Re: [Audyssey] Air hockey question
Which message? sevgiler saygilar - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:36 AM Subject: Re: [Audyssey] Air hockey question Ah, ignore my previous question, for this message tells me the answer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games that insult - Re: the spirit of game production -Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
That's what got me addicted to my own game, Phrase Madness. Once I realized I could record snide and funny--sometimes insulting comments from within the game, I was hooked on the idea. That's why there are over 600 comments so far. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 12:09 AM Subject: [Audyssey] games that insult - Re: the spirit of game production -Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Only problem is, you have to have enough insults to make not so monotonous after a while. Otherwise, it gets to be the S O S, if you catch my drift. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 10:52 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd definitely buy it. It would be funny to hear the Chessmen insulting the player like, "Hey, moron! If I go that way that night will jump on me. Hey, idiot! Don't you see that black knight waiting to kill me? Are you blind or something? Moron, that black queen over there is going to kick my butt!" Let's just say it would be lots of laughs. The cruder and more insulting they are the funnier it would be. It never hurts to have a bit of irony and sarcasm in a game. For instance, my son likes to play Cripto the Super Dog. Funny thing is every time you lose, die, etc the game has some witty sarcastic remark to say about it. "Hey, some super dog you are. You can't even jump right." Things like that are pretty funny the first couple times you hear them. On 5/18/11, Charles Rivard wrote: How about the people that would not buy a straightforward, no nonsense chess program because they already have one, but would immediately buy a chess program that sports such features as giving sarcastic responses to your mistakes and showing battles between the chessmen when there is a capture? It's chess with different twists, sort of. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] putting games on frotz
Hey, I need some help putting some games on my frotz app on the iphone. I know different ones on the list have done this before. So can someone please give me instructions on how to do this? Thanks for the help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games that insult - Re: the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Only problem is, you have to have enough insults to make not so monotonous after a while. Otherwise, it gets to be the S O S, if you catch my drift. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 10:52 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd definitely buy it. It would be funny to hear the Chessmen insulting the player like, "Hey, moron! If I go that way that night will jump on me. Hey, idiot! Don't you see that black knight waiting to kill me? Are you blind or something? Moron, that black queen over there is going to kick my butt!" Let's just say it would be lots of laughs. The cruder and more insulting they are the funnier it would be. It never hurts to have a bit of irony and sarcasm in a game. For instance, my son likes to play Cripto the Super Dog. Funny thing is every time you lose, die, etc the game has some witty sarcastic remark to say about it. "Hey, some super dog you are. You can't even jump right." Things like that are pretty funny the first couple times you hear them. On 5/18/11, Charles Rivard wrote: How about the people that would not buy a straightforward, no nonsense chess program because they already have one, but would immediately buy a chess program that sports such features as giving sarcastic responses to your mistakes and showing battles between the chessmen when there is a capture? It's chess with different twists, sort of. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd definitely buy it. It would be funny to hear the Chessmen insulting the player like, "Hey, moron! If I go that way that night will jump on me. Hey, idiot! Don't you see that black knight waiting to kill me? Are you blind or something? Moron, that black queen over there is going to kick my butt!" Let's just say it would be lots of laughs. The cruder and more insulting they are the funnier it would be. It never hurts to have a bit of irony and sarcasm in a game. For instance, my son likes to play Cripto the Super Dog. Funny thing is every time you lose, die, etc the game has some witty sarcastic remark to say about it. "Hey, some super dog you are. You can't even jump right." Things like that are pretty funny the first couple times you hear them. On 5/18/11, Charles Rivard wrote: > How about the people that would not buy a straightforward, no nonsense chess > program because they already have one, but would immediately buy a chess > program that sports such features as giving sarcastic responses to your > mistakes and showing battles between the chessmen when there is a capture? > It's chess with different twists, sort of. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi, Unfortunately, that is very true. There are a lot of board games etc I could write, but there are free versions available. Creating a commercial version wouldn't sell unless it was really spectacular. For example, I've thought about creating my own version of Monopoly. Main reason is there are some special rules that the Kitchens Inc and RS Games versions don't have. In the Lord of the Rings Monopoly you can play using the ring which has its own special rules and special dice which is totally different from regular Monopoly. The Star Wars Collecters Edition Monopoly has a few extrarules and changes not found in classic Monopoly as well. However, I'm not sure that these extra features would be in demand by VI gamers. I'm afraid if I spent two or three months developing a more complete Monopoly set with special rules people will just grown and say, "Oh, no. another Monopoly game?" The same goes for Life. Jim Kitchen has a decent Life game, but there are some variations that are pretty cool. One of the more recent versions my wife and I own is Pirates of the Caribbean. Its a little more fun than classic Life as its all about becoming a pirate, finding gold, attacking other ships, etc. I don't know if this would constitute enough of a change for people to be interested in another Life game even if it has a different theme, different cards, etc. So you are right. The well isn't as deep as it once was, and if I want to do a board game, arcade game, it has to be different enough to seem newor or they won't be as much interest in it. Yet of course anything with Harry Potter, Star Trek, Star Wars, Lord of the Rings, are usually automatic hits just because of the characters, music, etc involved in the game. In other words the familiarity to the gamer. Cheers! On 5/18/11, Jeremy Kaldobsky wrote: > Thomas, > > I agree there will always be room to supply the nitch markets, I was > just pointing out that the options are more limited than they used to be. > Back in what I presume to be the audio games golden age, new developers were > sitting on a huge well of game ideas. All of the mainstream console games, > board games, and card games were ripe for the duplicating into an accessible > format. For a long while, I'm sure the only thing slowing anyone down was > the time it took to crank the games out, and most of those were probably > each their own "first" in gaming style within the vi community. That old > well has dried up, and I agree, mainstream sources still trickle new ideas > into that old well, but it is a slow trickle compared to the old days. > > - Aprone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shaun, Yes, but the general quality of those games have gone down. What i mean by that is now that BGT has been released a lot of new game developers are trying to produce games, but a lot of what I've seen from them are a bunch of amateur practice games. Nothing really skillfully written which is to be expected from people just starting out. I'm not saying this to be negative, rude, etc but I think that some of the new amateur games should have been simply private affairs rather than public releases since they are proof of concepts rather than games. I won't name names or their projects as I don't want to hurt anyones feelings, but I think some of the new BGT developers should wait until they have enough skills under their belt to produce something a little more complete I guess is the word for it. HTH On 5/18/11, shaun everiss wrote: > Well what I have seen is That with the event of bgt, a load of teams > have started. > Loads of indipendant teams mainly opensource hackers have released > loads of stuff. > The language is sertainly versitile. > This along with those that have started in python and with the games > from game madness, apron, etc have probably releaved preasure from > the main companies which I am happy. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
And I'll be past thirty in a little over a month. Well I suppose technically I was past thirty last year once my thirtieth birthday was over but I really will be past thirty in a little over a month. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:19 PM Subject: Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, UhI'm already past 30. In fact, have been past 30 for quite a while now. So your joke is lost on me. Cheers! On 5/18/11, Charles Rivard wrote: Wow. You've got enough planned game to keep you busy beyond the age of 30! (ornery grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
I'm not sure which version of voices I have, but it might be a clue if I tell you that it is ScanSoft Tom that came with an earlier version of JAWS. It works with other games such as those from Jim Kitchen. I don't even think I'm getting to the point at which the voice would kick in, because it just stays at the desktop icon. The same thing happens if I go into the c:\program files\air hockey or c:\program files\wrecking ball folders and hit enter on the air hockey or wrecking ball file. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 9:44 PM Subject: Re: [Audyssey] Air hockey question That's weird--I'm using the exact same version you are, and it starts okay. Is your sapi 5 working? Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:14 PM Subject: Re: [Audyssey] Air hockey question How did you get the game started? I clicked on the desktop icon and it does nothing at all. Same thing happens on Wrecking Ball. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 4:59 PM Subject: [Audyssey] Air hockey question Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing numbers? Is this some sort of mouse speed thing? Also, it might be nice to have a constant sound for the paddle; I found myself not always knowing where I was in relation to the goal and the puck, since I couldn't hear the paddle unless I moved it, and there was a noticeable delay between gestures and the sound. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question on a game podcast i heard
Hey, Last week I heard a podcast and someone on that podcast gave a company name that makes some kind of accessible boat game for the iphone. The person told me that it might be able gamers but I went to their site and didn't see anything about a boat game. So here is a question for Michael feer did you ever found out what the company name is? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
That's weird--I'm using the exact same version you are, and it starts okay. Is your sapi 5 working? Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:14 PM Subject: Re: [Audyssey] Air hockey question How did you get the game started? I clicked on the desktop icon and it does nothing at all. Same thing happens on Wrecking Ball. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 4:59 PM Subject: [Audyssey] Air hockey question Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing numbers? Is this some sort of mouse speed thing? Also, it might be nice to have a constant sound for the paddle; I found myself not always knowing where I was in relation to the goal and the puck, since I couldn't hear the paddle unless I moved it, and there was a noticeable delay between gestures and the sound. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
Hey Chris, Glad you like the air hockey game. First, the paddle used to be constant, but it got annoying if I wanted to switch to keyboard for a while. However, I can see you point and will loop it again for the next release. As for announcing the score, I'll have to turn it into a self-voicing game for that, because I get a run-time error when the mouse is moving at the same time sapi is speaking. No idea why. For now, use the mouse wheel to announce scoring. The up and down arrows control how much friction there is between the puck and table. The lower the number, the more air is being pumped out and therefore, the less friction you have. High numbers mean the puck slows down rapidly. What do the rest of you think? What else do you want in this game--and if you say "online play," then one of you other vb6 experts will have to handle it, because I have absolutely no clue how to set that kind of thing up. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 5:59 PM Subject: [Audyssey] Air hockey question Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing numbers? Is this some sort of mouse speed thing? Also, it might be nice to have a constant sound for the paddle; I found myself not always knowing where I was in relation to the goal and the puck, since I couldn't hear the paddle unless I moved it, and there was a noticeable delay between gestures and the sound. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Well what I have seen is That with the event of bgt, a load of teams have started. Loads of indipendant teams mainly opensource hackers have released loads of stuff. The language is sertainly versitile. This along with those that have started in python and with the games from game madness, apron, etc have probably releaved preasure from the main companies which I am happy. At 04:27 a.m. 19/05/2011, you wrote: Hi Dark, You are certainly right about the direction of accessible games changing over the last few years. Mostly it was a good thing. Like you said from 2000 to 2004 most of the games were arcade affairs like DynaMan, Aliens in the Outback, Troopenum, Dark Destroyer, Pipe, Pipe 2, Hunter, Tarzan Junior, etc that were a throwback to the 1980's style of gaming. One reason there were so many game releases back to back is an arcade game like Troopenum is relatively easy to create compared to some of the games we have seen over the last three/four years or so. For instance, in 2006, I believe it was, Che mentioned to the list his idea to create Rail Racer. When he finally released 1.0 in 2007 or so it totally changed the way VI gamers think of racing games and raised the bar considerably. I litterally had to rethink Raceway from the ground up because of it. What I mean by that is that the original plans for ESP Raceway was for a racing game on par with Poll Position. You'd have like 8 different tracks, and up to four cars on the track. There was no season mode, no points, no upgrades, and all and all just a plane Jane racing game. I realized with games like Rail Racer coming out and free games like Topspeed and Mach1 already out there Raceway wouldn't do well financially. So I decided to rethink the game and use something like Nascar Thunder as my basis which is a mainstream game with a lot more features etc that would be selling points. Then, of course, there is Entombed. Again this is a game right up there with mainstream RPG games, and has totally redefined what I and others are willing to pay for in terms of games. People know I've been thinking of an RPG game for a while now, perhaps one like Sryth, but I've realized that a text-based game alone is not going to sell. Now, days there is this expectation of fighting sounds, weapons, background ambience, some music, etc followed by some narration voice which means a strict paper and pen style game isn't probably in demand any more. Something more roguelike such as Entombed is the style accessible RPG games will most likely take. Last, but certainly not least, is Time of Conflict. Once again GMA has amazed me, as well as everyone else, with something new and revolutionary. It reminds me of the various Civilization games were you build an army and then proceed to take over the planet by whiping out the enemy forces. It is a game with no parallel in accessible gaming and even SoundRTS, which is a decent real time strategy game itself, doesnt' quite compare to Time of Conflict in the RTS genre. I've litterally spent more than a week fighting a single campaign in Time of Conflict. So I agree that expectations for commercial games do get higher and higher as time goes buy. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Thomas, I agree there will always be room to supply the nitch markets, I was just pointing out that the options are more limited than they used to be. Back in what I presume to be the audio games golden age, new developers were sitting on a huge well of game ideas. All of the mainstream console games, board games, and card games were ripe for the duplicating into an accessible format. For a long while, I'm sure the only thing slowing anyone down was the time it took to crank the games out, and most of those were probably each their own "first" in gaming style within the vi community. That old well has dried up, and I agree, mainstream sources still trickle new ideas into that old well, but it is a slow trickle compared to the old days. - Aprone --- On Wed, 5/18/11, Thomas Ward wrote: > From: Thomas Ward > Subject: Re: [Audyssey] the spirit of game production - Re: > bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > To: "Gamers Discussion list" > Date: Wednesday, May 18, 2011, 8:11 PM > Hi Jeremy, > > Well, what you say makes sense. However, there is another > angle I > think we, as accessible game developers, often overlook. > > For instance, you are saying you pass over an idea because > it has > already done before, or too similar to a game in existance. > That's > true if we are looking at the wider community, but there is > still > nitch markets for those games. I myself am using Linux and > there > currently is nothing like Troopenum, Hunter, Judgment Day, > etc > available. So I'd probably buy it if there was a version > built for > Linux. It is the same case for Mac OS users who have left > Windows for > Mac, and now are trying to find games for Mac that are > accessible. No > its not financially as big a gold mine as Windows, I'm > certainly not > saying that, but my point is just because a similar game > has been > created before doesn't mean it isn't of value to someone. > It just > means we as developers have to look at the big picture and > see where > potential customers are. > > For instance, over the past month I've put a lot of work > into > upgrading my game engine so it runs on Windows and Linux, > and I'm > pretty sure if I compiled a version for Mac it should run > on Mac OS as > well. So if I chose to use my engine to create another > Troopenum type > game I doubt I'd get many Windows sales, because its like > something > they already have, but for Mac and Linux markets I'm sure I > could make > a couple thousand or so in sales from those nitch markets > alone. Its > simply the old case of supply and demand at work here > again. > > Cheers! > > > > > On 5/18/11, Jeremy Kaldobsky > wrote: > > First off, this is the second time I've written this > post so it will > > probably be of lower quality this time around. > My browser decided to glitch > > and I lost a very lost post, that was probably a full > page if not a page and > > a half. > > > > As one of the new guys in the community, relatively > speaking, I debated even > > commenting on this topic. I wasn't around for > the "golden era" so my > > perspective is extremely limited compared to those who > have been around long > > enough to see the bigger picture. > > > > That being said, I don't doubt things have slowed down > with audio game > > development to some degree, I believe that is > normal. I do, also, agree > > with Dark that a well made game can still use old > ideas. > > > > Recently I assembled a list of the audio games and > tools I have released. I > > was honestly shocked by how short that list was! > I kept thinking I had left > > things out, and it took me a while to accept that the > list was accurate. > > The reason I felt like I had done more is because for > every game/tool I've > > released, I have 2 that were only partially > finished. While developing a > > new game, if I discover existing games that use the > same general idea, I > > will get discouraged. The same is true when I > read that someone else is > > currently developing a game with a similar > style. In those cases, I will > > just push my project aside and start work on > another. Part of the way > > through that design, there's always a chance the same > thing will happen > > again. > > > > Even if only half of the other developers are like me, > that is a lot of > > developers holding off on projects because they are > searching for a unique > > idea. Sure, if we stuck with it our games would > be different in some ways, > > but they are still similar to something already out > there. I always ask > > myself the question, "Why waste time when I could be > making something > > totally unique?" > > > > Over the years, many audio games have been created, > and they represent many > > different game styles. For anyone trying not to > repeat an existing game, > > this means our options are getting smaller and smaller > all the time. New > > ideas are tricky, and they take longer to develop than >
Re: [Audyssey] gaming magazine wanted
well if we need a new editor I could do it or at least help, I don't pretend to have a large ammount of time, which in fact I don't, in fact I am quite bussy. However i have more time than most to do bits here and there. Its true I don't have days to waste my life away but still I have a few holes between projects and always have some time for the online community. At 03:25 a.m. 19/05/2011, you wrote: I know Ron's working on it but have no idea where he is in the process. He's gone through some email and computer difficulties recently but I wouldn't be surprised if we heard from him soon. On 5/18/11, Charles Rivard wrote: > Any news about an upcoming issue of Audyssey Magazine? It's been a heck of > a long time since we've gotten one. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] gaming magazine wanted
I am starting to wander if there is any real need for an audyssey or one as full as it has. The letters sections and most of the mag is a mirror of what is going on in the email list and forums. Without articles, except for the dungeons game article, and the fact imortal gamer and game rescue unit seem to not be featured I am thinking we should either have all the articles or whatever on a website or something, and not bother with the mag or have the mag with just the dev news, and articles in it since that is the only things bar the reviews that exist that are good these days. On that note now we have darkgrew imortal gamer and game rescue unit really should become gamebooks. Ofcause I have not the time right now to write those things. But I may later. At 02:16 a.m. 19/05/2011, you wrote: Any news about an upcoming issue of Audyssey Magazine? It's been a heck of a long time since we've gotten one. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
How about the people that would not buy a straightforward, no nonsense chess program because they already have one, but would immediately buy a chess program that sports such features as giving sarcastic responses to your mistakes and showing battles between the chessmen when there is a capture? It's chess with different twists, sort of. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 7:11 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky wrote: First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the "golden era" so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept thinking I had left things out, and it took me a while to accept that the list was accurate. The reason I felt like I had done more is because for every game/tool I've released, I have 2 that were only partially finished. While developing a new game, if I discover existing games that use the same general idea, I will get discouraged. The same is true when I read that someone else is currently developing a game with a similar style. In those cases, I will just push my project aside and start work on another. Part of the way through that design, there's always a chance the same thing will happen again. Even if only half of the other developers are like me, that is a lot of developers holding off on projects because they are searching for a unique idea. Sure, if we stuck with it our games would be different in some ways, but they are still similar to something already out there. I always ask myself the question, "Why waste time when I could be making something totally unique?" Over the years, many audio games have been created, and they represent many different game styles. For anyone trying not to repeat an existing game, this means our options are getting smaller and smaller all the time. New ideas are tricky, and they take longer to develop than the games based on old ideas. It is only natural for things to slow down because of this. I believe that this would still be true even if the old classic game companies were still around. They probably rode out the market until the trends started to change. It was a smart move on their part, if that is what they did. New ideas also run the risk of being rejected. I released Daytona to be unique, and many people played it, but also many more didn't even care to try it. That's not meant to put anyone down, but it is just a reality. The more new and unique you make a game, the more likely it is that you've narrowed down on your potent
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
not to mention that with bgt its possible for new devs to pop up out of nowhere. At 02:06 a.m. 19/05/2011, you wrote: I think having all the new games so spaced apart in terms of when they're released has had a profound effect on the community. Nobody really steals each other's thunder so there's a lot more cooperation than you'd see in the sighted games world. Some folks think that we've already gone through our golden age of accessible games. I don't agree. With the quality of the upcomming releases Charles mentionned plus others, we could see a perfect storm which creates an even better period ahead for us. On 5/18/11, Charles Rivard wrote: > Hmm. You've still got the spirit, Phil is working on one, and we get a game > or two from Jim Kitchen every so often, and there are others either coming > or are recently on the scene of game production. Things move slowly > because games aren't made in a day, so to speak. I'm thinking that Sarah, > MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, May 17, 2011 11:09 PM > Subject: Re: [Audyssey] brings back memories - Re: Fw: BlindSoftware.comBlog > Feed > > >> Hi Charles, >> >> Yes, in deed. I remember Troopenum was huge when it came out. I >> believe Aliens in the Outback came out about the same time. As I >> recall ESP and BSC were really popular at roughly the same time on the >> list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a >> really good year for games and a huge step forward for accessible >> gaming. Before that year the majority of the games out there were the >> PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of >> Lonewolf and Trek 99 were Dos games as well. Its easy to forget how >> much of a driving force BSC, ESP, and GMA were in those days. >> Unfortunately, the creative spirit that started the Windows gaming >> experience from 2000 to 2004 or so seems to have dried up. >> >> Cheers! >> >> >> On 5/17/11, Charles Rivard wrote: >>> I remember there being so much traffic, and I think it was on this list >>> as a >>> matter of fact, about this game, Troopanum. The NFB was promoting the >>> game >>> because it was produced by blind gamers. Wasn't it about the same time >>> as >>> Aliens in the Outback was big? After a few months of reading about the >>> game, I downloaded and tried it. After playing it for about 20 minutes, >>> I >>> bought it. The podcast reminded me of the unpacking aspect of the game. >>> >>> --- >>> Laughter is the best medicine, so look around, find a dose and take it to >>> heart. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-ma
Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
By using the age of 30, I was being assured of being right. I'm figuring that I was about a decade or so off. I had someone tell me yesterday that I look old for 35, and I told him, "I hope so, because I just turned 57 on Saturday." --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 7:19 PM Subject: Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, UhI'm already past 30. In fact, have been past 30 for quite a while now. So your joke is lost on me. Cheers! On 5/18/11, Charles Rivard wrote: Wow. You've got enough planned game to keep you busy beyond the age of 30! (ornery grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Phrase Madness Online
