Re: [Audyssey] another question

2011-08-25 Thread Bryan Peterson
If you're talking about MOTA, and if you mean the first stairway there's no 
trophy. There's just the second torch and the statue that the lever unlocks.

We are the Knights who say...Ni!
- Original Message - 
From: Curt Taubert curttaub...@bellsouth.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 24, 2011 9:04 PM
Subject: [Audyssey] another question


Okay, I can make it up stairs.  Here's another problem.  How do I remove 
the Trofee a few steps to the right of the stairs?  I guess that's a 
trofee. Anyway, I thought you could hit enter on it, but when I do, 
nothing happens.


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Re: [Audyssey] question about raiding enemy

2011-08-25 Thread Jeremy Kaldobsky
The computer doesn't send everything it has each time, so that is why you are 
still suffering loses.  They will always keep a sizable force in their base, 
and they send out the extras for raids, as they are made.

I think you are right.  Many people have had a very hard time with mission 3, 
and I'm planning to adjust it to make it a bit easier.  It's a shame to change 
it, when other people have been able to beat it, but I don't want to scare the 
majority of the players away with this new mission.  Perhaps I can just start 
the mission out with more resources.

 Hi Jeremy, got a question...If enemy
 raid with 3 soldiers and 1 knight, I believe this is their
 full force and is quite weak. I launch an attack with 3
 types of army and 5 of each, how is it that i suffer so much
 losts? Is a challenge to rebuilt again and is ok...just like
 to be clear about it.
 Btw, did you notice that when you released the last
 version, the discussions of this game seems much lesser? I
 guess mission 3 is too difficult for many of them. They feel
 that is unbeatable and have given up.
 Looking forward to your new version and I know it won't
 take you long. haha! And we can always expect something new
 added in the new release and not just minor changes here and
 there but is actually still the same thing. Thanks for your
 cool work and...thanks for giving me a hard time. haha!
 
 锦发/Steady Goh


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[Audyssey] castaway suggestions

2011-08-25 Thread Steady Goh
There is a big jump in difficulty from mission 2 to 3. Instead of making it 
easier, how about adding 1 or 2 new missions in between and make this a 
later mission? Maybe something to get them more prepared is a mission which 
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5 
cavalrys? This is like having to wipe out a more powerful enemy force than 
mission 2.
Not sure if you got my suggestion on setting certain buildings to high 
priority with backspace instead of just open or close. This way is easier to 
tell the workers to supply resources or work on a particular building. 
Sometimes i have to close 4 or 5 other buildings for peasants to work on the 
1 i need.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 3:32 PM
Subject: Re: [Audyssey] question about raiding enemy


The computer doesn't send everything it has each time, so that is why you 
are still suffering loses.  They will always keep a sizable force in their 
base, and they send out the extras for raids, as they are made.


I think you are right.  Many people have had a very hard time with mission 
3, and I'm planning to adjust it to make it a bit easier.  It's a shame to 
change it, when other people have been able to beat it, but I don't want 
to scare the majority of the players away with this new mission.  Perhaps 
I can just start the mission out with more resources.



Hi Jeremy, got a question...If enemy
raid with 3 soldiers and 1 knight, I believe this is their
full force and is quite weak. I launch an attack with 3
types of army and 5 of each, how is it that i suffer so much
losts? Is a challenge to rebuilt again and is ok...just like
to be clear about it.
Btw, did you notice that when you released the last
version, the discussions of this game seems much lesser? I
guess mission 3 is too difficult for many of them. They feel
that is unbeatable and have given up.
Looking forward to your new version and I know it won't
take you long. haha! And we can always expect something new
added in the new release and not just minor changes here and
there but is actually still the same thing. Thanks for your
cool work and...thanks for giving me a hard time. haha!

锦发/Steady Goh



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Re: [Audyssey] 2 new and short MK matches for you guys.

2011-08-25 Thread Scott Chesworth
Daigo took a beating? When and where!
Haven't had the time to put in to SF to become anything beyond
distinctly average at it myself, but Daigo is one of those dudes who
you can watch play and want to be them. If there's Youtube footage or
something with decent enough audio to analyse what went wrong I'd love
to see it.

Scott

On 8/24/11, Yohandy yohand...@gmail.com wrote:
 Well, they're not unblockables. you don't really have those in this game.
 it's just that Jade has a wide range of moves at her disposal. I've fought
 jade lots of times online and with friends, but never have I been beaten
 that soundly. I compare that beating to the one Poongko gave Daigo. rofl.
 also as I mentioned, my brain just sorta shut down. I didn't even try to do
 a breaker which is just about the dumbest thing anyone could ever do. I
 remember at the time thinking ok I'm gonna just wait for my meter to fill up
 and x-ray at random to try and stand a chance. needless to say I didn't even
 get a chance to use it. also you saw when I threw my spear and he hit me
 with a low jab as soon as it was coming out? that was totally awesome.



 - Original Message -
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 24, 2011 2:56 PM
 Subject: Re: [Audyssey] 2 new and short MK matches for you guys.


 Hi Yohandi,

 I really don't want to put you down further or something, but this
 fighting of Jade in the second match was simply awesome.
 I think the simple answer to the question why you lost so badly is, that
 she simply didn't give you a chance to fight back. You couldn't even stand

 up properly after getting hit, she immediately sent you down again!
 My guess is, that she constantly put in very long combos, possible
 unblockables or things like that. Just a guess though, since I don't
 really know the game and the combo system.
 But I whish I could fight that way, her fingers have to fly over the
 controller to put such a constant stream of attacks in. *lol*

 Best regards
 Sarah

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Re: [Audyssey] question about raiding enemy

2011-08-25 Thread Christina
That would be cool-starting out with more resources, I mean.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 3:32 AM
Subject: Re: [Audyssey] question about raiding enemy


The computer doesn't send everything it has each time, so that is why you are 
still suffering loses.  They will always keep a 
sizable force in their base, and they send out the extras for raids, as they 
are made.

I think you are right.  Many people have had a very hard time with mission 3, 
and I'm planning to adjust it to make it a bit 
easier.  It's a shame to change it, when other people have been able to beat 
it, but I don't want to scare the majority of 
the players away with this new mission.  Perhaps I can just start the mission 
out with more resources.

