Re: [Audyssey] Speech on Blastbay products
Hi Alfredo, The reason I was not able to record the Skype side of the conversation was because I also had to stream the output from my soundcard so that I could show the game. If I had kept Skype's output on the same soundcard as the game and started streaming, we would have had echos and other artifacts. I already used virtual cables to root the microphone and computer output in various ways, so using more would have made the stream unstable. Kind regards, Philip Bennefall - Original Message - From: "Alfredo_The_Music_maker" To: ; "Gamers Discussion list" Sent: Friday, May 20, 2011 2:01 AM Subject: Re: [Audyssey] Speech on Blastbay products Ah, that makes more sense, you could have used an mp3 skype recording software to capture what the audience was saying, or rout your speakers to a virtual audio cable and have a program record it as wall. There are several ways to do it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Are Judgment Day, Super Liam, and the betas of MOTA the same? Even though they are side scrollers, no. This is why I don't think that the attitude of not creating a side scroller because they already exist is not the way to look at what to produce. I have an idea for a bowling game. How many of them exist for blind gamers to play with absolutely not one bit of sighted assistance from start to finish? Should I produce it? Should I get together with a programmer and share the rewards because I don't know programming? Or should I forget it because of what already exists. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:57 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Dark, That's possible. Remember the VI gaming market as a whole hasn't had much experience with games outside this community and maybe what his/her friends/family play. This might contribute to the feeling of well if there is a game like Tarzan Junior set in the jungle then another side-scroller such as Perilous Hearts wouldn't sell. Of course, as we've already heard the two games are quite different in game play, and I'm certainly thinking of buying Perilous Hearts based on what I've heard alone. So the side-scroller genre is far from played out. As far as arcade games I'm not sure it is totally played out either. Remember you are only thinking of the virtical shooters like Space Invaders. There are games like Time Pilot, Chopper Command, Topgun, Air Wolf, and perhaps hundreds more that have never been tapped in the arcade genre alone. We just need to tap those types of games. Cheers! On 5/19/11, dark wrote: Hi Tom. You are right about side scrollers. thinking about this a bit further though, I do wonder if part of the issue comes from the fact we have! had such a boom in specifically arcade style games. IWhile I think Liam did a great job with jd, I think the basic arcade principle of having a set of things you need to react to quickly in order to wrack up score is itself a limiting genre, afterallleft/right sterrio targiting is! sterrio, whether your shooting copters, planes, alien spaceships or whatever. ditto with boppit or simon style games. If however games involve a specific element of exploration and/or continuous plot, then even if all mechanics were exactly the same, the basic area of the game can be intrinsically different. Suppose Phil were to create a packman talks Ii with the character and sfx. By altering the layout of the levels, maybe sticking in some new enemies, he could create a game more than different enough from the original for people to be interested in buying, simply because! packman talks inolves physical exploration of a maze, and that maze can be altered irrispective of gameplay elements. Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy title megaman extreme, bosses and level elements from both games were included. But because the enemies, locations, weapons and bosses changed, even though the core mechanics of the game didn't, the two games are very different to play. As someone who played (and indeed owns), many of the side scrollers produced in the early nineties, I absolutely agree with you. Look at Philip bennifalls perilous hearts and how many people have become interested just from the preview. A side scroller set in the jungle? isn't that a bit similar to Tarzan jr? or Q9? heck no! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, Yeah, I know. Trust me I've been there and done that myself. My first games, so-called games, were pretty boring affairs. They would be pretty laughable compared to what I'm creating now. For instance, the first game I wrote was text-based and was suppose to be something like a intergalactic gladiator type game. To give you an idea of how lame this thing was you selected the type of alien creature you wanted to fight and you would be placed in an arena with the creature. You were then presented with a number of options like fire your blaster pistol, fire your blaster rifle, throw thermal detonator, swing light saber, etc. It was turn based and you basically took turns chopping and shooting each other to death. Definitely nothing very interesting to write home about. Now, look where I am today. Cheers! On 5/19/11, dark wrote: > In fairness though tom there is another side to this. > > Several developers started as ameter devs and actually improved as they went > along. > > I'm thinking here both of people like rs games, and of philip bennefall > himself. > > going from 3D snake and duck blaster to the bgt engine itself is a pretty > good idea of what a developer can do if they stick to things and keep > learning. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Dark, That's possible. Remember the VI gaming market as a whole hasn't had much experience with games outside this community and maybe what his/her friends/family play. This might contribute to the feeling of well if there is a game like Tarzan Junior set in the jungle then another side-scroller such as Perilous Hearts wouldn't sell. Of course, as we've already heard the two games are quite different in game play, and I'm certainly thinking of buying Perilous Hearts based on what I've heard alone. So the side-scroller genre is far from played out. As far as arcade games I'm not sure it is totally played out either. Remember you are only thinking of the virtical shooters like Space Invaders. There are games like Time Pilot, Chopper Command, Topgun, Air Wolf, and perhaps hundreds more that have never been tapped in the arcade genre alone. We just need to tap those types of games. Cheers! On 5/19/11, dark wrote: > Hi Tom. > > You are right about side scrollers. > > thinking about this a bit further though, I do wonder if part of the issue > comes from the fact we have! had such a boom in specifically arcade style > games. > > IWhile I think Liam did a great job with jd, I think the basic arcade > principle of having a set of things you need to react to quickly in order to > wrack up score is itself a limiting genre, afterallleft/right sterrio > targiting is! sterrio, whether your shooting copters, planes, alien > spaceships or whatever. > > ditto with boppit or simon style games. > > If however games involve a specific element of exploration and/or continuous > plot, then even if all mechanics were exactly the same, the basic area of > the game can be intrinsically different. > > Suppose Phil were to create a packman talks Ii with the character and sfx. > > By altering the layout of the levels, maybe sticking in some new enemies, he > could create a game more than different enough from the original for people > to be interested in buying, simply because! packman talks inolves physical > exploration of a maze, and that maze can be altered irrispective of gameplay > elements. > Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy > title megaman extreme, bosses and level elements from both games were > included. > > But because the enemies, locations, weapons and bosses changed, even though > the core mechanics of the game didn't, the two games are very different to > play. > > As someone who played (and indeed owns), many of the side scrollers produced > in the early nineties, I absolutely agree with you. > > Look at Philip bennifalls perilous hearts and how many people have become > interested just from the preview. > > A side scroller set in the jungle? isn't that a bit similar to Tarzan > jr? or Q9? heck no! > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I believe we are looking at the situation from different angles. If I were simply looking for a marketable game, then I completely agree with you. More money can be pulled from an an existing game design, as long as you twist the story and game play enough to be entertaining. I, however, am not marketing my games, so my goals in creating them are not the same. For me, when I am working on a game, I am trying to stand out and to offer up something new and innovative. If 100 people specifically told me they would pay money for a pacman game that had a high score system, as an example, I probably still wouldn't make it simply because it goes against my efforts to innovate. Some other developer, who has more of a marketing goal, would be able to swoop in and punch out exactly what the people are willing to pay money for. You always need both kinds of people. One group of developers profits by giving people what they specifically ask for, and the other group hopes to give people what they didn't even know they wanted yet. Out of the two roads, I am clearly taking the more difficult, and less financially rewarding one. lol, I suppose I am literally admitting that I'm foolish with how I do things. Oh well, I guess I can't change what makes me happy, so I'll have to just continue down the road I've chosen. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] infocom games for all
Hey, here is the download zip for the infocom games that I have so enjoy. http://dl.dropbox.com/u/29695335/infocom.zip -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Ah, that makes more sense, you could have used an mp3 skype recording software to capture what the audience was saying, or rout your speakers to a virtual audio cable and have a program record it as wall. There are several ways to do it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi, Lol! No kidding. There is a television show that actually has stories about this kind of crazy thing all the time. The stupid ways people whipe themselves out of existance is amazing. Some people don't seem to make a destinction between games, movies, etc and reality. For example, the funniest by far is the idiot who put a Jato, jet assisted take off rocket, on his Chevy and tried to make a rocket car out of it. He took his modified Chevy out to a five mile stretch near his home, got the car up to like 60 MPH, and then activated the Jato. Police on the seen of the accident said with in a second the car went from 60 to 300 MPH, and the guy hit his breaks which only ripped the tires off the car. He skidded to the end of the five mile stretch, hit an embankment, which cause the car to go airborn, and he flew 112 feet into the air before hitting the side of a mountain. Where upon he exploded and the only parts they found left of the guy was his finger nails buried in a part of the stearing wheel. The rest was insinerated on impact. How is that for taking yourself out of existance? Cheers! On 5/19/11, Charles Rivard wrote: > If you don't take into consideration the difference between gaming and real > life, you just might earn yourself a Darwin award and never even know it. > (grin) > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
I got the impression that if the animals were occupied with other things and not interested in you, you were in no danger. Attack them, and they retaliate. If you merely injure them, they would run away. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:10 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I could be wrong Phil, but I actually got the idea that was! how philip's game worked. if you attacked an animal, it got angry and attacked you, while if you tried to kill it and were sucessful it'd run. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 10:53 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other suggestion is that they won't hurt you, but if you attack them, then they will fight back and try to kill you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Voldemort became part of Harry, knowing that if Dumbledor wanted to kill him, he would also have to kill Harry. Voldemort's weakness was that he thought there was nothing worse than death. Dumbledor knew better, and did not kill either of them. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, May 19, 2011 6:12 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi, That's a tricky one, actually; Voldemort would've had quite some trouble with the complete order plus the aurors. One could say, however, that his failed attempt to possess Harry distracted him long enough for Dumbledore to beat him. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 19, 2011 3:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras and order of the phenix members at once. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:43 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Dumbledore did beat Voldemort in the fifth book. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] importing files from dropbox to frotz iphone app.
Hey, Dark. I have alot of the infocom games that I will be posting up for everyone to get. However I really could use some help to put I.F. games in the frotz app. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
I could be wrong Phil, but I actually got the idea that was! how philip's game worked. if you attacked an animal, it got angry and attacked you, while if you tried to kill it and were sucessful it'd run. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 10:53 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other suggestion is that they won't hurt you, but if you attack them, then they will fight back and try to kill you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] importing files from dropbox to frotz iphone app.
Hi Haiden. Actually sinse it was originally an infocom game I believe it was written in zcode to begin with and should be on http://if.illuminion.de/index.html with the other infocom games. Beware the grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Friday, May 20, 2011 12:06 AM Subject: Re: [Audyssey] importing files from dropbox to frotz iphone app. Hi, A Mind Forever Voyaging, eh? I didn't know ther was a Zcode version of that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Thursday, May 19, 2011 5:13 PM To: gamers@audyssey.org Subject: [Audyssey] importing files from dropbox to frotz iphone app. Hey, I downloaded the dropbox client on my computer, and I am trying to put some interactive fiction games on the frotz iphone app. Can someone please walk me through the steps to put the file on the app? Here is the name of the file Amfv.z4 which is a interactive fiction game call a mind. Thanks for the help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Hi, That's a tricky one, actually; Voldemort would've had quite some trouble with the complete order plus the aurors. One could say, however, that his failed attempt to possess Harry distracted him long enough for Dumbledore to beat him. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, May 19, 2011 3:49 PM To: Gamers Discussion list Subject: Re: [Audyssey] Harry Potter Trivia 2 I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras and order of the phenix members at once. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:43 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 > Dumbledore did beat Voldemort in the fifth book. > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 7:11 PM > Subject: Re: [Audyssey] Harry Potter Trivia 2 > > >> for me Actually Muhammed, i thought the ending was correct. >> >> skilled though harry was, him defeating voldemort in a magic duel just >> wouldn't have been believeable, not when even a wizard as skilled as >> dumbledor couldn't. >> >> Voldemort actually defeated himself by attacking harry without realizing >> the truth about the elda wand, which seems very appropriate really. >> >> Beware the grue! >> >> Dark. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] importing files from dropbox to frotz iphone app.
