Re: [Audyssey] Mota Issue

2011-06-27 Thread Angela Lerma
No, it freezes up.  The site does not  even attempt to work.  I even just 
played without the site and it still ended up freezing up at times.

Thanks,
Angela


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 7:22 AM
Subject: Re: [Audyssey] Mota Issue



Hi Angela,
I'm not sure, but I can look into the problem. Does the game seem to
run fine without the laser site?

On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:

Hi,

I downloaded the Windows x86 version of Mota and am having much 
difficulty

playing it on my 64-bit system.  It just freezes up and will not respond
after I try turning on the laser site.  Why would this be?  I even 
unloaded

my NVDA before playing.

Angela
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Re: [Audyssey] Mota Issue

2011-06-27 Thread Tommy

I didn't get to play it either. I have the same problem too.

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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Jim Kitchen

Hi Thomas,

I found that with the sapi5 voices if they do not know a word they will spell 
it.  But most of the time if you capitalize the first letter they will 
pronounce the word.

I do also often have to misspell words.  Some times just simple things like I 
always spell it reed rather than read.  You know so that it says reed rather 
than red.  As in do you wish to reed the instructions.

I was also surprised to find that many of the voices pronounce acronyms.  ATT 
Crystal for instance pronounces many of the Email acronyms such as LOL, BTW, FYI, IMHO 
etc.  However not all of them pronounce the same thing for the same acronym.  And did you 
know that my Book Sense has a South Dakota card? grin

BFN

Jim

Don't go surfing in South Dakota for a while.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-27 Thread Jim Kitchen

Hi Sly,

Thank you very much.  I will have to get that mp3 file.

BTW This weekend I got Awesome Homer level 6 finished.  Now to start work on 
creating level 7.  Then just all of the documentation etc.  And you know that 
level 1 is similar to Donkey Kong.

BFN

Jim

Firmness in politics is called obstinacy in a donkey.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Siddhant Jain

hi,
sorry for disturbing the list, but may I ask which voice was used in beta 
17?

that sounds much clear to me.

and I think it would make it a lot more easier to insert it into the current 
release, since it was of a little more good quality then tom.


just my thoughts,
sid,
(sid512)
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 4:02 AM
Subject: Re: [Audyssey] MOTA Voice Output



Hi Willem,

Yeah, I realize there is no such thing as a perfect voice. Especially,
with TTS engines. They all have their pros and cons. That said, I'm
experimenting with Tom, and the problem with not pausing between words
is difficult to fix. I can insert commas between words as Phil
suggested, but that makes too much of a pause.

Personally, I think the most realistic voices out there are the Ivona
voices, and I might give Amy or Jenifer  a try in the next private
beta. I recently purchased those voices for use with Speech-Dispatcher
on Linux and they would sound awesome in a game like MOTA since they
are so human sounding.

On 6/26/11, Willem Venter dwill...@gmail.com wrote:

Hi Thomas. I don't think the voice is the problem. Now you know that
pauses are a problem, simply handle the problem. There isn't such a
thing as a perfect voice.


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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark

Hi Tom.

Well while I've been fully aware you've been working on the engine, it has 
been a litle unclear from your release notes how much of a given beta was 
testing the engine, and how much the game.


i was quite aware that many early betas up to about 12 or 15 were 
essentially engine tests, however at the point we got to 18, and you were 
adding analogue jumps, extra weapons, enemies like zombies and the lamea 
etc, I thought at that point the engine was largely stable and you were 
working on the game.


I suppose it's that I myself am perfectly happy with Tom as I said, and that 
I've seen none of these numerous E-mails you mention on the list 
complaining about the voice.


However if 1.0 is only a month away from release, that's extremely good to 
here.


Presumably we can also assume that now at least the windows part of the 
engine is fixed, and whatever game you use the engine for after mota, -  
for instance that audio game in the style of castlevania or mega man you 
mentioned, will take a good deal less time.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark
Funnily enough, I much prefer british synths, which is why I have scansoft 
daniel for my sapi applications and orphius Alan for Hal.


A lot is personal preference though. Obviously, I'm less of a fan of 
American synths,  not the least because my gramma and method of writing 
always sound extremely wrong in an Us synth.


Another thing though which is weerd, is i'm less keen on female synths for 
some reason.


I have no idea why this is, I certainly have no such preference with audio 
book readers or the like, I just find for some reason I much prefer a male 
synth to a female one.


But this is obviously just an aesthetic preference with no actual basis, and 
I certainly wouldn't object to any game using a synth for menues etc so long 
as it is understandable.


Beware the grue!

Dark. 



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Re: [Audyssey] alter server down?

2011-06-27 Thread Oriol Gómez
Hello Dark.
Hal support should be working now, just run the updater. Let me know
if you have any issues.

As for SAPI, if you'd rather use that, you need to add a plugin called
tts_sapi.xml. If you want sapi to interrupt, just press the escape
key.

Good luck

On 6/25/11, Oriol Gómez (iPhone) ogomez@gmail.com wrote:
 Hi,
 I will download supernova demo and add both hal and sapi support very soon
 Sorry for having you wait

 El 25/06/2011, a las 04:04 p.m., dark d...@xgam.org escribió:

 Hi Oriol.

 I'm using the latest version 12.3 of Hal (though sinse the release of
 version 12 it has been called the supernova screen reader not Hal though
 is the same program just with a snazzier name).

 Actually hal already reads most elements of the mush window very well
 using the virtual focus mode and I've often used this to read output or
 spell specific words.

 The only thing it won't do is automatically speak incoming text, so if you
 could send this via the api the way jaws etc works it'd be fine.

 however, I will say i have no complaints using sapi either sinse it's what
 I've been doing for the last few years whenever I need direct program
 output, eg, when playing muds or a game like lone wolf.

 the only issue with sapi currently is this silly interupt problem on my
 laptop.

 That being said, i am lucky enough to have a decent sapi voice (actually
 realspeak daniel), so maybe some Hal users without that would appreciate
 streight up Hal support too.

 All the best,

 Dark.


 - Original Message - From: Oriol Gómez ogomez@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, June 25, 2011 1:20 PM
 Subject: Re: [Audyssey] alter server down?


 Ok Dark.
 i need you to tell me the version of hal that you are using. If it
 supports the hal API maybe we can build an API interface for it
 instead of using SAPI. What do you think?

 On 6/25/11, dark d...@xgam.org wrote:
 Thanks oriol, that would be much appreciated.

 As I said, I have no idea why it seems to be fine on my desktop and not
 on
 my laptop, but it's a pain in the rear.

 All the best,

 Dark.
 - Original Message -
 From:  Oriol Gómez (iPhone)  ogomez@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 24, 2011 6:05 PM
 Subject: Re: [Audyssey] alter server down?


 Dark,
 I will lookinto sapi interrupt today and let you know whn its ready

 Shouldnt take long

 El 24/06/2011, a las 04:53 p.m., dark d...@xgam.org escribió:

 Yes, I just wish I could play it, sinse without an interupt for sapi
 i'll

 die in my first tough fight, and sinse I've got a lot of xp I don't
 want
 that to happen.

 the escape key doesn't work by default, and I've tried all the sapi and
 tts commands, but nothing is working.

 if anyone has any suggestions I'd really! appreciate them, especially
 sinse I really can't understand why it works fine on my desktop, but
 not
 on my laptop, and sinse I'll be away from my desktop for a long time
 this

 summer, i'd really! like to get this fixed.

 Beware the grue!