Hi Ken, Yeah, it doesn't sound like it would be that difficult. If you know a language like Perl, Javascript, or ASP you could pretty easily create an online version and put it on the net. Maybe a good summer project for you. :D Cheers! On 5/18/11, The Addictor wrote: > Currently I have no knowledge of how to write an online game. However, PM > is so simple that it shouldn't be hard to implement. > Ken Downey > The Addictor > www.TheAddictor.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rpgs was, Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Hmmm...Well, you raise some interesting points. Like you I was drawn to Sryth precisely because it is text-based, and is for the most part very story driven. It is quite a lot like the paper and pen RPG games which is in a way better than playing with an actual guild, because you can explore the game on your own and there is a lot of back story behind the characters. Its for that reason I began looking into creating an RPG game of my own. Basically, my idea was to create a text-based RPG game/adventure like Sryth but instead of making it an online game it would be a stand alone product. It would kind of resemble the old text adventures except it would have text-based menus rather than typing in commands. As you yourself pointed out some time back its no fun having to deal with "guess the verb" situations when with a menu you can just select the option you need from a list. Plus there are things about Sryth I always thought could be better. For example, there aren't enough character races. You are pretty much assumed to be human. There is no way to select a dwarf, elf, fary, or some other race commonly found in DND. Come to think of it there are some enemy character races like dark elf, vampire, red cap, etc that would be a nice change as well. Even these few changes would be an improvement in Sryth I think. However, right after Entombed came out I was scared off the idea. Not because my idea was necessarily bad, not interesting, but I felt like nobody would buy a game that is 99% text. Entombed is more action oriented, has some great music, sounds, and ambience and to do the same thing would add months if not years onto the development time. Which made me put the RPG idea on the back burner. That said, with Star Wars The Old Republic coming on the scene in the mmainstream market I'm once again interested in reviving my RPG game idea. For a couple of reasons. One I love Star Wars and a game based on Star Wars would rock, and giving it a story-text-based interface like Sryth would be awesome. Second, since I have several GB of sound effects for Star Wars it wouldn't cost me anything to put together a text-based RPG with background ambience, weapons, music, and some pain/death sounds for enemies. It would be really the best of both worlds as we would have a text-based U.I. and high quality sounds and music too. Cheers! On 5/18/11, dark wrote: > Hi Tom. > > i must confess I disagree on the text based rpg suggestion. Entombed is > indeed a roguelike game, but there are things entombed cannot do, for > instance because you have such a choice of characters and such a random > dungeon, you have no character history or plot, not to mention few > cutscenes. > > This isn't a cryticism, it's just part of the style. > > In developement now is Airik, which is far more like Zelda, with it's own > unique plot, cutscenes etc. > > I personally stil am of the opinion that if the writing, combat system etc > were good enough, a sort of extended gamebook in text would indeed sell, > afterall Sryth is really the only thing like that in the brouser catagory. > > in fact if I ever get to creating a game, it's this sort of thing I'd like > to do myself. > > While I don't think you could charge as much as entombed, I do think if the > game was good enough quality the medium would not matter as much. > > yes, music, acting and sounds would all help, but in a game which > essentially tells a story and works on a combination of randomization, > choice and statistical management to progress that story, the story and it's > system is what is paramount. > > while I'm all for raised expectations, I don't think we're yet in a > situation where you can absolutely say "well this won't work" sinse stil if > something is done well enough it can be appreciated. > > Look at Q9. If philip had suggested making a basic, 1D superliam style side > scroller with a scoring system, the response would've been nh! > > However, because the games' mechanics were solid, it's sounds extremely > good, and it's character rather amusing, it was appreciated despite bucking > the trend. > > I can't really speak about racing games, sinse other than rail racer I've > not really found many that appeal to me, and I wouldn't particularly know > the difference betwene a good or bad one, but certainly in the rpg field I'd > be sad if nobody attempts any more games because they must be "as good as > entombed" > > Entombed, while fantastic, is only one example of an accessible rpg. we have > almost no others, and in fact rpg's can cover such a range of options, > there's no need to emulate what had been done before at all. > > I'd personally say, that while arcade games generally need to have something > special to succeed these days because of people's expectations, only the > space invaders and basic grid puzle genre are completely played out. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to l
Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, UhI'm already past 30. In fact, have been past 30 for quite a while now. So your joke is lost on me. Cheers! On 5/18/11, Charles Rivard wrote: > Wow. You've got enough planned game to keep you busy beyond the age of 30! > (ornery grin) > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Jeremy, Well, what you say makes sense. However, there is another angle I think we, as accessible game developers, often overlook. For instance, you are saying you pass over an idea because it has already done before, or too similar to a game in existance. That's true if we are looking at the wider community, but there is still nitch markets for those games. I myself am using Linux and there currently is nothing like Troopenum, Hunter, Judgment Day, etc available. So I'd probably buy it if there was a version built for Linux. It is the same case for Mac OS users who have left Windows for Mac, and now are trying to find games for Mac that are accessible. No its not financially as big a gold mine as Windows, I'm certainly not saying that, but my point is just because a similar game has been created before doesn't mean it isn't of value to someone. It just means we as developers have to look at the big picture and see where potential customers are. For instance, over the past month I've put a lot of work into upgrading my game engine so it runs on Windows and Linux, and I'm pretty sure if I compiled a version for Mac it should run on Mac OS as well. So if I chose to use my engine to create another Troopenum type game I doubt I'd get many Windows sales, because its like something they already have, but for Mac and Linux markets I'm sure I could make a couple thousand or so in sales from those nitch markets alone. Its simply the old case of supply and demand at work here again. Cheers! On 5/18/11, Jeremy Kaldobsky wrote: > First off, this is the second time I've written this post so it will > probably be of lower quality this time around. My browser decided to glitch > and I lost a very lost post, that was probably a full page if not a page and > a half. > > As one of the new guys in the community, relatively speaking, I debated even > commenting on this topic. I wasn't around for the "golden era" so my > perspective is extremely limited compared to those who have been around long > enough to see the bigger picture. > > That being said, I don't doubt things have slowed down with audio game > development to some degree, I believe that is normal. I do, also, agree > with Dark that a well made game can still use old ideas. > > Recently I assembled a list of the audio games and tools I have released. I > was honestly shocked by how short that list was! I kept thinking I had left > things out, and it took me a while to accept that the list was accurate. > The reason I felt like I had done more is because for every game/tool I've > released, I have 2 that were only partially finished. While developing a > new game, if I discover existing games that use the same general idea, I > will get discouraged. The same is true when I read that someone else is > currently developing a game with a similar style. In those cases, I will > just push my project aside and start work on another. Part of the way > through that design, there's always a chance the same thing will happen > again. > > Even if only half of the other developers are like me, that is a lot of > developers holding off on projects because they are searching for a unique > idea. Sure, if we stuck with it our games would be different in some ways, > but they are still similar to something already out there. I always ask > myself the question, "Why waste time when I could be making something > totally unique?" > > Over the years, many audio games have been created, and they represent many > different game styles. For anyone trying not to repeat an existing game, > this means our options are getting smaller and smaller all the time. New > ideas are tricky, and they take longer to develop than the games based on > old ideas. It is only natural for things to slow down because of this. I > believe that this would still be true even if the old classic game companies > were still around. They probably rode out the market until the trends > started to change. It was a smart move on their part, if that is what they > did. > > New ideas also run the risk of being rejected. I released Daytona to be > unique, and many people played it, but also many more didn't even care to > try it. That's not meant to put anyone down, but it is just a reality. The > more new and unique you make a game, the more likely it is that you've > narrowed down on your potential player base. For this very reason I set my > combat game aside because I didn't have faith that my player base would be > large enough to help me support the ongoing server costs. I'm also fairly > certain my next Daytona game will be completely passed over by a sizable > portion of the community simply because it requires the mouse to play. I > built Lunimals to be as close to "standard" as I could, and I'm sure its > recent popularity speaks loudly in support of my theory. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubs
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Yes, something like that. While there are new devs and new games coming along to replace BSC, Draconis, DanZ Games, etc let's face it. There is still aplace for Hunter, Troopenum, Search Party, ESP Pinball, etc. They are, in a way, our classic games now. They are, in a sense, like what the original NES games mean to WII gamers. You can still get Megaman, but there is something about the originals you'll always miss. Cheers! On 5/18/11, Charles Rivard wrote: > I see where you're coming from. Sort of like the fact that the Indy racers > of today are good, but they just aren't a member of the Unser family, nor is > there an A. J. Foyt among them. There are good guitarists, but there's no > Hendrix. For the most part, what got the games for the blind industry what > it has become is gone. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
I haven't tried wrecking ball, but Air Hockey announces itself then presents the puck sound. Move the mouse or trackpad upward to serve. If you're not even getting that much, I don't know what's going on. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Wednesday, May 18, 2011 3:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Air hockey question How did you get the game started? I clicked on the desktop icon and it does nothing at all. Same thing happens on Wrecking Ball. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 4:59 PM Subject: [Audyssey] Air hockey question > Hey Ken, just tried your air hockey game. Some thoughts and a question. > > > > I never really knew where I was in the game until the score was announced > at > the end. It might be nice to have goals announced with the score. > > > > And what is happening if you hit up and down arrow and are hearing > numbers? > Is this some sort of mouse speed thing? > > > > Also, it might be nice to have a constant sound for the paddle; I found > myself not always knowing where I was in relation to the goal and the > puck, > since I couldn't hear the paddle unless I moved it, and there was a > noticeable delay between gestures and the sound. > > > >Chris Bartlett > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
IUD this source code useful for learning Python, C++ or some other programming language? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
Ah, ignore my previous question, for this message tells me the answer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
Who makes Air Hockey and Wrecking Ball? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Air hockey question
How did you get the game started? I clicked on the desktop icon and it does nothing at all. Same thing happens on Wrecking Ball. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Wednesday, May 18, 2011 4:59 PM Subject: [Audyssey] Air hockey question Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing numbers? Is this some sort of mouse speed thing? Also, it might be nice to have a constant sound for the paddle; I found myself not always knowing where I was in relation to the goal and the puck, since I couldn't hear the paddle unless I moved it, and there was a noticeable delay between gestures and the sound. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Air hockey question
Hey Ken, just tried your air hockey game. Some thoughts and a question. I never really knew where I was in the game until the score was announced at the end. It might be nice to have goals announced with the score. And what is happening if you hit up and down arrow and are hearing numbers? Is this some sort of mouse speed thing? Also, it might be nice to have a constant sound for the paddle; I found myself not always knowing where I was in relation to the goal and the puck, since I couldn't hear the paddle unless I moved it, and there was a noticeable delay between gestures and the sound. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Phrase Madness Comments Contest and easter egg
In the interest of community excitement, I have decided to hold a contest. Here's how it will work. All of you who play the demo of Phrase madness can make your own comments. Make as many as you like, then zip them all up. Do this by going into the sound folder under Phrase Madness under program files. Sort by date modified, and you'll see your comments at the bottom of the list. They will look something like b5e23.wav. Zip them up and send the file to k...@theaddictor.com. Have the zip file named after yourself--for example, Ken Downey.zip, so I know who made the comments. I'll give you 60 days to do your best. At the end of that time I will evaluate the comments files. Whoever has the funniest or most apt comments will win a working serial number for the game. Remember that the formula for knowing how many possible phrases exists is simple--just square the available number of phrases. In the case of the demo version, there are 50 phrases, making 2500 possible combos. Even if you already hear a comment from me when you find a combo I commented on, feel free to come up with something better. Oh, and by the way, I have placed an eastern egg in the game. I'm curious to know how long it takes you to find it... Good luck! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
