Re: [Audyssey] Air hockey question

2011-05-18 Thread burakyuksek

Which message?
sevgiler saygilar
- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Thursday, May 19, 2011 2:36 AM
Subject: Re: [Audyssey] Air hockey question



Ah, ignore my previous question, for this message tells me the answer.

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Re: [Audyssey] games that insult - Re: the spirit of game production -Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread The Addictor
That's what got me addicted to my own game, Phrase Madness.  Once I realized 
I could record snide and funny--sometimes insulting comments from within the 
game, I was hooked on the idea.  That's why there are over 600 comments so 
far.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Thursday, May 19, 2011 12:09 AM
Subject: [Audyssey] games that insult - Re: the spirit of game 
production -Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed



Only problem is, you have to have enough insults to make not so monotonous 
after a while.  Otherwise, it gets to be the S O S, if you catch my drift.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 10:52 PM
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Charles,

Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd
definitely buy it. It would be funny to hear the Chessmen  insulting
the player like, "Hey, moron! If I go that way that night will jump on
me. Hey, idiot! Don't you see that black knight waiting to kill me?
Are you blind or something? Moron, that black queen over there is
going to kick my butt!"

Let's just say it would be lots of laughs. The cruder and more
insulting they are the funnier it would be. It never hurts to have a
bit of irony and sarcasm in a game.

For instance, my son likes to play Cripto the Super Dog. Funny thing
is every time you lose, die, etc the game has some witty sarcastic
remark to say about it. "Hey, some super dog you are. You can't even
jump right." Things like that are pretty funny the first couple times
you hear them.

On 5/18/11, Charles Rivard  wrote:
How about the people that would not buy a straightforward, no nonsense 
chess

program because they already have one, but would immediately buy a chess
program that sports such features as giving sarcastic responses to your
mistakes and showing battles between the chessmen when there is a 
capture?

It's chess with different twists, sort of.

---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


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[Audyssey] putting games on frotz

2011-05-18 Thread michael barnes

Hey, I need some help putting some games on my frotz app on the iphone.
I know different ones on the list have done this before.  So can 
someone please give me instructions on how to do this?

Thanks for the help.

--
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www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] games that insult - Re: the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
Only problem is, you have to have enough insults to make not so monotonous 
after a while.  Otherwise, it gets to be the S O S, if you catch my drift.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 10:52 PM
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Charles,

Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd
definitely buy it. It would be funny to hear the Chessmen  insulting
the player like, "Hey, moron! If I go that way that night will jump on
me. Hey, idiot! Don't you see that black knight waiting to kill me?
Are you blind or something? Moron, that black queen over there is
going to kick my butt!"

Let's just say it would be lots of laughs. The cruder and more
insulting they are the funnier it would be. It never hurts to have a
bit of irony and sarcasm in a game.

For instance, my son likes to play Cripto the Super Dog. Funny thing
is every time you lose, die, etc the game has some witty sarcastic
remark to say about it. "Hey, some super dog you are. You can't even
jump right." Things like that are pretty funny the first couple times
you hear them.

On 5/18/11, Charles Rivard  wrote:
How about the people that would not buy a straightforward, no nonsense 
chess

program because they already have one, but would immediately buy a chess
program that sports such features as giving sarcastic responses to your
mistakes and showing battles between the chessmen when there is a 
capture?

It's chess with different twists, sort of.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Charles,

Hmmm...Good point. If the Chess set was anything like Wizard Chess I'd
definitely buy it. It would be funny to hear the Chessmen  insulting
the player like, "Hey, moron! If I go that way that night will jump on
me. Hey, idiot! Don't you see that black knight waiting to kill me?
Are you blind or something? Moron, that black queen over there is
going to kick my butt!"

 Let's just say it would be lots of laughs. The cruder and more
insulting they are the funnier it would be. It never hurts to have a
bit of irony and sarcasm in a game.

For instance, my son likes to play Cripto the Super Dog. Funny thing
is every time you lose, die, etc the game has some witty sarcastic
remark to say about it. "Hey, some super dog you are. You can't even
jump right." Things like that are pretty funny the first couple times
you hear them.

On 5/18/11, Charles Rivard  wrote:
> How about the people that would not buy a straightforward, no nonsense chess
> program because they already have one, but would immediately buy a chess
> program that sports such features as giving sarcastic responses to your
> mistakes and showing battles between the chessmen when there is a capture?
> It's chess with different twists, sort of.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi,

Unfortunately, that is very true. There are a lot of board games etc I
could write, but there are free versions available. Creating a
commercial version wouldn't sell unless it was really spectacular.

For example, I've thought about creating my own version of Monopoly.
Main reason is there are some special rules that the Kitchens Inc and
RS Games versions don't have. In the Lord of the Rings Monopoly you
can play using the ring which has its own special rules and special
dice which is totally different from regular Monopoly. The Star Wars
Collecters Edition Monopoly has a few extrarules and changes not found
in classic Monopoly as well. However, I'm not sure that these extra
features would be in demand by VI gamers. I'm afraid if I spent two or
three months developing a more complete Monopoly set with special
rules people will just grown and say, "Oh, no. another Monopoly game?"

The same goes for Life. Jim Kitchen has a decent Life game, but there
are some variations that are pretty cool. One of the more recent
versions my wife and I own is Pirates of the Caribbean. Its a little
more fun than classic Life as its all about becoming a pirate, finding
gold, attacking other ships, etc. I don't know if this would
constitute enough of a change for people to be interested in another
Life game even if it has a different theme, different cards, etc.

So you are right. The well isn't as deep as it once was, and if I want
to do a board game, arcade game, it has to be different enough to seem
newor or they won't be as much interest in it. Yet of course anything
with Harry Potter, Star Trek, Star Wars, Lord of the Rings, are
usually automatic hits just because of the characters, music, etc
involved in the game. In other words the familiarity to the gamer.

Cheers!


On 5/18/11, Jeremy Kaldobsky  wrote:
> Thomas,
>
> I agree there will always be room to supply the nitch markets, I was
> just pointing out that the options are more limited than they used to be.
> Back in what I presume to be the audio games golden age, new developers were
> sitting on a huge well of game ideas.  All of the mainstream console games,
> board games, and card games were ripe for the duplicating into an accessible
> format.  For a long while, I'm sure the only thing slowing anyone down was
> the time it took to crank the games out, and most of those were probably
> each their own "first" in gaming style within the vi community.  That old
> well has dried up, and I agree, mainstream sources still trickle new ideas
> into that old well, but it is a slow trickle compared to the old days.
>
> - Aprone

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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Shaun,

Yes, but the general quality of those games have gone down. What i
mean by that is now that BGT has been released a lot of new game
developers are trying to produce games, but a lot of what I've seen
from them are a bunch of amateur practice games. Nothing really
skillfully written which is to be expected from people just starting
out. I'm not saying this to be negative, rude, etc but I think that
some of the new amateur games should have been simply private affairs
rather than public releases since they are proof of concepts rather
than games. I won't name names or their projects as I don't want to
hurt anyones feelings, but I think some of the new BGT developers
should wait until they have enough skills under their belt to produce
something a little more complete I guess is the word for it.

HTH


On 5/18/11, shaun everiss  wrote:
> Well what I have seen is  That with the event of bgt, a load of teams
> have started.
> Loads of indipendant teams  mainly opensource hackers have released
> loads of stuff.
> The language is sertainly versitile.
> This along with those that have started in python and with the games
> from game madness, apron, etc have probably releaved preasure from
> the main companies which I am happy.

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Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Bryan Peterson
And I'll be past thirty in a little over a month. Well I suppose technically 
I was past thirty last year once my thirtieth birthday was over but I really 
will be past thirty in a little over a month.

We are the Knights who say...Ni!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:19 PM
Subject: Re: [Audyssey] you've got plenty - Re: the spirit of game 
production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed




Hi Charles,

UhI'm already past 30. In fact, have been past 30 for quite a
while now. So your joke is lost on me.

Cheers!


On 5/18/11, Charles Rivard  wrote:
Wow.  You've got enough planned game to keep you busy beyond the age of 
30!

(ornery grin)

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Re: [Audyssey] Air hockey question

2011-05-18 Thread Charles Rivard
I'm not sure which version of voices I have, but it might be a clue if I 
tell you that it is ScanSoft Tom that came with an earlier version of JAWS. 
It works with other games such as those from Jim Kitchen.  I don't even 
think I'm getting to the point at which the voice would kick in, because it 
just stays at the desktop icon.  The same thing happens if I go into the 
c:\program files\air hockey or c:\program files\wrecking ball folders and 
hit enter on the air hockey or wrecking ball file.


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Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 9:44 PM
Subject: Re: [Audyssey] Air hockey question


That's weird--I'm using the exact same version you are, and it starts 
okay. Is your sapi 5 working?

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:14 PM
Subject: Re: [Audyssey] Air hockey question


How did you get the game started?  I clicked on the desktop icon and it 
does nothing at all.  Same thing happens on Wrecking Ball.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, May 18, 2011 4:59 PM
Subject: [Audyssey] Air hockey question



Hey Ken, just tried your air hockey game.  Some thoughts and a question.



I never really knew where I was in the game until the score was 
announced at

the end.  It might be nice to have goals announced with the score.



And what is happening if you hit up and down arrow and are hearing 
numbers?

Is this some sort of mouse speed thing?



Also, it might be nice to have a constant sound for the paddle; I found
myself not always knowing where I was in relation to the goal and the 
puck,

since I couldn't hear the paddle unless I moved it, and there was a
noticeable delay between gestures and the sound.



   Chris Bartlett



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[Audyssey] question on a game podcast i heard

2011-05-18 Thread michael barnes
Hey, Last week I heard a podcast and someone on that podcast gave a 
company name that makes some kind of accessible boat game for the iphone.
The person told me that it might be able gamers but I went to their 
site and didn't see anything about a boat game.
So here is a question for Michael feer did you ever found out what the 
company name is?

Thanks.

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Re: [Audyssey] Air hockey question

2011-05-18 Thread The Addictor
That's weird--I'm using the exact same version you are, and it starts okay. 
Is your sapi 5 working?

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:14 PM
Subject: Re: [Audyssey] Air hockey question


How did you get the game started?  I clicked on the desktop icon and it 
does nothing at all.  Same thing happens on Wrecking Ball.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, May 18, 2011 4:59 PM
Subject: [Audyssey] Air hockey question



Hey Ken, just tried your air hockey game.  Some thoughts and a question.



I never really knew where I was in the game until the score was announced 
at

the end.  It might be nice to have goals announced with the score.



And what is happening if you hit up and down arrow and are hearing 
numbers?

Is this some sort of mouse speed thing?



Also, it might be nice to have a constant sound for the paddle; I found
myself not always knowing where I was in relation to the goal and the 
puck,

since I couldn't hear the paddle unless I moved it, and there was a
noticeable delay between gestures and the sound.



   Chris Bartlett



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Re: [Audyssey] Air hockey question

2011-05-18 Thread The Addictor

Hey Chris,
Glad you like the air hockey game.
First, the paddle used to be constant, but it got annoying if I wanted to 
switch to keyboard for a while.  However, I can see you point and will loop 
it again for the next release.
As for announcing the score, I'll have to turn it into a self-voicing game 
for that, because I get a run-time error when the mouse is moving at the 
same time sapi is speaking.  No idea why.  For now, use the mouse wheel to 
announce scoring.
The up and down arrows control how much friction there is between the puck 
and table.  The lower the number, the more air is being pumped out and 
therefore, the less friction you have.  High numbers mean the puck slows 
down rapidly.
What do the rest of you think?  What else do you want in this game--and if 
you say "online play," then one of you other vb6 experts will have to handle 
it, because I have absolutely no clue how to set that kind of thing up.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, May 18, 2011 5:59 PM
Subject: [Audyssey] Air hockey question



Hey Ken, just tried your air hockey game.  Some thoughts and a question.



I never really knew where I was in the game until the score was announced 
at

the end.  It might be nice to have goals announced with the score.



And what is happening if you hit up and down arrow and are hearing 
numbers?

Is this some sort of mouse speed thing?



Also, it might be nice to have a constant sound for the paddle; I found
myself not always knowing where I was in relation to the goal and the 
puck,

since I couldn't hear the paddle unless I moved it, and there was a
noticeable delay between gestures and the sound.



