Re: [Audyssey] Swamp question
Hi Lori, As others have said with a laptop touch pad all you have to do is slide your finger left or right over the pad to turn left/right, and I think w walks forward, and s walks backward. Although, laptop touch pads are usable like a lot of others I find it a bit easier to use a physical USB mouse rather than a touch pad. However, a laptop touch pad is certainly usable with a little practice. On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for example but hear no step sounds, and all there is for a mouse is the actual mouse pad built into my laptop computer, and the 2 buttons left and right, but you can't actually turn the mouse, only press each button, I don't know if moving my finger over the pad would move me or not, the other keys work fine, for example the chat keys, and sellecting the weapons I have, but the rest I'm still struggling with. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
you move when you press your right mouse button and you turn with your touch pad s will move you back and a will side stip you to the left and d will side stip your to the right using shift with a or d will turn you to your nearest compus derection. Just play around with it and you will catch on. The touch pad is not that bad. On 1/31/12, Thomas Ward thomasward1...@gmail.com wrote: Hi Lori, As others have said with a laptop touch pad all you have to do is slide your finger left or right over the pad to turn left/right, and I think w walks forward, and s walks backward. Although, laptop touch pads are usable like a lot of others I find it a bit easier to use a physical USB mouse rather than a touch pad. However, a laptop touch pad is certainly usable with a little practice. On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for example but hear no step sounds, and all there is for a mouse is the actual mouse pad built into my laptop computer, and the 2 buttons left and right, but you can't actually turn the mouse, only press each button, I don't know if moving my finger over the pad would move me or not, the other keys work fine, for example the chat keys, and sellecting the weapons I have, but the rest I'm still struggling with. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] learning how to write games
Hi Laurel, Well, its different for every person out here, and its possible to teach yourself to program and write games. If you pay for a service such as http://safari.oreilly.com you can pay to read college level programming books on a variety of programming languages, game design, and specific topics like artificial intelligence, and so on. However, I will warn you that it can get expensive using a service like Safari, but is much cheaper than paying for college level courses that will essentially teach you the same thing. As for myself I attended a college, Wright State University, where I took a number of computer science courses on C++, Java, Visual Basic, and SQL. After leaving college I used Safari to update my programming skills by reading books on Python, C#.NET, VB.NET, DirectX, artificial intelligence, and basic game design and programming. So my education was pretty extensive before I actually sat down and wrote my first audio game. That said, my aim was to get a degree in computer science so I could enter the work force as a professional programmer. I had hoped to get a decent paying job with Microsoft, IBM, or some other well known software company making $60,000 a year. that didn't happen, and the kind of education I had isn't necessary for an independent game developer who wants to create games on the side as a hobby. Today there are some much easier and less expensive ways to program games. You can try an all purpose game engine like Philip Bennefall's BGT which contains all of the basics such as DirectInput, SAPI, DirectSound, etc all wrapped by a light weight scripting language known as Angelscript. It is a good entry language to programming, and is much simpler than picking up an all purpose programming language like C++, Java, or Visual Basic and having to learn it with DirectX, SAPI, and everything else you need. However, if you are seeking a more semi-professional education in programming to write games as well as other applications I think that http://safari.oreilly.com is the best place to get started. They have hundreds of books that you can read online in your web browser for about $50 a month. You can go as fast or as slow as you want, and essentially get a college level education in programming by using the same textbooks used by students and professional programmers. Last but not least, I am working on building a developers website that will teach new game developers to program games from a beginner level and slowly work up to more advanced topics. There isn't much here yet but http://developers.usagamesinteractive.com will hopefully soon be a low cost resource for people like yourself who wants to get into game programming at the entry level. Right now I am busy just uploading tools, APIs, and other software required by a developer, but I'm also working on tutorials I haven't uploaded to the website yet. Cheers! On 1/30/12, Laurel laurel.stock...@gmail.com wrote: Hey, I have a question for those of you who write games and all. How did you learn how to write the games that you have created? For example, how did you learn the computer coding languages you needed, and how to build your game from an idea to an actual game. Was there a course you took, or something online or an accessible book you read that helped you? I have several ideas I'd love to work on, but I really don't even know where to begin. /smiles/ Laurel and Stockard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
no, w is still your key for direction finding. right mouse and left mouse keys are still used on a touch pad. dallas On 1/31/2012 18:19, Thomas Ward wrote: Hi Lori, As others have said with a laptop touch pad all you have to do is slide your finger left or right over the pad to turn left/right, and I think w walks forward, and s walks backward. Although, laptop touch pads are usable like a lot of others I find it a bit easier to use a physical USB mouse rather than a touch pad. However, a laptop touch pad is certainly usable with a little practice. On 1/30/12, Lori Duncanlori_dunca...@hotmail.com wrote: Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for example but hear no step sounds, and all there is for a mouse is the actual mouse pad built into my laptop computer, and the 2 buttons left and right, but you can't actually turn the mouse, only press each button, I don't know if moving my finger over the pad would move me or not, the other keys work fine, for example the chat keys, and sellecting the weapons I have, but the rest I'm still struggling with. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] learning how to write games
Hi Laurel, In 1980 I bought a Texas Instruments 99 4a home computer. I typed in the programming examples from the manual that came with it. I then experimented with the source code trying to figure out what each command did and how to change it to do what I wanted it to do. I just have done the same thing every since. So that is how I have learned to program games. Well experimenting with sample code that I have found as well as getting help from other programmers such as Phil Vlasak, David Greenwood, Allen Maynerd etc. Today I would probably recommend BGT to a new person that wished to try to learn to create games. As I say to those people though. You have to learn how to take baby steps before you can run with creating games. And it is slow and frustrating when you have a game idea, but you have to learn the steps, that is the command code lines to do all of the things that you need to do to create games. The blind accessible games that I have created over the years and are on my web site are; Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Puppy1, Reaction, Roulette, Simon, Skunk, Slot Machine, Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, Trucker, Yahtzee Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course maker, monopoly board maker BFN Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SmartEditor. Was: Re: Writing code.
Hi Shaun, I really don't know what you mean by; vb is dropping away soon so all devs need to switch. So that means that you are not playing any of the games by me, David Greenwood, Phil Vlasak, Jeremy Kaldobsky etc etc right? BFN - Original Message - hmmm bgt doesn't have an ide as such but maybe if its not in blast buddy aprone could add it in. Its not in the official installer but its supposed to be a good ide. vb is dropping away soon so all devs need to switch. Bgt should have an ide that does all this stuff, its not exactly a internal one but maybe it could be tweaked to run, compile, etc, who knows. Its not impossible for bgt to have a basic ide its just no official one exists, and the engine has been the main focus, maybe one should be developed. Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SmartEditor. Was: Re: Writing code.