 Hi Jeremy, got a question...If enemy
 raid with 3 soldiers and 1 knight, I believe this is their
 full force and is quite weak. I launch an attack with 3
 types of army and 5 of each, how is it that i suffer so much
 losts? Is a challenge to rebuilt again and is ok...just like
 to be clear about it.
 Btw, did you notice that when you released the last
 version, the discussions of this game seems much lesser? I
 guess mission 3 is too difficult for many of them. They feel
 that is unbeatable and have given up.
 Looking forward to your new version and I know it won't
 take you long. haha! And we can always expect something new
 added in the new release and not just minor changes here and
 there but is actually still the same thing. Thanks for your
 cool work and...thanks for giving me a hard time. haha!

 锦发/Steady Goh


---
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Re: [Audyssey] another question

2011-08-25 Thread Curt Taubert

Hi you were right.  I listened to the sounds again and, it is a statue.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 1:07 AM
Subject: Re: [Audyssey] another question


If you're talking about MOTA, and if you mean the first stairway there's 
no trophy. There's just the second torch and the statue that the lever 
unlocks.

We are the Knights who say...Ni!
- Original Message - 
From: Curt Taubert curttaub...@bellsouth.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 24, 2011 9:04 PM
Subject: [Audyssey] another question


Okay, I can make it up stairs.  Here's another problem.  How do I remove 
the Trofee a few steps to the right of the stairs?  I guess that's a 
trofee. Anyway, I thought you could hit enter on it, but when I do, 
nothing happens.


---
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Re: [Audyssey] 2 new and short MK matches for you guys.

2011-08-25 Thread Yohandy
At this year's Evo. you could either search for it on youtube, or just 
download it from my sendspace folder, since I uploaded this for Clement a 
few weeks back.

http://www.sendspace.com/file/qh6vkw
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 9:44 AM
Subject: Re: [Audyssey] 2 new and short MK matches for you guys.



Daigo took a beating? When and where!
Haven't had the time to put in to SF to become anything beyond
distinctly average at it myself, but Daigo is one of those dudes who
you can watch play and want to be them. If there's Youtube footage or
something with decent enough audio to analyse what went wrong I'd love
to see it.

Scott

On 8/24/11, Yohandy yohand...@gmail.com wrote:

Well, they're not unblockables. you don't really have those in this game.
it's just that Jade has a wide range of moves at her disposal. I've 
fought

jade lots of times online and with friends, but never have I been beaten
that soundly. I compare that beating to the one Poongko gave Daigo. rofl.
also as I mentioned, my brain just sorta shut down. I didn't even try to 
do

a breaker which is just about the dumbest thing anyone could ever do. I
remember at the time thinking ok I'm gonna just wait for my meter to fill 
up
and x-ray at random to try and stand a chance. needless to say I didn't 
even

get a chance to use it. also you saw when I threw my spear and he hit me
with a low jab as soon as it was coming out? that was totally awesome.



- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 24, 2011 2:56 PM
Subject: Re: [Audyssey] 2 new and short MK matches for you guys.



Hi Yohandi,

I really don't want to put you down further or something, but this
fighting of Jade in the second match was simply awesome.
I think the simple answer to the question why you lost so badly is, that
she simply didn't give you a chance to fight back. You couldn't even 
stand


up properly after getting hit, she immediately sent you down again!
My guess is, that she constantly put in very long combos, possible
unblockables or things like that. Just a guess though, since I don't
really know the game and the combo system.
But I whish I could fight that way, her fingers have to fly over the
controller to put such a constant stream of attacks in. *lol*

Best regards
Sarah

---
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Re: [Audyssey] question about raiding enemy

2011-08-25 Thread brice mellen
hey, yeah, was actually thinking about giving the mission a try on normal 
difficulty.


-Original Message- 
From: Christina

Sent: Thursday, August 25, 2011 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about raiding enemy

That would be cool-starting out with more resources, I mean.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 3:32 AM
Subject: Re: [Audyssey] question about raiding enemy


The computer doesn't send everything it has each time, so that is why you 
are still suffering loses.  They will always keep a
sizable force in their base, and they send out the extras for raids, as they 
are made.


I think you are right.  Many people have had a very hard time with mission 
3, and I'm planning to adjust it to make it a bit
easier.  It's a shame to change it, when other people have been able to beat 
it, but I don't want to scare the majority of
the players away with this new mission.  Perhaps I can just start the 
mission out with more resources.



Hi Jeremy, got a question...If enemy
raid with 3 soldiers and 1 knight, I believe this is their
full force and is quite weak. I launch an attack with 3
types of army and 5 of each, how is it that i suffer so much
losts? Is a challenge to rebuilt again and is ok...just like
to be clear about it.
Btw, did you notice that when you released the last
version, the discussions of this game seems much lesser? I
guess mission 3 is too difficult for many of them. They feel
that is unbeatable and have given up.
Looking forward to your new version and I know it won't
take you long. haha! And we can always expect something new
added in the new release and not just minor changes here and
there but is actually still the same thing. Thanks for your
cool work and...thanks for giving me a hard time. haha!

锦发/Steady Goh



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Re: [Audyssey] castaway suggestions

2011-08-25 Thread brice mellen
To be honest I thaught mission 2 was harder then mission 3, because trying 
to keep the enemy at bay while fighting off goblins and building stuff all 
at the same time is hard to do when your guys only work so fast. And then to 
have the Yetti's come down from the mountain and star killing in injuring 
all your people really makes it tough.


-Original Message- 
From: Steady Goh

Sent: Thursday, August 25, 2011 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] castaway suggestions

There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5
cavalrys? This is like having to wipe out a more powerful enemy force than
mission 2.
Not sure if you got my suggestion on setting certain buildings to high
priority with backspace instead of just open or close. This way is easier to
tell the workers to supply resources or work on a particular building.
Sometimes i have to close 4 or 5 other buildings for peasants to work on the
1 i need.

锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 3:32 PM
Subject: Re: [Audyssey] question about raiding enemy


The computer doesn't send everything it has each time, so that is why you 
are still suffering loses.  They will always keep a sizable force in their 
base, and they send out the extras for raids, as they are made.


I think you are right.  Many people have had a very hard time with mission 
3, and I'm planning to adjust it to make it a bit easier.  It's a shame to 
change it, when other people have been able to beat it, but I don't want 
to scare the majority of the players away with this new mission.  Perhaps 
I can just start the mission out with more resources.



Hi Jeremy, got a question...If enemy
raid with 3 soldiers and 1 knight, I believe this is their
full force and is quite weak. I launch an attack with 3
types of army and 5 of each, how is it that i suffer so much
losts? Is a challenge to rebuilt again and is ok...just like
to be clear about it.
Btw, did you notice that when you released the last
version, the discussions of this game seems much lesser? I
guess mission 3 is too difficult for many of them. They feel
that is unbeatable and have given up.
Looking forward to your new version and I know it won't
take you long. haha! And we can always expect something new
added in the new release and not just minor changes here and
there but is actually still the same thing. Thanks for your
cool work and...thanks for giving me a hard time. haha!

