Re: [Audyssey] Mota Issue
No, it freezes up. The site does not even attempt to work. I even just played without the site and it still ended up freezing up at times. Thanks, Angela - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 7:22 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma amle...@roadrunner.com wrote: Hi, I downloaded the Windows x86 version of Mota and am having much difficulty playing it on my 64-bit system. It just freezes up and will not respond after I try turning on the laser site. Why would this be? I even unloaded my NVDA before playing. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Issue
I didn't get to play it either. I have the same problem too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than read. You know so that it says reed rather than red. As in do you wish to reed the instructions. I was also surprised to find that many of the voices pronounce acronyms. ATT Crystal for instance pronounces many of the Email acronyms such as LOL, BTW, FYI, IMHO etc. However not all of them pronounce the same thing for the same acronym. And did you know that my Book Sense has a South Dakota card? grin BFN Jim Don't go surfing in South Dakota for a while. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] documentary about Arcade game Donkey Kong!
Hi Sly, Thank you very much. I will have to get that mp3 file. BTW This weekend I got Awesome Homer level 6 finished. Now to start work on creating level 7. Then just all of the documentation etc. And you know that level 1 is similar to Donkey Kong. BFN Jim Firmness in politics is called obstinacy in a donkey. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
hi, sorry for disturbing the list, but may I ask which voice was used in beta 17? that sounds much clear to me. and I think it would make it a lot more easier to insert it into the current release, since it was of a little more good quality then tom. just my thoughts, sid, (sid512) - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:02 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested, but that makes too much of a pause. Personally, I think the most realistic voices out there are the Ivona voices, and I might give Amy or Jenifer a try in the next private beta. I recently purchased those voices for use with Speech-Dispatcher on Linux and they would sound awesome in a game like MOTA since they are so human sounding. On 6/26/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests, however at the point we got to 18, and you were adding analogue jumps, extra weapons, enemies like zombies and the lamea etc, I thought at that point the engine was largely stable and you were working on the game. I suppose it's that I myself am perfectly happy with Tom as I said, and that I've seen none of these numerous E-mails you mention on the list complaining about the voice. However if 1.0 is only a month away from release, that's extremely good to here. Presumably we can also assume that now at least the windows part of the engine is fixed, and whatever game you use the engine for after mota, - for instance that audio game in the style of castlevania or mega man you mentioned, will take a good deal less time. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Funnily enough, I much prefer british synths, which is why I have scansoft daniel for my sapi applications and orphius Alan for Hal. A lot is personal preference though. Obviously, I'm less of a fan of American synths, not the least because my gramma and method of writing always sound extremely wrong in an Us synth. Another thing though which is weerd, is i'm less keen on female synths for some reason. I have no idea why this is, I certainly have no such preference with audio book readers or the like, I just find for some reason I much prefer a male synth to a female one. But this is obviously just an aesthetic preference with no actual basis, and I certainly wouldn't object to any game using a synth for menues etc so long as it is understandable. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] alter server down?
Hello Dark. Hal support should be working now, just run the updater. Let me know if you have any issues. As for SAPI, if you'd rather use that, you need to add a plugin called tts_sapi.xml. If you want sapi to interrupt, just press the escape key. Good luck On 6/25/11, Oriol Gómez (iPhone) ogomez@gmail.com wrote: Hi, I will download supernova demo and add both hal and sapi support very soon Sorry for having you wait El 25/06/2011, a las 04:04 p.m., dark d...@xgam.org escribió: Hi Oriol. I'm using the latest version 12.3 of Hal (though sinse the release of version 12 it has been called the supernova screen reader not Hal though is the same program just with a snazzier name). Actually hal already reads most elements of the mush window very well using the virtual focus mode and I've often used this to read output or spell specific words. The only thing it won't do is automatically speak incoming text, so if you could send this via the api the way jaws etc works it'd be fine. however, I will say i have no complaints using sapi either sinse it's what I've been doing for the last few years whenever I need direct program output, eg, when playing muds or a game like lone wolf. the only issue with sapi currently is this silly interupt problem on my laptop. That being said, i am lucky enough to have a decent sapi voice (actually realspeak daniel), so maybe some Hal users without that would appreciate streight up Hal support too. All the best, Dark. - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 1:20 PM Subject: Re: [Audyssey] alter server down? Ok Dark. i need you to tell me the version of hal that you are using. If it supports the hal API maybe we can build an API interface for it instead of using SAPI. What do you think? On 6/25/11, dark d...@xgam.org wrote: Thanks oriol, that would be much appreciated. As I said, I have no idea why it seems to be fine on my desktop and not on my laptop, but it's a pain in the rear. All the best, Dark. - Original Message - From: Oriol Gómez (iPhone) ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 24, 2011 6:05 PM Subject: Re: [Audyssey] alter server down? Dark, I will lookinto sapi interrupt today and let you know whn its ready Shouldnt take long El 24/06/2011, a las 04:53 p.m., dark d...@xgam.org escribió: Yes, I just wish I could play it, sinse without an interupt for sapi i'll die in my first tough fight, and sinse I've got a lot of xp I don't want that to happen. the escape key doesn't work by default, and I've tried all the sapi and tts commands, but nothing is working. if anyone has any suggestions I'd really! appreciate them, especially sinse I really can't understand why it works fine on my desktop, but not on my laptop, and sinse I'll be away from my desktop for a long time this summer, i'd really! like to get this fixed. Beware the grue! Dark. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 24, 2011 3:23 PM Subject: Re: [Audyssey] alter server down? Enes, The game is up and has been running for two days. As far as I know there haven't been any network outages recently. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Fri, Jun 24, 2011 at 8:44 AM, enes enes.sari...@gmail.com wrote: hi I have trouble connecting to alter server the client won't connect is the server down or something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have
Re: [Audyssey] alter server down?