Hi Thomas, That is very cool that you can simulate in BGT what I do in VB6. I also like in VB6 that I can put the cursor on a command, press f1 and f6, and get the syntax, explanation and examples of that command. And of course it all works great with JFW 4.02. BFN - Original Message - Hi Jim, Actually, you can simulate this behavior with BGT. BGT scripts do not actually have to be compiled to run. You can keep the source open in Notepad, and run the script in BGT looking for errors at the same time. If you get an error message you can use the goto command to jump to the line where the error is, fix it, and rerun the script. Its similar to what you already do in Visual Basic 6 and Visual Basic .NET as far as running the program in the debugger. Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] flail
Hi Johnny, Yeah, I figured that it would be more of a ripping and clinging thing than the puncture and heavy hit of the forged spiked metal balls. BFN - Original Message - Lol yeah, the best part is if you hit with mine the barbs grab onto clothing and you can pull the person in- I don't even want to imagine what it'd be like if I wack myself with this baby. --- Jim Golfers have dimpled balls. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, January 31, 2012 4:19 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, As others have said with a laptop touch pad all you have to do is slide your finger left or right over the pad to turn left/right, and I think w walks forward, and s walks backward. Although, laptop touch pads are usable like a lot of others I find it a bit easier to use a physical USB mouse rather than a touch pad. However, a laptop touch pad is certainly usable with a little practice. On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for example but hear no step sounds, and all there is for a mouse is the actual mouse pad built into my laptop computer, and the 2 buttons left and right, but you can't actually turn the mouse, only press each button, I don't know if moving my finger over the pad would move me or not, the other keys work fine, for example the chat keys, and sellecting the weapons I have, but the rest I'm still struggling with. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3365 - Release Date: 01/07/11 15:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Thomas, I've just tried swamp again, and when I'm pressing my left and right mouse buttons nothing seems to happen, but when I move my finger over the pad the sounds do seem to change, and I find I'm starting to hear someone shouting out orders, and other sounds. I still don't hear any footstep sounds, not even when I try shift d or any of the other keys. I want to get the hang of this, as the sounds sound very good and the music I like too. What I might do is see if I can get a usb mouse from somewhere, just to try it out. Thanks from Lori. -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, January 30, 2012 6:03 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, Well, let me explain this so you can understand where we are coming from. The way the mouse works in standard Windows applications and the way it works in games is completely different. In standard Windows applications you need some sight to use the mouse because the mouse is used to move a cursor around the screen to click on buttons, menus, icons, etc. This is generally what most people think of when you mention using a mouse. However, this doesn't apply to games, because they use a totally different interface. In games a mouse is no different from any other input device like a keyboard or joystick. there is no cursor to move around and point and click on things. Instead the game developer maps commands like walk forward to mouse forward, walk back to mouse backward, turn left to mouse left, turn right to mouse right, etc. This does not require any sight at all, because when you move the mouse the audio environment is updated to match the movement of the mouse. Make sense? For instance, let's use Troopenum as an example. Let's say you could use a mouse in that game. If you pulled the mouse left you would move left in the game world, and when you pull the mouse right you would move right in the game world. Pressing left click would fire your laser. Essentially, the mouse would react like a joystick and not a mouse. Therefore you don't really need sight to play the game because the same commands that the developer could map to a keyboard or joystick can be mapped to the mouse too. Cheers! On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: But if you can't see then how are you supposed to opperate a mouse? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi I've tried the right mouse button but i don't get any sound like my steps, so not sure if it's working or not, though something must be as I am starting to hear more sounds like people shooting and some guy shouting orders and saying they'll keep me covered or something, just not sure how to reach him, and where is my friend who is supposed to be hurt? -- From: Kelvin Tan k...@weiliankelvin.com Sent: Tuesday, January 31, 2012 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, January 31, 2012 4:19 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, As others have said with a laptop touch pad all you have to do is slide your finger left or right over the pad to turn left/right, and I think w walks forward, and s walks backward. Although, laptop touch pads are usable like a lot of others I find it a bit easier to use a physical USB mouse rather than a touch pad. However, a laptop touch pad is certainly usable with a little practice. On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for example but hear no step sounds, and all there is for a mouse is the actual mouse pad built into my laptop computer, and the 2 buttons left and right, but you can't actually turn the mouse, only press each button, I don't know if moving my finger over the pad would move me or not, the other keys work fine, for example the chat keys, and sellecting the weapons I have, but the rest I'm still struggling with. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3365 - Release Date: 01/07/11 15:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Thomas, thanks for that, I think I understand it a bit better now, I didn't realise the mouse could be used that way at all. When I was at School for example they had games which were mouse friendly but it was click on certain things in the pictures to make the person actually talk or move, hense my hatered for the mouse in games :) From Lori. -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, January 30, 2012 6:03 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, Well, let me explain this so you can understand where we are coming from. The way the mouse works in standard Windows applications and the way it works in games is completely different. In standard Windows applications you need some sight to use the mouse because the mouse is used to move a cursor around the screen to click on buttons, menus, icons, etc. This is generally what most people think of when you mention using a mouse. However, this doesn't apply to games, because they use a totally different interface. In games a mouse is no different from any other input device like a keyboard or joystick. there is no cursor to move around and point and click on things. Instead the game developer maps commands like walk forward to mouse forward, walk back to mouse backward, turn left to mouse left, turn right to mouse right, etc. This does not require any sight at all, because when you move the mouse the audio environment is updated to match the movement of the mouse. Make sense? For instance, let's use Troopenum as an example. Let's say you could use a mouse in that game. If you pulled the mouse left you would move left in the game world, and when you pull the mouse right you would move right in the game world. Pressing left click would fire your laser. Essentially, the mouse would react like a joystick and not a mouse. Therefore you don't really need sight to play the game because the same commands that the developer could map to a keyboard or joystick can be mapped to the mouse too. Cheers! On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: But if you can't see then how are you supposed to opperate a mouse? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: Newly Accessible Blackjack Game: iBlackJack HD fun game I like it
