betwene seeing only what your character sees and seeing everything 
around them can be pretty major.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Could anyone send me an invight?

2011-04-02 Thread Shane Lowe
Could someone who's on the ag forem tell Cid to send me an invite for the 
abandenware games shared folder?

Thanks,
Shane
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread dark
quite possibly, though actually sinse the entire point of the cybermen is 
that they have given themselves so many spare parts that they have replaced 
everything including emotions that would be entirely corect ;D.


Actually the new series cybermen and even the 1980's cybermen are pretty 
lively when compared to the original ones.


Beware the Grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 As a lot of developers, I think, GMA games dead too. Because they aren't
 developing anything for years.
 sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Could anyone send me an invight?

2011-04-02 Thread dark
shane, might I suggest you just register and send her a pm or forum mail 
yourself? If your having a registration issue let me know, but asking 
someone else to invite you to someone else's folder is a litle roundabout, 
not to say potentially dodgy.


Also, this is about the fourth e-mail from you today I've seen which takes 
the form could someone do this for me?


Not that there's anything wrong with that, but perhaps you might get a 
better response if you employed a litle decorum not to mention the word 
please.


I know I personally would be far more keen to honour someone's request if it 
was phrased as I would really like to play x, can someone please help me? 
than could someone do someting?


Not trying to be the politeness police here, but i'm afraid a long slue of 
such messages from someone makes them sound rather spoilt and demanding.


Could someone do this? could someone do that? could someone do the other?

See my point?

I'm certain this wasn't your intention and you just were in a hurry, but 
hopefully this shows the problem. Please remember that even though your 
communicating across the net, considderation is just as much appreciated as 
in real life.


Btw, this is not intended as a put down or to be unpleasant, just to try and 
help things on the list go a litle more smoothly and indeed help you 
ultimately to get your request filled.


also, I'm afraid light battles doesn't exist sinse it was never released let 
alone developed.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
Keep in mind that most mud-client developers, notall, are cimputer 
people who work on the computer day and night. And most of them are 
pretty big companies... and just because muds change and update 
frequently, that does not mean the mud client itself needs to be 
updated to catch up.


At 03:21 PM 02/04/2011, you wrote:

Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 As a lot of developers, I think, GMA games dead too. Because they aren't
 developing anything for years.
 sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Looking For Top Speed Cars

2011-04-02 Thread Richard Sherman
Hi,

for anyone who wants them. here are tracks and cars for top speed 2.

http://squirman.jzeller.org/66_Cars.zip

http://squirman.jzeller.org/59_Tracks.zip

DJC, These are pretty much what you had at the time up on your ftp site. I am 
fairly sure they contain a few of the cars you are looking for.

rich

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Looking For Top Speed Cars

2011-04-02 Thread djc
Thanks so much Rich. That should replace the cars I didn't have any more. I
did have all the tracks.

*** REPLY SEPARATOR  ***

On 4/2/2011 at 5:55 PM Richard Sherman wrote:

Hi,

for anyone who wants them. here are tracks and cars for top speed 2.

http://squirman.jzeller.org/66_Cars.zip

http://squirman.jzeller.org/59_Tracks.zip

DJC, These are pretty much what you had at the time up on your ftp site. I
am fairly sure they contain a few of the cars you are looking for.

rich

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.


For The Best In music Please Listen to the Legend.
http://legend-oldies.com
Please feel free to follow me on Twitter
http://twitter.com/djc500



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Could anyone send me an invight?

2011-04-02 Thread Shane Lowe

Okay I'll shut up with the do this do that crap.
I must admit it was getting a little anoying.
I havent registered to the forem because... well I don't know.
Can you get it by email?

Shane

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 7:28 PM
Subject: Re: [Audyssey] Could anyone send me an invight?


shane, might I suggest you just register and send her a pm or forum mail 
yourself? If your having a registration issue let me know, but asking 
someone else to invite you to someone else's folder is a litle roundabout, 
not to say potentially dodgy.


Also, this is about the fourth e-mail from you today I've seen which takes 
the form could someone do this for me?


Not that there's anything wrong with that, but perhaps you might get a 
better response if you employed a litle decorum not to mention the word 
please.


I know I personally would be far more keen to honour someone's request if 
it was phrased as I would really like to play x, can someone please help 
me? than could someone do someting?


Not trying to be the politeness police here, but i'm afraid a long slue of 
such messages from someone makes them sound rather spoilt and demanding.