Hi Oriol. I'll try the Hal support now. As regards sapi, I added the tts xml plugin on both my desktop and laptop. The thing that is confusing however, is that while sapi speaks on both, the interupt key doesn't work on my laptop at all, neither did any of the commands to try and set one up, and without a way of interupting sapi the game was very hard to play. I'll now go and try Hal. All the best, Dark. - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 1:31 PM Subject: Re: [Audyssey] alter server down? Hello Dark. Hal support should be working now, just run the updater. Let me know if you have any issues. As for SAPI, if you'd rather use that, you need to add a plugin called tts_sapi.xml. If you want sapi to interrupt, just press the escape key. Good luck On 6/25/11, Oriol Gómez (iPhone) ogomez@gmail.com wrote: Hi, I will download supernova demo and add both hal and sapi support very soon Sorry for having you wait El 25/06/2011, a las 04:04 p.m., dark d...@xgam.org escribió: Hi Oriol. I'm using the latest version 12.3 of Hal (though sinse the release of version 12 it has been called the supernova screen reader not Hal though is the same program just with a snazzier name). Actually hal already reads most elements of the mush window very well using the virtual focus mode and I've often used this to read output or spell specific words. The only thing it won't do is automatically speak incoming text, so if you could send this via the api the way jaws etc works it'd be fine. however, I will say i have no complaints using sapi either sinse it's what I've been doing for the last few years whenever I need direct program output, eg, when playing muds or a game like lone wolf. the only issue with sapi currently is this silly interupt problem on my laptop. That being said, i am lucky enough to have a decent sapi voice (actually realspeak daniel), so maybe some Hal users without that would appreciate streight up Hal support too. All the best, Dark. - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 25, 2011 1:20 PM Subject: Re: [Audyssey] alter server down? Ok Dark. i need you to tell me the version of hal that you are using. If it supports the hal API maybe we can build an API interface for it instead of using SAPI. What do you think? On 6/25/11, dark d...@xgam.org wrote: Thanks oriol, that would be much appreciated. As I said, I have no idea why it seems to be fine on my desktop and not on my laptop, but it's a pain in the rear. All the best, Dark. - Original Message - From: Oriol Gómez (iPhone) ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 24, 2011 6:05 PM Subject: Re: [Audyssey] alter server down? Dark, I will lookinto sapi interrupt today and let you know whn its ready Shouldnt take long El 24/06/2011, a las 04:53 p.m., dark d...@xgam.org escribió: Yes, I just wish I could play it, sinse without an interupt for sapi i'll die in my first tough fight, and sinse I've got a lot of xp I don't want that to happen. the escape key doesn't work by default, and I've tried all the sapi and tts commands, but nothing is working. if anyone has any suggestions I'd really! appreciate them, especially sinse I really can't understand why it works fine on my desktop, but not on my laptop, and sinse I'll be away from my desktop for a long time this summer, i'd really! like to get this fixed. Beware the grue! Dark. - Original Message - From: Dennis Towne s...@xirr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 24, 2011 3:23 PM Subject: Re: [Audyssey] alter server down? Enes, The game is up and has been running for two days. As far as I know there haven't been any network outages recently. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Fri, Jun 24, 2011 at 8:44 AM, enes enes.sari...@gmail.com wrote: hi I have trouble connecting to alter server the client won't connect is the server down or something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
[Audyssey] Mushclient bust?
Hi. After running the update mushclient.exe seems to have vanished. When i try the play alterean shortcut (or when trying to open alterean.mcl directly), I get a windows cannot open this type of file and when I try just opening mush z, I get a file not found message. i've looked in the mushclient folder, but the mushclient.exe file doesn't seem to be there at all! Have I missed something here? Has the update gone splirky? Any advice much appreciated. Btw, I'd be interested to know about the hal limitations you mentioned in the readme, sinse maybe I can help either fix them or find a convenient way around. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] runtime error
Hi, I was wondering if any of you guys could help me. We have a computer running Vista Home Basic, 32-bit. When we try to use it to play some of the older games like Finger Panic and Light Cars we get a runtime error. runtime error 429. Active.Exe cannot create object. Any help with this would be greatly appreciated. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mushclient crziness!
Okay, I had to go and dig the mushclient.exe file out of the recycle bin, presumably it should've been replaced by the updater, but not (and the updater doesn't seem to be working now either). I can now run mushclient, but am seeing no changes regarding Hal whatsoever (though presumably this is because I had to go and grab the old exe file from the recycle bin and the changes would've been in the new one). hope this can be fixed soon. Beware the grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] runtime error
Hi Angela. I wonder if this is the visual basic problem which many people have found trying to play old games while running vista and windows 7. There are several components (noteably the visual basic runtime libraries), that shipped with xp, but not with vista or 7. No need to worry though. Just go to www.kitchinscin.net and download the winkit.exe file. This creates a directory to run all of Jim kitchin's free games, but more than that it installs the components needed to run them, which are also needed to run many other older games too. Often if someone has a problem running an older game on windows vista or 7, just downloading and installing winkit will fix it and this is probably what you should try first. hth. Beware the grue! Dark. - Original Message - From: Angela Lerma amle...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 2:24 PM Subject: [Audyssey] runtime error Hi, I was wondering if any of you guys could help me. We have a computer running Vista Home Basic, 32-bit. When we try to use it to play some of the older games like Finger Panic and Light Cars we get a runtime error. runtime error 429. Active.Exe cannot create object. Any help with this would be greatly appreciated. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] runtime error
Hello Angela, That error is caused by a missing Visual Basic 6 activex component or library. I'm, not sure if you are are aware of this about the time Vista was released microsoft dropped support for Visual Basic 6 so Vista and Windows 7 do not come with the required components for games and applications written in VB 6. Sometimes it is hard to figure out which library or component is missing, but most of the time installing Jim Kitchens Winkit setup will resolve most dependency issues for games like that. HTH On 6/27/11, Angela Lerma amle...@roadrunner.com wrote: Hi, I was wondering if any of you guys could help me. We have a computer running Vista Home Basic, 32-bit. When we try to use it to play some of the older games like Finger Panic and Light Cars we get a runtime error. runtime error 429. Active.Exe cannot create object. Any help with this would be greatly appreciated. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Jim, Oh, yeah. i've seen that problem. The neospeech voices in particular are bad about spelling words they don't know. That makes them pretty hard to use with a screen reader like NVDA as when you begin working on a line of code they will start spelling function names rather than saying them. For example, printf () might be p r in t f () instead of saying print-f (). That's why I generally use Eloquence or Espeak when programming as they aren't in the habit of spelling things they don't know. That said, sometimes misspelling a word fixes the problem when creating games, but I've found sometimes ittakes a while to come up with something close to what you want. Sometimes there is something wrong with the sinth itself where it puts too much accent on a letter or just doesn't say it right regardless of what you do. I've had this issue with certain Klingon words and names as the sinths don't have the proper accents to make it sound correct. So with a game like STFC I've had to just flub it and settle for the closest match possible. On 6/27/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, I found that with the sapi5 voices if they do not know a word they will spell it. But most of the time if you capitalize the first letter they will pronounce the word. I do also often have to misspell words. Some times just simple things like I always spell it reed rather than read. You know so that it says reed rather than red. As in do you wish to reed the instructions. I was also surprised to find that many of the voices pronounce acronyms. ATT Crystal for instance pronounces many of the Email acronyms such as LOL, BTW, FYI, IMHO etc. However not all of them pronounce the same thing for the same acronym. And did you know that my Book Sense has a South Dakota card? grin BFN Jim Don't go surfing in South Dakota for a while. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Dark, Well, I'm actually working on a three month release schedule right now. Give or take 90 days assuming I don't get side tracked with things in my personal life etc. I'm looking at a release either in August or September, but don't quote me on that. As these things can very from day to day depending on how much time I have to work on the game, weather or not issues are encountered, etc but I can clearly see the finish line ahead as we are working on the game and the fine details. Which brings us back to the discussion of the engine vs game. You are right. When I wrote the changelogs I wasn't too clear what was engine stuff and what was game stuff. Since they are interconnected I just dumped all of that into one changelog, and released it as changes for MOTA version x. Which made it unclear for everyone not directly working on the project. However, to clarify some things here. Beta 18 was pretty much the end of the development of the Windows G3D engine, but beta 19 was an attempt to test the Linux or cross-platform engine which didn't work out too well. There were essentually no changes to MOTA between beta 18 or 19 since most of the changes were related to the engine itself. With beta 20 its basically beta 18 with a few changes and bug fixes that were applied to the cross-platform engine, and needed to be done to the Windows engine. Other than that nothing is different between MOTA beta 18 and MOTA beta 20. Does that make sense? At this point though the engine itself is done. You can stick a fork in it as they say. This summer, or what's left of it, is specifically devoted to adding game levels, adding end user registration, and perhaps sorting out this voice issue. that's not exactly what I would consider a great deal of work regardless of how it sounds. For instance, once I figure out what voice to use it might take me two perhaps three days to rerecord, edit, and drop in the new voice files. I don't think saving me two or three days of work is going to effect or delay the final release too much. That's why I just feel like you are protesting something that is really no big issue. Two or three days of work won't greatly knock us off schedule as it is pretty small potatoes. I can work on the voices tomorrow or do it just before I release rc1. It is one of those things I can do at any time during the next three months. HTH On 6/27/11, dark d...@xgam.org wrote: Hi Tom. Well while I've been fully aware you've been working on the engine, it has been a litle unclear from your release notes how much of a given beta was testing the engine, and how much the game. i was quite aware that many early betas up to about 12 or 15 were essentially engine tests, however at the point we got to 18, and you were adding analogue jumps, extra weapons, enemies like zombies and the lamea etc, I thought at that point the engine was largely stable and you were working on the game. I suppose it's that I myself am perfectly happy with Tom as I said, and that I've seen none of these numerous E-mails you mention on the list complaining about the voice. However if 1.0 is only a month away from release, that's extremely good to here. Presumably we can also assume that now at least the windows part of the engine is fixed, and whatever game you use the engine for after mota, - for instance that audio game in the style of castlevania or mega man you mentioned, will take a good deal less time. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Sid, That was Acapela Heather. She was used for the majority of MOTA releases. HTH On 6/27/11, Siddhant Jain siddhan...@gmail.com wrote: hi, sorry for disturbing the list, but may I ask which voice was used in beta 17? that sounds much clear to me. and I think it would make it a lot more easier to insert it into the current release, since it was of a little more good quality then tom. just my thoughts, sid, (sid512) - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:02 AM Subject: Re: [Audyssey] MOTA Voice Output Hi Willem, Yeah, I realize there is no such thing as a perfect voice. Especially, with TTS engines. They all have their pros and cons. That said, I'm experimenting with Tom, and the problem with not pausing between words is difficult to fix. I can insert commas between words as Phil suggested, but that makes too much of a pause. Personally, I think the most realistic voices out there are the Ivona voices, and I might give Amy or Jenifer a try in the next private beta. I recently purchased those voices for use with Speech-Dispatcher on Linux and they would sound awesome in a game like MOTA since they are so human sounding. On 6/26/11, Willem Venter dwill...@gmail.com wrote: Hi Thomas. I don't think the voice is the problem. Now you know that pauses are a problem, simply handle the problem. There isn't such a thing as a perfect voice. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] runtime error
Hi there Angela, You don't actually have to install the WinKit game if you don't want to, though I hope you do since it is a good game. However, there is WinLife3 which is just as good, also made by Jim Kitchen. There are, in actual fact, two components you need to install. The Visual Basic 6 runtimes and the DirectX libraries for Visual Basic. They are both located on my website. The norm would be to have to take dx8vb.dll from an XP machine and install it to your machine, but since that is a little complicated I have simplified it in all cases. The Visual Basic Runtimes can be found at the following link: http://www.x-sight-interactive.net/xsight/sysreq/vbrun60sp6.exe The DirectX8 module for VB can be found at the following link: http://www.x-sight-interactive.net/xsight/sysreq/dx8vb.exe This is an installer I have made personally to install DX8VB.dll to the correct location and register it with Windows. Having installed those two components, your games should work no problems. Hope this helps. Regards, Damien. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 2:31 PM Subject: Re: [Audyssey] runtime error Hi Angela. I wonder if this is the visual basic problem which many people have found trying to play old games while running vista and windows 7. There are several components (noteably the visual basic runtime libraries), that shipped with xp, but not with vista or 7. No need to worry though. Just go to www.kitchinscin.net and download the winkit.exe file. This creates a directory to run all of Jim kitchin's free games, but more than that it installs the components needed to run them, which are also needed to run many other older games too. Often if someone has a problem running an older game on windows vista or 7, just downloading and installing winkit will fix it and this is probably what you should try first. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. I must admit that's another reason I use Orphius with the British English human voice alan. I've found it's pronunciation to be relatively accurate with anything so long as the spelling doesn't require some actual none english letter combinations. For instance, where as Daniel has some pretty strange ways fof pronouncing names like Galadriel and Theoden, Orphius does them relatively weell, other than thee o den instead of thay o den with the eo making a long smooth vowl sound (though this is just me being picky). i do occasionally have to muck about with spellings, for instance if I want dalek said properly I'd have to write it as daalek, and Sauron as souron (though there are lots of people who seem to get that wrong, even the 1980's animated lotr film did despite the fact that tolkien clearly stated how to pronounce the Dark lord's name with the a u making a long ow sound to rhyme with cow). The only time I've seen orphius do something really! strange is with the name Giak (g i a k), the goblin like race from the Lone wolf gamebooks. After a discussion on the message boards at project.aon, people seem to think the name should be pronounced guy ak, or gee ak with a hard g. however, Orphius treats it as having a soft g and almost no vowel sound at all, so that it comes out almost like jek or jerk without the r, which is very weerd indeed! This however does seem to be the notable exception, and most of the time so long as the spelling is logical I'm not upset with the way orphius says things. Btw, I was rather amused that Che obviously put a script into the blind adrenaline cardroom so that sapi pronounces his name correctly, and not as chee. Though sinse Chee is also a Japanese girl's name and the female main character of the Clamp anime chobits is also called Chee, this does stop things from becoming confusing, ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
Hi Tom. Fair enough, and it's good to know the windows engine is indeed done. I do hope the game is ready soon (though knowing my luck it'll be out in august when i'm at music school and unable to pick it up ;D). Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] best language for a first game atempt
Hello Everyone, I've got a game idea that I'd like to run with. I'm not sure if i'm going to make it freeware or pay that depends on how it all turns out. I'd like to know a good language to start with? I'm also interested in any game specific tutorials or howtos something to get started with. A lot of the books i've seen are just function or reference manuals on language x, I can pick that up. I'm a newbie to game writing, but not to programming although my emphasis is on web scripting, php, perl, javascript, none of those will obviously do. I can pick things up fairly quickly. I'd also prefer accessibility in the development process, a good development environment. I'm using jfw 11, and NVDA for my screen readers and am considering the possibility of making the game sapi aware. I haven't made any final decisions still planning things out, but don't want to switch languages midway through. Some features I know I want are: 1. Usable with either a screen reader or sapi voice (user preference) 2. online playable (though that probably won't be in the initial release). 3. Ease of maintaining and modifications with possible user customizations allowed I thought I'd throw this out and see what comes back. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mushclient crziness!