-Original Message- From: viph...@googlegroups.com [mailto:viph...@googlegroups.com] On Behalf Of Mike Maslo Sent: Monday, January 30, 2012 10:07 PM To: viph...@googlegroups.com Subject: Re: Newly Accessible Blackjack Game: iBlackJack HD fun game I like it Sent from my iPhone On Jan 30, 2012, at 8:26 PM, Aser Tolentino agtolent...@gmail.com wrote: Hello all, A while back I was looking for a good Blackjack game on the app store and noticed that the developer of iCatcher, Joe Graf (joeisanerd.com) had put one out. I tried it and found that the interface was accessible, but the cards were not. I contacted him and he was very open to taking steps to make the game more VoiceOver compatible.I got an email from him this evening and the latest update, 1.2, has gone live with VoiceOver support. When hands are dealt, VoiceOver announces the dealer's showing card and your hand and you can have the values of the cards read out by touching them on the playing surface. It is a very simple game that's great for a quick hand. I heartily recommend it to anyone looking for another card game. The game again is called iBlackJack HD; it's a universal binary and the app store link is below: http://itunes.apple.com/us/app/iblackjack-hd/id371922843?mt=8ls=1 Respectfully, Aser Tolentino, Esq. (916) 572-2737 agtolent...@gmail.com Sent from my iPhone -- You received this message because you are subscribed to the Google Groups VIPhone group. To post to this group, send email to viph...@googlegroups.com. To unsubscribe from this group, send email to viphone+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/viphone?hl=en. -- You received this message because you are subscribed to the Google Groups VIPhone group. To post to this group, send email to viph...@googlegroups.com. To unsubscribe from this group, send email to viphone+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/viphone?hl=en. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Also, it's more than possible in many cases to turn off the tap-to-click function on your touchpad. It takes practice, and it was great to have the smaller maps for learning, but you can do it. Signed: Dakotah Rickard On 1/31/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, thanks for that, I think I understand it a bit better now, I didn't realise the mouse could be used that way at all. When I was at School for example they had games which were mouse friendly but it was click on certain things in the pictures to make the person actually talk or move, hense my hatered for the mouse in games :) From Lori. -- From: Thomas Ward thomasward1...@gmail.com Sent: Monday, January 30, 2012 6:03 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, Well, let me explain this so you can understand where we are coming from. The way the mouse works in standard Windows applications and the way it works in games is completely different. In standard Windows applications you need some sight to use the mouse because the mouse is used to move a cursor around the screen to click on buttons, menus, icons, etc. This is generally what most people think of when you mention using a mouse. However, this doesn't apply to games, because they use a totally different interface. In games a mouse is no different from any other input device like a keyboard or joystick. there is no cursor to move around and point and click on things. Instead the game developer maps commands like walk forward to mouse forward, walk back to mouse backward, turn left to mouse left, turn right to mouse right, etc. This does not require any sight at all, because when you move the mouse the audio environment is updated to match the movement of the mouse. Make sense? For instance, let's use Troopenum as an example. Let's say you could use a mouse in that game. If you pulled the mouse left you would move left in the game world, and when you pull the mouse right you would move right in the game world. Pressing left click would fire your laser. Essentially, the mouse would react like a joystick and not a mouse. Therefore you don't really need sight to play the game because the same commands that the developer could map to a keyboard or joystick can be mapped to the mouse too. Cheers! On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: But if you can't see then how are you supposed to opperate a mouse? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] medieval weapons
A short sword was about a pound and a half, a standard arming sword (what we call a longsword in our misconception) was about five, katana were about that much, great swords were about ten or fifteen, once steel was involved. Armor was either chain, plate, or leather-based, plate is widely misconceived. There was heavy plate, but most of it was really not as thick as we often think. Most plate was really quite thin and used to deflect slashes with other armor underneath, so plate suits could be as light as thirty pounds. There were heavy heavy suits, but they fell out of popularity for the reasons you all are mentioning. The trouble is that real armor and weapons don't balance well for game or interest purposes. I am guilty of this, myself, but really, there were good melee weapons and bad ones, and many weapons just aren't meant to be balanced, no matter what I or developers or movie-goers might wish. Essentially, I don't doubt that there were forty pound swords, but they were surely not common, and claymores and great swords were usually half that at most. I hope I'm not seeming arrogant, and I'm honestly writing this while somewhat distracted, so this may seem discombobulated. Signed: Dakotah Rickard On 1/29/12, Clement Chou chou.clem...@gmail.com wrote: Swords and knives mostly. I like them because they're more elegant... an axe is savage and undeniably cool though. lol. But I like Asian-style swords because of the designs, and the way they're used is pretty interesting as well. - Original Message - From: Keith S hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 29, 2012 4:09 PM Subject: Re: [Audyssey] medieval weapons same here. Swords, knives, axes, Keith - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 29, 2012 10:47 AM Subject: Re: [Audyssey] medieval weapons That would be about right. And as to the 20 kg sword, I think he said only the strongest men could do that.. otherwise it was a two-handed weapon. Personally I prefer oriental weapons, though I do have a fascination with swords of any type... lol. - Original Message - From: Keith S hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 29, 2012 7:52 AM Subject: Re: [Audyssey] medieval weapons A typical knight's broad sword weighed about 3 pounds. So, I'm guessing with would be 1.4 kg? Keith - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Milos Przic Gamers@audyssey.org Sent: Sunday, January 29, 2012 7:22 AM Subject: [Audyssey] medieval weapons Hi Milos, Yep, a 20 kg sword sounds like allot of weapon to be wielding in a prolonged battle. Especially since, like you said, it is usually wielded in one hand with a shield in the other hand. I do believe that a standard sledgehammer is 4 or 5 kg. BFN Jim I bought some fish oil, because my fish is squeaky. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any
Re: [Audyssey] flail
It sounds like a man-catching flail. There are barbed weapons that are used to entangle, which is why they are so cool, but the spike balls are a little different, because they have the weight to break bones and disarm people. It's similar, but still different. Signed: Dakotah Rickard On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Johnny, Yeah, I figured that it would be more of a ripping and clinging thing than the puncture and heavy hit of the forged spiked metal balls. BFN - Original Message - Lol yeah, the best part is if you hit with mine the barbs grab onto clothing and you can pull the person in- I don't even want to imagine what it'd be like if I wack myself with this baby. --- Jim Golfers have dimpled balls. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a query for developer of wrecking ball and air hockey for PC
hello ken downy if you are subscribed to this list please write me off list so i can contact you directly thanks i tried downloading the wrecking ball game off audiogames site and link is broken also if you have the PC version of air hockey please write me off list to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp testing server, version 3