Could someone do this? could someone do that? could someone do the other?

See my point?

I'm certain this wasn't your intention and you just were in a hurry, but 
hopefully this shows the problem. Please remember that even though your 
communicating across the net, considderation is just as much appreciated 
as in real life.


Btw, this is not intended as a put down or to be unpleasant, just to try 
and help things on the list go a litle more smoothly and indeed help you 
ultimately to get your request filled.


also, I'm afraid light battles doesn't exist sinse it was never released 
let alone developed.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Thomas Ward
Hi Harmony,

Ahem...I think we all take your point, but the point I was attempting
to make in the message you responded to is that GMA has other
commitments besides the single product you are interested in. Plus I
was also pointing out that GMA is not a dead accessible company simply
because they haven't released anything in the past ten to twelve
months. Writing accessible software takes months of time and energy
and these things don't get written or updated over night.

Now, as to your argument that mud clients absolutely have to be
updated regularly I disagree with you for one very good reason. Just
because a mud changes on the server side doesn't mean you have to run
out and update the software you are using on the client side too. VIP
Mud, or anything else is nothing more than a glorified telnet client
and should work with every mud regardless if it is updated regularly
or not. For instance, I use a Linux mud client called Gnome Mud. It is
free, open source, but it hasn't been updated in a while. To be honest
other than a few bug fixes with Orca etc there is no essential
difference between the last two or three releases of Gnome Mud so I'm
afraid I don't understand or agree with your point. One mud client
seams to be about the same version to the next to me.

Cheers!


On 4/2/11, Harmony Neil harmon...@googlemail.com wrote:
 Well that's what most of the free client developers do. If not every few
 months, then at least more frequently than they are doing so. This! Is! A!
 Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
 Muds don't only change every few years, they change and are being updated
 all the time, and so should the clients to use with them.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Same Page links?

2011-04-02 Thread Hayden Presley
Hi,
Did that. But JAWS just reads it as a link.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Saturday, April 02, 2011 5:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Same Page links?

well, the way you do it/the way I do it is with the A tag as follows.
You first need to make an anker which you can link to. the name you give it 
is internal, you won't see it while reading the page.
a name=section1/a
then when you want to link to that page, you would make a normal a href 
link, but for the address you would first give a pound sign, followed by the

name you gave to the anker.
a href=#section1section 1. introduction/a



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 4:35 PM
Subject: [Audyssey] Same Page links?


 Hi,

 Probably not the best place to put this, butI couldn't think of anywhere
 else. I am working on a game, and for the last BETA I converted my readme
 into html. When I arrow across the links for the table of contents, JAWS
 justsays link. I grant you, thissetup works, but how do you tag a link 
 so
 JAWS says samepage link?
 

__ Information from ESET Smart Security, version of virus signature
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Hayden Presley
Shane,
Let's say I have a game where I have to defeat an enemy. I do 0 damage with
each hit, and my enemy kills me with my first hit. So, by your logic this
game is fn because it is hard and challenging.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, April 02, 2011 4:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Bryan,
Do you realize how many items drop in this game? Try and keep this in mind. 
how could the game be any easier when you basically have an unlimited amount

of items and lives at your disposal. if you're having problem with blades, 
use the blade cutters. simple



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone


 Certainly. I'm not arguing that point. But I do agree that there are 
 balance issues. There's a fine line between offering a reasonable level of

 challenge and taking it a bit too far. And I do feel that Battle Zone does

 take things a little too far. For instance I've lost count of the number 
 of times where I've found myself in litterally ipossible situations where 
 I've had a boulder coming at me, which I need hardly point out sounds like

 fire, when I'm caught between two sets of blades that are close enough to 
 one another that you can't safely  step away from the boulder to buy 
 yourself a little breathing room to jump. So no, I don't think people's 
 frustrations are entirely unfounded.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 1:14 PM
 Subject: Re: [Audyssey] battle zone


 the game is hard!
 thats the whole point.
 isn't that the fun of playing games the challenge?