 Dark.
 - Original Message - From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, June 24, 2011 3:23 PM
 Subject: Re: [Audyssey] alter server down?


 Enes,

 The game is up and has been running for two days.  As far as I know
 there haven't been any network outages recently.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 On Fri, Jun 24, 2011 at 8:44 AM, enes enes.sari...@gmail.com wrote:
 hi
 I have trouble connecting to alter server
 the client won't connect
 is the server down or something?
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 If you have 

Re: [Audyssey] alter server down?

2011-06-27 Thread dark

Hi Oriol.

I'll try the Hal support now.

As regards sapi, I added the tts xml plugin on both my desktop and laptop. 
The thing that is confusing however, is that while sapi speaks on both, the 
interupt key doesn't work on my laptop at all, neither did any of the 
commands to try and set one up, and without a way of interupting sapi the 
game was very hard to play.


I'll now go and try Hal.

All the best,

Dark.
- Original Message - 
From: Oriol Gómez ogomez@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 1:31 PM
Subject: Re: [Audyssey] alter server down?


Hello Dark.
Hal support should be working now, just run the updater. Let me know
if you have any issues.

As for SAPI, if you'd rather use that, you need to add a plugin called
tts_sapi.xml. If you want sapi to interrupt, just press the escape
key.

Good luck

On 6/25/11, Oriol Gómez (iPhone) ogomez@gmail.com wrote:

Hi,
I will download supernova demo and add both hal and sapi support very soon
Sorry for having you wait

El 25/06/2011, a las 04:04 p.m., dark d...@xgam.org escribió:


Hi Oriol.

I'm using the latest version 12.3 of Hal (though sinse the release of
version 12 it has been called the supernova screen reader not Hal though
is the same program just with a snazzier name).

Actually hal already reads most elements of the mush window very well
using the virtual focus mode and I've often used this to read output or
spell specific words.

The only thing it won't do is automatically speak incoming text, so if 
you

could send this via the api the way jaws etc works it'd be fine.

however, I will say i have no complaints using sapi either sinse it's 
what

I've been doing for the last few years whenever I need direct program
output, eg, when playing muds or a game like lone wolf.

the only issue with sapi currently is this silly interupt problem on my
laptop.

That being said, i am lucky enough to have a decent sapi voice (actually
realspeak daniel), so maybe some Hal users without that would appreciate
streight up Hal support too.

All the best,

Dark.


- Original Message - From: Oriol Gómez ogomez@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, June 25, 2011 1:20 PM
Subject: Re: [Audyssey] alter server down?


Ok Dark.
i need you to tell me the version of hal that you are using. If it
supports the hal API maybe we can build an API interface for it
instead of using SAPI. What do you think?

On 6/25/11, dark d...@xgam.org wrote:

Thanks oriol, that would be much appreciated.

As I said, I have no idea why it seems to be fine on my desktop and not
on
my laptop, but it's a pain in the rear.

All the best,

Dark.
- Original Message -
From:  Oriol Gómez (iPhone)  ogomez@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 24, 2011 6:05 PM
Subject: Re: [Audyssey] alter server down?



Dark,
I will lookinto sapi interrupt today and let you know whn its ready

Shouldnt take long

El 24/06/2011, a las 04:53 p.m., dark d...@xgam.org escribió:


Yes, I just wish I could play it, sinse without an interupt for sapi
i'll

die in my first tough fight, and sinse I've got a lot of xp I don't
want
that to happen.

the escape key doesn't work by default, and I've tried all the sapi 
and

tts commands, but nothing is working.

if anyone has any suggestions I'd really! appreciate them, especially
sinse I really can't understand why it works fine on my desktop, but
not
on my laptop, and sinse I'll be away from my desktop for a long time
this

summer, i'd really! like to get this fixed.

Beware the grue!

Dark.
- Original Message - From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 24, 2011 3:23 PM
Subject: Re: [Audyssey] alter server down?



Enes,

The game is up and has been running for two days.  As far as I know
there haven't been any network outages recently.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Fri, Jun 24, 2011 at 8:44 AM, enes enes.sari...@gmail.com wrote:

hi
I have trouble connecting to alter server
the client won't connect
is the server down or something?
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[Audyssey] Mushclient bust?

2011-06-27 Thread dark
Hi. 

After running the update mushclient.exe seems to have vanished. 

When i try the play alterean shortcut (or when trying to open alterean.mcl 
directly), I get a windows cannot open this type of file and when I try just 
opening mush z, I get a file not found message. 

i've looked in the mushclient folder, but the mushclient.exe file doesn't seem 
to be there at all! 

Have I missed something here? Has the update gone splirky? 

Any advice much appreciated. 

Btw, I'd be interested to know about the hal limitations you mentioned in the 
readme, sinse maybe I can help either fix them or find a convenient way around.

Beware the grue! 

Dark.
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[Audyssey] runtime error

2011-06-27 Thread Angela Lerma
Hi,

I was wondering if any of you guys could help me.  We have a computer running 
Vista Home Basic, 32-bit.  When we try to use it to play some of the older 
games like Finger Panic and Light Cars we get a runtime error.
runtime error 429.  Active.Exe cannot create object.

Any help with this would be greatly appreciated.

Angela
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[Audyssey] Mushclient crziness!

2011-06-27 Thread dark
Okay, I had to go and dig the mushclient.exe file out of the recycle bin, 
presumably it should've been replaced by the updater, but not (and the updater 
doesn't seem to be working now either). 

I can now run mushclient, but am seeing no changes regarding Hal whatsoever 
(though presumably this is because I had to go and grab the old exe file from 
the recycle bin and the changes would've been in the new one). 

hope this can be fixed soon. 

Beware the grue! 

DArk.
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Re: [Audyssey] runtime error

2011-06-27 Thread dark

Hi Angela.

I wonder if this is the visual basic problem which many people have found 
trying to play old games while running vista and windows 7.
There are several components (noteably the visual basic runtime libraries), 
that shipped with xp, but not with vista or 7.


No need to worry though. Just go to www.kitchinscin.net and download the 
winkit.exe file. This creates a directory to run all of Jim kitchin's free 
games, but more than that it installs the components needed to run them, 
which are also needed to run many other older games too.


Often if someone has a problem running an older game on windows vista or 7, 
just downloading and installing winkit will fix it and this is probably what 
you should try first.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 2:24 PM
Subject: [Audyssey] runtime error



Hi,

I was wondering if any of you guys could help me.  We have a computer 
running Vista Home Basic, 32-bit.  When we try to use it to play some of 
the older games like Finger Panic and Light Cars we get a runtime error.

runtime error 429.  Active.Exe cannot create object.

Any help with this would be greatly appreciated.

Angela
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Re: [Audyssey] runtime error

2011-06-27 Thread Thomas Ward
Hello Angela,

That error is caused by a missing Visual Basic 6 activex component or
library. I'm, not sure if you are are aware of this about the time
Vista was released microsoft dropped support for Visual Basic 6 so
Vista and Windows 7 do not come with the required components for games
and applications written in VB 6. Sometimes it is hard to figure out
which library or component is missing, but most of the time installing
Jim Kitchens Winkit setup will resolve most dependency issues for
games like that.

HTH

On 6/27/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I was wondering if any of you guys could help me.  We have a computer
 running Vista Home Basic, 32-bit.  When we try to use it to play some of the
 older games like Finger Panic and Light Cars we get a runtime error.
 runtime error 429.  Active.Exe cannot create object.

 Any help with this would be greatly appreciated.

