Re: [Audyssey] Swamp question

2012-01-31 Thread Thomas Ward
Hi Lori,

As others have said with a laptop touch pad all you have to do is
slide your finger left or right over the pad to turn left/right, and I
think w walks forward, and s walks backward.  Although, laptop touch
pads are usable like a lot of others I find it a bit easier to use a
physical USB mouse rather than a touch pad. However, a laptop touch
pad is certainly usable with a little practice.

On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for
 example but hear no step sounds, and all there is for a mouse is the actual
 mouse pad built into my laptop computer, and the 2 buttons left and right,
 but you can't actually turn the mouse, only press each button, I don't know
 if moving my finger over the pad would move me or not, the other keys work
 fine, for example the chat keys, and sellecting the weapons I have, but the
 rest I'm still struggling with.
 Thanks from Lori.


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Re: [Audyssey] Swamp question

2012-01-31 Thread lenron brown
you move when you press your right mouse button and you turn with your
touch pad s will move you back and a will side stip you to the left
and d will side stip your to the right using shift with a or d will
turn you to your nearest compus derection. Just play around with it
and you will catch on. The touch pad is not that bad.

On 1/31/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lori,

 As others have said with a laptop touch pad all you have to do is
 slide your finger left or right over the pad to turn left/right, and I
 think w walks forward, and s walks backward.  Although, laptop touch
 pads are usable like a lot of others I find it a bit easier to use a
 physical USB mouse rather than a touch pad. However, a laptop touch
 pad is certainly usable with a little practice.

 On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d
 for
 example but hear no step sounds, and all there is for a mouse is the
 actual
 mouse pad built into my laptop computer, and the 2 buttons left and right,
 but you can't actually turn the mouse, only press each button, I don't
 know
 if moving my finger over the pad would move me or not, the other keys work
 fine, for example the chat keys, and sellecting the weapons I have, but
 the
 rest I'm still struggling with.
 Thanks from Lori.


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Re: [Audyssey] learning how to write games

2012-01-31 Thread Thomas Ward
Hi Laurel,

Well, its different for every person out here, and its possible to
teach yourself to program and write games. If you pay for a service
such as
http://safari.oreilly.com
you can pay to read college level programming books on a variety of
programming languages, game design, and specific topics like
artificial intelligence, and so on. However, I will warn you that it
can get expensive using a service like Safari, but is much cheaper
than paying for college level courses that will essentially teach you
the same thing.

As for myself I attended a college, Wright State University, where I
took a number of computer science courses on C++, Java, Visual Basic,
and SQL. After leaving college I used Safari to update my programming
skills by reading books on Python, C#.NET, VB.NET, DirectX, artificial
intelligence, and basic game design and programming. So my education
was pretty extensive before I actually sat down and wrote my first
audio game.

That said, my aim was to get a degree in computer science so I could
enter the work force as a professional programmer. I had hoped to get
a decent paying job with Microsoft, IBM, or some other well known
software company making $60,000 a year. that didn't happen, and the
kind of education I had isn't necessary for an independent game
developer who wants to create games on the side as a hobby.

Today there are some much easier and less expensive ways to program
games. You can try an all purpose game engine like Philip Bennefall's
BGT which contains all of the basics such as DirectInput, SAPI,
DirectSound, etc all wrapped by a light weight scripting language
known as Angelscript. It is a good entry language to programming, and
is much simpler than picking up an all purpose programming language
like C++, Java, or Visual Basic and having to learn it with DirectX,
SAPI, and everything else you need.

However, if you are seeking a more semi-professional education in
programming to write games as well as other applications I think that
http://safari.oreilly.com
is the best place to get started. They have hundreds of books that you
can read online in your web browser for about $50 a month. You can go
as fast or as slow as you want, and essentially get a college level
education in programming by using the same textbooks used by students
and professional programmers.

Last but not least, I am working on building a developers website that
will teach new game developers to program games from a beginner level
and slowly work up to more advanced topics. There isn't much here yet
but
http://developers.usagamesinteractive.com
 will hopefully soon be a low cost resource for people like yourself
who wants to get into game programming at the entry level. Right now I
am busy just uploading tools, APIs, and other software required by a
developer, but I'm also working on tutorials I haven't uploaded to the
website yet.

Cheers!




On 1/30/12, Laurel laurel.stock...@gmail.com wrote:
 Hey,
 I have a question for those of you who write games and all. How did
 you learn how to write the games that you have created? For example,
 how did you learn the computer coding languages you needed, and how to
 build your game from an idea to an actual game. Was there a course you
 took, or something online or an accessible book you read that helped
 you? I have several ideas I'd love to work on, but I really don't even
 know where to begin. /smiles/
 Laurel and Stockard

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Re: [Audyssey] Swamp question

2012-01-31 Thread Dallas O'Brien
no, w is still your key for direction finding. right mouse and left 
mouse keys are still used on a touch pad.

dallas


On 1/31/2012 18:19, Thomas Ward wrote:

Hi Lori,

As others have said with a laptop touch pad all you have to do is
slide your finger left or right over the pad to turn left/right, and I
think w walks forward, and s walks backward.  Although, laptop touch
pads are usable like a lot of others I find it a bit easier to use a
physical USB mouse rather than a touch pad. However, a laptop touch
pad is certainly usable with a little practice.

On 1/30/12, Lori Duncanlori_dunca...@hotmail.com  wrote:

Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for
example but hear no step sounds, and all there is for a mouse is the actual
mouse pad built into my laptop computer, and the 2 buttons left and right,
but you can't actually turn the mouse, only press each button, I don't know
if moving my finger over the pad would move me or not, the other keys work
fine, for example the chat keys, and sellecting the weapons I have, but the
rest I'm still struggling with.
Thanks from Lori.


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Re: [Audyssey] learning how to write games

2012-01-31 Thread Jim Kitchen

Hi Laurel,

In 1980 I bought a Texas Instruments 99 4a home computer.  I typed in the 
programming examples from the manual that came with it.  I then experimented 
with the source code trying to figure out what each command did and how to 
change it to do what I wanted it to do.  I just have done the same thing every 
since.  So that is how I have learned to program games.  Well experimenting 
with sample code that I have found as well as getting help from other 
programmers such as Phil Vlasak, David Greenwood, Allen Maynerd etc.

Today I would probably recommend BGT to a new person that wished to try to 
learn to create games.

As I say to those people though.  You have to learn how to take baby steps 
before you can run with creating games.  And it is slow and frustrating when 
you have a game idea, but you have to learn the steps, that is the command code 
lines to do all of the things that you need to do to create games.

The blind accessible games that I have created over the years and are on my web 
site are;

Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, 
coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, 
Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Reaction, Roulette, 
Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J 
Shooter, Trivia game engine, Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker, monopoly board maker

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Jim Kitchen

Hi Shaun,

I really don't know what you mean by;
vb is dropping away soon so all devs need to switch.

So that means that you are not playing any of the games by me, David Greenwood, 
Phil Vlasak, Jeremy Kaldobsky etc etc right?

BFN

- Original Message -
hmmm bgt doesn't have an ide as such but maybe if its not in blast 
buddy aprone could add it in.

Its not in the official installer but its supposed to be a good ide.
vb is dropping away soon so all devs need to switch.
Bgt should have an ide that does all this stuff, its not exactly a 
internal one but maybe it could be tweaked to run, compile, etc, who knows.
Its not impossible for bgt to have a basic ide its just no official 
one exists, and the engine has been the main focus, maybe one should 
be developed.


Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Jim Kitchen

Hi Thomas,

That is very cool that you can simulate in BGT what I do in VB6.  I also like 
in VB6 that I can put the cursor on a command, press f1 and f6, and get the 
syntax, explanation and examples of that command.  And of course it all works 
great with JFW 4.02.