Alright, here's what you do. You need to have a mushclient.exe in the same folder that you run the updater in. What you can try is reinstall mush-z and then run the updater. if hal doesnt work, then maybe your version isnt uspported, I do't know. if none of this works, just go into plugins, remove mushreader and add tts_sapi.xml maybe this is because it isn't interrupting because mushReader is taking over? It may be very possible. To interrupt sapi you can press the escape key. let me know if it works On 6/27/11, dark d...@xgam.org wrote: Okay, I had to go and dig the mushclient.exe file out of the recycle bin, presumably it should've been replaced by the updater, but not (and the updater doesn't seem to be working now either). I can now run mushclient, but am seeing no changes regarding Hal whatsoever (though presumably this is because I had to go and grab the old exe file from the recycle bin and the changes would've been in the new one). hope this can be fixed soon. Beware the grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My Decision Regarding Voice Output
Hi all, I thank everyone who responded to my voice output query. Given all the comments, suggestions, and feedback I think the best thing to do for Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For one thing nobody had any complaints with that voice, everyone seems agreed they like that voice best, and Heather seems to insert natural pauses between words which makes her quite understandable and clear. Plus since we have a female lead character in this game it makes sense to have female speech output as well. So I hope this suits everyone, and I'll release an updated beta 20 in a couple of days once I update the Heather speech files, finish editing them, and drop them in the speech directory. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Decision Regarding Voice Output
Hi Mauricio, Thanks. Well, the way I see it Heather is the logical choice here. First, and fore most, nobody was complaining about Heather, and people only started making complaints when I switched to Scansoft Tom. They didn't like the voice, they thought it was too fast, etc. None of that was the case when using Heather so obviously it was well received by the public. The only person who had any complaints about Heather was me, and it was simply that I had to misspell words etc to get her to say them correctly which caused me more work, but is worth it since she is generally well liked. Second, prior to beta 18 most of the betas was using her voice. That means I don't necessarily have to start from scratch. I only have to update and revise the directory of *.wav files which can be done in a day or two rather than the time it would take to do everything from absolute scratch. Big plus since Dark and a few others were concerned about how much time settling the voice issue might take. Since I have the majority of the work done the time it will take to switch back to Heather is not a big deal or issue at all. Finally, I don't have to experiment with a different voice. Everytime I experiment with a different voice there will probably be groups who like and dislike whatever I choose. So if I picked Ivona Amy, for example, some UK speaking customers might love her, but some American speaking customers that aren't use to a UK accent might not like the voice. Why do that when I already know most people like Heather anyway? So all and all it was a no brainer. I simply thought about it a bit, and came to the conclusion I took a wrong turn by switching to Tom, that didn't work out, so it made sense to go back to what was working and get game production back on track so to speak. Cheers! On 6/26/11, Mauricio Almeida mauricio...@uol.com.br wrote: Hi thomas, as a translator and player, and in the name of my country, I thank you for your decision. The brazilians were hoping you would use female voices in the production (because if not we would have to translate with a male recorder, which wouldn't fit their needs) and I was hoping you'd go back to heather for the simple fact I can undrstand it about fifty times better than tom. cheers! mauricio -Mensagem original- De: Thomas Ward thomasward1...@gmail.com Para: Gamers Discussion list gamers@audyssey.org Data: Segunda, 27 de Junho de 2011 11:06 Assunto: [Audyssey] My Decision Regarding Voice Output Hi all, I thank everyone who responded to my voice output query. Given all the comments, suggestions, and feedback I think the best thing to do for Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For one thing nobody had any complaints with that voice, everyone seems agreed they like that voice best, and Heather seems to insert natural pauses between words which makes her quite understandable and clear. Plus since we have a female lead character in this game it makes sense to have female speech output as well. So I hope this suits everyone, and I'll release an updated beta 20 in a couple of days once I update the Heather speech files, finish editing them, and drop them in the speech directory. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Issue
Hi Angela, Thanks for the info. have you ever experienced this issue with prior betas? I'm going to do some testing here, to see if I can track down the issue, but so far no luck reproducing the problem. By chance can you check your Programs and Features and see if the Visual C++ 2008 runtime was installed correctly? Thanks. On 6/27/11, Angela Lerma amle...@roadrunner.com wrote: No, it freezes up. The site does not even attempt to work. I even just played without the site and it still ended up freezing up at times. Thanks, Angela - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 7:22 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma amle...@roadrunner.com wrote: Hi, I downloaded the Windows x86 version of Mota and am having much difficulty playing it on my 64-bit system. It just freezes up and will not respond after I try turning on the laser site. Why would this be? I even unloaded my NVDA before playing. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] documentary about Arcade game Donkey Kong!