 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 12:14 PM
 Subject: Re: [Audyssey] battle zone


I tend to agree. I managed to make it to level 11 but I'm surprised I 
made it that far.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list'

 gamers@audyssey.org
 Sent: Saturday, April 02, 2011 8:05 AM
 Subject: Re: [Audyssey] battle zone


 Hi,
 I personally think the game is unbalanced. From level 6 to 7 the 
 enemies
 seem to get radically! Harder.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of The Addictor
 Sent: Monday, March 28, 2011 12:26 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 I have to say that this game is quite addictive.  I couldn't hear the 
 pit
 sound very well, so I did modify that one sound.  I yelled, Look out!
 Watch where you're steppin'!  I mixed that yell into the pit sound two
 times, one at the beginning and one about five seconds later--but there

 are
 still like ten seconds of wind after, so often I still fall into the 
 pit
 only to be told, as I plummet to my death, to watch my step.
 Anyway, even with that extra bit of help I find the game rather 
 difficult.
 No, I'm not complaining--I love it!  I haven't got past level 3, and I 
 keep
 dying for some unknown reason I haven't figured out get.

 Two improvements I'd like to see:
 1.  Sometimes, items fall just as you are completing a level, and 
 you're
 stuck listening to a high-pitched shriek as you're told your stats.
 Stopping all sounds would fix it.
 2.  An analog jumping system would be killer.  It would make things a 
 lot
 harder, but it would be worth it.
 Thanks, and love the game!
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message - 
 From: Sky Mundell s...@shaw.ca
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 27, 2011 10:27 PM
 Subject: Re: [Audyssey] battle zone



 Hello Shane, where do you get the battle Zone game? I would like to 
 play
 that game.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
Well someone is lacking serious common sense.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Keep in mind that most mud-client developers, notall, are cimputer 
people who work on the computer day and night. And most of them are 
pretty big companies... and just because muds change and update 
frequently, that does not mean the mud client itself needs to be 
updated to catch up.

At 03:21 PM 02/04/2011, you wrote:
Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi,
  As a lot of developers, I think, GMA games dead too. Because they aren't
  developing anything for years.
  sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Shane Lowe

hahaha
You'll kill him its not like its impossible you just need a whole, whole, 
whole, whole, whole lot of practis.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 8:38 PM
Subject: Re: [Audyssey] battle zone



Shane,
Let's say I have a game where I have to defeat an enemy. I do 0 damage 
with

each hit, and my enemy kills me with my first hit. So, by your logic this
game is fn because it is hard and challenging.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, April 02, 2011 4:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Bryan,
Do you realize how many items drop in this game? Try and keep this in 
mind.
how could the game be any easier when you basically have an unlimited 
amount


of items and lives at your disposal. if you're having problem with blades,
use the blade cutters. simple



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone



Certainly. I'm not arguing that point. But I do agree that there are
balance issues. There's a fine line between offering a reasonable level 
of


challenge and taking it a bit too far. And I do feel that Battle Zone 
does



take things a little too far. For instance I've lost count of the number
of times where I've found myself in litterally ipossible situations where
I've had a boulder coming at me, which I need hardly point out sounds 
like



fire, when I'm caught between two sets of blades that are close enough to
one another that you can't safely  step away from the boulder to buy
yourself a little breathing room to jump. So no, I don't think people's
frustrations are entirely unfounded.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone



I tend to agree. I managed to make it to level 11 but I'm surprised I
made it that far.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion 
list'



gamers@audyssey.org
Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the
enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the
pit
sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound 
two
times, one at the beginning and one about five seconds later--but 
there



are
still like ten seconds of wind after, so often I still fall into the
pit
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I
keep
dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and
you're
stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a
lot
harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to
play
that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.




[Audyssey] Science envaision

2011-04-02 Thread Shane Lowe
Does anyone know about the game science envaision from pbgames?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread Thomas Ward
Hi Yohandy,

Well, it depends on which version of MOTA you are asking about. As for
MOTA Standard, the 2d platformer, I'm just finishing up level 2. I've
been tied up with other issues, and am just now getting around to
adding the new level 2 to the beta. As for MOTA 3D its got a level
from beta 16, but like the standard version I have plans to revise
levels 1 and 2 for the 3d version as well.

As far as number of levels in all I'm looking at about 10 to 12 levels
for 1.0. I want to get this thing done by this summer, if humanly
possible, so I'll have at least 10 but no more than 12 with the final
release. However, as you pointed out it might be possible to offer
paid updates or level packs to expand the basic game in the future. I
don't know what I'm going to do about that yet simply because it is
too far in the future. I'm litterally swamped for requests for MOTA
and Raceway. So getting these two games at least completed and selling
is my top priority. After that, if I want to add bonus content and
sell updates that's cool, but that's a couple of years off because I'm
that backed up.