BFN

- Original Message -
Hi Jim,

Actually, you can simulate this behavior with BGT. BGT scripts do not
actually have to be compiled to run. You can keep the source open in
Notepad, and run the script in BGT looking for errors at the same
time. If you get an error message you can use the goto command to jump
to the line where the error is, fix it, and rerun the script. Its
similar to what you already do in Visual Basic 6 and Visual Basic .NET
as far as running the program in the debugger.


Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] flail

2012-01-31 Thread Jim Kitchen

Hi Johnny,

Yeah, I figured that it would be more of a ripping and clinging thing than the 
puncture and heavy hit of the forged spiked metal balls.

BFN

- Original Message -
Lol yeah, the best part is if you hit with mine the barbs grab onto clothing 
and you can pull the person in- I don't even want to imagine what it'd be 
like if I wack myself with this baby. 



---

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Golfers have dimpled balls.

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Re: [Audyssey] Swamp question

2012-01-31 Thread Kelvin Tan
hi thomas. I believe u haven't played swamp before. if u have I don't think 
u will forget that to move forward it's actually the right click and not w. 
thanks u for your precious info anyway.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, January 31, 2012 4:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question


Hi Lori,

As others have said with a laptop touch pad all you have to do is
slide your finger left or right over the pad to turn left/right, and I
think w walks forward, and s walks backward.  Although, laptop touch
pads are usable like a lot of others I find it a bit easier to use a
physical USB mouse rather than a touch pad. However, a laptop touch
pad is certainly usable with a little practice.

On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d 
for
example but hear no step sounds, and all there is for a mouse is the 
actual
mouse pad built into my laptop computer, and the 2 buttons left and 
right,
but you can't actually turn the mouse, only press each button, I don't 
know
if moving my finger over the pad would move me or not, the other keys 
work
fine, for example the chat keys, and sellecting the weapons I have, but 
the

rest I'm still struggling with.
Thanks from Lori.



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15:34:00




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Re: [Audyssey] Swamp question

2012-01-31 Thread Lori Duncan
Hi Thomas, I've just tried swamp again, and when I'm pressing my left and 
right mouse buttons nothing seems to happen, but when I move my finger over 
the pad the sounds do seem to change, and I find I'm starting to hear 
someone shouting out orders, and other sounds.  I still don't hear any 
footstep sounds, not even when I try shift d or any of the other keys.  I 
want to get the hang of this, as the sounds sound very good and the music I 
like too.  What I might do is see if I can get a usb mouse from somewhere, 
just to try it out.  Thanks from Lori.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, January 30, 2012 6:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question


Hi Lori,

Well, let me explain this so you can understand where we are coming
from. The way the mouse works in standard Windows applications and the
way it works in games is completely different.

In standard Windows applications you need some sight to use the mouse
because the mouse is used to move a cursor around the screen to click
on buttons, menus, icons, etc. This is generally what most people
think of when you mention using a mouse. However, this doesn't apply
to games, because they use a totally different interface.

In games a mouse is no different from any other input device like a
keyboard or joystick. there is no cursor to move around and point and
click on things. Instead the game developer maps commands like walk
forward to mouse forward, walk back to mouse backward, turn left to
mouse left, turn right to mouse right, etc. This does not require any
sight at all, because when you move the mouse the audio environment is
updated to match the movement of the mouse. Make sense?

For instance, let's use Troopenum as an example. Let's say you could
use a mouse in that game. If you pulled the mouse left you would move
left in the game world, and when you pull the mouse right you would
move right in the game world. Pressing left click would fire your
laser. Essentially, the mouse would react like a joystick and not a
mouse. Therefore you don't really need sight to play the game because
the same commands that the developer could map to  a keyboard or
joystick can be mapped to the mouse too.

Cheers!


On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:

But if you can't see then how are you supposed to opperate a mouse?



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Re: [Audyssey] Swamp question

2012-01-31 Thread Lori Duncan
Hi I've tried the right mouse button but i don't get any sound like my 
steps, so not sure if it's working or not, though something must be as I am 
starting to hear more sounds like people shooting and some guy shouting 
orders and saying they'll keep me covered or something, just not sure how to 
reach him, and where is my friend who is supposed to be hurt?


--
From: Kelvin Tan k...@weiliankelvin.com
Sent: Tuesday, January 31, 2012 12:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question

hi thomas. I believe u haven't played swamp before. if u have I don't 
think u will forget that to move forward it's actually the right click and 
not w. thanks u for your precious info anyway.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, January 31, 2012 4:19 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question


Hi Lori,

As others have said with a laptop touch pad all you have to do is
slide your finger left or right over the pad to turn left/right, and I
think w walks forward, and s walks backward.  Although, laptop touch
pads are usable like a lot of others I find it a bit easier to use a
physical USB mouse rather than a touch pad. However, a laptop touch
pad is certainly usable with a little practice.

On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:
Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d 
for
example but hear no step sounds, and all there is for a mouse is the 
actual
mouse pad built into my laptop computer, and the 2 buttons left and 
right,
but you can't actually turn the mouse, only press each button, I don't 
know
if moving my finger over the pad would move me or not, the other keys 
work
fine, for example the chat keys, and sellecting the weapons I have, but 
the

rest I'm still struggling with.
Thanks from Lori.



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15:34:00




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Re: [Audyssey] Swamp question

2012-01-31 Thread Lori Duncan
Hi Thomas, thanks for that, I think  I understand it a bit better now, I 
didn't realise the mouse could be used that way at all.  When I was at 
School for example they had games which were mouse friendly but it was click 
on certain things in the pictures to make the person actually talk or move, 
hense my hatered for the mouse in games :)



From Lori.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, January 30, 2012 6:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question


Hi Lori,

Well, let me explain this so you can understand where we are coming
from. The way the mouse works in standard Windows applications and the
way it works in games is completely different.

In standard Windows applications you need some sight to use the mouse
because the mouse is used to move a cursor around the screen to click
on buttons, menus, icons, etc. This is generally what most people
think of when you mention using a mouse. However, this doesn't apply
to games, because they use a totally different interface.

In games a mouse is no different from any other input device like a
keyboard or joystick. there is no cursor to move around and point and
click on things. Instead the game developer maps commands like walk
forward to mouse forward, walk back to mouse backward, turn left to
mouse left, turn right to mouse right, etc. This does not require any
sight at all, because when you move the mouse the audio environment is
updated to match the movement of the mouse. Make sense?

For instance, let's use Troopenum as an example. Let's say you could
use a mouse in that game. If you pulled the mouse left you would move
left in the game world, and when you pull the mouse right you would
move right in the game world. Pressing left click would fire your
laser. Essentially, the mouse would react like a joystick and not a
mouse. Therefore you don't really need sight to play the game because
the same commands that the developer could map to  a keyboard or
joystick can be mapped to the mouse too.

Cheers!


On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:

But if you can't see then how are you supposed to opperate a mouse?