   Chris Bartlett



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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread shaun everiss
Well what I have seen is  That with the event of bgt, a load of teams 
have started.
Loads of indipendant teams  mainly opensource hackers have released 
loads of stuff.

The language is sertainly versitile.
This along with those that have started in python and with the games 
from game madness, apron, etc have probably releaved preasure from 
the main companies which I am happy.


At 04:27 a.m. 19/05/2011, you wrote:

Hi Dark,

You are certainly right about the direction of accessible games
changing over the last few years. Mostly it was a good thing.

Like you said from 2000 to 2004 most of the games were arcade affairs
like DynaMan, Aliens in the Outback, Troopenum, Dark Destroyer, Pipe,
Pipe 2, Hunter, Tarzan Junior, etc that were a throwback to the 1980's
style of gaming. One reason there were so many game releases back to
back is an arcade game like Troopenum is relatively easy to create
compared to some of the games we have seen over the last three/four
years or so.

For instance, in 2006, I believe it was, Che mentioned to the list his
idea to create Rail Racer. When he finally released 1.0 in 2007 or so
it totally changed the way VI gamers think of racing games and raised
the bar considerably. I litterally had to rethink Raceway from the
ground up because of it.

What I mean by that is that the original plans for ESP Raceway was for
a racing game on par with Poll Position. You'd have like 8 different
tracks, and up to four cars on the track. There was no season mode, no
points, no upgrades, and all and all just a plane Jane racing game. I
realized with games like Rail Racer coming out and free games like
Topspeed and Mach1 already out there Raceway wouldn't do well
financially. So I decided to rethink the game and use something like
Nascar Thunder as my basis which is a mainstream game with a lot more
features etc that would be selling points.

Then, of course, there is Entombed. Again this is a game right up
there with mainstream RPG games, and has totally redefined what I and
others are willing to pay for in terms of games. People know I've been
thinking of an RPG game for a while now, perhaps one like Sryth, but
I've realized that a text-based game alone is not going to sell. Now,
days there is this expectation of fighting sounds, weapons, background
ambience, some music, etc followed by some narration voice which means
a strict paper and pen style game isn't probably in demand any more.
Something more roguelike such as Entombed is the style accessible RPG
games will most likely take.

Last, but certainly not least, is Time of Conflict. Once again GMA has
amazed me, as well as everyone else, with something new and
revolutionary. It reminds me of the various Civilization games were
you build an army and then proceed to take over the planet by whiping
out the enemy forces. It is a game with no parallel in accessible
gaming and even SoundRTS, which is a decent real time strategy game
itself, doesnt' quite compare to Time of Conflict in the RTS genre.
I've litterally spent more than a week fighting a single campaign in
Time of Conflict. So I agree that expectations for commercial games do
get higher and higher as time goes buy.

Cheers!

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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Jeremy Kaldobsky
Thomas,

I agree there will always be room to supply the nitch markets, I was just 
pointing out that the options are more limited than they used to be.  Back in 
what I presume to be the audio games golden age, new developers were sitting on 
a huge well of game ideas.  All of the mainstream console games, board games, 
and card games were ripe for the duplicating into an accessible format.  For a 
long while, I'm sure the only thing slowing anyone down was the time it took to 
crank the games out, and most of those were probably each their own "first" in 
gaming style within the vi community.  That old well has dried up, and I agree, 
mainstream sources still trickle new ideas into that old well, but it is a slow 
trickle compared to the old days.

- Aprone

--- On Wed, 5/18/11, Thomas Ward  wrote:

> From: Thomas Ward 
> Subject: Re: [Audyssey] the spirit of game production - Re: 
> bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
> To: "Gamers Discussion list" 
> Date: Wednesday, May 18, 2011, 8:11 PM
> Hi Jeremy,
> 
> Well, what you say makes sense. However, there is another
> angle I
> think we, as accessible game developers, often overlook.
> 
> For instance, you are saying you pass over an idea because
> it has
> already done before, or too similar to a game in existance.
> That's
> true if we are looking at the wider community, but there is
> still
> nitch markets for those games. I myself am using Linux and
> there
> currently is nothing like Troopenum, Hunter, Judgment Day,
> etc
> available. So I'd probably buy it if there was a version
> built for
> Linux. It is the same case for Mac OS users who have left
> Windows for
> Mac, and now are trying to find games for Mac that are
> accessible. No
> its not financially as big a gold mine as Windows, I'm
> certainly not
> saying that, but my point is just because a similar game
> has been
> created before doesn't mean it isn't of value to someone.
> It just
> means we as developers have to look at the big picture and
> see where
> potential customers are.
> 
> For instance, over the past month I've put a lot of work
> into
> upgrading my game engine so it runs on Windows and Linux,
> and I'm
> pretty sure if I compiled a version for Mac it should run
> on Mac OS as
> well. So if I chose to use my engine to create another
> Troopenum type
> game I doubt I'd get many Windows sales, because its like
> something
> they already have, but for Mac and Linux markets I'm sure I
> could make
> a couple thousand or so in sales from those nitch markets
> alone. Its
> simply the old case of supply and demand at work here
> again.
> 
> Cheers!
> 
> 
> 
> 
> On 5/18/11, Jeremy Kaldobsky 
> wrote:
> > First off, this is the second time I've written this
> post so it will
> > probably be of lower quality this time around. 
> My browser decided to glitch
> > and I lost a very lost post, that was probably a full
> page if not a page and
> > a half.
> >
> > As one of the new guys in the community, relatively
> speaking, I debated even
> > commenting on this topic.  I wasn't around for
> the "golden era" so my
> > perspective is extremely limited compared to those who
> have been around long
> > enough to see the bigger picture.
> >
> > That being said, I don't doubt things have slowed down
> with audio game
> > development to some degree, I believe that is
> normal.  I do, also, agree
> > with Dark that a well made game can still use old
> ideas.
> >
> > Recently I assembled a list of the audio games and
> tools I have released.  I
> > was honestly shocked by how short that list was! 
> I kept thinking I had left
> > things out, and it took me a while to accept that the
> list was accurate.
> > The reason I felt like I had done more is because for
> every game/tool I've
> > released, I have 2 that were only partially
> finished.  While developing a
> > new game, if I discover existing games that use the
> same general idea, I
> > will get discouraged.  The same is true when I
> read that someone else is
> > currently developing a game with a similar
> style.  In those cases, I will
> > just push my project aside and start work on
> another.  Part of the way
> > through that design, there's always a chance the same
> thing will happen
> > again.
> >
> > Even if only half of the other developers are like me,
> that is a lot of
> > developers holding off on projects because they are
> searching for a unique
> > idea.  Sure, if we stuck with it our games would
> be different in some ways,
> > but they are still similar to something already out
> there.  I always ask
> > myself the question, "Why waste time when I could be
> making something
> > totally unique?"
> >
> > Over the years, many audio games have been created,
> and they represent many
> > different game styles.  For anyone trying not to
> repeat an existing game,
> > this means our options are getting smaller and smaller
> all the time.  New
> > ideas are tricky, and they take longer to develop than
>

Re: [Audyssey] gaming magazine wanted

2011-05-18 Thread shaun everiss
well if we need a new editor I could do it or at least help, I don't 
pretend to have a large ammount of time, which in fact I don't, in 
fact I am quite bussy.

However i have more time than most to do bits here and there.
Its true I don't have days to waste my life away but still I have a 
few holes between projects and always have some time for the online community.

At 03:25 a.m. 19/05/2011, you wrote:

I know Ron's working on it but have no idea where he is in the
process. He's gone through some email and computer difficulties
recently but I wouldn't be surprised if we heard from him soon.

On 5/18/11, Charles Rivard  wrote:
> Any news about an upcoming issue of Audyssey Magazine?  It's been a heck of
> a long time since we've gotten one.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.
> ---
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> please send E-mail to gamers-ow...@audyssey.org.
>


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A Life of Word and Sound
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Re: [Audyssey] gaming magazine wanted

2011-05-18 Thread shaun everiss
I am starting to wander if there is any real need for an audyssey or 
one as full as it has.
The letters sections and most of the mag is a mirror of what is going 
on in the email list and forums.
Without articles, except for the dungeons game article, and the fact 
imortal gamer and game rescue unit seem to not be featured I am 
thinking we should either have all the articles or whatever on a 
website or something, and not bother with the mag or have the mag 
with just the dev news, and articles in it since that is the 
only  things bar the reviews that exist that are good these days.


On that note now we have darkgrew imortal gamer and game rescue unit 
really should become gamebooks.

Ofcause I have not the time right now to write those things.
But I may later.
At 02:16 a.m. 19/05/2011, you wrote:
Any news about an upcoming issue of Audyssey Magazine?  It's been a 
heck of a long time since we've gotten one.


---
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it to heart.

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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
How about the people that would not buy a straightforward, no nonsense chess 
program because they already have one, but would immediately buy a chess 
program that sports such features as giving sarcastic responses to your 
mistakes and showing battles between the chessmen when there is a capture? 
It's chess with different twists, sort of.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 7:11 PM
Subject: Re: [Audyssey] the spirit of game production - Re: 
bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Jeremy,

Well, what you say makes sense. However, there is another angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because it has
already done before, or too similar to a game in existance. That's
true if we are looking at the wider community, but there is still
nitch markets for those games. I myself am using Linux and there
currently is nothing like Troopenum, Hunter, Judgment Day, etc
available. So I'd probably buy it if there was a version built for
Linux. It is the same case for Mac OS users who have left Windows for
Mac, and now are trying to find games for Mac that are accessible. No
its not financially as big a gold mine as Windows, I'm certainly not
saying that, but my point is just because a similar game has been
created before doesn't mean it isn't of value to someone. It just
means we as developers have to look at the big picture and see where
potential customers are.

For instance, over the past month I've put a lot of work into
upgrading my game engine so it runs on Windows and Linux, and I'm
pretty sure if I compiled a version for Mac it should run on Mac OS as
well. So if I chose to use my engine to create another Troopenum type
game I doubt I'd get many Windows sales, because its like something
they already have, but for Mac and Linux markets I'm sure I could make
a couple thousand or so in sales from those nitch markets alone. Its
simply the old case of supply and demand at work here again.

Cheers!




On 5/18/11, Jeremy Kaldobsky  wrote:

First off, this is the second time I've written this post so it will
probably be of lower quality this time around.  My browser decided to 
glitch
and I lost a very lost post, that was probably a full page if not a page 
and

a half.

As one of the new guys in the community, relatively speaking, I debated 
even

commenting on this topic.  I wasn't around for the "golden era" so my
perspective is extremely limited compared to those who have been around 
long

enough to see the bigger picture.

That being said, I don't doubt things have slowed down with audio game
development to some degree, I believe that is normal.  I do, also, agree
with Dark that a well made game can still use old ideas.

Recently I assembled a list of the audio games and tools I have released. 
I
was honestly shocked by how short that list was!  I kept thinking I had 
left

things out, and it took me a while to accept that the list was accurate.
The reason I felt like I had done more is because for every game/tool 
I've

released, I have 2 that were only partially finished.  While developing a
new game, if I discover existing games that use the same general idea, I
will get discouraged.  The same is true when I read that someone else is
currently developing a game with a similar style.  In those cases, I will
just push my project aside and start work on another.  Part of the way
through that design, there's always a chance the same thing will happen
again.

Even if only half of the other developers are like me, that is a lot of
developers holding off on projects because they are searching for a 
unique
idea.  Sure, if we stuck with it our games would be different in some 
ways,

but they are still similar to something already out there.  I always ask
myself the question, "Why waste time when I could be making something
totally unique?"

Over the years, many audio games have been created, and they represent 
many

different game styles.  For anyone trying not to repeat an existing game,
this means our options are getting smaller and smaller all the time.  New
ideas are tricky, and they take longer to develop than the games based on
old ideas.  It is only natural for things to slow down because of this. 
I
believe that this would still be true even if the old classic game 
companies

were still around.  They probably rode out the market until the trends
started to change.  It was a smart move on their part, if that is what 
they

did.

New ideas also run the risk of being rejected.  I released Daytona to be
unique, and many people played it, but also many more didn't even care to
try it.  That's not meant to put anyone down, but it is just a reality. 
The

more new and unique you make a game, the more likely it is that you've
narrowed down on your potent

Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread shaun everiss
not to mention that with bgt its possible for new devs to pop up out 
of nowhere.