First off, this is the second time I've written this post so it will probably be of lower quality this time around. My browser decided to glitch and I lost a very lost post, that was probably a full page if not a page and a half. As one of the new guys in the community, relatively speaking, I debated even commenting on this topic. I wasn't around for the "golden era" so my perspective is extremely limited compared to those who have been around long enough to see the bigger picture. That being said, I don't doubt things have slowed down with audio game development to some degree, I believe that is normal. I do, also, agree with Dark that a well made game can still use old ideas. Recently I assembled a list of the audio games and tools I have released. I was honestly shocked by how short that list was! I kept thinking I had left things out, and it took me a while to accept that the list was accurate. The reason I felt like I had done more is because for every game/tool I've released, I have 2 that were only partially finished. While developing a new game, if I discover existing games that use the same general idea, I will get discouraged. The same is true when I read that someone else is currently developing a game with a similar style. In those cases, I will just push my project aside and start work on another. Part of the way through that design, there's always a chance the same thing will happen again. Even if only half of the other developers are like me, that is a lot of developers holding off on projects because they are searching for a unique idea. Sure, if we stuck with it our games would be different in some ways, but they are still similar to something already out there. I always ask myself the question, "Why waste time when I could be making something totally unique?" Over the years, many audio games have been created, and they represent many different game styles. For anyone trying not to repeat an existing game, this means our options are getting smaller and smaller all the time. New ideas are tricky, and they take longer to develop than the games based on old ideas. It is only natural for things to slow down because of this. I believe that this would still be true even if the old classic game companies were still around. They probably rode out the market until the trends started to change. It was a smart move on their part, if that is what they did. New ideas also run the risk of being rejected. I released Daytona to be unique, and many people played it, but also many more didn't even care to try it. That's not meant to put anyone down, but it is just a reality. The more new and unique you make a game, the more likely it is that you've narrowed down on your potential player base. For this very reason I set my combat game aside because I didn't have faith that my player base would be large enough to help me support the ongoing server costs. I'm also fairly certain my next Daytona game will be completely passed over by a sizable portion of the community simply because it requires the mouse to play. I built Lunimals to be as close to "standard" as I could, and I'm sure its recent popularity speaks loudly in support of my theory. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Phrase Madness Online
Currently I have no knowledge of how to write an online game. However, PM is so simple that it shouldn't be hard to implement. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Reuploading my games again... grr! No bugs though, just desktop shortucs added
OK, I'm uploading the games yet again. This time, it's not because of bugs though, but rather because of a neat little trick I just learned--that is, how to install icons on the desktop with Inno Installer. Now, when you install my games icons will always be placed on the desktop for easier access. Enjoy, and sorry for the mountain of inconveniences! Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
Here are the links, both beta 0.2. Wrecking ball: http://dl.dropbox.com/u/13071564/WreckingBallSetup.exe Air Hockey: http://dl.dropbox.com/u/13071564/AirHockeySetup.exe Air hockey comes with source code, by the way. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 3:02 PM Subject: Re: [Audyssey] wrecking Ball and air hockey I have *not* abandoned those games. They are still under development. They are, however, freeware, as are Enemy attack and Heli. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 7:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
I have *not* abandoned those games. They are still under development. They are, however, freeware, as are Enemy attack and Heli. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 7:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
See what that attempt at giving an ornery grin when you shouldn't produced? Damage Extreme! --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 1:37 PM Subject: Re: [Audyssey] wrecking Ball and air hockey Ah, sorry charles, me nead head examining! Beware the gRue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 7:27 PM Subject: Re: [Audyssey] wrecking Ball and air hockey Is this for Damage Extreme? If so, it's for a game I'm not looking for or having problems with. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 1:16 PM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi Charles. The damage extreme download link was in one of those posts about gaming, surprisingly the one called damage extreme, and I think if I understand the concept correctly, that means an ornary grin from me too ;d. Here is the dropbox link of the latest version, http://dl.dropbox.com/u/8252087/desetup.exe Hth. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:47 PM Subject: Re: [Audyssey] wrecking Ball and air hockey All I found there were lists of posts about gaming, and a message that I would either have to register or sign in. Nowhere to download games from. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.
Re: [Audyssey] wrecking Ball and air hockey
Ah, sorry charles, me nead head examining! Beware the gRue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 7:27 PM Subject: Re: [Audyssey] wrecking Ball and air hockey Is this for Damage Extreme? If so, it's for a game I'm not looking for or having problems with. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 1:16 PM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi Charles. The damage extreme download link was in one of those posts about gaming, surprisingly the one called damage extreme, and I think if I understand the concept correctly, that means an ornary grin from me too ;d. Here is the dropbox link of the latest version, http://dl.dropbox.com/u/8252087/desetup.exe Hth. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:47 PM Subject: Re: [Audyssey] wrecking Ball and air hockey All I found there were lists of posts about gaming, and a message that I would either have to register or sign in. Nowhere to download games from. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@au
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Damien. As I said, I stil am of the belief that if a game, albeit a simple one is good enough in it's overall quality, people will indeed buy it. look at q9, or more recently, pontes backgammon which was also created with bgt. If someone had suggested selling an accessible board game using sapi I'd have said "what?" but pontes backgammon lets you play online against opponents, aside from the fact the game itself is complex and strategical enough to keep you busy. pontes have put in the reasonable amount of sounds to balance out the gameplay, and a good quantity of review keys pluss computer opponents, leading to all in all a solid game. Will it win any awards? probably not, but is it fun to play? heck yes! have people bought it? also yes! As I said at the time, Acefire simply did not feature enough options in gameplay to be an interesting or long lasting game, despire the good quality sounds and music it had. Had you gone the other way and developed a game with bags of gameplay but only cheap sounds, I think the story may have been different. Look at Airik the clerric. Synth voices for the acting (though that will be fixed), and often ropy sound, yet it's getting lots of attention and preorders, simply because of the highly intreaguing gameplay it has. While I'd agree people's expectations have gone up, I'd not say the bar has gone up so far that something which is well enough put together as a game will not recieve either attention or sales. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
Is this for Damage Extreme? If so, it's for a game I'm not looking for or having problems with. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 1:16 PM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi Charles. The damage extreme download link was in one of those posts about gaming, surprisingly the one called damage extreme, and I think if I understand the concept correctly, that means an ornary grin from me too ;d. Here is the dropbox link of the latest version, http://dl.dropbox.com/u/8252087/desetup.exe Hth. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:47 PM Subject: Re: [Audyssey] wrecking Ball and air hockey All I found there were lists of posts about gaming, and a message that I would either have to register or sign in. Nowhere to download games from. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
Hi Charles. The damage extreme download link was in one of those posts about gaming, surprisingly the one called damage extreme, and I think if I understand the concept correctly, that means an ornary grin from me too ;d. Here is the dropbox link of the latest version, http://dl.dropbox.com/u/8252087/desetup.exe Hth. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:47 PM Subject: Re: [Audyssey] wrecking Ball and air hockey All I found there were lists of posts about gaming, and a message that I would either have to register or sign in. Nowhere to download games from. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings backmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, This is precisely why I myself am struggling for game ideas. Finding exactly the right storyline and getting all the right resources is something of a costly challenge, both in money and imagination. The fact of the matter is, sound effects, music libraries and voice actors cost a heck of a lot of money, so much in fact, that most developers are actually paying more than they are receiving through sales. I can completely understand why some developers have decided to shut up shop. I dread to think what it must have cost Lighttech to have to release all their games for free just because they were starting out in the business and probably, like me among others, felt incompetent enough to sell things that maybe considered a clone or low quality because people are now expecting a lot more advanced titles. I bet if I had released Acefire during the trend for other smaller game like the Accessible Games stuff (Battleships etc), I probably would have gotten a lot more respect for it than I did releasing it 3 years ago. As it was, I can totally understand everyone's downheartedness on it. We have games like Tank Commander out there for as little as $30, why should we pay $25 for a very simple game based on chance and a little strattegy? The fact was made worse in that I, unlike most of the other game devs, am from the UK and must therefore balance out what I paid for in pounds to what then had to be converted from US dollars. I am now having to almost literally, it feels, eat my mind out and push my programming skills to the limit to try and come up with a game that you all will like to try and make at least a little bit off it, hence the reason it is taking so long for me to come out with a big release. I'm not trying to say this to make anyone feel guilty or small, but rather to state my opinion as to why audiogaming seems to have fizzled out somewhat. The only reason I am continuing to develop games is for personal gratification. If you guys like it as well that's a bonus, and if my title is as good as for you to buy it that's an extra bonus. Hey, this in itself is a good idea for a game. Grin. Regards, Damien. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 4:53 PM Subject: Re: [Audyssey] the spirit of game production - Re: brings backmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Tom. Amusing, angela in an empty level? that would be a pain to get past, the vacuume of the ancients! ;D. I must confess, having had to monitor most of the releases over the last few years I don't think your correct in terms of saying we've missed out on a boom in games, rather I'd say that at the moment the emphasis has changed. Back when Gma, bsc and presumably esp were working ten years ago, it seems a lot of developers had the thought of creating games of the 80's and 90's in an accessible form, just as Dan and justin said in the troop podcast. There then seemed to be a boom on such games, alien outback, pipe, the original plans for monti, superliam, jim kitchins' Mac1 game etc. Obviously though like everything else, there was a boom and bust syndrome and people's expectations and desires changed. People started to say "we've got enough wrack up score style affairs, what next?" I even remember when Liam released judgement day, there were those who's reaction was "oooh no, not another one" now, it seems we have two catagories of games. Free or fun affairs which are made either by start out devs with bgt, or by experienced devs for fun, which tend to be arcade games but don't tend to wrack up a huge amount of interest, and serious! games, which have huge amounts of options, levels, game modes or whatever. Of course like any trend there are some exceptions such as Q9, but generally it seems now the average accessible game player has higher expectations of what they will play, and what they expect if paying for a game, than previously. Were bsc to release something like troopanum now, the reaction I think would be "what, you expect us to pay money for something like this?" This is however just the way game developement seems to work. from the players perspective it's a difference in demand and supply, while from the developers' it's a different spur to your creative talent, sinse like anything else artistic which you put your own time and effort into, your own individually created game has to be! individually yours even if it is created with community in put. That's again a nice aspect of the gaming community, such things can be discussed, tested, thought over etc, rather than some big evil company boss saying "make this, sinse we sell more of these and the advertizing says it'll appeal to people" This is just what Mr. Marx meant when he spoke about the alienation of labour, and the online community is a pretty good example of something which doesn't fall into that ve
Re: [Audyssey] learning to play rock band as a blind gamer.