锦发/Steady Goh



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Re: [Audyssey] What is Mk?

2011-08-25 Thread brice mellen
There are mk games for the pc, but they are all old, and none would work 
with jaws, and to play one you would need a game controller you could hook 
up to your pc, unless you like losing of course.


-Original Message- 
From: Thomas Ward

Sent: Wednesday, August 24, 2011 4:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] What is Mk?

Hi Lenron,

To my knoledge the latest MK game is only for the game consoles like
Play Station III, XBox 360, etc. I haven't heard of a PC version. As
for it working with Jaws its a mainstream console game so it doesn't
work with Jaws or any screen reader. You have to memorize the
placement of items in the menus in order to play it.

HTH

On 8/23/11, lenron brown lenro...@gmail.com wrote:

where can i find that game online and how much would it  cost and does
it work well with jaws i love mk


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Re: [Audyssey] another question

2011-08-25 Thread Thomas Ward
Hi Curt,

That is not a trophy. If you check the view command, v, you would have
seen the object just to the right of the staircase on level one is a
bronze statue. As for opening the statue here isa spoiler.

s
p
o
i
l
e
r

Go down the staircase, move right into the room with the fire pit,
jump the fire pit, and continue right until you reach a rope. Go down
the rope and walk left until you find a bronze lever. Pull the lever
and run back to the rope, climb it, jump onto the ledge, and run left
until you reach the staircase. Go up the staircase and walk right
andpress enter on the statue, and it should open. Keep in mind though
that locks are timed and if you don't reach the statue in a certain
amount of time the lock will reset and you'll have to repete the
process.

Cheers!


On 8/24/11, Curt Taubert curttaub...@bellsouth.net wrote:
 Okay, I can make it up stairs.  Here's another problem.  How do I remove the
 Trofee a few steps to the right of the stairs?  I guess that's a trofee.
 Anyway, I thought you could hit enter on it, but when I do, nothing happens.


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Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler

Hi Thomas,
I myself do own not all, but many mainstream Star Trek games.
But regarding sounds and music I allways have wondered why the Borg do not 
have their weapon sounds in any known Star Trek game.
Correction: the borg ships in the Star Trek Armada games do have one weapon 
sound from Voyager and one other from First Contact.
But the weapon sounds from the final Voyager episodes were never present, 
even if the stardates given in the Armada games suggest that their stories 
would have been placed within seasons six and seven of Voyager respectively.
Also I never got why Star Trek Legacy never had canon music and sounds 
considering that it was the only game to span all Trek Eras.
Moreover Elite Force 2 is the only Game I know of which has proper sounds of 
a Borg ship, but the moving or dying Borg drones in both Elite Force games 
are a total disapointment in comparison to canon TNG and Voyager episodes.
What I like to know is, what you would have gained if you bought a license 
to make commercial Trek games from the owners.
Would you have gotten a complete sound library including for example all the 
weapon sounds used in DS9 like the great explosions and the weapons of 
Dominion ships and a fully undisturbed wormhole sound?
I ask this, because I know many Trek games (mainstream) and even they do not 
have all the interesting sounds while they are licensed products.
-Also I'd like to know what source you used for the Defiants pulse phaser 
sound in Final Conflict, since I know the Defiant (I have the entire DS9 DVD 
set) and in most instances the Defiant's phaser sound is not like the one 
you placed in Final conflict.
And lastly I'd like to know what sound packs for Final Conflict you know of 
or have yourself, because I know only one such mod and I allready have that, 
but I haven't made one for myself up to now. 



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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Michael Gauler

Hi Thomas,
I'd like to ask a question about this.
First there was (in name and title, not content whise) Montezuma's Revenge.
After Beta 6 or 7 you altered the name to Montezuma's Return up to the final 
Beta 9.
Finally the last version which could have been Beta 10 was named Mysteries 
of the Aztecs Beta 1.
This version could be bought and some people got registration keys after 
they bought.
I am one such person who got a legal key to unlock the unfinished version 
containing six levels.
Since you said whoever was offering the game (which version?) as a download, 
would be violating laws, so the one would have to stop offering it as a 
download.
This might sound a bit strange, but does this mean that I who bought a key 
from you (the company USA Games) would not be allowed to have a copy of the 
game and that I also would be not allowed to use (play) the game in any 
form - at least officially and by law? 



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Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler

Hi Thomas,
you are probably right in thinking that atempting to make Lone Wolf into a 
Trek simulation could be harmful to the original game.
However, Isn't the game Counter Strike a Half Life mod or something like it 
(at least in the beginning)?
And such big mods have been around for ages in the mainstream sector. If 
they are good from the developer's standpoind is something totally 
different, but I just want to say that they exist nonetheless.
Also, not all, but some science fiction game mods are there to make 
crossovers between series/genres. If they are good, or well thought out or 
even balanced is another story of course.
But Because there is only One half made mainstream Stargate game out (as an 
example), there are Stargate mods for Star Trek and one Star Wars game.
Surely, making one of theese games directly would be better, but such mods 
are often created when no one makes a game many people would like to have. 
Since many players aren't programmers themselves they couldn't do it 
themselves, even if licensing and prices wouldn't be an issue. So, they 
adapt what's easier to  change, like the sounds of Lone Wolf or for an 
example Super Liam with the Max Payne sounds, music and story.
I liked that one, but I also would feel better if I had Max Payne as an 
audio game, or the original with accessibility features, which it doesn't 
have.
And lastly one final thing about mods. Games with long campaigns or missions 
often at least allows user mission creation, even if they are stand alone 
mini maps (often for multiplayer in mainstream games, but not allways 
limited to multiplayer).
Of the audio games there not many of them bring their own mission tools. 
There's Dyna man and Lone wolf for example. Of course, Sound RTS and the 
Topspeed games allow modification in the form of new missions in the former 
and new cars and race tracks in the case of the latter (same for Rail Racer 
with new tracks).
But nothing to expand all the games like Shades of Doom or the two ESP 
Pinball titles.
The Original (Alchemy) Montezuma's Revenge was supposed to have a map 
creation tool either released with the game directly or at least afterwards. 