At 02:06 a.m. 19/05/2011, you wrote:

I think having all the new games so spaced apart in terms of when
they're released has had a profound effect on the community. Nobody
really steals each other's thunder so there's a lot more cooperation
than you'd see in the sighted games world. Some folks think that we've
already gone through our golden age of accessible games. I don't
agree. With the quality of the upcomming releases Charles mentionned
plus others, we could see a perfect storm which creates an even better
period ahead for us.

On 5/18/11, Charles Rivard  wrote:
> Hmm.  You've still got the spirit, Phil is working on one, and we 
get a game

> or two from Jim Kitchen every so often, and there are others either coming
> or are recently  on the scene of game production.  Things move slowly
> because games aren't made in a day, so to speak.  I'm thinking that Sarah,
> MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 17, 2011 11:09 PM
> Subject: Re: [Audyssey] brings back memories - Re: Fw: 
BlindSoftware.comBlog

> Feed
>
>
>> Hi Charles,
>>
>> Yes, in deed. I remember Troopenum was huge when it came out. I
>> believe Aliens in the Outback came out about the same time. As I
>> recall ESP and BSC were really popular at roughly the same time on the
>> list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a
>> really good year for games and a huge step forward for accessible
>> gaming. Before that year the majority of the games out there were the
>> PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of
>> Lonewolf and Trek 99 were Dos games as well. Its easy to forget how
>> much of a driving force BSC, ESP, and GMA were in those days.
>> Unfortunately, the creative spirit that started the Windows gaming
>> experience from 2000 to 2004 or so seems to have dried up.
>>
>> Cheers!
>>
>>
>> On 5/17/11, Charles Rivard  wrote:
>>> I remember there being so much traffic, and I think it was on this list
>>> as a
>>> matter of fact, about this game, Troopanum.  The NFB was promoting the
>>> game
>>> because it was produced by blind gamers.  Wasn't it about the same time
>>> as
>>> Aliens in the Outback was big?  After a few months of reading about the
>>> game, I downloaded and tried it.  After playing it for about 20 minutes,
>>> I
>>> bought it.  The podcast reminded me of the unpacking aspect of the game.
>>>
>>> ---
>>> Laughter is the best medicine, so look around, find a dose and take it to
>>> heart.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> gamers-unsubscr...@audyssey.org.
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http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
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2010--
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Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
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Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
By using the age of 30, I was being assured of being right.  I'm figuring 
that I was about a decade or so off.  I had someone tell me yesterday that I 
look old for 35, and I told him, "I hope so, because I just turned 57 on 
Saturday."


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 7:19 PM
Subject: Re: [Audyssey] you've got plenty - Re: the spirit of game 
production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed




Hi Charles,

UhI'm already past 30. In fact, have been past 30 for quite a
while now. So your joke is lost on me.

Cheers!


On 5/18/11, Charles Rivard  wrote:
Wow.  You've got enough planned game to keep you busy beyond the age of 
30!

(ornery grin)

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Re: [Audyssey] Phrase Madness Online

2011-05-18 Thread Thomas Ward
Hi Ken,

Yeah, it doesn't sound like it would be that difficult. If you know a
language like Perl, Javascript, or ASP you could pretty easily create
an online version and put it on the net. Maybe a good summer project
for you. :D

Cheers!


On 5/18/11, The Addictor  wrote:
> Currently I have no knowledge of how to write an online game.  However, PM
> is so simple that it shouldn't be hard to implement.
> Ken Downey
> The Addictor
> www.TheAddictor.com
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Re: [Audyssey] rpgs was, Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Dark,

Hmmm...Well, you raise some interesting points. Like you I was drawn
to Sryth precisely because it is text-based, and is for the most part
very story driven. It is quite a lot like the paper and pen RPG games
which is in a way better than playing with an actual guild, because
you can explore the game on your own and there is a lot of back story
behind the characters. Its for that reason I began looking into
creating an RPG game of my own.

Basically, my idea was to create a text-based RPG game/adventure like
Sryth but instead of making it an online game it would be a stand
alone product. It would kind of resemble the old text adventures
except it would have text-based menus rather than typing in commands.
As you yourself pointed out some time back its no fun having to deal
with "guess the verb" situations when with a menu you can just select
the option you need from a list.

Plus there are things about Sryth I always thought could be better.
For example, there aren't enough character races. You are pretty much
assumed to be human. There is no way to select a dwarf, elf, fary, or
some other race commonly found in DND. Come to think of it there are
some enemy character races like dark elf, vampire,  red cap, etc that
would be a nice change as well. Even these few changes would be an
improvement in Sryth I think.

However, right after Entombed came out I was scared off the idea. Not
because my idea was necessarily bad, not interesting, but I felt like
nobody would buy a game that is 99% text. Entombed is more action
oriented, has some great music, sounds, and ambience and to do the
same thing would add months if not years onto the development time.
Which made me put the RPG idea on the back burner.

That said, with Star Wars The Old Republic coming on the scene in the
mmainstream market I'm once again interested in reviving my RPG game
idea. For a couple of reasons. One I love Star Wars and a game based
on Star Wars would rock, and giving it a story-text-based interface
like Sryth would be awesome. Second, since I have several GB of sound
effects for Star Wars it wouldn't cost me anything to put together a
text-based RPG with background ambience, weapons, music, and some
pain/death sounds for enemies. It would be really the best of both
worlds as we would have a text-based U.I. and high quality sounds and
music too.

Cheers!




On 5/18/11, dark  wrote:
> Hi Tom.
>
> i must confess I disagree on the text based rpg suggestion. Entombed is
> indeed a roguelike game, but there are things entombed cannot do, for
> instance because you have such a choice of characters and such a random
> dungeon, you have no character history or plot, not to mention few
> cutscenes.
>
> This isn't a cryticism, it's just part of the style.
>
> In developement now is Airik, which is far more like Zelda, with it's own
> unique plot, cutscenes etc.
>
> I personally stil am of the opinion that if the writing, combat system etc
> were good enough, a sort of extended gamebook in text would indeed sell,
> afterall Sryth is really the only thing like that in the brouser catagory.
>
> in fact if I ever get to creating a game, it's this sort of thing I'd like
> to do myself.
>
> While I don't think you could charge as much as entombed, I do think if the
> game was good enough quality the medium would not matter as much.
>
> yes, music, acting and sounds would all help, but in a game which
> essentially tells a story and works on a combination of randomization,
> choice and statistical management to progress that story, the story and it's
> system is what is paramount.
>
> while I'm all for raised expectations, I don't think we're yet in a
> situation where you can absolutely say "well this won't work" sinse stil if
> something is done well enough it can be appreciated.
>
> Look at Q9. If philip had suggested making a basic, 1D superliam style side
> scroller with a scoring system, the response would've been nh!
>
> However, because the games' mechanics were solid, it's sounds extremely
> good, and it's character rather amusing, it was appreciated despite bucking
> the trend.
>
> I can't really speak about racing games, sinse other than rail racer I've
> not really found many that appeal to me, and I wouldn't particularly know
> the difference betwene a good or bad one, but certainly in the rpg field I'd
> be sad if nobody attempts any more games because they must be "as good as
> entombed"
>
> Entombed, while fantastic, is only one example of an accessible rpg. we have
> almost no others, and in fact rpg's can cover such a range of options,
> there's no need to emulate what had been done before at all.
>
> I'd personally say, that while arcade games generally need to have something
> special to succeed these days because of people's expectations, only the
> space invaders and basic grid puzle genre are completely played out.
>
> Beware the grue!
>
> Dark.
>
>
> ---
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> If you want to l

Re: [Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Charles,

UhI'm already past 30. In fact, have been past 30 for quite a
while now. So your joke is lost on me.

Cheers!


On 5/18/11, Charles Rivard  wrote:
> Wow.  You've got enough planned game to keep you busy beyond the age of 30!
> (ornery grin)
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Jeremy,

Well, what you say makes sense. However, there is another angle I
think we, as accessible game developers, often overlook.

For instance, you are saying you pass over an idea because it has
already done before, or too similar to a game in existance. That's
true if we are looking at the wider community, but there is still
nitch markets for those games. I myself am using Linux and there
currently is nothing like Troopenum, Hunter, Judgment Day, etc
available. So I'd probably buy it if there was a version built for
Linux. It is the same case for Mac OS users who have left Windows for
Mac, and now are trying to find games for Mac that are accessible. No
its not financially as big a gold mine as Windows, I'm certainly not
saying that, but my point is just because a similar game has been
created before doesn't mean it isn't of value to someone. It just
means we as developers have to look at the big picture and see where
potential customers are.

For instance, over the past month I've put a lot of work into
upgrading my game engine so it runs on Windows and Linux, and I'm
pretty sure if I compiled a version for Mac it should run on Mac OS as
well. So if I chose to use my engine to create another Troopenum type
game I doubt I'd get many Windows sales, because its like something
they already have, but for Mac and Linux markets I'm sure I could make
a couple thousand or so in sales from those nitch markets alone. Its
simply the old case of supply and demand at work here again.

Cheers!




On 5/18/11, Jeremy Kaldobsky  wrote:
> First off, this is the second time I've written this post so it will
> probably be of lower quality this time around.  My browser decided to glitch
> and I lost a very lost post, that was probably a full page if not a page and
> a half.
>
> As one of the new guys in the community, relatively speaking, I debated even
> commenting on this topic.  I wasn't around for the "golden era" so my
> perspective is extremely limited compared to those who have been around long
> enough to see the bigger picture.
>
> That being said, I don't doubt things have slowed down with audio game
> development to some degree, I believe that is normal.  I do, also, agree
> with Dark that a well made game can still use old ideas.
>
> Recently I assembled a list of the audio games and tools I have released.  I
> was honestly shocked by how short that list was!  I kept thinking I had left
> things out, and it took me a while to accept that the list was accurate.
> The reason I felt like I had done more is because for every game/tool I've
> released, I have 2 that were only partially finished.  While developing a
> new game, if I discover existing games that use the same general idea, I
> will get discouraged.  The same is true when I read that someone else is
> currently developing a game with a similar style.  In those cases, I will
> just push my project aside and start work on another.  Part of the way
> through that design, there's always a chance the same thing will happen
> again.
>
> Even if only half of the other developers are like me, that is a lot of
> developers holding off on projects because they are searching for a unique
> idea.  Sure, if we stuck with it our games would be different in some ways,
> but they are still similar to something already out there.  I always ask
> myself the question, "Why waste time when I could be making something
> totally unique?"
>
> Over the years, many audio games have been created, and they represent many
> different game styles.  For anyone trying not to repeat an existing game,
> this means our options are getting smaller and smaller all the time.  New
> ideas are tricky, and they take longer to develop than the games based on
> old ideas.  It is only natural for things to slow down because of this.  I
> believe that this would still be true even if the old classic game companies
> were still around.  They probably rode out the market until the trends
> started to change.  It was a smart move on their part, if that is what they
> did.
>
> New ideas also run the risk of being rejected.  I released Daytona to be
> unique, and many people played it, but also many more didn't even care to
> try it.  That's not meant to put anyone down, but it is just a reality.  The
> more new and unique you make a game, the more likely it is that you've
> narrowed down on your potential player base.  For this very reason I set my
> combat game aside because I didn't have faith that my player base would be
> large enough to help me support the ongoing server costs.  I'm also fairly
> certain my next Daytona game will be completely passed over by a sizable
> portion of the community simply because it requires the mouse to play.  I
> built Lunimals to be as close to "standard" as I could, and I'm sure its
> recent popularity speaks loudly in support of my theory.
>
>
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> If you want to leave the list, send E-mail to
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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Charles,

Yes, something like that. While there are new devs and new games
coming along to replace BSC, Draconis, DanZ Games, etc let's face it.
There is still aplace for Hunter, Troopenum, Search Party, ESP
Pinball, etc. They are, in a way, our classic games now. They are, in
a sense, like what the original NES games mean to WII gamers. You can
still get Megaman, but there is something about the originals you'll
always miss.

Cheers!