Clement, They can't release update patches. There was this huge... uh... let's call it disagreement between members about this in the forums when they released their first legacy dlc. it wasn't pretty. That's probably why Harmonix hasn't released anymore. anyway What it boils down to is firstly they need to acquire the master tracks again which is probably not cheap. They also need to separate the keyboard stems. remember RB1 and 2 had no keys support and the keyboard stems was never mixed in with the rest of the instruments. Pro guitar and bass is easily upgradable, since it's just a midi track and the stems were already in place. but not for keys. then there are also harmonies that need to be included. and licensing issues that will need to be taken care of as well. now you see why that probably will never happen. you want upgrades, you rebuy song. unless you're only interested in pro guitar/bass in which case you'll buy for a dollar. From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 11:47 PM Subject: Re: [Audyssey] learning to play rock band as a blind gamer. I meant putting my own twist on songs while playing the real thing, not rock band. lol. But I like what they're doing and hope they continue to expand... and just release update patches for songs rather than demanding people to buy them again from the get go. At 10:38 AM 17/05/2011, you wrote: Clement, I don't think putting your own twist on songs would be very practical. firstly because this is supposed to be a learning tool. which means non-guitarist will probably mess something up pretty badly and think they're putting their own twist on it and wonder why the game wasn't taking it. haha. another reason is I'd imagine there would be a ton of options for what people can do. there's no way that current engine could do that. Harmonix did say they wanted to completely blur the line between real musicians and gamers, and they are planning on adding improvisation and the like to rock band 4. who knows if it'll ever happen or not, but they did say it would be a huge undertaking. thing is the engine they create will need to be compatible with old content all the way back from rock band 1 era. imagine if people with over 2000 songs in their libraries were told that content was no longer playable in newer iterations of the game? people are already having a fit because legacy DLC can't be upgraded with keys and the like and they have to buy that DLC again. and that's only for a few songs that have it. - Original Message - From: "Clement Chou" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 10:29 AM Subject: Re: [Audyssey] learning to play rock band as a blind gamer. Hey... whatever man. If you really want to, I'm game for that as long as you have a guitar to work with. lol. Of course the problem with pro guitar is... you have to learn the, um, "standard" way to play that song... which is the way the guitarist originally meant it. Even if you come up with the same cords and put your own twist on the song while playing usually, rock band doesn't allow your customizations... the cords have to be exact. I tried. lol. If you try to do an e power cord using the top two strings... with your fingers on the 12th and 14th fret, but the song was playerd originally with the exact same power cord on the d and g strings with your fingers on the second and fourth frets, the first one is incorrect... because that was not how the official tabs say it should be. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers
Re: [Audyssey] wrecking Ball and air hockey
All I found there were lists of posts about gaming, and a message that I would either have to register or sign in. Nowhere to download games from. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "burakyuksek" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 6:25 AM Subject: Re: [Audyssey] wrecking Ball and air hockey Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Wow. You've got enough planned game to keep you busy beyond the age of 30! (ornery grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 10:54 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Michael, Yeah, that's always a possibility of course. I was kind of struck by something Justin said in his podcast a couple of days ago about how back in the 80's he was a huge fan of arcade games and that was the inspiration for games like Troopenum. As someone who was also sighted during that time period as well I naturally saw that quality in his games and purchased Troopenum as it was clearly like many of the games I had played growing up. However, in my own way I'm just now beginning to follow in Justin's footsteps. What I mean by that is I too was sighted, have lots of mainstream gaming experience, and I'm about to bring to the table some new content that has never been done in audio before. As Charles pointed out Mysteries of the Ancients 2d and 3d versions are in there own way as revolutionary to this community as Troopenum or Shades of Doom was 10 years ago. The inspiration, as it were, for MOTA is of course the Tomb Raider games of the late 90's. USA Raceway, when completed, will be an accessible game similar to Nascar Thunder. Hopefully it will live up to some of the other racing games out there like Rail Racer that admitedly is an excellent racing game in and of itself. Those are actually only a small collection of games I have in my todo list. I've got plenty of other ideas I have written down, but haven't mentioned publically on the list. So you are right, who knows, perhaps games like that will inspire people to create bigger and better things. I know as for myself when I started writing games like Mysteries of the Ancients I was really thinking of getting into the 3d first-person genre. I still intend to do that, but now that I've been actively following Star Wars The Old Republic from Bioware online I am getting interested in perhaps doing an RPG game like that in the future. Entombed is a great example of how it could be done, but it would be an extremely long and difficult project to create. Not sure I want to commit to something that complex and time consuming now that I have an FPS Engine I can use to crank out games fairly quickly now. However, that just gives you an idea of how one idea leads to another. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
I see where you're coming from. Sort of like the fact that the Indy racers of today are good, but they just aren't a member of the Unser family, nor is there an A. J. Foyt among them. There are good guitarists, but there's no Hendrix. For the most part, what got the games for the blind industry what it has become is gone. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 10:29 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Yeah, but I was thinking more of the companies who made accessible gaming what it is today. For instance, ESP was a driving force 10 years ago, but ESP Softworks is gone and although Draconis has assumed control of ESP there hasn't been anything really new from them for at least three years. BSC Games was also a driving force 8, 9, 10 years ago and now that Justin is working full time there hasn't been anything in the works since Castle Quest was canceled. Dan pretty much quit developing games, released everything as abandonware, and now works full time at a college as I recall. I know that real life takes priority over game development, know that better than anyone, but still I can't help feel like something is gone/missing from this community. We need something more than Blastbay Studios, USA Games, and the ocational game from Jim Kitchen to keep the community going. I hope now that BGT is out we start seeing something like what we saw 5 to 10 years ago where people were creating lots of games and style of games like Side-scrollers, Pinball games, FPS Shooters, etc. Anyway, when it comes to time it takes to create a game of any serious quality I definitly can write the book on that story. I've been working on an engine, of various versions, for about three years, and have hjust now finally produced what I think will be a fully cross-platform portible version of the G3D Engine based on SDL 1.2.13 and FMOD 4.32. At least MOTA beta 19 seems to work decently on both Windows and Linux now aside for a few bugs. Which does bring up a funny story. A couple of days ago I was testing MOTA beta 19 when I loaded up the game Angela couldn't walk, run, jump, and was basically stuck in one spot. I spent two entire days driving myself crazy trying to figure out why something that was working an hour earlier just stopped working. Turns out I forgot I had updated the level data file, and for some reason when I saved it was empty. As a result nothing was initialized when the game loaded. When I copied the original data file over to the levels directory the game loaded up and ran perfectly. So I had to make the changes and resave it. Lol! Cheers! On 5/18/11, Charles Rivard wrote: Hmm. You've still got the spirit, Phil is working on one, and we get a game or two from Jim Kitchen every so often, and there are others either coming or are recently on the scene of game production. Things move slowly because games aren't made in a day, so to speak. I'm thinking that Sarah, MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] rpgs was, Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. i must confess I disagree on the text based rpg suggestion. Entombed is indeed a roguelike game, but there are things entombed cannot do, for instance because you have such a choice of characters and such a random dungeon, you have no character history or plot, not to mention few cutscenes. This isn't a cryticism, it's just part of the style. In developement now is Airik, which is far more like Zelda, with it's own unique plot, cutscenes etc. I personally stil am of the opinion that if the writing, combat system etc were good enough, a sort of extended gamebook in text would indeed sell, afterall Sryth is really the only thing like that in the brouser catagory. in fact if I ever get to creating a game, it's this sort of thing I'd like to do myself. While I don't think you could charge as much as entombed, I do think if the game was good enough quality the medium would not matter as much. yes, music, acting and sounds would all help, but in a game which essentially tells a story and works on a combination of randomization, choice and statistical management to progress that story, the story and it's system is what is paramount. while I'm all for raised expectations, I don't think we're yet in a situation where you can absolutely say "well this won't work" sinse stil if something is done well enough it can be appreciated. Look at Q9. If philip had suggested making a basic, 1D superliam style side scroller with a scoring system, the response would've been nh! However, because the games' mechanics were solid, it's sounds extremely good, and it's character rather amusing, it was appreciated despite bucking the trend. I can't really speak about racing games, sinse other than rail racer I've not really found many that appeal to me, and I wouldn't particularly know the difference betwene a good or bad one, but certainly in the rpg field I'd be sad if nobody attempts any more games because they must be "as good as entombed" Entombed, while fantastic, is only one example of an accessible rpg. we have almost no others, and in fact rpg's can cover such a range of options, there's no need to emulate what had been done before at all. I'd personally say, that while arcade games generally need to have something special to succeed these days because of people's expectations, only the space invaders and basic grid puzle genre are completely played out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, You are certainly right about the direction of accessible games changing over the last few years. Mostly it was a good thing. Like you said from 2000 to 2004 most of the games were arcade affairs like DynaMan, Aliens in the Outback, Troopenum, Dark Destroyer, Pipe, Pipe 2, Hunter, Tarzan Junior, etc that were a throwback to the 1980's style of gaming. One reason there were so many game releases back to back is an arcade game like Troopenum is relatively easy to create compared to some of the games we have seen over the last three/four years or so. For instance, in 2006, I believe it was, Che mentioned to the list his idea to create Rail Racer. When he finally released 1.0 in 2007 or so it totally changed the way VI gamers think of racing games and raised the bar considerably. I litterally had to rethink Raceway from the ground up because of it. What I mean by that is that the original plans for ESP Raceway was for a racing game on par with Poll Position. You'd have like 8 different tracks, and up to four cars on the track. There was no season mode, no points, no upgrades, and all and all just a plane Jane racing game. I realized with games like Rail Racer coming out and free games like Topspeed and Mach1 already out there Raceway wouldn't do well financially. So I decided to rethink the game and use something like Nascar Thunder as my basis which is a mainstream game with a lot more features etc that would be selling points. Then, of course, there is Entombed. Again this is a game right up there with mainstream RPG games, and has totally redefined what I and others are willing to pay for in terms of games. People know I've been thinking of an RPG game for a while now, perhaps one like Sryth, but I've realized that a text-based game alone is not going to sell. Now, days there is this expectation of fighting sounds, weapons, background ambience, some music, etc followed by some narration voice which means a strict paper and pen style game isn't probably in demand any more. Something more roguelike such as Entombed is the style accessible RPG games will most likely take. Last, but certainly not least, is Time of Conflict. Once again GMA has amazed me, as well as everyone else, with something new and revolutionary. It reminds me of the various Civilization games were you build an army and then proceed to take over the planet by whiping out the enemy forces. It is a game with no parallel in accessible gaming and even SoundRTS, which is a decent real time strategy game itself, doesnt' quite compare to Time of Conflict in the RTS genre. I've litterally spent more than a week fighting a single campaign in Time of Conflict. So I agree that expectations for commercial games do get higher and higher as time goes buy. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rock Band 3: Stay here forever, by the Material. expert guitar.