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Re: [Audyssey] another question

2011-08-25 Thread Curt Taubert
Hi Thomas, thanks for the spoiler.  I'm actually past that.  When Brian told 
me that the statue could be unlocked by the leaver, I kind of figured out 
that it was timed.  This sounds like a fun game.  So far I've made it to the 
second statue.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 12:07 PM
Subject: Re: [Audyssey] another question



Hi Curt,

That is not a trophy. If you check the view command, v, you would have
seen the object just to the right of the staircase on level one is a
bronze statue. As for opening the statue here isa spoiler.

s
p
o
i
l
e
r

Go down the staircase, move right into the room with the fire pit,
jump the fire pit, and continue right until you reach a rope. Go down
the rope and walk left until you find a bronze lever. Pull the lever
and run back to the rope, climb it, jump onto the ledge, and run left
until you reach the staircase. Go up the staircase and walk right
andpress enter on the statue, and it should open. Keep in mind though
that locks are timed and if you don't reach the statue in a certain
amount of time the lock will reset and you'll have to repete the
process.

Cheers!


On 8/24/11, Curt Taubert curttaub...@bellsouth.net wrote:
Okay, I can make it up stairs.  Here's another problem.  How do I remove 
the

Trofee a few steps to the right of the stairs?  I guess that's a trofee.
Anyway, I thought you could hit enter on it, but when I do, nothing 
happens.



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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Jeremy Kaldobsky
That's a pretty good idea, but for the short term I'll just make it easier.  If 
I get around to adding more missions, it does seem like a good idea to insert 
them between the current missions 2 and 3, and then put mission 3 back to being 
the original difficulty.

I'm still trying to figure out the best way to handle the priority settings for 
the AI.  I've tried a few different methods, but so far I haven't been happy 
with any of them.

 There is a big jump in difficulty
 from mission 2 to 3. Instead of making it easier, how about
 adding 1 or 2 new missions in between and make this a later
 mission? Maybe something to get them more prepared is a
 mission which they have to launch an attack with 5 knights,
 5 rangers, 5 pikemen and 5 cavalrys? This is like having to
 wipe out a more powerful enemy force than mission 2.
 Not sure if you got my suggestion on setting certain
 buildings to high priority with backspace instead of just
 open or close. This way is easier to tell the workers to
 supply resources or work on a particular building. Sometimes
 i have to close 4 or 5 other buildings for peasants to work
 on the 1 i need.
 
 锦发/Steady Goh


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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Jeremy Kaldobsky
Good point Brice.  Depending on the playing style and strategy of the 
individual players, missions that are hard for some people would be simple for 
others, and the other way around as well.  This game allows for such differing 
strategies, there is really no way for me to really know how easy or hard a 
mission will be for everyone.

 To be honest I thaught mission 2 was
 harder then mission 3, because trying to keep the enemy at
 bay while fighting off goblins and building stuff all at the
 same time is hard to do when your guys only work so fast.
 And then to have the Yetti's come down from the mountain and
 star killing in injuring all your people really makes it
 tough.


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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Christina
Something that makes it particularly tough for me is that the enemy 
deliberately seeks out new building projects and destroys 
them.

They will change direction and move horizontally towards a new bit of wall 
rather than continue towards the rest of my 
settlement.
Christina

- Original Message - 
From: brice mellen buu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 12:34 PM
Subject: Re: [Audyssey] castaway suggestions


To be honest I thaught mission 2 was harder then mission 3, because trying
to keep the enemy at bay while fighting off goblins and building stuff all
at the same time is hard to do when your guys only work so fast. And then to
have the Yetti's come down from the mountain and star killing in injuring
all your people really makes it tough.

-Original Message- 
From: Steady Goh
Sent: Thursday, August 25, 2011 6:00 AM
To: Gamers Discussion list
Subject: [Audyssey] castaway suggestions

There is a big jump in difficulty from mission 2 to 3. Instead of making it
easier, how about adding 1 or 2 new missions in between and make this a
later mission? Maybe something to get them more prepared is a mission which
they have to launch an attack with 5 knights, 5 rangers, 5 pikemen and 5
cavalrys? This is like having to wipe out a more powerful enemy force than
mission 2.
Not sure if you got my suggestion on setting certain buildings to high
priority with backspace instead of just open or close. This way is easier to
tell the workers to supply resources or work on a particular building.
Sometimes i have to close 4 or 5 other buildings for peasants to work on the
1 i need.

锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 3:32 PM
Subject: Re: [Audyssey] question about raiding enemy


 The computer doesn't send everything it has each time, so that is why you
 are still suffering loses.  They will always keep a sizable force in their
 base, and they send out the extras for raids, as they are made.

 I think you are right.  Many people have had a very hard time with mission
 3, and I'm planning to adjust it to make it a bit easier.  It's a shame to
 change it, when other people have been able to beat it, but I don't want
 to scare the majority of the players away with this new mission.  Perhaps
 I can just start the mission out with more resources.

 Hi Jeremy, got a question...If enemy
 raid with 3 soldiers and 1 knight, I believe this is their
 full force and is quite weak. I launch an attack with 3
 types of army and 5 of each, how is it that i suffer so much
 losts? Is a challenge to rebuilt again and is ok...just like
 to be clear about it.
 Btw, did you notice that when you released the last
 version, the discussions of this game seems much lesser? I
 guess mission 3 is too difficult for many of them. They feel
 that is unbeatable and have given up.
 Looking forward to your new version and I know it won't
 take you long. haha! And we can always expect something new
 added in the new release and not just minor changes here and
 there but is actually still the same thing. Thanks for your
 cool work and...thanks for giving me a hard time. haha!

 锦发/Steady Goh


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[Audyssey] Castaways version 1.8b

2011-08-25 Thread Jeremy Kaldobsky
I've just uploaded version 1.8b that has several fixes people have been asking 
for.  To make mission 3 a little easier, I've started you out with 4 metal and 
2 tomes.  This will allow people to build a barracks sooner, if they so desire. 
 The tomes will help diversify the strategies since people will likely spend 
them on different kinds of units.

The messages that mixed up cavalry and pikemen should be fixed.  The soldiers 
still automatically train since I haven't figured out how I want to handle 
doing it manually yet, but they should be smarter about making that choice.  
When battling enemy soldiers in mission 3, your troops will now make smarter 
choices about which to fight.  If there are a few enemy types close by, your 
people will tend to attack the ones they stand a better chance at fighting, and 
avoiding those they are weakest against.  Lumberjacks are now fixed for when 
the resources run out on the map.  Instead of vanishing forever, they will 
bring back logs from outside of the map just like other job types do.  Starting 
a new game should correctly reset the time counter so that enemies in mission 3 
don't attack you sooner than they should.  Monks should be fixed so that they 
do their primary job before working secondary jobs.  Upgraded people can no 
longer get pregnant, so this should
 solve the situations where upgrades were lost after having a child.  A few 
people running jaws 8 were having trouble getting the game to load, and I think 
I have that fixed now.  I've added in some sounds that play as you arrow across 
the map.  The sounds are a quicker way to identify rocks, trees, and even 
enemies.  I don't have any sounds for buildings yet.