Hi, A Mind Forever Voyaging, eh? I didn't know ther was a Zcode version of that one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Thursday, May 19, 2011 5:13 PM To: gamers@audyssey.org Subject: [Audyssey] importing files from dropbox to frotz iphone app. Hey, I downloaded the dropbox client on my computer, and I am trying to put some interactive fiction games on the frotz iphone app. Can someone please walk me through the steps to put the file on the app? Here is the name of the file Amfv.z4 which is a interactive fiction game call a mind. Thanks for the help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Philip, One interesting possibility is if you kill a little monkey, then the older ones will attack you. This would add a level of consequences to your actions. I like games where you can't always kill everything but have to make a logical decision before acting. I like games where some of the objects you can pick up have no value and some are quite harmful. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:01 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, The chimpanzees work as you describe, e.g. they usually do not attack you for no reason, but they will sometimes defend themselves when threatened. The little monkeys are defenseless, which means that you do not need to interact with them. You can kill them but you don't have to, which I feel is the key point. If you think that it's unjust or uncomfortable for any reason, then simply ignore them and let them chatter away up in the trees. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] importing files from dropbox to frotz iphone app.
Hey, I downloaded the dropbox client on my computer, and I am trying to put some interactive fiction games on the frotz iphone app. Can someone please walk me through the steps to put the file on the app? Here is the name of the file Amfv.z4 which is a interactive fiction game call a mind. Thanks for the help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Phil, The chimpanzees work as you describe, e.g. they usually do not attack you for no reason, but they will sometimes defend themselves when threatened. The little monkeys are defenseless, which means that you do not need to interact with them. You can kill them but you don't have to, which I feel is the key point. If you think that it's unjust or uncomfortable for any reason, then simply ignore them and let them chatter away up in the trees. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:53 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other suggestion is that they won't hurt you, but if you attack them, then they will fight back and try to kill you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other suggestion is that they won't hurt you, but if you attack them, then they will fight back and try to kill you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi the speach was brilliant and i really like the sound of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
If you don't take into consideration the difference between gaming and real life, you just might earn yourself a Darwin award and never even know it. (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Willem Venter" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:48 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life. You should always know where the game stops and life begins, else life could very quickly become interesting. Right, I'm off to try and break into a bank... On 5/19/11, Matheus Rheine wrote: i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern warfare 2, it had a scene that you had to kill innocent peoples that were in the streets, there was no way of avoiding it, and it was shocking. now why blind games can't have that kind of stuff? we are special and different peoples in a perfect world were violence is nonexistent? we can't have adult games? only games with adult words like hangman, concentration, etc? i'm glad that you can choose to kill these monkeys and i really hope that you add even human vs human combat in the game. this email is not to offend you phil, but just to comment on what you said, if these peoples don't like what they see in the game, it's easy, philip is not forcing anyone to play it. -Mensagem original- De: "Phil Vlasak" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/game
[Audyssey] Fw: [aon-announce] Trail of the Wolf published!
This came in on the news list from the gamebook site project.aon and will be of interest to anyone who enjoys gamebooks. If you dont' know project.aon they have a page on audiogames.net. all the lone wolf gamebooks are quite playable with a copy of the combat results table and a D10, say from the gma dice program. enjoy!- Original Message - From: "Jonathan Blake" To: "Project Aon Announcements" Sent: Thursday, May 19, 2011 10:01 PM Subject: [aon-announce] Trail of the Wolf published! Lone Wolf has been abducted by the forces of the Dark God Naar and imprisoned in a remote city-fortress on the border of the Darklands. Subjected to relentless attacks by the minions of evil, the Supreme Master of the Kai is surely doomed to die unless a rescue can be effected swiftly and successfully. In Trail of the Wolf, you must venture alone into the dreaded stronghold of Gazad Helkona to find and free your leader. Can you succeed in your vital mission . . . or will you fall foul of the horrors that lurk within this Darklands city-fortress? http://www.projectaon.org/en/Main/TrailOfTheWolf We at Project Aon pray to Ishir and Kai for your success, Grand Master. For Sommerlund and the Kai! Jonathan Blake Project Aon -- You received this message because you are subscribed to the Google Groups "Project Aon Announcements" group. To post to this group, send email to projectaon-announceme...@googlegroups.com. To unsubscribe from this group, send email to projectaon-announcements+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/projectaon-announcements?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
I was rather counting that one as a stale mate, sinse it was voldemort's failed attempt to possess harry that ended the duel, not dumbledor, and the ministery were kicking down the door at the time hence why voldemort had to leg itt sinse even he would have trouble with about a hundred auras and order of the phenix members at once. Beware the grue! Dark. - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:43 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Dumbledore did beat Voldemort in the fifth book. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
In fairness though tom there is another side to this. Several developers started as ameter devs and actually improved as they went along. I'm thinking here both of people like rs games, and of philip bennefall himself. going from 3D snake and duck blaster to the bgt engine itself is a pretty good idea of what a developer can do if they stick to things and keep learning. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Someone please provide a list of Aprone's games!
Hi Yohandi. Jeremy has actually done this himself on his website. See http://www.kaldobsky.com/audiogames/ for a full list of audio games and handy access aplications he's written. Towers of war and daytona also have pages on audiogames.net too, and lunimals will pretty soon as well. Beware the grue! Dark. - Original Message - From: "Yohandy" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:48 PM Subject: [Audyssey] Someone please provide a list of Aprone's games! Someone mentioned he had a lot of games out. I know of Towers of War, but that's about it. I haven't been keeping up with the accessible gaming market too much in the past few months. I tried Googling for a site, or somewhere where I could find a game list, but didn't find anything. I think he also had some non-gaming projects in the works from what I've heard. Is anyone able to provide some links to any of his programs/games? thank you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. You are right about side scrollers. thinking about this a bit further though, I do wonder if part of the issue comes from the fact we have! had such a boom in specifically arcade style games. IWhile I think Liam did a great job with jd, I think the basic arcade principle of having a set of things you need to react to quickly in order to wrack up score is itself a limiting genre, afterallleft/right sterrio targiting is! sterrio, whether your shooting copters, planes, alien spaceships or whatever. ditto with boppit or simon style games. If however games involve a specific element of exploration and/or continuous plot, then even if all mechanics were exactly the same, the basic area of the game can be intrinsically different. Suppose Phil were to create a packman talks Ii with the character and sfx. By altering the layout of the levels, maybe sticking in some new enemies, he could create a game more than different enough from the original for people to be interested in buying, simply because! packman talks inolves physical exploration of a maze, and that maze can be altered irrispective of gameplay elements. Mega man x 1 and mega man x 2 are pretty similar, indeed in one gameboy title megaman extreme, bosses and level elements from both games were included. But because the enemies, locations, weapons and bosses changed, even though the core mechanics of the game didn't, the two games are very different to play. As someone who played (and indeed owns), many of the side scrollers produced in the early nineties, I absolutely agree with you. Look at Philip bennifalls perilous hearts and how many people have become interested just from the preview. A side scroller set in the jungle? isn't that a bit similar to Tarzan jr? or Q9? heck no! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Philip, Yeah, exactly. I was about to bring that point up as well. I'm not really sure what Phil is getting at because like you said if someone can kill a human being in a game someone can certainly kill a monkey. For instance, in Shades of Doom one of the characters, the insane scientist, isn't really a threat. All he does is try to steel your stuff, but he is more of a pest rather than any objective. If you don't want to kill him you can lock him in a room or get to a section of the level where he can't get too. Despite that I make it a polacy if I hear him coming I line him up in my sites and blow him away with whatever weapon I happen to be holding. If I can do that to a fellow human being, who is completely imaginary anyway, what's the difference of killing an imaginary monkey? The only thing I could suggest is giving the game a T for Teen type rating. Admitedly the sounds when killing the monkies is a tad bit disturbing. However, that's actually what makes the game good as you don't want to be too casual about killing creatures if you don't have too. Cheers! On 5/19/11, Philip Bennefall wrote: > Hi Phil, > > I have no disagreement with you when it comes to real life, but I can't > agree that the same is true for games. If I can kill a man in a game, I can > kill a monkey. I might place a rating on this game stating that it is not > suitable for younger audiences, however. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi, Right. I can think of a number of games as well that gives you a moral direction besides DND. For example, Star Wars Jedi Knight was one such game. You played the part of an aspiring Jedi Knight, Kile Katern, and you could select your moral alignment from light side, dark side, or neutral. If you were a light side character there were plenty of people you could help, save, and you would try to kill as few enemies as possible by using Jedi Force tricks like distract or blind them long enough to escape. If you wanted to be a dark side character you gained points by killing everything and everyone you see. A neutral character simply killed only direct enemy threats and ignored the NPC characters that were in distress or needed help. Quite frankly the neutral character alignment roll was you don't give a care what happens to them. So in that way I think the game suited just about everyones preference as you didn't have to be an especially evil or immoral character to get through the game, and a light sider would avoid confritation and violence were the immoral character thrived on it. Cheers! On 5/19/11, Phil Vlasak wrote: > Hi Matheus, > I am not against adult games with violence and sex. > As long as they are sold as what they are. > Most games take moral stands. > One good example is Dungeons and Dragons. > You can play that game but must decide if your character is evil, neutral, > or good. > If you play it as an evil character, you can kill any one and any thing. > If neutral you should only kill creatures and beings that attack you or ones > you need to survive. > If good, you try not to kill anything if possible. > There are consequences if you stray from your moral direction. > For example you could be arrested if you harm an innocent creature or > person. > Many people would not like to play a game that required you to torture and > kill and eat human babies to survive. > > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Dark, Hahaha. Yeah, I agree. I'm not an extremely violent person in real life, but give me a game like Shades of Doom and my opinion is "if it is still breathing kill it." However, that attitude/opinion doesn't extend into my day to day real life. Just my in-game attitude. As to the monkey killing aspect I agree. There are a number of games were monkies are sometimes villains. In Tomb Raider, can't remember which one, I had no issues blowing them away when they got in my way. If it was a bad guy, AKA bad monkey, consider it a dead monkey in this case. However, obviously its a game. I wouldn't harm a real live monkey as I love nature, animals, and life in general. Cheers! On 5/19/11, dark wrote: > Hi Phil > > Personally i'm afraid i disagree. Monkey killing in context of games is a > tradition that goes back to donkey kong on the nes. > > Mega man 2 had robotic monkies, Micky Mouse' castle of illusion on the Mega > drive had evil monkies, general evilness of monkies is pretty well > established in games. > > Actually in Tarzan junior the sfx used for the monkies I thought were > particularly nasty, sinse they didn't sound cute, but as if they were about > to kill you, which they would do in a most unpleasant manner if you > didn't get rid of them first. > > I'm afraid to people who object to thing x happening in a game, my reply > is, it's just a game! > > while politically I'm pretty opposed to war generally speaking, stick me > behind the controls of a tank or a gun in a game like judgement day or Tank > commander and I'll gladly turn into a psycho killing machine, mowing down as > many enemies as I can! > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Reuploading my games again... grr! No bugs though, just desktop shortucs added
I looked on your site, Ken and the only game I found was the phrase madness one, are there others? Fred Olver - Original Message - From: "The Addictor" To: "Gamers Discussion list" ; "The PAC Mate User List" Sent: Wednesday, May 18, 2011 2:45 PM Subject: [Audyssey] Reuploading my games again... grr! No bugs though,just desktop shortucs added > OK, I'm uploading the games yet again. This time, it's not because of > bugs though, but rather because of a neat little trick I just > learned--that is, how to install icons on the desktop with Inno Installer. > Now, when you install my games icons will always be placed on the desktop > for easier access. Enjoy, and sorry for the mountain of inconveniences! > Ken Downey > The Addictor > www.TheAddictor.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi, Oh, i don't know. One of the Tomb Raider games, I want to say Tomb Raider III, involved monkies that would attack you and I don't recall anyone complaining about killing them if they became too much trouble. I will say, however, that the sound effects when killing a chimp in Periless Hearts was a bit disturbing. I remember thinking "poor monkey" every time Phil killed one. Cheers! On 5/19/11, Phil Vlasak wrote: > Hi Philip, > Many people would object to the killing of monkeys in a game. > That is unless they could attack and harm you. > The same would apply to dogs and cats. > That is why in Monkey business, you can only net them and in Shades of doom > the dogs are mutant and will attack you. > If you want monkeys in the game you could say they were carrying a disease > like rabies.Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Someone please provide a list of Aprone's games!