Sadly most of you probably never heard of this extremely awesome band since they're Indy, but if there's a band that deserves mainstream recognition it is them. I suggest you guys give their albums a listen. In my opinion their best song is Let you down, from their "What we are" album. unfortunately that song isn't in rock band, but if it ever is I'd be the first to get it lol. Anyway, here's my horrible butchery of Stay here forever. Sorry the material, I tried... http://www.sendspace.com/file/51ilwf --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Michael, Yeah, that's always a possibility of course. I was kind of struck by something Justin said in his podcast a couple of days ago about how back in the 80's he was a huge fan of arcade games and that was the inspiration for games like Troopenum. As someone who was also sighted during that time period as well I naturally saw that quality in his games and purchased Troopenum as it was clearly like many of the games I had played growing up. However, in my own way I'm just now beginning to follow in Justin's footsteps. What I mean by that is I too was sighted, have lots of mainstream gaming experience, and I'm about to bring to the table some new content that has never been done in audio before. As Charles pointed out Mysteries of the Ancients 2d and 3d versions are in there own way as revolutionary to this community as Troopenum or Shades of Doom was 10 years ago. The inspiration, as it were, for MOTA is of course the Tomb Raider games of the late 90's. USA Raceway, when completed, will be an accessible game similar to Nascar Thunder. Hopefully it will live up to some of the other racing games out there like Rail Racer that admitedly is an excellent racing game in and of itself. Those are actually only a small collection of games I have in my todo list. I've got plenty of other ideas I have written down, but haven't mentioned publically on the list. So you are right, who knows, perhaps games like that will inspire people to create bigger and better things. I know as for myself when I started writing games like Mysteries of the Ancients I was really thinking of getting into the 3d first-person genre. I still intend to do that, but now that I've been actively following Star Wars The Old Republic from Bioware online I am getting interested in perhaps doing an RPG game like that in the future. Entombed is a great example of how it could be done, but it would be an extremely long and difficult project to create. Not sure I want to commit to something that complex and time consuming now that I have an FPS Engine I can use to crank out games fairly quickly now. However, that just gives you an idea of how one idea leads to another. Cheers! On 5/18/11, Michael Feir wrote: > I think having all the new games so spaced apart in terms of when > they're released has had a profound effect on the community. Nobody > really steals each other's thunder so there's a lot more cooperation > than you'd see in the sighted games world. Some folks think that we've > already gone through our golden age of accessible games. I don't > agree. With the quality of the upcomming releases Charles mentionned > plus others, we could see a perfect storm which creates an even better > period ahead for us. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. Amusing, angela in an empty level? that would be a pain to get past, the vacuume of the ancients! ;D. I must confess, having had to monitor most of the releases over the last few years I don't think your correct in terms of saying we've missed out on a boom in games, rather I'd say that at the moment the emphasis has changed. Back when Gma, bsc and presumably esp were working ten years ago, it seems a lot of developers had the thought of creating games of the 80's and 90's in an accessible form, just as Dan and justin said in the troop podcast. There then seemed to be a boom on such games, alien outback, pipe, the original plans for monti, superliam, jim kitchins' Mac1 game etc. Obviously though like everything else, there was a boom and bust syndrome and people's expectations and desires changed. People started to say "we've got enough wrack up score style affairs, what next?" I even remember when Liam released judgement day, there were those who's reaction was "oooh no, not another one" now, it seems we have two catagories of games. Free or fun affairs which are made either by start out devs with bgt, or by experienced devs for fun, which tend to be arcade games but don't tend to wrack up a huge amount of interest, and serious! games, which have huge amounts of options, levels, game modes or whatever. Of course like any trend there are some exceptions such as Q9, but generally it seems now the average accessible game player has higher expectations of what they will play, and what they expect if paying for a game, than previously. Were bsc to release something like troopanum now, the reaction I think would be "what, you expect us to pay money for something like this?" This is however just the way game developement seems to work. from the players perspective it's a difference in demand and supply, while from the developers' it's a different spur to your creative talent, sinse like anything else artistic which you put your own time and effort into, your own individually created game has to be! individually yours even if it is created with community in put. That's again a nice aspect of the gaming community, such things can be discussed, tested, thought over etc, rather than some big evil company boss saying "make this, sinse we sell more of these and the advertizing says it'll appeal to people" This is just what Mr. Marx meant when he spoke about the alienation of labour, and the online community is a pretty good example of something which doesn't fall into that very nasty hole. But before I go into a socialist wrant i'll stop ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Charles, Yeah, but I was thinking more of the companies who made accessible gaming what it is today. For instance, ESP was a driving force 10 years ago, but ESP Softworks is gone and although Draconis has assumed control of ESP there hasn't been anything really new from them for at least three years. BSC Games was also a driving force 8, 9, 10 years ago and now that Justin is working full time there hasn't been anything in the works since Castle Quest was canceled. Dan pretty much quit developing games, released everything as abandonware, and now works full time at a college as I recall. I know that real life takes priority over game development, know that better than anyone, but still I can't help feel like something is gone/missing from this community. We need something more than Blastbay Studios, USA Games, and the ocational game from Jim Kitchen to keep the community going. I hope now that BGT is out we start seeing something like what we saw 5 to 10 years ago where people were creating lots of games and style of games like Side-scrollers, Pinball games, FPS Shooters, etc. Anyway, when it comes to time it takes to create a game of any serious quality I definitly can write the book on that story. I've been working on an engine, of various versions, for about three years, and have hjust now finally produced what I think will be a fully cross-platform portible version of the G3D Engine based on SDL 1.2.13 and FMOD 4.32. At least MOTA beta 19 seems to work decently on both Windows and Linux now aside for a few bugs. Which does bring up a funny story. A couple of days ago I was testing MOTA beta 19 when I loaded up the game Angela couldn't walk, run, jump, and was basically stuck in one spot. I spent two entire days driving myself crazy trying to figure out why something that was working an hour earlier just stopped working. Turns out I forgot I had updated the level data file, and for some reason when I saved it was empty. As a result nothing was initialized when the game loaded. When I copied the original data file over to the levels directory the game loaded up and ran perfectly. So I had to make the changes and resave it. Lol! Cheers! On 5/18/11, Charles Rivard wrote: > Hmm. You've still got the spirit, Phil is working on one, and we get a game > or two from Jim Kitchen every so often, and there are others either coming > or are recently on the scene of game production. Things move slowly > because games aren't made in a day, so to speak. I'm thinking that Sarah, > MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] gaming magazine wanted
I know Ron's working on it but have no idea where he is in the process. He's gone through some email and computer difficulties recently but I wouldn't be surprised if we heard from him soon. On 5/18/11, Charles Rivard wrote: > Any news about an upcoming issue of Audyssey Magazine? It's been a heck of > a long time since we've gotten one. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Let's not forget BGT either. That's going to make it a lot easier for more people to create games. We are the Knights who say...Ni! - Original Message - From: "Michael Feir" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 8:06 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed I think having all the new games so spaced apart in terms of when they're released has had a profound effect on the community. Nobody really steals each other's thunder so there's a lot more cooperation than you'd see in the sighted games world. Some folks think that we've already gone through our golden age of accessible games. I don't agree. With the quality of the upcomming releases Charles mentionned plus others, we could see a perfect storm which creates an even better period ahead for us. On 5/18/11, Charles Rivard wrote: Hmm. You've still got the spirit, Phil is working on one, and we get a game or two from Jim Kitchen every so often, and there are others either coming or are recently on the scene of game production. Things move slowly because games aren't made in a day, so to speak. I'm thinking that Sarah, MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 11:09 PM Subject: Re: [Audyssey] brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Yes, in deed. I remember Troopenum was huge when it came out. I believe Aliens in the Outback came out about the same time. As I recall ESP and BSC were really popular at roughly the same time on the list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a really good year for games and a huge step forward for accessible gaming. Before that year the majority of the games out there were the PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of Lonewolf and Trek 99 were Dos games as well. Its easy to forget how much of a driving force BSC, ESP, and GMA were in those days. Unfortunately, the creative spirit that started the Windows gaming experience from 2000 to 2004 or so seems to have dried up. Cheers! On 5/17/11, Charles Rivard wrote: I remember there being so much traffic, and I think it was on this list as a matter of fact, about this game, Troopanum. The NFB was promoting the game because it was produced by blind gamers. Wasn't it about the same time as Aliens in the Outback was big? After a few months of reading about the game, I downloaded and tried it. After playing it for about 20 minutes, I bought it. The podcast reminded me of the unpacking aspect of the game. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories- Re: Fw: BlindSoftware.comBlog Feed