Hey Jim. I really look forward to your next game. They are always loads of fun. Could you give us a hint on what it will be about? On a sidenote, have you considered putting all of your games in a single installer? The only downside to that is that you would have to update it each time you change anything in any of your games. This would make installing your games for the first time easier, especially all the trivia files and golf courses. These days a 10 or 20 mb file isn't considered that big and it would save an end user the time of extracting 30 odd files. On 6/27/2011 10:26 AM, Jim Kitchen wrote: Hi Sly, Thank you very much. I will have to get that mp3 file. BTW This weekend I got Awesome Homer level 6 finished. Now to start work on creating level 7. Then just all of the documentation etc. And you know that level 1 is similar to Donkey Kong. BFN Jim Firmness in politics is called obstinacy in a donkey. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] best language for a first game atempt
Hi. Everything depends on what style of language you are cumfortable with. Javascript and php are c-style languages, so you might check out java or even c#. The downside to it is that sapi is hard to use as things stand. I would not recommend a language like c or c++ for someone just starting out, because although they are powerfull, some things are harder to do. Another easy language to learn is python. Using sapi is also very easy if you have comtypes installed and this is what I'd say is the easiest. The documentation that comes with it is also very good. There is also the basic-style languages which many developers use. I would suggest you use something like vb.net or freebasic as a starting point. The downside to using propriatory microsoft languages are that you are at the mercy of microsoft in terms of support. A good example is vb6 which they decided not to continue supporting. On 6/27/2011 4:58 PM, David Mehler wrote: Hello Everyone, I've got a game idea that I'd like to run with. I'm not sure if i'm going to make it freeware or pay that depends on how it all turns out. I'd like to know a good language to start with? I'm also interested in any game specific tutorials or howtos something to get started with. A lot of the books i've seen are just function or reference manuals on language x, I can pick that up. I'm a newbie to game writing, but not to programming although my emphasis is on web scripting, php, perl, javascript, none of those will obviously do. I can pick things up fairly quickly. I'd also prefer accessibility in the development process, a good development environment. I'm using jfw 11, and NVDA for my screen readers and am considering the possibility of making the game sapi aware. I haven't made any final decisions still planning things out, but don't want to switch languages midway through. Some features I know I want are: 1. Usable with either a screen reader or sapi voice (user preference) 2. online playable (though that probably won't be in the initial release). 3. Ease of maintaining and modifications with possible user customizations allowed I thought I'd throw this out and see what comes back. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] best language for a first game atempt
Hi David, I offer the BGT audio game development engine, which uses a scripting language with C++ like syntax, as one of the products on my website. It implements the things you mention. Screen reader support is coming up in the 1.1 release, and Sapi support is already present. Online capabilities are there, as well as a bunch of other things like keyboard and mouse input etc. In short, it wraps the low level functionality into an easy to use scriptable package. If this is something you are interested in, check out www.blastbay.com/bgt.php Kind regards, Philip Bennefall - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:58 PM Subject: [Audyssey] best language for a first game atempt Hello Everyone, I've got a game idea that I'd like to run with. I'm not sure if i'm going to make it freeware or pay that depends on how it all turns out. I'd like to know a good language to start with? I'm also interested in any game specific tutorials or howtos something to get started with. A lot of the books i've seen are just function or reference manuals on language x, I can pick that up. I'm a newbie to game writing, but not to programming although my emphasis is on web scripting, php, perl, javascript, none of those will obviously do. I can pick things up fairly quickly. I'd also prefer accessibility in the development process, a good development environment. I'm using jfw 11, and NVDA for my screen readers and am considering the possibility of making the game sapi aware. I haven't made any final decisions still planning things out, but don't want to switch languages midway through. Some features I know I want are: 1. Usable with either a screen reader or sapi voice (user preference) 2. online playable (though that probably won't be in the initial release). 3. Ease of maintaining and modifications with possible user customizations allowed I thought I'd throw this out and see what comes back. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] best language for a first game atempt
Hi Dave, To add to Philip's comments, there are language tutorials, game programming tutorials, a reference guide and a friendly BGT community on the Blastbay forum. I'd also be glad to chip in on a personal level and provide you with tips and guidance on using the BGT language, from my own experiences. Email me off list and I'll do my best to help. Regards, Damien. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 5:22 PM Subject: Re: [Audyssey] best language for a first game atempt Hi David, I offer the BGT audio game development engine, which uses a scripting language with C++ like syntax, as one of the products on my website. It implements the things you mention. Screen reader support is coming up in the 1.1 release, and Sapi support is already present. Online capabilities are there, as well as a bunch of other things like keyboard and mouse input etc. In short, it wraps the low level functionality into an easy to use scriptable package. If this is something you are interested in, check out www.blastbay.com/bgt.php Kind regards, Philip Bennefall - Original Message - From: David Mehler dave.meh...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 4:58 PM Subject: [Audyssey] best language for a first game atempt Hello Everyone, I've got a game idea that I'd like to run with. I'm not sure if i'm going to make it freeware or pay that depends on how it all turns out. I'd like to know a good language to start with? I'm also interested in any game specific tutorials or howtos something to get started with. A lot of the books i've seen are just function or reference manuals on language x, I can pick that up. I'm a newbie to game writing, but not to programming although my emphasis is on web scripting, php, perl, javascript, none of those will obviously do. I can pick things up fairly quickly. I'd also prefer accessibility in the development process, a good development environment. I'm using jfw 11, and NVDA for my screen readers and am considering the possibility of making the game sapi aware. I haven't made any final decisions still planning things out, but don't want to switch languages midway through. Some features I know I want are: 1. Usable with either a screen reader or sapi voice (user preference) 2. online playable (though that probably won't be in the initial release). 3. Ease of maintaining and modifications with possible user customizations allowed I thought I'd throw this out and see what comes back. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] best language for a first game atempt