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[Audyssey] FW: Newly Accessible Blackjack Game: iBlackJack HD fun game I like it

2012-01-31 Thread Reinhard Stebner


-Original Message-
From: viph...@googlegroups.com [mailto:viph...@googlegroups.com] On Behalf
Of Mike Maslo
Sent: Monday, January 30, 2012 10:07 PM
To: viph...@googlegroups.com
Subject: Re: Newly Accessible Blackjack Game: iBlackJack HD fun game I like
it



Sent from my iPhone

On Jan 30, 2012, at 8:26 PM, Aser Tolentino agtolent...@gmail.com wrote:

 Hello all,
 A while back I was looking for a good Blackjack game on the app store and
noticed that the developer of iCatcher, Joe Graf (joeisanerd.com) had put
one out. I tried it and found that the interface was accessible, but the
cards were not. I contacted him and he was very open to taking steps to make
the game more VoiceOver compatible.I got an email from him this evening and
the latest update, 1.2, has gone live with VoiceOver support. When hands are
dealt, VoiceOver announces the dealer's showing card and your hand and you
can have the values of the cards read out by touching them on the playing
surface. It is a very simple game that's great for a quick hand.
 I heartily recommend it to anyone looking for another card game. The game
again is called iBlackJack HD; it's a universal binary and the app store
link is below:
 http://itunes.apple.com/us/app/iblackjack-hd/id371922843?mt=8ls=1
 
 Respectfully,
 Aser Tolentino, Esq.
 (916) 572-2737
 agtolent...@gmail.com
 Sent from my iPhone
 
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Re: [Audyssey] Swamp question

2012-01-31 Thread Dakotah Rickard
Also, it's more than possible in many cases to turn off the
tap-to-click function on your touchpad.
It takes practice, and it was great to have the smaller maps for
learning, but you can do it.

Signed:
Dakotah Rickard

On 1/31/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Thomas, thanks for that, I think  I understand it a bit better now, I
 didn't realise the mouse could be used that way at all.  When I was at
 School for example they had games which were mouse friendly but it was click
 on certain things in the pictures to make the person actually talk or move,
 hense my hatered for the mouse in games :)

 From Lori.

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Monday, January 30, 2012 6:03 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Swamp question

 Hi Lori,

 Well, let me explain this so you can understand where we are coming
 from. The way the mouse works in standard Windows applications and the
 way it works in games is completely different.

 In standard Windows applications you need some sight to use the mouse
 because the mouse is used to move a cursor around the screen to click
 on buttons, menus, icons, etc. This is generally what most people
 think of when you mention using a mouse. However, this doesn't apply
 to games, because they use a totally different interface.

 In games a mouse is no different from any other input device like a
 keyboard or joystick. there is no cursor to move around and point and
 click on things. Instead the game developer maps commands like walk
 forward to mouse forward, walk back to mouse backward, turn left to
 mouse left, turn right to mouse right, etc. This does not require any
 sight at all, because when you move the mouse the audio environment is
 updated to match the movement of the mouse. Make sense?

 For instance, let's use Troopenum as an example. Let's say you could
 use a mouse in that game. If you pulled the mouse left you would move
 left in the game world, and when you pull the mouse right you would
 move right in the game world. Pressing left click would fire your
 laser. Essentially, the mouse would react like a joystick and not a
 mouse. Therefore you don't really need sight to play the game because
 the same commands that the developer could map to  a keyboard or
 joystick can be mapped to the mouse too.

 Cheers!


 On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 But if you can't see then how are you supposed to opperate a mouse?


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Re: [Audyssey] medieval weapons

2012-01-31 Thread Dakotah Rickard
A short sword was about a pound and a half, a standard arming sword
(what we call a longsword in our misconception) was about five, katana
were about that much, great swords were about ten or fifteen, once
steel was involved. Armor was either chain, plate, or leather-based,
plate is widely misconceived. There was heavy plate, but most of it
was really not as thick as we often think. Most plate was really quite
thin and used to deflect slashes with other armor underneath, so plate
suits could be as light as thirty pounds.
There were heavy heavy suits, but they fell out of popularity for the
reasons you all are mentioning. The trouble is that real armor and
weapons don't balance well for game or interest purposes.
I am guilty of this, myself, but really, there were good melee weapons
and bad ones, and many weapons just aren't meant to be balanced, no
matter what I or developers or movie-goers might wish.
Essentially, I don't doubt that there were forty pound swords, but
they were surely not common, and claymores and great swords were
usually half that at most.
I hope I'm not seeming arrogant, and I'm honestly writing this while
somewhat distracted, so this may seem discombobulated.

Signed:
Dakotah Rickard

On 1/29/12, Clement Chou chou.clem...@gmail.com wrote:
 Swords and knives mostly. I like them because they're more elegant... an axe
 is savage and undeniably cool though. lol. But I like Asian-style swords
 because of the designs, and the way they're used is pretty interesting as
 well.
 - Original Message -
 From: Keith S hea...@mchsi.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 29, 2012 4:09 PM
 Subject: Re: [Audyssey] medieval weapons


 same here.  Swords, knives, axes,

 Keith
 - Original Message -
 From: Clement Chou chou.clem...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 29, 2012 10:47 AM
 Subject: Re: [Audyssey] medieval weapons


 That would be about right. And as to the 20 kg sword, I think he said
 only the strongest men could do that.. otherwise it was a two-handed
 weapon. Personally I prefer oriental weapons, though I do have a
 fascination with swords of any type... lol.
 - Original Message -
 From: Keith S hea...@mchsi.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, January 29, 2012 7:52 AM
 Subject: Re: [Audyssey] medieval weapons


A typical knight's broad sword weighed about 3 pounds.  So, I'm guessing
with would be 1.4 kg?

 Keith
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Milos Przic Gamers@audyssey.org
 Sent: Sunday, January 29, 2012 7:22 AM
 Subject: [Audyssey] medieval weapons


 Hi Milos,

 Yep, a 20 kg sword sounds like allot of weapon to be wielding in a
 prolonged battle.  Especially since, like you said, it is usually
 wielded in one hand with a shield in the other hand.

 I do believe that a standard sledgehammer is 4 or 5 kg.

 BFN

 Jim

 I bought some fish oil, because my fish is squeaky.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] flail

2012-01-31 Thread Dakotah Rickard
It sounds like a man-catching flail. There are barbed weapons that are
used to entangle, which is why they are so cool, but the spike balls
are a little different, because they have the weight to break bones
and disarm people. It's similar, but still different.

Signed:
Dakotah Rickard

On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Johnny,

 Yeah, I figured that it would be more of a ripping and clinging thing than
 the puncture and heavy hit of the forged spiked metal balls.

 BFN

 - Original Message -
 Lol yeah, the best part is if you hit with mine the barbs grab onto clothing
 and you can pull the person in- I don't even want to imagine what it'd be
 like if I wack myself with this baby.


 ---

  Jim

 Golfers have dimpled balls.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] a query for developer of wrecking ball and air hockey for PC

2012-01-31 Thread joseph weakland
hello ken downy if you are subscribed to this list please write me off list so 
i can contact you directly thanks
i tried downloading the wrecking ball game off audiogames site and link is 
broken
also if you have the PC version of air hockey please write me off list to.
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[Audyssey] Swamp testing server, version 3

2012-01-31 Thread Jeremy Kaldobsky
Hey guys, It's been a few days since I've been around.  I had a really rough 
weekend and spent Saturday night until Monday night sicker than I have been in 
many years.  Apparently I picked up some sort of virus that had me really 
messed up.  I'm not better yet but I am feeling about a million times better 
than I was, haha!  The delay slowed down me releasing the next testing version, 
so here it is!  Just as before, you will need to have Kai's testing sound pack 
although I'm sure most of you already have it if you were playing on the 
testing server before.

www.kaldobsky.com/audiogames/Swamptest3.zip

It still has a way to go but I've made some changes and tried to fix a few 
things.  The blank missions shouldn't show up now but it hasn't really been 
tested.  The rewards for the missions has been scaled differently and now they 
should properly give the amounts they say they will.  Some of the stat points 
were changed.  Chain saw mastery is different and both of the sniper skills 
were changed.  I didn't get around to changing the vulcan minigun's skills yet 
but I plan to.

The missions are still pretty much the same, but I have adjusted a few things.  
For starters I think I may have fixed the issue of supply crates not always 
showing up.  It was super rate to begin with, but I think it's solved.  The 
warehouse has a few more windows placed around the outside walls.  To keep 
things more interesting, the order that things break has now been randomized to 
some extent.  It's not truly random but by adding in variation it will prevent 
things from being to easy to predict.