As I've said before I did always find it a bit sad that some of what I used to considder major developers sort of came and went in terms of what they were doing, the way that bsc, vip gameszone and draconis were as regular releasers as someone like Gma before other considderations got in the way. This just does seem to be the way things work though, even jason Alan has had to backoff from entombed developement due to his work, though he stil is keeping going if slowly. That being said, I think what you might call the core developers who work seriously and constantly has expanded more than people have drifted off, sinse I think were I listing the main developers now it'd probably have to include a good few more people such as Philip bennifall, jean-luc pontico with sound rts, and most recently Aprone aka Jeremy. Heck, look at Airik the Clerric. Someone wanders onto audiogames.net, and within a month we're looking hopefully at another pretty hefty game release. So, while there are certainly people who've had to stop developing due to other commitments, the amount of people working seriously on games does seem to have expanded quite a lot, particularly with the release of bgt. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Well michael, this is generally true, though I will stick a hand up for some of the graphical indi developers here on the community front as well in tersm of general niceness to their players and availability to cooperate and chat, one reason why discussing access changes with indi developers is generally far more fruitful than discussing them with the industry. that being said, the community around accessible games is indeed a good thing. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Hi Jim. I always got the idea that it would be rather like having any custom item made for you, whether it's a sword, a baseball bat, a coat or whatever. Others can use it relatively well, but because it is individually taylored with your own personal weight, balance or build in mind, it is unlikely to sute others as well as it sutes you. indeed, at the end of the 7th book, when voldemort has the unbeatable wand, it is not the case that it doesn't work at all, sinse we see him doing lots of magic with it (including killing snape and setting Nevil on fire), rather it is that the wand doesn't seem to be anything special. voldemort can use it, but only in the hands of it's true owner, would it actually be the legendary wand it appears. As to the killing curse, well in the harry potter universe, it seems that the more powerful spells such as the patronus chalm require not just correct words and gestures, but the will and intention of the user. When Harry attempts the cruciatus curse on belatrix lestrange after she kills sirius black in Order of the Phenix, it fails to actually cause her any serious pain sinse as she says, the wielder has to have a real desire to hurt another person and something of an enjoyment. harry's rage at his Godfathers' death, while justified, wouldn't actually be enough for him to perform the curse, sinse he did not have the sadistic streak necessary. thus, I imagine the killing curse works in a very similar way, that the person performing it has to have a real desire to end the life of another. on this basis, it wouldn't be the wand, but the intention of the wizard using it, rather the way that to kill someone with a sword you wouldn't need a specifically made sword that was right for you, but you would need the intention to actually perform the killing thrust with it. This is I presume why the unforgivable curses are deemed as so bad, not just because they are dangerous weapons, but because of the kind of mind that needs to be behind them. equally this says how serious it is when the ministry authorize auras to use the curses on suspected criminals. Of course, all this is very much going off into the misty marshes of speculation, though hopefully with at least some basis from the books. Beware the grue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Wednesday, May 18, 2011 1:10 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Dark, Oh yeah, thanks. But strange that a wand picks the person, but others can use it even for such serious spells as the avada kedavra spell. BFN Jim Do witches run spell checkers? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] gaming magazine wanted
Any news about an upcoming issue of Audyssey Magazine? It's been a heck of a long time since we've gotten one. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
I think having all the new games so spaced apart in terms of when they're released has had a profound effect on the community. Nobody really steals each other's thunder so there's a lot more cooperation than you'd see in the sighted games world. Some folks think that we've already gone through our golden age of accessible games. I don't agree. With the quality of the upcomming releases Charles mentionned plus others, we could see a perfect storm which creates an even better period ahead for us. On 5/18/11, Charles Rivard wrote: > Hmm. You've still got the spirit, Phil is working on one, and we get a game > or two from Jim Kitchen every so often, and there are others either coming > or are recently on the scene of game production. Things move slowly > because games aren't made in a day, so to speak. I'm thinking that Sarah, > MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Tuesday, May 17, 2011 11:09 PM > Subject: Re: [Audyssey] brings back memories - Re: Fw: BlindSoftware.comBlog > Feed > > >> Hi Charles, >> >> Yes, in deed. I remember Troopenum was huge when it came out. I >> believe Aliens in the Outback came out about the same time. As I >> recall ESP and BSC were really popular at roughly the same time on the >> list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a >> really good year for games and a huge step forward for accessible >> gaming. Before that year the majority of the games out there were the >> PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of >> Lonewolf and Trek 99 were Dos games as well. Its easy to forget how >> much of a driving force BSC, ESP, and GMA were in those days. >> Unfortunately, the creative spirit that started the Windows gaming >> experience from 2000 to 2004 or so seems to have dried up. >> >> Cheers! >> >> >> On 5/17/11, Charles Rivard wrote: >>> I remember there being so much traffic, and I think it was on this list >>> as a >>> matter of fact, about this game, Troopanum. The NFB was promoting the >>> game >>> because it was produced by blind gamers. Wasn't it about the same time >>> as >>> Aliens in the Outback was big? After a few months of reading about the >>> game, I downloaded and tried it. After playing it for about 20 minutes, >>> I >>> bought it. The podcast reminded me of the unpacking aspect of the game. >>> >>> --- >>> Laughter is the best medicine, so look around, find a dose and take it to >>> heart. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group homepage: http://groups.google.com/group/silver-smiles 2010-- Twitter: mfeir Skype: michael-feir Author of Personal Power: How Accessible Computers Can Enhance Personal Life For Blind People 2006-2008 http://michaelfeir.blogspot.com/2009/01/personal-power.html A Life of Word and Sound 2003-2007 http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html Creator and former editor of Audyssey Magazine 1996-2004 Check out my blog at: http://www.michaelfeir.blogspot.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hmm. You've still got the spirit, Phil is working on one, and we get a game or two from Jim Kitchen every so often, and there are others either coming or are recently on the scene of game production. Things move slowly because games aren't made in a day, so to speak. I'm thinking that Sarah, MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 11:09 PM Subject: Re: [Audyssey] brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Charles, Yes, in deed. I remember Troopenum was huge when it came out. I believe Aliens in the Outback came out about the same time. As I recall ESP and BSC were really popular at roughly the same time on the list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a really good year for games and a huge step forward for accessible gaming. Before that year the majority of the games out there were the PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of Lonewolf and Trek 99 were Dos games as well. Its easy to forget how much of a driving force BSC, ESP, and GMA were in those days. Unfortunately, the creative spirit that started the Windows gaming experience from 2000 to 2004 or so seems to have dried up. Cheers! On 5/17/11, Charles Rivard wrote: I remember there being so much traffic, and I think it was on this list as a matter of fact, about this game, Troopanum. The NFB was promoting the game because it was produced by blind gamers. Wasn't it about the same time as Aliens in the Outback was big? After a few months of reading about the game, I downloaded and tried it. After playing it for about 20 minutes, I bought it. The podcast reminded me of the unpacking aspect of the game. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Basically, I think of the wand as choosing who will suit it best. It will perform and, so to speak, form a bond with that person. Sort of like when you get a dog guide. Although it would guide me, too, it would work with you better. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Wednesday, May 18, 2011 7:10 AM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Dark, Oh yeah, thanks. But strange that a wand picks the person, but others can use it even for such serious spells as the avada kedavra spell. BFN Jim Do witches run spell checkers? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Hi Dark, Oh yeah, thanks. But strange that a wand picks the person, but others can use it even for such serious spells as the avada kedavra spell. BFN Jim Do witches run spell checkers? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
Hi, You can find it on http://forum.audiogames.net Enter topic "abandonware games archive?" And you will incounter with a really big abandoned games archive! Games you are requesting are there. saygilar sevgiler. - Original Message - From: "Charles Rivard" To: "The Addictor" ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 12:50 AM Subject: [Audyssey] wrecking Ball and air hockey I would like to find both Wrecking Ball and Air Hockey. Any pointers are appreciated. The last I recall, Wrecking Ball was being revamped. Thanks. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 12:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking BallRe: Lunimals feedback
Ah , was you made this game? saygilar sevgiler. - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 8:08 PM Subject: [Audyssey] wrecking BallRe: Lunimals feedback Hey Chris, Have you tried Wrecking Ball? It's similar to those games as well--yet another of my dozen or so projects I've been working on. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Christopher Bartlett" To: "'Gamers Discussion list'" Sent: Monday, May 16, 2011 7:31 PM Subject: Re: [Audyssey] Lunimals feedback One game that several of my family members play is called peggle. It's kind of a weird combination of pinball and breakout. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, May 16, 2011 6:19 AM To: The Addictor; Gamers Discussion list Subject: Re: [Audyssey] Lunimals feedback Ken, would an accessible Chuzzles game be interesting to you? I have a huge, (and I do mean huge), list of games I want to make, but time constraints limits how fast I can produce them. On that list, I was going to make accessible versions of Chuzzles and Bejeweled since they are so popular among mainstream casual gamers. I don't want to make it sound like I'll be producing those next or anything, I am just interested to know if someone actually would like to have those made. When I know there would be people interested, I tend to move those games higher up on my list of what to work on next. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: BlindSoftware.com Blog Feed
I also found it quite interesting. That's why I posted it to the list. s - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 9:37 PM Subject: Re: [Audyssey] Fw: BlindSoftware.com Blog Feed Hi Shane, Interesting. I just finished listening to the podcast. Definitely was a funny trip down memory lane. Cheers! On 5/17/11, Shane Lowe wrote: BlindSoftware.com BlogCheck... this... out! Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: BlindSoftware.com Blog Feed
thanks. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 9:37 PM Subject: Re: [Audyssey] Fw: BlindSoftware.com Blog Feed Hi Shane, Interesting. I just finished listening to the podcast. Definitely was a funny trip down memory lane. Cheers! On 5/17/11, Shane Lowe wrote: BlindSoftware.com BlogCheck... this... out! Shane --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA and bgt?