Hi Dave, Well, a lot depends on what you want to do. The BGT toolkit, written by Philip Bennifall, would certainly fulfill all of your requirements as it is a fairly complete game engine and you can produce free games using the Shareware license version which costs $29 as I recall. Of course, if cost is a factor or you just want to get some practice into a general purpose programming language my next suggestion would be Microsoft's Visual C# .Net. Visual C#, called C-Sharp, is really becoming the all purpose programming language these days, and Microsoft is marketing it pretty heavily as the replacement for Visual Basic in terms of newbies and amateur developers. Not to mention many professionals use Visual C# .Net as well for software development. As an all purpose programming language, and as someone who has used it extensively myself, I can say it has a lot going for it. First, it has largely replaced Visual Basic in terms of amateur and professional developers which means there is lots of documentation around. For instance, the Microsoft XNA Community is a forum specifically geared to C# .Net developers and Microsoft's XNA Framework for developing next gen games for the .Net Framework. Second, while Microsoft's XNA Framework/API isn't fully accessible there are plenty of alternatives today. There is SDLDotNet which is a .Net implementation of SDL and there is SlimDX which is a free and open source wrapper for Microsoft's DirectX 9, 10, and 11 APIs. Sapi 5 is a standard Windows com component and can easily be added to a C# .Net application with fairly easily. So C# .Net certainly has access to a wide array of high quality game APIs etc. Third, unlike a few years ago there are now free development IDEs and tools for Visual C#. Microsoft's Visual C# Express 2008 is free, and mostly accessible. Alternatively the Mono Project has released an IDE Monodevelop which is totally free as well. So obtaining development tools for Visual C# development these days is not a very expensive investment. Fourth, if you do think about developing something cross-platform its possible to do that via the Mono Project. While not 100% compatible with the Microsoft .Net platform its still relatively easily to create apps for operating systems like Mac or Linux via Mono. So C# .Net is beginning to see wider use beyond the Windows platform. Fifth, C# .Net is a simplified C-Style language that has a lot in common with Java. If you ever want to experiment or program in other languages like C++, Java, Flash, etc C# .Net will help you with that as it is similar to Flash and Java. Finally, newer Windows operating systems such as Vista and Windows 7 are pretty much geared for .Net applications out of the box. Windows Vista comes with .Net 3.0 by default and Windows 7 comes with .Net 4.0. The point being is that as newer Windows releases come out and .Net becomes the standard API for newer emerging games and applications you don't have to worry about installing 500 MB of components etc as is the case for older Windows platforms like Windows 2000 or Windows XP which really predates the big switch to .Net. With all that said, there are things to be aware of. C# .Net isn't without its drawbacks, and are among some of the reasons why I am currently not using it myself. First, and foremost, C# .Net is a runtime language and is compiled to an intermediate language which gets run by the .NetFramework. The problem with this approach is that it can easily be reverse engineered, cracked, hacked, and is a major security risk for comercial developers. To resolve that security problem, no thanks to Microsoft, you need to purchase a tool like Dotfuscator to scramble or obfuscate the il code so it can't be converted back into readable text/code. Second, if you have to deal with legacy operating systems like Windows XP, for example, your end users might be a bit turned off at having to install 300 or 400 MB of .Net components if their system is out of date, and I might add these components must be installed in the correct order or things will break. This is nothing short of a technical support nightmare when user x gets it wrong. Other than those two issues I think C# is really the way to go for future Windows development. Especially, if you are new to programming, and want to break into development with the bleeding edge Windows technologies and APIs without spending a small fortune or without a lot of complexity. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] best language for a first game atempt
Hi, Willem wrote: The downside to using proprietary microsoft languages are that you are at the mercy of microsoft in terms of support. A good example is vb6 which they decided not to continue supporting. My reply: Yes, that's true to a point. Although, to be fair Microsoft's C# .Net language is no longer strictly speaking soully used by Microsoft. There is the free and open source Mono Project that uses C# .Net as its development language. So even if Microsoft were to drop .Net support and C# .Net tomorrow Mono would still be there. That's why I would recommend C# .Net over J# .Net or VB .Net or some of the other Microsoft specific languages. That said, over all, i agree with you. Its not a good idea to use proprietary languages and tools as Microsoft has a habit of pulling the rug right out from under a developer when he or she least expects it. When Microsoft decides to make a change they expect everyone to change with them and everything you wrote in language x or using API x be damned. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Mushclient stil bust and no hal
Hi Oriol. I'm sorry to report I've reinstalled mushclient from the link on http://oriolg.es/mush.php In terms of Hal, I'm afraid I stil notice no difference at all. I can read the screen with dolphin curser, but incomming text is not read at all. I am using the latest version of Hal, Version 12.03, so if you made it with the latest demo from dolphin it should be working. As to sapi, now I have reinstalled mushclient, the interupt key is not working at all either, which unfortunately makes it impossible for me to use at all. Hope one or both of these problems can be fixed, though at least this explains why interupt wouldn't work on my laptop sinse the command seems to be broken in the latest version. unfortunately, this makes it impossible to play with sapi, sinse there's no way of tracking what happens in fights if sapi is reading miles behind, and impossible to play with hal, sinse incoming text is not read. Sinse I'd really like to get back to playing alterean I hope this is fixable. Sorry about bringing up problems. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Hi
Hi. I am a new member. My name is Amanda and I live in Aberdeen in Scotland. I decided to join this list because I know nothing about computer games and I really want to start learning about what games are on offer for blind people. I have found the discussions on the list fascinating and I'm starting to learn things. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA Voice Output
I'd say let's stick with Tom. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games for linux
how manny exist? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Star Conquest
You don't know how long I was looking for those last night. Thank you sir! - Original Message - From: mike maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 5:56 AM Subject: [Audyssey] Star Conquest Here are the two links for both mush client sound pack and vip mud's http://dl.dropbox.com/u/10069521/john.rar http://dl.dropbox.com/u/10069521/StarConquestmushpack.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hi
Ammanda, go to audiogames.net there you'll find all you could want and probably more. Also for playing online games go to rsgames.org there you will find some games you can play with others online. There is another site called allinplay but not sure of the correct address. Fred, in St. Louis Missouri - Original Message - From: Amanda Burt amanda.bu...@btinternet.com To: gamers@audyssey.org Sent: Monday, June 27, 2011 10:56 AM Subject: [Audyssey] Hi Hi. I am a new member. My name is Amanda and I live in Aberdeen in Scotland. I decided to join this list because I know nothing about computer games and I really want to start learning about what games are on offer for blind people. I have found the discussions on the list fascinating and I'm starting to learn things. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a thought on MOTA.
Hi. The only complaint and I guess it's not even really that grins, is When Angela runs in to walls. She yells out like she has been injured. In Beta 18 I think it was, She would say looks like a dead and I actually miss that and thought it added a little more to the game What do Thomas and others think? Darren Duff. amateur radio station KK4AHX. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hi
Hello Amanda and welcome to the list. I hope you will enjoy being on the list. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hi
Hi, Thanks for that information. I will have a look at that. Amanda -- From: fred olver goodfo...@charter.net Sent: Monday, June 27, 2011 7:20 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Hi Ammanda, go to audiogames.net there you'll find all you could want and probably more. Also for playing online games go to rsgames.org there you will find some games you can play with others online. There is another site called allinplay but not sure of the correct address. Fred, in St. Louis Missouri - Original Message - From: Amanda Burt amanda.bu...@btinternet.com To: gamers@audyssey.org Sent: Monday, June 27, 2011 10:56 AM Subject: [Audyssey] Hi Hi. I am a new member. My name is Amanda and I live in Aberdeen in Scotland. I decided to join this list because I know nothing about computer games and I really want to start learning about what games are on offer for blind people. I have found the discussions on the list fascinating and I'm starting to learn things. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hi
I agree, Audiogames.net is a great place for audio games. In addition to the games archive, the site has a great forum with a very friendly and active community. I recommend joining it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on MOTA.