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Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Thomas Ward
Hi Michael,

The only thing licensing the Star Trek trademark etc would have done
is allow me to create the game for sale. That would not mean that
Paramount would send me a cd of sounds. For sounds I would have to
license and purchase them separately through a redistributer. That's
how companies like Activision acquired the sound effects they do have
for their Star Trek games.

As for the Defiant's phaser sounds in STFC I grabbed it out of a
desktop theme. I think it was called Star Trek Defiant. It played that
sound when sending items to the recycle bin, felt it sounded close
enough, and added it to STFC as the Defiant's phasers.

Cheers!

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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Thomas Ward
Hi Michael,

That's not what I meant. The people who originally purchased and
downloaded the game are allowed to keep the versions they downloaded
provided they do not share it with anyone else. As I am no longer
legally able to provide downloads for said title that extends to you
guys as well. If you have a copy go ahead and play it, but don't
redistribute it over the net to everyone else. Its the continuing to
redistribute copies over the web despite a court order barring
redistribution that is the problem.

HTH


On 8/25/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 I'd like to ask a question about this.
 First there was (in name and title, not content whise) Montezuma's Revenge.
 After Beta 6 or 7 you altered the name to Montezuma's Return up to the final
 Beta 9.
 Finally the last version which could have been Beta 10 was named Mysteries
 of the Aztecs Beta 1.
 This version could be bought and some people got registration keys after
 they bought.
 I am one such person who got a legal key to unlock the unfinished version
 containing six levels.
 Since you said whoever was offering the game (which version?) as a download,
 would be violating laws, so the one would have to stop offering it as a
 download.
 This might sound a bit strange, but does this mean that I who bought a key
 from you (the company USA Games) would not be allowed to have a copy of the
 game and that I also would be not allowed to use (play) the game in any
 form - at least officially and by law?


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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Michael Gauler

For three separately named titles?
And might I ask, why James North had not encountered such problems,?
I mean, he announced the release of such a game and had he not stopped it 
and given it to you, he might have later released more than a two level 
demo.
And I have forgotten how it was called exactly, but I am sure to have seen 
another PC version of Monti (for sighted players) or at least a Monti clone 
which you could still buy after your Monti got shot down with no problems. 
Currently I have forgotten how it was called and who had developed it, but 
if I'll find it again, I'll definitely will look into it... 



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Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Michael Gauler

Hi Thomas,
do you know which company would have sold you the sounds and what they would 
contain? Do they have all Star Trek sounds, or just some of them?
I am asking because not all Star Trek games use all sounds apropriate for 
their respective timeline.
And not even some of the biggest expansions or mods of the lot give all the 
required sounds, not even if someone was to atempt extracting from the shows 
or movies itself. 



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Re: [Audyssey] question about raiding enemy

2011-08-25 Thread Christopher Bartlett
The main difference with Mission 3 is the steepness of the build-up of the 
strength of the enemies.  Given the story, it would make sense that the party 
should be better organized than the first two, perhaps with more settlers to 
begin with and more resources.  I wouldn't change the difficulty too much, 
though I don't know if anyone has beat it on normal yet; I certainly haven't.  
But the second mission was perhaps too easy, so this makes up for it.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of brice mellen
Sent: Thursday, August 25, 2011 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about raiding enemy

hey, yeah, was actually thinking about giving the mission a try on normal 
difficulty.

-Original Message- 
From: Christina
Sent: Thursday, August 25, 2011 9:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about raiding enemy

That would be cool-starting out with more resources, I mean.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 3:32 AM
Subject: Re: [Audyssey] question about raiding enemy


The computer doesn't send everything it has each time, so that is why you 
are still suffering loses.  They will always keep a
sizable force in their base, and they send out the extras for raids, as they 
are made.

I think you are right.  Many people have had a very hard time with mission 
3, and I'm planning to adjust it to make it a bit
easier.  It's a shame to change it, when other people have been able to beat 
it, but I don't want to scare the majority of
the players away with this new mission.  Perhaps I can just start the 
mission out with more resources.

 Hi Jeremy, got a question...If enemy
 raid with 3 soldiers and 1 knight, I believe this is their
 full force and is quite weak. I launch an attack with 3
 types of army and 5 of each, how is it that i suffer so much
 losts? Is a challenge to rebuilt again and is ok...just like
 to be clear about it.
 Btw, did you notice that when you released the last
 version, the discussions of this game seems much lesser? I
 guess mission 3 is too difficult for many of them. They feel
 that is unbeatable and have given up.
 Looking forward to your new version and I know it won't
 take you long. haha! And we can always expect something new
 added in the new release and not just minor changes here and
 there but is actually still the same thing. Thanks for your
 cool work and...thanks for giving me a hard time. haha!

 锦发/Steady Goh


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[Audyssey] Castaways: increasing the population.

2011-08-25 Thread Christopher Bartlett
I don't think I've ever gotten a game with over 32 population, the increase
rate seems very slow, even when I make darned sure I have an extra house in
play at all times.  Even with the premies and sweat shop chosen, I'm still
just not generating population very quickly.  Is there something I should
know that I don't?  If I have two extra houses, will my population increase
faster than just one?  Or are people just playing longer, slower games than
I have to get to 45 or more population?

 

Chris Bartlett

 

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Re: [Audyssey] Castaways: increasing the population.

2011-08-25 Thread brice mellen
The more houses you build, the more people you get. And once you reach a 
certain limit for the houses you have built yoru women will stop becoming 
pregnant and if you want more people you need to then construct more houses


-Original Message- 
From: Christopher Bartlett

Sent: Thursday, August 25, 2011 3:07 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Castaways: increasing the population.

I don't think I've ever gotten a game with over 32 population, the increase
rate seems very slow, even when I make darned sure I have an extra house in
play at all times.  Even with the premies and sweat shop chosen, I'm still
just not generating population very quickly.  Is there something I should
know that I don't?  If I have two extra houses, will my population increase
faster than just one?  Or are people just playing longer, slower games than
I have to get to 45 or more population?



