Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
hi all i managed level 2 and 3 but face problem in level4 from the hidden fire i dont know whare it comes from and how to distroy it On 11/10/11, Charles Rivard wrote: > Animal trucks? I think you'd better go through the documentation and listen > to the description of the second mission that was radioed to you while > crossing that bridge. > > --- > Be positive! When it comes to being defeated, if you think you're finished, > you! are! finished! > - Original Message - > From: "austin pinto" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 12:29 PM > Subject: Re: [Audyssey] require cheat codes and key bord > commandsforGMAtankcommander > > >> hi all i finily managed to pass stage1 of tank commander without >> cheets its real fun but i am having problem in stage 2 ive distroied >> all the 4 tanks but cant spot and distroi the animal truks can any1 >> please! Help me with how to spot and distroy the animal truks >> >> On 11/9/11, dark wrote: >>> Hi tom. >>> >>> Well as I said cheats were a thing I used fairly constantly on the amigar >>> sinse a lot were available, but as I've grown up I pretty much stopped >>> that >>> precisely because it's more satisfying to play without as you said. >>> >>> In roleplay terms it is irritating, though to be honest the thing I >>> dislike >>> most in tabletop games are people who play them as if they were automated >>> and just minimax their characters choosing only the best abilities and >>> skills combo without any thought of what their character actually does. >>> The >>> interest in a tabletop game should be dynamic story and character >>> interaction with the rules and dice used as an aide to story telling >>> rather >>> than them being just the point of the game as some people seem to think >>> they >>> are. >>> >>> Getting back to computer games though, I'll admit I do use walkthroughs, >>> though usually in my case I use them to substitute for game instructions >>> and >>> item descriptions or as aides for game text. Mega man zero would've been >>> impossible to play without walkthroughs, sinse it has about 70 different >>> items all of which appear pretty jumbled on the select screen, so if I >>> didn't check the faq and see what items were in the next level and where >>> they were I wouldn't know what I'd found, and that's not counting the >>> mission select, menues and dialogue sequences in the game. >>> >>> metroid zero mission on the other hand I finished for the first time >>> without >>> the aide of any walkthru, and only checked one when i was going for a 100 >>> percent items run, ditto with super castlevania. >>> >>> The first game I ever read a walkthru for was mega man x 2 on the snes, >>> however I'd got catagorically rustrated with the game up to that point >>> after >>> playing for a solid six months, pluss I didn't actually realize I'd >>> already >>> found some of the key items sinse they made the same pickup sound as when >>> you got an extra life. >>> >>> These days I actually read some walkthroughs just for fun and to see how >>> other people tackle bits of various games. >>> >>> All the best, >>> >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> >> -- >> austin pinto >> email austinpinto.xavi...@gmail.com >> alternat email austin.pi...@hotmail.com >> facebook www.facebook.com/austinpinto.xaviers >> orkut www.orkut.com/austinpinto.xaviers >> twitter www.twitter.com/austinmpinto >> >> join me on google + >> surch for +austin >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamer
Re: [Audyssey] Perilous Hearts preorders?
Hi. Don't forget that if you don't have q9, you could purchase that, and that would probably help too. Sent with Thunderbird 3.1.14 portable. On 11/9/2011 6:16 PM, Curt Taubert wrote: I would preorder for this game for sure. - Original Message - From: "Darren Duff" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Wednesday, November 09, 2011 5:14 PM Subject: Re: [Audyssey] Perilous Hearts preorders? I would be willing to preorder for sure! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 09, 2011 5:24 PM To: Gamers Discussion list Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6616 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6616 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Having such a thing take place is a good idea, just let us know when it becomes available. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp reflections.
Hi. My router reserves dhcp addresses, so if power goes out, what ever, it still forwards any forwarded ports to the proper target. Regarding what you said about being pretty stable, I have one strange problem I've been having. Occasionally swamp just closes for me, Can I find out what caused it? I just crashed it and haven't restarted it. The error was something about missing protocol or some such. I'm afraid I was a little flustered and didn't think to take careful attention to what it said until now. It crashed for me twice today. I wonder if it's my internet? I've been having internet issues anyway. I think it's crashing hard like tha when it loses conectivity. Sent with Thunderbird 3.1.14 portable. On 11/8/2011 4:37 PM, Jeremy Kaldobsky wrote: I'm sorry not not seeming as active lately. I've been busy with a few things, working on Swamp, and reading many many emails posts and messages. Because I was finding myself responding to about 40 messages a day, some being quite long, I have started to conserve energy by not responding to everyone for the time. I am still receiving and reading them all, so please don't misinterpret my quietness as a lack of interest in the community's thoughts. The game of course has bugs in its current form, but for the most part it is pretty stable. When I'm not accidentally pulling the Ethernet cord out of the server it is stable, I mean. Haha, sorry again to all of those who were affected by that yesterday. Because the game is fairly stable, I am taking this time to implement several changes before I upload the next game update. At various stages in development, a programmer will hit places where much time is needed to proceed but an outside viewer wouldn't notice any changes. Foundations need to be built, code needs to be optimized, and few of those things bring about fun new content in and of themselves. I am at one of those points in the code, so it is going to take a bit longer before the next update. I also plan to hot glue the cord into the back of my server, ROFL! I'm also considering building something to alert me in the event that my lousy ISP resets my connection and changes my router redirect settings like it has done twice already. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
that's better, dark i agree. then if not end within a month you specify people are not going to complain are they as it a small contract. also you could as i say if you wish as an option have a donate to the project button if using paypal or something not sure so that those like me who would pay a little extra on top of the pre-order price can do so On Nov 9, 2011, at 11:27 PM, dark wrote: > Hi Philip. > > Even though my last preorder, airik the clerric didn't work out particularly > well owing to the stupid windows xp bug, I can be certain that perilous > hearts will! run without problems sinse it uses bgt which I know is fine. > > On this basis I'd be happy to preorder myself. However, Might I suggest > rather than saying "The game will be out on this day or your money back" you > might want to offer something that gives you a litle more lee way in case of > flood, fire, crashes or something else. > > Something like "the game will be out by the end of January 2012 or your money > back" picking the month of the game release rather than a day. > > This covers you in case of accidents of one sort or another and will > hopefully prevent all the whiners starting up if an accident does happen. > > Other than that, I'd hate to see the game not get it's ful attention due to > lack of funds, so would be glad to contribute financially with a preorder. > > Beware