Hey guys, It's been a few days since I've been around. I had a really rough weekend and spent Saturday night until Monday night sicker than I have been in many years. Apparently I picked up some sort of virus that had me really messed up. I'm not better yet but I am feeling about a million times better than I was, haha! The delay slowed down me releasing the next testing version, so here it is! Just as before, you will need to have Kai's testing sound pack although I'm sure most of you already have it if you were playing on the testing server before. www.kaldobsky.com/audiogames/Swamptest3.zip It still has a way to go but I've made some changes and tried to fix a few things. The blank missions shouldn't show up now but it hasn't really been tested. The rewards for the missions has been scaled differently and now they should properly give the amounts they say they will. Some of the stat points were changed. Chain saw mastery is different and both of the sniper skills were changed. I didn't get around to changing the vulcan minigun's skills yet but I plan to. The missions are still pretty much the same, but I have adjusted a few things. For starters I think I may have fixed the issue of supply crates not always showing up. It was super rate to begin with, but I think it's solved. The warehouse has a few more windows placed around the outside walls. To keep things more interesting, the order that things break has now been randomized to some extent. It's not truly random but by adding in variation it will prevent things from being to easy to predict. Mini missions, or quests, have been added finally. They work in both maps although the first map has far more available. From the safe zone you can spend 25 reputation to accept a quest and the reward is 250 reputation when you return and donate the item. All mini mission items will be found inside of a building but you won't know exactly where. The panic and looting that took place when the zombies first arrived has left every building a complete mess, so you will need to look around. Also, an item you are asked to find might be something that 2 or 3 places would sell. When this happens, you won't know which of the businesses it has been hidden in and you may have to check them all before you finally find it. If you can't find your item or really don't like the one you've been asked to find, you can just pay 25 more reputation to get a new quest. Leaving the game will not save your mini mission or any quest items you're carrying, so make sure you donate them first. Also, changing maps will cause you to lose your current mini mission. Have fun and hopefully there aren't a ton of bugs, haha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp testing server, version 3
Where do I get this test song pack from Sent from my iPhone On Jan 31, 2012, at 11:46 AM, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Hey guys, It's been a few days since I've been around. I had a really rough weekend and spent Saturday night until Monday night sicker than I have been in many years. Apparently I picked up some sort of virus that had me really messed up. I'm not better yet but I am feeling about a million times better than I was, haha! The delay slowed down me releasing the next testing version, so here it is! Just as before, you will need to have Kai's testing sound pack although I'm sure most of you already have it if you were playing on the testing server before. www.kaldobsky.com/audiogames/Swamptest3.zip It still has a way to go but I've made some changes and tried to fix a few things. The blank missions shouldn't show up now but it hasn't really been tested. The rewards for the missions has been scaled differently and now they should properly give the amounts they say they will. Some of the stat points were changed. Chain saw mastery is different and both of the sniper skills were changed. I didn't get around to changing the vulcan minigun's skills yet but I plan to. The missions are still pretty much the same, but I have adjusted a few things. For starters I think I may have fixed the issue of supply crates not always showing up. It was super rate to begin with, but I think it's solved. The warehouse has a few more windows placed around the outside walls. To keep things more interesting, the order that things break has now been randomized to some extent. It's not truly random but by adding in variation it will prevent things from being to easy to predict. Mini missions, or quests, have been added finally. They work in both maps although the first map has far more available. From the safe zone you can spend 25 reputation to accept a quest and the reward is 250 reputation when you return and donate the item. All mini mission items will be found inside of a building but you won't know exactly where. The panic and looting that took place when the zombies first arrived has left every building a complete mess, so you will need to look around. Also, an item you are asked to find might be something that 2 or 3 places would sell. When this happens, you won't know which of the businesses it has been hidden in and you may have to check them all before you finally find it. If you can't find your item or really don't like the one you've been asked to find, you can just pay 25 more reputation to get a new quest. Leaving the game will not save your mini mission or any quest items you're carrying, so make sure you donate them first. Also, changing maps will cause you to lose your current mini mission. Have fun and hopefully there aren't a ton of bugs, haha! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game request
HI, I don't have that one. The only one I do have by them is space colony cleaner. Shermanator - Original Message - From: michael barnes c...@samobile.net Sent: Monday, January 30, 2012 5:18 PM Hey, Richard. Do you happen to have TDL Maze Game? If so would you please send it to me? Thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SmartEditor. Was: Re: Writing code.
Hi Jim, I'm not Shaun, but I think what he meant is given the fact Microsoft no longer officially supports Visual Basic 6 on Vista, Win 7, and Windows 8 most developers have dropped it and have switched to something else. A lot of entry level programmers, for example, now use C#.NET or VB.NET for applications where a decade ago that roll was almost exclusively done in Visual Basic 6. Cheers! On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Shaun, I really don't know what you mean by; vb is dropping away soon so all devs need to switch. So that means that you are not playing any of the games by me, David Greenwood, Phil Vlasak, Jeremy Kaldobsky etc etc right? BFN - Original Message - hmmm bgt doesn't have an ide as such but maybe if its not in blast buddy aprone could add it in. Its not in the official installer but its supposed to be a good ide. vb is dropping away soon so all devs need to switch. Bgt should have an ide that does all this stuff, its not exactly a internal one but maybe it could be tweaked to run, compile, etc, who knows. Its not impossible for bgt to have a basic ide its just no official one exists, and the engine has been the main focus, maybe one should be developed. Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] medieval weapons
Well, I can confirm for sure that the heaviest sharp Katana I've scene is about five pounds, yes. Maybe a touch under it... I won't say anymore though other than that all you're saying makes sense based off what research I've done and what little I've scene. But being a practioner of a Japanese swordsmanship style, the only sword I have any absolute knowledge on is the Katana. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 31, 2012 9:24 AM Subject: Re: [Audyssey] medieval weapons A short sword was about a pound and a half, a standard arming sword (what we call a longsword in our misconception) was about five, katana were about that much, great swords were about ten or fifteen, once steel was involved. Armor was either chain, plate, or leather-based, plate is widely misconceived. There was heavy plate, but most of it was really not as thick as we often think. Most plate was really quite thin and used to deflect slashes with other armor underneath, so plate suits could be as light as thirty pounds. There were heavy heavy suits, but they fell out of popularity for the reasons you all are mentioning. The trouble is that real armor and weapons don't balance well for game or interest purposes. I am guilty of this, myself, but really, there were good melee weapons and bad ones, and many weapons just aren't meant to be balanced, no matter what I or developers or movie-goers might wish. Essentially, I don't doubt that there were forty pound swords, but they were surely not common, and claymores and great swords were usually half that at most. I hope I'm not seeming arrogant, and I'm honestly writing this while somewhat distracted, so this may seem discombobulated. Signed: Dakotah Rickard On 1/29/12, Clement Chou chou.clem...