Mini missions, or quests, have been added finally.  They work in both maps 
although the first map has far more available.  From the safe zone you can 
spend 25 reputation to accept a quest and the reward is 250 reputation when you 
return and donate the item.  All mini mission items will be found inside of a 
building but you won't know exactly where.  The panic and looting that took 
place when the zombies first arrived has left every building a complete mess, 
so you will need to look around.  Also, an item you are asked to find might be 
something that 2 or 3 places would sell.  When this happens, you won't know 
which of the businesses it has been hidden in and you may have to check them 
all before you finally find it.  If you can't find your item or really don't 
like the one you've been asked to find, you can just pay 25 more reputation to 
get a new quest.  Leaving the game will not save your mini mission or any quest 
items you're carrying, so make sure
 you donate them first.  Also, changing maps will cause you to lose your 
current mini mission.

Have fun and hopefully there aren't a ton of bugs, haha!

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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Mike Maslo
Where do I get this test song pack from

Sent from my iPhone

On Jan 31, 2012, at 11:46 AM, Jeremy Kaldobsky jer...@kaldobsky.com wrote:

 Hey guys, It's been a few days since I've been around.  I had a really rough 
 weekend and spent Saturday night until Monday night sicker than I have been 
 in many years.  Apparently I picked up some sort of virus that had me really 
 messed up.  I'm not better yet but I am feeling about a million times better 
 than I was, haha!  The delay slowed down me releasing the next testing 
 version, so here it is!  Just as before, you will need to have Kai's testing 
 sound pack although I'm sure most of you already have it if you were playing 
 on the testing server before.
 
 www.kaldobsky.com/audiogames/Swamptest3.zip
 
 It still has a way to go but I've made some changes and tried to fix a few 
 things.  The blank missions shouldn't show up now but it hasn't really been 
 tested.  The rewards for the missions has been scaled differently and now 
 they should properly give the amounts they say they will.  Some of the stat 
 points were changed.  Chain saw mastery is different and both of the sniper 
 skills were changed.  I didn't get around to changing the vulcan minigun's 
 skills yet but I plan to.
 
 The missions are still pretty much the same, but I have adjusted a few 
 things.  For starters I think I may have fixed the issue of supply crates not 
 always showing up.  It was super rate to begin with, but I think it's solved. 
  The warehouse has a few more windows placed around the outside walls.  To 
 keep things more interesting, the order that things break has now been 
 randomized to some extent.  It's not truly random but by adding in variation 
 it will prevent things from being to easy to predict.
 
 Mini missions, or quests, have been added finally.  They work in both maps 
 although the first map has far more available.  From the safe zone you can 
 spend 25 reputation to accept a quest and the reward is 250 reputation when 
 you return and donate the item.  All mini mission items will be found inside 
 of a building but you won't know exactly where.  The panic and looting that 
 took place when the zombies first arrived has left every building a complete 
 mess, so you will need to look around.  Also, an item you are asked to find 
 might be something that 2 or 3 places would sell.  When this happens, you 
 won't know which of the businesses it has been hidden in and you may have to 
 check them all before you finally find it.  If you can't find your item or 
 really don't like the one you've been asked to find, you can just pay 25 more 
 reputation to get a new quest.  Leaving the game will not save your mini 
 mission or any quest items you're carrying, so make sure
 you donate them first.  Also, changing maps will cause you to lose your 
 current mini mission.
 
 Have fun and hopefully there aren't a ton of bugs, haha!
 
 ---
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Re: [Audyssey] game request

2012-01-31 Thread Richard Sherman
HI,

I don't have that one. The only one I do have by them is space colony 
cleaner.

Shermanator
- Original Message - 
From: michael barnes c...@samobile.net
Sent: Monday, January 30, 2012 5:18 PM


Hey, Richard.
Do you happen to have TDL Maze Game?  If so would you please send it to
me?  Thanks!


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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Thomas Ward
Hi Jim,

I'm not Shaun, but I think what he meant is given the fact Microsoft
no longer officially supports Visual Basic 6 on Vista, Win 7, and
Windows 8 most developers have dropped it and have switched to
something else. A lot of entry level programmers, for example, now use
C#.NET or VB.NET for applications where a decade ago that roll was
almost exclusively done in Visual Basic 6.

Cheers!


On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Shaun,

 I really don't know what you mean by;
 vb is dropping away soon so all devs need to switch.

 So that means that you are not playing any of the games by me, David
 Greenwood, Phil Vlasak, Jeremy Kaldobsky etc etc right?

 BFN

 - Original Message -
 hmmm bgt doesn't have an ide as such but maybe if its not in blast
 buddy aprone could add it in.
 Its not in the official installer but its supposed to be a good ide.
 vb is dropping away soon so all devs need to switch.
 Bgt should have an ide that does all this stuff, its not exactly a
 internal one but maybe it could be tweaked to run, compile, etc, who knows.
 Its not impossible for bgt to have a basic ide its just no official
 one exists, and the engine has been the main focus, maybe one should
 be developed.

  Jim

 I like Visual Basic 6.0 because I can not C.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] medieval weapons

2012-01-31 Thread Clement Chou
Well, I can confirm for sure that the heaviest sharp Katana I've scene is 
about five pounds, yes. Maybe a touch under it... I won't say anymore though 
other than that all you're saying makes sense based off what research I've 
done and what little I've scene. But being a practioner of a Japanese 
swordsmanship style, the only sword I have any absolute knowledge on is the 
Katana.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 31, 2012 9:24 AM
Subject: Re: [Audyssey] medieval weapons



A short sword was about a pound and a half, a standard arming sword
(what we call a longsword in our misconception) was about five, katana
were about that much, great swords were about ten or fifteen, once
steel was involved. Armor was either chain, plate, or leather-based,
plate is widely misconceived. There was heavy plate, but most of it
was really not as thick as we often think. Most plate was really quite
thin and used to deflect slashes with other armor underneath, so plate
suits could be as light as thirty pounds.
There were heavy heavy suits, but they fell out of popularity for the
reasons you all are mentioning. The trouble is that real armor and
weapons don't balance well for game or interest purposes.
I am guilty of this, myself, but really, there were good melee weapons
and bad ones, and many weapons just aren't meant to be balanced, no
matter what I or developers or movie-goers might wish.
Essentially, I don't doubt that there were forty pound swords, but
they were surely not common, and claymores and great swords were
usually half that at most.
I hope I'm not seeming arrogant, and I'm honestly writing this while
somewhat distracted, so this may seem discombobulated.

Signed:
Dakotah Rickard

On 1/29/12, Clement Chou chou.clem...@gmail.com wrote:
Swords and knives mostly. I like them because they're more elegant... an 
axe

is savage and undeniably cool though. lol. But I like Asian-style swords
because of the designs, and the way they're used is pretty interesting as
well.
- Original Message -
From: Keith S hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 4:09 PM
Subject: Re: [Audyssey] medieval weapons



same here.  Swords, knives, axes,

Keith
- Original Message -
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 10:47 AM
Subject: Re: [Audyssey] medieval weapons



That would be about right. And as to the 20 kg sword, I think he said
only the strongest men could do that.. otherwise it was a two-handed
weapon. Personally I prefer oriental weapons, though I do have a
fascination with swords of any type... lol.
- Original Message -
From: Keith S hea...@mchsi.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:52 AM
Subject: Re: [Audyssey] medieval weapons


A typical knight's broad sword weighed about 3 pounds.  So, I'm 
guessing

with would be 1.4 kg?