the grue! > > Dark. > - Original Message - From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 10:24 PM > Subject: [Audyssey] Perilous Hearts preorders? > > >> Hi all, >> >> I'm really very happy with the response I received for the game audio demo >> of Perilous Hearts, and so I wanted to ask the community a question. Would >> you consider placing a preorder for this game if the possibility was there? >> I know that the history of game preorders has been rocky in this community, >> but the difference in my case would be that you would agree to a small >> contract before ordering that basically would say: >> >> 1. You get a slightly discounted rate when you preorder. >> >> 2. We give you a definite release date. If the game is not released on this >> exact date or earlier, within a 24 hour period, you are entitled to a full >> refund. >> >> 3. You would not have any kind of special privilege when it comes to >> requesting feature x, but I would certainly pay more attention to >> suggestions from preorder users provided that I personally thought they were >> good ones. >> >> Naturally, if I went down this root I would put up a playable demo of the >> game at the same time as I made preordering available. This would not >> include all the cut scenes etc that the finished game will contain and it >> would still use Sapi, but the game play would stretch as far as level 2 >> which is where the real demo will also end. >> >> The reason I am considering this is because the funds for the game are >> running out, and so I cannot justify spending a lot more money on it out of >> my own pocket. But if I had some money from preorders I would be able to >> invest that to make the game the best it can possibly be. >> >> I would very much appreciate feedback on this. >> >> Thanks! >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
i would preorder and even donate to the project, seriously. every little helps doesn't it? On Nov 9, 2011, at 10:46 PM, Bryan Peterson wrote: > I'd certainly preorder it if the option was available. > They're coming to take me away, ha-haaa! > - Original Message - From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 3:24 PM > Subject: [Audyssey] Perilous Hearts preorders? > > >> Hi all, >> >> I'm really very happy with the response I received for the game audio demo >> of Perilous Hearts, and so I wanted to ask the community a question. Would >> you consider placing a preorder for this game if the possibility was there? >> I know that the history of game preorders has been rocky in this community, >> but the difference in my case would be that you would agree to a small >> contract before ordering that basically would say: >> >> 1. You get a slightly discounted rate when you preorder. >> >> 2. We give you a definite release date. If the game is not released on this >> exact date or earlier, within a 24 hour period, you are entitled to a full >> refund. >> >> 3. You would not have any kind of special privilege when it comes to >> requesting feature x, but I would certainly pay more attention to >> suggestions from preorder users provided that I personally thought they were >> good ones. >> >> Naturally, if I went down this root I would put up a playable demo of the >> game at the same time as I made preordering available. This would not >> include all the cut scenes etc that the finished game will contain and it >> would still use Sapi, but the game play would stretch as far as level 2 >> which is where the real demo will also end. >> >> The reason I am considering this is because the funds for the game are >> running out, and so I cannot justify spending a lot more money on it out of >> my own pocket. But if I had some money from preorders I would be able to >> invest that to make the game the best it can possibly be. >> >> I would very much appreciate feedback on this. >> >> Thanks! >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi Philip, I would totally preorder. Although history of preorders in this community has been a bit rocky, there has been nothing to suggest you personally would scam us. You've developed quite a few really, really awesome games and I have faith that this one is going to be even better. So my answer is yes, most definitely yes. I would preorder. Definitely keep the list posted if you do decide to start accepting preorders, and I'll definitely be one that does. *grin* -Cary -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 09, 2011 15:24 To: Gamers Discussion list Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
It sounds like a boarbecue. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Curt Taubert" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 1:45 PM Subject: Re: [Audyssey] Perilous hearts audio demo! I can't wait to find out what it sounds like when a bore steps into the fire. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 2:00 PM Subject: Re: [Audyssey] Perilous hearts audio demo! ON the subject of monkeys, I just can't wait to get at least the demo, that was probably the most hilarious part of the demo for me. Monkeys and chimps, Here I come! - Original Message - From: Thomas Ward wrote: I had members of my own family asking me what the heck I was laughing at, and why I kept going from laughing hard to "awww" over those poor little monkeys, they're quite cute. I wonder what happens if you shoot and try to eat a vulture? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Animal trucks? I think you'd better go through the documentation and listen to the description of the second mission that was radioed to you while crossing that bridge. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 12:29 PM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Zoo Commander.
Phil: Why is this a game from GMA Games rather than PCS Games? Has your staff been playing this game and found out that they were to be the food for animals? In this game, can we feed animals to other animals? Or game designers we don't like to animals? Is the zoo known as the Thomas ward? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 12:57 PM Subject: [Audyssey] GMA Zoo Commander. Games We'd Like to Play. by Phil Vlasak. GMA Zoo Commander. In this exciting Surround Sound game, you are in command of a modern day zoo. It is filled with several animal types, standard ones like horses and pigs, armor-wearing ones like armadillos and turtles, large ones like elephants and tigers, an skin piercing ones like killer bees, and mosquitoes. You must work behind fences, doing as much cleanup and feeding of the animals as possible, completing several missions, and then meeting up with the rest of your zoo crew. GMA Zoo Commander pits you against a numerically superior force of wild animals. You must move through the game by successfully completing each mission that is radioed to you. You initially start on the southern side of the zoo and you are required to make your way north through six sectors of zoo territory. If you are successful, you and the other zoo crew will be picked up on the northern edge of the zoo by your zoo transport. You are equipped with a large shovel and a giant size trash bag, for picking up animal dumps. Watch out for those animal trucks in the second mission, they must be stopped and the poop cleaned out too. Once you have all the animal dumps cleaned out, your job is to go back and feed and water all the wild critters. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi. I just listened to this. It's hilarious. Sounds like an awesome game. Christina - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 08, 2011 6:37 AM Subject: [Audyssey] Perilous hearts audio demo! Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Depending on what difficulty your playing at, you can actually run into them simply by traveling down second avenue. You should be aware however, that the manual doesn't tell you the exact number of tanks (i'll leave the surprise, but be careful when leaving the sector). - Original Message - From: austin pinto Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Zoo Commander.