On 5/18/11, Charles Rivard  wrote:
> I see where you're coming from.  Sort of like the fact that the Indy racers
> of today are good, but they just aren't a member of the Unser family, nor is
> there an A. J. Foyt among them.  There are good guitarists, but there's no
> Hendrix.  For the most part, what got the games for the blind industry what
> it has become is gone.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] Air hockey question

2011-05-18 Thread Christopher Bartlett
I haven't tried wrecking ball, but Air Hockey announces itself then presents
the puck sound.  Move the mouse or trackpad upward to serve.  If you're not
even getting that much, I don't know what's going on.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, May 18, 2011 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Air hockey question

How did you get the game started?  I clicked on the desktop icon and it does

nothing at all.  Same thing happens on Wrecking Ball.

---
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heart.
- Original Message - 
From: "Christopher Bartlett" 
To: "'Gamers Discussion list'" 
Sent: Wednesday, May 18, 2011 4:59 PM
Subject: [Audyssey] Air hockey question


> Hey Ken, just tried your air hockey game.  Some thoughts and a question.
>
>
>
> I never really knew where I was in the game until the score was announced 
> at
> the end.  It might be nice to have goals announced with the score.
>
>
>
> And what is happening if you hit up and down arrow and are hearing 
> numbers?
> Is this some sort of mouse speed thing?
>
>
>
> Also, it might be nice to have a constant sound for the paddle; I found
> myself not always knowing where I was in relation to the goal and the 
> puck,
> since I couldn't hear the paddle unless I moved it, and there was a
> noticeable delay between gestures and the sound.
>
>
>
>Chris Bartlett
>
>
>
> ---
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> http://www.mail-archive.com/gamers@audyssey.org.
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> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread Alfredo_The_Music_maker
IUD this source code useful for learning Python, C++ or some other 
programming language?


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Re: [Audyssey] Air hockey question

2011-05-18 Thread Alfredo_The_Music_maker

Ah, ignore my previous question, for this message tells me the answer.

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Re: [Audyssey] Air hockey question

2011-05-18 Thread Alfredo_The_Music_maker

Who makes Air Hockey and Wrecking Ball?

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Re: [Audyssey] Air hockey question

2011-05-18 Thread Charles Rivard
How did you get the game started?  I clicked on the desktop icon and it does 
nothing at all.  Same thing happens on Wrecking Ball.


---
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heart.
- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Wednesday, May 18, 2011 4:59 PM
Subject: [Audyssey] Air hockey question



Hey Ken, just tried your air hockey game.  Some thoughts and a question.



I never really knew where I was in the game until the score was announced 
at

the end.  It might be nice to have goals announced with the score.



And what is happening if you hit up and down arrow and are hearing 
numbers?

Is this some sort of mouse speed thing?



Also, it might be nice to have a constant sound for the paddle; I found
myself not always knowing where I was in relation to the goal and the 
puck,

since I couldn't hear the paddle unless I moved it, and there was a
noticeable delay between gestures and the sound.



   Chris Bartlett



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list,
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[Audyssey] Air hockey question

2011-05-18 Thread Christopher Bartlett
Hey Ken, just tried your air hockey game.  Some thoughts and a question.  

 

I never really knew where I was in the game until the score was announced at
the end.  It might be nice to have goals announced with the score.

 

And what is happening if you hit up and down arrow and are hearing numbers?
Is this some sort of mouse speed thing?

 

Also, it might be nice to have a constant sound for the paddle; I found
myself not always knowing where I was in relation to the goal and the puck,
since I couldn't hear the paddle unless I moved it, and there was a
noticeable delay between gestures and the sound.

 

Chris Bartlett

 

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[Audyssey] Phrase Madness Comments Contest and easter egg

2011-05-18 Thread The Addictor
In the interest of community excitement, I have decided to hold a contest.  
Here's how it will work.
All of you who play the demo of Phrase madness can make your own comments.  
Make as many as you like, then zip them all up.  Do this by going into the 
sound folder under Phrase Madness under program files.  Sort by date modified, 
and you'll see your comments at the bottom of the list.  They will look 
something like b5e23.wav. Zip them up and send the file to k...@theaddictor.com.
  Have the zip file named after yourself--for example, Ken Downey.zip, so I 
know who made the comments.  I'll give you 60 days to do your best.  At the end 
of that time I will evaluate the comments files.  Whoever has the funniest or 
most apt comments will win a working serial number for the game.
Remember that the formula for knowing how many possible phrases exists is 
simple--just square the available number of phrases.  In the case of the demo 
version, there are 50 phrases, making 2500 possible combos.  Even if you 
already hear a comment from me when you find a combo I commented on, feel free 
to come up with something better.

Oh, and by the way, I have placed an eastern egg in the game.  I'm curious to 
know how long it takes you to find it...
Good luck!
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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Jeremy Kaldobsky
First off, this is the second time I've written this post so it will probably 
be of lower quality this time around.  My browser decided to glitch and I lost 
a very lost post, that was probably a full page if not a page and a half.

As one of the new guys in the community, relatively speaking, I debated even 
commenting on this topic.  I wasn't around for the "golden era" so my 
perspective is extremely limited compared to those who have been around long 
enough to see the bigger picture.

That being said, I don't doubt things have slowed down with audio game 
development to some degree, I believe that is normal.  I do, also, agree with 
Dark that a well made game can still use old ideas.

Recently I assembled a list of the audio games and tools I have released.  I 
was honestly shocked by how short that list was!  I kept thinking I had left 
things out, and it took me a while to accept that the list was accurate.  The 
reason I felt like I had done more is because for every game/tool I've 
released, I have 2 that were only partially finished.  While developing a new 
game, if I discover existing games that use the same general idea, I will get 
discouraged.  The same is true when I read that someone else is currently 
developing a game with a similar style.  In those cases, I will just push my 
project aside and start work on another.  Part of the way through that design, 
there's always a chance the same thing will happen again.

Even if only half of the other developers are like me, that is a lot of 
developers holding off on projects because they are searching for a unique 
idea.  Sure, if we stuck with it our games would be different in some ways, but 
they are still similar to something already out there.  I always ask myself the 
question, "Why waste time when I could be making something totally unique?"

Over the years, many audio games have been created, and they represent many 
different game styles.  For anyone trying not to repeat an existing game, this 
means our options are getting smaller and smaller all the time.  New ideas are 
tricky, and they take longer to develop than the games based on old ideas.  It 
is only natural for things to slow down because of this.  I believe that this 
would still be true even if the old classic game companies were still around.  
They probably rode out the market until the trends started to change.  It was a 
smart move on their part, if that is what they did.

New ideas also run the risk of being rejected.  I released Daytona to be 
unique, and many people played it, but also many more didn't even care to try 
it.  That's not meant to put anyone down, but it is just a reality.  The more 
new and unique you make a game, the more likely it is that you've narrowed down 
on your potential player base.  For this very reason I set my combat game aside 
because I didn't have faith that my player base would be large enough to help 
me support the ongoing server costs.  I'm also fairly certain my next Daytona 
game will be completely passed over by a sizable portion of the community 
simply because it requires the mouse to play.  I built Lunimals to be as close 
to "standard" as I could, and I'm sure its recent popularity speaks loudly in 
support of my theory.


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[Audyssey] Phrase Madness Online

2011-05-18 Thread The Addictor
Currently I have no knowledge of how to write an online game.  However, PM is 
so simple that it shouldn't be hard to implement.
Ken Downey
The Addictor
www.TheAddictor.com
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[Audyssey] Reuploading my games again... grr! No bugs though, just desktop shortucs added

2011-05-18 Thread The Addictor
OK, I'm uploading the games yet again.  This time, it's not because of bugs 
though, but rather because of a neat little trick I just learned--that is, how 
to install icons on the desktop with Inno Installer.  Now, when you install my 
games icons will always be placed on the desktop for easier access.  Enjoy, and 
sorry for the mountain of inconveniences!
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread The Addictor

   Here are the links, both beta 0.2.
Wrecking ball: http://dl.dropbox.com/u/13071564/WreckingBallSetup.exe
Air Hockey:
http://dl.dropbox.com/u/13071564/AirHockeySetup.exe

Air hockey comes with source code, by the way.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 3:02 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


I have *not* abandoned those games.  They are still under development. 
They are, however, freeware, as are Enemy attack  and Heli.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 7:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers are 
appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as well--yet 
another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread The Addictor
I have *not* abandoned those games.  They are still under development.  They 
are, however, freeware, as are Enemy attack  and Heli.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 7:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers are 
appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as well--yet 
another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread Charles Rivard
See what that attempt at giving an ornery grin when you shouldn't produced? 
Damage Extreme!


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 1:37 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Ah, sorry charles, me nead head examining!

Beware the gRue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 7:27 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


Is this for Damage Extreme?  If so, it's for a game I'm not looking for 
or having problems with.  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 1:16 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi Charles.

The damage extreme download link was in one of those posts about gaming, 
surprisingly the one called damage extreme,  and I think if I 
understand the concept correctly, that means an ornary grin from me too 
;d.


Here is the dropbox link of the latest version, 
http://dl.dropbox.com/u/8252087/desetup.exe


Hth.

Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:47 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


All I found there were lists of posts about gaming, and a message that 
I would either have to register or sign in.  Nowhere to download games 
from.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are 
there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers 
are appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as 
well--yet another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread dark

Ah, sorry charles, me nead head examining!

Beware the gRue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 7:27 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


Is this for Damage Extreme?  If so, it's for a game I'm not looking for or 
having problems with.  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 1:16 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi Charles.

The damage extreme download link was in one of those posts about gaming, 
surprisingly the one called damage extreme,  and I think if I 
understand the concept correctly, that means an ornary grin from me too 
;d.


Here is the dropbox link of the latest version, 
http://dl.dropbox.com/u/8252087/desetup.exe


Hth.

Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:47 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


All I found there were lists of posts about gaming, and a message that I 
would either have to register or sign in.  Nowhere to download games 
from.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers 
are appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as 
well--yet another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark

Hi Damien.

As I said, I stil am of the belief that if a game, albeit a simple one is 
good enough in it's overall quality, people will indeed buy it. look at q9, 
or more recently, pontes backgammon which was also created with bgt.


If someone had suggested selling an accessible board game using sapi I'd 
have said "what?" but pontes backgammon lets you play online against 
opponents, aside from the fact the game itself is complex and strategical 
enough to keep you busy.


pontes have put in the reasonable amount of sounds to balance out the 
gameplay, and a good quantity of review keys pluss computer opponents, 
leading to all in all a solid game.


Will it win any awards? probably not, but is it fun to play? heck yes! have 
people bought it? also yes!


As I said at the time, Acefire simply did not feature enough options in 
gameplay to be an interesting or long lasting game, despire the good quality 
sounds and music it had.


Had you gone the other way and developed a game with bags of gameplay but 
only cheap sounds, I think the story may have been different.


Look at Airik the clerric.

Synth voices for the acting (though that will be fixed), and often ropy 
sound, yet it's getting lots of attention and preorders, simply because of 
the highly intreaguing gameplay it has.


While I'd agree people's expectations have gone up, I'd not say the bar has 
gone up so far that something which is well enough put together as a game 
will not recieve either attention or sales.


Beware the grue!

Dark. 



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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread Charles Rivard
Is this for Damage Extreme?  If so, it's for a game I'm not looking for or 
having problems with.  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 1:16 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi Charles.

The damage extreme download link was in one of those posts about gaming, 
surprisingly the one called damage extreme,  and I think if I 
understand the concept correctly, that means an ornary grin from me too 
;d.


Here is the dropbox link of the latest version, 
http://dl.dropbox.com/u/8252087/desetup.exe


Hth.

Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:47 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


All I found there were lists of posts about gaming, and a message that I 
would either have to register or sign in.  Nowhere to download games 
from.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers 
are appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as 
well--yet another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



---
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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread dark

Hi Charles.

The damage extreme download link was in one of those posts about gaming, 
surprisingly the one called damage extreme,  and I think if I understand 
the concept correctly, that means an ornary grin from me too ;d.


Here is the dropbox link of the latest version, 
http://dl.dropbox.com/u/8252087/desetup.exe


Hth.

Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:47 PM
Subject: Re: [Audyssey] wrecking Ball and air hockey


All I found there were lists of posts about gaming, and a message that I 
would either have to register or sign in.  Nowhere to download games from.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers are 
appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it 
to heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as well--yet 
another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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Re: [Audyssey] the spirit of game production - Re: brings backmemories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Damien Pendleton

Hi Dark,
This is precisely why I myself am struggling for game ideas. Finding exactly 
the right storyline and getting all the right resources is something of a 
costly challenge, both in money and imagination. The fact of the matter is, 
sound effects, music libraries and voice actors cost a heck of a lot of 
money, so much in fact, that most developers are actually paying more than 
they are receiving through sales. I can completely understand why some 
developers have decided to shut up shop. I dread to think what it must have 
cost Lighttech to have to release all their games for free just because they 
were starting out in the business and probably, like me among others, felt 
incompetent enough to sell things that maybe considered a clone or low 
quality because people are now expecting a lot more advanced titles. I bet 
if I had released Acefire during the trend for other smaller game like the 
Accessible Games stuff (Battleships etc), I probably would have gotten a lot 
more respect for it than I did releasing it 3 years ago.
As it was, I can totally understand everyone's downheartedness on it. We 
have games like Tank Commander out there for as little as $30, why should we 
pay $25 for a very simple game based on chance and a little strattegy? The 
fact was made worse in that I, unlike most of the other game devs, am from 
the UK and must therefore balance out what I paid for in pounds to what then 
had to be converted from US dollars.
I am now having to almost literally, it feels, eat my mind out and push my 
programming skills to the limit to try and come up with a game that you all 
will like to try and make at least a little bit off it, hence the reason it 
is taking so long for me to come out with a big release.
I'm not trying to say this to make anyone feel guilty or small, but rather 
to state my opinion as to why audiogaming seems to have fizzled out 
somewhat. The only reason I am continuing to develop games is for personal 
gratification. If you guys like it as well that's a bonus, and if my title 
is as good as for you to buy it that's an extra bonus.

Hey, this in itself is a good idea for a game. Grin.
Regards,
Damien.


- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 4:53 PM
Subject: Re: [Audyssey] the spirit of game production - Re: brings 
backmemories - Re: Fw: BlindSoftware.comBlog Feed




Hi Tom.

Amusing, angela in an empty level?  that would be a pain to get past, 
the vacuume of the ancients! ;D.


I must confess, having had to monitor most of the releases over the last 
few years I don't think your correct in terms of saying we've missed out 
on a boom in games, rather I'd say that at the moment the emphasis has 
changed.


Back when Gma, bsc and presumably esp were working ten years ago, it seems 
a lot of developers had the thought of creating games of the 80's and 90's 
in an accessible form, just as Dan and justin said in the troop podcast.


There then seemed to be a boom on such games, alien outback, pipe, the 
original plans for monti, superliam, jim kitchins' Mac1 game etc.


Obviously though like everything else, there was a boom and bust syndrome 
and people's expectations and desires changed. People started to say 
"we've got enough wrack up score style affairs, what next?"


I even remember when Liam released judgement day, there were those who's 
reaction was "oooh no, not another one"


now, it seems we have two catagories of games. Free or fun affairs which 
are made either by start out devs with bgt, or by experienced devs for 
fun, which tend to be arcade games but don't tend to wrack up a huge 
amount of interest, and serious! games, which have huge amounts of 
options, levels, game modes or whatever.


Of course like any trend there are some exceptions such as Q9, but 
generally it seems now the average accessible game player has higher 
expectations of what they will play, and what they expect if paying for a 
game, than previously.


Were bsc to release something like troopanum now, the reaction I think 
would be "what,  you expect us to pay money for something like this?"


This is however just the way game developement seems to work. from the 
players perspective it's a difference in demand and supply, while from the 
developers' it's a different spur to your creative talent,  sinse like 
anything else artistic which you put your own time and effort into, your 
own individually created game has to be! individually yours even if it is 
created with community in put.


That's again a nice aspect of the gaming community, such things can be 
discussed, tested, thought over etc, rather than some big evil company 
boss saying "make this, sinse we sell more of these and the advertizing 
says it'll appeal to people"


This is just what Mr. Marx meant when he spoke about the alienation of 
labour, and the online community is a pretty good example of something 
which doesn't fall into that ve

Re: [Audyssey] learning to play rock band as a blind gamer.

2011-05-18 Thread Yohandy

Clement,
They can't release update patches. There was this huge... uh... let's call 
it disagreement between members about this in the forums when they released 
their first legacy dlc. it wasn't pretty. That's probably why Harmonix 
hasn't released anymore. anyway What it boils down to is firstly they need 
to acquire the master tracks again which is probably not cheap. They also 
need to separate the keyboard stems. remember RB1 and 2 had no keys support 
and the keyboard stems was never mixed in with the rest of the instruments. 
Pro guitar and bass is easily upgradable, since it's just a midi track and 
the stems were already in place. but not for keys. then there are also 
harmonies that need to be included. and licensing issues that will need to 
be taken care of as well. now you see why that probably will never happen. 
you want upgrades, you rebuy song. unless you're only interested in pro 
guitar/bass in which case you'll buy for a dollar.



From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 11:47 PM
Subject: Re: [Audyssey] learning to play rock band as a blind gamer.


I meant putting my own twist on songs while playing the real thing, not 
rock band. lol. But I like what they're doing and hope they continue to 
expand... and just release update patches for songs rather than demanding 
people to buy them again from the get go.


At 10:38 AM 17/05/2011, you wrote:

Clement,
I don't think putting your own twist on songs would be very practical. 
firstly because this is supposed to be a learning tool. which means 
non-guitarist will probably mess something up pretty badly and think 
they're putting their own twist on it and wonder why the game wasn't 
taking it. haha. another reason is I'd imagine there would be a ton of 
options for what people can do. there's no way that current engine could 
do that. Harmonix did say they wanted to completely blur the line between 
real musicians and gamers, and they are planning on adding improvisation 
and the like to rock band 4. who knows if it'll ever happen or not, but 
they did say it would be a huge undertaking. thing is the engine they 
create will need to be compatible with old content all the way back from 
rock band 1 era. imagine if people with over 2000 songs in their libraries 
were told that content was no longer playable in newer iterations of the 
game? people are already having a fit because legacy DLC can't be upgraded 
with keys and the like and they have to buy that DLC again. and that's 
only for a few songs that have it.


- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 10:29 AM
Subject: Re: [Audyssey] learning to play rock band as a blind gamer.


Hey... whatever man. If you really want to, I'm game for that as long as 
you have a guitar to work with. lol. Of course the problem with pro 
guitar is... you have to learn the, um, "standard" way to play that 
song... which is the way the guitarist originally meant it. Even if you 
come up with the same cords and put your own twist on the song while 
playing usually, rock band doesn't allow your customizations... the cords 
have to be exact. I tried. lol. If you try to do an e power cord using 
the top two strings... with your fingers on the 12th and 14th fret, but 
the song was playerd originally with the exact same power cord on the d 
and g strings with your fingers on the second and fourth frets, the first 
one is incorrect... because that was not how the official tabs say it 
should be.



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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread Charles Rivard
All I found there were lists of posts about gaming, and a message that I 
would either have to register or sign in.  Nowhere to download games from.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "burakyuksek" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 6:25 AM
Subject: Re: [Audyssey] wrecking Ball and air hockey



Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers are 
appreciated.  The last I recall, Wrecking Ball was being revamped. 
Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as well--yet 
another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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[Audyssey] you've got plenty - Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
Wow.  You've got enough planned game to keep you busy beyond the age of 30! 
(ornery grin)


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 10:54 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings back 
memories - Re: Fw: BlindSoftware.comBlog Feed




Hi Michael,

Yeah, that's always a possibility of course. I was kind of struck by
something Justin said in his podcast a couple of days ago about how
back in the 80's he was a huge fan of arcade games and that was the
inspiration for games like Troopenum. As someone who was also sighted
during that time period as well I naturally saw that quality in his
games and purchased Troopenum as it was clearly like many of the games
I had played growing up. However, in my own way I'm just now beginning
to follow in Justin's footsteps.

What I mean by that is I too was sighted, have lots of mainstream
gaming experience, and I'm about to bring to the table some new
content that has never been done in audio before. As Charles pointed
out Mysteries of the Ancients 2d and 3d versions are in there own way
as revolutionary to this community as Troopenum or Shades of Doom was
10 years ago. The inspiration, as it were, for MOTA is of course the
Tomb Raider games of the late 90's. USA Raceway, when completed, will
be an accessible game similar to Nascar Thunder. Hopefully it will
live up to some of the other racing games out there like Rail Racer
that admitedly is an excellent racing game in and of itself. Those are
actually only a small collection of games I have in my todo list. I've
got plenty of other ideas I have written down, but haven't mentioned
publically on the list. So you are right, who knows, perhaps games
like that will inspire people to create bigger and better things.

I know as for myself when I started writing games like Mysteries of
the Ancients I was really thinking of getting into the 3d first-person
genre. I still intend to do that, but now that I've been actively
following Star Wars The Old Republic from Bioware online I am getting
interested in perhaps doing an RPG game like that in the future.
Entombed is a great example of how it could be done, but it would be
an extremely long and difficult project to create. Not sure I want to
commit to something that complex and time consuming now that I have an
FPS Engine I can use to crank out games fairly quickly now.  However,
that just gives you an idea of how one idea leads to another.

Cheers!



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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
I see where you're coming from.  Sort of like the fact that the Indy racers 
of today are good, but they just aren't a member of the Unser family, nor is 
there an A. J. Foyt among them.  There are good guitarists, but there's no 
Hendrix.  For the most part, what got the games for the blind industry what 
it has become is gone.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 10:29 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings back 
memories - Re: Fw: BlindSoftware.comBlog Feed




Hi Charles,

Yeah, but I was thinking more of the companies who made accessible
gaming what it is today. For instance,
ESP was a driving force 10 years ago, but ESP Softworks is gone and
although Draconis has assumed control of ESP there hasn't been
anything really new from them for at least three years. BSC Games was
also a driving force 8, 9, 10 years ago and now that Justin is working
full time there hasn't been anything in the works since Castle Quest
was canceled. Dan pretty much quit developing games, released
everything as abandonware, and now works full time at a college as I
recall. I know that real life takes priority over game development,
know that better than anyone, but still I can't help feel like
something is gone/missing from this community. We need something more
than Blastbay Studios, USA Games, and the ocational game from Jim
Kitchen to keep the community going. I hope now that BGT is out we
start seeing something like what we saw 5 to 10 years ago where people
were creating lots of games and style of games like Side-scrollers,
Pinball games, FPS Shooters, etc.

Anyway, when it comes to time it takes to create a game of any serious
quality I definitly can write the book on that story. I've been
working on an engine, of various versions, for about three years, and
have hjust now finally produced what I think will be a fully
cross-platform portible version of the G3D Engine based on SDL 1.2.13
and FMOD 4.32. At least MOTA beta 19 seems to work decently on both
Windows and Linux now aside for a few bugs. Which does bring up a
funny story.

A couple of days ago I was testing MOTA beta 19 when I loaded up the
game Angela couldn't walk, run, jump, and was basically stuck in one
spot. I spent two entire days driving myself crazy trying to figure
out why something that was working an hour earlier just stopped
working. Turns out I forgot I had updated the level data file, and for
some reason when I saved it was empty.  As a result nothing was
initialized when the game loaded. When I copied the original data file
over to the levels directory the game loaded up and ran perfectly. So
I had to make the changes and resave it. Lol!

Cheers!




On 5/18/11, Charles Rivard  wrote:
Hmm.  You've still got the spirit, Phil is working on one, and we get a 
game
or two from Jim Kitchen every so often, and there are others either 
coming

or are recently  on the scene of game production.  Things move slowly
because games aren't made in a day, so to speak.  I'm thinking that 
Sarah,
MOTA's 2 and 3 dimensional versions, and Raceway will be big new 
arrivals.


---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


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[Audyssey] rpgs was, Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark

Hi Tom.

i must confess I disagree on the text based rpg suggestion. Entombed is 
indeed a roguelike game, but there are things entombed cannot do, for 
instance because you have such a choice of characters and such a random 
dungeon, you have no character history or plot, not to mention few 
cutscenes.


This isn't a cryticism, it's just part of the style.

In developement now is Airik, which is far more like Zelda, with it's own 
unique plot, cutscenes etc.