hi man, here's all of his projects, recently(2 days ago i believe) aprone opened his site. http://www.kaldobsky.com/audiogames/ there are games and other interesting things there. HTH -Mensagem original- De: "Yohandy" Para: "Gamers Discussion list" Data: Quinta, 19 de Maio de 2011 14:48 Assunto: [Audyssey] Someone please provide a list of Aprone's games! Someone mentioned he had a lot of games out. I know of Towers of War, but that's about it. I haven't been keeping up with the accessible gaming market too much in the past few months. I tried Googling for a site, or somewhere where I could find a game list, but didn't find anything. I think he also had some non-gaming projects in the works from what I've heard. Is anyone able to provide some links to any of his programs/games? thank you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Damien, Right. That's exactly why I didn't name names or specifically point out the new games I didn't like. I don't want to put the developer down for giving it his or her best. I remember all to well there was a time I was exactly where they were when starting out, and it is certainly not helpful for a more experienced dev to put their work down when they are just beginning. I realise it is my personal expectations are just too high. As was pointed out on list earlier now that there have been games like Shades of Doom, Rail Racer, Entombed, Time of Conflict, and other more complex audio games released I want to see more games like that. When a new game comes out that is very simple I can't help but feel a little disappointed that there isn't more games of the quality I am looking for. Of course, I know the reason is that as you pointed out we are talking about amateur developers, with an average education, with little to know experience, trying to get off the ground and therefore aren't ready to take on a project like Troopenum yet let alone Shades of Doom or something as complex as Time of Conflict. Cheers! On 5/19/11, Damien Pendleton wrote: > Hi Thomas, > It all depends really on personal preference. In my opinion, some of those > games are quite good. I don't know what people think of River Raiders, I > know I play it nearly every day, I find it quite addictive, and I would > suggest that the few who regularly post to my scoreboard finds the same > enjoyment in it for them. But certainly some of the other projects are ok. > There are only one or two projects out of the approximate dozen that were > released that I feel would not bring as much public enjoyment without at > least some expansion, which I am assisting some of the newby developers to > do. > I myself play quite a lot of them, and although they are mainly rainy day > games that aren't as complicated as Judgment Day or even Troopanum, I still > find quite a lot of enjoyment in them. Yes, some of them can be quite buggy, > but I try not to let that get in the way of my enjoyment of it. There are > not a lot of serious developers like you, Che, Philip and David around. As > far as I am aware David is very well educated in maths and science as well > as software development. Most of these people though, have had an average > education and are struggling to come up with concepts and ideas alone. This > is why I try and give as much assistance as is in my power to those > developers who are starting out, free of charge, rather than being > judgmental and botching their hopes and ideas. I'm not necessarily saying > you are being judgmental, but I have seen quite a lot of undue complaint in > the community. This game is bad, there's no replay value, etc, rather than > giving constructive criticisms as to what can be done better. > Whether amateur or professional, these developers are quite proud of what > they are achieving and I feel they should be given the respect they are due > as developers, and as far as I am concerned, they should be given more > respect because of the fact that they can find bags of time to sit down and > learn a scripting language for the purpose of carrying out one of the > costliest exercises that can ever be imagined, i.e. developing for such a > small-packed, tightly knitted community like the audiogaming market. > The only way I believe audiogames can become as complicated as they used to > be, is by collaborating on projects as me and a few other potential > start-outs are attempting to do now. That way everybody can learn from > everybody else's skills in a working environment, like Justin and Dan did, > and then branch out independently to make their own projects. > My views and opinions may sound far fetched and unrealistic, but I've > generally found them to be more effective in my seven years experience of > software development than expecting them to learn and work alone without the > support of their community base, the result being that they generally get > downhearted and decide it's not worth their time or energy. > I'll get off my soapbox now. Smile. > Regards > Damien. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Someone please provide a list of Aprone's games!
Someone mentioned he had a lot of games out. I know of Towers of War, but that's about it. I haven't been keeping up with the accessible gaming market too much in the past few months. I tried Googling for a site, or somewhere where I could find a game list, but didn't find anything. I think he also had some non-gaming projects in the works from what I've heard. Is anyone able to provide some links to any of his programs/games? thank you! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
Dumbledore did beat Voldemort in the fifth book. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:11 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
HI Dark, Agreed. Think of how many side-scrollers were created between say 1984 and 1994. The original Pitfall and Montezuma's Revenge came out at roughly the same time, similare game play elements, etc but were actually quite different when you got down to it. Montezuma's Revenge was about an explorer Panama Joe who was exploring an ancient Aztec ttemple. Pitfall is about an explorer Harry, I think his name was, who is in the Amazon jungle. Although, they are treasure hunting games they really are quite different in game play and style. My point being is I don't think game developer should be too worried about creating tgames that are similar. Even something like DynaMan and Packman Talks are different games. DynaMan doesn't have the same sounds, music, enemies, or so on as Packman. So it would be unfair to compare DynaMan to Packman Talks. Although, the concepts for DynaMan andPackman Talks are similar. There is plenty of room to design something similar as long as it stands out as a unique product. Cheers! On 5/19/11, dark wrote: > Hi Jeremy. > > while I agree to an extent, this sort of comment also makes me rather > concerned that developers are narrowing their focus too much. > > If everything has to stick in that narrow band betwene too different and too > much the same, we'll just see fewer and fewer games. > > take the fps genre. > > currently we have a number of first person games like sarah that are not > shooters in the truist sense, in the shooter catagory we have audio quake, > shades of doom, technoshock and, if we stretch the deffinition a litle, gma > tank commander (first person tank driving and shooting). > > Terraformers is far more puzle based. > > suppose someone were thinking of a shooter game. > > shades of doom, while undoubtedly very much revolutionary and certainly the > game that got me playing audio games, isn't all that is possible in the > genre. > > suppose I were a developer and decided to create an fps game. Even if I > wanted to do something fps horror there are so many other options. I might > set the game on a space station you are sent to investigate, picking up > messages from the dying crew, and give you weapons like pulse rifles and > lasers. > > I might have you investigating a post apocalyptic radiation drenched area > fighting mutants. > > i might have you in fact in the dreaded zombi appocalypse, fighting through > everyday streets and shopping centers, where shotguns are rare and your > having to mow zombies down with shopping trollies. > > I could have something gothic like resident evil set in a mantion with dodgy > experiments, afterall Shades is set in a high tech base deep > underground. > > I could have an ancient cave system where a bunch of investigators find some > mysterious creatures living. > > These are all different settings with their own weaponry, plot, possible > puzles etc, and all would be different from shades, yet all would be first > person shooter games. > > I'm fairly confident that if anyone created any of these, so long as it was > well made enough it would be played and enjoyed by the community, despite > being the same action and genre as shades. > > Remember, in mainstream game developement there are hundreds of games out > there, often even in the same series. > > Look at mega man or mario. Same character (or broardly the same), same basic > idea for each game, different level design, different enemies, different > weapons , and some different mechanics. > > Not to mention continuing the actual plot from game to game. > > My personal view is if developers constantly say "we need something new, but > not too new" we'll just end up cutting the amounts of games available, sinse > while I'm deffinately all for new design concepts and interesting ideas, I > don't think every single game has to be absolutely! different. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Frequency filters. Basically, with a frequency filter, he made it sound like a radio, when the other dude was speaking. - Original Message - From: "Alfredo_The_Music_maker" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:14 PM Subject: Re: [Audyssey] Speech on Blastbay products And when you mention filter, what exactly do you mean, if this is concerning audio, it will have to be somewhere else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I'm the same way. Actuall the one I'm trying to cobble together now, at least in terms of storyline and gameplay mechanics at the moment, is an audio remake of Sid Meier's Pirates! I could never play the original so te idea of an audio version is extremely enticing. We are the Knights who say...Ni! - Original Message - From: "Damien Pendleton" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 12:17 PM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Thomas, I'm glad I'm not the only one then, although I must have at least 50 game ideas on the agenda. Lol. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:24 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Geremy, Lol! Your bio sounds a bit like me. Like you I can't keep my mind or attention focussed on any single project at a time. That is in part why it is taking me so long to complete Mysteries of the Ancients. My weekly schedule is crazy in part because I switch from project to project from day to day. On Monday I might put four hours into Mysteries of the Ancients, on Tuesday I might work on my wrestling game idea, on Wednesday I'll be thinking about and writing down notes for a Star Wars game, on Thursday I'll go back to Mysteries of the Ancients, on Friday I'll work on what ever strikes my fansy. I'm definitely a bit of a scatter brain at times. Plus just because I go to bed, taking a shower, etc I often entertain myself by thinking of new game ideas, thinking of how to improve an existing idea, or preprogram some piece of code in my head. So just because I'm away from my PC doing something like showering, traveling, etc my mind is fully engaged on whatever project I'm working on. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Harry Potter Trivia 2
for me Actually Muhammed, i thought the ending was correct. skilled though harry was, him defeating voldemort in a magic duel just wouldn't have been believeable, not when even a wizard as skilled as dumbledor couldn't. Voldemort actually defeated himself by attacking harry without realizing the truth about the elda wand, which seems very appropriate really. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Thomas, I'm glad I'm not the only one then, although I must have at least 50 game ideas on the agenda. Lol. Regards, Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:24 PM Subject: Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Geremy, Lol! Your bio sounds a bit like me. Like you I can't keep my mind or attention focussed on any single project at a time. That is in part why it is taking me so long to complete Mysteries of the Ancients. My weekly schedule is crazy in part because I switch from project to project from day to day. On Monday I might put four hours into Mysteries of the Ancients, on Tuesday I might work on my wrestling game idea, on Wednesday I'll be thinking about and writing down notes for a Star Wars game, on Thursday I'll go back to Mysteries of the Ancients, on Friday I'll work on what ever strikes my fansy. I'm definitely a bit of a scatter brain at times. Plus just because I go to bed, taking a shower, etc I often entertain myself by thinking of new game ideas, thinking of how to improve an existing idea, or preprogram some piece of code in my head. So just because I'm away from my PC doing something like showering, traveling, etc my mind is fully engaged on whatever project I'm working on. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
No, but obviously he got the idea of trying to enchant it from reading Harry Potter. We are the Knights who say...Ni! - Original Message - From: "Shiny protector" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:50 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Broomsticks are not from the harry potter books. Guy said that he enchanted a broom to fly? Come on, that's very stupid. - Original Message - From: "Willem Venter" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 5:48 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life. You should always know where the game stops and life begins, else life could very quickly become interesting. Right, I'm off to try and break into a bank... On 5/19/11, Matheus Rheine wrote: i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern warfare 2, it had a scene that you had to kill innocent peoples that were in the streets, there was no way of avoiding it, and it was shocking. now why blind games can't have that kind of stuff? we are special and different peoples in a perfect world were violence is nonexistent? we can't have adult games? only games with adult words like hangman, concentration, etc? i'm glad that you can choose to kill these monkeys and i really hope that you add even human vs human combat in the game. this email is not to offend you phil, but just to comment on what you said, if these peoples don't like what they see in the game, it's easy, philip is not forcing anyone to play it. -Mensagem original- De: "Phil Vlasak" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make ch
[Audyssey] Phrase Madness Contest: a chance to win $20
I am holding a contest for all registered users of Phrase Madness. The winner of this contest will receive $20 for a job well-done. Here's how this contest works: Record as many new phrases as possible, zip them up, and send the zip file to k...@theaddictor.com. The person with the biggest and best phrase pack wins the cash. It's that simple--or is it? There are, of course, a couple limits. first, phrases which are repeats of phrases in the game are disqualified. Second, only *registered* users may enter this contest. Third, remember that recording quality is important--no background noises, popping p and t etc please! Record using medium-quality MP3 or, better yet, Microsoft adpcm 4-bit quality at at least 22050 Hz. (If you are using Goldwave, save as wav, go to the attributes list, press g, go up once and you'll be on the adpcm attribute.) There are, however, no other limits. You can make an adult phrase pack. you can make a foreign language phrase pack. The sky's the limit. Just remember to call the pack after your user name--for example, Ken Downey.zip. Don't worry about changing numbers to fit in the game--I will do all that work. Finally, know that all acceptable phrases from all contestants *will* be used in the game. This contest will run until August 1, 2011, which should give you all ample time to familiarize yourselves with the phrases and make new ones. Also, the comments contest for all unregistered users is being extended to August 1. Ken Downey www.theaddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Philip, Just heard the speech and demo. it sounds great actually, I particularly like the idea of inteligent animals and having missions presented to you in the jungle rather than just trying to get from one point to another. Are there other environments in the game? or is it all set in the thick forest, sinse obviously even in a jungle setting there are planes, clearings, swamps, caves maybe ruined cities or maybe mountains you could explore. I also deffinately like the level editer idea. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