@gmail.com wrote: Swords and knives mostly. I like them because they're more elegant... an axe is savage and undeniably cool though. lol. But I like Asian-style swords because of the designs, and the way they're used is pretty interesting as well. - Original Message - From: Keith S hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 29, 2012 4:09 PM Subject: Re: [Audyssey] medieval weapons same here. Swords, knives, axes, Keith - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 29, 2012 10:47 AM Subject: Re: [Audyssey] medieval weapons That would be about right. And as to the 20 kg sword, I think he said only the strongest men could do that.. otherwise it was a two-handed weapon. Personally I prefer oriental weapons, though I do have a fascination with swords of any type... lol. - Original Message - From: Keith S hea...@mchsi.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, January 29, 2012 7:52 AM Subject: Re: [Audyssey] medieval weapons A typical knight's broad sword weighed about 3 pounds. So, I'm guessing with would be 1.4 kg? Keith - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Milos Przic Gamers@audyssey.org Sent: Sunday, January 29, 2012 7:22 AM Subject: [Audyssey] medieval weapons Hi Milos, Yep, a 20 kg sword sounds like allot of weapon to be wielding in a prolonged battle. Especially since, like you said, it is usually wielded in one hand with a shield in the other hand. I do believe that a standard sledgehammer is 4 or 5 kg. BFN Jim I bought some fish oil, because my fish is squeaky. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] Swamp question
Hi Lori, Lorie wrote, Hi I've tried the right mouse button but i don't get any sound like my steps, so not sure if it's working or not. end snip. To exit the safe zone , walk west. If you don't hear your footsteps wwith the right mouse button, try walking backwards and see if you hear them. Also you can check your coordinates and see if you are moving. begin snip. , though something must be as I am starting to hear more sounds like people shooting end snip. You will be able to hear shooting from inside the ssafe zone. begin snip. some guy shouting orders and saying they'll keep me covered or something, just not sure how to reach him end snip. This is the guard guarding the safe zone. You don't interact with the guard. But if you are being chased, and get to the safe zone, the guard will shoot any and all incoming zombies. begin snip. and where is my friend who is supposed to be hurt? end snip. As it appears, you did read the read me file. Please note that this was written for an earlier version and has not been totally updated. In the earlier version, there was a single player mode. That is the part talking about a injured friend. Ignore that section. Here are some helpful suggestions: When you extracted the game, it should have created a folder named swamp. Please go into that folder and: 1. Find the change log text file, called Changelog.txt, and give that a good read, you will note more recent improvements and how they effect the game and how to control those certain actions. 2. You might want to open and look at the key config file, called keyconfig.ini. This gives you a detailed version of what each key does, and if you don't like that one, just change it there. Be sure to save the file upon exiting if you make any changes. If you don't like the changes, delete the file and when you run the game the next time, it will create the file again with the default keys. 3. Find the sounds folder. Go into that and listen to each wave file. This way you know what you are hearing. While in the game, stand inside the safe zone. Walk around a bit, and test out your keys before venturing outside . If you want to listen to a walk thru, Valiant 66 did one, and the link for it is http://dl.dropbox.com/u/13968355/swamp%20playthrough.mp3 HTH. shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SmartEditor. Was: Re: Writing code.
Hi Jim, Yes, that was always a pretty cool help feature of the VB 6 IDE. If I'm not mistaken I believe VS.NET 2010 has that feature too, but I'd have to check. Been a while since I had to use that particular help feature. On 1/31/12, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, That is very cool that you can simulate in BGT what I do in VB6. I also like in VB6 that I can put the cursor on a command, press f1 and f6, and get the syntax, explanation and examples of that command. And of course it all works great with JFW 4.02. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi, You should hear footsteps when pressing the right mouse button unless a wall is blocking your way, if so pressing S should make you walk backwards and again you should hear footsteps. I don't think the injured person is part of the game anymore I think that was from when it was a single player game and it has been takenout since it became an online multi player. Paul Lemm -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 31 January 2012 12:51 To: Gamers Discussion list Subject: Re: [Audyssey] Swamp question Hi I've tried the right mouse button but i don't get any sound like my steps, so not sure if it's working or not, though something must be as I am starting to hear more sounds like people shooting and some guy shouting orders and saying they'll keep me covered or something, just not sure how to reach him, and where is my friend who is supposed to be hurt? -- From: Kelvin Tan k...@weiliankelvin.com Sent: Tuesday, January 31, 2012 12:23 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, January 31, 2012 4:19 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, As others have said with a laptop touch pad all you have to do is slide your finger left or right over the pad to turn left/right, and I think w walks forward, and s walks backward. Although, laptop touch pads are usable like a lot of others I find it a bit easier to use a physical USB mouse rather than a touch pad. However, a laptop touch pad is certainly usable with a little practice. On 1/30/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, I have tried it out, but I can't seem to move at all, I hit d for example but hear no step sounds, and all there is for a mouse is the actual mouse pad built into my laptop computer, and the 2 buttons left and right, but you can't actually turn the mouse, only press each button, I don't know if moving my finger over the pad would move me or not, the other keys work fine, for example the chat keys, and sellecting the weapons I have, but the rest I'm still struggling with. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. Internal Virus Database is out of date. Checked by AVG - www.avg.com Version: 9.0.872 / Virus Database: 271.1.1/3365 - Release Date: 01/07/11 15:34:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4776 - Release Date: 01/30/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game request
Hey, Richard. Can you send me that game? I would like to check out Space Cleaner! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] medieval weapons
Agree with all you pointed out- match my own knowledge on the matter. Most big heavy swords we see in fantasy titles today were mostly just ceremonial when they were used at all- that Japanese nodachi for example- it's really too unwieldy to be of any real use. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp testing server, version 3
Is this to replace the version we're playing on now for those of us who didn't test or is it still just for the testing folk? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Richard, thanks for your help, I have managed to get the game working again bu downloading it again from scratch, not sure why it wouldn't work before, maybe I messed up something in the config file, but it seems alright now. The only thing now is when I exit the game and go back into it again, I'm sometimes asked to extract the files again, then replace all. It's odd as I extract them to the swamp folder on my desktop, so nut sure why it keeps wanting me to re-do it. Anyway I'm impressed with the sounds in this game and like how you can hear other players shooting, also the ` key doesn't seem to work, but I'm going to download the new version, en case I had an older version by a mistake. The one I have now doesn't have a single player mode, so it can't be all that old. See you around in the swamp hopefully, best wishes from Lori. -- From: Richard Sherman squir...