   Chris Bartlett



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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Bryan Peterson

For all we know that could have been the one that shot down Thomas' Monte.
We are the Knights who say...Ni!
- Original Message - 
From: Michael Gauler michael.gau...@gmx.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 1:48 PM
Subject: Re: [Audyssey] Why I want older versions of the games



For three separately named titles?
And might I ask, why James North had not encountered such problems,?
I mean, he announced the release of such a game and had he not stopped it 
and given it to you, he might have later released more than a two level 
demo.
And I have forgotten how it was called exactly, but I am sure to have seen 
another PC version of Monti (for sighted players) or at least a Monti 
clone which you could still buy after your Monti got shot down with no 
problems. Currently I have forgotten how it was called and who had 
developed it, but if I'll find it again, I'll definitely will look into 
it...


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Re: [Audyssey] Castaways: increasing the population.

2011-08-25 Thread Bryan Peterson
The reason I never did was because sooner or later, even wit plenty of food 
and seemingly plenty of peasants people started dying of starvation.

We are the Knights who say...Ni!
- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, August 25, 2011 2:07 PM
Subject: [Audyssey] Castaways: increasing the population.



I don't think I've ever gotten a game with over 32 population, the increase
rate seems very slow, even when I make darned sure I have an extra house 
in

play at all times.  Even with the premies and sweat shop chosen, I'm still
just not generating population very quickly.  Is there something I should
know that I don't?  If I have two extra houses, will my population 
increase
faster than just one?  Or are people just playing longer, slower games 
than

I have to get to 45 or more population?



   Chris Bartlett



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list,
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Re: [Audyssey] Castaways version 1.8b

2011-08-25 Thread lenron brown
how can i get this game and how much is it

On 8/25/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 I've just uploaded version 1.8b that has several fixes people have been
 asking for.  To make mission 3 a little easier, I've started you out with 4
 metal and 2 tomes.  This will allow people to build a barracks sooner, if
 they so desire.  The tomes will help diversify the strategies since people
 will likely spend them on different kinds of units.

 The messages that mixed up cavalry and pikemen should be fixed.  The
 soldiers still automatically train since I haven't figured out how I want to
 handle doing it manually yet, but they should be smarter about making that
 choice.  When battling enemy soldiers in mission 3, your troops will now
 make smarter choices about which to fight.  If there are a few enemy types
 close by, your people will tend to attack the ones they stand a better
 chance at fighting, and avoiding those they are weakest against.
 Lumberjacks are now fixed for when the resources run out on the map.
 Instead of vanishing forever, they will bring back logs from outside of the
 map just like other job types do.  Starting a new game should correctly
 reset the time counter so that enemies in mission 3 don't attack you sooner
 than they should.  Monks should be fixed so that they do their primary job
 before working secondary jobs.  Upgraded people can no longer get pregnant,
 so this should
  solve the situations where upgrades were lost after having a child.  A few
 people running jaws 8 were having trouble getting the game to load, and I
 think I have that fixed now.  I've added in some sounds that play as you
 arrow across the map.  The sounds are a quicker way to identify rocks,
 trees, and even enemies.  I don't have any sounds for buildings yet.

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Re: [Audyssey] Castaways: increasing the population.

2011-08-25 Thread Jeremy Kaldobsky
Having multiple extra houses will have a big impact on the pregnancy rate.  
Many of the players who talk about populations in excess of 100 will build 
several extra houses so they are always far ahead of their current population 
requirements.

 I don't think I've ever gotten a game
 with over 32 population, the increase
 rate seems very slow, even when I make darned sure I have
 an extra house in
 play at all times.  Even with the premies and sweat
 shop chosen, I'm still
 just not generating population very quickly.  Is there
 something I should
 know that I don't?  If I have two extra houses, will
 my population increase
 faster than just one?  Or are people just playing
 longer, slower games than
 I have to get to 45 or more population?
 
  
 
                
 Chris Bartlett


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Re: [Audyssey] Castaways version 1.8b

2011-08-25 Thread Christina
Awesome!
Thanks!
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: audyssey gamers@audyssey.org
Sent: Thursday, August 25, 2011 2:58 PM
Subject: [Audyssey] Castaways version 1.8b


I've just uploaded version 1.8b that has several fixes people have been asking 
for.  To make mission 3 a little easier, I've 
started you out with 4 metal and 2 tomes.  This will allow people to build a 
barracks sooner, if they so desire.  The tomes 
will help diversify the strategies since people will likely spend them on 
different kinds of units.

The messages that mixed up cavalry and pikemen should be fixed.  The soldiers 
still automatically train since I haven't 
figured out how I want to handle doing it manually yet, but they should be 
smarter about making that choice.  When battling 
enemy soldiers in mission 3, your troops will now make smarter choices about 
which to fight.  If there are a few enemy types 
close by, your people will tend to attack the ones they stand a better chance 
at fighting, and avoiding those they are 
weakest against.  Lumberjacks are now fixed for when the resources run out on 
the map.  Instead of vanishing forever, they 
will bring back logs from outside of the map just like other job types do.  
Starting a new game should correctly reset the 
time counter so that enemies in mission 3 don't attack you sooner than they 
should.  Monks should be fixed so that they do 
their primary job before working secondary jobs.  Upgraded people can no longer 
get pregnant, so this should
 solve the situations where upgrades were lost after having a child.  A few 
people running jaws 8 were having trouble getting 
the game to load, and I think I have that fixed now.  I've added in some sounds 
that play as you arrow across the map.  The 
sounds are a quicker way to identify rocks, trees, and even enemies.  I don't 
have any sounds for buildings yet.

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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Steady Goh
I imagine it's quite hard for the AI to know what should be prioritised at 
different times of the game. Every1 plays differently. So I think if we have 
the ability to manually set a building on the map as their priority to give 
supply of resources to might work better.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 26, 2011 1:45 AM
Subject: Re: [Audyssey] castaway suggestions


That's a pretty good idea, but for the short term I'll just make it 
easier.  If I get around to adding more missions, it does seem like a good 
idea to insert them between the current missions 2 and 3, and then put 
mission 3 back to being the original difficulty.


I'm still trying to figure out the best way to handle the priority 
settings for the AI.  I've tried a few different methods, but so far I 
haven't been happy with any of them.



There is a big jump in difficulty
from mission 2 to 3. Instead of making it easier, how about
adding 1 or 2 new missions in between and make this a later
mission? Maybe something to get them more prepared is a
mission which they have to launch an attack with 5 knights,
5 rangers, 5 pikemen and 5 cavalrys? This is like having to
wipe out a more powerful enemy force than mission 2.
Not sure if you got my suggestion on setting certain
buildings to high priority with backspace instead of just
open or close. This way is easier to tell the workers to
supply resources or work on a particular building. Sometimes
i have to close 4 or 5 other buildings for peasants to work
on the 1 i need.