 Angela
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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Jim,

Oh, yeah. i've seen that problem. The neospeech voices in particular
are bad about spelling words they don't know. That makes them pretty
hard to use with a screen reader like NVDA as when you begin working
on a line of code they will start spelling function names rather than
saying them. For example, printf () might be p r in t f () instead of
saying print-f (). That's why I generally use Eloquence or Espeak when
programming as they aren't in the habit of spelling things they don't
know.

That said, sometimes misspelling a word fixes the problem when
creating games, but I've found sometimes ittakes a while to come up
with something close to what you want. Sometimes there is something
wrong with the sinth itself where it puts too much accent on a letter
or just doesn't say it right regardless of what you do. I've had this
issue with certain Klingon words and names as the sinths don't have
the proper accents to make it sound correct. So with a game like STFC
I've had to just flub it and settle for the closest match possible.



On 6/27/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I found that with the sapi5 voices if they do not know a word they will
 spell it.  But most of the time if you capitalize the first letter they will
 pronounce the word.

 I do also often have to misspell words.  Some times just simple things like
 I always spell it reed rather than read.  You know so that it says reed
 rather than red.  As in do you wish to reed the instructions.

 I was also surprised to find that many of the voices pronounce acronyms.
 ATT Crystal for instance pronounces many of the Email acronyms such as LOL,
 BTW, FYI, IMHO etc.  However not all of them pronounce the same thing for
 the same acronym.  And did you know that my Book Sense has a South Dakota
 card? grin

 BFN

  Jim

 Don't go surfing in South Dakota for a while.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Dark,

Well, I'm actually working on a three month release schedule right
now. Give or take 90 days assuming I don't get side tracked with
things in my personal life etc. I'm looking at a release either in
August or September, but don't quote me on that. As these things can
very from day to day depending on how much time I have to work on the
game, weather or not issues are encountered, etc but I can clearly see
the finish line ahead as we are working on the game and the fine
details. Which brings us back to the discussion of the engine vs game.

You are right. When I wrote the changelogs I wasn't too clear what was
engine stuff and what was game stuff. Since they are interconnected I
just dumped all of that into one changelog, and released it as changes
for MOTA version x. Which made it unclear for everyone not directly
working on the project.

However, to clarify some things here. Beta 18 was pretty much the end
of the development of the Windows G3D engine, but beta 19 was an
attempt to test the Linux or cross-platform engine which didn't work
out too well. There were essentually no changes to MOTA between beta
18 or 19 since most of the changes were related to the engine itself.
With beta 20 its basically beta 18 with a few changes and bug fixes
that were applied to the cross-platform engine, and needed to be done
to the Windows engine. Other than that nothing is different between
MOTA beta 18 and MOTA beta 20. Does that make sense?

At this point though the engine itself is done. You can stick a fork
in it as they say. This summer, or what's left of it, is specifically
devoted to adding game levels, adding end user registration, and
perhaps  sorting out this voice issue. that's not exactly what I would
consider a great deal of work regardless of how it sounds.

For instance, once I figure out what voice to use it might take me two
perhaps three days to rerecord, edit, and drop in the new voice files.
I don't think saving me two or three days of work is going to effect
or delay the final release too much. That's why I just feel like you
are protesting something that is really no big issue. Two or three
days of work won't greatly knock us off schedule as it is pretty small
potatoes. I can work on the voices tomorrow or do it just before I
release rc1. It is one of those things I can do at any time during the
next three months.

HTH


On 6/27/11, dark d...@xgam.org wrote:
 Hi Tom.

 Well while I've been fully aware you've been working on the engine, it has
 been a litle unclear from your release notes how much of a given beta was
 testing the engine, and how much the game.

 i was quite aware that many early betas up to about 12 or 15 were
 essentially engine tests, however at the point we got to 18, and you were
 adding analogue jumps, extra weapons, enemies like zombies and the lamea
 etc, I thought at that point the engine was largely stable and you were
 working on the game.

 I suppose it's that I myself am perfectly happy with Tom as I said, and that
 I've seen none of these numerous E-mails you mention on the list
 complaining about the voice.

 However if 1.0 is only a month away from release, that's extremely good to
 here.

 Presumably we can also assume that now at least the windows part of the
 engine is fixed, and whatever game you use the engine for after mota, -
 for instance that audio game in the style of castlevania or mega man you
 mentioned, will take a good deal less time.

 Beware the grue!

 Dark.


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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Thomas Ward
Hi Sid,

That was Acapela Heather. She was used for the majority of MOTA releases.

HTH


On 6/27/11, Siddhant Jain siddhan...@gmail.com wrote:
 hi,
 sorry for disturbing the list, but may I ask which voice was used in beta
 17?
 that sounds much clear to me.

 and I think it would make it a lot more easier to insert it into the current
 release, since it was of a little more good quality then tom.

 just my thoughts,
 sid,
 (sid512)
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 27, 2011 4:02 AM
 Subject: Re: [Audyssey] MOTA Voice Output


 Hi Willem,

 Yeah, I realize there is no such thing as a perfect voice. Especially,
 with TTS engines. They all have their pros and cons. That said, I'm
 experimenting with Tom, and the problem with not pausing between words
 is difficult to fix. I can insert commas between words as Phil
 suggested, but that makes too much of a pause.

 Personally, I think the most realistic voices out there are the Ivona
 voices, and I might give Amy or Jenifer  a try in the next private
 beta. I recently purchased those voices for use with Speech-Dispatcher
 on Linux and they would sound awesome in a game like MOTA since they
 are so human sounding.

 On 6/26/11, Willem Venter dwill...@gmail.com wrote:
 Hi Thomas. I don't think the voice is the problem. Now you know that
 pauses are a problem, simply handle the problem. There isn't such a
 thing as a perfect voice.

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Re: [Audyssey] runtime error

2011-06-27 Thread Damien C. Pendleton

Hi there Angela,
You don't actually have to install the WinKit game if you don't want to, 
though I hope you do since it is a good game.

However, there is WinLife3 which is just as good, also made by Jim Kitchen.
There are, in actual fact, two components you need to install.
The Visual Basic 6 runtimes and the DirectX libraries for Visual Basic.
They are both located on my website. The norm would be to have to take 
dx8vb.dll from an XP machine and install it to your machine, but since that 
is a little complicated I have simplified it in all cases.

The Visual Basic Runtimes can be found at the following link:
http://www.x-sight-interactive.net/xsight/sysreq/vbrun60sp6.exe
The DirectX8 module for VB can be found at the following link:
http://www.x-sight-interactive.net/xsight/sysreq/dx8vb.exe
This is an installer I have made personally to install DX8VB.dll to the 
correct location and register it with Windows.

Having installed those two components, your games should work no problems.
Hope this helps.
Regards,
Damien.


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 2:31 PM
Subject: Re: [Audyssey] runtime error



Hi Angela.

I wonder if this is the visual basic problem which many people have found 
trying to play old games while running vista and windows 7.
There are several components (noteably the visual basic runtime 
libraries), that shipped with xp, but not with vista or 7.


No need to worry though. Just go to www.kitchinscin.net and download the 
winkit.exe file. This creates a directory to run all of Jim kitchin's free 
games, but more than that it installs the components needed to run them, 
which are also needed to run many other older games too.


Often if someone has a problem running an older game on windows vista or 
7, just downloading and installing winkit will fix it and this is probably 
what you should try first.


hth.

Beware the grue!

Dark.



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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark

Hi Tom.