I personally stil am of the opinion that if the writing, combat system etc 
were good enough, a sort of extended gamebook in text would indeed sell, 
afterall Sryth is really the only thing like that in the brouser catagory.


in fact if I ever get to creating a game, it's this sort of thing I'd like 
to do myself.


While I don't think you could charge as much as entombed, I do think if the 
game was good enough quality the medium would not matter as much.


yes, music, acting and sounds would all help, but in a game which 
essentially tells a story and works on a combination of randomization, 
choice and statistical management to progress that story, the story and it's 
system is what is paramount.


while I'm all for raised expectations, I don't think we're yet in a 
situation where you can absolutely say "well this won't work" sinse stil if 
something is done well enough it can be appreciated.


Look at Q9. If philip had suggested making a basic, 1D superliam style side 
scroller with a scoring system, the response would've been nh!


However, because the games' mechanics were solid, it's sounds extremely 
good, and it's character rather amusing, it was appreciated despite bucking 
the trend.


I can't really speak about racing games, sinse other than rail racer I've 
not really found many that appeal to me, and I wouldn't particularly know 
the difference betwene a good or bad one, but certainly in the rpg field I'd 
be sad if nobody attempts any more games because they must be "as good as 
entombed"


Entombed, while fantastic, is only one example of an accessible rpg. we have 
almost no others, and in fact rpg's can cover such a range of options, 
there's no need to emulate what had been done before at all.


I'd personally say, that while arcade games generally need to have something 
special to succeed these days because of people's expectations, only the 
space invaders and basic grid puzle genre are completely played out.


Beware the grue!

Dark. 



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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Dark,

You are certainly right about the direction of accessible games
changing over the last few years. Mostly it was a good thing.

Like you said from 2000 to 2004 most of the games were arcade affairs
like DynaMan, Aliens in the Outback, Troopenum, Dark Destroyer, Pipe,
Pipe 2, Hunter, Tarzan Junior, etc that were a throwback to the 1980's
style of gaming. One reason there were so many game releases back to
back is an arcade game like Troopenum is relatively easy to create
compared to some of the games we have seen over the last three/four
years or so.

For instance, in 2006, I believe it was, Che mentioned to the list his
idea to create Rail Racer. When he finally released 1.0 in 2007 or so
it totally changed the way VI gamers think of racing games and raised
the bar considerably. I litterally had to rethink Raceway from the
ground up because of it.

What I mean by that is that the original plans for ESP Raceway was for
a racing game on par with Poll Position. You'd have like 8 different
tracks, and up to four cars on the track. There was no season mode, no
points, no upgrades, and all and all just a plane Jane racing game. I
realized with games like Rail Racer coming out and free games like
Topspeed and Mach1 already out there Raceway wouldn't do well
financially. So I decided to rethink the game and use something like
Nascar Thunder as my basis which is a mainstream game with a lot more
features etc that would be selling points.

Then, of course, there is Entombed. Again this is a game right up
there with mainstream RPG games, and has totally redefined what I and
others are willing to pay for in terms of games. People know I've been
thinking of an RPG game for a while now, perhaps one like Sryth, but
I've realized that a text-based game alone is not going to sell. Now,
days there is this expectation of fighting sounds, weapons, background
ambience, some music, etc followed by some narration voice which means
a strict paper and pen style game isn't probably in demand any more.
Something more roguelike such as Entombed is the style accessible RPG
games will most likely take.

Last, but certainly not least, is Time of Conflict. Once again GMA has
amazed me, as well as everyone else, with something new and
revolutionary. It reminds me of the various Civilization games were
you build an army and then proceed to take over the planet by whiping
out the enemy forces. It is a game with no parallel in accessible
gaming and even SoundRTS, which is a decent real time strategy game
itself, doesnt' quite compare to Time of Conflict in the RTS genre.
I've litterally spent more than a week fighting a single campaign in
Time of Conflict. So I agree that expectations for commercial games do
get higher and higher as time goes buy.

Cheers!

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[Audyssey] Rock Band 3: Stay here forever, by the Material. expert guitar.

2011-05-18 Thread Yohandy
Sadly most of you probably never heard of this extremely awesome band since 
they're Indy, but if there's a band that deserves mainstream recognition it 
is them. I suggest you guys give their albums a listen. In my 
opinion their best song is Let you down, from their "What we are" album. 
unfortunately that song isn't in rock band, but if it ever is I'd be the 
first to get it lol. Anyway, here's my horrible butchery of Stay here 
forever. Sorry the material, I tried...
http://www.sendspace.com/file/51ilwf 



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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Michael,

Yeah, that's always a possibility of course. I was kind of struck by
something Justin said in his podcast a couple of days ago about how
back in the 80's he was a huge fan of arcade games and that was the
inspiration for games like Troopenum. As someone who was also sighted
during that time period as well I naturally saw that quality in his
games and purchased Troopenum as it was clearly like many of the games
I had played growing up. However, in my own way I'm just now beginning
to follow in Justin's footsteps.

What I mean by that is I too was sighted, have lots of mainstream
gaming experience, and I'm about to bring to the table some new
content that has never been done in audio before. As Charles pointed
out Mysteries of the Ancients 2d and 3d versions are in there own way
as revolutionary to this community as Troopenum or Shades of Doom was
10 years ago. The inspiration, as it were, for MOTA is of course the
Tomb Raider games of the late 90's. USA Raceway, when completed, will
be an accessible game similar to Nascar Thunder. Hopefully it will
live up to some of the other racing games out there like Rail Racer
that admitedly is an excellent racing game in and of itself. Those are
actually only a small collection of games I have in my todo list. I've
got plenty of other ideas I have written down, but haven't mentioned
publically on the list. So you are right, who knows, perhaps games
like that will inspire people to create bigger and better things.

I know as for myself when I started writing games like Mysteries of
the Ancients I was really thinking of getting into the 3d first-person
genre. I still intend to do that, but now that I've been actively
following Star Wars The Old Republic from Bioware online I am getting
interested in perhaps doing an RPG game like that in the future.
Entombed is a great example of how it could be done, but it would be
an extremely long and difficult project to create. Not sure I want to
commit to something that complex and time consuming now that I have an
FPS Engine I can use to crank out games fairly quickly now.  However,
that just gives you an idea of how one idea leads to another.

Cheers!


On 5/18/11, Michael Feir  wrote:
> I think having all the new games so spaced apart in terms of when
> they're released has had a profound effect on the community. Nobody
> really steals each other's thunder so there's a lot more cooperation
> than you'd see in the sighted games world. Some folks think that we've
> already gone through our golden age of accessible games. I don't
> agree. With the quality of the upcomming releases Charles mentionned
> plus others, we could see a perfect storm which creates an even better
> period ahead for us.

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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark

Hi Tom.

Amusing, angela in an empty level?  that would be a pain to get past, 
the vacuume of the ancients! ;D.


I must confess, having had to monitor most of the releases over the last few 
years I don't think your correct in terms of saying we've missed out on a 
boom in games, rather I'd say that at the moment the emphasis has changed.


Back when Gma, bsc and presumably esp were working ten years ago, it seems a 
lot of developers had the thought of creating games of the 80's and 90's in 
an accessible form, just as Dan and justin said in the troop podcast.


There then seemed to be a boom on such games, alien outback, pipe, the 
original plans for monti, superliam, jim kitchins' Mac1 game etc.


Obviously though like everything else, there was a boom and bust syndrome 
and people's expectations and desires changed. People started to say "we've 
got enough wrack up score style affairs, what next?"


I even remember when Liam released judgement day, there were those who's 
reaction was "oooh no, not another one"


now, it seems we have two catagories of games. Free or fun affairs which are 
made either by start out devs with bgt, or by experienced devs for fun, 
which tend to be arcade games but don't tend to wrack up a huge amount of 
interest, and serious! games, which have huge amounts of options, levels, 
game modes or whatever.


Of course like any trend there are some exceptions such as Q9, but generally 
it seems now the average accessible game player has higher expectations of 
what they will play, and what they expect if paying for a game, than 
previously.


Were bsc to release something like troopanum now, the reaction I think would 
be "what,  you expect us to pay money for something like this?"


This is however just the way game developement seems to work. from the 
players perspective it's a difference in demand and supply, while from the 
developers' it's a different spur to your creative talent,  sinse like 
anything else artistic which you put your own time and effort into, your own 
individually created game has to be! individually yours even if it is 
created with community in put.


That's again a nice aspect of the gaming community, such things can be 
discussed, tested, thought over etc, rather than some big evil company boss 
saying "make this, sinse we sell more of these and the advertizing says 
it'll appeal to people"


This is just what Mr. Marx meant when he spoke about the alienation of 
labour, and the online community is a pretty good example of something which 
doesn't fall into that very nasty hole.


But before I go into a socialist wrant i'll stop ;D.

Beware the grue!

Dark. 



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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Thomas Ward
Hi Charles,

Yeah, but I was thinking more of the companies who made accessible
gaming what it is today. For instance,
ESP was a driving force 10 years ago, but ESP Softworks is gone and
although Draconis has assumed control of ESP there hasn't been
anything really new from them for at least three years. BSC Games was
also a driving force 8, 9, 10 years ago and now that Justin is working
full time there hasn't been anything in the works since Castle Quest
was canceled. Dan pretty much quit developing games, released
everything as abandonware, and now works full time at a college as I
recall. I know that real life takes priority over game development,
know that better than anyone, but still I can't help feel like
something is gone/missing from this community. We need something more
than Blastbay Studios, USA Games, and the ocational game from Jim
Kitchen to keep the community going. I hope now that BGT is out we
start seeing something like what we saw 5 to 10 years ago where people
were creating lots of games and style of games like Side-scrollers,
Pinball games, FPS Shooters, etc.

Anyway, when it comes to time it takes to create a game of any serious
quality I definitly can write the book on that story. I've been
working on an engine, of various versions, for about three years, and
have hjust now finally produced what I think will be a fully
cross-platform portible version of the G3D Engine based on SDL 1.2.13
and FMOD 4.32. At least MOTA beta 19 seems to work decently on both
Windows and Linux now aside for a few bugs. Which does bring up a
funny story.

A couple of days ago I was testing MOTA beta 19 when I loaded up the
game Angela couldn't walk, run, jump, and was basically stuck in one
spot. I spent two entire days driving myself crazy trying to figure
out why something that was working an hour earlier just stopped
working. Turns out I forgot I had updated the level data file, and for
some reason when I saved it was empty.  As a result nothing was
initialized when the game loaded. When I copied the original data file
over to the levels directory the game loaded up and ran perfectly. So
I had to make the changes and resave it. Lol!

Cheers!




On 5/18/11, Charles Rivard  wrote:
> Hmm.  You've still got the spirit, Phil is working on one, and we get a game
> or two from Jim Kitchen every so often, and there are others either coming
> or are recently  on the scene of game production.  Things move slowly
> because games aren't made in a day, so to speak.  I'm thinking that Sarah,
> MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] gaming magazine wanted

2011-05-18 Thread Michael Feir
I know Ron's working on it but have no idea where he is in the
process. He's gone through some email and computer difficulties
recently but I wouldn't be surprised if we heard from him soon.

On 5/18/11, Charles Rivard  wrote:
> Any news about an upcoming issue of Audyssey Magazine?  It's been a heck of
> a long time since we've gotten one.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.
> ---
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>


-- 
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Bryan Peterson
Let's not forget BGT either. That's going to make it a lot easier for more 
people to create games.

We are the Knights who say...Ni!
- Original Message - 
From: "Michael Feir" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 8:06 AM
Subject: Re: [Audyssey] the spirit of game production - Re: brings back 
memories - Re: Fw: BlindSoftware.comBlog Feed




I think having all the new games so spaced apart in terms of when
they're released has had a profound effect on the community. Nobody
really steals each other's thunder so there's a lot more cooperation
than you'd see in the sighted games world. Some folks think that we've
already gone through our golden age of accessible games. I don't
agree. With the quality of the upcomming releases Charles mentionned
plus others, we could see a perfect storm which creates an even better
period ahead for us.

On 5/18/11, Charles Rivard  wrote:
Hmm.  You've still got the spirit, Phil is working on one, and we get a 
game
or two from Jim Kitchen every so often, and there are others either 
coming

or are recently  on the scene of game production.  Things move slowly
because games aren't made in a day, so to speak.  I'm thinking that 
Sarah,
MOTA's 2 and 3 dimensional versions, and Raceway will be big new 
arrivals.