@gmail.com Sent: Tuesday, January 31, 2012 7:04 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp question Hi Lori, Lorie wrote, Hi I've tried the right mouse button but i don't get any sound like my steps, so not sure if it's working or not. end snip. To exit the safe zone , walk west. If you don't hear your footsteps wwith the right mouse button, try walking backwards and see if you hear them. Also you can check your coordinates and see if you are moving. begin snip. , though something must be as I am starting to hear more sounds like people shooting end snip. You will be able to hear shooting from inside the ssafe zone. begin snip. some guy shouting orders and saying they'll keep me covered or something, just not sure how to reach him end snip. This is the guard guarding the safe zone. You don't interact with the guard. But if you are being chased, and get to the safe zone, the guard will shoot any and all incoming zombies. begin snip. and where is my friend who is supposed to be hurt? end snip. As it appears, you did read the read me file. Please note that this was written for an earlier version and has not been totally updated. In the earlier version, there was a single player mode. That is the part talking about a injured friend. Ignore that section. Here are some helpful suggestions: When you extracted the game, it should have created a folder named swamp. Please go into that folder and: 1. Find the change log text file, called Changelog.txt, and give that a good read, you will note more recent improvements and how they effect the game and how to control those certain actions. 2. You might want to open and look at the key config file, called keyconfig.ini. This gives you a detailed version of what each key does, and if you don't like that one, just change it there. Be sure to save the file upon exiting if you make any changes. If you don't like the changes, delete the file and when you run the game the next time, it will create the file again with the default keys. 3. Find the sounds folder. Go into that and listen to each wave file. This way you know what you are hearing. While in the game, stand inside the safe zone. Walk around a bit, and test out your keys before venturing outside . If you want to listen to a walk thru, Valiant 66 did one, and the link for it is http://dl.dropbox.com/u/13968355/swamp%20playthrough.mp3 HTH. shermanator --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp testing server, version 3
Given the subject of the email and the contextual references in the body of self same, I'd surmise that this release is still intended for testing purposes. quote: I'm not better yet but I am feeling about a million times better than I was, haha! The delay slowed down me releasing the next testing version, so here it is! Just as before, you will need to have Kai's testing sound pack although I'm sure most of you already have it if you were playing on the testing server before. Kai - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 31, 2012 11:27 AM Subject: Re: [Audyssey] Swamp testing server, version 3 Is this to replace the version we're playing on now for those of us who didn't test or is it still just for the testing folk? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp testing server, version 3
Kai has uploaded the sound packs in both of these locations. http://dl.dropbox.com/u/6855861/SwampTest.zip http://www.sendspace.com/file/zgfe9u Where do I get this test song pack from Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp testing server, version 3
This is still just for the testing folk. Is this to replace the version we're playing on now for those of us who didn't test or is it still just for the testing folk? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Lori it sounds like you may be accidentally opening up the old zip file instead of opening up the actual swamp folder. The game isn't able to compress itself so you must have both the swamp folder and the swamp.zip file next to each other and you sometimes open the wrong one. Hi Richard, thanks for your help, I have managed to get the game working again bu downloading it again from scratch, not sure why it wouldn't work before, maybe I messed up something in the config file, but it seems alright now. The only thing now is when I exit the game and go back into it again, I'm sometimes asked to extract the files again, then replace all. It's odd as I extract them to the swamp folder on my desktop, so nut sure why it keeps wanting me to re-do it. Anyway I'm impressed with the sounds in this game and like how you can hear other players shooting, also the ` key doesn't seem to work, but I'm going to download the new version, en case I had an older version by a mistake. The one I have now doesn't have a single player mode, so it can't be all that old. See you around in the swamp hopefully, best wishes from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi, Thanks. I stand corrected. Its been a while since I played swamp, and I couldn't remember if it used the left-hand navigation keys like many mainstream FPS games do or not. On 1/31/12, Dallas O'Brien dallas-obr...@bigpond.com wrote: no, w is still your key for direction finding. right mouse and left mouse keys are still used on a touch pad. dallas --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Lori, Sure. I understand where you were coming from. Unfortunately, the mouse has been given a bad reputation, because of previous bad experiences like yours. What a lot of blind computer users fail to realize until its explained to them that their bad experience is not due to the mouse itself, but how the programmer chose to program the mouse in his/her application that causes the issue with accessibility. Here is a valid case in point. A lot of blind users probably have never used a mouse to point and click on items in Windows applications. That's because some screen readers like Jaws do not track the physical mouse pointer, and use a virtual mouse cursor, the Jaws Cursor, instead. However, that doesn't mean the mouse couldn't be 90% to 100% accessible for a blind user too. On Linux, for example, the Orca screen reader has an option to track the mouse that can be enabled in preferences. Once a Linux user does that they can freely move the mouse around on the screen and Orca will tell them what is under the mouse such as buttons, panels, program launchers, checkboxes, and so on. It takes a little bit of practice to get use to, but in the Gnome graphical environment for Linux I've been able to use the mouse to move to the main panel, click on a program launcher, and start Firefox, Thunderbird, whatever without even touching the keyboard. Which goes to show its not the mouse to blame but how its program and how access technology supports it. On 1/31/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi Thomas, thanks for that, I think I understand it a bit better now, I didn't realise the mouse could be used that way at all. When I was at School for example they had games which were mouse friendly but it was click on certain things in the pictures to make the person actually talk or move, hense my hatered for the mouse in games :) From Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. On 1/31/12, Kelvin Tan k...@weiliankelvin.com wrote: hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] soul calibur v main menu
So I got the game, and am now fiddling with it. Here are the options in the main menu, which doesn't wrap! Though other menus do. The game starts you on story mode, which is not the top option. Here goes. Offline - contains your arcade mode, training and the like Online - I have yet to fiddle with this Story mode Character Creation Options When you first start the game, I would recommend going to options, then going down fur ties to the system install. Once you install the data on your ps3, the game will load a lot faster. In the offline mode, training mode is the last option, so you can get used to the game and such. I will update soon with the character select screen! I tried to post this to the audiogames.net forum... but was stopped by the bot-prevention question. Keeps asking me what the name of the planet is... how is Earth not the right answer? lol It rotates between say hello, asking me the name of the site which I presume is AudioGames.net and the last question. So frustrating --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Actually the Tomb raider games are 3rd person perspective instead of first person perspective. It's a small difference but the control methods were usually set up a little different between those styles of games. I actually have had several people say that mainstream first person shooter games use W as forward instead of the right mouse button. I know people aren't actually trying to argue, but I do find it a little funny. Some FPS games have shipped with W as the default over the years, but even some have shipped with the up arrow as default. What I'm focused most on is what became the control scheme overwhelmingly adopted by players for each game's online base of players. In all of these games, the right mouse button remained forever the king, haha. I feel a little bad even bringing this up because I don't want anyone to think I'm offended by those comments or trying to defend myself. I just felt like taking a different approach at explaining what I had originally meant. I'm sure that many people on the list have played mainstream FPS games before they lost their sight and it's possible that the ones they played all happened to use w for walking. I took a few minutes to think about it and I came up with 47 first person computer games I've played. I knew it would be a lot, but I'm surprised it was that many! Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Yeah, Jeremy is right about the right mouse button thing. I didn't realize the standard had changed so much since my days of Doom, Quake and so forth, but there is definately some merit in being able to use that left hand for doing things in conjunction with moving forward with the right hand. Personally, I have mapped forward to the space bar, but that is the cool thing about the keys.ini file, you can adjust it any way you want. Its too bad more developers aren't playing swamp. there is a lot to be learned here, from the way the AI is working, to the best quality sounds I've ever heard in an audio game. Even if I didn't care for the style of game, I'd be playing swamp just to immerse myself in a game done at top quality from the bottom to the top. Don't forget to support the effort by sending a few bucks to help the cause at Jeremys site: http://www.kaldobsky.com/audiogames/ You can donate with pay pal or a credit card and its totally secure. I mention the donation thing because I want jeremy to keep making excellent cutting edge games for us, and showing our appreciation with cold hard cash is one way to do that. Rock. che On 1/31/2012 4:34 PM, Jeremy Kaldobsky wrote: Actually the Tomb raider games are 3rd person perspective instead of first person perspective. It's a small difference but the control methods were usually set up a little different between those styles of games. I actually have had several people say that mainstream first person shooter games use W as forward instead of the right mouse button. I know people aren't actually trying to argue, but I do find it a little funny. Some FPS games have shipped with W as the default over the years, but even some have shipped with the up arrow as default. What I'm focused most on is what became the control scheme overwhelmingly adopted by players for each game's online base of players. In all of these games, the right mouse button remained forever the king, haha. I feel a little bad even bringing this up because I don't want anyone to think I'm offended by those comments or trying to defend myself. I just felt like taking a different approach at explaining what I had originally meant. I'm sure that many people on the list have played mainstream FPS games before they lost their sight and it's possible that the ones they played all happened to use w for walking. I took a few minutes to think about it and I came up with 47 first person computer games I've played. I knew it would be a lot, but I'm surprised it was that many! Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] hidden house in world of legends
Hi, Kind of stuck on one particular point in the game. I want to figure out the secret of the hidden house. This is the scene where there are 6 houses and a reset button. you knock on a door, and it clicks. can anyone give me a slight hint on how to figure this out? Thanks in advance. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Thomas, I hope you won't have the same type of so call slight confusion with those programming languages you didn't use for quite a while, didn't care about and again giving others the wrong information. 锦发/Steady Goh - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 01, 2012 5:16 AM Subject: Re: [Audyssey] Swamp question Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. On 1/31/12, Kelvin Tan k...@weiliankelvin.com wrote: hi thomas. I believe u haven't played swamp before. if u have I don't think u will forget that to move forward it's actually the right click and not w. thanks u for your precious info anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] To Dark.
Hey, Dark. I was wondering if you might have a user name and register key for Space colony cleaner or if you might know of someone that does? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Swamp needs new voice volunteers
I've been meaning to post a new request for voice volunteers! As you all know, the current voices for Swamp have been very good and have served the game well thus far. The problem is, now that the game is growing there is a larger list of phrases needed and that means the old voices will need to be thrown away. The volunteers for the old voices are certainly welcome to record new ones, but even old phrases would need to be re recorded so that everything has the same sound. The list is long but here is what we are looking for. First off, please try to record these with the nicest microphone you have and with the least amount of background noise. Kai has asked that all of these phrases be recorded as 1 long sound file so that he can more easily work on it. There are a series of phrase categories that we need, followed by a few examples. The examples are not exactly what you need to say! I already expect that 90% of people will send in these exact phrases word for word, but we are actually hoping to get a bit of variety to reflect different people. The examples are to help you think up your own, but you can use the examples if they are actually what you'd want to say. We are looking for 3 messages for each of the phrase categories so that the best 1 or 2 from each can be used. If a voice doesn't have at least 1 good phrase from each category then it can't be used, so that's why it's worth the extra effort to have everyone record 3. Name for your voice: 1 or 2 words to distinguish your voice in the menu list. Greeting: Hello, salutations, Well met Ammo crisis: I need to reload Beckon: Over here, This way, On me Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down Confirmation: Affirmative, Got it, Lets do it, Ten Four Negative: That's a negative, I don't think so, No thanks Follow: Follow me, On my mark, This way Give Help: I've got your back, I got ya, I'll guard you Report: Mission complete, Success, Objective met Seek Help: Cover me, Watch my back, I could use a hand Stay: Stay here, Hold this position, Wait here taunt: Come on, Die ugly, Eat lead! Warning: Watch out, heads up, Be careful Battle cry: Lets go!, Lets do it!, Lets rock! Ready: Ready, I'm set, Here Hold: Wait for me, I'm coming, one sec Pressure: Hurry up, Go go go!, get the lead out Death warning: Man down!, we lost someone, we're taking casualties! Help: Help!, Medic!, I'm being overrun! In pain: If possible we'd like 3 sounds to represent being in pain. These aren't the death screams but rather the pain noises to let others hear that you are being attacked. Hint, pain grunts are rather short, haha. Just as before, Kai and I will determine how many voices will be included and we will pick that number from the submitted recordings. In advance I'd like to thank all who submit voices, and I hope that no one is upset if their own voice doesn't end up in the game for whatever reason. Please know that it won't be meant as anything personal. Hopefully after these submissions we will have a more expressive set of voices as well as some female voices, which have been needed for quite some time. Thanks once again! You can mail your submissions to me: jer...@kaldobsky.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs new voice volunteers