I must admit that's another reason I use Orphius with the British English 
human voice alan. I've found it's pronunciation to be relatively accurate 
with anything so long as the spelling doesn't require some actual none 
english letter combinations.


For instance, where as Daniel has some pretty strange ways fof pronouncing 
names like Galadriel and Theoden, Orphius does them relatively weell,   
other than thee o den instead of thay o den with the eo making a long smooth 
vowl sound (though this is just me being picky).


i do occasionally have to muck about with spellings, for instance if I want 
dalek said properly I'd have to write it as daalek, and Sauron as souron 
(though there are lots of people who seem to get that wrong, even the 1980's 
animated lotr film did despite the fact that tolkien clearly stated how to 
pronounce the Dark lord's name with the a u making a long ow sound to rhyme 
with cow).


The only time I've seen orphius do something really! strange is with the 
name Giak (g i a k), the goblin like race from the Lone wolf gamebooks.


After a discussion on the message boards at project.aon, people seem to 
think the name should be pronounced guy ak, or gee ak with a hard g.


however, Orphius treats it as having a soft g and almost no vowel sound at 
all, so that it comes out almost like jek or jerk without the r, which is 
very weerd indeed!


This however does seem to be the notable exception, and most of the time so 
long as the spelling is logical I'm not upset with the way orphius says 
things.


Btw, I was rather amused that Che obviously put a script into the blind 
adrenaline cardroom so that sapi pronounces his name correctly, and not as 
chee.


Though sinse Chee is also a Japanese girl's name and the female main 
character of the Clamp anime chobits is also called Chee, this does stop 
things from becoming confusing, ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread dark

Hi Tom.

Fair enough, and it's good to know the windows engine is indeed done.

I do hope the game is ready soon (though knowing my luck it'll be out in 
august when i'm at music school and unable to pick it up ;D).


Beware the Grue!

dark. 



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[Audyssey] best language for a first game atempt

2011-06-27 Thread David Mehler
Hello Everyone,

I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.

I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
lot of the books i've seen are just function or reference manuals on
language x, I can pick that up. I'm a newbie to game writing, but not
to programming although my emphasis is on web scripting, php, perl,
javascript, none of those will obviously do. I can pick things up
fairly quickly. I'd also prefer accessibility in the development
process, a good development environment. I'm using jfw 11, and NVDA
for my screen readers and am considering the possibility of making the
game sapi aware.

I haven't made any final decisions still planning things out, but
don't want to switch languages midway through. Some features I know I
want are:

1. Usable with either a screen reader or sapi voice (user preference)
2. online playable (though that probably won't be in the initial release).
3. Ease of maintaining and modifications with possible user
customizations allowed

I thought I'd throw this out and see what comes back.
Thanks.
Dave.

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Re: [Audyssey] Mushclient crziness!

2011-06-27 Thread Oriol Gómez
Alright, here's what you do.
You need to have a mushclient.exe in the same folder that you run the
updater in. What you can try is reinstall mush-z and then run the
updater. if hal doesnt work, then maybe your version isnt uspported, I
do't know. if none of this works, just go into plugins, remove
mushreader and add tts_sapi.xml maybe this is because it isn't
interrupting because mushReader is taking over?
It may be very possible.
To interrupt sapi you can press the escape key.
let me know if it works

On 6/27/11, dark d...@xgam.org wrote:
 Okay, I had to go and dig the mushclient.exe file out of the recycle bin,
 presumably it should've been replaced by the updater, but not (and the
 updater doesn't seem to be working now either).

 I can now run mushclient, but am seeing no changes regarding Hal whatsoever
 (though presumably this is because I had to go and grab the old exe file
 from the recycle bin and the changes would've been in the new one).

 hope this can be fixed soon.

 Beware the grue!

 DArk.
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[Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi all,

I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they like that voice best, and Heather seems to insert natural
pauses between words which makes her quite understandable and clear.
Plus since we have a female lead character in this game it makes sense
to have female speech output as well. So I hope this suits everyone,
and I'll release an updated beta 20 in a couple of days once I update
the Heather speech files, finish editing them, and drop them in the
speech directory.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi Mauricio,

Thanks. Well, the way I see it Heather is the logical choice here.

 First, and fore most, nobody was complaining about Heather, and
people only started making complaints when I switched to Scansoft Tom.
They didn't like the voice, they thought it was too fast, etc. None of
that was the case when using Heather so obviously it was well received
by the public. The only person who had any complaints about Heather
was me, and it was simply that I had to misspell words etc to get her
to say them correctly which caused me more work, but is worth it since
she is generally well liked.

Second, prior to beta 18 most of the betas was using her voice. That
means I don't necessarily have to start from  scratch. I only have to
update and revise the directory of *.wav files which can be done in a
day or two rather than the time it would take to do everything from
absolute scratch. Big plus since Dark and a few others were concerned
about how much time settling the voice issue might take. Since I have
the majority of the work done the time it will take to switch back to
Heather is not a big deal or issue at all.

Finally, I don't have to experiment with a different voice. Everytime
I experiment with a different voice there will probably be groups who
like and dislike whatever I choose. So if I picked Ivona Amy, for
example, some UK speaking customers might love her, but some American
speaking customers that aren't use to a UK accent might not like the
voice. Why do that when I already know most people like Heather
anyway?

So all and all it was a no brainer. I simply thought about it a bit,
and came to the conclusion I took a wrong turn by switching to Tom,
that didn't work out, so it made sense to go back to what was working
and get game production back on track so to speak.

Cheers!



On 6/26/11, Mauricio Almeida mauricio...@uol.com.br wrote:
 Hi thomas,

 as a translator and player, and in the name of my country,  I thank you
 for your decision.
 The brazilians were hoping you would use female voices in the production
 (because if not we would have to translate with a male recorder, which
 wouldn't fit their needs) and I was hoping you'd go back to heather for
 the simple fact I can undrstand it about fifty times better than tom.

 cheers!

 mauricio
 -Mensagem original-
 De: Thomas Ward thomasward1...@gmail.com
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Segunda, 27 de Junho de 2011 11:06
 Assunto: [Audyssey] My Decision Regarding Voice Output

 Hi all,

 I thank everyone who responded to my voice output query. Given all the
 comments, suggestions, and feedback I think the best thing to do for
 Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
 one thing nobody had any complaints with that voice, everyone seems
 agreed they like that voice best, and Heather seems to insert natural
 pauses between words which makes her quite understandable and clear.
 Plus since we have a female lead character in this game it makes sense
 to have female speech output as well. So I hope this suits everyone,
 and I'll release an updated beta 20 in a couple of days once I update
 the Heather speech files, finish editing them, and drop them in the
 speech directory.

 Sincerely,
 Thomas Ward
 President of USA Games Interactive

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Re: [Audyssey] Mota Issue

2011-06-27 Thread Thomas Ward
Hi Angela,

Thanks for the info. have you ever experienced this issue with prior betas?

I'm going to do some testing here, to see if I can track down the
issue, but so far no luck reproducing the problem. By chance can you
check your Programs and Features and see if the Visual C++ 2008
runtime was installed correctly?

Thanks.

On 6/27/11, Angela Lerma amle...@roadrunner.com wrote:
 No, it freezes up.  The site does not  even attempt to work.  I even just
 played without the site and it still ended up freezing up at times.
 Thanks,
 Angela


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 26, 2011 7:22 AM
 Subject: Re: [Audyssey] Mota Issue


 Hi Angela,
 I'm not sure, but I can look into the problem. Does the game seem to
 run fine without the laser site?