I'd much prefer Gangster attack to be honest. that game had potential! both would be good though. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 8:44 AM Subject: Re: [Audyssey] Speech on Blastbay products Hi Alfredo, As I mention in the beginning I was not able to record the sound of the audience, so I did not get the recordings of the actual voices of the people who asked the questions. For this reason I had to record the questions afterwards myself and insert them in the gap, and I used the filter to make it clear when it was another person asking a question rather than me speaking. I also mention in the speech that I will be putting up a stereo copy on my website, which is what this is. As for Science Invasion, I have no plans for that at the moment. I will finish this game, and then we will see what happens. Smile. Kind regards, Philip Bennefall - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:37 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi, I wonder why Philip decided to change frequencies for the person asking questions and the person answering them. Also the game was in Stereo, not mono, though in skype it probably would have been mono. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
I'd love the idea of making our own levels. I'm sure I can come up with some truly evil levels. Remember I love mainstream games that are challenging guys. mwahahahaha! Please include the editor Philip! There are quite a few mainstream games out there that allow one to make their own levels. Little Big Planet series for instance. We need something like this in the accessible gaming market. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 8:23 AM Subject: Re: [Audyssey] Speech on Blastbay products Hi Will, I haven't quite decided this yet. If I do make the level editor available it will be as a paid extra component for a relatively low price. Nothing is certain in that regard yet, though. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:15 PM Subject: Re: [Audyssey] Speech on Blastbay products ah wow can we make our own levels as well? On 19 May 2011, at 13:11, Philip Bennefall wrote: Thank you Will, glad you liked the speech. There is no scheduled release date for Perilous Hearts, but I have been working on it since January and have created 10 alphas thus far. Level 1 is completed, and so is the foundation with the artificial intelligence, inventory, weapons, level editor etc. It is only the first part of the game that is set in the jungle, then you go into underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior that I mentioned in December last year. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:04 PM Subject: Re: [Audyssey] Speech on Blastbay products very informative speech philip I hope the audience enjoyed it On 19 May 2011, at 12:47, Philip Bennefall wrote: Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Broomsticks are not from the harry potter books. Guy said that he enchanted a broom to fly? Come on, that's very stupid. - Original Message - From: "Willem Venter" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 5:48 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life. You should always know where the game stops and life begins, else life could very quickly become interesting. Right, I'm off to try and break into a bank... On 5/19/11, Matheus Rheine wrote: i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern warfare 2, it had a scene that you had to kill innocent peoples that were in the streets, there was no way of avoiding it, and it was shocking. now why blind games can't have that kind of stuff? we are special and different peoples in a perfect world were violence is nonexistent? we can't have adult games? only games with adult words like hangman, concentration, etc? i'm glad that you can choose to kill these monkeys and i really hope that you add even human vs human combat in the game. this email is not to offend you phil, but just to comment on what you said, if these peoples don't like what they see in the game, it's easy, philip is not forcing anyone to play it. -Mensagem original- De: "Phil Vlasak" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi William. an intereesting point about stratogy games as well is that the interface and use of combat has developed. Galaxy ranger has nooverview commands for the map and all combat is a real tiem targiting shooter affair where you personally need to targit yourself. sound rts has propper overview commands, but no way other than by calculation of for instance seeing what unit of yours is closed to an enemy. time of conflict on the other hand has imho a possitively revolutionary way of using context sensative menues. I'd not really class lunimals and towers of war in this catagory, sinse they are rather different in style, though undoubtedly stratogy games, but this just proves the point stil more that a good idea done well with it's own twist may be as good as a completely new concept. Beware the grue! Dark. - Original Message - From: "Willem Venter" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 5:37 PM Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Hi Jeremy. Thanks for the bio. From the quality and number of the games you produce, I surmised that you have been programming for a while as proficiency only comes with time and practice. Over the years I can remember only one other developer, Ian Humfrees from spoonbill games who released as many games at a short stage of time. Making a game is no joke, even if some make it look easy. I also agree with those who said that any idea implimented well will be enjoyed. The most important thing is choice. A few years ago for example, there were only one strategy game with resource management, Galaxy ranger, made around 2005. Then soundRTS came out in 2007 or 8, followed by time of conflict and towers of wa last year and now lunar animals. People take heart if some project is received well and they can learn from mistakes other people made and players also know better what would work and what doesn't. As a blind programmer who likes strategy I am now considering creating my own strategy game. This would however not have been possible without the examples, as I have not been exposed to sighted strategy games. On 5/19/11, Charles Rivard wrote: Not using a preexisting outline or story idea just because it already exists sure is narrowing your possibilities. I think that only using original ideas for a game is like severing your body in order to save your little finger, or like cutting 7 fingers off because they are multiples of the eighth. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 9:57 AM Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games. If I've been reading this topic correctly, that is exactly what others are claiming has happened. I don't believe all of the developers are worried about repeating existing game styles, but I know I do. Because this is something I know I personally do, I find it reasonable to assume that some others would do the same. I can't really conclude that all do, or that most do, but I can say for sure that at least some do. When I was on vacation in January, I wrote Daytona, but I also partially completed a game where you defend a bunker from dragons, a game where you are a world war 2 era solder who was sent out to investigate a UFO crash (turns out to be a huge alien robot bent on destruction), work on a game similar in style to Daytona, and I even started on a side scroller with an Indiana Jones feel. Daytona was the only one that felt unique enough for me to take it all the way to being released. If I had no other game ideas, I would probably have stuck to one that was closer to some existing game, but it is easy enough for me to just hop onto a different game idea so why not? lol! Rail racer was released around that time as well, so after playing it I removed any car racing games off of my list of game ideas to make. I believe I'll continue to do the same thing as I encounter more and more audio games coming out. If I put myself into another audio game developer's shoes, if I had an idea that was very similar to Daytona I wouldn't even bother making it. Yeah, it would be unique in its own way, but I would worry that everyone would be comparing it to the existing game. Maybe you aren't a wizard, and maybe the mouse movements are meant to run machinery, but in the end I would assume moving the mouse to form shapes is still just moving the mouse to form sha
Re: [Audyssey] One liners was: Re: Would anyone know what this errormessage istellingmeand how to fix it?
But here is the issue as well. You just feel like saying yeah, good or what ever. But you don't want to write anything else. I am not defending anyone, but I am making a point here as well. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 1:19 AM Subject: [Audyssey] One liners was: Re: Would anyone know what this errormessage istellingmeand how to fix it? shane, I'm not trying to be a pest, but one liner messages are really irritating, sinse they rather fill up the inbox, take no time to read, and don't usually contribute to the discussion. A message like "yes same here" just doesn't say much and isn't really worth the time it takes others to read it (it may irritate some people). if you agree with someone, say why you agree, express an opinion, have some thought. However it's very bad netiquette just to post something like "yes" or "I agree" Sinse that's not really worth people's time in opening and reading and doesn't overly further the conversation. I'm not trying to be unpleasant, or to steal Damiens' job, just trying to suggest something you might think about in future posting messages to the list, sinse constant one liners can be quite an irritation to other members, and also make it appear that you yourself are an uninteligent person who has litle or nothing to say and no opinions of their own, which is not the case. All the best, Dark. - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 1:11 AM Subject: Re: [Audyssey] Would anyone know what this error message istellingmeand how to fix it? yes. Same here - Original Message - From: "Darren Duff" To: "'Gamers Discussion list'" Sent: Tuesday, May 17, 2011 7:37 PM Subject: Re: [Audyssey] Would anyone know what this error message is tellingmeand how to fix it? Not sure but I have always had success when googleing an error. Just a thought. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron Kolesar Sent: Tuesday, May 17, 2011 6:10 PM To: Audyssey Subject: [Audyssey] Would anyone know what this error message is telling meand how to fix it? To my fellow gamers. I am receiving a execution error 1035. I think it has something to do with my Microsoft voice input programs that comes with windows but I'm not one hundred percent sure on that fact. I just would like to know what this error is trying to tell me and how I might go about fixing it so that I can fly with FSX and the IYP voice input program once again. If anyone knows what this error is and how I can fix it? Please ship me the answer. I deeply appreciate the help. Ron and Leader Dog Boz. kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6130 (20110517) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6130 (20110517) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the lis
Re: [Audyssey] Harry Potter Trivia 2
I never liked the end of the seventh book. I reckon Harry should have taken that wand before and when he killed Voldemort, bury it. I wouldn't want a weapon like that for the rest of my life, but Harry and Voldemort should have had a real battle. I mean, who defeats a dark wizard with an expelliarmus charm? Kind of childish in my opinion. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 18, 2011 3:35 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Jim. I always got the idea that it would be rather like having any custom item made for you, whether it's a sword, a baseball bat, a coat or whatever. Others can use it relatively well, but because it is individually taylored with your own personal weight, balance or build in mind, it is unlikely to sute others as well as it sutes you. indeed, at the end of the 7th book, when voldemort has the unbeatable wand, it is not the case that it doesn't work at all, sinse we see him doing lots of magic with it (including killing snape and setting Nevil on fire), rather it is that the wand doesn't seem to be anything special. voldemort can use it, but only in the hands of it's true owner, would it actually be the legendary wand it appears. As to the killing curse, well in the harry potter universe, it seems that the more powerful spells such as the patronus chalm require not just correct words and gestures, but the will and intention of the user. When Harry attempts the cruciatus curse on belatrix lestrange after she kills sirius black in Order of the Phenix, it fails to actually cause her any serious pain sinse as she says, the wielder has to have a real desire to hurt another person and something of an enjoyment. harry's rage at his Godfathers' death, while justified, wouldn't actually be enough for him to perform the curse, sinse he did not have the sadistic streak necessary. thus, I imagine the killing curse works in a very similar way, that the person performing it has to have a real desire to end the life of another. on this basis, it wouldn't be the wand, but the intention of the wizard using it, rather the way that to kill someone with a sword you wouldn't need a specifically made sword that was right for you, but you would need the intention to actually perform the killing thrust with it. This is I presume why the unforgivable curses are deemed as so bad, not just because they are dangerous weapons, but because of the kind of mind that needs to be behind them. equally this says how serious it is when the ministry authorize auras to use the curses on suspected criminals. Of course, all this is very much going off into the misty marshes of speculation, though hopefully with at least some basis from the books. Beware the grue! Dark. - Original Message - From: "Jim Kitchen" To: "dark" Sent: Wednesday, May 18, 2011 1:10 PM Subject: Re: [Audyssey] Harry Potter Trivia 2 Hi Dark, Oh yeah, thanks. But strange that a wand picks the person, but others can use it even for such serious spells as the avada kedavra spell. BFN Jim Do witches run spell checkers? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Agreed charles, but such is the case with a game with good sounds. shades of doom for instance gives me the shivers even now because the sounds of the creatures are so evil, and when it comes to those gelatinous blobs, i'm pretty glad they're not real ;d. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:57 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products You and I are in agreement. Games are not real. I will tell you something, though. I cringe at certain sounds in games. One of the sounds that I really hate to hear is when I kill a wolf in Q9. I have had German Shepherd guides since 1977, and the sounds of your wolves dying makes me think of hearing one of my faithful guides meeting the same demise. That's how good the sound is. I know the game isn't real, so I'll keep on killing those wolves. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 10:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Nice thought charles. As someone who largely missed the doss days, and much of the early releases for windows, i'D BE GLAD TO READ IT, INDEED AS RECENTLY HAPPENED WHEN i ASSUMED ORIGINAL TROOPANUM WAS RELEASED IN 20004, EVEN MY IDEA OF WHAT HAPPENED WHEN IS SOMETIMES A LITLE WONKY ;D. bEWARE THE GRUE! dARK. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi jeremy. this really though shows my point, and wwhy I made the initial post. there is a difference betwene a direct replication of what has gone before and a similar concept which may be a solid and playable game. Agreed, if you merely had a game where you needed to form shapes with the mouse in order to operate machines, that would pretty much be similar to daytona. However, suppose there was a game where you played as a trick racer in some futuristic plane using the mouse to control your movement. You'd need to turn corners and avoid obstacles as per the corse, but suppose you could also gain extra points by performing stunts such as loops, barrel rolls, and making shapes in the sky with your com traile. All the time though you'd stil have to be going round the corse itself, so after each shape you'd need to make sure you were in position to avoid an obstacle. Like Daytona? yes. Exactly! like daytona? no indeed. worth playing? Quite possibly. while I appreciate that everyone wants to make something new, I am very much of the opinion that it is possible to produce a new twist on an old theme, or indeed simply a solid exponent of a well known style that carries things in a different direction. Other than space invaders, sterrio targiting affairs, I'd say no catagory of games is played out at all. for instance, i know Che martin is adding a new game to his card room, which i very much expect to be a card game. I'm very much looking forward to seeing what it is, despite the fact there are accessible card games kicking around, and even were it something like Cribbage which already has a well known accessible version, I'd be glad to play it as part of the cardroom with other people on the internet. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Geremy, Lol! Your bio sounds a bit like me. Like you I can't keep my mind or attention focussed on any single project at a time. That is in part why it is taking me so long to complete Mysteries of the Ancients. My weekly schedule is crazy in part because I switch from project to project from day to day. On Monday I might put four hours into Mysteries of the Ancients, on Tuesday I might work on my wrestling game idea, on Wednesday I'll be thinking about and writing down notes for a Star Wars game, on Thursday I'll go back to Mysteries of the Ancients, on Friday I'll work on what ever strikes my fansy. I'm definitely a bit of a scatter brain at times. Plus just because I go to bed, taking a shower, etc I often entertain myself by thinking of new game ideas, thinking of how to improve an existing idea, or preprogram some piece of code in my head. So just because I'm away from my PC doing something like showering, traveling, etc my mind is fully engaged on whatever project I'm working on. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Phil Personally i'm afraid i disagree. Monkey killing in context of games is a tradition that goes back to donkey kong on the nes. Mega man 2 had robotic monkies, Micky Mouse' castle of illusion on the Mega drive had evil monkies, general evilness of monkies is pretty well established in games. Actually in Tarzan junior the sfx used for the monkies I thought were particularly nasty, sinse they didn't sound cute, but as if they were about to kill you, which they would do in a most unpleasant manner if you didn't get rid of them first. I'm afraid to people who object to thing x happening in a game, my reply is, it's just a game! while politically I'm pretty opposed to war generally speaking, stick me behind the controls of a tank or a gun in a game like judgement day or Tank commander and I'll gladly turn into a psycho killing machine, mowing down as many enemies as I can! Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 3:45 PM Subject: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Matheus, I am not against adult games with violence and sex. As long as they are sold as what they are. Most games take moral stands. One good example is Dungeons and Dragons. You can play that game but must decide if your character is evil, neutral, or good. If you play it as an evil character, you can kill any one and any thing. If neutral you should only kill creatures and beings that attack you or ones you need to survive. If good, you try not to kill anything if possible. There are consequences if you stray from your moral direction. For example you could be arrested if you harm an innocent creature or person. Many people would not like to play a game that required you to torture and kill and eat human babies to survive. Phil - Original Message - From: "Matheus Rheine" To: Cc: "Gamers Discussion list" Sent: Thursday, May 19, 2011 12:17 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern warfare 2, it had a scene that you had to kill innocent peoples that were in the streets, there was no way of avoiding it, and it was shocking. now why blind games can't have that kind of stuff? we are special and different peoples in a perfect world were violence is nonexistent? we can't have adult games? only games with adult words like hangman, concentration, etc? i'm glad that you can choose to kill these monkeys and i really hope that you add even human vs human combat in the game. this email is not to offend you phil, but just to comment on what you said, if these peoples don't like what they see in the game, it's easy, philip is not forcing anyone to play it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Geremy, Well, as a game developer I think you are putting too much thought into it. I.E. over thinking the problem. Just because you were thinking of a game with an Indiana Jones type look and feel to it doesn't mean it isn't marketable. I, for one, am a huge fan of such games. Hense why I am creating my own series of games, Tomb Hunter, that is loosely based on Tomb Raider. In addition, to my Tomb Raider clones I've been thinking of creating a game more or less like Pitfall. Some might say it is too much like the games I've already created, given that Pitfall is basically your Indiana Jones type game, but there are essential differences that does make something like Pitfall different. Pitfall for the most part takes place in a jungle. There are vines, quicksand, natives, etc that is pretty unique to that game. Yeah, it is sort of like Indiana Jones or Tomb Raider, but still is a different game in game elements and game play. Plus if I were to create a game like Pitfall I'd want to include some of the classic arcade elements that made the ooriginal games great. That would make it something of a retro remake of a classic, and could be a selling point. So I don't know that the fact that a game that uses the same style or genre won't sell or isn't marketable. We just have to be careful not too flood the market. Cheers! On 5/19/11, Jeremy Kaldobsky wrote: > Dark, > > I might have given the wrong impression with my last post. I didn't > mean to suggest that the developers Should ignore using existing ideas, I > just meant that it is probably what they are doing nonetheless. As you > said, if the developers adopt that mentality we would have fewer games. If > I've been reading this topic correctly, that is exactly what others are > claiming has happened. > > I don't believe all of the developers are worried about repeating > existing game styles, but I know I do. Because this is something I know I > personally do, I find it reasonable to assume that some others would do the > same. I can't really conclude that all do, or that most do, but I can say > for sure that at least some do. > > When I was on vacation in January, I wrote Daytona, but I also partially > completed a game where you defend a bunker from dragons, a game where you > are a world war 2 era solder who was sent out to investigate a UFO crash > (turns out to be a huge alien robot bent on destruction), work on a game > similar in style to Daytona, and I even started on a side scroller with an > Indiana Jones feel. Daytona was the only one that felt unique enough for me > to take it all the way to being released. If I had no other game ideas, I > would probably have stuck to one that was closer to some existing game, but > it is easy enough for me to just hop onto a different game idea so why not? > lol! Rail racer was released around that time as well, so after playing it > I removed any car racing games off of my list of game ideas to make. I > believe I'll continue to do the same thing as I encounter more and more > audio games coming out. > > If I put myself into another audio game developer's shoes, if I had an > idea that was very similar to Daytona I wouldn't even bother making it. > Yeah, it would be unique in its own way, but I would worry that everyone > would be comparing it to the existing game. Maybe you aren't a wizard, and > maybe the mouse movements are meant to run machinery, but in the end I would > assume moving the mouse to form shapes is still just moving the mouse to > form shapes. Hopefully I'm wrong and other developers aren't stuck in the > same mindset as I am, but I don't think I'm wrong. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed to enchant a broomstick like in Harry Potter and jumped off a roof. While you can easily do this in Sarah and the castle of witchcraft and wizardy, this would be a bad idea in real life. You should always know where the game stops and life begins, else life could very quickly become interesting. Right, I'm off to try and break into a bank... On 5/19/11, Matheus Rheine wrote: > i wonder why sighted games can contain brutal violence, not only against > human, but animals and everything, just as an example check out one of > the call of duty games, i think it was modern warfare 2, it had a scene > that you had to kill innocent peoples that were in the streets, there > was no way of avoiding it, and it was shocking. > now why blind games can't have that kind of stuff? we are special and > different peoples in a perfect world were violence is nonexistent? we can't > have adult > games? only games with adult words like hangman, concentration, etc? > i'm glad that you can choose to kill these monkeys and i really hope > that you add even human vs human combat in the game. > this email is not to offend you phil, but just to comment on what you > said, if these peoples don't like what they see in the game, it's easy, > philip is not forcing anyone to play it. > -Mensagem original- > De: "Phil Vlasak" > Para: "Philip Bennefall" ,"Gamers Discussion list" > > Data: Quinta, 19 de Maio de 2011 12:02 > Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products > > Hi Philip, > I see a distinction between killing adult humans and monkeys. > Killing monkeys is like killing human children and babies. > Most of them are considered not aggressive and not as smart as adult humans. > It is good that you don't have to kill them to win the game. > Phil > > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 11:49 AM > Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products > > >> Hi Phil, >> >> Personally I don't see this as a problem. You kill humans in games all the >> time, and that's just as harmless as killing monkeys since in both cases, >> it's obviously not real. You do not need to kill the monkeys in this game, >> but you can. So if people don't want to, they don't have to. I think this >> very much falls in the category of having to tell the difference between >> real life and games, whether it be when killing humans or monkeys or >> wolves etc. >> >> Kind regards, >> >> Philip Bennefall >> - Original Message - >> From: "Phil Vlasak" >> To: ; "Gamers Discussion list" >> Sent: Thursday, May 19, 2011 4:45 PM >> Subject: periless hearts, was Speech on Blastbay products >> >> >> Hi Philip, >> Many people would object to the killing of monkeys in a game. >> That is unless they could attack and harm you. >> The same would apply to dogs and cats. >> That is why in Monkey business, you can only net them and in Shades of >> doom >> the dogs are mutant and will attack you. >> If you want monkeys in the game you could say they were carrying a disease >> like rabies.Phil >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> - >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] phrase madness bug
Hey Shawn, thanks for telling the whole list how to register for free lol I'll fix that asap! Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "shaun everiss" To: Sent: Thursday, May 19, 2011 4:22 AM Subject: [Audyssey] phrase madness bug Hi. I have found a major bug in the game. If you don't put anything for the username, then the game says you are registered. I am not sure if you are or not but just telling you now. Also, the game tells you to press a letter even though you have not selected a player selection also it mixes the phrases before you select a player, and also all the boxes appear as if you are already playing, so just telling you thats all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Jeremy. Thanks for the bio. From the quality and number of the games you produce, I surmised that you have been programming for a while as proficiency only comes with time and practice. Over the years I can remember only one other developer, Ian Humfrees from spoonbill games who released as many games at a short stage of time. Making a game is no joke, even if some make it look easy. I also agree with those who said that any idea implimented well will be enjoyed. The most important thing is choice. A few years ago for example, there were only one strategy game with resource management, Galaxy ranger, made around 2005. Then soundRTS came out in 2007 or 8, followed by time of conflict and towers of wa last year and now lunar animals. People take heart if some project is received well and they can learn from mistakes other people made and players also know better what would work and what doesn't. As a blind programmer who likes strategy I am now considering creating my own strategy game. This would however not have been possible without the examples, as I have not been exposed to sighted strategy games. On 5/19/11, Charles Rivard wrote: > Not using a preexisting outline or story idea just because it already exists > sure is narrowing your possibilities. I think that only using original > ideas for a game is like severing your body in order to save your little > finger, or like cutting 7 fingers off because they are multiples of the > eighth. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Jeremy Kaldobsky" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 9:57 AM > Subject: Re: [Audyssey] the spirit of game > production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > > >> Dark, >> >>I might have given the wrong impression with my last post. I didn't >> mean to suggest that the developers Should ignore using existing ideas, I >> just meant that it is probably what they are doing nonetheless. As you >> said, if the developers adopt that mentality we would have fewer games. >> If I've been reading this topic correctly, that is exactly what others are >> >> claiming has happened. >> >>I don't believe all of the developers are worried about repeating >> existing game styles, but I know I do. Because this is something I know I >> >> personally do, I find it reasonable to assume that some others would do >> the same. I can't really conclude that all do, or that most do, but I can >> >> say for sure that at least some do. >> >>When I was on vacation in January, I wrote Daytona, but I also >> partially completed a game where you defend a bunker from dragons, a game >> where you are a world war 2 era solder who was sent out to investigate a >> UFO crash (turns out to be a huge alien robot bent on destruction), work >> on a game similar in style to Daytona, and I even started on a side >> scroller with an Indiana Jones feel. Daytona was the only one that felt >> unique enough for me to take it all the way to being released. If I had >> no other game ideas, I would probably have stuck to one that was closer to >> >> some existing game, but it is easy enough for me to just hop onto a >> different game idea so why not? lol! Rail racer was released around that >> >> time as well, so after playing it I removed any car racing games off of my >> >> list of game ideas to make. I believe I'll continue to do the same thing >> as I encounter more and more audio games coming out. >> >>If I put myself into another audio game developer's shoes, if I had an >> idea that was very similar to Daytona I wouldn't even bother making it. >> Yeah, it would be unique in its own way, but I would worry that everyone >> would be comparing it to the existing game. Maybe you aren't a wizard, >> and maybe the mouse movements are meant to run machinery, but in the end I >> >> would assume moving the mouse to form shapes is still just moving the >> mouse to form shapes. Hopefully I'm wrong and other developers aren't >> stuck in the same mindset as I am, but I don't think I'm wrong. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and
Re: [Audyssey] periless hearts, was Speech on Blastbay products