As far as wy developers create there games and abandon them it isn't
too difficult to figure out. After you work on a single project for a
year or two its time to take a break. I myself am running on absolute
burn out. Every time I open Visual C++ to work on MOTA I just want to
close the compiler, and never look at the game code again as long as I
live. I don't want to write it, I don't want to look at it, I
litterally want nothing to do with it. However, since I'm only a few
months out from final release it would be sort of stupid to just
abandon the game now. However, I'm still sick and tired of looking at
the same game day in and day out. I'd rather play a different game and
work on something totally different. You know what I mean?

Cheers!


On 4/2/11, Yohandy yohand...@gmail.com wrote:
 Hey Thomas,
 I've a question: How many levels have you designed in MOTA already? Also how
 many levels are you planning to ship with the game? Man I'm so desperate to
 get my hands on this game! Oh, I just had an interesting idea. Wouldn't it
 be possible to add downloadable level packs at a later date for a small fee?
 I really hope developers start considering paid upgrades in audiogames. they
 work extremely well in video games. It's a great way to give us extra
 content, and keeps the game fresh. all audio games are created, then after a
 few months are discarded without any thought. it's a bit of a shame as there
 are some great audio games out there.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
Um... excuse us here for thinking that just because a mud itself 
updates, that does not mean the client has to update as well. All the 
features of the mud itself come from the server, not from the client. 
The client is simply a fancy way of accessing that same server. And I 
hope that comment about common sense was not directed personally at me...


At 04:46 PM 02/04/2011, you wrote:

Well someone is lacking serious common sense.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Keep in mind that most mud-client developers, notall, are cimputer
people who work on the computer day and night. And most of them are
pretty big companies... and just because muds change and update
frequently, that does not mean the mud client itself needs to be
updated to catch up.

At 03:21 PM 02/04/2011, you wrote:
Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi,
  As a lot of developers, I think, GMA games dead too. Because they aren't
  developing anything for years.
  sevgiler saygilar

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] VIP Mud

2011-04-02 Thread Thomas Ward
Hi Harmony,

I don't know who that little comment was aimed at, but let me just say
I think your opinion is based on some erronious assumption on how muds
and mud clients work. As I basically understand your opinion you
believe that because muds are constantly being updated that the mud
clients must be regularly updated as well to support these muds. The
problem with your assumption is that it is completely false. One
absolutely has nothing to do with the other. How can I say that with
authority?

Well, let's think about it. A mud is essentially a program, a
multiuser dungeon, installed on a web server. People access the game
by installing a telnet client, in this case mud clients, that log into
the game server and access the program remotely. Nothing is physically
installed to your computer accept the telnet client. So when the game,
mud, is updated it is updated on the server side and has nothing to do
with what version of mud client or telnet client software is installed
on the client's computer.

Now, we get to the mud client. Mud clients are basically just a fansy
telnet client with extra scripts, sounds, etc specifically designed
for playing muds. Although, not necessary mud clients are often
updated with scripts, sounds, etc to better support popular muds. Is
it necessary?

No. It is not. If I wanted to I could walk over to my laptop, bring up
the Linux shell environment, and type telnet and log into any mud of
my choice. True using a plane text telnet client like that won't be as
good as some of the fansier mud clients with scripts, sound packs, etc
but they aren't necessary to play the mud in question. All that extra
stuff is just extra stuff.  I use a mud client called Gnome Mud, and
it does what I want it to do. It doesn't have to be the latest and
greatest version to give reasonable access to a mud.

HTH


On 4/2/11, Harmony Neil harmon...@googlemail.com wrote:
 Well someone is lacking serious common sense.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] USA Games News 3/31/2011

2011-04-02 Thread shaun everiss

well I hope there is some sort of package as I play both styles.


Hi Thomas,
I object to your pricing.
If 2 d and 3 d are both $35 then the 2d is over priced as you get 
one less d for the same price.

It would be better if you charged for each dimension.
The 2d could be $35 while the 3d $52.50.
or the 3d could be 35 while the 2d is $23.34
Then you could even put out a 1d version for 11.66
smiles
Phil

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 1:11 PM
Subject: Re: [Audyssey] USA Games News 3/31/2011



Hi Tim,

The price for the 3d version will be $35.00 USD. Same as the 2d
version. Although, I may run a special or something around the time it
is released. I'm not sure. I just know that the final price will be
$35.00.

Cheers!


On 3/31/11, Tim Kilgore tim8...@cox.net wrote:

What's the price of the 3d version.