 On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I downloaded the Windows x86 version of Mota and am having much
 difficulty
 playing it on my 64-bit system.  It just freezes up and will not respond
 after I try turning on the laser site.  Why would this be?  I even
 unloaded
 my NVDA before playing.

 Angela
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Re: [Audyssey] documentary about Arcade game Donkey Kong!

2011-06-27 Thread Willem

Hey Jim.
I really look forward to your next game. They are always loads of fun. 
Could you give us a hint on what it will be about?


On a sidenote, have you considered putting all of your games in a single 
installer? The only downside to that is that you would have to update it 
each time you change anything in any of your games. This would make 
installing your games for the first time easier, especially all the 
trivia files and golf courses.


These days a 10 or 20 mb file isn't considered that big and it would 
save an end user the time of extracting 30 odd files.

On 6/27/2011 10:26 AM, Jim Kitchen wrote:

Hi Sly,

Thank you very much.  I will have to get that mp3 file.

BTW This weekend I got Awesome Homer level 6 finished.  Now to start 
work on creating level 7.  Then just all of the documentation etc.  
And you know that level 1 is similar to Donkey Kong.


BFN

Jim

Firmness in politics is called obstinacy in a donkey.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Willem

Hi.
Everything depends on what style of language you are cumfortable with.

Javascript and php are c-style languages, so you might check out java or 
even c#. The downside to it is that sapi is hard to use as things stand. 
I would not recommend a language like c or c++ for someone just starting 
out, because although they are powerfull, some things are harder to do.


Another easy language to learn is python. Using sapi is also very easy 
if you have comtypes installed and this is what I'd say is the easiest. 
The documentation that comes with it is also very good.


There is also the basic-style languages which many developers use. I 
would suggest you use something like vb.net or freebasic as a starting 
point. The downside to using propriatory microsoft languages are that 
you are at the mercy of microsoft in terms of support. A good example is 
vb6 which they decided not to continue supporting.

On 6/27/2011 4:58 PM, David Mehler wrote:

Hello Everyone,

I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.

I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
lot of the books i've seen are just function or reference manuals on
language x, I can pick that up. I'm a newbie to game writing, but not
to programming although my emphasis is on web scripting, php, perl,
javascript, none of those will obviously do. I can pick things up
fairly quickly. I'd also prefer accessibility in the development
process, a good development environment. I'm using jfw 11, and NVDA
for my screen readers and am considering the possibility of making the
game sapi aware.

I haven't made any final decisions still planning things out, but
don't want to switch languages midway through. Some features I know I
want are:

1. Usable with either a screen reader or sapi voice (user preference)
2. online playable (though that probably won't be in the initial release).
3. Ease of maintaining and modifications with possible user
customizations allowed

I thought I'd throw this out and see what comes back.
Thanks.
Dave.

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Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Philip Bennefall

Hi David,

I offer the BGT audio game development engine, which uses a scripting 
language with C++ like syntax, as one of the products on my website. It 
implements the things you mention. Screen reader support is coming up in the 
1.1 release, and Sapi support is already present. Online capabilities are 
there, as well as a bunch of other things like keyboard and mouse input etc. 
In short, it wraps the low level functionality into an easy to use 
scriptable package. If this is something you are interested in, check out 
www.blastbay.com/bgt.php


Kind regards,

Philip Bennefall
- Original Message - 
From: David Mehler dave.meh...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 4:58 PM
Subject: [Audyssey] best language for a first game atempt


Hello Everyone,

I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.

I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
lot of the books i've seen are just function or reference manuals on
language x, I can pick that up. I'm a newbie to game writing, but not
to programming although my emphasis is on web scripting, php, perl,
javascript, none of those will obviously do. I can pick things up
fairly quickly. I'd also prefer accessibility in the development
process, a good development environment. I'm using jfw 11, and NVDA
for my screen readers and am considering the possibility of making the
game sapi aware.

I haven't made any final decisions still planning things out, but
don't want to switch languages midway through. Some features I know I
want are:

1. Usable with either a screen reader or sapi voice (user preference)
2. online playable (though that probably won't be in the initial release).
3. Ease of maintaining and modifications with possible user
customizations allowed

I thought I'd throw this out and see what comes back.
Thanks.
Dave.

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Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Damien C. Pendleton

Hi Dave,
To add to Philip's comments, there are language tutorials, game programming 
tutorials, a reference guide and a friendly BGT community on the Blastbay 
forum.
I'd also be glad to chip in on a personal level and provide you with tips 
and guidance on using the BGT language, from my own experiences.

Email me off list and I'll do my best to help.
Regards,
Damien.

- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 5:22 PM
Subject: Re: [Audyssey] best language for a first game atempt



Hi David,

I offer the BGT audio game development engine, which uses a scripting 
language with C++ like syntax, as one of the products on my website. It 
implements the things you mention. Screen reader support is coming up in 
the 1.1 release, and Sapi support is already present. Online capabilities 
are there, as well as a bunch of other things like keyboard and mouse 
input etc. In short, it wraps the low level functionality into an easy to 
use scriptable package. If this is something you are interested in, check 
out www.blastbay.com/bgt.php


Kind regards,

Philip Bennefall
- Original Message - 
From: David Mehler dave.meh...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 4:58 PM
Subject: [Audyssey] best language for a first game atempt


Hello Everyone,

I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.

I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
lot of the books i've seen are just function or reference manuals on
language x, I can pick that up. I'm a newbie to game writing, but not
to programming although my emphasis is on web scripting, php, perl,
javascript, none of those will obviously do. I can pick things up
fairly quickly. I'd also prefer accessibility in the development
process, a good development environment. I'm using jfw 11, and NVDA
for my screen readers and am considering the possibility of making the
game sapi aware.

I haven't made any final decisions still planning things out, but
don't want to switch languages midway through. Some features I know I
want are:

1. Usable with either a screen reader or sapi voice (user preference)
2. online playable (though that probably won't be in the initial release).
3. Ease of maintaining and modifications with possible user
customizations allowed

I thought I'd throw this out and see what comes back.
Thanks.
Dave.

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Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Thomas Ward
Hi Dave,

Well, a lot depends on what you want to do. The BGT toolkit, written
by Philip Bennifall, would certainly fulfill all of your requirements
as it is a fairly complete game engine and you can produce free games
using the Shareware license version which costs $29 as I recall. Of
course, if cost is a factor or you just want to get some practice into
a general purpose programming language my next suggestion would be
Microsoft's Visual C# .Net.

Visual C#, called C-Sharp, is really becoming the all purpose
programming language these days, and Microsoft is marketing it pretty
heavily as the replacement for Visual Basic in terms of newbies and
amateur developers. Not to mention many professionals use Visual C#
.Net as well for software development. As an all purpose programming
language, and as someone who has used it extensively myself, I can say
it has a lot going for it.

First, it has largely replaced Visual Basic in terms of amateur and
professional developers which means there is lots of documentation
around. For instance, the Microsoft XNA Community is a forum
specifically geared to C# .Net developers and Microsoft's XNA
Framework for developing next gen games for the .Net Framework.

Second, while Microsoft's XNA Framework/API isn't fully accessible
there are plenty of alternatives today. There is SDLDotNet which is a
.Net implementation of SDL and there is SlimDX which is a free and
open source wrapper for Microsoft's DirectX 9, 10, and 11 APIs. Sapi 5
is a standard Windows com component and can easily be added to a C#
.Net application with fairly easily. So C# .Net certainly has access
to a wide array of high quality game APIs etc.