no. Sorry for this. I've never heard he's still supporting it. Thanks and sorry much, Shane - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 17, 2011 8:46 PM Subject: Re: [Audyssey] GMA and bgt? Hi Shane, Uh...Just because David Greenwood isn't directly selling his engine to the general public any more does not necessarily mean it is abandonware. He is still continuing to create games for himself, and Phil still uses it. Phil and David both have mentioned on more than ocation that the engine is being upgraded to support Vista and Windows 7. Which means it isn't abandonware just not available to the public. Big difference. Think about it a moment. The way you are talking my game engine, Genesis 3D, should be considered abandonware because I haven't made it available to the public. Even though I'm still supporting it, still developing it, and have just put a months work into it making it fully cross-platform compatible with Mac, Linux, and Windows. If I decide to just create games with G3D and not sell the engine is that abandonware? Cheers! On 5/17/11, Shane Lowe wrote: if he's stoped celling it, is it abanden-where? If so, Could I have a copy? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt and pipe2
Hi Thomas, I can definitely see the catch 22 there, but as you say it is pretty much an impossible situation. I can't go out and buy a Mac just because there may be people switching to Mac OS in the future. Instead I have to try to be economical, which is to stick with the platform or eventually platforms that give the most profit. Indeed Linux has a growing user base, but my primary and certainly initial target if I were to go cross platform would be Mac. This is mainly because I personally prefer Mac to Linux, so there we have the personal factor again. We will see how things develop, but mark well that I am perfectly open to going cross platform when I feel the time is right. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Tuesday, May 17, 2011 6:20 PM Subject: Re: [Audyssey] bgt and pipe2 Hi Philip, While I certainly understand the logic behind your decision its opinions like this which causes something of a catch 22 situation. Developers, like yourself, are hesitant of developing software for non-Windows platforms like Mac or Linux simply because they don't believe there is any financial insentive in it for them. Windows users who might be looking at switching to Mac or Linux are reluctant to switch because Mac or Linux may not have all of the applications, games, etc they are use to on Windows. So while the developer is thinking to himself I'll wait until x number of people switch to OS x, the end user is thinking I while wait until developer x produces a Mac or Linux version of product x and then I'll switch. You can see how one directly effects the other, and how and why this is a catch 22 for developer and customer alike. For instance, I know of a blind friend who was running Windows XP, but didn't really want to buy a new computer, get Windows 7, upgrade Jaws, etc. So he asked me about Linux. I told him about Ubuntu 10.04, the long term support release I recommend to customers, and he seemed interested. I demonstrated Evolution for e-mail, Openoffice for office work, Firefox for web browsing, Easy OCR for scanning books, and so on. I think he was pretty impressed with it until the subject of accessible games came up,. He asked me what accessible games were out there for Linux. Is there anything like Tank Commander, Lonewolf, Troopenum, and a bunch of other games like that? Unfortunately, I had to tell him truthfully there weren't any accessible games like that for Linux yet. Immediately he decided on the spot he wasn't interested in Linux any more. So you can kind of see where I am coming from as well. Its not so much Linux is infurior to Windows, but if the apps, games, etc aren't there customers don't want it. Until customers make that switch to Linux or Mac more developers aren't going to take notice and produce new versions of their software for the platform. Classic catch 22 situation. Cheers! On 5/17/11, Philip Bennefall wrote: Hi all, Bryan is perfectly right. I have no problem going cross platform, but then it must be with the certainty that I can make just as much profit from the Mac or Linux version as I can from the Windows one. In other words, when either Mac OSX or Linux is as widely used by visually impaired users as Windows, then I will do a full port. But with the blind gaming community being as small as it is, it makes no sense to target minorities within it. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound Encryption re: bgt and pipe2
Hello, There are indeed various encryption algorithms out there, the best of which in my opinion is AES Rijndael. Its referense implementation is in the public domain and implemented as optimized C code, so you really cannot go wrong with it. Inventing ones own encryption algorithm is not something I would recommend at all, at least not if you want a secure solution. Kind regards, Philip Bennefall - Original Message - From: "Damien Pendleton" To: ; "Gamers Discussion list" Sent: Wednesday, May 18, 2011 11:43 AM Subject: Re: [Audyssey] Sound Encryption re: bgt and pipe2 Hi Alfredo, It all depends on what encryption algorithm you decide to use. There are different ones if my memory serves me correctly, like Blowfish, Rijndael etc. Or if you're brave enough you can make your own encryption algorithm, in fact that's principally how a registration system works, by encrypting and shuffling text. Hope this helps. Regards, Damien. - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 8:29 AM Subject: [Audyssey] Sound Encryption re: bgt and pipe2 Ok, I have been wanting to ask this question, I just was not sure if it was going to raise anything at all. One thing I wondered was how developers could encrypt their sounds, is it based on how they decide how it is going to be for their games, like earlier, someone asked a question about mmaking a registry system. The answer was that devlopers could make their own registry system so you would have a demonstration of the game, then when you put in the key the rest of the features are unlocked. I wonder if this same principlea aplies to sound encryption? Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Sound Encryption re: bgt and pipe2
Hi Alfredo, It all depends on what encryption algorithm you decide to use. There are different ones if my memory serves me correctly, like Blowfish, Rijndael etc. Or if you're brave enough you can make your own encryption algorithm, in fact that's principally how a registration system works, by encrypting and shuffling text. Hope this helps. Regards, Damien. - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 8:29 AM Subject: [Audyssey] Sound Encryption re: bgt and pipe2 Ok, I have been wanting to ask this question, I just was not sure if it was going to raise anything at all. One thing I wondered was how developers could encrypt their sounds, is it based on how they decide how it is going to be for their games, like earlier, someone asked a question about mmaking a registry system. The answer was that devlopers could make their own registry system so you would have a demonstration of the game, then when you put in the key the rest of the features are unlocked. I wonder if this same principlea aplies to sound encryption? Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] phrase Madness sprayed
what is the link. Your site has the old zip file which does not work. At 07:08 p.m. 18/05/2011, you wrote: OK, after some thorough spraying, got the bugs out. You can now downloading without fear of being stung. The problems were with the Inno compilation--but as I said those issues have been fixed. Happy Gaming! Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] OK, last call for a community project
I think this is an excellent idea, and I've already downloaded the project to see what you've written so far. I probably won't be contributing to the story writing, but I'll be sure to keep an eye on the overall story as it develops. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals v1.9b
It doesn't add much as far as game play is concerned. There is a single custom map, but as I said earlier, it doesn't reflect what I intend to do with the custom games. When I went to post this latest version I had to get the uncompleted custom game section stable. It would have been more work for me to disable all of the new code I'd been adding, so instead I just disabled the unfinished parts which left a single playable map. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sound Encryption re: bgt and pipe2
Ok, I have been wanting to ask this question, I just was not sure if it was going to raise anything at all. One thing I wondered was how developers could encrypt their sounds, is it based on how they decide how it is going to be for their games, like earlier, someone asked a question about mmaking a registry system. The answer was that devlopers could make their own registry system so you would have a demonstration of the game, then when you put in the key the rest of the features are unlocked. I wonder if this same principlea aplies to sound encryption? Alfredo C. Skype: Casta947 Twitter: Casta947 Facebook: http://www.facebook.com/TheAudioGamer Klango: casta947 Aim: calfrd26 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt and pipe2
Well true that, I would try that game out and make suggestions if needle, though I am sure that he will have it figured out. Why, could it not be possible to have the program have a different name than Pipe II? It could be something like Slummer Pipe 1 or something. Just some thoughts on having a different name for the program once he decides whether he is going to make it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Technoshock Re: GMA and bgt?
Wait, I have asked this question last year, but I had some l;title experience with Engines, esp. when BGT came out. Now I recall asking about Techno shock and how I thought it was running the GMA engine since the navigation is almost the same as in the Sarah Game, PacMan Talks and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wrecking Ball and air hockey
Wait for what platform is this? If it is made for windows that would something I could look into, I am not sure if it is posted on audio Games.net Must check on that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Would anyone know what this error message is telling me and how to fix it?
Well, i you could have included the whole error message, like with Jaws you can virtual the window, I am sure we would have had a more understanding as to what program you are trying to use, when did the error occur and things like that. I know this was already asked, just thought I should leave tips like use the virtual screen or with Neda use the object review and use that to put in more detains about the error. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to play bank commander was: Re: GMA and bgt?
Wow, what an interesting conversation, but how are you going to drive a bank, must you have a bank on a mobile home, or must you manage a chain of banks, like the Blind Tamer's financial institution. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] phrase Madness sprayed
OK, after some thorough spraying, got the bugs out. You can now downloading without fear of being stung. The problems were with the Inno compilation--but as I said those issues have been fixed. Happy Gaming! Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] One liners was: Re: Would anyone know what this error message istellingmeand how to fix it?
One-lined messages such as Yeah, or I see things like that I mean we have to have more than one line to make the reply more interesting. Like, If you have nothing to say, do not post at all, and if you do have something to say, you can post it like ask a question, make comments or suggestions. I did use a one-lined message like I totally age with that, but I also included a comment and a question to make it more interesting to read. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA and bgt?
Hi, I totally agree with that. I wondered why is he not selling GM like GT or something. Is it because of its complexities of the scripting language? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.