Keith
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Milos Przic Gamers@audyssey.org
Sent: Sunday, January 29, 2012 7:22 AM
Subject: [Audyssey] medieval weapons



Hi Milos,

Yep, a 20 kg sword sounds like allot of weapon to be wielding in a
prolonged battle.  Especially since, like you said, it is usually
wielded in one hand with a shield in the other hand.

I do believe that a standard sledgehammer is 4 or 5 kg.

BFN

Jim

I bought some fish oil, because my fish is squeaky.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Swamp question

2012-01-31 Thread Richard Sherman
Hi Lori,

Lorie wrote,

Hi I've tried the right mouse button but i don't get any sound like my 
steps, so not sure if it's working or not.
end snip.

To exit the safe zone , walk west. If you don't hear your footsteps wwith 
the right mouse button, try walking backwards and see if you hear them. Also 
you can check your coordinates and see if you are moving.
begin snip.
, though something must be as I am starting to hear more sounds like people 
shooting
end snip.

You will be able to hear shooting from inside the ssafe zone.

begin snip.
some guy shouting orders and saying they'll keep me covered or something, 
just not sure how to reach him
end snip.

This is the guard guarding the safe zone. You don't interact with the guard. 
But if you are being chased, and get to the safe zone, the guard will shoot 
any and all incoming zombies.

begin snip.
and where is my friend who is supposed to be hurt?
end snip.

As it appears, you did read the read me file. Please note that this was 
written for an earlier version and has not been totally updated. In the 
earlier version, there was a single player mode. That is the part talking 
about a injured friend. Ignore that section.

Here are some helpful suggestions:

When you extracted the game, it should have created a folder named swamp. 
Please go into that folder and:

1. Find the change log text file, called Changelog.txt, and give that a good 
read, you will note more recent improvements and how they effect the game 
and how to control those certain actions.

2. You might want to open and look at the key config file, called 
keyconfig.ini. This gives you a detailed version of what each key does, and 
if you don't like that one, just change it there. Be sure to save the file 
upon exiting if you make any changes. If you don't like the changes, delete 
the file and when you run the game the next time, it will create the file 
again with the default keys.

3. Find the sounds folder. Go into that and listen to each wave file. This 
way you know what you are hearing.

While in the game, stand inside the safe zone. Walk around a bit, and test 
out your keys before venturing outside .

If you want to listen to a walk thru, Valiant 66 did one, and the link for 
it is

http://dl.dropbox.com/u/13968355/swamp%20playthrough.mp3

HTH.

shermanator


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Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-31 Thread Thomas Ward
Hi Jim,

Yes, that was always a pretty cool help feature of the VB 6 IDE. If
I'm not mistaken I believe VS.NET 2010 has that feature too, but I'd
have to check. Been a while since I had to use that particular help
feature.


On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 That is very cool that you can simulate in BGT what I do in VB6.  I also
 like in VB6 that I can put the cursor on a command, press f1 and f6, and get
 the syntax, explanation and examples of that command.  And of course it all
 works great with JFW 4.02.

 BFN

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Re: [Audyssey] Swamp question

2012-01-31 Thread Paul Lemm
Hi,

You should hear footsteps when pressing the right mouse button unless a wall
is blocking your way, if so pressing S should make you walk backwards and
again you should hear footsteps. I don't think the injured person is part of
the game anymore I think that was from when it was a single player game and
it has been takenout since it became an online multi player.

Paul Lemm
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 31 January 2012 12:51
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

Hi I've tried the right mouse button but i don't get any sound like my 
steps, so not sure if it's working or not, though something must be as I am 
starting to hear more sounds like people shooting and some guy shouting 
orders and saying they'll keep me covered or something, just not sure how to

reach him, and where is my friend who is supposed to be hurt?

--
From: Kelvin Tan k...@weiliankelvin.com
Sent: Tuesday, January 31, 2012 12:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question

 hi thomas. I believe u haven't played swamp before. if u have I don't 
 think u will forget that to move forward it's actually the right click and

 not w. thanks u for your precious info anyway.

 --
 From: Thomas Ward thomasward1...@gmail.com
 Sent: Tuesday, January 31, 2012 4:19 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Swamp question

 Hi Lori,

 As others have said with a laptop touch pad all you have to do is
 slide your finger left or right over the pad to turn left/right, and I
 think w walks forward, and s walks backward.  Although, laptop touch
 pads are usable like a lot of others I find it a bit easier to use a
 physical USB mouse rather than a touch pad. However, a laptop touch
 pad is certainly usable with a little practice.

 On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d

 for
 example but hear no step sounds, and all there is for a mouse is the 
 actual
 mouse pad built into my laptop computer, and the 2 buttons left and 
 right,
 but you can't actually turn the mouse, only press each button, I don't 
 know
 if moving my finger over the pad would move me or not, the other keys 
 work
 fine, for example the chat keys, and sellecting the weapons I have, but 
 the
 rest I'm still struggling with.
 Thanks from Lori.


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Re: [Audyssey] game request

2012-01-31 Thread michael barnes

Hey, Richard.
Can you send me that game?  I would like to check out Space Cleaner!

--
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www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] medieval weapons

2012-01-31 Thread Johnny Tai
Agree with all you pointed out- match my own knowledge on the matter. Most 
big heavy swords we see in fantasy titles today were mostly just ceremonial 
when they were used at all- that Japanese nodachi for example- it's really 
too unwieldy to be of any real use.



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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Johnny Tai
Is this to replace the version we're playing on now for those of us who 
didn't test or is it still just for the testing folk? 



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Re: [Audyssey] Swamp question

2012-01-31 Thread Lori Duncan
Hi Richard, thanks for your help, I have managed to get the game working 
again bu downloading it again from scratch, not sure why it wouldn't work 
before, maybe I messed up something in the config file, but it seems alright 
now.  The only thing now is when I exit the game and go back into it again, 
I'm sometimes asked to extract the files again, then replace all.  It's odd 
as I extract them to the swamp folder on my desktop, so nut sure why it 
keeps wanting me to re-do it.


Anyway I'm impressed with the sounds in this game and like how you can hear 
other players shooting, also the ` key doesn't seem to work, but I'm going 
to download the new version, en case I had an older version by a mistake. 
The one I have now doesn't have a single player mode, so it can't be all 
that old.


See you around in the swamp hopefully, best wishes from Lori.

--
From: Richard Sherman squir...@gmail.com
Sent: Tuesday, January 31, 2012 7:04 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Swamp question


Hi Lori,

Lorie wrote,

Hi I've tried the right mouse button but i don't get any sound like my
steps, so not sure if it's working or not.
end snip.

To exit the safe zone , walk west. If you don't hear your footsteps wwith
the right mouse button, try walking backwards and see if you hear them. 
Also

you can check your coordinates and see if you are moving.
begin snip.
, though something must be as I am starting to hear more sounds like 
people

shooting
end snip.

You will be able to hear shooting from inside the ssafe zone.

begin snip.
some guy shouting orders and saying they'll keep me covered or something,
just not sure how to reach him
end snip.

This is the guard guarding the safe zone. You don't interact with the 
guard.
But if you are being chased, and get to the safe zone, the guard will 
shoot

any and all incoming zombies.

begin snip.
and where is my friend who is supposed to be hurt?
end snip.

As it appears, you did read the read me file. Please note that this was
written for an earlier version and has not been totally updated. In the
earlier version, there was a single player mode. That is the part talking
about a injured friend. Ignore that section.

Here are some helpful suggestions:

When you extracted the game, it should have created a folder named swamp.
Please go into that folder and:

1. Find the change log text file, called Changelog.txt, and give that a 
good

read, you will note more recent improvements and how they effect the game
and how to control those certain actions.