Third, unlike a few years ago there are now free development IDEs and
tools for Visual C#. Microsoft's Visual C# Express 2008 is free, and
mostly accessible. Alternatively the Mono Project has released an IDE
Monodevelop which is totally free as well. So obtaining development
tools for Visual C# development these days is not a very expensive
investment.

Fourth, if you do think about developing something cross-platform its
possible to do that via the Mono Project. While not 100% compatible
with the Microsoft .Net platform its still relatively easily to create
apps for operating systems like Mac or Linux via Mono. So C# .Net is
beginning to see wider use beyond the Windows platform.

Fifth, C# .Net is a simplified C-Style language that has a lot in
common with Java. If you ever want to experiment or program in other
languages like C++, Java, Flash, etc C# .Net will help you with that
as it is similar to Flash and Java.

Finally, newer Windows operating systems such as Vista and Windows 7
are pretty much geared for .Net applications out of the box. Windows
Vista comes with .Net 3.0 by default and Windows 7 comes with .Net
4.0. The point being is that as newer Windows releases come out and
.Net becomes the standard API for newer emerging games and
applications you don't have to worry about installing 500 MB of
components etc as is the case for older Windows platforms like Windows
2000 or Windows XP which really predates the big switch to .Net.

With all that said, there are things to be aware of. C# .Net isn't
without its drawbacks, and are among some of the reasons why I am
currently not using it myself.

First, and foremost, C# .Net is a runtime language and is compiled to
an intermediate language which gets run by the .NetFramework. The
problem with this approach is that it can easily be reverse
engineered, cracked, hacked, and is a major security risk for
comercial developers. To resolve that security problem, no thanks to
Microsoft, you need to purchase a tool like Dotfuscator to scramble or
obfuscate the il code so it can't be converted back into readable
text/code.

Second, if you have to deal with legacy operating systems like Windows
XP, for example, your end users might be a bit turned off at having to
install 300 or 400 MB of .Net components if their system is out of
date, and I might add these components must be installed in the
correct order or things will break. This is nothing short of a
technical support nightmare when user x gets it wrong.

Other than those two issues I think C# is really the way to go for
future Windows development. Especially, if you are new to programming,
and want to break into development with the bleeding edge Windows
technologies and APIs without spending a small fortune or without a
lot of complexity.

Cheers!

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Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread Thomas Ward
Hi,

Willem wrote:

The downside to using proprietary microsoft languages are that you are
at the mercy of microsoft in terms of support. A good example is vb6
which they decided not to continue supporting.

My reply:

Yes, that's true to a point. Although, to be fair Microsoft's C# .Net
language is no longer strictly speaking soully used by Microsoft.
There is the free and open source Mono Project that uses C# .Net as
its development language. So even if  Microsoft were to drop .Net
support and C# .Net tomorrow Mono would still be there. That's why I
would recommend C# .Net over J# .Net or VB .Net or some of the other
Microsoft specific languages.

That said, over all, i agree with you. Its not a good idea to use
proprietary languages and tools as Microsoft has a habit of pulling
the rug right out from under a developer when he or she least expects
it. When Microsoft decides to make a change they expect everyone to
change with them and everything you wrote in language x or using API x
be damned.

Cheers!

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[Audyssey] Mushclient stil bust and no hal

2011-06-27 Thread dark
Hi Oriol. 

I'm sorry to report I've reinstalled mushclient from the link on 
http://oriolg.es/mush.php 

In terms of Hal, I'm afraid I stil notice no difference at all. I can read the 
screen with dolphin curser, but incomming text is not read at all. 

I am using the latest version of Hal, Version 12.03, so if you made it with the 
latest demo from dolphin it should be working. 

As to sapi, now I have reinstalled mushclient, the interupt key is not working 
at all either, which unfortunately makes it impossible for me to use at all. 

Hope one or both of these problems can be fixed,  though at least this 
explains why interupt wouldn't work on my laptop sinse the command seems to be 
broken in the latest version. 

unfortunately, this makes it impossible to play with sapi, sinse there's no way 
of tracking what happens in fights if sapi is reading miles behind, and 
impossible to play with hal, sinse incoming text is not read. 

Sinse I'd really like to get back to playing alterean I hope this is fixable. 

Sorry about bringing up problems. 

All the best, 

Dark.
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[Audyssey] Hi

2011-06-27 Thread Amanda Burt

   Hi.

I am a new member.

My name is Amanda and I live in Aberdeen in Scotland.  I decided to join 
this list because I know nothing about computer games and I really want to 
start learning about what games are on offer for blind people.  I have found 
the discussions on the list fascinating and I'm starting to learn things.


Amanda 




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Re: [Audyssey] MOTA Voice Output

2011-06-27 Thread Mike Reiser

I'd say let's stick with Tom.

Mike

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[Audyssey] games for linux

2011-06-27 Thread mattias
how manny exist?
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Re: [Audyssey] Star Conquest

2011-06-27 Thread Keao Wright

You don't know how long I was looking for those last night.
Thank you sir!
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 26, 2011 5:56 AM
Subject: [Audyssey] Star Conquest



Here are the two links for both mush client sound pack and vip mud's



http://dl.dropbox.com/u/10069521/john.rar

http://dl.dropbox.com/u/10069521/StarConquestmushpack.zip



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Re: [Audyssey] Hi

2011-06-27 Thread fred olver
Ammanda, go to audiogames.net there you'll find all you could want and 
probably more. Also for playing online games go to rsgames.org there you 
will find some games you can play with others online. There is another site 
called allinplay but not sure of the correct address.

Fred, in St. Louis Missouri
- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com
To: gamers@audyssey.org
Sent: Monday, June 27, 2011 10:56 AM
Subject: [Audyssey] Hi


Hi.

 I am a new member.

 My name is Amanda and I live in Aberdeen in Scotland.  I decided to join 
 this list because I know nothing about computer games and I really want to 
 start learning about what games are on offer for blind people.  I have 
 found the discussions on the list fascinating and I'm starting to learn 
 things.

 Amanda


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[Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
Hi.  The only complaint and I guess it's not even really that grins, is When
Angela runs in to walls. She yells out like she has been injured. In Beta 18
I think it was, She would say looks like a dead and I actually miss that
and thought it added a little more to the game What do Thomas and others
think?
 
Darren Duff.

amateur radio station KK4AHX.

Drummer for The Overflow worship band!

Band web site http://www.theoverflowband.com
http://www.theoverflowband.com/ 

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

personal E-mail duff...@gmail.com

windows live messenger *no mail please* darren...@hotmail.com

skype contact duffman31279

 
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Re: [Audyssey] Hi

2011-06-27 Thread michael barnes

Hello Amanda and welcome to the list.
I hope you will enjoy being on the list.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Hi

2011-06-27 Thread Amanda Burt

Hi,

Thanks for that information.  I will have a look at that.

Amanda

--
From: fred olver goodfo...@charter.net
Sent: Monday, June 27, 2011 7:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi

Ammanda, go to audiogames.net there you'll find all you could want and 
probably more. Also for playing online games go to rsgames.org there you 
will find some games you can play with others online. There is another 
site called allinplay but not sure of the correct address.


Fred, in St. Louis Missouri
- Original Message - 
From: Amanda Burt amanda.bu...@btinternet.com

To: gamers@audyssey.org
Sent: Monday, June 27, 2011 10:56 AM
Subject: [Audyssey] Hi



   Hi.

I am a new member.