Thanks

Tim


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1209 / Virus Database: 1500/3544 - Release Date: 04/01/11



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Congratulations! you have won a free game

2011-04-02 Thread shaun everiss

grin
yeah the only jokes I seem to get is online everyone here is to bussy 
to do these things.

Email lists this and a couple others did these.
Klango did a few though they were hmmm not funny really, one was but 
the other was just a spam hacker thing.

Though we have experts on this list really.
Unrivaled almost.
At 02:13 a.m. 3/04/2011, you wrote:
yes, it's a joke.  In America, on April 1, Americans play tricks on 
each other.  It's called April Fools' day.  Sometimes, it's little 
things like Jim's joke.  Sometimes, a person will switch the sugar 
with the salt so that the other family members end up eating very 
salty cereal or sweetened fish, or they might put hot sauce in one's 
drink.  Last night I about broke my son's heart when I told him we 
had cancelled our TV service.  My daughter, who's eleven, did not 
fall for it--but my five-year-old did.
Then, to trick both of them, I told Aria my daughter, Tomorrow, 
we're gonna get some sun.  It's gonna be seventy--almost hot enough 
to play in the hose.
Then they both got very excited, as we're all tired of the 
cold.  They even started planning to set up the swimming pool.  I 
couldn't believe how hard Aria, who should have suspected, fell for 
that one.  They threw a big fit when I told them, April fools!




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Clement Chou
Not possible, if your opponent only takes one hit to kill you and you 
take 10 or 20 to kill them. I challenge you to give me a scenario 
that could work around that. And this is assuming your opponent is at 
close range.. which means you can't stand far away and riddle him with bullets.


At 04:47 PM 02/04/2011, you wrote:

hahaha
You'll kill him its not like its impossible you just need a whole, 
whole, whole, whole, whole lot of practis.


- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 8:38 PM
Subject: Re: [Audyssey] battle zone



Shane,
Let's say I have a game where I have to defeat an enemy. I do 0 damage with
each hit, and my enemy kills me with my first hit. So, by your logic this
game is fn because it is hard and challenging.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, April 02, 2011 4:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Bryan,
Do you realize how many items drop in this game? Try and keep this in mind.
how could the game be any easier when you basically have an unlimited amount

of items and lives at your disposal. if you're having problem with blades,
use the blade cutters. simple



- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone



Certainly. I'm not arguing that point. But I do agree that there are
balance issues. There's a fine line between offering a reasonable level of



challenge and taking it a bit too far. And I do feel that Battle Zone does



take things a little too far. For instance I've lost count of the number
of times where I've found myself in litterally ipossible situations where
I've had a boulder coming at me, which I need hardly point out sounds like



fire, when I'm caught between two sets of blades that are close enough to
one another that you can't safely  step away from the boulder to buy
yourself a little breathing room to jump. So no, I don't think people's
frustrations are entirely unfounded.
We are the Knights who say...Ni!
- Original Message - From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone



I tend to agree. I managed to make it to level 11 but I'm surprised I
made it that far.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list'



gamers@audyssey.org
Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the
enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the
pit
sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound two
times, one at the beginning and one about five seconds later--but there



are
still like ten seconds of wind after, so often I still fall into the
pit
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I
keep
dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and
you're
stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a
lot
harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Sky Mundell s...@shaw.ca
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to
play
that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your 

Re: [Audyssey] Kitchen Sink game

2011-04-02 Thread shaun everiss

lol.
that is cool.
4/2011, you wrote:

Games we'd like to play.
Kitchen Sink.
Have you ever wanted to hear the real Kitchen sink?
Now you can with Jim Kitchen's sink game.
You get to turn his hot and cold water taps on and off with your 
arrow keys or your mouse!

And best of all,
it's free!
So when you're tired of beating up aliens and steeling eggs,
Just turn on Kitchen's sink for a refreshing drink of cool water.
smiles,

April fool!
Phil


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Thomas Ward
Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle him with
 bullets.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-02 Thread Bryan Peterson
Agreed. Anyway it's kinda hard to go for the items when you'e got enemies 
after you on all sides, plus blades on either side, a boulder and a fireball 
coming at you and one of those darn police cars from level 12 on top of 
that. So yes, I'd say there are some balance issues with Battle Zone.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 6:38 PM
Subject: Re: [Audyssey] battle zone



Shane,
Let's say I have a game where I have to defeat an enemy. I do 0 damage 
with

each hit, and my enemy kills me with my first hit. So, by your logic this
game is fn because it is hard and challenging.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, April 02, 2011 4:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Bryan,
Do you realize how many items drop in this game? Try and keep this in 
mind.
how could the game be any easier when you basically have an unlimited 
amount


of items and lives at your disposal. if you're having problem with blades,
use the blade cutters. simple