2. You might want to open and look at the key config file, called
keyconfig.ini. This gives you a detailed version of what each key does, 
and

if you don't like that one, just change it there. Be sure to save the file
upon exiting if you make any changes. If you don't like the changes, 
delete

the file and when you run the game the next time, it will create the file
again with the default keys.

3. Find the sounds folder. Go into that and listen to each wave file. This
way you know what you are hearing.

While in the game, stand inside the safe zone. Walk around a bit, and test
out your keys before venturing outside .

If you want to listen to a walk thru, Valiant 66 did one, and the link for
it is

http://dl.dropbox.com/u/13968355/swamp%20playthrough.mp3

HTH.

shermanator


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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Kai
Given the subject of the email and the contextual references in the body of 
self same, I'd surmise that this release is still intended for testing 
purposes.


quote: I'm not better yet but I am feeling about a million times better than 
I was, haha!  The delay slowed down me releasing the next testing version, 
so here it is!  Just as before, you will need to have Kai's testing sound 
pack although I'm sure most of you already have it if you were playing on 
the testing server before.


Kai

- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 31, 2012 11:27 AM
Subject: Re: [Audyssey] Swamp testing server, version 3


Is this to replace the version we're playing on now for those of us who 
didn't test or is it still just for the testing folk?


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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Jeremy Kaldobsky
Kai has uploaded the sound packs in both of these locations.
http://dl.dropbox.com/u/6855861/SwampTest.zip
http://www.sendspace.com/file/zgfe9u

 Where do I get this test song pack
 from
 
 Sent from my iPhone


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Re: [Audyssey] Swamp testing server, version 3

2012-01-31 Thread Jeremy Kaldobsky
This is still just for the testing folk.

 Is this to replace the version we're
 playing on now for those of us who didn't test or is it
 still just for the testing folk? 


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Re: [Audyssey] Swamp question

2012-01-31 Thread Jeremy Kaldobsky
Lori it sounds like you may be accidentally opening up the old zip file instead 
of opening up the actual swamp folder.  The game isn't able to compress itself 
so you must have both the swamp folder and the swamp.zip file next to each 
other and you sometimes open the wrong one.

 Hi Richard, thanks for your help, I
 have managed to get the game working again bu downloading it
 again from scratch, not sure why it wouldn't work before,
 maybe I messed up something in the config file, but it seems
 alright now.  The only thing now is when I exit the
 game and go back into it again, I'm sometimes asked to
 extract the files again, then replace all.  It's odd as
 I extract them to the swamp folder on my desktop, so nut
 sure why it keeps wanting me to re-do it.
 
 Anyway I'm impressed with the sounds in this game and like
 how you can hear other players shooting, also the ` key
 doesn't seem to work, but I'm going to download the new
 version, en case I had an older version by a mistake. The
 one I have now doesn't have a single player mode, so it
 can't be all that old.
 
 See you around in the swamp hopefully, best wishes from
 Lori.


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Re: [Audyssey] Swamp question

2012-01-31 Thread Thomas Ward
Hi,

Thanks. I stand corrected. Its been a while since I played swamp, and
I couldn't remember if it used the left-hand navigation keys like many
mainstream FPS games do or not.

On 1/31/12, Dallas O'Brien dallas-obr...@bigpond.com wrote:
 no, w is still your key for direction finding. right mouse and left
 mouse keys are still used on a touch pad.
 dallas


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Re: [Audyssey] Swamp question

2012-01-31 Thread Thomas Ward
Hi Lori,

Sure. I understand where you were coming from. Unfortunately, the
mouse has been given a bad reputation, because of
previous bad experiences like yours. What a lot of blind computer
users fail to realize until its explained to them that their bad
experience is not due to the mouse itself, but how the programmer
chose to program the mouse in his/her application that causes the
issue with accessibility. Here is a valid case in point.

A lot of blind users probably have never used a mouse to point and
click on items in Windows applications. That's because some screen
readers like Jaws do not track the physical mouse pointer, and use a
virtual mouse cursor, the Jaws Cursor, instead. However, that doesn't
mean the mouse couldn't be 90% to 100% accessible for a blind user
too.

On Linux, for example, the Orca screen reader has an option to track
the mouse that can be enabled in preferences.  Once a Linux user does
that they can freely move the mouse around on the screen and Orca will
tell them what is under the mouse such as buttons, panels, program
launchers, checkboxes, and so on. It takes a little bit of practice to
get use to, but in the Gnome graphical environment for Linux I've been
able to use the mouse to move to the main panel, click on a program
launcher, and start Firefox, Thunderbird, whatever without even
touching the keyboard. Which goes to show its not the mouse to blame
but how its program and how access technology supports it.

On 1/31/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi Thomas, thanks for that, I think  I understand it a bit better now, I
 didn't realise the mouse could be used that way at all.  When I was at
 School for example they had games which were mouse friendly but it was click
 on certain things in the pictures to make the person actually talk or move,
 hense my hatered for the mouse in games :)

 From Lori.

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Re: [Audyssey] Swamp question

2012-01-31 Thread Thomas Ward
Hi Kelvin,

Actually, I have played Swamp before, but not for quite a while. I
tried it out, found I didn't really care for the game, and stopped
playing it. So my experience is limited to a few hours of playing it
in single player mode.

The reason I thought w walked forward and s walked backward is that is
a typical FPS setup for mainstream games. Jedi Knight, a lot of the
newer Tomb Raider games, as well as a few others I could name allowed
you to walk forward/backward with w/s and you could turn etc with the
mouse. So that's the source of my slight confusion.

On 1/31/12, Kelvin Tan k...@weiliankelvin.com wrote:
 hi thomas. I believe u haven't played swamp before. if u have I don't think
 u will forget that to move forward it's actually the right click and not w.
 thanks u for your precious info anyway.

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[Audyssey] soul calibur v main menu

2012-01-31 Thread Clement Chou
So I got the game, and am now fiddling with it. Here are the options in the 
main menu, which doesn't wrap! Though other menus do. The game starts you on 
story mode, which is not the top option. Here goes.
Offline - contains your arcade mode, training and the like
Online - I have yet to fiddle with this
Story mode
Character Creation
Options
When you first start the game, I would recommend going to options, then going 
down fur ties to the system install. Once you install the data on your ps3, the 
game will load a lot faster. In the offline mode, training mode is the last 
option, so you can get used to the game and such. I will update soon with the 
character select screen! I tried to post this to the audiogames.net forum... 
but was stopped by the bot-prevention question. Keeps asking me what the name 
of the planet is... how is Earth not the right answer? lol It rotates between 
say hello, asking me the name of the site which I presume is AudioGames.net and 
the last question. So frustrating
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Re: [Audyssey] Swamp question

2012-01-31 Thread Jeremy Kaldobsky
Actually the Tomb raider games are 3rd person perspective instead of first 
person perspective.  It's a small difference but the control methods were 
usually set up a little different between those styles of games.

I actually have had several people say that mainstream first person shooter 
games use W as forward instead of the right mouse button.  I know people aren't 
actually trying to argue, but I do find it a little funny.  Some FPS games have 
shipped with W as the default over the years, but even some have shipped with 
the up arrow as default.  What I'm focused most on is what became the control 
scheme overwhelmingly adopted by players for each game's online base of 
players.  In all of these games, the right mouse button remained forever the 
king, haha.

I feel a little bad even bringing this up because I don't want anyone to think 
I'm offended by those comments or trying to defend myself.  I just felt like 
taking a different approach at explaining what I had originally meant.  I'm 
sure that many people on the list have played mainstream FPS games before they 
lost their sight and it's possible that the ones they played all happened to 
use w for walking.  I took a few minutes to think about it and I came up with 
47 first person computer games I've played.  I knew it would be a lot, but I'm 
surprised it was that many!