My name is Amanda and I live in Aberdeen in Scotland.  I decided to join 
this list because I know nothing about computer games and I really want 
to start learning about what games are on offer for blind people.  I have 
found the discussions on the list fascinating and I'm starting to learn 
things.


Amanda


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Re: [Audyssey] Hi

2011-06-27 Thread Jeremy Kaldobsky
I agree, Audiogames.net is a great place for audio games.  In addition to the 
games archive, the site has a great forum with a very friendly and active 
community.  I recommend joining it.

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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Thomas Ward
Hi Daren,

I forgot about that. I wasn't aware it wasn't still doing that. As I'm
performing a update for beta 20 which corrects some bugs/issues I'll
add it to the todo list.

Cheers!


On 6/27/11, Darren Duff duff...@gmail.com wrote:
 Hi.  The only complaint and I guess it's not even really that grins, is When
 Angela runs in to walls. She yells out like she has been injured. In Beta 18
 I think it was, She would say looks like a dead and I actually miss that
 and thought it added a little more to the game What do Thomas and others
 think?

 Darren Duff.

 amateur radio station KK4AHX.

 Drummer for The Overflow worship band!

 Band web site http://www.theoverflowband.com
 http://www.theoverflowband.com/

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 personal E-mail duff...@gmail.com

 windows live messenger *no mail please* darren...@hotmail.com

 skype contact duffman31279


 ---
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 You can make changes or update your subscription via the web, at
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Re: [Audyssey] games for linux

2011-06-27 Thread Thomas Ward
Hi  Mattias,

In terms of games available for linux it really depends on what
exactly you are looking for. While there are certainly games available
for Linux there isn't the wide variety available for Windows at this
time.

First, are the accessible text adventure games. Using Frotz, Scare,
Rogue, and other if interpreters there are probably hundreds of
accessible games in the text adventure variety.

Second, are online muds. As these can use a standard telnet client or
something like gnome-mud you can access just about any mud out there.
However, Windows mud clients like VIP Mud do a better job, but all the
same you can certainly play muds on Linux using an accessible mud or
telnet client.

Third, are browser based games. I've not found too many of these I
like but a game like Sryth found at
www.sryth.com
can be played through Mozilla Firefox with Orca.

Fourth, Ryan Smith, of RS Games, has developed a cross-platform client
which allows you to play various games like Battleship, Monopoly, Uno,
etc online. One of the platforms the RS Games client plays on is
Linux.

Unfortunately, at this time these are the only games for Linux I know
of. I'm in the process of porting my games like Star Trek Final
Conflict and Mysteries of the Ancients to Linux, but that won't be
available for quite a while yet. So if you are looking for games of
the real time action or adventure variety they don't currently exist.

However, Storm Dragon and I have been talking about doing a FAQ/howto
on getting various Windows games to play using wine. Its problematic,
but we have had some success with a few accessible games, but not all.

HTH


On 6/27/11, mattias m...@mjw.se wrote:
 how manny exist?
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Re: [Audyssey] Hi

2011-06-27 Thread Amanda Burt

Thanks for that.  How do I go about doing that?

Thanks Amanda

--
From: Jeremy Kaldobsky jer...@kaldobsky.com
Sent: Monday, June 27, 2011 9:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Hi

I agree, Audiogames.net is a great place for audio games.  In addition to 
the games archive, the site has a great forum with a very friendly and 
active community.  I recommend joining it.


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Re: [Audyssey] best language for a first game atempt

2011-06-27 Thread shaun everiss

Hi dave.
There are several languages.
most start with autoit but  thats crappy.
If you want to stay with a script based language that is free try python.
Obviously I don't know about the libs etc but python has made nvda so 
its stable.


If you wan to not worry about stuff, bgt is a good idea.
You will have to pay for compiled free, one licence or unlimited but 
source code can be shared if you are that way in mind.
Finally there are the dotnet languages which are supposed to be easy 
ish and then c++ which is quite hard.

It all depends on what you are happy to handle.
Bgt if you can master it has sapi5, multinet and direct sound support.
Also the fact that updates of the engine will have at most small 
changes to code to no changes for things as far as libraries are 
concerned would rather rock.
On the side there is always streamway library for your sound directx 
and sapi needs.


In the more closed off stages there is genisis which is still being 
developed and gma which is not public but can be nogatiated with.
It is though a vb6 engine right now though conversion is aparently 
ongoing but no one has seen the actual engine.


These are just the audio games obviously.
If its text or sound you want, hugo, a language I use as well as 
glulx inform7 is quite good.

tads tads html tads2 and tads3 are all good text languages.
There is also adrift which you need to pay if you use the latest 
version fo 4, 3.9 is free fully.
I myself am a pascal freepascal programmer, but I havn't persued 
anything over writing lines on screen.

If I could make games with this then I'd do that.
 At 02:58 a.m. 28/06/2011, you wrote:

Hello Everyone,

I've got a game idea that I'd like to run with. I'm not sure if i'm
going to make it freeware or pay that depends on how it all turns out.

I'd like to know a good language to start with? I'm also interested in
any game specific tutorials or howtos something to get started with. A
lot of the books i've seen are just function or reference manuals on
language x, I can pick that up. I'm a newbie to game writing, but not
to programming although my emphasis is on web scripting, php, perl,
javascript, none of those will obviously do. I can pick things up
fairly quickly. I'd also prefer accessibility in the development
process, a good development environment. I'm using jfw 11, and NVDA
for my screen readers and am considering the possibility of making the
game sapi aware.

I haven't made any final decisions still planning things out, but
don't want to switch languages midway through. Some features I know I
want are:

1. Usable with either a screen reader or sapi voice (user preference)
2. online playable (though that probably won't be in the initial release).
3. Ease of maintaining and modifications with possible user
customizations allowed

I thought I'd throw this out and see what comes back.
Thanks.
Dave.

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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread shaun everiss
tom if this is all you are updating why just not zip the folder, and 
make a simple sfx patch rather than getting everyone to get the full 
version again.

At 03:06 a.m. 28/06/2011, you wrote:

Hi all,

I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they like that voice best, and Heather seems to insert natural
pauses between words which makes her quite understandable and clear.
Plus since we have a female lead character in this game it makes sense
to have female speech output as well. So I hope this suits everyone,
and I'll release an updated beta 20 in a couple of days once I update
the Heather speech files, finish editing them, and drop them in the
speech directory.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] My Decision Regarding Voice Output

2011-06-27 Thread Thomas Ward
Hi Shaun,

The voice isn't the only thing I will be changing in the next beta. I
was planning on not releasing a beta 21, but given the number of bugs
and issues that have cropped up over the last day or so I need to
release a new beta with bug fixes etc.

On 6/27/11, shaun everiss sm.ever...@gmail.com wrote:
 tom if this is all you are updating why just not zip the folder, and
 make a simple sfx patch rather than getting everyone to get the full
 version again.
 At 03:06 a.m. 28/06/2011, you wrote:
Hi all,

I thank everyone who responded to my voice output query. Given all the
comments, suggestions, and feedback I think the best thing to do for
Mysteries of the Ancients 1.0 is to go back to Acapela Heather. For
one thing nobody had any complaints with that voice, everyone seems
agreed they like that voice best, and Heather seems to insert natural
pauses between words which makes her quite understandable and clear.
Plus since we have a female lead character in this game it makes sense
to have female speech output as well. So I hope this suits everyone,
and I'll release an updated beta 20 in a couple of days once I update
the Heather speech files, finish editing them, and drop them in the
speech directory.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
Cool thanks man. Hey by the way... Are you in need of any sounds? I have got
lots that I have mixed over here for different game mods Some of them
might be great for MOTA.  Just thought I would throw it out there. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 27, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on MOTA.