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone



Certainly. I'm not arguing that point. But I do agree that there are
balance issues. There's a fine line between offering a reasonable level 
of


challenge and taking it a bit too far. And I do feel that Battle Zone 
does



take things a little too far. For instance I've lost count of the number
of times where I've found myself in litterally ipossible situations where
I've had a boulder coming at me, which I need hardly point out sounds 
like



fire, when I'm caught between two sets of blades that are close enough to
one another that you can't safely  step away from the boulder to buy
yourself a little breathing room to jump. So no, I don't think people's
frustrations are entirely unfounded.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone



I tend to agree. I managed to make it to level 11 but I'm surprised I
made it that far.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion 
list'



gamers@audyssey.org
Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the
enemies
seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the
pit
sound very well, so I did modify that one sound.  I yelled, Look out!
Watch where you're steppin'!  I mixed that yell into the pit sound 
two
times, one at the beginning and one about five seconds later--but 
there



are
still like ten seconds of wind after, so often I still fall into the
pit
only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and I
keep
dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and
you're
stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a
lot
harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to
play
that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are 

Re: [Audyssey] battle zone

2011-04-02 Thread Yohandy
well there obviously has to be some challenge left after getting all those 
items. what would be the point of having boulder and fire protection? might 
as well not play the game in that case since it'll be totally pointless.


- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 5:38 PM
Subject: Re: [Audyssey] battle zone


Not necessarily. That still doesn't take care of the boulders. THe blade 
protectors only work once and like I said blades still kill you when 
they're off. So no, that doesn't hold water when you've also got a boulder 
and possibly a fireball coming at you on top of the blades.

We are the Knights who say...Ni!
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:11 PM
Subject: Re: [Audyssey] battle zone



Bryan,
Do you realize how many items drop in this game? Try and keep this in 
mind. how could the game be any easier when you basically have an 
unlimited amount of items and lives at your disposal. if you're having 
problem with blades, use the blade cutters. simple




- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 3:56 PM
Subject: Re: [Audyssey] battle zone


Certainly. I'm not arguing that point. But I do agree that there are 
balance issues. There's a fine line between offering a reasonable level 
of challenge and taking it a bit too far. And I do feel that Battle Zone 
does take things a little too far. For instance I've lost count of the 
number of times where I've found myself in litterally ipossible 
situations where I've had a boulder coming at me, which I need hardly 
point out sounds like fire, when I'm caught between two sets of blades 
that are close enough to one another that you can't safely  step away 
from the boulder to buy yourself a little breathing room to jump. So no, 
I don't think people's frustrations are entirely unfounded.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 1:14 PM
Subject: Re: [Audyssey] battle zone



the game is hard!
thats the whole point.
isn't that the fun of playing games the challenge?

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 12:14 PM
Subject: Re: [Audyssey] battle zone


I tend to agree. I managed to make it to level 11 but I'm surprised I 
made it that far.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Saturday, April 02, 2011 8:05 AM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think the game is unbalanced. From level 6 to 7 the 
enemies

seem to get radically! Harder.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of The Addictor
Sent: Monday, March 28, 2011 12:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I have to say that this game is quite addictive.  I couldn't hear the 
pit
sound very well, so I did modify that one sound.  I yelled, Look 
out!
Watch where you're steppin'!  I mixed that yell into the pit sound 
two
times, one at the beginning and one about five seconds later--but 
there are
still like ten seconds of wind after, so often I still fall into the 
pit

only to be told, as I plummet to my death, to watch my step.
Anyway, even with that extra bit of help I find the game rather 
difficult.
No, I'm not complaining--I love it!  I haven't got past level 3, and 
I keep

dying for some unknown reason I haven't figured out get.

Two improvements I'd like to see:
1.  Sometimes, items fall just as you are completing a level, and 
you're

stuck listening to a high-pitched shriek as you're told your stats.
Stopping all sounds would fix it.
2.  An analog jumping system would be killer.  It would make things a 
lot

harder, but it would be worth it.
Thanks, and love the game!
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Sky Mundell s...@shaw.ca

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 27, 2011 10:27 PM
Subject: Re: [Audyssey] battle zone




Hello Shane, where do you get the battle Zone game? I would like to 
play

that game.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at

  1   2   >