Hi Daren, I forgot about that. I wasn't aware it wasn't still doing that. As I'm performing a update for beta 20 which corrects some bugs/issues I'll add it to the todo list. Cheers! On 6/27/11, Darren Duff duff...@gmail.com wrote: Hi. The only complaint and I guess it's not even really that grins, is When Angela runs in to walls. She yells out like she has been injured. In Beta 18 I think it was, She would say looks like a dead and I actually miss that and thought it added a little more to the game What do Thomas and others think? Darren Duff. amateur radio station KK4AHX. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games for linux
Hi Mattias, In terms of games available for linux it really depends on what exactly you are looking for. While there are certainly games available for Linux there isn't the wide variety available for Windows at this time. First, are the accessible text adventure games. Using Frotz, Scare, Rogue, and other if interpreters there are probably hundreds of accessible games in the text adventure variety. Second, are online muds. As these can use a standard telnet client or something like gnome-mud you can access just about any mud out there. However, Windows mud clients like VIP Mud do a better job, but all the same you can certainly play muds on Linux using an accessible mud or telnet client. Third, are browser based games. I've not found too many of these I like but a game like Sryth found at www.sryth.com can be played through Mozilla Firefox with Orca. Fourth, Ryan Smith, of RS Games, has developed a cross-platform client which allows you to play various games like Battleship, Monopoly, Uno, etc online. One of the platforms the RS Games client plays on is Linux. Unfortunately, at this time these are the only games for Linux I know of. I'm in the process of porting my games like Star Trek Final Conflict and Mysteries of the Ancients to Linux, but that won't be available for quite a while yet. So if you are looking for games of the real time action or adventure variety they don't currently exist. However, Storm Dragon and I have been talking about doing a FAQ/howto on getting various Windows games to play using wine. Its problematic, but we have had some success with a few accessible games, but not all. HTH On 6/27/11, mattias m...@mjw.se wrote: how manny exist? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Hi
Thanks for that. How do I go about doing that? Thanks Amanda -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Monday, June 27, 2011 9:14 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Hi I agree, Audiogames.net is a great place for audio games. In addition to the games archive, the site has a great forum with a very friendly and active community. I recommend joining it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] best language for a first game atempt
Hi dave. There are several languages. most start with autoit but thats crappy. If you want to stay with a script based language that is free try python. Obviously I don't know about the libs etc but python has made nvda so its stable. If you wan to not worry about stuff, bgt is a good idea. You will have to pay for compiled free, one licence or unlimited but source code can be shared if you are that way in mind. Finally there are the dotnet languages which are supposed to be easy ish and then c++ which is quite hard. It all depends on what you are happy to handle. Bgt if you can master it has sapi5, multinet and direct sound support. Also the fact that updates of the engine will have at most small changes to code to no changes for things as far as libraries are concerned would rather rock. On the side there is always streamway library for your sound directx and sapi needs. In the more closed off stages there is genisis which is still being developed and gma which is not public but can be nogatiated with. It is though a vb6 engine right now though conversion is aparently ongoing but no one has seen the actual engine. These are just the audio games obviously. If its text or sound you want, hugo, a language I use as well as glulx inform7 is quite good. tads tads html tads2 and tads3 are all good text languages. There is also adrift which you need to pay if you use the latest version fo 4, 3.9 is free fully. I myself am a pascal freepascal programmer, but I havn't persued anything over writing lines on screen. If I could make games with this then I'd do that. At 02:58 a.m. 28/06/2011, you wrote: Hello Everyone, I've got a game idea that I'd like to run with. I'm not sure if i'm going to make it freeware or pay that depends on how it all turns out. I'd like to know a good language to start with? I'm also interested in any game specific tutorials or howtos something to get started with. A lot of the books i've seen are just function or reference manuals on language x, I can pick that up. I'm a newbie to game writing, but not to programming although my emphasis is on web scripting, php, perl, javascript, none of those will obviously do. I can pick things up fairly quickly. I'd also prefer accessibility in the development process, a good development environment. I'm using jfw 11, and NVDA for my screen readers and am considering the possibility of making the game sapi aware. I haven't made any final decisions still planning things out, but don't want to switch languages midway through. Some features I know I want are: 1. Usable with either a screen reader or sapi voice (user preference) 2. online playable (though that probably won't be in the initial release). 3. Ease of maintaining and modifications with possible user customizations allowed I thought I'd throw this out and see what comes back. Thanks. Dave. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Decision Regarding Voice Output
tom if this is all you are updating why just not zip the folder, and make a simple sfx patch rather than getting everyone to get the full version again. At 03:06 a.m. 28/06/2011, you wrote: Hi all, I thank everyone who responded to my voice output query. Given all the comments, suggestions, and feedback I think the best thing to do for Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For one thing nobody had any complaints with that voice, everyone seems agreed they like that voice best, and Heather seems to insert natural pauses between words which makes her quite understandable and clear. Plus since we have a female lead character in this game it makes sense to have female speech output as well. So I hope this suits everyone, and I'll release an updated beta 20 in a couple of days once I update the Heather speech files, finish editing them, and drop them in the speech directory. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] My Decision Regarding Voice Output
Hi Shaun, The voice isn't the only thing I will be changing in the next beta. I was planning on not releasing a beta 21, but given the number of bugs and issues that have cropped up over the last day or so I need to release a new beta with bug fixes etc. On 6/27/11, shaun everiss sm.ever...@gmail.com wrote: tom if this is all you are updating why just not zip the folder, and make a simple sfx patch rather than getting everyone to get the full version again. At 03:06 a.m. 28/06/2011, you wrote: Hi all, I thank everyone who responded to my voice output query. Given all the comments, suggestions, and feedback I think the best thing to do for Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For one thing nobody had any complaints with that voice, everyone seems agreed they like that voice best, and Heather seems to insert natural pauses between words which makes her quite understandable and clear. Plus since we have a female lead character in this game it makes sense to have female speech output as well. So I hope this suits everyone, and I'll release an updated beta 20 in a couple of days once I update the Heather speech files, finish editing them, and drop them in the speech directory. Sincerely, Thomas Ward President of USA Games Interactive --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on MOTA.