That's quite creative, like the humor. One must watch out for those sneaky (anything suitably quiet?) things in level five, as they have a habbit of (eating?)you when your not looking. - Original Message - From: "Phil Vlasak" In this exciting Surround Sound game, you are in command of a modern day zoo. It is filled with several animal types, standard ones like horses and pigs, armor-wearing ones like armadillos and turtles, large ones like elephants and tigers, an skin piercing ones like killer bees, and mosquitoes. You must work behind fences, doing as much cleanup and feeding of the animals as possible, completing several missions, and then meeting up with the rest of your zoo crew. GMA Zoo Commander pits you against a numerically superior force of wild animals. You must move through the game by successfully completing each mission that is radioed to you. You initially start on the southern side of the zoo and you are required to make your way north through six sectors of zoo territory. If you are successful, you and the other zoo crew will be picked up on the northern edge of the zoo by your zoo transport. You are equipped with a large shovel and a giant size trash bag, for picking up animal dumps. Watch out for those animal trucks in the second mission, they must be stopped and the poop cleaned out too. Once you have all the animal dumps cleaned out, your job is to go back and feed and water all the wild critters. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
same here! That demo was absolutely amazing. - Original Message - From: "Ian McNamara" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 5:44 PM Subject: Re: [Audyssey] Perilous Hearts preorders? Hi phillip heard the demmo of the game and yes would concidder pre ordering it deffinatly. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi Philip. I would pre-order Perilous Hearts on one condition. If you have real SAPI with pitch and volume control rather than pre-recorded SAPI clips using Microsoft Sam. I also wouldn't mind if you used your own voice for the cut scenes. Phil - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 5:24 PM Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4006 - Release Date: 11/09/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
I would be interesting to pre-order it. Tommy --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi pilip. I would also preorder given the chance. You have been around a long time and you've invested too much into this community for me not to trust you with my money. On 11/10/11, dark wrote: > Hi Philip. > > Even though my last preorder, airik the clerric didn't work out particularly > well owing to the stupid windows xp bug, I can be certain that perilous > hearts will! run without problems sinse it uses bgt which I know is fine. > > On this basis I'd be happy to preorder myself. However, Might I suggest > rather than saying "The game will be out on this day or your money back" you > might want to offer something that gives you a litle more lee way in case of > flood, fire, crashes or something else. > > Something like "the game will be out by the end of January 2012 or your > money back" picking the month of the game release rather than a day. > > This covers you in case of accidents of one sort or another and will > hopefully prevent all the whiners starting up if an accident does happen. > > Other than that, I'd hate to see the game not get it's ful attention due to > lack of funds, so would be glad to contribute financially with a preorder. > > Beware the grue! > > Dark. > - Original Message - > From: "Philip Bennefall" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 10:24 PM > Subject: [Audyssey] Perilous Hearts preorders? > > >> Hi all, >> >> I'm really very happy with the response I received for the game audio demo >> >> of Perilous Hearts, and so I wanted to ask the community a question. Would >> >> you consider placing a preorder for this game if the possibility was >> there? I know that the history of game preorders has been rocky in this >> community, but the difference in my case would be that you would agree to >> a small contract before ordering that basically would say: >> >> 1. You get a slightly discounted rate when you preorder. >> >> 2. We give you a definite release date. If the game is not released on >> this exact date or earlier, within a 24 hour period, you are entitled to a >> >> full refund. >> >> 3. You would not have any kind of special privilege when it comes to >> requesting feature x, but I would certainly pay more attention to >> suggestions from preorder users provided that I personally thought they >> were good ones. >> >> Naturally, if I went down this root I would put up a playable demo of the >> game at the same time as I made preordering available. This would not >> include all the cut scenes etc that the finished game will contain and it >> would still use Sapi, but the game play would stretch as far as level 2 >> which is where the real demo will also end. >> >> The reason I am considering this is because the funds for the game are >> running out, and so I cannot justify spending a lot more money on it out >> of my own pocket. But if I had some money from preorders I would be able >> to invest that to make the game the best it can possibly be. >> >> I would very much appreciate feedback on this. >> >> Thanks! >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Hi Austin. It's amo trucks, not animal trucks, and unfortunately you just need to scan for them with your various scanners. The fact that the twon is essentially a grid though should make locating them easier, sinse you can go up one street, turn a corner, turn again and go up the next streets along insuring that you cover all the teretory. When you find an amo truck, don't forget to get close and use your machine gun on it to make it drop amo powerups for you to pickup. Beware the Grue! Dark. - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 8:29 PM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi Philip. Even though my last preorder, airik the clerric didn't work out particularly well owing to the stupid windows xp bug, I can be certain that perilous hearts will! run without problems sinse it uses bgt which I know is fine. On this basis I'd be happy to preorder myself. However, Might I suggest rather than saying "The game will be out on this day or your money back" you might want to offer something that gives you a litle more lee way in case of flood, fire, crashes or something else. Something like "the game will be out by the end of January 2012 or your money back" picking the month of the game release rather than a day. This covers you in case of accidents of one sort or another and will hopefully prevent all the whiners starting up if an accident does happen. Other than that, I'd hate to see the game not get it's ful attention due to lack of funds, so would be glad to contribute financially with a preorder. Beware the grue! Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 10:24 PM Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi again, I would preorder the game, too. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
I would preorder for this game for sure. - Original Message - From: "Darren Duff" To: "'Philip Bennefall'" ; "'Gamers Discussion list'" Sent: Wednesday, November 09, 2011 5:14 PM Subject: Re: [Audyssey] Perilous Hearts preorders? I would be willing to preorder for sure! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 09, 2011 5:24 PM To: Gamers Discussion list Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6616 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6616 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
I would be willing to preorder for sure! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 09, 2011 5:24 PM To: Gamers Discussion list Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6616 (20111109) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6616 (20111109) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Quick info about Meanwhile.
Hey, I was wondering if this game has any sounds and/or music. I found some other interactive comics that have both sound and music. But before I talk about them I'm going to check them out. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
I'd have no problem paying forty bucks for a game like that. Heck, even your free games are amazing. They're coming to take me away, ha-haaa! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 3:39 PM Subject: Re: [Audyssey] Perilous Hearts preorders? Hi Michael, I am thinking that the preorder price would be between 30 and 35 dollars, and the final game would sell for between 35 and 40. That's if I make it the size I have planned right now and if I can stay within my budget. I am still trying to decide on a reasonable release date, a date that's relatively close but still gives me a bit of leg room. Perhaps March? Kind regards, Philip Bennefall - Original Message - From: "Michael Gauler" To: ; "Gamers Discussion list" Sent: Wednesday, November 09, 2011 11:37 PM Subject: Re: [Audyssey] Perilous Hearts preorders? Hi Philip, I don't have problems with a possible preorder of your game and I know how to deal with SAPI, so even if not all things were spoken by humans, I wouldn't have any problems with that. I'd like to know two things, if you can answer (estimates are ok): 1. How much would the game be? 2. How far are you from a final release (weeks, months)? Regards, Michael --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
I'd certainly preorder it if the option was available. They're coming to take me away, ha-haaa! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 3:24 PM Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi phillip heard the demmo of the game and yes would concidder pre ordering it deffinatly. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi Michael, I am thinking that the preorder price would be between 30 and 35 dollars, and the final game would sell for between 35 and 40. That's if I make it the size I have planned right now and if I can stay within my budget. I am still trying to decide on a reasonable release date, a date that's relatively close but still gives me a bit of leg room. Perhaps March? Kind regards, Philip Bennefall - Original Message - From: "Michael Gauler" To: ; "Gamers Discussion list" Sent: Wednesday, November 09, 2011 11:37 PM Subject: Re: [Audyssey] Perilous Hearts preorders? Hi Philip, I don't have problems with a possible preorder of your game and I know how to deal with SAPI, so even if not all things were spoken by humans, I wouldn't have any problems with that. I'd like to know two things, if you can answer (estimates are ok): 1. How much would the game be? 2. How far are you from a final release (weeks, months)? Regards, Michael --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi Philip, I don't have problems with a possible preorder of your game and I know how to deal with SAPI, so even if not all things were spoken by humans, I wouldn't have any problems with that. I'd like to know two things, if you can answer (estimates are ok): 1. How much would the game be? 2. How far are you from a final release (weeks, months)? Regards, Michael --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi Philip, i for one would definitely consider pre-ordering, even more so due to the fact that i'd know i'd be able to give you a little financial help in the process. On 11/9/11, Philip Bennefall wrote: > Hi all, > > I'm really very happy with the response I received for the game audio demo > of Perilous Hearts, and so I wanted to ask the community a question. Would > you consider placing a preorder for this game if the possibility was there? > I know that the history of game preorders has been rocky in this community, > but the difference in my case would be that you would agree to a small > contract before ordering that basically would say: > > 1. You get a slightly discounted rate when you preorder. > > 2. We give you a definite release date. If the game is not released on this > exact date or earlier, within a 24 hour period, you are entitled to a full > refund. > > 3. You would not have any kind of special privilege when it comes to > requesting feature x, but I would certainly pay more attention to > suggestions from preorder users provided that I personally thought they were > good ones. > > Naturally, if I went down this root I would put up a playable demo of the > game at the same time as I made preordering available. This would not > include all the cut scenes etc that the finished game will contain and it > would still use Sapi, but the game play would stretch as far as level 2 > which is where the real demo will also end. > > The reason I am considering this is because the funds for the game are > running out, and so I cannot justify spending a lot more money on it out of > my own pocket. But if I had some money from preorders I would be able to > invest that to make the game the best it can possibly be. > > I would very much appreciate feedback on this. > > Thanks! > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous Hearts preorders?