---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 11:09 PM
Subject: Re: [Audyssey] brings back memories - Re: Fw: 
BlindSoftware.comBlog

Feed



Hi Charles,

Yes, in deed. I remember Troopenum was huge when it came out. I
believe Aliens in the Outback came out about the same time. As I
recall ESP and BSC were really popular at roughly the same time on the
list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a
really good year for games and a huge step forward for accessible
gaming. Before that year the majority of the games out there were the
PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of
Lonewolf and Trek 99 were Dos games as well. Its easy to forget how
much of a driving force BSC, ESP, and GMA were in those days.
Unfortunately, the creative spirit that started the Windows gaming
experience from 2000 to 2004 or so seems to have dried up.

Cheers!


On 5/17/11, Charles Rivard  wrote:

I remember there being so much traffic, and I think it was on this list
as a
matter of fact, about this game, Troopanum.  The NFB was promoting the
game
because it was produced by blind gamers.  Wasn't it about the same time
as
Aliens in the Outback was big?  After a few months of reading about the
game, I downloaded and tried it.  After playing it for about 20 
minutes,

I
bought it.  The podcast reminded me of the unpacking aspect of the 
game.


---
Laughter is the best medicine, so look around, find a dose and take it 
to

heart.


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--
Michael Feir
Volunteer at The Dam
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2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
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2010--
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Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
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Re: [Audyssey] the spirit of game production - Re: brings back memories- Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark
As I've said before I did always find it a bit sad that some of what I used 
to considder major developers sort of came and went in terms of what they 
were doing, the way that bsc, vip gameszone and draconis were as regular 
releasers as someone like Gma before other considderations got in the way.


This just does seem to be the way things work though, even jason Alan has 
had to backoff from entombed developement due to his work, though he stil is 
keeping going if slowly.


That being said, I think what you might call the core developers who work 
seriously and constantly has expanded more than people have drifted off, 
sinse I think were I listing the main developers now it'd probably have to 
include a good few more people such as Philip bennifall, jean-luc pontico 
with sound rts, and most recently Aprone aka Jeremy.


Heck, look at Airik the Clerric.

Someone wanders onto audiogames.net, and within a month we're looking 
hopefully at another pretty hefty game release.


So, while there are certainly people who've had to stop developing due to 
other commitments, the amount of people working seriously on games does seem 
to have expanded quite a lot,  particularly with the release of bgt.


Beware the grue!

Dark. 



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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread dark
Well michael, this is generally true, though I will stick a hand up for some 
of the graphical indi developers here on the community front as well in 
tersm of general niceness to their players and availability to cooperate and 
chat,  one reason why discussing access changes with indi developers is 
generally far more fruitful than discussing them with the industry.


that being said, the community around accessible games is indeed a good 
thing.


Beware the Grue!

Dark. 



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Re: [Audyssey] Harry Potter Trivia 2

2011-05-18 Thread dark

Hi Jim.

I always got the idea that it would be rather like having any custom item 
made for you, whether it's a sword, a baseball bat, a coat or whatever.


Others can use it relatively well, but because it is individually taylored 
with your own personal weight, balance or build in mind, it is unlikely to 
sute others as well as it sutes you.


indeed, at the end of the 7th book, when voldemort has the unbeatable wand, 
it is not the case that it doesn't work at all, sinse we see him doing lots 
of magic with it (including killing snape and setting Nevil on fire), rather 
it is that the wand doesn't seem to be anything special.


voldemort can use it, but only in the hands of it's true owner, would it 
actually be the legendary wand it appears.


As to the killing curse, well in the harry potter universe, it seems that 
the more powerful spells such as the patronus chalm require not just correct 
words and gestures, but the will and intention of the user.


When Harry attempts the cruciatus curse on belatrix lestrange after she 
kills sirius black in Order of the Phenix, it fails to actually cause her 
any serious pain sinse as she says, the wielder has to have a real desire to 
hurt another person and something of an enjoyment.


harry's rage at his Godfathers' death, while justified, wouldn't actually be 
enough for him to perform the curse, sinse he did not have the sadistic 
streak necessary.


thus, I imagine the killing curse works in a very similar way, that the 
person performing it has to have a real desire to end the life of another.


on this basis, it wouldn't be the wand, but the intention of the wizard 
using it,  rather the way that to kill someone with a sword you wouldn't 
need a specifically made sword that was right for you, but you would need 
the intention to actually perform the killing thrust with it.


This is I presume why the unforgivable curses are deemed as so bad, not just 
because they are dangerous weapons, but because of the kind of mind that 
needs to be behind them.


equally this says how serious it is when the ministry authorize auras to use 
the curses on suspected criminals.


Of course, all this is very much going off into the misty marshes of 
speculation, though hopefully with at least some basis from the books.



Beware the grue!

Dark.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Wednesday, May 18, 2011 1:10 PM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Dark,

Oh yeah, thanks.  But strange that a wand picks the person, but others can 
use it even for such serious spells as the avada kedavra spell.


BFN

Jim

Do witches run spell checkers?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] gaming magazine wanted

2011-05-18 Thread Charles Rivard
Any news about an upcoming issue of Audyssey Magazine?  It's been a heck of a 
long time since we've gotten one.

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Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Michael Feir
I think having all the new games so spaced apart in terms of when
they're released has had a profound effect on the community. Nobody
really steals each other's thunder so there's a lot more cooperation
than you'd see in the sighted games world. Some folks think that we've
already gone through our golden age of accessible games. I don't
agree. With the quality of the upcomming releases Charles mentionned
plus others, we could see a perfect storm which creates an even better
period ahead for us.

On 5/18/11, Charles Rivard  wrote:
> Hmm.  You've still got the spirit, Phil is working on one, and we get a game
> or two from Jim Kitchen every so often, and there are others either coming
> or are recently  on the scene of game production.  Things move slowly
> because games aren't made in a day, so to speak.  I'm thinking that Sarah,
> MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, May 17, 2011 11:09 PM
> Subject: Re: [Audyssey] brings back memories - Re: Fw: BlindSoftware.comBlog
> Feed
>
>
>> Hi Charles,
>>
>> Yes, in deed. I remember Troopenum was huge when it came out. I
>> believe Aliens in the Outback came out about the same time. As I
>> recall ESP and BSC were really popular at roughly the same time on the
>> list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a
>> really good year for games and a huge step forward for accessible
>> gaming. Before that year the majority of the games out there were the
>> PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of
>> Lonewolf and Trek 99 were Dos games as well. Its easy to forget how
>> much of a driving force BSC, ESP, and GMA were in those days.
>> Unfortunately, the creative spirit that started the Windows gaming
>> experience from 2000 to 2004 or so seems to have dried up.
>>
>> Cheers!
>>
>>
>> On 5/17/11, Charles Rivard  wrote:
>>> I remember there being so much traffic, and I think it was on this list
>>> as a
>>> matter of fact, about this game, Troopanum.  The NFB was promoting the
>>> game
>>> because it was produced by blind gamers.  Wasn't it about the same time
>>> as
>>> Aliens in the Outback was big?  After a few months of reading about the
>>> game, I downloaded and tried it.  After playing it for about 20 minutes,
>>> I
>>> bought it.  The podcast reminded me of the unpacking aspect of the game.
>>>
>>> ---
>>> Laughter is the best medicine, so look around, find a dose and take it to
>>> heart.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> gamers-unsubscr...@audyssey.org.
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>
>
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-- 
Michael Feir
Volunteer at The Dam
http://www.thedam.org
2011--
Owner of Silver Smiles
Join and share the silver lining in your life.
Group homepage:
http://groups.google.com/group/silver-smiles
2010--
Twitter: mfeir
Skype: michael-feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
http://michaelfeir.blogspot.com/2009/01/personal-power.html

A Life of Word and Sound
2003-2007
http://michaelfeir.blogspot.com/2009/01/life-of-word-and-sound.html

Creator and former editor of Audyssey Magazine 1996-2004
Check out my blog at:
http://www.michaelfeir.blogspot.com

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[Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed

2011-05-18 Thread Charles Rivard
Hmm.  You've still got the spirit, Phil is working on one, and we get a game 
or two from Jim Kitchen every so often, and there are others either coming 
or are recently  on the scene of game production.  Things move slowly 
because games aren't made in a day, so to speak.  I'm thinking that Sarah, 
MOTA's 2 and 3 dimensional versions, and Raceway will be big new arrivals.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 11:09 PM
Subject: Re: [Audyssey] brings back memories - Re: Fw: BlindSoftware.comBlog 
Feed




Hi Charles,

Yes, in deed. I remember Troopenum was huge when it came out. I
believe Aliens in the Outback came out about the same time. As I
recall ESP and BSC were really popular at roughly the same time on the
list. Also GMA put out Shades of Doom 1.0 around 2001 so that was a
really good year for games and a huge step forward for accessible
gaming. Before that year the majority of the games out there were the
PCs Dos games, Jim Kitchen's Dos games, and GMA's early versions of
Lonewolf and Trek 99 were Dos games as well. Its easy to forget how
much of a driving force BSC, ESP, and GMA were in those days.
Unfortunately, the creative spirit that started the Windows gaming
experience from 2000 to 2004 or so seems to have dried up.

Cheers!


On 5/17/11, Charles Rivard  wrote:
I remember there being so much traffic, and I think it was on this list 
as a
matter of fact, about this game, Troopanum.  The NFB was promoting the 
game
because it was produced by blind gamers.  Wasn't it about the same time 
as

Aliens in the Outback was big?  After a few months of reading about the
game, I downloaded and tried it.  After playing it for about 20 minutes, 
I

bought it.  The podcast reminded me of the unpacking aspect of the game.

---
Laughter is the best medicine, so look around, find a dose and take it to
heart.


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Re: [Audyssey] Harry Potter Trivia 2

2011-05-18 Thread Charles Rivard
Basically, I think of the wand as choosing who will suit it best.  It will 
perform and, so to speak, form a bond with that person.  Sort of like when 
you get a dog guide.  Although it would guide me, too, it would work with 
you better.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Jim Kitchen" 

To: "dark" 
Sent: Wednesday, May 18, 2011 7:10 AM
Subject: Re: [Audyssey] Harry Potter Trivia 2



Hi Dark,

Oh yeah, thanks.  But strange that a wand picks the person, but others can 
use it even for such serious spells as the avada kedavra spell.


BFN

Jim

Do witches run spell checkers?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Harry Potter Trivia 2

2011-05-18 Thread Jim Kitchen

Hi Dark,

Oh yeah, thanks.  But strange that a wand picks the person, but others can use 
it even for such serious spells as the avada kedavra spell.

BFN

Jim

Do witches run spell checkers?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread burakyuksek

Hi,
You can find it on
http://forum.audiogames.net
Enter topic "abandonware games archive?" And you will incounter with a 
really big abandoned games archive! Games you are requesting are there.

saygilar sevgiler.
- Original Message - 
From: "Charles Rivard" 
To: "The Addictor" ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 12:50 AM
Subject: [Audyssey] wrecking Ball and air hockey


I would like to find both Wrecking Ball and Air Hockey.  Any pointers are 
appreciated.  The last I recall, Wrecking Ball was being revamped.  Thanks.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 12:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as well--yet 
another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com



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Re: [Audyssey] wrecking BallRe: Lunimals feedback

2011-05-18 Thread burakyuksek

Ah , was you made this game?
saygilar sevgiler.
- Original Message - 
From: "The Addictor" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 8:08 PM
Subject: [Audyssey] wrecking BallRe: Lunimals feedback



Hey Chris,
Have you tried Wrecking Ball?  It's similar to those games as well--yet 
another of my dozen or so projects I've been working on.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: "Christopher Bartlett" 

To: "'Gamers Discussion list'" 
Sent: Monday, May 16, 2011 7:31 PM
Subject: Re: [Audyssey] Lunimals feedback


One game that several of my family members play is called peggle.  It's 
kind

of a weird combination of pinball and breakout.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, May 16, 2011 6:19 AM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] Lunimals feedback

Ken, would an accessible Chuzzles game be interesting to you?  I have a
huge, (and I do mean huge), list of games I want to make, but time
constraints limits how fast I can produce them.  On that list, I was 
going

to make accessible versions of Chuzzles and Bejeweled since they are so
popular among mainstream casual gamers.  I don't want to make it sound 
like

I'll be producing those next or anything, I am just interested to know if
someone actually would like to have those made.  When I know there would 
be
people interested, I tend to move those games higher up on my list of 
what

to work on next.