Cool thanks man. Hey by the way... Are you in need of any sounds? I have got lots that I have mixed over here for different game mods Some of them might be great for MOTA. Just thought I would throw it out there. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 4:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on MOTA. Hi Daren, I forgot about that. I wasn't aware it wasn't still doing that. As I'm performing a update for beta 20 which corrects some bugs/issues I'll add it to the todo list. Cheers! On 6/27/11, Darren Duff duff...@gmail.com wrote: Hi. The only complaint and I guess it's not even really that grins, is When Angela runs in to walls. She yells out like she has been injured. In Beta 18 I think it was, She would say looks like a dead and I actually miss that and thought it added a little more to the game What do Thomas and others think? Darren Duff. amateur radio station KK4AHX. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6244 (20110627) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6244 (20110627) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on MOTA.
They are high quality as well -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 4:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on MOTA. Hi Daren, I forgot about that. I wasn't aware it wasn't still doing that. As I'm performing a update for beta 20 which corrects some bugs/issues I'll add it to the todo list. Cheers! On 6/27/11, Darren Duff duff...@gmail.com wrote: Hi. The only complaint and I guess it's not even really that grins, is When Angela runs in to walls. She yells out like she has been injured. In Beta 18 I think it was, She would say looks like a dead and I actually miss that and thought it added a little more to the game What do Thomas and others think? Darren Duff. amateur radio station KK4AHX. Drummer for The Overflow worship band! Band web site http://www.theoverflowband.com http://www.theoverflowband.com/ Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com personal E-mail duff...@gmail.com windows live messenger *no mail please* darren...@hotmail.com skype contact duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6244 (20110627) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6245 (20110627) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on MOTA.
Hi Dareen, Well, yeah, there are a number of sounds in Mysteries of the Ancients that could use better sounds. For example, the sword sounds are ok, but I wouldn'tobject to finding better sword sound effects. The fire pits could use some different sounds for variety and same goes with the chasms. As I said there are lots of things that are ok now, but could definitely be improved. On 6/27/11, Darren Duff duff...@gmail.com wrote: Cool thanks man. Hey by the way... Are you in need of any sounds? I have got lots that I have mixed over here for different game mods Some of them might be great for MOTA. Just thought I would throw it out there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on MOTA.
Hi Darren, Send me a post off list, and we can see what we need and what you have. Cheers! On 6/27/11, Darren Duff duff...@gmail.com wrote: They are high quality as well --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] an enquiry
Hi Tom. Is mota a game and do you make it? If it's a game, is it free or do you have to pay for it? I'm sorry if the questions I am asking sound silly. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] an enquiry
Hi Amanda. Welcome to this list. Tom's games you will have to pay for by there is a demo so that you can try before you decide if you'll want to purchase it or not. The only free games that I know of come from Jim Kitchen's web site which is www.kitchensinc.net So enjoy the e-mail list and if you have a question, yell it out and one of us will try to answer it. -Original Message- From: Amanda Burt Sent: Monday, June 27, 2011 3:59 PM To: Gamers Discussion list Subject: [Audyssey] an enquiry Hi Tom. Is mota a game and do you make it? If it's a game, is it free or do you have to pay for it? I'm sorry if the questions I am asking sound silly. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] an enquiry
Hi Amanda Welcome to the list. As for other free games there's Spoonbill Software with free word, card, puzzle games. Tom does have Star Trek Final Conflict which is a freeware title. Jeremy Kaldovsky has some free games as well. Even most commercial games will always have some degree of a playable demo allowing you to get a taste for the game. On the Audiogames site when you search for different game titles it will tell you if the game is freeware, shareware, or strictly commercial. - Original Message - From: Ron Kolesar kolesar16...@roadrunner.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 27, 2011 10:07 PM Subject: Re: [Audyssey] an enquiry Hi Amanda. Welcome to this list. Tom's games you will have to pay for by there is a demo so that you can try before you decide if you'll want to purchase it or not. The only free games that I know of come from Jim Kitchen's web site which is www.kitchensinc.net So enjoy the e-mail list and if you have a question, yell it out and one of us will try to answer it. -Original Message- From: Amanda Burt Sent: Monday, June 27, 2011 3:59 PM To: Gamers Discussion list Subject: [Audyssey] an enquiry Hi Tom. Is mota a game and do you make it? If it's a game, is it free or do you have to pay for it? I'm sorry if the questions I am asking sound silly. Amanda --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a thought on MOTA.
I'll see what I can do -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 6:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] a thought on MOTA. Hi Dareen, Well, yeah, there are a number of sounds in Mysteries of the Ancients that could use better sounds. For example, the sword sounds are ok, but I wouldn'tobject to finding better sword sound effects. The fire pits could use some different sounds for variety and same goes with the chasms. As I said there are lots of things that are ok now, but could definitely be improved. On 6/27/11, Darren Duff duff...@gmail.com wrote: Cool thanks man. Hey by the way... Are you in need of any sounds? I have got lots that I have mixed over here for different game mods Some of them might be great for MOTA. Just thought I would throw it out there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6245 (20110627) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6245 (20110627) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mota Issue
I have a serious issue with beta twenty in that when I start the game using the desktop shortcut, the program stops responding almost immediately. When I tried launching it via tomb.exe in the program files folder, the game ran fine, but s would not activate the site, and one or two other odd behaviors. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, June 27, 2011 11:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] Mota Issue Hi Angela, Thanks for the info. have you ever experienced this issue with prior betas? I'm going to do some testing here, to see if I can track down the issue, but so far no luck reproducing the problem. By chance can you check your Programs and Features and see if the Visual C++ 2008 runtime was installed correctly? Thanks. On 6/27/11, Angela Lerma amle...@roadrunner.com wrote: No, it freezes up. The site does not even attempt to work. I even just played without the site and it still ended up freezing up at times. Thanks, Angela - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 26, 2011 7:22 AM Subject: Re: [Audyssey] Mota Issue Hi Angela, I'm not sure, but I can look into the problem. Does the game seem to run fine without the laser site? On 6/26/11, Angela Lerma amle...@roadrunner.com wrote: Hi, I downloaded the Windows x86 version of Mota and am having much difficulty playing it on my 64-bit system. It just freezes up and will not respond after I try turning on the laser site. Why would this be? I even unloaded my NVDA before playing. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.