Hi; As someone that's followed your game development since PB games and tarzan junior, I'd be interested in preordering the game if that option aws made available. Have a wonderful day. Sincerely; Shane Davidson -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 09, 2011 5:24 PM To: Gamers Discussion list Subject: [Audyssey] Perilous Hearts preorders? Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Perilous Hearts preorders?
Hi all, I'm really very happy with the response I received for the game audio demo of Perilous Hearts, and so I wanted to ask the community a question. Would you consider placing a preorder for this game if the possibility was there? I know that the history of game preorders has been rocky in this community, but the difference in my case would be that you would agree to a small contract before ordering that basically would say: 1. You get a slightly discounted rate when you preorder. 2. We give you a definite release date. If the game is not released on this exact date or earlier, within a 24 hour period, you are entitled to a full refund. 3. You would not have any kind of special privilege when it comes to requesting feature x, but I would certainly pay more attention to suggestions from preorder users provided that I personally thought they were good ones. Naturally, if I went down this root I would put up a playable demo of the game at the same time as I made preordering available. This would not include all the cut scenes etc that the finished game will contain and it would still use Sapi, but the game play would stretch as far as level 2 which is where the real demo will also end. The reason I am considering this is because the funds for the game are running out, and so I cannot justify spending a lot more money on it out of my own pocket. But if I had some money from preorders I would be able to invest that to make the game the best it can possibly be. I would very much appreciate feedback on this. Thanks! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Zoo Commander.
Lol Phil! It has been too long since I have read one of your funnies! Good one! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Wednesday, November 09, 2011 3:57 PM To: Gamers Discussion list Subject: [Audyssey] GMA Zoo Commander. Games We'd Like to Play. by Phil Vlasak. GMA Zoo Commander. In this exciting Surround Sound game, you are in command of a modern day zoo. It is filled with several animal types, standard ones like horses and pigs, armor-wearing ones like armadillos and turtles, large ones like elephants and tigers, an skin piercing ones like killer bees, and mosquitoes. You must work behind fences, doing as much cleanup and feeding of the animals as possible, completing several missions, and then meeting up with the rest of your zoo crew. GMA Zoo Commander pits you against a numerically superior force of wild animals. You must move through the game by successfully completing each mission that is radioed to you. You initially start on the southern side of the zoo and you are required to make your way north through six sectors of zoo territory. If you are successful, you and the other zoo crew will be picked up on the northern edge of the zoo by your zoo transport. You are equipped with a large shovel and a giant size trash bag, for picking up animal dumps. Watch out for those animal trucks in the second mission, they must be stopped and the poop cleaned out too. Once you have all the animal dumps cleaned out, your job is to go back and feed and water all the wild critters. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6616 (20111109) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6616 (20111109) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
I can't wait to find out what it sounds like when a bore steps into the fire. - Original Message - From: "john" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 2:00 PM Subject: Re: [Audyssey] Perilous hearts audio demo! ON the subject of monkeys, I just can't wait to get at least the demo, that was probably the most hilarious part of the demo for me. Monkeys and chimps, Here I come! - Original Message - From: Thomas Ward wrote: I had members of my own family asking me what the heck I was laughing at, and why I kept going from laughing hard to "awww" over those poor little monkeys, they're quite cute. I wonder what happens if you shoot and try to eat a vulture? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Zoo Commander.
As long as in certain parts of the environment, you have to navigate like the animals themselves...? As in climb trees like the monkeys, swim in water like some bears, alligators, etc., crawl through underground holes like snakes, and not too sure how to copy the birds/bees...? Might also then drive a golf cart at some stage like a sight seer? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 10:57 PM Subject: [Audyssey] GMA Zoo Commander. Games We'd Like to Play. by Phil Vlasak. GMA Zoo Commander. In this exciting Surround Sound game, you are in command of a modern day zoo. It is filled with several animal types, standard ones like horses and pigs, armor-wearing ones like armadillos and turtles, large ones like elephants and tigers, an skin piercing ones like killer bees, and mosquitoes. You must work behind fences, doing as much cleanup and feeding of the animals as possible, completing several missions, and then meeting up with the rest of your zoo crew. GMA Zoo Commander pits you against a numerically superior force of wild animals. You must move through the game by successfully completing each mission that is radioed to you. You initially start on the southern side of the zoo and you are required to make your way north through six sectors of zoo territory. If you are successful, you and the other zoo crew will be picked up on the northern edge of the zoo by your zoo transport. You are equipped with a large shovel and a giant size trash bag, for picking up animal dumps. Watch out for those animal trucks in the second mission, they must be stopped and the poop cleaned out too. Once you have all the animal dumps cleaned out, your job is to go back and feed and water all the wild critters. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] walk throughs
I wonder if the kind of walk through you are thinking about is along the line of what comes as part of the documentation of Sarah and the Castle of Witchcraft and Wizardry? Phil? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 7:39 AM Subject: Re: [Audyssey] walk throughs Hi Charles, I think most people do that. In my earlier message when I was making reference to walkthroughs I was actually speaking of written walkthroughs from game FAQS, Game Spot, etc in which the author talks you step by step through a level, tells you where all the secret items are hidden, and other specific information. I have no problem with these kinds of walkthroughs on principle, but I do have a problem with people reading them before even trying the game as such walkthroughs often give away or spoil a lot of the fun involved in discovery. As a game author myself I take it personally when someone always wants a spoiler instead of figuring it out on his/her own. Cheers! On 11/9/11, Charles Rivard wrote: Although I can get tips on how to get through games by listening to them, I listen to walk throughs just to see how other people play the games, and I think they are just fun to listen to. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 1:44 AM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/
[Audyssey] transylvania
Has anyone played the game on their iPhone yet? If so, what are your thoughts and first impressions? I am in training with my fifth Guide Dog, my first Labrador Retriever, and haven't had much time for gaming, darnit! --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] GMA Zoo Commander.