i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern warfare 2, it had a scene that you had to kill innocent peoples that were in the streets, there was no way of avoiding it, and it was shocking. now why blind games can't have that kind of stuff? we are special and different peoples in a perfect world were violence is nonexistent? we can't have adult games? only games with adult words like hangman, concentration, etc? i'm glad that you can choose to kill these monkeys and i really hope that you add even human vs human combat in the game. this email is not to offend you phil, but just to comment on what you said, if these peoples don't like what they see in the game, it's easy, philip is not forcing anyone to play it. -Mensagem original- De: "Phil Vlasak" Para: "Philip Bennefall" ,"Gamers Discussion list" Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products > Hi Phil, > > Personally I don't see this as a problem. You kill humans in games all the > time, and that's just as harmless as killing monkeys since in both cases, > it's obviously not real. You do not need to kill the monkeys in this game, > but you can. So if people don't want to, they don't have to. I think this > very much falls in the category of having to tell the difference between > real life and games, whether it be when killing humans or monkeys or > wolves etc. > > Kind regards, > > Philip Bennefall > - Original Message - > From: "Phil Vlasak" > To: ; "Gamers Discussion list" > Sent: Thursday, May 19, 2011 4:45 PM > Subject: periless hearts, was Speech on Blastbay products > > > Hi Philip, > Many people would object to the killing of monkeys in a game. > That is unless they could attack and harm you. > The same would apply to dogs and cats. > That is why in Monkey business, you can only net them and in Shades of > doom > the dogs are mutant and will attack you. > If you want monkeys in the game you could say they were carrying a disease > like rabies.Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > - > No virus found in this message. > Checked by AVG - www.avg.com > Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
I've often considered writing a book about the history of audio games. An audio documentary would be ideal I suppose. I'm not yet competent enough an audio editor for a project like that. Another difficulty may be contacting some key figures who have chosen to distance themselves from the community. James North would fall into that catagory. He did an extraordinary amount for audio games often behind the scenes. However, he burnt out pretty spectacularly leaving what must still be the largest degree of polarisation and division behind. Such a history wouldn't be complete without covering his rise and fall. It changed the relationship between community and developers for quite a while. I believe we're finally recovering from that chill these days but it certainly took a while. On 5/19/11, Charles Rivard wrote: > Not using a preexisting outline or story idea just because it already exists > sure is narrowing your possibilities. I think that only using original > ideas for a game is like severing your body in order to save your little > finger, or like cutting 7 fingers off because they are multiples of the > eighth. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > - Original Message - > From: "Jeremy Kaldobsky" > To: "Gamers Discussion list" > Sent: Thursday, May 19, 2011 9:57 AM > Subject: Re: [Audyssey] the spirit of game > production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed > > >> Dark, >> >>I might have given the wrong impression with my last post. I didn't >> mean to suggest that the developers Should ignore using existing ideas, I >> just meant that it is probably what they are doing nonetheless. As you >> said, if the developers adopt that mentality we would have fewer games. >> If I've been reading this topic correctly, that is exactly what others are >> >> claiming has happened. >> >>I don't believe all of the developers are worried about repeating >> existing game styles, but I know I do. Because this is something I know I >> >> personally do, I find it reasonable to assume that some others would do >> the same. I can't really conclude that all do, or that most do, but I can >> >> say for sure that at least some do. >> >>When I was on vacation in January, I wrote Daytona, but I also >> partially completed a game where you defend a bunker from dragons, a game >> where you are a world war 2 era solder who was sent out to investigate a >> UFO crash (turns out to be a huge alien robot bent on destruction), work >> on a game similar in style to Daytona, and I even started on a side >> scroller with an Indiana Jones feel. Daytona was the only one that felt >> unique enough for me to take it all the way to being released. If I had >> no other game ideas, I would probably have stuck to one that was closer to >> >> some existing game, but it is easy enough for me to just hop onto a >> different game idea so why not? lol! Rail racer was released around that >> >> time as well, so after playing it I removed any car racing games off of my >> >> list of game ideas to make. I believe I'll continue to do the same thing >> as I encounter more and more audio games coming out. >> >>If I put myself into another audio game developer's shoes, if I had an >> idea that was very similar to Daytona I wouldn't even bother making it. >> Yeah, it would be unique in its own way, but I would worry that everyone >> would be comparing it to the existing game. Maybe you aren't a wizard, >> and maybe the mouse movements are meant to run machinery, but in the end I >> >> would assume moving the mouse to form shapes is still just moving the >> mouse to form shapes. Hopefully I'm wrong and other developers aren't >> stuck in the same mindset as I am, but I don't think I'm wrong. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- Michael Feir Volunteer at The Dam http://www.thedam.org 2011-- Owner of Silver Smiles Join and share the silver lining in your life. Group hom
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Phil, I have no disagreement with you when it comes to real life, but I can't agree that the same is true for games. If I can kill a man in a game, I can kill a monkey. I might place a rating on this game stating that it is not suitable for younger audiences, however. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:02 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Charles, Yes, a lot of people say that the wolves sound very sad when they die. I agree with this, but like yourself I don't consider it bad for this reason. I could never kill neither a man nor an animals, except possibly wasps, in real life. But I have no problem chopping up boars or leopards in Perilous Hearts, nor firing at a monkey. Smile. Kind regards, Philip Bennefall - Original Message - From: "Charles Rivard" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 5:57 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products You and I are in agreement. Games are not real. I will tell you something, though. I cringe at certain sounds in games. One of the sounds that I really hate to hear is when I kill a wolf in Q9. I have had German Shepherd guides since 1977, and the sounds of your wolves dying makes me think of hearing one of my faithful guides meeting the same demise. That's how good the sound is. I know the game isn't real, so I'll keep on killing those wolves. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 10:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most of them are considered not aggressive and not as smart as adult humans. It is good that you don't have to kill them to win the game. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1321 / Virus Database: 1509/3647 - Release Date: 05/19/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
You and I are in agreement. Games are not real. I will tell you something, though. I cringe at certain sounds in games. One of the sounds that I really hate to hear is when I kill a wolf in Q9. I have had German Shepherd guides since 1977, and the sounds of your wolves dying makes me think of hearing one of my faithful guides meeting the same demise. That's how good the sound is. I know the game isn't real, so I'll keep on killing those wolves. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 10:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
No, definitely not. However the things that you are required to kill will certainly be aggressive in their turn. The monkeys are there to fill out the picture and make everything more authentic, but you don't have to kill them unless you choose to. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 5:54 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products ah but surely the game will not be asy easy as not killing antyhing and walking across the level? smile On 19 May 2011, at 16:49, Philip Bennefall wrote: Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
ah but surely the game will not be asy easy as not killing antyhing and walking across the level? smile On 19 May 2011, at 16:49, Philip Bennefall wrote: > Hi Phil, > > Personally I don't see this as a problem. You kill humans in games all the > time, and that's just as harmless as killing monkeys since in both cases, > it's obviously not real. You do not need to kill the monkeys in this game, > but you can. So if people don't want to, they don't have to. I think this > very much falls in the category of having to tell the difference between real > life and games, whether it be when killing humans or monkeys or wolves etc. > > Kind regards, > > Philip Bennefall > - Original Message - From: "Phil Vlasak" > To: ; "Gamers Discussion list" > Sent: Thursday, May 19, 2011 4:45 PM > Subject: periless hearts, was Speech on Blastbay products > > > Hi Philip, > Many people would object to the killing of monkeys in a game. > That is unless they could attack and harm you. > The same would apply to dogs and cats. > That is why in Monkey business, you can only net them and in Shades of doom > the dogs are mutant and will attack you. > If you want monkeys in the game you could say they were carrying a disease > like rabies.Phil > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] periless hearts, was Speech on Blastbay products
Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to. I think this very much falls in the category of having to tell the difference between real life and games, whether it be when killing humans or monkeys or wolves etc. Kind regards, Philip Bennefall - Original Message - From: "Phil Vlasak" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:45 PM Subject: periless hearts, was Speech on Blastbay products Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Not using a preexisting outline or story idea just because it already exists sure is narrowing your possibilities. I think that only using original ideas for a game is like severing your body in order to save your little finger, or like cutting 7 fingers off because they are multiples of the eighth. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 9:57 AM Subject: Re: [Audyssey] the spirit of game production -Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games. If I've been reading this topic correctly, that is exactly what others are claiming has happened. I don't believe all of the developers are worried about repeating existing game styles, but I know I do. Because this is something I know I personally do, I find it reasonable to assume that some others would do the same. I can't really conclude that all do, or that most do, but I can say for sure that at least some do. When I was on vacation in January, I wrote Daytona, but I also partially completed a game where you defend a bunker from dragons, a game where you are a world war 2 era solder who was sent out to investigate a UFO crash (turns out to be a huge alien robot bent on destruction), work on a game similar in style to Daytona, and I even started on a side scroller with an Indiana Jones feel. Daytona was the only one that felt unique enough for me to take it all the way to being released. If I had no other game ideas, I would probably have stuck to one that was closer to some existing game, but it is easy enough for me to just hop onto a different game idea so why not? lol! Rail racer was released around that time as well, so after playing it I removed any car racing games off of my list of game ideas to make. I believe I'll continue to do the same thing as I encounter more and more audio games coming out. If I put myself into another audio game developer's shoes, if I had an idea that was very similar to Daytona I wouldn't even bother making it. Yeah, it would be unique in its own way, but I would worry that everyone would be comparing it to the existing game. Maybe you aren't a wizard, and maybe the mouse movements are meant to run machinery, but in the end I would assume moving the mouse to form shapes is still just moving the mouse to form shapes. Hopefully I'm wrong and other developers aren't stuck in the same mindset as I am, but I don't think I'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
The bio is interesting. My thought about an article on the history of gaming for the blind is this: I think this article could be a lengthy one, and an interesting one as well. Wouldn't it be a cool insertion, in parts, into consecutive issues of the Audyssey magazines? It would be a good material source, and would also be entertaining for the old and new gamers alike, whether bringing back memories or providing background info. Hmm. How about a conduit for input from readers? That could become a regular article. Gamers could give recollections, game producers could do so as well. Something along the lines of Justin's recent podcast, in text form, from different game producers on what went on during the production and or testing of a particular game? The fun stuff, the frustrations, the emotions during game production progress? Basically, the "behind the scenes" enlightenment. Concerning the testing aspects, names would, if the legal contract is set up that way, be avoided. Well, your little bio crept into your message, and I guess my thoughts for material for Audyssey came from my original thought. I hope material for the mag comes from my ideas? Constructive feedback is appreciated. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 9:42 AM Subject: Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed Shaun, I want to start by thanking you for the audio games history, I actually find it very informative and useful. I like having some idea of how things went in the past, so I can get a better idea of how they will likely change now, and in the future. I think it would be an excellent idea for several of the "old timers" to collaborate on a detailed audio games history. With everyone working together, I'm sure the time line of things could be fine tuned, and many specific details and events would start to surface that had been long forgotten. I'm not really familiar with your phrase "hack it yourself", so you'd probably have to define that for me. I would have thought it was the same as "opensource devs", but you seem to have differentiated them in your last post, so I'm not quite sure of the meaning you intended. I can't really comment about being the fastest developer or not. When I was just starting high school (1995 or 1996 I believe), I began teaching myself programming so that I could make little games and things. When I had high school programming classes, I was the "expert" who would know more than the professor so I'd help my friends with their work and we'd spend class playing my latest game rather than working on the day's lesson, haha. I went to the University of Michigan and got degrees in Computer science and Mechanical engineering, but I have to say that 95% of what they "taught" me I had already learned myself before going. All in all, it was a huge waste of time and money just to earn the piece of paper that says degree. I've always been the stubborn person who was slow to change my programming habits when those around me did. I always focused more on the end result, and how I could accomplish the same thing in a quarter of the time, by not changing my methods over to whatever was currently popular at the time. In different situations, being stubborn like that is a problem, but for the most part it has benefited me. Since it seems I've started writing a bio of myself, lol, I'll say a bit more. I'm sure there are people floating around who assume I only know Visual basic 6.0, since that is what I've written my audio games in. For the record, I do know C++, C#, Java, Objective-C, and a few of the smaller ones they make you learn as you go through college. In my stubbornness I just use the one I want to, depending on the task at hand. Oh crud, I'm sure I've just summoned a barrage of comments from other programmers haha! I've been programming pretty much every day since 1995, on all manner of personal projects. My specialty is actually vision systems, which seems a little ironic since I'm also writing audio games! For those who might not know, this means I write software AI which uses a camera for input. I'm currently waiting to see if my program has won $20,000 in an open engineering challenge sent out by the US air force. The last thing, before I stop my speech, is probably the number one most important thing to know about me. I simply cannot keep myself on a single project. At any given time I am probably working on 10 different projects, I think about them all day while I'm at work, I dream about solutions at night, and the moment I get stuck on one, I immediately fill that spot of my brain with a new one. This probably means I'll die young from some sort of brain tumo