How soon do you need these in- or rahter, when's the deadline? I'm suffering from a bit of a flu atm, and while this grants my voice a certain...character...I'd like to wait a few days before recording. My girlfriend also expressed interest, but we won't be able to record her till I see her on the weekend. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi, Yeah, I know Tomb Raider is technically a third-person game, but because I can't see the screen I tend to lump it in with the first-person games because the mechanics are similar. Anyway, I simply wanted to point out I have played a number of mainstream games where w moves the character forward and s moves the character back, and since I haven't played swamp in a while I just assumed it used similar keyboard commands as other FPS and third-person games I have played in the passed. Sorry, about my mistake. Guess I should refresh my memory before opening my mouth and inserting my foot. Cheers! On 1/31/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Actually the Tomb raider games are 3rd person perspective instead of first person perspective. It's a small difference but the control methods were usually set up a little different between those styles of games. I actually have had several people say that mainstream first person shooter games use W as forward instead of the right mouse button. I know people aren't actually trying to argue, but I do find it a little funny. Some FPS games have shipped with W as the default over the years, but even some have shipped with the up arrow as default. What I'm focused most on is what became the control scheme overwhelmingly adopted by players for each game's online base of players. In all of these games, the right mouse button remained forever the king, haha. I feel a little bad even bringing this up because I don't want anyone to think I'm offended by those comments or trying to defend myself. I just felt like taking a different approach at explaining what I had originally meant. I'm sure that many people on the list have played mainstream FPS games before they lost their sight and it's possible that the ones they played all happened to use w for walking. I took a few minutes to think about it and I came up with 47 first person computer games I've played. I knew it would be a lot, but I'm surprised it was that many! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Hi Steady, Watch the flaming. That insult was totally uncalled for. I've already apologized to the list for my mistake. If that's not good enough for you that's just too bad. That's your problem not mine. On 1/31/12, Steady Goh stea...@gmail.com wrote: Hi Thomas, I hope you won't have the same type of so call slight confusion with those programming languages you didn't use for quite a while, didn't care about and again giving others the wrong information. Steady Goh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp question
Ahh Jeremy. I hate to be one of the exceptions to the rule. Since I've never had sight myself, I have only played fps games that use the console controllers - with the help of my dad and others. But I personally dislike having one mouse button for walking and one for firing - personally I'd say reload should be right mouse button and reassign the walking to something else... Ben. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 31 January 2012 22:34 To: Gamers Discussion list Subject: Re: [Audyssey] Swamp question Actually the Tomb raider games are 3rd person perspective instead of first person perspective. It's a small difference but the control methods were usually set up a little different between those styles of games. I actually have had several people say that mainstream first person shooter games use W as forward instead of the right mouse button. I know people aren't actually trying to argue, but I do find it a little funny. Some FPS games have shipped with W as the default over the years, but even some have shipped with the up arrow as default. What I'm focused most on is what became the control scheme overwhelmingly adopted by players for each game's online base of players. In all of these games, the right mouse button remained forever the king, haha. I feel a little bad even bringing this up because I don't want anyone to think I'm offended by those comments or trying to defend myself. I just felt like taking a different approach at explaining what I had originally meant. I'm sure that many people on the list have played mainstream FPS games before they lost their sight and it's possible that the ones they played all happened to use w for walking. I took a few minutes to think about it and I came up with 47 first person computer games I've played. I knew it would be a lot, but I'm surprised it was that many! Hi Kelvin, Actually, I have played Swamp before, but not for quite a while. I tried it out, found I didn't really care for the game, and stopped playing it. So my experience is limited to a few hours of playing it in single player mode. The reason I thought w walked forward and s walked backward is that is a typical FPS setup for mainstream games. Jedi Knight, a lot of the newer Tomb Raider games, as well as a few others I could name allowed you to walk forward/backward with w/s and you could turn etc with the mouse. So that's the source of my slight confusion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4778 - Release Date: 01/31/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4778 - Release Date: 01/31/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Swamp needs new voice volunteers
I'll do one myself later on this week. When are you chosing? Coz I got loads of work to sort out but I can do one. Just to let everyone know my name will be destroyer. So no using that lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 01 February 2012 05:45 To: audyssey Subject: [Audyssey] Swamp needs new voice volunteers I've been meaning to post a new request for voice volunteers! As you all know, the current voices for Swamp have been very good and have served the game well thus far. The problem is, now that the game is growing there is a larger list of phrases needed and that means the old voices will need to be thrown away. The volunteers for the old voices are certainly welcome to record new ones, but even old phrases would need to be re recorded so that everything has the same sound. The list is long but here is what we are looking for. First off, please try to record these with the nicest microphone you have and with the least amount of background noise. Kai has asked that all of these phrases be recorded as 1 long sound file so that he can more easily work on it. There are a series of phrase categories that we need, followed by a few examples. The examples are not exactly what you need to say! I already expect that 90% of people will send in these exact phrases word for word, but we are actually hoping to get a bit of variety to reflect different people. The examples are to help you think up your own, but you can use the examples if they are actually what you'd want to say. We are looking for 3 messages for each of the phrase categories so that the best 1 or 2 from each can be used. If a voice doesn't have at least 1 good phrase from each category then it can't be used, so that's why it's worth the extra effort to have everyone record 3. Name for your voice: 1 or 2 words to distinguish your voice in the menu list. Greeting: Hello, salutations, Well met Ammo crisis: I need to reload Beckon: Over here, This way, On me Brag (after a kill): Take that, Who da man, Ooh, what a mess, target is down Confirmation: Affirmative, Got it, Lets do it, Ten Four Negative: That's a negative, I don't think so, No thanks Follow: Follow me, On my mark, This way Give Help: I've got your back, I got ya, I'll guard you Report: Mission complete, Success, Objective met Seek Help: Cover me, Watch my back, I could use a hand Stay: Stay here, Hold this position, Wait here taunt: Come on, Die ugly, Eat lead! Warning: Watch out, heads up, Be careful Battle cry: Lets go!, Lets do it!, Lets rock! Ready: Ready, I'm set, Here Hold: Wait for me, I'm coming, one sec Pressure: Hurry up, Go go go!, get the lead out Death warning: Man down!, we lost someone, we're taking casualties! Help: Help!, Medic!, I'm being overrun! In pain: If possible we'd like 3 sounds to represent being in pain. These aren't the death screams but rather the pain noises to let others hear that you are being attacked. Hint, pain grunts are rather short, haha. Just as before, Kai and I will determine how many voices will be included and we will pick that number from the submitted recordings. In advance I'd like to thank all who submit voices, and I hope that no one is upset if their own voice doesn't end up in the game for whatever reason. Please know that it won't be meant as anything personal. Hopefully after these submissions we will have a more expressive set of voices as well as some female voices, which have been needed for quite some time. Thanks once again! You can mail your submissions to me: jer...@kaldobsky.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4778 - Release Date: 01/31/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4778 - Release Date: 01/31/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.