 Hi Kelvin,
 
 Actually, I have played Swamp before, but not for quite a
 while. I
 tried it out, found I didn't really care for the game, and
 stopped
 playing it. So my experience is limited to a few hours of
 playing it
 in single player mode.
 
 The reason I thought w walked forward and s walked backward
 is that is
 a typical FPS setup for mainstream games. Jedi Knight, a lot
 of the
 newer Tomb Raider games, as well as a few others I could
 name allowed
 you to walk forward/backward with w/s and you could turn etc
 with the
 mouse. So that's the source of my slight confusion.


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Re: [Audyssey] Swamp question

2012-01-31 Thread Che
  Yeah, Jeremy is right about the right mouse button thing.  I didn't 
realize the standard had changed so much since my days of Doom, Quake 
and so forth, but there is definately some merit in being able to use 
that left hand for doing things in conjunction with moving forward with 
the right hand.
  Personally, I have mapped forward to the space bar, but that is the 
cool thing about the keys.ini file, you can adjust it any way you want.
  Its too bad more developers aren't playing swamp.  there is a lot to 
be learned here, from the way the AI is working, to the best quality 
sounds I've ever heard in an audio game.  Even if I didn't care for the 
style of game, I'd be playing swamp just to immerse myself in a game 
done at top quality from the bottom to the top.
  Don't forget to support the effort by sending a few bucks to help the 
cause at Jeremys site:

http://www.kaldobsky.com/audiogames/
  You can donate with pay pal or a credit card and its totally secure.
  I mention the donation thing because I want jeremy to keep making 
excellent cutting edge games for us, and showing our appreciation with 
cold hard cash is one way to do that.

  Rock.
  che



On 1/31/2012 4:34 PM, Jeremy Kaldobsky wrote:

Actually the Tomb raider games are 3rd person perspective instead of first 
person perspective.  It's a small difference but the control methods were 
usually set up a little different between those styles of games.

I actually have had several people say that mainstream first person shooter 
games use W as forward instead of the right mouse button.  I know people aren't 
actually trying to argue, but I do find it a little funny.  Some FPS games have 
shipped with W as the default over the years, but even some have shipped with 
the up arrow as default.  What I'm focused most on is what became the control 
scheme overwhelmingly adopted by players for each game's online base of 
players.  In all of these games, the right mouse button remained forever the 
king, haha.

I feel a little bad even bringing this up because I don't want anyone to think 
I'm offended by those comments or trying to defend myself.  I just felt like 
taking a different approach at explaining what I had originally meant.  I'm 
sure that many people on the list have played mainstream FPS games before they 
lost their sight and it's possible that the ones they played all happened to 
use w for walking.  I took a few minutes to think about it and I came up with 
47 first person computer games I've played.  I knew it would be a lot, but I'm 
surprised it was that many!


Hi Kelvin,

Actually, I have played Swamp before, but not for quite a
while. I
tried it out, found I didn't really care for the game, and
stopped
playing it. So my experience is limited to a few hours of
playing it
in single player mode.

The reason I thought w walked forward and s walked backward
is that is
a typical FPS setup for mainstream games. Jedi Knight, a lot
of the
newer Tomb Raider games, as well as a few others I could
name allowed
you to walk forward/backward with w/s and you could turn etc
with the
mouse. So that's the source of my slight confusion.



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[Audyssey] hidden house in world of legends

2012-01-31 Thread Richard Sherman
Hi,

Kind of stuck on one particular point in the game. I want to figure out the 
secret of the hidden house. This is the scene where there are 6 houses and a 
reset button. you knock on a door, and it clicks. can anyone give me a 
slight hint on how to figure this out?

Thanks in advance.

Rich 


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Re: [Audyssey] Swamp question

2012-01-31 Thread Steady Goh

Hi Thomas,
I hope you won't have the same type of so call slight confusion with those 
programming languages you didn't use for quite a while, didn't care about 
and again giving others the wrong information.

锦发/Steady Goh
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 01, 2012 5:16 AM
Subject: Re: [Audyssey] Swamp question



Hi Kelvin,

Actually, I have played Swamp before, but not for quite a while. I
tried it out, found I didn't really care for the game, and stopped
playing it. So my experience is limited to a few hours of playing it
in single player mode.

The reason I thought w walked forward and s walked backward is that is
a typical FPS setup for mainstream games. Jedi Knight, a lot of the
newer Tomb Raider games, as well as a few others I could name allowed
you to walk forward/backward with w/s and you could turn etc with the
mouse. So that's the source of my slight confusion.

On 1/31/12, Kelvin Tan k...@weiliankelvin.com wrote:
hi thomas. I believe u haven't played swamp before. if u have I don't 
think
u will forget that to move forward it's actually the right click and not 
w.

thanks u for your precious info anyway.


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list,
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[Audyssey] To Dark.

2012-01-31 Thread michael barnes

Hey, Dark.
I was wondering if you might have a user name and register key for 
Space colony cleaner or if you might know of someone that does?

Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] Swamp needs new voice volunteers

2012-01-31 Thread Jeremy Kaldobsky
I've been meaning to post a new request for voice volunteers!  As you all know, 
the current voices for Swamp have been very good and have served the game well 
thus far.  The problem is, now that the game is growing there is a larger list 
of phrases needed and that means the old voices will need to be thrown away.  
The volunteers for the old voices are certainly welcome to record new ones, but 
even old phrases would need to be re recorded so that everything has the same 
sound.

The list is long but here is what we are looking for.  First off, please try to 
record these with the nicest microphone you have and with the least amount of 
background noise.  Kai has asked that all of these phrases be recorded as 1 
long sound file so that he can more easily work on it.  There are a series of 
phrase categories that we need, followed by a few examples.  The examples are 
not exactly what you need to say!  I already expect that 90% of people will 
send in these exact phrases word for word, but we are actually hoping to get a 
bit of variety to reflect different people.  The examples are to help you think 
up your own, but you can use the examples if they are actually what you'd want 
to say.  We are looking for 3 messages for each of the phrase categories so 
that the best 1 or 2 from each can be used.  If a voice doesn't have at least 1 
good phrase from each category then it can't be used, so that's why it's worth 
the extra effort to have
 everyone record 3.

Name for your voice:  1 or 2 words to distinguish your voice in the menu list.
Greeting: Hello, salutations, Well met
Ammo crisis: I need to reload
Beckon: Over here, This way, On me
Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down
Confirmation: Affirmative, Got it, Lets do it, Ten Four
Negative: That's a negative, I don't think so, No thanks
Follow: Follow me, On my mark, This way
Give Help: I've got your back, I got ya, I'll guard you
Report: Mission complete, Success, Objective met
Seek Help: Cover me, Watch my back, I could use a hand
Stay: Stay here, Hold this position, Wait here
taunt: Come on, Die ugly, Eat lead!
Warning: Watch out, heads up, Be careful
Battle cry: Lets go!, Lets do it!, Lets rock!
Ready: Ready, I'm set, Here
Hold: Wait for me, I'm coming, one sec
Pressure:  Hurry up, Go go go!, get the lead out
Death warning:  Man down!, we lost someone, we're taking casualties!
Help:  Help!, Medic!, I'm being overrun!
In pain: If possible we'd like 3 sounds to represent being in pain.  These 
aren't the death screams but rather the pain noises to let others hear that you 
are being attacked.  Hint, pain grunts are rather short, haha.

Just as before, Kai and I will determine how many voices will be included and 
we will pick that number from the submitted recordings.  In advance I'd like to 
thank all who submit voices, and I hope that no one is upset if their own voice 
doesn't end up in the game for whatever reason.  Please know that it won't be 
meant as anything personal.  Hopefully after these submissions we will have a 
more expressive set of voices as well as some female voices, which have been 
needed for quite some time.  Thanks once again!