Games We'd Like to Play. by Phil Vlasak. GMA Zoo Commander. In this exciting Surround Sound game, you are in command of a modern day zoo. It is filled with several animal types, standard ones like horses and pigs, armor-wearing ones like armadillos and turtles, large ones like elephants and tigers, an skin piercing ones like killer bees, and mosquitoes. You must work behind fences, doing as much cleanup and feeding of the animals as possible, completing several missions, and then meeting up with the rest of your zoo crew. GMA Zoo Commander pits you against a numerically superior force of wild animals. You must move through the game by successfully completing each mission that is radioed to you. You initially start on the southern side of the zoo and you are required to make your way north through six sectors of zoo territory. If you are successful, you and the other zoo crew will be picked up on the northern edge of the zoo by your zoo transport. You are equipped with a large shovel and a giant size trash bag, for picking up animal dumps. Watch out for those animal trucks in the second mission, they must be stopped and the poop cleaned out too. Once you have all the animal dumps cleaned out, your job is to go back and feed and water all the wild critters. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander
Animal trucks? LOL. Just keep driving around and scaning and you'll find them. They're coming to take me away, ha-haaa! - Original Message - From: "austin pinto" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 1:29 PM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander
hi all i finily managed to pass stage1 of tank commander without cheets its real fun but i am having problem in stage 2 ive distroied all the 4 tanks but cant spot and distroi the animal truks can any1 please! Help me with how to spot and distroy the animal truks On 11/9/11, dark wrote: > Hi tom. > > Well as I said cheats were a thing I used fairly constantly on the amigar > sinse a lot were available, but as I've grown up I pretty much stopped that > precisely because it's more satisfying to play without as you said. > > In roleplay terms it is irritating, though to be honest the thing I dislike > most in tabletop games are people who play them as if they were automated > and just minimax their characters choosing only the best abilities and > skills combo without any thought of what their character actually does. The > interest in a tabletop game should be dynamic story and character > interaction with the rules and dice used as an aide to story telling rather > than them being just the point of the game as some people seem to think they > are. > > Getting back to computer games though, I'll admit I do use walkthroughs, > though usually in my case I use them to substitute for game instructions and > item descriptions or as aides for game text. Mega man zero would've been > impossible to play without walkthroughs, sinse it has about 70 different > items all of which appear pretty jumbled on the select screen, so if I > didn't check the faq and see what items were in the next level and where > they were I wouldn't know what I'd found, and that's not counting the > mission select, menues and dialogue sequences in the game. > > metroid zero mission on the other hand I finished for the first time without > the aide of any walkthru, and only checked one when i was going for a 100 > percent items run, ditto with super castlevania. > > The first game I ever read a walkthru for was mega man x 2 on the snes, > however I'd got catagorically rustrated with the game up to that point after > playing for a solid six months, pluss I didn't actually realize I'd already > found some of the key items sinse they made the same pickup sound as when > you got an extra life. > > These days I actually read some walkthroughs just for fun and to see how > other people tackle bits of various games. > > All the best, > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > -- austin pinto email austinpinto.xavi...@gmail.com alternat email austin.pi...@hotmail.com facebook www.facebook.com/austinpinto.xaviers orkut www.orkut.com/austinpinto.xaviers twitter www.twitter.com/austinmpinto join me on google + surch for +austin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
ON the subject of monkeys, I just can't wait to get at least the demo, that was probably the most hilarious part of the demo for me. Monkeys and chimps, Here I come! - Original Message - From: Thomas Ward I don't know, but eating a vulture doesn't sound very tasty. I'm sure Philip has some funny remark if you try it in the game though. As for the monkies call me weird but I don't feel sorry for them. I guess I just had too much fun beating them up in Monkey Business to feel sorry for anything that tries to act all cute and innocent in a game. Plus I'm trying to think which Tomb Raider it is--I want to say its Tomb Raider III--where Lara Croft is going through this jungle area and there are some very evil monkies on that level throwing rocks at her and trying to steel her gear. Let's just say they didn't try that twice. Grin. On 11/9/11, Lori Duncan wrote: I had members of my own family asking me what the heck I was laughing at, and why I kept going from laughing hard to "awww" over those poor little monkeys, they're quite cute. I wonder what happens if you shoot and try to eat a vulture? From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Hi, I don't know, but eating a vulture doesn't sound very tasty. I'm sure Philip has some funny remark if you try it in the game though. As for the monkies call me weird but I don't feel sorry for them. I guess I just had too much fun beating them up in Monkey Business to feel sorry for anything that tries to act all cute and innocent in a game. Plus I'm trying to think which Tomb Raider it is--I want to say its Tomb Raider III--where Lara Croft is going through this jungle area and there are some very evil monkies on that level throwing rocks at her and trying to steel her gear. Let's just say they didn't try that twice. Grin. On 11/9/11, Lori Duncan wrote: > I had members of my own family asking me what the heck I was laughing at, > and why I kept going from laughing hard to "awww" over those poor little > monkeys, they're quite cute. I wonder what happens if you shoot and try to > eat a vulture? From Lori. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
are levels random i assume not but the fighting animals are? On Nov 8, 2011, at 12:57 PM, Darren Duff wrote: > Thanks for posting this phill > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Philip Bennefall > Sent: Tuesday, November 08, 2011 6:38 AM > To: Gamers Discussion list > Subject: [Audyssey] Perilous hearts audio demo! > > Hi folks! > > After some requests, I have decided to release a much longer audio demo of > my upcoming game Perilous Hearts. In this demo I explore the store at the > start of the adventure where you can build up your inventory so to speak, > and then I go on to complete levels 1 and 2. Note that if you do not want > any plot or strategy spoilers, do not listen! > > Also note that if you are offended or otherwise affected by the killing of > little virtual monkeys, this may not be suitable for you either as I do end > up killing quite a few of the little cuddly things. And oh how I enjoy it! > Smirk. > > I would very much appreciate everyones feedback on this. There's obviously > lots more further ahead in the adventure, but this gives a much better > introduction to the game than what I provided in my last speech. > > The link is: > http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 > > Enjoy! > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > _ NOD32 EMON 6610 (2008) information _ > > This message was checked by NOD32 antivirus system http://www.eset.com > > > > > _ NOD32 EMON 6610 (2008) information _ > > This message was checked by NOD32 antivirus system > http://www.eset.com > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
will the demo you recorded be the public demo? On Nov 8, 2011, at 11:37 AM, Philip Bennefall wrote: > Hi folks! > > After some requests, I have decided to release a much longer audio demo of my > upcoming game Perilous Hearts. In this demo I explore the store at the start > of the adventure where you can build up your inventory so to speak, and then > I go on to complete levels 1 and 2. Note that if you do not want any plot or > strategy spoilers, do not listen! > > Also note that if you are offended or otherwise affected by the killing of > little virtual monkeys, this may not be suitable for you either as I do end > up killing quite a few of the little cuddly things. And oh how I enjoy it! > Smirk. > > I would very much appreciate everyones feedback on this. There's obviously > lots more further ahead in the adventure, but this gives a much better > introduction to the game than what I provided in my last speech. > > The link is: > http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 > > Enjoy! > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] walk throughs
I agree. That's the main reason why I listen to those that are out there. Yeah I sometimes use one if I get stuck but mostly it's because I'm fascinated by how others play. They're coming to take me away, ha-haaa! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 8:04 AM Subject: [Audyssey] walk throughs Although I can get tips on how to get through games by listening to them, I listen to walk throughs just to see how other people play the games, and I think they are just fun to listen to. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 1:44 AM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] walk throughs