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Re: [Audyssey] Fw: BlindSoftware.com Blog Feed

2011-05-18 Thread Shane Lowe

I also found it quite interesting. That's why I posted it to the list.
s
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 9:37 PM
Subject: Re: [Audyssey] Fw: BlindSoftware.com Blog Feed



Hi Shane,

Interesting. I just finished listening to the podcast. Definitely was
a funny trip down memory lane.

Cheers!


On 5/17/11, Shane Lowe  wrote:

BlindSoftware.com BlogCheck... this... out!

Shane


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Re: [Audyssey] Fw: BlindSoftware.com Blog Feed

2011-05-18 Thread Shane Lowe

thanks.

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 9:37 PM
Subject: Re: [Audyssey] Fw: BlindSoftware.com Blog Feed



Hi Shane,

Interesting. I just finished listening to the podcast. Definitely was
a funny trip down memory lane.

Cheers!


On 5/17/11, Shane Lowe  wrote:

BlindSoftware.com BlogCheck... this... out!

Shane


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Re: [Audyssey] GMA and bgt?

2011-05-18 Thread Shane Lowe

no. Sorry for this. I've never heard he's still supporting it.

Thanks and sorry much,
Shane

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 8:46 PM
Subject: Re: [Audyssey] GMA and bgt?



Hi Shane,

Uh...Just because David Greenwood isn't directly selling his engine to
the general public any more does not necessarily mean it is
abandonware. He is still continuing to create games for himself, and
Phil still uses it. Phil and David both have mentioned on more than
ocation that the engine is being upgraded to support Vista and Windows
7. Which means it isn't abandonware just not available to the public.
Big difference.

Think about it a moment. The way you are talking my game engine,
Genesis 3D, should be considered abandonware because I haven't made it
available to the public. Even though I'm still supporting it, still
developing it, and have just put a months work into it making it fully
cross-platform compatible with Mac, Linux, and Windows. If I decide to
just create games with G3D and not sell the engine is that
abandonware?

Cheers!


On 5/17/11, Shane Lowe  wrote:
if he's stoped celling it, is it abanden-where? If so, Could I have a 
copy?


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Re: [Audyssey] bgt and pipe2

2011-05-18 Thread Philip Bennefall

Hi Thomas,

I can definitely see the catch 22 there, but as you say it is pretty much an 
impossible situation. I can't go out and buy a Mac just because there may be 
people switching to Mac OS in the future. Instead I have to try to be 
economical, which is to stick with the platform or eventually platforms that 
give the most profit. Indeed Linux has a growing user base, but my primary 
and certainly initial target if I were to go cross platform would be Mac. 
This is mainly because I personally prefer Mac to Linux, so there we have 
the personal factor again.


We will see how things develop, but mark well that I am perfectly open to 
going cross platform when I feel the time is right.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Thomas Ward" 

To: ; "Gamers Discussion list" 
Sent: Tuesday, May 17, 2011 6:20 PM
Subject: Re: [Audyssey] bgt and pipe2


Hi Philip,

While I certainly understand the logic behind your decision its
opinions like this which causes something of a catch 22 situation.
Developers, like yourself, are hesitant of developing software for
non-Windows platforms like Mac or Linux simply because they don't
believe there is any financial insentive in it for them. Windows users
who might be looking at switching to Mac or Linux are reluctant to
switch because Mac or Linux may not have all of the applications,
games, etc they are use to on Windows. So while the developer is
thinking to himself I'll wait until x number of people switch to OS x,
the end user is thinking I while wait until developer x produces a Mac
or Linux version of product x and then I'll switch. You can see how
one directly effects the other, and how and why this is a catch 22 for
developer and customer alike.

For instance, I know of a blind friend who was running Windows XP, but
didn't really want to buy a new computer, get Windows 7, upgrade Jaws,
etc. So he asked me about Linux. I told him about Ubuntu 10.04, the
long term support release I recommend to customers, and he seemed
interested. I demonstrated Evolution for e-mail, Openoffice for office
work, Firefox for web browsing, Easy OCR for scanning books, and so
on. I think he was pretty impressed with it until the subject of
accessible games came up,. He asked me what accessible games were out
there for Linux. Is there anything like Tank Commander, Lonewolf,
Troopenum, and a bunch of other games like that? Unfortunately, I had
to tell him truthfully there weren't any accessible games like that
for Linux yet. Immediately he decided on the spot he wasn't interested
in Linux any more.

So you can kind of see where I am coming from as well. Its not so much
Linux is infurior to Windows, but if the apps, games, etc aren't there
customers don't want it. Until customers make that switch to Linux or
Mac more developers aren't going to take notice and produce new
versions of their software for the platform. Classic catch 22
situation.

Cheers!


On 5/17/11, Philip Bennefall  wrote:

Hi all,

Bryan is perfectly right. I have no problem going cross platform, but then
it must be with the certainty that I can make just as much profit from the
Mac or Linux version as I can from the Windows one. In other words, when
either Mac OSX or Linux is as widely used by visually impaired users as
Windows, then I will do a full port. But with the blind gaming community
being as small as it is, it makes no sense to target minorities within it.

Kind regards,

Philip Bennefall 



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Re: [Audyssey] Sound Encryption re: bgt and pipe2

2011-05-18 Thread Philip Bennefall

Hello,

There are indeed various encryption algorithms out there, the best of which 
in my opinion is AES Rijndael. Its referense implementation is in the public 
domain and implemented as optimized C code, so you really cannot go wrong 
with it. Inventing ones own encryption algorithm is not something I would 
recommend at all, at least not if you want a secure solution.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Damien Pendleton" 
To: ; "Gamers Discussion list" 


Sent: Wednesday, May 18, 2011 11:43 AM
Subject: Re: [Audyssey] Sound Encryption re: bgt and pipe2


Hi Alfredo,
It all depends on what encryption algorithm you decide to use. There are
different ones if my memory serves me correctly, like Blowfish, Rijndael
etc. Or if you're brave enough you can make your own encryption algorithm,
in fact that's principally how a registration system works, by encrypting
and shuffling text.
Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 8:29 AM
Subject: [Audyssey] Sound Encryption re: bgt and pipe2



Ok, I have been wanting to ask this question, I just was not sure if it
was going to raise anything at all. One thing I wondered was how
developers could encrypt their sounds, is it based on how they decide how
it is going to be for their games, like earlier, someone asked a question
about mmaking a registry system. The answer was that devlopers could make
their own registry system so you would have a demonstration of the game,
then when you put in the key the rest of the features are unlocked. I
wonder if this same principlea aplies to sound encryption?
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] Sound Encryption re: bgt and pipe2

2011-05-18 Thread Damien Pendleton

Hi Alfredo,
It all depends on what encryption algorithm you decide to use. There are 
different ones if my memory serves me correctly, like Blowfish, Rijndael 
etc. Or if you're brave enough you can make your own encryption algorithm, 
in fact that's principally how a registration system works, by encrypting 
and shuffling text.

Hope this helps.
Regards,
Damien.



- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 18, 2011 8:29 AM
Subject: [Audyssey] Sound Encryption re: bgt and pipe2


Ok, I have been wanting to ask this question, I just was not sure if it 
was going to raise anything at all. One thing I wondered was how 
developers could encrypt their sounds, is it based on how they decide how 
it is going to be for their games, like earlier, someone asked a question 
about mmaking a registry system. The answer was that devlopers could make 
their own registry system so you would have a demonstration of the game, 
then when you put in the key the rest of the features are unlocked. I 
wonder if this same principlea aplies to sound encryption?

Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] phrase Madness sprayed

2011-05-18 Thread shaun everiss

what is the link.
Your site has the old zip file which does not work.
At 07:08 p.m. 18/05/2011, you wrote:
OK, after some thorough spraying, got the bugs out.  You can now 
downloading without fear of being stung.  The problems were with the 
Inno compilation--but as I said those issues have been fixed.  Happy Gaming!

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] OK, last call for a community project

2011-05-18 Thread Jeremy Kaldobsky
I think this is an excellent idea, and I've already downloaded the project to 
see what you've written so far.  I probably won't be contributing to the story 
writing, but I'll be sure to keep an eye on the overall story as it develops.

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Re: [Audyssey] Lunimals v1.9b

2011-05-18 Thread Jeremy Kaldobsky
It doesn't add much as far as game play is concerned.  There is a single custom 
map, but as I said earlier, it doesn't reflect what I intend to do with the 
custom games.  When I went to post this latest version I had to get the 
uncompleted custom game section stable.  It would have been more work for me to 
disable all of the new code I'd been adding, so instead I just disabled the 
unfinished parts which left a single playable map.

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[Audyssey] Sound Encryption re: bgt and pipe2

2011-05-18 Thread Alfredo_The_Music_maker

Ok, I have been wanting to ask this question, I just was not sure if it was 
going to raise anything at all. One thing I wondered was how developers could 
encrypt their sounds, is it based on how they decide how it is going to be for 
their games, like earlier, someone asked a question about mmaking a registry 
system. The answer was that devlopers could make their own registry system so 
you would have a demonstration of the game, then when you put in the key the 
rest of the features are unlocked. I wonder if this same principlea aplies to 
sound encryption?
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] bgt and pipe2

2011-05-18 Thread Alfredo_The_Music_maker
Well true that, I would try that game out and make suggestions if 
needle, though I am sure that he will have it figured out. Why, could it 
not be possible to have the program have a different name than Pipe II? 
It could be something like Slummer Pipe 1 or something. Just some 
thoughts on having a different name for the program once he decides 
whether he is going to make it.


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[Audyssey] Technoshock Re: GMA and bgt?

2011-05-18 Thread Alfredo_The_Music_maker
Wait, I have asked this question last year, but I had some l;title 
experience with Engines, esp. when BGT came out. Now I recall asking 
about Techno shock and how I thought it was running the GMA engine since 
the navigation is almost the same as in the Sarah Game, PacMan Talks and 
the like.


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Re: [Audyssey] wrecking Ball and air hockey

2011-05-18 Thread Alfredo_The_Music_maker
Wait for what platform is this? If it is made for windows that would 
something I could look into, I am not sure if it is posted on audio 
Games.net Must check on that.


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Re: [Audyssey] Would anyone know what this error message is telling me and how to fix it?

2011-05-18 Thread Alfredo_The_Music_maker
Well, i you could have included the whole error message, like with Jaws 
you can virtual the window, I am sure we would have had a more 
understanding as to what program you are trying to use, when did the 
error occur and things like that. I know this was already asked, just 
thought I should leave tips like use the virtual screen or with Neda use 
the object review and use that to put in more detains about the error.


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Re: [Audyssey] Games we'd like to play bank commander was: Re: GMA and bgt?

2011-05-18 Thread Alfredo_The_Music_maker
Wow, what an interesting conversation, but how are you going to drive a 
bank, must you have a bank on a mobile home, or must you manage a chain 
of banks, like the Blind Tamer's financial institution.


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[Audyssey] phrase Madness sprayed

2011-05-18 Thread The Addictor
OK, after some thorough spraying, got the bugs out.  You can now downloading 
without fear of being stung.  The problems were with the Inno compilation--but 
as I said those issues have been fixed.  Happy Gaming!
Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] One liners was: Re: Would anyone know what this error message istellingmeand how to fix it?

2011-05-18 Thread Alfredo_The_Music_maker
One-lined messages such as Yeah, or I see things like that I mean we 
have to have more than one line to make the reply more interesting. 
Like, If you have nothing to say, do not post at all, and if you do have 
something to say, you can post it like ask a question, make comments or 
suggestions. I did use a one-lined message like I totally age with that, 
but I also included a comment and a question to make it more interesting 
to read.


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Re: [Audyssey] GMA and bgt?

2011-05-18 Thread Alfredo_The_Music_maker

Hi,
I totally agree with that. I wondered why is he not selling GM like GT 
or something. Is it because of its complexities of the scripting language?


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