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Dark, I might have given the wrong impression with my last post. I didn't mean to suggest that the developers Should ignore using existing ideas, I just meant that it is probably what they are doing nonetheless. As you said, if the developers adopt that mentality we would have fewer games. If I've been reading this topic correctly, that is exactly what others are claiming has happened. I don't believe all of the developers are worried about repeating existing game styles, but I know I do. Because this is something I know I personally do, I find it reasonable to assume that some others would do the same. I can't really conclude that all do, or that most do, but I can say for sure that at least some do. When I was on vacation in January, I wrote Daytona, but I also partially completed a game where you defend a bunker from dragons, a game where you are a world war 2 era solder who was sent out to investigate a UFO crash (turns out to be a huge alien robot bent on destruction), work on a game similar in style to Daytona, and I even started on a side scroller with an Indiana Jones feel. Daytona was the only one that felt unique enough for me to take it all the way to being released. If I had no other game ideas, I would probably have stuck to one that was closer to some existing game, but it is easy enough for me to just hop onto a different game idea so why not? lol! Rail racer was released around that time as well, so after playing it I removed any car racing games off of my list of game ideas to make. I believe I'll continue to do the same thing as I encounter more and more audio games coming out. If I put myself into another audio game developer's shoes, if I had an idea that was very similar to Daytona I wouldn't even bother making it. Yeah, it would be unique in its own way, but I would worry that everyone would be comparing it to the existing game. Maybe you aren't a wizard, and maybe the mouse movements are meant to run machinery, but in the end I would assume moving the mouse to form shapes is still just moving the mouse to form shapes. Hopefully I'm wrong and other developers aren't stuck in the same mindset as I am, but I don't think I'm wrong. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] periless hearts, was Speech on Blastbay products
Hi Philip, Many people would object to the killing of monkeys in a game. That is unless they could attack and harm you. The same would apply to dogs and cats. That is why in Monkey business, you can only net them and in Shades of doom the dogs are mutant and will attack you. If you want monkeys in the game you could say they were carrying a disease like rabies.Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Shaun, I want to start by thanking you for the audio games history, I actually find it very informative and useful. I like having some idea of how things went in the past, so I can get a better idea of how they will likely change now, and in the future. I think it would be an excellent idea for several of the "old timers" to collaborate on a detailed audio games history. With everyone working together, I'm sure the time line of things could be fine tuned, and many specific details and events would start to surface that had been long forgotten. I'm not really familiar with your phrase "hack it yourself", so you'd probably have to define that for me. I would have thought it was the same as "opensource devs", but you seem to have differentiated them in your last post, so I'm not quite sure of the meaning you intended. I can't really comment about being the fastest developer or not. When I was just starting high school (1995 or 1996 I believe), I began teaching myself programming so that I could make little games and things. When I had high school programming classes, I was the "expert" who would know more than the professor so I'd help my friends with their work and we'd spend class playing my latest game rather than working on the day's lesson, haha. I went to the University of Michigan and got degrees in Computer science and Mechanical engineering, but I have to say that 95% of what they "taught" me I had already learned myself before going. All in all, it was a huge waste of time and money just to earn the piece of paper that says degree. I've always been the stubborn person who was slow to change my programming habits when those around me did. I always focused more on the end result, and how I could accomplish the same thing in a quarter of the time, by not changing my methods over to whatever was currently popular at the time. In different situations, being stubborn like that is a problem, but for the most part it has benefited me. Since it seems I've started writing a bio of myself, lol, I'll say a bit more. I'm sure there are people floating around who assume I only know Visual basic 6.0, since that is what I've written my audio games in. For the record, I do know C++, C#, Java, Objective-C, and a few of the smaller ones they make you learn as you go through college. In my stubbornness I just use the one I want to, depending on the task at hand. Oh crud, I'm sure I've just summoned a barrage of comments from other programmers haha! I've been programming pretty much every day since 1995, on all manner of personal projects. My specialty is actually vision systems, which seems a little ironic since I'm also writing audio games! For those who might not know, this means I write software AI which uses a camera for input. I'm currently waiting to see if my program has won $20,000 in an open engineering challenge sent out by the US air force. The last thing, before I stop my speech, is probably the number one most important thing to know about me. I simply cannot keep myself on a single project. At any given time I am probably working on 10 different projects, I think about them all day while I'm at work, I dream about solutions at night, and the moment I get stuck on one, I immediately fill that spot of my brain with a new one. This probably means I'll die young from some sort of brain tumor haha! My wife and I have joked around about that since we were dating. Because I'm always mentally wrestling with so many projects, I really do fit the stereotype of the absent minded professor. I will forget where I am if I'm out driving, I'll forget which cabinet we keep dishes in, and I'll even forget friend's NAMES for like a day at a time! ROFL, I'm a mess! I have no idea how this turned into a biography about me, but maybe it'll entertain you guys to read it. Oh yeah, I'm married and 29 years old. Most people start with that kind of information, I had to tack it onto the end before I forgot. :) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] putting games on frotz
I never used the app, but if it uses filesharing (which I think it does) 1. Connect your iPhone and load iTunes. 2. In the sources tree, find it in the devices section. 3. tab to the apps radio button and activate it. 4. keep tabbing until you find a "file sharing apps" tree/table. select frots in that. 5. tab again and you should come to another table, this one with documents (what can be transfered back to the pc or what you've already put there. It also acts as the place to remove files.), tab yet again and you'll be on an add... button. 6. That should pool up a standard open file dialog. Note that you can select multiple files. Just navigate to the place where you keep your IF games, select what you want and hit enter. 7. iTunes should automatically begin a sync so that it coppies the files. When that's done open frots and you should see your games. - Original Message - From: "michael barnes" To: Sent: Thursday, May 19, 2011 8:21 AM Subject: [Audyssey] putting games on frotz Hey, I need some help putting some games on my frotz app on the iphone. I know different ones on the list have done this before. So can someone please give me instructions on how to do this? Thanks for the help. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
The segments on how you started your company and on game creation were short, but interesting. I know they were short due to time constraints. As for the game demo, this sounds like a fun game that is sort of a combination of Tarzan Junior and Q9. All in all, a good presentation. Thanks for sharing it. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:47 AM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Phillup I just heard your speech and I thought it was awesome I really like the new game a lot and I'm looking forward to playing it when it gets released. The sounds are very good where did you get those sound effects. I'm a musician also and love sound effects and have some libraries of sound effects. - Original Message - From: "Alfredo_The_Music_maker" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 6:14 AM Subject: Re: [Audyssey] Speech on Blastbay products And when you mention filter, what exactly do you mean, if this is concerning audio, it will have to be somewhere else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Oddly enough, I think the reasoning for changing the pitch of the questions was answered right at the beginning, before the speech. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 7:37 AM Subject: Re: [Audyssey] Speech on Blastbay products Hi, I wonder why Philip decided to change frequencies for the person asking questions and the person answering them. Also the game was in Stereo, not mono, though in skype it probably would have been mono. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
And when you mention filter, what exactly do you mean, if this is concerning audio, it will have to be somewhere else. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi tom. I think there though that it depends upon the game overall and how different the rules are. I'm not sure of monopoly but a life game with completely different text, some extra piratical rules, pluss I presume some sfx etc would be welcome in my book. Another board game my brothers' recently been playing is a fantasy game called talisman, where you play as several D&D characters, roll dice, progress around the board collecting gold, fighting monsters etc. it's not a complex game at all, in fact it's ridiculously simple, but I'd love to see an accessible version available, and I think because of it having a fantasy theeme and being in effect a highly symplified rpg game, people would be interested. Beware the greu! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Alfredo, As I mention in the beginning I was not able to record the sound of the audience, so I did not get the recordings of the actual voices of the people who asked the questions. For this reason I had to record the questions afterwards myself and insert them in the gap, and I used the filter to make it clear when it was another person asking a question rather than me speaking. I also mention in the speech that I will be putting up a stereo copy on my website, which is what this is. As for Science Invasion, I have no plans for that at the moment. I will finish this game, and then we will see what happens. Smile. Kind regards, Philip Bennefall - Original Message - From: "Alfredo_The_Music_maker" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:37 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi, I wonder why Philip decided to change frequencies for the person asking questions and the person answering them. Also the game was in Stereo, not mono, though in skype it probably would have been mono. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Reminds me of a great old amigar game called war, which was actually completely completely public domain. It was a sort of mix betwene a simple stratogy game where you made space fleets, sent them to conquer planits, got resources etc, and a real time space battle where you actually got to fight as your own spaceships. What was hilarious, is the very synthetic, flat, amigar workbench voice used to give sarcastic comments such as when it was your turn "over to you, emvrio head" or "try your best, pathetic human" When you lost, it got really sarcastic. "The vegan fleet has been destroyed, I think I'm so sad I will commit suicide" or "I think your joystick is made of concrete!2 the fact it was so monotone and synthetic just made this even funnier, especially when it said things like " ha ha ha" or "bleeerr!" Both a great use of a synth, and actually a pretty awsome game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Ah yes, And did you give some thought about making a re-make of Science invasion, perhaps give it another title and write it in a different programming language? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi, I wonder why Philip decided to change frequencies for the person asking questions and the person answering them. Also the game was in Stereo, not mono, though in skype it probably would have been mono. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
That's one reason why I personally am trying to be selective before giving an announced bgt game a page in the database or news, because I cannot be sure of quality, this has irritated some people, but I think it's necessary. That being said, pontes backgammon as i SAId earlier was a bgt project I've been quite impressed with recently. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
I fore one would pay no problems at all Be good see it out this year but as usual take your time On 19 May 2011, at 13:23, Philip Bennefall wrote: > Hi Will, > > I haven't quite decided this yet. If I do make the level editor available it > will be as a paid extra component for a relatively low price. Nothing is > certain in that regard yet, though. > > Kind regards, > > Philip Bennefall > - Original Message - From: "william lomas" > To: ; "Gamers Discussion list" > Sent: Thursday, May 19, 2011 2:15 PM > Subject: Re: [Audyssey] Speech on Blastbay products > > > ah wow can we make our own levels as well? > > On 19 May 2011, at 13:11, Philip Bennefall wrote: > >> Thank you Will, glad you liked the speech. There is no scheduled release >> date for Perilous Hearts, but I have been working on it since January and >> have created 10 alphas thus far. Level 1 is completed, and so is the >> foundation with the artificial intelligence, inventory, weapons, level >> editor etc. It is only the first part of the game that is set in the jungle, >> then you go into underground caves. Sounds familiar? Yes, this is the remake >> of Tarzan Junior that I mentioned in December last year. >> >> Kind regards, >> >> Philip Bennefall >> - Original Message - From: "william lomas" >> To: ; "Gamers Discussion list" >> Sent: Thursday, May 19, 2011 2:04 PM >> Subject: Re: [Audyssey] Speech on Blastbay products >> >> >> very informative speech philip I hope the audience enjoyed it >> >> On 19 May 2011, at 12:47, Philip Bennefall wrote: >> >>> Hi all, >>> >>> For those of you who are interested, here is a recording of a speech I held >>> at the Games for Health conference earlier this week when they had a game >>> accessibility day. The speech is just over 20 minutes and gives a bit of >>> background history for Blastbay, as well as a very brief demonstration of >>> the first level in our upcoming title. >>> >>> Any feedback would be appreciated. >>> >>> The link is: >>> http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 >>> >>> Kind regards, >>> >>> Philip Bennefall >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Funnily enough tom, both in terms of Megaman and in terms of the bsc games, I never had them when they first came out. i actually didn't play the original nes mega man games until 2005 when i got the aniversary collection for the gamecube, and I only became interested because of the snes offerings. Likewise I didn't play hunter, troopanum 2 etc until 2006, possibly one reason why I've never cared to buy classic pipe or classic troop, sinse for me the two later games seem to cover the earlier ones. Certainly i play and enjoy them, but I very much disagree that it is just! the classic appeal of the games which makes them worth playing. Were someone (as occasionally happens), to turn up on the forum asking for classic arcade games or games they could play in a short amount of time, I'd most likely recommend troopanum and pipe 2, possibly hunter (depending upon age given the grizly deaths), superliam, alien outback, dynaman, the pinball games, pakcman talks and indeed Q9, simply because they are well worth playing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] rpgs was, Re: the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Tom. Well I have my issues with Sryth and mechanics personally which is why I no longer play myself, but I atually agree. It's actually a text based game that I'd most like to create myself, sinse even among all the brouser based affairs available I've never found something that quite sutes me with interesting combat, an explorable world and a back story. So myself I'd look forward to a textual rpg starwars game, with or without sounds, provided of course there was enough explanation of backstory to fit those like me who's knolidge of starwars isn't as extensive as yours ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] domegame.