Hi Charles, I think most people do that. In my earlier message when I was making reference to walkthroughs I was actually speaking of written walkthroughs from game FAQS, Game Spot, etc in which the author talks you step by step through a level, tells you where all the secret items are hidden, and other specific information. I have no problem with these kinds of walkthroughs on principle, but I do have a problem with people reading them before even trying the game as such walkthroughs often give away or spoil a lot of the fun involved in discovery. As a game author myself I take it personally when someone always wants a spoiler instead of figuring it out on his/her own. Cheers! On 11/9/11, Charles Rivard wrote: > Although I can get tips on how to get through games by listening to them, I > listen to walk throughs just to see how other people play the games, and I > think they are just fun to listen to. > > > --- > Be positive! When it comes to being defeated, if you think you're finished, > you! are! finished! > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Wednesday, November 09, 2011 1:44 AM > Subject: Re: [Audyssey] require cheat codes and key bord > commandsforGMAtankcommander > > >> Hi tom. >> >> Well as I said cheats were a thing I used fairly constantly on the amigar >> sinse a lot were available, but as I've grown up I pretty much stopped >> that precisely because it's more satisfying to play without as you said. >> >> In roleplay terms it is irritating, though to be honest the thing I >> dislike most in tabletop games are people who play them as if they were >> automated and just minimax their characters choosing only the best >> abilities and skills combo without any thought of what their character >> actually does. The interest in a tabletop game should be dynamic story and >> >> character interaction with the rules and dice used as an aide to story >> telling rather than them being just the point of the game as some people >> seem to think they are. >> >> Getting back to computer games though, I'll admit I do use walkthroughs, >> though usually in my case I use them to substitute for game instructions >> and item descriptions or as aides for game text. Mega man zero would've >> been impossible to play without walkthroughs, sinse it has about 70 >> different items all of which appear pretty jumbled on the select screen, >> so if I didn't check the faq and see what items were in the next level and >> >> where they were I wouldn't know what I'd found, and that's not counting >> the mission select, menues and dialogue sequences in the game. >> >> metroid zero mission on the other hand I finished for the first time >> without the aide of any walkthru, and only checked one when i was going >> for a 100 percent items run, ditto with super castlevania. >> >> The first game I ever read a walkthru for was mega man x 2 on the snes, >> however I'd got catagorically rustrated with the game up to that point >> after playing for a solid six months, pluss I didn't actually realize I'd >> already found some of the key items sinse they made the same pickup sound >> as when you got an extra life. >> >> These days I actually read some walkthroughs just for fun and to see how >> other people tackle bits of various games. >> >> All the best, >> >> Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] walk throughs
Although I can get tips on how to get through games by listening to them, I listen to walk throughs just to see how other people play the games, and I think they are just fun to listen to. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 1:44 AM Subject: Re: [Audyssey] require cheat codes and key bord commandsforGMAtankcommander Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey plus or extra
Hi Shaun I was actually thinking the name Podessey would be rather appropriate for a project like this. I'm guessing we'd leave it open for contributions from everyone in the community. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awsome homer level 7 completed
Hi Christian, Cool! good to hear that you were able to complete level 7 of Awesome Homer. Which level have you gone back and played the most now that you can choose which level you wish to play? BFN Jim C. E. O. Kitchen's Inc. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
Not sure bro. It worked great here... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Tuesday, November 08, 2011 10:05 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] Perilous hearts audio demo! I tried the link to get this file, and also tried copying and pasting it into Internet Explorer 8. It doesn't connect at all. Does anyone have suggestions? Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Tuesday, November 08, 2011 3:37 AM Subject: [Audyssey] Perilous hearts audio demo! > Hi folks! > > After some requests, I have decided to release a much longer audio > demo of my upcoming game Perilous Hearts. In this demo I explore the > store at the start of the adventure where you can build up your > inventory so to speak, and then I go on to complete levels 1 and 2. > Note that if you do not want any plot or strategy spoilers, do not listen! > > Also note that if you are offended or otherwise affected by the > killing of little virtual monkeys, this may not be suitable for you > either as I do end up killing quite a few of the little cuddly things. > And oh how I enjoy it! Smirk. > > I would very much appreciate everyones feedback on this. There's > obviously lots more further ahead in the adventure, but this gives a > much better introduction to the game than what I provided in my last speech. > > The link is: > http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 > > Enjoy! > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the > list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6613 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6614 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6614 (2009) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
I had members of my own family asking me what the heck I was laughing at, and why I kept going from laughing hard to "awww" over those poor little monkeys, they're quite cute. I wonder what happens if you shoot and try to eat a vulture? From Lori. -- From: "john" Sent: Wednesday, November 09, 2011 12:27 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Perilous hearts audio demo! That speaks for me too, I think I probably looked a little weird to the rest of my family, randomly bursting out laughing for no apparent reason. - Original Message - From: Thomas Ward To: Philip Bennefall ,Gamers Discussion list Date sent: Tue, 8 Nov 2011 15:40:51 -0500 Subject: Re: [Audyssey] Perilous hearts audio demo! Hi Philip, Lol! I can't remember when I laughed so hard. Your commentary was absolutely helarious. Let's just say the game sounds good, and your presentation of it was even better. Cheers!! On 11/8/11, Philip Bennefall wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New Interactive accessible comic
Well, Christina, why don't you go up to the page, try a couple of them out and report back to us. Fred Olver - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Tuesday, November 08, 2011 9:25 PM Subject: Re: [Audyssey] New Interactive accessible comic > How accessible are those other games? > Christina > > - Original Message - > From: "fred olver" > To: "Gamers Discussion list" > Sent: Tuesday, November 08, 2011 10:02 PM > Subject: Re: [Audyssey] New Interactive accessible comic > > > If you are interested in the game listed below this message, you may also > want to go to > > http://eblong.com/zarf/if.html > > and see many other games by Andrew Plotkin > > Fred Olver > - Original Message - > From: "Eleanor Robinson" > To: > Sent: Tuesday, November 08, 2011 3:30 PM > Subject: [Audyssey] New Interactive accessible comic > > > Andrew Plotkin, a member of the Boston Indies Group announced the > release of Meanwhile for the iOS. It is an interactive comic by Jason > Shiga. The plot is: > On the way home from the ice cream store, little Jimmy discovers a mad > scientist's wonderland: an experimental mind-reading helmet, a time > machine, and a doomsday device that can annihilate the human race. Which > one would you like to test out first? > > MEANWHILE is not an ordinary comic. YOU make the choices that determine > how the story unfolds. MEANWHILE splits off into thousands of different > adventures. Most will end in DOOM and DISASTER. Only one path will lead > you to happiness and success. > > - A thrilling adventure of quantum physics, self-discovery, and kids > getting into trouble. (We mentioned the doomsday device, right?) > - Completely redesigned by the author for an infinite scrollable canvas. > - Full audio accessibility with VoiceOver; every panel and choice can be > spoken. > > This can be played on the iPad, iPhone, and iPod touch. > To access it, go to http://zarfhome.com/meanwhile/ > > The reason that this interactive comic was made accessible is because > Kwasi Mensah, creator of StemStumper, did a talk on iOS game design and > accessibility at a conference last spring. So the developer decided to > try to make it accessible and this is the result. > > Eleanor Robinson > 7-128 Software > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Perilous hearts audio demo!