Hi Daren,

I forgot about that. I wasn't aware it wasn't still doing that. As I'm
performing a update for beta 20 which corrects some bugs/issues I'll add it
to the todo list.

Cheers!


On 6/27/11, Darren Duff duff...@gmail.com wrote:
 Hi.  The only complaint and I guess it's not even really that grins, 
 is When Angela runs in to walls. She yells out like she has been 
 injured. In Beta 18 I think it was, She would say looks like a dead 
 and I actually miss that and thought it added a little more to the 
 game What do Thomas and others think?

 Darren Duff.

 amateur radio station KK4AHX.

 Drummer for The Overflow worship band!

 Band web site http://www.theoverflowband.com 
 http://www.theoverflowband.com/

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 personal E-mail duff...@gmail.com

 windows live messenger *no mail please* darren...@hotmail.com

 skype contact duffman31279


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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
They are high quality as well 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 27, 2011 4:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on MOTA.

Hi Daren,

I forgot about that. I wasn't aware it wasn't still doing that. As I'm
performing a update for beta 20 which corrects some bugs/issues I'll add it
to the todo list.

Cheers!


On 6/27/11, Darren Duff duff...@gmail.com wrote:
 Hi.  The only complaint and I guess it's not even really that grins, 
 is When Angela runs in to walls. She yells out like she has been 
 injured. In Beta 18 I think it was, She would say looks like a dead 
 and I actually miss that and thought it added a little more to the 
 game What do Thomas and others think?

 Darren Duff.

 amateur radio station KK4AHX.

 Drummer for The Overflow worship band!

 Band web site http://www.theoverflowband.com 
 http://www.theoverflowband.com/

 Personal Phone: (678)936-6113

 Mobile E-mail mobiledu...@gmail.com

 personal E-mail duff...@gmail.com

 windows live messenger *no mail please* darren...@hotmail.com

 skype contact duffman31279


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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Thomas Ward
Hi Dareen,

Well, yeah, there are a number of sounds in Mysteries of the Ancients
that could use better sounds. For example, the sword sounds are ok,
but I wouldn'tobject to finding better sword sound effects. The fire
pits could use some different sounds for variety and same goes with
the chasms. As I said there are lots of things that are ok now, but
could definitely be improved.

On 6/27/11, Darren Duff duff...@gmail.com wrote:
 Cool thanks man. Hey by the way... Are you in need of any sounds? I have got
 lots that I have mixed over here for different game mods Some of them
 might be great for MOTA.  Just thought I would throw it out there.

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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Thomas Ward
Hi Darren,

Send me a post off list, and we can see what we need and what you have.

Cheers!

On 6/27/11, Darren Duff duff...@gmail.com wrote:
 They are high quality as well

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[Audyssey] an enquiry

2011-06-27 Thread Amanda Burt



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you 
have to pay for it?  I'm sorry if the questions I am asking sound silly.


Amanda 




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Re: [Audyssey] an enquiry

2011-06-27 Thread Ron Kolesar

Hi Amanda.
Welcome to this list.
Tom's games you will have to pay for by there is a demo so that you can try 
before you decide if you'll want to purchase it or not.

The only free games that I know of come from Jim Kitchen's web site which is
www.kitchensinc.net
So enjoy the e-mail list and if you have a question, yell it out and one of 
us will try to answer it.



-Original Message- 
From: Amanda Burt

Sent: Monday, June 27, 2011 3:59 PM
To: Gamers Discussion list
Subject: [Audyssey] an enquiry



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you
have to pay for it?  I'm sorry if the questions I am asking sound silly.

Amanda



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Ron and current Leader Dog boz who states that a service dog beats a cane 
hands down any day of the week. 



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Re: [Audyssey] an enquiry

2011-06-27 Thread Ron Schamerhorn
Hi Amanda

  Welcome to the list.  As for other free games there's Spoonbill Software 
with free word, card,  puzzle games.
  Tom does have Star Trek Final Conflict which is a freeware title.  Jeremy 
Kaldovsky has some free games as well.
  Even most commercial games will always have some degree of a playable demo 
allowing you to get a taste for the game.
  On the Audiogames site when you search for different game titles it will 
tell you if the game is freeware, shareware, or strictly commercial.
- Original Message - 
From: Ron Kolesar kolesar16...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 27, 2011 10:07 PM
Subject: Re: [Audyssey] an enquiry


Hi Amanda.
Welcome to this list.
Tom's games you will have to pay for by there is a demo so that you can try
before you decide if you'll want to purchase it or not.
The only free games that I know of come from Jim Kitchen's web site which is
www.kitchensinc.net
So enjoy the e-mail list and if you have a question, yell it out and one of
us will try to answer it.


-Original Message- 
From: Amanda Burt
Sent: Monday, June 27, 2011 3:59 PM
To: Gamers Discussion list
Subject: [Audyssey] an enquiry



Hi Tom.

Is  mota a game and do you make it?  If it's a game, is it free or do you
have to pay for it?  I'm sorry if the questions I am asking sound silly.

Amanda



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Ron and current Leader Dog boz who states that a service dog beats a cane
hands down any day of the week.


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Re: [Audyssey] a thought on MOTA.

2011-06-27 Thread Darren Duff
I'll see what I can do 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 27, 2011 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a thought on MOTA.

Hi Dareen,

Well, yeah, there are a number of sounds in Mysteries of the Ancients that
could use better sounds. For example, the sword sounds are ok, but I
wouldn'tobject to finding better sword sound effects. The fire pits could
use some different sounds for variety and same goes with the chasms. As I
said there are lots of things that are ok now, but could definitely be
improved.

On 6/27/11, Darren Duff duff...@gmail.com wrote:
 Cool thanks man. Hey by the way... Are you in need of any sounds? I 
 have got lots that I have mixed over here for different game mods 
 Some of them might be great for MOTA.  Just thought I would throw it out
there.

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Re: [Audyssey] Mota Issue

2011-06-27 Thread Karl Belanger
I have a serious issue with beta twenty in that when I start the game using
the desktop shortcut, the program stops responding almost immediately. When
I tried launching it via tomb.exe in the program files folder, the game ran
fine, but s would not activate the site, and one or two other odd behaviors.
Karl

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 27, 2011 11:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mota Issue

Hi Angela,

Thanks for the info. have you ever experienced this issue with prior betas?

I'm going to do some testing here, to see if I can track down the
issue, but so far no luck reproducing the problem. By chance can you
check your Programs and Features and see if the Visual C++ 2008
runtime was installed correctly?

Thanks.

On 6/27/11, Angela Lerma amle...@roadrunner.com wrote:
 No, it freezes up.  The site does not  even attempt to work.  I even just
 played without the site and it still ended up freezing up at times.
 Thanks,
 Angela


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, June 26, 2011 7:22 AM
 Subject: Re: [Audyssey] Mota Issue


 Hi Angela,
 I'm not sure, but I can look into the problem. Does the game seem to
 run fine without the laser site?

 On 6/26/11, Angela Lerma amle...@roadrunner.com wrote:
 Hi,

 I downloaded the Windows x86 version of Mota and am having much
 difficulty
 playing it on my 64-bit system.  It just freezes up and will not respond
 after I try turning on the laser site.  Why would this be?  I even
 unloaded
 my NVDA before playing.

 Angela
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