Hi all, does anyone remember an old game called domegame it was doing the rounds on the bulletin boards, you had to solve a heap of clues to escape from somewhere. I wonder if their is a windows port of that or the ibm game where you had to get out of ibm headquarters. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Will, I haven't quite decided this yet. If I do make the level editor available it will be as a paid extra component for a relatively low price. Nothing is certain in that regard yet, though. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:15 PM Subject: Re: [Audyssey] Speech on Blastbay products ah wow can we make our own levels as well? On 19 May 2011, at 13:11, Philip Bennefall wrote: Thank you Will, glad you liked the speech. There is no scheduled release date for Perilous Hearts, but I have been working on it since January and have created 10 alphas thus far. Level 1 is completed, and so is the foundation with the artificial intelligence, inventory, weapons, level editor etc. It is only the first part of the game that is set in the jungle, then you go into underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior that I mentioned in December last year. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:04 PM Subject: Re: [Audyssey] Speech on Blastbay products very informative speech philip I hope the audience enjoyed it On 19 May 2011, at 12:47, Philip Bennefall wrote: Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Shaun, You forgot, but probably did not dial it up, but in the early nineties through at least the mid nineties the place to find accessible games and other accessible utility programmes etc was the Blink Link BBS in Pittsburgh run by Willie Wilson. You know that was back when the BBSs were more popular than the Internet and Email was through the fidoNet. And the BBSs had planet connect so that when I up loaded a new game to the BBS PC Ohio it would get shared all around the world with other BBSs. BFN Jim - FOR SYSOP USE ONLY - Do not write below this line. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re:bringsbackmemories - Re: Fw: BlindSoftware.comBlog Feed
Hi Jeremy. while I agree to an extent, this sort of comment also makes me rather concerned that developers are narrowing their focus too much. If everything has to stick in that narrow band betwene too different and too much the same, we'll just see fewer and fewer games. take the fps genre. currently we have a number of first person games like sarah that are not shooters in the truist sense, in the shooter catagory we have audio quake, shades of doom, technoshock and, if we stretch the deffinition a litle, gma tank commander (first person tank driving and shooting). Terraformers is far more puzle based. suppose someone were thinking of a shooter game. shades of doom, while undoubtedly very much revolutionary and certainly the game that got me playing audio games, isn't all that is possible in the genre. suppose I were a developer and decided to create an fps game. Even if I wanted to do something fps horror there are so many other options. I might set the game on a space station you are sent to investigate, picking up messages from the dying crew, and give you weapons like pulse rifles and lasers. I might have you investigating a post apocalyptic radiation drenched area fighting mutants. i might have you in fact in the dreaded zombi appocalypse, fighting through everyday streets and shopping centers, where shotguns are rare and your having to mow zombies down with shopping trollies. I could have something gothic like resident evil set in a mantion with dodgy experiments, afterall Shades is set in a high tech base deep underground. I could have an ancient cave system where a bunch of investigators find some mysterious creatures living. These are all different settings with their own weaponry, plot, possible puzles etc, and all would be different from shades, yet all would be first person shooter games. I'm fairly confident that if anyone created any of these, so long as it was well made enough it would be played and enjoyed by the community, despite being the same action and genre as shades. Remember, in mainstream game developement there are hundreds of games out there, often even in the same series. Look at mega man or mario. Same character (or broardly the same), same basic idea for each game, different level design, different enemies, different weapons , and some different mechanics. Not to mention continuing the actual plot from game to game. My personal view is if developers constantly say "we need something new, but not too new" we'll just end up cutting the amounts of games available, sinse while I'm deffinately all for new design concepts and interesting ideas, I don't think every single game has to be absolutely! different. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
ah wow can we make our own levels as well? On 19 May 2011, at 13:11, Philip Bennefall wrote: > Thank you Will, glad you liked the speech. There is no scheduled release date > for Perilous Hearts, but I have been working on it since January and have > created 10 alphas thus far. Level 1 is completed, and so is the foundation > with the artificial intelligence, inventory, weapons, level editor etc. It is > only the first part of the game that is set in the jungle, then you go into > underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior > that I mentioned in December last year. > > Kind regards, > > Philip Bennefall > - Original Message - From: "william lomas" > To: ; "Gamers Discussion list" > Sent: Thursday, May 19, 2011 2:04 PM > Subject: Re: [Audyssey] Speech on Blastbay products > > > very informative speech philip I hope the audience enjoyed it > > On 19 May 2011, at 12:47, Philip Bennefall wrote: > >> Hi all, >> >> For those of you who are interested, here is a recording of a speech I held >> at the Games for Health conference earlier this week when they had a game >> accessibility day. The speech is just over 20 minutes and gives a bit of >> background history for Blastbay, as well as a very brief demonstration of >> the first level in our upcoming title. >> >> Any feedback would be appreciated. >> >> The link is: >> http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Thank you Will, glad you liked the speech. There is no scheduled release date for Perilous Hearts, but I have been working on it since January and have created 10 alphas thus far. Level 1 is completed, and so is the foundation with the artificial intelligence, inventory, weapons, level editor etc. It is only the first part of the game that is set in the jungle, then you go into underground caves. Sounds familiar? Yes, this is the remake of Tarzan Junior that I mentioned in December last year. Kind regards, Philip Bennefall - Original Message - From: "william lomas" To: ; "Gamers Discussion list" Sent: Thursday, May 19, 2011 2:04 PM Subject: Re: [Audyssey] Speech on Blastbay products very informative speech philip I hope the audience enjoyed it On 19 May 2011, at 12:47, Philip Bennefall wrote: Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
One thing that was not mentioned, was the new title. Is it because the title was not determined, or because you can easily find out from listening to the recording. I think you can find that via the latter, so that is what I will do.what --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Periless hearts
HI PHilip is all of the periless hearts game purely based in a jugnle? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
very informative speech philip I hope the audience enjoyed it On 19 May 2011, at 12:47, Philip Bennefall wrote: > Hi all, > > For those of you who are interested, here is a recording of a speech I held > at the Games for Health conference earlier this week when they had a game > accessibility day. The speech is just over 20 minutes and gives a bit of > background history for Blastbay, as well as a very brief demonstration of the > first level in our upcoming title. > > Any feedback would be appreciated. > > The link is: > http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
when will this upcoming title be available? sounds very good On 19 May 2011, at 12:47, Philip Bennefall wrote: > Hi all, > > For those of you who are interested, here is a recording of a speech I held > at the Games for Health conference earlier this week when they had a game > accessibility day. The speech is just over 20 minutes and gives a bit of > background history for Blastbay, as well as a very brief demonstration of the > first level in our upcoming title. > > Any feedback would be appreciated. > > The link is: > http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Speech on Blastbay products
Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed
Hi Thomas, It all depends really on personal preference. In my opinion, some of those games are quite good. I don't know what people think of River Raiders, I know I play it nearly every day, I find it quite addictive, and I would suggest that the few who regularly post to my scoreboard finds the same enjoyment in it for them. But certainly some of the other projects are ok. There are only one or two projects out of the approximate dozen that were released that I feel would not bring as much public enjoyment without at least some expansion, which I am assisting some of the newby developers to do. I myself play quite a lot of them, and although they are mainly rainy day games that aren't as complicated as Judgment Day or even Troopanum, I still find quite a lot of enjoyment in them. Yes, some of them can be quite buggy, but I try not to let that get in the way of my enjoyment of it. There are not a lot of serious developers like you, Che, Philip and David around. As far as I am aware David is very well educated in maths and science as well as software development. Most of these people though, have had an average education and are struggling to come up with concepts and ideas alone. This is why I try and give as much assistance as is in my power to those developers who are starting out, free of charge, rather than being judgmental and botching their hopes and ideas. I'm not necessarily saying you are being judgmental, but I have seen quite a lot of undue complaint in the community. This game is bad, there's no replay value, etc, rather than giving constructive criticisms as to what can be done better. Whether amateur or professional, these developers are quite proud of what they are achieving and I feel they should be given the respect they are due as developers, and as far as I am concerned, they should be given more respect because of the fact that they can find bags of time to sit down and learn a scripting language for the purpose of carrying out one of the costliest exercises that can ever be imagined, i.e. developing for such a small-packed, tightly knitted community like the audiogaming market. The only way I believe audiogames can become as complicated as they used to be, is by collaborating on projects as me and a few other potential start-outs are attempting to do now. That way everybody can learn from everybody else's skills in a working environment, like Justin and Dan did, and then branch out independently to make their own projects. My views and opinions may sound far fetched and unrealistic, but I've generally found them to be more effective in my seven years experience of software development than expecting them to learn and work alone without the support of their community base, the result being that they generally get downhearted and decide it's not worth their time or energy. I'll get off my soapbox now. Smile. Regards Damien. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 4:23 AM Subject: Re: [Audyssey] the spirit of game production - Re: brings back memories - Re: Fw: BlindSoftware.comBlog Feed Hi Shaun, Yes, but the general quality of those games have gone down. What i mean by that is now that BGT has been released a lot of new game developers are trying to produce games, but a lot of what I've seen from them are a bunch of amateur practice games. Nothing really skillfully written which is to be expected from people just starting out. I'm not saying this to be negative, rude, etc but I think that some of the new amateur games should have been simply private affairs rather than public releases since they are proof of concepts rather than games. I won't name names or their projects as I don't want to hurt anyones feelings, but I think some of the new BGT developers should wait until they have enough skills under their belt to produce something a little more complete I guess is the word for it. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] phrase madness bug
Hi. I have found a major bug in the game. If you don't put anything for the username, then the game says you are registered. I am not sure if you are or not but just telling you now. Also, the game tells you to press a letter even though you have not selected a player selection also it mixes the phrases before you select a player, and also all the boxes appear as if you are already playing, so just telling you thats all. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.