That speaks for me too, I think I probably looked a little weird to the rest of my family, randomly bursting out laughing for no apparent reason. - Original Message - From: Thomas Ward To: Philip Bennefall ,Gamers Discussion list Date sent: Tue, 8 Nov 2011 15:40:51 -0500 Subject: Re: [Audyssey] Perilous hearts audio demo! Hi Philip, Lol! I can't remember when I laughed so hard. Your commentary was absolutely helarious. Let's just say the game sounds good, and your presentation of it was even better. Cheers!! On 11/8/11, Philip Bennefall wrote: Hi folks! After some requests, I have decided to release a much longer audio demo of my upcoming game Perilous Hearts. In this demo I explore the store at the start of the adventure where you can build up your inventory so to speak, and then I go on to complete levels 1 and 2. Note that if you do not want any plot or strategy spoilers, do not listen! Also note that if you are offended or otherwise affected by the killing of little virtual monkeys, this may not be suitable for you either as I do end up killing quite a few of the little cuddly things. And oh how I enjoy it! Smirk. I would very much appreciate everyones feedback on this. There's obviously lots more further ahead in the adventure, but this gives a much better introduction to the game than what I provided in my last speech. The link is: http://www.blastbay.com/audio/perilous_hearts_pre_demo.mp3 Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] tab screen reading choices
Hi, Yeah, i agree. That's pretty much the way my future projects will work once I finish upgrading the g3d.dll library to use screen reader support. When you open the program settings in game x it doesn't change the speech server or voice until a new one is selected. If there is an error loading said new voice or speech server it reverts back to the prior speech system being used. I think that is what Jeremy should try doing as well. Cheers! On 11/7/11, David Mehler wrote: > Hi, > > For me I play many varied games and I do like configuring them if they > need it in one place. > > I don't know how applicable this will be but in my opinion there's a > better way, than wavs to hold speech, and that would be have whatever > screen reader your using speak even if it's on other selections until > you make a selection. Again, not sure that's applicable, but it would > resolve not having to include wav files. > > Hth > Dave. > > > On 11/7/11, Thomas Ward wrote: >> Hi, >> >> There is nothing wrong with an options/settings page I am aware of. >> Although, I suppose Jeremy's games don't really need one since there >> isn't a whole lot to configure. The main thing we need to setup in his >> games is the speech output, and currently that is done by tabbing >> around to the screen reader or Sapi 5 support. The only thing about >> the current method it doesn't speak when you land on a screen reader >> option different from the one you are using. >> >> For instance, I am now pretty much using NVDA 24/7 so if I land on the >> Jaws or Window-Eyes options it won't speak until I tab to the NVDA >> option. Not cool, but as Phil said this could be fixed by just >> recording a few wav files to speak those options aloud. >> >> On 11/7/11, David Mehler wrote: >>> Hi, >>> >>> I'm a little late on this topic, but assuming this hasn't been >>> mentioned what's wrong with a options or settings page where you can >>> pick items. >>> >>> Dave >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] phillip's new game, a question
Hi Jess, Perilous Hearts is a side-scroller. However, it is definitely far more advanced than the usual 2d side-scrollers you are use to. This is innovation at its best. Cheers! On 11/9/11, Jess Varnell wrote: > Hey Phillip. You did great on your demo of your new game. I'll definitely be > buying the full version. Smiles. is it a side scroller or 3d? Thanks. > > Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audyssey plus or extra
Hi Shaun, I'm in a position to solve all of your problems here, but I'd like to see some samples of the show before I commit to a project like this. I think that an audio podcast in of itself is a good idea, but we need someone semi-professional to host it and someone with the right equipment to record and edit the shows. I've heard some really professional podcasts in my time, and I've heard some that sound like crap. Obviously, the more professional sounding we can get the show to sound the more I'm in favor of donating web space etc for the project. As for a subdomain of Audyssey.org I'm pretty sure that won't work. For one thing there is no space on the webserver to host the casts, unless they are hosted elsewhere, and Raul would have to grant me access to the control panel to create the subdomain and install Wordpress, etc. As for Wordpress that's no problem. As you know I have my own Wordpress blog so I've had personal experience setting up and managing a Wordpress blog. All I need to know where to put it and have access to MySQL so I can create the databases etc you'll need for the blog users and admins. Alternatively, you might consider using a wiki instead. That way users can edit the pages as needed, add articles, posts, whatever is required as long as they have edit privlages. Any thoughts on that? As for donating you'll probably want something like a Paypal IPN script which will allow people to pay via Paypal to whomever will end up running the podcast. I've got such IPN scripts written in php, but they'd have to be modified as I primarily designed them for USA Games sales and ordering rather than donations. As for your equipment problem goes I don't want to sound rude, but if you don't have the right equipment to do this then you probably aren't the right person for the job. I understand you are eager to help, interested in kicking this podcast off, etc however having the equipment and someone who can talk without interjecting ah's, oh's, um's, etc is essential in my book in putting together a semi-professional podcast. That's how I see it. For instance, I won't host the podcast myself simply because I don't fit the requirements for a commentator. For one thing I have never had something of a great voice to begin with, but a few years ago I had some nerve damage to my face which makes it difficult for me to talk clearly. Sometimes my words are slurred or come out sounding mumbled because its hard to get my mouth to speak words clearly. As a result I don't think I would make a very good commentator. In short, knowing what we each can bring to this project and what areas we aren't very good at will insure we find the right people for each position for the job. Cheers! On 11/8/11, shaun everiss wrote: > david, you may have solved my problem at least partually. > > if I could get a subdomain, ie audysseycast.yourname.com or > something, or somehow be able to have you maintain a no-ip or > something, then that would rock. > On that note I wander if a sub domain could be created in > audyssey.org and then we could link that to the cast. > My rough plan is to have a wordpress blog. > This makes it easy to maintain. > My plan is to have a shared folder, a backup cast on podomatic just > in case the old one dies and a dropbox shared folder. > Then ofcause I'd need the ability to admin the wp side, ofcause if we > had the site with wordpress we can use podpress. > I have a gmail so I should have access to feadburner since thats > where links should go. > I think though that this cast will have to have some donation system > or something at some point. > David is it possable you could get more storage for the cast? > Sorry if that sounds cheaky but its the simplest thing. > The other idea is to pay for something like public ftp or dropbox or > something. > Dropbox public links though do eventually overload so that wouldn't > solve it that much. > There are shares but I don't want to fill my hard drive with shares really. > There is sendspace but who in their right mind would use that as a > perminant podcast thingy. > Another thing we should get is a mirroring system. > I have no idea how to get to or use the coral distrobution network or > cdn but I know that its free I think and that places like the dectalk > archive did use it. > Another thing I could do would be to use one of the systems here as a > server, but I'd have to buy more bandwidth, and then I'd have to > limit upload speed to something stupid. > And even if I did that holidays excluded I could only run it during the day. > There are loads of options I just need to know where the list wants to go. > Oh if someone wants to post it to the forums on audiogames if I don't > get through there then that would rock. > Thanks to my external plantronics headset things will work. > However I can only record one device at once, so either voice or actual > sound. > I don't have the hardware myself to do all the things I could. > If push c