You can mail your submissions to me:  jer...@kaldobsky.com

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Re: [Audyssey] Swamp needs new voice volunteers

2012-01-31 Thread Johnny Tai
How soon do you need these in- or rahter, when's the deadline? I'm suffering 
from a bit of a flu atm, and while this grants my voice a 
certain...character...I'd like to wait a few days before recording.
My girlfriend also expressed interest, but we won't be able to record her 
till I see her on the weekend. 



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Re: [Audyssey] Swamp question

2012-01-31 Thread Thomas Ward
Hi,

Yeah, I know Tomb Raider is technically a third-person game, but
because I can't see the screen I tend to lump it in with the
first-person games because the mechanics are similar. Anyway, I simply
wanted to point out I have played a number of mainstream games where w
moves the character forward and s moves the character back, and since
I haven't played swamp in a while I just assumed it used similar
keyboard commands as other FPS and third-person games I have played in
the passed. Sorry, about my mistake.  Guess I should refresh my memory
before opening my mouth and inserting my foot.

Cheers!


On 1/31/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually the Tomb raider games are 3rd person perspective instead of first
 person perspective.  It's a small difference but the control methods were
 usually set up a little different between those styles of games.

 I actually have had several people say that mainstream first person shooter
 games use W as forward instead of the right mouse button.  I know people
 aren't actually trying to argue, but I do find it a little funny.  Some FPS
 games have shipped with W as the default over the years, but even some have
 shipped with the up arrow as default.  What I'm focused most on is what
 became the control scheme overwhelmingly adopted by players for each game's
 online base of players.  In all of these games, the right mouse button
 remained forever the king, haha.

 I feel a little bad even bringing this up because I don't want anyone to
 think I'm offended by those comments or trying to defend myself.  I just
 felt like taking a different approach at explaining what I had originally
 meant.  I'm sure that many people on the list have played mainstream FPS
 games before they lost their sight and it's possible that the ones they
 played all happened to use w for walking.  I took a few minutes to think
 about it and I came up with 47 first person computer games I've played.  I
 knew it would be a lot, but I'm surprised it was that many!


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Re: [Audyssey] Swamp question

2012-01-31 Thread Thomas Ward
Hi Steady,

Watch the flaming. That insult was totally uncalled for. I've already
apologized to the list for my mistake. If that's not good enough for
you that's just too bad. That's your problem not mine.

On 1/31/12, Steady Goh stea...@gmail.com wrote:
 Hi Thomas,
 I hope you won't have the same type of so call slight confusion with those
 programming languages you didn't use for quite a while, didn't care about
 and again giving others the wrong information.
Steady Goh

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Re: [Audyssey] Swamp question

2012-01-31 Thread Ben
Ahh Jeremy.  I hate to be one of the exceptions to the rule.  Since I've
never had sight myself, I have only played fps games that use the console
controllers - with the help of my dad and others.  But I personally dislike
having one mouse button for walking and one for firing - personally I'd say
reload should be right mouse button and reassign the walking to something
else...

Ben.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 31 January 2012 22:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp question

Actually the Tomb raider games are 3rd person perspective instead of first
person perspective.  It's a small difference but the control methods were
usually set up a little different between those styles of games.

I actually have had several people say that mainstream first person shooter
games use W as forward instead of the right mouse button.  I know people
aren't actually trying to argue, but I do find it a little funny.  Some FPS
games have shipped with W as the default over the years, but even some have
shipped with the up arrow as default.  What I'm focused most on is what
became the control scheme overwhelmingly adopted by players for each game's
online base of players.  In all of these games, the right mouse button
remained forever the king, haha.

I feel a little bad even bringing this up because I don't want anyone to
think I'm offended by those comments or trying to defend myself.  I just
felt like taking a different approach at explaining what I had originally
meant.  I'm sure that many people on the list have played mainstream FPS
games before they lost their sight and it's possible that the ones they
played all happened to use w for walking.  I took a few minutes to think
about it and I came up with 47 first person computer games I've played.  I
knew it would be a lot, but I'm surprised it was that many!

 Hi Kelvin,
 
 Actually, I have played Swamp before, but not for quite a while. I 
 tried it out, found I didn't really care for the game, and stopped 
 playing it. So my experience is limited to a few hours of playing it 
 in single player mode.
 
 The reason I thought w walked forward and s walked backward is that is 
 a typical FPS setup for mainstream games. Jedi Knight, a lot of the 
 newer Tomb Raider games, as well as a few others I could name allowed 
 you to walk forward/backward with w/s and you could turn etc with the 
 mouse. So that's the source of my slight confusion.


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-
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Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4778 - Release Date: 01/31/12

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Re: [Audyssey] Swamp needs new voice volunteers

2012-01-31 Thread Ben
I'll do one myself later on this week. When are you chosing?  Coz I got
loads of work to sort out but I can do one.
Just to let everyone know my name will be destroyer. So no using that lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 01 February 2012 05:45
To: audyssey
Subject: [Audyssey] Swamp needs new voice volunteers

I've been meaning to post a new request for voice volunteers!  As you all
know, the current voices for Swamp have been very good and have served the
game well thus far.  The problem is, now that the game is growing there is a
larger list of phrases needed and that means the old voices will need to be
thrown away.  The volunteers for the old voices are certainly welcome to
record new ones, but even old phrases would need to be re recorded so that
everything has the same sound.

The list is long but here is what we are looking for.  First off, please try
to record these with the nicest microphone you have and with the least
amount of background noise.  Kai has asked that all of these phrases be
recorded as 1 long sound file so that he can more easily work on it.  There
are a series of phrase categories that we need, followed by a few examples.
The examples are not exactly what you need to say!  I already expect that
90% of people will send in these exact phrases word for word, but we are
actually hoping to get a bit of variety to reflect different people.  The
examples are to help you think up your own, but you can use the examples if
they are actually what you'd want to say.  We are looking for 3 messages for
each of the phrase categories so that the best 1 or 2 from each can be used.
If a voice doesn't have at least 1 good phrase from each category then it
can't be used, so that's why it's worth the extra effort to have  everyone
record 3.

Name for your voice:  1 or 2 words to distinguish your voice in the menu
list.
Greeting: Hello, salutations, Well met
Ammo crisis: I need to reload
Beckon: Over here, This way, On me
Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down
Confirmation: Affirmative, Got it, Lets do it, Ten Four
Negative: That's a negative, I don't think so, No thanks
Follow: Follow me, On my mark, This way
Give Help: I've got your back, I got ya, I'll guard you
Report: Mission complete, Success, Objective met Seek Help: Cover me, Watch
my back, I could use a hand
Stay: Stay here, Hold this position, Wait here
taunt: Come on, Die ugly, Eat lead!
Warning: Watch out, heads up, Be careful Battle cry: Lets go!, Lets do it!,
Lets rock!
Ready: Ready, I'm set, Here
Hold: Wait for me, I'm coming, one sec
Pressure:  Hurry up, Go go go!, get the lead out Death warning:  Man down!,
we lost someone, we're taking casualties!
Help:  Help!, Medic!, I'm being overrun!
In pain: If possible we'd like 3 sounds to represent being in pain.  These
aren't the death screams but rather the pain noises to let others hear that
you are being attacked.  Hint, pain grunts are rather short, haha.

Just as before, Kai and I will determine how many voices will be included
and we will pick that number from the submitted recordings.  In advance I'd
like to thank all who submit voices, and I hope that no one is upset if
their own voice doesn't end up in the game for whatever reason.  Please know
that it won't be meant as anything personal.  Hopefully after these
submissions we will have a more expressive set of voices as well as some
female voices, which have been needed for quite some time.  Thanks once
again!

You can mail your submissions to me:  jer...@kaldobsky.com

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