锦发/Steady Goh



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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Thomas Ward
Hi Michael,

I honestly don't have all the answers to your questions. Why James
North didn't get in trouble for using the Montezuma's Revenge name may
have been purely luck. Bad luck for me and good luck for him. It also
may have to do with the fact I changed the title from Montezuma's
Revenge to Montezuma's Return which I didn't even know existed and got
the attention of someone from Utopia who didn't appreciate me using
the Montezuma's Return name.

As for weather or not James North would have created more than a two
level demo I guess we will never know that. I know I created six
levels for the game and was planning on 11 before I got shot down.
None of that is particularly my falt. In any case rehashing all that
old news is counter perductive.

Cheers!



On 8/25/11, Michael Gauler michael.gau...@gmx.de wrote:
 For three separately named titles?
 And might I ask, why James North had not encountered such problems,?
 I mean, he announced the release of such a game and had he not stopped it
 and given it to you, he might have later released more than a two level
 demo.
 And I have forgotten how it was called exactly, but I am sure to have seen
 another PC version of Monti (for sighted players) or at least a Monti clone
 which you could still buy after your Monti got shot down with no problems.
 Currently I have forgotten how it was called and who had developed it, but
 if I'll find it again, I'll definitely will look into it...


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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Bryan Peterson
Agreed. Especially now that MOTA seems to be on or at least approaching the 
home stretch.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 4:10 PM
Subject: Re: [Audyssey] Why I want older versions of the games



Hi Michael,

I honestly don't have all the answers to your questions. Why James
North didn't get in trouble for using the Montezuma's Revenge name may
have been purely luck. Bad luck for me and good luck for him. It also
may have to do with the fact I changed the title from Montezuma's
Revenge to Montezuma's Return which I didn't even know existed and got
the attention of someone from Utopia who didn't appreciate me using
the Montezuma's Return name.

As for weather or not James North would have created more than a two
level demo I guess we will never know that. I know I created six
levels for the game and was planning on 11 before I got shot down.
None of that is particularly my falt. In any case rehashing all that
old news is counter perductive.

Cheers!



On 8/25/11, Michael Gauler michael.gau...@gmx.de wrote:

For three separately named titles?
And might I ask, why James North had not encountered such problems,?
I mean, he announced the release of such a game and had he not stopped it
and given it to you, he might have later released more than a two level
demo.
And I have forgotten how it was called exactly, but I am sure to have 
seen
another PC version of Monti (for sighted players) or at least a Monti 
clone
which you could still buy after your Monti got shot down with no 
problems.
Currently I have forgotten how it was called and who had developed it, 
but

if I'll find it again, I'll definitely will look into it...


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Re: [Audyssey] castaway suggestions

2011-08-25 Thread Jeremy Kaldobsky
You might be on the right track with that idea.  I'll admit, while searching 
for the solution to these priority problems, I've been pretty much ignoring any 
solutions that would require me to totally overhaul the existing AI.  I think 
many of us remember back to when the alternative jobs were first coded in haha! 
 The original AI was designed very well for what it was intended for, but 
because it wasn't part of the original design, the idea of secondary jobs had 
to be patched in in a somewhat sloppy manner.  I've gone through it several 
times to clean things up, but it will never run as nicely as it did when it was 
following the initial design.  In that same way, if I have to fundamentally 
change the AI again, it would require another sloppy patch job that would end 
up introducing about a hundred bugs I'd need to fix.  I'm avoid that if at all 
possible.

 I imagine it's quite hard for the AI
 to know what should be prioritised at different times of the
 game. Every1 plays differently. So I think if we have the
 ability to manually set a building on the map as their
 priority to give supply of resources to might work better.
 
 锦发/Steady Goh


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Re: [Audyssey] mota beta 22 thoughts

2011-08-25 Thread Thomas Ward
Hi Michael,

Please, would you stop bombarding me with questions. I don't want to
sound rude, but I don't have all the answers to these types of
questions. If you want answers like where to buy Star Trek sounds,
what sounds they have, etc you have a web browser. Go to
http://www.google.com
and google what you want to know. I don't know the answers myself, and
I'm not going to do the work for you. I've got enough to worry about
right now.

Thanks.


On 8/25/11, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 do you know which company would have sold you the sounds and what they would
 contain? Do they have all Star Trek sounds, or just some of them?
 I am asking because not all Star Trek games use all sounds apropriate for
 their respective timeline.
 And not even some of the biggest expansions or mods of the lot give all the
 required sounds, not even if someone was to atempt extracting from the shows
 or movies itself.


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Re: [Audyssey] Castaways version 1.8b

2011-08-25 Thread Jeremy Kaldobsky
Lenron, the game is free and it can be found here.
www.kaldobsky.com/audiogames/

Let us know if you have any trouble running the game.

 how can i get this game and how much
 is it


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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Thomas Ward
Hi,

or at least it will be once I can get out of bed long enough to finish
the game. I've been in bed for the past week with a nasty summer
cold/flu which has left me physically week, tired, and very very sick.
I've been barely able to read my e-mail once a day let alone program
anything. Today is the first day in about a week I've been able to get
out of bed and keep down an actual meal that didnt' consist of soop
and fruit juices. So here is hoping come Saturday I'll be well enough
to begin working again.

Cheers!

On 8/25/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Agreed. Especially now that MOTA seems to be on or at least approaching the
 home stretch.
 We are the Knights who say...Ni!

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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Bryan Peterson
Wow. I just had a summer cold myself. Usually they hang around for weeks. So 
I haven't even worked on my own projects lately either.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 4:24 PM
Subject: Re: [Audyssey] Why I want older versions of the games



Hi,

or at least it will be once I can get out of bed long enough to finish
the game. I've been in bed for the past week with a nasty summer
cold/flu which has left me physically week, tired, and very very sick.
I've been barely able to read my e-mail once a day let alone program
anything. Today is the first day in about a week I've been able to get
out of bed and keep down an actual meal that didnt' consist of soop
and fruit juices. So here is hoping come Saturday I'll be well enough
to begin working again.

Cheers!

On 8/25/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Agreed. Especially now that MOTA seems to be on or at least approaching 
the

home stretch.
We are the Knights who say...Ni!