Re: [Audyssey] phillip's new game, a question
Hi jess. Perilous hearts is deffinately a side scroller, that's why you couldn't hear any of the sounds panning around philip while he was playing, just objects in front or behind. It does however make probably more use of true 2D than most of the side scroller games we've had, sinse you can jump into trees above your character and climb up vines, as well as attack up and down. This is deffinately a good thing and I'm interested to see how it works out. Beware the grue! Dark. - Original Message - From: "Jess Varnell" To: "Gamers Discussion list" Sent: Wednesday, November 09, 2011 9:38 AM Subject: [Audyssey] phillip's new game, a question Hey Phillip. You did great on your demo of your new game. I'll definitely be buying the full version. Smiles. is it a side scroller or 3d? Thanks. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands forGMAtankcommander
Hi tom. Well as I said cheats were a thing I used fairly constantly on the amigar sinse a lot were available, but as I've grown up I pretty much stopped that precisely because it's more satisfying to play without as you said. In roleplay terms it is irritating, though to be honest the thing I dislike most in tabletop games are people who play them as if they were automated and just minimax their characters choosing only the best abilities and skills combo without any thought of what their character actually does. The interest in a tabletop game should be dynamic story and character interaction with the rules and dice used as an aide to story telling rather than them being just the point of the game as some people seem to think they are. Getting back to computer games though, I'll admit I do use walkthroughs, though usually in my case I use them to substitute for game instructions and item descriptions or as aides for game text. Mega man zero would've been impossible to play without walkthroughs, sinse it has about 70 different items all of which appear pretty jumbled on the select screen, so if I didn't check the faq and see what items were in the next level and where they were I wouldn't know what I'd found, and that's not counting the mission select, menues and dialogue sequences in the game. metroid zero mission on the other hand I finished for the first time without the aide of any walkthru, and only checked one when i was going for a 100 percent items run, ditto with super castlevania. The first game I ever read a walkthru for was mega man x 2 on the snes, however I'd got catagorically rustrated with the game up to that point after playing for a solid six months, pluss I didn't actually realize I'd already found some of the key items sinse they made the same pickup sound as when you got an extra life. These days I actually read some walkthroughs just for fun and to see how other people tackle bits of various games. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] phillip's new game, a question
Hey Phillip. You did great on your demo of your new game. I'll definitely be buying the full version. Smiles. is it a side scroller or 3d? Thanks. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] require cheat codes and key bord commands for GMAtankcommander
Hi Dark, Yeah, I understand cheat codes to a point. Especially, if they aid in accessibility in some way, but I've never understood the kind of gamer who reads an indepth walkthrough of a certain game, looks up all the cheat codes, etc before he or she even starts the game for the first time. I just don't see the point of having the game if he/she in tends to cheat all the way through it from the beginning. There is no challenge or replay value in that sort of game. All the surprise, challenge, enjoyment is removed or down played to the point all the player has to do is kill everything in sight with impunity. What's the fun in that? I suppose it is the same kind of mindset that people have who get into god-moding in roll playing games. They are such sore losers that they think their character must be the fastest, strongest, most powerful character in the party. Nobody likes a person like that in their guild specifically because if their character gets killed in the course of a nights roll playing adventure they are the first to wine and moan about it all evening because they are such sore losers. I'm sure you've met a few of those in your own gaming experience. I can't stand such players because they have no sense of fairness or gamesmanship. Anyway, I'm pretty sure those people who constantly depend on cheat codes and walkthroughs before they even start a game are pretty much the same way. They are such sore losers that they stack the odds they'll win the game with almost no risk of losing. Then, when they complete the game they'll brag how awesome they are and how they beat the game even though they cheated their entire way through it. It irritates me to no end to encounter people like that. Although, I do take your point about amusement value. Although, it is a passing thing. Something that only works if I'm in the right mindset for it. For instance, my wife and I might get into a fight. I'm upset, angry, and I want to take out my anger on something. So I'll start up Shades of Doom, put in a few cheat codes, and walk around two or three levels killing everything and anything with impunity. I often blow up equipment and basically go on a rampage. There certainly is a bit of psychotic amusement in stalking the monsters like shooting fish in a rain barrel. However, it doesn't last for me. After a couple of levels of this I calm down and I grow board with shooting, blowing up, and basically destroying everything and anything that has the misfortune of getting in my way because there is no challenge or purpose in the game at that point. Its more interesting when I'm low on ammo and a blob is hunting me for dinner, and I have to figure out some way to kill it before it kills me. Cheers! On 11/8/11, dark wrote: > Hi tom. > > I used to play many games with cheats on the amigar, but have rather got out > of that habbit precisely because! I preferd to complete them without. > > These days, the only time I use cheat codes are either A, for access > reasons, for instance turning off the time limit in order to give me more > time to look at a graphical screen or B, in some older console games that do > not have a save or password feature to substitute for these so that I do not > constantly have to play earlier levels over and over again to get to the > later ones which I might actually be on, thus I can skip to the start of > whatever level I was on last which saves considderable amounts of time. > > For modern games on the pc or accessible ones though neither of these > obviously applies, and generally the only time I'll use cheats is for a > couple of seconds of amusement value, like at one point I had great fun > mowing down all the enemmies in superliam with a machine gun. > > I will confess I've not earned the gma tank cheats, mostly because I'm > afraid I simply completed the game once and then didn't play for quite some > time after that (actually it's a long while sinse i tried the game myself), > but this is my own fault and certainly I'd rather not just be told the > cheats. > > Beware the grue! > > Dark. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.