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[Audyssey] looking for older titles

2011-08-25 Thread Jack F
Hi tom,
It's allowed, cause Raymond Grote from the game talk list gave me
pipe1.0 and, through through the wayback machine got troopanum1.5 and
1.1, but not 1.0. Also, please don't ask me to use the wayback machine
to get hunter, cause they don't have that page archived. Also, Raymond
was able to give me pipe1.0 since Justin said it was alright even to
email me and give it to me. The games are redistributable because of
that and because the games aren't available anymore. And personally, I
consider to have the hunter 1.0 since I like the small setup files and
the unpacking process the most since I find it really usefull.
THanks.
best regards,
jack

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Re: [Audyssey] Castaways version 1.8b

2011-08-25 Thread lenron brown
thanks

On 8/25/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Lenron, the game is free and it can be found here.
 www.kaldobsky.com/audiogames/

 Let us know if you have any trouble running the game.

 how can i get this game and how much
 is it


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Re: [Audyssey] What is Mk?

2011-08-25 Thread lenron brown
i am good with that i cant wait to get my new x box 360 that will be
the first new game i get

On 8/25/11, brice mellen buu...@gmail.com wrote:
 There are mk games for the pc, but they are all old, and none would work
 with jaws, and to play one you would need a game controller you could hook
 up to your pc, unless you like losing of course.

 -Original Message-
 From: Thomas Ward
 Sent: Wednesday, August 24, 2011 4:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What is Mk?

 Hi Lenron,

 To my knoledge the latest MK game is only for the game consoles like
 Play Station III, XBox 360, etc. I haven't heard of a PC version. As
 for it working with Jaws its a mainstream console game so it doesn't
 work with Jaws or any screen reader. You have to memorize the
 placement of items in the menus in order to play it.

 HTH

 On 8/23/11, lenron brown lenro...@gmail.com wrote:
 where can i find that game online and how much would it  cost and does
 it work well with jaws i love mk

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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread john
Ouch. That sounds really brutal Thomas. Here's hoping you get 
better quickly.


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[Audyssey] mota bug recordings

2011-08-25 Thread john
I know I posted this to the list earlier, but I thought I'd 
update you. As far as the bug goes, I've only noticed it on 
zombies, and have been able to make two recordings. One of them 
is taken on beginner, and the other is on intermediate. If you'd 
like, I can email you the recordings.


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[Audyssey] mota?

2011-08-25 Thread joe quinn
where do ya get it from? :) thanks
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Re: [Audyssey] mota?

2011-08-25 Thread Bryan Peterson

www.usagamesinteractive.com
We are the Knights who say...Ni!
- Original Message - 
From: joe quinn jdawg1...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, August 25, 2011 6:15 PM
Subject: [Audyssey] mota?



where do ya get it from? :) thanks
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Re: [Audyssey] mota?

2011-08-25 Thread joe quinn
thx. what about the mario bros one? or is that abandonware and not to be 
discussed on this list?
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 25, 2011 7:31 PM
Subject: Re: [Audyssey] mota?



www.usagamesinteractive.com
We are the Knights who say...Ni!
- Original Message - 
From: joe quinn jdawg1...@gmail.com

To: gamers@audyssey.org
Sent: Thursday, August 25, 2011 6:15 PM
Subject: [Audyssey] mota?



where do ya get it from? :) thanks
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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Thomas Ward
Hi John,

Thanks. Its definitely been a rough time for me this week. I'll spare
you the gory details, but I've been feeling miserable this week.

Cheers!

On 8/25/11, john jpcarnemo...@comcast.net wrote:
 Ouch. That sounds really brutal Thomas. Here's hoping you get
 better quickly.

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Re: [Audyssey] Why I want older versions of the games

2011-08-25 Thread Thomas Ward
Hi Bryan,

Yeah, those summer colds do tend to linger forever. Once they get a
hold on you they don't want to let go no matter how much medicine and
antibiodics you take to get rid of it. This has been the cold from
hell as it has been beating me up pretty good.

Cheers!



On 8/25/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Wow. I just had a summer cold myself. Usually they hang around for weeks. So
 I haven't even worked on my own projects lately either.
 We are the Knights who say...Ni!

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Re: [Audyssey] mota?

2011-08-25 Thread Thomas Ward
Hi Joe,

You can download Mysteries of the Ancients beta 22 from:
http://www.usagamesinteractive.com

Cheers!


On 8/25/11, joe quinn jdawg1...@gmail.com wrote:
 where do ya get it from? :) thanks
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Re: [Audyssey] mota?

2011-08-25 Thread Thomas Ward
Hi Joe,

If you are talking about the Super Mario Brothers clone created by
Dragon Slayer games there isn't an official download site for that
game. Although, it is now abandonware I don't see any reason it can't
be discussed on list.

Cheers!

On 8/25/11, joe quinn jdawg1...@gmail.com wrote:
 thx. what about the mario bros one? or is that abandonware and not to be
 discussed on this list?

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Re: [Audyssey] looking for older titles

2011-08-25 Thread Thomas Ward
Hi Jack,

I think we are talking about two different issues. I have no problem
with you downloading older versions of Pipe, Hunter, Troopenum,
whatever. If its ok with Justin its fine with me. What I do have a
problem with is you downloading a copy of montezuma's Revenge or
Montezuma's Return when I've specifically told people not to
redistribute that game in any, way, shape, or form over the net
without my approval. It appears someone is passing it around again and
that has to stop.

HTH


On 8/25/11, Jack F mymonkeyboy2...@gmail.com wrote:
 Hi tom,
 It's allowed, cause Raymond Grote from the game talk list gave me
 pipe1.0 and, through through the wayback machine got troopanum1.5 and
 1.1, but not 1.0. Also, please don't ask me to use the wayback machine
 to get hunter, cause they don't have that page archived. Also, Raymond
 was able to give me pipe1.0 since Justin said it was alright even to
 email me and give it to me. The games are redistributable because of
 that and because the games aren't available anymore. And personally, I
 consider to have the hunter 1.0 since I like the small setup files and
 the unpacking process the most since I find it really usefull.
 THanks.
 best regards,
 jack


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Re: [Audyssey] mota bug recordings

2011-08-25 Thread Thomas Ward
Hi John,

Sure. If you want to send me your recordings go ahead, but at this
point I'm not sure that there is a bug per say. I'd have to listen to
your recordings and compare it to the reaction times I get when
fighting the zombies.

Cheers!

On 8/25/11, john jpcarnemo...@comcast.net wrote:
 I know I posted this to the list earlier, but I thought I'd
 update you. As far as the bug goes, I've only noticed it on
 zombies, and have been able to make two recordings. One of them
 is taken on beginner, and the other is on intermediate. If you'd
 like, I can email you the recordings.

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